dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgba4_depth_component16

# the array tests take us down with a fault:
# panfrost ff9a0000.gpu: js fault, js=0, status=INSTR_INVALID_PC
# ... and the random tests presumably include some array in with them
# flake the lot until it's been root-caused; first seen around 2025-05-07
dEQP-GLES3.functional.fragment_out.array..*
dEQP-GLES3.functional.fragment_out.random..*

# These go from Fail to Crash every now and then
dEQP-GLES3.functional.multisample.fbo_max_samples.constancy_alpha_to_coverage
dEQP-GLES3.functional.multisample.fbo_max_samples.constancy_both
dEQP-GLES3.functional.multisample.fbo_max_samples.constancy_both_inverted
dEQP-GLES3.functional.multisample.fbo_max_samples.constancy_sample_coverage
dEQP-GLES3.functional.multisample.fbo_max_samples.constancy_sample_coverage_inverted
dEQP-GLES3.functional.multisample.fbo_max_samples.proportionality_alpha_to_coverage
dEQP-GLES3.functional.multisample.fbo_max_samples.stencil
dEQP-GLES31.functional.fbo.no_attachments.maximums.all
dEQP-GLES31.functional.fbo.no_attachments.maximums.size
dEQP-GLES31.functional.texture.multisample.samples_10..*
dEQP-GLES31.functional.texture.multisample.samples_12..*
dEQP-GLES31.functional.texture.multisample.samples_13..*
dEQP-GLES31.functional.texture.multisample.samples_16..*
dEQP-GLES3.functional.draw_buffers_indexed.random.max_implementation_draw_buffers..*
dEQP-GLES3.functional.draw_buffers_indexed.random.max_required_draw_buffers..*
