# threading bugs
glx@glx-multithread-clearbuffer
glx@glx-multithread-shader-compile
glx@glx-multithread-texture

glx@glx-swap-singlebuffer
glx@glx-visuals-depth

# Sometimes crashes, less so since moving to the google runners
spec@arb_sync@sync_api

spec@ext_framebuffer_blit@fbo-sys-blit
spec@ext_framebuffer_blit@fbo-sys-sub-blit

# seen since the move to Hetzner runners
spec@egl_ext_device_base@conformance
