#pragma once

#include "helpers/math/Math.hpp"
#include <any>
#include <string>
#include <algorithm>
#include <hyprutils/math/Box.hpp>

enum eIcons : uint8_t {
    ICON_WARNING = 0,
    ICON_INFO,
    ICON_HINT,
    ICON_ERROR,
    ICON_CONFUSED,
    ICON_OK,
    ICON_NONE
};

enum eRenderStage : uint8_t {
    RENDER_PRE = 0,        /* Before binding the gl context */
    RENDER_BEGIN,          /* Just when the rendering begins, nothing has been rendered yet. Damage, current render data in opengl valid. */
    RENDER_POST_WALLPAPER, /* After background layer, but before bottom and overlay layers */
    RENDER_PRE_WINDOWS,    /* Pre windows, post bottom and overlay layers */
    RENDER_POST_WINDOWS,   /* Post windows, pre top/overlay layers, etc */
    RENDER_LAST_MOMENT,    /* Last moment to render with the gl context */
    RENDER_POST,           /* After rendering is finished, gl context not available anymore */
    RENDER_POST_MIRROR,    /* After rendering a mirror */
    RENDER_PRE_WINDOW,     /* Before rendering a window (any pass) Note some windows (e.g. tiled) may have 2 passes (main & popup) */
    RENDER_POST_WINDOW,    /* After rendering a window (any pass) */
};

enum eInputType : uint8_t {
    INPUT_TYPE_AXIS = 0,
    INPUT_TYPE_BUTTON,
    INPUT_TYPE_DRAG_START,
    INPUT_TYPE_DRAG_END,
    INPUT_TYPE_MOTION
};

struct SDispatchResult {
    bool        passEvent      = false;
    bool        success        = true;
    bool        requestRelease = false;
    std::string error;
};

using WINDOWID    = int64_t;
using MONITORID   = int64_t;
using WORKSPACEID = int64_t;
