/*
  Simple DirectMedia Layer
  Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>

  This software is provided 'as-is', without any express or implied
  warranty.  In no event will the authors be held liable for any damages
  arising from the use of this software.

  Permission is granted to anyone to use this software for any purpose,
  including commercial applications, and to alter it and redistribute it
  freely, subject to the following restrictions:

  1. The origin of this software must not be misrepresented; you must not
     claim that you wrote the original software. If you use this software
     in a product, an acknowledgment in the product documentation would be
     appreciated but is not required.
  2. Altered source versions must be plainly marked as such, and must not be
     misrepresented as being the original software.
  3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_internal.h"

#ifdef SDL_VIDEO_DRIVER_UIKIT

#include "../../events/SDL_events_c.h"
#include "../../main/SDL_main_callbacks.h"

#include "SDL_uikitevents.h"
#include "SDL_uikitopengles.h"
#include "SDL_uikitvideo.h"
#include "SDL_uikitwindow.h"
#include "SDL_UIKitBridge-objc.h"

#import <Foundation/Foundation.h>
#import <GameController/GameController.h>

static BOOL UIKit_EventPumpEnabled = YES;

@interface SDL_LifecycleObserver : NSObject
@property(nonatomic, assign) BOOL isObservingNotifications;
@end

@implementation SDL_LifecycleObserver

- (void)update
{
    NSNotificationCenter *notificationCenter = NSNotificationCenter.defaultCenter;
    bool wants_observation = (UIKit_EventPumpEnabled || SDL_HasMainCallbacks());
    if (!wants_observation) {
        // Make sure no windows have active animation callbacks
        if (SDL_HasWindows()) {
            wants_observation = true;
        }
    }
    if (wants_observation && !self.isObservingNotifications) {
        self.isObservingNotifications = YES;
        [notificationCenter addObserver:self selector:@selector(applicationDidBecomeActive) name:UIApplicationDidBecomeActiveNotification object:nil];
        [notificationCenter addObserver:self selector:@selector(applicationWillResignActive) name:UIApplicationWillResignActiveNotification object:nil];
        [notificationCenter addObserver:self selector:@selector(applicationDidEnterBackground) name:UIApplicationDidEnterBackgroundNotification object:nil];
        [notificationCenter addObserver:self selector:@selector(applicationWillEnterForeground) name:UIApplicationWillEnterForegroundNotification object:nil];
        [notificationCenter addObserver:self selector:@selector(applicationWillTerminate) name:UIApplicationWillTerminateNotification object:nil];
        [notificationCenter addObserver:self selector:@selector(applicationDidReceiveMemoryWarning) name:UIApplicationDidReceiveMemoryWarningNotification object:nil];
#if !defined(SDL_PLATFORM_TVOS) && !defined(SDL_PLATFORM_VISIONOS)
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wdeprecated-declarations"
        [notificationCenter addObserver:self
                               selector:@selector(applicationDidChangeStatusBarOrientation)
                                   name:UIApplicationDidChangeStatusBarOrientationNotification
                                 object:nil];
#pragma clang diagnostic pop
#endif
    } else if (!wants_observation && self.isObservingNotifications) {
        self.isObservingNotifications = NO;
        [notificationCenter removeObserver:self];
    }
}

- (void)applicationDidBecomeActive
{
    SDL_OnApplicationDidEnterForeground();
}

- (void)applicationWillResignActive
{
    SDL_OnApplicationWillEnterBackground();
}

- (void)applicationDidEnterBackground
{
    SDL_OnApplicationDidEnterBackground();
}

- (void)applicationWillEnterForeground
{
    SDL_OnApplicationWillEnterForeground();
}

- (void)applicationWillTerminate
{
    SDL_OnApplicationWillTerminate();
}

- (void)applicationDidReceiveMemoryWarning
{
    SDL_OnApplicationDidReceiveMemoryWarning();
}

#if !defined(SDL_PLATFORM_TVOS) && !defined(SDL_PLATFORM_VISIONOS)
- (void)applicationDidChangeStatusBarOrientation
{
    SDL_OnApplicationDidChangeStatusBarOrientation();
}
#endif

@end

void SDL_UpdateLifecycleObserver(void)
{
    static SDL_LifecycleObserver *lifecycleObserver;
    static dispatch_once_t onceToken;
    dispatch_once(&onceToken, ^{
      lifecycleObserver = [SDL_LifecycleObserver new];
    });
    [lifecycleObserver update];
}

void SDL_SetiOSEventPump(bool enabled)
{
    UIKit_EventPumpEnabled = enabled;

    SDL_UpdateLifecycleObserver();
}

Uint64 UIKit_GetEventTimestamp(NSTimeInterval nsTimestamp)
{
    static Uint64 timestamp_offset;
    Uint64 timestamp = (Uint64)(nsTimestamp * SDL_NS_PER_SECOND);
    Uint64 now = SDL_GetTicksNS();

    if (!timestamp_offset) {
        timestamp_offset = (now - timestamp);
    }
    timestamp += timestamp_offset;

    if (timestamp > now) {
        timestamp_offset -= (timestamp - now);
        timestamp = now;
    }
    return timestamp;
}

void UIKit_PumpEvents(SDL_VideoDevice *_this)
{
    if (!UIKit_EventPumpEnabled) {
        return;
    }

    /* Let the run loop run for a short amount of time: long enough for
       touch events to get processed (which is important to get certain
       elements of Game Center's GKLeaderboardViewController to respond
       to touch input), but not long enough to introduce a significant
       delay in the rest of the app.
    */
    const CFTimeInterval seconds = 0.000002;

    // Pump most event types.
    SInt32 result;
    do {
        result = CFRunLoopRunInMode(kCFRunLoopDefaultMode, seconds, TRUE);
    } while (result == kCFRunLoopRunHandledSource);

    // Make sure UIScrollView objects scroll properly.
    do {
        result = CFRunLoopRunInMode((CFStringRef)UITrackingRunLoopMode, seconds, TRUE);
    } while (result == kCFRunLoopRunHandledSource);

    // See the comment in the function definition.
#if defined(SDL_VIDEO_OPENGL_ES) || defined(SDL_VIDEO_OPENGL_ES2)
    UIKit_GL_RestoreCurrentContext();
#endif
}

static id keyboard_connect_observer = nil;
static id keyboard_disconnect_observer = nil;

static void OnGCKeyboardConnected(GCKeyboard *keyboard) API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0))
{
    SDL_KeyboardID keyboardID = (SDL_KeyboardID)(uintptr_t)keyboard;

    SDL_AddKeyboard(keyboardID, NULL);

    keyboard.keyboardInput.keyChangedHandler = ^(GCKeyboardInput *kbrd, GCControllerButtonInput *key, GCKeyCode keyCode, BOOL pressed) {
        Uint64 timestamp = SDL_GetTicksNS();
        SDL_SendKeyboardKey(timestamp, keyboardID, 0, (SDL_Scancode)keyCode, pressed);
    };

    dispatch_queue_t queue = dispatch_queue_create("org.libsdl.input.keyboard", DISPATCH_QUEUE_SERIAL);
    dispatch_set_target_queue(queue, dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0));
    keyboard.handlerQueue = queue;
}

static void OnGCKeyboardDisconnected(GCKeyboard *keyboard) API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0))
{
    SDL_KeyboardID keyboardID = (SDL_KeyboardID)(uintptr_t)keyboard;

    SDL_RemoveKeyboard(keyboardID);

    keyboard.keyboardInput.keyChangedHandler = nil;
}

void SDL_InitGCKeyboard(void)
{
    @autoreleasepool {
        if (@available(iOS 14.0, tvOS 14.0, *)) {
            NSNotificationCenter *center = [NSNotificationCenter defaultCenter];

            keyboard_connect_observer = [center addObserverForName:GCKeyboardDidConnectNotification
                                                            object:nil
                                                             queue:nil
                                                        usingBlock:^(NSNotification *note) {
                                                          GCKeyboard *keyboard = note.object;
                                                          OnGCKeyboardConnected(keyboard);
                                                        }];

            keyboard_disconnect_observer = [center addObserverForName:GCKeyboardDidDisconnectNotification
                                                               object:nil
                                                                queue:nil
                                                           usingBlock:^(NSNotification *note) {
                                                             GCKeyboard *keyboard = note.object;
                                                             OnGCKeyboardDisconnected(keyboard);
                                                           }];

            if (GCKeyboard.coalescedKeyboard != nil) {
                OnGCKeyboardConnected(GCKeyboard.coalescedKeyboard);
            }
        }
    }
}

void SDL_QuitGCKeyboard(void)
{
    @autoreleasepool {
        if (@available(iOS 14.0, tvOS 14.0, *)) {
            NSNotificationCenter *center = [NSNotificationCenter defaultCenter];

            if (keyboard_connect_observer) {
                [center removeObserver:keyboard_connect_observer name:GCKeyboardDidConnectNotification object:nil];
                keyboard_connect_observer = nil;
            }

            if (keyboard_disconnect_observer) {
                [center removeObserver:keyboard_disconnect_observer name:GCKeyboardDidDisconnectNotification object:nil];
                keyboard_disconnect_observer = nil;
            }

            if (GCKeyboard.coalescedKeyboard != nil) {
                OnGCKeyboardDisconnected(GCKeyboard.coalescedKeyboard);
            }
        }
    }
}

static id mouse_connect_observer = nil;
static id mouse_disconnect_observer = nil;
static bool mouse_relative_mode = false;
static SDL_MouseWheelDirection mouse_scroll_direction = SDL_MOUSEWHEEL_NORMAL;

static void UpdateScrollDirection(void)
{
#if 0 // This code doesn't work for some reason
    NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults];
    if ([userDefaults boolForKey:@"com.apple.swipescrolldirection"]) {
        mouse_scroll_direction = SDL_MOUSEWHEEL_FLIPPED;
    } else {
        mouse_scroll_direction = SDL_MOUSEWHEEL_NORMAL;
    }
#else
    Boolean keyExistsAndHasValidFormat = NO;
    Boolean naturalScrollDirection = CFPreferencesGetAppBooleanValue(CFSTR("com.apple.swipescrolldirection"), kCFPreferencesAnyApplication, &keyExistsAndHasValidFormat);
    if (!keyExistsAndHasValidFormat) {
        // Couldn't read the preference, assume natural scrolling direction
        naturalScrollDirection = YES;
    }
    if (naturalScrollDirection) {
        mouse_scroll_direction = SDL_MOUSEWHEEL_FLIPPED;
    } else {
        mouse_scroll_direction = SDL_MOUSEWHEEL_NORMAL;
    }
#endif
}

static void UpdatePointerLock(void)
{
    SDL_VideoDevice *_this = SDL_GetVideoDevice();
    SDL_Window *window;

    for (window = _this->windows; window != NULL; window = window->next) {
        UIKit_UpdatePointerLock(_this, window);
    }
}

static bool SetGCMouseRelativeMode(bool enabled)
{
    mouse_relative_mode = enabled;
    UpdatePointerLock();
    return true;
}

static void OnGCMouseButtonChanged(SDL_MouseID mouseID, Uint8 button, BOOL pressed)
{
    Uint64 timestamp = SDL_GetTicksNS();

#ifdef SDL_PLATFORM_VISIONOS
    if (!SDL_VisionOS_PointerModeEnabled() && SDL_UIKit_HasCurvedWindow()) {
        return;
    }
#endif
    SDL_SendMouseButton(timestamp, SDL_GetMouseFocus(), mouseID, button, pressed);
}

static void OnGCMouseConnected(GCMouse *mouse) API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0))
{
    SDL_MouseID mouseID = (SDL_MouseID)(uintptr_t)mouse;

    SDL_AddMouse(mouseID, NULL);

    mouse.mouseInput.leftButton.pressedChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed) {
        OnGCMouseButtonChanged(mouseID, SDL_BUTTON_LEFT, pressed);
    };
    mouse.mouseInput.middleButton.pressedChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed) {
        OnGCMouseButtonChanged(mouseID, SDL_BUTTON_MIDDLE, pressed);
    };
    mouse.mouseInput.rightButton.pressedChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed) {
        OnGCMouseButtonChanged(mouseID, SDL_BUTTON_RIGHT, pressed);
    };

    int auxiliary_button = SDL_BUTTON_X1;
    for (GCControllerButtonInput *btn in mouse.mouseInput.auxiliaryButtons) {
        btn.pressedChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed) {
            OnGCMouseButtonChanged(mouseID, auxiliary_button, pressed);
        };
        ++auxiliary_button;
    }

    mouse.mouseInput.mouseMovedHandler = ^(GCMouseInput *mouseInput, float deltaX, float deltaY) {
        Uint64 timestamp = SDL_GetTicksNS();

        bool send_motion = SDL_GCMouseRelativeMode();
#ifdef SDL_PLATFORM_VISIONOS
        if (!send_motion && SDL_VisionOS_PointerModeEnabled()) {
            send_motion = true;
        }
#endif
        if (send_motion) {
            SDL_SendMouseMotion(timestamp, SDL_GetMouseFocus(), mouseID, true, deltaX, -deltaY);
        }
    };

    mouse.mouseInput.scroll.valueChangedHandler = ^(GCControllerDirectionPad *dpad, float xValue, float yValue) {
        Uint64 timestamp = SDL_GetTicksNS();
        
#ifdef SDL_PLATFORM_VISIONOS
        /* Mouse scroll values on visionOS have swapped axes compared to other platforms.
         * There is also an acceleration ramp applied, so clamp to a single tick per event.
         */
        float vertical = yValue < 0 ? -1 : yValue > 0 ? 1 : 0;
        float horizontal = xValue < 0 ? -1 : xValue > 0 ? 1 : 0;
#else
        /* Raw scroll values come in here, vertical values in the first axis, horizontal values in the second axis.
         * The vertical values are negative moving the mouse wheel up and positive moving it down.
         * The horizontal values are negative moving the mouse wheel left and positive moving it right.
         * The vertical values are inverted compared to SDL, and the horizontal values are as expected.
         */
        float vertical = -xValue;
        float horizontal = yValue;
#endif

        if (mouse_scroll_direction == SDL_MOUSEWHEEL_FLIPPED) {
            // Since these are raw values, we need to flip them ourselves
            vertical = -vertical;
            horizontal = -horizontal;
        }
        SDL_SendMouseWheel(timestamp, SDL_GetMouseFocus(), mouseID, horizontal, vertical, mouse_scroll_direction);
    };
    UpdateScrollDirection();

    dispatch_queue_t queue = dispatch_queue_create("org.libsdl.input.mouse", DISPATCH_QUEUE_SERIAL);
    dispatch_set_target_queue(queue, dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0));
    mouse.handlerQueue = queue;

    UpdatePointerLock();
}

static void OnGCMouseDisconnected(GCMouse *mouse) API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0))
{
    SDL_MouseID mouseID = (SDL_MouseID)(uintptr_t)mouse;

    mouse.mouseInput.mouseMovedHandler = nil;

    mouse.mouseInput.leftButton.pressedChangedHandler = nil;
    mouse.mouseInput.middleButton.pressedChangedHandler = nil;
    mouse.mouseInput.rightButton.pressedChangedHandler = nil;

    for (GCControllerButtonInput *button in mouse.mouseInput.auxiliaryButtons) {
        button.pressedChangedHandler = nil;
    }

    UpdatePointerLock();

    SDL_RemoveMouse(mouseID);
}

void SDL_InitGCMouse(void)
{
    @autoreleasepool {
        // There is a bug where mouse accumulates duplicate deltas over time in iOS 14.0
        if (@available(iOS 14.1, tvOS 14.1, *)) {
            /* iOS will not send the new pointer touch events if you don't have this key,
             * and we need them to differentiate between mouse events and real touch events.
             */
            BOOL indirect_input_available = [[[[NSBundle mainBundle] infoDictionary] objectForKey:@"UIApplicationSupportsIndirectInputEvents"] boolValue];
            if (indirect_input_available) {
                NSNotificationCenter *center = [NSNotificationCenter defaultCenter];

                mouse_connect_observer = [center addObserverForName:GCMouseDidConnectNotification
                                                             object:nil
                                                              queue:nil
                                                         usingBlock:^(NSNotification *note) {
                                                           GCMouse *mouse = note.object;
                                                           OnGCMouseConnected(mouse);
                                                         }];

                mouse_disconnect_observer = [center addObserverForName:GCMouseDidDisconnectNotification
                                                                object:nil
                                                                 queue:nil
                                                            usingBlock:^(NSNotification *note) {
                                                              GCMouse *mouse = note.object;
                                                              OnGCMouseDisconnected(mouse);
                                                            }];

                for (GCMouse *mouse in [GCMouse mice]) {
                    OnGCMouseConnected(mouse);
                }

                SDL_GetMouse()->SetRelativeMouseMode = SetGCMouseRelativeMode;
            } else {
                NSLog(@"You need UIApplicationSupportsIndirectInputEvents in your Info.plist for mouse support");
            }
        }
    }
}

bool SDL_GCMouseRelativeMode(void)
{
    return mouse_relative_mode;
}

void SDL_QuitGCMouse(void)
{
    @autoreleasepool {
        if (@available(iOS 14.1, tvOS 14.1, *)) {
            NSNotificationCenter *center = [NSNotificationCenter defaultCenter];

            if (mouse_connect_observer) {
                [center removeObserver:mouse_connect_observer name:GCMouseDidConnectNotification object:nil];
                mouse_connect_observer = nil;
            }

            if (mouse_disconnect_observer) {
                [center removeObserver:mouse_disconnect_observer name:GCMouseDidDisconnectNotification object:nil];
                mouse_disconnect_observer = nil;
            }

            for (GCMouse *mouse in [GCMouse mice]) {
                OnGCMouseDisconnected(mouse);
            }

            SDL_GetMouse()->SetRelativeMouseMode = NULL;
        }
    }
}

#endif // SDL_VIDEO_DRIVER_UIKIT
