#include "RE/C/CombatBlackboard.h"

namespace RE
{
	//AITimeStamp CombatBlackboard::GetValue(const CombatBlackboardKey<AITimeStamp>& key) const
	//{
	//	using func_t = AITimeStamp (CombatBlackboard::*)(const CombatBlackboardKey<AITimeStamp>&);
	//	static REL::Relocation<func_t> func{ RELOCATION_ID(46350, 0) };
	//	return func(this, key);
	//}
}
