package com.momosoftworks.coldsweat.util.registries;

import com.momosoftworks.coldsweat.core.init.SoundInit;
import net.minecraft.sounds.SoundEvent;

public class ModSounds
{
    public static SoundEvent FREEZE_DAMAGE = SoundInit.FREEZE_SOUND_REGISTRY.get();
    public static SoundEvent CHAMELEON_AMBIENT = SoundInit.CHAMELEON_AMBIENT_SOUND_REGISTRY.get();
    public static SoundEvent CHAMELEON_HURT = SoundInit.CHAMELEON_HURT_SOUND_REGISTRY.get();
    public static SoundEvent CHAMELEON_DEATH = SoundInit.CHAMELEON_DEATH_SOUND_REGISTRY.get();
    public static SoundEvent CHAMELEON_FIND = SoundInit.CHAMELEON_FIND_SOUND_REGISTRY.get();
    public static SoundEvent CHAMELEON_TONGUE_IN = SoundInit.CHAMELEON_TONGUE_IN_SOUND_REGISTRY.get();
    public static SoundEvent CHAMELEON_TONGUE_OUT = SoundInit.CHAMELEON_TONGUE_OUT_SOUND_REGISTRY.get();
    public static SoundEvent CHAMELEON_SHED = SoundInit.CHAMELEON_SHED_SOUND_REGISTRY.get();
    public static SoundEvent CHAMELEON_SHED_READY = SoundInit.CHAMELEON_SHED_READY_SOUND_REGISTRY.get();
    public static SoundEvent CHAMELEON_SHED_FAIL = SoundInit.CHAMELEON_SHED_FAIL_SOUND_REGISTRY.get();

    public static SoundEvent SOUL_LAMP_ON = SoundInit.SOUL_LAMP_ON_SOUND_REGISTRY.get();
    public static SoundEvent SOUL_LAMP_OFF = SoundInit.SOUL_LAMP_OFF_SOUND_REGISTRY.get();

    public static SoundEvent WATERSKIN_POUR = SoundInit.WATERSKIN_POUR_SOUND_REGISTRY.get();
    public static SoundEvent WATERSKIN_FILL = SoundInit.WATERSKIN_FILL_SOUND_REGISTRY.get();

    public static SoundEvent HEARTH_DEPLETE = SoundInit.HEARTH_DEPLETE_SOUND_REGISTRY.get();
    public static SoundEvent BOILER_DEPLETE = SoundInit.BOILER_DEPLETE_SOUND_REGISTRY.get();
    public static SoundEvent ICEBOX_DEPLETE = SoundInit.ICEBOX_DEPLETE_SOUND_REGISTRY.get();
    public static SoundEvent ICEBOX_OPEN = SoundInit.ICEBOX_OPEN_SOUND_REGISTRY.get();
    public static SoundEvent ICEBOX_CLOSE = SoundInit.ICEBOX_CLOSE_SOUND_REGISTRY.get();

    public static SoundEvent ARMOR_EQUIP_CHAMELEON = SoundInit.CHAMELEON_ARMOR_EQUIP_SOUND_REGISTRY.get();

    public static SoundEvent BUCKET_FILL_SLUSH = SoundInit.BUCKET_FILL_SLUSH.get();
    public static SoundEvent BUCKET_EMPTY_SLUSH = SoundInit.BUCKET_EMPTY_SLUSH.get();
}
