target_sources(
    ${CORE_TARGET_NAME}
    PRIVATE bed.cpp
            containers/container.cpp
            containers/depot/depotchest.cpp
            containers/depot/depotlocker.cpp
            containers/inbox/inbox.cpp
            containers/mailbox/mailbox.cpp
            containers/rewards/reward.cpp
            containers/rewards/rewardchest.cpp
            cylinder.cpp
            decay/decay.cpp
            item.cpp
            items.cpp
            functions/item/attribute.cpp
            functions/item/custom_attribute.cpp
            functions/item/item_parse.cpp
            thing.cpp
            tile.cpp
            trashholder.cpp
            weapons/weapons.cpp
)
