target_sources(
    ${CORE_TARGET_NAME}
    PRIVATE appearance/mounts/mounts.cpp
            appearance/outfit/outfit.cpp
            appearance/attached_effects/attached_effects.cpp
            combat/combat.cpp
            combat/condition.cpp
            combat/spells.cpp
            creature.cpp
            interactions/chat.cpp
            monsters/monster.cpp
            monsters/monster_combat_intention.cpp
            monsters/monster_combat_intention.hpp
            monsters/monster_pathfinding.cpp
            monsters/monster_pathfinding.hpp
            monsters/monster_relevance.cpp
            monsters/monster_relevance.hpp
            monsters/monster_targeting.cpp
            monsters/monster_targeting.hpp
            monsters/monsters.cpp
            monsters/spawns/spawn_monster.cpp
            npcs/npc.cpp
            npcs/npcs.cpp
            npcs/spawns/spawn_npc.cpp
            players/animus_mastery/animus_mastery.cpp
            players/grouping/familiars.cpp
            players/grouping/groups.cpp
            players/grouping/guild.cpp
            players/grouping/party.cpp
            players/imbuements/imbuements.cpp
            players/livestream/livestream.cpp
            players/management/ban.cpp
            players/management/waitlist.cpp
            players/storages/storages.cpp
            players/player.cpp
            players/components/player_achievement.cpp
            players/components/player_attached_effects.cpp
            players/components/player_badge.cpp
            players/components/player_cyclopedia.cpp
            players/components/player_forge_history.cpp
            players/components/player_storage.cpp
            players/components/player_title.cpp
            players/components/wheel/player_wheel.cpp
            players/components/player_vip.cpp
            players/components/wheel/wheel_gems.cpp
            players/components/weapon_proficiency.cpp
            players/vocations/vocation.cpp
)
