local internalNpcName = "Captain Chelop"
local npcType = Game.createNpcType(internalNpcName)
local npcConfig = {}

npcConfig.name = internalNpcName
npcConfig.description = internalNpcName

npcConfig.health = 100
npcConfig.maxHealth = npcConfig.health
npcConfig.walkInterval = 2000
npcConfig.walkRadius = 2

npcConfig.outfit = {
	lookType = 289,
	lookHead = 2,
	lookBody = 67,
	lookLegs = 39,
	lookFeet = 76,
	lookAddons = 1,
}

npcConfig.flags = {
	floorchange = false,
	profession = "sailor",
}
npcConfig.speechBubble = SPEECHBUBBLE_SAILOR

npcConfig.voices = {
	interval = 15000,
	chance = 50,
	{ text = "By direct edict of the honorable Henricus, we are ordered to give passage for all recruits to Thais." },
}

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)

npcType.onThink = function(npc, interval)
	npcHandler:onThink(npc, interval)
end

npcType.onAppear = function(npc, creature)
	npcHandler:onAppear(npc, creature)
end

npcType.onDisappear = function(npc, creature)
	npcHandler:onDisappear(npc, creature)
end

npcType.onMove = function(npc, creature, fromPosition, toPosition)
	npcHandler:onMove(npc, creature, fromPosition, toPosition)
end

npcType.onSay = function(npc, creature, type, message)
	npcHandler:onSay(npc, creature, type, message)
end

npcType.onCloseChannel = function(npc, creature)
	npcHandler:onCloseChannel(npc, creature)
end

-- Travel
local travelKeyword = keywordHandler:addKeyword({ "thais" }, StdModule.say, { npcHandler = npcHandler, text = "Do you seek a passage to Thais for |TRAVELCOST|?", cost = 210, discount = "postman" })
travelKeyword:addChildKeyword({ "yes" }, StdModule.travel, { npcHandler = npcHandler, premium = false, cost = 210, discount = "postman", destination = Position(32310, 32210, 6) })
travelKeyword:addChildKeyword({ "no" }, StdModule.say, { npcHandler = npcHandler, text = "By direct edict of the honorable Henricus himself... well, you know.", reset = true })
keywordHandler:addAliasKeyword({ "town" })

-- Kick
keywordHandler:addKeyword({ "kick" }, StdModule.kick, { npcHandler = npcHandler, destination = { Position(33495, 32564, 7), Position(33495, 32563, 7), Position(33496, 32562, 7) } })

-- Basic
keywordHandler:addKeyword({ "sail" }, StdModule.say, { npcHandler = npcHandler, text = "I can bring you back to {Thais} if you are weary or you can stay and fight. What shall it be?" })
keywordHandler:addKeyword({ "name" }, StdModule.say, { npcHandler = npcHandler, text = "My name is Chelop and I am a captain of this {inquisition} ship." })
keywordHandler:addKeyword({ "job" }, StdModule.say, { npcHandler = npcHandler, text = "Can't you see? I'm captain of the Pesadilla, the proud {inquisition} ship which anchors here." })
keywordHandler:addKeyword({ "inquisition" }, StdModule.say, { npcHandler = npcHandler, text = "By edict of the honorable Henricus himself, we are ordered to give passage to all recruits of the Roshamuul mission for a small fee." })
keywordHandler:addKeyword({ "roshamuul" }, StdModule.say, { npcHandler = npcHandler, text = "This is the island you are currently on, just in case you forgot." })

npcHandler:setMessage(MESSAGE_GREET, "Welcome on board, recruit |PLAYERNAME|. Where can I {sail} you today?")
npcHandler:setMessage(MESSAGE_FAREWELL, "On behalf of the inquisition, I bid you farewell.")
npcHandler:setMessage(MESSAGE_WALKAWAY, "Good bye then.")
npcHandler:addModule(FocusModule:new(), npcConfig.name, true, true, true)

-- npcType registering the npcConfig table
npcType:register(npcConfig)
