local internalNpcName = "Harlow"
local npcType = Game.createNpcType("Harlow (Vengoth)")
local npcConfig = {}

npcConfig.name = internalNpcName
npcConfig.description = internalNpcName

npcConfig.health = 100
npcConfig.maxHealth = npcConfig.health
npcConfig.walkInterval = 0
npcConfig.walkRadius = 2

npcConfig.outfit = {
	lookType = 151,
	lookHead = 116,
	lookBody = 77,
	lookLegs = 94,
	lookFeet = 97,
	lookAddons = 0,
}

npcConfig.flags = {
	floorchange = false,
	profession = "sailor",
}
npcConfig.speechBubble = SPEECHBUBBLE_SAILOR

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)

npcType.onThink = function(npc, interval)
	npcHandler:onThink(npc, interval)
end

npcType.onAppear = function(npc, creature)
	npcHandler:onAppear(npc, creature)
end

npcType.onDisappear = function(npc, creature)
	npcHandler:onDisappear(npc, creature)
end

npcType.onMove = function(npc, creature, fromPosition, toPosition)
	npcHandler:onMove(npc, creature, fromPosition, toPosition)
end

npcType.onSay = function(npc, creature, type, message)
	npcHandler:onSay(npc, creature, type, message)
end

npcType.onCloseChannel = function(npc, creature)
	npcHandler:onCloseChannel(npc, creature)
end

local travelNode = keywordHandler:addKeyword({ "yalahar" }, StdModule.say, { npcHandler = npcHandler, text = "Do you seek a passage to Yalahar for |TRAVELCOST|?", cost = 0 })
travelNode:addChildKeyword({ "yes" }, StdModule.travel, { npcHandler = npcHandler, premium = false, cost = 0, destination = Position(32837, 31366, 7) })
travelNode:addChildKeyword({ "no" }, StdModule.say, { npcHandler = npcHandler, reset = true, text = "Oh well." })

npcHandler:setMessage(MESSAGE_GREET, "Want to go back to {Yalahar} for 50 gold? Just ask me.")
npcHandler:setMessage(MESSAGE_FAREWELL, "Good bye.")
npcHandler:setMessage(MESSAGE_WALKAWAY, "Good bye then.")

npcHandler:addModule(FocusModule:new(), npcConfig.name, true, true, true)

-- npcType registering the npcConfig table
npcType:register(npcConfig)
