local internalNpcName = "Uzon"
local npcType = Game.createNpcType("Uzon Back")
local npcConfig = {}

npcConfig.name = internalNpcName
npcConfig.description = internalNpcName

npcConfig.health = 100
npcConfig.maxHealth = npcConfig.health
npcConfig.walkInterval = 2000
npcConfig.walkRadius = 2

npcConfig.outfit = {
	lookType = 130,
	lookHead = 95,
	lookBody = 4,
	lookLegs = 17,
	lookFeet = 95,
	lookAddons = 0,
}

npcConfig.flags = {
	floorchange = false,
	profession = "sailor",
}
npcConfig.speechBubble = SPEECHBUBBLE_SAILOR

npcConfig.voices = {
	interval = 15000,
	chance = 50,
	{ text = "Feel the wind in your hair during one of my carpet rides!" },
}

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)

npcType.onThink = function(npc, interval)
	npcHandler:onThink(npc, interval)
end

npcType.onAppear = function(npc, creature)
	npcHandler:onAppear(npc, creature)
end

npcType.onDisappear = function(npc, creature)
	npcHandler:onDisappear(npc, creature)
end

npcType.onMove = function(npc, creature, fromPosition, toPosition)
	npcHandler:onMove(npc, creature, fromPosition, toPosition)
end

npcType.onSay = function(npc, creature, type, message)
	npcHandler:onSay(npc, creature, type, message)
end

npcType.onCloseChannel = function(npc, creature)
	npcHandler:onCloseChannel(npc, creature)
end

-- Travel
local TheNewFrontier = Storage.Quest.U8_54.TheNewFrontier
local function addTravelKeyword(keyword, text, cost, destination, condition, action)
	if condition then
		keywordHandler:addKeyword({ keyword }, StdModule.say, { npcHandler = npcHandler, text = "Never heard about a place like this." }, condition)
	end

	local travelKeyword = keywordHandler:addKeyword({ keyword }, StdModule.say, { npcHandler = npcHandler, text = text, cost = cost, discount = "postman" })
	travelKeyword:addChildKeyword({ "yes" }, StdModule.travel, { npcHandler = npcHandler, premium = false, text = "Hold on!", cost = cost, discount = "postman", destination = destination }, nil, action)
	travelKeyword:addChildKeyword({ "no" }, StdModule.say, { npcHandler = npcHandler, text = "You shouldn't miss the experience.", reset = true })
end

addTravelKeyword("passage", "Can we finally leave this cursed place?", 60, Position(32535, 31837, 4))

-- Basic
keywordHandler:addKeyword({ "name" }, StdModule.say, { npcHandler = npcHandler, text = "I am known as Uzon Ibn Kalith." })
keywordHandler:addKeyword({ "fly" }, StdModule.say, { npcHandler = npcHandler, text = "I transport travellers to the continent of Darama for a small fee. So many want to see the wonders of the desert and learn the secrets of Darama." })
keywordHandler:addKeyword({ "new" }, StdModule.say, { npcHandler = npcHandler, text = "I heard too many news to recall them all." })
keywordHandler:addKeyword({ "rumors" }, StdModule.say, { npcHandler = npcHandler, text = "I heard too many news to recall them all." })
keywordHandler:addKeyword({ "time" }, StdModule.say, { npcHandler = npcHandler, text = "It's 3:42 pm right now. The next flight is scheduled soon." })

npcHandler:setMessage(MESSAGE_GREET, "Daraman's blessings, traveller |PLAYERNAME|.")
npcHandler:setMessage(MESSAGE_FAREWELL, "Daraman's blessings")
npcHandler:setMessage(MESSAGE_WALKAWAY, "Daraman's blessings")

npcHandler:addModule(FocusModule:new(), npcConfig.name, true, true, true)

-- npcType registering the npcConfig table
npcType:register(npcConfig)
