local internalNpcName = "Sebastian"
local npcType = Game.createNpcType(internalNpcName)
local npcConfig = {}

npcConfig.name = internalNpcName
npcConfig.description = internalNpcName

npcConfig.health = 100
npcConfig.maxHealth = npcConfig.health
npcConfig.walkInterval = 2000
npcConfig.walkRadius = 2

npcConfig.outfit = {
	lookType = 151,
	lookHead = 57,
	lookBody = 52,
	lookLegs = 109,
	lookFeet = 115,
	lookAddons = 3,
}

npcConfig.flags = {
	floorchange = false,
	profession = "banker",
}
npcConfig.speechBubble = SPEECHBUBBLE_BANKER

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)

npcType.onThink = function(npc, interval)
	npcHandler:onThink(npc, interval)
end

npcType.onAppear = function(npc, creature)
	npcHandler:onAppear(npc, creature)
end

npcType.onDisappear = function(npc, creature)
	npcHandler:onDisappear(npc, creature)
end

npcType.onMove = function(npc, creature, fromPosition, toPosition)
	npcHandler:onMove(npc, creature, fromPosition, toPosition)
end

npcType.onSay = function(npc, creature, type, message)
	npcHandler:onSay(npc, creature, type, message)
end

npcType.onCloseChannel = function(npc, creature)
	npcHandler:onCloseChannel(npc, creature)
end

local function creatureSayCallback(npc, creature, type, message)
	local player = Player(creature)
	local playerId = player:getId()

	if MsgContains(message, "nargor") then
		if player:getStorageValue(Storage.Quest.U7_8.TheShatteredIsles.AccessToNargor) == 1 then
			npcHandler:say("Do you want to sail Nargor for 50 gold coins?", npc, creature)
			npcHandler:setTopic(playerId, 1)
		end
	elseif MsgContains(message, "yes") then
		if npcHandler:getTopic(playerId) == 1 then
			if player:getStorageValue(Storage.Quest.U7_8.TheShatteredIsles.AccessToNargor) == 1 then
				if player:removeMoneyBank(50) then
					npcHandler:say("Set the sails!", npc, creature)
					player:teleportTo(Position(32024, 32813, 7))
					player:getPosition():sendMagicEffect(CONST_ME_TELEPORT)
					npcHandler:setTopic(playerId, 0)
				end
			end
		end
	end
	return true
end

-- Travel
local function addTravelKeyword(keyword, cost, destination)
	local travelKeyword = keywordHandler:addKeyword({ keyword }, StdModule.say, {
		npcHandler = npcHandler,
		text = "Do you want to sail " .. keyword:titleCase() .. " for |TRAVELCOST|?",
		cost = cost,
		discount = "postman",
	})
	travelKeyword:addChildKeyword({ "yes" }, StdModule.travel, {
		npcHandler = npcHandler,
		premium = false,
		cost = cost,
		discount = "postman",
		destination = destination,
	})
	travelKeyword:addChildKeyword({ "no" }, StdModule.say, {
		npcHandler = npcHandler,
		text = "We would like to serve you some time.",
		reset = true,
	})
end

addTravelKeyword("liberty bay", 50, Position(32316, 32702, 7))
addTravelKeyword("nargor", 50, Position(32025, 32812, 7))

-- Basic
keywordHandler:addKeyword({ "passage" }, StdModule.say, {
	npcHandler = npcHandler,
	text = "Where do you want to go? To {Liberty bay} or to {Nargor}?",
})
keywordHandler:addKeyword({ "job" }, StdModule.say, {
	npcHandler = npcHandler,
	text = "I am the captain of this ship.",
})
keywordHandler:addKeyword({ "captain" }, StdModule.say, {
	npcHandler = npcHandler,
	text = "I am the captain of this ship.",
})

npcHandler:setMessage(MESSAGE_GREET, "Greetings, daring adventurer. If you need a {passage}, let me know.")
npcHandler:setMessage(MESSAGE_FAREWELL, "Good bye.")
npcHandler:setMessage(MESSAGE_WALKAWAY, "Oh well.")
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new(), npcConfig.name, true, true, true)

-- npcType registering the npcConfig table
npcType:register(npcConfig)
