local combat = Combat()
combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_GREEN)

local condition = Condition(CONDITION_PARALYZE)
condition:setParameter(CONDITION_PARAM_TICKS, 20000)
condition:setFormula(-0.7, 0, -0.9, 0)
combat:addCondition(condition)

arr = {
	{ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 },
	{ 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0 },
	{ 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0 },
	{ 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0 },
	{ 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0 },
	{ 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0 },
	{ 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1 },
	{ 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0 },
	{ 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0 },
	{ 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0 },
	{ 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0 },
	{ 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0 },
	{ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 },
}

local area = createCombatArea(arr)
combat:setArea(area)
combat:addCondition(condition)

local spell = Spell("instant")

function spell.onCastSpell(creature, var)
	return combat:execute(creature, var)
end

spell:name("the welter paralyze")
spell:words("###339")
spell:isAggressive(true)
spell:blockWalls(true)
spell:needLearn(true)
spell:register()
