local mType = Game.createMonsterType("Evil Sheep Lord")
local monster = {}

monster.description = "an evil sheep lord"
monster.experience = 340
monster.outfit = {
	lookType = 13,
	lookHead = 0,
	lookBody = 0,
	lookLegs = 0,
	lookFeet = 0,
	lookAddons = 0,
	lookMount = 0,
}

monster.raceId = 556
monster.Bestiary = {
	class = "Mammal",
	race = BESTY_RACE_MAMMAL,
	toKill = 1000,
	FirstUnlock = 50,
	SecondUnlock = 500,
	CharmsPoints = 25,
	Stars = 3,
	Occurrence = 1,
	Locations = "Isle of Evil.",
}

monster.health = 400
monster.maxHealth = 400
monster.race = "blood"
monster.corpse = 5994
monster.speed = 89
monster.manaCost = 0

monster.changeTarget = {
	interval = 2000,
	chance = 20,
}

monster.strategiesTarget = {
	nearest = 100,
}

monster.flags = {
	summonable = false,
	attackable = true,
	hostile = true,
	convinceable = false,
	pushable = false,
	rewardBoss = false,
	illusionable = false,
	canPushItems = true,
	canPushCreatures = true,
	staticAttackChance = 90,
	targetDistance = 1,
	runHealth = 0,
	healthHidden = false,
	isBlockable = false,
	canWalkOnEnergy = false,
	canWalkOnFire = false,
	canWalkOnPoison = false,
	isPreyExclusive = true,
}

monster.light = {
	level = 0,
	color = 0,
}

monster.summon = {
	maxSummons = 3,
	summons = {
		{ name = "Evil Sheep", chance = 30, interval = 2000, count = X },
	},
}

monster.voices = {
	interval = 5000,
	chance = 10,
	{ text = "You can COUNT on us!", yell = false },
	{ text = "Maeh!", yell = false },
	{ text = "I feel you're getting sleepy! Maeh!", yell = false },
}

monster.loot = {
	{ name = "gold coin", chance = 75000, maxCount = 60 },
}

monster.attacks = {
	{ name = "melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -118 },
	{ name = "outfit", interval = 3000, chance = 20, range = 7, effect = CONST_ME_MAGIC_BLUE, target = true, duration = 4000, outfitMonster = "Sheep" },
}

monster.defenses = {
	defense = 35,
	armor = 24,
	mitigation = 0.91,
	{ name = "combat", interval = 2000, chance = 20, type = COMBAT_HEALING, minDamage = 50, maxDamage = 100, effect = CONST_ME_MAGIC_BLUE, target = false },
	{ name = "outfit", interval = 1500, chance = 50, effect = CONST_ME_MAGIC_BLUE, target = false, duration = 3000, outfitMonster = "Werewolf" },
}

monster.elements = {
	{ type = COMBAT_PHYSICALDAMAGE, percent = 0 },
	{ type = COMBAT_ENERGYDAMAGE, percent = 0 },
	{ type = COMBAT_EARTHDAMAGE, percent = 0 },
	{ type = COMBAT_FIREDAMAGE, percent = -5 },
	{ type = COMBAT_LIFEDRAIN, percent = 0 },
	{ type = COMBAT_MANADRAIN, percent = 0 },
	{ type = COMBAT_DROWNDAMAGE, percent = 0 },
	{ type = COMBAT_ICEDAMAGE, percent = 0 },
	{ type = COMBAT_HOLYDAMAGE, percent = 0 },
	{ type = COMBAT_DEATHDAMAGE, percent = 0 },
}

monster.immunities = {
	{ type = "paralyze", condition = true },
	{ type = "outfit", condition = false },
	{ type = "invisible", condition = true },
	{ type = "bleed", condition = false },
}

mType:register(monster)
