local combat = Combat()
combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_BLOCKHIT)
combat:setParameter(COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY)

local condition = Condition(CONDITION_PARALYZE)
condition:setParameter(CONDITION_PARAM_TICKS, 3000)
condition:setFormula(-0.45, 0, -0.65, 0)

local area = createCombatArea(AREA_CIRCLE2X2)
combat:setArea(area)
combat:addCondition(condition)

local spell = Spell("instant")

function spell.onCastSpell(creature, var)
	return combat:execute(creature, var)
end

spell:name("blood hand paralyze")
spell:words("###281")
spell:isAggressive(true)
spell:blockWalls(true)
spell:needTarget(true)
spell:needLearn(true)
spell:register()
