local mType = Game.createMonsterType("Dawn Scorpion")
local monster = {}

monster.description = "a dawn scorpion"
monster.experience = 45
monster.outfit = {
	lookType = 43,
	lookHead = 0,
	lookBody = 0,
	lookLegs = 0,
	lookFeet = 0,
	lookAddons = 0,
	lookMount = 0,
}

monster.health = 65
monster.maxHealth = 65
monster.race = "venom"
monster.corpse = 5988
monster.speed = 72
monster.manaCost = 310

monster.changeTarget = {
	interval = 2000,
	chance = 10,
}

monster.strategiesTarget = {
	nearest = 100,
}

monster.flags = {
	summonable = true,
	attackable = true,
	hostile = true,
	convinceable = false,
	pushable = true,
	rewardBoss = false,
	illusionable = true,
	canPushItems = false,
	canPushCreatures = false,
	staticAttackChance = 90,
	targetDistance = 1,
	runHealth = 5,
	healthHidden = false,
	isBlockable = false,
	canWalkOnEnergy = true,
	canWalkOnFire = true,
	canWalkOnPoison = true,
}

monster.light = {
	level = 0,
	color = 0,
}

monster.voices = {
	interval = 5000,
	chance = 10,
}

monster.loot = {
	{ id = 3031, chance = 100000, maxCount = 4 }, -- gold coin
}

monster.attacks = {
	{ name = "melee", interval = 2000, chance = 100, skill = 20, attack = 20, condition = { type = CONDITION_POISON, totalDamage = 40, interval = 4000 } },
	{ name = "combat", interval = 2000, chance = 10, type = COMBAT_EARTHDAMAGE, minDamage = -10, maxDamage = -20, range = 1, shootEffect = CONST_ANI_POISON, effect = CONST_ME_POISONAREA, target = false },
}

monster.defenses = {
	defense = 5,
	armor = 11,
	--	mitigation = ???,
}

monster.elements = {
	{ type = COMBAT_PHYSICALDAMAGE, percent = 0 },
	{ type = COMBAT_ENERGYDAMAGE, percent = 5 },
	{ type = COMBAT_EARTHDAMAGE, percent = 100 },
	{ type = COMBAT_FIREDAMAGE, percent = 5 },
	{ type = COMBAT_LIFEDRAIN, percent = 0 },
	{ type = COMBAT_MANADRAIN, percent = 0 },
	{ type = COMBAT_DROWNDAMAGE, percent = 0 },
	{ type = COMBAT_ICEDAMAGE, percent = 0 },
	{ type = COMBAT_HOLYDAMAGE, percent = 0 },
	{ type = COMBAT_DEATHDAMAGE, percent = 0 },
}

monster.immunities = {
	{ type = "paralyze", condition = true },
	{ type = "outfit", condition = false },
	{ type = "invisible", condition = true },
	{ type = "bleed", condition = false },
}

mType:register(monster)
