local mType = Game.createMonsterType("Acid Blob")
local monster = {}

monster.description = "an acid blob"
monster.experience = 250
monster.outfit = {
	lookType = 314,
	lookHead = 0,
	lookBody = 0,
	lookLegs = 0,
	lookFeet = 0,
	lookAddons = 0,
	lookMount = 0,
}

monster.raceId = 513
monster.Bestiary = {
	class = "Slime",
	race = BESTY_RACE_SLIME,
	toKill = 1000,
	FirstUnlock = 50,
	SecondUnlock = 500,
	CharmsPoints = 25,
	Stars = 3,
	Occurrence = 0,
	Locations = "Alchemist Quarter, Deeper Banuta.",
}

monster.health = 250
monster.maxHealth = 250
monster.race = "venom"
monster.corpse = 9049
monster.speed = 60
monster.manaCost = 0

monster.changeTarget = {
	interval = 5000,
	chance = 0,
}

monster.strategiesTarget = {
	nearest = 70,
	health = 10,
	damage = 10,
	random = 10,
}

monster.flags = {
	summonable = false,
	attackable = true,
	hostile = true,
	convinceable = false,
	pushable = false,
	rewardBoss = false,
	illusionable = false,
	canPushItems = true,
	canPushCreatures = false,
	staticAttackChance = 85,
	targetDistance = 1,
	runHealth = 0,
	healthHidden = false,
	isBlockable = false,
	canWalkOnEnergy = false,
	canWalkOnFire = false,
	canWalkOnPoison = true,
	isPreyExclusive = true,
}

monster.light = {
	level = 0,
	color = 0,
}

monster.summon = {
	maxSummons = 3,
	summons = {
		{ name = "Acid Blob", chance = 10, interval = 2000, count = 3 },
	},
}

monster.voices = {
	interval = 5000,
	chance = 10,
	{ text = "Kzzchhhh", yell = false },
}

monster.loot = {
	{ name = "glob of acid slime", chance = 18520 },
}

monster.attacks = {
	{ name = "melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -80 },
	{ name = "combat", interval = 2000, chance = 30, type = COMBAT_EARTHDAMAGE, minDamage = -10, maxDamage = -20, radius = 4, effect = CONST_ME_HITBYPOISON, target = false },
	{ name = "combat", interval = 2000, chance = 15, type = COMBAT_EARTHDAMAGE, minDamage = -40, maxDamage = -60, length = 5, spread = 3, effect = CONST_ME_GREEN_RINGS, target = false },
	{ name = "combat", interval = 2000, chance = 10, type = COMBAT_EARTHDAMAGE, range = 7, shootEffect = CONST_ANI_POISON, target = true },
}

monster.defenses = {
	defense = 1,
	armor = 3,
	mitigation = 0.25,
}

monster.elements = {
	{ type = COMBAT_PHYSICALDAMAGE, percent = 0 },
	{ type = COMBAT_ENERGYDAMAGE, percent = -10 },
	{ type = COMBAT_EARTHDAMAGE, percent = 100 },
	{ type = COMBAT_FIREDAMAGE, percent = -10 },
	{ type = COMBAT_LIFEDRAIN, percent = 0 },
	{ type = COMBAT_MANADRAIN, percent = 0 },
	{ type = COMBAT_DROWNDAMAGE, percent = 0 },
	{ type = COMBAT_ICEDAMAGE, percent = 20 },
	{ type = COMBAT_HOLYDAMAGE, percent = 0 },
	{ type = COMBAT_DEATHDAMAGE, percent = 100 },
}

monster.immunities = {
	{ type = "paralyze", condition = false },
	{ type = "outfit", condition = false },
	{ type = "invisible", condition = false },
	{ type = "bleed", condition = false },
}

mType:register(monster)
