local internalNpcName = "Svenson"
local npcType = Game.createNpcType(internalNpcName)
local npcConfig = {}

npcConfig.name = internalNpcName
npcConfig.description = internalNpcName

npcConfig.health = 100
npcConfig.maxHealth = npcConfig.health
npcConfig.walkInterval = 2000
npcConfig.walkRadius = 2

npcConfig.outfit = {
	lookType = 129,
	lookHead = 77,
	lookBody = 113,
	lookLegs = 105,
	lookFeet = 86,
	lookAddons = 0,
}

npcConfig.flags = {
	floorchange = false,
	profession = "banker",
}
npcConfig.speechBubble = SPEECHBUBBLE_BANKER

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)

npcType.onThink = function(npc, interval)
	npcHandler:onThink(npc, interval)
end

npcType.onAppear = function(npc, creature)
	npcHandler:onAppear(npc, creature)
end

npcType.onDisappear = function(npc, creature)
	npcHandler:onDisappear(npc, creature)
end

npcType.onMove = function(npc, creature, fromPosition, toPosition)
	npcHandler:onMove(npc, creature, fromPosition, toPosition)
end

npcType.onSay = function(npc, creature, type, message)
	npcHandler:onSay(npc, creature, type, message)
end

npcType.onCloseChannel = function(npc, creature)
	npcHandler:onCloseChannel(npc, creature)
end

local function creatureSayCallback(npc, creature, type, message)
	local player = Player(creature)
	local playerId = player:getId()

	if not npcHandler:checkInteraction(npc, creature) then
		return false
	end

	if MsgContains(message, "heavy ball") then
		npcHandler:say("Do you want to buy a heavy ball for 123 gold?", npc, creature)
		npcHandler:setTopic(playerId, 1)
	elseif MsgContains(message, "yes") then
		if npcHandler:getTopic(playerId) == 1 then
			local player = Player(creature)
			if player:getMoney() + player:getBankBalance() >= 123 then
				npcHandler:say("Here it is.", npc, creature)
				player:addItem(10340, 1)
				player:removeMoneyBank(123)
			else
				npcHandler:say("You don't have enough money.", npc, creature)
			end
			npcHandler:setTopic(playerId, 0)
		end
	end
	return true
end

-- Travel
local function addTravelKeyword(keyword, text, cost, destination)
	local travelKeyword = keywordHandler:addKeyword({ keyword }, StdModule.say, { npcHandler = npcHandler, text = "Do you want to sail " .. text, cost = cost })
	travelKeyword:addChildKeyword({ "yes" }, StdModule.travel, { npcHandler = npcHandler, premium = false, cost = cost, destination = destination })
	travelKeyword:addChildKeyword({ "no" }, StdModule.say, { npcHandler = npcHandler, text = "We would like to serve you some time.", reset = true })
end

addTravelKeyword("tibia", "back to Tibia?", 0, Position(32235, 31674, 7))
addTravelKeyword("senja", "Senja for |TRAVELCOST|?", 10, Position(32128, 31664, 7))
addTravelKeyword("vega", "Vega for |TRAVELCOST|?", 10, Position(32020, 31692, 7))

-- Basic
keywordHandler:addKeyword({ "passage" }, StdModule.say, { npcHandler = npcHandler, text = "Where do you want to go? To {Tibia}, {Senja} or {Vega}?" })
keywordHandler:addKeyword({ "job" }, StdModule.say, { npcHandler = npcHandler, text = "I am the captain of this ship." })
keywordHandler:addKeyword({ "captain" }, StdModule.say, { npcHandler = npcHandler, text = "I am the captain of this ship." })

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new(), npcConfig.name, true, true, true)

-- npcType registering the npcConfig table
npcType:register(npcConfig)
