local internalNpcName = "Corym Worker"
local npcType = Game.createNpcType("Corym Worker (2)")
local npcConfig = {}

npcConfig.name = internalNpcName
npcConfig.description = internalNpcName

npcConfig.health = 100
npcConfig.maxHealth = npcConfig.health
npcConfig.walkInterval = 2000
npcConfig.walkRadius = 2

npcConfig.outfit = {
	lookType = 533,
	lookHead = 0,
	lookBody = 0,
	lookLegs = 115,
	lookFeet = 0,
	lookAddons = 0,
}

npcConfig.flags = {
	floorchange = false,
	profession = "normal",
}
npcConfig.speechBubble = SPEECHBUBBLE_NORMAL

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)

npcType.onThink = function(npc, interval)
	npcHandler:onThink(npc, interval)
end

npcType.onAppear = function(npc, creature)
	npcHandler:onAppear(npc, creature)
end

npcType.onDisappear = function(npc, creature)
	npcHandler:onDisappear(npc, creature)
end

npcType.onMove = function(npc, creature, fromPosition, toPosition)
	npcHandler:onMove(npc, creature, fromPosition, toPosition)
end

npcType.onSay = function(npc, creature, type, message)
	npcHandler:onSay(npc, creature, type, message)
end

npcType.onCloseChannel = function(npc, creature)
	npcHandler:onCloseChannel(npc, creature)
end

local HiddenThreats = Storage.Quest.U11_50.HiddenThreats
local function greetCallback(npc, creature, message)
	local player = Player(creature)

	if player:getStorageValue(HiddenThreats.CorymRescued03) < 0 then
		npcHandler:setMessage(MESSAGE_GREET, {
			"Every man is the architect of his own fortune. The times of {repression} are finally over.",
		})
	else
		npcHandler:setMessage(MESSAGE_GREET, "We need weapons to overcome our situation.")
	end
	return true
end

local function creatureSayCallback(npc, creature, type, message)
	local player = Player(creature)

	if not npcHandler:checkInteraction(npc, creature) then
		return false
	end

	if MsgContains(message, "repression") then
		npcHandler:say({
			"We need weapons to overcome our situation.",
		}, npc, creature)
		if player:getStorageValue(HiddenThreats.CorymRescued03) < 0 then
			player:setStorageValue(HiddenThreats.CorymRescueMission, player:getStorageValue(HiddenThreats.CorymRescueMission) + 1)
			player:setStorageValue(HiddenThreats.CorymRescued03, 1)
		end
	end
	return true
end

-- Greeting message
npcHandler:setMessage(MESSAGE_FAREWELL, "Good bye, |PLAYERNAME|.")

npcHandler:setCallback(CALLBACK_GREET, greetCallback)
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)

npcHandler:addModule(FocusModule:new(), npcConfig.name, true, true, true)

-- npcType registering the npcConfig table
npcType:register(npcConfig)
