local internalNpcName = "Guide Elena"
local npcType = Game.createNpcType(internalNpcName)
local npcConfig = {}

npcConfig.name = internalNpcName
npcConfig.description = internalNpcName

npcConfig.health = 100
npcConfig.maxHealth = npcConfig.health
npcConfig.walkInterval = 0
npcConfig.walkRadius = 2

npcConfig.outfit = {
	lookType = 140,
	lookHead = 38,
	lookBody = 8,
	lookLegs = 13,
	lookFeet = 58,
	lookAddons = 0,
}

npcConfig.flags = {
	floorchange = false,
	profession = "banker",
}
npcConfig.speechBubble = SPEECHBUBBLE_BANKER

npcConfig.voices = {
	interval = 15000,
	chance = 50,
	{ text = "I can inform you about the status of this world, if you're interested." },
	{ text = "Hello, is this your first visit to Venore? I can show you around a little." },
	{ text = "Talk to me if you need directions." },
	{ text = "Need some help finding your way through Venore? Let me assist you." },
	{ text = "Free escort to the depot for newcomers!" },
}

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)

npcType.onThink = function(npc, interval)
	npcHandler:onThink(npc, interval)
end

npcType.onAppear = function(npc, creature)
	npcHandler:onAppear(npc, creature)
end

npcType.onDisappear = function(npc, creature)
	npcHandler:onDisappear(npc, creature)
end

npcType.onMove = function(npc, creature, fromPosition, toPosition)
	npcHandler:onMove(npc, creature, fromPosition, toPosition)
end

npcType.onSay = function(npc, creature, type, message)
	npcHandler:onSay(npc, creature, type, message)
end

npcType.onCloseChannel = function(npc, creature)
	npcHandler:onCloseChannel(npc, creature)
end

local configMarks = {
	{ mark = "shops1", position = Position(32976, 32083, 6), markId = MAPMARK_BAG, description = "Magic Bazar" },
	{ mark = "depot", position = Position(32919, 32071, 6), markId = MAPMARK_LOCK, description = "Depot" },
	{ mark = "temple", position = Position(32958, 32078, 6), markId = MAPMARK_TEMPLE, description = "Temple" },
	{ mark = "shop2", position = Position(32908, 32123, 6), markId = MAPMARK_TEMPLE, description = "Armors and Weapons" },
	{ mark = "bank", position = Position(33011, 32053, 6), markId = MAPMARK_TEMPLE, description = "Bank" },
	{ mark = "shop3", position = Position(32976, 32045, 6), markId = MAPMARK_TEMPLE, description = "Foods and Plants" },
}

local function creatureSayCallback(npc, creature, type, message)
	local player = Player(creature)
	local playerId = player:getId()

	if not npcHandler:checkInteraction(npc, creature) then
		return false
	end

	if table.contains({ "map", "marks" }, message) then
		npcHandler:say("Would you like me to mark locations like - for example - the depot, bank and shops on your map?", npc, creature)
		npcHandler:setTopic(playerId, 1)
	elseif MsgContains(message, "yes") and npcHandler:getTopic(playerId) == 1 then
		npcHandler:say("Here you go.", npc, creature)
		local mark
		for i = 1, #configMarks do
			mark = configMarks[i]
			player:addMapMark(mark.position, mark.markId, mark.description)
		end
		npcHandler:setTopic(playerId, 0)
	elseif MsgContains(message, "no") and npcHandler:getTopic(playerId) >= 1 then
		npcHandler:say("Well, nothing wrong about exploring the town on your own. Let me know if you need something!", npc, creature)
		npcHandler:setTopic(playerId, 0)
	end
	return true
end

keywordHandler:addKeyword({ "information" }, StdModule.say, { npcHandler = npcHandler, text = "Currently, I can tell you all about the town, its temple, the bank, shops - well, warehouses - spell trainers and the depot, as well as about the adventurer's guild, hunting grounds, quests and the world status." })
keywordHandler:addKeyword({ "temple" }, StdModule.say, { npcHandler = npcHandler, text = "The temple is pretty much in the middle of Venore. If you go south from this harbour, you can't miss it." })
keywordHandler:addKeyword({ "bank" }, StdModule.say, { npcHandler = npcHandler, text = "The bank as well as jewel stores can be found in the House of Wealth, in the north-eastern part of Venore. I can mark it on your map if you want." })
keywordHandler:addKeyword({ "shops" }, StdModule.say, { npcHandler = npcHandler, text = "You can buy almost everything here! Visit one of our warehouses for weapons, armors, magical equipment, spells, gems, tools, furniture and everything else you can imagine." })
keywordHandler:addKeyword({ "depot" }, StdModule.say, { npcHandler = npcHandler, text = "The depot is a place where you can safely store your belongings. You are also protected against attacks there. I escort newcomers there." })
keywordHandler:addKeyword({ "job" }, StdModule.say, { npcHandler = npcHandler, text = "I will help you find your way in the buzzing city of Venore. I can mark important locations on your map and give you some information about the town and the world status." })
keywordHandler:addKeyword({ "town" }, StdModule.say, { npcHandler = npcHandler, text = "This trading city has been built directly over a swamp and basically stands on stone pillars. We have many large warehouses here. To speak of 'shops' would be an understatement." })
keywordHandler:addKeyword({ "name" }, StdModule.say, { npcHandler = npcHandler, text = "I'm Elena, sweetheart. I love your name, |PLAYERNAME|." })

npcHandler:setMessage(MESSAGE_GREET, "Welcome to Venore, |PLAYERNAME| Would you like some information and a map guide?")
npcHandler:setMessage(MESSAGE_WALKAWAY, "Good bye.")
npcHandler:setMessage(MESSAGE_FAREWELL, "Good bye and enjoy your stay in Venore, |PLAYERNAME|.")

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new(), npcConfig.name, true, true, true)

-- npcType registering the npcConfig table
npcType:register(npcConfig)
