local internalNpcName = "Zarifan"
local npcType = Game.createNpcType(internalNpcName)
local npcConfig = {}

npcConfig.name = internalNpcName
npcConfig.description = internalNpcName

npcConfig.health = 100
npcConfig.maxHealth = npcConfig.health
npcConfig.walkInterval = 2000
npcConfig.walkRadius = 2

npcConfig.outfit = {
	lookType = 560,
}

npcConfig.flags = {
	floorchange = false,
	profession = "normal",
}
npcConfig.speechBubble = SPEECHBUBBLE_NORMAL

npcConfig.voices = {
	interval = 15000,
	chance = 50,
	{ text = "<sigh> lost... word..." },
	{ text = "<sigh> ohhhh.... memories..." },
	{ text = "The secrets... too many... sleep..." },
	{ text = "Loneliness..." },
}

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)

npcType.onThink = function(npc, interval)
	npcHandler:onThink(npc, interval)
end

npcType.onAppear = function(npc, creature)
	npcHandler:onAppear(npc, creature)
end

npcType.onDisappear = function(npc, creature)
	npcHandler:onDisappear(npc, creature)
end

npcType.onMove = function(npc, creature, fromPosition, toPosition)
	npcHandler:onMove(npc, creature, fromPosition, toPosition)
end

npcType.onSay = function(npc, creature, type, message)
	npcHandler:onSay(npc, creature, type, message)
end

npcType.onCloseChannel = function(npc, creature)
	npcHandler:onCloseChannel(npc, creature)
end

local function creatureSayCallback(npc, creature, type, message)
	local player = Player(creature)
	local playerId = player:getId()

	if not npcHandler:checkInteraction(npc, creature) then
		return false
	end

	if MsgContains(message, "magic") and player:getStorageValue(Storage.Quest.U10_10.TheGravediggerOfDrefia.Mission70) == 1 and player:getStorageValue(Storage.Quest.U10_10.TheGravediggerOfDrefia.Mission71) < 1 then
		npcHandler:say("...Tell me...the first... magic word.", npc, creature)
		npcHandler:setTopic(playerId, 1)
	elseif npcHandler:getTopic(playerId) == 1 and MsgContains(message, "friendship") then
		npcHandler:say("Yes... YES... friendship... now... second word?", npc, creature)
		npcHandler:setTopic(playerId, 2)
	elseif npcHandler:getTopic(playerId) == 2 and MsgContains(message, "lives") then
		npcHandler:say("Yes... YES... friendship... lives... now third word?", npc, creature)
		npcHandler:setTopic(playerId, 3)
	elseif npcHandler:getTopic(playerId) == 3 and MsgContains(message, "forever") then
		npcHandler:say({
			"Yes... YES... friendship... lives... FOREVER. ...",
			"What you seek.... is buried. Beneath the sand. No graves. ...",
			"Between a triangle of big stones you must dig... in the eastern caves. ...",
			"And say hello... to... my old friend... Omrabas.",
		}, npc, creature)
		player:setStorageValue(Storage.Quest.U10_10.TheGravediggerOfDrefia.Mission71, 1)
	else
		npcHandler:say("...continue with your mission...", npc, creature)
	end
end

keywordHandler:addKeyword({ "mission" }, StdModule.say, { npcHandler = npcHandler, text = "..what about {magic}.." })

npcHandler:setMessage(MESSAGE_GREET, "... ... hello...magic... words?")
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new(), npcConfig.name, true, true, true)

-- npcType registering the npcConfig table
npcType:register(npcConfig)
