local internalNpcName = "Nienna"
local npcType = Game.createNpcType(internalNpcName)
local npcConfig = {}

npcConfig.name = internalNpcName
npcConfig.description = internalNpcName

npcConfig.health = 100
npcConfig.maxHealth = npcConfig.health
npcConfig.walkInterval = 2000
npcConfig.walkRadius = 2

npcConfig.outfit = {
	lookType = 159,
	lookHead = 78,
	lookBody = 85,
	lookLegs = 58,
	lookFeet = 76,
	lookAddons = 0,
}

npcConfig.flags = {
	floorchange = false,
	profession = "trader",
}
npcConfig.speechBubble = SPEECHBUBBLE_TRADE

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)

npcType.onThink = function(npc, interval)
	npcHandler:onThink(npc, interval)
end

npcType.onAppear = function(npc, creature)
	npcHandler:onAppear(npc, creature)
end

npcType.onDisappear = function(npc, creature)
	npcHandler:onDisappear(npc, creature)
end

npcType.onMove = function(npc, creature, fromPosition, toPosition)
	npcHandler:onMove(npc, creature, fromPosition, toPosition)
end

npcType.onSay = function(npc, creature, type, message)
	npcHandler:onSay(npc, creature, type, message)
end

npcType.onCloseChannel = function(npc, creature)
	npcHandler:onCloseChannel(npc, creature)
end

npcHandler:addModule(FocusModule:new(), npcConfig.name, true, true, true)

npcConfig.shop = {
	{ itemName = "black pearl", clientId = 3027, buy = 560 },
	{ itemName = "candelabrum", clientId = 2911, buy = 8 },
	{ itemName = "candlestick", clientId = 2917, buy = 2 },
	{ itemName = "exotic flowers", clientId = 2988, buy = 310 },
	{ itemName = "fireworks rocket", clientId = 6576, buy = 1000 },
	{ itemName = "flower bouquet", clientId = 649, buy = 500 },
	{ itemName = "flower bowl", clientId = 2983, buy = 6 },
	{ itemName = "god flowers", clientId = 2981, buy = 5 },
	{ itemName = "heart pillow", clientId = 2393, buy = 30 },
	{ itemName = "honey flower", clientId = 2984, buy = 5 },
	{ itemName = "lyre", clientId = 2949, buy = 120 },
	{ itemName = "orange star", clientId = 3673, buy = 50 },
	{ itemName = "potter flower", clientId = 2985, buy = 5 },
	{ itemName = "present", clientId = 2856, buy = 10 },
	{ itemName = "red rose", clientId = 3658, buy = 11 },
	{ itemName = "ruby necklace", clientId = 3016, buy = 3560 },
	{ itemName = "small amethyst", clientId = 3033, buy = 400 },
	{ itemName = "small diamond", clientId = 3028, buy = 600 },
	{ itemName = "small emerald", clientId = 3032, buy = 500 },
	{ itemName = "small ruby", clientId = 3030, buy = 500 },
	{ itemName = "small sapphire", clientId = 3029, buy = 500 },
	{ itemName = "white pearl", clientId = 3026, buy = 320 },
}
-- On buy npc shop message
npcType.onBuyItem = function(npc, player, itemId, subType, amount, ignore, inBackpacks, totalCost)
	npc:sellItem(player, itemId, amount, subType, 0, ignore, inBackpacks)
end
-- On sell npc shop message
npcType.onSellItem = function(npc, player, itemId, subtype, amount, ignore, name, totalCost)
	player:sendTextMessage(MESSAGE_TRADE, string.format("Sold %ix %s for %i gold.", amount, name, totalCost))
end
-- On check npc shop message (look item)
npcType.onCheckItem = function(npc, player, clientId, subType) end

npcType:register(npcConfig)
