local mType = Game.createMonsterType("Phantasm Summon")
local monster = {}

monster.name = "Phantasm"
monster.description = "a phantasm"
monster.experience = 1
monster.outfit = {
	lookType = 241,
	lookHead = 0,
	lookBody = 0,
	lookLegs = 0,
	lookFeet = 0,
	lookAddons = 0,
	lookMount = 0,
}

monster.health = 65
monster.maxHealth = 65
monster.race = "undead"
monster.corpse = 6343
monster.speed = 170
monster.manaCost = 0

monster.changeTarget = {
	interval = 4000,
	chance = 10,
}

monster.strategiesTarget = {
	nearest = 100,
}

monster.flags = {
	summonable = false,
	attackable = true,
	hostile = true,
	convinceable = false,
	pushable = false,
	rewardBoss = false,
	illusionable = false,
	canPushItems = true,
	canPushCreatures = true,
	staticAttackChance = 90,
	targetDistance = 1,
	runHealth = 0,
	healthHidden = false,
	isBlockable = false,
	canWalkOnEnergy = false,
	canWalkOnFire = false,
	canWalkOnPoison = true,
}

monster.light = {
	level = 0,
	color = 0,
}

monster.voices = {
	interval = 5000,
	chance = 10,
	{ text = "Oh my, you forgot to put your pants on!", yell = false },
	{ text = "Weeheeheeheehee!", yell = false },
	{ text = "Its nothing but a dream.", yell = false },
	{ text = "Dream a little dream with me!", yell = false },
	{ text = "Give in.", yell = false },
}

monster.loot = {}

monster.attacks = {
	{ name = "melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -50 },
	{ name = "combat", interval = 2000, chance = 15, type = COMBAT_DEATHDAMAGE, minDamage = -50, maxDamage = -80, range = 7, shootEffect = CONST_ANI_SUDDENDEATH, effect = CONST_ME_SMALLCLOUDS, target = false },
	{ name = "combat", interval = 2000, chance = 10, type = COMBAT_MANADRAIN, minDamage = -5, maxDamage = -80, radius = 3, effect = CONST_ME_YELLOW_RINGS, target = false },
	{ name = "phantasm drown", interval = 2000, chance = 10, target = false },
	{ name = "drunk", interval = 2000, chance = 5, radius = 5, effect = CONST_ME_MAGIC_RED, target = false, duration = 6000 },
}

monster.defenses = {
	defense = 0,
	armor = 0,
	{ name = "combat", interval = 2000, chance = 30, type = COMBAT_HEALING, minDamage = 40, maxDamage = 65, effect = CONST_ME_MAGIC_BLUE, target = false },
	{ name = "speed", interval = 2000, chance = 10, speedChange = 500, effect = CONST_ME_MAGIC_RED, target = false, duration = 6000 },
	{ name = "invisible", interval = 2000, chance = 25, effect = CONST_ME_MAGIC_BLUE },
}

monster.elements = {
	{ type = COMBAT_PHYSICALDAMAGE, percent = 100 },
	{ type = COMBAT_ENERGYDAMAGE, percent = -10 },
	{ type = COMBAT_EARTHDAMAGE, percent = 100 },
	{ type = COMBAT_FIREDAMAGE, percent = -10 },
	{ type = COMBAT_LIFEDRAIN, percent = 100 },
	{ type = COMBAT_MANADRAIN, percent = 0 },
	{ type = COMBAT_DROWNDAMAGE, percent = 0 },
	{ type = COMBAT_ICEDAMAGE, percent = 20 },
	{ type = COMBAT_HOLYDAMAGE, percent = -10 },
	{ type = COMBAT_DEATHDAMAGE, percent = 100 },
}

monster.immunities = {
	{ type = "paralyze", condition = true },
	{ type = "outfit", condition = false },
	{ type = "invisible", condition = true },
	{ type = "bleed", condition = false },
}

mType:register(monster)
