/**
 * Canary - A free and open-source MMORPG server emulator
 * Copyright (©) 2019–present OpenTibiaBR <opentibiabr@outlook.com>
 * Repository: https://github.com/opentibiabr/canary
 * License: https://github.com/opentibiabr/canary/blob/main/LICENSE
 * Contributors: https://github.com/opentibiabr/canary/graphs/contributors
 * Website: https://docs.opentibiabr.com/
 */

#pragma once

#ifndef USE_PRECOMPILED_HEADERS
	#include <string>
	#include <utility>
	#include <vector>
	#include <map>
	#include <list>
	#include <utility>
	#include <cstdint>
	#include <memory>
	#include <cmath>
	#include <compare>
#endif

// Enums

/**
 * @brief Represents different types of Monk-related status flags.
 */
enum class MonkData_t : uint8_t {
	Harmony = 0x00, ///< Indicates the player has the Harmony effect.
	Serenity = 0x01, ///< Indicates the player has the Serenity effect.
	Virtue = 0x02, ///< Indicates the player has the Virtue effect.
};

/**
 * @brief Identifies the category of a Monk spell.
 */
enum class MonkSpell_t : uint8_t {
	None = 0x00, ///< Not a Monk spell.
	Builder = 0x01, ///< Monk spell that builds up energy or combo.
	Spender = 0x02, ///< Monk spell that consumes built-up energy.
};

/**
 * @brief Represents the Monk Virtue types.
 * @note Do not change the order. It is hardcoded in CipSoft's client.
 */
enum class Virtue_t : uint8_t {
	None = 0x00, ///< No virtue selected.
	Harmony = 0x01, ///< Virtue of balance and unity.
	Justice = 0x02, ///< Virtue of fairness and retribution.
	Sustain = 0x03, ///< Virtue of endurance and support.
};

enum SkillsId_t {
	SKILLVALUE_LEVEL = 0,
	SKILLVALUE_TRIES = 1,
	SKILLVALUE_PERCENT = 2,
};

enum MatrixOperation_t {
	MATRIXOPERATION_COPY,
	MATRIXOPERATION_MIRROR,
	MATRIXOPERATION_FLIP,
	MATRIXOPERATION_ROTATE90,
	MATRIXOPERATION_ROTATE180,
	MATRIXOPERATION_ROTATE270,
};

enum ConditionAttr_t {
	CONDITIONATTR_TYPE = 1,
	CONDITIONATTR_ID,
	CONDITIONATTR_TICKS,
	CONDITIONATTR_HEALTHTICKS,
	CONDITIONATTR_HEALTHGAIN,
	CONDITIONATTR_MANATICKS,
	CONDITIONATTR_MANAGAIN,
	CONDITIONATTR_DELAYED,
	CONDITIONATTR_OWNER,
	CONDITIONATTR_INTERVALDATA,
	CONDITIONATTR_SPEEDDELTA,
	CONDITIONATTR_FORMULA_MINA,
	CONDITIONATTR_FORMULA_MINB,
	CONDITIONATTR_FORMULA_MAXA,
	CONDITIONATTR_FORMULA_MAXB,
	CONDITIONATTR_LIGHTCOLOR,
	CONDITIONATTR_LIGHTLEVEL,
	CONDITIONATTR_LIGHTTICKS,
	CONDITIONATTR_LIGHTINTERVAL,
	CONDITIONATTR_SOULTICKS,
	CONDITIONATTR_SOULGAIN,
	CONDITIONATTR_SKILLS,
	CONDITIONATTR_STATS,
	CONDITIONATTR_BUFFS,
	CONDITIONATTR_OUTFIT,
	CONDITIONATTR_PERIODDAMAGE,
	CONDITIONATTR_ISBUFF,
	CONDITIONATTR_SUBID,
	CONDITIONATTR_MANASHIELD,
	CONDITIONATTR_ADDSOUND,
	CONDITIONATTR_TICKSOUND,
	CONDITIONATTR_ABSORBS,
	CONDITIONATTR_INCREASES,
	CONDITIONATTR_CHARM_CHANCE_MODIFIER,
	CONDITIONATTR_PERSISTENT,

	// reserved for serialization
	CONDITIONATTR_END = 254,
};

enum ConditionType_t : uint8_t {
	CONDITION_NONE = 0,

	CONDITION_POISON = 1,
	CONDITION_FIRE = 2,
	CONDITION_ENERGY = 3,
	CONDITION_BLEEDING = 4,
	CONDITION_HASTE = 5,
	CONDITION_PARALYZE = 6,
	CONDITION_OUTFIT = 7,
	CONDITION_INVISIBLE = 8,
	CONDITION_LIGHT = 9,
	CONDITION_MANASHIELD = 10,
	CONDITION_INFIGHT = 11,
	CONDITION_DRUNK = 12,
	CONDITION_EXHAUST = 13, // unused
	CONDITION_REGENERATION = 14,
	CONDITION_SOUL = 15,
	CONDITION_DROWN = 16,
	CONDITION_MUTED = 17,
	CONDITION_CHANNELMUTEDTICKS = 18,
	CONDITION_YELLTICKS = 19,
	CONDITION_ATTRIBUTES = 20,
	CONDITION_FREEZING = 21,
	CONDITION_DAZZLED = 22,
	CONDITION_CURSED = 23,
	CONDITION_EXHAUST_COMBAT = 24, // unused
	CONDITION_EXHAUST_HEAL = 25,
	CONDITION_PACIFIED = 26,
	CONDITION_SPELLCOOLDOWN = 27,
	CONDITION_SPELLGROUPCOOLDOWN = 28,
	CONDITION_ROOTED = 29,
	CONDITION_FEARED = 30,
	CONDITION_LESSERHEX = 31,
	CONDITION_INTENSEHEX = 32,
	CONDITION_GREATERHEX = 33,
	CONDITION_BAKRAGORE = 34,
	CONDITION_GOSHNARTAINT = 35,
	CONDITION_POWERLESS = 36,
	CONDITION_AGONY = 37,
	CONDITION_SERENE = 38,
	CONDITION_MENTOROTHER = 39,

	// Need the last ever
	CONDITION_COUNT
};

// constexpr definiting suppressible conditions
constexpr bool IsConditionSuppressible(ConditionType_t condition) {
	constexpr std::array suppressibleConditions = {
		CONDITION_POISON,
		CONDITION_FIRE,
		CONDITION_ENERGY,
		CONDITION_BLEEDING,
		CONDITION_PARALYZE,
		CONDITION_DROWN,
		CONDITION_FREEZING,
		CONDITION_CURSED,
	};

	return std::ranges::any_of(suppressibleConditions, [condition](const auto &suppressibleCondition) {
		return condition == suppressibleCondition;
	});
}

enum ConditionParam_t {
	CONDITION_PARAM_OWNER = 1,
	CONDITION_PARAM_TICKS = 2,
	// CONDITION_PARAM_OUTFIT = 3,
	CONDITION_PARAM_HEALTHGAIN = 4,
	CONDITION_PARAM_HEALTHTICKS = 5,
	CONDITION_PARAM_MANAGAIN = 6,
	CONDITION_PARAM_MANATICKS = 7,
	CONDITION_PARAM_DELAYED = 8,
	CONDITION_PARAM_SPEED = 9,
	CONDITION_PARAM_LIGHT_LEVEL = 10,
	CONDITION_PARAM_LIGHT_COLOR = 11,
	CONDITION_PARAM_SOULGAIN = 12,
	CONDITION_PARAM_SOULTICKS = 13,
	CONDITION_PARAM_MINVALUE = 14,
	CONDITION_PARAM_MAXVALUE = 15,
	CONDITION_PARAM_STARTVALUE = 16,
	CONDITION_PARAM_TICKINTERVAL = 17,
	CONDITION_PARAM_FORCEUPDATE = 18,
	CONDITION_PARAM_SKILL_MELEE = 19,
	CONDITION_PARAM_SKILL_FIST = 20,
	CONDITION_PARAM_SKILL_CLUB = 21,
	CONDITION_PARAM_SKILL_SWORD = 22,
	CONDITION_PARAM_SKILL_AXE = 23,
	CONDITION_PARAM_SKILL_DISTANCE = 24,
	CONDITION_PARAM_SKILL_SHIELD = 25,
	CONDITION_PARAM_SKILL_FISHING = 26,
	CONDITION_PARAM_STAT_MAXHITPOINTS = 27,
	CONDITION_PARAM_STAT_MAXMANAPOINTS = 28,
	// CONDITION_PARAM_STAT_SOULPOINTS = 29,
	CONDITION_PARAM_STAT_MAGICPOINTS = 30,
	CONDITION_PARAM_STAT_MAXHITPOINTSPERCENT = 31,
	CONDITION_PARAM_STAT_MAXMANAPOINTSPERCENT = 32,
	// CONDITION_PARAM_STAT_SOULPOINTSPERCENT = 33,
	CONDITION_PARAM_STAT_MAGICPOINTSPERCENT = 34,
	CONDITION_PARAM_PERIODICDAMAGE = 35,
	CONDITION_PARAM_SKILL_MELEEPERCENT = 36,
	CONDITION_PARAM_SKILL_FISTPERCENT = 37,
	CONDITION_PARAM_SKILL_CLUBPERCENT = 38,
	CONDITION_PARAM_SKILL_SWORDPERCENT = 39,
	CONDITION_PARAM_SKILL_AXEPERCENT = 40,
	CONDITION_PARAM_SKILL_DISTANCEPERCENT = 41,
	CONDITION_PARAM_SKILL_SHIELDPERCENT = 42,
	CONDITION_PARAM_SKILL_FISHINGPERCENT = 43,
	CONDITION_PARAM_BUFF_SPELL = 44,
	CONDITION_PARAM_SUBID = 45,
	CONDITION_PARAM_FIELD = 46,
	CONDITION_PARAM_SKILL_CRITICAL_HIT_CHANCE = 47,
	CONDITION_PARAM_SKILL_CRITICAL_HIT_DAMAGE = 48,
	CONDITION_PARAM_SKILL_LIFE_LEECH_CHANCE = 49,
	CONDITION_PARAM_SKILL_LIFE_LEECH_AMOUNT = 50,
	CONDITION_PARAM_SKILL_MANA_LEECH_CHANCE = 51,
	CONDITION_PARAM_SKILL_MANA_LEECH_AMOUNT = 52,
	CONDITION_PARAM_DISABLE_DEFENSE = 53,
	CONDITION_PARAM_STAT_CAPACITYPERCENT = 54,
	CONDITION_PARAM_MANASHIELD = 55,
	CONDITION_PARAM_BUFF_DAMAGEDEALT = 56,
	CONDITION_PARAM_BUFF_DAMAGERECEIVED = 57,
	CONDITION_PARAM_SOUND_TICK = 58,
	CONDITION_PARAM_SOUND_ADD = 59,
	CONDITION_PARAM_CASTER_POSITION = 60,
	CONDITION_PARAM_DRAIN_BODY = 61,
	CONDITION_PARAM_ABSORB_PHYSICALPERCENT = 62,
	CONDITION_PARAM_ABSORB_FIREPERCENT = 63,
	CONDITION_PARAM_ABSORB_ENERGYPERCENT = 64,
	CONDITION_PARAM_ABSORB_ICEPERCENT = 65,
	CONDITION_PARAM_ABSORB_EARTHPERCENT = 66,
	CONDITION_PARAM_ABSORB_DEATHPERCENT = 67,
	CONDITION_PARAM_ABSORB_HOLYPERCENT = 68,
	CONDITION_PARAM_ABSORB_LIFEDRAINPERCENT = 69,
	CONDITION_PARAM_ABSORB_MANADRAINPERCENT = 70,
	CONDITION_PARAM_ABSORB_DROWNPERCENT = 71,
	CONDITION_PARAM_INCREASE_PHYSICALPERCENT = 72,
	CONDITION_PARAM_INCREASE_FIREPERCENT = 73,
	CONDITION_PARAM_INCREASE_ENERGYPERCENT = 74,
	CONDITION_PARAM_INCREASE_ICEPERCENT = 75,
	CONDITION_PARAM_INCREASE_EARTHPERCENT = 76,
	CONDITION_PARAM_INCREASE_DEATHPERCENT = 77,
	CONDITION_PARAM_INCREASE_HOLYPERCENT = 78,
	CONDITION_PARAM_INCREASE_LIFEDRAINPERCENT = 79,
	CONDITION_PARAM_INCREASE_MANADRAINPERCENT = 80,
	CONDITION_PARAM_INCREASE_DROWNPERCENT = 81,
	CONDITION_PARAM_CHARM_CHANCE_MODIFIER = 82,
	CONDITION_PARAM_BUFF_HEALINGRECEIVED = 83,
	CONDITION_PARAM_BUFF_HEALINGDEALT = 84,
	CONDITION_PARAM_BUFF_HARMONYBONUS = 85,
	CONDITION_PARAM_BUFF_AUTOATTACKDEALT = 86,
};

enum stats_t {
	STAT_MAXHITPOINTS,
	STAT_MAXMANAPOINTS,
	STAT_SOULPOINTS, // unused
	STAT_MAGICPOINTS,
	STAT_CAPACITY,

	STAT_FIRST = STAT_MAXHITPOINTS,
	STAT_LAST = STAT_CAPACITY
};

enum buffs_t {
	BUFF_AUTOATTACKDEALT,
	BUFF_DAMAGEDEALT,
	BUFF_DAMAGERECEIVED,
	BUFF_HEALINGRECEIVED,
	BUFF_HEALINGDEALT,
	BUFF_HARMONYBONUS,
	BUFF_MANTRA,

	BUFF_FIRST = BUFF_AUTOATTACKDEALT,
	BUFF_LAST = BUFF_MANTRA,
};

enum formulaType_t {
	COMBAT_FORMULA_UNDEFINED,
	COMBAT_FORMULA_LEVELMAGIC,
	COMBAT_FORMULA_SKILL,
	COMBAT_FORMULA_DAMAGE,
};

enum CombatParam_t {
	COMBAT_PARAM_TYPE,
	COMBAT_PARAM_EFFECT,
	COMBAT_PARAM_DISTANCEEFFECT,
	COMBAT_PARAM_BLOCKSHIELD,
	COMBAT_PARAM_BLOCKARMOR,
	COMBAT_PARAM_TARGETCASTERORTOPMOST,
	COMBAT_PARAM_CREATEITEM,
	COMBAT_PARAM_AGGRESSIVE,
	COMBAT_PARAM_DISPEL,
	COMBAT_PARAM_USECHARGES,
	COMBAT_PARAM_CASTSOUND,
	COMBAT_PARAM_IMPACTSOUND,
	COMBAT_PARAM_CHAIN_EFFECT,
};

enum CombatOrigin : uint8_t {
	ORIGIN_NONE,
	ORIGIN_CONDITION,
	ORIGIN_SPELL,
	ORIGIN_MELEE,
	ORIGIN_RANGED,
	ORIGIN_HARMONY, // ONLY HARMONY HEAL WILL HAVE ITS ORIGIN FROM HARMONY
	ORIGIN_FIST,
	ORIGIN_WEAPON_PROFICIENCY,
};

enum CallBackParam_t {
	CALLBACK_PARAM_LEVELMAGICVALUE,
	CALLBACK_PARAM_SKILLVALUE,
	CALLBACK_PARAM_TARGETTILE,
	CALLBACK_PARAM_TARGETCREATURE,
	CALLBACK_PARAM_CHAINVALUE,
	CALLBACK_PARAM_CHAINPICKER,
};

enum SpeechBubble_t {
	SPEECHBUBBLE_NONE = 0,
	SPEECHBUBBLE_NORMAL = 1,
	SPEECHBUBBLE_TRADE = 2,
	SPEECHBUBBLE_QUEST = 3,
	SPEECHBUBBLE_QUESTTRADER = 4,
	SPEECHBUBBLE_SAILOR = 5,
	// Banker falls back to trade icon for client compatibility.
	SPEECHBUBBLE_BANKER = 2,
	SPEECHBUBBLE_HIRELING = 7,
};

enum MarketAction_t {
	MARKETACTION_BUY = 0,
	MARKETACTION_SELL = 1,
};

enum MarketRequest_t {
	MARKETREQUEST_OWN_HISTORY = 1,
	MARKETREQUEST_OWN_OFFERS = 2,
	MARKETREQUEST_ITEM_BROWSE = 3,
	MARKETREQUEST_OWN_OFFERS_OLD = 0xFFFE,
	MARKETREQUEST_OWN_HISTORY_OLD = 0xFFFF,
};

enum MarketOfferState_t {
	OFFERSTATE_ACTIVE = 0,
	OFFERSTATE_CANCELLED = 1,
	OFFERSTATE_EXPIRED = 2,
	OFFERSTATE_ACCEPTED = 3,

	OFFERSTATE_ACCEPTEDEX = 255,
};

enum RespawnPeriod_t {
	RESPAWNPERIOD_ALL,
	RESPAWNPERIOD_DAY,
	RESPAWNPERIOD_NIGHT
};

enum Slots_t : uint8_t {
	CONST_SLOT_WHEREEVER = 0,
	CONST_SLOT_HEAD = 1,
	CONST_SLOT_NECKLACE = 2,
	CONST_SLOT_BACKPACK = 3,
	CONST_SLOT_ARMOR = 4,
	CONST_SLOT_RIGHT = 5,
	CONST_SLOT_LEFT = 6,
	CONST_SLOT_LEGS = 7,
	CONST_SLOT_FEET = 8,
	CONST_SLOT_RING = 9,
	CONST_SLOT_AMMO = 10,
	CONST_SLOT_STORE_INBOX = 11,

	CONST_SLOT_FIRST = CONST_SLOT_HEAD,
	CONST_SLOT_LAST = CONST_SLOT_STORE_INBOX,
};

enum charmCategory_t {
	CHARM_ALL = 0,
	CHARM_MAJOR = 1,
	CHARM_MINOR = 2,
};

enum charm_t {
	CHARM_UNDEFINED = 0,
	CHARM_OFFENSIVE = 1,
	CHARM_DEFENSIVE = 2,
	CHARM_PASSIVE = 3,
};

enum charmRune_t : int8_t {
	CHARM_NONE = -1,
	CHARM_WOUND = 0,
	CHARM_ENFLAME = 1,
	CHARM_POISON = 2,
	CHARM_FREEZE = 3,
	CHARM_ZAP = 4,
	CHARM_CURSE = 5,
	CHARM_CRIPPLE = 6,
	CHARM_PARRY = 7,
	CHARM_DODGE = 8,
	CHARM_ADRENALINE = 9,
	CHARM_NUMB = 10,
	CHARM_CLEANSE = 11,
	CHARM_BLESS = 12,
	CHARM_SCAVENGE = 13,
	CHARM_GUT = 14,
	CHARM_LOW = 15,
	CHARM_DIVINE = 16,
	CHARM_VAMP = 17,
	CHARM_VOID = 18,
	CHARM_SAVAGE = 19,
	CHARM_FATAL = 20,
	CHARM_VOIDINVERSION = 21,
	CHARM_CARNAGE = 22,
	CHARM_OVERPOWER = 23,
	CHARM_OVERFLUX = 24,
};

enum ConditionId_t : int8_t {
	CONDITIONID_DEFAULT = -1,
	CONDITIONID_COMBAT,
	CONDITIONID_HEAD,
	CONDITIONID_NECKLACE,
	CONDITIONID_BACKPACK,
	CONDITIONID_ARMOR,
	CONDITIONID_RIGHT,
	CONDITIONID_LEFT,
	CONDITIONID_LEGS,
	CONDITIONID_FEET,
	CONDITIONID_RING,
	CONDITIONID_AMMO,
};

enum PlayerSex_t : uint8_t {
	PLAYERSEX_FEMALE = 0,
	PLAYERSEX_MALE = 1,

	PLAYERSEX_LAST = PLAYERSEX_MALE
};

enum PlayerPronoun_t : uint8_t {
	PLAYERPRONOUN_UNSET = 0,
	PLAYERPRONOUN_THEY = 1,
	PLAYERPRONOUN_SHE = 2,
	PLAYERPRONOUN_HE = 3,
	PLAYERPRONOUN_ZE = 4,
	PLAYERPRONOUN_NAME = 5,

	PLAYERPRONOUN_LAST = PLAYERPRONOUN_NAME
};

enum skills_t : int8_t {
	SKILL_NONE = -1,
	SKILL_FIST = 0,
	SKILL_CLUB = 1,
	SKILL_SWORD = 2,
	SKILL_AXE = 3,
	SKILL_DISTANCE = 4,
	SKILL_SHIELD = 5,
	SKILL_FISHING = 6,
	SKILL_CRITICAL_HIT_CHANCE = 7,
	SKILL_CRITICAL_HIT_DAMAGE = 8,
	SKILL_LIFE_LEECH_CHANCE = 9,
	SKILL_LIFE_LEECH_AMOUNT = 10,
	SKILL_MANA_LEECH_CHANCE = 11,
	SKILL_MANA_LEECH_AMOUNT = 12,

	SKILL_MAGLEVEL = 13,
	SKILL_LEVEL = 14,

	SKILL_FIRST = SKILL_FIST,
	SKILL_LAST = SKILL_MANA_LEECH_AMOUNT
};

enum CreatureType_t : uint8_t {
	CREATURETYPE_PLAYER = 0,
	CREATURETYPE_MONSTER = 1,
	CREATURETYPE_NPC = 2,
	CREATURETYPE_SUMMON_PLAYER = 3,
	CREATURETYPE_SUMMON_OTHERS = 4,
	CREATURETYPE_HIDDEN = 5,
};

enum SpellType_t : uint8_t {
	SPELL_UNDEFINED = 0,
	SPELL_INSTANT = 1,
	SPELL_RUNE = 2,
};

enum RaceType_t : uint8_t {
	RACE_NONE,
	RACE_VENOM,
	RACE_BLOOD,
	RACE_UNDEAD,
	RACE_FIRE,
	RACE_ENERGY,
	RACE_INK,
	RACE_CHOCOLATE,
	RACE_CANDY,
};

enum BlockType_t : uint8_t {
	BLOCK_NONE,
	BLOCK_DEFENSE,
	BLOCK_ARMOR,
	BLOCK_IMMUNITY,
	BLOCK_DODGE
};

enum BestiaryType_t : uint8_t {
	BESTY_RACE_NONE = 0,

	BESTY_RACE_AMPHIBIC = 1,
	BESTY_RACE_AQUATIC = 2,
	BESTY_RACE_BIRD = 3,
	BESTY_RACE_CONSTRUCT = 4,
	BESTY_RACE_DEMON = 5,
	BESTY_RACE_DRAGON = 6,
	BESTY_RACE_ELEMENTAL = 7,
	BESTY_RACE_FEY = 8,
	BESTY_RACE_GIANT = 9,
	BESTY_RACE_HUMAN = 10,
	BESTY_RACE_HUMANOID = 11,
	BESTY_RACE_LYCANTHROPE = 12,
	BESTY_RACE_MAGICAL = 13,
	BESTY_RACE_MAMMAL = 14,
	BESTY_RACE_PLANT = 15,
	BESTY_RACE_REPTILE = 16,
	BESTY_RACE_SLIME = 17,
	BESTY_RACE_UNDEAD = 18,
	BESTY_RACE_VERMIN = 19,
	BESTY_RACE_EXTRA_DIMENSIONAL = 20,
	BESTY_RACE_INKBORN = 21,

	BESTY_RACE_FIRST = BESTY_RACE_AMPHIBIC,
	BESTY_RACE_LAST = BESTY_RACE_INKBORN,
};

enum MonstersEvent_t : uint8_t {
	MONSTERS_EVENT_NONE,
	MONSTERS_EVENT_THINK,
	MONSTERS_EVENT_APPEAR,
	MONSTERS_EVENT_DISAPPEAR,
	MONSTERS_EVENT_MOVE,
	MONSTERS_EVENT_SAY,
	MONSTERS_EVENT_ATTACKED_BY_PLAYER,
	MONSTERS_EVENT_ON_SPAWN,
};

enum NpcsEvent_t : uint8_t {
	NPCS_EVENT_NONE = 0,
	NPCS_EVENT_THINK = 1,
	NPCS_EVENT_APPEAR = 2,
	NPCS_EVENT_DISAPPEAR = 3,
	NPCS_EVENT_MOVE = 4,
	NPCS_EVENT_SAY = 5,
	NPCS_EVENT_PLAYER_BUY = 6,
	NPCS_EVENT_PLAYER_SELL = 7,
	NPCS_EVENT_PLAYER_CHECK_ITEM = 8,
	NPCS_EVENT_PLAYER_CLOSE_CHANNEL = 9
};

enum DailyRewardBonus : uint8_t {
	DAILY_REWARD_FIRST = 2,

	DAILY_REWARD_HP_REGENERATION = 2,
	DAILY_REWARD_MP_REGENERATION = 3,
	DAILY_REWARD_STAMINA_REGENERATION = 4,
	DAILY_REWARD_DOUBLE_HP_REGENERATION = 5,
	DAILY_REWARD_DOUBLE_MP_REGENERATION = 6,
	DAILY_REWARD_SOUL_REGENERATION = 7,

	DAILY_REWARD_LAST = 7,
};

enum DailyRewardStatus : uint8_t {
	DAILY_REWARD_COLLECTED = 0,
	DAILY_REWARD_NOTCOLLECTED = 1,
	DAILY_REWARD_NOTAVAILABLE = 2
};

enum class ForgeClassifications_t : uint8_t {
	FORGE_NORMAL_MONSTER = 0,
	FORGE_INFLUENCED_MONSTER = 1,
	FORGE_FIENDISH_MONSTER = 2,
};

enum class GameFeature_t : uint8_t {
	ProtocolChecksum = 1,
	AccountNames = 2,
	ChallengeOnLogin = 3,
	PenalityOnDeath = 4,
	NameOnNpcTrade = 5,
	DoubleFreeCapacity = 6,
	DoubleExperience = 7,
	TotalCapacity = 8,
	SkillsBase = 9,
	PlayerRegenerationTime = 10,
	ChannelPlayerList = 11,
	PlayerMounts = 12,
	EnvironmentEffect = 13,
	CreatureEmblems = 14,
	ItemAnimationPhase = 15,
	MagicEffectU16 = 16,
	PlayerMarket = 17,
	SpritesU32 = 18,
	TileAddThingWithStackpos = 19,
	OfflineTrainingTime = 20,
	PurseSlot = 21,
	FormatCreatureName = 22,
	SpellList = 23,
	ClientPing = 24,
	ExtendedClientPing = 25,
	DoubleHealth = 28,
	DoubleSkills = 29,
	ChangeMapAwareRange = 30,
	MapMovePosition = 31,
	AttackSeq = 32,
	BlueNpcNameColor = 33,
	DiagonalAnimatedText = 34,
	LoginPending = 35,
	NewSpeedLaw = 36,
	ForceFirstAutoWalkStep = 37,
	MinimapRemove = 38,
	DoubleShopSellAmount = 39,
	ContainerPagination = 40,
	ThingMarks = 41,
	LooktypeU16 = 42,
	PlayerStamina = 43,
	PlayerAddons = 44,
	MessageStatements = 45,
	MessageLevel = 46,
	NewFluids = 47,
	PlayerStateU16 = 48,
	NewOutfitProtocol = 49,
	PVPMode = 50,
	WritableDate = 51,
	AdditionalVipInfo = 52,
	BaseSkillU16 = 53,
	CreatureIcons = 54,
	HideNpcNames = 55,
	SpritesAlphaChannel = 56,
	PremiumExpiration = 57,
	BrowseField = 58,
	EnhancedAnimations = 59,
	OGLInformation = 60,
	MessageSizeCheck = 61,
	PreviewState = 62,
	LoginPacketEncryption = 63,
	ClientVersion = 64,
	ContentRevision = 65,
	ExperienceBonus = 66,
	Authenticator = 67,
	UnjustifiedPoints = 68,
	SessionKey = 69,
	DeathType = 70,
	IdleAnimations = 71,
	KeepUnawareTiles = 72,
	IngameStore = 73,
	IngameStoreHighlights = 74,
	IngameStoreServiceType = 75,
	AdditionalSkills = 76,
	DistanceEffectU16 = 77,
	Prey = 78,
	DoubleMagicLevel = 79,

	ExtendedOpcode = 80,
	MinimapLimitedToSingleFloor = 81,
	SendWorldName = 82,

	DoubleLevel = 83,
	DoubleSoul = 84,
	DoublePlayerGoodsMoney = 85,
	CreatureWalkthrough = 86,
	DoubleTradeMoney = 87,
	SequencedPackets = 88,
	Tibia12Protocol = 89,

	// 90-99 otclientv8 features
	NewWalking = 90,
	SlowerManualWalking = 91,

	ItemTooltip = 93,

	Bot = 95,
	BiggerMapCache = 96,
	ForceLight = 97,
	NoDebug = 98,
	BotProtection = 99,

	// Custom features for customer
	FasterAnimations = 101,
	CenteredOutfits = 102,
	SendIdentifiers = 103,
	WingsAndAura = 104,
	PlayerStateU32 = 105,
	OutfitShaders = 106,

	// advanced features
	PacketSizeU32 = 110,
	PacketCompression = 111,
	OldInformationBar = 112,
	HealthInfoBackground = 113,
	WingOffset = 114,
	AuraFrontAndBack = 115,

	MapDrawGroundFirst = 116,
	MapIgnoreCorpseCorrection = 117,
	DontCacheFiles = 118,
	BigAurasCenter = 119,
	NewUpdateWalk = 120,
	NewCreatureStacking = 121,
	CreaturesMana = 122,
	QuickLootFlags = 123,
	DontMergeAnimatedText = 124,
	MissionId = 125,
	ItemCustomAttributes = 126,
	AnimatedTextCustomFont = 127,

	LastGameFeature = 130
};

enum OperatingSystem_t : uint8_t {
	CLIENTOS_NONE = 0,

	CLIENTOS_LINUX = 1,
	CLIENTOS_WINDOWS = 2,
	CLIENTOS_FLASH = 3,
	CLIENTOS_NEW_LINUX = 4,
	CLIENTOS_NEW_WINDOWS = 5,
	CLIENTOS_NEW_MAC = 6,

	CLIENTOS_OTCLIENT_LINUX = 10,
	CLIENTOS_OTCLIENT_WINDOWS = 11,
	CLIENTOS_OTCLIENT_MAC = 12,
	// by default OTCv8 uses CLIENTOS_WINDOWS for backward compatibility
	// for correct value enable g_game.enableFeature(GameExtendedOpcode)
	// in modules/game_features/features.lua
	CLIENTOS_OTCLIENTV8_LINUX = 20,
	CLIENTOS_OTCLIENTV8_WINDOWS = 21,
	CLIENTOS_OTCLIENTV8_MAC = 22,
	CLIENTOS_OTCLIENTV8_ANDROID = 23,
	CLIENTOS_OTCLIENTV8_IOS = 24,
	CLIENTOS_OTCLIENTV8_WEB = 25,
};

enum SpellGroup_t : uint8_t {
	SPELLGROUP_NONE = 0,
	SPELLGROUP_ATTACK = 1,
	SPELLGROUP_HEALING = 2,
	SPELLGROUP_SUPPORT = 3,
	SPELLGROUP_SPECIAL = 4,
	SPELLGROUP_CONJURE = 5, // Deprecated
	SPELLGROUP_CRIPPLING = 6,
	SPELLGROUP_FOCUS = 7,
	SPELLGROUP_ULTIMATESTRIKES = 8,
	SPELLGROUP_BURSTS_OF_NATURE = 9,
	SPELLGROUP_GREAT_BEAMS = 10,
	SPELLGROUP_VIRTUE = 11,
};

enum ChannelEvent_t : uint8_t {
	CHANNELEVENT_JOIN = 0,
	CHANNELEVENT_LEAVE = 1,
	CHANNELEVENT_INVITE = 2,
	CHANNELEVENT_EXCLUDE = 3,
};

enum class VipStatus_t : uint8_t {
	Offline = 0,
	Online = 1,
	Pending = 2,
	Training = 3
};

enum Vocation_t : uint16_t {
	VOCATION_NONE = 0,
	VOCATION_SORCERER = 1,
	VOCATION_DRUID = 2,
	VOCATION_PALADIN = 3,
	VOCATION_KNIGHT = 4,
	VOCATION_MASTER_SORCERER = 5,
	VOCATION_ELDER_DRUID = 6,
	VOCATION_ROYAL_PALADIN = 7,
	VOCATION_ELITE_KNIGHT = 8,
	VOCATION_MONK = 9,
	VOCATION_EXALTED_MONK = 10,
	VOCATION_LAST = VOCATION_EXALTED_MONK,

	// Cip tibia client ids
	VOCATION_KNIGHT_CIP = 1,
	VOCATION_PALADIN_CIP = 2,
	VOCATION_SORCERER_CIP = 3,
	VOCATION_DRUID_CIP = 4,
	VOCATION_MONK_CIP = 5,
};

enum FightMode_t : uint8_t {
	FIGHTMODE_ATTACK = 1,
	FIGHTMODE_BALANCED = 2,
	FIGHTMODE_DEFENSE = 3,
};

enum PvpMode_t : uint8_t {
	PVP_MODE_DOVE = 0,
	PVP_MODE_WHITE_HAND = 1,
	PVP_MODE_YELLOW_HAND = 2,
	PVP_MODE_RED_FIST = 3,
};

enum TradeState_t : uint8_t {
	TRADE_NONE,
	TRADE_INITIATED,
	TRADE_ACCEPT,
	TRADE_ACKNOWLEDGE,
	TRADE_TRANSFER,
};

enum CombatType_t : uint8_t {
	COMBAT_PHYSICALDAMAGE = 0,
	COMBAT_FIREDAMAGE = 1,
	COMBAT_EARTHDAMAGE = 2,
	COMBAT_ENERGYDAMAGE = 3,
	COMBAT_UNDEFINEDDAMAGE = 4,
	COMBAT_LIFEDRAIN = 5,
	COMBAT_MANADRAIN = 6,
	COMBAT_HEALING = 7,
	COMBAT_DROWNDAMAGE = 8,
	COMBAT_ICEDAMAGE = 9,
	COMBAT_HOLYDAMAGE = 10,
	COMBAT_DEATHDAMAGE = 11,
	COMBAT_AGONYDAMAGE = 12,
	COMBAT_NEUTRALDAMAGE = 13,

	COMBAT_COUNT = 14,

	// Server read only
	COMBAT_NONE = 255
};

enum PlayerAsyncOngoingTaskFlags : uint64_t {
	PlayerAsyncTask_Highscore = 1 << 0,
	PlayerAsyncTask_RecentDeaths = 1 << 1,
	PlayerAsyncTask_RecentPvPKills = 1 << 2
};

enum PartyAnalyzer_t : uint8_t {
	MARKET_PRICE = 0,
	LEADER_PRICE = 1
};

enum SoundMusicEffect_t : uint8_t {
	MUSIC_SILENCE = 0,
	MUSIC_TYPE_MUSIC_TITLE = 7,
	MUSIC_TYPE_MUSIC_1 = 8,
	MUSIC_TYPE_MUSIC_2 = 10,
	MUSIC_TYPE_MUSIC_3 = 11,
	MUSIC_TYPE_MUSIC_4 = 12,
	MUSIC_TYPE_MUSIC_5 = 13,
	MUSIC_TYPE_MUSIC_6 = 14,
	MUSIC_TYPE_MUSIC_7 = 15,
	MUSIC_TYPE_MUSIC_8 = 16,
	MUSIC_TYPE_MUSIC_9 = 17,
	MUSIC_TYPE_MUSIC_10 = 18,
	MUSIC_TYPE_MUSIC_11 = 19,
	MUSIC_TYPE_MUSIC_12 = 20,
	MUSIC_TYPE_MUSIC_13 = 21,
	MUSIC_TYPE_MUSIC_IMMEDIATE = 22,
	MUSIC_TYPE_MUSIC_14 = 23,
	MUSIC_TYPE_MUSIC_15 = 24,
	MUSIC_TYPE_MUSIC_IMMEDIATE_2 = 25,
	MUSIC_TYPE_MUSIC_16 = 26,
	MUSIC_TYPE_MUSIC_17 = 27,
	MUSIC_TYPE_MUSIC_18 = 28,
	MUSIC_TYPE_MUSIC_19 = 29,
};

enum SoundAmbientEffect_t : uint16_t {
	AMBIENT_SILENCE = 0,
	AMBIENT_INSECTS_CREATURES = 3,
	AMBIENT_WIND_NOISES_STORM = 4,
	AMBIENT_INSECTS_CREATURES_2 = 5,
	AMBIENT_WIND_NOISES_STORM_2 = 6,
	AMBIENT_NATURE_DAY = 7,
	AMBIENT_NATURE_NIGHT = 8,
	AMBIENT_WIND_STORM = 9,
	AMBIENT_CITY_NATURE_HUMANS = 11,
	AMBIENT_WIND_INSECTS_NOISES_HAMMERING = 12,
	AMBIENT_WIND_NOISES_BATTLEHUMANS_HAMMERING = 13,
	AMBIENT_WATER_PORT_SEA_BIRDS = 14,
	AMBIENT_CAVE_WIND_NOISES = 15,
	AMBIENT_CAVE_NOISES_WEAPONS = 16,
	AMBIENT_CAVE_NOISES_MAGIC_SPARKS = 17,
	AMBIENT_CAVE_WIND_BATS_NOISES_GRUNTS = 18,
	AMBIENT_CAVE_NOISES_WIND = 19,
	AMBIENT_NOISES_MAGIC_SPARKS_STORM = 20,
	AMBIENT_NOISES_MAGIC_SPARKS_STORM_2 = 21,
	AMBIENT_NOISES_MAGIC_SPARKS_STORM_3 = 22,
	AMBIENT_SWAMP_INSECTS_BIRDS_NOISES = 23,
	AMBIENT_SWAMP_INSECTS_BIRDS_NOISES_2 = 24,
	AMBIENT_SWAMP_INSECTS_BIRDS_NOISES_CITY = 25,
	AMBIENT_SWAMP_INSECTS_BIRDS_NOISES_3 = 26,
	AMBIENT_WIND_NOISES_CREATURES_INSECTS = 27,
	AMBIENT_WIND_NOISES_CREATURES_INSECTS_NIGHT = 28,
	AMBIENT_WIND_NOISES_CREATURES_INSECTS_2 = 29,
	AMBIENT_WIND_NOISES_CREATURES_INSECTS_NIGHT_2 = 30,
	AMBIENT_NOISES_MAGIC_SPARKS_HUMANS = 31,
	AMBIENT_UNDERWATER_NOISES = 32,
	AMBIENT_UNDERWATER_NOISES_2 = 33,
	AMBIENT_WIND_MAGIC_CREATURES_HUMANS = 34,
	AMBIENT_WIND_MAGIC_INSECTS_CREATURES = 35,
	AMBIENT_INSECTS_CREATURES_NIGHT = 36,
	AMBIENT_INSECTS_CREATURES_NIGHT_2 = 37,
	AMBIENT_NATURE_BIRDS_MAGIC_SPARKS = 38,
	AMBIENT_WIND_MAGIC_SPARKS_INSECTS_CREATURES_NIGHT = 39,
	AMBIENT_WIND_MAGIC_CREATURES_INSECTS_LAVA = 40,
	AMBIENT_CAVE_HAMMERING_NOISES_HAMMERING = 41,
	AMBIENT_NATURE_BIRDS_HAMMERING_CREATURE_HUMANS = 42,
	AMBIENT_WIND_MAGIC_NOISES_CREATURES_INSECTS_NIGHT = 43,
	AMBIENT_NATURE_BIRDS_NOISES = 44,
	AMBIENT_WIND_CREATURES_INSECTS_NOISES_NIGHT = 45,
	AMBIENT_NOISES_MAGIC_SPARKS = 46,
	AMBIENT_BUBBLING_SWAMP_NOISES_MAGIC = 47,
	AMBIENT_CAVE_FIRE_NOISES_CREATURES_INSECTS = 48,
	AMBIENT_CAVE_FIRE_NOISES_CREATURES = 49,
	AMBIENT_INSECTS_HUMANS_CREATURES_NIGHT = 50,
	AMBIENT_INSECTS_HUMANS_CREATURES_NIGHT_2 = 51,
	AMBIENT_CAVE_NOISES = 52,
	AMBIENT_CAVE_NOISES_WIND_DOORS = 53,
	AMBIENT_BUBBLING_NOISES_MAGIC = 54,
	AMBIENT_WIND_CREATURES_VOICES = 55,
	AMBIENT_NOISES_MAGIC_SPARKS_HAMMERING = 56,
	AMBIENT_CAVE_NOISES_HAMMERING = 57,
	AMBIENT_CAVE_NOISES_VOICES_MAGIC_CREATURES = 58,
	AMBIENT_CAVE_NOISES_FIRE_INSECTS_CREATURES = 59,
	AMBIENT_SWAMP_INSECTS_CREATURES = 60,
	AMBIENT_CAVE_NOISES_CREATURES_WATER = 61,
	AMBIENT_INSECTS_CREATURES_BIRDS_NIGHT = 62,
	AMBIENT_INSECTS_CREATURES_BIRDS_NIGHT_2 = 63,
	AMBIENT_WIND_NOISES_HUMANS_HAMMERING = 64,
	AMBIENT_WIND_NOISES_CREATURES_HAMMERING = 65,
	AMBIENT_WATER_PORT_SEA_HAMMERING_HUMANS = 67,
	AMBIENT_WATER_PORT_SEA_BIRDS_2 = 68,
	AMBIENT_CREATURES_STORM_NOISES_NIGHT = 71,
	AMBIENT_CREATURES_INSECTS_NOISES_STORM_NIGHT = 72,
	AMBIENT_WIND_HAMMERING_NOISES_STEPS = 73,
	AMBIENT_WIND_HAMMERING_NOISES_INSECTS = 74,
	AMBIENT_WIND_HAMMERING_HUMANS_INSECTS_FLUTE = 75,
	AMBIENT_WIND_INSECTS_NOISES = 76,
	AMBIENT_WIND_HAMMERING_STEPS = 77,
	AMBIENT_WIND_NOISES_HAMMERING_STORM = 78,
	AMBIENT_WIND_NOISES_BIRDS_HAMMERING_INSECTS_STEPS = 79,
	AMBIENT_WIND_HAMMERING_BIRDS_INSECTS = 80,
	AMBIENT_WIND_NOISES_HAMMERING = 81,
	AMBIENT_WATER_SEA = 82,
	AMBIENT_CAVE_CREATURES_VOICES = 83,
	AMBIENT_WIND_NOISES_DOOR = 84,
	AMBIENT_WIND_NOISES_BIRDS_MAGIC = 85,
	AMBIENT_WIND_MAGIC_CREATURES_NIGHT = 86,
	AMBIENT_CAVE_CREATURES_NOISES = 88,
	AMBIENT_BUBBLING_NOISES = 89,
};

enum SoundEffect_t : uint16_t {
	SILENCE = 0,
	HUMAN_CLOSE_ATK_FIST = 1,
	MONSTER_CLOSE_ATK_FIST = 2,
	MELEE_ATK_SWORD = 3,
	MELEE_ATK_CLUB = 4,
	MELEE_ATK_AXE = 5,
	DIST_ATK_BOW = 6,
	DIST_ATK_CROSSBOW = 7,
	DIST_ATK_THROW = 8,
	MAGICAL_RANGE_ATK = 9,
	SPELL_OR_RUNE = 10, // Only secondary
	OTHER = 11, // Only secondary
	PHYSICAL_RANGE_MISS = 12,
	DIST_ATK_BOW_SHOT = 13,
	DIST_ATK_CROSSBOW_SHOT = 14,
	DIST_ATK_THROW_SHOT = 15,
	DIST_ATK_ROD_SHOT = 16,
	DIST_ATK_WAND_SHOT = 17,
	BURST_ARROW_EFFECT = 18,
	DIAMOND_ARROW_EFFECT = 19,
	NO_DAMAGE = 20,
	MONSTER_MELEE_ATK_FIST = 100,
	MONSTER_MELEE_ATK_CLAW = 101,
	MONSTER_MELEE_ATK_BITE = 102,
	MONSTER_MELEE_ATK_RIP = 103,
	MONSTER_MELEE_ATK_ACID = 104,
	MONSTER_MELEE_ATK_MAGIC = 105,
	MONSTER_MELEE_ATK_ETHEREAL = 106,
	MONSTER_MELEE_ATK_CONSTRUCT = 107,
	SPELL_LIGHT_HEALING = 1001,
	SPELL_INTENSE_HEALING = 1002,
	SPELL_ULTIMATE_HEALING = 1003,
	SPELL_INTENSE_HEALING_RUNE = 1004,
	SPELL_ULTIMATE_HEALING_RUNE = 1005,
	SPELL_HASTE = 1006,
	SPELL_LIGHT_MAGIC_MISSILE_RUNE = 1007,
	SPELL_HEAVY_MAGIC_MISSILE_RUNE = 1008,
	SPELL_SUMMON_CREATURE = 1009,
	SPELL_LIGHT = 1010,
	SPELL_GREAT_LIGHT = 1011,
	SPELL_CONVINCE_CREATURE_RUNE = 1012,
	SPELL_ENERGY_WAVE = 1013,
	SPELL_CHAMELEON_RUNE = 1014,
	SPELL_FIREBALL_RUNE = 1015,
	SPELL_GREAT_FIREBALL_RUNE = 1016,
	SPELL_FIRE_BOMB_RUNE = 1017,
	SPELL_EXPLOSION_RUNE = 1018,
	SPELL_FIRE_WAVE = 1019,
	SPELL_FIND_PERSON = 1020,
	SPELL_SUDDENDEATH_RUNE = 1021,
	SPELL_ENERGY_BEAM = 1022,
	SPELL_GREAT_ENERGY_BEAM = 1023,
	SPELL_HELL_SCORE = 1024,
	SPELL_FIRE_FIELD_RUNE = 1025,
	SPELL_POISON_FIELD_RUNE = 1026,
	SPELL_ENERGY_FIELD_RUNE = 1027,
	SPELL_FIRE_WALL_RUNE = 1028,
	SPELL_CURE_POISON = 1029,
	SPELL_DESTROY_FIELD_RUNE = 1030,
	SPELL_CURE_POISON_RUNE = 1031,
	SPELL_POISON_WALL_RUNE = 1032,
	SPELL_ENERGY_WALL_RUNE = 1033,
	SPELL_SALVATION = 1036,
	SPELL_CREATURE_ILLUSION = 1038,
	SPELL_STRONG_HASTE = 1039,
	SPELL_FOOD = 1042,
	SPELL_STRONG_ICE_WAVE = 1043,
	SPELL_MAGIC_SHIELD = 1044,
	SPELL_INVISIBLE = 1045,
	SPELL_CONJURE_EXPLOSIVE_ARROW = 1049,
	SPELL_SOUL_FIRE_RUNE = 1050,
	SPELL_CONJURE_ARROW = 1051,
	SPELL_PARALYSE_RUNE = 1054,
	SPELL_ENERGY_BOMB_RUNE = 1055,
	SPELL_WRATH_OF_NATURE = 1056,
	SPELL_STRONG_ETHEREAL_SPEAR = 1057,
	SPELL_FRONT_SWEEP = 1059,
	SPELL_BRUTAL_STRIKE = 1061,
	SPELL_ANNIHILATION = 1062,
	SPELL_INVITE_GUESTS = 1071,
	SPELL_INVITE_SUBOWNERS = 1072,
	SPELL_KICK_GUEST = 1073,
	SPELL_EDIT_DOOR = 1074,
	SPELL_ULTIMATE_LIGHT = 1075,
	SPELL_MAGIC_ROPE = 1076,
	SPELL_STALAGMITE_RUNE = 1077,
	SPELL_DISINTEGRATE_RUNE = 1078,
	SPELL_BERSERK = 1080,
	SPELL_LEVITATE = 1081,
	SPELL_MASS_HEALING = 1082,
	SPELL_ANIMATE_DEAD_RUNE = 1083,
	SPELL_HEAL_FRIEND = 1084,
	SPELL_UNDEAD_LEGION = 1085,
	SPELL_MAGIC_WALL_RUNE = 1086,
	SPELL_DEATH_STRIKE = 1087,
	SPELL_ENERGY_STRIKE = 1088,
	SPELL_FLAME_STRIKE = 1089,
	SPELL_CANCEL_INVISIBILITY = 1090,
	SPELL_POISON_BOMB_RUNE = 1091,
	SPELL_CONJURE_WAND_OF_DARKNESS = 1092,
	SPELL_CHALLENGE = 1093,
	SPELL_WILD_GROWTH_RUNE = 1094,
	SPELL_FIERCE_BERSERK = 1105,
	SPELL_GROUNDSHAKER = 1106,
	SPELL_WHIRLWIND_THROW = 1107,
	SPELL_ENCHANT_SPEAR = 1110,
	SPELL_ETHEREAL_SPEAR = 1111,
	SPELL_ICE_STRIKE = 1112,
	SPELL_TERRA_STRIKE = 1113,
	SPELL_ICICLE_RUNE = 1114,
	SPELL_AVALANCHE_RUNE = 1115,
	SPELL_STONE_SHOWER_RUNE = 1116,
	SPELL_THUNDERSTORM_RUNE = 1117,
	SPELL_ETERNAL_WINTER = 1118,
	SPELL_RAGE_OF_THE_SKIES = 1119,
	SPELL_TERRA_WAVE = 1120,
	SPELL_ICE_WAVE = 1121,
	SPELL_DIVINE_MISSILE = 1122,
	SPELL_WOUND_CLEANSING = 1123,
	SPELL_DIVINE_CALDERA = 1124,
	SPELL_DIVINE_HEALING = 1125,
	SPELL_TRAIN_PARTY = 1126,
	SPELL_PROTECT_PARTY = 1127,
	SPELL_HEAL_PARTY = 1128,
	SPELL_ENCHANT_PARTY = 1129,
	SPELL_HOLY_MISSILE_RUNE = 1130,
	SPELL_CHARGE = 1131,
	SPELL_PROTECTOR = 1132,
	SPELL_BLOOD_RAGE = 1133,
	SPELL_SWIFT_FOOT = 1134,
	SPELL_SHARPSHOOTER = 1135,
	SPELL_IGNITE = 1138,
	SPELL_CURSE = 1139,
	SPELL_ELECTRIFY = 1140,
	SPELL_INFLICT_WOUND = 1141,
	SPELL_ENVENOM = 1142,
	SPELL_HOLY_FLASH = 1143,
	SPELL_CURE_BLEEDING = 1144,
	SPELL_CURE_BURNING = 1145,
	SPELL_CURE_ELECTRIFICATION = 1146,
	SPELL_CURE_CURSE = 1147,
	SPELL_PHYSICAL_STRIKE = 1148,
	SPELL_LIGHTNING = 1149,
	SPELL_STRONG_FLAME_STRIKE = 1150,
	SPELL_STRONG_ENERGY_STRIKE = 1151,
	SPELL_STRONG_ICE_STRIKE = 1152,
	SPELL_STRONG_TERRA_STRIKE = 1153,
	SPELL_ULTIMATE_FLAME_STRIKE = 1154,
	SPELL_ULTIMATE_ENERGY_STRIKE = 1155,
	SPELL_ULTIMATE_ICE_STRIKE = 1156,
	SPELL_ULTIMATE_TERRA_STRIKE = 1157,
	SPELL_INTENSE_WOUND_CLEANSING = 1158,
	SPELL_RECOVERY = 1159,
	SPELL_INTENSE_RECOVERY = 1160,
	SPELL_PRACTISE_HEALING = 1166,
	SPELL_PRACTISE_FIRE_WAVE = 1167,
	SPELL_PRACTISE_MAGIC_MISSILE_RUNE = 1168,
	SPELL_APPRENT_ICES_STRIKE = 1169,
	SPELL_MUD_ATTACK = 1172,
	SPELL_CHILL_OUT = 1173,
	SPELL_MAGIC_PATCH = 1174,
	SPELL_BRUISE_BANE = 1175,
	SPELL_ARROW_CALL = 1176,
	SPELL_BUZZ = 1177,
	SPELL_SCORCH = 1178,
	SPELL_LIGHTEST_MISSILE_RUNE = 1179,
	SPELL_LIGHT_STONE_SHOWER_RUNE = 1180,
	SPELL_SUMMON_KNIGHT_FAMILIAR = 1194,
	SPELL_SUMMON_PALADIN_FAMILIAR = 1195,
	SPELL_SUMMON_SORCERER_FAMILIAR = 1196,
	SPELL_SUMMON_DRUID_FAMILIAR = 1197,
	SPELL_CHIVALROUS_CHALLENGE = 1237,
	SPELL_DIVINE_DAZZLE = 1238,
	SPELL_FAIR_WOUND_CLEANSING = 1239,
	SPELL_GREAT_FIRE_WAVE = 1240,
	SPELL_RESTORATION = 1241,
	SPELL_NATURES_EMBRACE = 1242,
	SPELL_EXPOSE_WEAKNESS = 1243,
	SPELL_SAP_STRENGTH = 1244,
	SPELL_CANCEL_MAGIC_SHIELD = 1245,
	MONSTER_SPELL_SINGLE_TARGET_FIRE = 2002,
	MONSTER_SPELL_SINGLE_TARGET_ENERGY = 2003,
	MONSTER_SPELL_SINGLE_TARGET_EARTH = 2004,
	MONSTER_SPELL_SINGLE_TARGET_ICE = 2005,
	MONSTER_SPELL_SINGLE_TARGET_DEATH = 2006,
	MONSTER_SPELL_SINGLE_TARGET_HOLY = 2007,
	MONSTER_SPELL_SINGLE_TARGET_HIT = 2008,
	MONSTER_SPELL_SINGLE_TARGET_LIFEDRAIN = 2009,
	MONSTER_SPELL_SINGLE_TARGET_MANADRAIN = 2010,
	MONSTER_SPELL_SINGLE_TARGET_DROWNING = 2011,
	MONSTER_SPELL_SINGLE_TARGET_BLEEDING = 2012,
	MONSTER_SPELL_SINGLE_TARGET_HEALING = 2013,
	MONSTER_SPELL_SMALL_AREA_FIRE = 2015,
	MONSTER_SPELL_SMALL_AREA_ENERGY = 2016,
	MONSTER_SPELL_SMALL_AREA_EARTH = 2017,
	MONSTER_SPELL_SMALL_AREA_ICE = 2018,
	MONSTER_SPELL_SMALL_AREA_DEATH = 2019,
	MONSTER_SPELL_SMALL_AREA_HOLY = 2020,
	MONSTER_SPELL_SMALL_AREA_HIT = 2021,
	MONSTER_SPELL_SMALL_AREA_LIFEDRAIN = 2022,
	MONSTER_SPELL_SMALL_AREA_MANADRAIN = 2023,
	MONSTER_SPELL_SMALL_AREA_DROWNING = 2024,
	MONSTER_SPELL_SMALL_AREA_BLEEDING = 2025,
	MONSTER_SPELL_SMALL_AREA_HEALING = 2026,
	MONSTER_SPELL_LARGE_AREA_FIRE = 2028,
	MONSTER_SPELL_LARGE_AREA_ENERGY = 2029,
	MONSTER_SPELL_LARGE_AREA_EARTH = 2030,
	MONSTER_SPELL_LARGE_AREA_ICE = 2031,
	MONSTER_SPELL_LARGE_AREA_DEATH = 2032,
	MONSTER_SPELL_LARGE_AREA_HOLY = 2033,
	MONSTER_SPELL_LARGE_AREA_HIT = 2034,
	MONSTER_SPELL_LARGE_AREA_LIFEDRAIN = 2035,
	MONSTER_SPELL_LARGE_AREA_MANADRAIN = 2036,
	MONSTER_SPELL_LARGE_AREA_DROWNING = 2037,
	MONSTER_SPELL_LARGE_AREA_BLEEDING = 2038,
	MONSTER_SPELL_LARGE_AREA_HEALING = 2039,
	MONSTER_SPELL_WAVE_FIRE = 2041,
	MONSTER_SPELL_WAVE_ENERGY = 2042,
	MONSTER_SPELL_WAVE_EARTH = 2043,
	MONSTER_SPELL_WAVE_ICE = 2044,
	MONSTER_SPELL_WAVE_DEATH = 2045,
	MONSTER_SPELL_WAVE_HOLY = 2046,
	MONSTER_SPELL_WAVE_HIT = 2047,
	MONSTER_SPELL_WAVE_LIFEDRAIN = 2048,
	MONSTER_SPELL_WAVE_MANADRAIN = 2049,
	MONSTER_SPELL_WAVE_DROWNING = 2050,
	MONSTER_SPELL_WAVE_BLEEDING = 2051,
	MONSTER_SPELL_WAVE_HEALING = 2052,
	MONSTER_SPELL_DELETEFIELD = 2054,
	MONSTER_SPELL_CHALLENGE = 2055,
	MONSTER_SPELL_SPEED = 2056,
	MONSTER_SPELL_DRUNKEN = 2057,
	MONSTER_SPELL_STRENGTH = 2058,
	MONSTER_SPELL_OUTFIT = 2059,
	MONSTER_SPELL_SUMMON = 2060,
	MONSTER_SPELL_MAGICLEVEL = 2061,
	MONSTER_SPELL_TELEPORT = 2062,
	MONSTER_SPELL_HEX = 2063,
	MONSTER_SPELL_SUPER_DRUNKEN = 2064,
	MONSTER_SPELL_ROOT = 2065,
	MONSTER_SPELL_FEAR = 2066,
	MONSTER_SPELL_HIGHRISK_TELEPORT = 2067,
	MONSTER_SPELL_MINION = 2068,
	MONSTER_SPELL_AGONY = 2069, // No sound ingame
	AMPHIBIC_BARK = 2500,
	AQUATIC_BEAST_BARK = 2501,
	AQUATIC_CRITTER_BARK = 2502,
	AQUATIC_DEEPLING_BARK = 2503,
	AQUATIC_QUARA_BARK = 2504,
	BIRD_BARK = 2505,
	CONSTRUCT_BARK = 2506,
	DEMON_BARK = 2507,
	DRAGON_BARK = 2508,
	ELEMENTAL_EARTH_BARK = 2509,
	ELEMENTAL_ENERGY_BARK = 2510,
	ELEMENTAL_FIRE_BARK = 2511,
	ELEMENTAL_WATER_BARK = 2512,
	EXTRA_DIMENSIONAL_BEAST_BARK = 2513,
	EXTRA_DIMENSIONAL_ENERGY_BARK = 2514,
	EXTRA_DIMENSIONAL_HORROR_BARK = 2515,
	FEY_BARK = 2516,
	GIANT_BARK = 2517,
	HUMAN_FEMALE_BARK = 2518,
	HUMAN_MALE_BARK = 2519,
	HUMANOID_GOBLIN_BARK = 2520,
	HUMANOID_ORC_BARK = 2521,
	LYCANTHROPE_BARK = 2522,
	MAGICAL_ENERGY_BARK = 2523,
	MAGICAL_HORROR_BARK = 2524,
	MAMMAL_BEAR_BARK = 2525,
	MAMMAL_CRITTER_BARK = 2526,
	MAMMAL_DOG_BARK = 2527,
	MAMMAL_ELEPHANT_BARK = 2528,
	MAMMAL_FERAL_BARK = 2529,
	MAMMAL_HORSE_BARK = 2530,
	MAMMAL_MAMMOTH_BARK = 2531, // No sound ingame
	MONSTER_BARK = 2532,
	PHANTOM_BARK = 2533,
	PLANT_BARK = 2534,
	REPTILE_LARGE_BARK = 2535,
	REPTILE_SMALL_BARK = 2536,
	SLIME_BARK = 2537,
	UNDEAD_BARK = 2538,
	VERMIN_CRITTER_BARK = 2539,
	VERMIN_INSECT_BARK = 2540,
	VERMIN_ROTWORM_BARK = 2541,
	HUMAN_SAGE_BARK = 2542, //  No sound ingame
	HUMAN_CRONE_BARK = 2543, // No sound ingame
	APE_BARK = 2544, // No sound ingame
	AMPHIBIC_DEATH = 2600,
	AQUATIC_BEAST_DEATH = 2601,
	AQUATIC_CRITTER_DEATH = 2602,
	AQUATIC_DEEPLING_DEATH = 2603,
	AQUATIC_QUARA_DEATH = 2604,
	BIRD_DEATH = 2605,
	CONSTRUCT_DEATH = 2606,
	DEMON_DEATH = 2607,
	DRAGON_DEATH = 2608,
	ELEMENTAL_EARTH_DEATH = 2609,
	ELEMENTAL_ENERGY_DEATH = 2610,
	ELEMENTAL_FIRE_DEATH = 2611,
	ELEMENTAL_WATER_DEATH = 2612,
	EXTRA_DIMENSIONAL_BEAST_DEATH = 2613,
	EXTRA_DIMENSIONAL_ENERGY_DEATH = 2614,
	EXTRA_DIMENSIONAL_HORROR_DEATH = 2615,
	FEY_DEATH = 2616,
	GIANT_DEATH = 2617,
	HUMAN_FEMALE_DEATH = 2618,
	HUMAN_MALE_DEATH = 2619,
	HUMANOID_GOBLIN_DEATH = 2620,
	HUMANOID_ORC_DEATH = 2621,
	LYCANTHROPE_DEATH = 2622,
	MAGICAL_ENERGY_DEATH = 2623,
	MAGICAL_HORROR_DEATH = 2624,
	MAMMAL_BEAR_DEATH = 2625,
	MAMMAL_CRITTER_DEATH = 2626,
	MAMMAL_DOG_DEATH = 2627,
	MAMMAL_ELEPHANT_DEATH = 2628,
	MAMMAL_FERAL_DEATH = 2629,
	MAMMAL_HORSE_DEATH = 2630,
	MAMMAL_MAMMOTH_DEATH = 2631, // No sound ingame
	MONSTER_DEATH = 2632,
	PHANTOM_DEATH = 2633,
	PLANT_DEATH = 2634,
	REPTILE_LARGE_DEATH = 2635,
	REPTILE_SMALL_DEATH = 2636,
	SLIME_DEATH = 2637,
	UNDEAD_DEATH = 2638,
	VERMIN_CRITTER_DEATH = 2639,
	VERMIN_INSECT_DEATH = 2640,
	VERMIN_ROTWORM_DEATH = 2641,
	HUMAN_SAGE_DEATH = 2642,
	HUMAN_CRONE_DEATH = 2643,
	APE_DEATH = 2644,
	UNKNOWN_CREATURE_DEATH_1 = 2645,
	UNKNOWN_CREATURE_DEATH_2 = 2646,
	UNKNOWN_CREATURE_DEATH_3 = 2647,
	UNKNOWN_CREATURE_DEATH_4 = 2648,
	ACTION_HEAVY_METAL_LOUD = 2649,
	ENV_INSECTS_BIRDS = 2651,
	ENV_WIND_1 = 2652,
	ENV_WIND_CLOSE = 2653,
	ENV_WATER_DEPTH_BOAT_SURFACE = 2654,
	ENV_METALIC_SPACE = 2655,
	ENV_FROGS_INSECTS_WOODS = 2656,
	ENV_WATER_DEPTH = 2657,
	ENV_SEA_WAVE = 2658,
	ENV_WIND_2 = 2659,
	ENV_WIND_3 = 2660,
	ENV_MONKEYS = 2661,
	ENV_STORM_COMING = 2662,
	ACTION_HITTING_WOOD = 2663,
	ENV_WOOD_STICK_SMASH = 2664,
	ENV_THICK_BLOB_LIQUID_1 = 2665,
	ENV_LITTLE_BIRTS_FLOREST = 2666,
	ENV_THICK_BLOCK_LIQUID_CLOSE = 2667,
	ACTION_METAL_CHAINS_MOVING = 2668,
	ENV_CRICKET_1 = 2669,
	ENV_CRICKET_2 = 2670,
	ENV_CRICKET_3 = 2671,
	ENV_CICADA_1 = 2672,
	ENV_STONES_FALLING = 2673,
	ACTION_OPEN_DOOR = 2674,
	ACTION_CLOSE_DOOR = 2675,
	ENV_OWL = 2676,
	ENV_ELETRONIC_DEVICE = 2678,
	ENV_REPTILE_NOISE = 2679,
	ENV_FORGE_METAL_1 = 2680,
	ENV_FROG = 2681,
	ACTION_WOOD_OBJECT_USING = 2682,
	ACTION_METAL_OBJECT_HIT = 2683,
	ACTION_NAIL_HIT = 2684,
	ENV_BELL_RING = 2685,
	ENV_HOT_METAL_ON_WATER = 2686,
	ENV_WATER_SMOKE = 2687,
	ENV_WOLF_HOWL = 2688,
	ENV_WOOD_CRACKLE_CLOSE = 2689,
	ENV_LAUGHT = 2690,
	ENV_WIND_MOVING_LEAF = 2691,
	ENV_WIND_MOVING_FEW_LEAF = 2692,
	ACTION_PORTAL_CAST = 2693,
	ACTION_FIRE_MAGIC_CAST = 2694,
	ENV_TRAPDOOR_OPEN = 2695,
	ENV_NAIL_FALLING = 2696,
	ENV_LIGHT_BLOB_LIQUID = 2697,
	ENV_LION_ROAR = 2698,
	ENV_MOVING_OBJECT_BUTTON_TRIGGER = 2699,
	ENV_SNAKE_1 = 2700,
	ENV_HUMAN_SCREEN_1 = 2701,
	ENV_HUMAN_SCREEN_2 = 2702,
	ENV_SEAGUL_1 = 2703,
	ENV_FAST_FOOTSTEPS = 2704,
	ENV_SLOW_FOOTSTEPS = 2705,
	ENV_THICK_BLOB_LIQUID_2 = 2706,
	ENV_MOVING_LEAF = 2707,
	ENV_WOOD_CRACKLE_1 = 2708,
	ACTION_OBJECT_FALLING_DEPTH = 2709,
	ACTION_BUTTON_TRIGGER = 2710,
	ENV_HEAVEN_DARK_REVERB = 2711,
	ENV_WIND_4 = 2712,
	ENV_INSECT_1 = 2713,
	ENV_FLUTE_SONG = 2714,
	ENV_INSECTS_BIRDS_DEATH = 2715,
	ENV_INSECT_CREATURE_DEATH = 2716,
	ENV_LOW_ROAR = 2717,
	ENV_SINISTER_BURPH = 2718,
	ENV_CROWD_SCREEN = 2719,
	ENV_BIRDS_FLYING = 2720,
	ENV_CROWD_VOICES_1 = 2721,
	ENV_BIRD_CUCO = 2722,
	ENV_RAVINE = 2723,
	ENV_RAVINE_METALIC = 2724,
	ENV_STICKS_LEAF_STEP = 2725,
	ACTION_DISPEL_MAGIC_1 = 2726,
	ACTION_DISPEL_MAGIC_2 = 2727,
	ENV_CROWD_VOICES_2 = 2728,
	ENV_CROWD_VOICES_3 = 2729,
	ENV_CROWD_VOICES_4 = 2730,
	ACTION_METAL_OBJECT_FALL = 2731,
	ENV_HOURSE_STEPS = 2732,
	ENV_DRUMES_SINISTER_REVERB = 2733,
	ACTION_WOOD_PIECES_FALL = 2734,
	ACTION_KNIFE_CUT_FLESH = 2735,
	ENV_CROWD_VOICES_5 = 2736,
	ENV_CICADA_2 = 2738,
	ENV_FLYES = 2739,
	ENV_NOISE_WATER = 2740,
	ENV_PIG_SOUND_1 = 2741,
	ENV_PIG_SOUND_2 = 2742,
	ENV_SHEEP_SOUND_1 = 2743,
	ENV_SHEEP_SOUND_2 = 2744,
	ENV_FIRE = 2745,
	ENV_NOISE_SNOW = 2746,
	ENV_FIRE_PLACE = 2747,
	ENV_WATERFALL = 2748,
	ENV_WATER_SOURCE = 2749,
	ACTION_HAMMER_HITING_NAILS_1 = 2750,
	ACTION_HAMMER_HITING_NAILS_2 = 2751,
	ENV_QUICK_STEPS = 2752,
	ENV_HEAVY_OBJECT_FALL = 2753,
	ACTION_HITING_FORGE = 2754,
	ENV_WOOD_CRACKLE_2 = 2755,
	ACTION_WOOD_HIT = 2756,
	MUSIC_CUT_BIRDS = 2757,
	MUSIC_CUT_LITTLE_BIRDS = 2758,
	MUSIC_CUT_INSECTS_1 = 2759,
	MUSIC_CUT_INSECTS_2 = 2760,
	MUSIC_CUT_INSECTS_3 = 2761,
	MUSIC_CUT_FLUTE_WEST = 2762,
	MUSIC_CUT_CROWS_VOICES = 2763,
	MUSIC_CUT_WIND_WATER = 2764,
	MUSIC_CUT_THICK_BLOCK_DEPTH = 2765,
	ENV_CAMEL = 2766,
	UNKNOWN_CREATURE_DEATH_5 = 2767,
	ENV_CHICKEN_1 = 2768,
	ENV_CHICKEN_2 = 2769,
	ENV_THRILLER_METALLIC = 2770,
	ACTION_NOTIFICATION = 2771,
	ACTION_LEVEL_ACHIEVEMENT = 2772,
	ACTION_SCREENSHOT = 2773,
	ACTION_CLICK_ON = 2774,
	ACTION_CLICK_OFF = 2775,
	ACTION_DRUMS = 2776,
	ACTION_XYLOPHONE_SLOW_DRUM = 2777,
	ACTION_HARP_1 = 2778,
	ACTION_HARP_2 = 2779,
	ACTION_MOVING_WOOD = 2780,
	ACTION_CRATE_BREAK_MAGIC_DUST = 2781,
	ACTION_BELL_RING = 2783,
	ACTION_SELECT_OBJECT = 2785,
	ITEM_MOVE_BACKPACK = 2786,
	ITEM_USE_POTION = 2787,
	ITEM_MOVE_NECKLACES = 2788,
	ITEM_MOVE_ARMORS = 2789,
	ITEM_MOVE_METALIC = 2790,
	ITEM_MOVE_DISTANCE = 2791,
	ITEM_MOVE_WOOD = 2792,
	ITEM_MOVE_STACKABLE = 2793,
	ITEM_MOVE_DEFAULT = 2794,
	ITEM_MOVE_LEGS = 2795,
	ITEM_MOVE_HELMETS = 2796,
	ITEM_MOVE_QUIVERS = 2797,
	ITEM_MOVE_RINGS = 2798,
	ENV_FROG_OR_LIQUID = 2799,
	ACTION_WOOD_OBJECT_HIT_STORE = 2800,
	ITEM_MOVE_BOOTS = 2801,
	ACTION_SWORD_DRAWN = 2802,
	ACTION_EAT = 2803,
	ACTION_STORE_BIG_OBJECT = 2804,
	ACTION_STORE_WOOD_OBJECT = 2805,
	ACTION_VIP_LOGOUT = 2806,
	ACTION_VIP_LOGIN = 2807,
	ENV_CAT_1 = 2808,
	ENV_INSECT_2 = 2809,
	ENV_SEAGUL_2 = 2810,
	ENV_LIQUID_SPILL = 2811,
	ENV_COW_MOO_1 = 2813,
	ENV_COW_MOO_2 = 2814,
	ENV_CAT_2 = 2815,
	ACTION_REAWRD_FEY = 2816,
	ACTION_REWARD_GUITAR_1 = 2817,
	ACTION_REWARD_GUITAR_2 = 2818,
	ENV_WOODS_WATER_SOURCE = 2819,
	ENV_HYENA = 2820,
	UNKNOWN_CREATURE_DEATH_6 = 2821,
	ENV_COW_MOO_3 = 2822,
	UNKNOWN_CREATURE_DEATH_7 = 2823,
	ENV_METALIC_SPACE_ALIEN = 2824,
	ACTION_AIR_STRIKE = 2825,
	ENV_WATER = 2828,
	ENV_SNAKE_2 = 2829,
	GOD_SPELL_KILL_ALL_MONSTERS = 10001 // No sound ingame
};

enum class SourceEffect_t : uint8_t {
	GLOBAL = 0,
	OWN = 1,
	OTHERS = 2,
	CREATURES = 3
};

enum class CreatureIconCategory_t {
	Quests,
	Modifications,
};

enum class CreatureIconModifications_t {
	None,
	HigherDamageReceived,
	LowerDamageDealt,
	TurnedMelee,
	Influenced,
	Fiendish,
	ReducedHealth,
	ReducedHealthExclamation,
};

enum class CreatureIconQuests_t {
	None,
	WhiteCross,
	RedCross,
	RedBall,
	GreenBall,
	RedGreenBall,
	GreenShield,
	YellowShield,
	BlueShield,
	PurpleShield,
	RedShield,
	Dove,
	Energy,
	Earth,
	Water,
	Fire,
	Ice,
	ArrowUp,
	ArrowDown,
	ExclamationMark,
	QuestionMark,
	CancelMark,
	Hazard,
	BrownSkull,
	BloodDrop,
};

struct CreatureIcon {
	CreatureIcon() = default;

	explicit constexpr CreatureIcon(CreatureIconModifications_t modification, uint16_t count = 0) :
		category(CreatureIconCategory_t::Modifications), modification(modification), count(count) { }

	explicit constexpr CreatureIcon(CreatureIconQuests_t quest, uint16_t count = 0) :
		category(CreatureIconCategory_t::Quests), quest(quest), count(count) { }

	CreatureIconCategory_t category {};
	CreatureIconModifications_t modification = CreatureIconModifications_t::None;
	CreatureIconQuests_t quest = CreatureIconQuests_t::None;
	uint16_t count = 0;

	bool operator==(const CreatureIcon &other) const = default;

	bool isNone() const {
		return modification == CreatureIconModifications_t::None && quest == CreatureIconQuests_t::None;
	}

	bool isSet() const {
		return !isNone();
	}

	uint8_t serialize() const {
		if (category == CreatureIconCategory_t::Modifications) {
			return static_cast<uint8_t>(modification);
		} else if (category == CreatureIconCategory_t::Quests) {
			return static_cast<uint8_t>(quest);
		}
		return 0;
	}
};

// Structs
struct Position;

struct VIPEntry {
	VIPEntry(uint32_t initGuid, std::string initName, std::string initDescription, uint32_t initIcon, bool initNotify) :
		guid(initGuid),
		name(std::move(initName)),
		description(std::move(initDescription)),
		icon(initIcon),
		notify(initNotify) { }

	uint32_t guid = 0;
	std::string name;
	std::string description;
	uint32_t icon = 0;
	bool notify = false;
};

struct VIPGroupEntry {
	VIPGroupEntry(uint8_t initId, std::string initName, bool initCustomizable) :
		id(initId),
		name(std::move(initName)),
		customizable(initCustomizable) { }

	uint8_t id = 0;
	std::string name;
	bool customizable = false;
};

struct Skill {
	uint64_t tries = 0;
	uint16_t level = 10;
	double percent = 0;
};

struct Kill {
	uint32_t target;
	time_t time;
	bool unavenged;

	Kill(uint32_t _target, time_t _time, bool _unavenged) :
		target(_target), time(_time), unavenged(_unavenged) { }
};

struct IntervalInfo {
	int32_t timeLeft;
	int32_t value;
	int32_t interval;
};

struct FindPathParams {
	bool fullPathSearch = true;
	bool clearSight = true;
	bool allowDiagonal = true;
	bool keepDistance = false;
	int32_t maxSearchDist = 0;
	int32_t minTargetDist = -1;
	int32_t maxTargetDist = -1;
};

struct RecentDeathEntry {
	RecentDeathEntry(std::string cause, uint32_t timestamp) :
		cause(std::move(cause)),
		timestamp(timestamp) { }

	std::string cause;
	uint32_t timestamp;
};

struct RecentPvPKillEntry {
	RecentPvPKillEntry(std::string description, uint32_t timestamp, uint8_t status) :
		description(std::move(description)),
		timestamp(timestamp),
		status(status) { }

	std::string description;
	uint32_t timestamp;
	uint8_t status;
};

struct MarketOffer {
	uint64_t price;
	uint32_t timestamp;
	uint16_t amount;
	uint16_t counter;
	uint16_t itemId;
	uint8_t tier;
	std::string playerName;
};

struct MarketOfferEx {
	MarketOfferEx() = default;
	MarketOfferEx(MarketOfferEx &&other) noexcept :
		id(other.id),
		playerId(other.playerId),
		timestamp(other.timestamp),
		price(other.price),
		amount(other.amount),
		counter(other.counter),
		itemId(other.itemId),
		type(other.type),
		tier(other.tier),
		playerName(std::move(other.playerName)) { }

	uint32_t id {};
	uint32_t playerId {};
	uint32_t timestamp {};
	uint64_t price {};
	uint16_t amount {};
	uint16_t counter {};
	uint16_t itemId {};
	MarketAction_t type {};
	uint8_t tier {};
	std::string playerName;
};

struct HistoryMarketOffer {
	uint32_t timestamp;
	uint64_t price;
	uint16_t itemId;
	uint16_t amount;
	uint8_t tier;
	MarketOfferState_t state;
};

using MarketOfferList = std::list<MarketOffer>;
using HistoryMarketOfferList = std::list<HistoryMarketOffer>;
using StashItemList = std::map<uint16_t, uint32_t>;

struct ProtocolFamiliars {
	ProtocolFamiliars(const std::string &initName, uint16_t initLookType) :
		name(initName), lookType(initLookType) { }

	const std::string &name;
	uint16_t lookType;
};

struct LightInfo {
	uint8_t level = 0;
	uint8_t color = 215;
	constexpr LightInfo() = default;
	constexpr LightInfo(uint8_t newLevel, uint8_t newColor) :
		level(newLevel), color(newColor) { }
};

struct CombatDamage {
	struct {
		CombatType_t type = COMBAT_NONE;
		int32_t value = 0;
	} primary, secondary;

	CombatOrigin origin = ORIGIN_NONE;
	bool critical = false;
	int affected = 1;
	bool extension = false;
	std::string exString;
	bool fatal = false;
	bool hazardDodge = false;

	int32_t criticalDamage = 0;
	int32_t criticalChance = 0;
	int32_t damageMultiplier = 0;
	int32_t damageReductionMultiplier = 0;
	int32_t healingMultiplier = 0;
	int32_t manaLeech = 0;
	int32_t manaLeechChance = 0;
	int32_t lifeLeech = 0;
	int32_t lifeLeechChance = 0;
	int32_t healingLink = 0;

	std::string instantSpellName;
	std::string runeSpellName;

	CombatDamage() = default;

	bool isEmpty() const {
		return primary.type == COMBAT_NONE && primary.value == 0 && secondary.type == COMBAT_NONE && secondary.value == 0 && origin == ORIGIN_NONE && critical == false && affected == 1 && extension == false && exString.empty() && fatal == false && criticalDamage == 0 && criticalChance == 0 && damageMultiplier == 0 && damageReductionMultiplier == 0 && healingMultiplier == 0 && manaLeech == 0 && manaLeechChance == 0 && lifeLeech == 0 && lifeLeechChance == 0 && healingLink == 0 && instantSpellName.empty() && runeSpellName.empty();
	}
};

struct RespawnType {
	RespawnPeriod_t period;
	bool underground;
};

struct LootBlock {
	uint16_t id;
	uint32_t countmax;
	uint32_t countmin;
	uint32_t chance;

	// optional
	int32_t subType;
	int32_t actionId;
	std::string text;
	std::string name;
	std::string article;
	int32_t attack;
	int32_t defense;
	int32_t extraDefense;
	int32_t armor;
	int32_t shootRange;
	int32_t hitChance;
	bool unique;

	std::vector<LootBlock> childLoot;
	LootBlock() {
		id = 0;
		countmax = 1;
		countmin = 1;
		chance = 0;

		subType = -1;
		actionId = -1;
		attack = -1;
		defense = -1;
		extraDefense = -1;
		armor = -1;
		shootRange = -1;
		hitChance = -1;
		unique = false;
	}
};

struct ShopBlock {
	uint16_t itemId {};
	std::string itemName;
	int32_t itemSubType {};
	uint32_t itemBuyPrice {};
	uint32_t itemSellPrice {};
	int32_t itemStorageKey {};
	int32_t itemStorageValue {};

	std::vector<ShopBlock> childShop;
	ShopBlock() = default;

	explicit ShopBlock(uint16_t newItemId, std::string newName = "", int32_t newSubType = 0, uint32_t newBuyPrice = 0, uint32_t newSellPrice = 0, int32_t newStorageKey = 0, int32_t newStorageValue = 0) :
		itemId(newItemId), itemName(std::move(newName)), itemSubType(newSubType), itemBuyPrice(newBuyPrice), itemSellPrice(newSellPrice), itemStorageKey(newStorageKey), itemStorageValue(newStorageValue) { }

	bool operator==(const ShopBlock &other) const {
		return itemId == other.itemId && itemName == other.itemName && itemSubType == other.itemSubType && itemBuyPrice == other.itemBuyPrice && itemSellPrice == other.itemSellPrice && itemStorageKey == other.itemStorageKey && itemStorageValue == other.itemStorageValue && childShop == other.childShop;
	}
};

struct summonBlock_t {
	std::string name;
	uint32_t chance;
	uint32_t speed;
	uint32_t count;
	bool force = false;
};

struct Outfit_t {
	uint16_t lookType = 0;
	uint16_t lookTypeEx = 0;
	uint16_t lookMount = 0;
	uint8_t lookHead = 0;
	uint8_t lookBody = 0;
	uint8_t lookLegs = 0;
	uint8_t lookFeet = 0;
	uint8_t lookAddons = 0;
	uint8_t lookMountHead = 0;
	uint8_t lookMountBody = 0;
	uint8_t lookMountLegs = 0;
	uint8_t lookMountFeet = 0;
	uint16_t lookFamiliarsType = 0;
	uint16_t lookWing = 0;
	uint16_t lookAura = 0;
	uint16_t lookEffect = 0;
	uint16_t lookShader = 0;
};

struct voiceBlock_t {
	std::string text;
	bool yellText;
};

struct AnalyzerItemKey {
	uint16_t itemId = 0;
	uint8_t tier = 0;

	AnalyzerItemKey() = default;
	AnalyzerItemKey(uint16_t id, uint8_t tierIndex) :
		itemId(id),
		tier(tierIndex) { }

	auto operator<=>(const AnalyzerItemKey &other) const = default;
};

struct PartyAnalyzer {
	PartyAnalyzer(uint32_t playerId, std::string playerName) :
		id(playerId),
		name(std::move(playerName)) { }

	uint32_t id;

	std::string name;

	uint64_t damage = 0;
	uint64_t healing = 0;
	uint64_t lootPrice = 0;
	uint64_t supplyPrice = 0;

	std::map<AnalyzerItemKey, uint64_t> lootMap; // [itemID, tier] = amount
	std::map<AnalyzerItemKey, uint64_t> supplyMap; // [itemID, tier] = amount
};
