local internalNpcName = "Mother Of Jack"
local npcType = Game.createNpcType(internalNpcName)
local npcConfig = {}

npcConfig.name = internalNpcName
npcConfig.description = internalNpcName

npcConfig.health = 100
npcConfig.maxHealth = npcConfig.health
npcConfig.walkInterval = 2000
npcConfig.walkRadius = 2

npcConfig.outfit = {
	lookType = 140,
	lookHead = 57,
	lookBody = 60,
	lookLegs = 117,
	lookFeet = 115,
	lookAddons = 0,
}

npcConfig.flags = {
	floorchange = false,
	profession = "normal",
}
npcConfig.speechBubble = SPEECHBUBBLE_NORMAL

npcConfig.voices = {
	interval = 15000,
	chance = 50,
	{ text = "JAAAAACK? EVERYTHING ALRIGHT DOWN THERE?" },
	{ text = "Oh dear, I can't find anything in here!" },
	{ text = "There is still some dust on the drawer over there. What where you thinking, Jane?" },
	{ text = "Jane!" },
}

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)

npcType.onThink = function(npc, interval)
	npcHandler:onThink(npc, interval)
end

npcType.onAppear = function(npc, creature)
	npcHandler:onAppear(npc, creature)
end

npcType.onDisappear = function(npc, creature)
	npcHandler:onDisappear(npc, creature)
end

npcType.onMove = function(npc, creature, fromPosition, toPosition)
	npcHandler:onMove(npc, creature, fromPosition, toPosition)
end

npcType.onSay = function(npc, creature, type, message)
	npcHandler:onSay(npc, creature, type, message)
end

npcType.onCloseChannel = function(npc, creature)
	npcHandler:onCloseChannel(npc, creature)
end

local function creatureSayCallback(npc, creature, type, message)
	local player = Player(creature)
	local playerId = player:getId()

	if not npcHandler:checkInteraction(npc, creature) then
		return false
	end

	if MsgContains(message, "jack") then
		if player:getStorageValue(Storage.Quest.U8_7.JackFutureQuest.QuestLine) == 5 then
			if player:getStorageValue(Storage.Quest.U8_7.JackFutureQuest.Mother) < 1 then
				npcHandler:say("What about him? He's downstairs as he always has been. He never went away from home any further than into the forest nearby. He rarely ever took a walk to Edron, did he?", npc, creature)
				npcHandler:setTopic(playerId, 1)
			end
		end
	elseif MsgContains(message, "no") then
		if npcHandler:getTopic(playerId) == 2 then
			npcHandler:say("Thought so. Of course he wouldn't do anything wrong. And he went where? Edron. Hm. I can see nothing wrong with that. But... he wasn't there often, was he?", npc, creature)
			npcHandler:setTopic(playerId, 3)
		end
	elseif MsgContains(message, "yes") then
		if npcHandler:getTopic(playerId) == 1 then
			npcHandler:say("What...? But he wasn't up to something, was he?", npc, creature)
			npcHandler:setTopic(playerId, 2)
		elseif npcHandler:getTopic(playerId) == 3 then
			npcHandler:say({
				"Oh my... he did what? Why was he there? Edron Academy? ...",
				"I see... this cannot be. Spectrofuss? Who? Jack! When? How? But why did he do that? Jack!! JACK!! When I find him he owes me an EXPLANATION. Thanks for telling me what he is actually doing in his FREE TIME. ...",
				"JAAAAACK!",
			}, npc, creature)
			npcHandler:setTopic(playerId, 0)
			player:setStorageValue(Storage.Quest.U8_7.JackFutureQuest.Mother, 1)
		end
	end
	return true
end

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:setMessage(MESSAGE_GREET, "I demand an explanation of you entering our house without any invitation.")
npcHandler:addModule(FocusModule:new(), npcConfig.name, true, true, true)

-- npcType registering the npcConfig table
npcType:register(npcConfig)
