local mType = Game.createMonsterType("Hardened Usurper Archer")
local monster = {}

monster.description = "a hardened usurper archer"
monster.experience = 0
monster.outfit = {
	lookType = 1316,
	lookHead = 57,
	lookBody = 38,
	lookLegs = 21,
	lookFeet = 21,
	lookAddons = 2,
	lookMount = 0,
}

monster.health = 7300
monster.maxHealth = 7300
monster.race = "blood"
monster.corpse = 0
monster.speed = 125
monster.manaCost = 0

monster.faction = FACTION_LIONUSURPERS
monster.enemyFactions = { FACTION_PLAYER, FACTION_LION }

monster.changeTarget = {
	interval = 4000,
	chance = 10,
}

monster.strategiesTarget = {
	nearest = 100,
}

monster.flags = {
	summonable = false,
	attackable = true,
	hostile = true,
	convinceable = false,
	pushable = false,
	rewardBoss = false,
	illusionable = false,
	canPushItems = true,
	canPushCreatures = true,
	staticAttackChance = 90,
	targetDistance = 4,
	runHealth = 0,
	healthHidden = false,
	isBlockable = false,
	canWalkOnEnergy = true,
	canWalkOnFire = true,
	canWalkOnPoison = true,
}

monster.light = {
	level = 0,
	color = 0,
}

monster.voices = {
	interval = 5000,
	chance = 10,
}

monster.loot = {}

monster.attacks = {
	{ name = "combat", interval = 2000, chance = 100, type = COMBAT_PHYSICALDAMAGE, minDamage = 0, maxDamage = -430, range = 7, shootEffect = CONST_ANI_BURSTARROW, target = true },
	{ name = "combat", interval = 6000, chance = 8, type = COMBAT_DEATHDAMAGE, minDamage = -160, maxDamage = -485, range = 7, shootEffect = CONST_ANI_SMALLHOLY, target = true },
	{ name = "combat", interval = 4000, chance = 6, type = COMBAT_DEATHDAMAGE, minDamage = -160, maxDamage = -545, range = 7, effect = CONST_ME_MORTAREA, shootEffect = CONST_ANI_SUDDENDEATH, target = true },
	{ name = "combat", interval = 4000, chance = 6, type = COMBAT_ICEDAMAGE, minDamage = -150, maxDamage = -425, radius = 3, effect = CONST_ME_ICEAREA, target = true },
}

monster.defenses = {
	defense = 50,
	armor = 0,
	--	mitigation = ???,
}

monster.elements = {
	{ type = COMBAT_PHYSICALDAMAGE, percent = 0 },
	{ type = COMBAT_ENERGYDAMAGE, percent = 0 },
	{ type = COMBAT_EARTHDAMAGE, percent = 0 },
	{ type = COMBAT_FIREDAMAGE, percent = 10 },
	{ type = COMBAT_LIFEDRAIN, percent = 0 },
	{ type = COMBAT_MANADRAIN, percent = 0 },
	{ type = COMBAT_DROWNDAMAGE, percent = 0 },
	{ type = COMBAT_ICEDAMAGE, percent = 0 },
	{ type = COMBAT_HOLYDAMAGE, percent = 0 },
	{ type = COMBAT_DEATHDAMAGE, percent = 0 },
}

monster.immunities = {
	{ type = "paralyze", condition = true },
	{ type = "outfit", condition = false },
	{ type = "invisible", condition = true },
	{ type = "bleed", condition = false },
}

mType:register(monster)
