local mType = Game.createMonsterType("Memory of a Hydra")
local monster = {}

monster.description = "a memory of a hydra"
monster.experience = 1800
monster.outfit = {
	lookType = 121,
	lookHead = 0,
	lookBody = 0,
	lookLegs = 0,
	lookFeet = 0,
	lookAddons = 0,
	lookMount = 0,
}

monster.health = 3550
monster.maxHealth = 3550
monster.race = "blood"
monster.corpse = 6048
monster.speed = 125
monster.manaCost = 0

monster.changeTarget = {
	interval = 4000,
	chance = 10,
}

monster.strategiesTarget = {
	nearest = 70,
	health = 10,
	damage = 10,
	random = 10,
}

monster.flags = {
	summonable = false,
	attackable = true,
	hostile = true,
	convinceable = false,
	pushable = false,
	rewardBoss = false,
	illusionable = false,
	canPushItems = true,
	canPushCreatures = true,
	staticAttackChance = 90,
	targetDistance = 1,
	runHealth = 300,
	healthHidden = false,
	isBlockable = false,
	canWalkOnEnergy = true,
	canWalkOnFire = true,
	canWalkOnPoison = true,
}

monster.light = {
	level = 0,
	color = 0,
}

monster.voices = {
	interval = 5000,
	chance = 10,
}

monster.loot = {
	{ name = "small sapphire", chance = 5000 },
	{ name = "gold coin", chance = 34000, maxCount = 148 },
	{ name = "platinum coin", chance = 48000, maxCount = 3 },
	{ name = "knight armor", chance = 1000 },
	{ name = "stone skin amulet", chance = 900 },
}

monster.attacks = {
	{ name = "melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -170 },
	{ name = "speed", interval = 2000, chance = 25, speedChange = -700, range = 7, radius = 4, shootEffect = CONST_ANI_POISON, effect = CONST_ME_GREEN_RINGS, target = true, duration = 15000 },
	{ name = "combat", interval = 2000, chance = 10, type = COMBAT_ICEDAMAGE, minDamage = -50, maxDamage = -150, length = 8, spread = 3, effect = CONST_ME_LOSEENERGY, target = false },
	{ name = "combat", interval = 2000, chance = 10, type = COMBAT_ICEDAMAGE, minDamage = -80, maxDamage = -110, shootEffect = CONST_ANI_SMALLICE, target = true },
	{ name = "combat", interval = 2000, chance = 10, type = COMBAT_EARTHDAMAGE, minDamage = -66, maxDamage = -100, length = 8, spread = 3, effect = CONST_ME_CARNIPHILA, target = false },
}

monster.defenses = {
	defense = 35,
	armor = 35,
	mitigation = 1.50,
	{ name = "combat", interval = 2000, chance = 25, type = COMBAT_HEALING, minDamage = 260, maxDamage = 407, effect = CONST_ME_MAGIC_BLUE, target = false },
}

monster.elements = {
	{ type = COMBAT_PHYSICALDAMAGE, percent = 0 },
	{ type = COMBAT_ENERGYDAMAGE, percent = 0 },
	{ type = COMBAT_EARTHDAMAGE, percent = 0 },
	{ type = COMBAT_FIREDAMAGE, percent = 0 },
	{ type = COMBAT_LIFEDRAIN, percent = 0 },
	{ type = COMBAT_MANADRAIN, percent = 0 },
	{ type = COMBAT_DROWNDAMAGE, percent = 0 },
	{ type = COMBAT_ICEDAMAGE, percent = 0 },
	{ type = COMBAT_HOLYDAMAGE, percent = 0 },
	{ type = COMBAT_DEATHDAMAGE, percent = 0 },
}

monster.immunities = {
	{ type = "paralyze", condition = true },
	{ type = "outfit", condition = false },
	{ type = "invisible", condition = true },
	{ type = "bleed", condition = false },
}

mType:register(monster)
