local mType = Game.createMonsterType("Jaul")
local monster = {}

monster.description = "Jaul"
monster.experience = 30000
monster.outfit = {
	lookType = 444,
	lookHead = 0,
	lookBody = 0,
	lookLegs = 0,
	lookFeet = 0,
	lookAddons = 0,
	lookMount = 0,
}

monster.events = {
	"DeeplingBossDeath",
}

monster.bosstiary = {
	bossRaceId = 773,
	bossRace = RARITY_BANE,
}

monster.health = 90000
monster.maxHealth = 90000
monster.race = "blood"
monster.corpse = 13787
monster.speed = 220
monster.manaCost = 0

monster.changeTarget = {
	interval = 2000,
	chance = 50,
}

monster.strategiesTarget = {
	nearest = 70,
	health = 10,
	damage = 10,
	random = 10,
}

monster.flags = {
	summonable = false,
	attackable = true,
	hostile = true,
	convinceable = false,
	pushable = false,
	rewardBoss = true,
	illusionable = false,
	canPushItems = true,
	canPushCreatures = true,
	staticAttackChance = 95,
	targetDistance = 1,
	runHealth = 60,
	healthHidden = false,
	isBlockable = false,
	canWalkOnEnergy = true,
	canWalkOnFire = true,
	canWalkOnPoison = true,
}

monster.light = {
	level = 0,
	color = 0,
}

monster.voices = {
	interval = 5000,
	chance = 10,
	{ text = "DIE!! KENH!!", yell = true },
	{ text = "QJELL AFAR GOU JEY!!", yell = true },
}

monster.loot = {
	{ name = "deepling axe", chance = 1500 },
	{ name = "depth calcei", chance = 1100 },
	{ id = 13995, chance = 1400 }, -- depth galea
	{ name = "depth lorica", chance = 800 },
	{ name = "depth claws", chance = 650 },
	{ name = "ornate chestplate", chance = 650, unique = true },
	{ name = "ornate legs", chance = 740 },
	{ name = "ornate mace", chance = 1500 },
	{ name = "ornate shield", chance = 1400 },
}

monster.attacks = {
	{ name = "melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -2000, condition = { type = CONDITION_POISON, totalDamage = 870, interval = 4000 } },
	{ name = "combat", interval = 2200, chance = 19, type = COMBAT_FIREDAMAGE, minDamage = 0, maxDamage = -1000, range = 7, radius = 7, shootEffect = CONST_ANI_FIRE, effect = CONST_ME_FIREAREA, target = true },
	{ name = "combat", interval = 3000, chance = 32, type = COMBAT_MANADRAIN, minDamage = -200, maxDamage = -800, range = 7, radius = 7, effect = CONST_ME_MORTAREA, target = true },
	{ name = "combat", interval = 1300, chance = 27, type = COMBAT_EARTHDAMAGE, minDamage = 0, maxDamage = -600, radius = 3, effect = CONST_ME_EXPLOSIONAREA, target = false },
	{ name = "combat", interval = 1200, chance = 6, type = COMBAT_DEATHDAMAGE, minDamage = -300, maxDamage = -900, length = 8, spread = 3, effect = CONST_ME_MORTAREA, target = false },
	{ name = "combat", interval = 1000, chance = 5, type = COMBAT_FIREDAMAGE, minDamage = -500, maxDamage = -1000, length = 8, spread = 3, effect = CONST_ME_HITBYFIRE, target = false },
	{ name = "combat", interval = 1000, chance = 5, type = COMBAT_ICEDAMAGE, minDamage = -1000, maxDamage = -2000, length = 8, spread = 3, effect = CONST_ME_ICEAREA, target = false },
	{ name = "combat", interval = 4000, chance = 10, type = COMBAT_LIFEDRAIN, minDamage = -500, maxDamage = -1000, length = 8, spread = 3, effect = CONST_ME_WATERSPLASH, target = false },
	{ name = "speed", interval = 1900, chance = 14, speedChange = -700, range = 7, radius = 1, target = true, duration = 15000 },
}

monster.defenses = {
	defense = 40,
	armor = 40,
	--	mitigation = ???,
	{ name = "combat", interval = 5000, chance = 7, type = COMBAT_HEALING, minDamage = 12000, maxDamage = 19000, effect = CONST_ME_MAGIC_BLUE, target = false },
}

monster.elements = {
	{ type = COMBAT_PHYSICALDAMAGE, percent = 0 },
	{ type = COMBAT_ENERGYDAMAGE, percent = 1 },
	{ type = COMBAT_EARTHDAMAGE, percent = 100 },
	{ type = COMBAT_FIREDAMAGE, percent = 100 },
	{ type = COMBAT_LIFEDRAIN, percent = 0 },
	{ type = COMBAT_MANADRAIN, percent = 0 },
	{ type = COMBAT_DROWNDAMAGE, percent = 0 },
	{ type = COMBAT_ICEDAMAGE, percent = 100 },
	{ type = COMBAT_HOLYDAMAGE, percent = 0 },
	{ type = COMBAT_DEATHDAMAGE, percent = 15 },
}

monster.immunities = {
	{ type = "paralyze", condition = true },
	{ type = "outfit", condition = false },
	{ type = "invisible", condition = true },
	{ type = "bleed", condition = false },
}

mType:register(monster)
