local internalNpcName = "Captain Max"
local npcType = Game.createNpcType("Captain Max (Calassa)")
local npcConfig = {}

npcConfig.name = internalNpcName
npcConfig.description = internalNpcName

npcConfig.health = 100
npcConfig.maxHealth = npcConfig.health
npcConfig.walkInterval = 2000
npcConfig.walkRadius = 2

npcConfig.outfit = {
	lookType = 134,
	lookHead = 95,
	lookBody = 10,
	lookLegs = 56,
	lookFeet = 77,
	lookAddons = 0,
}

npcConfig.flags = {
	floorchange = false,
	profession = "sailor",
}
npcConfig.speechBubble = SPEECHBUBBLE_SAILOR

npcConfig.voices = {
	interval = 15000,
	chance = 50,
	{ text = "Whoah. That was a large shadow passing by." },
}

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)

npcType.onThink = function(npc, interval)
	npcHandler:onThink(npc, interval)
end

npcType.onAppear = function(npc, creature)
	npcHandler:onAppear(npc, creature)
end

npcType.onDisappear = function(npc, creature)
	npcHandler:onDisappear(npc, creature)
end

npcType.onMove = function(npc, creature, fromPosition, toPosition)
	npcHandler:onMove(npc, creature, fromPosition, toPosition)
end

npcType.onSay = function(npc, creature, type, message)
	npcHandler:onSay(npc, creature, type, message)
end

npcType.onCloseChannel = function(npc, creature)
	npcHandler:onCloseChannel(npc, creature)
end

local travelNode = keywordHandler:addKeyword({ "liberty bay" }, StdModule.say, { npcHandler = npcHandler, text = "Do you want go back to Liberty Bay?" })
travelNode:addChildKeyword({ "yes" }, StdModule.travel, { npcHandler = npcHandler, premium = false, level = 0, cost = 0, destination = Position(32298, 32895, 6) })
travelNode:addChildKeyword({ "no" }, StdModule.say, { npcHandler = npcHandler, reset = true, text = "Maybe another time, then." })

keywordHandler:addKeyword({ "back" }, StdModule.say, { npcHandler = npcHandler, text = "Do you want go back to {Liberty Bay}?" })
keywordHandler:addKeyword({ "passage" }, StdModule.say, { npcHandler = npcHandler, text = "Welcome on board, noble |PLAYERNAME|. I can bring you back to {Liberty Bay}. Do you want me to do it?" })
keywordHandler:addKeyword({ "job" }, StdModule.say, { npcHandler = npcHandler, text = "I am the captain of this ship." })
keywordHandler:addKeyword({ "captain" }, StdModule.say, { npcHandler = npcHandler, text = "I am the captain of this ship." })

npcHandler:setMessage(MESSAGE_GREET, "Ahoy, |PLAYERNAME|. On a mission for the explorer society, eh?")
npcHandler:setMessage(MESSAGE_FAREWELL, "Good bye.")
npcHandler:setMessage(MESSAGE_WALKAWAY, "Good bye.")
npcHandler:addModule(FocusModule:new(), npcConfig.name, true, true, true)

npcConfig.shop = {
	{ itemName = "helmet of the deep", clientId = 5460, sell = 5000 },
	{ itemName = "helmet of the deep", clientId = 5460, buy = 5000 },
}
-- On buy npc shop message
npcType.onBuyItem = function(npc, player, itemId, subType, amount, ignore, inBackpacks, totalCost)
	npc:sellItem(player, itemId, amount, subType, 0, ignore, inBackpacks)
end
-- On sell npc shop message
npcType.onSellItem = function(npc, player, itemId, subtype, amount, ignore, name, totalCost)
	player:sendTextMessage(MESSAGE_TRADE, string.format("Sold %ix %s for %i gold.", amount, name, totalCost))
end
-- On check npc shop message (look item)
npcType.onCheckItem = function(npc, player, clientId, subType) end

npcType:register(npcConfig)
