local internalNpcName = "Rapanaio"
local npcType = Game.createNpcType("Rapanaio (Boat)")
local npcConfig = {}

npcConfig.name = internalNpcName
npcConfig.description = internalNpcName

npcConfig.health = 100
npcConfig.maxHealth = npcConfig.health
npcConfig.walkInterval = 2000
npcConfig.walkRadius = 2

npcConfig.outfit = {
	lookType = 160,
	lookHead = 0,
	lookBody = 21,
	lookLegs = 20,
	lookFeet = 39,
}

npcConfig.flags = {
	floorchange = false,
	profession = "sailor",
}
npcConfig.speechBubble = SPEECHBUBBLE_SAILOR

npcConfig.voices = {
	interval = 15000,
	chance = 50,
	{ text = "Passage to {Evil Isle}." },
}

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)

npcType.onThink = function(npc, interval)
	npcHandler:onThink(npc, interval)
end

npcType.onAppear = function(npc, creature)
	npcHandler:onAppear(npc, creature)
end

npcType.onDisappear = function(npc, creature)
	npcHandler:onDisappear(npc, creature)
end

npcType.onMove = function(npc, creature, fromPosition, toPosition)
	npcHandler:onMove(npc, creature, fromPosition, toPosition)
end

npcType.onSay = function(npc, creature, type, message)
	npcHandler:onSay(npc, creature, type, message)
end

npcType.onCloseChannel = function(npc, creature)
	npcHandler:onCloseChannel(npc, creature)
end

-- Travel
local function addTravelKeyword(keyword, cost, destination, action)
	local travelKeyword = keywordHandler:addKeyword({ keyword }, StdModule.say, { npcHandler = npcHandler, text = "Do you seek a passage to " .. keyword:titleCase() .. " for |TRAVELCOST|?", cost = cost, discount = "postman" })
	travelKeyword:addChildKeyword({ "yes" }, StdModule.travel, { npcHandler = npcHandler, premium = false, cost = cost, discount = "postman", destination = destination }, nil, action)
	travelKeyword:addChildKeyword({ "no" }, StdModule.say, { npcHandler = npcHandler, text = "We would like to serve you some time.", reset = true })
end

addTravelKeyword("evil isle", 0, Position(32668, 31457, 6))
-- Basic
keywordHandler:addKeyword({ "name" }, StdModule.say, { npcHandler = npcHandler, text = "My name is Rapanaio from the Royal Tibia Line." })
keywordHandler:addKeyword({ "job" }, StdModule.say, { npcHandler = npcHandler, text = "I am the captain of this sailing-ship." })

npcHandler:setMessage(MESSAGE_GREET, "Welcome on board, |PLAYERNAME|. I can travel you to {evil isle}.")
npcHandler:setMessage(MESSAGE_FAREWELL, "Good bye. Recommend us if you were satisfied with our service.")
npcHandler:setMessage(MESSAGE_WALKAWAY, "Good bye then.")

npcHandler:addModule(FocusModule:new(), npcConfig.name, true, true, true)

-- npcType registering the npcConfig table
npcType:register(npcConfig)
