local internalNpcName = "Battlemart"
local npcType = Game.createNpcType(internalNpcName)
local npcConfig = {}

npcConfig.name = internalNpcName
npcConfig.description = internalNpcName

npcConfig.health = 100
npcConfig.maxHealth = npcConfig.health
npcConfig.walkInterval = 2000
npcConfig.walkRadius = 2

npcConfig.outfit = {
	lookType = 1020,
	lookHead = 57,
	lookBody = 113,
	lookLegs = 95,
	lookFeet = 113,
	lookAddons = 3,
}

npcConfig.flags = {
	floorchange = false,
	profession = "trader",
}
npcConfig.speechBubble = SPEECHBUBBLE_TRADE

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)

npcType.onThink = function(npc, interval)
	npcHandler:onThink(npc, interval)
end

npcType.onAppear = function(npc, creature)
	npcHandler:onAppear(npc, creature)
end

npcType.onDisappear = function(npc, creature)
	npcHandler:onDisappear(npc, creature)
end

npcType.onMove = function(npc, creature, fromPosition, toPosition)
	npcHandler:onMove(npc, creature, fromPosition, toPosition)
end

npcType.onSay = function(npc, creature, type, message)
	npcHandler:onSay(npc, creature, type, message)
end

npcType.onCloseChannel = function(npc, creature)
	npcHandler:onCloseChannel(npc, creature)
end

local function creatureSayCallback(npc, player, type, message)
	local categoryTable = SupplyShopConfigTable[message:lower()]
	if MsgContains(message, "shop options") then
		npcHandler:say("I sell a selection of " .. GetFormattedShopCategoryNames(SupplyShopConfigTable), npc, player)
	elseif categoryTable then
		local remainingCategories = npc:getRemainingShopCategories(message:lower(), SupplyShopConfigTable)
		npcHandler:say("Of course, just browse through my wares. You can also look at " .. remainingCategories .. ".", npc, player)
		npc:openShopWindowTable(player, categoryTable)
	end
end

npcHandler:setMessage(MESSAGE_GREET, "It is good to see you. I'm always at your {shop options}")
npcHandler:setMessage(MESSAGE_FAREWELL, "Farewell, |PLAYERNAME|, I'll be here if you need me again.")
npcHandler:setMessage(MESSAGE_WALKAWAY, "Come back soon!")
npcHandler:setMessage(MESSAGE_SENDTRADE, "Of course, just browse through my wares. Or do you want to look only at " .. GetFormattedShopCategoryNames(SupplyShopConfigTable) .. ".")

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new(), npcConfig.name, true, true, true)

-- On buy npc shop message
npcType.onBuyItem = function(npc, player, itemId, subType, amount, ignore, inBackpacks, totalCost)
	npc:sellItem(player, itemId, amount, subType, 0, ignore, inBackpacks)
end
-- On sell npc shop message
npcType.onSellItem = function(npc, player, itemId, subtype, amount, ignore, name, totalCost)
	player:sendTextMessage(MESSAGE_TRADE, string.format("Sold %ix %s for %i gold.", amount, name, totalCost))
end
-- On check npc shop message (look item)
npcType.onCheckItem = function(npc, player, clientId, subType) end

npcType:register(npcConfig)
