local combat = Combat()
combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONAREA)

local condition = Condition(CONDITION_FIRE)
condition:setParameter(CONDITION_PARAM_DELAYED, 1)
condition:addDamage(50, 9000, -10)

local area = createCombatArea({
	{ 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0 },
	{ 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0 },
	{ 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0 },
	{ 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0 },
	{ 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0 },
	{ 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0 },
	{ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 },
	{ 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0 },
})
combat:setArea(area)
combat:addCondition(condition)

local spell = Spell("instant")

function spell.onCastSpell(creature, var)
	return combat:execute(creature, var)
end

spell:name("mahrdis soulfire")
spell:words("###286")
spell:isAggressive(true)
spell:blockWalls(true)
spell:needLearn(true)
spell:needDirection(true)
spell:register()
