local internalNpcName = "Faluae"
local npcType = Game.createNpcType(internalNpcName)
local npcConfig = {}

npcConfig.name = internalNpcName
npcConfig.description = internalNpcName

npcConfig.health = 100
npcConfig.maxHealth = npcConfig.health
npcConfig.walkInterval = 2000
npcConfig.walkRadius = 2

npcConfig.outfit = {
	lookType = 62,
}

npcConfig.flags = {
	floorchange = false,
	profession = "normal",
}
npcConfig.speechBubble = SPEECHBUBBLE_NORMAL

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)

npcType.onThink = function(npc, interval)
	npcHandler:onThink(npc, interval)
end

npcType.onAppear = function(npc, creature)
	npcHandler:onAppear(npc, creature)
end

npcType.onDisappear = function(npc, creature)
	npcHandler:onDisappear(npc, creature)
end

npcType.onMove = function(npc, creature, fromPosition, toPosition)
	npcHandler:onMove(npc, creature, fromPosition, toPosition)
end

npcType.onSay = function(npc, creature, type, message)
	npcHandler:onSay(npc, creature, type, message)
end

npcType.onCloseChannel = function(npc, creature)
	npcHandler:onCloseChannel(npc, creature)
end

local node1 = keywordHandler:addKeyword({ "great light" }, StdModule.say, { npcHandler = npcHandler, onlyFocus = true, text = "Would you like to learn {great light} magic spell for 500 gold?" })
node1:addChildKeyword({ "yes" }, StdModule.learnSpell, { npcHandler = npcHandler, premium = false, spellName = "great light", vocation = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 }, price = 500, level = 13 })
node1:addChildKeyword({ "no" }, StdModule.say, { npcHandler = npcHandler, onlyFocus = true, text = "Dark places can be treacherous without proper light.", reset = true })

local node2 = keywordHandler:addKeyword({ "find fiend" }, StdModule.say, { npcHandler = npcHandler, onlyFocus = true, text = "Would you like to learn {find fiend} magic spell for 1000 gold?" })
node2:addChildKeyword({ "yes" }, StdModule.learnSpell, { npcHandler = npcHandler, premium = false, spellName = "find fiend", vocation = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 }, price = 1000, level = 25 })
node2:addChildKeyword({ "no" }, StdModule.say, { npcHandler = npcHandler, onlyFocus = true, text = "Demons and other fiends are best hunted with this spell.", reset = true })

local node3 = keywordHandler:addKeyword({ "find person" }, StdModule.say, { npcHandler = npcHandler, onlyFocus = true, text = "Would you like to learn {find person} magic spell for 80 gold?" })
node3:addChildKeyword({ "yes" }, StdModule.learnSpell, { npcHandler = npcHandler, premium = false, spellName = "find person", vocation = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 }, price = 80, level = 8 })
node3:addChildKeyword({ "no" }, StdModule.say, { npcHandler = npcHandler, onlyFocus = true, text = "Finding friends or enemies can be useful.", reset = true })

local node4 = keywordHandler:addKeyword({ "food" }, StdModule.say, { npcHandler = npcHandler, onlyFocus = true, text = "Would you like to learn {food} magic spell for 300 gold?" })
node4:addChildKeyword({ "yes" }, StdModule.learnSpell, { npcHandler = npcHandler, premium = false, spellName = "food", vocation = { 2, 6 }, price = 300, level = 14 })
node4:addChildKeyword({ "no" }, StdModule.say, { npcHandler = npcHandler, onlyFocus = true, text = "Create nourishment from nature.", reset = true })

local node5 = keywordHandler:addKeyword({ "light" }, StdModule.say, { npcHandler = npcHandler, onlyFocus = true, text = "Would you like to learn {light} magic spell for free?" })
node5:addChildKeyword({ "yes" }, StdModule.learnSpell, { npcHandler = npcHandler, premium = false, spellName = "light", vocation = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 }, price = 0, level = 8 })
node5:addChildKeyword({ "no" }, StdModule.say, { npcHandler = npcHandler, onlyFocus = true, text = "You will need light to explore dark places.", reset = true })

keywordHandler:addKeyword({ "spells" }, StdModule.say, {
	npcHandler = npcHandler,
	text = "I can teach you {support} spells. What kind of spell do you wish to learn? I can also tell you which spells are available at your {level}.",
})

keywordHandler:addKeyword({ "support" }, StdModule.say, {
	npcHandler = npcHandler,
	onlyFocus = true,
	text = "My support spells are: {Find Fiend}, {Find Person}, {Food}, {Great Light} and {Light}.",
})

local nodeLevels = keywordHandler:addKeyword({ "level" }, StdModule.say, {
	npcHandler = npcHandler,
	onlyFocus = true,
	text = "I have spells for level {8}, {13}, {14} and {25}.",
})

nodeLevels:addChildKeyword({ "25" }, StdModule.say, { npcHandler = npcHandler, onlyFocus = true, text = "For level 25 I have {Find Fiend} for 1000 gold." })
nodeLevels:addChildKeyword({ "14" }, StdModule.say, { npcHandler = npcHandler, onlyFocus = true, text = "For level 14 I have {Food} for 300 gold." })
nodeLevels:addChildKeyword({ "13" }, StdModule.say, { npcHandler = npcHandler, onlyFocus = true, text = "For level 13 I have {Great Light} for 500 gold." })
nodeLevels:addChildKeyword({ "8" }, StdModule.say, { npcHandler = npcHandler, onlyFocus = true, text = "For level 8 I have {Find Person} for 80 gold and {Light} for free." })

-- Greeting message
keywordHandler:addGreetKeyword({ "ashari" }, { npcHandler = npcHandler, text = "Greetings, |PLAYERNAME|." })
--Farewell message
keywordHandler:addFarewellKeyword({ "asgha thrazi" }, { npcHandler = npcHandler, text = "Goodbye, |PLAYERNAME|." })

npcHandler:setMessage(MESSAGE_FAREWELL, "Good bye!")

npcHandler:addModule(FocusModule:new(), npcConfig.name, true, true, true)

-- npcType registering the npcConfig table
npcType:register(npcConfig)
