local mType = Game.createMonsterType("The Unwelcome")
local monster = {}

monster.description = "The Unwelcome"
monster.experience = 30000
monster.outfit = {
	lookType = 1277,
	lookHead = 0,
	lookBody = 0,
	lookLegs = 0,
	lookFeet = 0,
	lookAddons = 0,
	lookMount = 0,
}

monster.events = {
	"FeasterOfSoulsBossDeath",
}

monster.health = 300000
monster.maxHealth = 300000
monster.race = "undead"
monster.corpse = 32741
monster.speed = 125
monster.manaCost = 0

monster.changeTarget = {
	interval = 60000,
	chance = 0,
}

monster.bosstiary = {
	bossRaceId = 1868,
	bossRace = RARITY_ARCHFOE,
}

monster.strategiesTarget = {
	nearest = 70,
	health = 10,
	damage = 10,
	random = 10,
}

monster.flags = {
	summonable = false,
	attackable = true,
	hostile = true,
	convinceable = false,
	pushable = false,
	rewardBoss = true,
	illusionable = false,
	canPushItems = true,
	canPushCreatures = false,
	staticAttackChance = 95,
	targetDistance = 1,
	runHealth = 1,
	healthHidden = false,
	isBlockable = false,
	canWalkOnEnergy = true,
	canWalkOnFire = true,
	canWalkOnPoison = true,
}

monster.light = {
	level = 0,
	color = 0,
}

monster.summon = {
	maxSummons = 3,
	summons = {
		{ name = "wormling", chance = 40, interval = 2000, count = 3 },
	},
}

monster.voices = {
	interval = 5000,
	chance = 10,
}

monster.loot = {
	{ name = "crystal coin", chance = 96080, maxCount = 2 },
	{ name = "white gem", chance = 52940, maxCount = 2 },
	{ name = "moonstone", chance = 52940, maxCount = 2 },
	{ name = "ultimate mana potion", chance = 43140, maxCount = 6 },
	{ name = "supreme health potion", chance = 29410, maxCount = 6 },
	{ name = "silver hand mirror", chance = 27450 },
	{ name = "berserk potion", chance = 23530, maxCount = 10 },
	{ name = "ultimate spirit potion", chance = 23530, maxCount = 6 },
	{ name = "bullseye potion", chance = 19610, maxCount = 10 },
	{ name = "mastermind potion", chance = 19610, maxCount = 10 },
	{ name = "death toll", chance = 13730, maxCount = 2 },
	{ name = "ivory comb", chance = 13730 },
	{ name = "angel figurine", chance = 11760 },
	{ name = "diamond", chance = 11760 },
	{ name = "cursed bone", chance = 7840 },
	{ name = "soulforged lantern", chance = 7840 },
	{ name = "grimace", chance = 5880 },
	{ name = "amber", chance = 5880 },
	{ name = "amber with a dragonfly", chance = 3920 },
	{ name = "ghost claw", chance = 1960 },
	{ name = "bloody tears", chance = 1500 },
	{ name = "ghost chestplate", chance = 150 },
	{ name = "spooky hood", chance = 150 },
	{ name = "fabulous legs", chance = 150 },
	{ name = "soulful legs", chance = 150 },
}

monster.attacks = {
	{ name = "melee", interval = 2000, chance = 100, minDamage = 600, maxDamage = -1050, condition = { type = CONDITION_POISON, totalDamage = 4, interval = 4000 } },
	{ name = "combat", interval = 2000, chance = 100, type = COMBAT_LIFEDRAIN, minDamage = -900, maxDamage = -1400, effect = CONST_ME_MAGIC_RED, target = true },
	{ name = "combat", interval = 1000, chance = 40, type = COMBAT_PHYSICALDAMAGE, minDamage = -1000, maxDamage = -1750, radius = 2, shootEffect = CONST_ANI_SMALLEARTH, effect = CONST_ME_HITBYPOISON, target = false },
	{ name = "drunk", interval = 1000, chance = 70, range = 7, shootEffect = CONST_ANI_ENERGY, effect = CONST_ME_ENERGYAREA, target = false },
	{ name = "strength", interval = 1000, chance = 60, range = 7, shootEffect = CONST_ANI_LARGEROCK, effect = CONST_ME_ENERGYAREA, target = false },
	{ name = "combat", interval = 2000, chance = 15, type = COMBAT_ENERGYDAMAGE, minDamage = 0, maxDamage = -900, length = 5, spread = 3, effect = CONST_ME_ENERGYHIT, target = false },
	{ name = "combat", interval = 1000, chance = 34, type = COMBAT_FIREDAMAGE, minDamage = -600, maxDamage = -1200, range = 7, radius = 7, shootEffect = CONST_ANI_FIRE, effect = CONST_ME_FIREAREA, target = true },
	{ name = "speed", interval = 3000, chance = 40, speedChange = -700, effect = CONST_ME_MAGIC_RED, target = true, duration = 20000 },
}

monster.defenses = {
	defense = 15,
	armor = 10,
	--	mitigation = ???,
	{ name = "speed", interval = 10000, chance = 40, speedChange = 510, effect = CONST_ME_MAGIC_GREEN, target = false, duration = 20000 },
	{ name = "combat", interval = 5000, chance = 60, type = COMBAT_HEALING, minDamage = 1000, maxDamage = 2500, effect = CONST_ME_MAGIC_BLUE, target = false },
}

monster.elements = {
	{ type = COMBAT_PHYSICALDAMAGE, percent = 90 },
	{ type = COMBAT_ENERGYDAMAGE, percent = 90 },
	{ type = COMBAT_EARTHDAMAGE, percent = 90 },
	{ type = COMBAT_FIREDAMAGE, percent = 90 },
	{ type = COMBAT_LIFEDRAIN, percent = 90 },
	{ type = COMBAT_MANADRAIN, percent = 90 },
	{ type = COMBAT_DROWNDAMAGE, percent = 90 },
	{ type = COMBAT_ICEDAMAGE, percent = 90 },
	{ type = COMBAT_HOLYDAMAGE, percent = 90 },
	{ type = COMBAT_DEATHDAMAGE, percent = 90 },
}

monster.immunities = {
	{ type = "paralyze", condition = true },
	{ type = "outfit", condition = false },
	{ type = "invisible", condition = true },
	{ type = "bleed", condition = false },
}

mType:register(monster)
