local mType = Game.createMonsterType("Rift Brood")
local monster = {}

monster.description = "a rift brood"
monster.experience = 1600
monster.outfit = {
	lookType = 290,
	lookHead = 0,
	lookBody = 0,
	lookLegs = 0,
	lookFeet = 0,
	lookAddons = 0,
	lookMount = 0,
}

monster.health = 2950
monster.maxHealth = 2950
monster.race = "venom"
monster.corpse = 2126
monster.speed = 150
monster.manaCost = 0

monster.changeTarget = {
	interval = 20000,
	chance = 15,
}

monster.strategiesTarget = {
	nearest = 70,
	health = 10,
	damage = 10,
	random = 10,
}

monster.flags = {
	summonable = false,
	attackable = true,
	hostile = true,
	convinceable = false,
	pushable = false,
	rewardBoss = false,
	illusionable = false,
	canPushItems = true,
	canPushCreatures = false,
	staticAttackChance = 85,
	targetDistance = 1,
	runHealth = 1,
	healthHidden = false,
	isBlockable = false,
	canWalkOnEnergy = false,
	canWalkOnFire = false,
	canWalkOnPoison = false,
}

monster.light = {
	level = 0,
	color = 0,
}

monster.voices = {
	interval = 5000,
	chance = 10,
}

monster.loot = {}

monster.attacks = {
	{ name = "melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -255 },
	{ name = "combat", interval = 1000, chance = 90, type = COMBAT_MANADRAIN, minDamage = -0, maxDamage = -179, range = 3, radius = 2, effect = CONST_ME_PURPLEENERGY, target = true },
}

monster.defenses = {
	defense = 30,
	armor = 30,
	mitigation = 0.51,
	{ name = "combat", interval = 2000, chance = 15, type = COMBAT_HEALING, minDamage = 70, maxDamage = 100, effect = CONST_ME_MAGIC_BLUE, target = false },
}

monster.elements = {
	{ type = COMBAT_PHYSICALDAMAGE, percent = 1 },
	{ type = COMBAT_ENERGYDAMAGE, percent = 0 },
	{ type = COMBAT_EARTHDAMAGE, percent = 0 },
	{ type = COMBAT_FIREDAMAGE, percent = 100 },
	{ type = COMBAT_LIFEDRAIN, percent = 0 },
	{ type = COMBAT_MANADRAIN, percent = 0 },
	{ type = COMBAT_DROWNDAMAGE, percent = 0 },
	{ type = COMBAT_ICEDAMAGE, percent = 100 },
	{ type = COMBAT_HOLYDAMAGE, percent = 15 },
	{ type = COMBAT_DEATHDAMAGE, percent = -20 },
}

monster.immunities = {
	{ type = "paralyze", condition = false },
	{ type = "outfit", condition = false },
	{ type = "invisible", condition = false },
	{ type = "bleed", condition = false },
}

mType:register(monster)
