/*
 * SoulFire
 * Copyright (C) 2026  AlexProgrammerDE
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Affero General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Affero General Public License for more details.
 *
 * You should have received a copy of the GNU Affero General Public License
 * along with this program.  If not, see <https://www.gnu.org/licenses/>.
 */
package com.soulfiremc.mod.mixin.headless.rendering;

import net.minecraft.client.multiplayer.ClientChunkCache;
import net.minecraft.client.multiplayer.ClientLevel;
import net.minecraft.core.BlockPos;
import net.minecraft.world.level.block.state.BlockState;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;

@Mixin(ClientLevel.class)
public abstract class MixinClientLevel {
  @Shadow
  public abstract ClientChunkCache getChunkSource();

  @Inject(method = "queueLightUpdate", at = @At("HEAD"), cancellable = true)
  private void queueLightUpdateHook(Runnable runnable, CallbackInfo ci) {
    // The vanilla render loop normally drains this queue. SoulFire renders on demand,
    // so apply the server-provided light data immediately and keep the queue empty.
    runnable.run();
    this.getChunkSource().getLightEngine().runLightUpdates();
    ci.cancel();
  }

  @Inject(method = "addDestroyBlockEffect", at = @At("HEAD"), cancellable = true)
  private void addDestroyBlockEffect(BlockPos pos, BlockState blockState, CallbackInfo ci) {
    // prevent spawn of block break particles in headless environment
    ci.cancel();
  }

}
