/*
 * SoulFire
 * Copyright (C) 2026  AlexProgrammerDE
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Affero General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Affero General Public License for more details.
 *
 * You should have received a copy of the GNU Affero General Public License
 * along with this program.  If not, see <https://www.gnu.org/licenses/>.
 */
package com.soulfiremc.server.renderer;

/// A projected vertex with perspective-correct interpolation data precomputed.
public record ProjectedVertex(
  float x,
  float y,
  float depth,
  float inverseW,
  float uOverW,
  float vOverW,
  float sphericalFogDistanceOverW,
  float cylindricalFogDistanceOverW,
  float aOverW,
  float rOverW,
  float gOverW,
  float bOverW,
  float overlayAOverW,
  float overlayROverW,
  float overlayGOverW,
  float overlayBOverW
) {
  public ProjectedVertex(
    float x,
    float y,
    float depth,
    float inverseW,
    float uOverW,
    float vOverW,
    float aOverW,
    float rOverW,
    float gOverW,
    float bOverW
  ) {
    this(
      x,
      y,
      depth,
      inverseW,
      uOverW,
      vOverW,
      0.0F,
      0.0F,
      aOverW,
      rOverW,
      gOverW,
      bOverW,
      255.0F * inverseW,
      255.0F * inverseW,
      255.0F * inverseW,
      255.0F * inverseW
    );
  }
}
