/*
 * SoulFire
 * Copyright (C) 2026  AlexProgrammerDE
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Affero General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Affero General Public License for more details.
 *
 * You should have received a copy of the GNU Affero General Public License
 * along with this program.  If not, see <https://www.gnu.org/licenses/>.
 */
package com.soulfiremc.server.script.nodes.data;

import com.soulfiremc.server.script.*;
import reactor.core.publisher.Mono;

import java.util.Map;

/// Data node that gets the current weather conditions.
/// Outputs: isRaining, isThundering, rainLevel, thunderLevel
public final class GetWeatherNode extends AbstractScriptNode {
  public static final NodeMetadata METADATA = NodeMetadata.builder()
    .type("data.get_weather")
    .displayName("Get Weather")
    .category(CategoryRegistry.DATA)
    .addInputs(
      PortDefinition.execIn(),
      PortDefinition.botIn()
    )
    .addOutputs(
      PortDefinition.execOut(),
      PortDefinition.output("isRaining", "Is Raining", PortType.BOOLEAN, "True if raining"),
      PortDefinition.output("isThundering", "Is Thundering", PortType.BOOLEAN, "True if thunderstorm"),
      PortDefinition.output("rainLevel", "Rain Level", PortType.NUMBER, "Rain intensity (0-1)"),
      PortDefinition.output("thunderLevel", "Thunder Level", PortType.NUMBER, "Thunder intensity (0-1)")
    )
    .description("Gets the current weather conditions")
    .icon("cloud-rain")
    .color("#9C27B0")
    .addKeywords("weather", "rain", "thunder", "storm", "clear")
    .build();

  @Override
  public Mono<Map<String, NodeValue>> executeReactive(NodeRuntime runtime, Map<String, NodeValue> inputs) {
    var bot = requireBot(inputs);
    var level = bot.minecraft().level;

    if (level == null) {
      return completedMono(results(
        "isRaining", false,
        "isThundering", false,
        "rainLevel", 0.0f,
        "thunderLevel", 0.0f
      ));
    }

    return completedMono(results(
      "isRaining", level.isRaining(),
      "isThundering", level.isThundering(),
      "rainLevel", level.getRainLevel(1.0f),
      "thunderLevel", level.getThunderLevel(1.0f)
    ));
  }
}
