/*
 * SoulFire
 * Copyright (C) 2026  AlexProgrammerDE
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Affero General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Affero General Public License for more details.
 *
 * You should have received a copy of the GNU Affero General Public License
 * along with this program.  If not, see <https://www.gnu.org/licenses/>.
 */

/// Script node implementations for the SoulFire visual scripting system.
///
/// This package contains all built-in script node types organized by category:
/// - trigger: Entry points that start script execution (OnPreEntityTickNode, OnChatNode, etc.)
/// - math: Arithmetic and mathematical operations (AddNode, LerpNode, etc.)
/// - logic: Boolean operations and comparisons (CompareNode, AndNode, etc.)
/// - action: Bot control actions (PathfindToNode, AttackNode, etc.)
/// - data: Data retrieval from the game state (GetPositionNode, FindEntityNode, etc.)
/// - flow: Control flow structures (BranchNode, LoopNode, etc.)
@NullMarked
package com.soulfiremc.server.script.nodes;

import org.jspecify.annotations.NullMarked;
