---
title: Bundler
description: Bun's fast native bundler for JavaScript, TypeScript, JSX, and more
---

import Build from "/snippets/cli/build.mdx";

Use Bun's native bundler through the `bun build` CLI command or the `Bun.build()` JavaScript API.

### At a Glance

- JS API: `await Bun.build({ entrypoints, outdir })`
- CLI: `bun build <entry> --outdir ./out`
- Watch: `--watch` for incremental rebuilds
- Targets: `--target browser|bun|node`
- Formats: `--format esm|cjs|iife` (experimental for cjs/iife)

<Tabs>
  <Tab title="JavaScript">
    ```ts title="build.ts" icon="/icons/typescript.svg"
    await Bun.build({
      entrypoints: ['./index.tsx'],
      outdir: './build',
    });
    ```
  </Tab>
  <Tab title="CLI">
    ```bash terminal icon="terminal"
    bun build ./index.tsx --outdir ./build
    ```
  </Tab>
</Tabs>

It's fast. The following numbers are from esbuild's [three.js benchmark](https://github.com/oven-sh/bun/tree/main/bench/bundle).

<Frame>
  <img
    src="/images/bundler-speed.png"
    caption="Bundling 10 copies of three.js from scratch, with sourcemaps and minification"
  />
</Frame>

## Why bundle?

Bundlers solve several problems:

- **Reducing HTTP requests.** A single package in `node_modules` may consist of hundreds of files, and large applications may have dozens of such dependencies. Loading each of these files with a separate HTTP request becomes untenable, so bundlers convert your application source code into a smaller number of self-contained "bundles" that can be loaded with a single request.
- **Code transforms.** Modern apps are commonly built with languages or tools like TypeScript, JSX, and CSS modules, all of which must be converted into plain JavaScript and CSS before they can be consumed by a browser. The bundler is the natural place to configure these transformations.
- **Framework features.** Frameworks rely on bundler plugins & code transformations to implement common patterns like file-system routing, client-server code co-location (think `getServerSideProps` or Remix loaders), and server components.
- **Full-stack Applications.** Bun's bundler can handle both server and client code in a single command, enabling optimized production builds and single-file executables. With build-time HTML imports, you can bundle your entire application — frontend assets and backend server — into a single deployable unit.

<Note>The Bun bundler is not intended to replace `tsc` for typechecking or generating type declarations.</Note>

## Basic example

Build your first bundle. You have the following two files, which implement a client-side rendered React app.

<CodeGroup>

```tsx index.tsx icon="/icons/typescript.svg"
import * as ReactDOM from "react-dom/client";
import { Component } from "./Component";

const root = ReactDOM.createRoot(document.getElementById("root")!);
root.render(<Component message="Sup!" />);
```

```tsx Component.tsx icon="/icons/typescript.svg"
export function Component(props: { message: string }) {
  return <h1>{props.message}</h1>;
}
```

</CodeGroup>

Here, `index.tsx` is the "entrypoint" to the application: the file the bundler starts from. Commonly, this is a script that performs some side effect, like starting a server or, in this case, initializing a React root. Because these files use TypeScript and JSX, the code must be bundled before it can be sent to the browser.

To create the bundle:

<CodeGroup>

```ts build.ts icon="/icons/typescript.svg"
await Bun.build({
  entrypoints: ["./index.tsx"],
  outdir: "./out",
});
```

```bash terminal icon="terminal"
bun build ./index.tsx --outdir ./out
```

</CodeGroup>

For each file specified in `entrypoints`, Bun generates a new bundle and writes it to the `./out` directory (as resolved from the current working directory). After running the build, the file system looks like this:

```text title="file system" icon="folder-tree"
.
├── index.tsx
├── Component.tsx
└── out
    └── index.js
```

The contents of `out/index.js` look something like this:

```js title="out/index.js" icon="/icons/javascript.svg"
// out/index.js
// ...
// ~20k lines of code
// including the contents of `react-dom/client` and all its dependencies
// this is where the $jsxDEV and $createRoot functions are defined

// Component.tsx
function Component(props) {
  return $jsxDEV(
    "p",
    {
      children: props.message,
    },
    undefined,
    false,
    undefined,
    this,
  );
}

// index.tsx
var rootNode = document.getElementById("root");
var root = $createRoot(rootNode);
root.render(
  $jsxDEV(
    Component,
    {
      message: "Sup!",
    },
    undefined,
    false,
    undefined,
    this,
  ),
);
```

## Watch mode

Like the runtime and test runner, the bundler supports watch mode natively.

```bash terminal icon="terminal"
bun build ./index.tsx --outdir ./out --watch
```

## Content types

Like the Bun runtime, the bundler supports a range of file types by default. The following table lists the bundler's standard "loaders". See [loaders](/bundler/loaders).

| Extensions                                            | Details                                                                                                                                                                                                                                                                                                                     |
| ----------------------------------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| `.js` `.jsx` `.cjs` `.mjs` `.mts` `.cts` `.ts` `.tsx` | Uses Bun's built-in transpiler to parse the file and transpile TypeScript/JSX syntax to vanilla JavaScript. The bundler executes a set of default transforms including dead code elimination and tree shaking. Bun does not down-convert syntax; if you use recent ECMAScript syntax, it appears as-is in the bundled code. |
| `.json`                                               | JSON files are parsed and inlined into the bundle as a JavaScript object.<br/><br/>`js<br/>import pkg from "./package.json";<br/>pkg.name; // => "my-package"<br/>`                                                                                                                                                         |
| `.jsonc`                                              | JSON with comments. Files are parsed and inlined into the bundle as a JavaScript object.<br/><br/>`js<br/>import config from "./config.jsonc";<br/>config.name; // => "my-config"<br/>`                                                                                                                                     |
| `.toml`                                               | TOML files are parsed and inlined into the bundle as a JavaScript object.<br/><br/>`js<br/>import config from "./bunfig.toml";<br/>config.logLevel; // => "debug"<br/>`                                                                                                                                                     |
| `.yaml` `.yml`                                        | YAML files are parsed and inlined into the bundle as a JavaScript object.<br/><br/>`js<br/>import config from "./config.yaml";<br/>config.name; // => "my-app"<br/>`                                                                                                                                                        |
| `.txt`                                                | The contents of the text file are read and inlined into the bundle as a string.<br/><br/>`js<br/>import contents from "./file.txt";<br/>console.log(contents); // => "Hello, world!"<br/>`                                                                                                                                  |
| `.html`                                               | HTML files are processed and any referenced assets (scripts, stylesheets, images) are bundled.                                                                                                                                                                                                                              |
| `.css`                                                | CSS files are bundled together into a single `.css` file in the output directory.                                                                                                                                                                                                                                           |
| `.node` `.wasm`                                       | These files are supported by the Bun runtime, but during bundling they are treated as assets.                                                                                                                                                                                                                               |

### Assets

If the bundler encounters an import with an unrecognized extension, it treats the imported file as an external file. The referenced file is copied as-is into `outdir`, and the import is resolved as a path to the file.

<CodeGroup>

```ts Input icon="/icons/typescript.svg"
// bundle entrypoint
import logo from "./logo.svg";
console.log(logo);
```

```ts Output icon="/icons/javascript.svg"
// bundled output
var logo = "./logo-a7305bdef.svg";
console.log(logo);
```

</CodeGroup>

The exact behavior of the file loader also depends on [`naming`](#naming) and [`publicPath`](#publicpath).

<Info>See [loaders](/bundler/loaders) for more on the file loader.</Info>

### Plugins

Plugins can override or extend the behavior described in this table. See [loaders](/bundler/loaders).

## API

### entrypoints

<Badge>Required</Badge>

An array of paths corresponding to the entrypoints of your application. Bun generates one bundle per entrypoint.

<Tabs>
  <Tab title="JavaScript">
    ```ts title="build.ts" icon="/icons/typescript.svg"
    const result = await Bun.build({
      entrypoints: ["./index.ts"],
    });
    // => { success: boolean, outputs: BuildArtifact[], logs: BuildMessage[] }
    ```
  </Tab>
  <Tab title="CLI">
    ```bash terminal icon="terminal"
    bun build ./index.ts
    ```
  </Tab>
</Tabs>

### files

A map of file paths to their contents for in-memory bundling: bundle virtual files that don't exist on disk, or override the contents of files that do. This option is only available in the JavaScript API.

File contents can be provided as a `string`, `Blob`, `TypedArray`, or `ArrayBuffer`.

#### Bundle entirely from memory

You can bundle code without any files on disk by providing all sources in `files`:

```ts title="build.ts" icon="/icons/typescript.svg"
const result = await Bun.build({
  entrypoints: ["/app/index.ts"],
  files: {
    "/app/index.ts": `
      import { greet } from "./greet.ts";
      console.log(greet("World"));
    `,
    "/app/greet.ts": `
      export function greet(name: string) {
        return "Hello, " + name + "!";
      }
    `,
  },
});

const output = await result.outputs[0].text();
console.log(output);
```

When all entrypoints are in the `files` map, the current working directory is used as the root.

#### Override files on disk

In-memory files take priority over files on disk, so you can override specific files while keeping the rest of your codebase unchanged:

```ts title="build.ts" icon="/icons/typescript.svg"
// Assume ./src/config.ts exists on disk with development settings
await Bun.build({
  entrypoints: ["./src/index.ts"],
  files: {
    // Override config.ts with production values
    "./src/config.ts": `
      export const API_URL = "https://api.production.com";
      export const DEBUG = false;
    `,
  },
  outdir: "./dist",
});
```

#### Mix disk and virtual files

Real files on disk can import virtual files, and virtual files can import real files:

```ts title="build.ts" icon="/icons/typescript.svg"
// ./src/index.ts exists on disk and imports "./generated.ts"
await Bun.build({
  entrypoints: ["./src/index.ts"],
  files: {
    // Provide a virtual file that index.ts imports
    "./src/generated.ts": `
      export const BUILD_ID = "${crypto.randomUUID()}";
      export const BUILD_TIME = ${Date.now()};
    `,
  },
  outdir: "./dist",
});
```

Use this for code generation, injecting build-time constants, or testing with mock modules.

### outdir

The directory where output files are written.

<Tabs>
  <Tab title="JavaScript">
    ```ts title="build.ts" icon="/icons/typescript.svg"
    const result = await Bun.build({
      entrypoints: ['./index.ts'],
      outdir: './out'
    });
    // => { success: boolean, outputs: BuildArtifact[], logs: BuildMessage[] }
    ```
  </Tab>
  <Tab title="CLI">
    ```bash terminal icon="terminal"
    bun build ./index.ts --outdir ./out
    ```
  </Tab>
</Tabs>

If `outdir` is not passed to the JavaScript API, bundled code is not written to disk. Bundled files are returned in an array of `BuildArtifact` objects. These objects are Blobs with extra properties; see [Outputs](#outputs).

```ts title="build.ts" icon="/icons/typescript.svg"
const result = await Bun.build({
  entrypoints: ["./index.ts"],
});

for (const res of result.outputs) {
  // Can be consumed as blobs
  await res.text();

  // Bun sets Content-Type and Etag headers
  new Response(res);

  // Can be written manually, but you should use `outdir` in this case.
  Bun.write(path.join("out", res.path), res);
}
```

When `outdir` is set, the `path` property on a `BuildArtifact` is the absolute path it was written to.

### target

The intended execution environment for the bundle.

<Tabs>
  <Tab title="JavaScript">
    ```ts title="build.ts" icon="/icons/typescript.svg"
    await Bun.build({
      entrypoints: ['./index.ts'],
      outdir: './out',
      target: 'browser', // default
    })
    ```
  </Tab>
  <Tab title="CLI">
    ```bash terminal icon="terminal"
    bun build ./index.ts --outdir ./out --target browser
    ```
  </Tab>
</Tabs>

Depending on the target, Bun applies different module resolution rules and optimizations.

<Card title="browser" icon="globe">
  **Default.** For bundles that run in a browser. Prioritizes the `"browser"` export condition when resolving imports.
  Importing built-in modules like `node:events` or `node:path` works, but calling some functions, like `fs.readFile`,
  does not.
</Card>

<Card title="bun" icon="server">
For bundles that run in the Bun runtime. In many cases, it isn't necessary to bundle server-side code; you can directly execute the source code without modification. However, bundling your server code can reduce startup times and improve running performance. Use this target for full-stack applications with build-time HTML imports, where server and client code are bundled together.

All bundles generated with `target: "bun"` are marked with a `// @bun` pragma, which tells the Bun runtime that there's no need to re-transpile the file before execution.

If any entrypoint contains a Bun shebang (`#!/usr/bin/env bun`), the bundler defaults to `target: "bun"` instead of `"browser"`.

When using `target: "bun"` and `format: "cjs"` together, the `// @bun @bun-cjs` pragma is added and the CommonJS wrapper function is not compatible with Node.js.

</Card>

<Card title="node" icon="node">
  For bundles that run in Node.js. Prioritizes the `"node"` export condition when resolving imports. Bun does not
  polyfill the `Bun` global or the built-in `bun:*` modules.
</Card>

### format

Specifies the module format of the generated bundles.

Bun defaults to `"esm"`, and provides experimental support for `"cjs"` and `"iife"`.

#### format: "esm" - ES Module

The default format. Supports ES Module syntax, including top-level await and `import.meta`.

<Tabs>
  <Tab title="JavaScript">
    ```ts title="build.ts" icon="/icons/typescript.svg"
    await Bun.build({
      entrypoints: ['./index.tsx'],
      outdir: './out',
      format: "esm",
    })
    ```
  </Tab>
  <Tab title="CLI">
    ```bash terminal icon="terminal"
    bun build ./index.tsx --outdir ./out --format esm
    ```
  </Tab>
</Tabs>

To use ES Module syntax in browsers, set `format` to `"esm"` and load the bundle with a `<script type="module">` tag.

#### format: "cjs" - CommonJS

To build a CommonJS module, set `format` to `"cjs"`. When choosing `"cjs"`, the default target changes from `"browser"` (esm) to `"node"` (cjs). CommonJS modules transpiled with `format: "cjs"`, `target: "node"` run in both Bun and Node.js (assuming the APIs in use are supported by both).

<Tabs>
  <Tab title="JavaScript">
    ```ts title="build.ts" icon="/icons/typescript.svg"
    await Bun.build({
      entrypoints: ['./index.tsx'],
      outdir: './out',
      format: "cjs",
    })
    ```
  </Tab>
  <Tab title="CLI">
    ```bash terminal icon="terminal"
    bun build ./index.tsx --outdir ./out --format cjs
    ```
  </Tab>
</Tabs>

#### format: "iife" - IIFE

TODO: document IIFE once we support globalNames.

### `jsx`

Configures how JSX is compiled.

**Classic runtime example** (uses `factory` and `fragment`):

<CodeGroup>

```ts index.ts icon="/icons/typescript.svg"
await Bun.build({
  entrypoints: ["./app.tsx"],
  outdir: "./out",
  jsx: {
    factory: "h",
    fragment: "Fragment",
    runtime: "classic",
  },
});
```

```bash terminal icon="terminal"
# JSX configuration is handled via bunfig.toml or tsconfig.json
bun build ./app.tsx --outdir ./out
```

</CodeGroup>

**Automatic runtime example** (uses `importSource`):

<CodeGroup>

```ts index.ts icon="/icons/typescript.svg"
await Bun.build({
  entrypoints: ["./app.tsx"],
  outdir: "./out",
  jsx: {
    importSource: "preact",
    runtime: "automatic",
  },
});
```

```bash terminal icon="terminal"
# JSX configuration is handled via bunfig.toml or tsconfig.json
bun build ./app.tsx --outdir ./out
```

</CodeGroup>

### splitting

Whether to enable code splitting.

<Tabs>
  <Tab title="JavaScript">
    ```ts title="build.ts" icon="/icons/typescript.svg"
    await Bun.build({
      entrypoints: ['./index.tsx'],
      outdir: './out',
      splitting: false, // default
    })
    ```
  </Tab>
  <Tab title="CLI">
    ```bash terminal icon="terminal"
    bun build ./index.tsx --outdir ./out --splitting
    ```
  </Tab>
</Tabs>

When `true`, the bundler enables code splitting. When multiple entrypoints import the same file or module, the bundler can split that shared code into a separate bundle, known as a **chunk**. Consider the following files:

<CodeGroup>

```ts entry-a.ts icon="/icons/typescript.svg"
import { shared } from "./shared.ts";
```

```ts entry-b.ts icon="/icons/typescript.svg"
import { shared } from "./shared.ts";
```

```ts shared.ts icon="/icons/typescript.svg"
export const shared = "shared";
```

</CodeGroup>

To bundle `entry-a.ts` and `entry-b.ts` with code-splitting enabled:

<Tabs>
  <Tab title="JavaScript">
    ```ts title="build.ts" icon="/icons/typescript.svg"
    await Bun.build({
      entrypoints: ['./entry-a.ts', './entry-b.ts'],
      outdir: './out',
      splitting: true,
    })
    ```
  </Tab>
  <Tab title="CLI">
    ```bash terminal icon="terminal"
    bun build ./entry-a.ts ./entry-b.ts --outdir ./out --splitting
    ```
  </Tab>
</Tabs>

Running this build results in the following files:

```text title="file system" icon="folder-tree"
.
├── entry-a.tsx
├── entry-b.tsx
├── shared.tsx
└── out
    ├── entry-a.js
    ├── entry-b.js
    └── chunk-2fce6291bf86559d.js
```

The generated `chunk-2fce6291bf86559d.js` file contains the shared code. To avoid collisions, the file name includes a content hash by default. Customize this with [`naming`](#naming).

### plugins

A list of plugins to use during bundling.

```ts title="build.ts" icon="/icons/typescript.svg"
await Bun.build({
  entrypoints: ["./index.tsx"],
  outdir: "./out",
  plugins: [
    /* ... */
  ],
});
```

Bun's plugin system is shared by the runtime and the bundler. See [plugins](/bundler/plugins).

### env

Controls how environment variables are handled during bundling. Internally, this uses `define` to inject environment variables into the bundle; `env` is a shorthand for specifying which ones.

#### env: "inline"

Injects environment variables into the bundled output by converting `process.env.FOO` references to string literals containing the actual environment variable values.

<Tabs>
  <Tab title="JavaScript">
    ```ts title="build.ts" icon="/icons/typescript.svg"
    await Bun.build({
      entrypoints: ['./index.tsx'],
      outdir: './out',
      env: "inline",
    })
    ```
  </Tab>
  <Tab title="CLI">
    ```bash terminal icon="terminal"
    bun build ./index.tsx --outdir ./out --env inline
    ```
  </Tab>
</Tabs>

For the input below:

```js title="input.js" icon="/icons/javascript.svg"
// input.js
console.log(process.env.FOO);
console.log(process.env.BAZ);
```

The generated bundle contains the following code:

```js title="output.js" icon="/icons/javascript.svg"
// output.js
console.log("bar");
console.log("123");
```

#### env: "PUBLIC\_\*" (prefix)

Inlines environment variables matching the given prefix (the part before the `*` character), replacing `process.env.FOO` with the actual environment variable value. Use a prefix to inline public values, like public-facing URLs or client-side tokens, without injecting private credentials into output bundles.

<Tabs>
  <Tab title="JavaScript">
    ```ts title="build.ts" icon="/icons/typescript.svg"
    await Bun.build({
      entrypoints: ['./index.tsx'],
      outdir: './out',
      
      // Inline all env vars that start with "ACME_PUBLIC_"
      env: "ACME_PUBLIC_*",
    })
    ```
  </Tab>
  <Tab title="CLI">
    ```bash terminal icon="terminal"
    bun build ./index.tsx --outdir ./out --env ACME_PUBLIC_*
    ```
  </Tab>
</Tabs>

For example, given the following environment variables:

```bash terminal icon="terminal"
FOO=bar BAZ=123 ACME_PUBLIC_URL=https://acme.com
```

And source code:

```tsx index.tsx icon="/icons/typescript.svg"
console.log(process.env.FOO);
console.log(process.env.ACME_PUBLIC_URL);
console.log(process.env.BAZ);
```

The generated bundle contains the following code:

```js title="output.js" icon="/icons/javascript.svg"
console.log(process.env.FOO);
console.log("https://acme.com");
console.log(process.env.BAZ);
```

#### env: "disable"

Disables environment variable injection entirely.

### sourcemap

Specifies the type of sourcemap to generate.

<Tabs>
  <Tab title="JavaScript">
    ```ts title="build.ts" icon="/icons/typescript.svg"
    await Bun.build({
      entrypoints: ['./index.tsx'],
      outdir: './out',
      sourcemap: 'linked', // default 'none'
    })
    ```
  </Tab>
  <Tab title="CLI">
    ```bash terminal icon="terminal"
    bun build ./index.tsx --outdir ./out --sourcemap linked
    ```
  </Tab>
</Tabs>

| Value        | Description                                                                                                                                                                                                                                                                                                                                                                                     |
| ------------ | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| `"none"`     | Default. No sourcemap is generated.                                                                                                                                                                                                                                                                                                                                                             |
| `"linked"`   | A separate `*.js.map` file is created alongside each `*.js` bundle using a `//# sourceMappingURL` comment to link the two. Requires `--outdir` to be set. The base URL of this can be customized with `--public-path`.<br/><br/>`js<br/>// <bundled code here><br/><br/>//# sourceMappingURL=bundle.js.map<br/>`                                                                                |
| `"external"` | A separate `*.js.map` file is created alongside each `*.js` bundle without inserting a `//# sourceMappingURL` comment.<br/><br/>Generated bundles contain a debug id that can be used to associate a bundle with its corresponding sourcemap. This `debugId` is added as a comment at the bottom of the file.<br/><br/>`js<br/>// <generated bundle code><br/><br/>//# debugId=<DEBUG ID><br/>` |
| `"inline"`   | A sourcemap is generated and appended to the end of the generated bundle as a base64 payload.<br/><br/>`js<br/>// <bundled code here><br/><br/>//# sourceMappingURL=data:application/json;base64,<encoded sourcemap here><br/>`                                                                                                                                                                 |

The associated `*.js.map` sourcemap is a JSON file containing an equivalent `debugId` property.

### minify

Whether to enable minification. Default `false`.

To enable all minification options:

<Tabs>
  <Tab title="JavaScript">
    ```ts title="build.ts" icon="/icons/typescript.svg"
    await Bun.build({
      entrypoints: ['./index.tsx'],
      outdir: './out',
      minify: true, // default false
    })
    ```
  </Tab>
  <Tab title="CLI">
    ```bash terminal icon="terminal"
    bun build ./index.tsx --outdir ./out --minify
    ```
  </Tab>
</Tabs>

To granularly enable certain minifications:

<Tabs>
  <Tab title="JavaScript">
    ```ts title="build.ts" icon="/icons/typescript.svg"
    await Bun.build({
      entrypoints: ['./index.tsx'],
      outdir: './out',
      minify: {
        whitespace: true,
        identifiers: true,
        syntax: true,
      },
    })
    ```
  </Tab>
  <Tab title="CLI">
    ```bash terminal icon="terminal"
    bun build ./index.tsx --outdir ./out --minify-whitespace --minify-identifiers --minify-syntax
    ```
  </Tab>
</Tabs>

### external

A list of import paths to consider external. Defaults to `[]`.

<Tabs>
  <Tab title="JavaScript">
    ```ts title="build.ts" icon="/icons/typescript.svg"
    await Bun.build({
      entrypoints: ['./index.tsx'],
      outdir: './out',
      external: ["lodash", "react"], // default: []
    })
    ```
  </Tab>
  <Tab title="CLI">
    ```bash terminal icon="terminal"
    bun build ./index.tsx --outdir ./out --external lodash --external react
    ```
  </Tab>
</Tabs>

An external import is not included in the final bundle. Instead, the import statement is left as-is, to be resolved at runtime.

For instance, consider the following entrypoint file:

```tsx index.tsx icon="/icons/typescript.svg"
import _ from "lodash";
import { z } from "zod";

const value = z.string().parse("Hello world!");
console.log(_.upperCase(value));
```

Normally, bundling `index.tsx` would generate a bundle containing the entire source code of the "zod" package. To leave the import statement as-is instead, mark it as external:

<Tabs>
  <Tab title="JavaScript">
    ```ts title="build.ts" icon="/icons/typescript.svg"
    await Bun.build({
      entrypoints: ['./index.tsx'],
      outdir: './out',
      external: ['zod'],
    })
    ```
  </Tab>
  <Tab title="CLI">
    ```bash terminal icon="terminal"
    bun build ./index.tsx --outdir ./out --external zod
    ```
  </Tab>
</Tabs>

The generated bundle looks something like this:

```js title="out/index.js" icon="/icons/javascript.svg"
import { z } from "zod";

// ...
// the contents of the "lodash" package
// including the `_.upperCase` function

var value = z.string().parse("Hello world!");
console.log(_.upperCase(value));
```

To mark all imports as external, use the wildcard `*`:

<Tabs>
  <Tab title="JavaScript">
    ```ts title="build.ts" icon="/icons/typescript.svg"
    await Bun.build({
      entrypoints: ['./index.tsx'],
      outdir: './out',
      external: ['*'],
    })
    ```
  </Tab>
  <Tab title="CLI">
    ```bash terminal icon="terminal"
    bun build ./index.tsx --outdir ./out --external '*'
    ```
  </Tab>
</Tabs>

### packages

Controls whether package dependencies are included in the bundle. Possible values: `bundle` (default), `external`. Bun treats any import whose path does not start with `.`, `..`, or `/` as a package.

<Tabs>
  <Tab title="JavaScript">
    ```ts title="build.ts" icon="/icons/typescript.svg"
    await Bun.build({
      entrypoints: ['./index.ts'],
      packages: 'external',
    })
    ```
  </Tab>
  <Tab title="CLI">
    ```bash terminal icon="terminal"
    bun build ./index.ts --packages external
    ```
  </Tab>
</Tabs>

### naming

Customizes the generated file names. Defaults to `./[dir]/[name].[ext]`.

<Tabs>
  <Tab title="JavaScript">
    ```ts title="build.ts" icon="/icons/typescript.svg"
    await Bun.build({
      entrypoints: ['./index.tsx'],
      outdir: './out',
      naming: "[dir]/[name].[ext]", // default
    })
    ```
  </Tab>
  <Tab title="CLI">
    ```bash terminal icon="terminal"
    bun build ./index.tsx --outdir ./out --entry-naming "[dir]/[name].[ext]"
    ```
  </Tab>
</Tabs>

By default, the names of the generated bundles are based on the name of the associated entrypoint.

```text title="file system" icon="folder-tree"
.
├── index.tsx
└── out
    └── index.js
```

With multiple entrypoints, the generated file hierarchy reflects the directory structure of the entrypoints.

```text title="file system" icon="folder-tree"
.
├── index.tsx
└── nested
    └── index.tsx
└── out
    ├── index.js
    └── nested
        └── index.js
```

The `naming` field customizes the names and locations of the generated files. It accepts a template string, used for all bundles corresponding to entrypoints, in which the following tokens are replaced with their values:

- `[name]` - The name of the entrypoint file, without the extension.
- `[ext]` - The extension of the generated bundle.
- `[hash]` - A hash of the bundle contents.
- `[dir]` - The relative path from the project root to the parent directory of the source file.

For example:

| Token               | `[name]` | `[ext]` | `[hash]`   | `[dir]`             |
| ------------------- | -------- | ------- | ---------- | ------------------- |
| `./index.tsx`       | `index`  | `js`    | `a1b2c3d4` | `""` (empty string) |
| `./nested/entry.ts` | `entry`  | `js`    | `c3d4e5f6` | `"nested"`          |

Combine these tokens to create a template string. For instance, to include the hash in the generated bundle names:

<Tabs>
  <Tab title="JavaScript">
    ```ts title="build.ts" icon="/icons/typescript.svg"
    await Bun.build({
      entrypoints: ['./index.tsx'],
      outdir: './out',
      naming: 'files/[dir]/[name]-[hash].[ext]',
    })
    ```
  </Tab>
  <Tab title="CLI">
    ```bash terminal icon="terminal"
    bun build ./index.tsx --outdir ./out --entry-naming 'files/[dir]/[name]-[hash].[ext]'
    ```
  </Tab>
</Tabs>

This build would result in the following file structure:

```text title="file system" icon="folder-tree"
.
├── index.tsx
└── out
    └── files
        └── index-a1b2c3d4.js
```

When a string is provided for the `naming` field, it is used only for bundles that correspond to entrypoints. The names of chunks and copied assets are not affected. In the JavaScript API, you can specify a separate template string for each type of generated file.

<Tabs>
  <Tab title="JavaScript">
    ```ts title="build.ts" icon="/icons/typescript.svg"
    await Bun.build({
      entrypoints: ['./index.tsx'],
      outdir: './out',
      naming: {
        // default values
        entry: '[dir]/[name].[ext]',
        chunk: '[name]-[hash].[ext]',
        asset: '[name]-[hash].[ext]',
      },
    })
    ```
  </Tab>
  <Tab title="CLI">
    ```bash terminal icon="terminal"
    bun build ./index.tsx --outdir ./out \
      --entry-naming '[dir]/[name].[ext]' \
      --chunk-naming '[name]-[hash].[ext]' \
      --asset-naming '[name]-[hash].[ext]'
    ```
  </Tab>
</Tabs>

### root

The root directory of the project.

<Tabs>
  <Tab title="JavaScript">
    ```ts title="build.ts" icon="/icons/typescript.svg"
    await Bun.build({
      entrypoints: ['./pages/a.tsx', './pages/b.tsx'],
      outdir: './out',
      root: '.',
    })
    ```
  </Tab>
  <Tab title="CLI">
    ```bash terminal icon="terminal"
    bun build ./pages/a.tsx ./pages/b.tsx --outdir ./out --root .
    ```
  </Tab>
</Tabs>

If unspecified, it is computed to be the first common ancestor of all entrypoint files. Consider the following file structure:

```text title="file system" icon="folder-tree"
.
└── pages
  └── index.tsx
  └── settings.tsx
```

Build both entrypoints in the `pages` directory:

<Tabs>
  <Tab title="JavaScript">
    ```js
    await Bun.build({
      entrypoints: ['./pages/index.tsx', './pages/settings.tsx'],
      outdir: './out',
    })
    ```
  </Tab>
  <Tab title="CLI">
    ```bash
    bun build ./pages/index.tsx ./pages/settings.tsx --outdir ./out
    ```
  </Tab>
</Tabs>

This would result in a file structure like this:

```text title="file system" icon="folder-tree"
.
└── pages
  └── index.tsx
  └── settings.tsx
└── out
  └── index.js
  └── settings.js
```

Since the `pages` directory is the first common ancestor of the entrypoint files, it is considered the project root, so the generated bundles live at the top level of the `out` directory; there is no `out/pages` directory.

Override this by specifying the `root` option:

<Tabs>
  <Tab title="JavaScript">
    ```js
    await Bun.build({
      entrypoints: ['./pages/index.tsx', './pages/settings.tsx'],
      outdir: './out',
      root: '.',
    })
    ```
  </Tab>
  <Tab title="CLI">
    ```bash
    bun build ./pages/index.tsx ./pages/settings.tsx --outdir ./out --root .
    ```
  </Tab>
</Tabs>

With `.` as `root`, the generated file structure looks like this:

```
.
└── pages
  └── index.tsx
  └── settings.tsx
└── out
  └── pages
    └── index.js
    └── settings.js
```

### publicPath

A prefix added to any import paths in bundled code.

In many cases, generated bundles contain no import statements; the goal of bundling is to combine all of the code into a single file. In a few cases, though, the generated bundles contain import statements:

- **Asset imports** — When importing an unrecognized file type like `*.svg`, the bundler defers to the file loader, which copies the file into `outdir` as is. The import is converted into a variable.
- **External modules** — Files and modules marked as external are not included in the bundle. Instead, the import statement is left in the final bundle.
- **Chunking.** When `splitting` is enabled, the bundler may generate separate "chunk" files that represent code that is shared among multiple entrypoints.

In any of these cases, the final bundles may contain paths to other files. By default these imports are relative. Here is an example of an asset import:

<CodeGroup>

```ts Input icon="/icons/typescript.svg"
import logo from "./logo.svg";
console.log(logo);
```

```ts Output icon="/icons/javascript.svg"
var logo = "./logo-a7305bdef.svg";
console.log(logo);
```

</CodeGroup>

Setting `publicPath` prefixes all file paths with the specified value.

<Tabs>
  <Tab title="JavaScript">
    ```ts title="build.ts" icon="/icons/typescript.svg"
    await Bun.build({
      entrypoints: ['./index.tsx'],
      outdir: './out',
      publicPath: 'https://cdn.example.com/', // default is undefined
    })
    ```
  </Tab>
  <Tab title="CLI">
    ```bash terminal icon="terminal"
    bun build ./index.tsx --outdir ./out --public-path 'https://cdn.example.com/'
    ```
  </Tab>
</Tabs>

The output file would now look something like this.

```js title="out/index.js" icon="/icons/javascript.svg"
var logo = "https://cdn.example.com/logo-a7305bdef.svg";
```

### define

A map of global identifiers to be replaced at build time. Keys of this object are identifier names, and values are JSON strings that are inlined.

<Tabs>
  <Tab title="JavaScript">
    ```ts title="build.ts" icon="/icons/typescript.svg"
    await Bun.build({
      entrypoints: ['./index.tsx'],
      outdir: './out',
      define: {
        STRING: JSON.stringify("value"),
        "nested.boolean": "true",
      },
    })
    ```
  </Tab>
  <Tab title="CLI">
    ```bash terminal icon="terminal"
    bun build ./index.tsx --outdir ./out --define STRING='"value"' --define nested.boolean=true
    ```
  </Tab>
</Tabs>

### loader

A map of file extensions to built-in loader names. Use this to customize how certain files are loaded.

<Tabs>
  <Tab title="JavaScript">
    ```ts title="build.ts" icon="/icons/typescript.svg"
    await Bun.build({
      entrypoints: ['./index.tsx'],
      outdir: './out',
      loader: {
        ".png": "dataurl",
        ".txt": "file",
      },
    })
    ```
  </Tab>
  <Tab title="CLI">
    ```bash terminal icon="terminal"
    bun build ./index.tsx --outdir ./out --loader .png:dataurl --loader .txt:file
    ```
  </Tab>
</Tabs>

### banner

A banner added to the final bundle. This can be a directive like `"use client"` for React, or a comment block such as a license.

<Tabs>
  <Tab title="JavaScript">
    ```ts title="build.ts" icon="/icons/typescript.svg"
    await Bun.build({
      entrypoints: ['./index.tsx'],
      outdir: './out',
      banner: '"use client";'
    })
    ```
  </Tab>
  <Tab title="CLI">
    ```bash terminal icon="terminal"
    bun build ./index.tsx --outdir ./out --banner '"use client";'
    ```
  </Tab>
</Tabs>

### footer

A footer added to the final bundle. This can be a comment block for a license or a fun easter egg.

<Tabs>
  <Tab title="JavaScript">
    ```ts title="build.ts" icon="/icons/typescript.svg"
    await Bun.build({
      entrypoints: ['./index.tsx'],
      outdir: './out',
      footer: '// built with love in SF'
    })
    ```
  </Tab>
  <Tab title="CLI">
    ```bash terminal icon="terminal"
    bun build ./index.tsx --outdir ./out --footer '// built with love in SF'
    ```
  </Tab>
</Tabs>

### drop

Removes function calls from a bundle. For example, `--drop=console` removes all calls to `console.log`. Arguments to dropped calls are also removed, even if they have side effects. Dropping `debugger` removes all `debugger` statements.

<Tabs>
  <Tab title="JavaScript">
    ```ts title="build.ts" icon="/icons/typescript.svg"
    await Bun.build({
      entrypoints: ['./index.tsx'],
      outdir: './out',
      drop: ["console", "debugger", "anyIdentifier.or.propertyAccess"],
    })
    ```
  </Tab>
  <Tab title="CLI">
    ```bash terminal icon="terminal"
    bun build ./index.tsx --outdir ./out --drop console --drop debugger
    ```
  </Tab>
</Tabs>

### features

Enable compile-time feature flags for dead code elimination: conditionally include or exclude code paths at bundle time using `import { feature } from "bun:bundle"`.

```ts title="app.ts" icon="/icons/typescript.svg"
import { feature } from "bun:bundle";

if (feature("PREMIUM")) {
  // Only included when PREMIUM flag is enabled
  initPremiumFeatures();
}

if (feature("DEBUG")) {
  // Only included when DEBUG flag is enabled
  console.log("Debug mode");
}
```

<Tabs>
  <Tab title="JavaScript">
    ```ts title="build.ts" icon="/icons/typescript.svg"
    await Bun.build({
      entrypoints: ['./app.ts'],
      outdir: './out',
      features: ["PREMIUM"],  // PREMIUM=true, DEBUG=false
    })
    ```
  </Tab>
  <Tab title="CLI">
    ```bash terminal icon="terminal"
    bun build ./app.ts --outdir ./out --feature PREMIUM
    ```
  </Tab>
</Tabs>

The `feature()` function is replaced with `true` or `false` at bundle time. Combined with minification, unreachable code is eliminated:

```ts title="Input" icon="/icons/typescript.svg"
import { feature } from "bun:bundle";
const mode = feature("PREMIUM") ? "premium" : "free";
```

```js title="Output (with --feature PREMIUM --minify)" icon="/icons/javascript.svg"
var mode = "premium";
```

```js title="Output (without --feature PREMIUM, with --minify)" icon="/icons/javascript.svg"
var mode = "free";
```

**Key behaviors:**

- `feature()` requires a string literal argument — dynamic values are not supported
- The `bun:bundle` import is completely removed from the output
- Works with `bun build`, `bun run`, and `bun test`
- Multiple flags can be enabled: `--feature FLAG_A --feature FLAG_B`
- For type safety, augment the `Registry` interface to restrict `feature()` to known flags

**Use cases:**

- Platform-specific code (`feature("SERVER")` vs `feature("CLIENT")`)
- Environment-based features (`feature("DEVELOPMENT")`)
- Gradual feature rollouts
- A/B testing variants
- Paid tier features

**Type safety:** By default, `feature()` accepts any string. To get autocomplete and catch typos at compile time, create an `env.d.ts` file (or add to an existing `.d.ts`) and augment the `Registry` interface:

```ts title="env.d.ts" icon="/icons/typescript.svg"
declare module "bun:bundle" {
  interface Registry {
    features: "DEBUG" | "PREMIUM" | "BETA_FEATURES";
  }
}
```

Ensure the file is included in your `tsconfig.json` (for example, `"include": ["src", "env.d.ts"]`). Now `feature()` only accepts those flags, and invalid strings like `feature("TYPO")` become type errors.

### optimizeImports

Skip parsing unused submodules of barrel files (re-export index files). When you import only a few named exports from a large library, normally the bundler parses every file the barrel re-exports. With `optimizeImports`, only the submodules you use are parsed.

```ts title="build.ts" icon="/icons/typescript.svg"
await Bun.build({
  entrypoints: ["./app.ts"],
  outdir: "./out",
  optimizeImports: ["antd", "@mui/material", "lodash-es"],
});
```

For example, `import { Button } from 'antd'` normally parses all ~3000 modules that `antd/index.js` re-exports. With `optimizeImports: ['antd']`, only the `Button` submodule is parsed.

This works for **pure barrel files** — files where every named export is a re-export (`export { X } from './x'`). If a barrel file has any local exports (`export const foo = ...`), or if any importer uses `import *`, all submodules are loaded.

`export *` re-exports are always loaded (never deferred) to avoid circular resolution issues. Only named re-exports (`export { X } from './x'`) that aren't used by any importer are deferred.

**Automatic mode:** Packages with `"sideEffects": false` in their `package.json` get barrel optimization automatically — no `optimizeImports` config needed. Use `optimizeImports` for packages that don't have this field.

**Plugins:** Resolve and load plugins work with barrel optimization. Deferred submodules go through the plugin pipeline when they are eventually loaded.

### metafile

Generate metadata about the build in a structured format. The metafile describes every input and output file: sizes, imports, and exports. Use it for:

- **Bundle analysis**: Understand what's contributing to bundle size
- **Visualization**: Feed into tools like [esbuild's bundle analyzer](https://esbuild.github.io/analyze/)
- **Dependency tracking**: See the full import graph of your application
- **CI integration**: Track bundle size changes over time

<Tabs>
  <Tab title="JavaScript">
    ```ts title="build.ts" icon="/icons/typescript.svg"
    const result = await Bun.build({
      entrypoints: ['./src/index.ts'],
      outdir: './dist',
      metafile: true,
    });

    if (result.metafile) {
      // Analyze inputs
      for (const [path, meta] of Object.entries(result.metafile.inputs)) {
        console.log(`${path}: ${meta.bytes} bytes`);
      }

      // Analyze outputs
      for (const [path, meta] of Object.entries(result.metafile.outputs)) {
        console.log(`${path}: ${meta.bytes} bytes`);
      }

      // Save for external analysis tools
      await Bun.write('./dist/meta.json', JSON.stringify(result.metafile));
    }
    ```

  </Tab>
  <Tab title="CLI">
    ```bash terminal icon="terminal"
    bun build ./src/index.ts --outdir ./dist --metafile ./dist/meta.json
    ```
  </Tab>
</Tabs>

#### Markdown metafile

Use `--metafile-md` to generate a markdown metafile, which is LLM-friendly and readable in the terminal:

```bash terminal icon="terminal"
bun build ./src/index.ts --outdir ./dist --metafile-md ./dist/meta.md
```

Both `--metafile` and `--metafile-md` can be used together:

```bash terminal icon="terminal"
bun build ./src/index.ts --outdir ./dist --metafile ./dist/meta.json --metafile-md ./dist/meta.md
```

#### `metafile` option formats

In the JavaScript API, `metafile` accepts several forms:

```ts title="build.ts" icon="/icons/typescript.svg"
// Boolean — include metafile in the result object
await Bun.build({
  entrypoints: ["./src/index.ts"],
  outdir: "./dist",
  metafile: true,
});

// String — write JSON metafile to a specific path
await Bun.build({
  entrypoints: ["./src/index.ts"],
  outdir: "./dist",
  metafile: "./dist/meta.json",
});

// Object — specify separate paths for JSON and markdown output
await Bun.build({
  entrypoints: ["./src/index.ts"],
  outdir: "./dist",
  metafile: {
    json: "./dist/meta.json",
    markdown: "./dist/meta.md",
  },
});
```

The metafile structure contains:

```ts
interface BuildMetafile {
  inputs: {
    [path: string]: {
      bytes: number;
      imports: Array<{
        path: string;
        kind: ImportKind;
        original?: string; // Original specifier before resolution
        external?: boolean;
      }>;
      format?: "esm" | "cjs" | "json" | "css";
    };
  };
  outputs: {
    [path: string]: {
      bytes: number;
      inputs: {
        [path: string]: { bytesInOutput: number };
      };
      imports: Array<{ path: string; kind: ImportKind }>;
      exports: string[];
      entryPoint?: string;
      cssBundle?: string; // Associated CSS file for JS entry points
    };
  };
}
```

## Outputs

The `Bun.build` function returns a `Promise<BuildOutput>`, defined as:

```ts title="build.ts" icon="/icons/typescript.svg"
interface BuildOutput {
  outputs: BuildArtifact[];
  success: boolean;
  logs: Array<object>; // see docs for details
  metafile?: BuildMetafile; // only when metafile: true
}

interface BuildArtifact extends Blob {
  kind: "entry-point" | "chunk" | "asset" | "sourcemap" | "bytecode";
  path: string;
  loader: Loader;
  hash: string | null;
  sourcemap: BuildArtifact | null;
}
```

The `outputs` array contains all the files generated by the build. Each artifact implements the Blob interface.

```ts title="build.ts" icon="/icons/typescript.svg"
const build = await Bun.build({
  /* */
});

for (const output of build.outputs) {
  await output.arrayBuffer(); // => ArrayBuffer
  await output.bytes(); // => Uint8Array
  await output.text(); // string
}
```

Each artifact also contains the following properties:

| Property    | Description                                                                                                                                                |
| ----------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------- |
| `kind`      | What kind of build output this file is. A build generates bundled entrypoints, code-split "chunks", sourcemaps, bytecode, and copied assets (like images). |
| `path`      | Absolute path to the file on disk                                                                                                                          |
| `loader`    | The loader used to interpret the file. See [loaders](/bundler/loaders) for how Bun maps file extensions to built-in loaders.                               |
| `hash`      | The hash of the file contents. Always defined for assets.                                                                                                  |
| `sourcemap` | The sourcemap file corresponding to this file, if generated. Only defined for entrypoints and chunks.                                                      |

Similar to `BunFile`, `BuildArtifact` objects can be passed directly into `new Response()`.

```ts title="build.ts" icon="/icons/typescript.svg"
const build = await Bun.build({
  /* */
});

const artifact = build.outputs[0];

// Content-Type header is automatically set
return new Response(artifact);
```

The Bun runtime pretty-prints `BuildArtifact` objects to make debugging easier.

<CodeGroup>

```ts build.ts icon="/icons/typescript.svg"
// build.ts
const build = await Bun.build({
  /* */
});

const artifact = build.outputs[0];
console.log(artifact);
```

```bash Shell output
bun run build.ts

BuildArtifact (entry-point) {
  path: "./index.js",
  loader: "tsx",
  kind: "entry-point",
  hash: "824a039620219640",
  Blob (74756 bytes) {
    type: "text/javascript;charset=utf-8"
  },
  sourcemap: BuildArtifact (sourcemap) {
    path: "./index.js.map",
    loader: "file",
    kind: "sourcemap",
    hash: "e7178cda3e72e301",
    Blob (24765 bytes) {
      type: "application/json;charset=utf-8"
    },
    sourcemap: null
  }
}
```

</CodeGroup>

## Bytecode

The `bytecode: boolean` option generates bytecode for any JavaScript/TypeScript entrypoints, which can greatly improve startup times for large applications. Requires `"target": "bun"` and a matching version of Bun.

- **CommonJS**: Works with or without `compile: true`. Generates a `.jsc` file alongside each entrypoint.
- **ESM**: Requires `compile: true`. Bytecode and module metadata are embedded in the standalone executable.

Without an explicit `format`, bytecode defaults to CommonJS.

<Tabs>
  <Tab title="JavaScript">
    ```ts title="build.ts" icon="/icons/typescript.svg"
    // CommonJS bytecode (generates .jsc files)
    await Bun.build({
      entrypoints: ["./index.tsx"],
      outdir: "./out",
      bytecode: true,
    })

    // ESM bytecode (requires compile)
    await Bun.build({
      entrypoints: ["./index.tsx"],
      outfile: "./mycli",
      bytecode: true,
      format: "esm",
      compile: true,
    })
    ```

  </Tab>
  <Tab title="CLI">
    ```bash terminal icon="terminal"
    # CommonJS bytecode
    bun build ./index.tsx --outdir ./out --bytecode

    # ESM bytecode (requires --compile)
    bun build ./index.tsx --outfile ./mycli --bytecode --format=esm --compile
    ```

  </Tab>
</Tabs>

## Executables

Bun supports "compiling" a JavaScript/TypeScript entrypoint into a standalone executable. This executable contains a copy of the Bun binary.

```bash terminal icon="terminal"
bun build ./cli.tsx --outfile mycli --compile
./mycli
```

See [standalone executables](/bundler/executables).

## Logs and errors

On failure, `Bun.build` returns a rejected promise with an `AggregateError`. Log it to the console to pretty-print the error list, or read it programmatically with a try/catch block.

```ts title="build.ts" icon="/icons/typescript.svg"
try {
  const result = await Bun.build({
    entrypoints: ["./index.tsx"],
    outdir: "./out",
  });
} catch (e) {
  // TypeScript does not allow annotations on the catch clause
  const error = e as AggregateError;
  console.error("Build Failed");

  // Example: Using the built-in formatter
  console.error(error);

  // Example: Serializing the failure as a JSON string.
  console.error(JSON.stringify(error, null, 2));
}
```

Most of the time, an explicit try/catch is not needed, as Bun prints uncaught exceptions. You can use a top-level await on the `Bun.build` call instead.

Each item in `error.errors` is an instance of `BuildMessage` or `ResolveMessage` (subclasses of `Error`), containing detailed information for each error.

```ts title="build.ts" icon="/icons/typescript.svg"
class BuildMessage {
  name: string;
  position?: Position;
  message: string;
  level: "error" | "warning" | "info" | "debug" | "verbose";
}

class ResolveMessage extends BuildMessage {
  code: string;
  referrer: string;
  specifier: string;
  importKind: ImportKind;
}
```

On build success, the returned object contains a `logs` property, which contains bundler warnings and info messages.

```ts title="build.ts" icon="/icons/typescript.svg"
const result = await Bun.build({
  entrypoints: ["./index.tsx"],
  outdir: "./out",
});

if (result.logs.length > 0) {
  console.warn("Build succeeded with warnings:");
  for (const message of result.logs) {
    // Bun pretty-prints the message object
    console.warn(message);
  }
}
```

## Reference

```ts Typescript Definitions icon="/icons/typescript.svg" expandable
interface Bun {
  build(options: BuildOptions): Promise<BuildOutput>;
}

interface BuildConfig {
  entrypoints: string[]; // list of file path
  outdir?: string; // output directory
  target?: Target; // default: "browser"
  /**
   * Output module format. Top-level await is only supported for `"esm"`.
   *
   * Can be:
   * - `"esm"`
   * - `"cjs"` (**experimental**)
   * - `"iife"` (**experimental**)
   *
   * @default "esm"
   */
  format?: "esm" | "cjs" | "iife";
  /**
   * JSX configuration object for controlling JSX transform behavior
   */
  jsx?: {
    runtime?: "automatic" | "classic";
    importSource?: string;
    factory?: string;
    fragment?: string;
    sideEffects?: boolean;
    development?: boolean;
  };
  naming?:
    | string
    | {
        chunk?: string;
        entry?: string;
        asset?: string;
      };
  root?: string; // project root
  splitting?: boolean; // default false, enable code splitting
  plugins?: BunPlugin[];
  external?: string[];
  packages?: "bundle" | "external";
  publicPath?: string;
  define?: Record<string, string>;
  loader?: { [k in string]: Loader };
  sourcemap?: "none" | "linked" | "inline" | "external" | boolean; // default: "none", true -> "inline"
  /**
   * package.json `exports` conditions used when resolving imports
   *
   * Equivalent to `--conditions` in `bun build` or `bun run`.
   *
   * https://nodejs.org/api/packages.html#exports
   */
  conditions?: Array<string> | string;

  /**
   * Controls how environment variables are handled during bundling.
   *
   * Can be one of:
   * - `"inline"`: Injects environment variables into the bundled output by converting `process.env.FOO`
   *   references to string literals containing the actual environment variable values
   * - `"disable"`: Disables environment variable injection entirely
   * - A string ending in `*`: Inlines environment variables that match the given prefix.
   *   For example, `"MY_PUBLIC_*"` will only include env vars starting with "MY_PUBLIC_"
   */
  env?: "inline" | "disable" | `${string}*`;
  minify?:
    | boolean
    | {
        whitespace?: boolean;
        syntax?: boolean;
        identifiers?: boolean;
      };
  /**
   * Ignore dead code elimination/tree-shaking annotations such as @__PURE__ and package.json
   * "sideEffects" fields. This should only be used as a temporary workaround for incorrect
   * annotations in libraries.
   */
  ignoreDCEAnnotations?: boolean;
  /**
   * Force emitting @__PURE__ annotations even if minify.whitespace is true.
   */
  emitDCEAnnotations?: boolean;

  /**
   * Generate bytecode for the output. This can dramatically improve cold
   * start times, but will make the final output larger and slightly increase
   * memory usage.
   *
   * - CommonJS: works with or without `compile: true`
   * - ESM: requires `compile: true`
   *
   * Without an explicit `format`, defaults to CommonJS.
   *
   * Must be `target: "bun"`
   * @default false
   */
  bytecode?: boolean;
  /**
   * Add a banner to the bundled code such as "use client";
   */
  banner?: string;
  /**
   * Add a footer to the bundled code such as a comment block like
   *
   * `// made with bun!`
   */
  footer?: string;

  /**
   * Drop function calls to matching property accesses.
   */
  drop?: string[];

  /**
   * - When set to `true`, the returned promise rejects with an AggregateError when a build failure happens.
   * - When set to `false`, returns a {@link BuildOutput} with `{success: false}`
   *
   * @default true
   */
  throw?: boolean;

  /**
   * Custom tsconfig.json file path to use for path resolution.
   * Equivalent to `--tsconfig-override` in the CLI.
   */
  tsconfig?: string;

  outdir?: string;
}

interface BuildOutput {
  outputs: BuildArtifact[];
  success: boolean;
  logs: Array<BuildMessage | ResolveMessage>;
}

interface BuildArtifact extends Blob {
  path: string;
  loader: Loader;
  hash: string | null;
  kind: "entry-point" | "chunk" | "asset" | "sourcemap" | "bytecode";
  sourcemap: BuildArtifact | null;
}

type Loader =
  | "js"
  | "jsx"
  | "ts"
  | "tsx"
  | "css"
  | "json"
  | "jsonc"
  | "toml"
  | "yaml"
  | "text"
  | "file"
  | "napi"
  | "wasm"
  | "html";

interface BuildOutput {
  outputs: BuildArtifact[];
  success: boolean;
  logs: Array<BuildMessage | ResolveMessage>;
}

declare class ResolveMessage {
  readonly name: "ResolveMessage";
  readonly position: Position | null;
  readonly code: string;
  readonly message: string;
  readonly referrer: string;
  readonly specifier: string;
  readonly importKind:
    | "entry_point"
    | "stmt"
    | "require"
    | "import"
    | "dynamic"
    | "require_resolve"
    | "at"
    | "at_conditional"
    | "url"
    | "internal";
  readonly level: "error" | "warning" | "info" | "debug" | "verbose";

  toString(): string;
}
```

---

<Build />
