# SDL_HINT_PS2_GS_WIDTH

A variable controlling the width of the PS2's framebuffer in pixels.

## Header File

Defined in [<SDL3/SDL_hints.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_hints.h)

## Syntax

```c
#define SDL_HINT_PS2_GS_WIDTH    "SDL_PS2_GS_WIDTH"
```

## Remarks

By default, the variable is "640".

## Version

This hint is available since SDL 3.4.0.

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[CategoryAPI](CategoryAPI), [CategoryAPIMacro](CategoryAPIMacro), [CategoryHints](CategoryHints)

