# SDL_GPUBufferBinding

A structure specifying parameters in a buffer binding call.

## Header File

Defined in [<SDL3/SDL_gpu.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h)

## Syntax

```c
typedef struct SDL_GPUBufferBinding
{
    SDL_GPUBuffer *buffer;  /**< The buffer to bind. Must have been created with SDL_GPU_BUFFERUSAGE_VERTEX for SDL_BindGPUVertexBuffers, or SDL_GPU_BUFFERUSAGE_INDEX for SDL_BindGPUIndexBuffer. */
    Uint32 offset;          /**< The starting byte of the data to bind in the buffer. */
} SDL_GPUBufferBinding;
```

## Version

This struct is available since SDL 3.2.0.

## See Also

- [SDL_BindGPUVertexBuffers](SDL_BindGPUVertexBuffers)
- [SDL_BindGPUIndexBuffer](SDL_BindGPUIndexBuffer)

----
[CategoryAPI](CategoryAPI), [CategoryAPIStruct](CategoryAPIStruct), [CategoryGPU](CategoryGPU)

