# SDL_FillRects

Perform a fast fill of a set of rectangles with a specific color.

## Header File

Defined in [SDL_surface.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_surface.h)

## Syntax

```c
int SDL_FillRects
    (SDL_Surface * dst, const SDL_Rect * rects, int count, Uint32 color);
```

## Function Parameters

|                              |           |                                                                       |
| ---------------------------- | --------- | --------------------------------------------------------------------- |
| [SDL_Surface](SDL_Surface) * | **dst**   | the [SDL_Surface](SDL_Surface) structure that is the drawing target.  |
| const [SDL_Rect](SDL_Rect) * | **rects** | an array of [SDL_Rect](SDL_Rect) representing the rectangles to fill. |
| int                          | **count** | the number of rectangles in the array.                                |
| [Uint32](Uint32)             | **color** | the color to fill with.                                               |

## Return Value

(int) Returns 0 on success or a negative error code on failure; call
[SDL_GetError](SDL_GetError)() for more information.

## Remarks

`color` should be a pixel of the format used by the surface, and can be
generated by [SDL_MapRGB](SDL_MapRGB)() or [SDL_MapRGBA](SDL_MapRGBA)(). If
the color value contains an alpha component then the destination is simply
filled with that alpha information, no blending takes place.

If there is a clip rectangle set on the destination (set via
[SDL_SetClipRect](SDL_SetClipRect)()), then this function will fill based
on the intersection of the clip rectangle and `rect`.

## Version

This function is available since SDL 2.0.0.

## See Also

- [SDL_FillRect](SDL_FillRect)

----
[CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategorySurface](CategorySurface)

