# SDL_WindowSupportsGPUPresentMode

Determines whether a presentation mode is supported by the window.

## Header File

Defined in [<SDL3/SDL_gpu.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h)

## Syntax

```c
bool SDL_WindowSupportsGPUPresentMode(
    SDL_GPUDevice *device,
    SDL_Window *window,
    SDL_GPUPresentMode present_mode);
```

## Function Parameters

|                                          |                  |                                 |
| ---------------------------------------- | ---------------- | ------------------------------- |
| [SDL_GPUDevice](SDL_GPUDevice) *         | **device**       | a GPU context.                  |
| [SDL_Window](SDL_Window) *               | **window**       | an [SDL_Window](SDL_Window).    |
| [SDL_GPUPresentMode](SDL_GPUPresentMode) | **present_mode** | the presentation mode to check. |

## Return Value

(bool) Returns true if supported, false if unsupported.

## Remarks

The window must be claimed before calling this function.

## Version

This function is available since SDL 3.2.0.

## See Also

- [SDL_ClaimWindowForGPUDevice](SDL_ClaimWindowForGPUDevice)

----
[CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGPU](CategoryGPU)

