# SDL_HINT_JOYSTICK_RAWINPUT_CORRELATE_XINPUT

A variable controlling whether the RAWINPUT driver should pull correlated data from XInput.

## Header File

Defined in [<SDL3/SDL_hints.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_hints.h)

## Syntax

```c
#define SDL_HINT_JOYSTICK_RAWINPUT_CORRELATE_XINPUT "SDL_JOYSTICK_RAWINPUT_CORRELATE_XINPUT"
```

## Remarks

The variable can be set to the following values:

- "0": RAWINPUT driver will only use data from raw input APIs.
- "1": RAWINPUT driver will also pull data from XInput and
  Windows.Gaming.Input, providing better trigger axes, guide button
  presses, and rumble support for Xbox controllers. (default)

This hint should be set before a gamepad is opened.

## Version

This hint is available since SDL 3.2.0.

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[CategoryAPI](CategoryAPI), [CategoryAPIMacro](CategoryAPIMacro), [CategoryHints](CategoryHints)

