# SDL_RenderSetClipRect

Set the clip rectangle for rendering on the specified target.

## Header File

Defined in [SDL_render.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_render.h)

## Syntax

```c
int SDL_RenderSetClipRect(SDL_Renderer * renderer,
                          const SDL_Rect * rect);
```

## Function Parameters

|                                |              |                                                                                                                      |
| ------------------------------ | ------------ | -------------------------------------------------------------------------------------------------------------------- |
| [SDL_Renderer](SDL_Renderer) * | **renderer** | the rendering context for which clip rectangle should be set.                                                        |
| const [SDL_Rect](SDL_Rect) *   | **rect**     | an [SDL_Rect](SDL_Rect) structure representing the clip area, relative to the viewport, or NULL to disable clipping. |

## Return Value

(int) Returns 0 on success or a negative error code on failure; call
[SDL_GetError](SDL_GetError)() for more information.

## Version

This function is available since SDL 2.0.0.

## See Also

- [SDL_RenderGetClipRect](SDL_RenderGetClipRect)
- [SDL_RenderIsClipEnabled](SDL_RenderIsClipEnabled)

----
[CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryRender](CategoryRender)

