###### (This function is part of SDL_ttf, a separate library from SDL.)
# TTF_RenderText_Blended_Wrapped

Render word-wrapped Latin1 text at high quality to a new ARGB surface.

## Header File

Defined in [<SDL_ttf.h>](https://github.com/libsdl-org/SDL_ttf/blob/SDL2/include/SDL_ttf.h)

## Syntax

```c
SDL_Surface * TTF_RenderText_Blended_Wrapped(TTF_Font *font,
                const char *text, SDL_Color fg, Uint32 wrapLength);
```

## Function Parameters

|                        |                |                                                                                                                         |
| ---------------------- | -------------- | ----------------------------------------------------------------------------------------------------------------------- |
| [TTF_Font](TTF_Font) * | **font**       | the font to render with.                                                                                                |
| const char *           | **text**       | text to render, in Latin1 encoding.                                                                                     |
| SDL_Color              | **fg**         | the foreground color for the text.                                                                                      |
| Uint32                 | **wrapLength** | the text is wrapped to multiple lines on line endings and on word boundaries if it extends beyond this value in pixels. |

## Return Value

(SDL_Surface *) Returns a new 32-bit, ARGB surface, or NULL if there was an
error.

## Remarks

This function will allocate a new 32-bit, ARGB surface, using alpha
blending to dither the font with the given color. This function returns the
new surface, or NULL if there was an error.

Text is wrapped to multiple lines on line endings and on word boundaries if
it extends beyond `wrapLength` in pixels.

If wrapLength is 0, this function will only wrap on newline characters.

You almost certainly want
[TTF_RenderUTF8_Blended_Wrapped](TTF_RenderUTF8_Blended_Wrapped)() unless
you're sure you have a 1-byte Latin1 encoding. US ASCII characters will
work with either function, but most other Unicode characters packed into a
`const char *` will need UTF-8.

You can render at other quality levels with
[TTF_RenderText_Solid_Wrapped](TTF_RenderText_Solid_Wrapped),
[TTF_RenderText_Shaded_Wrapped](TTF_RenderText_Shaded_Wrapped), and
[TTF_RenderText_LCD_Wrapped](TTF_RenderText_LCD_Wrapped).

## Version

This function is available since SDL_ttf 2.0.18.

## See Also

- [TTF_RenderUTF8_Blended_Wrapped](TTF_RenderUTF8_Blended_Wrapped)
- [TTF_RenderUNICODE_Blended_Wrapped](TTF_RenderUNICODE_Blended_Wrapped)

----
[CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)

