# SDL_GPUVertexElementFormat

Specifies the format of a vertex attribute.

## Header File

Defined in [<SDL3/SDL_gpu.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h)

## Syntax

```c
typedef enum SDL_GPUVertexElementFormat
{
    SDL_GPU_VERTEXELEMENTFORMAT_INVALID,

    /* 32-bit Signed Integers */
    SDL_GPU_VERTEXELEMENTFORMAT_INT,
    SDL_GPU_VERTEXELEMENTFORMAT_INT2,
    SDL_GPU_VERTEXELEMENTFORMAT_INT3,
    SDL_GPU_VERTEXELEMENTFORMAT_INT4,

    /* 32-bit Unsigned Integers */
    SDL_GPU_VERTEXELEMENTFORMAT_UINT,
    SDL_GPU_VERTEXELEMENTFORMAT_UINT2,
    SDL_GPU_VERTEXELEMENTFORMAT_UINT3,
    SDL_GPU_VERTEXELEMENTFORMAT_UINT4,

    /* 32-bit Floats */
    SDL_GPU_VERTEXELEMENTFORMAT_FLOAT,
    SDL_GPU_VERTEXELEMENTFORMAT_FLOAT2,
    SDL_GPU_VERTEXELEMENTFORMAT_FLOAT3,
    SDL_GPU_VERTEXELEMENTFORMAT_FLOAT4,

    /* 8-bit Signed Integers */
    SDL_GPU_VERTEXELEMENTFORMAT_BYTE2,
    SDL_GPU_VERTEXELEMENTFORMAT_BYTE4,

    /* 8-bit Unsigned Integers */
    SDL_GPU_VERTEXELEMENTFORMAT_UBYTE2,
    SDL_GPU_VERTEXELEMENTFORMAT_UBYTE4,

    /* 8-bit Signed Normalized */
    SDL_GPU_VERTEXELEMENTFORMAT_BYTE2_NORM,
    SDL_GPU_VERTEXELEMENTFORMAT_BYTE4_NORM,

    /* 8-bit Unsigned Normalized */
    SDL_GPU_VERTEXELEMENTFORMAT_UBYTE2_NORM,
    SDL_GPU_VERTEXELEMENTFORMAT_UBYTE4_NORM,

    /* 16-bit Signed Integers */
    SDL_GPU_VERTEXELEMENTFORMAT_SHORT2,
    SDL_GPU_VERTEXELEMENTFORMAT_SHORT4,

    /* 16-bit Unsigned Integers */
    SDL_GPU_VERTEXELEMENTFORMAT_USHORT2,
    SDL_GPU_VERTEXELEMENTFORMAT_USHORT4,

    /* 16-bit Signed Normalized */
    SDL_GPU_VERTEXELEMENTFORMAT_SHORT2_NORM,
    SDL_GPU_VERTEXELEMENTFORMAT_SHORT4_NORM,

    /* 16-bit Unsigned Normalized */
    SDL_GPU_VERTEXELEMENTFORMAT_USHORT2_NORM,
    SDL_GPU_VERTEXELEMENTFORMAT_USHORT4_NORM,

    /* 16-bit Floats */
    SDL_GPU_VERTEXELEMENTFORMAT_HALF2,
    SDL_GPU_VERTEXELEMENTFORMAT_HALF4
} SDL_GPUVertexElementFormat;
```

## Version

This enum is available since SDL 3.2.0.

## See Also

- [SDL_CreateGPUGraphicsPipeline](SDL_CreateGPUGraphicsPipeline)

----
[CategoryAPI](CategoryAPI), [CategoryAPIEnum](CategoryAPIEnum), [CategoryGPU](CategoryGPU)

