# SDL_ScaleMode

The scaling mode for a texture.

## Header File

Defined in [SDL_render.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_render.h)

## Syntax

```c
typedef enum SDL_ScaleMode
{
    SDL_ScaleModeNearest, /**< nearest pixel sampling */
    SDL_ScaleModeLinear,  /**< linear filtering */
    SDL_ScaleModeBest     /**< anisotropic filtering */
} SDL_ScaleMode;
```

----
[CategoryAPI](CategoryAPI), [CategoryAPIEnum](CategoryAPIEnum), [CategoryRender](CategoryRender)

