# CategoryKeyboard

Include file for SDL keyboard event handling

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## Functions

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- [SDL_ClearComposition](SDL_ClearComposition)
- [SDL_GetKeyboardFocus](SDL_GetKeyboardFocus)
- [SDL_GetKeyboardState](SDL_GetKeyboardState)
- [SDL_GetKeyFromName](SDL_GetKeyFromName)
- [SDL_GetKeyFromScancode](SDL_GetKeyFromScancode)
- [SDL_GetKeyName](SDL_GetKeyName)
- [SDL_GetModState](SDL_GetModState)
- [SDL_GetScancodeFromKey](SDL_GetScancodeFromKey)
- [SDL_GetScancodeFromName](SDL_GetScancodeFromName)
- [SDL_GetScancodeName](SDL_GetScancodeName)
- [SDL_HasScreenKeyboardSupport](SDL_HasScreenKeyboardSupport)
- [SDL_IsScreenKeyboardShown](SDL_IsScreenKeyboardShown)
- [SDL_IsTextInputActive](SDL_IsTextInputActive)
- [SDL_IsTextInputShown](SDL_IsTextInputShown)
- [SDL_ResetKeyboard](SDL_ResetKeyboard)
- [SDL_SetModState](SDL_SetModState)
- [SDL_SetTextInputRect](SDL_SetTextInputRect)
- [SDL_StartTextInput](SDL_StartTextInput)
- [SDL_StopTextInput](SDL_StopTextInput)
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## Datatypes

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- (none.)
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## Structs

<!-- DO NOT HAND-EDIT CATEGORY LISTS, THEY ARE AUTOGENERATED AND WILL BE OVERWRITTEN, BASED ON TAGS IN INDIVIDUAL PAGE FOOTERS. EDIT THOSE INSTEAD. -->
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- [SDL_Keysym](SDL_Keysym)
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## Enums

<!-- DO NOT HAND-EDIT CATEGORY LISTS, THEY ARE AUTOGENERATED AND WILL BE OVERWRITTEN, BASED ON TAGS IN INDIVIDUAL PAGE FOOTERS. EDIT THOSE INSTEAD. -->
<!-- BEGIN CATEGORY LIST: CategoryKeyboard, CategoryAPIEnum -->
- (none.)
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## Macros

<!-- DO NOT HAND-EDIT CATEGORY LISTS, THEY ARE AUTOGENERATED AND WILL BE OVERWRITTEN, BASED ON TAGS IN INDIVIDUAL PAGE FOOTERS. EDIT THOSE INSTEAD. -->
<!-- BEGIN CATEGORY LIST: CategoryKeyboard, CategoryAPIMacro -->
- (none.)
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