# SDL_BindGPUGraphicsPipeline

Binds a graphics pipeline on a render pass to be used in rendering.

## Header File

Defined in [<SDL3/SDL_gpu.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h)

## Syntax

```c
void SDL_BindGPUGraphicsPipeline(
    SDL_GPURenderPass *render_pass,
    SDL_GPUGraphicsPipeline *graphics_pipeline);
```

## Function Parameters

|                                                      |                       |                                |
| ---------------------------------------------------- | --------------------- | ------------------------------ |
| [SDL_GPURenderPass](SDL_GPURenderPass) *             | **render_pass**       | a render pass handle.          |
| [SDL_GPUGraphicsPipeline](SDL_GPUGraphicsPipeline) * | **graphics_pipeline** | the graphics pipeline to bind. |

## Remarks

A graphics pipeline must be bound before making any draw calls.

## Version

This function is available since SDL 3.2.0.

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[CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGPU](CategoryGPU)

