# SDL_EGL_GetProcAddress

Get an EGL library function by name.

## Header File

Defined in [<SDL3/SDL_video.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_video.h)

## Syntax

```c
SDL_FunctionPointer SDL_EGL_GetProcAddress(const char *proc);
```

## Function Parameters

|              |          |                              |
| ------------ | -------- | ---------------------------- |
| const char * | **proc** | the name of an EGL function. |

## Return Value

([SDL_FunctionPointer](SDL_FunctionPointer)) Returns a pointer to the named
EGL function. The returned pointer should be cast to the appropriate
function signature.

## Remarks

If an EGL library is loaded, this function allows applications to get entry
points for EGL functions. This is useful to provide to an EGL API and
extension loader.

## Thread Safety

This function should only be called on the main thread.

## Version

This function is available since SDL 3.2.0.

## See Also

- [SDL_EGL_GetCurrentDisplay](SDL_EGL_GetCurrentDisplay)

----
[CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryVideo](CategoryVideo)

