# SDL_AudioDeviceEvent

Audio device event structure (event.adevice.*)

## Header File

Defined in [SDL_events.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_events.h)

## Syntax

```c
typedef struct SDL_AudioDeviceEvent
{
    Uint32 type;        /**< SDL_AUDIODEVICEADDED, or SDL_AUDIODEVICEREMOVED */
    Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */
    Uint32 which;       /**< The audio device index for the ADDED event (valid until next SDL_GetNumAudioDevices() call), SDL_AudioDeviceID for the REMOVED event */
    Uint8 iscapture;    /**< zero if an output device, non-zero if a capture device. */
    Uint8 padding1;
    Uint8 padding2;
    Uint8 padding3;
} SDL_AudioDeviceEvent;
```

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[CategoryAPI](CategoryAPI), [CategoryAPIStruct](CategoryAPIStruct), [CategoryEvents](CategoryEvents)

