# SDL_MouseMotionEvent

Mouse motion event structure (event.motion.*)

## Header File

Defined in [<SDL3/SDL_events.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_events.h)

## Syntax

```c
typedef struct SDL_MouseMotionEvent
{
    SDL_EventType type; /**< SDL_EVENT_MOUSE_MOTION */
    Uint32 reserved;
    Uint64 timestamp;   /**< In nanoseconds, populated using SDL_GetTicksNS() */
    SDL_WindowID windowID; /**< The window with mouse focus, if any */
    SDL_MouseID which;  /**< The mouse instance id in relative mode, SDL_TOUCH_MOUSEID for touch events, SDL_PEN_MOUSEID for pen events, or 0 */
    SDL_MouseButtonFlags state;       /**< The current button state */
    float x;            /**< X coordinate, relative to window */
    float y;            /**< Y coordinate, relative to window */
    float xrel;         /**< The relative motion in the X direction */
    float yrel;         /**< The relative motion in the Y direction */
} SDL_MouseMotionEvent;
```

## Version

This struct is available since SDL 3.2.0.

----
[CategoryAPI](CategoryAPI), [CategoryAPIStruct](CategoryAPIStruct), [CategoryEvents](CategoryEvents)

