# CategoryAPIEnum

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## Enums

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- [SDL_BlendFactor](SDL_BlendFactor)
- [SDL_BlendMode](SDL_BlendMode)
- [SDL_BlendOperation](SDL_BlendOperation)
- [SDL_bool](SDL_bool)
- [SDL_DisplayEventID](SDL_DisplayEventID)
- [SDL_DisplayOrientation](SDL_DisplayOrientation)
- [SDL_EventType](SDL_EventType)
- [SDL_FlashOperation](SDL_FlashOperation)
- [SDL_GameControllerAxis](SDL_GameControllerAxis)
- [SDL_GameControllerBindType](SDL_GameControllerBindType)
- [SDL_GameControllerButton](SDL_GameControllerButton)
- [SDL_GLattr](SDL_GLattr)
- [SDL_HintPriority](SDL_HintPriority)
- [SDL_HitTestResult](SDL_HitTestResult)
- [SDL_KeyCode](SDL_KeyCode)
- [SDL_Keymod](SDL_Keymod)
- [SDL_LogCategory](SDL_LogCategory)
- [SDL_LogPriority](SDL_LogPriority)
- [SDL_MessageBoxButtonFlags](SDL_MessageBoxButtonFlags)
- [SDL_MessageBoxFlags](SDL_MessageBoxFlags)
- [SDL_MouseWheelDirection](SDL_MouseWheelDirection)
- [SDL_PowerState](SDL_PowerState)
- [SDL_RendererFlags](SDL_RendererFlags)
- [SDL_RendererFlip](SDL_RendererFlip)
- [SDL_ScaleMode](SDL_ScaleMode)
- [SDL_Scancode](SDL_Scancode)
- [SDL_SensorType](SDL_SensorType)
- [SDL_SystemCursor](SDL_SystemCursor)
- [SDL_SYSWM_TYPE](SDL_SYSWM_TYPE)
- [SDL_TextureAccess](SDL_TextureAccess)
- [SDL_TextureModulate](SDL_TextureModulate)
- [SDL_ThreadPriority](SDL_ThreadPriority)
- [SDL_WindowEventID](SDL_WindowEventID)
- [SDL_WindowFlags](SDL_WindowFlags)
- [SDL_WinRT_DeviceFamily](SDL_WinRT_DeviceFamily)
- [SDL_WinRT_Path](SDL_WinRT_Path)
- [SDL_YUV_CONVERSION_MODE](SDL_YUV_CONVERSION_MODE)
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