# SDL_RenderFillRectF

Fill a rectangle on the current rendering target with the drawing color at subpixel precision.

## Header File

Defined in [SDL_render.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_render.h)

## Syntax

```c
int SDL_RenderFillRectF(SDL_Renderer * renderer,
                        const SDL_FRect * rect);
```

## Function Parameters

|                                |              |                                                                                  |
| ------------------------------ | ------------ | -------------------------------------------------------------------------------- |
| [SDL_Renderer](SDL_Renderer) * | **renderer** | The renderer which should fill a rectangle.                                      |
| const [SDL_FRect](SDL_FRect) * | **rect**     | A pointer to the destination rectangle, or NULL for the entire rendering target. |

## Return Value

(int) Return 0 on success, or -1 on error.

## Version

This function is available since SDL 2.0.10.

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[CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryRender](CategoryRender)

