# SDL_RenderGetD3D9Device

Get the D3D9 device associated with a renderer.

## Header File

Defined in [SDL_system.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_system.h)

## Syntax

```c
IDirect3DDevice9* SDL_RenderGetD3D9Device(SDL_Renderer * renderer);
```

## Function Parameters

|                                |              |                                                           |
| ------------------------------ | ------------ | --------------------------------------------------------- |
| [SDL_Renderer](SDL_Renderer) * | **renderer** | the renderer from which to get the associated D3D device. |

## Return Value

(IDirect3DDevice9 *) Returns the D3D9 device associated with given renderer
or NULL if it is not a D3D9 renderer; call [SDL_GetError](SDL_GetError)()
for more information.

## Remarks

Once you are done using the device, you should release it to avoid a
resource leak.

## Version

This function is available since SDL 2.0.1.

----
[CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategorySystem](CategorySystem)

