# SDL_WaitForGPUIdle

Blocks the thread until the GPU is completely idle.

## Header File

Defined in [<SDL3/SDL_gpu.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h)

## Syntax

```c
bool SDL_WaitForGPUIdle(
    SDL_GPUDevice *device);
```

## Function Parameters

|                                  |            |                |
| -------------------------------- | ---------- | -------------- |
| [SDL_GPUDevice](SDL_GPUDevice) * | **device** | a GPU context. |

## Return Value

(bool) Returns true on success, false on failure; call
[SDL_GetError](SDL_GetError)() for more information.

## Version

This function is available since SDL 3.2.0.

## See Also

- [SDL_WaitForGPUFences](SDL_WaitForGPUFences)

----
[CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGPU](CategoryGPU)

