# SDL_ReleaseGPUTexture

Frees the given texture as soon as it is safe to do so.

## Header File

Defined in [<SDL3/SDL_gpu.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h)

## Syntax

```c
void SDL_ReleaseGPUTexture(
    SDL_GPUDevice *device,
    SDL_GPUTexture *texture);
```

## Function Parameters

|                                    |             |                            |
| ---------------------------------- | ----------- | -------------------------- |
| [SDL_GPUDevice](SDL_GPUDevice) *   | **device**  | a GPU context.             |
| [SDL_GPUTexture](SDL_GPUTexture) * | **texture** | a texture to be destroyed. |

## Remarks

You must not reference the texture after calling this function.

It is safe to pass NULL for `texture`, in that case this function is a
no-op.

## Version

This function is available since SDL 3.2.0.

----
[CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGPU](CategoryGPU)

