# SDL_GetGamepadStringForButton

Convert from an [SDL_GamepadButton](SDL_GamepadButton) enum to a string.

## Header File

Defined in [<SDL3/SDL_gamepad.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gamepad.h)

## Syntax

```c
const char * SDL_GetGamepadStringForButton(SDL_GamepadButton button);
```

## Function Parameters

|                                        |            |                                                                   |
| -------------------------------------- | ---------- | ----------------------------------------------------------------- |
| [SDL_GamepadButton](SDL_GamepadButton) | **button** | an enum value for a given [SDL_GamepadButton](SDL_GamepadButton). |

## Return Value

(const char *) Returns a string for the given button, or NULL if an invalid
button is specified. The string returned is of the format used by
[SDL_Gamepad](SDL_Gamepad) mapping strings.

## Thread Safety

It is safe to call this function from any thread.

## Version

This function is available since SDL 3.2.0.

## See Also

- [SDL_GetGamepadButtonFromString](SDL_GetGamepadButtonFromString)

----
[CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGamepad](CategoryGamepad)

