# SDL_GamepadSensorEvent

Gamepad sensor event structure (event.gsensor.*)

## Header File

Defined in [<SDL3/SDL_events.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_events.h)

## Syntax

```c
typedef struct SDL_GamepadSensorEvent
{
    SDL_EventType type; /**< SDL_EVENT_GAMEPAD_SENSOR_UPDATE */
    Uint32 reserved;
    Uint64 timestamp;   /**< In nanoseconds, populated using SDL_GetTicksNS() */
    SDL_JoystickID which; /**< The joystick instance id */
    Sint32 sensor;      /**< The type of the sensor, one of the values of SDL_SensorType */
    float data[3];      /**< Up to 3 values from the sensor, as defined in SDL_sensor.h */
    Uint64 sensor_timestamp; /**< The timestamp of the sensor reading in nanoseconds, not necessarily synchronized with the system clock */
} SDL_GamepadSensorEvent;
```

## Version

This struct is available since SDL 3.2.0.

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[CategoryAPI](CategoryAPI), [CategoryAPIStruct](CategoryAPIStruct), [CategoryEvents](CategoryEvents)

