# SDL_GetRendererFromTexture

Get the renderer that created an [SDL_Texture](SDL_Texture).

## Header File

Defined in [<SDL3/SDL_render.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_render.h)

## Syntax

```c
SDL_Renderer * SDL_GetRendererFromTexture(SDL_Texture *texture);
```

## Function Parameters

|                              |             |                       |
| ---------------------------- | ----------- | --------------------- |
| [SDL_Texture](SDL_Texture) * | **texture** | the texture to query. |

## Return Value

([SDL_Renderer](SDL_Renderer) *) Returns a pointer to the
[SDL_Renderer](SDL_Renderer) that created the texture, or NULL on failure;
call [SDL_GetError](SDL_GetError)() for more information.

## Thread Safety

It is safe to call this function from any thread.

## Version

This function is available since SDL 3.2.0.

----
[CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryRender](CategoryRender)

