###### (This function is part of SDL_ttf, a separate library from SDL.)
# TTF_RenderUTF8_Blended

Render UTF-8 text at high quality to a new ARGB surface.

## Header File

Defined in [<SDL_ttf.h>](https://github.com/libsdl-org/SDL_ttf/blob/SDL2/include/SDL_ttf.h)

## Syntax

```c
SDL_Surface * TTF_RenderUTF8_Blended(TTF_Font *font,
                const char *text, SDL_Color fg);
```

## Function Parameters

|                        |          |                                    |
| ---------------------- | -------- | ---------------------------------- |
| [TTF_Font](TTF_Font) * | **font** | the font to render with.           |
| const char *           | **text** | text to render, in UTF-8 encoding. |
| SDL_Color              | **fg**   | the foreground color for the text. |

## Return Value

(SDL_Surface *) Returns a new 32-bit, ARGB surface, or NULL if there was an
error.

## Remarks

This function will allocate a new 32-bit, ARGB surface, using alpha
blending to dither the font with the given color. This function returns the
new surface, or NULL if there was an error.

This will not word-wrap the string; you'll get a surface with a single line
of text, as long as the string requires. You can use
[TTF_RenderUTF8_Blended_Wrapped](TTF_RenderUTF8_Blended_Wrapped)() instead
if you need to wrap the output to multiple lines.

This will not wrap on newline characters.

You can render at other quality levels with
[TTF_RenderUTF8_Solid](TTF_RenderUTF8_Solid),
[TTF_RenderUTF8_Shaded](TTF_RenderUTF8_Shaded), and
[TTF_RenderUTF8_LCD](TTF_RenderUTF8_LCD).

## Version

This function is available since SDL_ttf 2.0.12.

## See Also

- [TTF_RenderUNICODE_Blended](TTF_RenderUNICODE_Blended)

----
[CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)

