# SDL_GameControllerPath

Get the implementation-dependent path for an opened game controller.

## Header File

Defined in [SDL_gamecontroller.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_gamecontroller.h)

## Syntax

```c
const char* SDL_GameControllerPath(SDL_GameController *gamecontroller);
```

## Function Parameters

|                                            |                    |                                                                                                         |
| ------------------------------------------ | ------------------ | ------------------------------------------------------------------------------------------------------- |
| [SDL_GameController](SDL_GameController) * | **gamecontroller** | a game controller identifier previously returned by [SDL_GameControllerOpen](SDL_GameControllerOpen)(). |

## Return Value

(const char *) Returns the implementation dependent path for the game
controller, or NULL if there is no path or the identifier passed is
invalid.

## Remarks

This is the same path as returned by
[SDL_GameControllerNameForIndex](SDL_GameControllerNameForIndex)(), but it
takes a controller identifier instead of the (unstable) device index.

## Version

This function is available since SDL 2.24.0.

## See Also

- [SDL_GameControllerPathForIndex](SDL_GameControllerPathForIndex)

----
[CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGameController](CategoryGameController)

