# SDL_GenerateMipmapsForGPUTexture

Generates mipmaps for the given texture.

## Header File

Defined in [<SDL3/SDL_gpu.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h)

## Syntax

```c
void SDL_GenerateMipmapsForGPUTexture(
    SDL_GPUCommandBuffer *command_buffer,
    SDL_GPUTexture *texture);
```

## Function Parameters

|                                                |                    |                                       |
| ---------------------------------------------- | ------------------ | ------------------------------------- |
| [SDL_GPUCommandBuffer](SDL_GPUCommandBuffer) * | **command_buffer** | a command_buffer.                     |
| [SDL_GPUTexture](SDL_GPUTexture) *             | **texture**        | a texture with more than 1 mip level. |

## Remarks

This function must not be called inside of any pass.

## Version

This function is available since SDL 3.2.0.

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[CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGPU](CategoryGPU)

