# SDL_ReleaseGPUSampler

Frees the given sampler as soon as it is safe to do so.

## Header File

Defined in [<SDL3/SDL_gpu.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h)

## Syntax

```c
void SDL_ReleaseGPUSampler(
    SDL_GPUDevice *device,
    SDL_GPUSampler *sampler);
```

## Function Parameters

|                                    |             |                            |
| ---------------------------------- | ----------- | -------------------------- |
| [SDL_GPUDevice](SDL_GPUDevice) *   | **device**  | a GPU context.             |
| [SDL_GPUSampler](SDL_GPUSampler) * | **sampler** | a sampler to be destroyed. |

## Remarks

You must not reference the sampler after calling this function.

It is safe to pass NULL for `sampler`, in that case this function is a
no-op.

## Version

This function is available since SDL 3.2.0.

----
[CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGPU](CategoryGPU)

