# SDL_ReleaseGPUComputePipeline

Frees the given compute pipeline as soon as it is safe to do so.

## Header File

Defined in [<SDL3/SDL_gpu.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h)

## Syntax

```c
void SDL_ReleaseGPUComputePipeline(
    SDL_GPUDevice *device,
    SDL_GPUComputePipeline *compute_pipeline);
```

## Function Parameters

|                                                    |                      |                                     |
| -------------------------------------------------- | -------------------- | ----------------------------------- |
| [SDL_GPUDevice](SDL_GPUDevice) *                   | **device**           | a GPU context.                      |
| [SDL_GPUComputePipeline](SDL_GPUComputePipeline) * | **compute_pipeline** | a compute pipeline to be destroyed. |

## Remarks

You must not reference the compute pipeline after calling this function.

It is safe to pass NULL for `compute_pipeline`, in that case this function
is a no-op.

## Version

This function is available since SDL 3.2.0.

----
[CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGPU](CategoryGPU)

