# SDL_ReleaseGPUGraphicsPipeline

Frees the given graphics pipeline as soon as it is safe to do so.

## Header File

Defined in [<SDL3/SDL_gpu.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h)

## Syntax

```c
void SDL_ReleaseGPUGraphicsPipeline(
    SDL_GPUDevice *device,
    SDL_GPUGraphicsPipeline *graphics_pipeline);
```

## Function Parameters

|                                                      |                       |                                      |
| ---------------------------------------------------- | --------------------- | ------------------------------------ |
| [SDL_GPUDevice](SDL_GPUDevice) *                     | **device**            | a GPU context.                       |
| [SDL_GPUGraphicsPipeline](SDL_GPUGraphicsPipeline) * | **graphics_pipeline** | a graphics pipeline to be destroyed. |

## Remarks

You must not reference the graphics pipeline after calling this function.

It is safe to pass NULL for `graphics_pipeline`, in that case this function
is a no-op.

## Version

This function is available since SDL 3.2.0.

----
[CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGPU](CategoryGPU)

