###### (This function is part of SDL_image, a separate library from SDL.)
# IMG_LoadSizedSVG_RW

Load an SVG image, scaled to a specific size.

## Header File

Defined in [<SDL_image.h>](https://github.com/libsdl-org/SDL_image/blob/SDL2/include/SDL_image.h)

## Syntax

```c
SDL_Surface * IMG_LoadSizedSVG_RW(SDL_RWops *src, int width, int height);
```

## Function Parameters

|             |            |                                                     |
| ----------- | ---------- | --------------------------------------------------- |
| SDL_RWops * | **src**    | an SDL_RWops to load SVG data from.                 |
| int         | **width**  | desired width of the generated surface, in pixels.  |
| int         | **height** | desired height of the generated surface, in pixels. |

## Return Value

(SDL_Surface *) Returns a new SDL surface, or NULL on error.

## Remarks

Since SVG files are resolution-independent, you specify the size you would
like the output image to be and it will be generated at those dimensions.

Either width or height may be 0 and the image will be auto-sized to
preserve aspect ratio.

When done with the returned surface, the app should dispose of it with a
call to SDL_FreeSurface().

## Version

This function is available since SDL_image 2.6.0.

----
[CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)

