# SDL_PLATFORM_WINDOWS

A preprocessor macro that is only defined if compiling for Windows.

## Header File

Defined in [<SDL3/SDL_platform_defines.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_platform_defines.h)

## Syntax

```c
#define SDL_PLATFORM_WINDOWS 1
```

## Remarks

This also covers several other platforms, like Microsoft GDK, Xbox, WinRT,
etc. Each will have their own more-specific platform macros, too.

## Version

This macro is available since SDL 3.2.0.

## See Also

- [SDL_PLATFORM_WIN32](SDL_PLATFORM_WIN32)
- [SDL_PLATFORM_XBOXONE](SDL_PLATFORM_XBOXONE)
- [SDL_PLATFORM_XBOXSERIES](SDL_PLATFORM_XBOXSERIES)
- [SDL_PLATFORM_WINGDK](SDL_PLATFORM_WINGDK)
- [SDL_PLATFORM_GDK](SDL_PLATFORM_GDK)

----
[CategoryAPI](CategoryAPI), [CategoryAPIMacro](CategoryAPIMacro), [CategoryPlatform](CategoryPlatform)

