# SDL_GameControllerGetStringForButton

Convert from an [SDL_GameControllerButton](SDL_GameControllerButton) enum to a string.

## Header File

Defined in [SDL_gamecontroller.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_gamecontroller.h)

## Syntax

```c
const char* SDL_GameControllerGetStringForButton(SDL_GameControllerButton button);
```

## Function Parameters

|                                                      |            |                                                                                 |
| ---------------------------------------------------- | ---------- | ------------------------------------------------------------------------------- |
| [SDL_GameControllerButton](SDL_GameControllerButton) | **button** | an enum value for a given [SDL_GameControllerButton](SDL_GameControllerButton). |

## Return Value

(const char *) Returns a string for the given button, or NULL if an invalid
button is specified. The string returned is of the format used by
[SDL_GameController](SDL_GameController) mapping strings.

## Remarks

The caller should not [SDL_free](SDL_free)() the returned string.

## Version

This function is available since SDL 2.0.0.

## See Also

- [SDL_GameControllerGetButtonFromString](SDL_GameControllerGetButtonFromString)

----
[CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGameController](CategoryGameController)

