###### (This function is part of SDL_ttf, a separate library from SDL.)
# TTF_RenderGlyph_Blended

Render a single UNICODE codepoint at high quality to a new ARGB surface.

## Header File

Defined in [<SDL3_ttf/SDL_ttf.h>](https://github.com/libsdl-org/SDL_ttf/blob/main/include/SDL3_ttf/SDL_ttf.h)

## Syntax

```c
SDL_Surface * TTF_RenderGlyph_Blended(TTF_Font *font, Uint32 ch, SDL_Color fg);
```

## Function Parameters

|                        |          |                                    |
| ---------------------- | -------- | ---------------------------------- |
| [TTF_Font](TTF_Font) * | **font** | the font to render with.           |
| Uint32                 | **ch**   | the codepoint to render.           |
| SDL_Color              | **fg**   | the foreground color for the text. |

## Return Value

(SDL_Surface *) Returns a new 32-bit, ARGB surface, or NULL if there was an
error.

## Remarks

This function will allocate a new 32-bit, ARGB surface, using alpha
blending to dither the font with the given color. This function returns the
new surface, or NULL if there was an error.

The glyph is rendered without any padding or centering in the X direction,
and aligned normally in the Y direction.

You can render at other quality levels with
[TTF_RenderGlyph_Solid](TTF_RenderGlyph_Solid),
[TTF_RenderGlyph_Shaded](TTF_RenderGlyph_Shaded), and
[TTF_RenderGlyph_LCD](TTF_RenderGlyph_LCD).

## Thread Safety

This function should be called on the thread that created the font.

## Version

This function is available since SDL_ttf 3.0.0.

## See Also

- [TTF_RenderGlyph_LCD](TTF_RenderGlyph_LCD)
- [TTF_RenderGlyph_Shaded](TTF_RenderGlyph_Shaded)
- [TTF_RenderGlyph_Solid](TTF_RenderGlyph_Solid)

----
[CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategorySDLTTF](CategorySDLTTF)

