# SDL_GameControllerMapping

Get the current mapping of a Game Controller.

## Header File

Defined in [SDL_gamecontroller.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_gamecontroller.h)

## Syntax

```c
char * SDL_GameControllerMapping(SDL_GameController *gamecontroller);
```

## Function Parameters

|                                            |                    |                                                              |
| ------------------------------------------ | ------------------ | ------------------------------------------------------------ |
| [SDL_GameController](SDL_GameController) * | **gamecontroller** | the game controller you want to get the current mapping for. |

## Return Value

(char *) Returns a string that has the controller's mapping or NULL if no
mapping is available; call [SDL_GetError](SDL_GetError)() for more
information.

## Remarks

The returned string must be freed with [SDL_free](SDL_free)().

Details about mappings are discussed with
[SDL_GameControllerAddMapping](SDL_GameControllerAddMapping)().

## Version

This function is available since SDL 2.0.0.

## See Also

- [SDL_GameControllerAddMapping](SDL_GameControllerAddMapping)
- [SDL_GameControllerMappingForGUID](SDL_GameControllerMappingForGUID)

----
[CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGameController](CategoryGameController)

