# SDL_AudioInit

Use this function to initialize a particular audio driver.

## Header File

Defined in [SDL_audio.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_audio.h)

## Syntax

```c
int SDL_AudioInit(const char *driver_name);
```

## Function Parameters

|              |                 |                                       |
| ------------ | --------------- | ------------------------------------- |
| const char * | **driver_name** | the name of the desired audio driver. |

## Return Value

(int) Returns 0 on success or a negative error code on failure; call
[SDL_GetError](SDL_GetError)() for more information.

## Remarks

This function is used internally, and should not be used unless you have a
specific need to designate the audio driver you want to use. You should
normally use [SDL_Init](SDL_Init)() or
[SDL_InitSubSystem](SDL_InitSubSystem)().

## Version

This function is available since SDL 2.0.0.

## See Also

- [SDL_AudioQuit](SDL_AudioQuit)

----
[CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryAudio](CategoryAudio)

