// Enum values
GS_DEFINE(dynamic/enums/bar_look/tr1_pc,                                    "TR1 PC")
GS_DEFINE(dynamic/enums/bar_look/tr2_pc,                                    "TR2 PC")
GS_DEFINE(dynamic/enums/bar_look/tr2_ps1,                                   "TR2 PS1")
GS_DEFINE(dynamic/enums/bar_look/tr3_pc,                                    "TR3 PC")
GS_DEFINE(dynamic/enums/bar_look/tr3_ps1,                                   "TR3 PS1")
GS_DEFINE(dynamic/enums/lara_outfit/default,                                "Default")
GS_DEFINE(dynamic/enums/lara_outfit/golden_sophia,                          "Golden Sophia")
GS_DEFINE(dynamic/enums/lara_outfit/sophia,                                 "Sophia")
GS_DEFINE(dynamic/enums/lara_outfit/tr1_bacon_lara,                         "Bacon Lara")
GS_DEFINE(dynamic/enums/lara_outfit/tr1_classic,                            "TR1 Classic")
GS_DEFINE(dynamic/enums/lara_outfit/tr1_combo,                              "TR1 Combo")
GS_DEFINE(dynamic/enums/lara_outfit/tr1_golden_bacon_lara,                  "Golden Bacon Lara")
GS_DEFINE(dynamic/enums/lara_outfit/tr1_golden_lara,                        "TR1 Golden Lara")
GS_DEFINE(dynamic/enums/lara_outfit/tr1_gym,                                "TR1 Gym")
GS_DEFINE(dynamic/enums/lara_outfit/tr1_mauled,                             "TR1 Mauled")
GS_DEFINE(dynamic/enums/lara_outfit/tr1_ngage,                              "TR1 N-Gage")
GS_DEFINE(dynamic/enums/lara_outfit/tr23_golden_lara,                       "TR2/3 Golden Lara")
GS_DEFINE(dynamic/enums/lara_outfit/tr2_bomber_jacket,                      "Bomber Jacket 1")
GS_DEFINE(dynamic/enums/lara_outfit/tr2_bomber_jacket_alpha,                "Bomber Jacket 2")
GS_DEFINE(dynamic/enums/lara_outfit/tr2_classic,                            "TR2 Classic")
GS_DEFINE(dynamic/enums/lara_outfit/tr2_diving_suit,                        "Diving Suit 1")
GS_DEFINE(dynamic/enums/lara_outfit/tr2_diving_suit_alpha,                  "Diving Suit 2")
GS_DEFINE(dynamic/enums/lara_outfit/tr2_gym,                                "TR2 Gym")
GS_DEFINE(dynamic/enums/lara_outfit/tr2_robe,                               "Robe")
GS_DEFINE(dynamic/enums/lara_outfit/tr2_vegas,                              "Vegas")
GS_DEFINE(dynamic/enums/lara_outfit/tr3_antarctica,                         "Antarctica 1")
GS_DEFINE(dynamic/enums/lara_outfit/tr3_antarctica_beta,                    "Antarctica 2")
GS_DEFINE(dynamic/enums/lara_outfit/tr3_catsuit,                            "Catsuit")
GS_DEFINE(dynamic/enums/lara_outfit/tr3_classic,                            "TR3 Classic")
GS_DEFINE(dynamic/enums/lara_outfit/tr3_gym,                                "TR3 Gym")
GS_DEFINE(dynamic/enums/lara_outfit/tr3_nevada,                             "Nevada")
GS_DEFINE(dynamic/enums/lara_outfit/tr3_south_pacific,                      "South Pacific")
GS_DEFINE(dynamic/enums/lara_outfit/tr4_classic,                            "TR4 Classic")
GS_DEFINE(dynamic/enums/lara_outfit/tr4_golden_lara,                        "TR4 Golden Lara")
GS_DEFINE(dynamic/enums/lara_outfit/tr4_young,                              "TR4 Young")
GS_DEFINE(dynamic/enums/lara_outfit/tr4_young_golden_lara,                  "TR4 Young Golden Lara")
GS_DEFINE(enums/ALLY_HOSTILITY_POLICY/ALLY_HOSTILITY_POLICY_INDIVIDUAL,     "Individual")
GS_DEFINE(enums/ALLY_HOSTILITY_POLICY/ALLY_HOSTILITY_POLICY_SHARED,         "Shared")
GS_DEFINE(enums/ASPECT_MODE/ASPECT_MODE_16_10,                              "16:10")
GS_DEFINE(enums/ASPECT_MODE/ASPECT_MODE_16_9,                               "16:9")
GS_DEFINE(enums/ASPECT_MODE/ASPECT_MODE_4_3,                                "4:3")
GS_DEFINE(enums/ASPECT_MODE/ASPECT_MODE_ANY,                                "Any")
GS_DEFINE(enums/BACKGROUND_TYPE/BK_BLACK,                                   "Black")
GS_DEFINE(enums/BACKGROUND_TYPE/BK_IMAGE,                                   "Image")
GS_DEFINE(enums/BACKGROUND_TYPE/BK_MONOCHROME,                              "Monochrome")
GS_DEFINE(enums/BACKGROUND_TYPE/BK_MONOCHROME_COOL,                         "Monochrome (cool)")
GS_DEFINE(enums/BACKGROUND_TYPE/BK_MONOCHROME_WARM,                         "Monochrome (warm)")
GS_DEFINE(enums/BACKGROUND_TYPE/BK_NONE,                                    "Transparent")
GS_DEFINE(enums/BACKGROUND_TYPE/BK_PATTERN_STATIC,                          "Static")
GS_DEFINE(enums/BACKGROUND_TYPE/BK_PATTERN_WAVE,                            "Wave")
GS_DEFINE(enums/BACKGROUND_TYPE/BK_TRANSPARENT_DARK,                        "Very dark")
GS_DEFINE(enums/BACKGROUND_TYPE/BK_TRANSPARENT_MEDIUM,                      "Dark")
GS_DEFINE(enums/BAR_SHOW_MODE/BAR_SHOW_MODE_ALWAYS,                         "Always")
GS_DEFINE(enums/BAR_SHOW_MODE/BAR_SHOW_MODE_BOSS_ONLY,                      "Boss only")
GS_DEFINE(enums/BAR_SHOW_MODE/BAR_SHOW_MODE_NEVER,                          "Never")
GS_DEFINE(enums/BILLBOARD_LOCK_MODE/BILLBOARD_LOCK_NONE,                    "None")
GS_DEFINE(enums/BILLBOARD_LOCK_MODE/BILLBOARD_LOCK_PERSPECTIVE,             "Perspective")
GS_DEFINE(enums/BILLBOARD_LOCK_MODE/BILLBOARD_LOCK_ROLL,                    "Roll")
GS_DEFINE(enums/BILLBOARD_LOCK_MODE/BILLBOARD_LOCK_ROLL_PITCH,              "Roll & pitch")
GS_DEFINE(enums/BLOOD_EFFECTS/BLOOD_EFFECTS_DISABLED,                       "Disabled")
GS_DEFINE(enums/BLOOD_EFFECTS/BLOOD_EFFECTS_PINK,                           "Pink")
GS_DEFINE(enums/BLOOD_EFFECTS/BLOOD_EFFECTS_RED,                            "Red")
GS_DEFINE(enums/BREEZE_MODE/BREEZE_MODE_OFF,                                "Off")
GS_DEFINE(enums/BREEZE_MODE/BREEZE_MODE_TR2,                                "TR2")
GS_DEFINE(enums/BREEZE_MODE/BREEZE_MODE_TR3,                                "TR3")
GS_DEFINE(enums/CAMERA_MODE/CAMERA_MODE_TR1,                                "TR1")
GS_DEFINE(enums/CAMERA_MODE/CAMERA_MODE_TR2,                                "TR2")
GS_DEFINE(enums/CAMERA_MODE/CAMERA_MODE_TR3,                                "TR3")
GS_DEFINE(enums/CAMERA_MODE/CAMERA_MODE_TR4,                                "TR4")
GS_DEFINE(enums/CREATURE_DROWN_POLICY/CREATURE_DROWN_POLICY_NEVER,          "Never")
GS_DEFINE(enums/CREATURE_DROWN_POLICY/CREATURE_DROWN_POLICY_DEFAULT,        "Default")
GS_DEFINE(enums/CREATURE_DROWN_POLICY/CREATURE_DROWN_POLICY_SUBMERGED,      "Submerged")
GS_DEFINE(enums/GAME_MODES_POLICY/GAME_MODES_POLICY_NEVER,                  "Never")
GS_DEFINE(enums/GAME_MODES_POLICY/GAME_MODES_POLICY_ALWAYS,                 "Always")
GS_DEFINE(enums/GAME_MODES_POLICY/GAME_MODES_POLICY_ON_COMPLETION,          "On completion")
GS_DEFINE(enums/INTRO_FMV_MODE/INTRO_FMV_NEW_GAME,                          "New game")
GS_DEFINE(enums/INTRO_FMV_MODE/INTRO_FMV_LAUNCH,                            "Launch")
GS_DEFINE(enums/INPUT_BACKEND/INPUT_BACKEND_CONTROLLER,                     "Controller")
GS_DEFINE(enums/INPUT_BACKEND/INPUT_BACKEND_KEYBOARD,                       "Keyboard")
GS_DEFINE(enums/INPUT_ROLE/INPUT_ROLE_ACTION,                               "Action")
GS_DEFINE(enums/INPUT_ROLE/INPUT_ROLE_CAMERA_BACK,                          "Camera Back")
GS_DEFINE(enums/INPUT_ROLE/INPUT_ROLE_CAMERA_DOWN,                          "Camera Down")
GS_DEFINE(enums/INPUT_ROLE/INPUT_ROLE_CAMERA_FORWARD,                       "Camera Forward")
GS_DEFINE(enums/INPUT_ROLE/INPUT_ROLE_CAMERA_LEFT,                          "Camera Left")
GS_DEFINE(enums/INPUT_ROLE/INPUT_ROLE_CAMERA_RESET,                         "Camera Reset")
GS_DEFINE(enums/INPUT_ROLE/INPUT_ROLE_CAMERA_RIGHT,                         "Camera Right")
GS_DEFINE(enums/INPUT_ROLE/INPUT_ROLE_CAMERA_UP,                            "Camera Up")
GS_DEFINE(enums/INPUT_ROLE/INPUT_ROLE_CHANGE_OUTFIT,                        "Change Outfit")
GS_DEFINE(enums/INPUT_ROLE/INPUT_ROLE_CHANGE_TARGET,                        "Change Target")
GS_DEFINE(enums/INPUT_ROLE/INPUT_ROLE_CROUCH,                               "Crouch")
GS_DEFINE(enums/INPUT_ROLE/INPUT_ROLE_CYCLE_LIGHTING_CONTRAST,              "Cycle Lighting Contrast")
GS_DEFINE(enums/INPUT_ROLE/INPUT_ROLE_DOWN,                                 "Back")
GS_DEFINE(enums/INPUT_ROLE/INPUT_ROLE_DRAW_WEAPON,                          "Draw Weapon")
GS_DEFINE(enums/INPUT_ROLE/INPUT_ROLE_ENTER_CONSOLE,                        "Dev Console")
GS_DEFINE(enums/INPUT_ROLE/INPUT_ROLE_EQUIP_AUTOS,                          "Equip Automatic Pistols")
GS_DEFINE(enums/INPUT_ROLE/INPUT_ROLE_EQUIP_DESERT_EAGLE,                   "Equip Desert Eagle")
GS_DEFINE(enums/INPUT_ROLE/INPUT_ROLE_EQUIP_GRENADE_LAUNCHER,               "Equip Grenade Launcher")
GS_DEFINE(enums/INPUT_ROLE/INPUT_ROLE_EQUIP_HARPOON,                        "Equip Harpoon Gun")
GS_DEFINE(enums/INPUT_ROLE/INPUT_ROLE_EQUIP_M16,                            "Equip M16")
GS_DEFINE(enums/INPUT_ROLE/INPUT_ROLE_EQUIP_MAGNUMS,                        "Equip Magnums")
GS_DEFINE(enums/INPUT_ROLE/INPUT_ROLE_EQUIP_MP5,                            "Equip MP5")
GS_DEFINE(enums/INPUT_ROLE/INPUT_ROLE_EQUIP_PISTOLS,                        "Equip Pistols")
GS_DEFINE(enums/INPUT_ROLE/INPUT_ROLE_EQUIP_ROCKET_LAUNCHER,                "Equip Rocket Launcher")
GS_DEFINE(enums/INPUT_ROLE/INPUT_ROLE_EQUIP_SHOTGUN,                        "Equip Shotgun")
GS_DEFINE(enums/INPUT_ROLE/INPUT_ROLE_EQUIP_UZIS,                           "Equip Uzis")
GS_DEFINE(enums/INPUT_ROLE/INPUT_ROLE_FLY_CHEAT,                            "Fly Cheat")
GS_DEFINE(enums/INPUT_ROLE/INPUT_ROLE_FPS,                                  "Show FPS")
GS_DEFINE(enums/INPUT_ROLE/INPUT_ROLE_INVENTORY,                            "Inventory")
GS_DEFINE(enums/INPUT_ROLE/INPUT_ROLE_ITEM_CHEAT,                           "Item Cheat")
GS_DEFINE(enums/INPUT_ROLE/INPUT_ROLE_JUMP,                                 "Jump")
GS_DEFINE(enums/INPUT_ROLE/INPUT_ROLE_LEFT,                                 "Left")
GS_DEFINE(enums/INPUT_ROLE/INPUT_ROLE_LEVEL_SKIP_CHEAT,                     "Level Skip")
GS_DEFINE(enums/INPUT_ROLE/INPUT_ROLE_LOAD,                                 "Load")
GS_DEFINE(enums/INPUT_ROLE/INPUT_ROLE_LOOK,                                 "Look")
GS_DEFINE(enums/INPUT_ROLE/INPUT_ROLE_PAUSE,                                "Pause")
GS_DEFINE(enums/INPUT_ROLE/INPUT_ROLE_QUICK_LOAD,                           "Quick Load")
GS_DEFINE(enums/INPUT_ROLE/INPUT_ROLE_QUICK_SAVE,                           "Quick Save")
GS_DEFINE(enums/INPUT_ROLE/INPUT_ROLE_RIGHT,                                "Right")
GS_DEFINE(enums/INPUT_ROLE/INPUT_ROLE_ROLL,                                 "Roll")
GS_DEFINE(enums/INPUT_ROLE/INPUT_ROLE_SAVE,                                 "Save")
GS_DEFINE(enums/INPUT_ROLE/INPUT_ROLE_SCREENSHOT,                           "Screenshot")
GS_DEFINE(enums/INPUT_ROLE/INPUT_ROLE_SLOW,                                 "Walk")
GS_DEFINE(enums/INPUT_ROLE/INPUT_ROLE_SPRINT,                               "Sprint")
GS_DEFINE(enums/INPUT_ROLE/INPUT_ROLE_STEP_LEFT,                            "Step Left")
GS_DEFINE(enums/INPUT_ROLE/INPUT_ROLE_STEP_RIGHT,                           "Step Right")
GS_DEFINE(enums/INPUT_ROLE/INPUT_ROLE_SWITCH_BORDERS,                       "Switch Borders Size")
GS_DEFINE(enums/INPUT_ROLE/INPUT_ROLE_SWITCH_UPSCALING,                     "Switch Upscaling Factor")
GS_DEFINE(enums/INPUT_ROLE/INPUT_ROLE_TOGGLE_BILINEAR_FILTER,               "Toggle Bilinear Filter")
GS_DEFINE(enums/INPUT_ROLE/INPUT_ROLE_TOGGLE_FULLSCREEN,                    "Toggle Fullscreen")
GS_DEFINE(enums/INPUT_ROLE/INPUT_ROLE_TOGGLE_PHOTO_MODE,                    "Toggle Photo Mode")
GS_DEFINE(enums/INPUT_ROLE/INPUT_ROLE_TOGGLE_TEXTURES,                      "Toggle Textures")
GS_DEFINE(enums/INPUT_ROLE/INPUT_ROLE_TOGGLE_TRAPEZOID_FILTER,              "Toggle Trapezoid Filter")
GS_DEFINE(enums/INPUT_ROLE/INPUT_ROLE_TOGGLE_UI,                            "Toggle UI")
GS_DEFINE(enums/INPUT_ROLE/INPUT_ROLE_TOGGLE_WIREFRAME,                     "Toggle Wireframe")
GS_DEFINE(enums/INPUT_ROLE/INPUT_ROLE_TURBO_CHEAT,                          "Turbo Speed")
GS_DEFINE(enums/INPUT_ROLE/INPUT_ROLE_UP,                                   "Run")
GS_DEFINE(enums/INPUT_ROLE/INPUT_ROLE_USE_BIG_MEDI,                         "Large Medi")
GS_DEFINE(enums/INPUT_ROLE/INPUT_ROLE_USE_BINOCULARS,                       "Binoculars")
GS_DEFINE(enums/INPUT_ROLE/INPUT_ROLE_USE_FLARE,                            "Flare")
GS_DEFINE(enums/INPUT_ROLE/INPUT_ROLE_USE_SMALL_MEDI,                       "Small Medi")
GS_DEFINE(enums/JUMP_LOCK_MODE/JUMP_LOCK_DISABLED,                          "Disabled")
GS_DEFINE(enums/JUMP_LOCK_MODE/JUMP_LOCK_LEGACY,                            "Legacy")
GS_DEFINE(enums/JUMP_LOCK_MODE/JUMP_LOCK_TUNED,                             "Tuned")
GS_DEFINE(enums/LIGHTING_CONTRAST/LIGHTING_CONTRAST_HIGH,                   "High")
GS_DEFINE(enums/LIGHTING_CONTRAST/LIGHTING_CONTRAST_LOW,                    "Low")
GS_DEFINE(enums/LIGHTING_CONTRAST/LIGHTING_CONTRAST_MEDIUM,                 "Medium")
GS_DEFINE(enums/LOADING_SCREENS_MODE/LOADING_SCREENS_ALWAYS,                "Always")
GS_DEFINE(enums/LOADING_SCREENS_MODE/LOADING_SCREENS_DISABLED,              "Disabled")
GS_DEFINE(enums/LOADING_SCREENS_MODE/LOADING_SCREENS_NEW_GAMES,             "New games")
GS_DEFINE(enums/LOOK_MODE/LOOK_MODE_ENHANCED,                               "Enhanced")
GS_DEFINE(enums/LOOK_MODE/LOOK_MODE_RESTRICTED,                             "Restricted")
GS_DEFINE(enums/LOOK_MODE/LOOK_MODE_UNRESTRICTED,                           "Unrestricted")
GS_DEFINE(enums/MUSIC_LOAD_CONDITION/MUSIC_LOAD_CONDITION_ALWAYS,           "Always")
GS_DEFINE(enums/MUSIC_LOAD_CONDITION/MUSIC_LOAD_CONDITION_NEVER,            "Never")
GS_DEFINE(enums/MUSIC_LOAD_CONDITION/MUSIC_LOAD_CONDITION_NON_AMBIENT,      "Non-ambient")
GS_DEFINE(enums/PROJECTILE_AREA_DAMAGE/PROJECTILE_AREA_DAMAGE_MULTI_SWEEP,  "Multi-sweep")
GS_DEFINE(enums/PROJECTILE_AREA_DAMAGE/PROJECTILE_AREA_DAMAGE_SINGLE_SWEEP, "Single-sweep")
GS_DEFINE(enums/QUICK_GUNS_MODE/QUICK_GUNS_MODE_DRAW_AND_HOLSTER,           "Draw or holster")
GS_DEFINE(enums/RING_MEMORY_MODE/RING_MEMORY_ALL,                           "All rings")
GS_DEFINE(enums/RING_MEMORY_MODE/RING_MEMORY_MAIN,                          "Main ring")
GS_DEFINE(enums/RING_MEMORY_MODE/RING_MEMORY_OFF,                           "Off")
GS_DEFINE(enums/QUICK_GUNS_MODE/QUICK_GUNS_MODE_DRAW_ONLY,                  "Draw only")
GS_DEFINE(enums/SCREENSHOT_FORMAT/SCREENSHOT_FORMAT_JPEG,                   "JPG")
GS_DEFINE(enums/SCREENSHOT_FORMAT/SCREENSHOT_FORMAT_PNG,                    "PNG")
GS_DEFINE(enums/SHADOW_TYPE/SHADOW_TYPE_CIRCLE,                             "Circle")
GS_DEFINE(enums/SHADOW_TYPE/SHADOW_TYPE_OCTAGON,                            "Octagon")
GS_DEFINE(enums/SHADOW_TYPE/SHADOW_TYPE_SPRITE,                             "Sprite")
GS_DEFINE(enums/STATS_STYLE/STATS_STYLE_BARE,                               "Bare")
GS_DEFINE(enums/STATS_STYLE/STATS_STYLE_BORDERED,                           "Bordered")
GS_DEFINE(enums/SUNGLASSES_MODE/SUNGLASSES_MODE_OFF,                        "Off")
GS_DEFINE(enums/SUNGLASSES_MODE/SUNGLASSES_MODE_OPAQUE,                     "Opaque")
GS_DEFINE(enums/SUNGLASSES_MODE/SUNGLASSES_MODE_TRANSPARENT,                "Transparent")
GS_DEFINE(enums/TARGET_CHANGE_MODE/TARGET_CHANGE_MODE_OFF,                  "Off")
GS_DEFINE(enums/TARGET_CHANGE_MODE/TARGET_CHANGE_MODE_ENHANCED,             "Enhanced")
GS_DEFINE(enums/TARGET_CHANGE_MODE/TARGET_CHANGE_MODE_TR4,                  "TR4")
GS_DEFINE(enums/TARGET_LOCK_MODE/TARGET_LOCK_MODE_FULL,                     "Full lock")
GS_DEFINE(enums/TARGET_LOCK_MODE/TARGET_LOCK_MODE_NONE,                     "No lock")
GS_DEFINE(enums/TARGET_LOCK_MODE/TARGET_LOCK_MODE_SEMI,                     "Semi lock")
GS_DEFINE(enums/TEXTURE_FILTER/TEXTURE_FILTER_BILINEAR,                     "Bilinear")
GS_DEFINE(enums/TEXTURE_FILTER/TEXTURE_FILTER_POINT,                        "Point")
GS_DEFINE(enums/UI_ELEMENT_LOCATION/UI_ELEMENT_LOCATION_BOTTOM_CENTER,      "Bottom center")
GS_DEFINE(enums/UI_ELEMENT_LOCATION/UI_ELEMENT_LOCATION_BOTTOM_LEFT,        "Bottom left")
GS_DEFINE(enums/UI_ELEMENT_LOCATION/UI_ELEMENT_LOCATION_BOTTOM_RIGHT,       "Bottom right")
GS_DEFINE(enums/UI_ELEMENT_LOCATION/UI_ELEMENT_LOCATION_TOP_CENTER,         "Top center")
GS_DEFINE(enums/UI_ELEMENT_LOCATION/UI_ELEMENT_LOCATION_TOP_LEFT,           "Top left")
GS_DEFINE(enums/UI_ELEMENT_LOCATION/UI_ELEMENT_LOCATION_TOP_RIGHT,          "Top right")
GS_DEFINE(enums/UI_STYLE/UI_STYLE_PC,                                       "PC")
GS_DEFINE(enums/UI_STYLE/UI_STYLE_PS1,                                      "PS1")
GS_DEFINE(enums/SAVE_CRYSTAL_MODE/SAVE_CRYSTAL_OFF,                         "Off")
GS_DEFINE(enums/SAVE_CRYSTAL_MODE/SAVE_CRYSTAL_SAVE,                        "Saving")
GS_DEFINE(enums/SAVE_CRYSTAL_MODE/SAVE_CRYSTAL_SAVE_PICKUP,                 "Saving (pickups)")
GS_DEFINE(enums/SAVE_CRYSTAL_MODE/SAVE_CRYSTAL_HEAL,                        "Healing")
GS_DEFINE(enums/SAVE_CRYSTAL_MODE/SAVE_CRYSTAL_PICKUP,                      "Pickups")
GS_DEFINE(enums/WALL_GLITCH_MODE/WALL_GLITCH_FIXED,                         "Fixed")
GS_DEFINE(enums/WALL_GLITCH_MODE/WALL_GLITCH_TR1,                           "TR1")
GS_DEFINE(enums/WALL_GLITCH_MODE/WALL_GLITCH_TR2,                           "TR2")

// Setting names
GS_DEFINE(settings/audio.ambient_volume/title,                    "Ambient volume")
GS_DEFINE(settings/audio.cutscene_volume/title,                   "Cutscene volume")
GS_DEFINE(settings/audio.enable_lara_mic/title,                   "Microphone near Lara")
GS_DEFINE(settings/audio.enable_music_in_inventory/title,         "Play music in inventory")
GS_DEFINE(settings/audio.enable_music_in_menu/title,              "Main menu music")
GS_DEFINE(settings/audio.enable_music_on_death/title,             "Play music after death")
GS_DEFINE(settings/audio.enable_pitched_sounds/title,             "Pitched sounds")
GS_DEFINE(settings/audio.enable_ps1_sfx/title,                    "PS1 SFX replacements")
GS_DEFINE(settings/audio.enable_underwater_anim_sfx/title,        "Underwater animation SFX")
GS_DEFINE(settings/audio.fix_chainblock_secret_sound/title,       "Fix chain block sound")
GS_DEFINE(settings/audio.fix_secrets_killing_music/title,         "Layered secret music")
GS_DEFINE(settings/audio.fix_speeches_killing_music/title,        "Layered enemy speech")
GS_DEFINE(settings/audio.fmv_volume/title,                        "FMV volume")
GS_DEFINE(settings/audio.inventory_ambient_volume/title,          "Ambient volume (inventory)")
GS_DEFINE(settings/audio.inventory_music_volume/title,            "Music volume (inventory)")
GS_DEFINE(settings/audio.load_music_triggers/title,               "Fix one-shot music triggers")
GS_DEFINE(settings/audio.master_volume/title,                     "\\{icon music} Master volume")
GS_DEFINE(settings/audio.music_load_condition/title,              "Restore music on load")
GS_DEFINE(settings/audio.music_volume/title,                      "Music volume")
GS_DEFINE(settings/audio.mute_out_of_focus/title,                 "Mute audio when focus lost")
GS_DEFINE(settings/audio.sound_volume/title,                      "\\{icon sound} Sound volume")
GS_DEFINE(settings/audio.underwater_ambient_volume/title,         "Ambient volume (underwater)")
GS_DEFINE(settings/audio.underwater_music_volume/title,           "Music volume (underwater)")
GS_DEFINE(settings/debug.enable_endless_flare_time/title,         "Endless flare time")
GS_DEFINE(settings/debug.enable_endless_sprint/title,             "Endless sprint")
GS_DEFINE(settings/gameplay.ally_hostility_policy/title,          "Ally hostility policy")
GS_DEFINE(settings/gameplay.camera_speed/title,                   "Camera speed")
GS_DEFINE(settings/gameplay.change_pierre_spawn/title,            "Change Pierre spawn mode")
GS_DEFINE(settings/gameplay.creature_drown_policy/title,          "Creature drown policy")
GS_DEFINE(settings/gameplay.disable_extra_guns/title,             "Remove extra guns")
GS_DEFINE(settings/gameplay.disable_healing_between_levels/title, "Persistent damage")
GS_DEFINE(settings/gameplay.disable_medpacks/title,               "Remove medipacks")
GS_DEFINE(settings/gameplay.disable_trex_collision/title,         "Remove dead T-Rex collision")
GS_DEFINE(settings/gameplay.enable_ally_kill_count/title,         "Count ally kills")
GS_DEFINE(settings/gameplay.enable_ally_targeting/title,          "Allow targeting allies")
GS_DEFINE(settings/gameplay.enable_alternative_turns/title,       "Alternative turns")
GS_DEFINE(settings/gameplay.enable_auto_item_selection/title,     "Key item pre-selection")
GS_DEFINE(settings/gameplay.enable_back_slope_stumble/title,      "Backwards slope stumble")
GS_DEFINE(settings/gameplay.enable_binoculars/title,              "Binoculars")
GS_DEFINE(settings/gameplay.enable_body_bags/title,               "Body bag triggers")
GS_DEFINE(settings/gameplay.enable_boulder_shake/title,           "Enable boulder shake")
GS_DEFINE(settings/gameplay.enable_bouncy_grenades/title,         "Bouncy grenades")
GS_DEFINE(settings/gameplay.enable_cheats/title,                  "Cheats")
GS_DEFINE(settings/gameplay.enable_cinematics/title,              "Cinematics")
GS_DEFINE(settings/gameplay.enable_cinematic_skips/title,         "Cinematic skips")
GS_DEFINE(settings/gameplay.enable_compass_stats/title,           "Level statistics in compass")
GS_DEFINE(settings/gameplay.enable_console/title,                 "Console")
GS_DEFINE(settings/gameplay.enable_continuous_pushblocks/title,   "Continuous pushblocks")
GS_DEFINE(settings/gameplay.enable_controlled_drops/title,        "Controlled drops")
GS_DEFINE(settings/gameplay.enable_corner_shimmying/title,        "Corner shimmying")
GS_DEFINE(settings/gameplay.enable_crawl_jump/title,              "Crawl exit jump")
GS_DEFINE(settings/gameplay.enable_crawl_tilt/title,              "Crawl tilt")
GS_DEFINE(settings/gameplay.enable_crawling/title,                "Crawling")
GS_DEFINE(settings/gameplay.enable_credits/title,                 "Credit screens")
GS_DEFINE(settings/gameplay.enable_crouch_roll/title,             "Crouch roll")
GS_DEFINE(settings/gameplay.enable_cutscenes/title,               "Cutscenes")
GS_DEFINE(settings/gameplay.enable_demo/title,                    "Demo mode")
GS_DEFINE(settings/gameplay.enable_enemy_rotation/title,          "Randomize enemy start angle")
GS_DEFINE(settings/gameplay.enable_environment_kill_count/title,  "Count environment kills")
GS_DEFINE(settings/gameplay.enable_enhanced_saves/title,          "Save effects")
GS_DEFINE(settings/gameplay.enable_fast_pickups/title,            "Fast pickups")
GS_DEFINE(settings/gameplay.enable_fmv/title,                     "FMVs")
GS_DEFINE(settings/gameplay.intro_fmv_mode/title,                 "Intro FMV timing")
GS_DEFINE(settings/gameplay.enable_idle_pose_camera/title,        "Idle pose camera")
GS_DEFINE(settings/gameplay.enable_inverted_look/title,           "Inverted look")
GS_DEFINE(settings/gameplay.enable_item_examining/title,          "Item examination")
GS_DEFINE(settings/gameplay.enable_jump_twists/title,             "Jump twists")
GS_DEFINE(settings/gameplay.enable_killer_pushblocks/title,       "Enable killer pushblocks")
GS_DEFINE(settings/gameplay.enable_lean_jumping/title,            "Lean jumping")
GS_DEFINE(settings/gameplay.enable_ledge_jumps/title,             "Ledge jumps")
GS_DEFINE(settings/gameplay.enable_legal/title,                   "Legal screens")
GS_DEFINE(settings/gameplay.enable_manual_camera/title,           "Manual camera")
GS_DEFINE(settings/gameplay.enable_multiple_pickups/title,        "Multiple pickups")
GS_DEFINE(settings/gameplay.enable_pickup_aids/title,             "Pickup aids")
GS_DEFINE(settings/gameplay.enable_play_previous_levels/title,    "Play previous levels")
GS_DEFINE(settings/gameplay.pause_on_focus_lost/title,            "Pause when focus lost")
GS_DEFINE(settings/gameplay.enable_responsive_crawl/title,        "Responsive crawling")
GS_DEFINE(settings/gameplay.enable_responsive_sprint/title,       "Responsive sprinting")
GS_DEFINE(settings/gameplay.enable_slide_to_run/title,            "Slide-to-run")
GS_DEFINE(settings/gameplay.enable_slow_ledge_swing/title,        "Slow ledge swing")
GS_DEFINE(settings/gameplay.enable_smooth_wall_deflect/title,     "Smooth wall deflection")
GS_DEFINE(settings/gameplay.enable_snap_interactions/title,       "Snap interactions")
GS_DEFINE(settings/gameplay.enable_soft_statics/title,            "Soft static collision")
GS_DEFINE(settings/gameplay.enable_sprint/title,                  "Sprinting")
GS_DEFINE(settings/gameplay.enable_step_roll_boost/title,         "Step roll boost")
GS_DEFINE(settings/gameplay.enable_swing_cancel/title,            "Swing cancels")
GS_DEFINE(settings/gameplay.enable_timer_in_inventory/title,      "Timer counts in inventory")
GS_DEFINE(settings/gameplay.enable_toggle_crouch/title,           "Toggle crouch")
GS_DEFINE(settings/gameplay.enable_toggle_sprint/title,           "Toggle sprint")
GS_DEFINE(settings/gameplay.enable_total_stats/title,             "Final statistics screen")
GS_DEFINE(settings/gameplay.enable_tr2_jumping/title,             "Responsive jumping")
GS_DEFINE(settings/gameplay.enable_tr2_swim_cancel/title,         "Responsive swim cancel")
GS_DEFINE(settings/gameplay.enable_tr2_swimming/title,            "Smooth swimming")
GS_DEFINE(settings/gameplay.enable_underwater_auto_draw/title,    "Underwater weapon draw")
GS_DEFINE(settings/gameplay.enable_uw_roll/title,                 "Underwater roll")
GS_DEFINE(settings/gameplay.enable_wading/title,                  "Wading")
GS_DEFINE(settings/gameplay.enable_walk_to_items/title,           "Animated interactions")
GS_DEFINE(settings/gameplay.fix_alligator_ai/title,               "Fix alligator AI")
GS_DEFINE(settings/gameplay.fix_animated_spikes/title,            "Fix animated spikes")
GS_DEFINE(settings/gameplay.fix_bear_ai/title,                    "Fix bear AI")
GS_DEFINE(settings/gameplay.fix_bridge_collision/title,           "Fix bridge collision")
GS_DEFINE(settings/gameplay.fix_descending_glitch/title,          "Fix breakable floor falls")
GS_DEFINE(settings/gameplay.fix_flare_throw_priority/title,       "Fix flare throw priority")
GS_DEFINE(settings/gameplay.fix_floor_data_issues/title,          "Fix floor data issues")
GS_DEFINE(settings/gameplay.fix_free_flare_glitch/title,          "Fix free flare glitch")
GS_DEFINE(settings/gameplay.fix_item_duplication_glitch/title,    "Fix item duplication glitch")
GS_DEFINE(settings/gameplay.fix_lara_pickup_embed/title,          "Fix pickup embed glitch")
GS_DEFINE(settings/gameplay.fix_lift_collision/title,             "Fix lift collision")
GS_DEFINE(settings/gameplay.fix_m16_accuracy/title,               "Fix M16/MP5 accuracy")
GS_DEFINE(settings/gameplay.fix_monkey_pickup_priority/title,     "Fix monkey pickup priority")
GS_DEFINE(settings/gameplay.fix_pipeman_aim/title,                "Fix pipeman aim")
GS_DEFINE(settings/gameplay.fix_qwop_glitch/title,                "Fix QWOP glitch")
GS_DEFINE(settings/gameplay.fix_step_glitch/title,                "Fix step glitch")
GS_DEFINE(settings/gameplay.fix_underwater_crawl/title,           "Fix underwater crawling")
GS_DEFINE(settings/gameplay.fix_wade_wall_hit/title,              "Fix wading wall hit")
GS_DEFINE(settings/gameplay.fix_walk_run_jump/title,              "Fix walk run jump")
GS_DEFINE(settings/gameplay.fix_wall_geometry/title,              "Fix wall geometry")
GS_DEFINE(settings/gameplay.fix_water_exit/title,                 "Fix water exit")
GS_DEFINE(settings/gameplay.game_modes_policy/title,              "Game mode selection")
GS_DEFINE(settings/gameplay.harpoon_recoil/title,                 "Harpoon recoil")
GS_DEFINE(settings/gameplay.idle_pose_timeout/title,              "Idle pose timeout")
GS_DEFINE(settings/gameplay.jump_lock_mode/title,                 "Jump lock mode")
GS_DEFINE(settings/gameplay.loading_screens/title,                "Loading screens")
GS_DEFINE(settings/gameplay.look_mode/title,                      "Look mode")
GS_DEFINE(settings/gameplay.maximum_quick_save_slots/title,       "Number of quick save slots")
GS_DEFINE(settings/gameplay.maximum_save_slots/title,             "Number of save slots")
GS_DEFINE(settings/gameplay.projectile_area_damage/title,         "Projectile area damage")
GS_DEFINE(settings/gameplay.remember_gun_status/title,            "Remember guns between levels")
GS_DEFINE(settings/gameplay.ring_memory_mode/title,               "Remember inventory position")
GS_DEFINE(settings/gameplay.restore_ps1_enemies/title,            "Restore PS1 enemies")
GS_DEFINE(settings/gameplay.save_crystal_mode/title,              "Crystal mode")
GS_DEFINE(settings/gameplay.start_lara_hitpoints/title,           "Lara's starting health")
GS_DEFINE(settings/gameplay.target_change_mode/title,             "Target change")
GS_DEFINE(settings/gameplay.target_mode/title,                    "Weapon lock mode")
GS_DEFINE(settings/gameplay.wall_glitch_mode/title,               "Wall glitch mode")
GS_DEFINE(settings/input.enable_buffering_func_keys/title,        "Buffering (F-keys)")
GS_DEFINE(settings/input.enable_buffering_inventory/title,        "Buffering (inventory)")
GS_DEFINE(settings/input.enable_controller/title,                 "Controller support")
GS_DEFINE(settings/input.enable_responsive_passport/title,        "Responsive passport")
GS_DEFINE(settings/input.enable_touch_controls/title,             "Touch controls")
GS_DEFINE(settings/input.enable_tr3_sidesteps/title,              "Enhanced sidesteps")
GS_DEFINE(settings/input.quick_guns_mode/title,                   "Quick gun keys")
GS_DEFINE(settings/input.touch_button_scale/title,                "Touch button scale")
GS_DEFINE(settings/input.touch_dpad_scale/title,                  "Touch D-pad scale")
GS_DEFINE(settings/input.touch_dpad_deadzone/title,               "Touch D-pad deadzone")
GS_DEFINE(settings/input.touch_opacity/title,                     "Touch opacity")
GS_DEFINE(settings/language/title,                                "Language")
GS_DEFINE(settings/rendering.anisotropy_filter/title,             "Anisotropy filter")
GS_DEFINE(settings/rendering.aspect_mode/title,                   "Aspect mode")
GS_DEFINE(settings/rendering.borders/title,                       "Borders")
GS_DEFINE(settings/rendering.enable_dithering/title,              "Dithering")
GS_DEFINE(settings/rendering.enable_trapezoid_filter/title,       "Trapezoid filter")
GS_DEFINE(settings/rendering.enable_vertex_snap/title,            "Vertex snapping")
GS_DEFINE(settings/rendering.enable_vsync/title,                  "VSync")
GS_DEFINE(settings/rendering.fps/title,                           "FPS")
GS_DEFINE(settings/rendering.lighting_contrast/title,             "Lighting contrast")
GS_DEFINE(settings/rendering.screenshot_format/title,             "Screenshot format")
GS_DEFINE(settings/rendering.sprite_lock_mode/title,              "Sprite lock mode")
GS_DEFINE(settings/rendering.texture_filter/title,                "Texture filter")
GS_DEFINE(settings/rendering.ui_filter/title,                     "UI filter")
GS_DEFINE(settings/rendering.upscaling_factor/title,              "Upscaling factor")
GS_DEFINE(settings/rendering.upscaling_filter/title,              "Upscaling filter")
GS_DEFINE(settings/ui.airbar_color/title,                         "Airbar color")
GS_DEFINE(settings/ui.airbar_color_ps1/title,                     "Airbar color")
GS_DEFINE(settings/ui.airbar_location/title,                      "Airbar location")
GS_DEFINE(settings/ui.ammo_counter_location/title,                "Ammo counter location")
GS_DEFINE(settings/ui.bar_look/title,                             "Bars appearance")
GS_DEFINE(settings/ui.bar_scale/title,                            "Bars scale")
GS_DEFINE(settings/ui.enable_bar_flashing/title,                  "Flash bars")
GS_DEFINE(settings/ui.enable_smooth_bars/title,                   "Smooth bars")
GS_DEFINE(settings/ui.enable_wraparound/title,                    "Scroll wrap")
GS_DEFINE(settings/ui.enemy_healthbar_color/title,                "Enemy bar color")
GS_DEFINE(settings/ui.enemy_healthbar_color_allies/title,         "Ally bar color")
GS_DEFINE(settings/ui.enemy_healthbar_color_allies_ps1/title,     "Ally bar color")
GS_DEFINE(settings/ui.enemy_healthbar_color_ps1/title,            "Enemy bar color")
GS_DEFINE(settings/ui.enemy_healthbar_location/title,             "Enemy bar location")
GS_DEFINE(settings/ui.enemy_healthbar_show_mode/title,            "Enemy bar mode")
GS_DEFINE(settings/ui.exposurebar_color/title,                    "Exposure bar color")
GS_DEFINE(settings/ui.exposurebar_color_ps1/title,                "Exposure bar color")
GS_DEFINE(settings/ui.exposurebar_location/title,                 "Exposure bar location")
GS_DEFINE(settings/ui.healthbar_color/title,                      "Healthbar color")
GS_DEFINE(settings/ui.healthbar_color_ps1/title,                  "Healthbar color")
GS_DEFINE(settings/ui.healthbar_location/title,                   "Healthbar location")
GS_DEFINE(settings/ui.healthbar_poison_color/title,               "Poison healthbar color")
GS_DEFINE(settings/ui.healthbar_poison_color_ps1/title,           "Poison healthbar color")
GS_DEFINE(settings/ui.inventory_background_style/title,           "Inventory background")
GS_DEFINE(settings/ui.inventory_fade_effects/title,               "Inventory fade effects")
GS_DEFINE(settings/ui.menu_style/title,                           "Menu style")
GS_DEFINE(settings/ui.pause_background_style/title,               "Pause background")
GS_DEFINE(settings/ui.pause_fade_effects/title,                   "Pause fade effects")
GS_DEFINE(settings/ui.pickup_scale/title,                         "Pickup scale")
GS_DEFINE(settings/ui.show_bars/title,                            "Show bars")
GS_DEFINE(settings/ui.show_pickups_overlay/title,                 "Pickups overlay")
GS_DEFINE(settings/ui.show_title_version/title,                   "Title version text")
GS_DEFINE(settings/ui.sprintbar_color/title,                      "Sprintbar color")
GS_DEFINE(settings/ui.sprintbar_color_ps1/title,                  "Sprintbar color")
GS_DEFINE(settings/ui.sprintbar_location/title,                   "Sprintbar location")
GS_DEFINE(settings/ui.stats.show_ammo/title,                      "Ammo hits/used")
GS_DEFINE(settings/ui.stats.show_deaths/title,                    "Deaths")
GS_DEFINE(settings/ui.stats.show_distance_travelled/title,        "Distance traveled")
GS_DEFINE(settings/ui.stats.show_kills/title,                     "Kills")
GS_DEFINE(settings/ui.stats.show_level_header/title,              "Level counter")
GS_DEFINE(settings/ui.stats.show_medipacks_used/title,            "Health packs used")
GS_DEFINE(settings/ui.stats.show_crystals/title,                  "Crystals")
GS_DEFINE(settings/ui.stats.show_pickups/title,                   "Pickups")
GS_DEFINE(settings/ui.stats.show_secrets/title,                   "Secrets found")
GS_DEFINE(settings/ui.stats.show_time_taken/title,                "Time taken")
GS_DEFINE(settings/ui.stats.show_totals/title,                    "Show totals")
GS_DEFINE(settings/ui.stats.style/title,                          "Statistics style")
GS_DEFINE(settings/ui.stats_background_style/title,               "Stats background")
GS_DEFINE(settings/ui.stats_fade_effects/title,                   "Stats fade effects")
GS_DEFINE(settings/ui.text_scale/title,                           "Text scale")
GS_DEFINE(settings/visuals.background_brightness/title,           "Background brightness")
GS_DEFINE(settings/visuals.breeze_mode/title,                     "Breeze")
GS_DEFINE(settings/visuals.camera_mode/title,                     "Camera mode")
GS_DEFINE(settings/visuals.enable_3d_pickups/title,               "3D pickups")
GS_DEFINE(settings/visuals.enable_braid/title,                    "Lara's braid")
GS_DEFINE(settings/visuals.enable_droplets/title,                 "Water droplets")
GS_DEFINE(settings/visuals.blood_effects/title,                   "Blood effects")
GS_DEFINE(settings/visuals.enable_exit_fade_effects/title,        "Fade on game exit")
GS_DEFINE(settings/visuals.enable_fade_effects/title,             "Fade effects")
GS_DEFINE(settings/visuals.enable_fire_lighting/title,            "Fire lighting")
GS_DEFINE(settings/visuals.enable_fog_bulbs/title,                "Fog bulbs")
GS_DEFINE(settings/visuals.enable_footprints/title,               "Footprints")
GS_DEFINE(settings/visuals.enable_glide_cameras/title,            "Glide cameras")
GS_DEFINE(settings/visuals.enable_gun_glow/title,                 "Gun glow")
GS_DEFINE(settings/visuals.enable_gun_lighting/title,             "Gun lighting")
GS_DEFINE(settings/visuals.enable_ps1_crystals/title,             "PS1 crystal tint")
GS_DEFINE(settings/visuals.enable_reflections/title,              "Reflections")
GS_DEFINE(settings/visuals.enable_responsive_mesh_tint/title,     "Responsive mesh tint")
GS_DEFINE(settings/visuals.enable_shotgun_flash/title,            "Shotgun flash")
GS_DEFINE(settings/visuals.enable_skybox/title,                   "Skyboxes")
GS_DEFINE(settings/visuals.enable_static_lighting/title,          "Static mesh lighting")
GS_DEFINE(settings/visuals.enable_weather/title,                  "Weather")
GS_DEFINE(settings/visuals.enable_poison_vision/title,            "Poison vision")
GS_DEFINE(settings/visuals.fix_animated_sprites/title,            "Fix sprite animations")
GS_DEFINE(settings/visuals.fix_item_rots/title,                   "Fix item placement issues")
GS_DEFINE(settings/visuals.fix_texture_issues/title,              "Fix texture issues")
GS_DEFINE(settings/visuals.fog_color/title,                       "Fog color")
GS_DEFINE(settings/visuals.fog_end/title,                         "Fog end")
GS_DEFINE(settings/visuals.fog_start/title,                       "Fog start")
GS_DEFINE(settings/visuals.fog_transparency/title,                "Fog transparency")
GS_DEFINE(settings/visuals.fov/title,                             "Field of view")
GS_DEFINE(settings/visuals.game_brightness/title,                 "Game brightness")
GS_DEFINE(settings/visuals.gamma/title,                           "Gamma")
GS_DEFINE(settings/visuals.lara_outfit/title,                     "Lara's outfit")
GS_DEFINE(settings/visuals.shadow_type/title,                     "Shadows shape")
GS_DEFINE(settings/visuals.sunglasses_mode/title,                 "Lara's sunglasses")
GS_DEFINE(settings/visuals.ui_brightness/title,                   "UI brightness")
GS_DEFINE(settings/visuals.water_color/title,                     "Water color")

// Setting descriptions
GS_DEFINE(settings/audio.ambient_volume/description,                    "Adjusts ambient volume.")
GS_DEFINE(settings/audio.cutscene_volume/description,                   "Adjusts the ingame cutscenes volume.")
GS_DEFINE(settings/audio.enable_lara_mic/description,                   "Set the microphone to be at Lara's position. If disabled, the microphone will be at the camera's position.")
GS_DEFINE(settings/audio.enable_music_in_inventory/description,         "Lets game sounds, ambient and music continue playing in the inventory screen.")
GS_DEFINE(settings/audio.enable_music_in_menu/description,              "Plays music in the main menu.")
GS_DEFINE(settings/audio.enable_music_on_death/description,             "Keeps the active music track playing when Lara dies.")
GS_DEFINE(settings/audio.enable_pitched_sounds/description,             "Allows sound effects to be randomly, slightly pitched to vary the game sounds.")
GS_DEFINE(settings/audio.enable_ps1_sfx/description,                    "Enables specific sound effect replacements using PS1 equivalents.\n\n- Uzi fire (TR1 only)\n- Shimmying (TR1 only)\n- Lara barefoot sounds (TR2 only)")
GS_DEFINE(settings/audio.enable_underwater_anim_sfx/description,        "Allows control over playing specific animation sound effects - for objects such as doors and trapdoors - when the camera is underwater.")
GS_DEFINE(settings/audio.fix_chainblock_secret_sound/description,       "Prevents the secret sound from incorrectly playing when using the golden key in Tomb of Tihocan.")
GS_DEFINE(settings/audio.fix_secrets_killing_music/description,         "Fixes the sound of collecting a secret stopping the active music track.")
GS_DEFINE(settings/audio.fix_speeches_killing_music/description,        "Fixes enemies stopping the active music track when they speak.")
GS_DEFINE(settings/audio.fmv_volume/description,                        "Adjusts the movies volume.")
GS_DEFINE(settings/audio.inventory_ambient_volume/description,          "Adjusts ambient volume in inventory screen.")
GS_DEFINE(settings/audio.inventory_music_volume/description,            "Adjusts music volume in inventory screen.")
GS_DEFINE(settings/audio.load_music_triggers/description,               "Loads previously triggered, one shot music so one shot music tracks do not replay.")
GS_DEFINE(settings/audio.master_volume/description,                     "Adjusts all ingame volume. The rest of the settings are relative to this volume.")
GS_DEFINE(settings/audio.music_load_condition/description,              "Loads the music track that was playing when the game was saved.\n\n- Never: do not restore music tracks on load.\n- Non-ambient: restore only non-ambient music tracks on load.\n- Always: restore any kind of music track on load.")
GS_DEFINE(settings/audio.music_volume/description,                      "Adjusts music volume.")
GS_DEFINE(settings/audio.mute_out_of_focus/description,                 "Mutes all music and sound effects when the game window is not focused.")
GS_DEFINE(settings/audio.sound_volume/description,                      "Adjusts sound effects volume.")
GS_DEFINE(settings/audio.underwater_ambient_volume/description,         "Adjusts ambient volume when underwater.")
GS_DEFINE(settings/audio.underwater_music_volume/description,           "Adjusts music volume when underwater.")
GS_DEFINE(settings/debug.enable_endless_flare_time/description,         "Prevents the handheld flares from ever going out. Thrown flares will still go out as normal.")
GS_DEFINE(settings/debug.enable_endless_sprint/description,             "Prevents Lara from ever getting tired when sprinting. Obstacles will still bring her to a stop.")
GS_DEFINE(settings/gameplay.ally_hostility_policy/description,          "Controls how friendly units react when taking damage.\n\n- Individual: each ally changes hostility on their own (TR3 style).\n- Shared: all allies become hostile together (TR2 monk style).")
GS_DEFINE(settings/gameplay.camera_speed/description,                   "Changes how fast the manual camera moves.")
GS_DEFINE(settings/gameplay.change_pierre_spawn/description,            "Makes a freshly triggered (runaway) Pierre replace an already existing (runaway) Pierre.")
GS_DEFINE(settings/gameplay.creature_drown_policy/description,          "Controls how land creatures behave in water rooms.\n\n- Never: land creatures will never drown (TR1 style).\n- Default: land creatures will drown in 2-click or deeper water (TR2/3 style).\n- Submerged: land creatures will drown only when fully submerged.")
GS_DEFINE(settings/gameplay.disable_extra_guns/description,             "Removes all weapon and ammo pickups from the game except Pistols (for Pistols Only challenge runs).")
GS_DEFINE(settings/gameplay.disable_healing_between_levels/description, "Stops Lara from healing when starting a new level (for no Heal challenge runs).")
GS_DEFINE(settings/gameplay.disable_medpacks/description,               "Removes all medipacks from the game (for No Meds challenge runs).")
GS_DEFINE(settings/gameplay.disable_trex_collision/description,         "Removes all collision with T-Rex upon death. This helps when the T-Rex's body blocks the passage out.")
GS_DEFINE(settings/gameplay.enable_ally_kill_count/description,         "Counts enemy kills made by Lara's allies towards the kill total.")
GS_DEFINE(settings/gameplay.enable_ally_targeting/description,          "Allows Lara to target allies, such as monks. If disabled, allies will be immune to Lara's ammunition.")
GS_DEFINE(settings/gameplay.enable_alternative_turns/description,       "Allows Lara to perform alternative turn/twist movements when she is stationary.\n\n- Press roll and jump inputs together to perform a neutral twist.\n- Press roll and walk inputs together to quick-turn on the spot.\n- Press roll when on monkeybars to quick-turn on the spot.")
GS_DEFINE(settings/gameplay.enable_auto_item_selection/description,     "When Lara presses action against a keyhole or puzzle slot, and she has the corresponding item in the inventory, that item will be pre-selected.")
GS_DEFINE(settings/gameplay.enable_back_slope_stumble/description,      "Makes Lara perform a stumble if she hops back and there is a slope behind her (TR3). If disabled, Lara will come to a hard stop against the slope (TR1/2).")
GS_DEFINE(settings/gameplay.enable_binoculars/description,              "Makes the Binoculars available to select from the inventory.")
GS_DEFINE(settings/gameplay.enable_body_bags/description,               "Enables removal of killed enemies when Lara crosses specific triggers in certain levels. If disabled, dead enemies will always be drawn.")
GS_DEFINE(settings/gameplay.enable_boulder_shake/description,           "If enabled, the camera will shake when a boulder is in motion.")
GS_DEFINE(settings/gameplay.enable_bouncy_grenades/description,         "Enables TR3-style grenade behavior: they ricochet off walls and slopes and produce a larger blast radius, but at the expense of reduced velocity.")
GS_DEFINE(settings/gameplay.enable_cheats/description,                  "Enables various cheats:\n\n- L: immediately end the level.\n- I: give Lara all weapons; a boost of ammo and medipacks; and all plot items for the current level.\n- O: enable fly cheat (swimming midair).\n  - WALK key: exit fly mode.\n  - GUN key: open the closest door (doesn't work in some places).")
GS_DEFINE(settings/gameplay.enable_cinematics/description,              "Enables cinematics at the beginning of certain levels that have them defined.")
GS_DEFINE(settings/gameplay.enable_cinematic_skips/description,         "Enables jumping through flyby sequences using the inventory/menu back input.")
GS_DEFINE(settings/gameplay.enable_compass_stats/description,           "Enables showing level statistics when the compass is selected.")
GS_DEFINE(settings/gameplay.enable_console/description,                 "Enables the developer console.")
GS_DEFINE(settings/gameplay.enable_continuous_pushblocks/description,   "Allows Lara to continue pushing or pulling blocks as long as action is held, similar to TR4+. If disabled, Lara will stop after each push/pull animation.")
GS_DEFINE(settings/gameplay.enable_controlled_drops/description,        "Allows Lara to turn mid-air and grab the ledge she just stepped off, if the action input is held while falling.")
GS_DEFINE(settings/gameplay.enable_corner_shimmying/description,        "Allows Lara to traverse around corners while hanging from ledges or climbing walls (TR4 style).")
GS_DEFINE(settings/gameplay.enable_crawl_jump/description,              "Allows Lara to jump out of crawlspaces.")
GS_DEFINE(settings/gameplay.enable_crawl_tilt/description,              "Aligns Lara's rotation to the floor geometry when crawling.")
GS_DEFINE(settings/gameplay.enable_crawling/description,                "Allows Lara to crouch and crawl.")
GS_DEFINE(settings/gameplay.enable_credits/description,                 "Enables credits screens shown after completing the game. Does not influence the final statistics screen.")
GS_DEFINE(settings/gameplay.enable_crouch_roll/description,             "Allows Lara to do a forward roll while crouched by pressing sprint.")
GS_DEFINE(settings/gameplay.enable_cutscenes/description,               "Enables cutscenes playing.")
GS_DEFINE(settings/gameplay.enable_demo/description,                    "Enables demos showing in the main menu.")
GS_DEFINE(settings/gameplay.enable_enemy_rotation/description,          "Applies an additional random angle to some enemies when they are initialised.")
GS_DEFINE(settings/gameplay.enable_environment_kill_count/description,  "Counts enemies finished off by the environment, such as security lasers or drowning, towards the kill total.")
GS_DEFINE(settings/gameplay.enable_enhanced_saves/description,          "Enhances savegames so that graphic effects, waterfall mist, flame emitters, and more are saved instead of disappearing on load.")
GS_DEFINE(settings/gameplay.enable_fast_pickups/description,            "Allows Lara to pick items up more quickly, similar to TR4+.")
GS_DEFINE(settings/gameplay.enable_fmv/description,                     "Enables FMVs playing.")
GS_DEFINE(settings/gameplay.intro_fmv_mode/description,                 "Controls when each game's opening story FMV plays.\n\n- New game: play it when starting a new game.\n- Launch: play it every time the game is launched or switched to, like the original games.")
GS_DEFINE(settings/gameplay.enable_idle_pose_camera/description,        "Adjusts the camera to face Lara during her idle pose animation. Pressing look will reset the camera.")
GS_DEFINE(settings/gameplay.enable_inverted_look/description,           "Inverts the Y axis controls when Lara looks.")
GS_DEFINE(settings/gameplay.enable_item_examining/description,          "For custom levels - allows item descriptions to be displayed in the inventory where the level author has provided suitable data.")
GS_DEFINE(settings/gameplay.enable_jump_twists/description,             "Enables jump twists and somersaults i.e. press roll during jump and swan dive animations.")
GS_DEFINE(settings/gameplay.enable_killer_pushblocks/description,       "If enabled, when a pushblock falls from the air and lands on Lara, it will kill her outright. Otherwise, Lara will clip on top of the block and survive.")
GS_DEFINE(settings/gameplay.enable_lean_jumping/description,            "Allows Lara to creep forwards or backwards further when performing neutral jumps with the relevant input key pressed.")
GS_DEFINE(settings/gameplay.enable_ledge_jumps/description,             "Allows Lara to jump upwards or backwards when hanging from a ledge, provided she has a solid surface in front of her to push against.")
GS_DEFINE(settings/gameplay.enable_legal/description,                   "Enables legal screen and Core Design FMV at the game start.")
GS_DEFINE(settings/gameplay.enable_manual_camera/description,           "Enables the camera keys (\\{input camera_forward}\\{input camera_back}\\{input camera_left}\\{input camera_right}) used to control Photo Mode camera, to also rotate the ingame camera.")
GS_DEFINE(settings/gameplay.enable_multiple_pickups/description,        "Allows Lara to collect all pickup items that share the same position in the same animation (TR1-3). If disabled, Lara must repeat the animation for each item (TR4+).")
GS_DEFINE(settings/gameplay.enable_pickup_aids/description,             "Enables an intermittent twinkling effect near pickup items to highlight their presence.")
GS_DEFINE(settings/gameplay.enable_play_previous_levels/description,    "Enables the \"Play previous levels\" and \"Story so far...\" features in the New Game selection screen.")
GS_DEFINE(settings/gameplay.pause_on_focus_lost/description,            "Stops gameplay from advancing when the game window loses focus.")
GS_DEFINE(settings/gameplay.enable_responsive_crawl/description,        "Enables enhancements over original crawling mechanics.\n\n- Allows resuming crawling more quickly after coming to a stop.\n- Allows transitioning from run/sprint to crawl without first coming to a stop.\n- Allows transitioning from crawl to crouch-roll (if enabled) without manually crouching first.\n- Allows turning while crouched.\n- Restores Lara's crawl pickup animation (excluding flares).")
GS_DEFINE(settings/gameplay.enable_responsive_sprint/description,       "Enables a more responsive sprinting state for Lara.\n\n- allows sprinting whenever Lara has energy, rather than only when her stamina is full.\n- allows sprinting up stairs rather than being interrupted by Lara's regular run animation.")
GS_DEFINE(settings/gameplay.enable_slide_to_run/description,            "Allows Lara to start running immediately when she reaches ground after sliding forwards on a slope. Hold the forward input to activate.")
GS_DEFINE(settings/gameplay.enable_slow_ledge_swing/description,        "Allows Lara to swing slowly when she has grabbed a very thin ledge (TR3 style). If disabled, Lara will swing briefly before coming to a resting hanging position (TR1/2 style).")
GS_DEFINE(settings/gameplay.enable_smooth_wall_deflect/description,     "Allows Lara to recover more quickly after hitting a wall and a direction key is held together with forward.")
GS_DEFINE(settings/gameplay.enable_snap_interactions/description,       "Allows Lara to snap immediately to interaction targets, such as pickups and switches. If disabled, Lara will need to first be at a standstill before interacting.")
GS_DEFINE(settings/gameplay.enable_soft_statics/description,            "Allows Lara to move smoothly against static meshes - similar to TR4+ - rather than coming to a hard stop.")
GS_DEFINE(settings/gameplay.enable_sprint/description,                  "Allows Lara to sprint, similar to TR3+.")
GS_DEFINE(settings/gameplay.enable_step_roll_boost/description,         "Allows Lara to be boosted off a one-click high step if roll is pressed near the edge.")
GS_DEFINE(settings/gameplay.enable_swing_cancel/description,            "Allows Lara's ledge-swinging animation to be canceled by letting go and quickly grabbing again.")
GS_DEFINE(settings/gameplay.enable_timer_in_inventory/description,      "Makes the in-game timer work even while the game is showing the inventory.")
GS_DEFINE(settings/gameplay.enable_toggle_crouch/description,           "Allows Lara to stay crouched after pressing the crouch input once. Press crouch again to stand up.")
GS_DEFINE(settings/gameplay.enable_toggle_sprint/description,           "Allows Lara to keep sprinting after pressing the sprint input once. Press sprint again to stop sprinting.")
GS_DEFINE(settings/gameplay.enable_total_stats/description,             "Enables a total game statistics screen that plays after the credits.")
GS_DEFINE(settings/gameplay.enable_tr2_jumping/description,             "Allows Lara to jump at any point while running.")
GS_DEFINE(settings/gameplay.enable_tr2_swim_cancel/description,         "Allows Lara to stop more responsively underwater when the swim key is released.")
GS_DEFINE(settings/gameplay.enable_tr2_swimming/description,            "Gives Lara's underwater turn rate an acceleration curve for smoother movement, as per TR2+ originally. Disabling this option will give Lara a snappier turn rate, per original TR1.")
GS_DEFINE(settings/gameplay.enable_underwater_auto_draw/description,    "Lets the draw weapon key reach for a weapon Lara can use underwater, such as the harpoon gun, rather than doing nothing when the weapon she last held cannot be used there.")
GS_DEFINE(settings/gameplay.enable_uw_roll/description,                 "Allows Lara to roll while underwater.")
GS_DEFINE(settings/gameplay.enable_wading/description,                  "Allows Lara to wade through shallow water, rather than becoming stuck on the water surface.")
GS_DEFINE(settings/gameplay.enable_walk_to_items/description,           "Makes Lara walk to pickups, switches, keyholes and puzzle slots when nearby instead of teleporting to them.")
GS_DEFINE(settings/gameplay.fix_alligator_ai/description,               "Fixes alligators dealing no damage if Lara remains still in the water.")
GS_DEFINE(settings/gameplay.fix_animated_spikes/description,            "Fixes activated animated spikes resetting when loading a save.")
GS_DEFINE(settings/gameplay.fix_bear_ai/description,                    "Fixes the bear pat attack so it does not miss Lara.")
GS_DEFINE(settings/gameplay.fix_bridge_collision/description,           "Fixes Lara not being able to grab parts of some bridges and invisible walls at the edge. Also fixes collision issues with drawbridges, trapdoors, and bridges when stacked over each other, over slopes, and near the ground.")
GS_DEFINE(settings/gameplay.fix_descending_glitch/description,          "Fixes sidestepping and walking backwards on breakable tiles causing Lara to immediately descend to the tile underneath.")
GS_DEFINE(settings/gameplay.fix_flare_throw_priority/description,       "Fixes Lara prioritising throwing a spent flare while in mid-air, which can lead to being unable to grab ledges.")
GS_DEFINE(settings/gameplay.fix_floor_data_issues/description,          "Fixes original issues with floor data/triggers.")
GS_DEFINE(settings/gameplay.fix_free_flare_glitch/description,          "Fixes the ability to spawn a free flare when pressing the flare input while picking up any item, or by requesting one via the inventory while crawling.")
GS_DEFINE(settings/gameplay.fix_item_duplication_glitch/description,    "Fixes the ability to duplicate usage of key items in the inventory.")
GS_DEFINE(settings/gameplay.fix_lara_pickup_embed/description,          "Fixes Lara sometimes drifting into walls when collecting underwater items, and fixes Lara embedding under steeply sloped ceilings when picking up an item above water.")
GS_DEFINE(settings/gameplay.fix_lift_collision/description,             "Fixes Lara not colliding correctly with moving lifts, which can cause her to become stuck or pass through them.")
GS_DEFINE(settings/gameplay.fix_m16_accuracy/description,               "Fixes the accuracy of the M16/MP5 while Lara is running.")
GS_DEFINE(settings/gameplay.fix_monkey_pickup_priority/description,     "Attacked monkeys will prioritize retaliating over collecting Medi packs and Keys.")
GS_DEFINE(settings/gameplay.fix_pipeman_aim/description,                "Fixes the pipeman sometimes not being able to aim darts at Lara correctly.")
GS_DEFINE(settings/gameplay.fix_qwop_glitch/description,                "Fixes Lara jumping on small steps sometimes resulting in a weird running animation, known as a QWOP state.")
GS_DEFINE(settings/gameplay.fix_step_glitch/description,                "Fixes Lara sometimes being pushed into walls adjacent to steps when running up them in a specific way.")
GS_DEFINE(settings/gameplay.fix_underwater_crawl/description,           "Fixes Lara being able to crawl from land into water or swamp rooms of any depth. If enabled, Lara will only be able to crawl to a depth of slightly over one click.")
GS_DEFINE(settings/gameplay.fix_wade_wall_hit/description,              "Fixes Lara not responding to hitting a wall while wading.")
GS_DEFINE(settings/gameplay.fix_walk_run_jump/description,              "Fixes Lara at times not being able to jump immediately after going from her walking to running animation.")
GS_DEFINE(settings/gameplay.fix_wall_geometry/description,              "Fixes cases in OG level geometry where tilts inside walls can lead to inaccurate height calculations.")
GS_DEFINE(settings/gameplay.fix_water_exit/description,                 "Fixes Lara being able to go directly from a water room to an adjacent dry room, or to a dry room below. Additionally, this will prevent Lara from being able to climb out of water onto non-standable slopes.")
GS_DEFINE(settings/gameplay.game_modes_policy/description,              "Allows new game plus options to be selected from the new game passport menu.\n\n- New Game+: unlocks all weapons with infinite ammo; enemies have double the HP.\n\nAvailable options:\n\n- Always: the game modes dialog will always be available.\n- Never: the game modes dialog will never be available, and every new game is a regular one.\n- On completion: the game modes dialog will only be available after the game has been beaten.")
GS_DEFINE(settings/gameplay.harpoon_recoil/description,                 "Sets how often Lara must reload the harpoon gun, based on her current ammo count. For example, if set to 3, she'll need to reload after every third shot. Set to 0 to disable reloading entirely.")
GS_DEFINE(settings/gameplay.idle_pose_timeout/description,              "Allows Lara to enter a pose animation when she has been idle for the specified number of seconds. Set to 0 to disable.")
GS_DEFINE(settings/gameplay.jump_lock_mode/description,                 "For responsive jumping, allows controlling how soon after starting to run that Lara is permitted to jump.\n\n- Legacy: matches original TR2 timing.\n- Tuned: jumping is possible 2 frames earlier.\n- Disabled: jumping is possible immediately after the start-to-run animation.")
GS_DEFINE(settings/gameplay.loading_screens/description,                "Controls loading screens before level loads.\n\n- Disabled: never show loading screens.\n- Always: show loading screens.\n- New games: skip showing loading screens when loading a save.")
GS_DEFINE(settings/gameplay.look_mode/description,                      "Allows controlling when Lara is able to use look.\n\n- Restricted: look is only permitted when Lara is stationary, and never when underwater.\n- Enhanced: look is permitted during most animations, aside from ones such as pushing a block.\n- Unrestricted: look is permitted at any time during normal Lara control.")
GS_DEFINE(settings/gameplay.maximum_quick_save_slots/description,       "Changes the number of available quick save slots.")
GS_DEFINE(settings/gameplay.maximum_save_slots/description,             "Changes the number of available save slots.")
GS_DEFINE(settings/gameplay.projectile_area_damage/description,         "Controls how the area-of-effect for Rocket Launcher and Grenade Launcher propagates.\n\n- Single-sweep: TR1 & TR2 behavior.\n- Multi-sweep: TR3 behavior.\n\nThe multi-sweep option often ends up doing double damage to individual enemies.")
GS_DEFINE(settings/gameplay.remember_gun_status/description,            "Makes Lara remember which gun she was using last in the previous level when starting a new level. If disabled, Lara will revert to holstered pistols.")
GS_DEFINE(settings/gameplay.ring_memory_mode/description,               "Opens a ring on the entry it was left on, rather than on its first one.\n\n- Off: every opening starts at the first entry, as in the original game.\n- Main ring: only the item ring is remembered.\n- All rings: the item and keys rings are remembered.\n\nThe first entry comes back if Lara no longer carries what was remembered, and each level starts there.")
GS_DEFINE(settings/gameplay.restore_ps1_enemies/description,            "Adds the mummy that appears in the PlayStation version of City of Khamoon, room 25.\nChanging this option will require restarting the game.")
GS_DEFINE(settings/gameplay.save_crystal_mode/description,              "Chooses what the crystals scattered through the levels do.\n\n- Off: crystals are not present.\n- Saving: crystals are single use and let Lara save the game where they stand, like the PS1 release of TR1. Saving is otherwise limited to the beginning of levels.\n- Saving (pickups): crystals are collected and let Lara save the game from the inventory wherever she is, like the PS1 release of TR3. Saving is otherwise limited to the beginning of levels.\n- Healing: crystals restore half of Lara's health and cure poison when she touches them, like the PC version of TR3.\n- Pickups: crystals are collectibles counted in the level statistics, and do nothing else.\n\nChanging this option will require restarting the level.")
GS_DEFINE(settings/gameplay.start_lara_hitpoints/description,           "Sets Lara's health value for the beginning of each level.")
GS_DEFINE(settings/gameplay.target_change_mode/description,             "Changes how Lara switches between targets while aiming weapons.\n\n- Off: Lara keeps the target she has.\n- Enhanced: press the Change Target button to switch.\n- TR4: tap the Look button to switch; holding it still looks around, after a short delay.")
GS_DEFINE(settings/gameplay.target_mode/description,                    "Changes the behavior of how weapons lock onto targets.\n\n- Full lock: always keep target lock even if the enemy moves out of sight or dies (OG TR1-3).\n- Semi lock: keep target lock if the enemy moves out of sight but lose target lock if the enemy dies.\n- No lock: lose target lock if the enemy goes out of sight or dies (TR4+).")
GS_DEFINE(settings/gameplay.wall_glitch_mode/description,               "Allows using TR1 wall glitch behavior in TR2 and vice-versa; equally allows fixing all types of wall glitch.")
GS_DEFINE(settings/input.enable_buffering_func_keys/description,        "Enables F-key (1-frame) buffering to achieve precise control of Lara's movement. This function originally only exists in the TombATI port (TR1).")
GS_DEFINE(settings/input.enable_buffering_inventory/description,        "Enables inventory (2-frame) buffering to achieve precise control of Lara's movement.")
GS_DEFINE(settings/input.enable_controller/description,                 "Lets the game read connected controllers. Turn this off if you use external remapping software that already translates your controller into keyboard input.")
GS_DEFINE(settings/input.enable_responsive_passport/description,        "Disables blocking user input when passport flips pages, scheduling the page flips instead.")
GS_DEFINE(settings/input.enable_touch_controls/description,             "Shows an on-screen touch control overlay for touchscreen devices.")
GS_DEFINE(settings/input.enable_tr3_sidesteps/description,              "Enables TR3+ style sidesteps, e.g. shift+directional arrows. Dedicated sidestep buttons will still work.")
GS_DEFINE(settings/input.quick_guns_mode/description,                   "Controls the behavior of the quick gun equip keys.\n\n- Draw only: pressing a key will cause Lara to equip the assigned gun.\n- Draw or holster: same as above, plus Lara will undraw the assigned gun if she's currently carrying it.")
GS_DEFINE(settings/input.touch_button_scale/description,                "Adjusts the size of the on-screen touch control buttons.")
GS_DEFINE(settings/input.touch_dpad_scale/description,                  "Adjusts the size of the on-screen D-pad.")
GS_DEFINE(settings/input.touch_dpad_deadzone/description,               "Adjusts the deadzone of the on-screen D-pad. A larger deadzone requires more movement before directional input is registered.")
GS_DEFINE(settings/input.touch_opacity/description,                     "Adjusts the transparency of the on-screen touch control buttons.")
GS_DEFINE(settings/language/description,                                "Changes the language of the UI text.")
GS_DEFINE(settings/rendering.anisotropy_filter/description,             "Enhances texture filtering at distances.")
GS_DEFINE(settings/rendering.aspect_mode/description,                   "Forces certain game aspect ratios with letterbox.")
GS_DEFINE(settings/rendering.borders/description,                       "Adds black borders around the game window.")
GS_DEFINE(settings/rendering.enable_dithering/description,              "Reduces the picture to 8-bit color with an ordered dither pattern, for the look of the software-rendered releases.")
GS_DEFINE(settings/rendering.enable_trapezoid_filter/description,       "Corrects rendering of quadrilaterals.")
GS_DEFINE(settings/rendering.enable_vertex_snap/description,            "Rounds vertex positions to whole pixels of a 320x240 screen, for the wobbly geometry of the PlayStation releases.")
GS_DEFINE(settings/rendering.enable_vsync/description,                  "Turns V-Sync on or off.")
GS_DEFINE(settings/rendering.fps/description,                           "Sets game frames per second.")
GS_DEFINE(settings/rendering.lighting_contrast/description,             "Boosts contrast for dynamic light sources such as flares and gun flashes.")
GS_DEFINE(settings/rendering.screenshot_format/description,             "Screenshot file format.")
GS_DEFINE(settings/rendering.sprite_lock_mode/description,              "Controls which axes to lock when showing sprites on the screen.\n\n- None: show the sprites normally.\n- Roll: lock the roll axis – useful only in photo mode.\n- Roll & pitch: ensure the sprites stand upright and do not lie on the ground when looking at them from above.\n- Perspective: lock roll and pitch axes and addititonally, rotate the sprites slightly towards the center of the screen.")
GS_DEFINE(settings/rendering.texture_filter/description,                "Switches between smooth and pixel ingame textures.")
GS_DEFINE(settings/rendering.ui_filter/description,                     "Switches between smooth and pixel UI textures.")
GS_DEFINE(settings/rendering.upscaling_factor/description,              "Upscales game by a set factor, maintaining pixellated look.")
GS_DEFINE(settings/rendering.upscaling_filter/description,              "Switches smooth or pixel look for the whole screen.")
GS_DEFINE(settings/ui.airbar_color/description,                         "Color of the airbar.")
GS_DEFINE(settings/ui.airbar_color_ps1/description,                     "Color of the airbar.")
GS_DEFINE(settings/ui.airbar_location/description,                      "Location where the airbar is displayed.")
GS_DEFINE(settings/ui.ammo_counter_location/description,                "Location where the ammo counter is displayed.")
GS_DEFINE(settings/ui.bar_look/description,                             "Controls the visual appearance of the UI bars.")
GS_DEFINE(settings/ui.bar_scale/description,                            "Changes size of UI bars.")
GS_DEFINE(settings/ui.enable_bar_flashing/description,                  "Makes Lara's health and oxygen bars blink when she's running low on either resource.")
GS_DEFINE(settings/ui.enable_smooth_bars/description,                   "Makes the UI bars use smooth color transitions.")
GS_DEFINE(settings/ui.enable_wraparound/description,                    "Lets directional navigation in menus loop around.")
GS_DEFINE(settings/ui.enemy_healthbar_color/description,                "Color of the enemy healthbar.")
GS_DEFINE(settings/ui.enemy_healthbar_color_allies/description,         "Color of the allies healthbar. Shown in the location of the enemy healthbars.")
GS_DEFINE(settings/ui.enemy_healthbar_color_allies_ps1/description,     "Color of the allies healthbar. Shown in the location of the enemy healthbars.")
GS_DEFINE(settings/ui.enemy_healthbar_color_ps1/description,            "Color of the enemy healthbar.")
GS_DEFINE(settings/ui.enemy_healthbar_location/description,             "Location where the enemy healthbar is displayed.")
GS_DEFINE(settings/ui.enemy_healthbar_show_mode/description,            "Enables showing a healthbar for the active enemy.")
GS_DEFINE(settings/ui.exposurebar_color/description,                    "Color of the cold water exposure bar.")
GS_DEFINE(settings/ui.exposurebar_color_ps1/description,                "Color of the cold water exposure bar.")
GS_DEFINE(settings/ui.exposurebar_location/description,                 "Location where the cold water exposure bar is displayed.")
GS_DEFINE(settings/ui.healthbar_color/description,                      "Color of the healthbar.")
GS_DEFINE(settings/ui.healthbar_color_ps1/description,                  "Color of the healthbar.")
GS_DEFINE(settings/ui.healthbar_location/description,                   "Location where the healthbar is displayed.")
GS_DEFINE(settings/ui.healthbar_poison_color/description,               "Color of the healthbar when Lara is poisoned.")
GS_DEFINE(settings/ui.healthbar_poison_color_ps1/description,           "Color of the healthbar when Lara is poisoned.")
GS_DEFINE(settings/ui.inventory_background_style/description,           "Changes the way the background for the inventory ring is displayed.\n\n- Dark: TR1 (PC).\n- Very dark: TR1 (PS1).\n- Static: TR2 (PC).\n- Wave: TR2 (PS1).\n- Monochrome: TR3.")
GS_DEFINE(settings/ui.inventory_fade_effects/description,               "Fine-tunes the fade effects to be enabled or disabled in the in-game inventory ring. Needs the Fade Effects option to be enabled to work.")
GS_DEFINE(settings/ui.menu_style/description,                           "Changes how menus are displayed.\n\n - PC: UI style matches the PC version.\n - PS1: UI style matches the PS1 version.")
GS_DEFINE(settings/ui.pause_background_style/description,               "Changes the way the background for the pause screen is displayed.\n\n- Dark: TR1 (PC).\n- Very dark: TR1 (PS1).\n- Static: TR2 (PC).\n- Wave: TR2 (PS1).\n- Monochrome: TR3.")
GS_DEFINE(settings/ui.pause_fade_effects/description,                   "Fine-tunes the fade effects to be enabled or disabled in the pause screen. Needs the Fade Effects option to be enabled to work.")
GS_DEFINE(settings/ui.pickup_scale/description,                         "Changes size of items animated in the UI when Lara picks something up.")
GS_DEFINE(settings/ui.show_bars/description,                            "Disables all ingame bars, obscuring information on Lara's health and other resources (for challenge runs).")
GS_DEFINE(settings/ui.show_pickups_overlay/description,                 "Shows items in the bottom-right corner when Lara picks something up.")
GS_DEFINE(settings/ui.show_title_version/description,                   "Shows the TRX version string in the title inventory ring.")
GS_DEFINE(settings/ui.sprintbar_color/description,                      "Color of the sprintbar.")
GS_DEFINE(settings/ui.sprintbar_color_ps1/description,                  "Color of the sprintbar.")
GS_DEFINE(settings/ui.sprintbar_location/description,                   "Location where the sprintbar is displayed.")
GS_DEFINE(settings/ui.stats.show_ammo/description,                      "Shows the ammo row in the level statistics.")
GS_DEFINE(settings/ui.stats.show_deaths/description,                    "Shows Lara's deaths in the compass statistics and in the level statistics. Death count is updated in the currently loaded save as soon as Lara dies.")
GS_DEFINE(settings/ui.stats.show_distance_travelled/description,        "Shows the distance traveled row in the level statistics.")
GS_DEFINE(settings/ui.stats.show_kills/description,                     "Shows the kills row in the level statistics.")
GS_DEFINE(settings/ui.stats.show_level_header/description,              "Shows the current level number at the top of the level statistics.")
GS_DEFINE(settings/ui.stats.show_medipacks_used/description,            "Shows the health packs used row in the level statistics.")
GS_DEFINE(settings/ui.stats.show_crystals/description,                  "Shows the crystals row in the level statistics.")
GS_DEFINE(settings/ui.stats.show_pickups/description,                   "Shows the pickups row in the level statistics.")
GS_DEFINE(settings/ui.stats.show_secrets/description,                   "Shows the secrets found row in the level statistics.")
GS_DEFINE(settings/ui.stats.show_time_taken/description,                "Shows the time taken row in the level statistics.")
GS_DEFINE(settings/ui.stats.show_totals/description,                    "Shows totals next to stats when applicable. Secrets remain unaffected by this setting.")
GS_DEFINE(settings/ui.stats.style/description,                          "Controls how the statistics dialog is displayed.\n\n- Bare: shows the simpler unframed layout.\n- Bordered: shows the boxed layout.")
GS_DEFINE(settings/ui.stats_background_style/description,               "Changes the way the background for the end of level stats is displayed.\n\n- Dark: TR1 (PC).\n- Very dark: TR1 (PS1).\n- Static: TR2 (PC).\n- Wave: TR2 (PS1).\n- Monochrome: TR3.")
GS_DEFINE(settings/ui.stats_fade_effects/description,                   "Fine-tunes the fade effects to be enabled or disabled in the end of the level statistics screen. Needs the Fade Effects option to be enabled to work.")
GS_DEFINE(settings/ui.text_scale/description,                           "Changes the size of UI text.")
GS_DEFINE(settings/visuals.background_brightness/description,           "Changes the brightness of background images and patterns.")
GS_DEFINE(settings/visuals.breeze_mode/description,                     "Changes the way the breeze affects Lara's braid, water droplets falling off Lara, and rain/snow in appropriate rooms.\n\n- Off: disable the breeze effect.\n- TR2: breeze always blows in the same direction.\n- TR3: breeze changes direction over time.")
GS_DEFINE(settings/visuals.camera_mode/description,                     "Adjusts how camera behaves during actions like using keys.")
GS_DEFINE(settings/visuals.enable_3d_pickups/description,               "Enables 3D models to be rendered in place of the sprites for pickup items.")
GS_DEFINE(settings/visuals.enable_braid/description,                    "Enables Lara's braid.")
GS_DEFINE(settings/visuals.enable_droplets/description,                 "Enables rendering of water droplets dripping off Lara after she leaves water.")
GS_DEFINE(settings/visuals.blood_effects/description,                   "Controls blood spark colors.\n\n- Disabled: no blood sparks are shown.\n- Pink: the default in German PC releases of TR3.\n- Red: the default in all other retail releases.")
GS_DEFINE(settings/visuals.enable_exit_fade_effects/description,        "Enables the fade effects when exiting the game to desktop.")
GS_DEFINE(settings/visuals.enable_fade_effects/description,             "Enable fade transitions, for example between credit graphics or for inventory and pause screen transitions.")
GS_DEFINE(settings/visuals.enable_fire_lighting/description,            "Enables dynamic lighting to be generated beside active flames.")
GS_DEFINE(settings/visuals.enable_fog_bulbs/description,                "Enables the volumetric fog effects placed in the levels.")
GS_DEFINE(settings/visuals.enable_footprints/description,               "Enables rendering of Lara's footprints on certain surfaces in supported levels.")
GS_DEFINE(settings/visuals.enable_glide_cameras/description,            "Enables a glide action on fixed cameras that look at Lara by adopting a smooth speed curve. If disabled, such cameras will change the view to look at Lara immediately.")
GS_DEFINE(settings/visuals.enable_gun_glow/description,                 "Renders gun and flare flashes semi-transparent and adds a glow bloom around them, as seen in the TR2 PS1 version.")
GS_DEFINE(settings/visuals.enable_gun_lighting/description,             "Enables dynamic lighting to be generated for gunshots and explosions.")
GS_DEFINE(settings/visuals.enable_ps1_crystals/description,             "Save crystals will be drawn with a purple tint, more similar to the PS1 type.")
GS_DEFINE(settings/visuals.enable_reflections/description,              "Enables reflections on certain objects.")
GS_DEFINE(settings/visuals.enable_responsive_mesh_tint/description,     "Enables Lara's individual meshes to be drawn with a water tint if they are themselves located underwater (TR3 style). Otherwise, if Lara is in water, each of her meshes will be drawn with the tint (TR1/2 style).")
GS_DEFINE(settings/visuals.enable_shotgun_flash/description,            "Draws flames when firing the shotgun, like for other guns.")
GS_DEFINE(settings/visuals.enable_skybox/description,                   "Enables the skybox in supported levels.")
GS_DEFINE(settings/visuals.enable_static_lighting/description,          "Lets flames and other dynamic lights illuminate static meshes. The original TR4 lights only room geometry.")
GS_DEFINE(settings/visuals.enable_weather/description,                  "Enables rendering of weather effects in supported levels.")
GS_DEFINE(settings/visuals.enable_poison_vision/description,            "Warps the view while Lara is poisoned. Disable if prone to motion sickness.")
GS_DEFINE(settings/visuals.fix_animated_sprites/description,            "Fixes original underwater plant sprites so they animate properly in water areas.")
GS_DEFINE(settings/visuals.fix_item_rots/description,                   "Fixes several original-game issues caused by incorrect item placement or configuration, including rotations, positions, and room assignments.")
GS_DEFINE(settings/visuals.fix_texture_issues/description,              "Fixes original issues with missing or incorrect textures/meshes.")
GS_DEFINE(settings/visuals.fog_color/description,                       "Color of the fog.")
GS_DEFINE(settings/visuals.fog_end/description,                         "Sets distance in tiles where fog makes everything fully obscured.")
GS_DEFINE(settings/visuals.fog_start/description,                       "Sets distance in tiles where fog begins to appear.")
GS_DEFINE(settings/visuals.fog_transparency/description,                "Whether to enable blending distant geometry into 100% transparent faces.")
GS_DEFINE(settings/visuals.fov/description,                             "Viewing angle in degrees. Larger values widen the field of view, smaller ones narrow it.")
GS_DEFINE(settings/visuals.game_brightness/description,                 "Changes game brightness.")
GS_DEFINE(settings/visuals.gamma/description,                           "Adjusts the gamma curve. Higher values mean brighter lighting. The value of 2.5 means default colors.")
GS_DEFINE(settings/visuals.lara_outfit/description,                     "Changes Lara's appearance. Choosing Default will respect any regular outfit changes between levels, otherwise the chosen value will persist until changed manually.")
GS_DEFINE(settings/visuals.shadow_type/description,                     "Selects how entity shadows are rendered.\n\n- Octagon: old TR1 and TR2 shadows\n- Circle: round shadows\n- Sprite: TR3 texture-based shadows")
GS_DEFINE(settings/visuals.sunglasses_mode/description,                 "Changes the style of Lara's sunglasses. Note that lenses will be reflective if the relevant option is enabled.\n\n- Off: Lara will not wear sunglasses.\n- Opaque: Lara's sunglasses will have opaque lenses.\n- Transparent: Lara's sunglasses will have semi-transparent lenses.")
GS_DEFINE(settings/visuals.ui_brightness/description,                   "Changes UI brightness.")
GS_DEFINE(settings/visuals.water_color/description,                     "Color of the water.")

GS_DEFINE(general/stats/basic_fmt,               "%d")
GS_DEFINE(general/stats/detail_fmt,              "%d of %d")
GS_DEFINE(general/stats/final_statistics,        "Final Statistics")
GS_DEFINE(general/stats/bonus_statistics,        "Bonus Statistics")
GS_DEFINE(general/stats/assault_title,           "BEST TIMES")
GS_DEFINE(general/stats/assault_no_times_set,    "No Times Set")
GS_DEFINE(general/stats/assault_finish,          "Finish")
GS_DEFINE(general/stats/assault_best_time_fmt,   "%s")
GS_DEFINE(general/stats/assault_other_times_fmt, "%s")
GS_DEFINE(general/stats/gym_assault_course,      "Assault Course")
GS_DEFINE(general/stats/gym_racetrack_course,    "Race Track Course")
GS_DEFINE(general/stats/assault_reset_times,     "Reset")

// Misc
GS_DEFINE(general/inventory_ring/heading_inventory,           "INVENTORY")
GS_DEFINE(general/inventory_ring/heading_game_over,           "GAME OVER")
GS_DEFINE(general/inventory_ring/heading_option,              "OPTION")
GS_DEFINE(general/inventory_ring/heading_items,               "ITEMS")
GS_DEFINE(general/inventory_ring/heading_adventure,           "Adventure")
GS_DEFINE(general/inventory_ring/heading_fmt,                 "%s")
GS_DEFINE(general/inventory_ring/object_name_fmt,             "%s")
GS_DEFINE(general/inventory_ring/item_count_fmt,              "\\{small}%s")
GS_DEFINE(general/overlay/item_count_fmt_pc,                  "\\{small}%s")
GS_DEFINE(general/overlay/item_count_fmt_ps1,                 "\\{small}%s")
GS_DEFINE(general/osd/speed_set,                              "Speed set to %d")
GS_DEFINE(general/osd/lighting_contrast_fmt,                  "Lighting Contrast: %s")
GS_DEFINE(general/osd/bilinear_filter_on,                     "Bilinear filter: on")
GS_DEFINE(general/osd/bilinear_filter_off,                    "Bilinear filter: off")
GS_DEFINE(general/osd/wireframe_mode_on,                      "Wireframe mode: on")
GS_DEFINE(general/osd/wireframe_mode_off,                     "Wireframe mode: off")
GS_DEFINE(general/osd/textures_on,                            "Textures: on")
GS_DEFINE(general/osd/textures_off,                           "Textures: off")
GS_DEFINE(general/overlay/debug_position,                     "Position: ")
GS_DEFINE(general/overlay/debug_camera_pos,                   "Camera origin: ")
GS_DEFINE(general/overlay/debug_camera_target,                "Camera target: ")
GS_DEFINE(general/overlay/debug_interaction,                  "Interaction: ")
GS_DEFINE(general/overlay/debug_rotation,                     "Rotation: ")
GS_DEFINE(general/overlay/debug_speed,                        "Speed: ")
GS_DEFINE(general/overlay/debug_animation,                    "Animation: ")
GS_DEFINE(general/overlay/debug_animation_arm_l,              "Arm L: ")
GS_DEFINE(general/overlay/debug_animation_arm_r,              "Arm R: ")
GS_DEFINE(general/overlay/debug_animation_state,              "State: ")
GS_DEFINE(general/overlay/debug_immune,                       "Invulnerability on")
GS_DEFINE(general/misc/on,                                    "On")
GS_DEFINE(general/misc/off,                                   "Off")
GS_DEFINE(general/misc/demo_mode,                             "Demo Mode")
GS_DEFINE(general/osd/unknown_command,                        "Unknown command: %s")
GS_DEFINE(general/osd/command_bad_invocation,                 "Invalid invocation: %s")
GS_DEFINE(general/osd/command_unavailable,                    "This command is not currently available")
GS_DEFINE(general/osd/load_game,                              "Loaded game from save slot %d")
GS_DEFINE(general/osd/quick_save,                             "Quick-saved")
GS_DEFINE(general/osd/quick_save_fail_no_slots,               "No quick save slots are configured")
GS_DEFINE(general/osd/quick_load,                             "Quick-loaded slot %d")
GS_DEFINE(general/osd/quick_load_fail_no_bound_slot,          "No save slot is currently bound")
GS_DEFINE(general/osd/quick_load_fail_unavailable_bound_slot, "The bound save slot is not available")
GS_DEFINE(general/osd/ui_on,                                  "UI enabled")
GS_DEFINE(general/osd/ui_off,                                 "UI disabled")
GS_DEFINE(general/osd/complete_level,                         "Level complete!")
GS_DEFINE(general/osd/door_open,                              "Open Sesame!")
GS_DEFINE(general/osd/door_close,                             "Close Sesame!")
GS_DEFINE(general/osd/door_open_fail,                         "No doors in Lara's proximity")
GS_DEFINE(general/osd/fly_mode_on,                            "Fly mode enabled")
GS_DEFINE(general/osd/fly_mode_off,                           "Fly mode disabled")
GS_DEFINE(general/settings/controls/layout/default,           "Default Keys")
GS_DEFINE(general/settings/controls/layout/custom_1,          "User Keys 1")
GS_DEFINE(general/settings/controls/layout/custom_2,          "User Keys 2")
GS_DEFINE(general/settings/controls/layout/custom_3,          "User Keys 3")
GS_DEFINE(general/settings/controls/backend/keyboard,         "Keyboard")
GS_DEFINE(general/settings/controls/backend/controller,       "Controller")
GS_DEFINE(general/settings/controls/backend/touch,            "Touch Controls")
GS_DEFINE(general/settings/controls/customize,                "Customize Controls")
GS_DEFINE(general/settings/controls/tabs/basics,              "Movement")
GS_DEFINE(general/settings/controls/tabs/items,               "Items")
GS_DEFINE(general/settings/controls/tabs/misc,                "Misc")
GS_DEFINE(general/settings/controls/tabs/system,              "System")
GS_DEFINE(general/pause/paused,                               "Paused")
GS_DEFINE(general/pause/exit_to_title,                        "Exit to title?")
GS_DEFINE(general/pause/continue,                             "Continue")
GS_DEFINE(general/pause/quit,                                 "Quit")
GS_DEFINE(general/pause/are_you_sure,                         "Are you sure?")
GS_DEFINE(general/pause/yes,                                  "Yes")
GS_DEFINE(general/pause/no,                                   "No")
GS_DEFINE(general/photo_mode/camera_move_prompt,              "Move camera")
GS_DEFINE(general/photo_mode/camera_reset_prompt,             "Reset camera")
GS_DEFINE(general/photo_mode/camera_roll_prompt,              "Roll camera")
GS_DEFINE(general/photo_mode/camera_rotate_90_prompt,         "Rotate camera 90°")
GS_DEFINE(general/photo_mode/camera_rotate_prompt,            "Rotate camera")
GS_DEFINE(general/photo_mode/lara_move_prompt,                "Move Lara")
GS_DEFINE(general/photo_mode/lara_reset_prompt,               "Reset Lara")
GS_DEFINE(general/photo_mode/lara_roll_prompt,                "Roll Lara")
GS_DEFINE(general/photo_mode/lara_rotate_90_prompt,           "Rotate Lara 90°")
GS_DEFINE(general/photo_mode/lara_rotate_prompt,              "Rotate Lara")
GS_DEFINE(general/photo_mode/fov_prompt,                      "Adjust FOV")
GS_DEFINE(general/photo_mode/snap_prompt,                     "Take picture")
GS_DEFINE(general/photo_mode/title_camera_pos,                "Photo Mode")
GS_DEFINE(general/photo_mode/title_lara_pos,                  "Moving Lara")
GS_DEFINE(general/photo_mode/advance_frame,                   "Advance frame")
GS_DEFINE(general/photo_mode/change_lara_pose,                "Change Lara's pose")
GS_DEFINE(general/photo_mode/toggle_help,                     "Toggle help")
GS_DEFINE(general/misc/exit,                                  "Exit")
GS_DEFINE(general/misc/hold_fmt,                              "Hold %s")
GS_DEFINE(general/misc/empty_slot_fmt,                        "- EMPTY SLOT -")
GS_DEFINE(general/passport/exit_game,                         "Exit Game")
GS_DEFINE(general/passport/exit_to_title,                     "Exit to Title")
GS_DEFINE(general/passport/load_game,                         "Load Game")
GS_DEFINE(general/passport/mode_new_game,                     "New Game")
GS_DEFINE(general/passport/mode_new_game_plus,                "New Game+")
GS_DEFINE(general/passport/new_game,                          "New Game")
GS_DEFINE(general/passport/delete_save,                       "Delete")
GS_DEFINE(general/passport/delete_save_confirm,               "Delete this save?")
GS_DEFINE(general/passport/delete_save_failed,                "Failed to delete the chosen save.")
GS_DEFINE(general/passport/delete_save_yes,                   "Yes")
GS_DEFINE(general/passport/delete_save_no,                    "No")
GS_DEFINE(general/passport/play_previous_levels,              "Play previous levels")
GS_DEFINE(general/passport/restart_level,                     "Restart Level")
GS_DEFINE(general/passport/save_game,                         "Save Game")
GS_DEFINE(general/passport/save_slot_unsupported,             "This save does not support this feature.")
GS_DEFINE(general/passport/select_level,                      "Select Level")
GS_DEFINE(general/passport/select_mod,                        "Select Game")
GS_DEFINE(general/passport/select_mode,                       "Select Mode")
GS_DEFINE(general/passport/select_save,                       "Select Save")
GS_DEFINE(general/passport/story_so_far,                      "Story so far...")
GS_DEFINE(general/passport/switch_mod,                        "Switch Game")
GS_DEFINE(general/osd/trapezoid_filter_on,                    "Trapezoid filter: on")
GS_DEFINE(general/osd/trapezoid_filter_off,                   "Trapezoid filter: off")
GS_DEFINE(general/osd/fps_counter_on,                         "FPS counter: on")
GS_DEFINE(general/osd/fps_counter_off,                        "FPS counter: off")
GS_DEFINE(general/osd/upscaling_factor,                       "Upscaling Factor: x%d")
GS_DEFINE(general/misc/pagination_nav,                        "%d / %d")
GS_DEFINE(general/actions/examine_item,                       "Examine")
GS_DEFINE(general/actions/hide_dialog,                        "Hide dialog")
GS_DEFINE(general/actions/rotate,                             "Rotate")
GS_DEFINE(general/actions/use_item,                           "Use")
GS_DEFINE(general/actions/reset_defaults,                     "Reset All")
GS_DEFINE(general/actions/unbind,                             "Unbind")

GS_DEFINE(general/settings/common/all_hidden_disclaimer,    "Settings are disabled for this level set.")
GS_DEFINE(general/settings/common/chroma,                   "Chroma")
GS_DEFINE(general/settings/common/edit_value,               "Edit value")
GS_DEFINE(general/settings/common/frozen_option_disclaimer, "This setting is enforced by the level builder and cannot be changed.")
GS_DEFINE(general/settings/common/hue,                      "Hue")
GS_DEFINE(general/settings/common/lightness,                "Lightness")
GS_DEFINE(general/settings/common/restore_default,          "Restore default")
GS_DEFINE(general/settings/common/toggle_help,              "Toggle help")

GS_DEFINE(general/settings/sound/title,       "Sound Options")
GS_DEFINE(general/settings/sound/tabs/volume, "Volume")
GS_DEFINE(general/settings/sound/tabs/misc,   "Misc")

GS_DEFINE(general/settings/gameplay/title,         "Gameplay Options")
GS_DEFINE(general/settings/gameplay/tabs/general,  "General")
GS_DEFINE(general/settings/gameplay/tabs/controls, "Controls")
GS_DEFINE(general/settings/gameplay/tabs/mods,     "Mods")
GS_DEFINE(general/settings/gameplay/tabs/fixes,    "Fixes")
GS_DEFINE(general/settings/gameplay/tabs/presets,  "Presets")

GS_DEFINE(general/config_presets/confirm_description,  "The following settings will be changed:")
GS_DEFINE(general/config_presets/confirm_restart_note, "Note: some settings may require a game restart to take effect.")
GS_DEFINE(general/config_presets/applied,              "Preset applied.")
GS_DEFINE(general/config_presets/no_changes,           "No changes to apply.")
GS_DEFINE(general/config_presets/title_fmt,            "Apply preset %s?")
GS_DEFINE(general/config_presets/empty,                "No presets found.")

GS_DEFINE(dynamic/config_presets/tr1_moveset, "TR1 Moveset")
GS_DEFINE(dynamic/config_presets/tr1_ps1,     "TR1 PS1")
GS_DEFINE(dynamic/config_presets/tr1_pc,      "TR1 PC")
GS_DEFINE(dynamic/config_presets/tr2_moveset, "TR2 Moveset")
GS_DEFINE(dynamic/config_presets/tr2_ps1,     "TR2 PS1")
GS_DEFINE(dynamic/config_presets/tr2_pc,      "TR2 PC")
GS_DEFINE(dynamic/config_presets/tr3_moveset, "TR3 Moveset")
GS_DEFINE(dynamic/config_presets/tr3_ps1,     "TR3 PS1")
GS_DEFINE(dynamic/config_presets/tr3_pc,      "TR3 PC")

GS_DEFINE(dynamic/mods/tr1/title,         "Tomb Raider I")
GS_DEFINE(dynamic/mods/tr1-ub/title,      "Unfinished Business")
GS_DEFINE(dynamic/mods/tr1-demo-pc/title, "Tomb Raider I Demo")
GS_DEFINE(dynamic/mods/tr2/title,         "Tomb Raider II")
GS_DEFINE(dynamic/mods/tr2-gm/title,      "The Golden Mask")
GS_DEFINE(dynamic/mods/tr3/title,         "Tomb Raider III")
GS_DEFINE(dynamic/mods/tr3-la/title,      "The Lost Artifact")

GS_DEFINE(general/settings/graphic_settings/title,          "Graphic Options")
GS_DEFINE(general/settings/graphic_settings/tabs/visuals,   "Visuals")
GS_DEFINE(general/settings/graphic_settings/tabs/ui,        "UI")
GS_DEFINE(general/settings/graphic_settings/tabs/stats,     "Stats")
GS_DEFINE(general/settings/graphic_settings/tabs/bars,      "Bars")
GS_DEFINE(general/settings/graphic_settings/tabs/rendering, "Rendering")

GS_DEFINE(general/stats/level,              "Level")
GS_DEFINE(general/stats/time_taken,         "Time Taken")
GS_DEFINE(general/stats/ammo,               "Ammo Hits/Used")
GS_DEFINE(general/stats/ammo_used,          "Ammo Used")
GS_DEFINE(general/stats/ammo_hits,          "Hits")
GS_DEFINE(general/stats/kills,              "Kills")
GS_DEFINE(general/stats/crystals,           "Crystals")
GS_DEFINE(general/stats/pickups,            "Pickups")
GS_DEFINE(general/stats/deaths,             "Deaths")
GS_DEFINE(general/stats/medipacks_used,     "Health Packs Used")
GS_DEFINE(general/stats/distance_travelled, "Distance Traveled")
GS_DEFINE(general/stats/secrets,            "Secrets Found")
GS_DEFINE(general/stats/none,               "None")

GS_DEFINE(general/globe_select/area_1, "Area 1")
GS_DEFINE(general/globe_select/area_2, "Area 2")
GS_DEFINE(general/globe_select/area_3, "Area 3")
GS_DEFINE(general/globe_select/area_4, "Area 4")
GS_DEFINE(general/globe_select/area_5, "Area 5")
GS_DEFINE(general/globe_select/area_6, "Area 6")
