X_UI_ROW(gameplay.enable_legal)
X_UI_ROW(gameplay.enable_credits)
X_UI_ROW(gameplay.enable_fmv)
X_UI_ROW(gameplay.intro_fmv_mode)
X_UI_ROW(gameplay.enable_demo)
X_UI_ROW(gameplay.enable_cinematics)
X_UI_ROW(gameplay.enable_cinematic_skips)
X_UI_ROW(gameplay.enable_cutscenes)
X_UI_ROW(gameplay.loading_screens)

X_UI_ROW(gameplay.game_modes_policy)
X_UI_ROW(gameplay.enable_play_previous_levels)
X_UI_ROW(gameplay.save_crystal_mode)

X_UI_ROW(gameplay.enable_auto_item_selection)
X_UI_ROW(gameplay.enable_item_examining)
X_UI_ROW(gameplay.enable_binoculars)

X_UI_ROW(gameplay.enable_compass_stats)
X_UI_ROW(gameplay.enable_total_stats)

X_UI_ROW(gameplay.enable_timer_in_inventory)
X_UI_ROW(gameplay.pause_on_focus_lost)

X_UI_ROW(gameplay.maximum_save_slots)
X_UI_ROW(gameplay.maximum_quick_save_slots)
X_UI_ROW(gameplay.enable_enhanced_saves)
X_UI_ROW(gameplay.enable_bouncy_grenades)
X_UI_ROW(gameplay.remember_gun_status)
X_UI_ROW(gameplay.ring_memory_mode)

X_UI_ROW(gameplay.restore_ps1_enemies)
X_UI_ROW(gameplay.change_pierre_spawn)
X_UI_ROW(gameplay.disable_trex_collision)
X_UI_ROW(gameplay.enable_enemy_rotation)
X_UI_ROW(gameplay.enable_body_bags)
X_UI_ROW(gameplay.enable_killer_pushblocks)
X_UI_ROW(gameplay.enable_boulder_shake)
X_UI_ROW(gameplay.enable_ally_kill_count)
X_UI_ROW(gameplay.enable_ally_targeting)
X_UI_ROW(gameplay.enable_environment_kill_count)
X_UI_ROW(gameplay.ally_hostility_policy)
X_UI_ROW(gameplay.creature_drown_policy)
