#pragma once

#include <trx/game/savegame/types.h>

// The names savegames give to what they carry. A key here is what appears in
// the file, so an entry may be renamed only alongside the readers that accept
// the old spelling.

extern const SAVEGAME_INVENTORY_ENTRY g_Savegame_InventoryItems[];
extern const SAVEGAME_AMMO_ENTRY g_Savegame_WeaponAmmo[];
extern const SAVEGAME_RESUME_WEAPON g_Savegame_ResumeWeapons[];
extern const SAVEGAME_RESUME_ITEM g_Savegame_ResumeItems[];
