X_UI_ROW(input.enable_responsive_passport)
X_UI_ROW(gameplay.enable_walk_to_items)
X_UI_ROW(gameplay.enable_snap_interactions)
X_UI_ROW(gameplay.enable_fast_pickups)
X_UI_ROW(gameplay.enable_multiple_pickups)
X_UI_ROW(gameplay.enable_continuous_pushblocks)
X_UI_ROW(input.enable_tr3_sidesteps)
X_UI_ROW(input.quick_guns_mode)
X_UI_ROW(gameplay.enable_underwater_auto_draw)
X_UI_ROW(gameplay.look_mode)
X_UI_ROW(gameplay.enable_manual_camera)
X_UI_ROW(gameplay.idle_pose_timeout)
X_UI_ROW(gameplay.enable_idle_pose_camera)

X_UI_ROW(gameplay.enable_tr2_jumping)
X_UI_ROW(gameplay.jump_lock_mode)
X_UI_ROW(gameplay.enable_jump_twists)
X_UI_ROW(gameplay.enable_crawling)
X_UI_ROW(gameplay.enable_responsive_crawl)
X_UI_ROW(gameplay.enable_crawl_jump)
X_UI_ROW(gameplay.enable_crawl_tilt)
X_UI_ROW(gameplay.enable_crouch_roll)
X_UI_ROW(gameplay.enable_toggle_crouch)
X_UI_ROW(gameplay.enable_sprint)
X_UI_ROW(gameplay.enable_responsive_sprint)
X_UI_ROW(gameplay.enable_toggle_sprint)
X_UI_ROW(gameplay.enable_alternative_turns)
X_UI_ROW(gameplay.enable_slide_to_run)
X_UI_ROW(gameplay.enable_back_slope_stumble)
X_UI_ROW(gameplay.enable_lean_jumping)
X_UI_ROW(gameplay.enable_slow_ledge_swing)
X_UI_ROW(gameplay.enable_swing_cancel)
X_UI_ROW(gameplay.enable_controlled_drops)
X_UI_ROW(gameplay.enable_ledge_jumps)
X_UI_ROW(gameplay.enable_corner_shimmying)
X_UI_ROW(gameplay.enable_smooth_wall_deflect)
X_UI_ROW(gameplay.enable_soft_statics)
X_UI_ROW(gameplay.enable_step_roll_boost)
X_UI_ROW(gameplay.enable_uw_roll)
X_UI_ROW(gameplay.enable_tr2_swimming)
X_UI_ROW(gameplay.enable_tr2_swim_cancel)
X_UI_ROW(gameplay.enable_wading)

X_UI_ROW(gameplay.target_mode)
X_UI_ROW(gameplay.target_change_mode)

X_UI_ROW(gameplay.enable_inverted_look)
X_UI_ROW(gameplay.camera_speed)
X_UI_ROW(input.enable_buffering_func_keys)
X_UI_ROW(input.enable_buffering_inventory)

X_UI_ROW(input.enable_controller)

X_UI_ROW(input.enable_touch_controls)
X_UI_ROW(input.touch_opacity)
X_UI_ROW(input.touch_button_scale)
X_UI_ROW(input.touch_dpad_scale)
X_UI_ROW(input.touch_dpad_deadzone)
