# --------------------------------------------------
# Controller button icons
# --------------------------------------------------
"\\{controller rstick}"             0 I manual_sprite("controller.png", 0,   0,   16, 16) translate(y=1)
"\\{controller rstick up}"          0 I manual_sprite("controller.png", 16,  0,   16, 16) translate(y=1)
"\\{controller rstick right}"       0 I manual_sprite("controller.png", 32,  0,   16, 16) translate(y=1)
"\\{controller rstick down}"        0 I manual_sprite("controller.png", 48,  0,   16, 16) translate(y=1)
"\\{controller rstick left}"        0 I manual_sprite("controller.png", 64,  0,   16, 16) translate(y=1)
"\\{controller lstick}"             0 I manual_sprite("controller.png", 0,   16,  16, 16) translate(y=1)
"\\{controller lstick up}"          0 I manual_sprite("controller.png", 16,  16,  16, 16) translate(y=1)
"\\{controller lstick right}"       0 I manual_sprite("controller.png", 32,  16,  16, 16) translate(y=1)
"\\{controller lstick down}"        0 I manual_sprite("controller.png", 48,  16,  16, 16) translate(y=1)
"\\{controller lstick left}"        0 I manual_sprite("controller.png", 64,  16,  16, 16) translate(y=1)
"\\{controller dpad up}"            0 I manual_sprite("controller.png", 0,   32,  15, 15) translate(y=1)
"\\{controller dpad right}"         0 I manual_sprite("controller.png", 16,  32,  15, 15) translate(y=1)
"\\{controller dpad down}"          0 I manual_sprite("controller.png", 32,  32,  15, 15) translate(y=1)
"\\{controller dpad left}"          0 I manual_sprite("controller.png", 48,  32,  15, 15) translate(y=1)
"\\{controller button l1}"          0 I manual_sprite("controller.png", 80,  0,   15, 15) translate(y=4)
"\\{controller button r1}"          0 I manual_sprite("controller.png", 96,  0,   15, 15) translate(y=4)
"\\{controller button l2}"          0 I manual_sprite("controller.png", 80,  16,  15, 15) translate(y=4)
"\\{controller button r2}"          0 I manual_sprite("controller.png", 96,  16,  15, 15) translate(y=4)
"\\{controller bumper left}"        0 I manual_sprite("controller.png", 80,  32,  16, 15) translate(y=4)
"\\{controller bumper right}"       0 I manual_sprite("controller.png", 96,  32,  16, 15) translate(y=4)
"\\{controller button zl}"          0 I manual_sprite("controller.png", 80,  48,  15, 15) translate(y=4)
"\\{controller button zr}"          0 I manual_sprite("controller.png", 96,  48,  15, 15) translate(y=4)
"\\{controller trigger left}"       0 I manual_sprite("controller.png", 80,  64,  15, 15) translate(y=1, x=2)
"\\{controller trigger right}"      0 I manual_sprite("controller.png", 96,  64,  15, 15) translate(y=2, x=2)
"\\{controller button a}"           0 I manual_sprite("controller.png", 0,   48,  15, 15) translate(y=2, x=1)
"\\{controller button b}"           0 I manual_sprite("controller.png", 16,  48,  15, 15) translate(y=2, x=1)
"\\{controller button x}"           0 I manual_sprite("controller.png", 32,  48,  15, 15) translate(y=2, x=1)
"\\{controller button y}"           0 I manual_sprite("controller.png", 48,  48,  15, 15) translate(y=2, x=1)
"\\{controller button xbox}"        0 I manual_sprite("controller.png", 64,  48,  15, 15) translate(y=2, x=1)
"\\{controller button triangle}"    0 I manual_sprite("controller.png", 0,   64,  15, 15) translate(y=2, x=1)
"\\{controller button square}"      0 I manual_sprite("controller.png", 16,  64,  15, 15) translate(y=2, x=1)
"\\{controller button cross}"       0 I manual_sprite("controller.png", 32,  64,  15, 15) translate(y=2, x=1)
"\\{controller button circle}"      0 I manual_sprite("controller.png", 48,  64,  15, 15) translate(y=2, x=1)
"\\{controller button ps}"          0 I manual_sprite("controller.png", 64,  64,  15, 15) translate(y=2, x=1)
"\\{controller button capture}"     0 I manual_sprite("controller.png", 0,   80,  64, 15) translate(y=2)
"\\{controller button touchpad}"    0 I manual_sprite("controller.png", 0,   96,  64, 15) translate(y=2)
"\\{controller button paddle 1}"    0 I manual_sprite("controller.png", 0,   112, 64, 15) translate(y=2)
"\\{controller button paddle 2}"    0 I manual_sprite("controller.png", 0,   128, 64, 15) translate(y=2)
"\\{controller button paddle 3}"    0 I manual_sprite("controller.png", 0,   144, 64, 15) translate(y=2)
"\\{controller button paddle 4}"    0 I manual_sprite("controller.png", 0,   160, 64, 15) translate(y=2)
"\\{controller button share}"       0 I manual_sprite("controller.png", 64,  80,  48, 15) translate(y=2)
"\\{controller button back}"        0 I manual_sprite("controller.png", 64,  96,  48, 15) translate(y=2)
"\\{controller button start}"       0 I manual_sprite("controller.png", 64,  112, 48, 15) translate(y=2)
"\\{controller button mic}"         0 I manual_sprite("controller.png", 64,  128, 32, 15) translate(y=2)
"\\{controller button home}"        0 I manual_sprite("controller.png", 64,  144, 48, 15) translate(y=2)
"\\{controller button options}"     0 I manual_sprite("controller.png", 64,  160, 48, 15) translate(y=2)
