#pragma once

#include <trx/game/game_flow/types.h>
#include <trx/game/level/context.h>
#include <trx/game/level/finalize.h>
#include <trx/game/level/sections/append.h>
#include <trx/game/level/sections/read.h>

void Level_Pipeline_Load(const GF_LEVEL *level);
