use rapier_testbed2d::TestbedViewer;
use rapier2d::prelude::*;

pub async fn run(viewer: &mut TestbedViewer) -> anyhow::Result<()> {
    /*
     * World
     */
    let mut world = PhysicsWorld::new();

    /*
     * Ground
     */
    let _ground_size = 25.0;

    /*
    let ground_shape = ShapeHandle::new(Cuboid::new(Vector2::new(ground_size, 1.0)));

    let ground_handle = bodies.insert(Ground::new());
    let co = ColliderDesc::new(ground_shape)
        .translation(-Vector2::y())
        .build(BodyPartHandle(ground_handle, 0));
    colliders.insert_with_parent(co);
    */

    /*
     * Create the balls
     */
    let num = 50;
    let rad = 1.0;

    let shiftx = rad * 2.5;
    let shifty = rad * 2.0;
    let centerx = shiftx * (num as f32) / 2.0;
    let centery = shifty / 2.0;

    for i in 0..num {
        for j in 0usize..num * 5 {
            let x = i as f32 * shiftx - centerx;
            let y = j as f32 * shifty + centery;

            let status = if j == 0 {
                RigidBodyType::Fixed
            } else {
                RigidBodyType::Dynamic
            };

            // Build the rigid body.
            let rigid_body = RigidBodyBuilder::new(status).translation(Vec2::new(x, y));
            let collider = ColliderBuilder::ball(rad);
            let _ = world.insert(rigid_body, collider);
        }
    }

    /*
     * Set up the testbed.
     */
    viewer.set_world(&mut world);
    viewer.look_at(Vec2::new(0.0, 2.5), 5.0);

    while viewer.render_frame(&mut world).await {
        if viewer.simulating() {
            world.step();
        }
    }
    Ok(())
}
