//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Runtime Version:4.0.30319.42000
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

namespace Bicep.Decompiler {
    using System;
    
    
    /// <summary>
    ///   A strongly-typed resource class, for looking up localized strings, etc.
    /// </summary>
    // This class was auto-generated by the StronglyTypedResourceBuilder
    // class via a tool like ResGen or Visual Studio.
    // To add or remove a member, edit your .ResX file then rerun ResGen
    // with the /str option, or rebuild your VS project.
    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
    internal class DecompilerResources {
        
        private static global::System.Resources.ResourceManager resourceMan;
        
        private static global::System.Globalization.CultureInfo resourceCulture;
        
        [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
        internal DecompilerResources() {
        }
        
        /// <summary>
        ///   Returns the cached ResourceManager instance used by this class.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Resources.ResourceManager ResourceManager {
            get {
                if (object.ReferenceEquals(resourceMan, null)) {
                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Bicep.Decompiler.DecompilerResources", typeof(DecompilerResources).Assembly);
                    resourceMan = temp;
                }
                return resourceMan;
            }
        }
        
        /// <summary>
        ///   Overrides the current thread's CurrentUICulture property for all
        ///   resource lookups using this strongly typed resource class.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Globalization.CultureInfo Culture {
            get {
                return resourceCulture;
            }
            set {
                resourceCulture = value;
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to WARNING: The source file appears to have been generated from a .bicep file. Decompiling it may produce results that are less accurate than the original Bicep source, since information is lost when compiling to ARM JSON. If you have access to the original .bicep file, use that instead.
        /// </summary>
        internal static string BicepGeneratedTemplateWarning {
            get {
                return ResourceManager.GetString("BicepGeneratedTemplateWarning", resourceCulture);
            }
        }

        /// <summary>
        ///   Looks up a localized string similar to WARNING: Decompilation is a best-effort process, as there is no guaranteed mapping from ARM JSON to Bicep Template or Bicep Parameters.
        ///You may need to fix warnings and errors in the generated bicep/bicepparam file(s), or decompilation may fail entirely if an accurate conversion is not possible.
        ///If you would like to report any issues or inaccurate conversions, please see https://github.com/Azure/bicep/issues..
        /// </summary>
        internal static string DecompilerDisclaimerMessage {
            get {
                return ResourceManager.GetString("DecompilerDisclaimerMessage", resourceCulture);
            }
        }
    }
}
