[
	{
		"assign": "common_return_lobby",
		"jp_text": "ロビーへ戻る",
		"tr_text": "Return to Lobby"
	},
	{
		"assign": "lobby_guide_00",
		"jp_text": "<color=#f0df60>タッチ操作で項目を選択することができます。</color>",
		"tr_text": "<color=#f0df60>Select what you want to do by touching the Icons.</color>"
	},
	{
		"assign": "lobby_guide_01",
		"jp_text": "<color=#f0df60>PSO2との連動経験値によってレベルが上がったクラスがあります。行動力が回復しました。</color>",
		"tr_text": "<color=#f0df60>A class has leveled up due to Shared EXP from PSO2. Drive recovered.</color>"
	},
	{
		"assign": "shopmenu_guide_00",
		"jp_text": "<color=#f0df60>利用するショップを選択してください。</color>",
		"tr_text": "<color=#f0df60>Please select a shop to use.</color>"
	},
	{
		"assign": "acshop_npc_t_00",
		"jp_text": "セラフィ",
		"tr_text": "Seraphy"
	},
	{
		"assign": "acshop_npc_b_00",
		"jp_text": "<color=black>こちらで\n冒険の準備を整えましょう！</color>",
		"tr_text": "<color=black>Welcome, take a look around!</color>"
	},
	{
		"assign": "acshop_npc_t_01",
		"jp_text": "セラフィ",
		"tr_text": "Seraphy"
	},
	{
		"assign": "acshop_npc_b_01",
		"jp_text": "<color=black>ご使用になりたい\nプレミアムセット(チケット)を\n選択してください。</color>",
		"tr_text": "<color=black>Please select\nwhich Premium set\nyou wish to use.</color>"
	},
	{
		"assign": "acshop_guide_00",
		"jp_text": "<color=#f0df60>利用したい項目を選択してください。</color>",
		"tr_text": "<color=#f0df60>Please select the option you want. You can purchase AC by selecting AC Charge.</color>"
	},
	{
		"assign": "acshop_guide_01",
		"jp_text": "<color=#f0df60>購入したい商品を選択してください。</color>",
		"tr_text": "<color=#f0df60>Please select the item you wish to purchase.</color>"
	},
	{
		"assign": "acshop_top_menu_title",
		"jp_text": "<%AC>ショップメニュー",
		"tr_text": "<%AC> Shop Menu"
	},
	{
		"assign": "acshop_btn_acshop",
		"jp_text": "<%AC>ショップ",
		"tr_text": "<%AC> Shop"
	},
	{
		"assign": "acshop_btn_accharge",
		"jp_text": "<%AC>チャージ",
		"tr_text": "<%AC> Charge"
	},
	{
		"assign": "acshop_btn_premium",
		"jp_text": "プレミアムセット使用",
		"tr_text": "Premium Set"
	},
	{
		"assign": "acshop_premium_title",
		"jp_text": "プレミアムセット使用",
		"tr_text": "Premium Set"
	},
	{
		"assign": "acshop_btn_premium_30",
		"jp_text": "プレミアムセット３０日",
		"tr_text": "Premium Set 30 Days"
	},
	{
		"assign": "acshop_btn_premium_60",
		"jp_text": "プレミアムセット６０日",
		"tr_text": "Premium Set 60 Days"
	},
	{
		"assign": "acshop_btn_premium_90",
		"jp_text": "プレミアムセット９０日",
		"tr_text": "Premium Set 90 Days"
	},
	{
		"assign": "acshop_btn_premium_1",
		"jp_text": "プレミアムセット１日",
		"tr_text": "Premium Set 1 Day"
	},
	{
		"assign": "acshop_premium_term",
		"jp_text": "プレミアム有効期限",
		"tr_text": "Premium Expire Date"
	},
	{
		"assign": "acshop_item_list",
		"jp_text": "商品リスト",
		"tr_text": "Ticket List"
	},
	{
		"assign": "acshop_rappy_medal_unit",
		"jp_text": "<%current_rappy_coin>枚",
		"tr_text": "<%current_rappy_coin>"
	},
	{
		"assign": "acshop_chipexpand_rappy_btn",
		"jp_text": "ラッピーメダルで拡張",
		"tr_text": "Expand with Coins"
	},
	{
		"assign": "acshop_chipexpand_ac_btn",
		"jp_text": "<%AC>で拡張",
		"tr_text": "Expand with <%AC>"
	},
	{
		"assign": "acshop_chipexpand_back_btn",
		"jp_text": "戻る",
		"tr_text": "Back"
	},
	{
		"assign": "acshop_driveheal_rappy_btn",
		"jp_text": "ラッピーメダルで回復",
		"tr_text": "Recover with Coins"
	},
	{
		"assign": "acshop_driveheal_ac_btn",
		"jp_text": "<%AC>で回復",
		"tr_text": "Recover with <%AC>"
	},
	{
		"assign": "acshop_driveheal_back_btn",
		"jp_text": "戻る",
		"tr_text": "Back"
	},
	{
		"assign": "acshop_dialog_obt_t_00",
		"jp_text": "<%AC>ショップについて",
		"tr_text": "About the <%AC> Shop"
	},
	{
		"assign": "acshop_dialog_obt_b_00",
		"jp_text": "<%AC>ショップ等の課金システムは\n正式サービス開始と同時にオープン予定となります。",
		"tr_text": "You cannot buy <%AC> at this time.\nPlease wait until the service's official start."
	},
	{
		"assign": "acshop_dialog_t_00",
		"jp_text": "<%AC>ショップ",
		"tr_text": "<%AC> Shop"
	},
	{
		"assign": "acshop_dialog_b_00",
		"jp_text": "ラッピーメダルか<%AC>を消費して\nチップパックを拡張しますか？\n\nパックサイズ（<%current_pack_size>）→<color=red>（<%after_pack_size>）</color>\n※チップパックは<%max_pack_size>まで拡張できます。\n\n必要ラッピーメダル：<%consume_rappy_coin>枚\n所持ラッピーメダル：<%current_rappy_coin>\n\n必要<%AC>：<%consume_AC>\n所持<%AC>：<%current_AC>",
		"tr_text": "This will expand\nyour Chip Storage.\n\nChip Storage (<%current_pack_size>) → <color=red>(<%after_pack_size>)</color>\n※Can expand to a Maximum of <%max_pack_size>.\n\nRappy medals needed: <%consume_rappy_coin>\nRappy medals owned: <%current_rappy_coin>\n\nAC needed: <%consume_AC>\nAC owned: <%current_AC>"
	},
	{
		"assign": "acshop_dialog_b_00_sega_id",
		"jp_text": "ラッピーメダルか<%AC>を消費して\nチップパックを拡張しますか？\n\nパックサイズ（<%current_pack_size>）→<color=red>（<%after_pack_size>）</color>\n※チップパックは<%max_pack_size>まで拡張できます。\n\n必要ラッピーメダル：<%consume_rappy_coin>枚\n所持ラッピーメダル：<%current_rappy_coin>\n\n必要<%AC>      ：<%consume_AC>\n使用可能<%AC>：<%current_AC>",
		"tr_text": ""
	},
	{
		"assign": "acshop_dialog_t_01",
		"jp_text": "-",
		"tr_text": ""
	},
	{
		"assign": "acshop_dialog_b_01",
		"jp_text": "-",
		"tr_text": ""
	},
	{
		"assign": "acshop_dialog_t_02",
		"jp_text": "<%AC>ショップ",
		"tr_text": "<%AC> Shop"
	},
	{
		"assign": "acshop_dialog_b_02",
		"jp_text": "チップパックが最大まで拡張されているので\nこれ以上拡張できません。",
		"tr_text": "Cannot expand Chip Storage.\nAlready at maximum."
	},
	{
		"assign": "acshop_dialog_t_03",
		"jp_text": "<%AC>ショップ",
		"tr_text": "<%AC> Shop"
	},
	{
		"assign": "acshop_dialog_b_03",
		"jp_text": "チップパックを拡張しました。",
		"tr_text": "Chip Storage Expanded."
	},
	{
		"assign": "acshop_dialog_t_04",
		"jp_text": "<%AC>ショップ",
		"tr_text": "<%AC> Shop"
	},
	{
		"assign": "acshop_dialog_b_04",
		"jp_text": "ラッピーメダルか<%AC>を消費して\n行動力を回復しますか？\n\n行動力（<%current_drive>）→<color=red>（<%after_drive>）</color>\n\n必要ラッピーメダル：<%consume_rappy_coin>枚\n所持ラッピーメダル：<%current_rappy_coin>\n\n必要<%AC>：<%consume_AC>\n所持<%AC>：<%current_AC>",
		"tr_text": "This will restore\nyour Drive points.\n\nDrive（<%current_drive>）→<color=red>（<%after_drive>）</color>\n\nRappy medals needed: <%consume_rappy_coin>\nRappy medals owned: <%current_rappy_coin>\n\nAC needed: <%consume_AC>\nAC owned: <%current_AC>"
	},
	{
		"assign": "acshop_dialog_b_04_sega_id",
		"jp_text": "ラッピーメダルか<%AC>を消費して\n行動力を回復しますか？\n\n行動力（<%current_drive>）→<color=red>（<%after_drive>）</color>\n\n必要ラッピーメダル：<%consume_rappy_coin>枚\n所持ラッピーメダル：<%current_rappy_coin>\n\n必要<%AC>      ：<%consume_AC>\n使用可能<%AC>：<%current_AC>",
		"tr_text": ""
	},
	{
		"assign": "acshop_dialog_t_05",
		"jp_text": "-",
		"tr_text": ""
	},
	{
		"assign": "acshop_dialog_b_05",
		"jp_text": "-",
		"tr_text": ""
	},
	{
		"assign": "acshop_dialog_t_06",
		"jp_text": "<%AC>ショップ",
		"tr_text": "<%AC> Shop"
	},
	{
		"assign": "acshop_dialog_b_06",
		"jp_text": "行動力が最大値のため\n回復することができません。",
		"tr_text": "Cannot recover Drive.\nAlready at Maximum."
	},
	{
		"assign": "acshop_dialog_t_07",
		"jp_text": "<%AC>ショップ",
		"tr_text": "<%AC> Shop"
	},
	{
		"assign": "acshop_dialog_b_07",
		"jp_text": "行動力を回復しました。",
		"tr_text": "Drive recovered."
	},
	{
		"assign": "acshop_dialog_t_08",
		"jp_text": "<%AC>チャージ",
		"tr_text": "<%AC> Charge"
	},
	{
		"assign": "acshop_dialog_b_08",
		"jp_text": "所持<%AC>が不足しています。\n<%AC>をチャージしますか？\n\n必要<%AC>：<%consume_AC>\n所持<%AC>：<%current_AC>",
		"tr_text": "Not enough <%AC>.\nDo you want to buy more AC?\n\n<%AC> needed: <%consume_AC>\n<%AC> owned: <%current_AC>"
	},
	{
		"assign": "acshop_dialog_b_08_sega_id",
		"jp_text": "使用可能<%AC>が不足しています。\n<%AC>をチャージしますか？\n\n必要<%AC>      ：<%consume_AC>\n使用可能<%AC>：<%current_AC>",
		"tr_text": ""
	},
	{
		"assign": "acshop_dialog_t_09",
		"jp_text": "プレミアムセット使用確認",
		"tr_text": "Confirm Premium Set"
	},
	{
		"assign": "acshop_dialog_b_09",
		"jp_text": "「プレミアムセット<%days>日」を使用します。\nよろしいですか？\n\n所持数：<%item_name>×<%current_num>\nプレミアム有効期限：<%expiration_date>\n\n※プレミアム有効期限は最大<%max_days>日まで追加できます。",
		"tr_text": "Premium Set <%days> Days\nConfirm purchase?\n\nCurrently own：<%item_name>×<%current_num>\nExpires：<%expiration_date>\n\n※Premium Set can be purchased up to <%max_days> Days."
	},
	{
		"assign": "acshop_dialog_t_10",
		"jp_text": "プレミアムセット使用確認",
		"tr_text": "Confirm Use"
	},
	{
		"assign": "acshop_dialog_b_10",
		"jp_text": "これ以上、有効期限を追加することはできません。\n\nプレミアム有効期限：<%expiration_date>\n※プレミアム有効期限は最大<%max_days>日まで追加できます。",
		"tr_text": "Cannot purchase. Maximum Exceeded.\n\nExpiration：<%expiration_date>\n※Premium Set can be purchased up to <%max_days> Days."
	},
	{
		"assign": "acshop_dialog_t_11",
		"jp_text": "プレミアムセット使用確認",
		"tr_text": "Premium Set Confirmation"
	},
	{
		"assign": "acshop_dialog_b_11",
		"jp_text": "プレミアムの利用期限を<%days>日延長しました。\n\nプレミアム有効期限：<%expiration_date>\n※プレミアム有効期限は最大<%max_days>日まで追加できます。",
		"tr_text": "This will extend Premium by <%days> Days.\n\nExpiration：<%expiration_date>\n※Premium Set can be purchased up to <%max_days> Days."
	},
	{
		"assign": "acshop_dialog_t_12",
		"jp_text": "アイテム購入確認",
		"tr_text": "Confirm item purchase"
	},
	{
		"assign": "acshop_dialog_b_12",
		"jp_text": "<%item_name>を1枚購入します。\nよろしいですか？\n\n所持数：<%item_name>×<%current_num>\n\n必要<%AC>：<%consume_AC>\n所持<%AC>：<%current_AC>",
		"tr_text": "Purchasing <%item_name>.\nConfirm?\n\nCurrently hold：<%item_name>×<%current_num>\n\nAC needed: <%consume_AC>\nAC owned: <%current_AC>"
	},
	{
		"assign": "acshop_dialog_b_12_sega_id",
		"jp_text": "<%item_name>を1枚購入します。\nよろしいですか？\n\n所持数：<%item_name>×<%current_num>\n\n必要<%AC>      ：<%consume_AC>\n使用可能<%AC>：<%current_AC>",
		"tr_text": ""
	},
	{
		"assign": "acshop_dialog_t_13",
		"jp_text": "アイテム購入確認",
		"tr_text": "Confirm item purchases"
	},
	{
		"assign": "acshop_dialog_b_13",
		"jp_text": "アイテムパックの空き容量不足\nまたは所持限界数を超えるため購入できません。",
		"tr_text": "Not enough Storage,\nor you have exceeded the Maximum."
	},
	{
		"assign": "acshop_dialog_t_14",
		"jp_text": "アイテム購入確認",
		"tr_text": "Confirm item purchases"
	},
	{
		"assign": "acshop_dialog_b_14",
		"jp_text": "<%item_name>を購入しました。\n\n<%item_name>は\nショップメニュー＞プレミアムセット\nから使用することができます。",
		"tr_text": "Purchased <%item_name>.\n\n\nYou can use it from\nthe Shop Premium Set menu."
	},
	{
		"assign": "acshop_dialog_t_15",
		"jp_text": "<%AC>チャージ",
		"tr_text": "<%AC> Charge"
	},
	{
		"assign": "acshop_dialog_b_15",
		"jp_text": "購入前に年齢確認を実施いたします。\n\n【年齢確認】\nあなたは20歳以上ですか？",
		"tr_text": "Age verification required before purchase.\n\n【Age Verification】\nAre you 20 or older?"
	},
	{
		"assign": "acshop_dialog_t_16",
		"jp_text": "<%AC>チャージ",
		"tr_text": "<%AC> Charge"
	},
	{
		"assign": "acshop_dialog_b_16",
		"jp_text": "20歳未満の方は、必ず保護者の許可を得てから\n購入手続きを行ってください。\n\n【許可の確認】\n保護者の許可は得ていますか？",
		"tr_text": "If you are under 20 years of age, please\nacquire permission before purchase.\n\n【Proof of Permission】\nDo you have permission to purchase?"
	},
	{
		"assign": "acshop_dialog_t_17",
		"jp_text": "<%AC>チャージ",
		"tr_text": "<%AC> Charge"
	},
	{
		"assign": "acshop_dialog_b_17",
		"jp_text": "保護者の許可を得てから再度購入手続きを\n実施してください。",
		"tr_text": "Please try again after acquiring\npermission from your parent."
	},
	{
		"assign": "acshop_dialog_t_18",
		"jp_text": "<%AC>チャージ",
		"tr_text": "<%AC> Charge"
	},
	{
		"assign": "acshop_dialog_b_18",
		"jp_text": "{0}を購入しました。",
		"tr_text": "Purchased {0}."
	},
	{
		"assign": "acshop_dialog_b_18_bonus",
		"jp_text": "おまけのアイテムは、受け取りボックスへ送られます。",
		"tr_text": "Bonus items will be sent to your Reception Box."
	},
	{
		"assign": "acshop_dialog_t_19",
		"jp_text": "<%AC>チャージ",
		"tr_text": "<%AC> Charge"
	},
	{
		"assign": "acshop_dialog_b_19",
		"jp_text": "<%AC>の購入に失敗しました。\n前回購入分の<%AC>が未反映の可能性があります\nので、お手数ですが再度ログインし直して<%AC>が\n反映されるかご確認ください。",
		"tr_text": "<%AC> Purchase Failed.\nIt is still possible the charge succeeded.\nTo be certain, please restart PSO2es\nand confirm you have been charged."
	},
	{
		"assign": "acshop_dialog_t_20",
		"jp_text": "<%AC>チャージ",
		"tr_text": "<%AC> Charge"
	},
	{
		"assign": "acshop_dialog_b_20",
		"jp_text": "<%AC>の購入をキャンセルしました。",
		"tr_text": "Purchase of <%AC> was canceled."
	},
	{
		"assign": "acshop_dialog_t_21",
		"jp_text": "<%AC>チャージ",
		"tr_text": "<%AC> Charge"
	},
	{
		"assign": "acshop_dialog_b_21",
		"jp_text": "Googleアカウントにログインしていない場合、\nACをご購入することはできません。\n\nGoogle Playに接続できることをご確認の上、\n再度お試しください。",
		"tr_text": "You cannot purchase <%AC> without\nlogging into your Google Account.\n\nPlease confirm that you can connect\nto the Play store and try again."
	},
	{
		"assign": "acshop_dialog_t_22",
		"jp_text": "年齢認証",
		"tr_text": "Age Verification"
	},
	{
		"assign": "acshop_dialog_b_22",
		"jp_text": "購入するには年齢認証が必要となります。\n年齢別の1ヶ月当たりの限度額は以下の通りです。\n\n・13歳未満　5,000円\n・20歳未満　20,000円\n\n<color=#ff0000>※この登録は一度のみで次回以降は不要です。\n※登録情報は年齢認証以外には使用しません。</color>",
		"tr_text": "Age must be verified before purchase.\nThe limits of transactions per month are:\n\n・13 Years　5,000円\n・20 Years　20,000円\n\n<color=#ff0000>※This is a one-time verification.\n※Age info is not used for anything else.</color>"
	},
	{
		"assign": "acshop_dialog_t_23",
		"jp_text": "生年月の入力",
		"tr_text": "Input Birthdate"
	},
	{
		"assign": "acshop_dialog_b_23",
		"jp_text": "お客様の生年月を入力してください。\n<color=#ff0000>\n※生年月になると年齢情報が更新されます。\n※この登録は一度のみで次回以降は不要です。\n※登録情報は年齢認証以外には使用しません。\n</color>",
		"tr_text": "Please enter your Birthdate.\n<color=#ff0000>\n※Age Information will be updated.\n※This is a one-time verification.\n※Age info is not used for anything else.\n</color>"
	},
	{
		"assign": "acshop_dialog_t_24",
		"jp_text": "内容確認",
		"tr_text": "Confirmation"
	},
	{
		"assign": "acshop_dialog_b_24",
		"jp_text": "以下の内容で登録を行います。\nよろしいでしょうか？\n\n生年月：{0}年/{1}月",
		"tr_text": "You are about to confirm.\nIs this information accurate?\n\nBirthdate：{0}/{1}"
	},
	{
		"assign": "acshop_dialog_t_25",
		"jp_text": "登録完了",
		"tr_text": "Complete"
	},
	{
		"assign": "acshop_dialog_b_25",
		"jp_text": "年齢認証登録が完了しました。\n引き続き、『PSO2es』をお楽しみください。",
		"tr_text": "Age verification complete.\nPlease continue to enjoy PSO2es."
	},
	{
		"assign": "acshop_dialog_t_26",
		"jp_text": "上限額に達しています",
		"tr_text": "Maximum Reached"
	},
	{
		"assign": "acshop_dialog_b_26",
		"jp_text": "1ヶ月に購入可能な上限額に達してしまうため\n追加購入をすることができません。\n・選択メニュー：{0:N0}円\n・今月の購入額：{1:N0}円\n・今月の上限額：{2:N0}円\n\n※上限額は毎月1日にリセットされます。",
		"tr_text": "The Maximum charge for 1 month has\nbeen reached. Cannot continue.\n・Selected：{0:N0}円\n・Bought this Month：{1:N0}円\n・Maximum Amount：{2:N0}円\n\n※Limit is reset on the 1st day of a month."
	},
	{
		"assign": "acshop_dialog_t_27",
		"jp_text": "入力エラー",
		"tr_text": "Input Error"
	},
	{
		"assign": "acshop_dialog_b_27",
		"jp_text": "入力内容が正しくありません。\n生まれ年は半角数字4ケタ、\n生まれ月は半角数字1～2ケタで\n入力してください。",
		"tr_text": "Entry is incorrect.\nPlease ensure 4 digits for year\nand 1-2 digits for month\nare entered."
	},
	{
		"assign": "acshop_dialog_t_28",
		"jp_text": "アイテム購入確認",
		"tr_text": "Item Purchase Confirmation"
	},
	{
		"assign": "acshop_dialog_scc_button",
		"jp_text": "特商法・資金決済法",
		"tr_text": ""
	},
	{
		"assign": "acshop_dialog_scc_article_button",
		"jp_text": "特商法12条の6に基づく表示",
		"tr_text": ""
	},
	{
		"assign": "acshop_dialog_b_28",
		"jp_text": "<%item_name>を購入します。\nよろしいですか？\n\n所持数：<%current_item_num>\n\n必要<%AC>：<%consume_AC>\n所持<%AC>：<%current_AC>",
		"tr_text": "You want to buy <%item_name>.\nIs that ok?\n\nOwned: <%current_item_num>\n\nNeeded <%AC>: <%consume_AC>\nHave: <%current_AC>"
	},
	{
		"assign": "acshop_dialog_b_28_sega_id",
		"jp_text": "<%item_name>を購入します。\nよろしいですか？\n\n所持数：<%current_item_num>\n\n必要<%AC>      ：<%consume_AC>\n使用可能<%AC>：<%current_AC>",
		"tr_text": ""
	},
	{
		"assign": "acshop_dialog_t_29",
		"jp_text": "アイテム購入確認",
		"tr_text": "Item Purchase Confirmation"
	},
	{
		"assign": "acshop_dialog_b_29",
		"jp_text": "最大所持数を超えてしまうため、\n購入できません。",
		"tr_text": "You cannot exceed the\nmaximum limit owned."
	},
	{
		"assign": "acshop_dialog_t_30",
		"jp_text": "アイテム購入確認",
		"tr_text": "Item Purchase Confirmation"
	},
	{
		"assign": "acshop_dialog_b_30",
		"jp_text": "<%item_name>を購入しました。",
		"tr_text": "You bought <%item_name>."
	},
	{
		"assign": "acshop_dialog_t_31",
		"jp_text": "アイテム使用確認",
		"tr_text": ""
	},
	{
		"assign": "acshop_dialog_t_31_ac",
		"jp_text": "アイテム購入確認",
		"tr_text": "Item Purchase Confirmation"
	},
	{
		"assign": "acshop_dialog_b_31",
		"jp_text": "OPを6回復しました。\n\n<ボーナス発動>\n<%oprecovery_pass_use_bonus>",
		"tr_text": "6 OP Recovered.\n\n<Bonus Triggered>\n<%oprecovery_pass_use_bonus>"
	},
	{
		"assign": "acshop_dialog_t_32",
		"jp_text": "必要OP不足",
		"tr_text": "You lack the necessary OP"
	},
	{
		"assign": "acshop_dialog_b_32",
		"jp_text": "OPが不足しているためクエストに出発できません。\n<%item_name>を使用してOPを回復しますか？\n※OP回復薬は、OPを6回復します。\n\n\n出発に必要なOP：<%consume_exdrive>\n現在のOP：<%current_exdrive>\n\n必要<%item_name>：<%consume_oprecovery_pass>個\n所持<%item_name>：<%current_oprecovery_pass>",
		"tr_text": ""
	},
	{
		"assign": "acshop_dialog_b_32_2",
		"jp_text": "OPが不足しているためクエストに出発できません。\n<%AC>を消費してOP回復薬を購入し、OPを回復しますか？\n※OP回復薬は、OPを6回復します。\n\n\n出発に必要なOP：<%consume_exdrive>\n現在のOP：<%current_exdrive>\n\n必要<%item_name>：<%consume_oprecovery_pass>個\n所持<%item_name>：<%current_oprecovery_pass>",
		"tr_text": ""
	},
	{
		"assign": "acshop_dialog_t_33",
		"jp_text": "アイテム購入確認",
		"tr_text": "Item Purchase Confirmation"
	},
	{
		"assign": "acshop_dialog_b_33",
		"jp_text": "<%item_name>を所持していません。\n<%AC>を消費してOP回復薬を購入し、OPを回復しますか？\n※OP回復薬は、OPを6回復します。\n\n必要<%AC>：<%consume_AC>\n所持<%AC>：<%current_AC>",
		"tr_text": ""
	},
	{
		"assign": "acshop_dialog_b_33_sega_id",
		"jp_text": "<%item_name>を所持していません。\n<%AC>を消費してOP回復薬を購入し、OPを回復しますか？\n※OP回復薬は、OPを6回復します。\n\n必要<%AC>      ：<%consume_AC>\n使用可能<%AC>：<%current_AC>",
		"tr_text": ""
	},
	{
		"assign": "acshop_dialog_t_34",
		"jp_text": "アイテム購入確認",
		"tr_text": "Item Purchase Confirmation"
	},
	{
		"assign": "acshop_dialog_b_34",
		"jp_text": "<%AC>を消費してOP回復薬を購入し、OPを回復しますか？\n※OP回復薬は、OPを6回復します。\n\n必要<%item_name>：<%consume_oprecovery_pass>個\n所持<%item_name>：<%current_oprecovery_pass>",
		"tr_text": ""
	},
	{
		"assign": "acshop_dialog_t_35",
		"jp_text": "アイテム購入確認",
		"tr_text": "Item Purchase Confirmation"
	},
	{
		"assign": "acshop_dialog_b_35",
		"jp_text": "OPが最大値のため\n回復することができません。",
		"tr_text": "Cannot recover OP.\nAlready at Maximum."
	},
	{
		"assign": "acshop_dialog_t_36",
		"jp_text": "アイテム購入確認",
		"tr_text": "Item Purchase Confirmation"
	},
	{
		"assign": "acshop_dialog_b_36",
		"jp_text": "<%item_name>を購入します。\nよろしいですか？\n\n必要<%AC>：<%consume_AC>\n所持<%AC>：<%current_AC>",
		"tr_text": "Buy <%item_name>?\nAre you sure?\n\nRequired <%AC>: <%consume_AC>\nCurrent <%AC>: <%current_AC>"
	},
	{
		"assign": "acshop_dialog_b_36_sega_id",
		"jp_text": "<%item_name>を購入します。\nよろしいですか？\n\n必要<%AC>      ：<%consume_AC>\n使用可能<%AC>：<%current_AC>",
		"tr_text": ""
	},
	{
		"assign": "acshop_dialog_t_37",
		"jp_text": "アイテム使用数確認",
		"tr_text": "Use Item"
	},
	{
		"assign": "acshop_dialog_b_37",
		"jp_text": "OP回復薬ミニを使用する数を選択してください。\n※最大99まで回復することができます。\n\n出発に必要なOP：<%consume_exdrive>\n現在のOP：<%current_exdrive>\n\n所持OP回復薬ミニ：<%current_oprecovery_pass_mini>",
		"tr_text": ""
	},
	{
		"assign": "acshop_dialog_t_38",
		"jp_text": "OP回復薬ミニ使用",
		"tr_text": "Use OP Mini Recovery"
	},
	{
		"assign": "acshop_dialog_b_38",
		"jp_text": "OPを<%op_recovery_amount>回復しました。",
		"tr_text": "Recovered <%op_recovery_amount> OP."
	},
	{
		"assign": "acshop_dialog_t_39",
		"jp_text": "アイテム購入",
		"tr_text": "Buy Item"
	},
	{
		"assign": "acshop_dialog_b_39",
		"jp_text": "現在このアイテムは\nプレミアムユーザーのみが購入可能です。",
		"tr_text": "Item can only be bought\nby premium members."
	},
	{
		"assign": "acshop_dialog_t_40",
		"jp_text": "アイテム購入",
		"tr_text": "Buy Item"
	},
	{
		"assign": "acshop_dialog_b_40",
		"jp_text": "プレミアム期間中は\n「ＰＳＯ２ｅｓマイショップ利用券」を使用せずに\n『ＰＳＯ２ｅｓ』のマイショップで\n購入と出品がご利用いただけます。",
		"tr_text": "While premium is active,\n purchasing from PSO2es MyShop without the use of a\n PSO2es MyShop voucher is available."
	},
	{
		"assign": "acshop_dialog_t_44",
		"jp_text": "<%AC>チャージ",
		"tr_text": "Charge AC"
	},
	{
		"assign": "acshop_dialog_b_44",
		"jp_text": "このアイテムの購入は\nすでに保留になっています。\n保留中の購入を完了してください。\n\n保留中の購入が完了した後に、\n再ログインをしていただくと\n付与が完了します。",
		"tr_text": ""
	},
	{
		"assign": "acshop_use_count",
		"jp_text": "使用数",
		"tr_text": "Used"
	},
	{
		"assign": "acshop_oprecovery_use_btn",
		"jp_text": "OP回復薬使用",
		"tr_text": "ＯＰ Ｒｅｃｏｖｅｒｙ"
	},
	{
		"assign": "acshop_oprecovery_mini_use_btn",
		"jp_text": "OP回復薬ミニ使用",
		"tr_text": "ＯＰ Ｍｉｎｉ Ｒｅｃｏｖｅｒｙ"
	},
	{
		"assign": "acshop_oprecovery_back_btn",
		"jp_text": "戻る",
		"tr_text": "Back"
	},
	{
		"assign": "acshop_oprecovery_decide_btn",
		"jp_text": "決定",
		"tr_text": "OK"
	},
	{
		"assign": "acshop_item_scape",
		"jp_text": "復活薬",
		"tr_text": "Scape Doll"
	},
	{
		"assign": "acshop_scape_doll_es_unit",
		"jp_text": "<%current_scape_doll_es>個",
		"tr_text": "<%current_scape_doll_es>"
	},
	{
		"assign": "acshop_oprecovery_pass_unit",
		"jp_text": "<%current_oprecovery_pass>個",
		"tr_text": "<%current_oprecovery_pass>"
	},
	{
		"assign": "acshop_myshop_ticket_unit",
		"jp_text": "<%current_myshop_ticket>枚",
		"tr_text": "<%current_myshop_ticket>"
	},
	{
		"assign": "acshop_item_oprecovery_pass",
		"jp_text": "OP回復薬",
		"tr_text": "ＯＰ Ｒｅｃｏｖｅｒｙ Ｍｅｄｓ"
	},
	{
		"assign": "acshop_item_oprecovery_pass_mini",
		"jp_text": "OP回復薬ミニ",
		"tr_text": "ＯＰ Ｍｉｎｉ Ｒｅｃｏｖｅｒｙ Ｍｅｄｓ"
	},
	{
		"assign": "acshop_item_unit",
		"jp_text": "現在の所持数：",
		"tr_text": "Owned: "
	},
	{
		"assign": "acshop_oprecovery_pass_buff_01",
		"jp_text": "・<color=#ff0000>攻撃力</color>が<%rate>倍にアップ！\n(<%finish_datetime>まで)",
		"tr_text": "・<color=#ff0000>ATK Power</color> is increased by <%rate>!\n(Until <%finish_datetime>)"
	},
	{
		"assign": "acshop_oprecovery_pass_buff_02",
		"jp_text": "・<color=#00dd72>防御力</color>が<%rate>倍にアップ！\n(<%finish_datetime>まで)",
		"tr_text": "・<color=#00dd72>DEF Power</color> is increased by <%rate>!\n(Until <%finish_datetime>)"
	},
	{
		"assign": "acshop_oprecovery_pass_buff_03",
		"jp_text": "・<color=#00ccff>CP回復力</color>が<%rate>倍にアップ！\n(<%finish_datetime>まで)",
		"tr_text": "・<color=#00ccff>CP Energy</color> is increased by <%rate>!\n(Until <%finish_datetime>)"
	},
	{
		"assign": "acshop_oprecovery_pass_buff_04",
		"jp_text": "・<color=#ffff00>フレンドアシスト</color>の攻撃力が<%rate>倍にアップ！\n(<%finish_datetime>まで)",
		"tr_text": "・<color=#ffff00>Friend Assist</color> attack damage is increased by <%rate>!\n(Until <%finish_datetime>)"
	},
	{
		"assign": "acshop_oprecovery_pass_buff_05",
		"jp_text": "・フレンドの同行可能待機時間がリセットされました。",
		"tr_text": "・Friend Partner time reset."
	},
	{
		"assign": "acshop_oprecovery_pass_buff_update_01",
		"jp_text": "<color=#ff0000>攻撃力</color>アップの効果が発生！\n\n<color=#ff0000>攻撃力</color>アップの効果が<color=#f6bf03>更新</color>されました。\n<%rate>倍(<%finish_datetime>まで)",
		"tr_text": "<color=#ff0000>ATK Power</color> effect up active!\n\n<color=#ff0000>ATK Power</color>effect up has been <color=#f6bf03>updated</color>.\n<%rate> expires in <%finish_datetime>."
	},
	{
		"assign": "acshop_oprecovery_pass_buff_update_02",
		"jp_text": "<color=#00dd72>防御力</color>アップの効果が発生！\n\n<color=#00dd72>防御力</color>アップの効果が<color=#f6bf03>更新</color>されました。\n<%rate>倍(<%finish_datetime>まで)",
		"tr_text": "<color=#00dd72>DEF Power</color> effect up active!\n\n<color=#00dd72>DEF Power</color>effect up has been <color=#f6bf03>updated</color>.\n<%rate> expires in <%finish_datetime>."
	},
	{
		"assign": "acshop_oprecovery_pass_buff_update_03",
		"jp_text": "<color=#00ccff>CP回復力</color>アップの効果が発生！\n\n<color=#00ccff>CP回復力</color>アップの効果が<color=#f6bf03>更新</color>されました。\n<%rate>倍(<%finish_datetime>まで)",
		"tr_text": "<color=#00ccff>CP Recovery</color> effect up active!\n\n<color=#00ccff>CP Recovery</color>effect up has been <color=#f6bf03>updated</color>.\n<%rate> expires in <%finish_datetime>."
	},
	{
		"assign": "acshop_oprecovery_pass_buff_update_04",
		"jp_text": "<color=#ffff00>フレンドアシスト</color>攻撃力アップの効果が発生！\n\n<color=#ffff00>フレンドアシスト</color>攻撃力アップの効果が\n<color=#f6bf03>更新</color>されました。\n<%rate>倍(<%finish_datetime>まで)",
		"tr_text": "<color=#ffff00>Friend Assist</color> effect up active!\n\n<color=#ffff00>Friend Assist</color> power has been <color=#f6bf03>updated</color>.\n<%rate> expires in <%finish_datetime>."
	},
	{
		"assign": "acshop_oprecovery_pass_buff_update_and_survival_01",
		"jp_text": "<color=#ff0000>攻撃力</color>アップの効果が発生！\n\n・<color=#ff0000>攻撃力</color>アップの効果が<color=#f6bf03>更新</color>されました。\n<%rate>倍(<%finish_datetime>まで)\n・<color=#ffa500>所持サポートポイント</color>アップの効果時間が<color=#f6bf03>更新</color>。",
		"tr_text": "<color=#ffff00>ATK</color> effect up active!\n\n<color=#ffff00>ATK</color> power has been <color=#f6bf03>updated</color>.\n<%rate> expires in <%finish_datetime>.\n・<color=#ffa500>所持サポートポイント</color> up time has been <color=#f6bf03>updated</color>."
	},
	{
		"assign": "acshop_oprecovery_pass_buff_update_and_survival_02",
		"jp_text": "<color=#00dd72>防御力</color>アップの効果が発生！\n\n・<color=#00dd72>防御力</color>アップの効果が<color=#f6bf03>更新</color>されました。\n<%rate>倍(<%finish_datetime>まで)\n・<color=#ffa500>所持サポートポイント</color>アップの効果時間が<color=#f6bf03>更新</color>。",
		"tr_text": "<color=#ffff00>DEF</color> effect up active!\n\n<color=#ffff00>DEF</color> power has been <color=#f6bf03>updated</color>.\n<%rate> expires in <%finish_datetime>.\n・<color=#ffa500>所持サポートポイント</color> up time has been <color=#f6bf03>updated</color>."
	},
	{
		"assign": "acshop_oprecovery_pass_buff_update_and_survival_03",
		"jp_text": "<color=#00ccff>CP回復力</color>アップの効果が発生！\n\n・<color=#00ccff>CP回復力</color>アップの効果が<color=#f6bf03>更新</color>されました。\n<%rate>倍(<%finish_datetime>まで)\n・<color=#ffa500>所持サポートポイント</color>アップの効果時間が<color=#f6bf03>更新</color>。",
		"tr_text": "<color=#ffff00>CP Recovery</color> effect up active!\n\n<color=#ffff00>CP Recovery</color> power has been <color=#f6bf03>updated</color>.\n<%rate> expires in <%finish_datetime>.\n・<color=#ffa500>所持サポートポイント</color> up time has been <color=#f6bf03>updated</color>."
	},
	{
		"assign": "acshop_oprecovery_pass_buff_update_and_survival_04",
		"jp_text": "<color=#ffff00>フレンドアシスト</color>アップの効果が発生！\n\n・<color=#ffff00>フレンドアシスト</color>アップの効果が<color=#f6bf03>更新</color>されました。\n<%rate>倍(<%finish_datetime>まで)\n・<color=#ffa500>所持サポートポイント</color>アップの効果時間が<color=#f6bf03>更新</color>。",
		"tr_text": "<color=#ffff00>Friend Assist</color> effect up active!\n\n<color=#ffff00>Friend Assist</color> power has been <color=#f6bf03>updated</color>.\n<%rate> expires in <%finish_datetime>.\n・<color=#ffa500>所持サポートポイント</color> up time has been <color=#f6bf03>updated</color>."
	},
	{
		"assign": "acshop_oprecovery_pass_attention",
		"jp_text": "※発生中の他効果の期限は変わりません。",
		"tr_text": "※Does not change the effects of expiring effects."
	},
	{
		"assign": "acshop_item_myshop_ticket",
		"jp_text": "ＰＳＯ２ｅｓマイショップ利用券",
		"tr_text": "PSO2es MyShop Voucher"
	},
	{
		"assign": "acshop_label_01",
		"jp_text": "西暦",
		"tr_text": "Date"
	},
	{
		"assign": "acshop_label_02",
		"jp_text": "年",
		"tr_text": "Year"
	},
	{
		"assign": "acshop_label_03",
		"jp_text": "月",
		"tr_text": " Month"
	},
	{
		"assign": "acshop_dialog_t_41",
		"jp_text": "<%AC>ショップ",
		"tr_text": "<%AC> Shop"
	},
	{
		"assign": "acshop_dialog_b_41",
		"jp_text": "所持数オーバーのアイテムのため使用できません。",
		"tr_text": "You have over the limit of items in your Inventory."
	},
	{
		"assign": "current_dp_per_max_view",
		"jp_text": "<color=#ffa500{0}>{1}</color>/{2}",
		"tr_text": "<color=#ffa500{0}>{1}</color>/{2}"
	},
	{
		"assign": "current_dp_per_max_view_ex",
		"jp_text": "<color=#ffa500{0}>{1}</color>/{2}",
		"tr_text": "<color=#ffa500{0}>{1}</color>/{2}"
	},
	{
		"assign": "mshop_npc_t_00",
		"jp_text": "フェリシア",
		"tr_text": "Felicia"
	},
	{
		"assign": "mshop_npc_b_00",
		"jp_text": "<color=black>いらっしゃいませ！\nこちらではチップやアイテムを\n売却・交換できます。</color>",
		"tr_text": "<color=black>Welcome!\nYou can sell items/chips here.</color>"
	},
	{
		"assign": "mshop_guide_00",
		"jp_text": "<color=#f0df60>利用する項目を選択してください。</color>",
		"tr_text": "<color=#f0df60>Please select which type you wish to sell.</color>"
	},
	{
		"assign": "mshop_guide_01",
		"jp_text": "<color=#f0df60>売却するチップを選択してください。複数選択することでまとめて売却することができます。</color>",
		"tr_text": "<color=#f0df60>Please select the chips you wish to sell. You can sell more than one at once by selecting multiple chips.</color>"
	},
	{
		"assign": "mshop_guide_02",
		"jp_text": "<color=#f0df60>売却するアイテムを選択してください。複数選択することでまとめて売却することができます。</color>",
		"tr_text": "<color=#f0df60>Please select the items you wish to sell. You can sell more than one at once by selecting multiple items.</color>"
	},
	{
		"assign": "mshop_guide_03",
		"jp_text": "<color=#f0df60>欲しいチップまたはアイテムを選んでください。あなたの持っているアイテムと交換できます。</color>",
		"tr_text": "<color=#f0df60>This is the Exchange shop. Tap twice on the item you wish to exchange es/scratch items for.</color>"
	},
	{
		"assign": "mshop_guide_04",
		"jp_text": "<color=#f0df60>渡すチップまたはアイテムを選んでください。必要な数を選択すると、交換できます。</color>",
		"tr_text": "<color=#f0df60>After you've selected enough items for the Exchange, you can acquire it.</color>"
	},
	{
		"assign": "mshop_guide_05",
		"jp_text": "<color=#f0df60>利用したい項目を選んでください。</color>",
		"tr_text": "<color=#f0df60>Please select an item.</color>"
	},
	{
		"assign": "mshop_dialog_t_00",
		"jp_text": "チップ売却",
		"tr_text": "Sell Chips"
	},
	{
		"assign": "mshop_dialog_b_00",
		"jp_text": "チップを<color=yellow>{0}</color>メセタで売却します。\nよろしいですか？",
		"tr_text": "You will receive <color=yellow>{0}</color> Meseta for selling the\nselected chip(s). Continue?"
	},
	{
		"assign": "mshop_dialog_b_00_rare",
		"jp_text": "選択したチップの中に<color=#ff0000>★７以上</color>のものが\n含まれています。本当に売却しますか？",
		"tr_text": "Among the chips you've selected is a\n<color=#ff0000>7★</color>+ chip. Are you sure you want to continue?"
	},
	{
		"assign": "mshop_dialog_t_01",
		"jp_text": "チップ売却",
		"tr_text": "Sell Chips"
	},
	{
		"assign": "mshop_dialog_b_01",
		"jp_text": "チップを売却しました。",
		"tr_text": "Chip(s) sold."
	},
	{
		"assign": "mshop_dialog_t_02",
		"jp_text": "アイテム売却",
		"tr_text": "Sell items"
	},
	{
		"assign": "mshop_dialog_b_02",
		"jp_text": "アイテムを<color=yellow>{0}</color>メセタで売却します。\nよろしいですか？",
		"tr_text": "You will receive <color=yellow>{0}</color> Meseta for selling the\nselected item(s). Continue?"
	},
	{
		"assign": "mshop_dialog_b_02_rare",
		"jp_text": "選択したアイテムの中に<color=#ff0000>★７以上</color>のものが\n含まれています。本当に売却しますか？",
		"tr_text": "Among the items you've selected is a\n<color=#ff0000>7★</color>+ item. Are you sure you want to continue?"
	},
	{
		"assign": "mshop_dialog_t_03",
		"jp_text": "アイテム売却",
		"tr_text": "Sell items"
	},
	{
		"assign": "mshop_dialog_b_03",
		"jp_text": "アイテムを売却しました。",
		"tr_text": "Item(s) have been sold."
	},
	{
		"assign": "mshop_dialog_t_04",
		"jp_text": "チップ売却",
		"tr_text": "Sell Chips"
	},
	{
		"assign": "mshop_dialog_b_04",
		"jp_text": "売却をキャンセルします。\nよろしいですか？",
		"tr_text": "This will cancel the sale.\nAre you sure?"
	},
	{
		"assign": "mshop_dialog_t_05",
		"jp_text": "アイテム売却",
		"tr_text": "Sell items"
	},
	{
		"assign": "mshop_dialog_b_05",
		"jp_text": "売却をキャンセルします。\nよろしいですか？",
		"tr_text": "This will cancel the sale.\nAre you sure?"
	},
	{
		"assign": "mshop_dialog_t_06",
		"jp_text": "アイテム売却",
		"tr_text": "Sell items"
	},
	{
		"assign": "mshop_dialog_b_06",
		"jp_text": "<color=#ff0000>選択したアイテムの中に\nスタージェムを入手していないものが\n含まれています。</color>\n本当に売却しますか？",
		"tr_text": "<color=#ff0000>Among the items you've selected are\nitems with unreceived Star Gems.</color>\nAre you sure you want to continue?"
	},
	{
		"assign": "rshop_dialog_t_00",
		"jp_text": "交換ショップ",
		"tr_text": "Exchange Shop"
	},
	{
		"assign": "rshop_dialog_b_00",
		"jp_text": "交換の対象となるアイテムを持っていません。",
		"tr_text": "You do not have the right Items."
	},
	{
		"assign": "rshop_dialog_t_01",
		"jp_text": "交換ショップ",
		"tr_text": "Exchange Shop"
	},
	{
		"assign": "rshop_dialog_b_01",
		"jp_text": "交換をキャンセルします。\nよろしいですか？",
		"tr_text": "Canceling the Exchange.\nAre you sure?"
	},
	{
		"assign": "rshop_dialog_t_02",
		"jp_text": "交換ショップ",
		"tr_text": "Exchange Shop"
	},
	{
		"assign": "rshop_dialog_b_02",
		"jp_text": "{0}×{1}\n上記アイテムを入手するために以下のアイテムが\n消費されます。よろしいですか？",
		"tr_text": ""
	},
	{
		"assign": "rshop_dialog_t_03",
		"jp_text": "交換ショップ",
		"tr_text": "Exchange Shop"
	},
	{
		"assign": "rshop_dialog_b_03",
		"jp_text": "交換が完了しました。",
		"tr_text": "Completed."
	},
	{
		"assign": "rshop_dialog_t_04",
		"jp_text": "交換ショップ",
		"tr_text": "Exchange Shop"
	},
	{
		"assign": "rshop_dialog_b_04",
		"jp_text": "交換の対象となるアイテムを持っていません。\nなお、以下のアイテムが交換対象です。",
		"tr_text": "You do not have the needed items.\nThe following items can be replaced."
	},
	{
		"assign": "rshop_dialog_t_05",
		"jp_text": "交換ショップ",
		"tr_text": "Exchange Shop"
	},
	{
		"assign": "rshop_dialog_b_05",
		"jp_text": "交換上限数に達したため、交換できません。",
		"tr_text": "You hit the limit of said item."
	},
	{
		"assign": "rshop_dialog_t_06",
		"jp_text": "交換ショップ",
		"tr_text": "Exchange Shop"
	},
	{
		"assign": "rshop_dialog_b_06",
		"jp_text": "<color=#ff0000>スタージェムを入手していないアイテムを\n交換しようとしています。</color>\nよろしいですか？",
		"tr_text": "<color=#ff0000>You are about to exchange items\nwith unreceived Star Gems.</color>\nDo you wish to continue?"
	},
	{
		"assign": "rshop_dialog_t_07",
		"jp_text": "交換ショップ",
		"tr_text": "Exchange Shop"
	},
	{
		"assign": "rshop_dialog_b_07_1",
		"jp_text": "レジャーコインが足りません。\n\n所持レジャーコイン　⇒　{0:N0}枚\n必要レジャーコイン　⇒　{1:N0}枚\n不足レジャーコイン　⇒　<color=#ff0000>{2:N0}枚</color>",
		"tr_text": "Insufficient Leisure Coins.\n\nOwned Leisure Coins ⇒ {0:N0}\nRequired Leisure Coins ⇒ {1:N0}\nMissing Leisure Coins ⇒ <color=#ff0000>{2:N0}</color>"
	},
	{
		"assign": "rshop_dialog_b_07",
		"jp_text": "「{0}」\nと、レジャーコインを交換します。よろしいですか？\n\n所持レジャーコイン　⇒　{1:N0}枚\n必要レジャーコイン　⇒　{2:N0}枚\n残りレジャーコイン　⇒　{3:N0}枚",
		"tr_text": "Now exchanging Leisure Coins for\n{0}.\nDo you wish to continue?\n\nOwned Leisure Coins ⇒ {1:N0}\nRequired Leisure Coins ⇒ {2:N0}\nRemaining Leisure Coins ⇒ {3:N0}"
	},
	{
		"assign": "rshop_dialog_t_08",
		"jp_text": "交換ショップ",
		"tr_text": "Exchange Shop"
	},
	{
		"assign": "rshop_dialog_b_08_1",
		"jp_text": "エターナルジュエルが足りません。\n\n所持エターナルジュエル　⇒　{0:N0}pt\n必要エターナルジュエル　⇒　{1:N0}pt\n不足エターナルジュエル　⇒　<color=#ff0000>{2:N0}pt</color>",
		"tr_text": "Insufficient Eternal Jewels.\n\nOwned Eternal Jewels ⇒ {0:N0}\nRequired Eternal Jewels ⇒ {1:N0}\nMissing Eternal Jewels ⇒ <color=#ff0000>{2:N0}</color>"
	},
	{
		"assign": "rshop_dialog_b_08",
		"jp_text": "「{0}」\nと、エターナルジュエルを交換します。よろしいですか？\n\n所持エターナルジュエル　⇒　{1:N0}pt\n必要エターナルジュエル　⇒　{2:N0}pt\n残りエターナルジュエル　⇒　{3:N0}pt",
		"tr_text": "Now exchanging Eternal Jewels for\n{0}.\nDo you wish to continue?\n\nOwned Eternal Jewels ⇒ {1:N0}\nRequired Eternal Jewels ⇒ {2:N0}\nRemaining Eternal Jewels ⇒ {3:N0}"
	},
	{
		"assign": "rshop_dialog_t_09",
		"jp_text": "交換ショップ",
		"tr_text": "Exchange Shop"
	},
	{
		"assign": "rshop_dialog_b_09_1",
		"jp_text": "ウェポノイドポイントが足りません。\n\n所持ウェポノイドポイント　⇒　{0:N0}pt\n必要ウェポノイドポイント　⇒　{1:N0}pt\n不足ウェポノイドポイント　⇒　<color=#ff0000>{2:N0}pt</color>",
		"tr_text": "Insufficient Weaponoid Points.\n\nOwned Weaponoid Points ⇒ {0:N0}\nRequired Weaponoid Points ⇒ {1:N0}\nMissing Weaponoid Points ⇒ <color=#ff0000>{2:N0}</color>"
	},
	{
		"assign": "rshop_dialog_b_09",
		"jp_text": "「{0}」\nと、ウェポノイドポイントを交換します。よろしいですか？\n\n所持ウェポノイドポイント　⇒　{1:N0}pt\n必要ウェポノイドポイント　⇒　{2:N0}pt\n残りウェポノイドポイント　⇒　{3:N0}pt",
		"tr_text": "Now exchanging Weaponoid Points for\n{0}.\nDo you wish to continue?\n\nOwned Weaponoid Points ⇒ {1:N0}\nRequired Weaponoid Points ⇒ {2:N0}\nRemaining Weaponoid Points ⇒ {3:N0}"
	},
	{
		"assign": "rshop_dialog_t_10",
		"jp_text": "交換ショップ",
		"tr_text": "Exchange Shop"
	},
	{
		"assign": "rshop_dialog_b_10_1",
		"jp_text": "ボーナスポイントが足りません。\n\n所持ボーナスポイント　⇒　{0:N0}pt\n必要ボーナスポイント　⇒　{1:N0}pt\n不足ボーナスポイント　⇒　<color=#ff0000>{2:N0}pt</color>",
		"tr_text": "Insufficient Bonus Points.\n\nOwned Bonus Points ⇒ {0:N0}\nRequired Bonus Points ⇒ {1:N0}\nMissing Bonus Points ⇒ <color=#ff0000>{2:N0}</color>"
	},
	{
		"assign": "rshop_dialog_b_10",
		"jp_text": "「{0}」\nと、ボーナスポイントを交換します。よろしいですか？\n\n所持ボーナスポイント　⇒　{1:N0}pt\n必要ボーナスポイント　⇒　{2:N0}pt\n残りボーナスポイント　⇒　{3:N0}pt",
		"tr_text": "Now exchanging Bonus Points for\n{0}.\nDo you wish to continue?\n\nOwned Bonus Points ⇒ {1:N0}\nRequired Bonus Points ⇒ {2:N0}\nRemaining Bonus Points ⇒ {3:N0}"
	},
	{
		"assign": "rshop_dialog_t_11",
		"jp_text": "交換ショップ",
		"tr_text": "Exchange Shop"
	},
	{
		"assign": "rshop_dialog_b_11_1",
		"jp_text": "超級トリガーが足りません。\n\n所持超級トリガー　⇒　{0:N0}個\n必要超級トリガー　⇒　{1:N0}個\n不足超級トリガー　⇒　<color=#ff0000>{2:N0}個</color>",
		"tr_text": "Insufficient SH Triggers.\n\nOwned SH Triggers ⇒ {0:N0}\nRequired SH Triggers ⇒ {1:N0}\nMissing SH Triggers ⇒ <color=#ff0000>{2:N0}</color>"
	},
	{
		"assign": "rshop_dialog_b_11",
		"jp_text": "「{0}」\nと、超級トリガーを交換します。よろしいですか？\n\n所持超級トリガー　⇒　{1:N0}個\n必要超級トリガー　⇒　{2:N0}個\n残り超級トリガー　⇒　{3:N0}個",
		"tr_text": "Now exchanging SH Triggers for\n{0}.\nDo you wish to continue?\n\nOwned SH Triggers ⇒ {1:N0}\nRequired SH Triggers ⇒ {2:N0}\nRemaining SH Triggers ⇒ {3:N0}"
	},
	{
		"assign": "rshop_dialog_t_12",
		"jp_text": "交換ショップ",
		"tr_text": "Exchange Shop"
	},
	{
		"assign": "rshop_dialog_b_12_1",
		"jp_text": "覇級トリガーが足りません。\n\n所持覇級トリガー　⇒　{0:N0}個\n必要覇級トリガー　⇒　{1:N0}個\n不足覇級トリガー　⇒　<color=#ff0000>{2:N0}個</color>",
		"tr_text": "Insufficient XH Triggers.\n\nOwned XH Triggers ⇒ {0:N0}\nRequired XH Triggers ⇒ {1:N0}\nMissing XH Triggers ⇒ <color=#ff0000>{2:N0}</color>"
	},
	{
		"assign": "rshop_dialog_b_12",
		"jp_text": "「{0}」\nと、覇級トリガーを交換します。よろしいですか？\n\n所持覇級トリガー　⇒　{1:N0}個\n必要覇級トリガー　⇒　{2:N0}個\n残り覇級トリガー　⇒　{3:N0}個",
		"tr_text": "Now exchanging XH Triggers for\n{0}.\nDo you wish to continue?\n\nOwned XH Triggers ⇒ {1:N0}\nRequired XH Triggers ⇒ {2:N0}\nRemaining XH Triggers ⇒ {3:N0}"
	},
	{
		"assign": "rshop_dialog_b_13_1",
		"jp_text": "レアエネミーポイントが足りません。\n\n所持レアエネミーポイント　⇒　{0:N0}pt\n必要レアエネミーポイント　⇒　{1:N0}pt\n不足レアエネミーポイント　⇒　<color=#ff0000>{2:N0}pt</color>",
		"tr_text": "Insufficient Rare Enemy points.\r\n\r\nOwned Rare Enemy Points ⇒ {0:N0}\r\nRequired Rare Enemy Points ⇒ {1:N0}pt\r\nMissing Rare Enemy Points ⇒ <color=#ff0000>{2:N0}</color>"
	},
	{
		"assign": "rshop_dialog_b_13",
		"jp_text": "「{0}」\nと、レアエネミーポイントを交換します。よろしいですか？\n\n所持レアエネミーポイント　⇒　{1:N0}pt\n必要レアエネミーポイント　⇒　{2:N0}pt\n残りレアエネミーポイント　⇒　{3:N0}pt",
		"tr_text": "Now exchanging Rare Enemy Points for\n{0}.\nDo you wish to continue?\n\nOwned Rare Enemy Points ⇒ {1:N0}pt\nRequired Rare Enemy Points ⇒ {2:N0}pt\nRemaining Rare Enemy Points ⇒ {3:N0}pt"
	},
	{
		"assign": "arcscard_guide_00",
		"jp_text": "<color=#f0df60>編集したいメッセージをタッチしてください。</color>",
		"tr_text": "<color=#f0df60>Please touch the area you would like to edit.</color>"
	},
	{
		"assign": "arcscard_default_00",
		"jp_text": "よろしくお願いします。",
		"tr_text": "よろしくお願いします。 (Thanks in advance)"
	},
	{
		"assign": "arcscard_default_01",
		"jp_text": "援護します！",
		"tr_text": "援護します！ (I'll cover you!)"
	},
	{
		"assign": "charamake_guide_00",
		"jp_text": "<color=#f0df60>キャラクターの名前を入力してください。</color>",
		"tr_text": "<color=#f0df60>Please enter the character's name.</color>"
	},
	{
		"assign": "charamake_guide_01",
		"jp_text": "<color=#f0df60>性別を選択してください。</color>",
		"tr_text": "<color=#f0df60>Please select a gender.</color>"
	},
	{
		"assign": "charamake_guide_02",
		"jp_text": "<color=#f0df60>種族を選択してください。</color>",
		"tr_text": "<color=#f0df60>Please select a race.</color>"
	},
	{
		"assign": "charamake_guide_03",
		"jp_text": "<color=#f0df60>クラス（職業）を選択してください。クラスはゲーム中に変更することもできます。</color>",
		"tr_text": "<color=#f0df60>Please select a class. This can be changed later on.</color>"
	},
	{
		"assign": "charamake_guide_04",
		"jp_text": "<color=#f0df60>このキャラクターでゲームを開始します。「キャラクターをカスタマイズする」を選択すると、キャラクターの詳細を編集できます。</color>",
		"tr_text": "<color=#f0df60>We'll start the game with this character. If you select \"Customize\", you can edit character details.</color>"
	},
	{
		"assign": "charamake_guide_05",
		"jp_text": "<color=#f0df60>カスタマイズしたい項目を選択してください。</color>",
		"tr_text": "<color=#f0df60>Select a customization option.</color>"
	},
	{
		"assign": "charamake_guide_06",
		"jp_text": "<color=#f0df60>顔の外見バリエーションを選択できます。</color>",
		"tr_text": "<color=#f0df60>Simple Face Edit</color>"
	},
	{
		"assign": "charamake_guide_07",
		"jp_text": "<color=#f0df60>ヘアスタイルや髪の色を設定できます。</color>",
		"tr_text": "<color=#f0df60>Hairstyle and Hair colors</color>"
	},
	{
		"assign": "charamake_guide_08",
		"jp_text": "<color=#f0df60>ヘアスタイルを選択できます。</color>",
		"tr_text": "<color=#f0df60>Select Hairstyle</color>"
	},
	{
		"assign": "charamake_guide_09",
		"jp_text": "<color=#f0df60>髪の色を設定できます。</color>",
		"tr_text": "<color=#f0df60>Select Hair Color</color>"
	},
	{
		"assign": "charamake_guide_10",
		"jp_text": "<color=#f0df60>体型パターンの中からバリエーションを選択できます。</color>",
		"tr_text": "<color=#f0df60>Select Body type</color>"
	},
	{
		"assign": "charamake_guide_11",
		"jp_text": "<color=#f0df60>体型のバランスを調整できます。</color>",
		"tr_text": "<color=#f0df60>Adjust Body type</color>"
	},
	{
		"assign": "charamake_guide_12",
		"jp_text": "<color=#f0df60>肌の色を設定できます。</color>",
		"tr_text": "<color=#f0df60>Select Skin Color.</color>"
	},
	{
		"assign": "charamake_guide_13",
		"jp_text": "<color=#f0df60>コスチュームの種類やカラーを選択できます。</color>",
		"tr_text": "<color=#f0df60>Choose Costume Type and Color.</color>"
	},
	{
		"assign": "charamake_guide_14",
		"jp_text": "<color=#f0df60>コスチュームを選択できます。</color>",
		"tr_text": "<color=#f0df60>Select a Costume.</color>"
	},
	{
		"assign": "charamake_guide_15",
		"jp_text": "<color=#f0df60>コスチュームのカラーを選択できます。</color>",
		"tr_text": "<color=#f0df60>Select Costume Color.</color>"
	},
	{
		"assign": "charamake_guide_16",
		"jp_text": "<color=#f0df60>各種パーツを選択できます。</color>",
		"tr_text": "<color=#f0df60>CAST Parts selection</color>"
	},
	{
		"assign": "charamake_guide_17",
		"jp_text": "<color=#f0df60>ボディパーツを選択できます。</color>",
		"tr_text": "<color=#f0df60>Select Body Parts.</color>"
	},
	{
		"assign": "charamake_guide_18",
		"jp_text": "<color=#f0df60>アームパーツを選択できます。</color>",
		"tr_text": "<color=#f0df60>Select Arm Parts.</color>"
	},
	{
		"assign": "charamake_guide_19",
		"jp_text": "<color=#f0df60>レッグパーツを選択できます。</color>",
		"tr_text": "<color=#f0df60>Select Leg Parts.</color>"
	},
	{
		"assign": "charamake_guide_20",
		"jp_text": "<color=#f0df60>メインカラーやサブカラーを設定できます。</color>",
		"tr_text": "<color=#f0df60>Select main color and sub-color.</color>"
	},
	{
		"assign": "charamake_guide_21",
		"jp_text": "<color=#f0df60>メインカラーを設定できます。</color>",
		"tr_text": "<color=#f0df60>Set Main Color</color>"
	},
	{
		"assign": "charamake_guide_22",
		"jp_text": "<color=#f0df60>サブカラー１を設定できます。</color>",
		"tr_text": "<color=#f0df60>Set Sub-Color 1</color>"
	},
	{
		"assign": "charamake_guide_23",
		"jp_text": "<color=#f0df60>サブカラー２を設定できます。</color>",
		"tr_text": "<color=#f0df60>Set Sub-Color 2</color>"
	},
	{
		"assign": "charamake_guide_24",
		"jp_text": "<color=#f0df60>サブカラー３を設定できます。</color>",
		"tr_text": "<color=#f0df60>Set Sub-Color 3</color>"
	},
	{
		"assign": "charamake_guide_25",
		"jp_text": "<color=#f0df60>アクセサリーを選択できます。</color>",
		"tr_text": "<color=#f0df60>Select Accessories</color>"
	},
	{
		"assign": "charamake_guide_26",
		"jp_text": "<color=#f0df60>キャストの歩行パターンを選択できます。</color>",
		"tr_text": "<color=#f0df60>Select CAST Movement</color>"
	},
	{
		"assign": "charamake_race_00",
		"jp_text": "もっとも基本的な種族。\n全体的な能力のバランスに優れている。",
		"tr_text": "The Basic Race. It's the most\nbalanced in terms of stats."
	},
	{
		"assign": "charamake_race_01",
		"jp_text": "フォトンの扱いが得意な種族。\nとがった耳が特徴的。",
		"tr_text": "Excels at using Photons.\nHas distinctive pointed ears."
	},
	{
		"assign": "charamake_race_02",
		"jp_text": "屈強な機械の身体を持つ種族。\n精密さと強固さが強み。",
		"tr_text": "The Master Race.\nExcels at combat with\nthe soul of a superior frame."
	},
	{
		"assign": "charamake_race_03",
		"jp_text": "トップクラスの攻撃力を持つ種族。\n額の角と、オッドアイが特徴。",
		"tr_text": "High offensive power, low defense.\nOdd eye features\nlinked to Photon power."
	},
	{
		"assign": "charamake_class_00",
		"jp_text": "近距離での戦闘に真価を発揮するクラス。\n高いHPと防御力を持ち\n単独での戦闘能力に優れる。",
		"tr_text": "A class whose true worth lies melee.\nBoasting high HP and defense,\nthey excel at solo combat."
	},
	{
		"assign": "charamake_class_01",
		"jp_text": "射撃武器による攻撃を主とし\n中間距離での戦闘を得意とするクラス。\n精密な射撃での攻撃が可能。",
		"tr_text": "A class that focuses on mid-ranged combat,\nattacking with guns.\nThey're capable of precise ranged attacks."
	},
	{
		"assign": "charamake_class_02",
		"jp_text": "フォトンを用いたテクニックの使用に長けた\n遠距離戦闘向きのクラス。\n多彩なテクニックを扱える。",
		"tr_text": "A class geared towards long-range\ncombat using Photonic Techniques as\npowerful as they are diverse."
	},
	{
		"assign": "charamake_class_03",
		"jp_text": "タイミングや間合いを重視した武装を用いる\n遠近対応のクラス。\nバランスの取れた能力を持つ。",
		"tr_text": "Class balanced between short and long\nranged combat. Become stronger\nby advancing skills, timing, and precision."
	},
	{
		"assign": "charamake_class_04",
		"jp_text": "近距離での打撃戦と\n法撃を使った中距離での戦いを\n得意とするクラス。",
		"tr_text": "A class that blends close combat\nusing blades with mid-range\ncombat utilizing techs."
	},
	{
		"assign": "charamake_dialog_t_00",
		"jp_text": "キャラクタークリエイト",
		"tr_text": "Character Create"
	},
	{
		"assign": "charamake_dialog_b_00",
		"jp_text": "このキャラクターでゲームを開始します。\nよろしいですか？",
		"tr_text": "Now starting the game with this character.\nAre you sure?"
	},
	{
		"assign": "charamake_dialog_t_01",
		"jp_text": "破棄確認",
		"tr_text": "Cancel"
	},
	{
		"assign": "charamake_dialog_b_01",
		"jp_text": "名前入力画面に戻ります。\n\n現在のカスタマイズ内容は\n破棄されますが、よろしいですか？",
		"tr_text": "Returning to the name input screen.\n\nYour customizations will be lost.\nContinue?"
	},
	{
		"assign": "charamake_dialog_t_02",
		"jp_text": "追加データダウンロード確認",
		"tr_text": "Check Additional Data Download"
	},
	{
		"assign": "charamake_dialog_b_02",
		"jp_text": "キャラクターカスタマイズのための\n追加データをダウンロードします。\nよろしいですか？\n\n※通信環境によって、\nダウンロードにかかる時間が異なりますので\nご注意ください。\n※ゲームデータのダウンロードは\n通信環境のいい場所で行ってください。",
		"tr_text": "For character customization,\nwe will download extra data.\nIs that ok?\n\n<color=yellow>※This will take time to download, so please be patient.\nMake sure you have good\nsignal or reception.</color>"
	},
	{
		"assign": "charamake_progress_01",
		"jp_text": "<color=#ffff00>STEP1/</color> キャラクターの体型を選択してください。",
		"tr_text": "<color=#ffff00>STEP1/</color> Select your Type."
	},
	{
		"assign": "charamake_progress_02",
		"jp_text": "<color=#ffff00>STEP2/</color> キャラクターの見た目を選択してください。",
		"tr_text": "<color=#ffff00>STEP2/</color> Select your character appearance."
	},
	{
		"assign": "charamake_progress_03",
		"jp_text": "<color=#ffff00>STEP3/</color> キャラクターの名前を入力してください。",
		"tr_text": "<color=#ffff00>STEP3/</color> Enter the name of your character."
	},
	{
		"assign": "charamake_progress_04",
		"jp_text": "<color=#ffff00>STEP4/</color> 作成する情報を確認してください。",
		"tr_text": "<color=#ffff00>STEP4/</color> Please review and confirm your information."
	},
	{
		"assign": "charamake_select_sex_01",
		"jp_text": "male",
		"tr_text": "Male"
	},
	{
		"assign": "charamake_select_sex_02",
		"jp_text": "female",
		"tr_text": "Female"
	},
	{
		"assign": "charamake_btn_back",
		"jp_text": "戻る",
		"tr_text": "Back"
	},
	{
		"assign": "charamake_title",
		"jp_text": "キャラクタークリエイト",
		"tr_text": "Create a Character"
	},
	{
		"assign": "charamake_name_explanation",
		"jp_text": "名前入力欄をタッチして\nキャラクター名を入力してください。",
		"tr_text": "Touch the name input field.\nEnter your character's name."
	},
	{
		"assign": "charamake_fail_gainpicture01",
		"jp_text": "全体画像の取得に失敗しました。\nもう1度キャラクターの画像を\nタッチして下さい。",
		"tr_text": "Failed to load image.\nPress your character's image."
	},
	{
		"assign": "chmake_gender_window",
		"jp_text": "体型タイプ選択",
		"tr_text": "Type Selection"
	},
	{
		"assign": "chmake_race_window",
		"jp_text": "種族選択",
		"tr_text": "Race Selection"
	},
	{
		"assign": "chmake_class_window",
		"jp_text": "クラス選択",
		"tr_text": "Class Selection"
	},
	{
		"assign": "chmake_confirm_window",
		"jp_text": "キャラクター確認",
		"tr_text": "Character Confirmation"
	},
	{
		"assign": "chmake_confirm_name",
		"jp_text": "名前",
		"tr_text": "Name"
	},
	{
		"assign": "chmake_confirm_race",
		"jp_text": "種族",
		"tr_text": "Race"
	},
	{
		"assign": "chmake_confirm_gender",
		"jp_text": "体型",
		"tr_text": "Type"
	},
	{
		"assign": "chmake_confirm_class",
		"jp_text": "クラス",
		"tr_text": "Class"
	},
	{
		"assign": "chmake_detail_menu_window",
		"jp_text": "詳細編集",
		"tr_text": "Advanced Editing"
	},
	{
		"assign": "chmake_detail_menu_face_btn",
		"jp_text": "顔を編集する",
		"tr_text": "Edit Face"
	},
	{
		"assign": "chmake_detail_menu_hair_btn",
		"jp_text": "髪を編集する",
		"tr_text": "Edit Hair"
	},
	{
		"assign": "chmake_detail_menu_body_btn",
		"jp_text": "体型を編集する",
		"tr_text": "Edit Body"
	},
	{
		"assign": "chmake_detail_menu_costume_btn",
		"jp_text": "コスチュームを選択する",
		"tr_text": "Choose Costume"
	},
	{
		"assign": "chmake_detail_menu_accessory_btn",
		"jp_text": "アクセサリーを選択する",
		"tr_text": "Choose Accessories"
	},
	{
		"assign": "chmake_face_window",
		"jp_text": "顔バリエーション選択",
		"tr_text": "Face Variant"
	},
	{
		"assign": "chmake_hair_menu_window",
		"jp_text": "髪を編集する",
		"tr_text": "Edit Hair"
	},
	{
		"assign": "chmake_hair_menu_style_btn",
		"jp_text": "ヘアスタイル選択",
		"tr_text": "Hairstyle"
	},
	{
		"assign": "chmake_hair_menu_color_btn",
		"jp_text": "ヘアカラー設定",
		"tr_text": "Hair Color"
	},
	{
		"assign": "chmake_hair_style_window",
		"jp_text": "ヘアスタイル選択",
		"tr_text": "Hairstyle"
	},
	{
		"assign": "chmake_hair_color_window",
		"jp_text": "ヘアカラー設定",
		"tr_text": "Hair Color"
	},
	{
		"assign": "chmake_hair_picker_zoomin_btn",
		"jp_text": "拡大",
		"tr_text": "Zoom in"
	},
	{
		"assign": "chmake_hair_picker_zoomout_btn",
		"jp_text": "縮小",
		"tr_text": " Zoom out"
	},
	{
		"assign": "chmake_body_menu_window",
		"jp_text": "体型を編集する",
		"tr_text": "Edit Body"
	},
	{
		"assign": "chmake_body_menu_adjust_btn",
		"jp_text": "体型の調整",
		"tr_text": "Body Shape Adjustment"
	},
	{
		"assign": "chmake_body_menu_skin_color_btn",
		"jp_text": "肌カラー設定",
		"tr_text": "Skin Color"
	},
	{
		"assign": "chmake_body_adjust_window",
		"jp_text": "体型の調整",
		"tr_text": "Body Shape Adjustment"
	},
	{
		"assign": "chmake_body_skin_color_window",
		"jp_text": "肌カラー設定",
		"tr_text": "Skin Color"
	},
	{
		"assign": "chmake_body_skin_picker_zoomin_btn",
		"jp_text": "拡大",
		"tr_text": "Zoom in"
	},
	{
		"assign": "chmake_body_skin_picker_zoomout_btn",
		"jp_text": "縮小",
		"tr_text": "Zoom out"
	},
	{
		"assign": "chmake_costume_menu_window",
		"jp_text": "コスチュームを選択する",
		"tr_text": "Choose a costume"
	},
	{
		"assign": "chmake_costume_menu_select_btn",
		"jp_text": "コスチューム選択",
		"tr_text": "Costume"
	},
	{
		"assign": "chmake_costume_menu_color_btn",
		"jp_text": "コスチュームカラー選択",
		"tr_text": "Costume Color"
	},
	{
		"assign": "chmake_costume_select_window",
		"jp_text": "コスチューム選択",
		"tr_text": "Costume"
	},
	{
		"assign": "chmake_costume_color_window",
		"jp_text": "コスチュームカラー選択",
		"tr_text": "Costume Color"
	},
	{
		"assign": "chmake_accessory_window",
		"jp_text": "アクセサリー選択",
		"tr_text": "Accessory Selection"
	},
	{
		"assign": "chmake_cast_detail_menu_window",
		"jp_text": "詳細設定",
		"tr_text": "Advanced Editing"
	},
	{
		"assign": "chmake_cast_detail_menu_face_btn",
		"jp_text": "顔を編集する",
		"tr_text": "Edit Face"
	},
	{
		"assign": "chmake_cast_detail_menu_headparts_btn",
		"jp_text": "ヘッドパーツを編集する",
		"tr_text": "Edit Head Part"
	},
	{
		"assign": "chmake_cast_detail_menu_body_btn",
		"jp_text": "体型を編集する",
		"tr_text": "Edit Body"
	},
	{
		"assign": "chmake_cast_detail_menu_parts_btn",
		"jp_text": "パーツを選択する",
		"tr_text": "Part Select"
	},
	{
		"assign": "chmake_cast_detail_menu_color_btn",
		"jp_text": "カラーを選択する",
		"tr_text": "Select Color"
	},
	{
		"assign": "chmake_cast_detail_menu_accesssory_btn",
		"jp_text": "アクセサリーを選択する",
		"tr_text": "Choose Accessories"
	},
	{
		"assign": "chmake_cast_headparts_menu_window",
		"jp_text": "ヘッドパーツを編集する",
		"tr_text": "Edit Head Part"
	},
	{
		"assign": "chmake_cast_headparts_menu_select_btn",
		"jp_text": "ヘッドパーツ選択",
		"tr_text": "Head Parts"
	},
	{
		"assign": "chmake_cast_headparts_menu_color_btn",
		"jp_text": "ヘッドパーツカラー設定",
		"tr_text": "Head Parts Color"
	},
	{
		"assign": "chmake_cast_headparts_select_window",
		"jp_text": "ヘッドパーツ選択",
		"tr_text": "Head Parts"
	},
	{
		"assign": "chmake_cast_headparts_color_window",
		"jp_text": "ヘッドパーツカラー設定",
		"tr_text": "Head Parts Color"
	},
	{
		"assign": "chmake_cast_picker_zoomin_btn",
		"jp_text": "拡大",
		"tr_text": "Zoom in"
	},
	{
		"assign": "chmake_cast_picker_zoomout_btn",
		"jp_text": "縮小",
		"tr_text": "Zoom out"
	},
	{
		"assign": "chmake_cast_parts_menu_window",
		"jp_text": "パーツを選択する",
		"tr_text": "Select a part"
	},
	{
		"assign": "chmake_cast_parts_menu_body_btn",
		"jp_text": "ボディ選択",
		"tr_text": "Body Parts"
	},
	{
		"assign": "chmake_cast_parts_menu_arm_btn",
		"jp_text": "アーム選択",
		"tr_text": "Arm Parts"
	},
	{
		"assign": "chmake_cast_parts_menu_leg_btn",
		"jp_text": "レッグ選択",
		"tr_text": "Leg Parts"
	},
	{
		"assign": "chmake_cast_parts_body_window",
		"jp_text": "ボディ選択",
		"tr_text": "Body Parts"
	},
	{
		"assign": "chmake_cast_parts_arm_window",
		"jp_text": "アーム選択",
		"tr_text": "Arm Parts"
	},
	{
		"assign": "chmake_cast_parts_leg_window",
		"jp_text": "レッグ選択",
		"tr_text": "Leg Parts"
	},
	{
		"assign": "chmake_cast_color_menu_window",
		"jp_text": "カラーを選択する",
		"tr_text": "Color Select"
	},
	{
		"assign": "chmake_cast_color_menu_main_btn",
		"jp_text": "メインカラー設定",
		"tr_text": "Main Color"
	},
	{
		"assign": "chmake_cast_color_menu_sub1_btn",
		"jp_text": "サブカラー設定１",
		"tr_text": "Subcolor 1"
	},
	{
		"assign": "chmake_cast_color_menu_sub2_btn",
		"jp_text": "サブカラー設定２",
		"tr_text": "Subcolor 2"
	},
	{
		"assign": "chmake_cast_color_menu_sub3_btn",
		"jp_text": "サブカラー設定３",
		"tr_text": "Subcolor 3"
	},
	{
		"assign": "chmake_cast_color_main_window",
		"jp_text": "メインカラー設定",
		"tr_text": "Main Color"
	},
	{
		"assign": "chmake_cast_color_sub1_window",
		"jp_text": "サブカラー設定１",
		"tr_text": "Subcolor 1"
	},
	{
		"assign": "chmake_cast_color_sub2_window",
		"jp_text": "サブカラー設定２",
		"tr_text": "Subcolor 2"
	},
	{
		"assign": "chmake_cast_color_sub3_window",
		"jp_text": "サブカラー設定３",
		"tr_text": "Subcolor 3"
	},
	{
		"assign": "classcounter_guide_00",
		"jp_text": "<color=#f0df60>クラスリストにタッチすることで、キャラクターの現在のクラスを変更することができます。</color>",
		"tr_text": "<color=#f0df60>By touching the Class List, you can change the current class of your character.</color>"
	},
	{
		"assign": "classcounter_dialog_t_00",
		"jp_text": "クラス変更",
		"tr_text": "Change Class"
	},
	{
		"assign": "classcounter_dialog_b_00",
		"jp_text": "選択したクラスに変更します。\nよろしいですか？",
		"tr_text": "Confirming class change.\n\nThis will unequip any Chips that\ncannot be used. Continue?"
	},
	{
		"assign": "classcounter_dialog_t_01",
		"jp_text": "クラス変更",
		"tr_text": "Change Class"
	},
	{
		"assign": "classcounter_dialog_b_01",
		"jp_text": "クラス変更によって\n装備条件の合わなくなった\n武器を解除しました。",
		"tr_text": "You no longer meet\nthe required\nequipment conditions."
	},
	{
		"assign": "classcounter_dialog_b_02",
		"jp_text": "クラス変更によって\n装備条件の合わなくなった\n武器・チップを解除しました。",
		"tr_text": "You no longer meet\nthe required\nequipment conditions."
	},
	{
		"assign": "classcounter_dialog_b_03",
		"jp_text": "クラス変更によって\n装備条件の合わなくなった\nチップを解除しました。",
		"tr_text": "You no longer meet\nthe required\nequipment conditions."
	},
	{
		"assign": "classcounter_dialog_b_04",
		"jp_text": "以前装備していた武器が\nアイテムパックに無かったため、\n武器を解除しました。",
		"tr_text": "Weapons that weren't\nin the character's Inventory\nwere removed."
	},
	{
		"assign": "option_guide_00",
		"jp_text": "<color=#f0df60>画面表示やサウンドに関する設定を変更・調整することができます。</color>",
		"tr_text": "<color=#f0df60>You can adjust display and sound settings.</color>"
	},
	{
		"assign": "equip_guide_00",
		"jp_text": "<color=#f0df60>利用する項目を選択してください。</color>",
		"tr_text": "<color=#f0df60>Please select the items you want to use.</color>"
	},
	{
		"assign": "equip_guide_01",
		"jp_text": "<color=#f0df60>武器・チップ・ユニット・リンクスロット装備をタッチすると、装備の変更を行うことができます。アイテムアイコンを長押しすると、詳細情報を確認できます。迷ったらおすすめ装備をタッチしましょう。</color>",
		"tr_text": "<color=#f0df60>Touch weapons, chips, units and \"Equip Link Slot\" to change equipment. Long press an item's icon to view detailed information on it. If you are unsure what to equip, touch the round green button to be recommended a palette.</color>"
	},
	{
		"assign": "equip_guide_14",
		"jp_text": "<color=#f0df60>装備したい武器を選んでください。武器を長押しすると、詳細情報を確認できます。</color>",
		"tr_text": "<color=#f0df60>Please select the weapon you'd like to equip. If you press and hold on it, you can see more information about it.</color>"
	},
	{
		"assign": "equip_guide_15",
		"jp_text": "<color=#f0df60>詳細設定を押すと、「おすすめ装備」で選択する条件を細かく指定することができます。</color>",
		"tr_text": "<color=#f0df60>Press the \"詳細 設定\" button to specify more detailed conditions for the recommended equipment.</color>"
	},
	{
		"assign": "equip_guide_02",
		"jp_text": "<color=#f0df60>装備したいチップを選んでください。コスト内に収まる装備可能なチップは、明るく表示されます。チップを長押しすると、詳細情報を確認できます。</color>",
		"tr_text": "<color=#f0df60>Please select the chip you'd like to equip. Chips that are within your cost will be lit up. If you press and hold on a chip, you can see more information about it.</color>"
	},
	{
		"assign": "equip_guide_03",
		"jp_text": "<color=#f0df60>このアイテムを装備する場合は、「装備する」をタッチしてください。</color>",
		"tr_text": "<color=#f0df60>If you want to equip this item, touch the Equip button.</color>"
	},
	{
		"assign": "equip_guide_12",
		"jp_text": "<color=#f0df60>このチップを装備する場合は、「装備する」をタッチしてください。</color>",
		"tr_text": "<color=#f0df60>If you want to equip this chip, touch the Equip button.</color>"
	},
	{
		"assign": "equip_guide_13",
		"jp_text": "<color=#f0df60>このマグを装備する場合は、「装備する」をタッチしてください。</color>",
		"tr_text": "<color=#f0df60>If you want to equip this Mag, touch the Equip button.</color>"
	},
	{
		"assign": "equip_guide_11",
		"jp_text": "<color=#f0df60>コスチューム、パーツをタッチすると、装備の変更を行うことができます。アイテムのアイコンを長押しすると、詳細情報を確認できます。</color>",
		"tr_text": "<color=#f0df60>You can change your equipment by touching costumes and parts. Press and hold on an item icon for more information about it.</color>"
	},
	{
		"assign": "equip_guide_04",
		"jp_text": "<color=#f0df60>装備したいコスチュームをタッチしてください。長押しすると詳細情報を確認できます。</color>",
		"tr_text": "<color=#f0df60>Touch the costume you want to equip. Press and hold for more information about it.</color>"
	},
	{
		"assign": "equip_guide_05",
		"jp_text": "<color=#f0df60>装備したいパーツ（ボディ）をタッチしてください。長押しすると詳細情報を確認できます。</color>",
		"tr_text": "<color=#f0df60>Touch the body part you want to equip. Press and hold for more information about it.</color>"
	},
	{
		"assign": "equip_guide_06",
		"jp_text": "<color=#f0df60>装備したいパーツ（アーム）をタッチしてください。長押しすると詳細情報を確認できます。</color>",
		"tr_text": "<color=#f0df60>Touch the arm part you want to equip. Press and hold for more information about it.</color>"
	},
	{
		"assign": "equip_guide_07",
		"jp_text": "<color=#f0df60>装備したいパーツ（レッグ）をタッチしてください。長押しすると詳細情報を確認できます。</color>",
		"tr_text": "<color=#f0df60>Touch the leg part you want to equip. Press and hold for more information about it.</color>"
	},
	{
		"assign": "equip_guide_08",
		"jp_text": "<color=#f0df60>装備したいユニット（リア）をタッチしてください。長押しすると詳細情報を確認できます。</color>",
		"tr_text": "<color=#f0df60>Touch the rear unit you want to equip. Press and hold for more information about it.</color>"
	},
	{
		"assign": "equip_guide_09",
		"jp_text": "<color=#f0df60>装備したいユニット（アーム）をタッチしてください。長押しすると詳細情報を確認できます。</color>",
		"tr_text": "<color=#f0df60>Touch the arm unit you want to equip. Press and hold for more information about it.</color>"
	},
	{
		"assign": "equip_guide_10",
		"jp_text": "<color=#f0df60>装備したいユニット（レッグ）をタッチしてください。長押しすると詳細情報を確認できます。</color>",
		"tr_text": "<color=#f0df60>Touch the leg unit you want to equip. Press and hold for more information about it.</color>"
	},
	{
		"assign": "equip_dialog_t_00",
		"jp_text": "チップ解除確認",
		"tr_text": "Chip Removal Confirmation"
	},
	{
		"assign": "equip_dialog_b_00",
		"jp_text": "装備しているチップを全て解除します。\nよろしいですか？",
		"tr_text": "This will remove all currently equipped chips.\nContinue?"
	},
	{
		"assign": "equip_dialog_t_01",
		"jp_text": "チップ解除確認",
		"tr_text": "Chip Removal Confirmation"
	},
	{
		"assign": "equip_dialog_b_01",
		"jp_text": "選択した武器に対して\n装備条件の合わないチップが装備されています。\n\nこのチップは装備が解除されますが\nよろしいですか？",
		"tr_text": "You don't meet the\nrequirements of the selected chip.\n\nCancelling chip equip.\nIs that ok?"
	},
	{
		"assign": "equip_dialog_t_02",
		"jp_text": "アイテム装備",
		"tr_text": "Equip Items"
	},
	{
		"assign": "equip_dialog_b_02",
		"jp_text": "所持数をこえたアイテムは\n装備できません。",
		"tr_text": "Items that exceed the carry\nlimit cannot be equipped."
	},
	{
		"assign": "equip_dialog_t_03",
		"jp_text": "アイテム装備",
		"tr_text": "Equip Items"
	},
	{
		"assign": "equip_dialog_b_03",
		"jp_text": "体型タイプが異なるコスチュームのため\n装備できません。\n\nキャラクター連動を行うと\n『PSO2』の「エステ」から\nより自由な、コスチューム変更ができます。",
		"tr_text": ""
	},
	{
		"assign": "equip_dialog_t_04",
		"jp_text": "チップ装備",
		"tr_text": "Equip Chips"
	},
	{
		"assign": "equip_dialog_b_04",
		"jp_text": "所持数をこえたチップは\n装備できません。",
		"tr_text": "Chips that exceed the carry\nlimit cannot be equipped."
	},
	{
		"assign": "equip_dialog_t_05",
		"jp_text": "チップ装備",
		"tr_text": "Equip Chips"
	},
	{
		"assign": "equip_dialog_b_05",
		"jp_text": "現在装備している武器では\nこのチップは装備できません。",
		"tr_text": "The weapon you have\nselected cannot be used\nwith this chip."
	},
	{
		"assign": "equip_dialog_t_06",
		"jp_text": "武器チップ装備",
		"tr_text": "Equip Weapon Chips"
	},
	{
		"assign": "equip_dialog_b_06",
		"jp_text": "アイテムパック内の状態が変更されました。\n条件に合わなくなったチップの装備は解除されます。",
		"tr_text": "The state of your Inventory has changed.\nItems you are no longer able to use will be unequipped."
	},
	{
		"assign": "equip_dialog_t_07",
		"jp_text": "アイテム装備",
		"tr_text": "Item Equipped"
	},
	{
		"assign": "equip_dialog_b_07",
		"jp_text": "このアイテムは同一パレットで\n装備中のため装備できません。",
		"tr_text": "This item is already\nequipped in this palette."
	},
	{
		"assign": "equip_dialog_t_08",
		"jp_text": "チップ装備",
		"tr_text": "Equip Chip"
	},
	{
		"assign": "equip_dialog_b_08",
		"jp_text": "コスト上限をオーバーしているため\nこのチップは装備できません。",
		"tr_text": "Chip cannot be equipped as\nit exceeds the cost limit."
	},
	{
		"assign": "equip_dialog_t_09",
		"jp_text": "チップ装備",
		"tr_text": "Equip Chip"
	},
	{
		"assign": "equip_dialog_b_09",
		"jp_text": "このアイテムは選択中スロットに\n装備中のため選べません。",
		"tr_text": "This item is already\nequipped in this palette."
	},
	{
		"assign": "equip_dialog_t_10",
		"jp_text": "チップ装備",
		"tr_text": "Equip Chip"
	},
	{
		"assign": "equip_dialog_b_10",
		"jp_text": "強化・解放素材のため\nこのチップは装備できません。",
		"tr_text": "This chip is a material chip,\nit cannot be equipped."
	},
	{
		"assign": "equip_dialog_t_11",
		"jp_text": "武器チップ装備",
		"tr_text": "Weapon Chip Equipment"
	},
	{
		"assign": "equip_dialog_b_11",
		"jp_text": "『PSO2es』ではこのアイテムを装備できません。",
		"tr_text": "Cannot equip this in PSO2es."
	},
	{
		"assign": "equip_dialog_t_12",
		"jp_text": "アイテム装備",
		"tr_text": "Equipped"
	},
	{
		"assign": "equip_dialog_b_12",
		"jp_text": "このアイテムを装備するには\n『PSO2』にこのキャラクターで\nログインする必要があります。",
		"tr_text": "To equip this item,\nyou must log into PSO2\nwith this character."
	},
	{
		"assign": "equip_dialog_t_13",
		"jp_text": "チップ解除確認",
		"tr_text": "Chip Release Confirmation"
	},
	{
		"assign": "equip_dialog_b_13",
		"jp_text": "現在装備している武器を変更すると\n総チップコストをオーバーするチップがあります。\n\n右側に装備しているチップから解除されますが\nよろしいですか？",
		"tr_text": "If you change your current weapon,\nsome of your chips will exceed your\ntotal maximum Chip Cost.\n\nChips will be unequipped starting\nfrom the rightmost side.\nDo you wish to continue?"
	},
	{
		"assign": "equip_dialog_t_14",
		"jp_text": "マイセット確認",
		"tr_text": "My Set Confirmation"
	},
	{
		"assign": "equip_dialog_b_14",
		"jp_text": "{0}に\n{1}の\n内容を保存します。よろしいですか？",
		"tr_text": "Now saving the contents of\n{1} to {0}.\nContinue?"
	},
	{
		"assign": "equip_dialog_t_15",
		"jp_text": "マイセット確認",
		"tr_text": "My Set Confirmation"
	},
	{
		"assign": "equip_dialog_b_15",
		"jp_text": "{0}を削除します。\nよろしいですか？",
		"tr_text": "Now deleting {0}.\nContinue?"
	},
	{
		"assign": "equip_dialog_t_16",
		"jp_text": "チップ装備",
		"tr_text": "Chip Equipment"
	},
	{
		"assign": "equip_dialog_b_16",
		"jp_text": "リンクスロット限定チップです。\nここには装備できません。",
		"tr_text": "This is a Link Slot-only chip.\nYou cannot equip it here."
	},
	{
		"assign": "friend_guide_00",
		"jp_text": "<color=#f0df60>あなたのフレンド一覧です。</color>",
		"tr_text": "<color=#f0df60>This is a list of your friends.</color>"
	},
	{
		"assign": "friend_guide_01",
		"jp_text": "<color=#f0df60>フレンドのキャラクター情報です。キャラクター表示すると、フレンドのキャラクターを閲覧できます。</color>",
		"tr_text": "<color=#f0df60>This is the character information screen. Select a friend to view their character.</color>"
	},
	{
		"assign": "friend_dialog_t_00",
		"jp_text": "フレンド",
		"tr_text": "Friend"
	},
	{
		"assign": "friend_dialog_b_00",
		"jp_text": "フレンド登録を解除します。\nよろしいですか？",
		"tr_text": "This will remove your friend.\nAre you sure?"
	},
	{
		"assign": "friend_dialog_t_01",
		"jp_text": "フレンド",
		"tr_text": "Friend"
	},
	{
		"assign": "friend_dialog_b_01",
		"jp_text": "フレンド申請を行います。\nよろしいですか？",
		"tr_text": "This will send a Friend Request.\nAre you sure?"
	},
	{
		"assign": "friend_dialog_t_02",
		"jp_text": "フレンド",
		"tr_text": "Friend"
	},
	{
		"assign": "friend_dialog_b_02",
		"jp_text": "フレンド人数が上限に達しています。\nこれ以上、フレンド登録は行えません。",
		"tr_text": "Your Friend List is full.\nYou will not be able to register any more friends."
	},
	{
		"assign": "friend_dialog_t_03",
		"jp_text": "フレンド",
		"tr_text": "Friend"
	},
	{
		"assign": "friend_dialog_b_03",
		"jp_text": "相手のフレンド枠が上限に達しています。",
		"tr_text": "The other person's Friend List is full."
	},
	{
		"assign": "friend_dialog_t_04",
		"jp_text": "フレンド",
		"tr_text": "Friend"
	},
	{
		"assign": "friend_dialog_b_04",
		"jp_text": "フレンド登録を解除しました。",
		"tr_text": "Removed friend registration."
	},
	{
		"assign": "friend_dialog_t_05",
		"jp_text": "フレンド",
		"tr_text": "Friend"
	},
	{
		"assign": "friend_dialog_b_05",
		"jp_text": "フレンド申請を行いました。",
		"tr_text": "Sent a Friend Request."
	},
	{
		"assign": "friend_dialog_t_06",
		"jp_text": "フレンド",
		"tr_text": "Friend"
	},
	{
		"assign": "friend_dialog_b_06",
		"jp_text": "指定の条件では見つかりませんでした。",
		"tr_text": "No Matches Found."
	},
	{
		"assign": "friend_dialog_t_07",
		"jp_text": "フレンド",
		"tr_text": "Friend"
	},
	{
		"assign": "friend_dialog_b_07",
		"jp_text": "フレンド申請を承認しますか？",
		"tr_text": "Are you sure you want to approve the friend\nrequest?"
	},
	{
		"assign": "friend_dialog_t_08",
		"jp_text": "フレンド",
		"tr_text": "Friend"
	},
	{
		"assign": "friend_dialog_b_08",
		"jp_text": "フレンド申請を承認しました。",
		"tr_text": "Approved Friend Request."
	},
	{
		"assign": "friend_dialog_t_09",
		"jp_text": "フレンド",
		"tr_text": "Friend"
	},
	{
		"assign": "friend_dialog_b_09",
		"jp_text": "フレンド申請を拒否しますか？",
		"tr_text": "Are you sure you want to reject the friend\nrequest?"
	},
	{
		"assign": "friend_dialog_t_10",
		"jp_text": "フレンド",
		"tr_text": "Friend"
	},
	{
		"assign": "friend_dialog_b_10",
		"jp_text": "フレンド申請を拒否しました。",
		"tr_text": "Rejected Friend Request."
	},
	{
		"assign": "friend_dialog_t_11",
		"jp_text": "フレンド",
		"tr_text": "Friend"
	},
	{
		"assign": "friend_dialog_b_11",
		"jp_text": "フレンド申請を取り下げますか？",
		"tr_text": "Withdraw the Friend Request?"
	},
	{
		"assign": "friend_dialog_t_12",
		"jp_text": "フレンド",
		"tr_text": "Friend"
	},
	{
		"assign": "friend_dialog_b_12",
		"jp_text": "フレンド申請を取り下げました。",
		"tr_text": "Withdrew the Friend Request."
	},
	{
		"assign": "friend_dialog_t_13",
		"jp_text": "フレンド申請",
		"tr_text": "Friend Request"
	},
	{
		"assign": "friend_dialog_b_13",
		"jp_text": "自分のフレンドの最大数に達しています。",
		"tr_text": "You reached the maximum allowed."
	},
	{
		"assign": "friend_dialog_t_14",
		"jp_text": "フレンド申請確認",
		"tr_text": ""
	},
	{
		"assign": "friend_dialog_b_14",
		"jp_text": "<%chara_name> さんの\nフレンド申請を受けますか？",
		"tr_text": ""
	},
	{
		"assign": "friend_request_confirm_dlg_btn_accept",
		"jp_text": "受ける",
		"tr_text": ""
	},
	{
		"assign": "friend_request_confirm_dlg_btn_refuse",
		"jp_text": "受けない",
		"tr_text": ""
	},
	{
		"assign": "friend_list_item_request_cancel_btn",
		"jp_text": "取り下げる",
		"tr_text": "Withdraw"
	},
	{
		"assign": "friend_list_item_receive_reply_btn",
		"jp_text": "返答する",
		"tr_text": ""
	},
	{
		"assign": "friend_list_item_receive_aproval_btn",
		"jp_text": "承認",
		"tr_text": ""
	},
	{
		"assign": "friend_list_item_receive_rejection_btn",
		"jp_text": "拒否",
		"tr_text": ""
	},
	{
		"assign": "labo_scene_name",
		"jp_text": "強化ラボ",
		"tr_text": "Item Lab"
	},
	{
		"assign": "labo_npc_t_00",
		"jp_text": "ドゥドゥ",
		"tr_text": "Dudu"
	},
	{
		"assign": "labo_npc_b_00",
		"jp_text": "<color=black>フッフッフ、何用かね？</color>",
		"tr_text": "<color=black>Fufufu, how can I help you?</color>"
	},
	{
		"assign": "labo_menu_00",
		"jp_text": "ラボメニュー",
		"tr_text": "Lab Menu"
	},
	{
		"assign": "labo_menu_01",
		"jp_text": "チップ強化",
		"tr_text": "Chip Grinding"
	},
	{
		"assign": "labo_menu_02",
		"jp_text": "チップ解放",
		"tr_text": "Chip Release"
	},
	{
		"assign": "labo_menu_03",
		"jp_text": "アイテム強化",
		"tr_text": "Grind items"
	},
	{
		"assign": "labo_menu_04",
		"jp_text": "チップ特装・プラグ強化",
		"tr_text": "Chip Specialization"
	},
	{
		"assign": "labo_menu_dialog_t_00",
		"jp_text": "機能未解放",
		"tr_text": "Feature Unreleased"
	},
	{
		"assign": "labo_menu_dialog_b_00",
		"jp_text": "機能の解放条件を満たしていないため\n使用出来ません。",
		"tr_text": "Chip cannot be released as it\ndoesn't meet the requirements."
	},
	{
		"assign": "labo_guide_00",
		"jp_text": "<color=#f0df60>利用したい項目を選択してください。</color>",
		"tr_text": "<color=#f0df60>Please select what you wish to do.</color>"
	},
	{
		"assign": "labo_guide_01",
		"jp_text": "<color=#f0df60>強化したいチップを選択してください。　チップを強化することで、チップレベルを上げたり、アビリティレベルを上げることができます。</color>",
		"tr_text": "<color=#f0df60>Please select the chip you wish to grind. By grinding the chip and increasing its level, you can increase its power and abilities.</color>"
	},
	{
		"assign": "labo_guide_02",
		"jp_text": "<color=#f0df60>素材となるチップを選択してください。チップをタッチすることで選択、選択中のチップをタッチすることで選択を解除できます。</color>",
		"tr_text": "<color=#f0df60>Please select the chip to be turned into materials. Select by touching the chip, deselect it by touching it again.</color>"
	},
	{
		"assign": "labo_guide_03",
		"jp_text": "<color=#f0df60>強化したいチップと素材となるチップを選択して強化ボタンをタッチしてください。強化を実行すると、素材チップは消滅します。また、チップ強化内容の表示にはクラスボーナス適用前のパラメータが表示されています。</color>",
		"tr_text": "<color=#f0df60>Touch the Material slots to select chips to be used for grind material. If you confirm the grind, the materials will disappear. In addition, the stats of the target Chip, and the bonuses it will gain, are displayed below.</color>"
	},
	{
		"assign": "labo_dialog_t_00",
		"jp_text": "チップ強化",
		"tr_text": "Chip Grind"
	},
	{
		"assign": "labo_dialog_b_00",
		"jp_text": "選択中の素材チップをリセットして\n強化チップ選択画面に戻ります。\nよろしいですか？",
		"tr_text": "Resetting the selection of chips.\nYou will be returned to the previous screen.\nIs that ok?"
	},
	{
		"assign": "labo_dialog_t_01",
		"jp_text": "チップ強化",
		"tr_text": "Chip Grinding"
	},
	{
		"assign": "labo_dialog_b_01",
		"jp_text": "選択した素材チップに\n★７以上のものが含まれています。\n強化の素材にしたチップは失われますが\nよろしいですか？",
		"tr_text": "One or more of the materials\nhas a rarity of ★７+ stars.\nThese will be lost upon use.\nAre you sure?"
	},
	{
		"assign": "labo_dialog_t_02",
		"jp_text": "チップ強化",
		"tr_text": "Chip Grinding"
	},
	{
		"assign": "labo_dialog_b_02",
		"jp_text": "メセタが不足しているため\n強化することができません。",
		"tr_text": "Cannot proceed.\nNot enough Meseta."
	},
	{
		"assign": "labo_dialog_t_03",
		"jp_text": "チップ解放",
		"tr_text": "Chip Release"
	},
	{
		"assign": "labo_dialog_b_03",
		"jp_text": "<color=#f0df60>解放したいチップを選択してください。レベルが上限に達しているチップのみ解放が可能です。　</color>",
		"tr_text": "<color=#f0df60>Please select the Chip you want to release. Only chips that have reached their maximum grind level can be selected.</color>"
	},
	{
		"assign": "labo_guide_14",
		"jp_text": "<color=#f0df60>解放したいチップを選択してください。レベルが上限に達しているチップのみ解放が可能です。　</color>",
		"tr_text": "<color=#f0df60>Please select the Chip you want to release. Only chips that have reached their maximum grind level can be selected.</color>"
	},
	{
		"assign": "labo_dialog_t_25",
		"jp_text": "チップ強化",
		"tr_text": "Chip Grinding"
	},
	{
		"assign": "labo_dialog_b_25",
		"jp_text": "素材チップが選択されていません。\n強化素材を選んでください。",
		"tr_text": "Material chip has not been selected,\nplease choose a material chip."
	},
	{
		"assign": "labo_guide_04",
		"jp_text": "<color=#f0df60>解放に必要な素材チップを表示しています。表示しているチップが全てそろい、解放したいチップのレベルが上限に達すると、解放が可能になります。</color>",
		"tr_text": "<color=#f0df60>Material chips required to release this chip are displayed. When you have all of the displayed chips, and the chip has been grinded to its maximum level, you can release it.</color>"
	},
	{
		"assign": "labo_guide_17",
		"jp_text": "<color=#f0df60>属性変換で、チップの属性を変えることができます。表示している素材チップが全てそろい、チップのレベルが上限に達すると、属性変換が可能になります。</color>",
		"tr_text": "<color=#f0df60>With Element Conversion, you can change a chip's element. When you have all of the displayed chips, and the chip has been grinded to its maximum level, you can convert it.</color>"
	},
	{
		"assign": "labo_dialog_t_04",
		"jp_text": "チップ解放",
		"tr_text": "Chip Release"
	},
	{
		"assign": "labo_dialog_b_04",
		"jp_text": "選択中の素材チップをリセットして\n解放チップ選択画面に戻ります。\nよろしいですか？",
		"tr_text": "Resetting the selection of chips.\nYou will be returned to the previous screen.\nIs that ok?"
	},
	{
		"assign": "labo_dialog_t_05",
		"jp_text": "チップ解放",
		"tr_text": "Chip Release"
	},
	{
		"assign": "labo_dialog_b_05",
		"jp_text": "使用する素材チップに\n★７以上のものが含まれています。\n解放の素材にしたチップは失われますが、\nよろしいですか？",
		"tr_text": "One or more of the materials\nhas a rarity of ★７+ stars.\nThese will be lost upon use.\nAre you sure?"
	},
	{
		"assign": "labo_dialog_t_06",
		"jp_text": "チップ解放",
		"tr_text": "Chip Release"
	},
	{
		"assign": "labo_dialog_b_06",
		"jp_text": "メセタが不足しているため\n解放することができません。",
		"tr_text": "Cannot proceed.\nNot enough Meseta."
	},
	{
		"assign": "labo_dialog_t_07",
		"jp_text": "チップ解放",
		"tr_text": "Chip Release"
	},
	{
		"assign": "labo_dialog_b_07",
		"jp_text": "チップを解放させると\nチップレベルは１に初期化されます。\nチップを解放させますか？",
		"tr_text": "If you release the chip,\nits level will reset to 1.\nDo you want to release?"
	},
	{
		"assign": "labo_dialog_t_08",
		"jp_text": "チップ解放",
		"tr_text": "Chip Release"
	},
	{
		"assign": "labo_dialog_b_08",
		"jp_text": "解放チップ選択画面に戻ります。\nよろしいですか？",
		"tr_text": "Returning to chip selection.\nAre you sure?"
	},
	{
		"assign": "labo_dialog_t_23",
		"jp_text": "チップ解放",
		"tr_text": "Chip Release"
	},
	{
		"assign": "labo_dialog_b_23",
		"jp_text": "解放対象のチップのレベルが\n最大レベルに達していないため\n解放することができません。",
		"tr_text": "This chip has not reached its maximum\nlevel, so cannot be released."
	},
	{
		"assign": "labo_dialog_t_24",
		"jp_text": "チップ解放",
		"tr_text": "Chip Release"
	},
	{
		"assign": "labo_dialog_b_24",
		"jp_text": "お気に入りに登録しているチップが\n素材として選択されています。\nチップ解放を実行しますか？",
		"tr_text": "A chip in your Favorites\nhas been selected as material.\nAre you sure you want to continue?"
	},
	{
		"assign": "labo_dialog_t_26",
		"jp_text": "チップ解放",
		"tr_text": "Chip Release"
	},
	{
		"assign": "labo_dialog_b_26",
		"jp_text": "素材チップが不足しているため\n解放することができません。",
		"tr_text": "Insufficient material chips\nto release this chip."
	},
	{
		"assign": "labo_dialog_t_27",
		"jp_text": "チップ解放（属性変換）",
		"tr_text": "Chip Release (Element Conversion)"
	},
	{
		"assign": "labo_dialog_b_27",
		"jp_text": "メセタが不足しているため\n属性変換することができません。",
		"tr_text": "Cannot proceed.\nNot enough Meseta."
	},
	{
		"assign": "labo_dialog_t_28",
		"jp_text": "チップ解放（属性変換）",
		"tr_text": "Chip Release (Element Conversion)"
	},
	{
		"assign": "labo_dialog_b_28",
		"jp_text": "属性変換対象のチップのレベルが\n最大レベルに達していないため\n属性変換することができません。",
		"tr_text": "This chip has not reached its maximum level,\nso you cannot perform Element Conversion."
	},
	{
		"assign": "labo_dialog_t_29",
		"jp_text": "チップ解放（属性変換）",
		"tr_text": "Chip Release (Element Conversion)"
	},
	{
		"assign": "labo_dialog_b_29",
		"jp_text": "素材チップが不足しているため\n属性変換することができません。",
		"tr_text": "Insufficient material chips\nfor Element Conversion."
	},
	{
		"assign": "labo_dialog_t_30",
		"jp_text": "チップ解放（属性変換）",
		"tr_text": "Chip Release (Element Conversion)"
	},
	{
		"assign": "labo_dialog_b_30",
		"jp_text": "お気に入りに登録しているチップが\n素材として選択されています。\n属性変換を実行しますか？",
		"tr_text": "A chip in your Favorites\nhas been selected as material.\nAre you sure you want to continue?"
	},
	{
		"assign": "labo_dialog_t_31",
		"jp_text": "チップ解放（属性変換）",
		"tr_text": "Chip Release (Element Conversion)"
	},
	{
		"assign": "labo_dialog_b_31",
		"jp_text": "使用する素材チップに\n★７以上のものが含まれています。\n属性変換の素材にしたチップは失われますが\nよろしいですか？",
		"tr_text": "One or more of the materials\nhas a rarity of ★７+ stars.\nThese will be lost upon use.\nAre you sure?"
	},
	{
		"assign": "labo_chip_awake_select",
		"jp_text": "特装・プラグ強化チップ選択",
		"tr_text": "Select Chip"
	},
	{
		"assign": "labo_guide_05",
		"jp_text": "<color=#f0df60>アイテム「グラインダー」を使って、武器やユニットの強化値（＋値）を上昇させることができます。</color>",
		"tr_text": "<color=#f0df60>Using Grinders, you can raise the strength of the Item, corresponding to its Grind value.</color>"
	},
	{
		"assign": "labo_guide_06",
		"jp_text": "<color=#f0df60>「補助アイテム」を持っているときは、使用するものを選択できます。強化に失敗すると強化値が低下することがあります。　決定ボタンで強化を開始します。</color>",
		"tr_text": "<color=#f0df60>If you have a Support Item, you can select them during a Grind to increase Success rates and decrease Penalties.</color>"
	},
	{
		"assign": "item_grind_need_grinder_num",
		"jp_text": "<color=#ffff00>必要グラインダー数：<%grind_num></color>",
		"tr_text": "<color=#ffff00>Required Grinders: <%grind_num></color>"
	},
	{
		"assign": "item_grind_own_grinder_num",
		"jp_text": "<color=#ffffff>所持グラインダー数：<%grind_num></color>",
		"tr_text": "<color=#ffff00>(Held: <%grind_num>)</color>"
	},
	{
		"assign": "item_grind_need_lambdagrinder_num",
		"jp_text": "<color=#ffff00>必要ラムダグラインダー数：<%grind_num></color>",
		"tr_text": "<color=#ffff00>Required Lambda Grinders: <%grind_num></color>"
	},
	{
		"assign": "item_grind_own_lambdagrinder_num",
		"jp_text": "<color=#ffffff>所持ラムダグラインダー数：<%grind_num></color>",
		"tr_text": "<color=#ffff00>(Held: <%grind_num>)</color>"
	},
	{
		"assign": "item_grind_max",
		"jp_text": "最大",
		"tr_text": "Max"
	},
	{
		"assign": "item_grind_success_rate_01",
		"jp_text": "<color=#00ff00>確実</color>",
		"tr_text": "<color=#00ff00>Certain</color>"
	},
	{
		"assign": "item_grind_success_rate_02",
		"jp_text": "<color=#00ffff>安全</color>",
		"tr_text": "<color=#00ffff>Safe</color>"
	},
	{
		"assign": "item_grind_success_rate_03",
		"jp_text": "<color=#ffff00>注意</color>",
		"tr_text": "<color=#ffff00>Warning</color>"
	},
	{
		"assign": "item_grind_success_rate_04",
		"jp_text": "<color=#ff0000>危険</color>",
		"tr_text": "<color=#ff0000>Danger</color>"
	},
	{
		"assign": "item_grind_success_rate_05",
		"jp_text": "<color=#ff0000>危険</color>",
		"tr_text": "<color=#ff0000>Danger</color>"
	},
	{
		"assign": "item_grind_risk_01",
		"jp_text": "なし",
		"tr_text": "None"
	},
	{
		"assign": "item_grind_risk_02",
		"jp_text": "<color=#f2f2b0>強化値－1</color>",
		"tr_text": "<color=#f2f2b0>Grind -1</color>"
	},
	{
		"assign": "item_grind_risk_03",
		"jp_text": "<color=#ffff00>強化値－2</color>",
		"tr_text": "<color=#ffff00>Grind -2</color>"
	},
	{
		"assign": "item_grind_risk_04",
		"jp_text": "<color=#e7609e>強化値－3</color>",
		"tr_text": "<color=#e7609e>Grind -3</color>"
	},
	{
		"assign": "item_grind_risk_05",
		"jp_text": "<color=#ff0000>強化値－4</color>",
		"tr_text": "<color=#ff0000>Grind -4</color>"
	},
	{
		"assign": "item_grind_up",
		"jp_text": "<color=#ff9c70><%grind_value></color>",
		"tr_text": "<color=#ff9c70><%grind_value></color>"
	},
	{
		"assign": "item_grind_down",
		"jp_text": "<color=#32cdff><%grind_value></color>",
		"tr_text": "<color=#32cdff><%grind_value></color>"
	},
	{
		"assign": "item_grind_guide_01",
		"jp_text": "<color=#f0df60>「素材」を選択してください。選択した「素材」は強化実行後に消滅します。選んだ「素材」により獲得強化EXPの量が変化します。</color>",
		"tr_text": "<color=#f0df60>Please select materials to use. The materials you select will disappear after the grind. The amount of EXP gained depends on the materials.</color>"
	},
	{
		"assign": "item_grind_guide_02",
		"jp_text": "<color=#f0df60>「補助アイテム」を持っている時は、使用するものを選択できます。補助アイテムは、緊急クエストやACスクラッチなどで入手できます。</color>",
		"tr_text": "<color=#f0df60>If you have support items available, you may choose to use them here. Support items can be obtained from Emergency Quests or the AC Scratch.</color>"
	},
	{
		"assign": "item_grind_guide_03",
		"jp_text": "<color=#f0df60>これ以上強化をするためには潜在能力の解放が必要です。解放したい潜在能力を選択してください。</color>",
		"tr_text": "<color=#f0df60>Before you can upgrade this weapon any further, you must unlock its Potential. Please select a Potential to unlock.</color>"
	},
	{
		"assign": "labo_dialog_t_09",
		"jp_text": "アイテム強化",
		"tr_text": "Grind items"
	},
	{
		"assign": "labo_dialog_b_09",
		"jp_text": "メセタが不足しているため\n強化することができません。",
		"tr_text": "You require more\nMeseta."
	},
	{
		"assign": "labo_dialog_t_09_grinder",
		"jp_text": "アイテム強化",
		"tr_text": "Grind items"
	},
	{
		"assign": "labo_dialog_b_09_grinder",
		"jp_text": "グラインダーが不足しているため\n強化することができません。",
		"tr_text": "Not enough Grinders."
	},
	{
		"assign": "labo_dialog_b_09_lambgrinder",
		"jp_text": "ラムダグラインダーが不足しているため\n強化することができません。",
		"tr_text": "Not enough Lambda Grinders."
	},
	{
		"assign": "labo_dialog_t_09_favorite",
		"jp_text": "アイテム強化",
		"tr_text": "Grind items"
	},
	{
		"assign": "labo_dialog_b_09_favorite",
		"jp_text": "お気に入りに登録しているアイテムが\n選択されています。\n強化を実行しますか？",
		"tr_text": "The Item you have chosen has\nbeen registered as a Favorite.\nAre you sure you want to continue?"
	},
	{
		"assign": "labo_dialog_t_09_rarity",
		"jp_text": "アイテム強化",
		"tr_text": "Grind items"
	},
	{
		"assign": "labo_dialog_b_09_rarity",
		"jp_text": "『PSO2es』では、★13のアイテムは\n強化できません。",
		"tr_text": "★13 weapons cannot be grinded in PSO2es."
	},
	{
		"assign": "labo_dialog_t_10",
		"jp_text": "アイテム強化",
		"tr_text": "Grind items"
	},
	{
		"assign": "labo_dialog_b_10",
		"jp_text": "強化に<color=#00ff00>成功</color>しました。",
		"tr_text": "Grind <color=#00ff00>Success</color>."
	},
	{
		"assign": "labo_dialog_t_11",
		"jp_text": "アイテム強化",
		"tr_text": "Grind items"
	},
	{
		"assign": "labo_dialog_b_11",
		"jp_text": "強化に<color=#ff0000>失敗</color>しました。",
		"tr_text": "<color=#ff0000>Grind Failed.</color>"
	},
	{
		"assign": "labo_dialog_t_12",
		"jp_text": "アイテム強化",
		"tr_text": "Grind items"
	},
	{
		"assign": "labo_dialog_b_12",
		"jp_text": "強化に<color=#ff0000>失敗</color>しました。\n強化値が低下しました。",
		"tr_text": "<color=#ff0000>You have no luck. Brilliantly.</color>"
	},
	{
		"assign": "item_grind_info",
		"jp_text": "補助アイテムがセットされていません。\n補助アイテムを使うと効果が発生します。\n\n【旧式武器・ユニット】\n成功率アップ、失敗リスクの軽減\n【新世武器】\n大成功率アップ、強化値上限アップ\n属性の変化、属性値アップ",
		"tr_text": "No support items available.\nSupport items grant additional effects:\n\n[Old-type weapons/units]\nImprove success rate, reduce risk from\nfailure\n[New-type weapons]\nImprove chance of great success,\nchange element, increase element value"
	},
	{
		"assign": "labo_guide_07",
		"jp_text": "<color=#f0df60>属性強化ではアイテム「シンセサイザー」を使って、複数の同じ武器の属性値を加算できます。「対象」とする武器を選択してください。</color>",
		"tr_text": ""
	},
	{
		"assign": "labo_guide_08",
		"jp_text": "<color=#f0df60>属性強化の最終確認画面です。補助アイテムを所持している場合は、選択することができます。決定を押すと強化を開始します。</color>",
		"tr_text": ""
	},
	{
		"assign": "labo_dialog_t_13",
		"jp_text": "属性強化",
		"tr_text": ""
	},
	{
		"assign": "labo_dialog_b_13",
		"jp_text": "属性値が最大の武器なため\nこれ以上、属性値を上げることはできません。\n\n※補助アイテムを使用することで\n　　属性変化を行うことは可能です。",
		"tr_text": ""
	},
	{
		"assign": "labo_dialog_t_14",
		"jp_text": "属性強化",
		"tr_text": ""
	},
	{
		"assign": "labo_dialog_b_14",
		"jp_text": "条件に合う武器を所持していません。\n「対象」として選んだ武器と\n同じ名前の武器が必要です。",
		"tr_text": ""
	},
	{
		"assign": "labo_dialog_t_15",
		"jp_text": "属性強化",
		"tr_text": ""
	},
	{
		"assign": "labo_dialog_b_15",
		"jp_text": "属性値を持たない武器は\n属性強化を行うことができません。",
		"tr_text": ""
	},
	{
		"assign": "labo_guide_13",
		"jp_text": "<color=#f0df60>「素材」には、対象と同じ名前の武器が必要です。選んだ「素材」は、実行後に消滅します。決定を押すと最終確認画面に移行します。</color>",
		"tr_text": ""
	},
	{
		"assign": "labo_dialog_t_16",
		"jp_text": "属性強化",
		"tr_text": ""
	},
	{
		"assign": "labo_dialog_b_16",
		"jp_text": "メセタが不足しているため\n属性強化することができません。",
		"tr_text": ""
	},
	{
		"assign": "labo_dialog_t_17",
		"jp_text": "属性強化",
		"tr_text": ""
	},
	{
		"assign": "labo_dialog_b_17",
		"jp_text": "★７以上の素材が選択されています。\n属性を強化すると素材は消滅しますが\nよろしいですか？",
		"tr_text": ""
	},
	{
		"assign": "labo_dialog_t_18",
		"jp_text": "属性強化",
		"tr_text": ""
	},
	{
		"assign": "labo_dialog_b_18",
		"jp_text": "強化に成功しました。",
		"tr_text": "Enhancement successful."
	},
	{
		"assign": "labo_guide_09",
		"jp_text": "<color=#f0df60>特殊能力追加では、他のアイテムを使って特殊能力を移したり、特殊能力のランクを上げることができます。「対象」とするアイテムを選択してください。</color>",
		"tr_text": ""
	},
	{
		"assign": "labo_guide_10",
		"jp_text": "<color=#f0df60>「素材」を選択してください。「素材」には、対象と同じ数の特殊能力をもつ武器が必要です。選んだ「素材」は実行後に消滅します。</color>",
		"tr_text": ""
	},
	{
		"assign": "labo_guide_11",
		"jp_text": "<color=#f0df60>追加した特殊能力を選択し、特殊能力追加予定リストをすべて埋めると開始できます。　エクストラスロットを使用することで特殊能力数を追加できます。</color>",
		"tr_text": ""
	},
	{
		"assign": "labo_guide_12",
		"jp_text": "<color=#f0df60>属性強化の最終確認画面です。補助アイテムを所持している場合は、選択することができます。　決定ボタンで強化を開始します。</color>",
		"tr_text": ""
	},
	{
		"assign": "labo_dialog_t_19",
		"jp_text": "特殊能力追加",
		"tr_text": ""
	},
	{
		"assign": "labo_dialog_b_19",
		"jp_text": "「対象」として選んだアイテムと\n同じ数の特殊能力を持つ素材アイテムを\n所持していないため選択できません。",
		"tr_text": ""
	},
	{
		"assign": "labo_dialog_t_20",
		"jp_text": "特殊能力追加",
		"tr_text": ""
	},
	{
		"assign": "labo_dialog_b_20",
		"jp_text": "メセタが不足しているため\n特殊能力追加を実行できません。",
		"tr_text": ""
	},
	{
		"assign": "labo_dialog_t_21",
		"jp_text": "特殊能力追加",
		"tr_text": ""
	},
	{
		"assign": "labo_dialog_b_21",
		"jp_text": "★７以上の素材が選択されています。\n特殊能力追加を実行すると 素材は消滅します。\nよろしいですか？",
		"tr_text": ""
	},
	{
		"assign": "labo_dialog_t_22",
		"jp_text": "特殊能力追加",
		"tr_text": ""
	},
	{
		"assign": "labo_dialog_b_22",
		"jp_text": "特殊能力追加が完了しました。",
		"tr_text": "Special Ability addition complete."
	},
	{
		"assign": "labo_guide_15",
		"jp_text": "<color=#f0df60>チップ特装・プラグ強化をしたいチップを選択してください。チップ特装は最大レベルに達しているチップのみ、プラグ強化はすでに特装したチップが対象です。</color>",
		"tr_text": "<color=#f0df60>IMPORTANT, READ THIS: The translation patch has an unfixable bug on this menu that will make the game lock up. To Specialize or Plug-In a chip, you must first uninstall the translation patch. You can use the PSO2es Tweaker to do this.</color>"
	},
	{
		"assign": "labo_guide_16",
		"jp_text": "<color=#f0df60>実行する項目を選んでください。チップLvが最大レベルに達し、必要な素材チップが全てそろうと、チップ特装・プラグ強化が可能になります。</color>",
		"tr_text": "<color=#f0df60>Select a procedure to perform. If a chip has reached its maximum level, and you possess all required material chips, you can specialize and Plug-In to it.</color>"
	},
	{
		"assign": "labo_dialog_t_32",
		"jp_text": "消費素材チップ確認",
		"tr_text": "Consumed Material Confirmation"
	},
	{
		"assign": "labo_dialog_b_32_1_1",
		"jp_text": "次のチップを使用して、チップ強化を実行します。\nよろしいですか？",
		"tr_text": "Now using the below chips for Chip Grinding.\nDo you wish to continue?"
	},
	{
		"assign": "labo_dialog_b_32_1_2",
		"jp_text": "現在選択されているチップです。\n<size=20>※キング・ラッピー以外のラッピー系チップが自動選択されます。</size>",
		"tr_text": "These are the currently selected chips.\n<size=20>※Rappy chips have been automatically selected.</size>"
	},
	{
		"assign": "labo_dialog_b_32_2",
		"jp_text": "素材チップ",
		"tr_text": "Chip Material(s)"
	},
	{
		"assign": "labo_dialog_t_33",
		"jp_text": "Lv最大強化チップ選択",
		"tr_text": "Max Lv. Selection"
	},
	{
		"assign": "labo_dialog_b_33",
		"jp_text": "自動選択できるチップがありません。\n※キング・ラッピー以外のラッピー系チップが\n　　自動選択されます。",
		"tr_text": "No chips can be automatically selected.\n※Rappy chips are automatically selected."
	},
	{
		"assign": "labo_dialog_t_34",
		"jp_text": "アビリティ強化チップ選択",
		"tr_text": "Ability Enhancement Selection"
	},
	{
		"assign": "labo_dialog_b_34",
		"jp_text": "自動選択できるチップがありません。\n※ニャウ系チップ等、一部チップは\n　　自動選択されません。",
		"tr_text": "No chips can be automatically selected.\n※Some chips, such as Nyau, are not\n   automatically selected."
	},
	{
		"assign": "chipevo_npc_t_00",
		"jp_text": "セラフィ",
		"tr_text": "Seraphy"
	},
	{
		"assign": "chipevo_npc_b_00",
		"jp_text": "戦いを経たチップが\n解放しようとしています。",
		"tr_text": ""
	},
	{
		"assign": "menu_guide_00",
		"jp_text": "<color=#f0df60>利用する項目を選択してください。</color>",
		"tr_text": "<color=#f0df60>Please select an item.</color> <color=#32CD32>[PSO2es EN Patch][Credits to Bumped.org for some other TL's]</color>"
	},
	{
		"assign": "menu_dialog_t_00",
		"jp_text": "キャラクター連動",
		"tr_text": "Character Linked"
	},
	{
		"assign": "menu_dialog_b_00",
		"jp_text": "このキャラクターを『PSO2』と連動することで、\n同じキャラクターを使用して\n『ファンタシースターオンライン2』を\nプレイすることができます。\n\n「次へ」ボタンをタッチすることで連動処理に進みます。",
		"tr_text": "By linking this character in PSO2,\nyou will be able to play with the same\ncharacter on PSO2es.\n\nPress \"Next\" to continue."
	},
	{
		"assign": "menu_dialog_t_01",
		"jp_text": "キャラクター連動",
		"tr_text": "Character Linked"
	},
	{
		"assign": "menu_dialog_b_01",
		"jp_text": "キャラクター連動には、キャラクターの\n作成されていないSEGA IDが必要です。\n\nSEGA IDを取得済みの場合は、\n「次へ」を選択してください。 \nSEGA IDをまだ取得されていない場合は、\n「SEGA IDを取得」を選択してください。\nブラウザを起動して登録サイトへ移動します。",
		"tr_text": "Linking requires you to login\nwith the same SEGA ID used for PSO2.\nIf you have this ID, press \"Next\".\n\nIf you do not have a SEGA ID,\npress \"Get SEGA ID\" to launch the\nbrowser now. "
	},
	{
		"assign": "menu_dialog_t_02",
		"jp_text": "シップ選択",
		"tr_text": "Ship Selection"
	},
	{
		"assign": "menu_dialog_b_02",
		"jp_text": "『PSO2』をプレイするシップ（サーバー）を\n選択してください。\n\n※『PSO2』はシップの異なるキャラクターと\n一緒にプレイすることができません。\nご注意ください。",
		"tr_text": "Select the ship you play \"PSO2\" on.\nPlease note, you cannot play at\nthe same time as PSO2 when logged on."
	},
	{
		"assign": "menu_dialog_t_03",
		"jp_text": "SEGA ID認証",
		"tr_text": "SEGA ID Authentication"
	},
	{
		"assign": "menu_dialog_b_03",
		"jp_text": "SEGA IDとパスワードを入力して下さい。",
		"tr_text": "Please enter your SEGA ID password."
	},
	{
		"assign": "menu_dialog_t_04",
		"jp_text": "プレイヤーIDネーム入力",
		"tr_text": "Player ID Name Registration"
	},
	{
		"assign": "menu_dialog_b_04",
		"jp_text": "プレイヤーIDネームとは『PSO2』の中で\n各プレイヤーを判別するための名前のことです。\n\n設定したプレイヤーIDネームは\n他のユーザーに公開されます。\n\n他のプレイヤーと重複するプレイヤーIDネームは\n設定できませんのでご注意ください。\n\n半角文字だけでなく、全角文字も使用できます。",
		"tr_text": "Please enter the Player ID you wish to use. Each Player ID will be shown publicly to all other players. Player ID's must be unique and cannot be duplicate entries. Must be double-byte characters only."
	},
	{
		"assign": "menu_dialog_t_11",
		"jp_text": "入力エラー",
		"tr_text": "Input Error"
	},
	{
		"assign": "menu_dialog_b_11",
		"jp_text": "入力されたSEGA IDは\n他の端末で使われています。",
		"tr_text": "Your SEGA ID has been\nused on another device."
	},
	{
		"assign": "menu_dialog_t_05",
		"jp_text": "連動開始確認",
		"tr_text": "Character linking start"
	},
	{
		"assign": "menu_dialog_b_05",
		"jp_text": "連動処理を開始します。以下にご注意ください。\n\n処理完了までは数十秒程度の時間がかかります。\n通信を行いますので、\n電波状況の良い場所で開始して下さい。\n連動が完了すると、タイトル画面に戻ります。\n\n「開始」を選択すると、連動処理を開始します。",
		"tr_text": "Starting the Linking Process.\n\nPlease note that this will take some time.\nEnsure you're in a place\nwith good signal.\nAfter linking process is done, you will\nbe returned to the title menu.\nPress Start to begin."
	},
	{
		"assign": "menu_dialog_t_06",
		"jp_text": "連動完了",
		"tr_text": "Character Linked"
	},
	{
		"assign": "menu_dialog_b_06",
		"jp_text": "PSO2へのキャラクター連動処理が完了しました。\nタイトル画面に戻ります。\n\nご利用中のSEGA IDで\nPSO2にログインしていただくことで、\nPSO2esと同じキャラクターを使用して\nプレイすることができます。",
		"tr_text": "PSO2 Character Link process completed.\nWill return to the title screen.\n\nWhen you login with your SEGAID,\nyou will be able to play with\nyour PSO2 character in PSO2es."
	},
	{
		"assign": "menu_dialog_t_07",
		"jp_text": "連動完了",
		"tr_text": "Character Linked"
	},
	{
		"assign": "menu_dialog_b_07",
		"jp_text": "『PSO2』へのキャラクター連動処理が完了しました。\nタイトル画面に戻ります。\n\nご利用中のSEGA IDで\n『PSO2』にログインしていただくことで\n『PSO2es』と同じキャラクターを使用して\nプレイすることができます。\n\n※『PSO2es』へのログイン時に\nシップ選択を求められた場合は\nキャラクターを連動したシップを選択して\nご利用中のSEGA IDによる認証を行ってください。",
		"tr_text": "\"PSO2\" PSO2 Character Link process completed.\nWill return to the title screen.\n\n<color=yellow>When you login with your SEGAID,\nyou will be able to play with\nyour PSO2 character in PSO2es.\n\n※\"PSO2es\" When you log into PSO2es, select\nthe ship your character is from.</color>"
	},
	{
		"assign": "menu_dialog_t_22",
		"jp_text": "確認",
		"tr_text": "Confirm"
	},
	{
		"assign": "menu_dialog_b_22",
		"jp_text": "キャラクター連動中に処理が中断されました。\nタイトル画面に戻ります。\n\nキャラクター連動処理は次回ログイン時に\n自動的に再開されます。\n\n※キャラクター連動処理が完了するまで\n『PSO2』にログインすることができません。",
		"tr_text": "Linking process interrupted.\nWhen you log into PSO2es, linking\nprocess will be automatically restarted.\n\n<color=yellow>※Until process is complete, you\nwill not be able to play PSO2.</color>"
	},
	{
		"assign": "menu_dialog_t_08",
		"jp_text": "端末引き継ぎ情報",
		"tr_text": "Device Transfer Information"
	},
	{
		"assign": "menu_dialog_t_08b",
		"jp_text": "端末引き継ぎ時に必要な情報",
		"tr_text": "Necessary Information"
	},
	{
		"assign": "menu_dialog_b_08",
		"jp_text": "機種変更などで現在ご利用の端末から\n別の端末に移行される場合は、\nログイン画面で上記のIDと\n秘密のパスワードを入力していただく必要があります。\n端末を変更される前に、必ず上記の情報を\nお手元に控えておいてください。\n\niOS版に端末引き継ぎを行う場合、\n現在所持しているACはiOS版では使用できません。\n※iOS版におけるアークスキャッシュの単位は\n「iAC」となります。\n※端末引き継ぎによってACの情報は消えません。\n『PSO2』、『PSO2es』Android版を\n再度プレイする際に使用できます。\n\n※SEGA IDを取得し、キャラクター連動を行えば\nPSO2es専用プレイヤーIDの入力は不要です。 \n※上記の情報は第三者に渡らないよう、\nお手元で厳密に保管してください。\n※機種変更などを行うために必要な引き継ぎ情報は、\nキャラクター連動を行った後にも再度ご確認いただき、\n必ずお手元に控えていただきますようお願いします。",
		"tr_text": "When transferring between devices,\nyou will be issued a\nsecret device ID code.\nYou will need this code to transfer\nto the new device.\nWhen transferring to an iOS device,\nAC cannot be used by iOS.\n\niOS uses a different system\nof AC unique to the iOS version.\nYour AC doesn't disappear when\ntransferring to an Apple Device\nand can be transferred back\ninto Android without issues.\n\nDevice ID changes per device,\nso ensure to keep note of\nyour Device ID.\nLinked characters are not affected\nby device change."
	},
	{
		"assign": "menu_dialog_b_08_uni",
		"jp_text": "機種変更などで現在ご利用の端末から\n別の端末に移行される場合は、\nログイン画面で上記のIDと\n秘密のパスワードを入力していただく必要があります。\n端末を変更される前に、必ず上記の情報を\nお手元に控えておいてください。\n\n※iOS版に端末引き継ぎを行う場合、\niOS版ではアークスキャッシュの単位は「iAC」と表示されます。\n\n※SEGA IDを取得し、キャラクター連動を行えば\nPSO2es専用プレイヤーIDの入力は不要です。 \n※上記の情報は第三者に渡らないよう、\nお手元で厳密に保管してください。\n※機種変更などを行うために必要な引き継ぎ情報は、\nキャラクター連動を行った後にも再度ご確認いただき、\n必ずお手元に控えていただきますようお願いします。",
		"tr_text": "When transferring between devices,\nyou will be issued a\nsecret device ID code.\nYou will need this code to transfer\nto the new device.\nWhen transferring to an iOS device,\nAC cannot be used by iOS.\n\niOS uses a different system\nof AC unique to the iOS version.\nYour AC doesn't disappear when\ntransferring to an Apple Device\nand can be transferred back\ninto Android without issues.\n\nDevice ID changes per device,\nso ensure to keep note of\nyour Device ID.\nLinked characters are not affected\nby device change."
	},
	{
		"assign": "menu_dialog_b_08_ios_ac",
		"jp_text": "機種変更などで現在ご利用の端末から\n別の端末に移行される場合は、\nログイン画面で上記のIDと\n秘密のパスワードを入力していただく必要があります。\n端末を変更される前に、必ず上記の情報を\nお手元に控えておいてください。\n\nAndroid版に端末引き継ぎを行う場合、\n現在所持しているiACは\nAndroid版では使用できません。\n※Android版のアークスキャッシュの単位は\n「AC」となります。\n※端末引き継ぎによってiACの情報は消えません。\n『PSO2es』iOS版を再度プレイする際に使用できます。\n\n※SEGA IDを取得し、キャラクター連動を行えば\nPSO2es専用プレイヤーIDの入力は不要です。 \n※上記の情報は第三者に渡らないよう、\nお手元で厳密に保管してください。\n※機種変更などを行うために必要な引き継ぎ情報は、\nキャラクター連動を行った後にも再度ご確認いただき、\n必ずお手元に控えていただきますようお願いします。",
		"tr_text": "When transferring between devices,\nyou will be issued a\nsecret device ID code.\nYou will need this code to transfer\nto the new device.\nWhen transferring to an iOS device,\nAC cannot be used by iOS.\n\niOS uses a different system\nof AC unique to the iOS version.\nYour AC doesn't disappear when\ntransferring to an Apple Device\nand can be transferred back\ninto Android without issues.\n\nDevice ID changes per device,\nso ensure to keep note of\nyour Device ID.\nLinked characters are not affected\nby device change."
	},
	{
		"assign": "menu_dialog_b_08_ios_ac_uni",
		"jp_text": "機種変更などで現在ご利用の端末から\n別の端末に移行される場合は、\nログイン画面で上記のIDと\n秘密のパスワードを入力していただく必要があります。\n端末を変更される前に、必ず上記の情報を\nお手元に控えておいてください。\n\n※Android版に端末引き継ぎを行う場合、\nAndroid版ではアークスキャッシュの単位は「AC」と表示されます。\n\n※SEGA IDを取得し、キャラクター連動を行えば\nPSO2es専用プレイヤーIDの入力は不要です。 \n※上記の情報は第三者に渡らないよう、\nお手元で厳密に保管してください。\n※機種変更などを行うために必要な引き継ぎ情報は、\nキャラクター連動を行った後にも再度ご確認いただき、\n必ずお手元に控えていただきますようお願いします。",
		"tr_text": "When transferring between devices,\nyou will be issued a\nsecret device ID code.\nYou will need this code to transfer\nto the new device.\nWhen transferring to an iOS device,\nAC cannot be used by iOS.\n\niOS uses a different system\nof AC unique to the iOS version.\nYour AC doesn't disappear when\ntransferring to an Apple Device\nand can be transferred back\ninto Android without issues.\n\nDevice ID changes per device,\nso ensure to keep note of\nyour Device ID.\nLinked characters are not affected\nby device change."
	},
	{
		"assign": "menu_dialog_b_08_ios",
		"jp_text": "機種変更などで現在ご利用の端末から\n別の端末に移行される場合は、\nログイン画面で上記のIDと\n秘密のパスワードを入力していただく必要があります。\n端末を変更される前に、必ず上記の情報を\nお手元に控えておいてください。\n \n※上記の情報は第三者に渡らないよう、\nお手元で厳密に保管してください。\n※機種変更などを行うために必要な引き継ぎ情報は、\n端末の移行を行った後にも再度ご確認いただき、\n必ずお手元に控えていただきますようお願いします。",
		"tr_text": "When transferring between devices,\nyou will be issued a\nsecret device ID code.\nYou will need this code to transfer\nto the new device.\nWhen transferring to an iOS device,\nAC cannot be used by iOS.\n\niOS uses a different system\nof AC unique to the iOS version.\nYour AC doesn't disappear when\ntransferring to an Apple Device\nand can be transferred back\ninto Android without issues.\n\nDevice ID changes per device,\nso ensure to keep note of\nyour Device ID.\nLinked characters are not affected\nby device change."
	},
	{
		"assign": "menu_dialog_sega_id",
		"jp_text": "SEGA ID  <color=#688ca7>/</coloｒ>",
		"tr_text": "SEGA ID  <color=#688ca7>/</color>"
	},
	{
		"assign": "menu_dialog_es_id",
		"jp_text": "PSO2es専用プレイヤーID  <color=#688ca7>/</coloｒ>",
		"tr_text": "PSO2es PlayerID  <color=#688ca7>/</color>"
	},
	{
		"assign": "menu_dialog_secret_password",
		"jp_text": "秘密のパスワード  <color=#688ca7>/</color>",
		"tr_text": "Password <color=#688ca7>/</color>"
	},
	{
		"assign": "menu_dialog_t_09",
		"jp_text": "コピー完了",
		"tr_text": "Copy Complete"
	},
	{
		"assign": "menu_dialog_b_09",
		"jp_text": "IDとパスワードを\nクリップボードにコピーしました。",
		"tr_text": "ID and Password\ncopied to Clipboard."
	},
	{
		"assign": "menu_dialog_t_10",
		"jp_text": "タイトルへ戻る",
		"tr_text": "Back to Title"
	},
	{
		"assign": "menu_dialog_b_10",
		"jp_text": "タイトル画面に戻りますか？",
		"tr_text": "Do you want to return to the title screen?"
	},
	{
		"assign": "menu_dialog_t_23",
		"jp_text": "タイトルへ戻る",
		"tr_text": "Back to Title"
	},
	{
		"assign": "menu_dialog_b_23",
		"jp_text": "タイトル画面、またはシップ選択画面に戻りますか？",
		"tr_text": "Do you wish to return to the title or ship selection screen?"
	},
	{
		"assign": "menu_dialog_t_13",
		"jp_text": "ブラウザ起動",
		"tr_text": "Browser start-up"
	},
	{
		"assign": "menu_dialog_b_13",
		"jp_text": "ブラウザを起動します。\nよろしいですか？",
		"tr_text": "This will launch the browser.\nContinue?"
	},
	{
		"assign": "menu_dialog_t_14",
		"jp_text": "確認",
		"tr_text": "Confirm"
	},
	{
		"assign": "menu_dialog_b_14",
		"jp_text": "標準ブラウザをタッチすると\n端末標準のwebブラウザを起動してWebページに\nジャンプします。\n\nPSO2es専用ブラウザをタッチすると\n『PSO2es』内で専用のブラウザを起動してWebページ\nにジャンプします。\n\nメモリの少ない端末では標準ブラウザの選択を\n推奨します。",
		"tr_text": ""
	},
	{
		"assign": "menu_dialog_y_14",
		"jp_text": "標準ブラウザを起動（推奨）",
		"tr_text": "Launch web browser"
	},
	{
		"assign": "menu_dialog_n_14",
		"jp_text": "PSO2es専用ブラウザを起動",
		"tr_text": "Launch PSO2es dedicated browser"
	},
	{
		"assign": "menu_dialog_t_15",
		"jp_text": "確認",
		"tr_text": "Confirm"
	},
	{
		"assign": "menu_dialog_b_15",
		"jp_text": "safariを起動をタッチすると\n『PSO2es』を終了してsafariを起動し、Webページに\nジャンプします。\n\nPSO2es専用ブラウザをタッチすると\n『PSO2es』内で専用のブラウザを起動してWebページ\nにジャンプします。\n\nipod touchなどメモリの少ない端末ではsafariの\n選択を推奨します。",
		"tr_text": ""
	},
	{
		"assign": "menu_dialog_y_15",
		"jp_text": "safariを起動（推奨）",
		"tr_text": "Launch Safari"
	},
	{
		"assign": "menu_dialog_n_15",
		"jp_text": "PSO2es専用ブラウザを起動",
		"tr_text": "Launch PSO2es Dedicated Browser"
	},
	{
		"assign": "menu_dialog_t_16",
		"jp_text": "esアイテムコード入力結果",
		"tr_text": "es Item Code Result"
	},
	{
		"assign": "menu_dialog_b_16",
		"jp_text": "esアイテムコードの入力が完了しました。\nアイテムを入手しました。",
		"tr_text": "es Item Code input completed.\nNew Items available."
	},
	{
		"assign": "menu_dialog_t_17",
		"jp_text": "esアイテムコード入力",
		"tr_text": "Input es Item Code"
	},
	{
		"assign": "menu_dialog_b_17",
		"jp_text": "esアイテムコードが正しくありません。\n入力し直してください。",
		"tr_text": "es Item Code incorrect.\nPlease try again."
	},
	{
		"assign": "menu_dialog_t_18",
		"jp_text": "esアイテムコード入力",
		"tr_text": "Input es Item Code"
	},
	{
		"assign": "menu_dialog_b_18",
		"jp_text": "esアイテムコードの入力に連続で失敗しました。\nしばらくたってから入力し直してください。",
		"tr_text": "You failed input too many times.\nPlease try again in a little while."
	},
	{
		"assign": "menu_dialog_t_19",
		"jp_text": "esアイテムコード入力",
		"tr_text": "Input es Item Code"
	},
	{
		"assign": "menu_dialog_b_19",
		"jp_text": "このesアイテムコードはすでに使用されています。",
		"tr_text": "The es Item Code has been already used."
	},
	{
		"assign": "menu_dialog_t_20",
		"jp_text": "esアイテムコード入力",
		"tr_text": "Input es Item Code"
	},
	{
		"assign": "menu_dialog_b_20",
		"jp_text": "このesアイテムコードは有効期限外のため\n使用することはできません。",
		"tr_text": "The es Item Code entered\ncannot be used as it's expired."
	},
	{
		"assign": "menu_dialog_t_21",
		"jp_text": "esアイテムコード入力",
		"tr_text": "Input es Item Code"
	},
	{
		"assign": "menu_dialog_b_21",
		"jp_text": "所持アイテムが上限数に達しているため、\nこのesアイテムコードを使用することはできません。\nアイテムを整理してからesアイテムコードを\n使用してください。",
		"tr_text": "You have reached the maximum\nyou can carry, therefore it isn't possible\nto use this code.\nFree up some space and try again."
	},
	{
		"assign": "menu_dialog_button_next",
		"jp_text": "次へ",
		"tr_text": "Next"
	},
	{
		"assign": "menu_dialog_button_segaid",
		"jp_text": "SEGA IDを取得",
		"tr_text": "Get SEGA ID"
	},
	{
		"assign": "menu_dialog_t_onetime_authentication",
		"jp_text": "ワンタイムパスワード認証",
		"tr_text": "One-Time Password Authentication"
	},
	{
		"assign": "menu_dialog_subtitle_onetime",
		"jp_text": "ワンタイムパスワード",
		"tr_text": "One-Time Password"
	},
	{
		"assign": "menu_dialog_t_input_playeridname",
		"jp_text": "プレイヤーIDネーム入力",
		"tr_text": "Player ID Name Registration"
	},
	{
		"assign": "menu_dialog_sabutitle_playeridname",
		"jp_text": "プレイヤーIDネーム",
		"tr_text": "Player ID Name"
	},
	{
		"assign": "menu_dialog_t_confirmation",
		"jp_text": "確認",
		"tr_text": "Confirmation"
	},
	{
		"assign": "menu_dialog_button_startlinkage",
		"jp_text": "キャラクター連動開始",
		"tr_text": "Link character"
	},
	{
		"assign": "menu_dialog_button_return",
		"jp_text": "戻る",
		"tr_text": "Back"
	},
	{
		"assign": "menu_dialog_t_completed",
		"jp_text": "完了",
		"tr_text": "Done"
	},
	{
		"assign": "menu_dialog_button_close",
		"jp_text": "閉じる",
		"tr_text": "Close"
	},
	{
		"assign": "menu_dialog_button_title",
		"jp_text": "タイトルへ",
		"tr_text": "Title Screen"
	},
	{
		"assign": "menu_dialog_button_ship",
		"jp_text": "シップ選択へ",
		"tr_text": "Ship Selection"
	},
	{
		"assign": "menu_dialog_t_24",
		"jp_text": "キャラクター表示切り替え",
		"tr_text": "Character Display Switch"
	},
	{
		"assign": "menu_dialog_b_24",
		"jp_text": "データの通信に失敗したため\nプレイヤーを表示しました。",
		"tr_text": "Due to communication error,\ncannot display character."
	},
	{
		"assign": "mag_guide_00",
		"jp_text": "<color=#f0df60>アイテムを与えたいマグを選択してください。エネルギーの値は、ログイン・ログアウト・アイテムを与えたタイミングでサーバーと同期されます。</color>",
		"tr_text": "<color=#f0df60>Please select the Mag you want to Feed.</color>"
	},
	{
		"assign": "mag_guide_03",
		"jp_text": "<color=#f0df60>マグの詳細です。「アイテムを与える」「デバイスを使う」を選択すると、マグを育成することができます。</color>",
		"tr_text": "<color=#f0df60>Now viewing detailed information on the Mag. You can Feed it items or Devices to facilitate its growth.</color>"
	},
	{
		"assign": "mag_guide_04",
		"jp_text": "<color=#f0df60>レベルを1つ下げる支援レベルを選択してください。</color>",
		"tr_text": "<color=#f0df60>Select a stat you wish to lower by 1 level.</color>"
	},
	{
		"assign": "mag_guide_01",
		"jp_text": "<color=#f0df60>マグに与えるアイテムを選択してください。なお、与えられるアイテムは、スペシャルウェポン以外の武器とユニット（いずれも★９以下）、回復アイテム、ディスク、ルームグッズ、リフォーム用のパス、キャンディーです。</color>",
		"tr_text": "<color=#f0df60>Please select an Item you want to Feed to your Mag. This can be any Weapon, Unit, Disk, Room Good or Recovery Item.</color>"
	},
	{
		"assign": "mag_guide_02",
		"jp_text": "<color=#f0df60>マグに与えるデバイスを選択してください。なお、『PSO2es』で与えられるデバイスは、フードデバイス、マグレベルダウンデバイスです。</color>",
		"tr_text": "<color=#f0df60>Please select a Device to be Fed to the Mag.</color>"
	},
	{
		"assign": "mag_menu_00",
		"jp_text": "アイテムを与える",
		"tr_text": "Give Items"
	},
	{
		"assign": "mag_menu_01",
		"jp_text": "デバイスを使う",
		"tr_text": "Use Device"
	},
	{
		"assign": "mag_dialog_t_00",
		"jp_text": "アイテムを与える",
		"tr_text": "Give Items"
	},
	{
		"assign": "mag_dialog_b_00",
		"jp_text": "{0}を与えます。\nよろしいですか？",
		"tr_text": "{0} will be fed.\nAre you sure?"
	},
	{
		"assign": "mag_dialog_t_01",
		"jp_text": "デバイス使用確認",
		"tr_text": "Feed Device"
	},
	{
		"assign": "mag_dialog_b_01",
		"jp_text": "以下のオートアクションを上書きします。\nよろしいですか？",
		"tr_text": "This will override the Mag Action.\nAre you sure?"
	},
	{
		"assign": "mag_dialog_t_02",
		"jp_text": "デバイス使用確認",
		"tr_text": "Feed Device"
	},
	{
		"assign": "mag_dialog_b_02",
		"jp_text": "マグに進化デバイスを与えて\n以下のように進化させます。\nよろしいですか？",
		"tr_text": "This Evo Device\nwill Evolve the Mag as follows.\nAre you sure?"
	},
	{
		"assign": "mag_dialog_t_03",
		"jp_text": "マグカラー選択",
		"tr_text": "Select Mag color"
	},
	{
		"assign": "mag_dialog_b_03",
		"jp_text": "下の表をタッチして\nマグのカラーを選んでください。",
		"tr_text": "Choose the new color\nby touching the options below."
	},
	{
		"assign": "mag_dialog_t_04",
		"jp_text": "デバイス使用確認",
		"tr_text": "Feed Device"
	},
	{
		"assign": "mag_dialog_b_04",
		"jp_text": "マグカラー変更デバイスを使用して\nマグの色を変更します。\nよろしいですか？",
		"tr_text": "This device will change\nthe color of the Mag.\nAre you sure?"
	},
	{
		"assign": "mag_dialog_t_05",
		"jp_text": "アイテムを与える",
		"tr_text": "Give Items"
	},
	{
		"assign": "mag_dialog_b_05",
		"jp_text": "これ以上アイテムを与えることはできません。\n一定時間経過後に再度お試しください。",
		"tr_text": "Cannot Feed any more items.\nMag is full. Try again later."
	},
	{
		"assign": "mag_dialog_t_06",
		"jp_text": "アイテムを与える",
		"tr_text": "Give Items"
	},
	{
		"assign": "mag_dialog_b_06",
		"jp_text": "これ以上アイテムを与えることはできません。\n一定時間経過後に再度お試しください。",
		"tr_text": "Cannot Feed any more items.\nMag is full. Try again later."
	},
	{
		"assign": "mag_dialog_t_07",
		"jp_text": "アイテムを与える",
		"tr_text": "Give Items"
	},
	{
		"assign": "mag_dialog_b_07",
		"jp_text": "オートアクション「{0}」を\n習得しました。",
		"tr_text": "Mag Action 「{0}」\nhas been learned."
	},
	{
		"assign": "mag_dialog_t_08",
		"jp_text": "アイテムを与える",
		"tr_text": "Give Items"
	},
	{
		"assign": "mag_dialog_b_08",
		"jp_text": "進化デバイス／＜xxx＞\nを使用しました。",
		"tr_text": "Evo Device／＜xxx＞\nhas been used."
	},
	{
		"assign": "mag_dialog_b_09",
		"jp_text": "進化デバイス／＜xxx＞\nを使用しました。",
		"tr_text": "Evo Device／＜xxx＞\nhas been used."
	},
	{
		"assign": "mag_dialog_b_10",
		"jp_text": "フォトンブラスト「{0}」を\n習得しました。",
		"tr_text": "Photon Blast 「{0}」\nhas been learned."
	},
	{
		"assign": "mag_dialog_b_11",
		"jp_text": "{0}が{1}に進化しました。",
		"tr_text": "{0} has evolved to {1}."
	},
	{
		"assign": "mag_dialog_b_12",
		"jp_text": "マグがLv100になるまで使用できません。",
		"tr_text": "Cannot use this until Mag Lv.100."
	},
	{
		"assign": "mag_dialog_t_13",
		"jp_text": "デバイスを使う",
		"tr_text": "Device Feed"
	},
	{
		"assign": "mag_dialog_b_13",
		"jp_text": "レベル成長限界に達しているため使用できません。",
		"tr_text": "Cannot use. Growth limit reached."
	},
	{
		"assign": "mag_dialog_b_14",
		"jp_text": "トリガーアクション「{0}」を\n習得しました。",
		"tr_text": "Mag Ability 「{0}」\nhas been learned."
	},
	{
		"assign": "mag_item_list_name",
		"jp_text": "マグに与えるアイテム",
		"tr_text": "Give Items To Mag"
	},
	{
		"assign": "mag_device_list_name",
		"jp_text": "マグに与えるデバイス",
		"tr_text": "Give Mag Device"
	},
	{
		"assign": "mag_list_title",
		"jp_text": "選択",
		"tr_text": "Select"
	},
	{
		"assign": "mag_dialog_t_14",
		"jp_text": "マグ進化",
		"tr_text": "Device Feed"
	},
	{
		"assign": "mag_dialog_b_15",
		"jp_text": "このデバイスによる効果は、既に適用済みです。\n使用できません。",
		"tr_text": "This Device is already in use.\nCannot feed."
	},
	{
		"assign": "mag_dialog_t_16",
		"jp_text": "アイテムを与える",
		"tr_text": "Feed Item"
	},
	{
		"assign": "mag_dialog_b_16",
		"jp_text": "レアリティ７以上のアイテムを\nマグに与えようとしています。\n本当にマグに与えてよろしいですか？",
		"tr_text": "The item is rated 7+ Stars.\nAre you sure you want to\nFeed this item to your Mag?"
	},
	{
		"assign": "mag_dialog_t_17",
		"jp_text": "マグレベルダウン",
		"tr_text": "Mag level down"
	},
	{
		"assign": "mag_dialog_b_17",
		"jp_text": "マグレベルダウンデバイスを消費して\nマグの支援レベルを1つ下げます。\nよろしいですか？\n\n消費前\n{0}\n\n消費後\n<color=#00C2FF>{1}</color>",
		"tr_text": "Using the Mag Level Down device\nyou'll lower one stat from your Mag.\nIs that OK?\n\nBefore Use:\n{0}\n\nAfter:\n<color=#00C2FF>{1}</color>"
	},
	{
		"assign": "mag_dialog_t_18",
		"jp_text": "デバイスを使う",
		"tr_text": "Use Device"
	},
	{
		"assign": "mag_dialog_b_18",
		"jp_text": "このデバイスは、対象のマグがLv.101になるまで\n使用できません。",
		"tr_text": "Device cannot be used\nuntil Mag is Lv. 101."
	},
	{
		"assign": "mag_dialog_t_19",
		"jp_text": "デバイス使用確認",
		"tr_text": "Confirm Device Use"
	},
	{
		"assign": "mag_dialog_b_20",
		"jp_text": "ＳＰオートアクション「{0}」を\n習得しました。",
		"tr_text": "SP Auto Action \"{0}\" learned."
	},
	{
		"assign": "receive_item_extreme_pass",
		"jp_text": "エクストリームパス",
		"tr_text": "Extreme Pass"
	},
	{
		"assign": "receive_item_coin_pass",
		"jp_text": "カジノコインパス",
		"tr_text": "Casino Coin Pass"
	},
	{
		"assign": "receive_guide_00",
		"jp_text": "<color=#f0df60>受け取りたい項目を選択してください。</color>",
		"tr_text": "<color=#f0df60>Please select the item you want to receive.</color>"
	},
	{
		"assign": "receive_npc_t_00",
		"jp_text": "プリン",
		"tr_text": "Pudding"
	},
	{
		"assign": "receive_npc_b_00",
		"jp_text": "<color=black>こちらでは、『PSO2』で発行される\nチケット・パスを『PSO2』の倉庫に\n受け取ることができます。</color>",
		"tr_text": "<color=black>Here, Certain PSO2 Tickets can\nbe picked up.\nThey'll be sent to your Inventory.</color>"
	},
	{
		"assign": "receive_dialog_t_00",
		"jp_text": "受け取りエラー",
		"tr_text": "Receive Error"
	},
	{
		"assign": "receive_dialog_b_00",
		"jp_text": "『PSO2』で{0}を\n受け取れる条件を満たしていません。",
		"tr_text": "\"PSO2\" {0}\nYou don't meet the required conditions."
	},
	{
		"assign": "receive_dialog_t_01",
		"jp_text": "受け取りエラー",
		"tr_text": "Receive Error"
	},
	{
		"assign": "receive_dialog_b_01",
		"jp_text": "前回のパス受領時から\n22時間以上が経過していないため、\n受け取れません。\n\n残り時間：{0}時間{1}分",
		"tr_text": "It hasn't been 22 hours\nsince you last picked up\nyour passes.\n\nRemaining Time: {0}:{1}"
	},
	{
		"assign": "receive_dialog_t_02",
		"jp_text": "受け取りエラー",
		"tr_text": "Receive Error"
	},
	{
		"assign": "receive_dialog_b_02",
		"jp_text": "『PSO2』の倉庫の空き容量が不足しているため\nアイテムを受け取れません。\n『PSO2』の倉庫を整理してください。",
		"tr_text": "\"PSO2\" You cannot receive anymore as\nyou are full on Inventory space.\nPlease sort via PSO2 and try\nagain later."
	},
	{
		"assign": "receive_dialog_t_03",
		"jp_text": "受け取り完了",
		"tr_text": "Receive Complete"
	},
	{
		"assign": "receive_dialog_b_03",
		"jp_text": "{0}を\n『PSO2』の基本倉庫に\n受け取りました。",
		"tr_text": "{0} was sent to\nyour PSO2 Inventory."
	},
	{
		"assign": "receive_dialog_t_04",
		"jp_text": "受け取りエラー",
		"tr_text": "Error"
	},
	{
		"assign": "receive_dialog_b_04",
		"jp_text": "{0}は\n受け取り済みです。",
		"tr_text": "You have already\nreceived the {0}."
	},
	{
		"assign": "mail_guide_00",
		"jp_text": "-",
		"tr_text": ""
	},
	{
		"assign": "mail_guide_01",
		"jp_text": "-",
		"tr_text": ""
	},
	{
		"assign": "mail_guide_02",
		"jp_text": "-",
		"tr_text": ""
	},
	{
		"assign": "mail_guide_03",
		"jp_text": "-",
		"tr_text": ""
	},
	{
		"assign": "mail_guide_04",
		"jp_text": "-",
		"tr_text": ""
	},
	{
		"assign": "mail_dialog_t_00",
		"jp_text": "メール削除",
		"tr_text": "Delete Mail"
	},
	{
		"assign": "mail_dialog_b_00",
		"jp_text": "このメールを削除しますか？",
		"tr_text": "Are you sure you want to Delete?"
	},
	{
		"assign": "mail_dialog_t_01",
		"jp_text": "アイテム受け取り",
		"tr_text": "Receive Items"
	},
	{
		"assign": "mail_dialog_b_01",
		"jp_text": "{0}×{1}\nを受け取りますか？",
		"tr_text": "{0}×{1}\nAre you sure?"
	},
	{
		"assign": "mail_dialog_t_02",
		"jp_text": "アイテム受け取り",
		"tr_text": "Receive Items"
	},
	{
		"assign": "mail_dialog_b_02",
		"jp_text": "{0}×{1}\nを受け取りました。",
		"tr_text": "{0}×{1}\nwas received."
	},
	{
		"assign": "mail_dialog_t_03",
		"jp_text": "アイテム受け取り",
		"tr_text": "Receive Items"
	},
	{
		"assign": "mail_dialog_b_03",
		"jp_text": "アイテムパックがいっぱいのため、\n添付アイテムを受け取ることができません。",
		"tr_text": "Inventory is full.\nCannot receive attached item."
	},
	{
		"assign": "mail_dialog_t_09",
		"jp_text": "アイテム受け取り",
		"tr_text": "Receive Items"
	},
	{
		"assign": "mail_dialog_b_09",
		"jp_text": "添付されたアイテムは\nこのキャラクターでは受け取ることが\nできません。",
		"tr_text": "Attached Item\ncannot be received\nby this character."
	},
	{
		"assign": "mail_dialog_t_04",
		"jp_text": "メール作成",
		"tr_text": "Compose mail"
	},
	{
		"assign": "mail_dialog_b_04",
		"jp_text": "メールを送信せずに閉じますが\nよろしいですか？",
		"tr_text": "About to close without Sending.\nAre you sure?"
	},
	{
		"assign": "mail_dialog_t_05",
		"jp_text": "メール作成",
		"tr_text": "Compose mail"
	},
	{
		"assign": "mail_dialog_b_05",
		"jp_text": "メールを送信します。\nよろしいですか？",
		"tr_text": "Ready to send.\nAre you sure?"
	},
	{
		"assign": "mail_dialog_t_06",
		"jp_text": "メール作成",
		"tr_text": "Compose mail"
	},
	{
		"assign": "mail_dialog_b_06_0",
		"jp_text": "件名が入力されていません。",
		"tr_text": "Subject unspecified."
	},
	{
		"assign": "mail_dialog_b_06_1",
		"jp_text": "本文が入力されていません。",
		"tr_text": "Mail has no content."
	},
	{
		"assign": "mail_dialog_b_06_2",
		"jp_text": "このまま送信してもよろしいですか？",
		"tr_text": "Are you sure you wish\nto send this draft?"
	},
	{
		"assign": "mail_dialog_t_07",
		"jp_text": "メール作成",
		"tr_text": "Compose mail"
	},
	{
		"assign": "mail_dialog_b_07",
		"jp_text": "宛先が指定されていません。",
		"tr_text": "Destination unspecified."
	},
	{
		"assign": "mail_dialog_t_08",
		"jp_text": "メール作成",
		"tr_text": "Compose mail"
	},
	{
		"assign": "mail_dialog_b_08",
		"jp_text": "メールを送信しました。",
		"tr_text": "Mail sent."
	},
	{
		"assign": "mail_dialog_t_10",
		"jp_text": "メール削除",
		"tr_text": "Delete Mail"
	},
	{
		"assign": "mail_dialog_b_10",
		"jp_text": "メールを削除しました。",
		"tr_text": "Mail Deleted."
	},
	{
		"assign": "mail_dialog_t_11",
		"jp_text": "メール削除",
		"tr_text": "Delete Mail"
	},
	{
		"assign": "mail_dialog_b_11",
		"jp_text": "<color=#ff0000>添付アイテム未受領のメールが含まれています。</color>\n本当に削除してよろしいですか？",
		"tr_text": "<color=#ff0000>The selected messages include messages\nwith unreceived attached items.</color>\nAre you sure you want to delete them?"
	},
	{
		"assign": "mail_dialog_t_12",
		"jp_text": "メール削除",
		"tr_text": "Delete Mail"
	},
	{
		"assign": "mail_dialog_b_12",
		"jp_text": "<color=#ff0000>このメールの添付アイテムは未受領です。</color>\n本当に削除してよろしいですか？",
		"tr_text": "<color=#ff0000>Attached items haven't been received yet.</color>\nContinue deleting?"
	},
	{
		"assign": "mail_dialog_t_13",
		"jp_text": "添付アイテム一括受取",
		"tr_text": "Attached item(s) received"
	},
	{
		"assign": "mail_dialog_b_13",
		"jp_text": "メールに添付されているアイテムの中で\nこのキャラクターが受け取り対象のものを\n全て受け取りました。",
		"tr_text": "All attached items received."
	},
	{
		"assign": "mail_dialog_t_14",
		"jp_text": "添付アイテム一括受取",
		"tr_text": "Attached item(s) received"
	},
	{
		"assign": "mail_dialog_b_14",
		"jp_text": "メールに添付されているアイテムの中で\nこのキャラクターが受け取り対象のものを\n受け取りました。\n<color=#f0df60>※一部、所持数あふれのため\n受け取れなかったアイテムがあります。</color>",
		"tr_text": "All attached items received.\n<color=#f0df60>※Certain items were not received\ndue to the max limit allowed of\nsaid items reached.</color>"
	},
	{
		"assign": "mail_dialog_t_15",
		"jp_text": "添付アイテム一括受取",
		"tr_text": "Attached item(s) received"
	},
	{
		"assign": "mail_dialog_b_15",
		"jp_text": "所持数あふれや\n受け取り条件を満たしていないため\n受け取れる添付アイテムがありません。",
		"tr_text": "You have too many items,\ncannot retrieve mail."
	},
	{
		"assign": "mail_dialog_t_16",
		"jp_text": "添付アイテム受取",
		"tr_text": "Attached item(s) received"
	},
	{
		"assign": "mail_dialog_b_16",
		"jp_text": "所持数あふれのため、\n添付アイテムを受け取れません。",
		"tr_text": "You have too many items,\ncannot retrieve mail."
	},
	{
		"assign": "myshop_guide_00",
		"jp_text": "<color=#f0df60>利用したい項目を選択してください。</color>",
		"tr_text": "<color=#f0df60>Select the item you wish to sell.</color>"
	},
	{
		"assign": "myshop_guide_01",
		"jp_text": "<color=#f0df60>候補検索リスト作成時間：{0}　他のプレイヤーが出品中のアイテムを検索します。検索条件を入力し、いずれかの検索ボタンを押してください。</color>",
		"tr_text": "<color=#f0df60>Item lists updated at {0}  You can search for items by entering search conditions and pressing one of the 'Search' buttons.</color>"
	},
	{
		"assign": "myshop_guide_02",
		"jp_text": "<color=#f0df60>商品を選択してください。「並び替え」ボタンで並び順を変更できます。</color>",
		"tr_text": "<color=#f0df60>Select the items and press 'Sort' to change the order displayed.</color>"
	},
	{
		"assign": "myshop_guide_03",
		"jp_text": "<color=#f0df60>内容を確認して購入を決定する場合は「購入する」を選択してください。</color>",
		"tr_text": "<color=#f0df60>If you wish to purchase the item, press the 'Buy' button.</color>"
	},
	{
		"assign": "myshop_guide_04",
		"jp_text": "<color=#f0df60>現在の売り上げを表示します。</color>",
		"tr_text": "<color=#f0df60>This will display current receipt list.</color>"
	},
	{
		"assign": "myshop_guide_05",
		"jp_text": "<color=#f0df60>候補検索リスト作成時間：{0}　他のプレイヤーが出品中のアイテムを検索できます。</color>",
		"tr_text": "<color=#f0df60>Item lists updated at {0}  You can search from other players' shops.</color>"
	},
	{
		"assign": "myshop_guide_06",
		"jp_text": "<color=#f0df60>アイテムパックからアイテムを選択し、出品できます。出品確認ウィンドウ内の「相場」ボタンを押すと、他のプレイヤーが出品した金額が確認できます。</color>",
		"tr_text": "<color=#f0df60>Selling an item from your pack that you wish to sell. When ready, press the 'Sell Item' button. You can also see the prices for the current item.</color>"
	},
	{
		"assign": "myshop_guide_07",
		"jp_text": "<color=#f0df60>検索を行った履歴が確認できます。履歴を選択すると、条件が詳細検索ウィンドウに自動入力されます。</color>",
		"tr_text": "<color=#f0df60>You can check your search history. Selecting an item from this list will re-enter those search conditions into the advanced search interface.</color>"
	},
	{
		"assign": "myshop_guide_08",
		"jp_text": "<color=#f0df60>出品中アイテムをアイテムパックの中に取り下げられます。通信状況により、出品直後のアイテムは表示されるまで時間を要する場合があります。</color>",
		"tr_text": "<color=#f0df60>Withdrawing an item from your shop will deposit the item back into your Inventory.</color>"
	},
	{
		"assign": "myshop_dialog_t_00",
		"jp_text": "アイテム購入",
		"tr_text": "Buy Item"
	},
	{
		"assign": "myshop_dialog_b_00",
		"jp_text": "購入しようとしているアイテムの一部に\n★10以上のアイテムが含まれています。\n\n購入するには以下のアイテムが必要となります。\n消費して購入します。\n\nよろしいですか？\n\n<%NEEDITEM>　<%NEED>（所持：<%HAVE>）",
		"tr_text": "The Item you're trying to buy is a ★10 or higher.\nUnits&Weapons will need an exchange pass.\n\n<%NEEDITEM>　<color=red><%NEED>（owned: <%HAVE>）</color>"
	},
	{
		"assign": "myshop_dialog_t_01",
		"jp_text": "アイテム購入",
		"tr_text": "Buy Item"
	},
	{
		"assign": "myshop_dialog_b_01",
		"jp_text": "購入しようとしているアイテムの一部に\n★10以上のアイテムが含まれていますが、\n以下のアイテムが不足しているため\n購入することができません。\n\n<%NEEDITEM>　<color=red><%NEED>（所持：<%HAVE>）</color>",
		"tr_text": "The Item you're trying to buy is a ★10 or higher.\nUnits&Weapons will need an exchange pass.\n\n<%NEEDITEM>　<color=red><%NEED>（owned: <%HAVE>）</color>"
	},
	{
		"assign": "myshop_dialog_t_02",
		"jp_text": "アイテム購入",
		"tr_text": "Buy Item"
	},
	{
		"assign": "myshop_dialog_b_02",
		"jp_text": "出品されているアイテムを購入しました。",
		"tr_text": "Item Purchased."
	},
	{
		"assign": "myshop_dialog_t_03",
		"jp_text": "アイテム購入",
		"tr_text": "Buy Item"
	},
	{
		"assign": "myshop_dialog_b_03",
		"jp_text": "アイテムパックに空き容量不足、\nまたは所持数の限界を超えているため、\n購入できません。",
		"tr_text": "You cannot buy as the item\nexceeds the carry limit or\nyou do not have space."
	},
	{
		"assign": "myshop_dialog_t_04",
		"jp_text": "アイテム購入",
		"tr_text": "Buy Item"
	},
	{
		"assign": "myshop_dialog_b_04",
		"jp_text": "所持金が不足しています。",
		"tr_text": "<color=#ff0000>You lack Meseta to purchase.</color>"
	},
	{
		"assign": "myshop_dialog_t_05",
		"jp_text": "アイテム購入",
		"tr_text": "Buy Item"
	},
	{
		"assign": "myshop_dialog_b_05",
		"jp_text": "選択したアイテムは、売り切れたか\n出品者によって取り下げられたため、\n商品リストから無くなりました。",
		"tr_text": "Because the item is no longer\nbeing displayed or it has\nsold out, you cannot purchase."
	},
	{
		"assign": "myshop_dialog_t_06",
		"jp_text": "商品検索",
		"tr_text": "Search"
	},
	{
		"assign": "myshop_dialog_b_06",
		"jp_text": "検索に必要な条件を\n最低1つ以上入力してください。",
		"tr_text": "Please enter another\nsearch condition."
	},
	{
		"assign": "myshop_dialog_t_07",
		"jp_text": "商品検索",
		"tr_text": "Search"
	},
	{
		"assign": "myshop_dialog_b_07",
		"jp_text": "存在しないアイテム、\nもしくは特殊能力名を指定しています。\n\n<color=#ff0000>※アイテム名、特殊能力名は\n完全一致のみ検索にヒットします。</color>",
		"tr_text": "You have specified an item or Special Ability\nthat does not exist.\n\n<color=#ff0000>※When searching for items or Special Abilities,\nonly exact matches will be found.</color>"
	},
	{
		"assign": "myshop_dialog_t_08",
		"jp_text": "アイテム購入",
		"tr_text": "Buy Item"
	},
	{
		"assign": "myshop_dialog_b_08",
		"jp_text": "購入には「ＰＳＯ２ｅｓマイショップ利用券」またはラッピーメダルが必要です。\n利用券がない場合、<%AC>で利用券を購入できます。\n\n必要ＰＳＯ２ｅｓマイショップ利用券：<%NEEDTICKET>\n所持ＰＳＯ２ｅｓマイショップ利用券：<%HAVETICKET>\n\n必要ラッピーメダル：<%NEEDMEDAL>\n所持ラッピーメダル：<%HAVEMEDAL>",
		"tr_text": "「PSO2es MyShop Voucher」 or Rappy medals required to buy.\nIf you don't have a voucher, you can buy one with <%AC>.\n\nVouchers needed： <%NEEDTICKET>\nVouchers owned: <%HAVETICKET>\n\nRappy medals needed: <%NEEDMEDAL>\nRappy medals owned: <%HAVEMEDAL>"
	},
	{
		"assign": "myshop_dialog_b_08_1",
		"jp_text": "<%NUM>枚",
		"tr_text": "<%NUM>"
	},
	{
		"assign": "myshop_dialog_b_08_ticket",
		"jp_text": "マイショップ利用券",
		"tr_text": "MyShop Vouchers"
	},
	{
		"assign": "myshop_dialog_b_08_medal",
		"jp_text": "ラッピーメダル",
		"tr_text": "Rappy Medal"
	},
	{
		"assign": "myshop_dialog_b_08_back",
		"jp_text": "戻る",
		"tr_text": "Back"
	},
	{
		"assign": "myshop_dialog_t_09",
		"jp_text": "アイテム購入",
		"tr_text": "Buy Item"
	},
	{
		"assign": "myshop_dialog_b_09",
		"jp_text": "アイテムを<%MESETA>メセタで購入します。\nよろしいですか？",
		"tr_text": "Would you like to buy using\nyour <%MESETA> Meseta?"
	},
	{
		"assign": "myshop_dialog_t_10",
		"jp_text": "アイテム購入",
		"tr_text": "Buy Item"
	},
	{
		"assign": "myshop_dialog_b_10",
		"jp_text": "プレミアム期間ではないため\nマイショップでのアイテム購入ができません。\nプレミアム期間になり\n再度アイテム購入をお試しください。\nプレミアムセットは<%AC>ショップで購入と使用ができます。",
		"tr_text": "Because you are not premium, you cannot use the My Shop."
	},
	{
		"assign": "myshop_dialog_t_11",
		"jp_text": "アイテム出品",
		"tr_text": "Sell Item"
	},
	{
		"assign": "myshop_dialog_b_11",
		"jp_text": "出品には「ＰＳＯ２ｅｓマイショップ利用券」またはラッピーメダルが必要です。\n利用券がない場合、<%AC>で利用券を購入できます。\n<color=#f0df60>※出品によって消費した利用券またはラッピーメダルは\n取り下げ時に戻りませんのでご注意ください。\n※出品した商品は、長期間が経過した場合、公式サイトで事前告知のうえ\n『PSO2』の運営倉庫に取り下げられることがあります。\nその場合も消費した利用券またはラッピーメダルは戻りません。</color>\n\n必要ＰＳＯ２ｅｓマイショップ利用券：<%NEEDTICKET>\n所持ＰＳＯ２ｅｓマイショップ利用券：<%HAVETICKET>\n\n必要ラッピーメダル：<%NEEDMEDAL>\n所持ラッピーメダル：<%HAVEMEDAL>",
		"tr_text": "A PSO2es MyShop Voucher or Rappy medal is needed to sell.\nIf you do not own a MyShop voucher,\nyou can buy one with <%AC>.\n<color=#f0df60>※Using a ticket or Rappy medal will be used\nimmediately during selling and will not be returned if\nnothing was sold.</color>\n\nNeeded Shop Vouchers:<%NEEDTICKET>\nOwned:<%HAVETICKET>\n\nNeeded Rappy medal(s):<%NEEDMEDAL>\nOwned:<%HAVEMEDAL>"
	},
	{
		"assign": "myshop_dialog_t_12",
		"jp_text": "出品",
		"tr_text": "Sell"
	},
	{
		"assign": "myshop_dialog_b_12",
		"jp_text": "以下のアイテムを出品します。\nよろしいですか？",
		"tr_text": "This will display the\nitems to sell, continue?"
	},
	{
		"assign": "myshop_dialog_t_13",
		"jp_text": "出品キャンセルの確認",
		"tr_text": "Cancel Sale"
	},
	{
		"assign": "myshop_dialog_b_13",
		"jp_text": "出品をキャンセルします。\nよろしいですか？",
		"tr_text": "Cancel sale of item(s)?"
	},
	{
		"assign": "myshop_dialog_t_14",
		"jp_text": "マイショップ",
		"tr_text": "MyShop"
	},
	{
		"assign": "myshop_dialog_b_14",
		"jp_text": "アイテムを出品しました。",
		"tr_text": "Item placed for sale."
	},
	{
		"assign": "myshop_dialog_t_15",
		"jp_text": "価格設定",
		"tr_text": "Pricing"
	},
	{
		"assign": "myshop_dialog_b_15",
		"jp_text": "出品最低価格未満の額に設定されています。\n設定金額を以下の額より多く設定してください。\n(設定金額:<%MESETA>メセタ)",
		"tr_text": "Please set the sale price no lower\nthan the lowest amount possible.\n(Limit: <%MESETA>)"
	},
	{
		"assign": "myshop_dialog_t_16",
		"jp_text": "取り下げ完了",
		"tr_text": "Withdraw"
	},
	{
		"assign": "myshop_dialog_b_16",
		"jp_text": "アイテムを取り下げました。",
		"tr_text": "Item(s) have been withdrawn."
	},
	{
		"assign": "myshop_dialog_t_17",
		"jp_text": "マイショップ",
		"tr_text": "MyShop"
	},
	{
		"assign": "myshop_dialog_b_17",
		"jp_text": "アイテムパックの空き容量不足、\nまたは所持数の限界を超えているため、\n取り下げできませんでした。",
		"tr_text": "Because you do not have the\nrequired free space for this item,\nyou cannot withdraw."
	},
	{
		"assign": "myshop_dialog_t_18",
		"jp_text": "取り下げキャンセルの確認",
		"tr_text": "Confirm Cancel"
	},
	{
		"assign": "myshop_dialog_b_18",
		"jp_text": "取り下げをキャンセルします。\nよろしいですか？",
		"tr_text": "Cancel Withdraw?"
	},
	{
		"assign": "myshop_dialog_t_19",
		"jp_text": "取り下げ",
		"tr_text": "Withdrawal"
	},
	{
		"assign": "myshop_dialog_b_19",
		"jp_text": "以下のアイテムは既に\n売れています。",
		"tr_text": "Items have been sold."
	},
	{
		"assign": "myshop_dialog_t_20",
		"jp_text": "アイテム出品",
		"tr_text": "Sell Item"
	},
	{
		"assign": "myshop_dialog_b_20",
		"jp_text": "プレミアム期間ではないため\nマイショップでのアイテム出品ができません。\nプレミアム期間になり\n再度アイテム出品をお試しください。\nプレミアムセットは<%AC>ショップで購入と使用ができます。",
		"tr_text": "Because you aren't premium,\nyou cannot sell items.\nYou may purchase premium\nvia the <%AC> Shop."
	},
	{
		"assign": "myshop_dialog_t_21",
		"jp_text": "取り下げ",
		"tr_text": "Withdrawal"
	},
	{
		"assign": "myshop_dialog_b_21",
		"jp_text": "以下の商品をアイテムパックに取り下げます。\nよろしいですか？",
		"tr_text": "The following items will be\nwithdrawn, is that ok?"
	},
	{
		"assign": "myshop_dialog_t_22",
		"jp_text": "売り上げ回収",
		"tr_text": "Earnings Collection"
	},
	{
		"assign": "myshop_dialog_b_22",
		"jp_text": "売り上げ金を回収しました。",
		"tr_text": "Shop proceeds recovered."
	},
	{
		"assign": "myshop_dialog_t_23",
		"jp_text": "アイテム取引パスワード",
		"tr_text": "Shop Password"
	},
	{
		"assign": "myshop_dialog_l_23",
		"jp_text": "パスワード",
		"tr_text": "Password"
	},
	{
		"assign": "myshop_dialog_b_23",
		"jp_text": "パスワードを入力して下さい。（半角<color=yellow>数字</color>５文字）\n\n間違ったパスワードが６回入力されると\nアイテム取引パスワードがロックされます。\n<color=yellow>アイテム取引パスワードに関するお問い合わせは\n『ＰＳＯ２』プレイヤーズサイトからお願いします。</color>",
		"tr_text": "Please enter your password. Your password\nis <color=yellow>5 numeric</color> characters.\n\nEntering your password incorrectly 6 times will\nlock your account out.\n<color=yellow>※Inquiries about shop passwords can be done\non the player's site.</color>"
	},
	{
		"assign": "myshop_dialog_t_24",
		"jp_text": "アイテム取引パスワード未設定",
		"tr_text": "Shop Password not set"
	},
	{
		"assign": "myshop_dialog_b_24",
		"jp_text": "『PSO2』においてアイテム取引パスワードが\n未設定のため、マイショップを利用できません。\n\n『PSO2』にログイン後\nビジフォンのマイショップにアクセスし\nアイテム取引パスワードを設定してください。",
		"tr_text": "You have not set a PSO2 Item\nTransaction Password, you cannot\npurchase from My Shop.\nPlease login into PSO2 and set\none via the Visiphone."
	},
	{
		"assign": "myshop_dialog_t_25",
		"jp_text": "アイテム取引パスワード",
		"tr_text": "Shop Password"
	},
	{
		"assign": "myshop_dialog_b_25",
		"jp_text": "アイテム取引パスワードが間違っています。\n正しくないパスワードを規定回数入力されると\nアイテム取引パスワードがロックされます。\n\nアイテム取引パスワードに関する\nお問い合わせは\n『ＰＳＯ２』プレイヤーズサイトからお願いします。",
		"tr_text": "Item Transaction password incorrect.\nIf password inputted is incorrect\na certain amount of times, you will\nbe locked out."
	},
	{
		"assign": "myshop_dialog_t_26",
		"jp_text": "アイテム取引パスワード",
		"tr_text": "Shop Password"
	},
	{
		"assign": "myshop_dialog_b_26",
		"jp_text": "正しくないパスワードが\n規定回数入力されたため\nアイテム取引パスワードがロックされています。\n\n６０分程度、時間をおいて再度お試しください。\n\nアイテム取引パスワードに関する\nお問い合わせは\n『ＰＳＯ２』プレイヤーズサイトからお願いします。",
		"tr_text": "You have been locked out\nfor 60 minutes.\nPlease try again later.\n\nContact SEGA from the PSO2 players site."
	},
	{
		"assign": "myshop_dialog_t_27",
		"jp_text": "商品検索",
		"tr_text": "Item Search"
	},
	{
		"assign": "myshop_dialog_b_27",
		"jp_text": "最小価格、および最大価格の指定欄は\n半角数字のみ入力が可能です。",
		"tr_text": "Minimum Price and Maximum\nPrice can be specified."
	},
	{
		"assign": "myshop_dialog_t_28",
		"jp_text": "商品検索",
		"tr_text": "Item Search"
	},
	{
		"assign": "myshop_dialog_b_28",
		"jp_text": "最小価格の設定が最大価格の設定を\n上回っています。\n価格帯の設定を再度ご確認ください。",
		"tr_text": "Price exceeds the maximum.\nPlease check price\nrange and try again."
	},
	{
		"assign": "myshop_dialog_t_29",
		"jp_text": "アイテム取引パスワード",
		"tr_text": "Shop Password"
	},
	{
		"assign": "myshop_dialog_b_29",
		"jp_text": "パスワードは半角数字５文字で入力してください。",
		"tr_text": "Please enter your 5 digit password."
	},
	{
		"assign": "myshop_dialog_t_30",
		"jp_text": "アイテム購入",
		"tr_text": "Purchase Items"
	},
	{
		"assign": "myshop_dialog_b_30",
		"jp_text": "★13以上の武器の購入後\nオーナー登録が発生します。\nよろしいですか？",
		"tr_text": "Purchasing a ★13 or higher item will\nregister you as its owner.\nContinue?"
	},
	{
		"assign": "myshop_dialog_t_31",
		"jp_text": "アイテム購入",
		"tr_text": "Purchase Items"
	},
	{
		"assign": "myshop_dialog_b_31",
		"jp_text": "アイテムを購入しました。\n購入した武器のオーナー登録が完了しました。",
		"tr_text": "Purchase Complete.\nItem is now bound to your account."
	},
	{
		"assign": "myshop_dialog_t_32",
		"jp_text": "アイテム出品",
		"tr_text": "Sell Item"
	},
	{
		"assign": "myshop_dialog_b_32",
		"jp_text": "<color=#ff0000>スタージェムを入手していないアイテムを\n出品しようとしています。</color>\nよろしいですか？",
		"tr_text": "<color=#ff0000>You are about to list items with unreceived\nStar Gems for sale.</color>\nDo you wish to continue?"
	},
	{
		"assign": "myshop_condition_potential1",
		"jp_text": "なし",
		"tr_text": "No"
	},
	{
		"assign": "myshop_condition_potential2",
		"jp_text": "あり",
		"tr_text": "Yes"
	},
	{
		"assign": "myshop_category_not_specified",
		"jp_text": "指定なし",
		"tr_text": "None"
	},
	{
		"assign": "myshop_subcategory_not_specified",
		"jp_text": "指定なし(全てのウェア)",
		"tr_text": "None (All Wear)"
	},
	{
		"assign": "myshop_category_weapon",
		"jp_text": "旧式武器",
		"tr_text": "Weapons"
	},
	{
		"assign": "myshop_category_new_weapon",
		"jp_text": "新世武器",
		"tr_text": "NT Weapons"
	},
	{
		"assign": "myshop_category_all_weapon",
		"jp_text": "すべての武器",
		"tr_text": "All Weapons"
	},
	{
		"assign": "myshop_category_unit",
		"jp_text": "ユニット",
		"tr_text": "Units"
	},
	{
		"assign": "myshop_category_ring",
		"jp_text": "スキルリング",
		"tr_text": "Skill Rings"
	},
	{
		"assign": "myshop_category_costume",
		"jp_text": "コスチューム・パーツ",
		"tr_text": "Costume/Parts"
	},
	{
		"assign": "myshop_category_layered",
		"jp_text": "レイヤリングウェア",
		"tr_text": "Layered Wear"
	},
	{
		"assign": "myshop_category_camouflage",
		"jp_text": "武器迷彩",
		"tr_text": "Weapon Camos"
	},
	{
		"assign": "myshop_category_item",
		"jp_text": "消費アイテム",
		"tr_text": "Consumables"
	},
	{
		"assign": "myshop_category_disc",
		"jp_text": "ディスク",
		"tr_text": "Disks"
	},
	{
		"assign": "myshop_category_customizedisc",
		"jp_text": "カスタマイズディスク",
		"tr_text": "Custom Disks"
	},
	{
		"assign": "myshop_category_room_goods",
		"jp_text": "ルームグッズ",
		"tr_text": "Room Items"
	},
	{
		"assign": "myshop_category_order_item",
		"jp_text": "オーダーアイテム/クラフト素材",
		"tr_text": "CO Items"
	},
	{
		"assign": "myshop_category_pet_egg",
		"jp_text": "エッグ",
		"tr_text": "Pet Eggs"
	},
	{
		"assign": "myshop_category_pet_candy",
		"jp_text": "キャンディー",
		"tr_text": "Pet Candy"
	},
	{
		"assign": "myshop_category_gatherer",
		"jp_text": "ギャザリング素材",
		"tr_text": "Gathering Materials"
	},
	{
		"assign": "myshop_category_cooking",
		"jp_text": "ギャザリング料理",
		"tr_text": "Gathering Cuisine"
	},
	{
		"assign": "myshop_category_other",
		"jp_text": "その他",
		"tr_text": "Other"
	},
	{
		"assign": "myshop_sub_weapon_not_specified",
		"jp_text": "指定なし",
		"tr_text": "None"
	},
	{
		"assign": "myshop_sub_weapon_sword",
		"jp_text": "ソード系",
		"tr_text": "Sword"
	},
	{
		"assign": "myshop_sub_weapon_wiredlance",
		"jp_text": "ワイヤードランス系",
		"tr_text": "Wired Lance"
	},
	{
		"assign": "myshop_sub_weapon_partizan",
		"jp_text": "パルチザン系",
		"tr_text": "Partizan"
	},
	{
		"assign": "myshop_sub_weapon_twindagger",
		"jp_text": "ツインダガー系",
		"tr_text": "Twin Dagger"
	},
	{
		"assign": "myshop_sub_weapon_doublesaber",
		"jp_text": "ダブルセイバー系",
		"tr_text": "Double Saber"
	},
	{
		"assign": "myshop_sub_weapon_knuckle",
		"jp_text": "ナックル系",
		"tr_text": "Knuckle"
	},
	{
		"assign": "myshop_sub_weapon_gunslash",
		"jp_text": "ガンスラッシュ系",
		"tr_text": "Gunslash"
	},
	{
		"assign": "myshop_sub_weapon_katana",
		"jp_text": "カタナ系",
		"tr_text": "Katana"
	},
	{
		"assign": "myshop_sub_weapon_assaultrifle",
		"jp_text": "アサルトライフル系",
		"tr_text": "Rifle"
	},
	{
		"assign": "myshop_sub_weapon_launcher",
		"jp_text": "ランチャー系",
		"tr_text": "Launcher"
	},
	{
		"assign": "myshop_sub_weapon_twinmachinegun",
		"jp_text": "ツインマシンガン系",
		"tr_text": "Twin Machinegun"
	},
	{
		"assign": "myshop_sub_weapon_compoundbow",
		"jp_text": "バレットボウ系",
		"tr_text": "Bullet Bow"
	},
	{
		"assign": "myshop_sub_weapon_rod",
		"jp_text": "ロッド系",
		"tr_text": "Rod"
	},
	{
		"assign": "myshop_sub_weapon_talis",
		"jp_text": "タリス系",
		"tr_text": "Talis"
	},
	{
		"assign": "myshop_sub_weapon_wand",
		"jp_text": "ウォンド系",
		"tr_text": "Wand"
	},
	{
		"assign": "myshop_sub_weapon_dualblade",
		"jp_text": "デュアルブレード系",
		"tr_text": "Dual Blade"
	},
	{
		"assign": "myshop_sub_weapon_jetboots",
		"jp_text": "ジェットブーツ系",
		"tr_text": "Jet Boots"
	},
	{
		"assign": "myshop_sub_weapon_tact",
		"jp_text": "タクト系",
		"tr_text": "Takt"
	},
	{
		"assign": "myshop_sub_weapon_multiple",
		"jp_text": "複数カテゴリー系",
		"tr_text": "Multi-category"
	},
	{
		"assign": "myshop_sub_unit_not_specified",
		"jp_text": "指定なし",
		"tr_text": "None"
	},
	{
		"assign": "myshop_sub_unit_rear",
		"jp_text": "リアユニット",
		"tr_text": "Rear Units"
	},
	{
		"assign": "myshop_sub_unit_arm",
		"jp_text": "アームユニット",
		"tr_text": "Arm Units"
	},
	{
		"assign": "myshop_sub_unit_leg",
		"jp_text": "レッグユニット",
		"tr_text": "Leg Units"
	},
	{
		"assign": "myshop_sub_unit_sub",
		"jp_text": "サブユニット",
		"tr_text": "Sub Units"
	},
	{
		"assign": "myshop_sub_ring_not_specified",
		"jp_text": "指定なし",
		"tr_text": "None"
	},
	{
		"assign": "myshop_sub_ring_l",
		"jp_text": "Lリング",
		"tr_text": "Left Rings"
	},
	{
		"assign": "myshop_sub_ring_r",
		"jp_text": "Rリング",
		"tr_text": "Right Rings"
	},
	{
		"assign": "myshop_sub_costume_not_specified",
		"jp_text": "指定なし",
		"tr_text": "None"
	},
	{
		"assign": "myshop_sub_costume_costume",
		"jp_text": "コスチューム",
		"tr_text": "Costumes"
	},
	{
		"assign": "myshop_sub_costume_body",
		"jp_text": "ボディパーツ",
		"tr_text": "Body Parts"
	},
	{
		"assign": "myshop_sub_costume_arm",
		"jp_text": "アームパーツ",
		"tr_text": "Arm Parts"
	},
	{
		"assign": "myshop_sub_costume_leg",
		"jp_text": "レッグパーツ",
		"tr_text": "Leg Parts"
	},
	{
		"assign": "myshop_sex_costume_none",
		"jp_text": "体型タイプ指定なし",
		"tr_text": "None"
	},
	{
		"assign": "myshop_sex_costume_male",
		"jp_text": "体型タイプ１・ファッションスーツ",
		"tr_text": "Type 1 Costumes"
	},
	{
		"assign": "myshop_sex_costume_female",
		"jp_text": "体型タイプ２限定",
		"tr_text": "Type 2 Costumes"
	},
	{
		"assign": "myshop_sex_parts_none",
		"jp_text": "体型タイプ指定なし",
		"tr_text": "None"
	},
	{
		"assign": "myshop_sex_parts_male",
		"jp_text": "体型タイプ１パーツ",
		"tr_text": "CAST Type 1"
	},
	{
		"assign": "myshop_sex_parts_female",
		"jp_text": "体型タイプ２パーツ",
		"tr_text": "CAST Type 2"
	},
	{
		"assign": "myshop_sex_outer_none",
		"jp_text": "体型タイプ指定なし",
		"tr_text": "None"
	},
	{
		"assign": "myshop_sex_outer_male",
		"jp_text": "体型タイプ１用アウターウェア",
		"tr_text": "Type 1 Outerwear"
	},
	{
		"assign": "myshop_sex_outer_female",
		"jp_text": "体型タイプ２用アウターウェア",
		"tr_text": "Type 2 Outerwear"
	},
	{
		"assign": "myshop_sex_base_none",
		"jp_text": "体型タイプ指定なし",
		"tr_text": "None"
	},
	{
		"assign": "myshop_sex_base_male",
		"jp_text": "体型タイプ１用ベースウェア",
		"tr_text": "Type 1 Basewear"
	},
	{
		"assign": "myshop_sex_base_female",
		"jp_text": "体型タイプ２用ベースウェア",
		"tr_text": "Type 2 Basewear"
	},
	{
		"assign": "myshop_sex_inner_none",
		"jp_text": "体型タイプ指定なし",
		"tr_text": "None"
	},
	{
		"assign": "myshop_sex_inner_male",
		"jp_text": "体型タイプ１用インナーウェア",
		"tr_text": "Type 1 Innerwear"
	},
	{
		"assign": "myshop_sex_inner_female",
		"jp_text": "体型タイプ２用インナーウェア",
		"tr_text": "Type 2 Innerwear"
	},
	{
		"assign": "myshop_sub_item_parfait",
		"jp_text": "パフェ",
		"tr_text": "Parfaits"
	},
	{
		"assign": "myshop_sub_item_roll",
		"jp_text": "ロール",
		"tr_text": "Rolls"
	},
	{
		"assign": "myshop_sub_item_cookie",
		"jp_text": "クッキー",
		"tr_text": "Cookies"
	},
	{
		"assign": "myshop_sub_item_pancake",
		"jp_text": "パンケーキ",
		"tr_text": "Pancakes"
	},
	{
		"assign": "myshop_sub_item_ramune",
		"jp_text": "ラムネ",
		"tr_text": "Ramune"
	},
	{
		"assign": "myshop_sub_item_crepe",
		"jp_text": "クレープ",
		"tr_text": "Crepes"
	},
	{
		"assign": "myshop_sub_item_stick",
		"jp_text": "アメ",
		"tr_text": "Stick Candy"
	},
	{
		"assign": "myshop_sub_item_sand",
		"jp_text": "サンド",
		"tr_text": "Sandwich"
	},
	{
		"assign": "myshop_sub_item_gumi",
		"jp_text": "グミ",
		"tr_text": "Gummy"
	},
	{
		"assign": "myshop_sub_item_not_specified",
		"jp_text": "指定なし",
		"tr_text": "None"
	},
	{
		"assign": "myshop_sub_item_recovery",
		"jp_text": "回復系",
		"tr_text": "Recovery Items"
	},
	{
		"assign": "myshop_sub_item_boost",
		"jp_text": "ブースト系",
		"tr_text": "Boosters"
	},
	{
		"assign": "myshop_sub_item_ticket",
		"jp_text": "チケット",
		"tr_text": "Tickets"
	},
	{
		"assign": "myshop_sub_item_hair_detail",
		"jp_text": "ヘアスタイル",
		"tr_text": "Hairstyles"
	},
	{
		"assign": "myshop_sub_item_headparts_detail",
		"jp_text": "ヘッドパーツ",
		"tr_text": "Head Parts"
	},
	{
		"assign": "myshop_sub_item_accessory_detail",
		"jp_text": "アクセサリー",
		"tr_text": "Accessories"
	},
	{
		"assign": "myshop_sub_item_eye_detail",
		"jp_text": "瞳",
		"tr_text": "Eye Patterns"
	},
	{
		"assign": "myshop_sub_item_eyebrow_detail",
		"jp_text": "まゆ毛",
		"tr_text": "Eyebrows"
	},
	{
		"assign": "myshop_sub_item_eyelash_detail",
		"jp_text": "まつ毛",
		"tr_text": "Eyelashes"
	},
	{
		"assign": "myshop_sub_item_tooth_detail",
		"jp_text": "口・歯",
		"tr_text": ""
	},
	{
		"assign": "myshop_sub_item_ear_detail",
		"jp_text": "耳",
		"tr_text": ""
	},
	{
		"assign": "myshop_sub_item_horn_detail",
		"jp_text": "角",
		"tr_text": ""
	},
	{
		"assign": "myshop_sub_item_facepaint_detail",
		"jp_text": "フェイスペイント",
		"tr_text": "Face Paint/Makeup"
	},
	{
		"assign": "myshop_sub_item_bodypaint_detail",
		"jp_text": "ボディペイント",
		"tr_text": "Body Paint"
	},
	{
		"assign": "myshop_sub_item_sticker_detail",
		"jp_text": "ステッカー",
		"tr_text": "Stickers/Emblems"
	},
	{
		"assign": "myshop_sub_item_voice_detail",
		"jp_text": "ボイス",
		"tr_text": "Voice"
	},
	{
		"assign": "myshop_sub_item_lobbyaction_detail",
		"jp_text": "ロビーアクション",
		"tr_text": "Lobby Action"
	},
	{
		"assign": "myshop_sub_item_outer_wear_detail",
		"jp_text": "アウターウェア",
		"tr_text": "Outerwear"
	},
	{
		"assign": "myshop_sub_item_base_wear_detail",
		"jp_text": "ベースウェア",
		"tr_text": "Basewear"
	},
	{
		"assign": "myshop_sub_item_inner_wear_detail",
		"jp_text": "インナーウェア",
		"tr_text": "Innerwear"
	},
	{
		"assign": "myshop_sub_disc_not_specified",
		"jp_text": "指定なし",
		"tr_text": "None"
	},
	{
		"assign": "myshop_sub_disc_sword",
		"jp_text": "ソード系PA",
		"tr_text": "Sword PAs"
	},
	{
		"assign": "myshop_sub_disc_wiredlance",
		"jp_text": "ワイヤードランス系PA",
		"tr_text": "Wired Lance PAs"
	},
	{
		"assign": "myshop_sub_disc_partizan",
		"jp_text": "パルチザン系PA",
		"tr_text": "Partizan PAs"
	},
	{
		"assign": "myshop_sub_disc_twindagger",
		"jp_text": "ツインダガー系PA",
		"tr_text": "Twin Dagger PAs"
	},
	{
		"assign": "myshop_sub_disc_doublesaber",
		"jp_text": "ダブルセイバー系PA",
		"tr_text": "Double Saber PAs"
	},
	{
		"assign": "myshop_sub_disc_knuckle",
		"jp_text": "ナックル系PA",
		"tr_text": "Knuckle PAs"
	},
	{
		"assign": "myshop_sub_disc_gunslash",
		"jp_text": "ガンスラッシュ系PA",
		"tr_text": "Gunslash PAs"
	},
	{
		"assign": "myshop_sub_disc_katana",
		"jp_text": "カタナ系PA",
		"tr_text": "Katana PAs"
	},
	{
		"assign": "myshop_sub_disc_assaultrifle",
		"jp_text": "アサルトライフル系PA",
		"tr_text": "Rifle PAs"
	},
	{
		"assign": "myshop_sub_disc_launcher",
		"jp_text": "ランチャー系PA",
		"tr_text": "Launcher PAs"
	},
	{
		"assign": "myshop_sub_disc_twinmachinegun",
		"jp_text": "ツインマシンガン系PA",
		"tr_text": "Twin Machinegun PAs"
	},
	{
		"assign": "myshop_sub_disc_compoundbow",
		"jp_text": "バレットボウ系PA",
		"tr_text": "Bullet Bow PAs"
	},
	{
		"assign": "myshop_sub_disc_dualblade",
		"jp_text": "デュアルブレード系PA",
		"tr_text": "Dual Blade PAs"
	},
	{
		"assign": "myshop_sub_disc_jetboots",
		"jp_text": "ジェットブーツ系PA",
		"tr_text": "Jet Boots PAs"
	},
	{
		"assign": "myshop_sub_disc_fire",
		"jp_text": "炎属性テクニック",
		"tr_text": "Fire Techs"
	},
	{
		"assign": "myshop_sub_disc_ice",
		"jp_text": "氷属性テクニック",
		"tr_text": "Ice Techs"
	},
	{
		"assign": "myshop_sub_disc_thunder",
		"jp_text": "雷属性テクニック",
		"tr_text": "Lightning Techs"
	},
	{
		"assign": "myshop_sub_disc_wind",
		"jp_text": "風属性テクニック",
		"tr_text": "Wind Techs"
	},
	{
		"assign": "myshop_sub_disc_light",
		"jp_text": "光属性テクニック",
		"tr_text": "Light Techs"
	},
	{
		"assign": "myshop_sub_disc_dark",
		"jp_text": "闇属性テクニック",
		"tr_text": "Dark Techs"
	},
	{
		"assign": "myshop_sub_other_not_specified",
		"jp_text": "指定なし",
		"tr_text": "None"
	},
	{
		"assign": "myshop_sub_other_pass",
		"jp_text": "アイテムラボ・クラフト補助",
		"tr_text": "Craft Materials"
	},
	{
		"assign": "myshop_sub_other_magdevice",
		"jp_text": "マグデバイス",
		"tr_text": "Mag Devices"
	},
	{
		"assign": "myshop_sub_other_reformgoods",
		"jp_text": "リフォームグッズ",
		"tr_text": "Room Renovation"
	},
	{
		"assign": "myshop_sub_other_musicdisk",
		"jp_text": "ミュージックディスク",
		"tr_text": "Music Discs"
	},
	{
		"assign": "myshop_sub_other_tool",
		"jp_text": "ツール",
		"tr_text": "Other"
	},
	{
		"assign": "myshop_sub_costume_male_costume",
		"jp_text": "体型タイプ１用、共用コスチューム",
		"tr_text": "Type 1 Costumes"
	},
	{
		"assign": "myshop_sub_costume_female_costume",
		"jp_text": "体型タイプ２用コスチューム",
		"tr_text": "Type 2 Costumes"
	},
	{
		"assign": "myshop_sub_costume_male_body",
		"jp_text": "体型タイプ１用ボディパーツ",
		"tr_text": "Type 1 Body Parts"
	},
	{
		"assign": "myshop_sub_costume_female_body",
		"jp_text": "体型タイプ２用ボディパーツ",
		"tr_text": "Type 2 Body Parts"
	},
	{
		"assign": "myshop_sub_costume_male_arm",
		"jp_text": "体型タイプ１用アームパーツ",
		"tr_text": "Type 1 Arm Parts"
	},
	{
		"assign": "myshop_sub_costume_female_arm",
		"jp_text": "体型タイプ２用アームパーツ",
		"tr_text": "Type 2 Arm Parts"
	},
	{
		"assign": "myshop_sub_costume_male_leg",
		"jp_text": "体型タイプ１用レッグパーツ",
		"tr_text": "Type 1 Leg Parts"
	},
	{
		"assign": "myshop_sub_costume_female_leg",
		"jp_text": "体型タイプ２用レッグパーツ",
		"tr_text": "Type 2 Leg Parts"
	},
	{
		"assign": "myshop_sub_item_accessory_ticket",
		"jp_text": "アクセサリーチケット",
		"tr_text": "Accessories"
	},
	{
		"assign": "myshop_sub_item_hair_ticket",
		"jp_text": "ヘアスタイルチケット",
		"tr_text": "Hairstyles"
	},
	{
		"assign": "myshop_sub_item_head_ticket",
		"jp_text": "ヘッドパーツチケット",
		"tr_text": "Head Parts"
	},
	{
		"assign": "myshop_sub_item_lobbyaction_ticket",
		"jp_text": "ロビーアクションチケット",
		"tr_text": "Lobby Actions"
	},
	{
		"assign": "myshop_sub_item_voice_ticket",
		"jp_text": "ボイスチケット",
		"tr_text": "Voices"
	},
	{
		"assign": "myshop_sub_item_eye_ticket",
		"jp_text": "瞳パターンチケット",
		"tr_text": "Eye Patterns"
	},
	{
		"assign": "myshop_sub_item_eyebrow_ticket",
		"jp_text": "まゆチケット",
		"tr_text": "Eyebrows"
	},
	{
		"assign": "myshop_sub_item_eyelash_ticket",
		"jp_text": "まつ毛チケット",
		"tr_text": "Eyelashes"
	},
	{
		"assign": "myshop_sub_item_tooth_ticket",
		"jp_text": "歯・口チケット",
		"tr_text": "Teeth & Mouth"
	},
	{
		"assign": "myshop_sub_item_ear_ticket",
		"jp_text": "耳チケット",
		"tr_text": "Ears"
	},
	{
		"assign": "myshop_sub_item_horn_ticket",
		"jp_text": "角チケット",
		"tr_text": "Horns"
	},
	{
		"assign": "myshop_sub_item_make_ticket",
		"jp_text": "メイクパターンチケット",
		"tr_text": "Makeup/Face Paint"
	},
	{
		"assign": "myshop_sub_item_bodypaint_ticket",
		"jp_text": "ボディペイントチケット",
		"tr_text": "Body Paint"
	},
	{
		"assign": "myshop_sub_item_sticker_ticket",
		"jp_text": "ステッカーチケット",
		"tr_text": "Emblems"
	},
	{
		"assign": "myshop_sub_item_gat_collection",
		"jp_text": "採取素材",
		"tr_text": "Gather. Mats"
	},
	{
		"assign": "myshop_sub_item_gat_fishing",
		"jp_text": "釣り素材",
		"tr_text": "Fishing"
	},
	{
		"assign": "myshop_sub_item_gat_other",
		"jp_text": "その他の素材",
		"tr_text": "Other"
	},
	{
		"assign": "myshop_attribute_not_specified",
		"jp_text": "指定なし",
		"tr_text": "None"
	},
	{
		"assign": "myshop_attribute_fire",
		"jp_text": "炎属性",
		"tr_text": "Fire"
	},
	{
		"assign": "myshop_attribute_ice",
		"jp_text": "氷属性",
		"tr_text": "Ice"
	},
	{
		"assign": "myshop_attribute_thunder",
		"jp_text": "雷属性",
		"tr_text": "Lightning"
	},
	{
		"assign": "myshop_attribute_wind",
		"jp_text": "風属性",
		"tr_text": "Wind"
	},
	{
		"assign": "myshop_attribute_light",
		"jp_text": "光属性",
		"tr_text": "Light"
	},
	{
		"assign": "myshop_attribute_dark",
		"jp_text": "闇属性",
		"tr_text": "Dark"
	},
	{
		"assign": "myshop_title",
		"jp_text": "マイショップ",
		"tr_text": "MyShop"
	},
	{
		"assign": "myshop_return_lobby",
		"jp_text": "ロビートップへ戻る",
		"tr_text": "Return to Lobby"
	},
	{
		"assign": "myshop_return",
		"jp_text": "戻る",
		"tr_text": "Return"
	},
	{
		"assign": "myshop_purchase",
		"jp_text": "商品検索",
		"tr_text": "Item Search"
	},
	{
		"assign": "myshop_purchase_confirm",
		"jp_text": "売り上げ確認",
		"tr_text": "Sales History"
	},
	{
		"assign": "myshop_withdraw",
		"jp_text": "取り下げる",
		"tr_text": "Withdraw"
	},
	{
		"assign": "myshop_display",
		"jp_text": "出品する",
		"tr_text": "Sell"
	},
	{
		"assign": "myshop_menu",
		"jp_text": "マイショップメニュー",
		"tr_text": "Shop Menu"
	},
	{
		"assign": "myshop_search_window",
		"jp_text": "商品検索",
		"tr_text": "Search"
	},
	{
		"assign": "myshop_name_match",
		"jp_text": "名前の設定(完全一致)",
		"tr_text": "Item Name (Exact Match)"
	},
	{
		"assign": "myshop_item_name",
		"jp_text": "アイテム名",
		"tr_text": "Item Name"
	},
	{
		"assign": "myshop_ability",
		"jp_text": "特殊能力",
		"tr_text": "Specific Ability"
	},
	{
		"assign": "myshop_ability_button",
		"jp_text": "候補検索",
		"tr_text": "Partial Search"
	},
	{
		"assign": "myshop_item_name_button",
		"jp_text": "候補検索",
		"tr_text": "Partial Search"
	},
	{
		"assign": "myshop_category_match",
		"jp_text": "カテゴリーの設定",
		"tr_text": "Category Settings"
	},
	{
		"assign": "myshop_category_main",
		"jp_text": "カテゴリー",
		"tr_text": "Category"
	},
	{
		"assign": "myshop_category_sub",
		"jp_text": "サブカテゴリー",
		"tr_text": "Sub-category"
	},
	{
		"assign": "myshop_attribute",
		"jp_text": "属性",
		"tr_text": "Element"
	},
	{
		"assign": "myshop_attribute_value",
		"jp_text": "属性値",
		"tr_text": "Element Percentage"
	},
	{
		"assign": "myshop_attribute_value_over",
		"jp_text": "以上",
		"tr_text": " or More"
	},
	{
		"assign": "myshop_grind",
		"jp_text": "強化値",
		"tr_text": "Grind"
	},
	{
		"assign": "myshop_grind_over",
		"jp_text": "以上",
		"tr_text": " or More"
	},
	{
		"assign": "myshop_ability_num",
		"jp_text": "特殊能力数",
		"tr_text": "Number of Abilities"
	},
	{
		"assign": "myshop_ability_num_over",
		"jp_text": "以上",
		"tr_text": " or More"
	},
	{
		"assign": "myshop_potential",
		"jp_text": "潜在能力",
		"tr_text": "Potential Unlocked"
	},
	{
		"assign": "myshop_rarity",
		"jp_text": "レアリティの設定",
		"tr_text": "Rarity"
	},
	{
		"assign": "myshop_rarity_over",
		"jp_text": "以上",
		"tr_text": " or Higher"
	},
	{
		"assign": "myshop_rarity_only",
		"jp_text": "のみ",
		"tr_text": " Only"
	},
	{
		"assign": "myshop_price_match",
		"jp_text": "価格帯の設定",
		"tr_text": "Search Similar"
	},
	{
		"assign": "myshop_price_min",
		"jp_text": "最小価格",
		"tr_text": "Min Meseta"
	},
	{
		"assign": "myshop_price_max",
		"jp_text": "最大価格",
		"tr_text": "Max Meseta"
	},
	{
		"assign": "myshop_price_max_change",
		"jp_text": "変更",
		"tr_text": "Alter Max Meseta"
	},
	{
		"assign": "myshop_price_min_change",
		"jp_text": "変更",
		"tr_text": "Alter Minimum Meseta"
	},
	{
		"assign": "myshop_exhibition_search",
		"jp_text": "出品順で検索",
		"tr_text": "Search by Sold"
	},
	{
		"assign": "myshop_price_search",
		"jp_text": "価格順で検索",
		"tr_text": "Search by Price"
	},
	{
		"assign": "myshop_notfound",
		"jp_text": "該当するアイテム名は見つかりませんでした",
		"tr_text": "Item not found"
	},
	{
		"assign": "myshop_prev",
		"jp_text": "前へ",
		"tr_text": "Prev."
	},
	{
		"assign": "myshop_first",
		"jp_text": "最初",
		"tr_text": "First"
	},
	{
		"assign": "myshop_next",
		"jp_text": "次へ",
		"tr_text": "Next"
	},
	{
		"assign": "myshop_last",
		"jp_text": "最後",
		"tr_text": "Last"
	},
	{
		"assign": "myshop_cancel",
		"jp_text": "キャンセル",
		"tr_text": "Cancel"
	},
	{
		"assign": "myshop_search_result_title",
		"jp_text": "商品検索結果",
		"tr_text": "Search Results"
	},
	{
		"assign": "myshop_keyword_result",
		"jp_text": "キーワード検索結果",
		"tr_text": "Keyword Search Results"
	},
	{
		"assign": "myshop_category_result",
		"jp_text": "カテゴリー選択（詳細検索）",
		"tr_text": "Category Search Results(Adv. Search)"
	},
	{
		"assign": "myshop_category_result1",
		"jp_text": "サブカテゴリー選択（詳細検索）",
		"tr_text": "Sub-cat. Search (Adv. Search)"
	},
	{
		"assign": "myshop_category_result2",
		"jp_text": "属性選択（詳細検索）",
		"tr_text": "Ａｔｔｒ. Search Result (Adv. Search)"
	},
	{
		"assign": "myshop_category_result3",
		"jp_text": "簡易検索（カテゴリー選択）",
		"tr_text": "Simple Search (Category Search)"
	},
	{
		"assign": "myshop_category_result4",
		"jp_text": "簡易検索（サブカテゴリー選択）",
		"tr_text": "Simple Search (Sub-cat. Search)"
	},
	{
		"assign": "myshop_purchase_price",
		"jp_text": "金額",
		"tr_text": "Amount"
	},
	{
		"assign": "myshop_purchase_num",
		"jp_text": "購入数",
		"tr_text": "Qty."
	},
	{
		"assign": "myshop_purchase_total",
		"jp_text": "合計金額",
		"tr_text": "Total"
	},
	{
		"assign": "myshop_purchase_decide",
		"jp_text": "購入する",
		"tr_text": "Buy"
	},
	{
		"assign": "myshop_purchase_title",
		"jp_text": "購入確認",
		"tr_text": "Confirm"
	},
	{
		"assign": "myshop_button_category",
		"jp_text": "変更",
		"tr_text": "Change"
	},
	{
		"assign": "myshop_button_subcategory",
		"jp_text": "変更",
		"tr_text": "Change"
	},
	{
		"assign": "myshop_button_attribute",
		"jp_text": "変更",
		"tr_text": "Ａｔｔｒ."
	},
	{
		"assign": "myshop_button_potential",
		"jp_text": "切り替え",
		"tr_text": "Toggle"
	},
	{
		"assign": "myshop_condition_clear",
		"jp_text": "条件クリア",
		"tr_text": "Reset"
	},
	{
		"assign": "myshop_ability_condition_set",
		"jp_text": "検索設定",
		"tr_text": "Ａｂｉｌｉｔｙ Ｓｅａｒｃｈ"
	},
	{
		"assign": "myshop_ability_condition_set_title",
		"jp_text": "特殊能力の検索設定",
		"tr_text": "Search Ability Affixes"
	},
	{
		"assign": "myshop_return_condition_from_ability",
		"jp_text": "商品検索へ戻る",
		"tr_text": "Back to Item Search"
	},
	{
		"assign": "myshop_ability_condition_set_label1",
		"jp_text": "検索1",
		"tr_text": "Slot 1"
	},
	{
		"assign": "myshop_ability_condition_set_label2",
		"jp_text": "検索2",
		"tr_text": "Slot 2"
	},
	{
		"assign": "myshop_ability_condition_set_label3",
		"jp_text": "検索3",
		"tr_text": "Slot 3"
	},
	{
		"assign": "myshop_ability_condition_set_label4",
		"jp_text": "検索4",
		"tr_text": "Slot 4"
	},
	{
		"assign": "myshop_ability_condition_set_none",
		"jp_text": "指定なし",
		"tr_text": "None"
	},
	{
		"assign": "myshop_ability_condition_set_exist",
		"jp_text": "現在{0}種設定中",
		"tr_text": "Abl. Added: {0}"
	},
	{
		"assign": "myshop_notfound_element",
		"jp_text": "該当する特殊能力名は見つかりませんでした",
		"tr_text": "Abl. not found"
	},
	{
		"assign": "myshop_notfound_product",
		"jp_text": "条件に合致するアイテムがありません",
		"tr_text": "No Matches Found"
	},
	{
		"assign": "myshop_display_rest",
		"jp_text": "出品可能数 あと{0,3}",
		"tr_text": "Total Space: {0,3}"
	},
	{
		"assign": "myshop_display_price",
		"jp_text": "設定金額",
		"tr_text": "Set Amount"
	},
	{
		"assign": "myshop_display_num",
		"jp_text": "出品数",
		"tr_text": "Quantity"
	},
	{
		"assign": "myshop_display_total",
		"jp_text": "出品価格(税込価格)",
		"tr_text": "Total"
	},
	{
		"assign": "myshop_display_decide",
		"jp_text": "出品",
		"tr_text": "Sell"
	},
	{
		"assign": "myshop_display_title",
		"jp_text": "出品確認",
		"tr_text": "Confirm Sale"
	},
	{
		"assign": "myshop_market_button",
		"jp_text": "相場",
		"tr_text": "Quote"
	},
	{
		"assign": "myshop_market_title",
		"jp_text": "最新価格相場",
		"tr_text": "Price Quote"
	},
	{
		"assign": "myshop_withdraw_title",
		"jp_text": "出品中アイテム",
		"tr_text": "List of Goods"
	},
	{
		"assign": "myshop_withdraw_num",
		"jp_text": "出品数",
		"tr_text": "Quantity"
	},
	{
		"assign": "myshop_withdraw_button",
		"jp_text": "取り下げ",
		"tr_text": "Withdraw"
	},
	{
		"assign": "myshop_sales_collect_button",
		"jp_text": "売り上げ回収",
		"tr_text": "Collect"
	},
	{
		"assign": "myshop_sales_window_title",
		"jp_text": "売り上げ確認",
		"tr_text": "Sales History"
	},
	{
		"assign": "myshop_sales_tab_1",
		"jp_text": "アイテム名／個数／金額",
		"tr_text": "Item Name/Quantity/Total"
	},
	{
		"assign": "myshop_sales_tab_2",
		"jp_text": "プレイヤーIDネーム",
		"tr_text": "Player ID Name"
	},
	{
		"assign": "myshop_sales_tab_3",
		"jp_text": "回収状況",
		"tr_text": "Payment"
	},
	{
		"assign": "myshop_sales_collect_true",
		"jp_text": "回収済み",
		"tr_text": "Claimed"
	},
	{
		"assign": "myshop_sales_collect_false",
		"jp_text": "<color=#f0df60>未回収</color>",
		"tr_text": "<color=#f0df60>Unclaimed</color>"
	},
	{
		"assign": "myshop_sales_label",
		"jp_text": "売り上げ金",
		"tr_text": "Total Meseta"
	},
	{
		"assign": "myshop_sales_item_num",
		"jp_text": "{0}個",
		"tr_text": "x {0}"
	},
	{
		"assign": "myshop_sales_date",
		"jp_text": "yyyy年MM月dd日",
		"tr_text": "yyyy/MM/dd"
	},
	{
		"assign": "myshop_history_title",
		"jp_text": "検索履歴",
		"tr_text": "History"
	},
	{
		"assign": "myshop_history_date",
		"jp_text": "yyyy年　MM月dd日　HH:mm",
		"tr_text": "yyyy/MM/dd  h:mm"
	},
	{
		"assign": "myshop_history_slash",
		"jp_text": "／",
		"tr_text": ""
	},
	{
		"assign": "myshop_other_setting_exist",
		"jp_text": "追加指定あり",
		"tr_text": "Specify Additional"
	},
	{
		"assign": "myshop_other_setting_none",
		"jp_text": "追加指定なし",
		"tr_text": "None"
	},
	{
		"assign": "myshop_to_easy",
		"jp_text": "簡易検索へ",
		"tr_text": "Simple"
	},
	{
		"assign": "myshop_to_detail",
		"jp_text": "詳細検索へ",
		"tr_text": "Advanced"
	},
	{
		"assign": "myshop_easy_select_item",
		"jp_text": "アイテム選択",
		"tr_text": "Item Select"
	},
	{
		"assign": "myshop_keyword_over",
		"jp_text": "該当件数が多すぎます。\n文字列を追加して絞り込みを\n行ってください。",
		"tr_text": "Too many keywords.\nPlease refine your search."
	},
	{
		"assign": "myshop_keyword_gentime",
		"jp_text": "候補検索リスト作成時間：{0}",
		"tr_text": "List generated on: {0}"
	},
	{
		"assign": "linkage_exp_guide_00",
		"jp_text": "<color=#f0df60>『PSO2』と『PSO2es』で入手できる連動経験値の配分設定を変更します。</color>",
		"tr_text": "<color=#f0df60>You can change how EXP transferred between PSO2 and PSO2es is distributed.</color>"
	},
	{
		"assign": "linkage_exp_return_lobby",
		"jp_text": "ロビーへ戻る",
		"tr_text": "Return to Lobby"
	},
	{
		"assign": "linkage_exp_save_setting",
		"jp_text": "設定を保存",
		"tr_text": "Save Settings"
	},
	{
		"assign": "linkage_exp_pso2toes_title",
		"jp_text": "連動経験値の配分設定 【PSO2 ⇒ es】",
		"tr_text": "Linked EXP Distribution [PSO2 ⇒ es]"
	},
	{
		"assign": "linkage_exp_usage",
		"jp_text": "配分状況",
		"tr_text": " Remaining"
	},
	{
		"assign": "linkage_exp_average_allocation",
		"jp_text": "平均配分",
		"tr_text": "Average"
	},
	{
		"assign": "linkage_exp_reset",
		"jp_text": "リセット",
		"tr_text": "Reset"
	},
	{
		"assign": "linkage_exp_remaining",
		"jp_text": "残り",
		"tr_text": "\t"
	},
	{
		"assign": "linkage_exp_extra",
		"jp_text": "あと",
		"tr_text": "After:"
	},
	{
		"assign": "linkage_exp_class_item",
		"jp_text": "エクスキューブ",
		"tr_text": "Excube"
	},
	{
		"assign": "linkage_exp_get_item",
		"jp_text": "アイテム獲得まで",
		"tr_text": "To next item"
	},
	{
		"assign": "linkage_exp_next_level",
		"jp_text": "次のレベルまで",
		"tr_text": "To next Lv."
	},
	{
		"assign": "linkage_exp_next_level_value",
		"jp_text": "{0:#,0}",
		"tr_text": ""
	},
	{
		"assign": "linkage_exp_estopso2_title",
		"jp_text": "連動経験値の配分設定 【es ⇒ PSO2】",
		"tr_text": "Linked EXP Distribution [es ⇒ PSO2]"
	},
	{
		"assign": "linkage_exp_linkage_exp",
		"jp_text": "連動経験値",
		"tr_text": "Linked EXP"
	},
	{
		"assign": "linkage_exp_linkage_exp_value",
		"jp_text": "{0:#,0}/{1:#,0}",
		"tr_text": ""
	},
	{
		"assign": "linkage_exp_dialog_t_00",
		"jp_text": "連動経験値の連動制限",
		"tr_text": ""
	},
	{
		"assign": "linkage_exp_dialog_b_00",
		"jp_text": "いずれかの理由で連動経験値が獲得できません。\n『PSO2』にログインしてください。\n\n・『PSO2』の全てのクラスで連動経験値の\n　　蓄積上限に達している。\n・『PSO2』を遊んだことがない。\n※経験値の連動は『PSO2』のみ行われます。\n　　『NGS』の経験値は連動しません。",
		"tr_text": ""
	},
	{
		"assign": "linkage_exp_dialog_t_01",
		"jp_text": "配分設定エラー",
		"tr_text": "Allocation Error"
	},
	{
		"assign": "linkage_exp_dialog_b_01",
		"jp_text": "配分率が合計100％にならないため、保存できません。\n「配分状況」を残り <color=yellow>0％</color> にしてください。",
		"tr_text": "Cannot save as your total allocation is not 100%.\nPlease make sure your remaining allocation is <color=yellow>0%</color>."
	},
	{
		"assign": "linkage_exp_dialog_t_02",
		"jp_text": "配分設定の保存",
		"tr_text": "Settings Saved"
	},
	{
		"assign": "linkage_exp_dialog_b_02",
		"jp_text": "配分設定を保存しました。\nこの設定は、次回のプレイから適用されます。\n\n※設定中のクラスが蓄積上限に達した場合\n　　超過分は配分可能な項目へ自動配分されます。",
		"tr_text": "Allocation settings saved.\nThese settings will be applied the next time\nyou play.\n\n※If a target class has reached its\nmaximum linked EXP, excess EXP will be\nevenly distributed among all other classes."
	},
	{
		"assign": "linkage_exp_dialog_t_03",
		"jp_text": "設定変更エラー",
		"tr_text": "Setting Change Error"
	},
	{
		"assign": "linkage_exp_dialog_b_03",
		"jp_text": "配分設定が変更されています。\n保存していない設定は破棄されますが\nよろしいですか？",
		"tr_text": "Allocation settings have been changed.\nIs it OK to discard unsaved changes?"
	},
	{
		"assign": "linkage_exp_dialog_t_04",
		"jp_text": "配分設定エラー",
		"tr_text": "Allocation Error"
	},
	{
		"assign": "linkage_exp_dialog_b_04",
		"jp_text": "配分設定を変更していない項目があります。\n以下のまま保存してよろしいですか？\n・『PSO2es』⇒『PSO2』の連動経験値\n　　配分可能な全クラスへ均等に配分\n・『PSO2』⇒『PSO2es』の連動経験値\n　　エクスキューブへすべて配分",
		"tr_text": "Settings have not been changed.\nAre you sure you want to save the below pattern?\n・PSO2es ⇒ PSO2\n   Distribute evenly to all classes\n・PSO2 ⇒ PSO2es\n   Allocate all to Excubes"
	},
	{
		"assign": "linkage_exp_button_auto_adjust",
		"jp_text": "自動調整して保存",
		"tr_text": "Auto-adjust & save"
	},
	{
		"assign": "linkage_exp_button_check_default_setting",
		"jp_text": "はい",
		"tr_text": "Yes"
	},
	{
		"assign": "linkage_exp_button_check_default_transition",
		"jp_text": "いいえ",
		"tr_text": "No"
	},
	{
		"assign": "linkage_exp_first_time_dialog_t_00",
		"jp_text": "連動経験値の配分設定",
		"tr_text": "Linked EXP Distribution Settings"
	},
	{
		"assign": "linkage_exp_first_time_dialog_b_00",
		"jp_text": "『PSO2』『PSO2es』で獲得できる連動経験値の\n配分設定を行ってください。\n\n「設定を保存」で、変更した設定を適用できます。\n設定後「ロビーへ戻る」でゲームを開始します。",
		"tr_text": "Please set the allocation of Linked EXP\ntransferred between PSO2es and PSO2.\n\nYou can apply your changes by pressing\n\"Save Settings\".\nAfterwards, you can start the game by pressing\n\"Return to Lobby\"."
	},
	{
		"assign": "linkage_exp_first_time_button_allocation_setting",
		"jp_text": "設定する",
		"tr_text": "Set"
	},
	{
		"assign": "window_help_LM38",
		"jp_text": "wh_52_01,\n『PSO2』と『PSO2es』で獲得した連動経験値の配分比率を\nそれぞれ設定することができます。\n保存した設定は、次回のプレイから適用されます。,\nwh_52_02,\n画面左上のボタンをタッチすると\n『PSO2』と『PSO2es』の配分設定を切り替えられます。\n配分状況が残り0％になるように、クラス毎の配分を設定します。,\nwh_52_02,\nこの配分設定は<color=yellow>『PSO2es』でのみ変更することができます。</color>\n変更したい場合はメニューの「連動」から「連動経験値」を選択してください。,",
		"tr_text": ""
	},
	{
		"assign": "linkage_exp_warning_dialog_t_00",
		"jp_text": "連動経験値の蓄積上限",
		"tr_text": "Linked EXP at Maximum"
	},
	{
		"assign": "linkage_exp_warning_dialog_b_00",
		"jp_text": "連動経験値を配分しているクラスが\n蓄積上限に達しました。\n『PSO2』をプレイするか\n連動経験値の配分設定を変更してください。\n\n※蓄積上限に達したクラスに\n　経験値の配分がある場合、余った経験値は\n　他クラスへ自動的に配分されます。",
		"tr_text": "Maximum possible stored Linked EXP has been reached\non one or more classes. Please log in to PSO2 or change\nyour Linked EXP distribution settings.\n\n※If a class gains Linked EXP when it is at its Linked EXP\nlimit, the excess Linked EXP will be distributed among\nyour other classes."
	},
	{
		"assign": "linkage_exp_button_warning_transition",
		"jp_text": "配分設定を変更",
		"tr_text": "Change Distribution Settings"
	},
	{
		"assign": "linkage_exp_button_warning_close",
		"jp_text": "閉じる",
		"tr_text": "Close"
	},
	{
		"assign": "linkage_exp_button_warning_continue",
		"jp_text": "続ける",
		"tr_text": "Continue"
	},
	{
		"assign": "questcounter_guide_00",
		"jp_text": "<color=#f0df60>ジェネやモアと共に冒険するストーリーです。Normalのエリアで獲得スコアを最大にすると、高難度なExのエリアが解放されます。</color>",
		"tr_text": "<color=#f0df60>The story of your adventures with Gene and More. Clear an area with full marks on Normal to unlock its EX difficulty version.</color>"
	},
	{
		"assign": "questcounter_guide_01",
		"jp_text": "<color=#f0df60>プレイするクエストを選択してください。</color>",
		"tr_text": "<color=#f0df60>Please select a quest.</color>"
	},
	{
		"assign": "questcounter_guide_02",
		"jp_text": "<color=#f0df60>クエストに同行するキャラクターを選択してください。同行がゲストの場合、HPやCPなど、一部のパラメータが加算されません。</color>",
		"tr_text": "<color=#f0df60>Please select a character to accompany you on the quest. If the partner is a guest partner, you will not gain HP, CP or element from their chip.</color>"
	},
	{
		"assign": "questcounter_guide_03",
		"jp_text": "<color=#f0df60>Exのエリアは、強力なExエネミーたちが登場する高難度のクエストです。Normalのエリアで獲得スコアを最大にすると解放されます。</color>",
		"tr_text": "<color=#f0df60>EX areas are difficult versions of quests, where powerful EX enemies appear. Clear an area with full scores on Normal to unlock its EX version.</color>"
	},
	{
		"assign": "questcounter_guide_04",
		"jp_text": "<color=#f0df60>過去に配信された、管理官セラフィをめぐるストーリーです。</color>",
		"tr_text": "<color=#f0df60>The story of Administration Officer Seraphy's past.</color>"
	},
	{
		"assign": "questcounter_guide_05",
		"jp_text": "<color=#f0df60>日替わりクエストや期間限定のイベントクエストです。</color>",
		"tr_text": "<color=#f0df60>Daily and Limited Quests are time based events.</color>"
	},
	{
		"assign": "questcounter_guide_06",
		"jp_text": "<color=#f0df60>フレンドたちと共に強力なエネミーを討伐するクエストです。</color>",
		"tr_text": "<color=#f0df60>Subdue a powerful enemy with help from friends.</color>"
	},
	{
		"assign": "questcounter_guide_07",
		"jp_text": "<color=#f0df60>Exのエリアは、強力なExエネミーたちが登場する高難度のクエストです。Normalのエリアで獲得スコアを最大にすると解放されます。</color>",
		"tr_text": "<color=#f0df60>EX areas are difficult versions of quests, where powerful EX enemies appear. Clear an area with full scores on Normal to unlock its EX version.</color>"
	},
	{
		"assign": "questcounter_guide_08",
		"jp_text": "<color=#f0df60>謎の少女デュナとトランスエネミーを巡る新たなストーリーです。Normalのエリアで獲得スコアを最大にすると、高難度なExのエリアが解放されます。</color>",
		"tr_text": "<color=#f0df60>The story of the mysterious girl, Duna, and the Trans Enemies. Clear an area with full marks on Normal to unlock its EX difficulty version.</color>"
	},
	{
		"assign": "questcounter_guide_09",
		"jp_text": "<color=#f0df60>Exのエリアは、強力なExエネミーたちが登場する高難度のクエストです。Normalのエリアで獲得スコアを最大にすると解放されます。</color>",
		"tr_text": "<color=#f0df60>EX areas are difficult versions of quests, where powerful EX enemies appear. Clear an area with full scores on Normal to unlock its EX version.</color>"
	},
	{
		"assign": "questcounter_guide_10",
		"jp_text": "<color=#f0df60>謎の少女アフタルと惑星リリーパの古代文明を巡る新たなストーリーです。Normalのエリアで獲得スコアを最大にすると、高難度なExのエリアが解放されます。</color>",
		"tr_text": "<color=#f0df60>The story of the mysterious girl, Akhtar, and the ancient civilization of planet Lillipa. Clear an area with full marks on Normal to unlock its EX difficulty version.</color>"
	},
	{
		"assign": "questcounter_guide_11",
		"jp_text": "<color=#f0df60>『PSO2es』をより楽しむために役立つ知識を、ストーリー形式で知ることができます。</color>",
		"tr_text": "<color=#f0df60>Information about how to enjoy PSO2es more, presented in the form of a story.</color>"
	},
	{
		"assign": "quest_counter_header_Season2",
		"jp_text": "ストーリークエスト",
		"tr_text": "Story Quest"
	},
	{
		"assign": "quest_counter_story_bonus_window_title",
		"jp_text": "ストーリー情報",
		"tr_text": "Story Info"
	},
	{
		"assign": "quest_counter_story_caption_title",
		"jp_text": "ストーリーボーナス",
		"tr_text": "Story Bonus"
	},
	{
		"assign": "quest_counter_story_bonus_medal",
		"jp_text": "ラッピーメダル　1枚",
		"tr_text": "Rappy medal 1st Sheet"
	},
	{
		"assign": "quest_counter_story_bonus_info",
		"jp_text": "※ストーリー閲覧後に、ストーリーボーナスは\n　受け取りボックスへ送られます。",
		"tr_text": "※After viewing the story, a story bonus\nwill be placed in the reception box."
	},
	{
		"assign": "quest_counter_bonus_exp",
		"jp_text": "EXP×",
		"tr_text": "EXP ×"
	},
	{
		"assign": "quest_counter_bonus_meseta",
		"jp_text": "メセタ×",
		"tr_text": "Meseta ×"
	},
	{
		"assign": "quest_counter_bonus_chip_drop",
		"jp_text": "チップ獲得率ＵＰ",
		"tr_text": "Chip Rate UP"
	},
	{
		"assign": "quest_counter_bonus_incident_boss",
		"jp_text": "？？？",
		"tr_text": "???"
	},
	{
		"assign": "quest_counter_bonus_incident_drop",
		"jp_text": "？？？",
		"tr_text": "???"
	},
	{
		"assign": "quest_counter_bonus_drive",
		"jp_text": "行動力 1/2",
		"tr_text": "Drive 1/2"
	},
	{
		"assign": "quest_counter_bonus_period",
		"jp_text": "あと<%period>時間",
		"tr_text": " (<%period> hours left)"
	},
	{
		"assign": "quest_counter_story_auto",
		"jp_text": "AUTO再生",
		"tr_text": "Auto-play story"
	},
	{
		"assign": "quest_counter_departure_t",
		"jp_text": "出発確認",
		"tr_text": "Starting Confirmation"
	},
	{
		"assign": "quest_counter_departure_b",
		"jp_text": "クエストに出発しますか？",
		"tr_text": "This will start the quest.\nContinue?"
	},
	{
		"assign": "quest_counter_unarmed_t",
		"jp_text": "装備確認",
		"tr_text": "Equipment Check"
	},
	{
		"assign": "quest_counter_unarmed_b",
		"jp_text": "現在、武器を装備しておりません。\nこのまま出発しますか？\n\n武器を装備する場合は、「いいえ」選択後に\n画面右下の「装備」をタッチしてください。",
		"tr_text": "You do not have a weapon equipped.\nAre you sure this is correct?\nIf you want to equip a weapon, select\n\"いいえ\" and then touch \"Equipment\"\nat the bottom of the screen."
	},
	{
		"assign": "questcounter_shortage_drive_b",
		"jp_text": "クエストの情報が更新されました。\nロビートップに戻ります。",
		"tr_text": "Quest info updated.\nYou will return to the lobby."
	},
	{
		"assign": "quest_counter_lv",
		"jp_text": "Lv.",
		"tr_text": "Lv."
	},
	{
		"assign": "quest_counter_accompany_ok",
		"jp_text": "同行可能",
		"tr_text": "Ready"
	},
	{
		"assign": "quest_counter_accompany_ng",
		"jp_text": "同行可能まで\nあと<%h>時間<%m>分",
		"tr_text": "Cooldown\n<%h>h <%m>m left"
	},
	{
		"assign": "quest_counter_quest_drive",
		"jp_text": "<color=orange>行動力　　</color><color=red><%drive></color>",
		"tr_text": "<color=orange>Drive Req.　</color><color=red><%drive></color>"
	},
	{
		"assign": "quest_counter_quest_drive_ex",
		"jp_text": "<color=orange>OP：　　</color><color=red><%drive></color>",
		"tr_text": "<color=orange>OP：　　</color><color=red><%drive></color>"
	},
	{
		"assign": "quest_counter_enemy_hidden",
		"jp_text": "？",
		"tr_text": "?"
	},
	{
		"assign": "quest_counter_get_medal",
		"jp_text": "<%high_score>　<color=#68a0a7>/</color>　<%max>",
		"tr_text": "<%high_score>　<color=#68a0a7>/</color>　<%max>"
	},
	{
		"assign": "quest_counter_area_medal",
		"jp_text": "<%high_score>　<color=#68a0a7>/</color>　<%max>",
		"tr_text": "<%high_score>　<color=#68a0a7>/</color>　<%max>"
	},
	{
		"assign": "quest_counter_medalbonus",
		"jp_text": "獲得スコア<%score>で入手可能",
		"tr_text": "Possible <%score>"
	},
	{
		"assign": "quest_counter_medalbonus_get",
		"jp_text": "達成済み",
		"tr_text": "Achieved"
	},
	{
		"assign": "quest_counter_item_hidden",
		"jp_text": "？？？",
		"tr_text": "???"
	},
	{
		"assign": "quest_counter_meseta",
		"jp_text": "メセタ",
		"tr_text": "Meseta"
	},
	{
		"assign": "quest_counter_window_areaselect",
		"jp_text": "クエストエリア選択",
		"tr_text": "Quest Area Selection"
	},
	{
		"assign": "quest_counter_button_equip1",
		"jp_text": "装備",
		"tr_text": "Equipment"
	},
	{
		"assign": "quest_counter_button_equip2",
		"jp_text": "コスチューム",
		"tr_text": "Costume Type"
	},
	{
		"assign": "quest_counter_button_areainfo",
		"jp_text": "エリア情報",
		"tr_text": "Area Info"
	},
	{
		"assign": "quest_counter_button_questinfo",
		"jp_text": "クエスト情報",
		"tr_text": "Quest Info"
	},
	{
		"assign": "quest_counter_button_return",
		"jp_text": "戻る",
		"tr_text": "Back"
	},
	{
		"assign": "quest_counter_window_friend",
		"jp_text": "同行プレイヤー選択",
		"tr_text": "Accompanying player"
	},
	{
		"assign": "quest_counter_title",
		"jp_text": "クエスト",
		"tr_text": "Quest"
	},
	{
		"assign": "quest_counter_return_lobby",
		"jp_text": "ロビートップへ戻る",
		"tr_text": "Return to lobby"
	},
	{
		"assign": "quest_counter_label_drive",
		"jp_text": "行動力",
		"tr_text": "Drive\t"
	},
	{
		"assign": "quest_counter_label_time",
		"jp_text": "あと",
		"tr_text": "after"
	},
	{
		"assign": "quest_counter_window_questselect",
		"jp_text": "クエスト選択",
		"tr_text": "Quest Selection"
	},
	{
		"assign": "quest_counter_caption_place",
		"jp_text": "場所",
		"tr_text": "Location"
	},
	{
		"assign": "quest_counter_caption_medal",
		"jp_text": "獲得スコア記録 ",
		"tr_text": "Total Score"
	},
	{
		"assign": "quest_counter_caption_bonus",
		"jp_text": "スコアボーナス",
		"tr_text": "Score Bonus"
	},
	{
		"assign": "quest_counter_caption_incident",
		"jp_text": "未確認エネミー",
		"tr_text": "Unknown"
	},
	{
		"assign": "quest_counter_caption_limited_class",
		"jp_text": "受注可能クラス",
		"tr_text": "Class Limit"
	},
	{
		"assign": "quest_counter_window_areainfo",
		"jp_text": "エリア情報",
		"tr_text": "Area Info"
	},
	{
		"assign": "quest_counter_caption_record",
		"jp_text": "獲得スコア記録",
		"tr_text": "Quest Record"
	},
	{
		"assign": "quest_counter_caption_enemy",
		"jp_text": "エネミー情報",
		"tr_text": "Enemy Info"
	},
	{
		"assign": "quest_counter_label_target",
		"jp_text": "討伐目標",
		"tr_text": "Target Enemy"
	},
	{
		"assign": "quest_counter_label_weakpoint",
		"jp_text": "有効属性予想",
		"tr_text": "Weakness"
	},
	{
		"assign": "quest_counter_window_questinfo",
		"jp_text": "クエスト情報",
		"tr_text": "Quest Info"
	},
	{
		"assign": "quest_counter_window_rewardinfo",
		"jp_text": "報酬情報",
		"tr_text": "Reward Info"
	},
	{
		"assign": "quest_counter_class_error_t",
		"jp_text": "受注できないクラス",
		"tr_text": "Class Restriction"
	},
	{
		"assign": "quest_counter_class_error_b",
		"jp_text": "現在のクラスでは受注できません。\n受注可能クラス：<%arksclass>",
		"tr_text": "Cannot take this Quest.\nClass Required： <%arksclass>"
	},
	{
		"assign": "quest_counter_label_medama",
		"jp_text": "出現アイテム　<color=#68a0a7>/</color>",
		"tr_text": "Items Found <color=#68a0a7>/</color>"
	},
	{
		"assign": "quest_counter_maxdrive_t",
		"jp_text": "行動力不足",
		"tr_text": "Not enough Drive"
	},
	{
		"assign": "quest_counter_maxdrive_b",
		"jp_text": "最大行動力が足りないため\nクエストに出発できません。 ",
		"tr_text": "You do not have enough Drive\nto start this Quest."
	},
	{
		"assign": "quest_counter_header_arks",
		"jp_text": "アークスクエスト",
		"tr_text": "ARKS Quest"
	},
	{
		"assign": "quest_counter_header_dps",
		"jp_text": "限界チャレンジ",
		"tr_text": "Challenge Test"
	},
	{
		"assign": "quest_counter_header_emergency",
		"jp_text": "緊急クエスト",
		"tr_text": "Emergency Quest"
	},
	{
		"assign": "quest_counter_header_special",
		"jp_text": "スペシャルクエスト",
		"tr_text": "Special Quest"
	},
	{
		"assign": "quest_counter_header_story",
		"jp_text": "ストーリークエスト",
		"tr_text": "Story Quest"
	},
	{
		"assign": "quest_counter_header_tutorial",
		"jp_text": "チュートリアルクエスト",
		"tr_text": "Tutorial Quest"
	},
	{
		"assign": "quest_counter_stage_other",
		"jp_text": "<%stage>＋他",
		"tr_text": "<%stage>＋"
	},
	{
		"assign": "quest_counter_onetime_period",
		"jp_text": "<color=red>終了まで</color>",
		"tr_text": "<color=red>Expires: </color>"
	},
	{
		"assign": "quest_counter_onetime_period_day",
		"jp_text": "<color=red>　<%day>日</color>",
		"tr_text": "<color=red> <%day>d</color>"
	},
	{
		"assign": "quest_counter_onetime_period_hour",
		"jp_text": "<color=red>　<%hour>時間<%minute>分</color>",
		"tr_text": "<color=red> <%hour>h <%minute>m</color>"
	},
	{
		"assign": "quest_counter_onetime_period_minute",
		"jp_text": "<color=red>　<%minute>分</color>",
		"tr_text": "<color=red> <%minute>m</color>"
	},
	{
		"assign": "quest_counter_onetime_experiod",
		"jp_text": "<color=red>　00分</color>",
		"tr_text": "<color=red>　0</color>"
	},
	{
		"assign": "quest_counter_cant_played_oneday_once_t",
		"jp_text": "クリア済みクエスト",
		"tr_text": "Quest Cleared"
	},
	{
		"assign": "quest_counter_cant_played_oneday_once_b",
		"jp_text": "このクエストは1日1回クリアすることができます。\nクリア済みのためプレイできません。",
		"tr_text": "This quest can only be played once per day.\nYou have already cleared this quest today."
	},
	{
		"assign": "quest_counter_cant_played_once_only_t",
		"jp_text": "クリア済みクエスト",
		"tr_text": "Quest Cleared"
	},
	{
		"assign": "quest_counter_cant_played_once_only_b",
		"jp_text": "このクエストは開催期間中に\n1度だけクリアすることができます。\nクリア済みのためプレイできません。",
		"tr_text": "This quest can only be played once during this event.\nYou have already cleared this quest."
	},
	{
		"assign": "quest_counter_cant_played_week_once_t",
		"jp_text": "クリア済みクエスト",
		"tr_text": "Quest Cleared"
	},
	{
		"assign": "quest_counter_cant_played_week_once_b",
		"jp_text": "このクエストは特定の曜日に1回クリアすることができる\r\nクエストです。\r\n本日はすでにクエストクリアとなっています。",
		"tr_text": "This quest can only be cleared once per day,\r\nand only on a specific day of the week.\r\nYou have already cleared this quest today."
	},
	{
		"assign": "quest_counter_raid_term",
		"jp_text": "<color=#f6bf03><%year>/<%month>/<%day> <%hour>:<%minute>まで</color>",
		"tr_text": "<color=#f6bf03><%year>/<%month>/<%day> <%hour>:<%minute></color>"
	},
	{
		"assign": "quest_counter_raid_button_reward",
		"jp_text": "報酬情報",
		"tr_text": "Reward"
	},
	{
		"assign": "quest_counter_raid_passtime1",
		"jp_text": "<color=red><%hh>:<%mm>:<%ss> 経過</color>",
		"tr_text": "<color=red><%hh>:<%mm>:<%ss></color>"
	},
	{
		"assign": "quest_counter_raid_caption_quest",
		"jp_text": "クエスト情報",
		"tr_text": "Quest Information"
	},
	{
		"assign": "quest_counter_raid_label_passtime",
		"jp_text": "経過時間 <color=#68a0a7>/</color>\n",
		"tr_text": "Elapsed <color=#68a0a7>/</color>\n"
	},
	{
		"assign": "quest_counter_raid_label_encount",
		"jp_text": "遭遇者　<color=#68a0a7>/\n</color>　",
		"tr_text": "Owner　<color=#68a0a7>/\n</color>　"
	},
	{
		"assign": "quest_counter_raid_not_accept",
		"jp_text": "未受注",
		"tr_text": "Not Started"
	},
	{
		"assign": "quest_counter_raid_passtime2",
		"jp_text": "<%hh>:<%mm>:<%ss>",
		"tr_text": ""
	},
	{
		"assign": "quest_counter_raid_current_rank",
		"jp_text": "あと<%hh>:<%mm>:<%ss>以内に討伐で<color=#ffff00><%rank>ランク</color>クリア！",
		"tr_text": "<color=#ffff00><%rank>-Rank</color> if cleared in under <%hh>:<%mm>:<%ss>!"
	},
	{
		"assign": "quest_counter_raid_current_rank_b",
		"jp_text": "発生期間内にクリアでBランククリア",
		"tr_text": "B-Rank cleared in the time frame"
	},
	{
		"assign": "quest_counter_raid_attack_num",
		"jp_text": "<%num>人参加中",
		"tr_text": "Participating: <%num>"
	},
	{
		"assign": "quest_counter_raid_caption_progress",
		"jp_text": "クエスト進行状況",
		"tr_text": "Quest Progress"
	},
	{
		"assign": "quest_counter_raid_caption_reward",
		"jp_text": "クリア報酬",
		"tr_text": "Quest Reward"
	},
	{
		"assign": "quest_counter_raid_caption_point",
		"jp_text": "討伐スコア",
		"tr_text": "Score"
	},
	{
		"assign": "quest_counter_raid_point",
		"jp_text": "獲得中のポイント　<color=#68a0a7>/</color>　<%point>　ポイント",
		"tr_text": "Scored Points <color=#68a0a7>/</color>　<%point>"
	},
	{
		"assign": "quest_counter_raid_point_unit",
		"jp_text": "<%point>ポイント　<color=#68a0a7>/</color>",
		"tr_text": "<%point> <color=#68a0a7>/</color>"
	},
	{
		"assign": "quest_counter_raid_time_grade",
		"jp_text": "時間評価      <color=#68a0a7>/</color>",
		"tr_text": "Time  <color=#68a0a7>/</color>"
	},
	{
		"assign": "quest_counter_raid_rank_grade",
		"jp_text": "： 発生から<%hh>:<%mm>:<%ss>以内に討伐\n",
		"tr_text": ": clear time <%h>:<%mm>:<%ss>\n"
	},
	{
		"assign": "quest_counter_raid_rank_grade2",
		"jp_text": "： 発生期間内に討伐\n",
		"tr_text": "： clear time\n"
	},
	{
		"assign": "quest_counter_raid_point_grade",
		"jp_text": "ポイント×<%param>倍",
		"tr_text": "Points×<%param>"
	},
	{
		"assign": "quest_counter_raid_lineup",
		"jp_text": "討伐スコア報酬ラインナップ",
		"tr_text": "Quest Reward Score lineup"
	},
	{
		"assign": "quest_counter_raid_rare",
		"jp_text": "レア報酬　<color=#68a0a7>/</color>",
		"tr_text": "Rares  　<color=#68a0a7>/</color>"
	},
	{
		"assign": "quest_counter_raid_other",
		"jp_text": "その他の報酬　<color=#68a0a7>/</color>",
		"tr_text": "Other     　<color=#68a0a7>/</color>"
	},
	{
		"assign": "questcounter_questlist_error_t",
		"jp_text": "クエスト取得エラー",
		"tr_text": "Quest Start Failure"
	},
	{
		"assign": "questcounter_questlist_error_b",
		"jp_text": "エリアが見つかりませんでした。\nロビーに戻ります",
		"tr_text": "Area failed to load.\nReturning to Lobby."
	},
	{
		"assign": "questcounter_raid_reward_etc",
		"jp_text": "他にも様々な報酬が手に入るチャンス！",
		"tr_text": "Chance of numerous rewards!"
	},
	{
		"assign": "questcounter_reward_grinder",
		"jp_text": "<%name> × <%num>",
		"tr_text": ""
	},
	{
		"assign": "questcounter_raid_reward_dialog_t",
		"jp_text": "緊急クエスト",
		"tr_text": "Emergency Quest"
	},
	{
		"assign": "questcounter_raid_reward_dialog_b",
		"jp_text": "緊急クエストの情報が更新されました。\nロビートップに戻ります。",
		"tr_text": "Emergency Quest info has been updated.\nRetuning to lobby."
	},
	{
		"assign": "quest_counter_raid_sp_dialog_00_t",
		"jp_text": "緊急クエスト",
		"tr_text": "Emergency Quest"
	},
	{
		"assign": "quest_counter_raid_sp_dialog_00_b",
		"jp_text": "「超級トリガー」を所持していません。",
		"tr_text": "You do not own a 'Super Hard Trigger'."
	},
	{
		"assign": "quest_counter_raid_sp_dialog_01_t",
		"jp_text": "緊急クエスト",
		"tr_text": "Emergency Quest"
	},
	{
		"assign": "quest_counter_raid_sp_dialog_01_b",
		"jp_text": "「超級トリガー」を1個消費して、超級を解除します。\nよろしいですか？\n\n<color=#ffff00>所持数：{0}個</color>\n\n※超級トリガーはクエスト出発時に消費されます。",
		"tr_text": "This will use a \"Super Hard Trigger.\"\nIs that OK?\n\n<color=#ffff00>Owned Triggers：{0}</color>\n\n※Triggers will be used when starting the quest"
	},
	{
		"assign": "quest_counter_raid_sp_z_dialog_00_t",
		"jp_text": "緊急クエスト",
		"tr_text": "Emergency Quest"
	},
	{
		"assign": "quest_counter_raid_sp_z_dialog_00_b",
		"jp_text": "「覇級トリガー」を所持していません。",
		"tr_text": "You do not own an 'Extra Hard Trigger'."
	},
	{
		"assign": "quest_counter_raid_sp_z_dialog_01_t",
		"jp_text": "緊急クエスト",
		"tr_text": "Emergency Quest"
	},
	{
		"assign": "quest_counter_raid_sp_z_dialog_01_b",
		"jp_text": "「覇級トリガー」を消費して、覇級を解除します。\n消費するトリガーの数を設定してください。\n\nトリガーの消費数に応じて、ＯＰ消費も増えますが\nより強力なエネミーと戦うことができます。\n（ 1～4個 <color=orange>ＯＰ：1</color> / 5～7個 <color=orange>ＯＰ：2</color> / 8～10個 <color=orange>ＯＰ：3</color> ）\n※覇級トリガーとＯＰはクエスト出発時に消費されます。\n\n<color=#ffff00>所持数：{0}個</color>",
		"tr_text": "This quest consumes \"Extra Hard Triggers\".\nPlease set the number of Triggers to use.\n\nYou can use more Triggers at once to fight a\nstronger enemy, but the amount of OP\nconsumed may also increase.\n1-4 Triggers: <color=orange>1 OP</color>\n5-7 Triggers: <color=orange>2 OP</color>\n8-10 Triggers: <color=orange>3 OP</color>\n\n<color=#ffff00>Owned: {0}</color>"
	},
	{
		"assign": "quest_counter_raid_hp_dialog_00_t",
		"jp_text": "緊急クエスト",
		"tr_text": "Emergency Quest"
	},
	{
		"assign": "quest_counter_raid_hp_dialog_00_b",
		"jp_text": "「冥級トリガー」を所持していません。",
		"tr_text": "You have no Ultra Hard Triggers."
	},
	{
		"assign": "quest_counter_raid_hp_dialog_01_t",
		"jp_text": "緊急クエスト",
		"tr_text": "EQ"
	},
	{
		"assign": "quest_counter_raid_hp_dialog_01_b",
		"jp_text": "「冥級トリガー」を1個消費して、冥級を解除します。\nよろしいですか？\n\n<color=#ffff00>所持数：{0}個</color>\n\n※冥級トリガーはクエスト出発時に消費されます。",
		"tr_text": "This quest consumes \"Ultra Hard Triggers\".\nDo you wish to continue?\n\n<color=#ffff00>Owned: {0}</color>\n\n※Ultra Hard Triggers are consumed when you start the quest."
	},
	{
		"assign": "window_help_LM41",
		"jp_text": "wh_57_01,\n「チュートリアルクエスト」は、あらかじめ用意された\nキャラクターと装備パレットを使って、クエストに挑みます。\n編成を行う必要はありませんので、気軽に挑戦してみてください。,",
		"tr_text": ""
	},
	{
		"assign": "quest_counter_tutorial_quest_subtitle_common",
		"jp_text": "quest_counter_tutorial_quest_subtitle_common",
		"tr_text": ""
	},
	{
		"assign": "quest_counter_tutorial_quest_subtitle_00",
		"jp_text": "<color=#00bfff>教えて！　セラフィさん</color>",
		"tr_text": "<color=#00bfff>Tell me, Seraphy!</color>"
	},
	{
		"assign": "reward_dialog_title",
		"jp_text": "緊急クエスト報酬",
		"tr_text": "Quest Rewards"
	},
	{
		"assign": "reward_time",
		"jp_text": "【<%hh>:<%mm>:<%ss>】",
		"tr_text": "<%hh>:<%mm>:<%ss>"
	},
	{
		"assign": "reward_point",
		"jp_text": "<%point>",
		"tr_text": ""
	},
	{
		"assign": "reward_rate",
		"jp_text": "<%rate>",
		"tr_text": ""
	},
	{
		"assign": "reward_caption_time",
		"jp_text": "討伐時間",
		"tr_text": "Time"
	},
	{
		"assign": "reward_caption_result",
		"jp_text": "クリアタイム評価",
		"tr_text": "Clear Time"
	},
	{
		"assign": "reward_caption_get_point",
		"jp_text": "獲得ポイント・スコア",
		"tr_text": "Points and Score Earned"
	},
	{
		"assign": "reward_caption_get_point_title",
		"jp_text": "ポイント",
		"tr_text": "Points"
	},
	{
		"assign": "reward_caption_get_score_title",
		"jp_text": "スコア",
		"tr_text": "Score"
	},
	{
		"assign": "reward_caption_clear",
		"jp_text": "クリア報酬",
		"tr_text": "Clear Reward"
	},
	{
		"assign": "reward_caption_point",
		"jp_text": "討伐スコア報酬",
		"tr_text": "Score Reward"
	},
	{
		"assign": "reward_battle_point",
		"jp_text": "討伐スコア",
		"tr_text": "Score"
	},
	{
		"assign": "reward_rank",
		"jp_text": "クリアタイム評価　<%rank>",
		"tr_text": "Clear Time Rating <%rank>"
	},
	{
		"assign": "reward_bonus1",
		"jp_text": "【参加者の中で、最初に救援に参加した】",
		"tr_text": "[You were the first to participate]"
	},
	{
		"assign": "reward_bonus2",
		"jp_text": "【討伐者ボーナス】",
		"tr_text": "[Subdue Bonus]"
	},
	{
		"assign": "reward_bonus3",
		"jp_text": "【参加者の中で、最も討伐スコアを貯めた】",
		"tr_text": "[You were the first to score]"
	},
	{
		"assign": "reward_bonus4",
		"jp_text": "【参加者の中で、最も救援に参加した】",
		"tr_text": "[You were the first to help]"
	},
	{
		"assign": "reward_bonus5",
		"jp_text": "【遭遇者ボーナス】",
		"tr_text": "[Encounter Bonus]"
	},
	{
		"assign": "reward_bonus6",
		"jp_text": "【Ｇライン到達ボーナス】",
		"tr_text": "[G Line Reach Bonus]"
	},
	{
		"assign": "reward_total_point",
		"jp_text": "最終獲得討伐スコア",
		"tr_text": "Final Score"
	},
	{
		"assign": "reward_rappy_get",
		"jp_text": "緊急クエストのクエストエリアをクリアしました！\nラッピーメダルを<%num>枚獲得しました。",
		"tr_text": "Cleared the quest area of the EQ!\nYou are awarded <%num> Rappy medal(s)."
	},
	{
		"assign": "reward_caption_bonus",
		"jp_text": "オペレーションスコア内訳",
		"tr_text": "Score Breakdown"
	},
	{
		"assign": "reward_caption_clear_info",
		"jp_text": "クエスト内容",
		"tr_text": "Contents"
	},
	{
		"assign": "reward_selafy",
		"jp_text": "<color=black>参加していた緊急クエストがクリアされました！\nアークス本部より報酬が支給されます。</color>",
		"tr_text": "<color=black>Emergency Quest cleared!\nYou will be rewarded at ARKS HQ.</color>"
	},
	{
		"assign": "reward_noitem",
		"jp_text": "討伐スコアが報酬に足りなかったため、\n報酬はありません。",
		"tr_text": "Because the score was too low,\nyou don't get a reward."
	},
	{
		"assign": "reward_caption_time_finish",
		"jp_text": "討伐完了時刻",
		"tr_text": "Clear Time"
	},
	{
		"assign": "reward_time_finish",
		"jp_text": "<%Month>/<%Day> <%hh>:<%mm>:<%ss>",
		"tr_text": ""
	},
	{
		"assign": "reward_caption_comment",
		"jp_text": "※討伐スコアのボーナスは討伐完了時点で決定しています。",
		"tr_text": "※Bonuses are determined by completion points."
	},
	{
		"assign": "reward_caption_participate",
		"jp_text": "クエストに参加したキャラクター",
		"tr_text": "Participating Characters"
	},
	{
		"assign": "reward_damage",
		"jp_text": "<%damage>ダメージ",
		"tr_text": "<%damage> Damage"
	},
	{
		"assign": "reward_term_rare_up",
		"jp_text": "【<color=#ffff00>レアドロップ確率アップ</color>】",
		"tr_text": "[<color=#ffff00>Rare Drop Chance</color>]"
	},
	{
		"assign": "reward_term_item_up",
		"jp_text": "【<color=#ffff00>討伐報酬数アップ</color>】",
		"tr_text": "[<color=#ffff00>Reward Chance</color>]"
	},
	{
		"assign": "reward_enemy_type_1",
		"jp_text": "小型種",
		"tr_text": "Small Type"
	},
	{
		"assign": "reward_enemy_type_2",
		"jp_text": "大型種",
		"tr_text": "Large Type"
	},
	{
		"assign": "reward_enemy_type_3",
		"jp_text": "狂暴種",
		"tr_text": "Violent Type"
	},
	{
		"assign": "reward_enemy_type_4",
		"jp_text": "特異種",
		"tr_text": "Exceptional Type"
	},
	{
		"assign": "reward_enemy_type_5",
		"jp_text": "タイプC",
		"tr_text": "Type-C"
	},
	{
		"assign": "reward_enemy_type_6",
		"jp_text": "未知種",
		"tr_text": "Unknown Type"
	},
	{
		"assign": "reward_enemy_type_7",
		"jp_text": "覇滅種",
		"tr_text": "Superior Type"
	},
	{
		"assign": "reward_enemy_type_8",
		"jp_text": "冥壊種",
		"tr_text": "Apocalyptic Type"
	},
	{
		"assign": "reward_enemy_lv_high",
		"jp_text": "高",
		"tr_text": "High"
	},
	{
		"assign": "reward_enemy_lv_middle",
		"jp_text": "中",
		"tr_text": "Medium"
	},
	{
		"assign": "reward_enemy_lv_low",
		"jp_text": "低",
		"tr_text": "Low"
	},
	{
		"assign": "reward_enemy_name",
		"jp_text": "<color=#ffff00><%name></color>エネミーの討伐",
		"tr_text": "Clear <color=#ffff00><%name></color>"
	},
	{
		"assign": "reward_enemy_level",
		"jp_text": "<color=#ffff00><%level></color>レベルエネミーの討伐",
		"tr_text": "Enemy Level <color=#ffff00><%level></color>"
	},
	{
		"assign": "reward_name_bonus",
		"jp_text": "×<%value>倍",
		"tr_text": "×<%value>"
	},
	{
		"assign": "reward_level_bonus",
		"jp_text": "＋<%value>",
		"tr_text": "+<%value>"
	},
	{
		"assign": "reward_enemy_class_1",
		"jp_text": "初級",
		"tr_text": "Novice"
	},
	{
		"assign": "reward_enemy_class_2",
		"jp_text": "中級",
		"tr_text": "Intermediate"
	},
	{
		"assign": "reward_enemy_class_3",
		"jp_text": "上級",
		"tr_text": "Advanced"
	},
	{
		"assign": "reward_enemy_class_4",
		"jp_text": "超級",
		"tr_text": "Super"
	},
	{
		"assign": "reward_enemy_class_5",
		"jp_text": "覇級",
		"tr_text": "Champion"
	},
	{
		"assign": "reward_enemy_class_6",
		"jp_text": "冥級",
		"tr_text": "Apocalyptic"
	},
	{
		"assign": "reward_trigger",
		"jp_text": "【<color=#ffff00>{0}トリガー獲得</color>】",
		"tr_text": "[<color=#ffff00>{0} Triggers earned</color>]"
	},
	{
		"assign": "relief_dialog_no_select_t",
		"jp_text": "救援確認",
		"tr_text": "Confirm Rescue"
	},
	{
		"assign": "relief_dialog_no_select_b",
		"jp_text": "救援要請を送る相手が選択されていません。",
		"tr_text": "No one was selected."
	},
	{
		"assign": "relief_dialog_no_send_t",
		"jp_text": "救援確認",
		"tr_text": "Confirm Rescue"
	},
	{
		"assign": "relief_dialog_no_send_b",
		"jp_text": "救援要請を送らずにロビーに戻ります。\nよろしいですか？",
		"tr_text": "Return to the lobby without\nasking for help?"
	},
	{
		"assign": "relief_dialog_done_t",
		"jp_text": "救援要請",
		"tr_text": "Request Rescue"
	},
	{
		"assign": "relief_dialog_done_b",
		"jp_text": "救援要請を送りました。",
		"tr_text": "Sent a Rescue Request."
	},
	{
		"assign": "relief_select_num",
		"jp_text": "選択人数　<%num><color=#688ca7>/</color> <color=#ff0000>MAX <%max></color>",
		"tr_text": "Call Help <%num><color=#688ca7>/</color><color=#ff0000><%max></color>"
	},
	{
		"assign": "relief_button_close",
		"jp_text": "閉じる",
		"tr_text": "Close"
	},
	{
		"assign": "relief_button_send",
		"jp_text": "送信",
		"tr_text": "Send"
	},
	{
		"assign": "relief_button_return",
		"jp_text": "戻る",
		"tr_text": "Return"
	},
	{
		"assign": "relief_dialog_t",
		"jp_text": "救援要請リスト",
		"tr_text": "Friend List"
	},
	{
		"assign": "relief_level",
		"jp_text": "Lv.<%level>",
		"tr_text": "Lv. <%level>"
	},
	{
		"assign": "relief_login",
		"jp_text": "ログイン日時 <%login>",
		"tr_text": "Last Login: <%login>"
	},
	{
		"assign": "scratch_guide_00",
		"jp_text": "<color=#f0df60>購入するスクラッチを選択してください。所持数の上限を超えたチップ、アイテムは、受け取りボックスに送られます。</color>",
		"tr_text": "<color=#f0df60>Select the scratch you want to buy. Chips and items that don't fit in your storage will be sent to your Reception Box.</color>"
	},
	{
		"assign": "scratch_guide_01",
		"jp_text": "<color=#f0df60>スクラッチ回数ボーナスのプレゼント一覧です。</color>",
		"tr_text": "<color=#f0df60>Current Scratch Bonus.</color>"
	},
	{
		"assign": "scratch_guide_03",
		"jp_text": "<color=#f0df60>スクラッチを選択してください。「スクラッチポイント」は「esスクラッチ」を<%AC>で引くと、もらえます。</color>",
		"tr_text": "<color=#f0df60>Select a scratch to draw from. You can earn Scratch Points by drawing from an es Scratch with <%AC>.</color>"
	},
	{
		"assign": "scratch_dialog_t_00",
		"jp_text": "メダルスクラッチ",
		"tr_text": "Rare Chip Scratch"
	},
	{
		"assign": "scratch_dialog_b_00",
		"jp_text": "-",
		"tr_text": ""
	},
	{
		"assign": "scratch_dialog_t_01",
		"jp_text": "レアチップスクラッチパック",
		"tr_text": "Rare Chip Scratch Pack"
	},
	{
		"assign": "scratch_dialog_b_01",
		"jp_text": "-",
		"tr_text": ""
	},
	{
		"assign": "scratch_dialog_t_02",
		"jp_text": "ＦＵＮスクラッチ",
		"tr_text": "FUN scratch"
	},
	{
		"assign": "scratch_dialog_b_02",
		"jp_text": "-",
		"tr_text": ""
	},
	{
		"assign": "scratch_dialog_t_03",
		"jp_text": "ＦＵＮスクラッチ",
		"tr_text": "FUN scratch"
	},
	{
		"assign": "scratch_dialog_b_03",
		"jp_text": "-",
		"tr_text": ""
	},
	{
		"assign": "scratch_dialog_t_04",
		"jp_text": "<%AC>チャージ",
		"tr_text": "Charge <%AC>"
	},
	{
		"assign": "scratch_dialog_b_04",
		"jp_text": "-",
		"tr_text": ""
	},
	{
		"assign": "scratch_dialog_t_05",
		"jp_text": "所持数オーバー",
		"tr_text": "Item Limit Reached"
	},
	{
		"assign": "scratch_dialog_b_05",
		"jp_text": "-",
		"tr_text": ""
	},
	{
		"assign": "scratch_dialog_t_06",
		"jp_text": "ＦＵＮ不足",
		"tr_text": "Not enough FUN"
	},
	{
		"assign": "scratch_dialog_b_06",
		"jp_text": "-",
		"tr_text": ""
	},
	{
		"assign": "scratch_button_many_ticket",
		"jp_text": "スクラッチ券",
		"tr_text": "Scratch Tickets"
	},
	{
		"assign": "scratch_button_many_ticket_g",
		"jp_text": "スクラッチG券",
		"tr_text": "Gold Scratch"
	},
	{
		"assign": "scratch_button_many_fun",
		"jp_text": "まとめて引く\n{0} 回",
		"tr_text": "Do {0} FUN\nscratches"
	},
	{
		"assign": "scratch_message_01",
		"jp_text": "現在キャンペーン中！\n<color=#f0df60>ラッピーメダル {0} 枚</color>をプレゼント！",
		"tr_text": "During the current campaign!\n<color=#f0df60>Rappy medals {0}</color> and Free!"
	},
	{
		"assign": "scratch_dialog_t_07",
		"jp_text": "購入確認",
		"tr_text": "Purchase Confirmation"
	},
	{
		"assign": "scratch_dialog_b_07",
		"jp_text": "{0}<%AC>で\n{1}を{2}回引きます。\nよろしいですか？\n現在の所持<%AC>：{3}\n",
		"tr_text": "{0}<%AC>\n{1} {2} will be used.\nIs that ok?\nOwned <%AC>：{3}\n"
	},
	{
		"assign": "scratch_dialog_t_08",
		"jp_text": "購入確認",
		"tr_text": "Purchase Confirmation"
	},
	{
		"assign": "scratch_dialog_b_08",
		"jp_text": "{0}FUNで\n{1}を{2}回引きます。\nよろしいですか？\n現在の所持FUN：{3}\n",
		"tr_text": "By using {0} FUN,\nyou will scratch {2} {1}.\nContinue?\nCurrent FUN: {3}\n"
	},
	{
		"assign": "scratch_dialog_t_09",
		"jp_text": "購入確認",
		"tr_text": "Purchase Confirmation"
	},
	{
		"assign": "scratch_dialog_b_09",
		"jp_text": "ACスクラッチ券{0}枚で\n{1}を{2}回引きます。\nよろしいですか？\n現在の所持スクラッチ券：{3}枚\n",
		"tr_text": "By using {0} AC Scratch Tickets,\nyou will scratch {2} {1}.\nContinue?\nCurrent Tickets: {3}\n"
	},
	{
		"assign": "scratch_dialog_t_10",
		"jp_text": "購入確認",
		"tr_text": "Purchase Confirmation"
	},
	{
		"assign": "scratch_dialog_b_10",
		"jp_text": "ACスクラッチゴールド券{0}枚で\n{1}を{2}回引きます。\nよろしいですか？\n現在の所持スクラッチG券：{3}枚\n",
		"tr_text": "By using {0} AC Scratch Gold Tickets,\nyou will scratch {2} {1}.\nContinue?\nCurrent Tickets: {3}\n"
	},
	{
		"assign": "scratch_dialog_t_11",
		"jp_text": "購入確認",
		"tr_text": "Purchase Confirmation"
	},
	{
		"assign": "scratch_dialog_b_11",
		"jp_text": "ラッピーメダル{0}枚で\n{1}を{2}回引きます。\nよろしいですか？\n現在の所持ラッピーメダル：{3}枚\n",
		"tr_text": "Rappy medals required: {0}\nPerforming {2}x {1}, is that OK?\nRappy medals owned: {3}"
	},
	{
		"assign": "scratch_message_02",
		"jp_text": "「{0}」が当たりました！",
		"tr_text": "[{0}] scratched!"
	},
	{
		"assign": "scratch_message_03",
		"jp_text": "ラッピーメダル{0}枚を獲得しました！",
		"tr_text": "Rappy medals: {0}!"
	},
	{
		"assign": "scratch_message_04",
		"jp_text": "次の回数ボーナスまで：あと<color=#ffff00<%alpha>>{0}回！</color>",
		"tr_text": "Next bonus in <color=#ffff00<%alpha>>{0}!</color>"
	},
	{
		"assign": "scratch_message_05_1",
		"jp_text": "<color=#ffff00<%alpha>>スクラッチ回数ボーナス！</color>",
		"tr_text": "<color=#ffff00<%alpha>>Scratch count bonus!</color>"
	},
	{
		"assign": "scratch_message_05_2",
		"jp_text": "ボーナス報酬を受け取りボックスへ送りました。\n\nロビーの「受け取り」ボタンから受け取ってください。",
		"tr_text": "Bonus rewards sent to your Reception Box.\n\nUse the \"Receive\" button in the Lobby to collect it."
	},
	{
		"assign": "scratch_dialog_t_12",
		"jp_text": "購入確認",
		"tr_text": "Buy"
	},
	{
		"assign": "scratch_dialog_b_12",
		"jp_text": "{0}<%AC>で\n{1}を{2}回引きます。\nよろしいですか？\n現在の所持<%AC>：{3}\n",
		"tr_text": "{0}<%AC>\n{1} {2} will be used.\nIs that ok?\nOwned <%AC>：{3}\n"
	},
	{
		"assign": "scratch_dialog_t_13",
		"jp_text": "購入確認",
		"tr_text": "Buy Item"
	},
	{
		"assign": "scratch_dialog_b_13",
		"jp_text": "esスクラッチコイン{0}枚で\n{1}を{2}回引きます。\nよろしいですか？\n現在の所持esスクラッチコイン：{3}枚\n",
		"tr_text": "Using {0} es Scratch Coins to draw\n{1} {2} times.\nAre you sure?\nScratch tickets owned: {3}\n"
	},
	{
		"assign": "scratch_button_rappy11",
		"jp_text": "まとめて引く\n{0}枚 11回",
		"tr_text": "Scratch 11 times: {0}"
	},
	{
		"assign": "scratch_bonus_menu_info",
		"jp_text": "あと<color=#ffff00>{0}回</color>でプレゼント！",
		"tr_text": "<color=#ffff00>{0}</color> times!"
	},
	{
		"assign": "scratch_bonus_menu_multi_bonus",
		"jp_text": "{0}\nなど{1}点セット！",
		"tr_text": "{0}\n{1} etc！"
	},
	{
		"assign": "scratch_bonus_menu_multi_bonus_ac",
		"jp_text": "{0}ほか",
		"tr_text": "{0} others"
	},
	{
		"assign": "scratch_bonus_menu_complete",
		"jp_text": "すべてのボーナスを獲得済みです。",
		"tr_text": "All bonuses have been earned."
	},
	{
		"assign": "scratch_bonus_menu_ac",
		"jp_text": "ACスクラッチ発売中！",
		"tr_text": "AC Scratch on Sale!"
	},
	{
		"assign": "scratch_bonus_menu_ac_gold",
		"jp_text": "ACスクラッチG発売中！",
		"tr_text": "AC Gold Scratch on Sale!"
	},
	{
		"assign": "scratch_bonus_list_title",
		"jp_text": "スクラッチ回数ボーナス確認",
		"tr_text": "Scratch a number of times to win a Bonus"
	},
	{
		"assign": "scratch_bonus_list_total",
		"jp_text": "スクラッチを引いた回数  <color=#68a0a7>/</color>",
		"tr_text": "# scratch needed<color=#68a0a7>/</color>"
	},
	{
		"assign": "scratch_bonus_list_total_num",
		"jp_text": "<color=#ffff00>{0}回</color>",
		"tr_text": "<color=#ffff00>{0}</color>"
	},
	{
		"assign": "scratch_bonus_list_header_status",
		"jp_text": "ボーナスまでの回数",
		"tr_text": "Times till Bonus"
	},
	{
		"assign": "scratch_bonus_list_header_name",
		"jp_text": "ボーナスの内容",
		"tr_text": "Bonus Contents"
	},
	{
		"assign": "scratch_bonus_list_header_num",
		"jp_text": "個数",
		"tr_text": "Quantity"
	},
	{
		"assign": "scratch_bonus_list_status",
		"jp_text": "あと{0}回",
		"tr_text": "After {0} times"
	},
	{
		"assign": "scratch_bonus_list_status_complete",
		"jp_text": "達成！",
		"tr_text": "Accomplished!"
	},
	{
		"assign": "window_help_LM31",
		"jp_text": "esスクラッチコインは、特定のスクラッチを引くことができるチケットです。\n<color=yellow>特定のスクラッチ以外は引けません</color>ので、引き忘れにご注意ください。\nesスクラッチコインとラッピーメダルでは、チケットから先に使用されます。",
		"tr_text": "es Scratch Coins are tickets that can be\nused to draw from a specific scratch.\n<color=yellow>They can only be used on specific scratches,</color>\nso be careful when drawing.\nIf you have both es Scratch Coins and Rappy\nMedals, es Scratch Coins will be used first."
	},
	{
		"assign": "quest_load",
		"jp_text": "クエストをロードしています",
		"tr_text": "Loading Quest"
	},
	{
		"assign": "quest_load_01",
		"jp_text": "通信中",
		"tr_text": "Communicating"
	},
	{
		"assign": "quest_text_err",
		"jp_text": "<color=#f0df60>＜セラフィのアドバイスを活用しよう＞</color>\n私のアドバイス、ご活用いただけていますか？\n困ったときや、行き詰ったとき\n少しでもお役に立てていれば嬉しいです。",
		"tr_text": "<color=#f0df60><Use Seraphy's Advice></color>\nHave you been using my advice?\nI'd like to be able to help you out when\nyou get stuck or you're having trouble,\neven if it's only a little."
	},
	{
		"assign": "quest_line_00",
		"jp_text": "冒険中のプレイヤーに出会いました。\nフレンド申を行いますか？",
		"tr_text": "Another ARKS member encountered.\nAdd as a Friend?"
	},
	{
		"assign": "quest_line_08_cbt",
		"jp_text": "-",
		"tr_text": ""
	},
	{
		"assign": "quest_dialog_t_00",
		"jp_text": "復活確認",
		"tr_text": "Revival Confirmation"
	},
	{
		"assign": "quest_dialog_b_00",
		"jp_text": "ラッピーメダルを<%consume_rappy_coin>枚使用して\n復活しますか？\n\n（現在の所持数：<%current_rappy_coin>枚）",
		"tr_text": "Use <%consume_rappy_coin> Rappy medals\nto revive yourself?\n\n(Rappy medals owned: <%current_rappy_coin>)"
	},
	{
		"assign": "quest_dialog_t_01",
		"jp_text": "復活確認",
		"tr_text": "Revival Confirmation"
	},
	{
		"assign": "quest_dialog_t_02",
		"jp_text": "クエストリタイア",
		"tr_text": "Retire"
	},
	{
		"assign": "quest_dialog_b_02",
		"jp_text": "ここまでにクエスト中で入手した\nアイテム、経験値、メセタが失われますが\n本当にリタイアしますか？",
		"tr_text": "You will lose all Items, EXP and\nMeseta you have gained during this Quest.\nAre you sure you want to really Retire?"
	},
	{
		"assign": "quest_dialog_t_03",
		"jp_text": "復活確認",
		"tr_text": "Revival Confirmation"
	},
	{
		"assign": "quest_dialog_b_03",
		"jp_text": "ラッピーメダルか復活薬を消費して復活しますか？\nリタイアするとクエスト中に得たアイテム、経験値等がすべて失われます。\n\n<color=#ffff00>復活薬か<%AC>を使って復活するとすべてのPSEがMAX状態で復活します。\nMAX状態は、このバトルをクリアすると元に戻ります。</color>\nラッピーメダルでの復活ではPSEのMAX効果はありません。\n\n必要復活薬：<%consume_scape_doll_es>個\n所持復活薬：<%current_scape_doll_es>\n\n必要ラッピーメダル：<%consume_rappy_coin>枚\n所持ラッピーメダル：<%current_rappy_coin>　　　※復活するとHPとCPが全回復します。",
		"tr_text": "Revive with a Rappy medal or revive using a Scape Doll?\nIf you select retire, items gained from the current quest will be lost.\n\n<color=#ffff00>When restored with <%AC> or a Scape Doll, your PSEs will be\nrestored to their MAX state until after the battle ends.</color>\nOnly CP and HP will be recovered if using Rappy medals.\n\nRequired Scape Dolls: <%consume_scape_doll_es>\nScape Dolls owned: <%current_scape_doll_es>\n\nRappy medals needed: <%consume_rappy_coin>\nRappy medals owned: <%current_rappy_coin>"
	},
	{
		"assign": "quest_dialog_b_03_retire",
		"jp_text": "リタイア",
		"tr_text": "Retire"
	},
	{
		"assign": "quest_dialog_b_03_rappy",
		"jp_text": "ラッピーメダルで復活",
		"tr_text": "Revive with Coins"
	},
	{
		"assign": "quest_dialog_b_03_scape",
		"jp_text": "<color=#ffff00>復活薬を使用</color>",
		"tr_text": "<color=#ffff00>Use Scape Dolls</color>"
	},
	{
		"assign": "quest_dialog_t_04",
		"jp_text": "復活確認",
		"tr_text": "Revival Confirmation"
	},
	{
		"assign": "quest_dialog_b_04",
		"jp_text": "復活薬を所持していないため\n<%AC>で復活します。よろしいですか？\n\n必要<%AC>：<%consume_AC>\n所持<%AC>：<%current_AC>",
		"tr_text": "Scape Dolls not found,\nbuy with <%AC> instead?\n\n<%AC> Owned: <%current_AC>\n<%AC> Needed: <%consume_AC>"
	},
	{
		"assign": "quest_dialog_b_04_sega_id",
		"jp_text": "復活薬を所持していないため\n<%AC>で復活します。よろしいですか？\n\n必要<%AC>      ：<%consume_AC>\n使用可能<%AC>：<%current_AC>",
		"tr_text": ""
	},
	{
		"assign": "quest_line_01",
		"jp_text": "行動力が全回復しました",
		"tr_text": "Drive has been fully recovered."
	},
	{
		"assign": "quest_line_02",
		"jp_text": "<%meseta>メセタを入手しました",
		"tr_text": "<%meseta> Meseta received."
	},
	{
		"assign": "quest_line_03",
		"jp_text": "ラッピーメダルを<%coins>枚入手しました",
		"tr_text": "Received <%coins> Rappy medals."
	},
	{
		"assign": "quest_line_04",
		"jp_text": "最大行動力がアップしました　<%before_drive>　→　<%after_drive>",
		"tr_text": "Max Drive increased　<%before_drive>　→　<%after_drive>"
	},
	{
		"assign": "quest_npc_t_00",
		"jp_text": "セラフィ",
		"tr_text": "Seraphy"
	},
	{
		"assign": "quest_npc_b_00",
		"jp_text": "<%name>さん\n新たなクエストエリアが\n解放されました！",
		"tr_text": "Congratulations, <%name>!\nDue to your hard work,\na new quest area is available."
	},
	{
		"assign": "quest_npc_t_01",
		"jp_text": "コフィー",
		"tr_text": "Koffie"
	},
	{
		"assign": "quest_npc_b_01",
		"jp_text": "<%name>さん\n新たなクエストエリアが\n解放されました。",
		"tr_text": "<%name>\nA new area has\nbeen unlocked."
	},
	{
		"assign": "quest_line_08",
		"jp_text": "冒険中のアークスに出会いました。フレンド申請を行いますか？",
		"tr_text": "Another ARKS member encountered.\nAdd as a Friend?"
	},
	{
		"assign": "quest_line_05",
		"jp_text": "<%name>にグッジョブを送信しました",
		"tr_text": "<%name> sent a Good Job!"
	},
	{
		"assign": "quest_line_06",
		"jp_text": "協力してくれた同行キャラクターに\nフレンド申請を行いますか？",
		"tr_text": "Did you want to send a Friend Request\nto the character who accompanied you?"
	},
	{
		"assign": "quest_line_07",
		"jp_text": "<%name>にフレンド申請を行いました",
		"tr_text": "Sent a Friend Request to <%name>."
	},
	{
		"assign": "quest_line_14",
		"jp_text": "これ以上フレンド申請できません",
		"tr_text": "You cannot have any more friends."
	},
	{
		"assign": "quest_line_13",
		"jp_text": "このプレイヤーには、これ以上フレンド申請できません",
		"tr_text": "This player cannot accept any more friends."
	},
	{
		"assign": "quest_line_09",
		"jp_text": "タッチでコンテナを破壊！",
		"tr_text": "Touch the container to open it!"
	},
	{
		"assign": "quest_line_10",
		"jp_text": "{0}メセタを手に入れました",
		"tr_text": "Received {0} Meseta!"
	},
	{
		"assign": "quest_line_11",
		"jp_text": "{0}を手に入れました",
		"tr_text": "Received a {0}!"
	},
	{
		"assign": "quest_line_11_1",
		"jp_text": "鑑定品：武器",
		"tr_text": "Weapon"
	},
	{
		"assign": "quest_line_11_2",
		"jp_text": "鑑定品：ユニット",
		"tr_text": "Unit"
	},
	{
		"assign": "quest_line_11_3",
		"jp_text": "鑑定品：チップ",
		"tr_text": "Chip"
	},
	{
		"assign": "quest_line_11_4",
		"jp_text": "グラインダー",
		"tr_text": "Grinder"
	},
	{
		"assign": "quest_line_12",
		"jp_text": "ＨＰが全回復しました",
		"tr_text": "HP is now fully restored."
	},
	{
		"assign": "quest_line_12_1",
		"jp_text": "HPが回復しました",
		"tr_text": "HP restored"
	},
	{
		"assign": "quest_line_15",
		"jp_text": "コンテナ発見！ ",
		"tr_text": "Discovered a Container! "
	},
	{
		"assign": "quest_line_16",
		"jp_text": "回復ポッド発見！ ",
		"tr_text": "Discovered a Recovery Pod! "
	},
	{
		"assign": "field_exp",
		"jp_text": "ＥＸＰ",
		"tr_text": "EXP"
	},
	{
		"assign": "field_meseta",
		"jp_text": "メセタ",
		"tr_text": "Meseta"
	},
	{
		"assign": "field_item",
		"jp_text": "アイテム",
		"tr_text": "Items"
	},
	{
		"assign": "field_score",
		"jp_text": "スコア",
		"tr_text": "Score"
	},
	{
		"assign": "fieldoption_category_windowtitle",
		"jp_text": "メニュー",
		"tr_text": "Menu"
	},
	{
		"assign": "fieldoption_category_soundsetting",
		"jp_text": "サウンド設定",
		"tr_text": "Sound"
	},
	{
		"assign": "fieldoption_category_autosetting",
		"jp_text": "プレイ設定",
		"tr_text": "Autoplay"
	},
	{
		"assign": "fieldoption_category_questretire",
		"jp_text": "クエストリタイア",
		"tr_text": "Retire"
	},
	{
		"assign": "fieldoption_category_close",
		"jp_text": "閉じる",
		"tr_text": "Close"
	},
	{
		"assign": "fieldoption_soundsetting_windowtitle",
		"jp_text": "オプション（サウンド設定）",
		"tr_text": "Sound Options"
	},
	{
		"assign": "fieldoption_soundsetting_initialsetting",
		"jp_text": "初期設定に戻す",
		"tr_text": "Reset"
	},
	{
		"assign": "fieldoption_soundsetting_close",
		"jp_text": "閉じる",
		"tr_text": "Close"
	},
	{
		"assign": "fieldoption_autosetting_windowtitle",
		"jp_text": "プレイ設定",
		"tr_text": "Autoplay"
	},
	{
		"assign": "fieldoption_autosetting_automovetext",
		"jp_text": "オート移動設定保持",
		"tr_text": "Autoplay Settings"
	},
	{
		"assign": "fieldoption_autosetting_onsetting",
		"jp_text": "ON",
		"tr_text": ""
	},
	{
		"assign": "fieldoption_autosetting_offsetting",
		"jp_text": "OFF",
		"tr_text": ""
	},
	{
		"assign": "fieldoption_autosetting_explaintext01",
		"jp_text": "前回のオート移動モードの状態を保持して\nクエストを開始します。",
		"tr_text": "Always Automove during quests."
	},
	{
		"assign": "fieldoption_autosetting_explaintext02",
		"jp_text": "常にオート移動オフの状態でクエストを開始します。",
		"tr_text": "Do not automove during quests."
	},
	{
		"assign": "fieldoption_autosetting_initialsetting",
		"jp_text": "初期設定に戻す",
		"tr_text": "Reset Settings"
	},
	{
		"assign": "fieldoption_autosetting_close",
		"jp_text": "閉じる",
		"tr_text": "Close"
	},
	{
		"assign": "fieldoption_autosetting_autopaneltext",
		"jp_text": "パネルオート選択設定保持",
		"tr_text": ""
	},
	{
		"assign": "fieldoption_autosetting_explaintext03",
		"jp_text": "前回のパネルオート選択モードの状態を保持して\nタワークエストを開始します。",
		"tr_text": ""
	},
	{
		"assign": "fieldoption_autosetting_explaintext04",
		"jp_text": "常にパネルオート選択オフの状態で\nタワークエストを開始します。",
		"tr_text": ""
	},
	{
		"assign": "questfield_automove_start",
		"jp_text": "オート移動開始",
		"tr_text": "Automove On"
	},
	{
		"assign": "questfield_automove_stop",
		"jp_text": "オート移動停止",
		"tr_text": "Automove Off"
	},
	{
		"assign": "fieldoption_autoatmove_text01",
		"jp_text": "通常攻撃の移動補助",
		"tr_text": "Auto Attack Move"
	},
	{
		"assign": "fieldoption_autoatmove_on",
		"jp_text": "ON",
		"tr_text": ""
	},
	{
		"assign": "fieldoption_autoatmove_off",
		"jp_text": "OFF",
		"tr_text": ""
	},
	{
		"assign": "fieldoption_autoatmove_explain01",
		"jp_text": "通常攻撃時のオート移動をオンにします。",
		"tr_text": "Turn on Automove for Normal Attacks."
	},
	{
		"assign": "fieldoption_autoatmove_explain02",
		"jp_text": "通常攻撃時のオート移動をオフにします。",
		"tr_text": "Turn off Automove for Normal Attacks."
	},
	{
		"assign": "questfield_autopanel_start",
		"jp_text": "パネルオート選択開始",
		"tr_text": ""
	},
	{
		"assign": "questfield_autopanel_stop",
		"jp_text": "パネルオート選択停止",
		"tr_text": ""
	},
	{
		"assign": "quest_result_levelcap",
		"jp_text": "―",
		"tr_text": ""
	},
	{
		"assign": "quest_result_button_end",
		"jp_text": "次へ",
		"tr_text": "Next"
	},
	{
		"assign": "quest_result_button_return",
		"jp_text": "戻る",
		"tr_text": "Back"
	},
	{
		"assign": "quest_result_good_job1",
		"jp_text": "同行特典としてFUNを獲得！",
		"tr_text": "Earned bonus FUN!"
	},
	{
		"assign": "quest_result_good_job2",
		"jp_text": "<%fun>FUNを入手しました",
		"tr_text": "Received <%fun> FUN points!"
	},
	{
		"assign": "quest_result_lv",
		"jp_text": "Lv.",
		"tr_text": "Lv."
	},
	{
		"assign": "questresult_result_button",
		"jp_text": "タッチで進む",
		"tr_text": "Return"
	},
	{
		"assign": "questresult_result_title",
		"jp_text": "クエスト報酬",
		"tr_text": "Quest Results"
	},
	{
		"assign": "questresult_result_getexp",
		"jp_text": "獲得経験値",
		"tr_text": "Exp Gained"
	},
	{
		"assign": "questresult_result_exp",
		"jp_text": "EXP",
		"tr_text": "EXP"
	},
	{
		"assign": "questresult_result_getmeseta",
		"jp_text": "獲得メセタ",
		"tr_text": "Meseta Gained"
	},
	{
		"assign": "questresult_result_meseta",
		"jp_text": "メセタ",
		"tr_text": "Meseta"
	},
	{
		"assign": "questresult_result_nextlevel",
		"jp_text": "次のレベルまで",
		"tr_text": "To next Lv."
	},
	{
		"assign": "questresult_result_record",
		"jp_text": "クエスト内スコア記録",
		"tr_text": "Quest Score"
	},
	{
		"assign": "questresult_result_level",
		"jp_text": "Lv.",
		"tr_text": "Lv."
	},
	{
		"assign": "questresult_result_point",
		"jp_text": "目標ランク",
		"tr_text": "Target Rank"
	},
	{
		"assign": "questresult_result_gain",
		"jp_text": "獲得<color=#68a0a7>/</color>",
		"tr_text": "Gained"
	},
	{
		"assign": "questresult_result_total",
		"jp_text": "合計<color=#68a0a7>/</color>",
		"tr_text": "Total"
	},
	{
		"assign": "questresult_result_unit_point",
		"jp_text": "<%point>pt",
		"tr_text": "<%point>pt(s)"
	},
	{
		"assign": "questresult_result_limit_s_a",
		"jp_text": "あと<%hh>時間<%mm>分以内に討伐で<%rank>ランク",
		"tr_text": "<%rank> Rank/Time: <%hh>:<%mm>"
	},
	{
		"assign": "questresult_result_limit_b",
		"jp_text": "発生期間中に討伐で<%rank>ランク",
		"tr_text": "<%rank> Rank"
	},
	{
		"assign": "questresult_item_title",
		"jp_text": "獲得アイテム一覧",
		"tr_text": "Items Acquired"
	},
	{
		"assign": "questresult_item_button",
		"jp_text": "次へ",
		"tr_text": "Close"
	},
	{
		"assign": "questresult_level_title",
		"jp_text": "上昇パラメータ",
		"tr_text": "Stat changes"
	},
	{
		"assign": "questresult_level_button",
		"jp_text": "次へ",
		"tr_text": "Close"
	},
	{
		"assign": "questresult_level_level",
		"jp_text": "Lv.",
		"tr_text": "Lv."
	},
	{
		"assign": "questresult_level_hp",
		"jp_text": "HP",
		"tr_text": "HP"
	},
	{
		"assign": "questresult_level_cp",
		"jp_text": "CP",
		"tr_text": "CP"
	},
	{
		"assign": "questresult_level_strike",
		"jp_text": "打撃力",
		"tr_text": "S-ATK"
	},
	{
		"assign": "questresult_level_shoot",
		"jp_text": "射撃力",
		"tr_text": "R-ATK"
	},
	{
		"assign": "questresult_level_sorcery",
		"jp_text": "法撃力",
		"tr_text": "T-ATK"
	},
	{
		"assign": "questresult_level_strike_def",
		"jp_text": "打撃防御",
		"tr_text": "S-DEF"
	},
	{
		"assign": "questresult_level_shoot_def",
		"jp_text": "射撃防御",
		"tr_text": "R-DEF"
	},
	{
		"assign": "questresult_level_sorcery_def",
		"jp_text": "法撃防御",
		"tr_text": "T-DEF"
	},
	{
		"assign": "questresult_newitem_button",
		"jp_text": "次へ",
		"tr_text": "Next"
	},
	{
		"assign": "questresult_social_character_name",
		"jp_text": "キャラクター名  <color=#68a0a7>/</color>　  ",
		"tr_text": "Character name  <color=#68a0a7>/</color>　"
	},
	{
		"assign": "questresult_social_player_name",
		"jp_text": "プレイヤーIDネーム <color=#68a0a7>/</color>",
		"tr_text": "PlayerID <color=#68a0a7>/</color>"
	},
	{
		"assign": "quest_result_opget",
		"jp_text": "OPが<%point>ポイント回復しました！",
		"tr_text": "<%point> OP recovered!"
	},
	{
		"assign": "questresult_weaponoid_button",
		"jp_text": "次へ",
		"tr_text": "Next"
	},
	{
		"assign": "questresult_weaponoid_present",
		"jp_text": "<%name>から\n<%item>をもらいました！",
		"tr_text": "Obtained <%item> from\n<%name>!"
	},
	{
		"assign": "questresult_weaponoid_window",
		"jp_text": "キャラクター一覧",
		"tr_text": "Character List"
	},
	{
		"assign": "questresult_weaponoid_story_open",
		"jp_text": "<%name>\n第<%story>話の外伝が解放されました！",
		"tr_text": "<%name>'s Side Story\nCh.<%story> has been unlocked!"
	},
	{
		"assign": "questresult_weaponoid_limit",
		"jp_text": "外伝・絆上昇UP",
		"tr_text": "Gaiden/Bond UP"
	},
	{
		"assign": "questresult_weaponoid_ability",
		"jp_text": "ウェポノイド能力により行動力が<%val>回復した",
		"tr_text": ""
	},
	{
		"assign": "questresult_dps_title",
		"jp_text": "ダメージ記録",
		"tr_text": "Damage Total"
	},
	{
		"assign": "questresult_rematch_button_title",
		"jp_text": "再戦する　<%consumer_drive>/<%current_drive>",
		"tr_text": "Rematch: <%consumer_drive>/<%current_drive>"
	},
	{
		"assign": "questresult_rematch_next_button_title",
		"jp_text": "クエスト選択へ",
		"tr_text": "To Quest Selection"
	},
	{
		"assign": "questresult_skip_button_title",
		"jp_text": "全てスキップ",
		"tr_text": "Skip All"
	},
	{
		"assign": "battleresult_title",
		"jp_text": "バトル評価",
		"tr_text": "Battle Evaluation"
	},
	{
		"assign": "battleresult_time",
		"jp_text": "クリアタイム",
		"tr_text": "Clear Time"
	},
	{
		"assign": "battleresult_damage",
		"jp_text": "受けたダメージ",
		"tr_text": "Damage Taken"
	},
	{
		"assign": "battleresult_score",
		"jp_text": "獲得スコア",
		"tr_text": "Battle Score"
	},
	{
		"assign": "title_guide_00",
		"jp_text": "<color=#f0df60>接続したいシップ（サーバー名）を選択してください。</color>",
		"tr_text": "<color=#f0df60>Please select a ship to connect to.</color>"
	},
	{
		"assign": "title_guide_01",
		"jp_text": "<color=#f0df60>SEGA ＩDとパスワードを入力してください。</color>",
		"tr_text": "<color=#f0df60>Please enter your SEGA ID and password.</color>"
	},
	{
		"assign": "title_guide_02",
		"jp_text": "<color=#f0df60>ワンタイムパスワードを入力してください。</color>",
		"tr_text": "<color=#f0df60>Please enter your one-time password.</color>"
	},
	{
		"assign": "title_guide_03",
		"jp_text": "<color=#f0df60>プレイするキャラクターを選択してください。</color>",
		"tr_text": "<color=#f0df60>Please select a character to play as.</color>"
	},
	{
		"assign": "title_guide_04",
		"jp_text": "<color=#f0df60>『PSO2es』でプレイするクラスを選択してください。クラスはゲーム内で変更することができます。</color>",
		"tr_text": "<color=#f0df60>Please select the class you wish to play as on PSO2es. This can be changed later.</color>"
	},
	{
		"assign": "title_guide_05",
		"jp_text": "<color=#f0df60>このキャラクターでゲームを開始します。</color>",
		"tr_text": "<color=#f0df60>This will start the game with this character.</color>"
	},
	{
		"assign": "title_guide_06",
		"jp_text": "<color=#f0df60>キャラクターの引き継ぎを行えます。</color>",
		"tr_text": "<color=#f0df60>Select a Character.</color>"
	},
	{
		"assign": "title_guide_07",
		"jp_text": "<color=#f0df60>キャラクターの引き継ぎを行えます。</color>",
		"tr_text": "<color=#f0df60>Select a Character.</color>"
	},
	{
		"assign": "title_guide_08",
		"jp_text": "<color=#f0df60>「ゲームをはじめる」を選択すると、ゲームを開始します。</color>",
		"tr_text": "<color=#f0df60>Please select 「ゲームをはじめる」 to start the game.</color>"
	},
	{
		"assign": "title_guide_09",
		"jp_text": "<color=#f0df60>利用したい項目を選択してください。</color>",
		"tr_text": "<color=#f0df60>You can manage your SEGA ID here.</color>"
	},
	{
		"assign": "title_guide_10",
		"jp_text": "<color=#f0df60>プレイするキャラクターを選択してください。</color>",
		"tr_text": "<color=#f0df60>Please select a character to play as.</color>"
	},
	{
		"assign": "title_dialog_t_00",
		"jp_text": "ワンタイムパスワード認証",
		"tr_text": "One-Time Password Authentication"
	},
	{
		"assign": "title_dialog_b_00",
		"jp_text": "ワンタイムパスワードは発行されてから\n約1分間で使えなくなります。\n一定時間経過した場合は\nあらためて「再発行」をお願いします。\n\nまた、6回連続で間違えますと、\nロック状態となります。\nロック状態の解除に関する情報は\nプレイヤーズサイトにてご確認ください。",
		"tr_text": "Please enter your OTP code.\nThe OTP code can only\nbe used after being\nissued for around 1 minute.\n\nIf too much time has passed,\nplease generate a\nnew code. Also, if\nyou enter it wrong 6 times,\nyour account will be locked."
	},
	{
		"assign": "title_dialog_t_01",
		"jp_text": "端末引き継ぎ",
		"tr_text": "Device Transfer"
	},
	{
		"assign": "title_dialog_b_01",
		"jp_text": "PSO2es専用プレイヤーIDと\n秘密のパスワードを入力してから、\nキャラクターデータの引き継ぎを行ってください。\n\n※変更前の端末で発行された内容を入力してください。\n※連続で失敗すると一定時間入力ができなくなります\nのでご注意ください。",
		"tr_text": "Enter your PSO2es Player ID\nand your Device ID to start\nthe transfer.\n\n※Your device ID can be\ngenerated from the Device\nID menu."
	},
	{
		"assign": "title_dialog_t_02",
		"jp_text": "端末引き継ぎ",
		"tr_text": "Device Transfer"
	},
	{
		"assign": "title_dialog_b_02",
		"jp_text": "秘密のパスワードを入力してから、\nキャラクターデータの引き継ぎを行ってください。\n\n※変更前の端末で発行された内容を入力してください。\n\n※連続で失敗すると一定時間入力ができなくなります\nのでご注意ください。",
		"tr_text": ""
	},
	{
		"assign": "title_dialog_t_03",
		"jp_text": "端末引き継ぎ",
		"tr_text": "Device Transfer"
	},
	{
		"assign": "title_dialog_b_03",
		"jp_text": "データの引き継ぎが正常に行われました。",
		"tr_text": "Device Transfer was successful."
	},
	{
		"assign": "title_dialog_t_04",
		"jp_text": "端末引き継ぎ",
		"tr_text": "Device Transfer"
	},
	{
		"assign": "title_dialog_b_04",
		"jp_text": "ID、または秘密のパスワードが入力されていません。\n正しい情報を入力してください。",
		"tr_text": "ID or Device ID is incorrect.\nPlease re-check and try again."
	},
	{
		"assign": "title_dialog_t_05",
		"jp_text": "プレイヤーIDネーム入力",
		"tr_text": "Player ID Name Registration"
	},
	{
		"assign": "title_dialog_b_05",
		"jp_text": "プレイヤーIDネームとは『PSO2』の中で\n各プレイヤーを判別するための名前のことです。\n\n設定したプレイヤーIDネームは\n他のユーザーに公開されます。\n\n他のプレイヤーと重複するプレイヤーIDネームは\n設定できませんのでご注意ください。\n\n半角文字だけでなく、全角文字も使用できます。",
		"tr_text": "Please enter a Player ID.\nThis ID will be displayed publicly\nto all other players.\n\nID's must be unique and will\nnot overlap with other players's ID.\n\nKeep in mind, you cannot\nchange this when set."
	},
	{
		"assign": "title_dialog_t_06",
		"jp_text": "クラス選択",
		"tr_text": "Class Selection"
	},
	{
		"assign": "title_dialog_b_06",
		"jp_text": "クラスを決定します。\nよろしいですか？",
		"tr_text": "Which class would you like to be?"
	},
	{
		"assign": "title_dialog_t_07",
		"jp_text": "SEGA ID、パスワードエラー",
		"tr_text": "SEGA ID Password Error"
	},
	{
		"assign": "title_dialog_b_07",
		"jp_text": "SEGA ID、パスワードには半角英数字のみ\n入力可能です。\nまた、空白のまま決定は行えません。",
		"tr_text": "You can only enter alphanumeric\ncharacters in your password.\nAdditionally, you cannot leave this blank."
	},
	{
		"assign": "title_dialog_t_08",
		"jp_text": "ユーザーデータなし",
		"tr_text": "No user data"
	},
	{
		"assign": "title_dialog_b_08",
		"jp_text": "プレイヤーＩＤネームが未登録、もしくは\nキャラクターが存在しません。\nキャラクターがいるシップを選び直すか\n『PSO2』でキャラクターを作成してください。",
		"tr_text": "That PlayerID or name does not exist,\nor no characters are on this ship.\nPlease confirm the correct ship and ID,\nor feel free to create a new character."
	},
	{
		"assign": "title_dialog08_button_ship",
		"jp_text": "シップ選択",
		"tr_text": "Ship Selection"
	},
	{
		"assign": "title_dialog08_button_new",
		"jp_text": "タイトルへ戻る",
		"tr_text": "Back to Title"
	},
	{
		"assign": "title_dialog_t_11",
		"jp_text": "確認",
		"tr_text": "Confirmation"
	},
	{
		"assign": "title_dialog_b_11",
		"jp_text": "タイトル画面に戻りますか？",
		"tr_text": "Do you want to return to the title screen?"
	},
	{
		"assign": "title_dialog_t_09",
		"jp_text": "入力エラー",
		"tr_text": "Input Error"
	},
	{
		"assign": "title_dialog_b_09",
		"jp_text": "入力された内容に禁止用語が含まれています。",
		"tr_text": "You have used a non-allowed word."
	},
	{
		"assign": "title_dialog_t_12",
		"jp_text": "入力エラー",
		"tr_text": "Input Error"
	},
	{
		"assign": "title_dialog_b_12",
		"jp_text": "空白のまま決定は行えません。",
		"tr_text": "You cannot leave this field blank."
	},
	{
		"assign": "title_dialog_t_10",
		"jp_text": "入力エラー",
		"tr_text": "Input Error"
	},
	{
		"assign": "title_dialog_b_10",
		"jp_text": "半角英数字のみ入力可能です。\nまた、空白のまま決定は行えません。",
		"tr_text": "You can only enter alphanumeric\ncharacters. Additionally, you cannot leave this blank."
	},
	{
		"assign": "title_dialog_t_13",
		"jp_text": "秘密のパスワード",
		"tr_text": "Device ID"
	},
	{
		"assign": "title_dialog_b_13",
		"jp_text": "SEGA IDに登録されている連絡先メールアドレスに\n秘密のパスワードを送ります。\nよろしいですか？\n\n<size=22>※メールは「pso2admin@pso2gs.net」から送信されます。\nドメイン拒否設定、迷惑メール設定などにご注意ください。</size>",
		"tr_text": "This will send the Device ID to your\nthe email registered to your SEGA ID.\n<size=22>※Please watch for an email from pso2admin@pso2gs.net\nand clear that email from your spam folder if needed.</size>"
	},
	{
		"assign": "title_dialog_t_14",
		"jp_text": "秘密のパスワード",
		"tr_text": "Device ID"
	},
	{
		"assign": "title_dialog_b_14",
		"jp_text": "登録されている連絡先メールアドレスに\n秘密のパスワードを送りました。\n\n<size=22>※複数回送信すると、毎回、\n秘密のパスワードが更新されます。\n最新の受信メールをご確認ください。</size>",
		"tr_text": "Email Sent.\nThe Contents of the email contain a new Device ID.\n<size=22>※Every time you recover a new Device ID,\na new one is generated.</size>"
	},
	{
		"assign": "title_send_mail_button",
		"jp_text": "秘密のパスワードを忘れた場合",
		"tr_text": "I Forgot my Device ID"
	},
	{
		"assign": "title_login_t",
		"jp_text": "ログイン",
		"tr_text": "Login"
	},
	{
		"assign": "title_login_id",
		"jp_text": "SEGA ID",
		"tr_text": ""
	},
	{
		"assign": "title_login_idsave",
		"jp_text": "アカウントを保存",
		"tr_text": "Save Account Name"
	},
	{
		"assign": "title_login_pass",
		"jp_text": "パスワード",
		"tr_text": "Password:"
	},
	{
		"assign": "title_login_passsave",
		"jp_text": "パスワードを保存",
		"tr_text": "Save Password"
	},
	{
		"assign": "title_login_botton",
		"jp_text": "ログイン",
		"tr_text": "Login"
	},
	{
		"assign": "title_chara_select_t",
		"jp_text": "キャラクター選択",
		"tr_text": "Character Selection"
	},
	{
		"assign": "title_class_select_t",
		"jp_text": "クラス選択",
		"tr_text": "Class Selection"
	},
	{
		"assign": "title_chara_decide_t",
		"jp_text": "キャラクター確認",
		"tr_text": "Character Confirmation"
	},
	{
		"assign": "title_menu_t",
		"jp_text": "ログインメニュー",
		"tr_text": "Login Menu"
	},
	{
		"assign": "title_chara_change_t",
		"jp_text": "キャラクター切り替えメニュー",
		"tr_text": "Character Switching Menu"
	},
	{
		"assign": "title_chara_change_es",
		"jp_text": "PSO2es専用キャラクター",
		"tr_text": "PSO2es Local Character"
	},
	{
		"assign": "title_chara_change_pso2",
		"jp_text": "PSO2連動キャラクター",
		"tr_text": "PSO2 Linked Character"
	},
	{
		"assign": "title_chara_change_device",
		"jp_text": "端末引き継ぎ",
		"tr_text": "Authentication"
	},
	{
		"assign": "title_option_t",
		"jp_text": "オプションメニュー",
		"tr_text": "Options Menu"
	},
	{
		"assign": "title_option_id",
		"jp_text": "SEGA ID管理情報",
		"tr_text": "SEGA ID Management"
	},
	{
		"assign": "title_option_credit",
		"jp_text": "クレジット",
		"tr_text": "Credits"
	},
	{
		"assign": "title_option_push",
		"jp_text": "プッシュ通知設定",
		"tr_text": "Notifications"
	},
	{
		"assign": "push_guide",
		"jp_text": "<color=#f0df60>通知を受け取りたい項目の設定を「ON」にしてください。通知を受け取りたいシップのキャラクターで『PSO2es』にログインすることで、設定が反映されます。また、ゲームプレイ中は通知を受け取ることができません。</color>",
		"tr_text": "<color=#f0df60>Set the notifications you wish to receive to the 「ON」 setting.</color>"
	},
	{
		"assign": "push_dialog_t",
		"jp_text": "プッシュ通知設定",
		"tr_text": "Notifications"
	},
	{
		"assign": "push_01",
		"jp_text": "-",
		"tr_text": ""
	},
	{
		"assign": "push_02",
		"jp_text": "【PSO2es】緊急クエストの救援要請通知",
		"tr_text": "【PSO2es】Emergency Notification"
	},
	{
		"assign": "push_03",
		"jp_text": "【PSO2】緊急クエストの発生直前通知\n※キャラクター連動後のみ有効",
		"tr_text": "【PSO2】Emergency Quest Notification\n※For PSO2 Linked Character Only"
	},
	{
		"assign": "push_04",
		"jp_text": "【PSO2】緊急クエスト発生1時間前通知\n※プレミアム期間中のみ有効",
		"tr_text": "【PSO2】1 Hour pre-EQ Notification\n※Premium Only"
	},
	{
		"assign": "push_05",
		"jp_text": "【PSO2es】運営からの通知",
		"tr_text": "【PSO2es】Notification from Staff"
	},
	{
		"assign": "push_06",
		"jp_text": "【PSO2】マイショップアイテム売却通知",
		"tr_text": "【PSO2】My Shop Sales Notification"
	},
	{
		"assign": "push_07",
		"jp_text": "【PSO2NGS】緊急クエストの発生直前通知\n※キャラクター連動後のみ有効",
		"tr_text": ""
	},
	{
		"assign": "push_08",
		"jp_text": "【PSO2NGS】緊急クエスト発生1時間前通知\n※プレミアム期間中のみ有効",
		"tr_text": ""
	},
	{
		"assign": "push_09",
		"jp_text": "【PSO2NGS】マイショップアイテム売却通知",
		"tr_text": ""
	},
	{
		"assign": "push_botton_on",
		"jp_text": "ON",
		"tr_text": ""
	},
	{
		"assign": "push_botton_off",
		"jp_text": "OFF",
		"tr_text": ""
	},
	{
		"assign": "title_chara_transfer_gameid",
		"jp_text": "PSO2es専用プレイヤーＩＤ",
		"tr_text": "PSO2es PlayerID"
	},
	{
		"assign": "title_chara_transfer_pass",
		"jp_text": "秘密のパスワード",
		"tr_text": "Password"
	},
	{
		"assign": "title_chara_transfer_botton",
		"jp_text": "送信",
		"tr_text": "Send"
	},
	{
		"assign": "title_chara_transfer_finish_t",
		"jp_text": "端末引き継ぎ完了",
		"tr_text": "Transfer Completed"
	},
	{
		"assign": "title_chara_transfer_finish_b",
		"jp_text": "端末の引き継ぎが完了しました。\nこちらの端末で引き続き『PSO2es』を\nプレイすることが可能です。\n \n※新たに機種変更などを行う際は、必ず\n「メニュー」にある「端末引き継ぎ情報」を\n確認してから行ってください。",
		"tr_text": "Device Transfer completed.\nYou may now play PSO2es\nfrom this device.\n\n※Please note that your Device ID\nwill change per device."
	},
	{
		"assign": "title_chara_idname_botton",
		"jp_text": "送信",
		"tr_text": "Send"
	},
	{
		"assign": "title_chara_name_t",
		"jp_text": "キャラクター名入力",
		"tr_text": "Character Input"
	},
	{
		"assign": "title_chara_name_botton",
		"jp_text": "決定",
		"tr_text": "Enter"
	},
	{
		"assign": "title_onetime_pass_paste",
		"jp_text": "貼り付け",
		"tr_text": "Paste"
	},
	{
		"assign": "title_onetime_pass_botton",
		"jp_text": "送信 ",
		"tr_text": "Transmit "
	},
	{
		"assign": "title_chara_linked_pso2",
		"jp_text": "PSO2連動キャラクター",
		"tr_text": "Not yet linked"
	},
	{
		"assign": "title_chara_select_class_t",
		"jp_text": "クラス確認",
		"tr_text": "Class Select"
	},
	{
		"assign": "title_chara_select_class_b",
		"jp_text": "{0}でゲームを始めます。\nよろしいですか？",
		"tr_text": "Start the game with {0}?"
	},
	{
		"assign": "title_not_inheriting_t",
		"jp_text": "端末引き継ぎ",
		"tr_text": "Device Transfer"
	},
	{
		"assign": "title_not_inheriting_b",
		"jp_text": "入力されたアカウントは\nすでにこの端末でログインしています。",
		"tr_text": "You are already logged in with this character."
	},
	{
		"assign": "title_connect_t",
		"jp_text": "確認",
		"tr_text": "Confirm"
	},
	{
		"assign": "title_connect_b",
		"jp_text": "『PSO2』へのキャラクター連動処理を再開します。\n\n処理完了までは数十秒程度の時間がかかります。\n通信を行いますので、\n電波状況の良い場所で開始して下さい。\n連動が完了すると、タイトル画面に戻ります。",
		"tr_text": "\"PSO2\" Resume Device transfer.\n\nThis may take a moment.\nPlease ensure you are in a\ngood reception area.\nReturning to Lobby when Complete."
	},
	{
		"assign": "system_dialog_t_stackover01",
		"jp_text": "所持数オーバー",
		"tr_text": "Stack Limit Reached"
	},
	{
		"assign": "system_dialog_b_stackover01",
		"jp_text": "入手した消費アイテムのうち\n所持しきれないものを\nメールに添付して送信しました。\nコミュニティメニュー内の受信メールをご確認下さい。",
		"tr_text": "Cannot receive item.\nYou are over the limit.\nItem has been sent via Mail.\nPlease check your Mailbox to receive it."
	},
	{
		"assign": "pse_attack",
		"jp_text": "攻撃力ＵＰ",
		"tr_text": "ATK UP"
	},
	{
		"assign": "pse_defence",
		"jp_text": "防御力ＵＰ",
		"tr_text": "DEF UP"
	},
	{
		"assign": "pse_cp",
		"jp_text": "ＣＰ回復ＵＰ",
		"tr_text": "CP UP"
	},
	{
		"assign": "pse_friend",
		"jp_text": "フレンド回復ＵＰ",
		"tr_text": "Friend Recovery UP"
	},
	{
		"assign": "player_abnormal_burn",
		"jp_text": "<color=\"#ffffff\">ステータスが状態異常「バーン」になった。</color>",
		"tr_text": "<color=\"#ffffff\">You are afflicted by Burn!</color>"
	},
	{
		"assign": "player_abnormal_freeze",
		"jp_text": "<color=\"#ffffff\">ステータスが状態異常「フリーズ」になった。</color>",
		"tr_text": "<color=\"#ffffff\">You are afflicted by Freeze!</color>"
	},
	{
		"assign": "player_abnormal_shock",
		"jp_text": "<color=\"#ffffff\">ステータスが状態異常「ショック」になった。</color>",
		"tr_text": "<color=\"#ffffff\">You are afflicted by Shock!</color>"
	},
	{
		"assign": "player_abnormal_mirage",
		"jp_text": "<color=\"#ffffff\">ステータスが状態異常「ミラージュ」になった。</color>",
		"tr_text": "<color=\"#ffffff\">You are afflicted by Mirage!</color>"
	},
	{
		"assign": "player_abnormal_poison",
		"jp_text": "<color=\"#ffffff\">ステータスが状態異常「ポイズン」になった。</color>",
		"tr_text": "<color=\"#ffffff\">You are afflicted by Poison!</color>"
	},
	{
		"assign": "player_abnormal_panic",
		"jp_text": "<color=\"#ffffff\">ステータスが状態異常「パニック」になった。</color>",
		"tr_text": "<color=\"#ffffff\">You are afflicted by Panic!</color>"
	},
	{
		"assign": "player_abnormal_stan",
		"jp_text": "<color=\"#ffffff\">ステータスが状態異常「スタン」になった。</color>",
		"tr_text": "<color=\"#ffffff\">You have been Stunned!</color>"
	},
	{
		"assign": "enemy_abnormal_burn",
		"jp_text": "<color=\"#ffffff\">エネミーが状態異常「バーン」になった。</color>",
		"tr_text": "<color=\"#ffffff\">Enemy is afflicted with Burn.</color>"
	},
	{
		"assign": "enemy_abnormal_freeze",
		"jp_text": "<color=\"#ffffff\">エネミーが状態異常「フリーズ」になった。</color>",
		"tr_text": "<color=\"#ffffff\">Enemy is afflicted with Freeze.</color>"
	},
	{
		"assign": "enemy_abnormal_shock",
		"jp_text": "<color=\"#ffffff\">エネミーが状態異常「ショック」になった。</color>",
		"tr_text": "<color=\"#ffffff\">Enemy is afflicted with Shock.</color>"
	},
	{
		"assign": "enemy_abnormal_mirage",
		"jp_text": "<color=\"#ffffff\">エネミーが状態異常「ミラージュ」になった。</color>",
		"tr_text": "<color=\"#ffffff\">Enemy is afflicted with Mirage.</color>"
	},
	{
		"assign": "enemy_abnormal_poison",
		"jp_text": "<color=\"#ffffff\">エネミーが状態異常「ポイズン」になった。</color>",
		"tr_text": "<color=\"#ffffff\">Enemy is afflicted with Poison.</color>"
	},
	{
		"assign": "enemy_abnormal_panic",
		"jp_text": "<color=\"#ffffff\">エネミーが状態異常「パニック」になった。</color>",
		"tr_text": "<color=\"#ffffff\">Enemy is afflicted with Panic.</color>"
	},
	{
		"assign": "enemy_abnormal_stan",
		"jp_text": "<color=\"#ffffff\">エネミーが状態異常「スタン」になった。</color>",
		"tr_text": "<color=\"#ffffff\">Enemy is Stunned.</color>"
	},
	{
		"assign": "player_abnormal_burn_01",
		"jp_text": "バーン",
		"tr_text": "Burn"
	},
	{
		"assign": "player_abnormal_freeze_01",
		"jp_text": "フリーズ",
		"tr_text": "Freeze"
	},
	{
		"assign": "player_abnormal_shock_01",
		"jp_text": "ショック",
		"tr_text": "Shock"
	},
	{
		"assign": "player_abnormal_mirage_01",
		"jp_text": "ミラージュ",
		"tr_text": "Mirage"
	},
	{
		"assign": "player_abnormal_poison_01",
		"jp_text": "ポイズン",
		"tr_text": "Poison"
	},
	{
		"assign": "player_abnormal_panic_01",
		"jp_text": "パニック",
		"tr_text": "Panic"
	},
	{
		"assign": "player_abnormal_stan_01",
		"jp_text": "スタン",
		"tr_text": "Stun"
	},
	{
		"assign": "human",
		"jp_text": "ヒューマン",
		"tr_text": "Human"
	},
	{
		"assign": "newman",
		"jp_text": "ニューマン",
		"tr_text": "Newman"
	},
	{
		"assign": "cast",
		"jp_text": "キャスト",
		"tr_text": "Cast"
	},
	{
		"assign": "duman",
		"jp_text": "デューマン",
		"tr_text": "Dewman"
	},
	{
		"assign": "male",
		"jp_text": "体型タイプ１",
		"tr_text": "Type 1"
	},
	{
		"assign": "female",
		"jp_text": "体型タイプ２",
		"tr_text": "Type 2"
	},
	{
		"assign": "hunter",
		"jp_text": "ハンター",
		"tr_text": "Hunter"
	},
	{
		"assign": "ranger",
		"jp_text": "レンジャー",
		"tr_text": "Ranger"
	},
	{
		"assign": "force",
		"jp_text": "フォース",
		"tr_text": "Force"
	},
	{
		"assign": "fighter",
		"jp_text": "ファイター",
		"tr_text": "Fighter"
	},
	{
		"assign": "gunner",
		"jp_text": "ガンナー",
		"tr_text": "Gunner"
	},
	{
		"assign": "techter",
		"jp_text": "テクター",
		"tr_text": "Techter"
	},
	{
		"assign": "bouncer",
		"jp_text": "バウンサー",
		"tr_text": "Bouncer"
	},
	{
		"assign": "braver",
		"jp_text": "ブレイバー",
		"tr_text": "Braver"
	},
	{
		"assign": "summoner",
		"jp_text": "サモナー",
		"tr_text": "Summoner"
	},
	{
		"assign": "hero",
		"jp_text": "ヒーロー",
		"tr_text": "Hero"
	},
	{
		"assign": "phantom",
		"jp_text": "ファントム",
		"tr_text": "Phantom"
	},
	{
		"assign": "etoile",
		"jp_text": "エトワール",
		"tr_text": "Etoile"
	},
	{
		"assign": "luster",
		"jp_text": "ラスター",
		"tr_text": "Luster"
	},
	{
		"assign": "ship_01",
		"jp_text": "Ship01:フェオ",
		"tr_text": "Ship01: Feoh"
	},
	{
		"assign": "ship_02",
		"jp_text": "Ship02:ウル",
		"tr_text": "Ship02: Ur"
	},
	{
		"assign": "ship_03",
		"jp_text": "Ship03:ソーン",
		"tr_text": "Ship03: Thorn"
	},
	{
		"assign": "ship_04",
		"jp_text": "Ship04:アンスール",
		"tr_text": "Ship04: Ansur"
	},
	{
		"assign": "ship_05",
		"jp_text": "Ship05:ラグズ",
		"tr_text": "Ship05: Laguz"
	},
	{
		"assign": "ship_06",
		"jp_text": "Ship06:ケン",
		"tr_text": "Ship06: Ken"
	},
	{
		"assign": "ship_07",
		"jp_text": "Ship07:ギョーフ",
		"tr_text": "Ship07: Geofu"
	},
	{
		"assign": "ship_08",
		"jp_text": "Ship08:ウィン",
		"tr_text": "Ship08: Wynn"
	},
	{
		"assign": "ship_09",
		"jp_text": "Ship09:ハガル",
		"tr_text": "Ship09: Hagall"
	},
	{
		"assign": "ship_10",
		"jp_text": "Ship10:ナウシズ",
		"tr_text": "Ship10: Nauthiz"
	},
	{
		"assign": "date",
		"jp_text": "$（year）年$（month）月$（day）日",
		"tr_text": "$（year）/$（month）/$（day）"
	},
	{
		"assign": "date_v",
		"jp_text": "$（year）/$（month）/$（day）",
		"tr_text": ""
	},
	{
		"assign": "january",
		"jp_text": "1",
		"tr_text": ""
	},
	{
		"assign": "february",
		"jp_text": "2",
		"tr_text": ""
	},
	{
		"assign": "march",
		"jp_text": "3",
		"tr_text": ""
	},
	{
		"assign": "april",
		"jp_text": "4",
		"tr_text": ""
	},
	{
		"assign": "may",
		"jp_text": "5",
		"tr_text": ""
	},
	{
		"assign": "june",
		"jp_text": "6",
		"tr_text": ""
	},
	{
		"assign": "july",
		"jp_text": "7",
		"tr_text": ""
	},
	{
		"assign": "august",
		"jp_text": "8",
		"tr_text": ""
	},
	{
		"assign": "september",
		"jp_text": "9",
		"tr_text": ""
	},
	{
		"assign": "october",
		"jp_text": "10",
		"tr_text": ""
	},
	{
		"assign": "november",
		"jp_text": "11",
		"tr_text": ""
	},
	{
		"assign": "december",
		"jp_text": "12",
		"tr_text": ""
	},
	{
		"assign": "time_count_sec",
		"jp_text": "$（second）秒",
		"tr_text": "$（second）"
	},
	{
		"assign": "time_count",
		"jp_text": "$（minute）:$（second）",
		"tr_text": ""
	},
	{
		"assign": "time",
		"jp_text": "$（hour）時$（minute）分",
		"tr_text": "$（hour）:$（minute）"
	},
	{
		"assign": "time_sec",
		"jp_text": "$（hour）時$（minute）分$（second）秒",
		"tr_text": "$（hour）:$（minute）:$（second）"
	},
	{
		"assign": "datetime",
		"jp_text": "$（year）年$（month）月$（day）日$（hour）時$（minute）分",
		"tr_text": "$（year）/$（month）/$（day） $（hour）:$（minute）"
	},
	{
		"assign": "datetime_v",
		"jp_text": "$（year）/$（month）/$（day） $（hour）:$（minute）",
		"tr_text": ""
	},
	{
		"assign": "datetime_sec",
		"jp_text": "$（year）年$（month）月$（day）日$（hour）時$（minute）分$（second）秒",
		"tr_text": "$（year）/$（month）/$（day） $（hour）:$（minute）:$（second）"
	},
	{
		"assign": "datetime_sec_v",
		"jp_text": "$（year）/$（month）/$（day） $（hour）:$（minute）:$（second）",
		"tr_text": ""
	},
	{
		"assign": "empty_datetime",
		"jp_text": "--年--月--日--時--分",
		"tr_text": "-- --, -- --:--"
	},
	{
		"assign": "period",
		"jp_text": "$（hour）時間$（minute）分",
		"tr_text": "$（hour）:$（minute）"
	},
	{
		"assign": "period_min",
		"jp_text": "$（minute）分間",
		"tr_text": "$（minute）"
	},
	{
		"assign": "leave_hour",
		"jp_text": "$（hour）時間$（minute）分",
		"tr_text": "$（hour）:$（minute）"
	},
	{
		"assign": "leave_min",
		"jp_text": "$（minute）分",
		"tr_text": "$（minute）"
	},
	{
		"assign": "tips_now_loading",
		"jp_text": "読み込み中",
		"tr_text": "Loading"
	},
	{
		"assign": "weapon_chip_palette",
		"jp_text": "装備パレット",
		"tr_text": "Equipment"
	},
	{
		"assign": "weapon",
		"jp_text": "武器",
		"tr_text": "Weapon"
	},
	{
		"assign": "chip",
		"jp_text": "チップ",
		"tr_text": "Chip"
	},
	{
		"assign": "player_attack_status",
		"jp_text": "プレイヤー攻撃ステータス",
		"tr_text": "Player Status"
	},
	{
		"assign": "total_chip_cost",
		"jp_text": "総チップコスト",
		"tr_text": "Chip Cost"
	},
	{
		"assign": "strike_power",
		"jp_text": "打撃力",
		"tr_text": "S-ATK"
	},
	{
		"assign": "firearm_power",
		"jp_text": "射撃力",
		"tr_text": "R-ATK"
	},
	{
		"assign": "technic_power",
		"jp_text": "法撃力",
		"tr_text": "T-ATK"
	},
	{
		"assign": "attribute",
		"jp_text": "属性",
		"tr_text": "Ele."
	},
	{
		"assign": "chip_name",
		"jp_text": "名称 <color=\"#688ca7\">/</color> {0}",
		"tr_text": "Name <color=\"#688ca7\">/</color> {0}"
	},
	{
		"assign": "ability_name",
		"jp_text": "アビリティ <color=\"#688ca7\">/</color> {0}",
		"tr_text": "Ability <color=\"#688ca7\">/</color> {0}"
	},
	{
		"assign": "effect",
		"jp_text": "効果 <color=\"#688ca7\">/</color> {0}",
		"tr_text": "Effect <color=\"#688ca7\">/</color> {0}"
	},
	{
		"assign": "chip_select",
		"jp_text": "チップ選択",
		"tr_text": "Chip Select"
	},
	{
		"assign": "possess_num",
		"jp_text": "所持数",
		"tr_text": "Held"
	},
	{
		"assign": "storage_num",
		"jp_text": "収納数",
		"tr_text": "# in Storage"
	},
	{
		"assign": "rearrange",
		"jp_text": "並び替え",
		"tr_text": "Sort"
	},
	{
		"assign": "equip_hp",
		"jp_text": "HP",
		"tr_text": "HP"
	},
	{
		"assign": "equip_defaultcp",
		"jp_text": "初期CP",
		"tr_text": "Initial CP"
	},
	{
		"assign": "weapon_select",
		"jp_text": "武器選択",
		"tr_text": "Weapon Selection"
	},
	{
		"assign": "costume_select",
		"jp_text": "コスチューム選択",
		"tr_text": "Costume"
	},
	{
		"assign": "parts_body_select",
		"jp_text": "パーツ(ボディ)選択",
		"tr_text": "Body Part Selection"
	},
	{
		"assign": "parts_arm_select",
		"jp_text": "パーツ(アーム)選択",
		"tr_text": "Arm Part Selection"
	},
	{
		"assign": "parts_leg_select",
		"jp_text": "パーツ(レッグ)選択",
		"tr_text": "Leg Part Selection"
	},
	{
		"assign": "unit_rear_select",
		"jp_text": "ユニット(リア)選択",
		"tr_text": "Rear Unit Selection"
	},
	{
		"assign": "unit_arm_select",
		"jp_text": "ユニット(アーム)選択",
		"tr_text": "Arm Unit Selection"
	},
	{
		"assign": "unit_leg_select",
		"jp_text": "ユニット(レッグ)選択",
		"tr_text": "Leg Unit Selection"
	},
	{
		"assign": "chipequip_cost",
		"jp_text": "コスト",
		"tr_text": "Cost"
	},
	{
		"assign": "chipequip_chip_lv",
		"jp_text": "チップLv.",
		"tr_text": "Chip Lv."
	},
	{
		"assign": "chipequip_hp",
		"jp_text": "HP",
		"tr_text": ""
	},
	{
		"assign": "chipequip_cp",
		"jp_text": "CP",
		"tr_text": ""
	},
	{
		"assign": "chipequip_classbonus",
		"jp_text": "クラスボーナス",
		"tr_text": "Class bonus"
	},
	{
		"assign": "chipequip_ability",
		"jp_text": "アビリティ <color=\"#688ca7\">/</color> {0}",
		"tr_text": "Ability <color=\"#688ca7\">/</color> {0}"
	},
	{
		"assign": "chipequip_effect",
		"jp_text": "効果説明     <color=\"#688ca7\">/</color> {0}",
		"tr_text": "Effect     <color=\"#688ca7\">/</color> {0}"
	},
	{
		"assign": "chipequip_ability_lv",
		"jp_text": "アビリティLv. {0}",
		"tr_text": "Ability Lv. {0}"
	},
	{
		"assign": "chipequip_consume_cp",
		"jp_text": "消費CP：{0}",
		"tr_text": "CP Cost: {0}"
	},
	{
		"assign": "chipequip_rate",
		"jp_text": "発動率：{0}",
		"tr_text": "Rate: {0}"
	},
	{
		"assign": "chipequip_ability_max_level",
		"jp_text": "(最大：<%lv>)",
		"tr_text": "(Max: <%lv>)"
	},
	{
		"assign": "chipequip_max_lv",
		"jp_text": "最大チップLv.",
		"tr_text": "Max Chip Lv."
	},
	{
		"assign": "chipequip_next_lv",
		"jp_text": "次のレベルまで",
		"tr_text": "To next Lv."
	},
	{
		"assign": "chipequip_limit",
		"jp_text": "限定",
		"tr_text": "only"
	},
	{
		"assign": "chip_type_active",
		"jp_text": "アクティブ",
		"tr_text": "Active"
	},
	{
		"assign": "chip_type_support",
		"jp_text": "サポート",
		"tr_text": "Support"
	},
	{
		"assign": "chip_type_name_1",
		"jp_text": "キャラクター",
		"tr_text": "Character"
	},
	{
		"assign": "chip_type_name_2",
		"jp_text": "ダーカー",
		"tr_text": "Darker"
	},
	{
		"assign": "chip_type_name_3",
		"jp_text": "原生種",
		"tr_text": "Natives"
	},
	{
		"assign": "chip_type_name_4",
		"jp_text": "龍族",
		"tr_text": "Dragonkin"
	},
	{
		"assign": "chip_type_name_5",
		"jp_text": "機甲種",
		"tr_text": "Machines"
	},
	{
		"assign": "chip_type_name_6",
		"jp_text": "海王種",
		"tr_text": "Oceanids"
	},
	{
		"assign": "chip_type_name_7",
		"jp_text": "エクストラ",
		"tr_text": "Extra"
	},
	{
		"assign": "chip_type_name_8",
		"jp_text": "アイテム",
		"tr_text": "Item"
	},
	{
		"assign": "chip_type_name_9",
		"jp_text": "超時空エネミー",
		"tr_text": "Dimensional Enemy"
	},
	{
		"assign": "chip_type_name_10",
		"jp_text": "アビリティLvアップ用素材",
		"tr_text": "Ability Lv. Up Material"
	},
	{
		"assign": "chip_type_name_11",
		"jp_text": "解放用素材",
		"tr_text": "Release Material"
	},
	{
		"assign": "chip_type_name_12",
		"jp_text": "特殊エネミー",
		"tr_text": "Special Enemy"
	},
	{
		"assign": "chip_type_name_14",
		"jp_text": "機改種",
		"tr_text": "Reconfigured Mechs"
	},
	{
		"assign": "chip_type_name_15",
		"jp_text": "黒の民",
		"tr_text": "Kuronites"
	},
	{
		"assign": "chip_type_name_16",
		"jp_text": "チップ特装素材",
		"tr_text": "Chip Specialization Material"
	},
	{
		"assign": "chip_type_name_17",
		"jp_text": "プラグ強化素材",
		"tr_text": "Plug-In Material"
	},
	{
		"assign": "chip_type_name_18",
		"jp_text": "マグ",
		"tr_text": "Mag"
	},
	{
		"assign": "chip_type_name_19",
		"jp_text": "交換用素材",
		"tr_text": ""
	},
	{
		"assign": "chip_type_name_weaponoid",
		"jp_text": "ウェポノイド",
		"tr_text": "Weaponoid"
	},
	{
		"assign": "chip_rate_very_low",
		"jp_text": "極小",
		"tr_text": "Very Low"
	},
	{
		"assign": "chip_rate_low",
		"jp_text": "小",
		"tr_text": "Low"
	},
	{
		"assign": "chip_rate_low_2",
		"jp_text": "小＋",
		"tr_text": "Low+"
	},
	{
		"assign": "chip_rate_low_3",
		"jp_text": "小＋＋",
		"tr_text": "Low++"
	},
	{
		"assign": "chip_rate_mid",
		"jp_text": "中",
		"tr_text": "Mid"
	},
	{
		"assign": "chip_rate_mid_2",
		"jp_text": "中＋",
		"tr_text": "Mid+"
	},
	{
		"assign": "chip_rate_mid_3",
		"jp_text": "中＋＋",
		"tr_text": "Mid++"
	},
	{
		"assign": "chip_rate_high",
		"jp_text": "大",
		"tr_text": "High"
	},
	{
		"assign": "chip_rate_high_2",
		"jp_text": "大＋",
		"tr_text": "High+"
	},
	{
		"assign": "chip_rate_high_3",
		"jp_text": "大＋＋",
		"tr_text": "High++"
	},
	{
		"assign": "chip_rate_sure",
		"jp_text": "必",
		"tr_text": "Certain"
	},
	{
		"assign": "chipequip_chip_detail",
		"jp_text": "チップ詳細",
		"tr_text": "Chip Details"
	},
	{
		"assign": "equip_return_lobby",
		"jp_text": "ロビートップへ戻る",
		"tr_text": "Return to lobby"
	},
	{
		"assign": "equip_header",
		"jp_text": "装備",
		"tr_text": "Equipment"
	},
	{
		"assign": "equip_return",
		"jp_text": "戻る",
		"tr_text": "Back"
	},
	{
		"assign": "chip_window_select",
		"jp_text": "チップ選択",
		"tr_text": "Chip select"
	},
	{
		"assign": "chip_window_reinforce",
		"jp_text": "強化チップ選択",
		"tr_text": "Chip Grinding"
	},
	{
		"assign": "chip_window_material",
		"jp_text": "素材チップ選択",
		"tr_text": "Pick Material"
	},
	{
		"assign": "chip_window_release",
		"jp_text": "解放チップ選択",
		"tr_text": "Select Chip"
	},
	{
		"assign": "chip_window_assist_chip",
		"jp_text": "アシストチップ選択",
		"tr_text": ""
	},
	{
		"assign": "window_sort_favorite",
		"jp_text": "お気に入り",
		"tr_text": "Favorites"
	},
	{
		"assign": "window_sort_gainorder",
		"jp_text": "入手順",
		"tr_text": "Order"
	},
	{
		"assign": "window_sort_mainattack",
		"jp_text": "攻撃力",
		"tr_text": "ATK"
	},
	{
		"assign": "window_sort_attr_value",
		"jp_text": "属性値",
		"tr_text": "Ａｔｔｒｉｂｕｔｅ"
	},
	{
		"assign": "window_sort_category",
		"jp_text": "発動タイプ",
		"tr_text": "Active Type"
	},
	{
		"assign": "window_sort_standard",
		"jp_text": "標準",
		"tr_text": "Normal"
	},
	{
		"assign": "window_sort_rarity",
		"jp_text": "レアリティ",
		"tr_text": "Rarity"
	},
	{
		"assign": "window_sort_chipId",
		"jp_text": "カテゴリ",
		"tr_text": "Chip No."
	},
	{
		"assign": "window_sort_level",
		"jp_text": "レベル",
		"tr_text": "Level"
	},
	{
		"assign": "window_sort_cost",
		"jp_text": "コスト",
		"tr_text": "Equip cost"
	},
	{
		"assign": "window_sort_price",
		"jp_text": "価格",
		"tr_text": "Price"
	},
	{
		"assign": "window_sort_slotcost",
		"jp_text": "リンクコスト",
		"tr_text": "Link Cost"
	},
	{
		"assign": "ui_meseta_cost",
		"jp_text": "必要メセタ",
		"tr_text": "Required Meseta"
	},
	{
		"assign": "window_sort_equip",
		"jp_text": "装備中",
		"tr_text": "Equipped"
	},
	{
		"assign": "ui_chip_ability_up_rate",
		"jp_text": "アビリティUP確率",
		"tr_text": "Ability Rate UP"
	},
	{
		"assign": "ui_chip_reinforce",
		"jp_text": "強化チップ",
		"tr_text": "Chip"
	},
	{
		"assign": "ui_chip_material",
		"jp_text": "素材チップ",
		"tr_text": "Chip Material(s)"
	},
	{
		"assign": "ui_chip_release",
		"jp_text": "解放チップ",
		"tr_text": "Current"
	},
	{
		"assign": "ui_chip_release_attribute_change",
		"jp_text": "変換チップ",
		"tr_text": "Conversion Material"
	},
	{
		"assign": "ui_chip_recommend",
		"jp_text": "Lv最大強化",
		"tr_text": "Maximise Lv."
	},
	{
		"assign": "ui_chip_recommend_ability",
		"jp_text": "アビリティ強化",
		"tr_text": "Ability Upgrade"
	},
	{
		"assign": "ui_chip_button_goto_grind",
		"jp_text": "チップ強化へ",
		"tr_text": "Grind Chip"
	},
	{
		"assign": "ui_chip_button_goto_release",
		"jp_text": "チップ解放へ",
		"tr_text": "Release Chip"
	},
	{
		"assign": "ui_chip_button_goto_awake",
		"jp_text": "チップ特装へ",
		"tr_text": "Chip Plugs"
	},
	{
		"assign": "ui_chip_button_lvmax_text",
		"jp_text": "チップLvを強化可能な最大値まで強化します。",
		"tr_text": "Grinding chip to the highest level possible."
	},
	{
		"assign": "ui_chip_button_lvmax_confirm",
		"jp_text": "消費する素材を確認",
		"tr_text": "Check Materials"
	},
	{
		"assign": "ui_chip_button_lvmax_cancel",
		"jp_text": "やめる",
		"tr_text": "Quit"
	},
	{
		"assign": "ui_chip_reinforce_info",
		"jp_text": "チップ強化内容",
		"tr_text": "Chip Info"
	},
	{
		"assign": "ui_chip_release_info",
		"jp_text": "チップ解放内容",
		"tr_text": "Chip Info"
	},
	{
		"assign": "ui_chip_release_attribute_change_info",
		"jp_text": "チップ解放（属性変換）内容",
		"tr_text": "Chip Release (Conversion) Info"
	},
	{
		"assign": "ui_chip_available_info",
		"jp_text": "チップを長押しで入手先確認！",
		"tr_text": "Long press a chip to see where to get it!"
	},
	{
		"assign": "ui_chip_button_reinforce",
		"jp_text": "チップ強化",
		"tr_text": "Chip Grinding"
	},
	{
		"assign": "ui_chip_button_release",
		"jp_text": "チップ解放",
		"tr_text": "Chip Release"
	},
	{
		"assign": "ui_chip_button_release_attribute_change",
		"jp_text": "チップ解放（属性変換）",
		"tr_text": "Chip Release (Conversion)"
	},
	{
		"assign": "ui_chip_percent",
		"jp_text": "{0}%",
		"tr_text": "{0}%"
	},
	{
		"assign": "favorite_register",
		"jp_text": "お気に入り登録",
		"tr_text": "Register Favorite"
	},
	{
		"assign": "favorite_release",
		"jp_text": "お気に入り解除",
		"tr_text": "Remove Favorite"
	},
	{
		"assign": "view_item_status",
		"jp_text": "パラメータ表示",
		"tr_text": "Display Status"
	},
	{
		"assign": "view_weapon_name",
		"jp_text": "武器名表示",
		"tr_text": "Show Names"
	},
	{
		"assign": "view_unit_name",
		"jp_text": "ユニット名表示",
		"tr_text": "Show Names"
	},
	{
		"assign": "player_status",
		"jp_text": "プレイヤーステータス",
		"tr_text": "Player Status"
	},
	{
		"assign": "illustrator_label",
		"jp_text": "illustrated by",
		"tr_text": "Illustrated by"
	},
	{
		"assign": "cv_label",
		"jp_text": "character voice",
		"tr_text": "Voiced by"
	},
	{
		"assign": "release_gauge",
		"jp_text": "外伝解放ゲージ",
		"tr_text": "Bond Gauge"
	},
	{
		"assign": "present_gauge",
		"jp_text": "プレゼントゲージ",
		"tr_text": "Present Gauge"
	},
	{
		"assign": "linkslot",
		"jp_text": "リンクスロット",
		"tr_text": "Link Slot"
	},
	{
		"assign": "limit_effect_all_quest",
		"jp_text": "全クエスト",
		"tr_text": "All Quests"
	},
	{
		"assign": "guard_equip",
		"jp_text": "コスチューム",
		"tr_text": "Costume"
	},
	{
		"assign": "player_guard_status",
		"jp_text": "プレイヤー防御ステータス",
		"tr_text": "Protection Status"
	},
	{
		"assign": "guard_palette",
		"jp_text": "コスチューム／パーツ",
		"tr_text": "Costume/Parts"
	},
	{
		"assign": "parts_palette_title",
		"jp_text": "パーツ(ボディ／アーム／レッグ)",
		"tr_text": "Parts (Body/Arm/Leg)"
	},
	{
		"assign": "unit_palette_title",
		"jp_text": "ユニット(リア／アーム／レッグ)",
		"tr_text": "Units (Rear/Arm/Leg)"
	},
	{
		"assign": "costume_palette_title",
		"jp_text": "コスチューム",
		"tr_text": "Costume"
	},
	{
		"assign": "outer_palette_title",
		"jp_text": "アウターウェア",
		"tr_text": "Outerwear"
	},
	{
		"assign": "equip_palette_rear",
		"jp_text": "リア",
		"tr_text": "Rear"
	},
	{
		"assign": "equip_palette_arm",
		"jp_text": "アーム",
		"tr_text": "Arm"
	},
	{
		"assign": "equip_palette_leg",
		"jp_text": "レッグ",
		"tr_text": "Leg"
	},
	{
		"assign": "equip_palette_sub",
		"jp_text": "サブ",
		"tr_text": "Sub"
	},
	{
		"assign": "equip_palette_rebootitem_dialog_t",
		"jp_text": "装備変更不可",
		"tr_text": "Equipment Locked"
	},
	{
		"assign": "equip_palette_rebootitem_dialog_b",
		"jp_text": "「PSO2:NGSコスチューム」から\n「Classicコスチューム」への着替えは\n『PSO2』へログインしてから行ってください。",
		"tr_text": "Please log in to PSO2 and switch from using\na PSO2: NGS costume to using\na classic costume."
	},
	{
		"assign": "button_decide",
		"jp_text": "決定",
		"tr_text": "Confirm"
	},
	{
		"assign": "item_sale",
		"jp_text": "アイテム売却／交換",
		"tr_text": "Sell items"
	},
	{
		"assign": "item_sale_button",
		"jp_text": "アイテム売却",
		"tr_text": "Sell Items"
	},
	{
		"assign": "chip_sale_header",
		"jp_text": "チップ売却",
		"tr_text": "Sell Chip"
	},
	{
		"assign": "item_sale_header",
		"jp_text": "アイテム売却",
		"tr_text": "Sell Items"
	},
	{
		"assign": "barmoney_ac",
		"jp_text": "<%AC>",
		"tr_text": "<%AC>"
	},
	{
		"assign": "barmoney_available_ac",
		"jp_text": "使用可能<%AC>",
		"tr_text": ""
	},
	{
		"assign": "barmoney_rappycoin",
		"jp_text": "ラッピーメダル",
		"tr_text": "Rappy Medals"
	},
	{
		"assign": "barmoney_meseta",
		"jp_text": "メセタ",
		"tr_text": "Meseta "
	},
	{
		"assign": "chip_window_pack",
		"jp_text": "チップパック",
		"tr_text": "Chip Pack"
	},
	{
		"assign": "item_sale_sum",
		"jp_text": "売上合計",
		"tr_text": "Total"
	},
	{
		"assign": "item_sale_select_num",
		"jp_text": "選択数",
		"tr_text": "Selected"
	},
	{
		"assign": "chip_sale",
		"jp_text": "チップ売却",
		"tr_text": "Sell Chips"
	},
	{
		"assign": "item_sale_menu",
		"jp_text": "売却／交換メニュー",
		"tr_text": "Sell/Exchange"
	},
	{
		"assign": "item_sale_recycle",
		"jp_text": "交換ショップ",
		"tr_text": "Exchange Shop"
	},
	{
		"assign": "item_pack_window",
		"jp_text": "アイテムパック",
		"tr_text": "Inventory"
	},
	{
		"assign": "prohibit_sale",
		"jp_text": "売却禁止",
		"tr_text": "Locked"
	},
	{
		"assign": "pso2_item_dummy",
		"jp_text": "PSO2アイテム",
		"tr_text": "PSO2 Item"
	},
	{
		"assign": "pso2reboot_item_dummy",
		"jp_text": "NGSアイテム",
		"tr_text": ""
	},
	{
		"assign": "questkey_timelimit",
		"jp_text": "有効期限 / yyyy年MM月dd日HH時mm分",
		"tr_text": "Expires: <color=\"yellow\">yyyy/MM/dd  HH:mm</color>"
	},
	{
		"assign": "questkey_timelimit_over",
		"jp_text": "有効期限 / <color=\"red\">yyyy年MM月dd日HH時mm分</color>",
		"tr_text": "Expires: <color=\"red\">yyyy/MM/dd  HH:mm</color>"
	},
	{
		"assign": "stargem_label_0",
		"jp_text": "スタージェム未入手",
		"tr_text": "Star Gem has not been acquired"
	},
	{
		"assign": "stargem_label_1",
		"jp_text": "スタージェム入手済",
		"tr_text": "Star Gem GET"
	},
	{
		"assign": "recycle_shop_header",
		"jp_text": "交換ショップ",
		"tr_text": "Exchange Shop"
	},
	{
		"assign": "recycle_product_list",
		"jp_text": "交換で手に入るチップ・アイテム",
		"tr_text": "Chip & Item Exchanges"
	},
	{
		"assign": "recycle_switch_item_pack",
		"jp_text": "アイテムパックに切り替え",
		"tr_text": "Switch to Items"
	},
	{
		"assign": "recycle_switch_chip_pack",
		"jp_text": "チップパックに切り替え",
		"tr_text": "Switch to Chips"
	},
	{
		"assign": "recycle_menu",
		"jp_text": "交換ショップメニュー",
		"tr_text": "Exchange Menu"
	},
	{
		"assign": "recycle_ac_item_chip",
		"jp_text": "es/ACスクラッチのアイテム・チップ",
		"tr_text": "es/AC Scratch Item/Chip"
	},
	{
		"assign": "recycle_no_ac_item_chip",
		"jp_text": "es/ACスクラッチ以外のアイテム・チップ",
		"tr_text": "Non-es/AC Scratch Item/Chip"
	},
	{
		"assign": "recycle_ac_item",
		"jp_text": "es/ACスクラッチのアイテム",
		"tr_text": "es/AC Scratch Item"
	},
	{
		"assign": "recycle_no_ac_item",
		"jp_text": "es/ACスクラッチ以外のアイテム",
		"tr_text": "Non-es/AC Scratch Item"
	},
	{
		"assign": "recycle_ac_chip",
		"jp_text": "es/ACスクラッチのチップ",
		"tr_text": "es/AC Scratch Chip"
	},
	{
		"assign": "recycle_no_ac_chip",
		"jp_text": "es/ACスクラッチ以外のチップ",
		"tr_text": "Non-es/AC Scratch Chip"
	},
	{
		"assign": "recycle_ac_item_chip_appcheck",
		"jp_text": "esスクラッチのアイテム・チップ",
		"tr_text": "es Scratch Item/Chip"
	},
	{
		"assign": "recycle_no_ac_item_chip_appcheck",
		"jp_text": "esスクラッチ以外のアイテム・チップ",
		"tr_text": "Non-es Scratch Item/Chip"
	},
	{
		"assign": "recycle_ac_item_appcheck",
		"jp_text": "esスクラッチのアイテム",
		"tr_text": "es Scratch Item"
	},
	{
		"assign": "recycle_no_ac_item_appcheck",
		"jp_text": "esスクラッチ以外のアイテム",
		"tr_text": "Non-es Scratch Item"
	},
	{
		"assign": "recycle_ac_chip_appcheck",
		"jp_text": "esスクラッチのチップ",
		"tr_text": "es Scratch Chip"
	},
	{
		"assign": "recycle_no_ac_chip_appcheck",
		"jp_text": "esスクラッチ以外のチップ",
		"tr_text": "Non-es Scratch Chip"
	},
	{
		"assign": "recycle_rare_enemy_chip",
		"jp_text": "レアエネミーチップ",
		"tr_text": "Rare Enemy Chip(s)"
	},
	{
		"assign": "recycle_raid_chip_category",
		"jp_text": "{0}系チップ",
		"tr_text": "{0} Chip(s)"
	},
	{
		"assign": "recycle_item_num_format",
		"jp_text": "×{0}",
		"tr_text": "x{0}"
	},
	{
		"assign": "recycle_item_num_count_format",
		"jp_text": "×{0}個",
		"tr_text": "x{0}"
	},
	{
		"assign": "recycle_item_num_pt_format",
		"jp_text": "×{0}pt",
		"tr_text": "x{0}pt"
	},
	{
		"assign": "recycle_item_trade_info",
		"jp_text": "必要：{0} {1}個",
		"tr_text": "Needs x{1} {0}."
	},
	{
		"assign": "recycle_item_trade_info_sheet",
		"jp_text": "必要：{0} {1}枚",
		"tr_text": "Needs {1} {0}."
	},
	{
		"assign": "recycle_item_trade_info_pt",
		"jp_text": "必要：{0} {1}pt",
		"tr_text": "Needs {1} {0} pts."
	},
	{
		"assign": "recycle_shop_trade_target",
		"jp_text": "交換対象：",
		"tr_text": "Exchange item: "
	},
	{
		"assign": "recycle_item_trade_limit_info",
		"jp_text": "交換期限：　<color=#ffff00>{0}</color>",
		"tr_text": "Deadline: <color=#ffff00>{0}</color>"
	},
	{
		"assign": "recycle_item_trade_rest",
		"jp_text": "交換可能数：　<color=#ffff00>あと{0}個</color>",
		"tr_text": "Limit: {0}"
	},
	{
		"assign": "recycle_shop_trade_item",
		"jp_text": "アイテム選択数",
		"tr_text": "Selections"
	},
	{
		"assign": "recycle_shop_trade_chip",
		"jp_text": "チップ選択数",
		"tr_text": "Chip(s) selected"
	},
	{
		"assign": "recycle_shop_trade_item_sum",
		"jp_text": "交換対象のアイテム",
		"tr_text": "Total required"
	},
	{
		"assign": "recycle_shop_none_trade_item",
		"jp_text": "交換に必要なアイテムを持っていません。",
		"tr_text": "You don't have the necessary items."
	},
	{
		"assign": "recycle_shop_none_trade_chip",
		"jp_text": "交換に必要なチップを持っていません。",
		"tr_text": "You don't have the necessary chips."
	},
	{
		"assign": "recycle_shop_item_pack",
		"jp_text": "渡すアイテム",
		"tr_text": "Exchange Items"
	},
	{
		"assign": "recycle_shop_chip_pack",
		"jp_text": "渡すチップ",
		"tr_text": "Exchange Chips"
	},
	{
		"assign": "recycle_shop_have_num",
		"jp_text": "所持　<color=#e25f04>{0}</color>/{1}",
		"tr_text": "Have <color=#e25f04>{0}</color>/{1}"
	},
	{
		"assign": "recycle_shop_have_num_over",
		"jp_text": "所持　{0}/{1}",
		"tr_text": "Have {0}/{1}"
	},
	{
		"assign": "recycle_shop_change_view_button",
		"jp_text": "表示形式変更",
		"tr_text": "Sort"
	},
	{
		"assign": "recycle_shop_shop_limit",
		"jp_text": "<color=#e25f04>～{0}</color>",
		"tr_text": ""
	},
	{
		"assign": "recycle_shop_rest_count",
		"jp_text": "あと <color=#ffff00>{0}</color> 個",
		"tr_text": ""
	},
	{
		"assign": "recycle_shop_eternal_jewel",
		"jp_text": "{0}pt",
		"tr_text": ""
	},
	{
		"assign": "recycle_shop_recommended_select",
		"jp_text": "おまかせ選択",
		"tr_text": "Recommended"
	},
	{
		"assign": "chip_grind_ability_level_up",
		"jp_text": "アビリティLv.{0}",
		"tr_text": "Ability Lv.{0}"
	},
	{
		"assign": "receive_title",
		"jp_text": "受け取りカウンター",
		"tr_text": "Receive Counter"
	},
	{
		"assign": "receive_menu",
		"jp_text": "メニュー",
		"tr_text": "Menu"
	},
	{
		"assign": "receive_menu_extremepass",
		"jp_text": "エクストリームパス",
		"tr_text": "Extreme Pass"
	},
	{
		"assign": "receive_menu_mainloginbonus",
		"jp_text": "カジノコインパス",
		"tr_text": "Casino Coin Pass"
	},
	{
		"assign": "dict_seraphy_pickup",
		"jp_text": "セラフィのピックアップ",
		"tr_text": "Seraphy Pickup"
	},
	{
		"assign": "dict_chip_category_title",
		"jp_text": "カテゴリー選択",
		"tr_text": "Select Category"
	},
	{
		"assign": "dictionary_title",
		"jp_text": "チップ研究室",
		"tr_text": "Chip Lab"
	},
	{
		"assign": "dict_discover_num",
		"jp_text": "発見数",
		"tr_text": "Discoveries"
	},
	{
		"assign": "dict_seraphy_note",
		"jp_text": "セラフィノート",
		"tr_text": "Seraphy's Notes"
	},
	{
		"assign": "dict_attribute",
		"jp_text": "最大属性値",
		"tr_text": "Max Element"
	},
	{
		"assign": "dict_hp",
		"jp_text": "最大+HP",
		"tr_text": "Max HP"
	},
	{
		"assign": "dict_cp",
		"jp_text": "最大+CP",
		"tr_text": "Max CP"
	},
	{
		"assign": "dict_ability_lv",
		"jp_text": "最大アビリティLv.{0}",
		"tr_text": "Max Abl Lv.{0}"
	},
	{
		"assign": "dict_rest_num",
		"jp_text": "あと{0}",
		"tr_text": "{0}"
	},
	{
		"assign": "item_detail_prev",
		"jp_text": "前",
		"tr_text": "Prev"
	},
	{
		"assign": "item_detail_next",
		"jp_text": "次",
		"tr_text": "Next"
	},
	{
		"assign": "dict_current_chip_num",
		"jp_text": "現在の調査済チップ数 {0}",
		"tr_text": "Currently owned: {0}"
	},
	{
		"assign": "dict_present_list_title",
		"jp_text": "チップ調査プレゼント一覧",
		"tr_text": "Chip Survey Gift List"
	},
	{
		"assign": "dict_collect_num_header",
		"jp_text": "調査チップ数",
		"tr_text": "Researched"
	},
	{
		"assign": "dict_present_info_header",
		"jp_text": "プレゼント",
		"tr_text": "Present"
	},
	{
		"assign": "dict_present_num_header",
		"jp_text": "個数",
		"tr_text": "Number"
	},
	{
		"assign": "dict_collect_num",
		"jp_text": "{0}種類",
		"tr_text": "{0} collected"
	},
	{
		"assign": "dict_rappy_medal",
		"jp_text": "ラッピーメダル",
		"tr_text": "Rappy Medal"
	},
	{
		"assign": "dict_meseta",
		"jp_text": "メセタ",
		"tr_text": "Meseta"
	},
	{
		"assign": "dict_present_num_ko",
		"jp_text": "{0}個",
		"tr_text": "{0}"
	},
	{
		"assign": "dict_present_num_mai",
		"jp_text": "{0}枚",
		"tr_text": "{0}"
	},
	{
		"assign": "dict_still_present_btn",
		"jp_text": "未達成一覧",
		"tr_text": "Unachieved"
	},
	{
		"assign": "dict_yet_present_btn",
		"jp_text": "達成済一覧",
		"tr_text": "Achieved"
	},
	{
		"assign": "dict_achievement",
		"jp_text": "達成",
		"tr_text": "Achievements"
	},
	{
		"assign": "item_grind_value",
		"jp_text": "強化値",
		"tr_text": "Grind value"
	},
	{
		"assign": "item_grind_option_item_01",
		"jp_text": "補助アイテム１",
		"tr_text": "Support item 1"
	},
	{
		"assign": "item_grind_option_item_02",
		"jp_text": "補助アイテム２",
		"tr_text": "Support item 2"
	},
	{
		"assign": "item_grind_not_use",
		"jp_text": "使用しない",
		"tr_text": "Do not Use"
	},
	{
		"assign": "item_grind_success_probability",
		"jp_text": "成功確率",
		"tr_text": "Success rate"
	},
	{
		"assign": "item_grind_max_risk",
		"jp_text": "最大リスク",
		"tr_text": "Risk"
	},
	{
		"assign": "item_grind_effect_compensation",
		"jp_text": "効果補正",
		"tr_text": "Stat modifier"
	},
	{
		"assign": "item_grind_tab_title",
		"jp_text": "項目",
		"tr_text": "Items"
	},
	{
		"assign": "item_grind_tab_before",
		"jp_text": "前",
		"tr_text": "Before"
	},
	{
		"assign": "item_grind_tab_after",
		"jp_text": "後",
		"tr_text": "After"
	},
	{
		"assign": "item_grind_select_menu",
		"jp_text": "強化アイテム選択",
		"tr_text": "Select item to grind"
	},
	{
		"assign": "item_grind_detail_menu",
		"jp_text": "アイテム詳細",
		"tr_text": "Item details"
	},
	{
		"assign": "item_grind_option_menu",
		"jp_text": "補助アイテム",
		"tr_text": "Support items"
	},
	{
		"assign": "item_grind_option_select_menu",
		"jp_text": "補助アイテム選択",
		"tr_text": "Support Item"
	},
	{
		"assign": "item_grind_result_menu",
		"jp_text": "強化結果",
		"tr_text": "Grinding Results"
	},
	{
		"assign": "item_grind_strike",
		"jp_text": "打撃力",
		"tr_text": "S-ATK"
	},
	{
		"assign": "item_grind_firearm",
		"jp_text": "射撃力",
		"tr_text": "R-ATK"
	},
	{
		"assign": "item_grind_technic",
		"jp_text": "法撃力",
		"tr_text": "T-ATK"
	},
	{
		"assign": "item_grind_strike_defense",
		"jp_text": "打撃防御",
		"tr_text": "S-DEF"
	},
	{
		"assign": "item_grind_firearm_defense",
		"jp_text": "射撃防御",
		"tr_text": "R-DEF"
	},
	{
		"assign": "item_grind_technic_defense",
		"jp_text": "法撃防御",
		"tr_text": "T-DEF"
	},
	{
		"assign": "classcounter_top",
		"jp_text": "クラスカウンター",
		"tr_text": "Class counter"
	},
	{
		"assign": "classcounter_status",
		"jp_text": "ステータス",
		"tr_text": "Status"
	},
	{
		"assign": "classcounter_now_class",
		"jp_text": "現在のクラス <color=\"#688ca7\">/</color> ",
		"tr_text": "Class <color=\"#688ca7\">/</color> "
	},
	{
		"assign": "classcounter_class_list",
		"jp_text": "クラスリスト",
		"tr_text": "Class list"
	},
	{
		"assign": "classcounter_linkage_pso2_login_wait",
		"jp_text": "『PSO2』ログイン待ち",
		"tr_text": "Waiting for PSO2 login"
	},
	{
		"assign": "classcounter_linkage_exp",
		"jp_text": "連動経験値",
		"tr_text": "Linked EXP"
	},
	{
		"assign": "classcounter_equip",
		"jp_text": "得意な武器",
		"tr_text": "Able to use:"
	},
	{
		"assign": "classcounter_element_guard",
		"jp_text": "属性耐性",
		"tr_text": "Resistance"
	},
	{
		"assign": "element_menu_00",
		"jp_text": "打撃力",
		"tr_text": "S-ATK"
	},
	{
		"assign": "element_menu_01",
		"jp_text": "射撃力",
		"tr_text": "R-ATK"
	},
	{
		"assign": "element_menu_02",
		"jp_text": "法撃力",
		"tr_text": "T-ATK"
	},
	{
		"assign": "element_menu_03",
		"jp_text": "技量",
		"tr_text": "DEX"
	},
	{
		"assign": "element_menu_04",
		"jp_text": "打撃防御",
		"tr_text": "S-DEF"
	},
	{
		"assign": "element_menu_05",
		"jp_text": "射撃防御",
		"tr_text": "R-DEF"
	},
	{
		"assign": "element_menu_06",
		"jp_text": "法撃防御",
		"tr_text": "T-DEF"
	},
	{
		"assign": "element_menu_07",
		"jp_text": "ＨＰ",
		"tr_text": "HP"
	},
	{
		"assign": "element_menu_08",
		"jp_text": "ＰＰ",
		"tr_text": "PP"
	},
	{
		"assign": "element_menu_09",
		"jp_text": "打撃軽減",
		"tr_text": "Str. res."
	},
	{
		"assign": "element_menu_10",
		"jp_text": "射撃軽減",
		"tr_text": "Rng. res."
	},
	{
		"assign": "element_menu_11",
		"jp_text": "法撃軽減",
		"tr_text": "Tec. res."
	},
	{
		"assign": "element_menu_12",
		"jp_text": "炎耐性",
		"tr_text": "Fire res."
	},
	{
		"assign": "element_menu_13",
		"jp_text": "水耐性",
		"tr_text": "Water res."
	},
	{
		"assign": "element_menu_14",
		"jp_text": "雷耐性",
		"tr_text": "Litn. res."
	},
	{
		"assign": "element_menu_15",
		"jp_text": "風耐性",
		"tr_text": "Wind res."
	},
	{
		"assign": "element_menu_16",
		"jp_text": "光耐性",
		"tr_text": "Light res."
	},
	{
		"assign": "element_menu_17",
		"jp_text": "闇耐性",
		"tr_text": "Dark res."
	},
	{
		"assign": "element_menu_18",
		"jp_text": "全耐性",
		"tr_text": "All resistance"
	},
	{
		"assign": "sword",
		"jp_text": "ソード",
		"tr_text": "Sword"
	},
	{
		"assign": "wired_lance",
		"jp_text": "ワイヤードランス",
		"tr_text": "Wired Lance"
	},
	{
		"assign": "partisan",
		"jp_text": "パルチザン",
		"tr_text": "Partizan"
	},
	{
		"assign": "double_saber",
		"jp_text": "ダブルセイバー",
		"tr_text": "Double Saber"
	},
	{
		"assign": "twin_dagger",
		"jp_text": "ツインダガー",
		"tr_text": "Twin Daggers"
	},
	{
		"assign": "knuckle",
		"jp_text": "ナックル",
		"tr_text": "Knuckles"
	},
	{
		"assign": "gun_slash",
		"jp_text": "ガンスラッシュ",
		"tr_text": "Gunslash"
	},
	{
		"assign": "assault_rifle",
		"jp_text": "アサルトライフル",
		"tr_text": "Assault Rifle"
	},
	{
		"assign": "launcher",
		"jp_text": "ランチャー",
		"tr_text": "Launcher"
	},
	{
		"assign": "twin_machinegun",
		"jp_text": "ツインマシンガン",
		"tr_text": "Twin Machineguns"
	},
	{
		"assign": "rod",
		"jp_text": "ロッド",
		"tr_text": "Rod"
	},
	{
		"assign": "talis",
		"jp_text": "タリス",
		"tr_text": "Talis"
	},
	{
		"assign": "wand",
		"jp_text": "ウォンド",
		"tr_text": "Wand"
	},
	{
		"assign": "katana",
		"jp_text": "カタナ",
		"tr_text": "Katana"
	},
	{
		"assign": "compoundbow",
		"jp_text": "バレットボウ",
		"tr_text": "Bullet Bow"
	},
	{
		"assign": "empty_handed",
		"jp_text": "素手",
		"tr_text": "Unarmed"
	},
	{
		"assign": "jetboots",
		"jp_text": "ジェットブーツ",
		"tr_text": "Jet Boots"
	},
	{
		"assign": "dualblade",
		"jp_text": "デュアルブレード",
		"tr_text": "Dual Blades"
	},
	{
		"assign": "tact",
		"jp_text": "タクト",
		"tr_text": "Takt"
	},
	{
		"assign": "wa_sword",
		"jp_text": "大剣",
		"tr_text": "Sword"
	},
	{
		"assign": "wa_wired_lance",
		"jp_text": "自在槍",
		"tr_text": "Wired Lance"
	},
	{
		"assign": "wa_partisan",
		"jp_text": "長槍",
		"tr_text": "Partizan"
	},
	{
		"assign": "wa_double_saber",
		"jp_text": "両剣",
		"tr_text": "Double Saber"
	},
	{
		"assign": "wa_twin_dagger",
		"jp_text": "双小剣",
		"tr_text": "Twin Daggers"
	},
	{
		"assign": "wa_knuckle",
		"jp_text": "鋼拳",
		"tr_text": "Knuckles"
	},
	{
		"assign": "wa_gun_slash",
		"jp_text": "銃剣",
		"tr_text": "Gunslash"
	},
	{
		"assign": "wa_assault_rifle",
		"jp_text": "長銃",
		"tr_text": "Assault Rifle"
	},
	{
		"assign": "wa_launcher",
		"jp_text": "大砲",
		"tr_text": "Launcher"
	},
	{
		"assign": "wa_twin_machinegun",
		"jp_text": "双機銃",
		"tr_text": "T. Machineguns"
	},
	{
		"assign": "wa_rod",
		"jp_text": "長杖",
		"tr_text": "Rod"
	},
	{
		"assign": "wa_talis",
		"jp_text": "導具",
		"tr_text": "Talis"
	},
	{
		"assign": "wa_wand",
		"jp_text": "短杖",
		"tr_text": "Wand"
	},
	{
		"assign": "wa_katana",
		"jp_text": "抜剣",
		"tr_text": "Katana"
	},
	{
		"assign": "wa_compoundbow",
		"jp_text": "強弓",
		"tr_text": "Bullet Bow"
	},
	{
		"assign": "wa_jetboots",
		"jp_text": "魔装脚",
		"tr_text": "Jet Boots"
	},
	{
		"assign": "wa_dualblade",
		"jp_text": "飛翔剣",
		"tr_text": "Dual Blades"
	},
	{
		"assign": "wa_tact",
		"jp_text": "奏具",
		"tr_text": "Takt"
	},
	{
		"assign": "loginbonus_fun",
		"jp_text": "<%fun>FUN",
		"tr_text": "<%fun> FUN"
	},
	{
		"assign": "loginbonus_meseta",
		"jp_text": "<%meseta>メセタ",
		"tr_text": "<%meseta> Meseta"
	},
	{
		"assign": "loginbonus_rappycoin",
		"jp_text": "<%rappy>ラッピーメダル",
		"tr_text": "<%rappy> Rappy medals"
	},
	{
		"assign": "loginbonus_expticket",
		"jp_text": "<%ticketname> <%ticketnum>枚",
		"tr_text": "<%ticketname> (x<%ticketnum>)"
	},
	{
		"assign": "loginbonus_begin",
		"jp_text": "■<%day>日目のログインボーナス",
		"tr_text": "■<%day> Daily Bonus Start"
	},
	{
		"assign": "loginbonus_begin_next",
		"jp_text": "■キャラクターログインボーナス",
		"tr_text": "■ Next Login Bonus"
	},
	{
		"assign": "loginbonus_begin_comp",
		"jp_text": "■コンプリートボーナス",
		"tr_text": "■ Bonus Completed"
	},
	{
		"assign": "loginbonus_end",
		"jp_text": "を獲得しました。",
		"tr_text": "received."
	},
	{
		"assign": "loginbonus_account_begin",
		"jp_text": "■アカウントログインボーナス",
		"tr_text": "■ Account Login Bonus"
	},
	{
		"assign": "loginbonus_account_end",
		"jp_text": "を獲得しました。",
		"tr_text": "bonus received for logging in."
	},
	{
		"assign": "loginbonus_title",
		"jp_text": "ログインボーナス",
		"tr_text": "Login Bonus"
	},
	{
		"assign": "loginbonus_chara_name",
		"jp_text": "<color=#FFFFFF>ジェネ</color>",
		"tr_text": "<color=#FFFFFF>Gene</color>"
	},
	{
		"assign": "loginbonus_first_message",
		"jp_text": "<color=#000000>今日もはりきって行きましょうね！</color>",
		"tr_text": "<color=#000000>Let's do our best today!</color>"
	},
	{
		"assign": "loginbonus_selafy_next",
		"jp_text": "<color=#000000>明日も待ってます！</color>",
		"tr_text": "<color=#000000>I'll be waiting tomorrow!</color>"
	},
	{
		"assign": "loginbonus_selafy_complete",
		"jp_text": "<color=#000000>リーダー、おめでとうございます！</color>",
		"tr_text": "<color=#000000>Leader, congratulations!</color>"
	},
	{
		"assign": "loginbonus_premium_warning",
		"jp_text": "※ボーナス獲得時にプレミアム期間内であった場合適用されます。",
		"tr_text": "※Applied during when premium is active."
	},
	{
		"assign": "limited_loginbonus_get",
		"jp_text": "<color=yellow>以下のログインボーナスを獲得しました。</color>",
		"tr_text": "<color=yellow>Earned the following Login Bonus.</color>"
	},
	{
		"assign": "limited_loginbonus_term_title",
		"jp_text": "【開催期間】　",
		"tr_text": "[Limited Period] "
	},
	{
		"assign": "limited_loginbonus_term",
		"jp_text": "<%st_month>/<%st_day>～<%ed_month>/<%ed_day> <%ed_hour>：<%ed_minute>",
		"tr_text": "<%st_month>/<%st_day> - <%ed_month>/<%ed_day> <%ed_hour>:<%ed_minute> JST"
	},
	{
		"assign": "lobby_support_title",
		"jp_text": "クエスト同行報酬",
		"tr_text": "Quest Reward"
	},
	{
		"assign": "lobby_support_body",
		"jp_text": "「{0}」さんなどの\nクエストに同行した報酬が届いています。\n\n同行回数　<color=#f0df60>{1}回</color>\n<color=#f0df60>{2}FUN</color>を獲得しました！\n\n<size=19>※前回のログインから現時点までの獲得合計を表示しています。</size>",
		"tr_text": "[{0}] last used your Friend Partner\nfor a quest.\n\nTotal times your Friend Partner was used: <color=#f0df60>{1}</color>\nYou are awarded <color=#f0df60>{2} FUN</color>!\n\n<size=19>※Displaying the previous total from the last login session.</size>"
	},
	{
		"assign": "lobby_charainfo_lv",
		"jp_text": "Lv. <%level>",
		"tr_text": ""
	},
	{
		"assign": "lobby_buff_dialog_t",
		"jp_text": "発生中の効果一覧",
		"tr_text": "List of Effects"
	},
	{
		"assign": "menu_charainfo_lv",
		"jp_text": "Lv. <%level>",
		"tr_text": ""
	},
	{
		"assign": "menu_charainfo_levelcap",
		"jp_text": "-",
		"tr_text": ""
	},
	{
		"assign": "menu_charainfo_premium_term",
		"jp_text": "<%year>年<%month>月<%day>日<%hour>時<%minute>分",
		"tr_text": "<%year>/<%month>/<%day>    <%hour>:<%minute>"
	},
	{
		"assign": "menu_charainfo_premium_unused",
		"jp_text": "未使用",
		"tr_text": "Unused"
	},
	{
		"assign": "menu_charainfo_premium_expired",
		"jp_text": "期限切れ",
		"tr_text": "Expired"
	},
	{
		"assign": "menu_charainfo_drive",
		"jp_text": "<%drive> / <%max_drive> あと <%time>",
		"tr_text": "<%drive>/<%max_drive> Regen: <%time>"
	},
	{
		"assign": "menu_charainfo_drive_over",
		"jp_text": "<color=#ffa500{0}><%drive></color> / <%max_drive> あと <%time>",
		"tr_text": "<color=#ffa500{0}><%drive></color>/<%max_drive> Regen: <%time>"
	},
	{
		"assign": "menu_charainfo_title",
		"jp_text": "キャラクター情報",
		"tr_text": "Character Info"
	},
	{
		"assign": "menu_charainfo_label_charaname",
		"jp_text": "キャラクター名",
		"tr_text": "Character Name"
	},
	{
		"assign": "menu_charainfo_label_id",
		"jp_text": "プレイヤーIDネーム",
		"tr_text": "Player ID Name"
	},
	{
		"assign": "menu_charainfo_label_drive",
		"jp_text": "行動力",
		"tr_text": "Drive"
	},
	{
		"assign": "menu_charainfo_label_drive_ex",
		"jp_text": "OP",
		"tr_text": "OP"
	},
	{
		"assign": "menu_charainfo_label_class",
		"jp_text": "クラス",
		"tr_text": "Class"
	},
	{
		"assign": "menu_charainfo_label_exp",
		"jp_text": "経験値",
		"tr_text": "EXP"
	},
	{
		"assign": "menu_charainfo_label_next_lv",
		"jp_text": "次のレベルまで",
		"tr_text": "Next Level"
	},
	{
		"assign": "menu_charainfo_linked_exp",
		"jp_text": "<%exp><size=18>（<%max_exp>）</size>",
		"tr_text": "<%exp><size=18>/<%max_exp></size>"
	},
	{
		"assign": "menu_charainfo_label_linked_exp",
		"jp_text": "PSO2連動経験値（上限）",
		"tr_text": "Linked Max EXP"
	},
	{
		"assign": "menu_charainfo_label_linked_exp_hero",
		"jp_text": "Hr連動経験値（上限）",
		"tr_text": "Hero Linked Max EXP"
	},
	{
		"assign": "menu_charainfo_label_max_exp",
		"jp_text": "連動経験値上限",
		"tr_text": "Max EXP"
	},
	{
		"assign": "menu_charainfo_label_premium",
		"jp_text": "プレミアム有効期間",
		"tr_text": "Premium Expiration"
	},
	{
		"assign": "menu_charainfo_label_meseta",
		"jp_text": "メセタ",
		"tr_text": "Meseta"
	},
	{
		"assign": "menu_charainfo_label_ac",
		"jp_text": "<%AC>",
		"tr_text": "<%AC>"
	},
	{
		"assign": "menu_charainfo_label_non_ps_ac",
		"jp_text": "<%AC>（PC,Switch用）",
		"tr_text": ""
	},
	{
		"assign": "menu_charainfo_label_ps_ac",
		"jp_text": "<%AC>（PS用）",
		"tr_text": ""
	},
	{
		"assign": "menu_charainfo_label_common_ac",
		"jp_text": "<%AC>（共用）",
		"tr_text": ""
	},
	{
		"assign": "menu_charainfo_label_fun",
		"jp_text": "FUN",
		"tr_text": "FUN"
	},
	{
		"assign": "menu_charainfo_label_rappycoin",
		"jp_text": "ラッピーメダル",
		"tr_text": "Rappy Medals"
	},
	{
		"assign": "menu_charainfo_label_confirm_ticket_11",
		"jp_text": "★11キャラ・ウェポノイドスクラッチ券",
		"tr_text": "★11 Character/Weaponoid Ticket"
	},
	{
		"assign": "menu_charainfo_label_confirm_ticket_12",
		"jp_text": "★12キャラ・ウェポノイドスクラッチ券",
		"tr_text": "★12 Character/Weaponoid Ticket"
	},
	{
		"assign": "menu_charainfo_label_confirm_ticket_13",
		"jp_text": "★13キャラ・ウェポノイドスクラッチ券",
		"tr_text": "★13 Character/Weaponoid Ticket"
	},
	{
		"assign": "menu_charainfo_label_oprecovery",
		"jp_text": "OP回復薬",
		"tr_text": "OP Recovery Meds"
	},
	{
		"assign": "menu_charainfo_label_oprecoverymini",
		"jp_text": "OP回復薬ミニ",
		"tr_text": "OP Mini Recovery Meds"
	},
	{
		"assign": "menu_charainfo_label_revivaldrug",
		"jp_text": "復活薬",
		"tr_text": "Scape Dolls"
	},
	{
		"assign": "menu_charainfo_goto_lobby",
		"jp_text": "ロビーへ戻る",
		"tr_text": "Return to Lobby"
	},
	{
		"assign": "menu_charainfo_return",
		"jp_text": "戻る",
		"tr_text": "Back"
	},
	{
		"assign": "menu_title_quest",
		"jp_text": "クエスト",
		"tr_text": "Quest"
	},
	{
		"assign": "menu_title_formation",
		"jp_text": "編成",
		"tr_text": "Organize"
	},
	{
		"assign": "menu_title_shop",
		"jp_text": "ショップ",
		"tr_text": "Shop"
	},
	{
		"assign": "menu_title_linkage",
		"jp_text": "連動",
		"tr_text": "Link Functions"
	},
	{
		"assign": "menu_title_other",
		"jp_text": "その他",
		"tr_text": "Other"
	},
	{
		"assign": "manu_sub_title_sale",
		"jp_text": "売却",
		"tr_text": "Sell"
	},
	{
		"assign": "manu_sub_title_system",
		"jp_text": "システム",
		"tr_text": "System"
	},
	{
		"assign": "manu_sub_title_other",
		"jp_text": "コミュニティ",
		"tr_text": "Community"
	},
	{
		"assign": "menu_sbu_title_title",
		"jp_text": "タイトル",
		"tr_text": "Title"
	},
	{
		"assign": "menu_main_button_equipment",
		"jp_text": "装備",
		"tr_text": "Equipment"
	},
	{
		"assign": "menu_main_button_cosutume",
		"jp_text": "コスチューム",
		"tr_text": "Costume"
	},
	{
		"assign": "menu_main_button_chip_grind",
		"jp_text": "チップ強化",
		"tr_text": "Grind Chips"
	},
	{
		"assign": "menu_main_button_chip_release",
		"jp_text": "チップ解放",
		"tr_text": "Release Chips"
	},
	{
		"assign": "menu_main_button_chip_awake",
		"jp_text": "チップ特装",
		"tr_text": "Specialize Chips"
	},
	{
		"assign": "menu_main_button_item_grind",
		"jp_text": "アイテム強化",
		"tr_text": "Grind Items"
	},
	{
		"assign": "menu_main_button_change_class",
		"jp_text": "クラス変更",
		"tr_text": "Change Class"
	},
	{
		"assign": "menu_main_button_sale",
		"jp_text": "売却",
		"tr_text": "Sell"
	},
	{
		"assign": "menu_main_button_chip_depot",
		"jp_text": "チップ倉庫",
		"tr_text": "Chip Storage"
	},
	{
		"assign": "menu_main_button_recycle",
		"jp_text": "交換ショップ",
		"tr_text": "Exchange Shop"
	},
	{
		"assign": "menu_main_button_assist_chip",
		"jp_text": "アシストチップ設定",
		"tr_text": ""
	},
	{
		"assign": "menu_main_formation_info",
		"jp_text": "※「売却」「交換ショップ」は、MENUの「ショップ」へ移動しました。",
		"tr_text": "※\"Sell\" and \"Exchange Shop\" have\nbeen moved to the Shop tab."
	},
	{
		"assign": "menu_main_button_ac_shop",
		"jp_text": "ACショップ",
		"tr_text": "AC Shop"
	},
	{
		"assign": "menu_main_button_ac_charge",
		"jp_text": "ACチャージ",
		"tr_text": "AC Charge"
	},
	{
		"assign": "menu_main_button_iac_shop",
		"jp_text": "iACショップ",
		"tr_text": "iAC Shop"
	},
	{
		"assign": "menu_main_button_iac_charge",
		"jp_text": "iACチャージ",
		"tr_text": "iAC Charge"
	},
	{
		"assign": "menu_main_button_premium",
		"jp_text": "プレミアムセット",
		"tr_text": "Premium Set"
	},
	{
		"assign": "menu_main_button_link_depot",
		"jp_text": "PSO2es倉庫",
		"tr_text": "PSO2es Storage"
	},
	{
		"assign": "menu_main_button_quick_search",
		"jp_text": "クイック探索",
		"tr_text": "Quick Search"
	},
	{
		"assign": "menu_main_button_collect_search",
		"jp_text": "コレクトサーチ",
		"tr_text": "Collect Search"
	},
	{
		"assign": "menu_main_button_darker_blast",
		"jp_text": "ダークブラスト訓練",
		"tr_text": "Train Dark Blast"
	},
	{
		"assign": "menu_main_button_pet",
		"jp_text": "ペット育成",
		"tr_text": "Pet Training"
	},
	{
		"assign": "menu_main_button_mag",
		"jp_text": "マグ育成",
		"tr_text": "Feed Mag"
	},
	{
		"assign": "menu_main_button_my_shop",
		"jp_text": "マイショップ",
		"tr_text": "My Shop"
	},
	{
		"assign": "menu_main_button_counter",
		"jp_text": "受け取りカウンター",
		"tr_text": "Receive Counter"
	},
	{
		"assign": "menu_main_button_linkage_exp",
		"jp_text": "連動経験値",
		"tr_text": "Allocate EXP"
	},
	{
		"assign": "menu_main_button_linkage",
		"jp_text": "連動する",
		"tr_text": "Link Functions"
	},
	{
		"assign": "manu_main_button_linkage_help",
		"jp_text": "連動について",
		"tr_text": "About Linking"
	},
	{
		"assign": "menu_main_button_system",
		"jp_text": "システム",
		"tr_text": "System"
	},
	{
		"assign": "menu_main_button_help",
		"jp_text": "ヘルプ",
		"tr_text": "Help"
	},
	{
		"assign": "menu_main_button_community",
		"jp_text": "コミュニティ",
		"tr_text": "Community"
	},
	{
		"assign": "menu_main_button_character",
		"jp_text": "キャラクター情報",
		"tr_text": "Character Info"
	},
	{
		"assign": "menu_main_button_look_back",
		"jp_text": "ストーリー閲覧室",
		"tr_text": "Story Room"
	},
	{
		"assign": "menu_main_button_chip_laboratory",
		"jp_text": "チップ研究室",
		"tr_text": "Chip Lab"
	},
	{
		"assign": "menu_main_button_ranking_title",
		"jp_text": "ランキング称号",
		"tr_text": ""
	},
	{
		"assign": "menu_main_button_title",
		"jp_text": "タイトル",
		"tr_text": "Title"
	},
	{
		"assign": "menu_main_button_option",
		"jp_text": "オプション",
		"tr_text": "Options"
	},
	{
		"assign": "menu_sub_button_chip_awake_limit_up",
		"jp_text": "上限解放",
		"tr_text": "Raise Max. Level"
	},
	{
		"assign": "menu_sub_button_sale_chip",
		"jp_text": "チップ売却",
		"tr_text": "Sell Chips"
	},
	{
		"assign": "menu_sub_button_sale_item",
		"jp_text": "アイテム売却",
		"tr_text": "Sell Items"
	},
	{
		"assign": "menu_sub_button_sale_auto",
		"jp_text": "受取一括売却設定",
		"tr_text": "Bulk Sale Settings"
	},
	{
		"assign": "menu_sub_button_system_site",
		"jp_text": "公式サイト",
		"tr_text": "Official Site"
	},
	{
		"assign": "menu_sub_button_system_item_code",
		"jp_text": "esアイテムコード",
		"tr_text": "es Item Code"
	},
	{
		"assign": "menu_sub_button_system_download",
		"jp_text": "データダウンロード",
		"tr_text": "Data Download"
	},
	{
		"assign": "menu_sub_button_system_take_over",
		"jp_text": "端末引き継ぎ情報",
		"tr_text": "Device Transfer"
	},
	{
		"assign": "menu_sub_button_system_delete_account",
		"jp_text": "アカウント削除",
		"tr_text": ""
	},
	{
		"assign": "menu_sub_button_community_friend",
		"jp_text": "フレンド",
		"tr_text": "Friend List"
	},
	{
		"assign": "menu_sub_button_community_mail",
		"jp_text": "メール",
		"tr_text": "Mail"
	},
	{
		"assign": "menu_sub_button_arks_card",
		"jp_text": "アークスカード",
		"tr_text": "ARKS Card"
	},
	{
		"assign": "menu_sub_button_twitter",
		"jp_text": "Twitter連動",
		"tr_text": "Link Twitter"
	},
	{
		"assign": "menu_sub_button_title",
		"jp_text": "タイトルへ戻る",
		"tr_text": "Back to Title"
	},
	{
		"assign": "menu_sub_button_ship",
		"jp_text": "シップ選択",
		"tr_text": "Ship Select"
	},
	{
		"assign": "menu_sub_button_character",
		"jp_text": "キャラクター選択",
		"tr_text": "Character Select"
	},
	{
		"assign": "menu_popup_emergency",
		"jp_text": "緊急発生！",
		"tr_text": "Emergency!"
	},
	{
		"assign": "menu_popup_emergency_relief",
		"jp_text": "救援あり！",
		"tr_text": "   Help!"
	},
	{
		"assign": "menu_popup_etarnal_prize",
		"jp_text": "報酬あり！",
		"tr_text": "Reward Received!"
	},
	{
		"assign": "menu_popup_etarnal_aggregate",
		"jp_text": "集計中！",
		"tr_text": "Aggregating!"
	},
	{
		"assign": "menu_shop_title",
		"jp_text": "ショップメニュー",
		"tr_text": "Shop menu"
	},
	{
		"assign": "menu_shop_labo",
		"jp_text": "強化ラボ",
		"tr_text": "Item Lab"
	},
	{
		"assign": "menu_shop_mshop",
		"jp_text": "売却／交換",
		"tr_text": "Sell items"
	},
	{
		"assign": "menu_shop_acshop",
		"jp_text": "<%AC>ショップ",
		"tr_text": "<%AC> Shop"
	},
	{
		"assign": "menu_equip_title",
		"jp_text": "編成メニュー",
		"tr_text": "Equipment menu"
	},
	{
		"assign": "menu_sale_title",
		"jp_text": "売却メニュー",
		"tr_text": "Sell Menu"
	},
	{
		"assign": "menu_equip_weapon",
		"jp_text": "装備",
		"tr_text": "Equipment"
	},
	{
		"assign": "menu_equip_guard",
		"jp_text": "コスチューム",
		"tr_text": "Costume"
	},
	{
		"assign": "menu_equip_class",
		"jp_text": "クラス変更",
		"tr_text": "Change Class"
	},
	{
		"assign": "menu_sale_button",
		"jp_text": "売却",
		"tr_text": "Sell"
	},
	{
		"assign": "caption_equip",
		"jp_text": "装備",
		"tr_text": "Equipment"
	},
	{
		"assign": "caption_grind",
		"jp_text": "強化/売却",
		"tr_text": "Strengthen/Sell"
	},
	{
		"assign": "caption_class",
		"jp_text": "クラス",
		"tr_text": "Class"
	},
	{
		"assign": "caption_depot",
		"jp_text": "倉庫",
		"tr_text": "Storage"
	},
	{
		"assign": "lobby_action_gauge",
		"jp_text": "<color=#FFFFFF>行動力</color>",
		"tr_text": "<color=#FFFFFF>Drive</color>"
	},
	{
		"assign": "lobby_op_gauge",
		"jp_text": "<color=#FFFFFF>OP</color>",
		"tr_text": ""
	},
	{
		"assign": "menu_menu_title",
		"jp_text": "メニュー",
		"tr_text": "Menu"
	},
	{
		"assign": "menu_menu_itemcode",
		"jp_text": "esアイテムコード",
		"tr_text": "es Item Code"
	},
	{
		"assign": "menu_menu_character",
		"jp_text": "キャラクター情報",
		"tr_text": "Character Info"
	},
	{
		"assign": "menu_menu_option",
		"jp_text": "オプション",
		"tr_text": "Options"
	},
	{
		"assign": "menu_menu_help",
		"jp_text": "ヘルプ",
		"tr_text": "Help"
	},
	{
		"assign": "menu_menu_web",
		"jp_text": "公式サイト",
		"tr_text": "Official Site"
	},
	{
		"assign": "menu_menu_transfer",
		"jp_text": "端末引き継ぎ情報",
		"tr_text": "Device Transfer"
	},
	{
		"assign": "menu_menu_invite",
		"jp_text": "友達招待",
		"tr_text": "Friend Invite"
	},
	{
		"assign": "menu_menu_fulldl",
		"jp_text": "データダウンロード",
		"tr_text": "Data Download"
	},
	{
		"assign": "menu_menu_offer",
		"jp_text": "特典を受け取る",
		"tr_text": "Benefits Received"
	},
	{
		"assign": "menu_pso2_title",
		"jp_text": "PSO2連動",
		"tr_text": "PSO2 Functions"
	},
	{
		"assign": "menu_pso2_guide_00",
		"jp_text": "<color=#f0df60>『PSO2』との連動機能を利用できます。利用したい項目を選択してください。</color>",
		"tr_text": "<color=#f0df60>Here, you can use certain PSO2 features. Please select the feature you'd like to use.</color>"
	},
	{
		"assign": "menu_pso2_depot",
		"jp_text": "PSO2es倉庫",
		"tr_text": "PSO2es Storage"
	},
	{
		"assign": "menu_pso2_myshop_purchase",
		"jp_text": "マイショップ購入",
		"tr_text": "Buy from MyShop"
	},
	{
		"assign": "menu_pso2_myshop_sales",
		"jp_text": "マイショップ売上",
		"tr_text": "Sell from MyShop"
	},
	{
		"assign": "menu_pso2_mag",
		"jp_text": "マグ育成",
		"tr_text": "Feed Mag"
	},
	{
		"assign": "menu_pso2_linkage",
		"jp_text": "今すぐ連動する",
		"tr_text": "Link Character"
	},
	{
		"assign": "menu_pso2_news",
		"jp_text": "連動とは？",
		"tr_text": "PSO2 News"
	},
	{
		"assign": "menu_pso2_receive",
		"jp_text": "受け取りカウンター",
		"tr_text": "Reception Counter"
	},
	{
		"assign": "menu_pso2_dialog_mag_t",
		"jp_text": "マグ未所持",
		"tr_text": "You don't own a Mag."
	},
	{
		"assign": "menu_pso2_dialog_mag_b",
		"jp_text": "『PSO2』でマグを所持していないため\n利用できません。",
		"tr_text": "You can't use because you\ndon't have a Mag in PSO2."
	},
	{
		"assign": "menu_fulldownload_t_01",
		"jp_text": "ダウンロード確認",
		"tr_text": "Confirmation"
	},
	{
		"assign": "menu_fulldownload_b_01",
		"jp_text": "<color=#f0df60>＜さらに楽しく！　快適に！＞</color>\n\n追加データをダウンロードすると\nフレンドのコスチュームやアイテムアイコンが\n本来の姿で表示されます！\n\nしかも！\nデータの読み込みにかかる\n待ち時間も短くなります！\n\n追加データをダウンロードして\nさらに楽しい『PSO2es』の世界を\nどうぞご堪能ください！\n\n\n※確認処理には数分かかる場合がございます。\n\n「はい」ボタンをタッチすると追加データの\n確認処理に進みます。",
		"tr_text": "<color=#f0df60>Please confirm that you wish to perform\nthis operation.</color>\nBy downloading this data, you'll be able\nto see Item Icons for Friends and other\ncharacters.\n\n※This may take a few minutes. Actual\ndownloading may take longer.\n\nPress Yes to confirm and begin the\nData Download."
	},
	{
		"assign": "menu_fulldownload_t_02",
		"jp_text": "データダウンロード",
		"tr_text": "Data Download"
	},
	{
		"assign": "menu_fulldownload_b_02",
		"jp_text": "追加のゲームデータを下記のボタンから\nダウンロードすることができます。\n\n※ダウンロード目安容量\n「アイテムアイコン」… 約550MB\n「全てをダウンロード」… 約3.8GB\n\n※ダウンロード目安時間\n「アイテムアイコン」… 約1時間30分\n「全てをダウンロード」… 約5時間\n\n※お使いの端末や通信環境、選択する\n内容によって、ダウンロードにかかる\n時間が異なりますのでご注意ください。\n※ゲームデータのダウンロードは\n通信環境のいい場所で行ってください。\n※ゲームの配信データが追加された場合には\n必要となるデータ容量が増えていきますので\n端末、SDカード等の容量にはご注意ください。\n",
		"tr_text": "This will download the additional\ndata.\n\n※The estimated download sizes follow:\n\"Item Icons\", around 550MB\n\"Full Data\", around 3.8GB\n\n※Depending on your device and connection\ntype, your download time and speed may vary.\n※Please ensure you're in a place with good\nsignal strength or reception.\n※Because extra data is being downloaded,\nensure that you have enough room on your\ndevice's storage."
	},
	{
		"assign": "menu_fulldownload_b_02_2",
		"jp_text": "追加のゲームデータを下記のボタンから\nダウンロードすることができます。\n\n※ダウンロード目安容量\n「アイテムアイコン」… 約<%iconsize>MB\n「全てをダウンロード」… 約<%totalsize>GB\n\n※ダウンロード目安時間\n「アイテムアイコン」… 約1時間30分\n「全てをダウンロード」… 約5時間\n\n※お使いの端末や通信環境、選択する\n内容によって、ダウンロードにかかる\n時間が異なりますのでご注意ください。\n※ゲームデータのダウンロードは\n通信環境のいい場所で行ってください。\n※ゲームの配信データが追加された場合には\n必要となるデータ容量が増えていきますので\n端末、SDカード等の容量にはご注意ください。\n",
		"tr_text": "This will download the additional\ndata.\n\n※The estimated download sizes follow:\n\"Item Icons\", around <%iconsize>MB\n\"Full Data\", around <%totalsize>GB\n\n※Depending on your device and connection\ntype, your download time and speed may vary.\n※Please ensure you're in a place with good\nsignal strength or reception.\n※Because extra data is being downloaded,\nensure that you have enough room on your\ndevice's storage."
	},
	{
		"assign": "menu_fulldownload_btn_02_1",
		"jp_text": "アイテムアイコンをダウンロード",
		"tr_text": "Download Item Icons"
	},
	{
		"assign": "menu_fulldownload_btn_02_2",
		"jp_text": "キャラクターデータをダウンロード",
		"tr_text": "Download Character Data"
	},
	{
		"assign": "menu_fulldownload_btn_02_3",
		"jp_text": "全てをダウンロード",
		"tr_text": "Full Download"
	},
	{
		"assign": "menu_fulldownload_t_03",
		"jp_text": "確認",
		"tr_text": "Confirmation"
	},
	{
		"assign": "menu_fulldownload_b_03",
		"jp_text": "ゲームデータのダウンロードを行います。\nよろしいでしょうか？",
		"tr_text": "Data Download will begin.\nAre you sure?"
	},
	{
		"assign": "menu_fulldownload_btn_03_1",
		"jp_text": "ダウンロード実行",
		"tr_text": "Download Execution"
	},
	{
		"assign": "menu_fulldownload_btn_03_2",
		"jp_text": "戻る",
		"tr_text": "Back"
	},
	{
		"assign": "menu_fulldownload_t_04",
		"jp_text": "完了",
		"tr_text": "Complete"
	},
	{
		"assign": "menu_fulldownload_b_04",
		"jp_text": "ゲームデータのダウンロードが終了しました。",
		"tr_text": "The Data Download has finished."
	},
	{
		"assign": "menu_fulldownload_t_05",
		"jp_text": "エラー",
		"tr_text": "Error"
	},
	{
		"assign": "menu_fulldownload_b_05",
		"jp_text": "ゲームデータの情報取得に失敗しました。",
		"tr_text": "Failed to start the Data Download."
	},
	{
		"assign": "menu_fulldownload_t_06",
		"jp_text": "通信エラー",
		"tr_text": "Communication Error"
	},
	{
		"assign": "menu_fulldownload_b_06",
		"jp_text": "データの通信に失敗しました。\nリトライしますか？",
		"tr_text": "Data communication failed.\nDo you want to retry?"
	},
	{
		"assign": "menu_fulldownload_t_07",
		"jp_text": "エラー",
		"tr_text": "Error"
	},
	{
		"assign": "menu_fulldownload_b_07",
		"jp_text": "ゲームデータのダウンロードをキャンセルしました。\n\n※再度ダウンロードを実行すると\n続きからダウンロードが再開されます。",
		"tr_text": "Canceling the Data Download.\n\n※If you start the Download again\nit will resume from this point."
	},
	{
		"assign": "menu_fulldownload_t_08",
		"jp_text": "エラー",
		"tr_text": "Error"
	},
	{
		"assign": "menu_fulldownload_b_08",
		"jp_text": "ゲームデータのダウンロードに失敗しました。",
		"tr_text": "Failed to Download the Data."
	},
	{
		"assign": "item_over_dialog_title",
		"jp_text": "所持数オーバー",
		"tr_text": "Too many items/chips"
	},
	{
		"assign": "chip_over_message",
		"jp_text": "チップパックの所持枠をオーバーしています。\n\nチップパックを拡張するか\n強化／売却をしてチップを整理してください。",
		"tr_text": "You are now over the chip limit.\nYou can purchase a Chip Pack expansion.\nPlease lower your chip count by grinding/selling\nif you do not wish to purchase an expansion."
	},
	{
		"assign": "item_over_message",
		"jp_text": "アイテムパックの所持枠をオーバーしています。\n\n売却をしてアイテムを整理してください。",
		"tr_text": "You have too many items,\nand are over the limit.\nPlease sell some items."
	},
	{
		"assign": "chip_item_over_message",
		"jp_text": "アイテムパックとチップパックの所持枠を\nオーバーしています。\n\nアイテムとチップを整理してください。",
		"tr_text": "You have too many chips&items,\nand are over the limit.\nPlease sell some chips&items."
	},
	{
		"assign": "chip_pack_expand",
		"jp_text": "チップパック拡張",
		"tr_text": "Chip Pack Expansion"
	},
	{
		"assign": "chip_grind",
		"jp_text": "チップ強化",
		"tr_text": "Grind Chips"
	},
	{
		"assign": "sell",
		"jp_text": "売却",
		"tr_text": "Sell"
	},
	{
		"assign": "chip_over_num",
		"jp_text": "<color=red><%chip_over>枚</color>オーバーしています。",
		"tr_text": "You are <color=red><%chip_over> chip(s)</color> over the limit."
	},
	{
		"assign": "item_over_num",
		"jp_text": "<color=red><%item_over>個</color>オーバーしています。",
		"tr_text": "You are <color=red><%item_over> item(s)</color> over the limit."
	},
	{
		"assign": "chip_item_over_num",
		"jp_text": "チップ　： <color=red><%chip_over>枚</color>オーバーしています。\nアイテム： <color=red><%item_over>個</color>オーバーしています。",
		"tr_text": "You are <color=red><%chip_over> chip(s)</color>over the limit.\nYou are <color=red><%item_over> item(s)</color> over the limit."
	},
	{
		"assign": "non_recyclable_title",
		"jp_text": "交換不可",
		"tr_text": "Can't Exchange"
	},
	{
		"assign": "non_recyclable_body",
		"jp_text": "アイテムパックの空き容量または所持数を\nオーバーするため交換できません。\n売却または交換をして\nアイテムを整理してください。",
		"tr_text": "You cannot exchange items as\nyou're over the limit.\nPlease sell or deposit your\nitems and try again."
	},
	{
		"assign": "chip_over_num_recycle",
		"jp_text": "このチップを交換すると\n<color=red><%chip_over>枚</color>オーバーしてしまいます。\n\nチップパックを拡張するか\n強化／売却をしてチップを整理してください。",
		"tr_text": "Exchanging for this chip will leave you\n<color=red><%chip_over> chips</color> over your limit.\n\nPlease either expand your Chip Storage or get rid\nof chips by selling them or using them for grinding."
	},
	{
		"assign": "point_over_num_recycle",
		"jp_text": "所持数をオーバーするため交換できません。\n消費をしてから受け取ってください。",
		"tr_text": "You cannot exchange this as it would\nexceed the maximum amount you can possess.\nPlease try again after consuming some."
	},
	{
		"assign": "costume_cannot_change_dialog_t",
		"jp_text": "コスチューム",
		"tr_text": "Costume"
	},
	{
		"assign": "costume_cannot_change_dialog_b",
		"jp_text": "キャラクター連動を行っているアカウントは\nこの機能を使用できません。\nコスチュームの変更は\n『PSO2』へログインして行ってください。",
		"tr_text": "This function cannot be used by characters linked\nto a PSO2 account.\nTo change your costume, please log in to PSO2."
	},
	{
		"assign": "friend_charamake_dl_costume_cannot_change_dialog_b",
		"jp_text": "フレンドコスチュームＤＬは、現在使用できません。\n利用再開についての詳細は\n公式サイトをご確認ください。",
		"tr_text": "Friend Costume DL is currently unavailable.\nPlease see the official website for details\non when it will return."
	},
	{
		"assign": "quest_counter_drive_lack_t",
		"jp_text": "行動力不足",
		"tr_text": "Not enough Drive."
	},
	{
		"assign": "quest_counter_rappy_coin",
		"jp_text": "行動力が不足しているためクエストに出発できません。\nラッピーメダルか<%AC>を消費して行動力を回復しますか？\n\n出発に必要な行動力：(<%consume_drive>)\n行動力（<%current_drive>）→<color=red>（<%after_drive>）</color>\n\n必要ラッピーメダル：<%consume_rappy_coin>枚\n所持ラッピーメダル：<%current_rappy_coin>\n\n必要<%AC>：<%consume_AC>\n所持<%AC>：<%current_AC>",
		"tr_text": "You don't have enough Drive for this stage.\nYou can refill with <%AC> or Rappy medals. Is that OK?\n\nNeeded Drive: (<%consume_drive>)→<color=red>（<%after_drive>）</color>\n\nRappy medals needed: <%consume_rappy_coin>\nRappy medals owned: <%current_rappy_coin>\n\n<%AC> needed: <%consume_AC>\n<%AC> owned: <%current_AC>"
	},
	{
		"assign": "quest_counter_rappy_coin_sega_id",
		"jp_text": "行動力が不足しているためクエストに出発できません。\nラッピーメダルか<%AC>を消費して行動力を回復しますか？\n\n出発に必要な行動力：(<%consume_drive>)\n行動力（<%current_drive>）→<color=red>（<%after_drive>）</color>\n\n必要ラッピーメダル：<%consume_rappy_coin>枚\n所持ラッピーメダル：<%current_rappy_coin>\n\n必要<%AC>      ：<%consume_AC>\n使用可能<%AC>：<%current_AC>",
		"tr_text": ""
	},
	{
		"assign": "quest_counter_drive_lack",
		"jp_text": "行動力が足りないため\nクエストに出発できません。",
		"tr_text": "Cannot start the Quest.\nNot enough Drive."
	},
	{
		"assign": "quest_emeny_level",
		"jp_text": "目標Lv.{0}～",
		"tr_text": "Lv. {0}～"
	},
	{
		"assign": "quest_counter_no_area_t",
		"jp_text": "クエスト取得エラー",
		"tr_text": "Quest Start Error"
	},
	{
		"assign": "quest_counter_no_area_b",
		"jp_text": "エリアが見つかりませんでした。\nロビーに戻ります。",
		"tr_text": "Area not found.\nReturning to Lobby."
	},
	{
		"assign": "quest_counter_no_area_raid_t",
		"jp_text": "緊急クエスト",
		"tr_text": "Emergency Quest"
	},
	{
		"assign": "quest_counter_no_area_raid_b",
		"jp_text": "現在受注できる緊急クエストはありません。\nロビーに戻ります。",
		"tr_text": "No Emergency Quest active.\nReturning to lobby."
	},
	{
		"assign": "lobby_top_logout",
		"jp_text": "タイトルへ戻る",
		"tr_text": "Back to Title"
	},
	{
		"assign": "header_time_label",
		"jp_text": "<color=#00ff00>あと</color>",
		"tr_text": " "
	},
	{
		"assign": "community_guide_00",
		"jp_text": "<color=#f0df60>利用したい項目を選択してください。</color>",
		"tr_text": "<color=#f0df60>Please select what you would like to do.</color>"
	},
	{
		"assign": "community_guide_01",
		"jp_text": "<color=#f0df60>受信したメールの一覧です。保存可能な受信メールは200件までで、それ以上受信した場合は、古い順に自動で消去されます。</color>",
		"tr_text": "<color=#f0df60>This is a list of all your received mail. You can store up to 200 mails. After that, when you receive a new one, the oldest one will be deleted.</color>"
	},
	{
		"assign": "community_guide_02",
		"jp_text": "<color=#f0df60>送信済みのメールの一覧です。保存可能な送信済みメールは200件までで、それ以上は、古い順に自動で消去されます。</color>",
		"tr_text": "<color=#f0df60>This is a list of all your sent mail. You can store up to 200 mails. After that, when you send a new one, the oldest one will be deleted.</color>"
	},
	{
		"assign": "community_guide_03",
		"jp_text": "<color=#f0df62>「返信」ボタンをタッチすると、メールに返信できます。アイテムが添付されている場合は、「受け取る」ボタンで受け取ることができます。</color>",
		"tr_text": "<color=#f0df62>If you hit Reply, you can reply to the e-mail. If an item is attached, you can hit the Receive button to acquire it.</color>"
	},
	{
		"assign": "community_guide_04",
		"jp_text": "<color=#f0df60>「削除」ボタンをタッチすると、送信したメールを削除できます。</color>",
		"tr_text": "<color=#f0df60>If you hit Delete, you can delete sent/received mails.</color>"
	},
	{
		"assign": "community_guide_05",
		"jp_text": "<color=#f0df64>「宛先」ボタンで送信相手を選んでください。件名・本文を入力した後、「送信」ボタンをタッチするとメールを送信します。</color>",
		"tr_text": "<color=#f0df64>Please choose who you would like to send the mail to. After entering the subject and body, hit Send to send the mail.</color>"
	},
	{
		"assign": "community_guide_06",
		"jp_text": "<color=#f0df60>フレンドにタッチすると、フレンドのアークスカードを確認できます。</color>",
		"tr_text": "<color=#f0df60>If you touch a friend's name, you can view their ARKS card.</color>"
	},
	{
		"assign": "community_guide_07",
		"jp_text": "<color=#f0df61>他のプレイヤーから受信したフレンド申請と、申請中のフレンド申請を表示します。「受ける」ボタンで、フレンドになることができます。</color>",
		"tr_text": "<color=#f0df64>If you select a friend's name, you can become friends with them.</color>"
	},
	{
		"assign": "community_guide_08",
		"jp_text": "<color=#f0df62>キャラクター名もしくはプレイヤーＩＤネームを入力して、フレンドの検索を行うことができます。</color>",
		"tr_text": "<color=#f0df62>You can enter a Character name or Player ID to search, so you can find your friends.</color>"
	},
	{
		"assign": "community_guide_09",
		"jp_text": "<color=#f0df60>検索結果を表示します。リストにタッチすると、フレンドのアークスカードを確認できます。</color>",
		"tr_text": "<color=#f0df60>Displaying the search results. If you touch someone's name, you can view their ARKS card.</color>"
	},
	{
		"assign": "community_guide_10",
		"jp_text": "<color=#f0df64>キャラクターのアークスカードです。</color>",
		"tr_text": "<color=#f0df64>This is the character's ARKS card.</color>"
	},
	{
		"assign": "community_guide_11",
		"jp_text": "<color=#f0df64>「編集する」ボタンをタッチすると、アークスカードのコメントや、フレンドアシスト時の吹き出しを編集することができます。</color>",
		"tr_text": "<color=#f0df62>Press edit to change Comment and Battle message.</color>"
	},
	{
		"assign": "community_guide_12",
		"jp_text": "<color=#f0df64>入力欄にタッチすると、アークスカードの情報を編集することができます。「戻る」もしくは「ロビートップへ戻る」ボタンをタッチすると、編集内容が反映されます。</color>",
		"tr_text": "<color=#f0df60>Touch the message you want to change. If you press back, the changes are saved.</color>"
	},
	{
		"assign": "community_guide_13",
		"jp_text": "<color=#f0df64>Twitterとの連動機能を利用できます。お題の回答をつぶやくと、プレゼントがもらえます。</color>",
		"tr_text": "<color=#f0df64>If you link PSO2es to Twitter, you can receive exclusive rewards.</color>"
	},
	{
		"assign": "community_guide_14",
		"jp_text": "<color=#f0df64>ヘルプメニューの利用したい項目を選択してください。</color>",
		"tr_text": "<color=#f0df64>If you need help, select the Help Menu button.</color>"
	},
	{
		"assign": "community_top",
		"jp_text": "コミュニティメニュー",
		"tr_text": "Community Menu"
	},
	{
		"assign": "community_mail",
		"jp_text": "メール",
		"tr_text": "Mail"
	},
	{
		"assign": "community_friend",
		"jp_text": "フレンド",
		"tr_text": "Friend"
	},
	{
		"assign": "community_arkscard",
		"jp_text": "アークスカード",
		"tr_text": "ARKS Card"
	},
	{
		"assign": "community_sns",
		"jp_text": "Twitter連動",
		"tr_text": "Twitter Linked"
	},
	{
		"assign": "community_help",
		"jp_text": "ヘルプメニュー",
		"tr_text": "Help Menu"
	},
	{
		"assign": "community_new_mail",
		"jp_text": "新着メール{0}件あり",
		"tr_text": "{0} new mail(s)"
	},
	{
		"assign": "community_new_friend",
		"jp_text": "申請{0}件あり",
		"tr_text": "{0} new request(s)"
	},
	{
		"assign": "recieve_mail_detail",
		"jp_text": "受信メール詳細",
		"tr_text": "Received Mail Details"
	},
	{
		"assign": "mail_delete",
		"jp_text": "削除",
		"tr_text": "Delete mail"
	},
	{
		"assign": "mail_close",
		"jp_text": "閉じる",
		"tr_text": "Close"
	},
	{
		"assign": "mail_recieve",
		"jp_text": "受け取る",
		"tr_text": "Receive"
	},
	{
		"assign": "mail_date",
		"jp_text": "日付   :",
		"tr_text": "Date:"
	},
	{
		"assign": "mail_to",
		"jp_text": "宛先   :",
		"tr_text": "To:"
	},
	{
		"assign": "mail_from",
		"jp_text": "差出人 :",
		"tr_text": "From:"
	},
	{
		"assign": "mail_subject",
		"jp_text": "件名   :",
		"tr_text": "Subject:"
	},
	{
		"assign": "mail_text",
		"jp_text": "本文   :",
		"tr_text": "Text:"
	},
	{
		"assign": "send_mail_detail",
		"jp_text": "送信メール詳細",
		"tr_text": "Sent Mail Details"
	},
	{
		"assign": "mail_send",
		"jp_text": "送信",
		"tr_text": "Send"
	},
	{
		"assign": "mail_edit",
		"jp_text": "メール作成",
		"tr_text": "Compose mail"
	},
	{
		"assign": "mail_address_button",
		"jp_text": "宛先設定",
		"tr_text": "Address"
	},
	{
		"assign": "mail_recieve_list",
		"jp_text": "受信メール一覧",
		"tr_text": "Received Mail"
	},
	{
		"assign": "mail_send_list",
		"jp_text": "送信メール一覧",
		"tr_text": "Sent Mail"
	},
	{
		"assign": "mail_first",
		"jp_text": "最初",
		"tr_text": "First"
	},
	{
		"assign": "mail_prev",
		"jp_text": "前",
		"tr_text": "Prev"
	},
	{
		"assign": "mail_next",
		"jp_text": "次",
		"tr_text": "Next"
	},
	{
		"assign": "mail_last",
		"jp_text": "最後",
		"tr_text": "Last"
	},
	{
		"assign": "mail_first_shadow",
		"jp_text": "<color=black>最初</color>",
		"tr_text": "<color=black>First</color>"
	},
	{
		"assign": "mail_prev_shadow",
		"jp_text": "<color=black>前</color>",
		"tr_text": "<color=black>Prev</color>"
	},
	{
		"assign": "mail_next_shadow",
		"jp_text": "<color=black>次</color>",
		"tr_text": "<color=black>Next</color>"
	},
	{
		"assign": "mail_last_shadow",
		"jp_text": "<color=black>最後</color>",
		"tr_text": "<color=black>Last</color>"
	},
	{
		"assign": "mail_new",
		"jp_text": "新規作成",
		"tr_text": "New"
	},
	{
		"assign": "mail_send_view",
		"jp_text": "送信メール",
		"tr_text": "Sent mail"
	},
	{
		"assign": "mail_recieve_view",
		"jp_text": "受信メール",
		"tr_text": "Received mail"
	},
	{
		"assign": "mail_reply",
		"jp_text": "返信",
		"tr_text": "Reply"
	},
	{
		"assign": "get_attach_item_all",
		"jp_text": "一括受取",
		"tr_text": "Bulk Receive"
	},
	{
		"assign": "friend_request",
		"jp_text": "フレンド申請",
		"tr_text": "Friend Request"
	},
	{
		"assign": "friend_release",
		"jp_text": "フレンド解除",
		"tr_text": "Remove Friend"
	},
	{
		"assign": "friend_view_character",
		"jp_text": "キャラクター表示",
		"tr_text": "View character"
	},
	{
		"assign": "friend_search",
		"jp_text": "検索",
		"tr_text": "Search"
	},
	{
		"assign": "friend_character_search",
		"jp_text": "キャラクター名で検索",
		"tr_text": "Character Search"
	},
	{
		"assign": "friend_player_search",
		"jp_text": "プレイヤーIDネームで検索",
		"tr_text": "PlayerID Search"
	},
	{
		"assign": "friend_search_close",
		"jp_text": "閉じる",
		"tr_text": "Close"
	},
	{
		"assign": "character_info",
		"jp_text": "キャラクター情報",
		"tr_text": "Character Info"
	},
	{
		"assign": "character_name",
		"jp_text": "キャラクター名",
		"tr_text": "Character Name"
	},
	{
		"assign": "player_name",
		"jp_text": "プレイヤーIDネーム",
		"tr_text": "Player ID Name"
	},
	{
		"assign": "race_gender",
		"jp_text": "種族",
		"tr_text": "Race"
	},
	{
		"assign": "class",
		"jp_text": "クラス",
		"tr_text": "Class"
	},
	{
		"assign": "level",
		"jp_text": "レベル",
		"tr_text": "Level"
	},
	{
		"assign": "friend_list",
		"jp_text": "フレンド一覧",
		"tr_text": "Friend List"
	},
	{
		"assign": "character_player_name",
		"jp_text": "キャラクター名 ／ プレイヤーIDネーム",
		"tr_text": "Character/PlayerID"
	},
	{
		"assign": "friend_login_info",
		"jp_text": "ログイン状態",
		"tr_text": "Login state"
	},
	{
		"assign": "friend_search_result",
		"jp_text": "検索結果",
		"tr_text": "Search results"
	},
	{
		"assign": "friend_request_list",
		"jp_text": "申請リスト",
		"tr_text": "Friend Request list"
	},
	{
		"assign": "friend_request_recieve",
		"jp_text": "受信したフレンド申請",
		"tr_text": "Received Friend Requests"
	},
	{
		"assign": "friend_requested",
		"jp_text": "申請中",
		"tr_text": "Pending"
	},
	{
		"assign": "friend_menu",
		"jp_text": "メニュー",
		"tr_text": "Menu"
	},
	{
		"assign": "friend_pso2_button",
		"jp_text": "PSO2フレンド",
		"tr_text": "PSO2 Friends"
	},
	{
		"assign": "friend_list_button",
		"jp_text": "フレンドリスト",
		"tr_text": "Open Friend List"
	},
	{
		"assign": "friend_search_button",
		"jp_text": "フレンド検索",
		"tr_text": "Search Friends"
	},
	{
		"assign": "friend_login_1",
		"jp_text": "{0}分以内",
		"tr_text": "Last online: {0} min ago"
	},
	{
		"assign": "friend_login_2",
		"jp_text": "{0}時間以内",
		"tr_text": "Last online: {0} hours ago"
	},
	{
		"assign": "friend_login_3",
		"jp_text": "3日以内",
		"tr_text": "Last online: 3 days ago"
	},
	{
		"assign": "friend_login_4",
		"jp_text": "7日以内",
		"tr_text": "Last online: 7 days ago"
	},
	{
		"assign": "friend_login_5",
		"jp_text": "10日以内",
		"tr_text": "Last online: 10 days ago"
	},
	{
		"assign": "friend_login_6",
		"jp_text": "10日以上",
		"tr_text": "Last online: 10+ days"
	},
	{
		"assign": "friend_login_7",
		"jp_text": "30日以上",
		"tr_text": "Last online: 30+ days"
	},
	{
		"assign": "friend_register_date",
		"jp_text": "登録日時",
		"tr_text": "Register Date"
	},
	{
		"assign": "friend_arks_search_error_t",
		"jp_text": "フレンド検索",
		"tr_text": "Searching Friends"
	},
	{
		"assign": "friend_arks_search_error_b",
		"jp_text": "空欄では検索することができません。\n検索する内容を入力してください。",
		"tr_text": "You cannot leave the field blank.\nPlease enter information to search for."
	},
	{
		"assign": "friend_charamake_dl",
		"jp_text": "フレンドコスチュームＤＬ",
		"tr_text": "Friend Costume DL"
	},
	{
		"assign": "friend_charamake_dl_timestamp",
		"jp_text": "最終取得：<%year>/<%month>/<%day> <%hour>:<%minute>",
		"tr_text": "Completed: <%year>/<%month>/<%day> <%hour>:<%minute>"
	},
	{
		"assign": "friend_charamake_dl_timestamp_blank",
		"jp_text": "最終取得：未取得",
		"tr_text": "Completed: Not yet complete"
	},
	{
		"assign": "friend_charamake_dl_dialog_t",
		"jp_text": "フレンドコスチュームダウンロード確認",
		"tr_text": "Friend Costume Download Confirmation"
	},
	{
		"assign": "friend_charamake_dl_dialog_b",
		"jp_text": "フレンドが設定しているコスチュームデータを\nダウンロードします。\n\n※ダウンロード容量\n最大50MB\n※ダウンロード目安時間\n約2分\n\n※通信環境によって、ダウンロードにかかる時間が\n　異なりますのでご注意ください。\n※ゲームデータのダウンロードは\n　通信環境のいい場所で行ってください。",
		"tr_text": "This will download data for a costume\nused by your friend.\n\nDownload size: Up to 50MB\nEstimated download time: 2 minutes\n\nNote that download times may vary\ndepending on your connection speed.\nWhen downloading game data, try to\nmake sure you have a strong connection."
	},
	{
		"assign": "friend_charamake_dl_nofriend_dialog_t",
		"jp_text": "フレンドコスチュームダウンロード確認",
		"tr_text": "Friend Costume Download Confirmation"
	},
	{
		"assign": "friend_charamake_dl_nofriend_dialog_b",
		"jp_text": "フレンドがいないため、ダウンロードできません。",
		"tr_text": "Cannot download as this character is not your friend."
	},
	{
		"assign": "friend_charamake_dl_retry_dialog_t",
		"jp_text": "通信エラー",
		"tr_text": "Communication Error"
	},
	{
		"assign": "friend_charamake_dl_retry_dialog_b",
		"jp_text": "データの通信に失敗しました。\nリトライしますか？",
		"tr_text": "Communication failed.\nDo you want to retry?"
	},
	{
		"assign": "friend_charamake_dl_finished_dialog_t",
		"jp_text": "フレンドコスチュームダウンロード確認",
		"tr_text": "Friend Costume Download Confirmation"
	},
	{
		"assign": "friend_charamake_dl_finished_dialog_b",
		"jp_text": "フレンドのコスチュームデータダウンロードが\n完了しました。",
		"tr_text": "Friend costume data download complete."
	},
	{
		"assign": "arkscard_edit",
		"jp_text": "アークスカード編集",
		"tr_text": "Edit ARKS Card"
	},
	{
		"assign": "arkscard_comment",
		"jp_text": "アークスカードのコメント",
		"tr_text": "ARKS Card Comment"
	},
	{
		"assign": "friend_attack_comment",
		"jp_text": "フレンドアシスト時のコメント",
		"tr_text": "Attack comment during battle"
	},
	{
		"assign": "friend_attack_balloon",
		"jp_text": "フレンドアシスト時のフキダシ形状",
		"tr_text": "Balloon shape of attack comment"
	},
	{
		"assign": "preview",
		"jp_text": "プレビュー",
		"tr_text": "Preview"
	},
	{
		"assign": "balloon_normal",
		"jp_text": "通常",
		"tr_text": "Normal"
	},
	{
		"assign": "balloon_accent",
		"jp_text": "強調",
		"tr_text": "Emphasize"
	},
	{
		"assign": "balloon_cloud",
		"jp_text": "もわもわ",
		"tr_text": "Uncertain"
	},
	{
		"assign": "change",
		"jp_text": "変更",
		"tr_text": "Change"
	},
	{
		"assign": "arkscard_preview_title",
		"jp_text": "{0}のアークスカード",
		"tr_text": "{0}'s ARKS Card"
	},
	{
		"assign": "arkscard_edit_button",
		"jp_text": "編集する",
		"tr_text": "Edit"
	},
	{
		"assign": "arkscard_dialog_t_00",
		"jp_text": "アークスカード",
		"tr_text": "ARKS Card"
	},
	{
		"assign": "arkscard_dialog_b_00",
		"jp_text": "アークスカードの内容が変更されています。\n変更を反映しますか？",
		"tr_text": "The ARKS Card has been changed.\nDo you want to save the changes?"
	},
	{
		"assign": "arkscard_dialog_t_01",
		"jp_text": "アークスカード",
		"tr_text": "ARKS Card"
	},
	{
		"assign": "arkscard_dialog_b_01",
		"jp_text": "アークスカードの中に\n入力されていないコメント欄があります。",
		"tr_text": "There is a field in the\nARKS Card that was left blank."
	},
	{
		"assign": "player_name_non",
		"jp_text": "－",
		"tr_text": ""
	},
	{
		"assign": "scratch_normal_ticket",
		"jp_text": "スクラッチ券",
		"tr_text": "Scratch Ticket"
	},
	{
		"assign": "scratch_gorld_ticket",
		"jp_text": "スクラッチG券",
		"tr_text": "Gold Scratch Ticket"
	},
	{
		"assign": "scratch_ticket_count",
		"jp_text": "{0} 枚",
		"tr_text": "{0} tickets"
	},
	{
		"assign": "scratch_fun_one",
		"jp_text": "1 回引く",
		"tr_text": "Purchase 1 FUN scratch"
	},
	{
		"assign": "scratch_fun_many",
		"jp_text": "{0} 回まとめて引く",
		"tr_text": "Purchase {0} FUN scratches"
	},
	{
		"assign": "scratch_ac",
		"jp_text": "{0} <%AC>",
		"tr_text": "{0} <%AC>"
	},
	{
		"assign": "scratch_11ac",
		"jp_text": "<%AC>\n11回",
		"tr_text": "<%AC>\nx11"
	},
	{
		"assign": "scratch_init",
		"jp_text": "初回",
		"tr_text": "First"
	},
	{
		"assign": "confirm_scratch_title",
		"jp_text": "スクラッチ券選択",
		"tr_text": "Scratch Ticket Selection"
	},
	{
		"assign": "confirm_scratch_ticket_name_11",
		"jp_text": "★11キャラ・ウェポノイドスクラッチ券",
		"tr_text": "★11 Character/Weaponoid Ticket"
	},
	{
		"assign": "confirm_scratch_ticket_name_12",
		"jp_text": "★12キャラ・ウェポノイドスクラッチ券",
		"tr_text": "★12 Character/Weaponoid Ticket"
	},
	{
		"assign": "confirm_scratch_ticket_name_13",
		"jp_text": "★13キャラ・ウェポノイドスクラッチ券",
		"tr_text": "★13 Character/Weaponoid Ticket"
	},
	{
		"assign": "confirm_scratch_num_title",
		"jp_text": "所持数：",
		"tr_text": "Owned: "
	},
	{
		"assign": "confirm_scratch_num_text",
		"jp_text": "{0}枚",
		"tr_text": "{0}"
	},
	{
		"assign": "confirm_scratch_button",
		"jp_text": "使用する",
		"tr_text": "Use"
	},
	{
		"assign": "confirm_scratch_close",
		"jp_text": "閉じる",
		"tr_text": "Close"
	},
	{
		"assign": "ac_window_title",
		"jp_text": "“PS4”では使えません",
		"tr_text": ""
	},
	{
		"assign": "ac_product_name",
		"jp_text": "アークスキャッシュ(AC)",
		"tr_text": "Amount of AC"
	},
	{
		"assign": "ac_window_title_i",
		"jp_text": "“PS4”では使えません",
		"tr_text": ""
	},
	{
		"assign": "ac_product_name_i",
		"jp_text": "アークスキャッシュ(iAC)",
		"tr_text": "ARKS Cash (iAC)"
	},
	{
		"assign": "ac_product_price",
		"jp_text": "価格",
		"tr_text": "Price"
	},
	{
		"assign": "ac_price",
		"jp_text": "{0}円",
		"tr_text": "{0} yen"
	},
	{
		"assign": "ac_purchased",
		"jp_text": "購入済",
		"tr_text": "Purchased"
	},
	{
		"assign": "ac_limited",
		"jp_text": "{0} メンテまで",
		"tr_text": "{0} until maint."
	},
	{
		"assign": "ac_detail_button_text",
		"jp_text": "ボーナス詳細",
		"tr_text": "Bonus Details"
	},
	{
		"assign": "return",
		"jp_text": "戻る",
		"tr_text": "Return"
	},
	{
		"assign": "dialog_title_ac_shortage",
		"jp_text": "<%AC>チャージ",
		"tr_text": "Charge <%AC>"
	},
	{
		"assign": "dialog_body_ac_shortage",
		"jp_text": "所持<%AC>が不足しています。\n<%AC>をチャージしますか？\n\n必要<%AC>：{0}\n所持<%AC>：{1}",
		"tr_text": "You do not have enough <%AC>.\nWould you like to purchase more?\n\nRequired <%AC>：{0}\nCurrent <%AC>：{1}"
	},
	{
		"assign": "dialog_body_ac_shortage_sega_id",
		"jp_text": "使用可能<%AC>が不足しています。\n<%AC>をチャージしますか？\n\n必要<%AC>      ：{0}\n使用可能<%AC>：{1}",
		"tr_text": ""
	},
	{
		"assign": "b_enemy",
		"jp_text": "<color=#ff8080>侵食<%enemy_name></color>",
		"tr_text": "<color=#ff8080>Infected <%enemy_name></color>"
	},
	{
		"assign": "selafy",
		"jp_text": "セラフィ",
		"tr_text": "Seraphy"
	},
	{
		"assign": "cohen",
		"jp_text": "コーエン博士",
		"tr_text": "Dr. Cohen"
	},
	{
		"assign": "donovan",
		"jp_text": "ドノヴァン",
		"tr_text": "Donovan"
	},
	{
		"assign": "cofy",
		"jp_text": "コフィー",
		"tr_text": "Koffie"
	},
	{
		"assign": "combatant",
		"jp_text": "戦闘員",
		"tr_text": "Combatant"
	},
	{
		"assign": "tu_0005_n00_b",
		"jp_text": "<color=black>大変長らくお待たせいたしました。\n『PSO2es』のデータの\nダウンロードが完了しました！</color>",
		"tr_text": "<color=black>Thank you for your patience.\nDownload of the [PSO2es] data\nis now complete!</color>"
	},
	{
		"assign": "tu_0005_n01_b",
		"jp_text": "<color=black>改めまして、案内役のセラフィです。\nよろしくお願いいたします。\nそれではさっそく\nゲームを開始いたしましょう。</color>",
		"tr_text": "<color=black>In this phone app, I, Seraphy,\nwill be your guide.\nNow, let us start the game.</color>"
	},
	{
		"assign": "tu_0005_n02_b",
		"jp_text": "<color=black>まずは、あなたご自身の\n『PSO2』のプレイ状況について\n確認させてください。</color>",
		"tr_text": "<color=black>Ok, let us check\nif you played PSO2.</color>"
	},
	{
		"assign": "tu_0005_n03_b",
		"jp_text": "<color=black>すでにアークスとして\n登録済みのかたですね。\nそれでは、『PSO2es』への\nログインを進めましょう！</color>",
		"tr_text": "<color=black>Great! You're already\nan ARKS member.\nLet's start [PSO2es]!</color>"
	},
	{
		"assign": "tu_0005_n04_b",
		"jp_text": "<color=black>まずはキャラクターを選びましょう。\n『PSO2』でプレイ中のシップを選択し\n『PSO2es』で使いたいキャラクターを指定してください。</color>",
		"tr_text": "<color=black>Now, let's choose a character.\nPlease select the ship you use in PSO2,\nand then select the character to use.</color>"
	},
	{
		"assign": "tu_0005_n05_b",
		"jp_text": "<color=black>なお、『PSO2』を「かんたんログイン」で\nプレイされている方は、SEGA IDを取得してから\nでないと、『PSO2es』と連動してプレイできません。</color>",
		"tr_text": "<color=black>Please note that if you're playing PSO2 via\nQuick Login, you won't be able to link to\nPSO2es until you've registered a SEGA ID.</color>"
	},
	{
		"assign": "tu_0005_n06_b",
		"jp_text": "-",
		"tr_text": ""
	},
	{
		"assign": "tu_0005_n07_b",
		"jp_text": "-",
		"tr_text": ""
	},
	{
		"assign": "tu_0005_n08_b",
		"jp_text": "<color=black>『PSO2es』でプレイするクラスを選択してください。</color>",
		"tr_text": "<color=black>Please select the class you wish to use.</color>"
	},
	{
		"assign": "tu_0005_n11_b",
		"jp_text": "<color=black>なお『PSO2es』ではじめに選択できるクラスは\nハンター・レンジャー・フォース・\nブレイバー・バウンサーの５種類で、\n『PSO2』でのレベルに関わらず\nすべてレベル１からのスタートとなります。</color>",
		"tr_text": "<color=black>The classes you can select in PSO2es are\nHunter, Ranger, Force, and Braver.\nRegardless of their levels in PSO2, \nthey will all start at level 1 in PSO2es.</color>"
	},
	{
		"assign": "tu_0005_n12_b",
		"jp_text": "<color=black>クラスは、プレイを開始した後で\nメニュー「クラス変更」から変更できますので、\nお気軽に選んでくださいね。</color>",
		"tr_text": "<color=black>After you finish setting up,\nyou can change your class later.\nPlease choose a class.</color>"
	},
	{
		"assign": "tu_0005_n09_b",
		"jp_text": "<color=black>お待たせいたしました。\nこのキャラクターで『PSO2es』を\nプレイする準備が整いました。</color>",
		"tr_text": "<color=black>Thank you for waiting.\nYour character has been imported\ninto PSO2es and is ready for use.</color>"
	},
	{
		"assign": "tu_0005_n10_b",
		"jp_text": "<color=black>それでは、まずは\nキャラクターを作成しましょう。</color>",
		"tr_text": "<color=black>So first, let us\ncreate a character.</color>"
	},
	{
		"assign": "tu_0005_w00_b",
		"jp_text": "『PSO2』とキャラクター連動を行うと、『PSO2』ゲーム内で\nキャラクターをさらに細かくカスタマイズできます。\nよりカッコいい・かわいいキャラクターを作りましょう！",
		"tr_text": "When you link your chara with \"PSO2\",\nyou can finely customize your\nchara in great detail.\nLet us create your chara!"
	},
	{
		"assign": "tu_0000_n00_b",
		"jp_text": "<color=black>お待たせいたしました。\nこのキャラクターで『ＰＳＯ２ｅｓ』を\nプレイする準備が整いました。</color>",
		"tr_text": "<color=black>Sorry to keep you\nwaiting. Your character is\nnow ready to play \"PSO2es\".</color>"
	},
	{
		"assign": "tu_0000_n01_b",
		"jp_text": "<color=black>データの登録はこれで完了です。\n改めまして、ようこそ\n惑星間航行船団『オラクル』へ！</color>",
		"tr_text": "<color=black>Registration complete.\nWelcome to the\nspace fleet \"Oracle\".</color>"
	},
	{
		"assign": "tu_0000_n02_b",
		"jp_text": "<color=black>ここオラクルでは\n惑星調査隊『アークス』によって\n惑星の調査を行っています。</color>",
		"tr_text": "<color=black>Here at Oracle,\nwe conduct surveys of\nplanet expeditions with our PMC, \"ARKS\".</color>"
	},
	{
		"assign": "tu_0000_n03_b",
		"jp_text": "<color=black>あなたには、アークスの一員として\nさまざまな惑星を\n冒険していただきます！</color>",
		"tr_text": "<color=black>You will adventure on\nmany planets as an\nARKS member!</color>"
	},
	{
		"assign": "tu_0000_n16_b",
		"jp_text": "<color=black>私も一緒にサポートしていきますので\nどうか、これから\nよろしくお願いします！</color>",
		"tr_text": "<color=black>Together we'll grow and\nsupport each other.\nLet's do our best!</color>"
	},
	{
		"assign": "tu_0000_n04_b",
		"jp_text": "<color=black>それでは、クエストの基本について学びましょう。\n最初は、フィールドの移動についてです。</color>",
		"tr_text": "<color=black>Let's learn the basics of questing.\nStarting off with movement.</color>"
	},
	{
		"assign": "tu_0000_n05_b",
		"jp_text": "<color=black>移動できましたね。\nさあ、続けて進みましょう！</color>",
		"tr_text": "<color=black>Continuing on,\nlet us proceed!</color>"
	},
	{
		"assign": "tu_0000_n06_b",
		"jp_text": "<color=black>エネミー（敵）が現れました！\nでは、バトルについてお教えします。</color>",
		"tr_text": "<color=black>An enemy appeared!\nLet's teach you how to battle.</color>"
	},
	{
		"assign": "tu_0000_n20_b",
		"jp_text": "<color=black>移動できましたね。\n画面を上下にスライドすると\n前後に移動することができますよ。</color>",
		"tr_text": "<color=black>Let's continue.\nYou can swipe the screen\nback and forth to dodge.</color>"
	},
	{
		"assign": "tu_0000_w02_b",
		"jp_text": "キャラクターは、画面を左右にスライドすると横に移動し\n上下にスライドすると前後に移動します。",
		"tr_text": "Your character can also dodge left or\nright when swiping the screen to the left or right\nor forward and back by swiping up and down."
	},
	{
		"assign": "tu_0000_n21_b",
		"jp_text": "<color=black>左右の移動は、エネミーの横に\n回り込みたいときに便利です。\nまた、前後の移動は、エネミーとの距離を\n変えたいときに活用してくださいね。</color>",
		"tr_text": "<color=black>Dodging to the left or\nright is helpful when\nyou need to sneak behind an enemy.\nPlease take advantage of this.</color>"
	},
	{
		"assign": "tu_0000_n22_b",
		"jp_text": "<color=black>では、ＨＰについても\n合わせてお教えします！</color>",
		"tr_text": "<color=black>Now I'll teach you\nabout your HP!</color>"
	},
	{
		"assign": "tu_0000_n07_b",
		"jp_text": "<color=black>バトルの勝利、おめでとうございます！\n先ほどのように、選んだマスによっては\nエネミーと遭遇することがあります。</color>",
		"tr_text": "<color=black>Victory can be ensured\ndepending on your route\ntowards the enemy.</color>"
	},
	{
		"assign": "tu_0000_n08_b",
		"jp_text": "<color=black>ほかにも、フィールドのマスには\nアイテムが手に入ったり、ＨＰが回復したりと\nいろいろな効果がありますよ。</color>",
		"tr_text": "<color=black>ほかにも、フィールドのマスには\nアイテムが手に入ったり、ＨＰが回復したりと\nいろいろな効果がありますよ。</color>"
	},
	{
		"assign": "tu_0000_n09_b",
		"jp_text": "<color=black>うまく利用して\nクエストを有利に進めてくださいね。\nそれでは、先に進みましょう。</color>",
		"tr_text": "<color=black>Take advantage of\nthis whenever you can.\nLet us continue.</color>"
	},
	{
		"assign": "tu_0000_n10_b",
		"jp_text": "<color=black>さあ、フィールドの最深部に着きましたよ。\nクエストの最後には、強力なエネミーが出現します。\n気を引きしめて行きましょう！</color>",
		"tr_text": "<color=black>Here we are, at the deepest\npart of the field where a powerful enemy\nwill appear. Let's fight!</color>"
	},
	{
		"assign": "tu_0000_n11_b",
		"jp_text": "<color=black>エネミーが複数いますね。\nでは、ターゲットの切り替えについて説明します。</color>",
		"tr_text": "<color=black>More than one enemy\nI see, let's teach you about switching targets.</color>"
	},
	{
		"assign": "tu_0000_n17_b",
		"jp_text": "<color=black>うまくターゲットを切り替えられましたね。\n複数のエネミーを相手にするときは\nぜひ活用してください。</color>",
		"tr_text": "<color=black>Great job, you successfully\nswitched targets.\nTake advantage of this as much as possible.</color>"
	},
	{
		"assign": "tu_0000_n18_b",
		"jp_text": "<color=black>もうひとつ、バトルで重要な\nジャストアタックについてお教えします。</color>",
		"tr_text": "<color=black>Now we'll teach you\nabout the important \"Just Attacks\".</color>"
	},
	{
		"assign": "tu_0000_n19_b",
		"jp_text": "<color=black>積極的にジャストアタックを狙って\nバトルを有利に進めましょう。\nそれでは、お教えした内容を使って\nエネミーを倒してみてください！</color>",
		"tr_text": "<color=black>Time the attack and strike\nbefore you attack.\nTry to defeat the enemy with\na Just Attack!</color>"
	},
	{
		"assign": "tu_0000_n12_b",
		"jp_text": "<color=black>おめでとうございます！\nクエストで獲得した経験値で\nレベルアップしました。</color>",
		"tr_text": "<color=black>Congratulations!\nYou have leveled up from\nthe experience from the quest.</color>"
	},
	{
		"assign": "tu_0000_n13_b",
		"jp_text": "<color=black>クエストをクリアすると\n経験値やメセタが手に入ります。\nがんばってクエストを進めていきましょう！</color>",
		"tr_text": "<color=black>When you clear the quest,\nEXP and Meseta are awarded.\nLet's complete the quest!</color>"
	},
	{
		"assign": "tu_0000_n14_b",
		"jp_text": "<color=black>チップが手に入りましたね！\nこれは、バトルで役立つすごいアイテムなんです。</color>",
		"tr_text": "<color=black>Take this chip!\nIt will help in the battle.</color>"
	},
	{
		"assign": "tu_0000_n15_b",
		"jp_text": "<color=black>それでは、画面をタッチして\nロビーに戻りましょう！</color>",
		"tr_text": "<color=black>Let's go back to the\nLobby by touching the screen!</color>"
	},
	{
		"assign": "tu_0000_s00_b",
		"jp_text": "＜フィールドの移動＞\n画面右側のマスの中から、どれか１つをタッチして進みます。",
		"tr_text": "＜Movement＞\nFrom the sides of the screen, touch any arrow."
	},
	{
		"assign": "tu_0000_s01_b",
		"jp_text": "＜攻撃の方法＞\n画面をタッチすると、ターゲット中のエネミーに対して\nキャラクターが攻撃を行います。",
		"tr_text": "<Attacking>\nBy tapping the screen, your character\nwill attack the target."
	},
	{
		"assign": "tu_0000_s02_b",
		"jp_text": "＜キャラクターの移動＞\n画面を上下左右にスライドすると、\nスライドした方向にキャラクターが移動します。",
		"tr_text": "<Player Movement>\nWhen you slide the screen\nup, down, left or right, your\ncharacter will move in that direction."
	},
	{
		"assign": "tu_0000_s03_b",
		"jp_text": "＜ＨＰについて＞\nエネミーの攻撃を受けると、キャラクターのＨＰが減少します。\n攻撃を受けないように、スライド操作で移動しながら戦いましょう。",
		"tr_text": "<HP Info>\nWhen hit, you take damage and your HP is reduced.\nTry not to get hit."
	},
	{
		"assign": "tu_0000_s04_b",
		"jp_text": "それでは、説明した操作を使ってエネミーを倒しましょう！",
		"tr_text": "Let's murder the enemies by using\nthe knowledge you have\nlearned."
	},
	{
		"assign": "tu_0000_s05_b",
		"jp_text": "＜ターゲットの切り替え＞\n画面左右にある矢印をタッチすると\nターゲットしているエネミーを変更することができます。\n実際に操作をしてみましょう。",
		"tr_text": "<Target Switching>\nBy pressing the arrows on\nthe sides of the screen, you\ncan switch targets."
	},
	{
		"assign": "tu_0000_w00_b",
		"jp_text": "通常攻撃の後にタイミング良く画面をタッチすると\n「ジャストアタック」が発動し、攻撃の威力が増します。\n発動に成功すると、ダメージの数値に円状の光がつきます。",
		"tr_text": "Time your attacks according to the\ncircle that appears around you\nafter an attack.\nWhen it's red, you attack!"
	},
	{
		"assign": "tu_0001_n00_b",
		"jp_text": "<color=black>お帰りなさい！\nさあ冒険の始まりです！\n……と言いたいところですが、その前に。</color>",
		"tr_text": "<color=black>Welcome home!\nNow it's the beginning of\nyour adventure.</color>"
	},
	{
		"assign": "tu_0001_n01_b",
		"jp_text": "<color=black>手に入れたチップの装備方法について\n説明をお聞きになりますか？</color>",
		"tr_text": "<color=black>When you like to hear an\nexplanation for equipping chips?</color>"
	},
	{
		"assign": "tu_0001_n07_b",
		"jp_text": "<color=black>それでは、チップの装備について\n説明いたします！</color>",
		"tr_text": "<color=black>I will describe equipping chips!</color>"
	},
	{
		"assign": "tu_0001_n02_b",
		"jp_text": "<color=black>それでは、チップを装備してみましょう。\nメニューの「編成」ボタンをタッチしてください。</color>",
		"tr_text": ""
	},
	{
		"assign": "tu_0001_n03_b",
		"jp_text": "<color=black>続けて、「装備」をタッチしてください。</color>",
		"tr_text": "<color=black>Press the \"Equipment\" button to continue.</color>"
	},
	{
		"assign": "tu_0001_n04_b",
		"jp_text": "<color=black>これで、チップを装備することができました。</color>",
		"tr_text": "<color=black>Here, we'll be able to equip a chip.</color>"
	},
	{
		"assign": "tu_0001_n05_b",
		"jp_text": "<color=black>武器や防具の装備も\nこの手順で切り替えることができますよ。\n手に入れたアイテムは、ぜひ装備してみましょう！</color>",
		"tr_text": "<color=black>You can also equip\nweapons and armor as well.\nLet's get equipped!</color>"
	},
	{
		"assign": "tu_0001_n06_b",
		"jp_text": "<color=black>それでは、メニューの\n「ロビー」を選んでロビーに戻りましょう。</color>",
		"tr_text": ""
	},
	{
		"assign": "tu_0001_s00_b",
		"jp_text": "＜チップの装備＞\nはじめに、パレットの中から\nチップを装備したいスロットを選びます。",
		"tr_text": "<Chip Equip>\nFirst select the slot\nyou wish to equip a chip with."
	},
	{
		"assign": "tu_0001_s01_b",
		"jp_text": "今回は、アイコンが表示されている場所をタッチしてみましょう。",
		"tr_text": "This time, try touching the location\nwhere the icon is displayed."
	},
	{
		"assign": "tu_0001_s02_b",
		"jp_text": "続けて、現在持っているチップの中から\n装備したいチップをタッチします。",
		"tr_text": "Touch the Chip you wish to\nequip in your possession."
	},
	{
		"assign": "tu_0001_s03_b",
		"jp_text": "「装備する」ボタンをタッチすると、チップの装備が完了します。",
		"tr_text": "If you touch the \"Equip\" button, you'll equip it. "
	},
	{
		"assign": "tu_0002_n00_b",
		"jp_text": "<color=black>次は、装備したチップを\n実際にバトルで使ってみましょう！</color>",
		"tr_text": "<color=black>Now, let's use the\nequipped chips in battle!</color>"
	},
	{
		"assign": "tu_0002_n01_b",
		"jp_text": "<color=black>先ほどは研修のため\n惑星ナベリウスまで直接お送りしましたが……</color>",
		"tr_text": "<color=black>Earlier, you were to be sent to\nNaberius for training, but....</color>"
	},
	{
		"assign": "tu_0002_n02_b",
		"jp_text": "<color=black>本来、惑星に行くためには\nメニューの「クエスト」から\nクエストを受注する必要があるんです。</color>",
		"tr_text": ""
	},
	{
		"assign": "tu_0002_n03_b",
		"jp_text": "<color=black>今回は、ご自分でクエストを受けてみましょう。\nそれでは「クエスト」ボタンをタッチしてください。</color>",
		"tr_text": "<color=black>How about you respond\nto this quest instead.\nPress the Quest button.</color>"
	},
	{
		"assign": "tu_0002_n04_b",
		"jp_text": "<color=black>クエストエリアの中から\n「アークス戦闘研修」を選んでください。</color>",
		"tr_text": "<color=black>Please select \"アークス戦闘研修\" from the Quest Area.</color>"
	},
	{
		"assign": "tu_0002_n05_b",
		"jp_text": "<color=black>次に、クエストの中から\n「チップ使用訓練」を選びましょう。</color>",
		"tr_text": "<color=black>次に、クエストの中から\n「チップ使用訓練」を選びましょう。</color>"
	},
	{
		"assign": "tu_0002_n06_b",
		"jp_text": "<color=black>そうそう、先ほどのクエストで、\n一人で戦うのは大変、と思いませんでしたか？</color>",
		"tr_text": ""
	},
	{
		"assign": "tu_0002_n07_b",
		"jp_text": "<color=black>クエストには、キャラクターを一人だけ\n連れていくことができるんです。</color>",
		"tr_text": ""
	},
	{
		"assign": "tu_0002_n08_b",
		"jp_text": "<color=black>今回は、研修用のキャラクターを\n連れて行ってみましょう。</color>",
		"tr_text": ""
	},
	{
		"assign": "tu_0002_n09_b",
		"jp_text": "<color=black>フィールドの進み方は、前回と同じです。\nでは、進んでみましょう。</color>",
		"tr_text": ""
	},
	{
		"assign": "tu_0002_n10_b",
		"jp_text": "<color=black>エネミーが現れました！\nでは、チップの使い方について学びましょう！</color>",
		"tr_text": ""
	},
	{
		"assign": "tu_0002_n24_b",
		"jp_text": "<color=black>チップの効果、おわかりいただけましたか？\nでは、チップをうまく利用して\nエネミーを倒してみましょう！</color>",
		"tr_text": ""
	},
	{
		"assign": "tu_0002_n11_b",
		"jp_text": "<color=black>お見事でした！\nチップの発動、ばっちりですね。</color>",
		"tr_text": ""
	},
	{
		"assign": "tu_0002_n11b_b",
		"jp_text": "<color=black>では、チップをより効果的に使えるように\n「属性」についてお教えしましょう！</color>",
		"tr_text": ""
	},
	{
		"assign": "tu_0002_n12_b",
		"jp_text": "<color=black>エネミーの弱点を見極めて\nバトルを有利に進めてくださいね。\nでは、先に進みましょう。</color>",
		"tr_text": ""
	},
	{
		"assign": "tu_0002_n13_b",
		"jp_text": "<color=black>これは……何でしょう……\n強力なエネミーの存在を示す反応があります。\nまさかとは思いますが……\n気をつけて進んでください。</color>",
		"tr_text": ""
	},
	{
		"assign": "tu_0002_n14_b",
		"jp_text": "<color=black>強力な反応があります！\n手強いエネミーのようですね。</color>",
		"tr_text": ""
	},
	{
		"assign": "tu_0002_n14b_b",
		"jp_text": "<color=black>ガルフですね。\nすばやく動き回る、手強いエネミーです。</color>",
		"tr_text": ""
	},
	{
		"assign": "tu_0002_n15_b",
		"jp_text": "<color=black>こんな時は\n同行しているキャラクターの助けを借りましょう！</color>",
		"tr_text": ""
	},
	{
		"assign": "tu_0002_n16_b",
		"jp_text": "<color=black>今のがフレンドアシストです！\nでは、これまで学んだ内容をもとに\nエネミーを倒しましょう！</color>",
		"tr_text": ""
	},
	{
		"assign": "tu_0002_n16b_b",
		"jp_text": "<color=black>ファングバンサー……！？\n研修用のエリアには現れないはずの\nエネミーなのに！</color>",
		"tr_text": ""
	},
	{
		"assign": "tu_0002_n16c_b",
		"jp_text": "<color=black>ファングバンサーは\n惑星ナベリウスに生息する大型の原生種です。\nすばやい動きと鋭い爪での攻撃を得意とする\n非常に危険なエネミーです！</color>",
		"tr_text": ""
	},
	{
		"assign": "tu_0002_n16d_b",
		"jp_text": "<color=black>今からお伝えすることを、よく聞いてください！\n私はこれから、そちらの座標を特定し\n転送装置であなたを回収します！</color>",
		"tr_text": ""
	},
	{
		"assign": "tu_0002_n16e_b",
		"jp_text": "<color=black>ただし、装置の準備には\nしばらく時間がかかります！\n３０秒だけ、何とか敵の攻撃をしのいでください！</color>",
		"tr_text": ""
	},
	{
		"assign": "tu_0002_n16f_b",
		"jp_text": "<color=black>お待たせしました！\n転送装置の準備が整いました！\n何とか間に合ったようですね！</color>",
		"tr_text": ""
	},
	{
		"assign": "tu_0002_n16g_b",
		"jp_text": "<color=black>それでは、惑星ナベリウスから\nアークスシップ・ロビーへの転送を行います！</color>",
		"tr_text": ""
	},
	{
		"assign": "tu_0002_n17_b",
		"jp_text": "<color=black>ふう……何とか生還できましたね。\nファングバンサーの出現は想定外でしたが\nこれでクエストエリア「アークス戦闘研修」を\n全てクリアしました！</color>",
		"tr_text": "<color=black>ふう……何とか生還できましたね。\nファングバンサーの出現は想定外でしたが\nこれでクエストエリア「アークス戦闘訓練」を\n全てクリアしました！</color>"
	},
	{
		"assign": "tu_0002_n18_b",
		"jp_text": "<color=black>クエストエリア内のクエストを\n全てクリアすると\n「エリアボーナス」が手に入ります。</color>",
		"tr_text": ""
	},
	{
		"assign": "tu_0002_n19_b",
		"jp_text": "<color=black>さらに、クエストエリア全体で良い成績をおさめると\n「スコアボーナス」を獲得できるんですよ。\nＳランク・Ａランクでのクリアを狙っていきましょう。</color>",
		"tr_text": ""
	},
	{
		"assign": "tu_0002_n20_b",
		"jp_text": "<color=black>サポートチップが手に入りましたね！\nこの機会に、チップの発動タイプについて\n説明します。</color>",
		"tr_text": ""
	},
	{
		"assign": "tu_0002_n21_b",
		"jp_text": "<color=black>先ほどのバトルで使ったチップの\n発動タイプは「アクティブ」。\n今手に入れたチップの発動タイプは「サポート」です。\n戦い方に応じて、使い分けてみてください。</color>",
		"tr_text": ""
	},
	{
		"assign": "tu_0002_n22_b",
		"jp_text": "<color=black>クエスト終了時には、同行しているキャラクターに\nフレンド申請を行うことができます。</color>",
		"tr_text": ""
	},
	{
		"assign": "tu_0002_n23_b",
		"jp_text": "<color=black>今回は研修用のキャラクターなので\n申請はできませんが、\n次回からはぜひ申請しておきましょう！</color>",
		"tr_text": ""
	},
	{
		"assign": "tu_0002_s00_b",
		"jp_text": "バトル中、チップは画面の下側に表示されます。",
		"tr_text": ""
	},
	{
		"assign": "tu_0002_s01_b",
		"jp_text": "チップは、ＣＰを貯めることで使えるようになります。",
		"tr_text": ""
	},
	{
		"assign": "tu_0002_s02_b",
		"jp_text": "ＣＰは時間経過で貯まります。\nまずはCPが貯まるのを待ちましょう！",
		"tr_text": ""
	},
	{
		"assign": "tu_0002_s03_b",
		"jp_text": "ＣＰが貯まると、\n発動可能なチップが明るく表示されます。\nタッチして発動してみましょう！",
		"tr_text": ""
	},
	{
		"assign": "tu_0002_s03b_b",
		"jp_text": "キャラクターやエネミーには、「属性」があります。\nキャラクターの属性が、エネミーの弱点属性と合致すると\n通常よりも大きなダメージを与えることができます。",
		"tr_text": ""
	},
	{
		"assign": "tu_0002_s03c_b",
		"jp_text": "属性は、武器やチップを装備することで上がります。\nまたチップの中には、バトル中に使用することで\nキャラクターの属性値を強化するものもあります。",
		"tr_text": ""
	},
	{
		"assign": "tu_0002_s04_b",
		"jp_text": "バトルでは、同行しているキャラクターに\nエネミーを攻撃をしてもらうことができます。",
		"tr_text": ""
	},
	{
		"assign": "tu_0002_s05_b",
		"jp_text": "バトル開始から一定時間がたつと、\nフレンドアシストが発動できます。\nまずはフレンドアシストが可能になるのを待ちましょう！",
		"tr_text": ""
	},
	{
		"assign": "tu_0002_s06_b",
		"jp_text": "フレンドアシストが発動可能になると、\nアイコンが明るく表示されます。\nタッチして発動してみましょう！",
		"tr_text": ""
	},
	{
		"assign": "tu_0002_s07_b",
		"jp_text": "画面右上で、時間がカウントダウンされます。\n転送装置が使えるようになるまで、ファングバンサーの\n攻撃をかわしてください！",
		"tr_text": ""
	},
	{
		"assign": "tu_0002_w00_b",
		"jp_text": "キャラクターは、武器や防具以外にも\n「チップ」というアイテムを装備して、クエストに出発することができます。",
		"tr_text": ""
	},
	{
		"assign": "tu_0002_w01_b",
		"jp_text": "装備したチップを戦闘中に使用することで、\nチップの持つさまざまな能力「アビリティ」が発動します。",
		"tr_text": ""
	},
	{
		"assign": "tu_0002_w02_b",
		"jp_text": "チップの発動タイプには\n「アクティブ」と「サポート」の２種類があります。",
		"tr_text": ""
	},
	{
		"assign": "tu_0002_w03_b",
		"jp_text": "＜発動タイプ：アクティブ＞\nチップアイコンをタッチすることで、ＣＰを消費して発動します。",
		"tr_text": ""
	},
	{
		"assign": "tu_0002_w04_b",
		"jp_text": "＜発動タイプ：サポート＞\n「エネミーからダメージを受ける」などの条件を満たすと、自動的に発動します。\nタッチする必要はありません。チップの左上が黒くなっているのが目印です。",
		"tr_text": ""
	},
	{
		"assign": "tu_0003_n12_b",
		"jp_text": "<color=black>続いて、チップの強化方法について\n説明をお聞きになりますか？</color>",
		"tr_text": ""
	},
	{
		"assign": "tu_0003_n00_b",
		"jp_text": "<color=black>チップの使い方は\nおわかりいただけましたか？</color>",
		"tr_text": "<color=black>お帰りなさい！\nチップの使い方は\nおわかりいただけましたか？</color>"
	},
	{
		"assign": "tu_0003_n01_b",
		"jp_text": "<color=black>チップをうまく使えば\nバトルがとても有利になります。\n積極的に使っていってくださいね。</color>",
		"tr_text": ""
	},
	{
		"assign": "tu_0003_n02_b",
		"jp_text": "<color=black>またチップは「強化」すると\nキャラクターの最大ＨＰや\n属性値があがるなど\nいいことがたくさんあるんですよ。</color>",
		"tr_text": ""
	},
	{
		"assign": "tu_0003_n03_b",
		"jp_text": "<color=black>では、さっそく\nチップを強化する方法を\n説明しましょう。</color>",
		"tr_text": ""
	},
	{
		"assign": "tu_0003_n04_b",
		"jp_text": "<color=black>それでは、画面の\n「編成」ボタンをタッチしてください。</color>",
		"tr_text": "<color=black>それでは、画面の\n「ショップ」ボタンをタッチしてください。</color>"
	},
	{
		"assign": "tu_0003_n05_b",
		"jp_text": "<color=black>続けて、「チップ強化」を\nタッチしてください。</color>",
		"tr_text": "<color=black>続けて、「アイテムラボ」を\nタッチしてください。</color>"
	},
	{
		"assign": "tu_0003_n08_b",
		"jp_text": "<color=black>おめでとうございます！\nこれで、チップをパワーアップできました。</color>",
		"tr_text": ""
	},
	{
		"assign": "tu_0003_n09_b",
		"jp_text": "<color=black>同じアビリティを持つチップ同士で強化を行うと\nアビリティのレベルが上がって\n消費CPが少なくなったり\n発動しやすくなったりしますよ。</color>",
		"tr_text": ""
	},
	{
		"assign": "tu_0003_n10_b",
		"jp_text": "<color=black>余ったチップは素材にして\nどんどんチップを強化していきましょう！</color>",
		"tr_text": ""
	},
	{
		"assign": "tu_0003_n11_b",
		"jp_text": "<color=black>以上で、チップの強化の説明を終わります。\nそれでは、メニューの「ロビー」をタッチして\nロビーに戻りましょう。</color>",
		"tr_text": ""
	},
	{
		"assign": "tu_0003_s00_b",
		"jp_text": "＜チップ強化について＞\nチップを強化するためには\n強化したいチップと、素材となるチップを選びます。",
		"tr_text": ""
	},
	{
		"assign": "tu_0003_s01_b",
		"jp_text": "まずは、強化したいチップを選びましょう。\nアイコンの表示されているチップをタッチしてください。",
		"tr_text": ""
	},
	{
		"assign": "tu_0003_s02_b",
		"jp_text": "次に、素材となるチップを選びます。\n「素材チップ」のスロットをタッチしてください。",
		"tr_text": ""
	},
	{
		"assign": "tu_0003_s03_b",
		"jp_text": "先ほどと同じように、素材となるチップを選びましょう。",
		"tr_text": ""
	},
	{
		"assign": "tu_0003_s04_b",
		"jp_text": "強化の際、素材として選んだチップは\n無くなってしまいますので、ご注意ください。",
		"tr_text": ""
	},
	{
		"assign": "tu_0003_s05_b",
		"jp_text": "それでは、アイコンが表示されているチップを\nタッチしてください。",
		"tr_text": ""
	},
	{
		"assign": "tu_0003_s06_b",
		"jp_text": "強化チップと素材チップの選択が完了しました。\n右下の「決定」をタッチして、強化を開始しましょう。\n（今回は研修のため、メセタは必要ありません）",
		"tr_text": ""
	},
	{
		"assign": "tu_0004_n11_b",
		"jp_text": "<color=black>適性試験、お疲れさまでした。\nテストの結果を確認させていただいたところ\nあなたは「チップ」への適性が高いようです。</color>",
		"tr_text": ""
	},
	{
		"assign": "tu_0004_n12_b",
		"jp_text": "<color=black>チップは、まだ研究中の技術ですが\n使いこなすことができれば\nきっとこれからの冒険に役立ってくれます。</color>",
		"tr_text": ""
	},
	{
		"assign": "tu_0004_n00_b",
		"jp_text": "<color=black>これからチップの入手について\nお教えしますので\n今後の冒険にご活用ください！</color>",
		"tr_text": "<color=black>それでは最後に\nチップの入手方法について\nお教えします。</color>"
	},
	{
		"assign": "tu_0004_n01_b",
		"jp_text": "<color=black>さっそくですが\nチップは冒険中に入手できるほか\n「スクラッチ」でも手に入ります。</color>",
		"tr_text": "<color=black>チップは、クエストだけでなく\n「スクラッチ」においても\n手に入れることができます。</color>"
	},
	{
		"assign": "tu_0004_n02_b",
		"jp_text": "<color=black>スクラッチを引くと\nクエストでは入手できないレアな\nチップが手に入ることがありますよ。</color>",
		"tr_text": ""
	},
	{
		"assign": "tu_0004_n03_b",
		"jp_text": "<color=black>では実際に\nスクラッチを引いてみましょう！</color>",
		"tr_text": ""
	},
	{
		"assign": "tu_0004_n04_b",
		"jp_text": "<color=black>メニューの「スクラッチ」ボタンを\nタッチしてください。</color>",
		"tr_text": ""
	},
	{
		"assign": "tu_0004_n05_b",
		"jp_text": "<color=black>これがスクラッチのメニュー画面です。\nいろいろなスクラッチがありますが\n今回は「ｅｓスクラッチ」を引いてみましょう。</color>",
		"tr_text": ""
	},
	{
		"assign": "tu_0004_n06_b",
		"jp_text": "<color=black>今回はお試し用に\nラッピーメダルをお渡ししておきましたので\n「ラッピーメダル」のボタンをタッチしてください！</color>",
		"tr_text": ""
	},
	{
		"assign": "tu_0004_n07_b",
		"jp_text": "<color=black>いいチップが手に入りましたね！\nこのように、スクラッチでは\nレアリティの高いチップを入手することができます。</color>",
		"tr_text": ""
	},
	{
		"assign": "tu_0004_n08_b",
		"jp_text": "<color=black>ゲーム中、無料でもらえるポイント「FUN」で\n引けるスクラッチもありますので\nぜひ試してみてくださいね。</color>",
		"tr_text": ""
	},
	{
		"assign": "tu_0004_n09_b",
		"jp_text": "<color=black>スクラッチの説明は以上です。\nラッピーメダルをプレゼントしておきますので\nあとで使ってみてくださいね！</color>",
		"tr_text": ""
	},
	{
		"assign": "tu_0004_n10_b",
		"jp_text": "<color=black>それでは、メニューの「ロビー」をタッチして\nロビーに戻りましょう。</color>",
		"tr_text": ""
	},
	{
		"assign": "tu_0006_n00_b",
		"jp_text": "<color=black>あら、アイテムの所持数が\nいっぱいになったようですね。</color>",
		"tr_text": ""
	},
	{
		"assign": "tu_0006_n01_b",
		"jp_text": "<color=black>アイテムやチップが所持できる数をこえた時は\n売却やチップ強化などで\nアイテムの整理を行う必要があります。</color>",
		"tr_text": ""
	},
	{
		"assign": "tu_0006_n02_b",
		"jp_text": "<color=black>また、所持できる数を超えたアイテムは\n装備することができません。</color>",
		"tr_text": ""
	},
	{
		"assign": "tu_0006_n25_b",
		"jp_text": "<color=black>該当する武器の装備を解除いたしましたので\nアイテムの整理後、再度装備を行ってくださいね。</color>",
		"tr_text": ""
	},
	{
		"assign": "tu_0006_n05_b",
		"jp_text": "-",
		"tr_text": ""
	},
	{
		"assign": "tu_0006_n06_b",
		"jp_text": "-",
		"tr_text": ""
	},
	{
		"assign": "tu_0006_n07_b",
		"jp_text": "-",
		"tr_text": ""
	},
	{
		"assign": "tu_0006_n08_b",
		"jp_text": "-",
		"tr_text": ""
	},
	{
		"assign": "tu_0006_n09_b",
		"jp_text": "<color=black>おめでとうございます！\nチップパレットの３枠目が解放されました！</color>",
		"tr_text": ""
	},
	{
		"assign": "tu_0006_n10_b",
		"jp_text": "<color=black>これで、３個のチップを\n同時に装備できるようになりました。</color>",
		"tr_text": ""
	},
	{
		"assign": "tu_0006_n26_b",
		"jp_text": "<color=black>あなたの戦い方にピッタリの組み合わせを\nぜひ探してみてくださいね！</color>",
		"tr_text": ""
	},
	{
		"assign": "tu_0006_n11_b",
		"jp_text": "<color=black>おめでとうございます！\nチップパレットの４枠目が解放されました！</color>",
		"tr_text": ""
	},
	{
		"assign": "tu_0006_n12_b",
		"jp_text": "<color=black>これで、４個のチップを\n同時に装備できるようになりました。</color>",
		"tr_text": ""
	},
	{
		"assign": "tu_0006_n27_b",
		"jp_text": "<color=black>バトルも少しずつ厳しさを増してきています。\nしっかりとチップを装備し\n戦いにそなえてくださいね。</color>",
		"tr_text": ""
	},
	{
		"assign": "tu_0006_n13_b",
		"jp_text": "<color=black>おめでとうございます！\nチップパレットの５枠目が解放されました！</color>",
		"tr_text": ""
	},
	{
		"assign": "tu_0006_n14_b",
		"jp_text": "<color=black>これで、５個のチップを\n同時に装備できるようになりました。</color>",
		"tr_text": ""
	},
	{
		"assign": "tu_0006_n28_b",
		"jp_text": "<color=black>今のあなたなら、５つのチップを十分に\nコントロールすることができるはずです。\nがんばってくださいね！</color>",
		"tr_text": ""
	},
	{
		"assign": "tu_0006_n18_b",
		"jp_text": "<color=black>おめでとうございます！\nクラス限定クエストが解放されました。</color>",
		"tr_text": ""
	},
	{
		"assign": "tu_0006_n19_b",
		"jp_text": "<color=black>クラス限定クエストは\n挑戦できるクラスが限られた\n高難易度のクエストです。</color>",
		"tr_text": ""
	},
	{
		"assign": "tu_0006_n20_b",
		"jp_text": "<color=black>ぜひ、腕試しに\n挑戦してみてくださいね。\nご健闘をお祈りしています！</color>",
		"tr_text": ""
	},
	{
		"assign": "tu_0006_s01_b",
		"jp_text": "<color=black>おめでとうございます！\n強化ラボで「アイテム強化」を\n利用できるようになりました。</color>",
		"tr_text": ""
	},
	{
		"assign": "tu_0006_w00_b",
		"jp_text": "「アイテム強化」では\nアイテム「グラインダー」とメセタを使って\n武器の攻撃力やユニットの防御力を強化できます。",
		"tr_text": ""
	},
	{
		"assign": "tu_0006_w01_b",
		"jp_text": "強化したいアイテムを選択後、決定ボタンをタッチしてください。\nなお、キャラクター連動を行っている場合は、強化の際に\n『PSO2』で入手した補助アイテムを使用できます。",
		"tr_text": ""
	},
	{
		"assign": "tu_0006_w02_b",
		"jp_text": "＜連動時の注意事項＞\n『PSO2es』での強化結果は、『PSO2』にも反映されます。\nただし、『PSO2』で強化報酬を獲得するための回数は集計されません。",
		"tr_text": "<Linked Guidelines>\nEquipment grind results from \"PSO2\" are reflected on \"PSO2es\"\nHowever, grinding bonuses are not received in \"PSO2es\"."
	},
	{
		"assign": "tu_0006_w06_b",
		"jp_text": "ゲーム開始時に選んだクラスは、クラス変更画面で\n自由に変更することができます。",
		"tr_text": "ゲーム開始時に選んだクラスは、クラス変更画面で\n自由に変更することができます。なお、クラス変更の際に\n装備できないアイテムは自動で解除されます。"
	},
	{
		"assign": "tu_0006_w07_b",
		"jp_text": "『PSO2es』では、キャラクターのレベルはクラスごとに\n設定されています。クラスを変更してもそれぞれのクラスレベルは\n保持されたままになります。",
		"tr_text": ""
	},
	{
		"assign": "tu_0006_w08_b",
		"jp_text": "「チップ解放」では、必要な素材チップを使って\nチップの上限レベルを引き上げるとともに、\nチップの能力を解放してより強力なチップにすることができます。",
		"tr_text": "\"チップ解放\"では、必要な素材チップを使って\nチップに秘められた能力を解放し\nより強力なチップに進化させることができます。"
	},
	{
		"assign": "tu_0006_w25_b",
		"jp_text": "＜チップを解放するには＞\nまずは、「チップ強化」を使って\n解放したいチップのレベルを上限まで成長させましょう。",
		"tr_text": "＜チップを解放するには＞\nまずは、「チップ強化」を使って\n解放したいチップのチップレベルを上限まで成長させましょう。"
	},
	{
		"assign": "tu_0006_w26_b",
		"jp_text": "次に、対象のチップを「チップ解放」の画面で選んだときに表示される\n素材チップを全てそろえると、チップ解放を行えます。",
		"tr_text": ""
	},
	{
		"assign": "tu_0006_w09_b",
		"jp_text": "Windows PC、PlayStation®4で\nサービス中の『PSO2』や『PSO2 クラウド』と連動すると\n現在のキャラクターのまま『PSO2』をプレイすることができます。",
		"tr_text": ""
	},
	{
		"assign": "tu_0006_w10_b",
		"jp_text": "境界を超えるRPG『PSO2』と連動して\nさらなる冒険に出発しましょう！",
		"tr_text": ""
	},
	{
		"assign": "tu_0006_w10_1_b",
		"jp_text": "<color=#ff0000>【注意】連動すると『NGS』の次の機能を連動・使用することができます。\n「PSO2es倉庫」「ACスクラッチ」「所持AC」「プレミアムセット」\n※そのほかの機能は連動・使用できません。</color>",
		"tr_text": ""
	},
	{
		"assign": "tu_0006_n44_b",
		"jp_text": "iACはiOS版『PSO2es』の専用の通貨です。\nそのため、現在『PSO2es』で所持しているiACは\n『PSO2』とは連動しません。ご了承ください。",
		"tr_text": "iAC is the dedicated currency\nof the iOS version of PSO2es.\nDo note that it is <color=red>not compatible</color> with \"PSO2\"."
	},
	{
		"assign": "tu_0006_w11_b",
		"jp_text": "『PSO2』とのキャラクター連動処理を行いました。\n以降、『PSO2es』において、『PSO2』や『PSO2 クラウド』との\nさまざまな連動機能が利用できるようになります。",
		"tr_text": ""
	},
	{
		"assign": "tu_0006_w11_1_b",
		"jp_text": "<color=#ff0000>【注意】連動すると『NGS』の次の機能を連動・使用することができます。\n「PSO2es倉庫」「ACスクラッチ」「所持AC」「プレミアムセット」\n※そのほかの機能は連動・使用できません。</color>",
		"tr_text": ""
	},
	{
		"assign": "tu_0006_w12_b",
		"jp_text": "『PSO2es』で獲得した経験値の一部を『PSO2』に、\n『PSO2』で獲得した経験値の一部を『PSO2es』に\n持ち込むことができるようになりました。",
		"tr_text": "\"PSO2es\"Experience is shared in \"PSO2\",\nand shared between PSO2es."
	},
	{
		"assign": "tu_0006_w13_b",
		"jp_text": "メニュー『キャラクター連動』において、\n『PSO2』で所持しているマグを育成できるようになりました。",
		"tr_text": "Because you linked your character\nwith PSO2, you can now feed your Mag."
	},
	{
		"assign": "tu_0006_w14_b",
		"jp_text": "-",
		"tr_text": ""
	},
	{
		"assign": "tu_0006_w15_b",
		"jp_text": "『PSO2』『NGS』で配信されているスクラッチを引けるようになりました。\nスクラッチ画面の左上にあるボタンを押すと\n『PSO2』と『PSO2es』のスクラッチを切り替えられます。",
		"tr_text": ""
	},
	{
		"assign": "tu_0006_w16_b",
		"jp_text": "アイテムパックの所持品と、アイテムの最大所持数を\n『PSO2』と共有するようになりました。最大所持数が３０の場合、\n『PSO2』にログインすると、５０に拡張されます。",
		"tr_text": "Your Inventory can hold up to a maximum of 30 items.\nIf linked with PSO2, your Inventory\nis upgraded to 50 items max."
	},
	{
		"assign": "tu_0006_w17_b",
		"jp_text": "ＡＣ・メセタ・ＦＵＮを、『PSO2』と共有するようになりました。",
		"tr_text": "AC, Meseta, and FUN are now shared between PSO2."
	},
	{
		"assign": "tu_0006_w18_b",
		"jp_text": "メセタ・ＦＵＮを、『PSO2』と共有するようになりました。\n詳しくは公式サイトをご確認ください。",
		"tr_text": "Meseta and FUN are now shared with PSO2.\nCheck the official site for details."
	},
	{
		"assign": "tu_0006_n45_b",
		"jp_text": "『PSO2』で購入したACと\niOS版『PSO2es』で購入したiACは、連動しておりません。\n詳しくは公式サイトをご確認ください。",
		"tr_text": "AC purchased from PSO2 isn't compatible with iAC purchased from iOS."
	},
	{
		"assign": "tu_0006_w19_b",
		"jp_text": "フレンドとメールは、『PSO2』とは連動しておりません。\nご了承ください。",
		"tr_text": "Note that Friend List and\nMail aren't synced with PSO2."
	},
	{
		"assign": "tu_0006_n43_b",
		"jp_text": "『PSO2es』では、首から上のアクセサリーのみが表示されます。\nまた、表示されるアクセサリーは１つ目までとなっており、\n２つ目、３つ目のアクセサリーは表示されません。",
		"tr_text": "In PSO2es, only the first accessory slot will be displayed.\n2nd, 3rd and 4th slots will not be displayed."
	},
	{
		"assign": "tu_0006_w21_b",
		"jp_text": "<%AC>ショップでは、「プレミアムセット」を購入・使用できます。\nプレミアムセットを使用すると、次の効果を得られます。",
		"tr_text": "In the <%AC> Shop, you can purchase and use the Premium Set.\nIf you use the Premium Set, you get the following effect."
	},
	{
		"assign": "tu_0006_w22_b",
		"jp_text": "＜獲得ＦＵＮ、ログインボーナスがさらにお得に！＞\nクエストのクリア時、<%AC>の使用時に手に入るＦＵＮが増加します。\nまたログインボーナスにラッピーメダルがつくなど、お得になります。",
		"tr_text": "<FUN point and Login Bonus!>\nYou will gain a bonus of FUN when using <%AC> to buy things.\nYou will also gain the login bonus twice."
	},
	{
		"assign": "tu_0006_w23_b",
		"jp_text": "＜緊急クエストの予告メール受信＞\n『PSO2』のキャラクターがいるシップで緊急クエストが発生したとき、\n約１時間前に、発生を予告するメールが『PSO2es』に届きます。",
		"tr_text": "<Early EQ notices>\nYou can get 1-hour early notifications from PSO2es for the\nship you play on PSO2."
	},
	{
		"assign": "tu_0006_w24_b",
		"jp_text": "なおメールは、ロビートップ画面へと移動したときと\nメール画面へと移動したときに受信いたします。",
		"tr_text": "You will also receive notices in the\nmain menu for PSO2es."
	},
	{
		"assign": "tu_0006_n37_b",
		"jp_text": "このメニューでは、『PSO2』で所持しているマグに\nアイテムやデバイスを与えることができます。",
		"tr_text": "In this menu, you can feed your\nPSO2 Mag or give it a device."
	},
	{
		"assign": "tu_0006_n38_b",
		"jp_text": "＜『PSO2es』でマグに与えられるアイテム＞\nスペシャルウェポン以外の武器とユニット（いずれも★９以下）、\n回復アイテム、ディスク、ルームグッズ、リフォーム用パスを与えられます。",
		"tr_text": "<PSO2es Mag Feeding>\nYou can feed your\nMag any item up to ★9 in rarity."
	},
	{
		"assign": "tu_0006_n39_b",
		"jp_text": "＜『PSO2es』でマグに与えられるデバイス＞\nフードデバイスを与えられます。",
		"tr_text": "<Mag Devices in PSO2es>\nYou'll be given a food device."
	},
	{
		"assign": "tu_0006_n40_b",
		"jp_text": "また、マグのエネルギーの値は、\nログイン時・ログアウト時・マグにアイテムを与えた時に\nサーバーと同期されます。",
		"tr_text": "When you give the device to the Mag,\nthe energy is synced to the server\nwhen you login and logout."
	},
	{
		"assign": "tu_0007_n00_b",
		"jp_text": "<color=black>おつかれさまでした。\n以上で私と父にまつわるストーリーは\n終了となります。</color>",
		"tr_text": "<color=black>Thank you very much.\nThe story between my father and myself\nin the least, will be complete.</color>"
	},
	{
		"assign": "tu_0007_n01_b",
		"jp_text": "<color=black>今後も、新たなクエストとストーリーが\n配信される予定です。\n楽しみにしていてくださいね。</color>",
		"tr_text": "<color=black>Check out our new story!</color>"
	},
	{
		"assign": "tu_0007_n02_b",
		"jp_text": "<color=black>「配信が待ちきれない」\n「もっとすごい冒険がやってみたい」\nというかたは、この機会にぜひ\n『PSO2』を\nお試しいただければと思います。</color>",
		"tr_text": "<color=black>We hope that those who want\nanother exciting adventure,\nto try out PSO2.</color>"
	},
	{
		"assign": "tu_0006_n24_b",
		"jp_text": "<color=black>『PSO2』では\nさらなる多くの惑星とエネミー\nそして壮大な物語と冒険が\nあなたを待っているでしょう。</color>",
		"tr_text": "<color=black>Many exciting new planets, adventures\nand an epic story await you in PSO2.</color>"
	},
	{
		"assign": "tu_0006_n41_b",
		"jp_text": "<color=black>『PSO2』と連動することで\n多くの特典や便利な機能も\n使えるようになります。\nくわしくは『PSO2es』公式サイトを\nご参照くださいませ。</color>",
		"tr_text": "<color=black>By playing PSO2,\nyou can take advantage of\nthe many benefits that PSO2es gives.\nFor more details, check out the official site.</color>"
	},
	{
		"assign": "tu_0006_n42_b",
		"jp_text": "<color=black>戦いは、まだまだ終わりません！\nどうぞこれからも\n『PSO2es』そして『PSO2』を\nよろしくお願いいたします。</color>",
		"tr_text": "<color=black>The fighting never ends\nin PSO2es and PSO2.</color>"
	},
	{
		"assign": "tu_0007_n03_b",
		"jp_text": "<color=black>お待たせいたしました！\n新しいアークスクエストが\n追加されました。</color>",
		"tr_text": "<color=black>New ARKS quest has been added.</color>"
	},
	{
		"assign": "tu_0007_n04_b",
		"jp_text": "<color=black>クエストカウンターから\n出発できますよ。\nぜひ挑戦してみてください！</color>",
		"tr_text": ""
	},
	{
		"assign": "wh_20_00",
		"jp_text": "『ＰＳＯ２ｅｓ』では、さまざまなスクラッチを引くことができます。\nこちらでは、スクラッチの種類について説明します。",
		"tr_text": "\"PSO2es\" Here you can draw upon any scratch.\nWe'll explain on the different kinds."
	},
	{
		"assign": "wh_20_01",
		"jp_text": "「ｅｓスクラッチ」では、レアなチップを入手することができます。\n購入には「<%AC>」、またはゲーム中に無料で手に入る\n「ラッピーメダル」を使用します。",
		"tr_text": "「es Scratch」 With es Scratch, you can obtain rare chips.\nYou can try this out using 「<%AC>」\nor by using 「Rappy medals」."
	},
	{
		"assign": "wh_20_04",
		"jp_text": "「コスチュームスクラッチ」では、コスチューム・パーツを入手することができます。\n購入には<%AC>を使用します。",
		"tr_text": "「Costume Scratch」 With Costume Scratch,\nyou can obtain costumes or cast parts.\nThis requires <%AC> to purchase."
	},
	{
		"assign": "wh_20_02",
		"jp_text": "「ＦＵＮチップスクラッチ」では、チップを入手できます。\n購入には、ゲーム中に無料で手に入るポイント\n「ＦＵＮ」を使用します。",
		"tr_text": "「FUN Scratch」 FUN Scratch, the free scratch.\nUsing FUN points, you can\nget chips as well."
	},
	{
		"assign": "wh_20_03",
		"jp_text": "キャラクター連動を行うと、『ＰＳＯ２』の最新の\n「ＡＣスクラッチ」「ＡＣスクラッチゴールド」を購入できます。\n購入には、<%AC>もしくはＡＣスクラッチ券を使用します。",
		"tr_text": "When you link your PSO2 character in PSO2es,\nyou can buy 「AC Scratch」&「AC Gold Scratch」\nusing <%AC> or with AC Scratch Tickets."
	},
	{
		"assign": "wh_21_00",
		"jp_text": "交換ショップでは、不要なチップやアイテムを\nほかのチップやアイテムと交換することができます。",
		"tr_text": "In the Exchange Shop,\nyou can recycle unwanted\nchips and items for other chips and items."
	},
	{
		"assign": "wh_21_01",
		"jp_text": "＜交換の方法＞\nまずは、交換ショップのリストの中から\n手に入れたいチップ・アイテムを選択しましょう。",
		"tr_text": "<How to Exchange>\nFirst, you'll need to select\nthe chip or item you wish to get."
	},
	{
		"assign": "wh_21_02",
		"jp_text": "続いて、指定された複数のチップ・アイテムの中から\n交換に出すものを選んでください。",
		"tr_text": "Then, select the items or chips that\nyou wish to be exchanged."
	},
	{
		"assign": "wh_21_03",
		"jp_text": "＜交換時の注意事項＞\n交換に必要なチップ・アイテムは、ものにより個数や内容が異なります。\nまた、対象アイテムは時期やイベントにより変化します。",
		"tr_text": "<Notes on Exchanging>\nDifferent chips or items will have different target\nitems/chips needed, please keep note."
	},
	{
		"assign": "wh_22_00",
		"jp_text": "受け取りカウンターでは、\n『PSO2』で一定時間ごとに配布されるアイテムを\n『PSO2』の基本倉庫に受け取ることができます。",
		"tr_text": "By pressing 'Switch to Items',\nyou can recycle certain items for\nspecial limited items in PSO2."
	},
	{
		"assign": "wh_22_01",
		"jp_text": "＜受け取りの手順について＞\nメニューから、受け取りたいものの項目をタッチしてください。\n前回の受け取りから、必要時間が経過していれば受け取り可能です。",
		"tr_text": "<Receive Menu>\n\"PSO2\" From the menu, press the button of\nwhich item you wish to receive.\nYou can check the time remaining from here."
	},
	{
		"assign": "wh_22_02",
		"jp_text": "＜受け取りの際の注意点＞\n『PSO2』の基本倉庫に空きがない場合、かつ指定アイテムを\n基本倉庫に限界まで所持している場合は、受け取りを行えません。",
		"tr_text": "<Notes on Receiving>\n\"PSO2\" If there's no space available in your\nInventory or not enough time has passed since you\nlast received.\n<color=yellow>You will not receive passes.</color>"
	},
	{
		"assign": "wh_23_00",
		"jp_text": "プッシュ通知機能を使うと、\n『PSO2』と『PSO2es』に関する情報を\nゲームにログインしなくても受け取ることができるようになります。",
		"tr_text": "Push Notifications,\nwhen enabled, will allow you to\nReceive messages from PSO2 or PSO2es without\nhaving to login."
	},
	{
		"assign": "wh_23_01",
		"jp_text": "プッシュ通知機能を使用するには、\nログイン画面の「オプション」から「プッシュ通知設定」をタッチし、\nプッシュ通知を有効にしたい項目を選択してください。",
		"tr_text": "To use this feature,\nselect 「オプション」 from the main menu and select\nNotification Settings.\nThen turn on what notices you wish to use."
	},
	{
		"assign": "wh_23_02",
		"jp_text": "＜注意事項＞\n端末でプッシュ通知を無効に設定していた場合、\n『PSO2es』のプッシュ通知は行われません。",
		"tr_text": "<Notes>\nIf you disable Push Notifications, you will\nnot Receive notices from PSO2es."
	},
	{
		"assign": "wh_23_03",
		"jp_text": "現在ログインしているシップ以外の通知を受け取るには、\nプッシュ通知を有効にした後、該当するシップのキャラクターで\n『PSO2es』にログインする必要があります。",
		"tr_text": "To receive notifications of EQ notices of\nspecific ships, you'll need to login to the\nship you wish to receive notices from on PSO2es."
	},
	{
		"assign": "wh_23_04",
		"jp_text": "＜プレミアム有効期間に関する注意事項＞\n『PSO2』においてプレミアム有効期間を延長した場合、\n通知設定を有効にするために一度『PSO2es』にログインしてください。",
		"tr_text": "<Notes on Premium>\nIf you renew premium, you'll need to log into\nPSO2es once more to regain your 1 hour notices."
	},
	{
		"assign": "wh_24_n00_b",
		"jp_text": "<color=black><%name>さん\n大変です！\n緊急クエストが発生しました！</color>",
		"tr_text": "<color=black><%name>\nAn Emergency Quest has appeared!</color>"
	},
	{
		"assign": "wh_24_n01_b",
		"jp_text": "<color=black>緊急クエストとは\nフレンドと協力してクリアする\n特殊なクエストです。</color>",
		"tr_text": "<color=black>Emergency Quests are \nSpecial Quests.\nClear with help from friends.</color>"
	},
	{
		"assign": "wh_24_n02_b",
		"jp_text": "<color=black>クリアできれば\n活躍とクリア時間に応じて\n報酬が手に入りますよ。\nがんばってください！</color>",
		"tr_text": "<color=black>Clearing depends on\nyour success and time,\nbut yields nice rewards.\nGood Luck!</color>"
	},
	{
		"assign": "wh_24_00",
		"jp_text": "緊急クエストとは、フレンドたちと力を合わせ\n一体の目標エネミーの討伐をめざす\n期間限定の特別クエストです。",
		"tr_text": "Emergency Quests are special limited\ntimed quests that house a\npowerful enemy. Work together to defeat the enemy within."
	},
	{
		"assign": "wh_24_01",
		"jp_text": "緊急クエスト発生中は、専用ボタンが出現します。\nタッチで出発しましょう。\nなお、出発には「オペレーションポイント（ＯＰ）」を消費します。",
		"tr_text": "During Emergency Quests,\na special dedicated button will appear.\nWhen starting an Emergency Quest, consumption\nof 'Operation Points (OP)' will occur."
	},
	{
		"assign": "wh_24_02",
		"jp_text": "目標エネミーとのバトルには、制限時間があります。\n時間内で、できる限り多くのダメージを与えましょう。",
		"tr_text": "During the battle with the enemy,\nthere is a time limit.\nSo deal as much damage as possible."
	},
	{
		"assign": "wh_24_03",
		"jp_text": "一度で目標を倒せなくても、前回のバトルで与えたダメージは\nそのまま残ります。クエストの発生時間中まで\n何回でも挑戦できるので、引き続き討伐をめざしましょう！",
		"tr_text": "Your previous damage dealt will remain,\nallowing you to repeatedly strike the target\nas much as possible until it is defeated!"
	},
	{
		"assign": "wh_24_04",
		"jp_text": "バトルの終了時には、与えたダメージに応じて\n「討伐スコア」が手に入ります。スコアを多く所持していると、\n目標の討伐時に、レアな報酬が手に入りやすくなります。",
		"tr_text": "After the battle, a 'Clear Score' will show.\nThe higher the score, the\nhigher and rarer the rewards become."
	},
	{
		"assign": "wh_24_05",
		"jp_text": "目標を討伐できなかった場合は、\n最大２０名まで、フレンドに救援要請を送ることができます。\nフレンドの力を結集して、目標を撃破しましょう！",
		"tr_text": "If you're unable to defeat the target,\nyou may select up to 20 friends for help.\nBy using the power of friendship, let's defeat the target!"
	},
	{
		"assign": "wh_24_06",
		"jp_text": "救援要請が送られてくると、\nロビーに救援マークが表示されます。",
		"tr_text": "When help is sent,\na marker will appear in the lobby."
	},
	{
		"assign": "wh_24_07",
		"jp_text": "救援要請を受けたクエストで活躍すると、\nそのクエストがクリアされた際に、報酬を受け取ることができます。\nぜひ救援に向かいましょう！",
		"tr_text": "When someone helps you in your quest,\nthey too will receive a reward when\nthe quest ends!"
	},
	{
		"assign": "wh_24_08",
		"jp_text": "プッシュ通知で救援要請のお知らせを受け取ることができます。\nログイン画面の「オプション」から、\n救援要請通知の設定をONにしてください。",
		"tr_text": "From the Notification Settings,\nyou can switch PSO2es\nEQ notifications ON or OFF."
	},
	{
		"assign": "wh_25_00",
		"jp_text": "アイテムの所持数が、所持枠をオーバーしています。\n所持数の限界を超えたアイテムには、\nアイコンに「over」の文字が表示されます。",
		"tr_text": "When your Inventory is full, an icon is\ndisplayed alerting you to your\nInventory space."
	},
	{
		"assign": "wh_25_01",
		"jp_text": "このアイテムは、『PSO2』に持ちこむことができません。\n売却などでアイテムの整理を行ってください。",
		"tr_text": "Items cannot be stored into\nPSO2's Storage from PSO2es,\nyou will need to do that from PSO2."
	},
	{
		"assign": "wh_26_00",
		"jp_text": "<color=black>あの……\n<%CHARANAME>さんに\n折り入ってご相談があります……\n私の部屋へお越しいただいても\nよろしいでしょうか？</color>",
		"tr_text": "<color=black>Um...\n<%CHARANAME>, there's something\nI need to talk to you about...\nCould you please\ncome to my room?</color>"
	},
	{
		"assign": "wh_27_00",
		"jp_text": "緊急クエストをクリアすると\n手に入った「ボーナスポイント」を使って、\n豪華アイテムが当たる「ボーナススクラッチ」を引くことができます。",
		"tr_text": "By clearing Emergency Quests,\nYou can try your hand at 'Bonus Scratch.'\nYou can obtain rare chips and items from it."
	},
	{
		"assign": "wh_27_01",
		"jp_text": "手に入るボーナスポイントの量は\n緊急クエストでの活躍度をあらわす\n「オペレーションスコア」によって決まります。",
		"tr_text": "Bonus Scratch depends on\nyour Operation Score bonus."
	},
	{
		"assign": "wh_27_02",
		"jp_text": "高レベルのエネミーやレアなエネミーを倒すことで\nより多くのポイントを獲得できます。\nレアエネミーを狙って、繰り返し挑戦してみましょう！",
		"tr_text": "The more you clear quests during the Emergency,\nthe more times you can scratch."
	},
	{
		"assign": "wh_27_03",
		"jp_text": "緊急クエストに出発するには\n「オペレーションポイント（ＯＰ）」が必要となります。",
		"tr_text": "To start an Emergency Quest,\nOperation Points (OP) are required."
	},
	{
		"assign": "wh_27_04",
		"jp_text": "オペレーションポイントは時間経過で回復するほか\n<%AC>ショップで手に入る「OP回復」「OP回復薬」を使うことで\n回復することもできます。",
		"tr_text": "You can recovery OP over time.\nBy using an OP Recovery Med or using <%AC> to buy\nOP Recovery is also possible."
	},
	{
		"assign": "wh_27_05",
		"jp_text": "これらのアイテムを使用すると\n「ステータスが一定時間上昇する」「フレンドがすぐ再同行可能になる」など\nランダムでボーナス効果が発生します。",
		"tr_text": "When using these items,\nA random Bonus Effect is added and Friend Assist\ncooldown is reset."
	},
	{
		"assign": "wh_27_06",
		"jp_text": "手に入れたら積極的に利用して、緊急クエストを有利に進めましょう！\n（ステータス上昇効果はその他クエストでも適用されます）",
		"tr_text": "The effect will also be applied to other quests as well.\nSo take advantage of this as much as possible!"
	},
	{
		"assign": "wh_28_00",
		"jp_text": "緊急クエストでオペレーションスコアをためると\n緊急イベントの「緊急ミッション」のページから\nさまざまな報酬を受け取れます。",
		"tr_text": "When viewing your Operation Score,\nyou can receive various rewards\nfrom the \"Emergency Mission\" tab."
	},
	{
		"assign": "wh_28_01",
		"jp_text": "報酬を受け取るための達成条件は\nオペレーションスコア以外にも多数あります。\nくわしくは緊急ミッションページで確認してみましょう！",
		"tr_text": "Certain rewards have special\nconditions in order to be redeemed.\nCheck back frequently as possible!"
	},
	{
		"assign": "wh_29_00",
		"jp_text": "『PSO2es』のマイショップでは「他プレイヤーが販売しているアイテムの購入」\n「アイテムを他プレイヤーに販売（出品）」「出品アイテムの取り下げ」\n「売り上げの回収」が行えます。",
		"tr_text": "In PSO2es My Shop, you can buy what other players are\nselling, in addition to selling your own items."
	},
	{
		"assign": "wh_29_01",
		"jp_text": "「アイテムの購入」では、『PSO2』方式で検索を行う「詳細検索」と\nアイテムのカテゴリから検索を行う「簡易検索」の２種類があります。\nお好みの検索方法で、欲しいアイテムを見つけましょう！",
		"tr_text": "You can perform 2 types of searches for buying.\nAdvanced Search and Simple Search.\nFor categories, select Simple, for a specified search, use Advanced!"
	},
	{
		"assign": "wh_29_02",
		"jp_text": "現在、「アイテムの出品」はプレミアム有効期間のみ使用できます。",
		"tr_text": "Currently, only Premium players can sell from My Shop."
	},
	{
		"assign": "wh_29_03",
		"jp_text": "プレミアムセットが有効でない状態では「アイテムの購入」時に\n「PSO2esマイショップ利用券」または「ラッピーメダル」が必要となります。\n利用券は<%AC>ショップで購入ができます。",
		"tr_text": "When not premium, the purchase of items will\nrequire a PSO2es MyShop Voucher or a Rappy medal.\nVouchers can be purchased from the <%AC> Shop."
	},
	{
		"assign": "wh_29_04",
		"jp_text": "プッシュ通知機能を使用すると、出品中のアイテムが売れた際に\n通知を受け取ることができます。",
		"tr_text": "From the Notification Settings, you can toggle notifications\nof when your Item(s) are sold from your shop."
	},
	{
		"assign": "wh_29_05",
		"jp_text": "プッシュ通知機能を使用するには、\nログイン画面の「オプション」から「プッシュ通知設定」をタッチし、\nプッシュ通知を有効にしたい項目を選択してください。",
		"tr_text": "To use this feature,\nselect 「オプション」 from the main menu and select\nNotification Settings.\nThen turn on what notices you wish to use."
	},
	{
		"assign": "wh_29_06",
		"jp_text": "＜注意事項＞\n端末でプッシュ通知を無効に設定していた場合、\n『PSO2es』のプッシュ通知は行われません。",
		"tr_text": "<Notes>\nIf you disable Push Notifications, you will\nnot receive notices from PSO2es."
	},
	{
		"assign": "wh_29_07",
		"jp_text": "現在ログインしているシップ以外の通知を受け取るには、\nプッシュ通知を有効にした後、該当するシップのキャラクターで\n『PSO2es』にログインする必要があります。",
		"tr_text": "To receive notifications of MyShop notices of\nspecific ships, you'll need to login to the\nship you wish to receive notices from on PSO2es."
	},
	{
		"assign": "wh_30_00",
		"jp_text": "緊急クエストに「超級」が登場しました。\n緊急クエストの超級に出発するには「超級トリガー」が必要です。",
		"tr_text": "\"Super Hard\" is now available\nin Emergency Quests.\nTo do them, you'll need a 'Super Hard Trigger.'"
	},
	{
		"assign": "wh_30_01",
		"jp_text": "「超級トリガー」はボーナススクラッチで入手できます。\nなお、救援要請には「超級トリガー」を消費せずに出発できます。",
		"tr_text": "Super Hard triggers can only be obtained via bonus scratch.\nHowever, you can help other players' SH\nquest without the use of a trigger."
	},
	{
		"assign": "wh_30_02",
		"jp_text": "緊急クエストの超級では、ゲスト５名を含む\n最大５０名まで救援要請を送ることができます。\nみんなの力を結集して、豪華な報酬を手に入れましょう！",
		"tr_text": "In Super Hard, up to 5 players can\nparticipate, and 50 can be notified\nof your dire need of assistance."
	},
	{
		"assign": "ef_0001_n00_b",
		"jp_text": "<color=black>森林エリアの探索任務\nおつかれさまでした！</color>",
		"tr_text": "<color=black>The mission in the forest was completed.\nGood Work!</color>"
	},
	{
		"assign": "ef_0001_n01_b",
		"jp_text": "<color=black>ひとつ、ニュースがあります。\nあなたが探索したエリアから\n旧式の「メッセージパック」が\n発見されました。</color>",
		"tr_text": "<color=black>In the area you searched,\nthere was an old message\npack that was discovered.</color>"
	},
	{
		"assign": "ef_0001_n02_b",
		"jp_text": "<color=black>メッセージパックとは\nアークスの支援のために\nフィールドに配置される\n情報装置なのですが……</color>",
		"tr_text": "<color=black>Message Packs support\nARKS members when they're\nin the field...</color>"
	},
	{
		"assign": "ef_0001_n03_b",
		"jp_text": "<color=black>今回発見されたメッセージパックは\n数年前に使われていた\n旧式のものとのことです。\nもしかしたら、遭難者が残した\nものかもしれませんね……</color>",
		"tr_text": "<color=black>We've discovered that this\nmessage pack was last\nused years ago.\nPerhaps a lone survivor lost...</color>"
	},
	{
		"assign": "ef_0001_n04_b",
		"jp_text": "<color=black>メッセージパックについては\n現在、データを解析中です。\n新しい情報が入ったら\nお伝えしますね。</color>",
		"tr_text": "<color=black>We're still analyzing\nthe message pack.\nWe'll keep you updated.</color>"
	},
	{
		"assign": "ef_0001_n05_b",
		"jp_text": "<color=black>さて、それでは次の任務です。\n「惑星アムドゥスキア」の\n「火山洞窟」エリアの探索を\nお願いします。</color>",
		"tr_text": "<color=black>Next area is \"Amduscia\".\nYou'll be searching in\nthe volcanic caverns.</color>"
	},
	{
		"assign": "ef_0001_n06_b",
		"jp_text": "<color=black>アムドゥスキアは、火山活動が活発な惑星です。\n「龍族」と呼ばれる生物がすんでいるのですが\n龍族の一部も、何らかの理由で凶暴化しています。</color>",
		"tr_text": "<color=black>Amduscia is an Active Volcanic Planet.\nBut there's local inhabitants\ncalled Dragonkin, they're a bit barbaric.</color>"
	},
	{
		"assign": "ef_0001_n07_b",
		"jp_text": "<color=black>火山洞窟エリアを探索しつつ\n立ちふさがる凶暴化した龍族については\n交渉の余地がありませんので\nやむを得ないですが、倒してください。</color>",
		"tr_text": "<color=black>While searching, please be careful.\nThe Dragonkin are known to be\naggressive, and refused formal negotiations.\nAttack only when attacked.</color>"
	},
	{
		"assign": "ef_0001_n08_b",
		"jp_text": "<color=black>龍族のエネミーの弱点は「氷」属性です。\nチップを氷属性のチップに装備変更しておくと\n戦いが楽になりますよ。\nでは、健闘を祈っています！</color>",
		"tr_text": "<color=black>However, they're weak to ice.\nIf you have an ice weapon or chip,\nplease use them.\nGood luck out there!</color>"
	},
	{
		"assign": "ef_0002_n00_b",
		"jp_text": "<color=black>火山洞窟エリアの探索\nおつかれさまでした。</color>",
		"tr_text": "<color=black>The mission in the caves\nwas completed.\nGood Work!</color>"
	},
	{
		"assign": "ef_0002_n01_b",
		"jp_text": "<color=black>ひとつ、新しい情報があります。\n以前、あなたがナベリウスの\n森林エリアで発見した\n旧式のメッセージパックですが……</color>",
		"tr_text": "<color=black>There is new information\nregarding the message pack you\nfound back in Naberius....</color>"
	},
	{
		"assign": "ef_0002_n02_b",
		"jp_text": "<color=black>４年前、探索任務中に消息を絶った\n「コーエン博士」が残したものだと\nいうことがわかりました……</color>",
		"tr_text": "<color=black>It reported about the\ndisappearance of Dr. Cohen 4 years ago...</color>"
	},
	{
		"assign": "ef_0002_n03_b",
		"jp_text": "<color=black>コーエン博士は\n「チップ」システムを開発した\nアークスでも有数の\n優秀な技術者でした。</color>",
		"tr_text": "<color=black>Dr. Cohen developed the Chip System.\nHe was a brilliant scientist\nwithin ARKS.</color>"
	},
	{
		"assign": "ef_0002_n04_b",
		"jp_text": "<color=black>メッセージパックには\n「ナベリウスの凍土地帯に向かう」\nという博士のメッセージが\n残されていたとのことです……</color>",
		"tr_text": "<color=black>The message pack read\n\"I am headed to the Tundra\narea of Naberius. - Dr. Cohen.\" </color>"
	},
	{
		"assign": "ef_0002_n05_b",
		"jp_text": "<color=black>……</color>",
		"tr_text": "<color=black>....</color>"
	},
	{
		"assign": "ef_0002_n06_b",
		"jp_text": "<color=black>あっ、ごめんなさい。\n説明の途中でしたね。\nちょっと別なことを考えてました……\n失礼しました。</color>",
		"tr_text": "<color=black>I'm sorry.\nIn the middle of the description,\nI was thinking of something else.\nPardon me.</color>"
	},
	{
		"assign": "ef_0002_n07_b",
		"jp_text": "<color=black>今回の任務は\n博士の手がかりを追って\n惑星ナベリウスの「凍土」エリアを\n探索していただきます。</color>",
		"tr_text": "<color=black>Your new mission is to search\nfor the whereabouts of Dr. Cohen.\nStarting from the Tundra.</color>"
	},
	{
		"assign": "ef_0002_n08_b",
		"jp_text": "<color=black>ナベリウスの凍土エリアは、雪と氷に閉ざされており\n森林エリアと同様に原生種が棲息しています。\n弱点も、同じく「炎」属性です。</color>",
		"tr_text": "<color=black>The Tundra area was closed off due\nto the Ice and Snow.\nThe wildlife adapted to this climate,\nbut share weakness of Fire.</color>"
	},
	{
		"assign": "ef_0002_n09_b",
		"jp_text": "<color=black>強力なエネミーの出現情報も寄せられています。\nチップを炎属性に装備変更するなど\n準備は万全にしていってくださいね。</color>",
		"tr_text": "<color=black>A powerful enemy has been detected\nin the area. Please equip a Fire chip whenever possible.</color>"
	},
	{
		"assign": "ef_0002_n10_b",
		"jp_text": "<color=black>そして……コーエン博士の情報が見つかることも\n祈っています！\nがんばってくださいね！　待ってます！</color>",
		"tr_text": "<color=black>While you search, I hope that you\nfind more information regarding Dr. Cohen's whereabouts.\nWith that, good luck and do your best!</color>"
	},
	{
		"assign": "ef_0003_n00_b",
		"jp_text": "<color=black>大変です！\nアークスシップの市街地エリアに\n「ダーカー」の侵入警報が発令されました！</color>",
		"tr_text": "<color=black>Alert!\nDarkers have invaded the\nARKS Ship's \"Urban Area\", </color>"
	},
	{
		"assign": "ef_0003_n01_b",
		"jp_text": "<color=black>アークスシップは、われわれが暮らす母船ですが\nその一部の市街地エリアに\nダーカーが侵入した模様です。</color>",
		"tr_text": "<color=black>The ARKS Ship is a mothership we live in.\nThe city district is where\nthe Darkers invaded.</color>"
	},
	{
		"assign": "ef_0003_n02_b",
		"jp_text": "<color=black>ダーカーは、宇宙の至るところに現れる\n正体不明のエネミーです。\nさまざまな種類が確認されていますが\nおおむねどの種も黒色の体を持っているようです。</color>",
		"tr_text": "<color=black>Darkers, they appear everywhere\nin the universe.\nWe don't know their origins,\nbut we have identified several types.</color>"
	},
	{
		"assign": "ef_0003_n03_b",
		"jp_text": "<color=black>今回侵入を許したのは、蟲系のダーカーで\n弱点は「炎」「光」属性が有効です。\n戦う前に、チップ装備の確認をお忘れなく！</color>",
		"tr_text": "<color=black>We identified the Darker type as Insectoid.\nWeak to Light and Fire, ensure you\nhave equipped the right chips!</color>"
	},
	{
		"assign": "ef_0003_n04_b",
		"jp_text": "<color=black>それでは、至急市街地エリアに向かい\nダーカーたちを撃退してきてください！</color>",
		"tr_text": "<color=black>Now go towards the Urban Area\nand repel the Darkers!</color>"
	},
	{
		"assign": "ef_0004_n00_b",
		"jp_text": "<color=black>おめでとうございます！\nこれまでの活躍が認められ\nより難易度の高い、★３クエストの\n任務が解放されました！</color>",
		"tr_text": "<color=black>Congrats!\nWe have observed your work.\nA ★3 ranked mission has\nbeen assigned to you!</color>"
	},
	{
		"assign": "ef_0004_n01_b",
		"jp_text": "<color=black>そして、久々に新情報です！\nコーエン博士が残したと思われる\nメッセージパックが発見されました！</color>",
		"tr_text": "<color=black>Finally, new information!\nI think it's more messages\nthat Dr. Cohen left behind!</color>"
	},
	{
		"assign": "ef_0004_n02_b",
		"jp_text": "<color=black>パックが発見されたのは\n「惑星リリーパ」の「砂漠」エリア。\nリリーパは、地表全体が砂漠におおわれた惑星です。</color>",
		"tr_text": "<color=black>The message pack seems to have\nlogged info about the desert of\nthe desert planet \"Lillipa.\"</color>"
	},
	{
		"assign": "ef_0004_n03_b",
		"jp_text": "<color=black>そこで発見されたメッセージパックには\n砂漠エリアの生物の観察記録とともに\n「実験を開始する」という内容の文章が\n残されていたそうです。</color>",
		"tr_text": "<color=black>The message pack,\nobservation data logs recorded info\nabout the planet's organisms,\nand a message, \"Let's start the experiment.\"</color>"
	},
	{
		"assign": "ef_0004_n04_b",
		"jp_text": "<color=black>実験……何を意味しているのでしょうか。</color>",
		"tr_text": "<color=black>I wonder what they meant by \"Experiment,\" hmm...</color>"
	},
	{
		"assign": "ef_0004_n05_b",
		"jp_text": "<color=black>それはともかく、リリーパの砂漠エリアの\n探索許可がおりました。\n砂漠エリアには「機甲種」と呼ばれる\nこの惑星でかつて栄えた古い文明の\n防衛兵器が出現します。</color>",
		"tr_text": "<color=black>Anyways, permission granted to\ngo to Lillipa.\nAn ancient civilization once dwelled there.\nNow their creations, the\n\"Mechs\", act as defense systems.</color>"
	},
	{
		"assign": "ef_0004_n06_b",
		"jp_text": "<color=black>「機甲種」は「雷」属性が弱点となっています。\nただし、砂漠エリアではダーカーの出現頻度も\n高くなっていますので、その点も踏まえて\nチップ装備を整えてください。\nそれでは、健闘を祈っています！</color>",
		"tr_text": "<color=black>These Mechs are weak to Lightning.\nHowever, there's reported sightings of Darkers.\nPlease equip yourself appropriately.\nGood Luck!</color>"
	},
	{
		"assign": "es_0001_n00_b",
		"jp_text": "<color=black>おかえりなさい！\n凍土エリアで、コーエン博士の\n情報は見つかりましたか！？</color>",
		"tr_text": "<color=black>Welcome back!\nHave you found Dr. Cohen's\ninformation in the Tundra region!?</color>"
	},
	{
		"assign": "es_0001_n01_b",
		"jp_text": "<color=black>そうですか……\n見つかりませんでしたか。\n残念です……</color>",
		"tr_text": "<color=black>Is that so....\nThe info could not be found。\nThat's too bad....</color>"
	},
	{
		"assign": "es_0001_n02_b",
		"jp_text": "<color=black>あっ、ごめんなさい！\nあなたが一生懸命に戦って\n任務を達成してくれたことには\nとても感謝しています！</color>",
		"tr_text": "<color=black>Ah, I'm sorry!\nYou're fighting so hard,\nit's helping us achieve our goal.\nI appreciate it very much!</color>"
	},
	{
		"assign": "es_0001_n03_b",
		"jp_text": "<color=black>引き続き、あせらず気長に\n情報を集めていくしか\nなさそうですね。\n任務完了、お疲れさまでした。</color>",
		"tr_text": "<color=black>There's no need to rush\nyour search for information.\nMission Cleared, Good Work.</color>"
	},
	{
		"assign": "es_0002_n00_b",
		"jp_text": "<color=black>おめでとうございます！\nこれまでの活躍が認められ\nより難易度の高い、★２クエストの\n任務が解放されました！</color>",
		"tr_text": "<color=black>Congratulations!\nBecause of what you did,\na ★2 difficulty mission has\nbeen released!</color>"
	},
	{
		"assign": "es_0002_n01_b",
		"jp_text": "<color=black>そして、あなたには\n行方不明になったコーエン博士の\n捜索と発見という極秘の特命が\n本部より発令されました。</color>",
		"tr_text": "<color=black>A Top-Secret Search and\nDiscovery Mission for\nDr. Cohen has been issued\nfrom headquarters.</color>"
	},
	{
		"assign": "es_0002_n02_b",
		"jp_text": "<color=black>といっても、現時点は\n特に新しい情報がありませんので\n当面は各惑星のエリアを再探索し\nコーエン博士のメッセージパックを\n探していくことになります。</color>",
		"tr_text": "<color=black>We currently do not\nhave any newer information,\nso we need you to examine every\nplanet for any messages left\nby Dr. Cohen.</color>"
	},
	{
		"assign": "es_0002_n03_b",
		"jp_text": "<color=black>コーエン博士は、４年前に\n惑星の探索に向かうと言い残して\n具体的な目的地を告げずに\nアークスシップから出発したまま\n行方不明になっています。</color>",
		"tr_text": "<color=black>4 years ago, Dr. Cohen decided\nto leave without any mention\nto ARKS of his destination.\nHe disappeared since.</color>"
	},
	{
		"assign": "es_0002_n04_b",
		"jp_text": "<color=black>博士は技術者で戦闘の経験がないため\nドノヴァンというベテランハンターが\nいつも帯同していたのですが\nそのドノヴァンも同時に\n行方不明になっています。</color>",
		"tr_text": "<color=black>Because the Doctor didn't have\ncombat experience, he took along a\nveteran hunter named Donovan, who\nalso is missing along with him.</color>"
	},
	{
		"assign": "es_0002_n05_b",
		"jp_text": "<color=black>アークスとしての通常任務と\nコーエン博士捜索の特命任務を\n並行して進めていくことになりますが\nがんばっていきましょう！\nこれからもよろしくお願いします！</color>",
		"tr_text": "<color=black>While carrying out your\nnormal duties as an ARKS, and in\nparallel, the special assignment\nregarding Dr. Cohen,\nlet us work hard!</color>"
	},
	{
		"assign": "es_0003_n00_b",
		"jp_text": "<color=black>大変です！\nまたも、市街地エリアに\nダーカー侵入の警報です。\n至急、市街地に向かってください！</color>",
		"tr_text": "<color=black>Once again, the Darkers\nhave invaded! As soon as possible,\nplease head towards the center!</color>"
	},
	{
		"assign": "es_0003_n01_b",
		"jp_text": "<color=black>それにしても……\nダーカーは本当に\nやっかいな存在ですね……</color>",
		"tr_text": "<color=black>Anyways....\nDarkers are a real\ntroublesome presence...</color>"
	},
	{
		"assign": "es_0003_n02_b",
		"jp_text": "<color=black>たとえダーカーを倒しても\nフォトンの力を持たない生物や機械の場合\n消滅したダーカーの残滓に侵され凶暴化してしまい\nやがては自滅してしまうんです。</color>",
		"tr_text": "<color=black>Even defeated Darkers,\nover time, will infect biological and\nmechanical organisms which do not\nhave Photons, causing them to go berserk.</color>"
	},
	{
		"assign": "es_0003_n03_b",
		"jp_text": "<color=black>ですから、ダーカーと戦うことができるのは\nフォトンの力を持っている\nあなたたち、「アークス」だけなのです。</color>",
		"tr_text": "<color=black>Hence why, to fight Darkers,\nwe 「ARKS」 have the power\nof Photons.</color>"
	},
	{
		"assign": "es_0003_n04_b",
		"jp_text": "<color=black>コーエン博士がチップを開発したのも\nダーカーの攻撃で絶滅の危機にひんした\nさまざまな生物たちの遺伝子情報や\n生態情報・特性を記憶しておくことが目的でした。</color>",
		"tr_text": "<color=black>Dr. Cohen had developed a chip,\nthat stores the genetic info of\nvarious creatures including their ecological\ninformation and characteristics.</color>"
	},
	{
		"assign": "es_0003_n05_b",
		"jp_text": "<color=black>今はチップデバイスの進歩で\nフォトンアーツやテクニックなど\n体術的な情報も記憶・再現ができるようになりましたが\n元々は、チップは生物保護のための道具なのです。</color>",
		"tr_text": "<color=black>Advances in the chip system allows\nfor Photon Arts and Techniques, as well\nas body art to be stored and reproduced.\nIt was originally made for protection.</color>"
	},
	{
		"assign": "es_0003_n06_b",
		"jp_text": "<color=black>チップは戦いの道具として進化しましたが\n依然、ダーカーの脅威は去らず、宇宙の各地で\nさまざまな生物が日々、絶滅しています。</color>",
		"tr_text": "<color=black>Although the chip has evolved\ninto a battle tool, the threat of the\nDarkers has caused many organisms in\nvarious parts of the universe to go extinct.</color>"
	},
	{
		"assign": "es_0003_n07_b",
		"jp_text": "<color=black>コーエン博士は技術者であると同時に\nすぐれた生物学者でもありました。\nコーエン博士がもし生きていたら……\n今の現状を、どう思うでしょうね……</color>",
		"tr_text": "<color=black>Dr. Cohen was both an excellent\nbiologist and scientist.\nI wonder however, if he were\nstill alive, what would he think...</color>"
	},
	{
		"assign": "es_0004_n00_b",
		"jp_text": "ストーリー説明「2-2」1（不使用）",
		"tr_text": ""
	},
	{
		"assign": "es_0004_n01_b",
		"jp_text": "ストーリー説明「2-2」2（不使用）",
		"tr_text": ""
	},
	{
		"assign": "es_0004_n02_b",
		"jp_text": "ストーリー説明「2-2」3（不使用）",
		"tr_text": ""
	},
	{
		"assign": "es_0004_n03_b",
		"jp_text": "ストーリー説明「2-2」4（不使用）",
		"tr_text": ""
	},
	{
		"assign": "es_0004_n04_b",
		"jp_text": "ストーリー説明「2-2」5（不使用）",
		"tr_text": ""
	},
	{
		"assign": "es_0005_n00_b",
		"jp_text": "<color=black>二回目の砂漠探索任務\nおつかれさまでした！\n今回は、収穫がありましたよ！</color>",
		"tr_text": "<color=black>Your search in the desert\nwas a success!\nNow, for the fruit of our labor!</color>"
	},
	{
		"assign": "es_0005_n01_b",
		"jp_text": "<color=black>あなたが探索したエリアから\nコーエン博士が作成したと思われる\n特殊な「チップ」が発見されたんです。</color>",
		"tr_text": "<color=black>During your search of the area,\nwe have located a special \"chip\"\nthat was created by Dr. Cohen.</color>"
	},
	{
		"assign": "es_0005_n02_b",
		"jp_text": "<color=black>博士が開発したチップシステムの\nフォーマットとは異なる\nまったく新しい構造のチップでした。</color>",
		"tr_text": "<color=black>This chip is different from\nthe chips that were created,\nas part of the chip system.</color>"
	},
	{
		"assign": "es_0005_n03_b",
		"jp_text": "<color=black>博士のメッセージパックに\n残されていた「実験」とは\nこの新しいチップの実験のことを\n指していたのでしょうか……？</color>",
		"tr_text": "<color=black>The Doctor's Message Pack, it was left\nwith this chip.\nThe experiments on this chip, was it\nselecting someone ... ?</color>"
	},
	{
		"assign": "es_0005_n04_b",
		"jp_text": "<color=black>この新型のチップについては\n急ぎ、解析に回すことにします。\n解析結果が出るまで\nしばらくお待ちくださいね。</color>",
		"tr_text": "<color=black>I'll have this chip rushed for analysis.\nGo kill some time, it will be a\nwhile until we get the results.</color>"
	},
	{
		"assign": "es_0005_n05_b",
		"jp_text": "<color=black>あなたの活躍のおかげで\n少しずつ、行方不明だった\nコーエン博士の手がかりが\n集まってきました。\n本当に……ありがとうございます。</color>",
		"tr_text": "<color=black>Little by little, we were able to\nfind clues relating to Dr. Cohen.\nThanks ... a lot.</color>"
	},
	{
		"assign": "es_0005_n06_b",
		"jp_text": "<color=black>……</color>",
		"tr_text": "<color=black>……</color>"
	},
	{
		"assign": "es_0005_n07_b",
		"jp_text": "<color=black>あなたに……\nお伝えしておきたいことがあります。</color>",
		"tr_text": "<color=black>There's something... that I\nneed to tell you.</color>"
	},
	{
		"assign": "es_0005_n08_b",
		"jp_text": "<color=black>コーエン博士は……\n実は、私の父親なのです。</color>",
		"tr_text": "<color=black>About Dr. Cohen...\nHe's my father.</color>"
	},
	{
		"assign": "es_0005_n09_b",
		"jp_text": "<color=black>４年前、突然姿を消した父……\nその理由は、私にもわかりません。</color>",
		"tr_text": "<color=black>Four years ago, he disappeared\nsuddenly and I don't know why.</color>"
	},
	{
		"assign": "es_0005_n10_b",
		"jp_text": "<color=black>父の行方を知りたくて\n私はアークスの管理官になりました。\nけれども、これまで手がかりは\nまったく得られませんでした。</color>",
		"tr_text": "<color=black>I wanted to find out why he suddenly\nwent missing, so I became an ARKS\nAdministrator to find out why. However,\nthere wasn't any leads until now.</color>"
	},
	{
		"assign": "es_0005_n11_b",
		"jp_text": "<color=black>あなたのおかげで、少しずつ……\n父の足跡が\n見えてきたような気がします。</color>",
		"tr_text": "<color=black>But thanks to you, bit by bit...\nI feel as if I can finally see\nmy father's footsteps.</color>"
	},
	{
		"assign": "es_0005_n12_b",
		"jp_text": "<color=black>父のことは、誰にも口外せぬよう\n極秘情報として\n固く口止めをされてきました。</color>",
		"tr_text": "<color=black>Anyways, please don't mention this\nto anyone else. This is strictly\nconfidential information.\nI haven't told anyone regarding this.</color>"
	},
	{
		"assign": "es_0005_n13_b",
		"jp_text": "<color=black>けれども、父の情報を求めて\n必死に戦ってくれている\nあなたの姿を見ていて……\n打ち明けずにはいられませんでした。</color>",
		"tr_text": "<color=black>I am desperate for information regarding\nmy father. And observing you like this...\nI felt that I could confide in you.</color>"
	},
	{
		"assign": "es_0005_n14_b",
		"jp_text": "<color=black>黙っていて、ごめんなさい。\nこれからも、父を捜すために\nどうか、力を貸してください。</color>",
		"tr_text": "<color=black>I'm sorry for keeping quiet about this.\nPlease, lend me your strength in searching\nfor my father.</color>"
	},
	{
		"assign": "es_0006_n00_b",
		"jp_text": "<color=black>おめでとうございます！\nこれまでの活躍が認められ\nかなり難易度の高い、★４クエストの\n任務が解放されました！</color>",
		"tr_text": "<color=black>Congratulations!\nDue to your hard work,\n★4-quests are now available!</color>"
	},
	{
		"assign": "es_0006_n01_b",
		"jp_text": "<color=black>そして、先日砂漠エリアで発見された\nコーエン博士の手によるものと思われる\n新型特殊チップの解析結果が\n届きました！</color>",
		"tr_text": "<color=black>The results of the analysis regarding\nthe chip made by Dr. Cohen, have came back!</color>"
	},
	{
		"assign": "es_0006_n02_b",
		"jp_text": "<color=black>それによると……\nこのチップは「侵食エネミー」の\nデータにデバイスとして対応した\nチップであることがわかりました。</color>",
		"tr_text": "<color=black>According to this...\nThis chip contains the data on \"Infected Enemies.\"</color>"
	},
	{
		"assign": "es_0006_n03_b",
		"jp_text": "<color=black>通常のエネミーのチップより\n格段に強力な力を発揮できる性能を\n秘めているとのことです。</color>",
		"tr_text": "<color=black>Compared to the other enemy chips,\nthis chip contains powerful abilities,\nit was made in secret.</color>"
	},
	{
		"assign": "es_0006_n04_b",
		"jp_text": "<color=black>ちなみに「侵食エネミー」とは\nダーカーの残滓によって侵され\n凶暴化が進行したエネミーのことです。\n体が赤い色になっているのが特徴です。</color>",
		"tr_text": "<color=black>\"Infected enemies,\" incase you did not\nknow, are enemies who were damaged by\nDarkers. They become infected by\ntheir negative Photons, thus empowering\ntheir rage, glowing red.</color>"
	},
	{
		"assign": "es_0006_n05_b",
		"jp_text": "<color=black>侵食エネミーは、通常のエネミーより\n強い力を発揮するようになっており\n非常に危険な存在です。\nなお、ドロップするアイテムも\nより強力なものになる傾向があります。</color>",
		"tr_text": "<color=black>\"Infected Enemies\" are the same as its\nnormal counterpart, except that they are\nempowered by their rage. They're very\ndangerous; Caution must be exerted at all\ntimes if one is to be encountered.</color>"
	},
	{
		"assign": "es_0006_n06_b",
		"jp_text": "<color=black>今回のあなたの特命任務は\n★４クエストの任務を行いながら\n各惑星を再調査することになります。</color>",
		"tr_text": "<color=black>Your mission this time is\ncomplete the ★4-quests and\ninvestigate each planet again.</color>"
	},
	{
		"assign": "es_0006_n07_b",
		"jp_text": "<color=black>★４クエストには、侵食エネミーが\n多数出現すると思われます。\nそれらを倒すことで、何か\n手がかりが得られるかもしれません。</color>",
		"tr_text": "<color=black>It seems that these infected enemies\nappear in ★4-quests. By defeating them,\nperhaps you could discover more clues.</color>"
	},
	{
		"assign": "es_0006_n08_b",
		"jp_text": "<color=black>侵食エネミーは非常に強力ですから\nチップの効果を活かすことが\nとても重要になってきます。\nクエスト出撃前に、弱点属性を\nよく確認しておいてくださいね。</color>",
		"tr_text": "<color=black>Infected enemies are powerful.\nEnsure that you take advantage of\neach chip, as well as the weakness\nelement, before deploying yourself.</color>"
	},
	{
		"assign": "es_0006_n09_b",
		"jp_text": "<color=black>それでは、健闘を祈っています！\n父の……コーエン博士につながる\n情報が、見つかりますように！</color>",
		"tr_text": "<color=black>Any information regarding Father--\nDr. Cohen, you may come across;\nI wish you the best!</color>"
	},
	{
		"assign": "es_0007_n00_b",
		"jp_text": "<color=black>任務、おつかれさまです。\nコーエン博士の特命任務の件で\n気になる情報が届きましたので\nお伝えします。</color>",
		"tr_text": "<color=black>Great work back there.\nI wanted to inform you that more\ninformation about Dr. Cohen has arrived.</color>"
	},
	{
		"assign": "es_0007_n01_b",
		"jp_text": "<color=black>あなたが各惑星で倒してきた\n侵食エネミーのデータを調べたところ\nおかしな事例がいくつか\n発見されたとのことです。</color>",
		"tr_text": "<color=black>When we examined the data of each infected\nenemy you've defeated from each planet, we\nhad discovered some strange discrepancies\nbetween them.</color>"
	},
	{
		"assign": "es_0007_n02_b",
		"jp_text": "<color=black>通常の侵食エネミーはダーカーの影響で\n凶暴化し、強い力を得ていますが、\n今回、数体の侵食エネミーにおいて\nダーカーではなく、人工的な強化効果が\n認められたとのことです。</color>",
		"tr_text": "<color=black>Normally when an enemy is infected,\nit becomes stronger and goes berserk due\nto influence of Darkers. However, many\nof the enemies you defeated we\nartificially infected, not from Darkers.</color>"
	},
	{
		"assign": "es_0007_n03_b",
		"jp_text": "<color=black>どうやら、フォトン情報を操作する\nチップの技術を用いて\n人工的に侵食効果を作りだした可能性が\n高いようです。</color>",
		"tr_text": "<color=black>There's a high probability that the\nPhotons manipulated via the Chip\nTechnology and the artificial infections\nare related.</color>"
	},
	{
		"assign": "es_0007_n04_b",
		"jp_text": "<color=black>今回発見された、このように\n人工的に強化されたエネミーを\nコードネームで「タイプＣ」と\n呼称することになりました。</color>",
		"tr_text": "<color=black>Based on these findings, we have\ndecided to label these artificially\ninfected enemies as \"Type-C\".</color>"
	},
	{
		"assign": "es_0007_n05_b",
		"jp_text": "<color=black>「タイプＣ」エネミー……\nまさか……父が……\n砂漠で見つかった新型特殊チップは\nそのためのものだったのでしょうか？</color>",
		"tr_text": "<color=black>These \"Type-C\" enemies...\nCould that chip we found back in the\ndesert be... There's no way my\nfather could...</color>"
	},
	{
		"assign": "es_0007_n06_b",
		"jp_text": "<color=black>不安で胸が押しつぶされそうですが\n★４クエストもいよいよ大詰めです。\nどうか、気をつけて\n任務を達成してきてくださいね。</color>",
		"tr_text": "<color=black>These new series of revelations has me\nworried. In any case, ★4 series quests\nare now over with. Wrap up whatever\nyou've got left and get back to base.</color>"
	},
	{
		"assign": "es_0008_n00_b",
		"jp_text": "<color=black>おめでとうございます！\nとうとう、★５クエストの任務が\n解放されました。\nあなたはもはや、押しも押されもせぬ\n一人前のアークスです。</color>",
		"tr_text": "<color=black>Congratulations! You're now a full fledged\nARKS member. Because of which, you've\nbeen granted access to ★5 series quests.</color>"
	},
	{
		"assign": "es_0008_n01_b",
		"jp_text": "<color=black>けれども、私にはそれほど\n大きな驚きではありません。\n最初の研修をお手伝いしたときから\nあなたならきっと、ここまで来れると\n思っていましたから。</color>",
		"tr_text": "<color=black>However, I wasn't surprised that you\ncould reach this point. Especially\nafter the results during your initial\ntraining.</color>"
	},
	{
		"assign": "es_0008_n02_b",
		"jp_text": "<color=black>★５クエストでは、各惑星の\n強力なエネミーが出現する地域での\n任務が主となります。</color>",
		"tr_text": "<color=black>With these ★5 Quests, things are going\nto get harder. You may encounter stronger\nenemies than the usual types you fought\npreviously.</color>"
	},
	{
		"assign": "es_0008_n03_b",
		"jp_text": "<color=black>また、コーエン博士の手がかりとなる\nチップ技術で人工的に強化された\n「タイプＣ」エネミーについても\nさらなる調査が必要です。</color>",
		"tr_text": "<color=black>One more thing, we need you to\nfigure out the link between these\n\"Type-C\" enemies, the artificially\ninfected enemies and if they're related\nto Dr. Cohen.</color>"
	},
	{
		"assign": "es_0008_n04_b",
		"jp_text": "<color=black>これまで以上に危険な任務が\n待っています。\nどうか……気をつけてください。</color>",
		"tr_text": "<color=black>We understand that the information\nrequested may be dangerous, so we\nask that you be careful.</color>"
	},
	{
		"assign": "es_0008_n05_b",
		"jp_text": "<color=black>それでは……健闘を祈っています。\n無事な帰還を、待っていますね。</color>",
		"tr_text": "<color=black>With that, I wish you good luck...\nAnd I'll seen you soon.</color>"
	},
	{
		"assign": "es_0009_n00_b",
		"jp_text": "<color=black>た、大変です！\n市街地エリアに、ダーカーの群れが多数出現！</color>",
		"tr_text": "<color=black>THIS IS AN EMERGENCY!\nDARKERS HAVE STARTED TO APPEAR OUT\nOF NOWHERE IN THE CITY AREA!</color>"
	},
	{
		"assign": "es_0009_n01_b",
		"jp_text": "<color=black>しかも……今回のダーカーの出現を\n予告する声明がアークス司令部に事前に届きました。</color>",
		"tr_text": "<color=black>Though, we were warned in advanced\nby a notification sent prior to the\ninvasion to ARKS HQ...</color>"
	},
	{
		"assign": "es_0009_n02_b",
		"jp_text": "<color=black>声明の差出人は……コーエン博士。\n信じられませんが、もしこれが事実なら\n今回のダーカーの襲来は、父の手によるものと\nいうことになります。</color>",
		"tr_text": "<color=black>And the sender was none other than...\nDr. Cohen. I didn't want to believe it\nat the time, however I am now convinced\nthat the source of this Darker invasion\nis because of him.</color>"
	},
	{
		"assign": "es_0009_n03_b",
		"jp_text": "<color=black>とにかく今は、襲来の目的を考えることより\nダーカーを撃退することが最優先です。\n急ぎ、市街地エリアに出撃してください！</color>",
		"tr_text": "<color=black>Anyways, our top priority is to deal\nwith this attack and as fast as possible.\nWe can deal with my father later!</color>"
	},
	{
		"assign": "es_0010_n00_b",
		"jp_text": "<color=black>ご無事ですか！？\nよかった……あなたの活躍のおかげで\n市街地に侵入したダーカーは撃退できました！</color>",
		"tr_text": "<color=black>Are we in the clear now!?\nWhat's going on!? Alright. We no\nlonger see anymore Darker energy\nsignatures, I think you did it!</color>"
	},
	{
		"assign": "es_0010_n01_b",
		"jp_text": "<color=black>どうやってコーエン博士がダーカーを襲来させたのか\n現在調査中ですが\nどうやら、博士の手による「タイプＣ」ダーカーに\n誘発された通常のダーカーが群れとなり\n市街地に襲来したものと思われます。</color>",
		"tr_text": "We're investigating on how Dr. Cohen could\nhave used Darkers to stage an attack, but\nbased on our current findings, it looks\nlike that some \"Type-C\" Darkers were near\nthe area and were used to attack the city.</color>"
	},
	{
		"assign": "es_0010_n02_b",
		"jp_text": "<color=black>ああ……お父さん……\nどうして……どうしてこんなことをするの……？</color>",
		"tr_text": "<color=black>Oh... dad...\nWhy... why are you doing this...?</color>"
	},
	{
		"assign": "es_0010_n03_b",
		"jp_text": "<color=black>……</color>",
		"tr_text": "<color=black>……</color>"
	},
	{
		"assign": "es_0010_n04_b",
		"jp_text": "<color=black>……ごめんなさい。\nこんな時こそ、アークス管理官である私が\n冷静でいなければいけないのに。</color>",
		"tr_text": "<color=black>I'm sorry...\nI'm an ARKS officer, I shouldn't\nbe bothered by this.</color>"
	},
	{
		"assign": "es_0010_n05_b",
		"jp_text": "<color=black>あなたに、あらたな特命任務が発令されました。\n任務の目的が、コーエン博士の「捜索」から\n「身柄の拘束」に……変更となりました。\n場合によっては、殺害も……許可するとのことです。</color>",
		"tr_text": "<color=black>Current mission objectives have been\nchanged... You are no longer searching\nfor Dr. Cohen. You're now to neutralize...\npossible threats... Use of lethal force has\nbeen... authorized...</color>"
	},
	{
		"assign": "es_0010_n06_b",
		"jp_text": "<color=black>今後、この件に関する新しい情報が入りしだい\nすぐにお伝えします。\nそれまで、しばらくお待ちください。</color>",
		"tr_text": "<color=black>If new information emerges, we will inform\nyou immediately. Until then, please carry\nout your orders.</color>"
	},
	{
		"assign": "es_0010_n07_b",
		"jp_text": "<color=black>今は……あなただけが頼りです。\nどうか、これからもよろしくお願いします。</color>",
		"tr_text": "<color=black>As of now, you're the only one that\nI can count on... I'll have to thank\nyou later.</color>"
	},
	{
		"assign": "ef_0005_n00_b",
		"jp_text": "<color=black>新たな任務の発令です。\n惑星アムドゥスキアの\n「浮遊大陸」エリアの探索任務です。\nあわせて、★６ランクのクエストも\n解放されました。</color>",
		"tr_text": "<color=black>You are now granted access to ★6 quests.\nBecause of this, we have a new mission\navailable for you. We want you to\ninvestigate the \"Skyscape\" area of\nAmdusica for us.</color>"
	},
	{
		"assign": "ef_0005_n01_b",
		"jp_text": "<color=black>惑星アムドゥスキアは惑星全体が\n強力な磁力を帯びており、特定の地域では\n一部の大地が磁力で空中に浮遊しています。\nそれが、今回探索する「浮遊大陸」エリアです。</color>",
		"tr_text": "<color=black>On Amduscia, the planet is ravaged by\nstrong magnetic currents, which have the\npower to lift its crust above its surface.\nThese floating bits of crust are the \"Skyscape\"\narea that we want you to investigate.</color>"
	},
	{
		"assign": "ef_0005_n02_b",
		"jp_text": "<color=black>アムドゥスキアは龍族が生息する惑星ですが\nこの浮遊大陸も別名「龍の国」と呼ばれ\n龍族のエネミーが数多く出現するエリアとなります。</color>",
		"tr_text": "<color=black>As you are aware, Amdusica has a strong\nnative population called \"Dragonkin\".\nThese natives are stronger on these floating\npockets of land compared to the ones below\nthe surface.</color>"
	},
	{
		"assign": "ef_0005_n03_b",
		"jp_text": "<color=black>なお、このエリアに登場する龍族については\n「闇」属性が弱点のものが多いとの報告があります。</color>",
		"tr_text": "<color=black>However, unlike the other Dragonkin,\nthese surface dragons are weak to the\n\"Darkness\" element.</color>"
	},
	{
		"assign": "ef_0005_n04_b",
		"jp_text": "<color=black>「闇」属性の武器やチップの用意や\n出現が予測されるダーカーへの対応を\n忘れないようにお願いします。</color>",
		"tr_text": "<color=black>While you may want to equip Chips and\nother weapons with the \"Darkness\" element,\nwe have also detected Darkers within the area.</color>"
	},
	{
		"assign": "ef_0005_n05_b",
		"jp_text": "<color=black>先日のダーカーの市街地侵攻の際に\nコーエン博士から声明が送られてきましたが\nその発信源が、アムドゥスキアの浮遊大陸エリアと\n特定されました。</color>",
		"tr_text": "<color=black>We have also pinpointed where the\nmessage that Dr. Cohen had sent to ARKS HQ\nas coming from this \"Skyscape\" as well.</color>"
	},
	{
		"assign": "ef_0005_n06_b",
		"jp_text": "<color=black>浮遊大陸エリアを探索しつつ\n博士に関する情報を集めることが、当面の任務です。\n出現するエネミーも強力なものと予想されますので\n十分に気をつけてください。</color>",
		"tr_text": "<color=black>Your primary objective in the area is\nto gather more information regarding\nthe doctor while you explore the area.\nStrong enemies have been detected in the\narea, so do be careful.</color>"
	},
	{
		"assign": "ef_0005_n07_b",
		"jp_text": "<color=black>任務に関する説明は以上です。\n博士……父に関する情報を、待っています。\nよろしくお願いします。</color>",
		"tr_text": "<color=black>And that's as far as mission details go.\nI'll be waiting for more information\nregarding my father. I'll contact you soon.</color>"
	},
	{
		"assign": "es_0011_n00_b",
		"jp_text": "<color=black>た、大変です！\n今回の浮遊大陸エリアの探索で\nコーエン博士の拠点のひとつと思われる\n基地が発見されました！</color>",
		"tr_text": "<color=black>Hey, this is urgent! We have discovered\nan old research base used by Dr. Cohen on\nthe Skyscape area!</color>"
	},
	{
		"assign": "es_0011_n01_b",
		"jp_text": "<color=black>浮遊大陸の地形を利用して\n巧妙に隠された基地の中には\nエネミーの改造が行われていたと\n思われる施設も見つかったそうです。</color>",
		"tr_text": "<color=black>It seems that the base was recently\nremodelled, to hide the facility by\nembedding itself from within the terrain.</color>"
	},
	{
		"assign": "es_0011_n02_b",
		"jp_text": "<color=black>なぜ、ハンターのドノヴァンと二人で\n失踪したコーエン博士が\nそこまでの規模の基地を作りえたのか\n不明な点は多いのですが……</color>",
		"tr_text": "<color=black>It's just so strange that Dr. Cohen\nand the Hunter, Donovan, would disappear\nand create a base like this...</color>"
	},
	{
		"assign": "es_0011_n03_b",
		"jp_text": "<color=black>アークス上層部より、専任の調査部隊が\n基地に差し向けられるとのことです。\n今後は、指揮権と調査権はそちらに移り\n通信記録などの調査が行われるそうです。</color>",
		"tr_text": "<color=black>Anyways, a specialist team made up of\nhigher tiered ARKS will investigate\nthis facility. They have also requested\ntransfer of the case to them.</color>"
	},
	{
		"assign": "es_0011_n04_b",
		"jp_text": "<color=black>浮遊大陸の調査は、いったん彼らにまかせ\n私たちは他の惑星の探索を行うことになりました。</color>",
		"tr_text": "<color=black>Once they're done, they'll go back to\nsearching other planets.</color>"
	},
	{
		"assign": "es_0011_n05_b",
		"jp_text": "<color=black>父に関する情報を、私たちが探すことができないのが\nとても残念ですが……\n命令ではしかたありませんね。\n任務をこなしつつ、進展を待ちましょう。</color>",
		"tr_text": "<color=black>It's regrettable that we can't continue\non searching for my father... But orders\nare orders... Lets just hope their search\nbears fruit.</color>"
	},
	{
		"assign": "es_0012_n00_b",
		"jp_text": "<color=black>父の拠点の調査がどうなっているのか\nその後、情報がありませんね。\nああ……気になります。</color>",
		"tr_text": "<color=black>It appears there was no information\nregarding my father from that base...\nWell, it can't be helped.</color>"
	},
	{
		"assign": "es_0012_n01_b",
		"jp_text": "<color=black>……？\n緊急コールが届きました。\n何かしら……ちょっと出てみますね。\n……こちら、セラフィ。\nはい……ええ……</color>",
		"tr_text": "<color=black>Hmm? I'm receiving an emergency call.\nI can only be-- for a moment--\nhere-- Seraphy-- --somethings--\nYes-- yeah...</color>"
	},
	{
		"assign": "es_0012_n02_b",
		"jp_text": "<color=black>ええっ……！？\nほ……本当ですか！？\nはい……はい……わかりました。\n急いでつなぎます！</color>",
		"tr_text": "<color=black>What!? How-- Are you sure!? What--\nyes-- I understand-- --urry and\nconn...</color>"
	},
	{
		"assign": "es_0012_n03_b",
		"jp_text": "<color=black>父から……\nコーエン博士からあなたあてに\n通信が入っているそうです！\nと、とにかく出てみてください。</color>",
		"tr_text": "<color=black>It's my father! Please go and investigate\nimmediately. It seems that he's trying\nto contact me through you!</color>"
	},
	{
		"assign": "es_0012_n04_b",
		"jp_text": "<color=black>きみが、噂のアークスか。\nお探しの人物と対面した感想はどうだね？</color>",
		"tr_text": "<color=black>Ah, you must be the rumored ARKS.\nHow do you feel to be meeting the\nperson you've been searching for\nface-to-face?</color>"
	},
	{
		"assign": "es_0012_n05_b",
		"jp_text": "<color=black>私は、コーエン。\nもうご存知だろうが\nきみたちがタイプＣと呼んでいる\n次世代の生物たちは、私の手になるものだ。</color>",
		"tr_text": "<color=black>My name is Cohen.\nYou may have recognized my work\nfrom the advanced generation of\ncreatures you\ncall \"Type-C\".</color>"
	},
	{
		"assign": "es_0012_n06_b",
		"jp_text": "<color=black>きみに、警告しておく。\nこれ以上、私につきまとうな。\n私の研究を妨害する者には\n力をもって報復する。</color>",
		"tr_text": "<color=black>I must insinuate that you do not\ninterfere with my research, otherwise\nyou may regret it.</color>"
	},
	{
		"assign": "es_0012_n07_b",
		"jp_text": "<color=black>待って、お父さん！\n私です、セラフィです！</color>",
		"tr_text": "<color=black>Wait, Dad!\nIt's me, Seraphy!</color>"
	},
	{
		"assign": "es_0012_n08_b",
		"jp_text": "<color=black>お父さん、どうしてこんなことをするの！？\n昔のお父さんはどこにいったの！？\nお願い、戻ってきて！</color>",
		"tr_text": "<color=black>Dad... why are you doing this!?\nWhat happened to the old you?\nPlease... come back...</color>"
	},
	{
		"assign": "es_0012_n09_b",
		"jp_text": "<color=black>……こちらからの通信は、以上だ。\n警告を忘れるな。</color>",
		"tr_text": "<color=black>This communication is over...\nDo not forget what was spoken,\nor suffer my wrath.</color>"
	},
	{
		"assign": "es_0012_n10_b",
		"jp_text": "<color=black>お父さん！\n待って、お父さん！</color>",
		"tr_text": "<color=black>Dad, hold on, wait!\nDad!</color>"
	},
	{
		"assign": "es_0012_n11_b",
		"jp_text": "<color=black>……通信は切れてしまいました。\nですが、通信源は特定できました。\nアムドゥスキアの浮遊大陸の奥地です。\n急いで向かってください！</color>",
		"tr_text": "<color=black>The link had ended...\nHowever, I managed to backtrace the\nsource. It's coming from the other\nside of the Skyscape on Amduscia.</color>"
	},
	{
		"assign": "es_0012_n12_b",
		"jp_text": "<color=black>私たちが独自に動くことは\n止められていますが、今なら\n父に追いつけるかもしれません。</color>",
		"tr_text": "<color=black>Perhaps it's time that we've stop\nmoving independently and finally\ncatch him together.</color>"
	},
	{
		"assign": "es_0012_n13_b",
		"jp_text": "<color=black>今は、一刻を争います！\n責任は、私がとります。\nさあ、浮遊大陸に向かってください！</color>",
		"tr_text": "<color=black>Yes, I'll fight too. I'll take\nresponsibility into my own hands.\nNow, head towards the Skyscape.</color>"
	},
	{
		"assign": "es_0013_n00_b",
		"jp_text": "<color=black>そうですか……\n父を見つけることは\nできませんでしたか。</color>",
		"tr_text": "<color=black>So you weren't able to find my\nfather? Is that so...</color>"
	},
	{
		"assign": "es_0013_n01_b",
		"jp_text": "<color=black>でも、あなたは\n一生懸命戦ってくれました。\n本当にありがとうございました。\nあの時、浮遊大陸に向かった判断は\n今でも間違ってなかったと思います。</color>",
		"tr_text": "<color=black>I do think how we handled the events at\nSkyscape to be wrong, but you fought\nhard and for that, I'm really thankful.</color>"
	},
	{
		"assign": "es_0013_n02_b",
		"jp_text": "<color=black>私はこれから、アークス司令部に\n向かいます。\n勝手な行動をとったことに対し\n事情聴取のため、召喚されました。</color>",
		"tr_text": "<color=black>But now, I'll need to head to ARKS HQ.\nI was summoned on for questioning on\nwhy we took action on our own.</color>"
	},
	{
		"assign": "es_0013_n03_b",
		"jp_text": "<color=black>大丈夫、心配しないで。\nこうなることも覚悟の上でしたから。</color>",
		"tr_text": "<color=black>But don't worry, I'll be alright.\nI was prepared for this day.</color>"
	},
	{
		"assign": "es_0013_n04_b",
		"jp_text": "<color=black>それより……\n父は、この前の通信時に\n「タイプＣ」という言葉を\n使っていました。</color>",
		"tr_text": "<color=black>But enough of that...\nMy father mentioned \"Type-C\" in the\nprevious communication link.</color>"
	},
	{
		"assign": "es_0013_n05_b",
		"jp_text": "<color=black>タイプＣという呼称は、アークス内でも\nごく一部の者しか知らない\n極秘のコードネームです。\nそれを、アークスでもない父が\nどうして知っていたのでしょう……</color>",
		"tr_text": "<color=black>How did my father know about that?\nOnly few people in ARKS know about that\ndesignation...</color>"
	},
	{
		"assign": "es_0013_n06_b",
		"jp_text": "<color=black>……それでは、行ってきます。\nちゃんと無事に戻ってきますから\n安心して待っててくださいね。</color>",
		"tr_text": "<color=black>Anyways, I need to get going...\nPlease wait for me, I'll be back soon.</color>"
	},
	{
		"assign": "es_0014_n01_b",
		"jp_text": "<color=black>あっ……\n<%name>さん！</color>",
		"tr_text": "<color=black>Ah... <%name>!</color>"
	},
	{
		"assign": "es_0014_n02_b",
		"jp_text": "<color=black>ご心配をおかけしました。\n今、アークス司令部より戻りました。</color>",
		"tr_text": "<color=black>I'm back from headquarters.\nYou must have been worried.</color>"
	},
	{
		"assign": "es_0014_n03_b",
		"jp_text": "<color=black>前回、浮遊大陸に無断で出撃した件で\n訓告を受けました。\nまた、コーエン博士の捜索という\n特命任務から……私たちは\n外されることになりました。</color>",
		"tr_text": "<color=black>Before I left, I was summoned to\nexplain why we had continued our search\nin the Skyscape without authorization.\nAfter explaining, I regret that we're\nbeing removed from the mission regarding\nDr. Cohen...</color>"
	},
	{
		"assign": "es_0014_n04_b",
		"jp_text": "<color=black>つまり……父を捜すことが\nできなくなってしまいました。\nとても残念で、悲しいです。</color>",
		"tr_text": "<color=black>In other words, I am no longer allowed\nto search for my father... I am both\ndisappointed and sad.</color>"
	},
	{
		"assign": "es_0014_n05_b",
		"jp_text": "<color=black>今は、まだ気分を切り替えることが\nなかなかできないのですが……\n元通り、アークスの通常任務を\nつづけていかなければなりません。</color>",
		"tr_text": "<color=black>And while I cannot change my opinions\nor how I feel about this... We have to\nresume our normal mission from before.</color>"
	},
	{
		"assign": "es_0014_n06_b",
		"jp_text": "<color=black>今回は、惑星ナベリウスの\n凍土エリアの探索の任務です。\n情報では、凍土エリアの先に\n謎の遺跡が発見されたようです。</color>",
		"tr_text": "<color=black>Our new mission has us travel to\nNaberius, in the Tundra area.\nApparently they have found some old\nruins there and want us to investigate.</color>"
	},
	{
		"assign": "es_0014_n07_b",
		"jp_text": "<color=black>凍土エリアを探索し\n遺跡エリアに至るルートを確保します。\n気を取り直して\n通常任務をがんばっていきましょう。\n私も、精いっぱいサポートします。</color>",
		"tr_text": "<color=black>Our primary objective in the area is\nto scout and secure a route to the\nruins. I'll support you in any way I\ncan.</color>"
	},
	{
		"assign": "ef_0006_n00_b",
		"jp_text": "<color=black>凍土エリアの探索任務\nお疲れ様でした。</color>",
		"tr_text": "<color=black>Nice work back there, you did a job\nwell done.</color>"
	},
	{
		"assign": "ef_0006_n01_b",
		"jp_text": "<color=black>おかげさまで、凍土の奥に存在する\n「遺跡」エリアへのルートが\n確保できました。</color>",
		"tr_text": "<color=black>Thanks to your efforts, we have secured\na route to the Ruins from the back areas\nof the Tundra.</color>"
	},
	{
		"assign": "ef_0006_n02_b",
		"jp_text": "<color=black>惑星ナベリウスの「遺跡」エリアは\nまだ調査と探索が十分に及んでおらず\nいつ、誰によって作られたものなのか\n詳しいことはわかっていません。</color>",
		"tr_text": "<color=black>These \"Ruins\" are mysterious. No\none seems to know or have found out\nwhy they're here on Naberius. No other\ninvestigations have been made here\nas well.</color>"
	},
	{
		"assign": "ef_0006_n03_b",
		"jp_text": "<color=black>森林地帯の近くに凍土が広がるという\nナベリウスの不思議な気候と風土に\n何か関係があるのでしょうか……</color>",
		"tr_text": "<color=black>Perhaps there's a possible link between\nthe Tundra's climate and the climate\nfound in the Forest...</color>"
	},
	{
		"assign": "ef_0006_n04_b",
		"jp_text": "<color=black>先遣隊の情報によれば\nダーカーが多数出現する\n非常に危険なエリアだということです。</color>",
		"tr_text": "<color=black>According to the survey team, there's\na heavy Darker presence in the Ruins.</color>"
	},
	{
		"assign": "ef_0006_n05_b",
		"jp_text": "<color=black>チップや武器など\nしっかり準備をする必要が\nありそうですね。</color>",
		"tr_text": "<color=black>Ensure that you have properly equipped\nthe correct Chips and Weapons before\nheading out.</color>"
	},
	{
		"assign": "ef_0006_n06_b",
		"jp_text": "<color=black>それでは、気をつけて\n行ってきてください！\n無事の帰還を待っています。</color>",
		"tr_text": "<color=black>With that said, please take care of\nyourself. I'll be awaiting your safe\nreturn!</color>"
	},
	{
		"assign": "es_0015_n01_b",
		"jp_text": "<color=black>ほう……これはこれは。\n遺跡エリアの探索かね、アークスくん。</color>",
		"tr_text": "<color=black>This... This is unexpected...\nSo you're searching the ruins,\naren't you, little ARKS.</color>"
	},
	{
		"assign": "es_0015_n02_b",
		"jp_text": "<color=black>確か、きみとセラフィは、\n私を捜索する任務から外されたはずだが。\nだとすると、通常任務で訪れた地での\n偶然の邂逅というわけか。</color>",
		"tr_text": "<color=black>You and Seraphy should have been\nreassigned from searching me. Ah I\nsee now, it's just a coincidence that\nyou're here now, from your little\nmission.</color>"
	},
	{
		"assign": "es_0015_n03_b",
		"jp_text": "<color=black>なぜ任務から外されたことを\n知っているか、だと？\nフッ……そんなことはどうでもいい。\nきみが知らないことなど\nこの世界にはいくらでもあるのだ。</color>",
		"tr_text": "<color=black>You seek answers to why you were\npulled from that mission? I dare not\nlower my standards to answering\npathetic fools such as yourself. You\ncouldn't possibly imagine how far\nmy abilities surpass yours.</color>"
	},
	{
		"assign": "es_0015_n04_b",
		"jp_text": "<color=black>おっと……\nそれ以上、近づくな。\nドノヴァンのソードに\n血を吸わせたくなければな。</color>",
		"tr_text": "<color=black>Oh, don't bother in trying to get\ncloser... unless of course, you want\nDonovan's sword to draw your blood.</color>"
	},
	{
		"assign": "es_0015_n05_b",
		"jp_text": "<color=black>博士……\nこのアークス、始末しますか？</color>",
		"tr_text": "<color=black>Doctor... is this the ARKS you wanted\nme to dispose of?</color>"
	},
	{
		"assign": "es_0015_n06_b",
		"jp_text": "<color=black>かまうな、ドノヴァン。\nお前には、この先の道中の探索で\n私を守ってもらわなければならない。\n余計な時間と体力を消耗する必然性はない。</color>",
		"tr_text": "<color=black>Not at this moment, Donovan. I need\nyou to clear the route ahead of me.\nDo not bother with them, they're a\nwaste of time and power.</color>"
	},
	{
		"assign": "es_0015_n07_b",
		"jp_text": "<color=black>ではさらばだ、アークスくん。\nセラフィには、おとなしくしておけと伝えてくれ。\nあれは、ああ見えて\n大胆なところがあるからな。</color>",
		"tr_text": "<color=black>Well farewell little ARKS. Please\ntell Seraphy to stop bothering me,\nbecause I will no longer come back.</color>"
	},
	{
		"assign": "es_0016_n01_b",
		"jp_text": "<color=black>「遺跡」エリアの探索\nお疲れ様でした。\n何か、収穫はありましたか？</color>",
		"tr_text": "<color=black>Great work on exploring the Ruins area.\nWhat's up, you have something else to\nreport?</color>"
	},
	{
		"assign": "es_0016_n02_b",
		"jp_text": "<color=black>えっ！？\n父とドノヴァンに会った！？\nえっ、えっ！\n本当に会ったんですか！？</color>",
		"tr_text": "<color=black>Eh!? You said you've encountered my\nfather and Donovan!? You're bluffing...\nWhat!? It's true!?</color>"
	},
	{
		"assign": "es_0016_n03_b",
		"jp_text": "<color=black>ちょっと……\n<%name>さん！\nそんな大事なことは\nもっと早く言ってください！\nさあ、くわしい話を聞かせて！</color>",
		"tr_text": "<color=black>Hold on <%name>!\nYou should have told me immediately.\nNow I want you to tell me the whole\nthing.</color>"
	},
	{
		"assign": "es_0016_n04_b",
		"jp_text": "<color=black>……なるほど、父はドノヴァンと\n一緒に行動していたのですね。\nドノヴァンは、父と一緒に\n行方不明になったアークスです。</color>",
		"tr_text": "<color=black>I see... So my father was working with\nDonovan. Donovan was the ARKS member\nwho also disappeared along with my\nfather.</color>"
	},
	{
		"assign": "es_0016_n05_b",
		"jp_text": "<color=black>おそらく、父の探索に\nボディーガード的な役割で\n帯同しているのでしょう。\n女性キャストでありながら\n男性の名を持つ凄腕のハンターです。</color>",
		"tr_text": "<color=black>Although Donovan has a male name, she's\na female Cast. And she was working as\na bodyguard for my father.</color>"
	},
	{
		"assign": "es_0016_n06_b",
		"jp_text": "<color=black>それにしても、父たちは遺跡で\n何をしていたのでしょう……\n気になりますね。</color>",
		"tr_text": "<color=black>Anyways, I'm worried and curious to\nfigure out on why my father was at\nthe ruins.</color>"
	},
	{
		"assign": "es_0016_n07_b",
		"jp_text": "<color=black>……よし、こうしましょう！\nこのことは司令部には報告せずに\nもう一度、遺跡エリアの再探索を\n申請しておきます。</color>",
		"tr_text": "<color=black>Alright, I have a plan. I'll go and\nre-apply for searching the Ruins again,\nbut this time, I won't report this\nincident to headquarters.</color>"
	},
	{
		"assign": "es_0016_n08_b",
		"jp_text": "<color=black>次の任務として、浮遊大陸の探索が\n指示されていますが\n<%name>さんが\n浮遊大陸に行っている間に、何とか\n遺跡の再探索の許可をもらいます！</color>",
		"tr_text": "<color=black>Now, for our next mission, you'll search\nthe Skyscape area again. But while you\nsearch there, we might have permission\nto visit the Ruins again.</color>"
	},
	{
		"assign": "es_0016_n09_b",
		"jp_text": "<color=black>大丈夫、バレないですって！\n父の手がかりが見えてきた今\nだまって通常任務ばかりを\nこなしてられますかっ！</color>",
		"tr_text": "<color=black>Now it's alright if we don't get\npermission again! We can do these\nquests normally and we might find more\nclues regarding my father.</color>"
	},
	{
		"assign": "es_0016_n10_b",
		"jp_text": "<color=black>フフッ、私はこう見えても\n大胆なところもあるんですよ！\nでは、浮遊大陸の探索\nがんばってきてくださいね！\n帰還をお待ちしています！</color>",
		"tr_text": "<color=black>Hehehe, I feel so... bold! Now go\nsearch the Skyscape! I'll be waiting\nfor your return!</color>"
	},
	{
		"assign": "es_0017_n01_b",
		"jp_text": "<color=black>浮遊大陸の探索\nおつかれさまでした！</color>",
		"tr_text": "<color=black>Great work searching the Skyscape\narea!</color>"
	},
	{
		"assign": "es_0017_n02_b",
		"jp_text": "<color=black>フッフッフ……\nゲットしちゃいましたよ！\n「遺跡」エリアの再探索許可！</color>",
		"tr_text": "<color=black>Hahaha... We've got it! We've got\npermission to search in the Ruins\narea again!</color>"
	},
	{
		"assign": "es_0017_n03_b",
		"jp_text": "<color=black>何食わぬ顔で申請を出したら\nあっさり許可されました。\n私、表情を変えずに話すの得意ですから\n全然あやしまれませんでしたよ！</color>",
		"tr_text": "<color=black>You see, I can hold conversations with\nthis poker face of mine without ever\nchanging my expression, I was able to\nfill in a report without giving away\nour plan. There was no way I'd fail!</color>"
	},
	{
		"assign": "es_0017_n04_b",
		"jp_text": "<color=black>これで心おきなく、堂々と、胸をはって\n遺跡で父を捜すことができます！\nどうです、私も\nやるときはやるでしょ！？</color>",
		"tr_text": "<color=black>With this, we won't have to worry about\nsearching for my father in the ruins and\nthere's no way for my feeling to get in the way!\nDon't you think that's great too!?</color>"
	},
	{
		"assign": "es_0017_n05_b",
		"jp_text": "<color=black>それでは、遺跡エリアの再探索に\n出発してください！\n父とドノヴァンにもう一度\n出会えるのを期待しています！</color>",
		"tr_text": "<color=black>Now, go to the Ruins once more and\nexplore the area! I hope you will\nencounter Donovan and my Father again!</color>"
	},
	{
		"assign": "es_0018_n01_b",
		"jp_text": "<color=black>む……きみは……\n偶然の遭遇も、二度も重なると\n少々、いらだたしい気持ちになるな。</color>",
		"tr_text": "<color=black>Y-you again... These encounters are\nstarting to get annoying.</color>"
	},
	{
		"assign": "es_0018_n02_b",
		"jp_text": "<color=black>お父さん！\nドノヴァン！\n私です、セラフィです！　聞こえますか！？</color>",
		"tr_text": "<color=black>Dad! Donovan! Can you hear me!? It's me,\nSeraphy!</color>"
	},
	{
		"assign": "es_0018_n03_b",
		"jp_text": "<color=black>お父さんのことだから\nきっと何らかの信念があって\nタイプＣエネミーの製造にかかわっていると思う……</color>",
		"tr_text": "<color=black>Dad, I know that you are the one who\ncreated the Type-C enemies...</color>"
	},
	{
		"assign": "es_0018_n04_b",
		"jp_text": "<color=black>でも、エネミーをあやつって\n人を傷つけるなんて、間違ってるよ！\nお願いだから、武器を捨てて投降して！</color>",
		"tr_text": "<color=black>But by hurting them, even if they may\nbe our enemies, it's not right! Please,\nstop this madness!</color>"
	},
	{
		"assign": "es_0018_n05_b",
		"jp_text": "<color=black>セラフィ……お前は昔と変わらないな。\nだが世界には、ひたむきさだけでは\n変えられないことがあるのだ。</color>",
		"tr_text": "<color=black>Seraphy... I applaud you for being so\ndedicated, like a loyal puppy. However,\nsome matters cannot be solved with pure\ndedication.</color>"
	},
	{
		"assign": "es_0018_n06_b",
		"jp_text": "<color=black>アークスくん、きみに予告しておこう。\n近日中に、きみたちアークスは\n私の手によって生まれた、次世代の生物……\nきみたちがタイプＣと呼んでいる生物たちと\n対峙することになるだろう。</color>",
		"tr_text": "<color=black>Little ARKS, allow me to give you a\nwarning... In a matter of few days,\nyou will bear witness to the enemies\nyou call \"Type-C\", created by yours\ntruly, and marvel at their beauty.</color>"
	},
	{
		"assign": "es_0018_n07_b",
		"jp_text": "<color=black>きみたちと、私の生物たちとの\n勝負というわけだ。\nフォトンの力を発揮して\nせいぜいがんばってみてくれたまえよ。</color>",
		"tr_text": "<color=black>Try as you might with your\ninsignificant Photons. They're nothing\nbut a mere play thing to my creations.</color>"
	},
	{
		"assign": "es_0018_n08_b",
		"jp_text": "<color=black>行くぞ、ドノヴァン。\n遺跡エリアでの調査はもう十分だ。</color>",
		"tr_text": "<color=black>Let us depart, Donovan.\nI think we're done here.</color>"
	},
	{
		"assign": "es_0018_n09_b",
		"jp_text": "<color=black>はい、博士。\nセラフィお嬢様、どうかお元気で。</color>",
		"tr_text": "<color=black>Yes Doctor.\nLady Seraphy, please take care.</color>"
	},
	{
		"assign": "es_0018_n10_b",
		"jp_text": "<color=black>行ってしまいました……</color>",
		"tr_text": "<color=black>They're gone...</color>"
	},
	{
		"assign": "es_0018_n11_b",
		"jp_text": "<color=black>後を追っても、あのドノヴァンには\nさすがのあなたでも\n歯が立たなかったと思います。\n無理に追わなかったのは、賢明でした。</color>",
		"tr_text": "<color=black>Even if we managed to catch up to them,\nI don't think you're a match for\nDonovan. It be wise if we don't pursue\nthem for now.</color>"
	},
	{
		"assign": "es_0018_n12_b",
		"jp_text": "<color=black>それはともかく……\n父が言っていた、タイプＣエネミーの\n予告が気になります。\nいったい、何が起こるんでしょう……</color>",
		"tr_text": "<color=black>Anyways, I'm concerned about the warning\nmy father said, regarding the Type-C\nenemy. I'm worried on what could happen...</color>"
	},
	{
		"assign": "ef_0007_n00_b",
		"jp_text": "<color=black><%name>さん……\n恐れていた事態がついに始まりました。</color>",
		"tr_text": "<color=black><%name>...\nThe moment that we were afraid of,\nhas now started.</color>"
	},
	{
		"assign": "ef_0007_n01_b",
		"jp_text": "<color=black>各惑星のさまざまなエリアで\nタイプＣと思われる\n非常に強力なエネミーの出現情報が\nあいついでいます。</color>",
		"tr_text": "<color=black>There seems to be information about a\nsudden emergence of various Type-C\nenemies throughout each planet.</color>"
	},
	{
		"assign": "ef_0007_n02_b",
		"jp_text": "<color=black>以前、惑星ナベリウスの遺跡エリアで\n父が予告していた\nタイプＣエネミーの襲来が……\nいよいよ始まったのだと思われます。</color>",
		"tr_text": "<color=black>Remember what my father said back in\nthe Ruins, what he warned us with.\nThat we'll be facing more Type-C\nenemies? I think this is that.</color>"
	},
	{
		"assign": "ef_0007_n03_b",
		"jp_text": "<color=black>今回の任務は\nタイプＣエネミー討伐を兼ねた\n新エリアの探索となります。</color>",
		"tr_text": "<color=black>This next mission has us investigate\neach area in different planets. You\nare also permitted to engage and\nsuppress any Type-C that you may\nencounter.</color>"
	},
	{
		"assign": "ef_0007_n04_b",
		"jp_text": "<color=black>今回、探索していただくのは\n惑星リリーパの「地下坑道」エリアです。\n文字通り、リリーパの地下に張り巡らされた\n坑道エリアの探索が任務の目的となります。</color>",
		"tr_text": "<color=black>You are to first investigate the\nSubterranean Tunnels of Lillipa.\nYou are required to search and\nexplore every single area.</color>"
	},
	{
		"assign": "ef_0007_n05_b",
		"jp_text": "<color=black>かつてリリーパに存在した古代文明が残した坑道では\n機甲種のエネミーが今もなお活動をつづけており\n侵入者を排除しようと襲いかかってきます。</color>",
		"tr_text": "<color=black>Now, the ancient machinery on Lillipa\nare still active. Having been built by\na previous civilization, they will\nattack intruders without warning.</color>"
	},
	{
		"assign": "ef_0007_n06_b",
		"jp_text": "<color=black>現地のアークスより、地下坑道の機甲種の中に\nタイプＣと思われる強力なエネミーが確認されたという\n情報が報告されました。</color>",
		"tr_text": "<color=black>A powerful enemy, rumored to be a Type-C,\nwas reported by an ARKS member who was\nsurveying the area.</color>"
	},
	{
		"assign": "ef_0007_n07_b",
		"jp_text": "<color=black>地下坑道エリアに潜入し\nもしタイプＣエネミーと思われる個体を発見した場合は\nすみやかに撃退してください。</color>",
		"tr_text": "<color=black>Now, go inside these tunnels and if\nyou happen to encounter an enemy that\nmatches the profile of a Type-C enemy,\ndestroy it immediately.</color>"
	},
	{
		"assign": "ef_0007_n08_b",
		"jp_text": "<color=black>タイプＣは、チップ技術の応用によって\n通常のエネミーよりＨＰや攻撃力などが\n格段に強化されているものと思われます。\nどうか、気をつけてくださいね！</color>",
		"tr_text": "<color=black>These enemies have had modifications\ntheir stamina, power and other abilities\nthan their normal counterparts, all\nthanks to Chip Technology. Please be\ncareful out there!</color>"
	},
	{
		"assign": "es_0019_n00_b",
		"jp_text": "<color=black><%name>さん！\n地下坑道エリアで遭遇した\nタイプＣエネミーの体から\nチップを埋め込まれ強化された形跡が\n見つかりました。</color>",
		"tr_text": "<color=black><%name>!\nYou've discovered remains of a Chip\nthat was embedded into a Type-C enemy.</color>"
	},
	{
		"assign": "es_0019_n01_b",
		"jp_text": "<color=black>やはり……\n各地に現れているタイプＣエネミーは\n父……コーエン博士の\n手にかかったものなのでしょうか……</color>",
		"tr_text": "<color=black>And as expected, my fa--Dr. Cohen\nunleashed more of these Type-Cs in\nvarious other planets.</color>"
	},
	{
		"assign": "es_0019_n02_b",
		"jp_text": "<color=black>あっ、ちょっと待ってください。\n誰からだろう……通信が入ってます。</color>",
		"tr_text": "<color=black>Hold on, excuse me.\nI'm receiving another transmission...</color>"
	},
	{
		"assign": "es_0019_n03_b",
		"jp_text": "<color=black>……！？\nち、父からの通信です！\n切り替えますね！</color>",
		"tr_text": "<color=black>...!?\nIt's from my father!\nLet me answer it!</color>"
	},
	{
		"assign": "es_0019_n04_b",
		"jp_text": "<color=black>久しぶりだな、アークスくん。\n私が作りだした次世代の生物たちは\nいかがかね？\n今日はひとつ、アークスであるきみに\n話をしておきたい。</color>",
		"tr_text": "<color=black>It's been a while little ARKS.\nHow do you fancy my evolved creatures?\nI want to talk to you, little ARKS.</color>"
	},
	{
		"assign": "es_0019_n05_b",
		"jp_text": "<color=black>きみたちアークスのやりかたでは\nダーカーの脅威を止めることはできない。\nフォトンの力を持つアークスの数は\n限られている。</color>",
		"tr_text": "<color=black>You won't be able to stop the Darkers\nlike that, little ARKS. Besides, there's\nnot many whose Photons are capable of\ndoing so.</color>"
	},
	{
		"assign": "es_0019_n13_b",
		"jp_text": "<color=black>このままでは、宇宙の生物たちは\nダーカーに侵食され、滅びてしまうだろう。</color>",
		"tr_text": "<color=black>At this rate, you and everyone else in\nthis insignificant universe will be\ninfected and annihilated by the Darkers.</color>"
	},
	{
		"assign": "es_0019_n06_b",
		"jp_text": "<color=black>私は、ダーカーを倒す力……フォトンの力を\nアークスにのみ頼るのではなく\n生物たちそのものに、フォトンの力を\n持たせられないかと、研究をつづけている。</color>",
		"tr_text": "<color=black>Fear not, my research shall be your\nsavior. By amplifying the Photons from\nwithin a creature, we will no longer\nbe bound by the weak and pathetic ARKS.</color>"
	},
	{
		"assign": "es_0019_n07_b",
		"jp_text": "<color=black>私が発明し、きみたちが使っているチップも\nその研究の過程で生まれたものだ。</color>",
		"tr_text": "<color=black>After all, we're standing here amidst\nmy achievements, not yours. The chip\nsystem was born from MY research.</color>"
	},
	{
		"assign": "es_0019_n14_b",
		"jp_text": "<color=black>だが、そのチップが軍事や人体改造に\n悪用されることを恐れ\n私はアークスから身を隠した。\n以後は独力で研究をつづけている。</color>",
		"tr_text": "<color=black>However, because there is no doubt\nthat my research would be used by\nthe ARKS and for body modification,\nI hid my work and myself. I have\nbeen researching again since then.</color>"
	},
	{
		"assign": "es_0019_n08_b",
		"jp_text": "<color=black>今はまだ、その研究の途上……\nたとえ、きみたちアークスが相手となろうとも\n私は研究を止めるわけにはいかない。\nダーカーの脅威を止めるために。</color>",
		"tr_text": "<color=black>Even now, I am still in the middle of\nmy research. This will defeat the\nDarkers and I cannot allow the likes\nof you to stop me.</color>"
	},
	{
		"assign": "es_0019_n09_b",
		"jp_text": "<color=black>私の研究の行く手をさえぎる者は\n私の手によって強化された生物たちの手で\n容赦なく排除する。\nこれは警告だ……私の邪魔をするな。</color>",
		"tr_text": "<color=black>Those who dare interfere with my\nresearch, shall know no mercy.\nFor I will unleash my creations\nand every fiber of your being\nwill be annihilated. This shall\nbe your final warning...</color>"
	},
	{
		"assign": "es_0019_n10_b",
		"jp_text": "<color=black>通信が切れました……</color>",
		"tr_text": "<color=black>Transmission ended...</color>"
	},
	{
		"assign": "es_0019_n11_b",
		"jp_text": "<color=black>……</color>",
		"tr_text": "<color=black>...</color>"
	},
	{
		"assign": "es_0019_n12_b",
		"jp_text": "<color=black>父は、父なりに……\nダーカーの脅威を止めようと\n行動していたのですね……</color>",
		"tr_text": "<color=black>Father... you were trying to stop the\nthreat of the Darkers on your own...</color>"
	},
	{
		"assign": "es_0020_n00_b",
		"jp_text": "<color=black>惑星アムドゥスキア・\n火山洞窟エリアの任務\nおつかれさまでした。</color>",
		"tr_text": "<color=black>Congratulations! The mission on planet\nAmduscia has been completed!</color>"
	},
	{
		"assign": "es_0020_n01_b",
		"jp_text": "<color=black>つづいての任務ですが\n惑星ナベリウスの森林エリアにも\nタイプＣエネミーの出現が\n確認されました。\nこれの撃退が、次の目的です。</color>",
		"tr_text": "<color=black>Your next mission is to investigate\nplanet Naberius and search for any\nType-C enemies in the Forest Area.\nIf you are to exterminate them if\nyou encounter them.</color>"
	},
	{
		"assign": "es_0020_n02_b",
		"jp_text": "<color=black>タイプＣエネミーの撃退……\n私たちが任務に忠実であるほど\n父の研究を阻害することに\nなるわけですね……</color>",
		"tr_text": "<color=black>We must fulfill our duties by\ndestroying these Type-C enemies,\neven if this hinders my father's\nresearch...</color>"
	},
	{
		"assign": "es_0021_n00_b",
		"jp_text": "<color=black><%name>さん！\n新しい情報が入ってきました！</color>",
		"tr_text": "<color=black><%name>!\nWe just got some new info!</color>"
	},
	{
		"assign": "es_0021_n01_b",
		"jp_text": "<color=black>惑星リリーパの地下坑道エリアに\n父……コーエン博士の拠点と思われる\n場所が発見されたそうです！</color>",
		"tr_text": "<color=black>Apparently, they found another one of\nmy fath--Dr. Cohen's bases, inside\nthe Subterranean Tunnels of Lillipa!</color>"
	},
	{
		"assign": "es_0021_n02_b",
		"jp_text": "<color=black>今回の任務は、コーエン博士の確保。\nタイプＣの迎撃が予想されるため\n後からアークスの増援も\n予定されているとのことです。</color>",
		"tr_text": "<color=black>Our mission is to secure Dr. Cohen.\nWe're expecting company, in the form\nof ARKS, thanks to a Type-C sighting.</color>"
	},
	{
		"assign": "es_0021_n03_b",
		"jp_text": "<color=black>父の通信を聞いてから、ずっと……\n「アークスのやりかたでは\n　ダーカーを止められない」という\n父の言葉が胸に突き刺さっていました。</color>",
		"tr_text": "<color=black>The words my father said during\nthat transmission...\nThose words struck true to my heart.</color>"
	},
	{
		"assign": "es_0021_n04_b",
		"jp_text": "<color=black>けれども……\nいくらダーカーを止めるためとはいえ\n生き物たちをチップの力で改造し\n戦わせるという、父のやり方は……\n私は、間違っていると思います。</color>",
		"tr_text": "<color=black>However, my father's methods to destroy\nDarkers... are wrong! There are other\nmethods, I'm sure of it...</color>"
	},
	{
		"assign": "es_0021_n05_b",
		"jp_text": "<color=black><%name>さん。\nどうか、父を止めてください。</color>",
		"tr_text": "<color=black><%name>.\nPlease stop my father.</color>"
	},
	{
		"assign": "es_0021_n06_b",
		"jp_text": "<color=black>私は、アークス管理官です。\n何があろうと、アークスの力を信じ\nあなたを全力で支えつづけます。\nどうか、お願いします！</color>",
		"tr_text": "<color=black>I'm an ARKS officer! No matter what\nhappens, as long as you believe in\nthe power of ARKS, I'll support you\nall the way!</color>"
	},
	{
		"assign": "es_0022_n00_b",
		"jp_text": "<color=black>コーエン博士。\n強化機甲種が撃破されました。\nじきにここにもアークスたちが\n押し寄せてきます。\n急ぎ、撤退しましょう。</color>",
		"tr_text": "<color=black>Dr. Cohen. The Type-A Reinforcements\nhave been terminated. The ARKS shall\nbe here soon. We should leave soon.</color>"
	},
	{
		"assign": "es_0022_n01_b",
		"jp_text": "<color=black>むう……バカな。\n私の作りだした強化生物たちが、こうも簡単に\n撃破されるとは……</color>",
		"tr_text": "<color=black>... Curses. My creations are being\ndestroyed like insects...</color>"
	},
	{
		"assign": "es_0022_n02_b",
		"jp_text": "<color=black>強化のレベルが足りぬようだ。\n素材探しも含め、課題がまだまだ多いな。\nそれに、あのアークスの力を\n少々、甘く見すぎたようだ。</color>",
		"tr_text": "<color=black>It would seem that I have\nunderestimated the power of that ARKS.\nBlast! There is so much more work to\nbe done, and yet, not enough time and\nmaterials...</color>"
	},
	{
		"assign": "es_0022_n03_b",
		"jp_text": "<color=black>博士……\n例のアークスについては、私に考えがあります。</color>",
		"tr_text": "<color=black>Doctor...\nRegarding that ARKS. I have an idea.</color>"
	},
	{
		"assign": "es_0022_n04_b",
		"jp_text": "<color=black>ほう……\nドノヴァン、聞かせてもらおう。\nきみの考えとやらを。</color>",
		"tr_text": "<color=black>Do you now, Donovan? Alright, let's\nhear this plan of yours.</color>"
	},
	{
		"assign": "es_0022_n05_b",
		"jp_text": "<color=black>私と旧知の者がアークスの内部にいることは\n博士もご存じかと存じます。</color>",
		"tr_text": "<color=black>The Doctor and I should contact that\nperson inside ARKS. The one we know.</color>"
	},
	{
		"assign": "es_0022_n06_b",
		"jp_text": "<color=black>うむ……\nアークスたちの情報を流してくれるだけでなく\n資金の援助も行ってくれる\n協力者のことだな。</color>",
		"tr_text": "<color=black>Ah yes... the ARKS who not only fund us,\nbut gives us information as well.</color>"
	},
	{
		"assign": "es_0022_n07_b",
		"jp_text": "<color=black>はい。\nその者に手を回し、例のアークスに\n虚偽の出撃命令を出させます。\n出撃地点で私がやつを待ち伏せし\n捕らえるのです。</color>",
		"tr_text": "<color=black>Yes. Have him issue a fake sortie\norder to specified location. It is\nthere that we can ambush and capture\nthat problematic ARKS member.</color>"
	},
	{
		"assign": "es_0022_n08_b",
		"jp_text": "<color=black>なるほど……\nやつを罠にかけるということだな。</color>",
		"tr_text": "<color=black>Yes... That will work to our advantage.\nThat is how we'll capture that damned\nARKS.</color>"
	},
	{
		"assign": "es_0022_n09_b",
		"jp_text": "<color=black>いいだろう。これ以上\n研究を遅れさせるわけにはいかない。\nやつを人質にし、アークスの連中と停戦する\n交渉材料にするとしよう。</color>",
		"tr_text": "<color=black>We can also demand a ransom for\nmaterials with this plan of yours.\nNo longer shall I be impeded by\nthis meddlesome ARKS.</color>"
	},
	{
		"assign": "es_0022_n10_b",
		"jp_text": "<color=black>ではドノヴァン、その作戦は頼んだぞ。\n私は一足先に、撤退させてもらう。</color>",
		"tr_text": "<color=black>Now then, for this strategy to work,\nI'll need you to disappear for a\nwhile, Donovan.</color>"
	},
	{
		"assign": "es_0022_n11_b",
		"jp_text": "<color=black>はっ……ときに博士\nひとつうかがいたいことがあります。</color>",
		"tr_text": "<color=black>Heh... Can I ask the doctor one last\nthing?</color>"
	},
	{
		"assign": "es_0022_n12_b",
		"jp_text": "<color=black>今やわれわれの計画は\nアークスの知るところとなり\n今後も追跡の手がやむことはないでしょう。</color>",
		"tr_text": "<color=black>Once our plan has been set into\nmotion, there will be no going back.\nThe ARKS will become aware of our\nresearch.</color>"
	},
	{
		"assign": "es_0022_n19_b",
		"jp_text": "<color=black>博士の研究の成就が待たれるわけですが\n時間はあとどれほど必要でしょうか？</color>",
		"tr_text": "<color=black>How much more time will we need before\nthe Doctor's research has been\ncompleted?</color>"
	},
	{
		"assign": "es_0022_n13_b",
		"jp_text": "<color=black>うむ……残念ながら、まだ先行きは見えぬ。\n何とか強化生物のレベルをあげて\nアークスどもを止める時間稼ぎを\nするしかないな。</color>",
		"tr_text": "<color=black>I have to increase the levels of the\nmodification to stop these ARKS.\nAnd there's no telling how long this\nwill take...</color>"
	},
	{
		"assign": "es_0022_n14_b",
		"jp_text": "<color=black>では、私は行くぞ。\n後は頼んだ。</color>",
		"tr_text": "<color=black>I see. I will ask again another time.\nI'm heading off now.</color>"
	},
	{
		"assign": "es_0022_n15_b",
		"jp_text": "<color=black>はっ……</color>",
		"tr_text": "<color=black>Hehe...\nHAHAHA...</color>"
	},
	{
		"assign": "es_0022_n16_b",
		"jp_text": "<color=black>さて……\n研究の達成が早いか\nアークスどもが早いか……</color>",
		"tr_text": "<color=black>Who will be finished first...\nThe ARKS or the research...</color>"
	},
	{
		"assign": "es_0022_n17_b",
		"jp_text": "<color=black>場合によっては……\nこの男にも、そろそろ見切りをつける\n潮時かもしれんな……</color>",
		"tr_text": "<color=black>But in this situation... I think it's\nalmost time to part ways with that\nfool...</color>"
	},
	{
		"assign": "es_0022_n18_b",
		"jp_text": "<color=black>総長に、その件も含めて\n報告をしておくとしよう。\nそれと……\nわが大剣ジャグロークの手入れも\nしておかねばなるまいな。</color>",
		"tr_text": "<color=black>But first, I must report this to my\nmaster... And then... I must prepare\nmy Jugroque Sword.</color>"
	},
	{
		"assign": "es_0023_n01_b",
		"jp_text": "<color=black><%name>さん……\n地下坑道では、あと一歩のところで\n父……コーエン博士に\n逃げられてしまいましたね。</color>",
		"tr_text": "<color=black><%name>...\nAbout my fa--Dr. Cohen, in the\ntunnels... You couldn't find\nhim. I see.</color>"
	},
	{
		"assign": "es_0023_n02_b",
		"jp_text": "<color=black>ですが、地下坑道の拠点を制圧し\n父たちの活動範囲は\n確実に縮小しています。</color>",
		"tr_text": "<color=black>I'm not detecting any signals from\nmy father's base in the tunnels.</color>"
	},
	{
		"assign": "es_0023_n03_b",
		"jp_text": "<color=black>この調子で、各地に出没する\nタイプＣエネミーを着実に\n撃破していけば、遠からず父たちを\n追いつめることができるはずです。</color>",
		"tr_text": "<color=black>At this rate, if we keep destroying\nthese Type-C enemies, we'll have\ncaught up with my father in no time.</color>"
	},
	{
		"assign": "es_0023_n04_b",
		"jp_text": "<color=black>ただ、地下坑道の拠点を失った父の\n現在の拠点がどこか……\nまったく見当がつかないんですよ。</color>",
		"tr_text": "<color=black>There must be a trace of his new base\nsomewhere in that old base of his...</color>"
	},
	{
		"assign": "es_0023_n05_b",
		"jp_text": "<color=black>今回の任務は市街地に現れた\nタイプＣエネミーの討伐ですが\n任務の間に、父の拠点に関する情報を\n集めておきますね。</color>",
		"tr_text": "<color=black>Anyways, we have a new mission. We're\nto go into the city area and destroy\nthe Type-C that was reported earlier.\nI need you to also search for any\nclues regarding my father's base there.</color>"
	},
	{
		"assign": "es_0023_n06_b",
		"jp_text": "<color=black>それでは、任務の健闘を\nお祈りしています。\nいってらっしゃい！</color>",
		"tr_text": "<color=black>Now, go and I'll be waiting for you\nfor when you come back!</color>"
	},
	{
		"assign": "es_0024_n01_b",
		"jp_text": "<color=black>…………</color>",
		"tr_text": "<color=black>...</color>"
	},
	{
		"assign": "es_0024_n02_b",
		"jp_text": "<color=black>ああ、私だ。ドノヴァンだ。\nそちらの状況はどうだ？\nアークスども\nさぞや勢いづいていることだろう。</color>",
		"tr_text": "<color=black>It's me. Donovan. How are things\nover there? I thought there would\nbe ARKS scrambling by.</color>"
	},
	{
		"assign": "es_0024_n03_b",
		"jp_text": "<color=black>今日は、ひとつ頼みがあってな。\nきみたちのルートを使って\n例のアークスの任務に、少々\nアレンジを加えてほしいのだ。</color>",
		"tr_text": "<color=black>I would like to make a request.\nI would like you to arrange an\nARKS quest to this location here.</color>"
	},
	{
		"assign": "es_0024_n04_b",
		"jp_text": "<color=black>詳細は後で、別途連絡する。\nこちらも正直、追いつめられていてな。\nここらでひとつ\n逆転の一手を指そうというわけだ。</color>",
		"tr_text": "<color=black>You will be given more details later.\nI'll be honest with you, we're being\ncornered. So we would like you to\nturn the tables in our favor.</color>"
	},
	{
		"assign": "es_0024_n05_b",
		"jp_text": "<color=black>博士の研究は、まだ時間がかかる。\nもう少し、時間を稼がねばならない。\nそれには、例のアークスの存在は障害になる。</color>",
		"tr_text": "<color=black>The Doctor needs more time. And I\nneed to buy more time. To that end,\nthere's a certain ARKS that has\nstarted to become a pest.</color>"
	},
	{
		"assign": "es_0024_n06_b",
		"jp_text": "<color=black>では、頼んだぞ。\n総長にも、よろしく伝えておいてくれ。</color>",
		"tr_text": "<color=black>You know exactly which one. Please\ngive my regards to the master.</color>"
	},
	{
		"assign": "es_0025_n01_b",
		"jp_text": "<color=black><%name>さん……\n今ごろ、市街地でがんばってるかな？\nふふっ、帰ってきたら笑顔で\nお出迎えしなくっちゃ。</color>",
		"tr_text": "<color=black><%name>...\nHow are things going over there?\nWhen you have some time, I need to\nspeak with you.</color>"
	},
	{
		"assign": "es_0025_n02_b",
		"jp_text": "<color=black>あっ、新しい任務の指令が来てる！\nえーと……なになに……</color>",
		"tr_text": "<color=black>Oh, we have a new mission directive!\nEh... What's this...</color>"
	},
	{
		"assign": "es_0025_n03_b",
		"jp_text": "<color=black>臨時……任務？\n「研究室」からの要請により\n惑星アムドゥスキア・浮遊大陸エリアに\n<%name>を\n派遣せよ……</color>",
		"tr_text": "<color=black>A limited... mission? Send\n<%name> to Planet Amduscia,\nSkyscape area? On behalf of the\n\"Laboratory\"...?</color>"
	},
	{
		"assign": "es_0025_n04_b",
		"jp_text": "<color=black>なお、複数のアークスの派遣は不可。\n<%name>単独の\n出撃のみ許可する……</color>",
		"tr_text": "<color=black>No other ARKS reinforcements are\nallowed? Only <%name>\nis permitted...</color>"
	},
	{
		"assign": "es_0025_n05_b",
		"jp_text": "<color=black>…………</color>",
		"tr_text": "<color=black>...</color>"
	},
	{
		"assign": "es_0025_n06_b",
		"jp_text": "<color=black>今まで……\nこんな任務は一度も発令されたことが\nなかったのに、なぜ急に……</color>",
		"tr_text": "<color=black>Until now, there was never a request\nlike this before... So why now?</color>"
	},
	{
		"assign": "es_0025_n07_b",
		"jp_text": "<color=black>研究室からの要請……\n急な「浮遊大陸」への出撃……\nいったい、どういうことなの？</color>",
		"tr_text": "<color=black>A request from a \"Laboratory\"...\nFrom the Skyscape area...\nWhat could this possibly mean?</color>"
	},
	{
		"assign": "es_0026_n01_b",
		"jp_text": "<color=black><%name>さん！\n市街地での任務、お疲れ様でした。\nさっそく、次の任務の指令が\n来ていますよ。</color>",
		"tr_text": "<color=black><%name>!\nGreat work over in the city area!\nThe details for our next mission\nshould be coming in soon.</color>"
	},
	{
		"assign": "es_0026_n02_b",
		"jp_text": "<color=black>次の任務の目的地は……</color>",
		"tr_text": "<color=black>Your next mission is in...</color>"
	},
	{
		"assign": "es_0026_n03_b",
		"jp_text": "<color=black>遺跡です。\n惑星ナベリウス・遺跡エリアに現れた\nタイプＣエネミーを\n討伐してきてください。</color>",
		"tr_text": "<color=black>The Ruins. Please defeat the Type-C\nthat was spotted in the Ruins area\nof Planet Naberius.</color>"
	},
	{
		"assign": "es_0026_n04_b",
		"jp_text": "<color=black>大丈夫！\n<%name>さんは\n初めてお会いしたころから、うんと\nうーんと強くなってますから。\nちょちょいのちょいの、楽勝ですよ！</color>",
		"tr_text": "<color=black>You know, ever since I've met you.\nYou've been getting stronger and\nstronger. A mission like this should\nbe easy for you right?</color>"
	},
	{
		"assign": "es_0026_n05_b",
		"jp_text": "<color=black>だから……</color>",
		"tr_text": "<color=black>So...</color>"
	},
	{
		"assign": "es_0026_n06_b",
		"jp_text": "<color=black>だから、きっと……\n父のたくらみを、いつかきっと\n阻止してくれるって信じてます。</color>",
		"tr_text": "<color=black>I... know... that... eventually,\nbut surely, that my father's plan will\nbe stopped.</color>"
	},
	{
		"assign": "es_0026_n07_b",
		"jp_text": "<color=black>では、いってらっしゃい！\n健闘を、お祈りしています！</color>",
		"tr_text": "<color=black>Well now!\nI'll leave this to you then!</color>"
	},
	{
		"assign": "es_0027_n01_b",
		"jp_text": "<color=black>ドノヴァン……\nあのキャンプシップに\n例のアークスが乗っているのか？</color>",
		"tr_text": "<color=black>Donovan...\nIs that meddling ARKS inside the\nCampship?</color>"
	},
	{
		"assign": "es_0027_n02_b",
		"jp_text": "<color=black>はい。\n私のオラクル側の支援者を通じて\n例のアークスに\n虚偽の出撃任務を発令しました。</color>",
		"tr_text": "<color=black>Yes. Through the President on Oracle.\nI have issued a fake sortie order to\nthat ARKS.</color>"
	},
	{
		"assign": "es_0027_n03_b",
		"jp_text": "<color=black>奴をここで捕らえ、人質として\nアークスたちと取引をいたします。\nわれわれへの攻撃と追跡をやめろ、と。\nそのあたりの交渉は、私にお任せを。</color>",
		"tr_text": "<color=black>I have kidnapped that ARKS as a\nhostage. They will be unable to\npursue nor attack us. Leave all\nnegotiations to me.</color>"
	},
	{
		"assign": "es_0027_n04_b",
		"jp_text": "<color=black>……なるほど。\nこのような、だましうちのような\nワナをかけるのには賛成できないのだが\nやむをえまいな……</color>",
		"tr_text": "<color=black>I see. I really dislike traps like\nthese, however we no longer have that\nchoice at hand anymore...</color>"
	},
	{
		"assign": "es_0027_n05_b",
		"jp_text": "<color=black>博士……どうかご理解を。\nさあ、キャンプシップを包囲しました。\nやつが中から出てきます。</color>",
		"tr_text": "<color=black>Doctor... I understand.\nI have surrounded the Campship.\nThey are trapped inside.</color>"
	},
	{
		"assign": "es_0027_n06_b",
		"jp_text": "<color=black>うむ……</color>",
		"tr_text": "<color=black>I see...</color>"
	},
	{
		"assign": "es_0027_n07_b",
		"jp_text": "<color=black>お父さん……\nやはり、こういうことだったのですね。</color>",
		"tr_text": "<color=black>Dad...\nIt was you who sent this.</color>"
	},
	{
		"assign": "es_0027_n08_b",
		"jp_text": "<color=black>セ、セラフィ！\nなぜ……お前がここに！</color>",
		"tr_text": "<color=black>Seraphy!? Why are you here!?</color>"
	},
	{
		"assign": "es_0027_n09_b",
		"jp_text": "<color=black>私たちの情報が、お父さんたちに\n漏れていることは\nかなり前からわかっていました。\nつまり、アークスの組織の中に\n内通者がいるということ……</color>",
		"tr_text": "<color=black>I've known for a great deal now that\nour information was being leaked to\nyou father. I never imagined it to\nbe someone within ARKS however...</color>"
	},
	{
		"assign": "es_0027_n10_b",
		"jp_text": "<color=black>今回の、急な任務の内容……\nそして、「研究室」という組織……\n私なりに調査を行い、今回の任務が\nお父さんたちから指示された\n虚偽の任務だと判断しました。</color>",
		"tr_text": "<color=black>I investigated this unexpected mission,\nthe requestor came from a \"Laboratory\".\nAfter some more digging, I figured out\nthat it was a fake assignment from my\nown father.</color>"
	},
	{
		"assign": "es_0027_n11_b",
		"jp_text": "<color=black>キャンプシップの中をいくら探しても\n<%name>さんは\nいませんよ。\n今ごろ、ナベリウスの遺跡で\nクエストを遂行しているはずです。</color>",
		"tr_text": "<color=black>You can look in the Campship all you\nwant. You will never find\n<%name> here.\nThat person should be carrying out a\nmission on Planet Naberius by now.</color>"
	},
	{
		"assign": "es_0027_n12_b",
		"jp_text": "<color=black>セラフィ……\nお前はアークス管理官のはず。\nなぜこんな、無謀な真似をするのだ！</color>",
		"tr_text": "<color=black>Seraphy... You're supposed to be an\nARKS officer. Why are you so reckless!?</color>"
	},
	{
		"assign": "es_0027_n13_b",
		"jp_text": "<color=black>私が、アークス管理官だからよ。\n事前に調査をし、適切な情報を送って\nアークスの隊員の命を守る……\nそれが、私のなすべきこと！</color>",
		"tr_text": "<color=black>It's because I'm an ARKS officer...\nMy job is investigate in advance, to protect the lives of ARKS members\nand ensure they're given proper\ninformation. That is what I do!</color>"
	},
	{
		"assign": "es_0027_n14_b",
		"jp_text": "<color=black>お父さん、昔はいつも言ってたよね。\n技術の力で、ダーカーの脅威を払い\n宇宙に平和を取り戻す、って。\nお父さんこそ、なすべきことを忘れ\nなぜこんなひどいことをしているの！</color>",
		"tr_text": "<color=black>Have you forgotten what you said back then?\nWith this technology, we can bring\npayback to these Darkers and restore\npeace within the Universe. That is what\nyou've said Dad. Why are you like this?</color>"
	},
	{
		"assign": "es_0027_n15_b",
		"jp_text": "<color=black>ぬうう……</color>",
		"tr_text": "<color=black>I...</color>"
	},
	{
		"assign": "es_0027_n16_b",
		"jp_text": "<color=black>……博士、取り急ぎ\nお嬢様の身柄を確保し、本拠地へと引きましょう。\nアークスの追撃がかかる恐れがあります。</color>",
		"tr_text": "<color=black>Doctor... We should hurry up and\nrestrain this woman. Before the other\nARKS arrive.</color>"
	},
	{
		"assign": "es_0027_n17_b",
		"jp_text": "<color=black>お嬢様とて、オラクルの一員。\n人質として、利用価値はあります。</color>",
		"tr_text": "<color=black>There's still value with this young\nlady. She's a citizen of Oracle.</color>"
	},
	{
		"assign": "es_0027_n18_b",
		"jp_text": "<color=black>…………</color>",
		"tr_text": "<color=black>...</color>"
	},
	{
		"assign": "es_0027_n19_b",
		"jp_text": "<color=black>……よろしいですな？\nでは、急ぎここは撤退しましょう。</color>",
		"tr_text": "<color=black>Are you still there? C'mon, let's\nhurry and get away while we still can.</color>"
	},
	{
		"assign": "es_0027_n20_b",
		"jp_text": "<color=black>お嬢様、今回はお見事でした。\nですが、勝負はまだわかりませんよ。\nさあ、ついてきてもらいましょう。</color>",
		"tr_text": "<color=black>Young lady, that was superb.\nBut the game has only just begun.\nNow, please follow me.</color>"
	},
	{
		"assign": "es_0028_n01_b",
		"jp_text": "<color=black><%name>さん……\n聞こえますか？</color>",
		"tr_text": "<color=black><%name>\nCan you hear me?</color>"
	},
	{
		"assign": "es_0028_n02_b",
		"jp_text": "<color=black>私は、アークス管理官のコフィーです。\nセラフィの代理として連絡をしています。</color>",
		"tr_text": "<color=black>I am Koffie, ARKS Administration\nOfficer. I'm contacting you on behalf\nof Seraphy.</color>"
	},
	{
		"assign": "es_0028_n03_b",
		"jp_text": "<color=black>セラフィは、貴方の身代わりとなって\nコーエン博士の勢力に拉致されました。\nただし、これはセラフィが\n予期していたところでもあります。</color>",
		"tr_text": "<color=black>Seraphy has been kidnapped in your\nplace by Dr. Cohen. Thanks to her,\nwe finally have the location of his\nbase.</color>"
	},
	{
		"assign": "es_0028_n04_b",
		"jp_text": "<color=black>彼女は、発信器を所持しています。\n現在、彼女の発信器からの信号を解析し\n彼女が拉致されている場所……\n博士の本拠地と想定される座標の\n特定を急いでいます。</color>",
		"tr_text": "<color=black>She has a transmitter on her. We're\ntracking her signal... Coordinates\nfound. We believe it's the Doctor's\nhome. Please hurry there immediately.</color>"
	},
	{
		"assign": "es_0028_n05_b",
		"jp_text": "<color=black>解析には、今しばらく時間がかかります。\nそれまでは、現在の任務を続行してください。</color>",
		"tr_text": "<color=black>Further analysis will take a while.\nPlease finish your mission.</color>"
	},
	{
		"assign": "es_0028_n06_b",
		"jp_text": "<color=black>今、あせって目立った動きをしてしまうと\n解析行動自体に圧力がかかる可能性があります。\n何もなかったように、通常の任務をつづけてください。\n以上です。</color>",
		"tr_text": "<color=black>However, don't make any sudden and\nrash decisions based on this\ninformation, as you could alert them\nprematurely. Please carry out your\norders as if nothing happened.</color>"
	},
	{
		"assign": "es_0029_n01_b",
		"jp_text": "<color=black>ここが……お父さんたちの本拠地……\nコフィーさん、どうか\n<%name>さんに\nこの場所を伝えてください！</color>",
		"tr_text": "<color=black>Koffie, please tell <%name>\nthat I'm \"home\". This is my father's\nplace!</color>"
	},
	{
		"assign": "es_0029_n02_b",
		"jp_text": "<color=black>セラフィ……\n私だ。コーエンだ。\n中にはいるぞ。</color>",
		"tr_text": "<color=black>Seraphy... It's me, Cohen.\nI'm coming... inside.</color>"
	},
	{
		"assign": "es_0029_n03_b",
		"jp_text": "<color=black>お父さん……</color>",
		"tr_text": "<color=black>Dad...</color>"
	},
	{
		"assign": "es_0029_n04_b",
		"jp_text": "<color=black>すまないな、このような部屋に監禁して。\n体調はどうだ？</color>",
		"tr_text": "<color=black>I'm sorry that we have to confine you\nhere. How are you doing? Any injuries?</color>"
	},
	{
		"assign": "es_0029_n05_b",
		"jp_text": "<color=black>……私なら、大丈夫。\nお父さんこそ、何だかやつれてるみたい。</color>",
		"tr_text": "<color=black>I'm OK... But you dad, you look...\nA bit worn out...</color>"
	},
	{
		"assign": "es_0029_n06_b",
		"jp_text": "<color=black>ああ……\nなかなか、研究が思うように進まなくてな……</color>",
		"tr_text": "<color=black>Ah, yes... My research is almost\ncomplete. I just need put more time\nin...</color>"
	},
	{
		"assign": "es_0029_n07_b",
		"jp_text": "<color=black>ふふっ……\n何だか、お父さんが出ていく前のときの\n会話のようね。</color>",
		"tr_text": "<color=black>Heh... It reminds me of that conversation\nthat we had before you left, Dad.</color>"
	},
	{
		"assign": "es_0029_n08_b",
		"jp_text": "<color=black>ははっ……そうだな。\nあのときから、私の研究は\n壁につきあたってばかりだ。</color>",
		"tr_text": "<color=black>Haha... that's right. But back then,\nmy research had only just begun.</color>"
	},
	{
		"assign": "es_0029_n09_b",
		"jp_text": "<color=black>ダーカーの脅威を抑えたい……\nそれには、ダーカーの生態を知り、観察し\nその力の根源を知らねばならない……</color>",
		"tr_text": "<color=black>I wanted to stop the Darkers...\nSo I had to learn how their biology\nworked, how their powers work...</color>"
	},
	{
		"assign": "es_0029_n10_b",
		"jp_text": "<color=black>その結果、こんな場所に\n拠点を構えることになってしまった。\nふふっ、我ながら矛盾を感じざるをえないよ。</color>",
		"tr_text": "<color=black>So I decided to set up my base here\nin this desolate land. I cannot stand\nit here, this place defies everything.</color>"
	},
	{
		"assign": "es_0029_n11_b",
		"jp_text": "<color=black>…………</color>",
		"tr_text": "<color=black>...</color>"
	},
	{
		"assign": "es_0029_n12_b",
		"jp_text": "<color=black>お父さん、今からでも遅くない。\n武器を捨てて投降して。\nそして、罪をつぐなって。</color>",
		"tr_text": "<color=black>Dad, it's not too late, you know.\nYou can still walk away from here and\nmake amends.</color>"
	},
	{
		"assign": "es_0029_n13_b",
		"jp_text": "<color=black>お父さんの行く道は、間違っている。\nそしてお父さんも、それに気づいてるはずよ。\nお願い、お父さん！</color>",
		"tr_text": "<color=black>What you're doing here isn't right,\nand you know it, deep down inside.\nPlease Dad! Stop this...</color>"
	},
	{
		"assign": "es_0029_n14_b",
		"jp_text": "<color=black>アークスが、止められるというのか？\nあのダーカーどもを、アークスごときの力で\n止めることができるというのか！？</color>",
		"tr_text": "<color=black>And leave this to the ARKS?\nCan they really stop the Darkers with\ntheir powers alone?</color>"
	},
	{
		"assign": "es_0029_n15_b",
		"jp_text": "<color=black>それは、わからない。\nでも\n<%name>さんや\n他のたくさんのアークスの人たちは\nいつも前を向いて、戦いつづけてくれている。</color>",
		"tr_text": "<color=black>I can't answer that. But I do know that\nother ARKS, like <%name>,\nalways keep going and never looks back.</color>"
	},
	{
		"assign": "es_0029_n16_b",
		"jp_text": "<color=black>生き物たちを改造したり、人をだましたりして\nつかんだ平和に、未来があると思うの？\n私たちは、つかんでみせる。\n自分たちの未来を、自分たちの力で。</color>",
		"tr_text": "<color=black>We are masters of our own future, our\nown strength. Do you really think you\ncan achieve peace by modifying living\ncreatures and deceiving others?</color>"
	},
	{
		"assign": "es_0029_n17_b",
		"jp_text": "<color=black>セラフィ……</color>",
		"tr_text": "<color=black>Seraphy... I...</color>"
	},
	{
		"assign": "ef_0008_n00_b",
		"jp_text": "<color=black><%name>さん。\nコフィーです。\nセラフィの発信器からの信号を解析し\nコーエン博士の本拠地を特定しました。</color>",
		"tr_text": "<color=black><%name>. This is Koffie.\nWe have analyzed the signal from Seraphy's\ntransmitter and identified the location\nof Dr. Cohen's home.</color>"
	},
	{
		"assign": "ef_0008_n01_b",
		"jp_text": "<color=black>その場所は「ダーカーの巣窟」。\nその名の通り、ダーカーたちが巣食う\n非常に危険なエリアです。</color>",
		"tr_text": "<color=black>The location is... the \"Darker Den\".\nAs the name would suggest, it is a\nvery dangerous area that is home to\na large concentration of Darkers.</color>"
	},
	{
		"assign": "ef_0008_n02_b",
		"jp_text": "<color=black>ですが、これまでの貴方の\n活動記録を鑑みるに\nダーカーと十分に戦える実力があると判断し\n出撃を許可します。</color>",
		"tr_text": "<color=black>While we wouldn't normally allow someone\nlike you to travel there. We have looked\ninto your combat record and abilities\nand determined you have the skill needed\nto sortie against the Darkers there.</color>"
	},
	{
		"assign": "ef_0008_n03_b",
		"jp_text": "<color=black>まずは現在のクエストを突破してください。\nクエスト終了後、そのままキャンプシップに乗り\nダーカーの巣へと直行します。</color>",
		"tr_text": "<color=black>Complete your current quest first.\nOnce completed, we'll arrange your\nCampship to travel to the Darker Den.</color>"
	},
	{
		"assign": "ef_0008_n04_b",
		"jp_text": "<color=black>貴方以外のアークスには、私から増援を\n要請しておきますので、ご安心ください。\n以上が、連絡になります。</color>",
		"tr_text": "<color=black>We'll send other ARKS as reinforcements,\nso do not worry and focus on the mission.\nWe'll be in touch.</color>"
	},
	{
		"assign": "ef_0008_n05_b",
		"jp_text": "<color=black>ここからは、私の言葉になります。\nセラフィはいつも、貴方のことを信じていました。\nセラフィが信じた貴方を、私も信じます。\nセラフィの救出、よろしくお願いします。</color>",
		"tr_text": "<color=black>Oh, on a personal note. Please rescue\nSeraphy. She had always believed in\nyou, and because of that. I will\nbelieve in your abilities to do so as\nwell. You will have my thanks.</color>"
	},
	{
		"assign": "es_0030_n01_b",
		"jp_text": "<color=black>む……なんだか基地の中が\n騒々しいな。何があった。</color>",
		"tr_text": "<color=black>What's going on here? It sure is noisy...</color>"
	},
	{
		"assign": "es_0030_n02_b",
		"jp_text": "<color=black>は、博士！\nアークスたちが、基地に多数襲来！\nドノヴァン様が\n至急お越しくださいとのことです！</color>",
		"tr_text": "<color=black>It's me, the Doctor!\nThe ARKS have launched their attack.\nDonovan, please come back!</color>"
	},
	{
		"assign": "es_0030_n03_b",
		"jp_text": "<color=black>……そうか。\nわかった、すぐに行こう。</color>",
		"tr_text": "<color=black>Is that so...\nI'll be there shortly.</color>"
	},
	{
		"assign": "es_0030_n04_b",
		"jp_text": "<color=black>ではな、セラフィ。\nお前が信じるアークスが勝つか\nわれわれが勝つか……どちらだろうな。</color>",
		"tr_text": "<color=black>Well Seraphy, who do you think will\nwin out of this... The ARKS... or\nus...</color>"
	},
	{
		"assign": "es_0030_n05_b",
		"jp_text": "<color=black>お父さん！\n待って、お父さん！</color>",
		"tr_text": "<color=black>Dad!\nHold on Dad, wait!</color>"
	},
	{
		"assign": "es_0030_n06_b",
		"jp_text": "<color=black>ああ、きみ。部屋は私がロックしておくから\n急いで上官のところに行き\n指示を仰ぎたまえ。\nアークスが襲来した今、一人でも多くの戦力で\n迎え撃つ必要があるからな。</color>",
		"tr_text": "<color=black>Ah right. Be a good officer and keep\nthis room locked. There's no other way\nout of here. With ARKS commencing\ntheir attack, I'll need to gather a\nbunch of strength.</color>"
	},
	{
		"assign": "es_0030_n07_b",
		"jp_text": "<color=black>は、はっ、わかりました！\nそれでは、ここはお願いいたします！</color>",
		"tr_text": "<color=black>Please do try to understand for me,\nalright?</color>"
	},
	{
		"assign": "es_0030_n08_b",
		"jp_text": "<color=black>ああ、ご苦労。</color>",
		"tr_text": "<color=black>Oh, how troublesome.</color>"
	},
	{
		"assign": "es_0030_n09_b",
		"jp_text": "<color=black>…………</color>",
		"tr_text": "<color=black>...</color>"
	},
	{
		"assign": "es_0030_n10_b",
		"jp_text": "<color=black>許してくれ、セラフィ。\n今の私にできることは、これぐらいしかない。\n生き残るんだぞ……</color>",
		"tr_text": "<color=black>I'm sorry Seraphy. I have no other\nchoice but to do this. You'll have\nto put up with it for now...</color>"
	},
	{
		"assign": "es_0031_n01_b",
		"jp_text": "<color=black>よかった、アークスが来てくれたということは\n私の発信器の信号が\nちゃんと届いたみたいね。</color>",
		"tr_text": "<color=black>Oh good, if ARKS did come, then that\nmeans my transmitter signal worked.</color>"
	},
	{
		"assign": "es_0031_n02_b",
		"jp_text": "<color=black>アークスもお父さんも\nこの後、みんな無事でいてくれると\nいいのだけど……</color>",
		"tr_text": "<color=black>I hope that both ARKS and my father\nwill be fine after this...</color>"
	},
	{
		"assign": "es_0031_n03_b",
		"jp_text": "<color=black>……ん？\nあれ……これは……</color>",
		"tr_text": "<color=black>What?\nWhat's... this...</color>"
	},
	{
		"assign": "es_0031_n04_b",
		"jp_text": "<color=black>どうしてだろう……\nカギが……開いてる……？</color>",
		"tr_text": "<color=black>Why is... the door unlocked...?</color>"
	},
	{
		"assign": "es_0031_n05_b",
		"jp_text": "<color=black>……部屋から出られたみたい。\nよし、ここから脱出しよう！</color>",
		"tr_text": "<color=black>Alright, I found a way out...\nTime to escape from this place!</color>"
	},
	{
		"assign": "es_0031_n06_b",
		"jp_text": "<color=black>見つからないように……\n隠れながら……</color>",
		"tr_text": "<color=black>Out of sight... out of mind...\nCan't afford to get spotted...</color>"
	},
	{
		"assign": "es_0031_n07_b",
		"jp_text": "<color=black>おい、急げ！\nアークスたちが侵入してきたぞ！</color>",
		"tr_text": "<color=black>Need to hurry! The ARKS are almost here.</color>"
	},
	{
		"assign": "es_0031_n08_b",
		"jp_text": "<color=black>はっ！\nと、とりあえずこの部屋に隠れよう！</color>",
		"tr_text": "<color=black>Hah! Can hide in here for now!</color>"
	},
	{
		"assign": "es_0031_n09_b",
		"jp_text": "<color=black>ふぅぅ……びっくりした。\n危なかったぁ。</color>",
		"tr_text": "<color=black>Woo... that was close.\nI was surprised.</color>"
	},
	{
		"assign": "es_0031_n10_b",
		"jp_text": "<color=black>よかった、この部屋に人がいなくて。\nみんな、アークスが来たから\n出撃したみたい。</color>",
		"tr_text": "<color=black>I guess no one is here because the\nARKS are coming. Looks like they took\nsome things with them.</color>"
	},
	{
		"assign": "es_0031_n11_b",
		"jp_text": "<color=black>……！\nこれは……もしかして……\nこの部屋の人が残していった……</color>",
		"tr_text": "<color=black>...!\nI hope no one is in this room...</color>"
	},
	{
		"assign": "es_0031_n12_b",
		"jp_text": "<color=black>よし……これがあれば\nアークスのみんなの力になれるかもしれない！</color>",
		"tr_text": "<color=black>Hohoho! With this... even someone like\nmyself can demonstrate the power of\nARKS!</color>"
	},
	{
		"assign": "es_0032_n01_b",
		"jp_text": "<color=black>博士、アークスどもは次々と基地内に\n侵入しております。\nもはや、止めるのは難しい状況です。</color>",
		"tr_text": "<color=black>Doctor, our bases are being invaded by\nARKS one after another. We won't be able\nto stop them at this rate.</color>"
	},
	{
		"assign": "es_0032_n02_b",
		"jp_text": "<color=black>そうか……\nもはや、ここ以外に我々の拠点はない。\n逃げる場所はないな。</color>",
		"tr_text": "<color=black>We can't escape anymore...\nThis is the last stronghold we have.</color>"
	},
	{
		"assign": "es_0032_n03_b",
		"jp_text": "<color=black>脱出する手段は準備しております。\nただ、脱出する前に、ダーカーを解き放ち\nアークスは壊滅させよとの\n総長のご指示です。</color>",
		"tr_text": "<color=black>But we can escape. We have been given\nthe means to. The President has\ninstructed us to release THAT Darker\nand let the ARKS fight it out.</color>"
	},
	{
		"assign": "es_0032_n04_b",
		"jp_text": "<color=black>総長……？\nそれが、きみが仕える真のボスかね。</color>",
		"tr_text": "<color=black>The President...?\nHe's your true master, I see.</color>"
	},
	{
		"assign": "es_0032_n05_b",
		"jp_text": "<color=black>ええ。\nあなたをボディーガードするよう私を遣わし\n研究に資金を提供し\nアークスの情報を送ってくれた「研究室」……\nそれを統括するのが、総長です。</color>",
		"tr_text": "<color=black>Yes. The President oversaw everything.\nHe's the one behind the \"Laboratory\",\nthe funding and the top secret intel we\ngot from Oracle...</color>"
	},
	{
		"assign": "es_0032_n06_b",
		"jp_text": "<color=black>総長は、あなたのチップ技術に\nいたく興味を持ち、オラクル以外の場所での\n研究の続行を希望されました。\nアークスに、研究の成果が渡らぬように。</color>",
		"tr_text": "<color=black>The President is very much interested in\nyour work, Doctor. He enjoyed your research\non the Chip Technology and hoped to continue\nyour work in other places other than Oracle,\nand away from ARKS.</color>"
	},
	{
		"assign": "es_0032_n07_b",
		"jp_text": "<color=black>なるほど……\n私は、その総長とやらの手のひらの上で\nまんまと踊らされたというわけか。</color>",
		"tr_text": "<color=black>So that's how it is... A fool to\nthink that I had total control over\nmy destiny... my actions... my\nachievements. Reduced to a mere pawn\nthat I is just a piece of a grander\nscheme.</color>"
	},
	{
		"assign": "es_0032_n08_b",
		"jp_text": "<color=black>だが、すでにわれわれは敗れた。\nアークスたちをこれ以上殺す必要はない。\n武器を捨てよう、ドノヴァン。</color>",
		"tr_text": "<color=black>But we have lost. We do not need to\ndestroy them anymore. Donovan, let's\ngive up for now.</color>"
	},
	{
		"assign": "es_0032_n09_b",
		"jp_text": "<color=black>フフフ……言ったではないですか。\nアークスたちに、あなたのチップ技術を\n渡すわけにはいかない、と。</color>",
		"tr_text": "<color=black>HeheheÛÀheheh»}he... <color=red>I</color> don't think so.\n<color=red>I</color> cannot let your Chip Technology fall\ninto the hands of A..RKS.</color>"
	},
	{
		"assign": "es_0032_n10_b",
		"jp_text": "<color=black>この基地にあるデータはすべて\n無に帰る必要があるのです。\nアークスたちとともに。</color>",
		"tr_text": "<color=black>The..oö‘íA...RKS will need to be... <color=red>destroyed</color> Ž§n>±.\nAlong with...Õ¢Lyh8<color=red>this</color> entire base.</color>"
	},
	{
		"assign": "es_0033_n01_b",
		"jp_text": "<color=black>ドノヴァン……\n何をするつもりだ！？</color>",
		"tr_text": "<color=black>Donovan... What are... what are you\ndoing!?</color>"
	},
	{
		"assign": "es_0033_n02_b",
		"jp_text": "<color=black>このようなこともあろうかと\nこの基地には、いたるところに爆破装置が\n設置してあります。\n私がこのボタンを押せば\nいつでも発動しますよ。</color>",
		"tr_text": "<color=black>If I press£%W this button. EveryTHING\nwill cE»W<color=red>BURN</color>ÀîŽl. The entire\nbase is loaded with explosives. All is\nat my will.</color>"
	},
	{
		"assign": "es_0033_n03_b",
		"jp_text": "<color=black>基地内に侵入してきたアークスどもが\nどうなるかは……\nおわかりですね。</color>",
		"tr_text": "<color=black>What do you think will happen to ALL\nof the aaaARKKS that invAADed the base...\nTELL ME what YOU thINK!</color>"
	},
	{
		"assign": "es_0033_n04_b",
		"jp_text": "<color=black>やめろ、ドノヴァン！\nこれ以上、血を流すな！</color>",
		"tr_text": "<color=black>Donovan... Have you gone mad?\nWe don't need to shed anymore blood!</color>"
	},
	{
		"assign": "es_0033_n05_b",
		"jp_text": "<color=black>もう遅い！\n死ね、アークスども！</color>",
		"tr_text": "<color=black>Õ¢LyIT'S ToO LAtE...\n<color=red>DIE</color>, ARKS!E»W’HF7iÄ</color>"
	},
	{
		"assign": "es_0033_n06_b",
		"jp_text": "<color=black>…………</color>",
		"tr_text": "<color=black>...</color>"
	},
	{
		"assign": "es_0033_n07_b",
		"jp_text": "<color=black>……ど、どうした！？\nなぜ、装置が発動しない！？</color>",
		"tr_text": "<color=black>WhY IS THIS NOT WORKING...\nWHYY WHY WHY WHYWHYWHYWHYWHY</color>"
	},
	{
		"assign": "es_0033_n08_b",
		"jp_text": "<color=black>ド、ドノヴァン様！\n大変です、何者かが基地内に侵入し\n動力室や情報制御室を破壊しています！</color>",
		"tr_text": "<color=black>D-Donovan! Someone had invaded the base\nand destroyed both the control and\npower room!</color>"
	},
	{
		"assign": "es_0033_n09_b",
		"jp_text": "<color=black>な、何だと！？\n誰がそんな基地の奥深くまで\n侵入したというのだ！？</color>",
		"tr_text": "<color=black>WHO!? wWHO iNVAdED THE bASE!\nWHO INVADED THE BASE!? WHO!?</color>"
	},
	{
		"assign": "es_0033_n10_b",
		"jp_text": "<color=black>わかりません！\nですが、基地の中枢機能は完全に停止！\nコントロールが効きません！</color>",
		"tr_text": "<color=black>I DON'T KNOW! However, the controls\nno longer work. All core functions in\nthe base no longer respond.</color>"
	},
	{
		"assign": "es_0033_n11_b",
		"jp_text": "<color=black><%name>さんっ！\n私も、及ばずながらお手伝いします！\nエネミーとの戦闘でなければ、私でも\n施設を破壊するくらいは何とかなります！</color>",
		"tr_text": "<color=black><%name>!\nI will help you too! Even if I can't\nsupport you fight an enemy, I'll find\na way to destroy this base!</color>"
	},
	{
		"assign": "es_0033_n12_b",
		"jp_text": "<color=black>とにかく、壊して壊して\n壊しまくりますよーっ！\nランチャー、ぶっ放しますーっ！</color>",
		"tr_text": "<color=black>With this Launcher, I'll destroy every-\nthing in this base. And it will burn.</color>"
	},
	{
		"assign": "es_0033_n13_b",
		"jp_text": "<color=black>こちら、コフィー。\nセラフィ、応答を求めます。</color>",
		"tr_text": "<color=black>This is Koffie. Seraphy, please\nrespond.</color>"
	},
	{
		"assign": "es_0033_n14_b",
		"jp_text": "<color=black>あっ、コフィーさん！\n聴こえます、セラフィです！</color>",
		"tr_text": "<color=black>Oh Koffie! Yes, this is Seraphy.\nI hear you loud and clear.</color>"
	},
	{
		"assign": "es_0033_n15_b",
		"jp_text": "<color=black>通信、接続確認。\n<%name>との接続も確認。\nセラフィ、基地内の情報共有をお願いします。</color>",
		"tr_text": "<color=black>Connection confirmed. Connection\nestablished with <%name>.\nSeraphy, please share any information\nyou have of the base.</color>"
	},
	{
		"assign": "es_0033_n16_b",
		"jp_text": "<color=black>は、はいっ！\n<%name>さん……\n来てくれて、ありがとうございます！\nきっと来てくれると、信じてました！</color>",
		"tr_text": "<color=black>Aha hold on!\n<%name>...\nHow nice of you to join us!\nI knew you would be here!</color>"
	},
	{
		"assign": "es_0033_n17_b",
		"jp_text": "<color=black>以後の通信は、私が担当します。\n<%name>さんは\n基地の奥に進み、父とドノヴァンの身柄を\n確保してください！</color>",
		"tr_text": "<color=black>I'll take over communications from here.\n<%name>, please go\ninto the base and secure both Donovan\nand my father!</color>"
	},
	{
		"assign": "es_0033_n18_b",
		"jp_text": "<color=black>ここはダーカーの巣窟……\n行く手をダーカーが阻んでくるはずです。\nどうか、気をつけて！</color>",
		"tr_text": "<color=black>Please watch yourself out here,\nthis is the Darker Den. Lots of strong\nDarkers roam this area!</color>"
	},
	{
		"assign": "es_0034_n01_b",
		"jp_text": "<color=black>ぬうう……アークスどもめ。\nこうなったら、隔離区域に囲っている\nやつを解き放ってくれる！</color>",
		"tr_text": "<color=black>Ahh... The ARKS... If anything should\nhappen... Release the guardian inside\nthe quarantine zone!</color>"
	},
	{
		"assign": "es_0034_n02_b",
		"jp_text": "<color=black>やめろ、ドノヴァン！\nわれわれは敗れたのだ！</color>",
		"tr_text": "<color=black>We've lost already, Donovan.\nStop this at once!</color>"
	},
	{
		"assign": "es_0034_n03_b",
		"jp_text": "<color=black>ええいっ、離せっ！\nちっ、やむをえん！</color>",
		"tr_text": "<color=black>Hey, wait stop... STOP! AHHHH STOP!!\nGET AWAY, GET AWAY FROM ME!</color>"
	},
	{
		"assign": "es_0034_n04_b",
		"jp_text": "<color=black>ぐうっ！</color>",
		"tr_text": "<color=black>Guuaaaaa!</color>"
	},
	{
		"assign": "es_0034_n05_b",
		"jp_text": "<color=black>博士、お許しを。\nすでにチップの研究データは総長のもとに\n転送済み。\nもはや、博士に用はありません。</color>",
		"tr_text": "<color=black>Please forgive me, Doctor.\nAll of your research has been\ntransferred to the President.\nYou have served your purpose, you\nare no longer needed.</color>"
	},
	{
		"assign": "es_0034_n06_b",
		"jp_text": "<color=black>これから始まるダーカーとアークスの狂宴を\nごゆっくり、お楽しみください。</color>",
		"tr_text": "<color=black>Now shhh, relax. Just relaaaxx now\nDoctor. Our beloved guests of honor,\nthe Darkers and ARKS, will be here\nshortly. Then the party will begin...</color>"
	},
	{
		"assign": "es_0034_n07_b",
		"jp_text": "<color=black>ま、待て……ドノヴァン……</color>",
		"tr_text": "<color=black>Wait... W-wait! Dono...vaaan....</color>"
	},
	{
		"assign": "es_0035_n01_b",
		"jp_text": "<color=black><%name>さん……\nおそらく、その通路をまっすぐ進むと\nこの基地の中枢と思われるエリアです。\n父やドノヴァンは\nそこにいるかもしれません。</color>",
		"tr_text": "<color=black><%name>...\nAccording to this information, if you\nhead down that aisle, you'll be at\nthe center of the base. My father and\nDonovan should be there.</color>"
	},
	{
		"assign": "es_0035_n02_b",
		"jp_text": "<color=black>うう……</color>",
		"tr_text": "<color=black>Uuhhhh...</color>"
	},
	{
		"assign": "es_0035_n03_b",
		"jp_text": "<color=black>き、きみは……\nあのアークスくんではないか……</color>",
		"tr_text": "<color=black>You are... Little ARKS...</color>"
	},
	{
		"assign": "es_0035_n04_b",
		"jp_text": "<color=black>い、今の声は？\nもしかして、お父さん！？\n<%name>さん\n状況を教えてください！</color>",
		"tr_text": "<color=black>Hmm, that voice... Was that... Dad!?\n<%name>, tell me,\nwhat's going on there!?</color>"
	},
	{
		"assign": "es_0035_n05_b",
		"jp_text": "<color=black>セラフィ……無事に部屋を出られたようだな。\n私は、ドノヴァンに斬られた……\n幸い……急所は外れているようだ……</color>",
		"tr_text": "<color=black>Seraphy... I see you got out of\nthat room safely...\nDonovan... betrayed me...\nFortunately... the vital piece to\nget out of here is missing.</color>"
	},
	{
		"assign": "es_0035_n06_b",
		"jp_text": "<color=black>ドノヴァンは\n奥のダーカー隔離区域に向かった。\n急いで……追うんだ……</color>",
		"tr_text": "<color=black>Donovan is headed for a Darker in\nour quarantine zone in the back.\nHurry...quickly...</color>"
	},
	{
		"assign": "es_0035_n07_b",
		"jp_text": "<color=black>あそこには、実験や観察用のダーカーたちが\n多数、隔離されている……\nドノヴァンは、やつらを解き放つつもりだ……</color>",
		"tr_text": "<color=black>There were a lot of experiments done\nto strong Darkers in the quarantine\nzone... Donovan is going to unleash\nall of them...</color>"
	},
	{
		"assign": "es_0035_n08_b",
		"jp_text": "<color=black>な、なんてことを……</color>",
		"tr_text": "<color=black>Just do..n't...</color>"
	},
	{
		"assign": "es_0035_n09_b",
		"jp_text": "<color=black>……わかりました。\n<%name>さん、あなたは\nドノヴァンを追って、奥に進んでください。</color>",
		"tr_text": "<color=black>... I understand.\n<%name>, go after\nDonovan into the quarantine zone.</color>"
	},
	{
		"assign": "es_0035_n10_b",
		"jp_text": "<color=black>父のもとには、他のアークスを向かわせます。\n私も急ぎ、父のもとに向かいます。\n父のことは、こちらに任せてください。</color>",
		"tr_text": "<color=black>I will direct ARKS to my father.\nAnd I will tend to my father.\nPlease Dad, trust me.</color>"
	},
	{
		"assign": "es_0035_n11_b",
		"jp_text": "<color=black>セラフィ……\n見事な……アークス管理官ぶりだな……\n立派な娘を持って……私は誇らしいよ……</color>",
		"tr_text": "<color=black>Seraphy... You are such a wonderful\ndaughter... You're such a fine\nofficer... I... am... proud...</color>"
	},
	{
		"assign": "es_0035_n12_b",
		"jp_text": "<color=black>何を言ってるの、お父さん！\n今からすぐそちらに行くから、待ってて！</color>",
		"tr_text": "<color=black>Dad? Don't talk like that please!\nJust hold on, I'll be there soon.</color>"
	},
	{
		"assign": "es_0035_n13_b",
		"jp_text": "<color=black><%name>さん\n父のことは私に任せて。\nドノヴァンを止められるのはあなただけです！\nドノヴァンを追って\nこの戦いを、終わらせてください！</color>",
		"tr_text": "<color=black>You're the only one who can stop\nDonovan. Now go, chase after her.\nLeave my father to me.</color>"
	},
	{
		"assign": "es_0036_n01_b",
		"jp_text": "<color=black>もう来ましたか、早いですね……\n正直なところ、あなたの実力を\n過小評価しすぎたのが、敗因でした。</color>",
		"tr_text": "<color=black>Hmm, you're awfully early...\nTo be honest, it was a mistake to\nunderestimate your ability.</color>"
	},
	{
		"assign": "es_0036_n02_b",
		"jp_text": "<color=black>ここは、ダーカーの隔離区域。\nあなたのお相手は\nダーカーどもにお任せするとしましょう。</color>",
		"tr_text": "<color=black>But it doesn't matter now. Of course,\nthis place is the quarantine zone.\nYour opponents are now Darkers.</color>"
	},
	{
		"assign": "es_0036_n03_b",
		"jp_text": "<color=black>それでは、失礼。</color>",
		"tr_text": "<color=black>If you'll excuse me,\nI shall take my leave.</color>"
	},
	{
		"assign": "es_0037_n01_b",
		"jp_text": "<color=black>フフフ、やはり突破してきましたか。\nおそらく、そうだろうと思っていました。</color>",
		"tr_text": "<color=black>Hahaha, I knew you would have\ndestroyed them. Piece of cake right? </color>"
	},
	{
		"assign": "es_0037_n02_b",
		"jp_text": "<color=black>ここであなたと\n剣を交えるべきところでしょうが\nあなたは、強い。\n今のあなたと戦っては、私とて不覚を\nとるかもしれません。</color>",
		"tr_text": "<color=black>Out here, a mastery of a weapon shows\nhow strong you are here. Perhaps if I\nwere to fight you myself, I'd see just\nhow powerful you really are.</color>"
	},
	{
		"assign": "es_0037_n03_b",
		"jp_text": "<color=black>私のかわりに、あなたと戦う\nこの基地で最強のダーカーを\nご紹介しましょう。</color>",
		"tr_text": "<color=black>But instead of me fighting you, let me\nintroduce you to a Darker that will\nbe taking my place.</color>"
	},
	{
		"assign": "es_0037_n04_b",
		"jp_text": "<color=black>ブリュー・リンガーダ。\n博士がダーカーの中でも、その攻撃性と機動力に\nもっとも注目していた、堕の骸……</color>",
		"tr_text": "<color=black>Blu Ringahda.\nThe Doctor realized how aggressive\nand quick this beast was...</color>"
	},
	{
		"assign": "es_0037_n05_b",
		"jp_text": "<color=black>あなたは、ダーカーの殲滅を願った博士の思いを\nある意味、断ち切りました。\nならば、あなたはこれからも\nダーカーと戦い続けていかねばならない。</color>",
		"tr_text": "<color=black>You must fight this Darker, if you\nwant to fulfill the Doctor's wish\nof destroying Darkers.</color>"
	},
	{
		"assign": "es_0037_n06_b",
		"jp_text": "<color=black>こいつを倒せぬようでは\nこの先、ダーカーを殲滅するなど\nあきらめたほうがいいでしょう。</color>",
		"tr_text": "<color=black>But, if you're unable to defeat this\nthing, then stop trying and give up\nright now.</color>"
	},
	{
		"assign": "es_0037_n07_b",
		"jp_text": "<color=black>アークスの行く道に\n未来があると言うならば……\nさあ、このダーカーを倒してみるがいい！</color>",
		"tr_text": "<color=black>But if you believe that the ARKS have\na future, then you must try to defeat\nthis Darker!</color>"
	},
	{
		"assign": "es_0038_n01_b",
		"jp_text": "<color=black>強い。\nさすがの強さというしか、言葉がありません。</color>",
		"tr_text": "<color=black>Strong.\nThere is no other word to describe\nyour strength.</color>"
	},
	{
		"assign": "es_0038_n02_b",
		"jp_text": "<color=black>私は、博士を裏切り、組織に身を売った犬……\nあなたにとっては、唾棄すべき存在でしょう。</color>",
		"tr_text": "<color=black>I betrayed the Doctor and sold him out\nto an organization... And I bet that\nyou think I'm despicable.</color>"
	},
	{
		"assign": "es_0038_n03_b",
		"jp_text": "<color=black>ですが、こんな私でも\nこの宇宙からダーカーがいなくなり\n生物たちが平穏に暮らせることを祈っています。</color>",
		"tr_text": "<color=black>I really do wish that one day Darkers\nwill be removed from this Universe\nand that we can live in peace.</color>"
	},
	{
		"assign": "es_0038_n04_b",
		"jp_text": "<color=black>博士と同じく、アークスには\nその力はないと考えていましたが\nあなたならば、いつかダーカーをこの宇宙から\n駆逐する道を\n見出すことができるかもしれませんね。</color>",
		"tr_text": "<color=black>Like the Doctor, I shared the same\nbelief that the ARKS had no such power\nto do so. But with you, perhaps we\nmight just find a way to achieve that.</color>"
	},
	{
		"assign": "es_0038_n05_b",
		"jp_text": "<color=black>では、私はここで失礼します。\n飼われた犬は、主人に務めを果たさねば\nなりませんから。</color>",
		"tr_text": "<color=black>Well, I shall be going now.\nDogs like me, must fulfill their duties\nto their master.</color>"
	},
	{
		"assign": "es_0038_n06_b",
		"jp_text": "<color=black>あなたとこの先、剣を交えずにすむことを\n祈っていますよ。\nそれでは、博士とお嬢様によろしく……</color>",
		"tr_text": "<color=black>I hope that we'll be able to fight\ntogether one day. Please give my regards\nto the Doctor and the Lady...</color>"
	},
	{
		"assign": "es_0038_n07_b",
		"jp_text": "<color=black>アークス総員に連絡。\n敵勢力は拠点から撤退し、本作戦は目的を達成した。\n引き続き警戒態勢を維持しつつ、次なる指示を待て。</color>",
		"tr_text": "<color=black>Contacting all ARKS members.\nThe enemy's forces have withdrawn,\nour sortie is over. Maintain alert\nand await further instructions.</color>"
	},
	{
		"assign": "es_0038_n08_b",
		"jp_text": "<color=black>戦いが……終わりましたね。</color>",
		"tr_text": "<color=black>The fight... is over.</color>"
	},
	{
		"assign": "es_0038_n09_b",
		"jp_text": "<color=black>父は、意識を失っていますが\n命に別状はありません。\n医療船に運ばれ、手当てを受けています。</color>",
		"tr_text": "<color=black>My father lost consciousness earlier,\nbut he's doing fine. He was taken to a\nmedical ship and is receiving treatment.</color>"
	},
	{
		"assign": "es_0038_n10_b",
		"jp_text": "<color=black>いずれ、チップ技術を持ち出して\nアークスに背いた罪に問われることでしょう。</color>",
		"tr_text": "<color=black>Anyways, I wonder if they'll penalize\nme for using the Chip Technology and\ndisobeying ARKS orders.</color>"
	},
	{
		"assign": "es_0038_n11_b",
		"jp_text": "<color=black>ですが、罪をつぐなった後には……\nもう一度、ゆっくり話をしてみたいと思います。\n父と、娘として……</color>",
		"tr_text": "<color=black>I do intend on making up for it...\nBut I am at ease being able to\ntalk to my father again.</color>"
	},
	{
		"assign": "es_0038_n12_b",
		"jp_text": "<color=black>…………</color>",
		"tr_text": "<color=black>...</color>"
	},
	{
		"assign": "es_0038_n13_b",
		"jp_text": "<color=black><%name>さん……\n本当に、ありがとうございました。</color>",
		"tr_text": "<color=black><%name>\nI'm eternally grateful to you.</color>"
	},
	{
		"assign": "es_0038_n14_b",
		"jp_text": "<color=black>あなたのおかげで……\n父も、私も救われました。\n本当に、お礼の言葉もありません。</color>",
		"tr_text": "<color=black>Both myself and my father were saved,\nand it's all thanks to you. I can\nnever thank you enough...</color>"
	},
	{
		"assign": "es_0038_n15_b",
		"jp_text": "<color=black>アークス管理官として、はじめてあなたに\nチップの使い方を教えたころには\nまさか、あなたがここまでのアークスになるとは\n想像もしていませんでした。</color>",
		"tr_text": "<color=black>When I first taught you how to use\nChips, as an ARKS Administrator, never\nwould I imagine that you would grow\nso much as an ARKS.</color>"
	},
	{
		"assign": "es_0038_n16_b",
		"jp_text": "<color=black>できたら、これからも……\nあなたのそばで、あなたの戦いを見守り\nサポートしていけたら、うれしいです。</color>",
		"tr_text": "<color=black>If I could continue supporting you in\ncombat from now on, that would make me\nvery happy...</color>"
	},
	{
		"assign": "es_0038_n17_b",
		"jp_text": "<color=black>今は、もう少しだけ……\n一緒に、いさせてください。</color>",
		"tr_text": "<color=black>Even if it's just for a little while,\nstay here with me...</color>"
	},
	{
		"assign": "maintenance_dialog_1_t",
		"jp_text": "メンテナンス情報",
		"tr_text": "Maintenance Information"
	},
	{
		"assign": "maintenance_dialog_1_b",
		"jp_text": "『PSO2』がメンテナンスを行っています。\nしばらくお待ちください。",
		"tr_text": "PSO2es is currently under maintenance.\nPlease try again later."
	},
	{
		"assign": "maintenance_dialog_2_t",
		"jp_text": "メンテナンス情報",
		"tr_text": "Maintenance Information"
	},
	{
		"assign": "maintenance_dialog_2_b",
		"jp_text": "『PSO2』のキャラクター情報が\n取得できませんでした。",
		"tr_text": "PSO2es character information could\nnot be retrieved. Please try again later."
	},
	{
		"assign": "maintenance_dialog_3_t",
		"jp_text": "メンテナンス情報",
		"tr_text": "Maintenance Information"
	},
	{
		"assign": "maintenance_dialog_3_b",
		"jp_text": "ただいま『PSO2』はメンテナンスを行って\nいます。しばらくお待ちください。\n\nメンテナンス情報はプレイヤーズサイトを\nご覧ください。",
		"tr_text": "PSO2es is currently under maintenance.\nPlease try again later.\n\nFor more information, please\ncheck the player's site."
	},
	{
		"assign": "sns_dialog_1_t",
		"jp_text": "SNS連動",
		"tr_text": "SNS Interlocking"
	},
	{
		"assign": "sns_dialog_1_b",
		"jp_text": "SNSと連動してプレゼントをもらおう♪\n\nTwitterと連動すると\nラッピーメダルを5枚プレゼント!!",
		"tr_text": "By using SNS (Social Networking Service),\nyou can get free gifts!♪\n\nWhen you link your Twitter,\nyou'll receive 5 Rappy medals!"
	},
	{
		"assign": "sns_dialog_1_button",
		"jp_text": "Twitterと連動しよう！",
		"tr_text": "Link my Twitter!"
	},
	{
		"assign": "sns_dialog_2_t",
		"jp_text": "Twitter連動",
		"tr_text": "Twitter Linkage"
	},
	{
		"assign": "sns_dialog_2_b",
		"jp_text": "SNSと連動してプレゼントをもらおう♪\n\nTwitterに1日1回投稿すると\n100FUNプレゼント!!",
		"tr_text": "By using SNS (Social Networking Service),\nyou can get free gifts!♪\n\nIf you post once a day on Twitter,\nyou'll receive 100 FUN points!"
	},
	{
		"assign": "sns_dialog_2_button",
		"jp_text": "Twitterに投稿しよう！",
		"tr_text": "Let's post to Twitter!"
	},
	{
		"assign": "sns_dialog_2_caption",
		"jp_text": "連動内容",
		"tr_text": "Linked Content"
	},
	{
		"assign": "sns_dialog_2_account",
		"jp_text": "Twitterアカウント",
		"tr_text": "Twitter account"
	},
	{
		"assign": "sns_dialog_2_caution",
		"jp_text": "<color=#ff0000>※24時を過ぎると再投稿が可能になります。</color>",
		"tr_text": "<color=#ff0000>※Can only tweet once every 24 hours.</color>"
	},
	{
		"assign": "sns_dialog_3_t",
		"jp_text": "今日の一言",
		"tr_text": "Quote of the day"
	},
	{
		"assign": "sns_dialog_3_button_submit",
		"jp_text": "投稿する",
		"tr_text": "Post"
	},
	{
		"assign": "sns_dialog_4_t",
		"jp_text": "SNS連動",
		"tr_text": "SNS Interlocking"
	},
	{
		"assign": "sns_dialog_4_b",
		"jp_text": "投稿できる文字数は45文字までです。\nまた、空文字は投稿できません。",
		"tr_text": "You can type a message up to\n30 characters. It cannot be blank."
	},
	{
		"assign": "sns_dialog_5_t",
		"jp_text": "投稿完了",
		"tr_text": "Post Completion"
	},
	{
		"assign": "sns_dialog_5_b",
		"jp_text": "投稿に成功しました。\n100FUNを獲得しました。",
		"tr_text": "Posting was successful.\nYou've received 100FUN."
	},
	{
		"assign": "sns_dialog_6_t",
		"jp_text": "投稿失敗",
		"tr_text": "Posting Failure"
	},
	{
		"assign": "sns_dialog_6_b",
		"jp_text": "認証に失敗しました。\n再度アプリ連動をお願いします。",
		"tr_text": "Authentication failed.\nPlease log in again."
	},
	{
		"assign": "sns_dialog_7_t",
		"jp_text": "投稿失敗",
		"tr_text": "Posting Failure"
	},
	{
		"assign": "sns_dialog_7_b",
		"jp_text": "今日はすでに投稿されています。",
		"tr_text": "You have already posted today."
	},
	{
		"assign": "sns_dialog_8_t",
		"jp_text": "投稿失敗",
		"tr_text": "Posting Failure"
	},
	{
		"assign": "sns_dialog_8_b",
		"jp_text": "投稿に失敗しました。\nしばらくしてから再度投稿して下さい。",
		"tr_text": "Posting failed.\nPlease try again in a few moments."
	},
	{
		"assign": "sns_dialog_9_t",
		"jp_text": "SNS連動",
		"tr_text": "SNS Interlocking"
	},
	{
		"assign": "sns_dialog_9_b",
		"jp_text": "Twitter連動に成功しました",
		"tr_text": "Twitter was successfully linked."
	},
	{
		"assign": "sns_dialog_10_t",
		"jp_text": "SNS連動",
		"tr_text": "SNS Interlocking"
	},
	{
		"assign": "sns_dialog_10_b",
		"jp_text": "Twitter連動出来ませんでした",
		"tr_text": "Twitter linking failed."
	},
	{
		"assign": "sns_post_message",
		"jp_text": "【今日のお題：<%question>】\n<%inputText>\nhttp://pso2.jp/es/",
		"tr_text": "\"Today's Topic: <%question>\"\n<%inputText>\nhttp://pso2.jp/es/"
	},
	{
		"assign": "sns_post_hashtag",
		"jp_text": "#PSO2esお題",
		"tr_text": "#PSO2es"
	},
	{
		"assign": "sns_post_b",
		"jp_text": "45文字まで入力可能",
		"tr_text": "Message Limit: 45 characters."
	},
	{
		"assign": "sns_post_replace",
		"jp_text": "セラフィがあなたのツイートをお待ちしています！",
		"tr_text": "Seraphy is waiting for your tweet!"
	},
	{
		"assign": "botton_yes",
		"jp_text": "はい",
		"tr_text": "Yes"
	},
	{
		"assign": "botton_no",
		"jp_text": "いいえ",
		"tr_text": "No"
	},
	{
		"assign": "raid_n_clear",
		"jp_text": "おめでとうございます！\nあなたのおかげで、目標を討伐できました。\n本当に感謝しています！",
		"tr_text": "Congratulations!\nWe were able to defeat the target.\nThank you very much!"
	},
	{
		"assign": "raid_n_great",
		"jp_text": "大ダメージを与えたことで目標が逃走しました。\nただ、目標の体力はかなり低下しています。\n引き続き挑戦して、討伐を目指しましょう！",
		"tr_text": "You dealt a lot of damage to the target,\nbut it escaped. However, its strength has\ndecreased considerably!"
	},
	{
		"assign": "raid_n_good",
		"jp_text": "目標が逃走しました。\n攻撃したぶんの体力は低下しているので\n引き続き挑戦して、討伐を目指しましょう！",
		"tr_text": "We didn't reach our goal.\nTry again and aim to defeat the enemy!"
	},
	{
		"assign": "raid_n_clear_dps",
		"jp_text": "お疲れ様でした。満足のいく戦闘はできましたか？\nより高いダメージを目指して、再チャレンジです！",
		"tr_text": "Thank you for your hard work. Did you enjoy\nthat battle? Why not try again and aim to\ndeal even more damage!"
	},
	{
		"assign": "raid_n_hp01",
		"jp_text": "もはや目標はいつ倒れてもおかしくありません！\n勝利は目前！\nさあ、この戦いに決着をつけてください！",
		"tr_text": "Look, it's already exhausted!\nVictory is almost here!\nLet's wrap this up!"
	},
	{
		"assign": "raid_n_hp02",
		"jp_text": "あと少しで、目標を討伐できそうです！\nここまで来たら根くらべです。がんばって！",
		"tr_text": "Just a bit more ok!\nKeep doing what you're doing!"
	},
	{
		"assign": "raid_n_hp03",
		"jp_text": "目標の体力、半減！\nいいですよ、攻撃が効果的に機能しています。",
		"tr_text": "We're at half HP!\nLooks like your attacks are working."
	},
	{
		"assign": "raid_n_hp04",
		"jp_text": "着々と目標の体力が減りつつあります。\nこの調子でがんばっていきましょう！",
		"tr_text": "We're steadily lowering its health.\nKeep up the good work!"
	},
	{
		"assign": "raid_n_hp05",
		"jp_text": "目標の体力はまだまだ残っています。\nこのまま継続してダメージを与えていきましょう。",
		"tr_text": "We still have a bit more to go.\nPlease continue your attacks."
	},
	{
		"assign": "raid_n_hp06",
		"jp_text": "目標の討伐を目指して頑張りましょう。\nせいいっぱい応援しています！",
		"tr_text": "Do your best to subdue the target.\nYou have my utmost support!"
	},
	{
		"assign": "raid_n_dps01",
		"jp_text": "自己ベスト更新を目指してがんばってください。\n私も、せいいっぱい応援しています！",
		"tr_text": "Do your best to set a new Personal Best.\nYou have my utmost support!"
	},
	{
		"assign": "raid_log_00",
		"jp_text": "クエストを開始しました。",
		"tr_text": "Started the Quest."
	},
	{
		"assign": "raid_log_01",
		"jp_text": "目標に",
		"tr_text": "Damage:\t"
	},
	{
		"assign": "raid_log_02",
		"jp_text": "ダメージを与えました。",
		"tr_text": "\t"
	},
	{
		"assign": "raid_dialog_t_00",
		"jp_text": "緊急クエスト",
		"tr_text": "EQ"
	},
	{
		"assign": "raid_dialog_b_00",
		"jp_text": "緊急クエストの発生期間は終了しました。\nロビートップに戻ります。",
		"tr_text": "Emergency Quest period ended.\nReturning to the Lobby."
	},
	{
		"assign": "raid_relief_line_text_00",
		"jp_text": "チェックしたフレンドに救援要請を送ります。",
		"tr_text": "Check friends you wish to call for help from."
	},
	{
		"assign": "raid_relief_line_text_01",
		"jp_text": "チェックしたプレイヤーに救援要請を送ります。",
		"tr_text": "Check players you wish to call for help from."
	},
	{
		"assign": "ItemDetail_Summary_WPCategory",
		"jp_text": "<color=white>    (<%parameter>)</color>",
		"tr_text": ""
	},
	{
		"assign": "ItemDetail_Parameter_TitleCaption",
		"jp_text": "<color=white>パラメータ</color>",
		"tr_text": "<color=white>Stats</color>"
	},
	{
		"assign": "ItemDetail_Parameter_AtkDefUp",
		"jp_text": "<color=orange><%parameter></color>",
		"tr_text": ""
	},
	{
		"assign": "ItemDetail_Parameter_AtkDefDown",
		"jp_text": "<color=aqua><%parameter></color>",
		"tr_text": ""
	},
	{
		"assign": "ItemDetail_Parameter_AtkDefEven",
		"jp_text": "<color=white><%parameter></color>",
		"tr_text": ""
	},
	{
		"assign": "ItemDetail_Parameter_Mastery",
		"jp_text": "<color=grey> (<%parameter>)</color>",
		"tr_text": ""
	},
	{
		"assign": "ItemDetail_Parameter_Strengthen",
		"jp_text": "<color=yellow><%parameter1> (<%parameter2>%)</color>",
		"tr_text": ""
	},
	{
		"assign": "ItemDetail_Parameter_AttrFire",
		"jp_text": "炎属性       /",
		"tr_text": "Fire"
	},
	{
		"assign": "ItemDetail_Parameter_AttrIce",
		"jp_text": "氷属性       /",
		"tr_text": "Ice"
	},
	{
		"assign": "ItemDetail_Parameter_AttrThunder",
		"jp_text": "雷属性       /",
		"tr_text": "Lightning"
	},
	{
		"assign": "ItemDetail_Parameter_AttrWind",
		"jp_text": "風属性       /",
		"tr_text": "Wind"
	},
	{
		"assign": "ItemDetail_Parameter_AttrLight",
		"jp_text": "光属性       /",
		"tr_text": "Light"
	},
	{
		"assign": "ItemDetail_Parameter_AttrDark",
		"jp_text": "闇属性       /",
		"tr_text": "Dark"
	},
	{
		"assign": "ItemDetail_Parameter_StrengthenCaption",
		"jp_text": "強化値       /",
		"tr_text": "Grind"
	},
	{
		"assign": "ItemDetail_Parameter_ExtendCaption",
		"jp_text": "エクステンド /",
		"tr_text": "Extend"
	},
	{
		"assign": "ItemDetail_Parameter_Up",
		"jp_text": "<color=orange>Lv.<%parameter></color>",
		"tr_text": ""
	},
	{
		"assign": "ItemDetail_Parameter_Down",
		"jp_text": "<color=aqua>Lv.<%parameter></color>",
		"tr_text": ""
	},
	{
		"assign": "ItemDetail_Parameter_Even",
		"jp_text": "<color=white>Lv.<%parameter></color>",
		"tr_text": ""
	},
	{
		"assign": "ItemDetail_Parameter_WeaponTraceCaption",
		"jp_text": "武器フォーム元 /",
		"tr_text": "Old Weapon Form /"
	},
	{
		"assign": "ItemDetail_Parameter_WeaponTraceName",
		"jp_text": "<color=yellow><%parameter></color>",
		"tr_text": ""
	},
	{
		"assign": "ItemDetail_EquipCondition_TitleCaption",
		"jp_text": "<color=white>適性クラス</color>",
		"tr_text": "<color=white>Equippable Classes</color>"
	},
	{
		"assign": "ItemDetail_EquipCondition_JobCaption",
		"jp_text": "<color=white>クラス /</color>",
		"tr_text": "<color=white>Class /</color>"
	},
	{
		"assign": "ItemDetail_EquipCondition_AllClass",
		"jp_text": "<color=white>全クラス</color>",
		"tr_text": "<color=white>All Class</color>"
	},
	{
		"assign": "ItemDetail_EquipCondition_ClassName",
		"jp_text": "<color=white>      <%parameter></color>",
		"tr_text": ""
	},
	{
		"assign": "ItemDetail_EquipSkill_TitleCaption",
		"jp_text": "<color=white>習熟度</color>",
		"tr_text": "<color=white>Proficiency</color>"
	},
	{
		"assign": "ItemDetail_EquipSkill_Insufficiency",
		"jp_text": "<color=white><%parameter1>%　　(クラスレベル<%parameter2>で最大効果発揮)</color>",
		"tr_text": "<color=white><%parameter1>%　　(Fully Proficient @ Lv. <%parameter2>)</color>"
	},
	{
		"assign": "ItemDetail_EquipSkill_Sufficiently",
		"jp_text": "<color=yellow>100%</color>　　<color=white>(最大効果発揮)</color>",
		"tr_text": "<color=yellow>100%</color>　　<color=white>(Fully Proficient)</color>"
	},
	{
		"assign": "ItemDetail_AttrTolerant_TitleCaption",
		"jp_text": "<color=white>属性耐性</color>",
		"tr_text": "<color=white>Elemental Resistance</color>"
	},
	{
		"assign": "ItemDetail_AttrTolerant_PercentFire",
		"jp_text": "<color=white><%parameter>%</color>",
		"tr_text": ""
	},
	{
		"assign": "ItemDetail_AttrTolerant_PercentIce",
		"jp_text": "<color=white><%parameter>%</color>",
		"tr_text": ""
	},
	{
		"assign": "ItemDetail_AttrTolerant_PercentThunder",
		"jp_text": "<color=white><%parameter>%</color>",
		"tr_text": ""
	},
	{
		"assign": "ItemDetail_AttrTolerant_PercentWind",
		"jp_text": "<color=white><%parameter>%</color>",
		"tr_text": ""
	},
	{
		"assign": "ItemDetail_AttrTolerant_PercentLight",
		"jp_text": "<color=white><%parameter>%</color>",
		"tr_text": ""
	},
	{
		"assign": "ItemDetail_AttrTolerant_PercentDark",
		"jp_text": "<color=white><%parameter>%</color>",
		"tr_text": ""
	},
	{
		"assign": "ItemDetail_Correction_Attack",
		"jp_text": "<color=white>打撃力 (<%parameter>)</color>",
		"tr_text": "<color=white>S-ATK <%parameter></color>"
	},
	{
		"assign": "ItemDetail_Correction_Shooting",
		"jp_text": "<color=white>射撃力 (<%parameter>)</color>",
		"tr_text": "<color=white>R-ATK <%parameter></color>"
	},
	{
		"assign": "ItemDetail_Correction_Sorcery",
		"jp_text": "<color=white>法撃力 (<%parameter>)</color>",
		"tr_text": "<color=white>T-ATK <%parameter></color>"
	},
	{
		"assign": "ItemDetail_Correction_Skill",
		"jp_text": "<color=white>技量 (<%parameter>)</color>",
		"tr_text": "<color=white>DEX <%parameter></color>"
	},
	{
		"assign": "ItemDetail_Correction_AttackDefence",
		"jp_text": "<color=white>打撃防御 (<%parameter>)</color>",
		"tr_text": "<color=white>S-DEF <%parameter></color>"
	},
	{
		"assign": "ItemDetail_Correction_ShootingDefence",
		"jp_text": "<color=white>射撃防御 (<%parameter>)</color>",
		"tr_text": "<color=white>R-DEF <%parameter></color>"
	},
	{
		"assign": "ItemDetail_Correction_SorceryDefence",
		"jp_text": "<color=white>法撃防御 (<%parameter>)</color>",
		"tr_text": "<color=white>T-DEF <%parameter></color>"
	},
	{
		"assign": "ItemDetail_Correction_HP",
		"jp_text": "<color=white>HP (<%parameter>)</color>",
		"tr_text": "<color=white>HP <%parameter></color>"
	},
	{
		"assign": "ItemDetail_Correction_PP",
		"jp_text": "<color=white>PP (<%parameter>)</color>",
		"tr_text": "<color=white>PP <%parameter></color>"
	},
	{
		"assign": "ItemDetail_Correction_AttackReduction",
		"jp_text": "<color=white>打撃軽減 (<%parameter>)</color>",
		"tr_text": "<color=white>Strike Res. <%parameter>%</color>"
	},
	{
		"assign": "ItemDetail_Correction_ShootingReduction",
		"jp_text": "<color=white>射撃軽減 (<%parameter>)</color>",
		"tr_text": "<color=white>Shoot Res. <%parameter>%</color>"
	},
	{
		"assign": "ItemDetail_Correction_SorceryReduction",
		"jp_text": "<color=white>法撃軽減 (<%parameter>)</color>",
		"tr_text": "<color=white>Tech Res. <%parameter>%</color>"
	},
	{
		"assign": "ItemDetail_Correction_Fire",
		"jp_text": "<color=white>炎耐性 (<%parameter>)</color>",
		"tr_text": "<color=white>Fire Res. <%parameter>%</color>"
	},
	{
		"assign": "ItemDetail_Correction_Ice",
		"jp_text": "<color=white>氷耐性 (<%parameter>)</color>",
		"tr_text": "<color=white>Ice Res. <%parameter>%</color>"
	},
	{
		"assign": "ItemDetail_Correction_Thunder",
		"jp_text": "<color=white>雷耐性 (<%parameter>)</color>",
		"tr_text": "<color=white>Lightning Res. <%parameter>%</color>"
	},
	{
		"assign": "ItemDetail_Correction_Wind",
		"jp_text": "<color=white>風耐性 (<%parameter>)</color>",
		"tr_text": "<color=white>Wind Res. <%parameter>%</color>"
	},
	{
		"assign": "ItemDetail_Correction_Light",
		"jp_text": "<color=white>光耐性 (<%parameter>)</color>",
		"tr_text": "<color=white>Light Res. <%parameter>%</color>"
	},
	{
		"assign": "ItemDetail_Correction_Dark",
		"jp_text": "<color=white>闇耐性 (<%parameter>)</color>",
		"tr_text": "<color=white>Dark Res. <%parameter>%</color>"
	},
	{
		"assign": "ItemDetail_Ability_Name",
		"jp_text": "<color=white><%parameter></color>",
		"tr_text": ""
	},
	{
		"assign": "ItemDetail_Ability_NamePotential",
		"jp_text": "<color=yellow><%parameter></color>",
		"tr_text": ""
	},
	{
		"assign": "ItemDetail_Ability_Explain",
		"jp_text": "<color=white><%parameter></color>",
		"tr_text": ""
	},
	{
		"assign": "ItemDetail_Costume_Race",
		"jp_text": "<color=white>種族 / </color>",
		"tr_text": "<color=white>Race / </color>"
	},
	{
		"assign": "ItemDetail_Costume_RaceAll",
		"jp_text": "<color=white>全種族</color>",
		"tr_text": "<color=white>All Races</color>"
	},
	{
		"assign": "ItemDetail_Costume_RaceCastExcept",
		"jp_text": "<color=white>キャスト以外</color>",
		"tr_text": "<color=white>Non-CAST</color>"
	},
	{
		"assign": "ItemDetail_Costume_RaceCast",
		"jp_text": "<color=white>キャスト</color>",
		"tr_text": "<color=white>CAST</color>"
	},
	{
		"assign": "ItemDetail_Costume_Gender",
		"jp_text": "<color=white>性別 / </color>",
		"tr_text": "<color=white>Sex  / </color>"
	},
	{
		"assign": "ItemDetail_Costume_GenderAll",
		"jp_text": "<color=white>すべて</color>",
		"tr_text": "<color=white>All Sexes</color>"
	},
	{
		"assign": "ItemDetail_Costume_GenderMale",
		"jp_text": "<color=white>男性</color>",
		"tr_text": "<color=white>Male</color>"
	},
	{
		"assign": "ItemDetail_Costume_GenderFemale",
		"jp_text": "<color=white>女性</color>",
		"tr_text": "<color=white>Female</color>"
	},
	{
		"assign": "ItemDetail_Camouflage_Category",
		"jp_text": "<color=white>対象カテゴリ / <%parameter></color>",
		"tr_text": "<color=white>Group\t   / <%parameter></color>"
	},
	{
		"assign": "ItemDetail_Camouflage_Weapon",
		"jp_text": "<%parameter>系武器",
		"tr_text": ""
	},
	{
		"assign": "ItemDetail_Camouflage_TextOther",
		"jp_text": "以外が対象",
		"tr_text": " excluded"
	},
	{
		"assign": "ItemDetail_Camouflage_WeaponType",
		"jp_text": "武器種",
		"tr_text": ""
	},
	{
		"assign": "ItemDetail_Camouflage_Weapon_All",
		"jp_text": "すべての武器",
		"tr_text": "All weapons"
	},
	{
		"assign": "ItemDetail_Booster",
		"jp_text": "<color=white>効果時間 / <%parameter>分間</color>",
		"tr_text": "<color=white>Effect   / <%parameter>(min)</color>"
	},
	{
		"assign": "ItemDetail_Roomgoods_Cost",
		"jp_text": "<color=white>必要コスト          / <%parameter></color>",
		"tr_text": "<color=white>Cost\t           / <%parameter></color>"
	},
	{
		"assign": "ItemDetail_Roomgoods_Size",
		"jp_text": "<color=white>サイズ              / <%parameter1> × <%parameter2></color>",
		"tr_text": "<color=white>Size              / <%parameter1> × <%parameter2></color>"
	},
	{
		"assign": "ItemDetail_Roomgoods_Type",
		"jp_text": "<color=white>設置タイプ        / <%parameter></color>",
		"tr_text": "<color=white>Type\t         / <%parameter></color>"
	},
	{
		"assign": "ItemDetail_Roomgoods_TypeFloor",
		"jp_text": "床タイプ",
		"tr_text": "Floor"
	},
	{
		"assign": "ItemDetail_Roomgoods_TypeWall",
		"jp_text": "壁タイプ",
		"tr_text": "Wall"
	},
	{
		"assign": "ItemDetail_Roomgoods_TypeCeiling",
		"jp_text": "天井タイプ",
		"tr_text": "Ceiling"
	},
	{
		"assign": "ItemDetail_Roomgoods_Place",
		"jp_text": "<color=white>設置可能場所    / <%parameter></color>",
		"tr_text": "<color=white>Location       / <%parameter></color>"
	},
	{
		"assign": "ItemDetail_Roomgoods_PlaceAll",
		"jp_text": "制限なし",
		"tr_text": "No Limit"
	},
	{
		"assign": "ItemDetail_Roomgoods_Limit",
		"jp_text": "<color=white>設置制限数       / <%parameter></color>",
		"tr_text": "<color=white>Install Limit   / <%parameter></color>"
	},
	{
		"assign": "ItemDetail_Roomgoods_LimitAll",
		"jp_text": "制限なし",
		"tr_text": "No Limit"
	},
	{
		"assign": "ItemDetail_Disc_Learn",
		"jp_text": "<color=white>必要<%parameter1><%parameter2></color>",
		"tr_text": "<color=white>Need <%parameter1><%parameter2></color>"
	},
	{
		"assign": "ItemDetail_Disc_LearnAttack",
		"jp_text": "打撃力       / ",
		"tr_text": "S-ATK        / "
	},
	{
		"assign": "ItemDetail_Disc_LearnShooting",
		"jp_text": "射撃力       / ",
		"tr_text": "R-ATK        / "
	},
	{
		"assign": "ItemDetail_Disc_LearnSorcery",
		"jp_text": "法撃力       / ",
		"tr_text": "T_ATK        / "
	},
	{
		"assign": "ItemDetail_Disc_Level",
		"jp_text": "<color=white>Lv. <%parameter></color>",
		"tr_text": ""
	},
	{
		"assign": "ItemDetail_Ability_TitleCaption",
		"jp_text": "<color=white>特殊能力・潜在能力 (PSO2のみで発揮)</color>",
		"tr_text": "<color=white>Abilities and Potentials (PSO2 Only)</color>"
	},
	{
		"assign": "ItemDetail_Correction_TitleCaption",
		"jp_text": "<color=white>パラメータ補正 (PSO2のみで発揮)</color>",
		"tr_text": "<color=white>Stats (PSO2 Only)</color>"
	},
	{
		"assign": "ItemDetail_dialog_t_00",
		"jp_text": "「早期習熟」とは",
		"tr_text": "About \"Early Learner\""
	},
	{
		"assign": "ItemDetail_dialog_b_00",
		"jp_text": "通常よりも早い段階で\n習熟度が最大になります。\nクラスレベルが低い場合でも\n早期に最大限の力を発揮できます。",
		"tr_text": "Allows for the early use\nof an item below the maximum\nskill requirement, to have the\nmaximum power proficiency."
	},
	{
		"assign": "ItemDetail_dialog_t_01",
		"jp_text": "「属性共鳴・攻」とは",
		"tr_text": "About \"Elemental Resonance - Attack\""
	},
	{
		"assign": "ItemDetail_dialog_b_01",
		"jp_text": "装備中の武器・チップの属性値に応じて\n武器の攻撃力が強化されます。\n武器の属性と一致する属性値を高くすると\nより大きなダメージが期待できます。",
		"tr_text": "Gain a power bonus on your weapon\nand chip loadout based on the elemental\nattribute. Increasing the matching value\nwill also increase your damage."
	},
	{
		"assign": "ItemDetail_dialog_t_02",
		"jp_text": "「限界突破」とは",
		"tr_text": "About \"Elemental Limit Break\""
	},
	{
		"assign": "ItemDetail_dialog_b_02",
		"jp_text": "特定ステータスの限界値がアップします。\n例えば、属性の限界突破の場合\n装備中の武器・チップの属性値の合計が\n本来の限界以上であっても\nその値を超えることができます。",
		"tr_text": "Increases your maximum element\nvalue beyond the normal limit."
	},
	{
		"assign": "ItemDetail_dialog_t_03",
		"jp_text": "「全属性共鳴・攻」とは",
		"tr_text": "About \"All Elemental Resonance - Attack\""
	},
	{
		"assign": "ItemDetail_dialog_b_03",
		"jp_text": "装備中の武器・チップの\n全属性の合計値が高いほど\n武器の攻撃力が強化されます。",
		"tr_text": "The higher the total elemental value\nof the equipped weapon and chips, the\nhigher the weapon's attack power is\nboosted by."
	},
	{
		"assign": "ItemDetail_dialog_t_04",
		"jp_text": "「属性共鳴・技」とは",
		"tr_text": "About \"Elemental Resonance - Technique\""
	},
	{
		"assign": "ItemDetail_dialog_b_04",
		"jp_text": "武器の属性と一致する属性の\nチップのコストを軽減します。\n武器の強化値に応じて軽減する値が変化します。",
		"tr_text": "Reduces the equip cost of chips that share\ntheir element with this weapon. The cost\nreduces further as the weapon's grind\nlevel increases above +30."
	},
	{
		"assign": "ItemDetail_dialog_t_05",
		"jp_text": "「状態異常耐性上昇」とは",
		"tr_text": "About \"Increased Status Resistance\""
	},
	{
		"assign": "ItemDetail_dialog_b_05",
		"jp_text": "装備に設定されている状態異常を\n設定された値の確率で無効化します。\n複数の装備で耐性の値を高くすると\nより大きな効果を期待できます。",
		"tr_text": "Grants a set chance to resist a\ngiven abnormal status effect.\nEquipping more than one will\nincrease the resistance chance."
	},
	{
		"assign": "ItemDetail_dialog_t_06",
		"jp_text": "「初撃限定装甲」とは",
		"tr_text": "About \"First Strike Armor\""
	},
	{
		"assign": "ItemDetail_dialog_b_06",
		"jp_text": "バトル中、最初に受けるダメージを\n一定割合軽減します。\n「初撃限定装甲」を複数装備している場合は\n効果値が高いものから順次\nダメージを受けるたびに発動します。\nこの効果の発動回数は\nバトルが終わるとリセットされます。",
		"tr_text": "Reduces damage from the first hit\nyou take in each battle.\nIf you have multiple instances of\n\"First Strike Armor\", the highest\nvalue one will reduce damage from\nthe first hit you take, the second\nhighest will reduce damage from\nthe second hit, and so on."
	},
	{
		"assign": "ItemDetail_option_06",
		"jp_text": "％軽減",
		"tr_text": "% reduction"
	},
	{
		"assign": "RaidEvent_tab_00",
		"jp_text": "進行状況",
		"tr_text": "Progress"
	},
	{
		"assign": "RaidEvent_tab_01",
		"jp_text": "イベント報酬",
		"tr_text": "Event Rewards"
	},
	{
		"assign": "RaidEvent_tab_02",
		"jp_text": "ボーナス\nスクラッチ",
		"tr_text": "Bonus\nScratch"
	},
	{
		"assign": "RaidEvent_tab_03",
		"jp_text": "ランキング",
		"tr_text": "Rankings"
	},
	{
		"assign": "RaidEvent_Achievement_Title",
		"jp_text": "緊急ミッション",
		"tr_text": "Emergency Mission"
	},
	{
		"assign": "RaidEvent_Achievement_Remain",
		"jp_text": "残り {0}",
		"tr_text": "{0} left"
	},
	{
		"assign": "RaidEvent_Achievement_GetAll",
		"jp_text": "すべて受け取る",
		"tr_text": "Receive All"
	},
	{
		"assign": "RaidEvent_Achievement_Sort",
		"jp_text": "並び替え",
		"tr_text": "Sort"
	},
	{
		"assign": "RaidEvent_Achievement_Sort_Completed",
		"jp_text": "受取可能",
		"tr_text": "Receivable"
	},
	{
		"assign": "RaidEvent_Achievement_Sort_PreComplete",
		"jp_text": "挑戦可能",
		"tr_text": "In Progress"
	},
	{
		"assign": "RaidEvent_Achievement_Sort_HasReceived",
		"jp_text": "受取済",
		"tr_text": "Received"
	},
	{
		"assign": "RaidEvent_Achievement_Sort_Ended",
		"jp_text": "未達成",
		"tr_text": "Failed"
	},
	{
		"assign": "RaidEvent_Achievement_AchievementItems",
		"jp_text": "イベント期間限定",
		"tr_text": "Limited Time"
	},
	{
		"assign": "RaidEvent_Achievement_AchievementUnionItems",
		"jp_text": "オペレーションスコア",
		"tr_text": "Operation Score"
	},
	{
		"assign": "RaidEvent_Achievement_DailyAchievementItems",
		"jp_text": "デイリー",
		"tr_text": "Daily"
	},
	{
		"assign": "RaidEvent_Achievement_Receive",
		"jp_text": "受け取る",
		"tr_text": "Receive"
	},
	{
		"assign": "RaidEvent_Achievement_Ended",
		"jp_text": "終了",
		"tr_text": "Ended"
	},
	{
		"assign": "RaidEvent_Achievement_Return",
		"jp_text": "戻る",
		"tr_text": "Return"
	},
	{
		"assign": "RaidEvent_Achievement_RewardText",
		"jp_text": "<color=#f39800>報酬</color> {0}",
		"tr_text": "<color=#f39800>Reward:</color> {0}"
	},
	{
		"assign": "RaidEvent_Achievement_LevelText",
		"jp_text": "<color=#ffff00>達成度({0}/{1})</color>",
		"tr_text": "<color=#ffff00>Completed: {0}/{1}</color>"
	},
	{
		"assign": "RaidEvent_Achievement_esOrder",
		"jp_text": "esミッション",
		"tr_text": "es Mission"
	},
	{
		"assign": "RaidEvent_Achievement_Getitem_Dialog_Title",
		"jp_text": "受け取り完了",
		"tr_text": "Items Received"
	},
	{
		"assign": "RaidEvent_Achievement_Getallitem_Dialog_Title",
		"jp_text": "一括受け取り完了",
		"tr_text": "All Items Received"
	},
	{
		"assign": "RaidEvent_Achievement_Text_0-1-0",
		"jp_text": "イベント期間限定のミッションを{0}個達成",
		"tr_text": "Complete {0} missions during the event"
	},
	{
		"assign": "RaidEvent_Achievement_Text_0-1-1",
		"jp_text": "合計{0}回発見討伐",
		"tr_text": "Defeat {0} total enemies"
	},
	{
		"assign": "RaidEvent_Achievement_Text_0-1-2",
		"jp_text": "初級を{0}回発見討伐",
		"tr_text": "Defeat {0} Normal enemies"
	},
	{
		"assign": "RaidEvent_Achievement_Text_0-1-3",
		"jp_text": "中級を{0}回発見討伐",
		"tr_text": "Defeat {0} Hard enemies"
	},
	{
		"assign": "RaidEvent_Achievement_Text_0-1-4",
		"jp_text": "上級を{0}回発見討伐",
		"tr_text": "Defeat {0} Very Hard enemies"
	},
	{
		"assign": "RaidEvent_Achievement_Text_0-1-5",
		"jp_text": "救援を{0}回行う",
		"tr_text": "Go to the rescue {0} times"
	},
	{
		"assign": "RaidEvent_Achievement_Text_0-1-6",
		"jp_text": "オペレーションスコア{0:#,0}pt達成",
		"tr_text": "Reach an Operation Score of {0:#,0}"
	},
	{
		"assign": "RaidEvent_Achievement_Text_0-1-8",
		"jp_text": "タイプCを{0}回発見討伐",
		"tr_text": "Defeat {0} Type-C enemies"
	},
	{
		"assign": "RaidEvent_Achievement_Text_0-1-9",
		"jp_text": "特異種を{0}回発見討伐",
		"tr_text": "Defeat {0} Exceptional enemies"
	},
	{
		"assign": "RaidEvent_Achievement_Text_0-1-10",
		"jp_text": "狂暴種を{0}回発見討伐",
		"tr_text": "Defeat {0} Violent enemies"
	},
	{
		"assign": "RaidEvent_Achievement_Text_0-1-11",
		"jp_text": "大型種を{0}回発見討伐",
		"tr_text": "Defeat {0} Large enemies"
	},
	{
		"assign": "RaidEvent_Achievement_Text_0-1-12",
		"jp_text": "小型種を{0}回発見討伐",
		"tr_text": "Defeat {0} Small enemies"
	},
	{
		"assign": "RaidEvent_Achievement_Text_0-1-17",
		"jp_text": "未知種を{0}回発見討伐",
		"tr_text": "Defeat {0} Unknown enemies"
	},
	{
		"assign": "RaidEvent_Achievement_Text_0-1-18",
		"jp_text": "超級を{0}回発見討伐",
		"tr_text": "Defeat {0} Super Hard enemies"
	},
	{
		"assign": "RaidEvent_Achievement_Text_0-1-20",
		"jp_text": "覇級を{0}回発見討伐",
		"tr_text": "Defeat {0} Extra Hard enemies"
	},
	{
		"assign": "RaidEvent_Achievement_Text_0-1-33",
		"jp_text": "冥級を{0}回発見討伐",
		"tr_text": "Defeat {0} Ultra Hard enemies"
	},
	{
		"assign": "RaidEvent_Achievement_Text_0-1-22",
		"jp_text": "覇滅種を{0}回発見討伐",
		"tr_text": "Defeat {0} Superior enemies"
	},
	{
		"assign": "RaidEvent_Achievement_Text_1-1-0",
		"jp_text": "デイリーの緊急ミッションを{0}個達成",
		"tr_text": "Clear {0} Daily Emergency Missions"
	},
	{
		"assign": "RaidEvent_Achievement_Text_1-1-1",
		"jp_text": "合計{0}回発見討伐",
		"tr_text": "Defeat {0} total enemies"
	},
	{
		"assign": "RaidEvent_Achievement_Text_1-1-2",
		"jp_text": "初級を{0}回発見討伐",
		"tr_text": "Defeat {0} Normal enemies"
	},
	{
		"assign": "RaidEvent_Achievement_Text_1-1-3",
		"jp_text": "中級を{0}回発見討伐",
		"tr_text": "Defeat {0} Hard enemies"
	},
	{
		"assign": "RaidEvent_Achievement_Text_1-1-4",
		"jp_text": "上級を{0}回発見討伐",
		"tr_text": "Defeat {0} Very Hard enemies"
	},
	{
		"assign": "RaidEvent_Achievement_Text_0-1-29",
		"jp_text": "初級を{0}回プレイ",
		"tr_text": "Play Normal difficulty {0} times"
	},
	{
		"assign": "RaidEvent_Achievement_Text_0-2-26",
		"jp_text": "初級で{0}体以上討伐してクエスト終了",
		"tr_text": "Clear on Normal level {0} times"
	},
	{
		"assign": "RaidEvent_Achievement_Text_0-1-26",
		"jp_text": "初級で合計{0}体討伐",
		"tr_text": "Defeat {0} enemies on Normal"
	},
	{
		"assign": "RaidEvent_Achievement_Text_0-1-30",
		"jp_text": "中級を{0}回プレイ",
		"tr_text": "Play Hard difficulty {0} times"
	},
	{
		"assign": "RaidEvent_Achievement_Text_0-2-27",
		"jp_text": "中級で{0}体以上討伐してクエスト終了",
		"tr_text": "Clear on Hard level {0} times"
	},
	{
		"assign": "RaidEvent_Achievement_Text_0-1-27",
		"jp_text": "中級で合計{0}体討伐",
		"tr_text": "Defeat {0} enemies on Hard"
	},
	{
		"assign": "RaidEvent_Achievement_Text_0-1-31",
		"jp_text": "上級を{0}回プレイ",
		"tr_text": "Play Very Hard difficulty {0} times"
	},
	{
		"assign": "RaidEvent_Achievement_Text_0-2-28",
		"jp_text": "上級で{0}体以上討伐してクエスト終了",
		"tr_text": "Clear on Very Hard level {0} times"
	},
	{
		"assign": "RaidEvent_Achievement_Text_0-1-28",
		"jp_text": "上級にて合計{0}体討伐",
		"tr_text": "Defeat {0} enemies on Very Hard"
	},
	{
		"assign": "RaidEvent_Achievement_Text_0-1-25",
		"jp_text": "合計{0}体討伐",
		"tr_text": "Defeat {0} total enemies"
	},
	{
		"assign": "RaidEvent_Achievement_Text_1-1-32",
		"jp_text": "合計{0}回プレイ",
		"tr_text": "Play a total of {0} times"
	},
	{
		"assign": "RaidEvent_Achievement_Text_0-1-32",
		"jp_text": "合計{0}回プレイ",
		"tr_text": "Play a total of {0} times"
	},
	{
		"assign": "RaidEvent_Achievement_Text_0-1-23",
		"jp_text": "累積ダメージ{0:#,0}達成",
		"tr_text": "Deal a total of {0:#,0} damage"
	},
	{
		"assign": "RaidEvent_Achievement_Text_0-2-23",
		"jp_text": "最大ダメージ{0:#,0}達成",
		"tr_text": "Deal {0:#,0} damage in one attempt"
	},
	{
		"assign": "RaidEvent_Achievement_list_00",
		"jp_text": "イベント期間 実績報酬",
		"tr_text": "Event Rewards"
	},
	{
		"assign": "RaidEvent_Achievement_list_02",
		"jp_text": "イベント期間 達成数報酬",
		"tr_text": "Redeemed Rewards"
	},
	{
		"assign": "RaidEvent_Achievement_list_01",
		"jp_text": "デイリー報酬 {0}月{1}日",
		"tr_text": "Daily Reward(s) {0}/{1}"
	},
	{
		"assign": "RaidEvent_Achievement_dialog00",
		"jp_text": "所持数あふれのため\n受け取れる報酬がありません。\nチップやアイテムなどの整理を行ってください。",
		"tr_text": "Cannot redeem reward(s)\ndue to lack of space.\nPlease make room for chips or items."
	},
	{
		"assign": "RaidEvent_Achievement_dialog01",
		"jp_text": "以下の報酬を受け取りました。\n<color=#f0df60>※一部、所持数あふれにより\n受け取れなかった報酬があります。</color>",
		"tr_text": "Received the following rewards:\n<color=#f0df60>※Some rewards could not be\nreceived due to lack of space.</color>"
	},
	{
		"assign": "RaidEvent_Achievement_dialog02",
		"jp_text": "以下の報酬を受け取りました。",
		"tr_text": "Received the following reward(s):"
	},
	{
		"assign": "raidEvent_SortType_1",
		"jp_text": "標準",
		"tr_text": "Standard"
	},
	{
		"assign": "raidEvent_SortType_2",
		"jp_text": "受取可能",
		"tr_text": "Receivable"
	},
	{
		"assign": "raidEvent_ClearCount",
		"jp_text": "達成数",
		"tr_text": "Cleared: "
	},
	{
		"assign": "raid_event_guide_00",
		"jp_text": "<color=#f0df60>緊急イベントの進行状況画面です。「遊び方」バナーから詳しい遊び方を確認できます。</color>",
		"tr_text": "<color=#f0df60>Progress Screen of the EQ. You can see an explanation from the 'How to Play' Banner.</color>"
	},
	{
		"assign": "raid_event_guide_01",
		"jp_text": "<color=#f0df60>条件を達成すると、各種報酬が手に入ります。「討伐回数」は、自身が遭遇したクエストのみ有効です。</color>",
		"tr_text": "<color=#f0df60>Various rewards can be obtained by meeting certain conditions. Enemies defeated will only be counted in quests that you initiated.</color>"
	},
	{
		"assign": "raid_scratch_guide_00",
		"jp_text": "<color=#f0df60>スクラッチを選択してください。所持数の上限を超えたチップ、アイテムは、受け取りボックスに送られます。</color>",
		"tr_text": "<color=#f0df60>Please select a scratch. Chips and items exceeding the maximum you can hold will be sent to the Reception Box.</color>"
	},
	{
		"assign": "raid_scratch_dialog_t_01",
		"jp_text": "購入確認",
		"tr_text": "Buy Item"
	},
	{
		"assign": "raid_scratch_dialog_b_01",
		"jp_text": "ボーナスポイント {0}ptで\nボーナススクラッチ\n「{1}」を{2}回引きます。\nよろしいですか？\n現在の所持ポイント：{3}pt",
		"tr_text": "Use Bonus Scratch {0}pt\nScratch 「{1}」 {2}?\nCurrent Points: {3}pt"
	},
	{
		"assign": "raid_scratch_dialog_t_02",
		"jp_text": "購入確認",
		"tr_text": "Buy Item"
	},
	{
		"assign": "raid_scratch_dialog_b_02",
		"jp_text": "{0}枚で\n{1}を1回引きます。\nよろしいですか？\n現在の所持数：{2} 枚\n",
		"tr_text": "{0} sheets\nScratch {1}?\nCurrent Points: {2}\n"
	},
	{
		"assign": "raid_scratch_bonus_point_button",
		"jp_text": "<color=#FFFFFF>ボーナスポイント\n{0} pt</color>",
		"tr_text": "<color=#FFFFFF>Bonus Points\n{0} pt</color>"
	},
	{
		"assign": "raid_scratch_available_bonus_point",
		"jp_text": "{0}\nでの使用可能ボーナスポイント",
		"tr_text": "{0}\nAvailable Points"
	},
	{
		"assign": "raid_scratch_bonus_point",
		"jp_text": "<color=#fffa00> {0} </color>pt",
		"tr_text": ""
	},
	{
		"assign": "raid_scratch_kingrappy_medal",
		"jp_text": "キングラッピーメダル",
		"tr_text": "King Rappy Medal"
	},
	{
		"assign": "raid_scratch_kingrappy_medal_count",
		"jp_text": "<color=#fffa00>{0}</color>枚",
		"tr_text": "<color=#fffa00>{0}</color>"
	},
	{
		"assign": "raid_scratch_kingrappy_medal_title",
		"jp_text": "<color=#fffa00>{0}</color>枚",
		"tr_text": "<color=#fffa00>{0}</color>"
	},
	{
		"assign": "raid_scratch_get_item_message",
		"jp_text": "「{0}」×{1}が当たりました！",
		"tr_text": "「{0}」×{1} GET!"
	},
	{
		"assign": "raid_os_ranking_label",
		"jp_text": "あなたの順位",
		"tr_text": "Rank"
	},
	{
		"assign": "raid_os_ranking_non_participating",
		"jp_text": "未参加",
		"tr_text": "Non-participating"
	},
	{
		"assign": "raid_os_ranking_aggregating",
		"jp_text": "集計中",
		"tr_text": "Ranking Summary"
	},
	{
		"assign": "raid_os_ranking_rank",
		"jp_text": "{0}位",
		"tr_text": "{0}"
	},
	{
		"assign": "raid_mission_all_clear",
		"jp_text": "<color=yellow>ALL CLEAR</color>",
		"tr_text": ""
	},
	{
		"assign": "mag_skill_strike",
		"jp_text": "打撃支援",
		"tr_text": "S-ATK"
	},
	{
		"assign": "mag_skill_firearm",
		"jp_text": "射撃支援",
		"tr_text": "R-ATK"
	},
	{
		"assign": "mag_skill_technic",
		"jp_text": "法撃支援",
		"tr_text": "T-ATK"
	},
	{
		"assign": "mag_skill_skill",
		"jp_text": "技量支援",
		"tr_text": "DEX"
	},
	{
		"assign": "mag_skill_defense",
		"jp_text": "打撃防御支援",
		"tr_text": "S-DEF"
	},
	{
		"assign": "mag_skill_refllexes",
		"jp_text": "射撃防御支援",
		"tr_text": "R-DEF"
	},
	{
		"assign": "mag_skill_mental",
		"jp_text": "法撃防御支援",
		"tr_text": "T-DEF"
	},
	{
		"assign": "quest_final_check_friend",
		"jp_text": "<color=#fffa00>フレンド</color>",
		"tr_text": "<color=#fffa00>Friend</color>"
	},
	{
		"assign": "quest_final_check_guest",
		"jp_text": "ゲスト",
		"tr_text": "Guest"
	},
	{
		"assign": "quest_final_check_equip",
		"jp_text": "武器/防具",
		"tr_text": "Weapon/Armor"
	},
	{
		"assign": "menu_invite_title",
		"jp_text": "友達招待",
		"tr_text": "Friend Referral"
	},
	{
		"assign": "menu_invite_guide",
		"jp_text": "<color=#f0df60>『ＰＳＯ２ｅｓ』を新しくプレイし始めるお友達に、あなたのコードを教えてプレゼントを獲得しましょう！</color>",
		"tr_text": "<color=#f0df60>You can give new players of PSO2es your referral code!</color>"
	},
	{
		"assign": "menu_invite_explain",
		"jp_text": "<color=#ffff00>招待コードをお友達に教えよう！</color>",
		"tr_text": "<color=#ffff00>You can give a referral code to your friends</color>"
	},
	{
		"assign": "menu_invite_player_code",
		"jp_text": "あなたの招待コード",
		"tr_text": "Your Referral Code"
	},
	{
		"assign": "menu_invite_clipboard",
		"jp_text": "コピー",
		"tr_text": "Copy"
	},
	{
		"assign": "menu_invite_paste",
		"jp_text": "貼る",
		"tr_text": "Paste"
	},
	{
		"assign": "menu_invite_tab_input_title",
		"jp_text": "招待コード入力",
		"tr_text": "Input Referral Code"
	},
	{
		"assign": "menu_invite_tab_input_title_settled",
		"jp_text": "招待コード入力（済み）",
		"tr_text": "Referral Code used."
	},
	{
		"assign": "menu_invite_tab_input_explain",
		"jp_text": "<color=#ffff00>お友達のコードを入力してプレゼントを獲得！</color>",
		"tr_text": "<color=#ffff00>By entering a referral code, you can receive a gift from friends!</color>"
	},
	{
		"assign": "menu_invite_tab_input_code",
		"jp_text": "お友達の招待コード\n（１回のみ入力可能）",
		"tr_text": "Friend Referral Code (Only one can be used)"
	},
	{
		"assign": "menu_invite_tab_input_reward",
		"jp_text": "プレゼントを確認",
		"tr_text": "Check Gifts"
	},
	{
		"assign": "menu_invite_tab_input_submit",
		"jp_text": "コードを認証",
		"tr_text": "Authentication Code"
	},
	{
		"assign": "menu_invite_tab_reward_title",
		"jp_text": "招待報酬",
		"tr_text": "Referral Rewards"
	},
	{
		"assign": "menu_invite_tab_reward_explain",
		"jp_text": "<color=#ffff00>招待成立した人数に応じて報酬をゲット！</color>",
		"tr_text": "<color=#ffff00>You earn rewards for each person you invite!</color>"
	},
	{
		"assign": "menu_invite_tab_reward_check",
		"jp_text": "報酬一覧",
		"tr_text": "Reward List"
	},
	{
		"assign": "menu_invite_tab_reward_receive_all",
		"jp_text": "一括受け取り",
		"tr_text": "Bulk Receive"
	},
	{
		"assign": "menu_invite_tab_reward_next_condition",
		"jp_text": "<color=#ffff00>次の報酬まであと {0} 人！</color>",
		"tr_text": "<color=#ffff00>{0} more until next reward!</color>"
	},
	{
		"assign": "menu_invite_reward_list_title_input",
		"jp_text": "招待コード入力で手に入るプレゼント一覧",
		"tr_text": "List of Rewards for Entering a Referral Code"
	},
	{
		"assign": "menu_invite_reward_list_title_invite",
		"jp_text": "友達招待で手に入る報酬一覧",
		"tr_text": "List of Rewards for Referring Friends"
	},
	{
		"assign": "menu_invite_reward_list_condition",
		"jp_text": "入手条件： 招待を{1}人成立させる [{0} / {1}]",
		"tr_text": "Condition: Invite {1} people [{0}/{1}]"
	},
	{
		"assign": "menu_invite_reward_list_receive",
		"jp_text": "受け取る",
		"tr_text": "Receive"
	},
	{
		"assign": "invite_dialog_t_01",
		"jp_text": "招待コードコピー",
		"tr_text": "Copy Referral Code"
	},
	{
		"assign": "invite_dialog_b_01",
		"jp_text": "招待コードをクリップボードにコピーしました。",
		"tr_text": "Referral Code copied to clipboard."
	},
	{
		"assign": "invite_dialog_t_02",
		"jp_text": "報酬受取キャラクター確認",
		"tr_text": ""
	},
	{
		"assign": "invite_dialog_b_02",
		"jp_text": "こちらのキャラクターで報酬を受け取りますが\nよろしいでしょうか？\n\nキャラクター名：{0}\n",
		"tr_text": ""
	},
	{
		"assign": "invite_dialog_t_03",
		"jp_text": "報酬受取",
		"tr_text": ""
	},
	{
		"assign": "invite_dialog_b_03",
		"jp_text": "以下の報酬を受け取りました。\n\n{0}",
		"tr_text": ""
	},
	{
		"assign": "invite_dialog_t_04",
		"jp_text": "エラー",
		"tr_text": "Error"
	},
	{
		"assign": "invite_dialog_b_04",
		"jp_text": "入力された招待コードが正しくありません。\nご確認の上、再度ご入力ください。",
		"tr_text": ""
	},
	{
		"assign": "invite_dialog_t_06",
		"jp_text": "報酬受取",
		"tr_text": ""
	},
	{
		"assign": "invite_dialog_b_06",
		"jp_text": "以下の報酬を受け取りました。\n<color=#f0df60>※一部、所持数あふれにより\n受け取れなかった報酬があります。</color>\n\n{0}",
		"tr_text": ""
	},
	{
		"assign": "quest_lobby_guide_00",
		"jp_text": "<color=#f0df60>現在の装備を表示します。「装備」ボタンから、装備の変更を行えます。</color>",
		"tr_text": "<color=#f0df60>Now displaying your current equipment. Press the \"Equipment\" button to change your equipment.</color>"
	},
	{
		"assign": "tutorial_skip_dialog_t_00",
		"jp_text": "チュートリアル",
		"tr_text": "Tutorial"
	},
	{
		"assign": "tutorial_skip_dialog_b_00",
		"jp_text": "チップ装備のチュートリアルを確認しますか？",
		"tr_text": "View the Chip Equipment tutorial?"
	},
	{
		"assign": "tutorial_skip_dialog_t_01",
		"jp_text": "チュートリアル",
		"tr_text": "Tutorial"
	},
	{
		"assign": "tutorial_skip_dialog_b_01",
		"jp_text": "チップ強化のチュートリアルを確認しますか？",
		"tr_text": "View the Chip Enhancement tutorial?"
	},
	{
		"assign": "tutorial_skip_dialog_btn_00",
		"jp_text": "確認する",
		"tr_text": "Confirm"
	},
	{
		"assign": "tutorial_skip_dialog_btn_01",
		"jp_text": "スキップ",
		"tr_text": "Skip"
	},
	{
		"assign": "tutorial_battle_ntu_00_00",
		"jp_text": "<color=black>それでは、適性試験をはじめます！\nまずは、目の前のエネミー（敵）を\n倒してみてください！</color>",
		"tr_text": "<color=black>We'll start the first test.\nStart off by defeating the\nenemy in front of you.</color>"
	},
	{
		"assign": "tutorial_battle_ntu_00_01",
		"jp_text": "<color=black>この短時間での撃破……お見事ですね！</color>",
		"tr_text": "<color=black>That was fast....Good work!</color>"
	},
	{
		"assign": "tutorial_battle_ntu_00_02",
		"jp_text": "<color=black>次は、「チップ」の使い方をテストします。\n今からお貸しするチップを使って\nエネミーを倒してみてください！</color>",
		"tr_text": "<color=black>Next test is to defeat the\nenemy using the chips rented\nbelow, good luck!</color>"
	},
	{
		"assign": "tutorial_battle_ntu_00_03",
		"jp_text": "<color=black>お見事です！\nうまく発動できましたね。</color>",
		"tr_text": "<color=black>Wonderful!\nYou were able to use the chips.</color>"
	},
	{
		"assign": "tutorial_battle_ntu_00_04",
		"jp_text": "<color=black>以上で攻撃とチップの使い方に関する\nテストは終了です。\nとっても良い成績でしたよ！</color>",
		"tr_text": "<color=black>Try attacking with\nboth the chips and your\nweapon!</color>"
	},
	{
		"assign": "tutorial_battle_ntu_00_05",
		"jp_text": "<color=black>次の試験もはりきって行きましょう！</color>",
		"tr_text": "<color=black>Let's move to the next testing area!</color>"
	},
	{
		"assign": "tutorial_battle_ntu_00_06",
		"jp_text": "-",
		"tr_text": ""
	},
	{
		"assign": "tutorial_battle_ntu_01_00",
		"jp_text": "<color=black>それでは、次のテストの場所へと移動しましょう。</color>",
		"tr_text": "<color=black>So here we are, at the new test area.</color>"
	},
	{
		"assign": "tutorial_battle_ntu_01_01",
		"jp_text": "<color=black>フィールドでは、画面右側のマスをタッチして\n進むことができますよ。</color>",
		"tr_text": "<color=black>In this field, touch the space\n on the screen to continue.</color>"
	},
	{
		"assign": "tutorial_battle_ntu_01_02",
		"jp_text": "<color=black>フィールドのマスには\nアイテムが手に入ったり、ＨＰが回復したりと\nいろいろな効果があります。</color>",
		"tr_text": "<color=black>Sometimes, you'll\nencounter various HP recovery\ndevices and other items.</color>"
	},
	{
		"assign": "tutorial_battle_ntu_01_03",
		"jp_text": "<color=black>うまく利用することで\nクエストを有利に進められますので\n覚えておいてくださいね。\nそれでは、先に進みましょう！</color>",
		"tr_text": "<color=black>Try to take advantage\nof these as much as possible,\nbut remember they'll not always\nshow up for you.</color>"
	},
	{
		"assign": "tutorial_battle_ntu_02_00",
		"jp_text": "<color=black>それでは、テストを続けます！\n戦いは、攻撃だけでは成り立ちません！\n今度は攻撃を避けるテストです。</color>",
		"tr_text": "<color=black>Next test, do not try to\nattack, but rather dodge the\nenemy.</color>"
	},
	{
		"assign": "tutorial_battle_ntu_02_01",
		"jp_text": "<color=black>これから、エネミーが岩を投げてきますので\nそれにぶつからないように……あっ！</color>",
		"tr_text": "<color=black>This enemy will try to throw a\nrock, please avoid it!</color>"
	},
	{
		"assign": "tutorial_battle_ntu_02_02",
		"jp_text": "<color=black>すごい！\n完璧な回避ですね！</color>",
		"tr_text": "<color=black>Nice dodging skills!\nGood Job!</color>"
	},
	{
		"assign": "tutorial_battle_ntu_02_03",
		"jp_text": "<color=black>前に出るだけが戦いではありません。</color>",
		"tr_text": "<color=black>You'll fail the quest if you die.</color>"
	},
	{
		"assign": "tutorial_battle_ntu_02_04",
		"jp_text": "<color=black>今度は、いったん後ろに間合いをとって\nカウンター攻撃を狙いましょう！</color>",
		"tr_text": "<color=black>Now let's avoid the\nattack by jumping back!</color>"
	},
	{
		"assign": "tutorial_battle_ntu_02_05",
		"jp_text": "<color=black>お見事です！</color>",
		"tr_text": "<color=black>Nice Job!</color>"
	},
	{
		"assign": "tutorial_battle_ntu_02_06",
		"jp_text": "<color=black>さあ、攻撃をかわしたら\n次は反撃に転じましょう。</color>",
		"tr_text": "<color=black>Now, let's the enemy\nfrom the front.</color>"
	},
	{
		"assign": "tutorial_battle_ntu_02_07",
		"jp_text": "<color=black>エネミーを攻撃して、倒してください！</color>",
		"tr_text": "<color=black>Attack the enemy,</color><color=red> Kill! Kill! Kill!</color>"
	},
	{
		"assign": "tutorial_battle_ntu_02_08",
		"jp_text": "<color=black>すばらしい成績です！\n基本動作は完璧ですね。</color>",
		"tr_text": "<color=black>Wonderful performance!\nOperation complete.</color>"
	},
	{
		"assign": "tutorial_battle_ntu_02_09",
		"jp_text": "<color=black>以上で、基本動作のテストは終了です。\n次で最後のテストとなりますので\nもう少しお付き合いくださいね。</color>",
		"tr_text": "<color=black>Almost approaching the final stretch of tests.\nLet's continue a bit more.</color>"
	},
	{
		"assign": "tutorial_battle_ntu_02_10",
		"jp_text": "-",
		"tr_text": ""
	},
	{
		"assign": "tutorial_battle_ntu_03_00",
		"jp_text": "<color=black>それでは、次が最後のテストになります。</color>",
		"tr_text": "<color=black>Approaching the final test.</color>"
	},
	{
		"assign": "tutorial_battle_ntu_03_01",
		"jp_text": "<color=black>この先に、最後のエネミー\n「ファングバンサー」が待ち受けています。</color>",
		"tr_text": "<color=black>The last enemy,\n「Fang Banther」, awaits us.</color>"
	},
	{
		"assign": "tutorial_battle_ntu_03_02",
		"jp_text": "<color=black>このテストはとても凶暴なエネミーとの\n戦いとなりますが……\nあなた達ならきっと撃破できますよ！</color>",
		"tr_text": "<color=black>This enemy is ferocious,\nbut I'm sure you can <color=red>slaughter</color> it.\nGood Luck!</color>"
	},
	{
		"assign": "tutorial_battle_ntu_03_03",
		"jp_text": "<color=black>応援していますから、がんばってくださいね！\nさあ進みましょう！</color>",
		"tr_text": "<color=black>We'll celebrate after your success.\nFor now, let's move!</color>"
	},
	{
		"assign": "tutorial_battle_ntu_04_00",
		"jp_text": "<color=black>これが大型エネミー「ファングバンサー」です！</color>",
		"tr_text": "<color=black>Enemy 「Fang Banther」 has appeared！</color>"
	},
	{
		"assign": "tutorial_battle_ntu_04_01",
		"jp_text": "<color=black>このエネミーを倒すために\n強力なチップをお貸しします。\nきっとあなたなら、使いこなせるはず！</color>",
		"tr_text": "<color=black>I'll lend you powerful chips\nto help you murder\nthis enemy!</color>"
	},
	{
		"assign": "tutorial_battle_ntu_04_02",
		"jp_text": "<color=black>それでは、最後のテストをはじめます！</color>",
		"tr_text": "<color=black>We'll start the last test!</color>"
	},
	{
		"assign": "tutorial_battle_ntu_04_03",
		"jp_text": "-",
		"tr_text": ""
	},
	{
		"assign": "tutorial_battle_ntu_04_04",
		"jp_text": "<color=black>あのファングバンサーを\nこんな短時間で倒してしまうなんて……！</color>",
		"tr_text": "<color=black>Didn't think you'd\nmurder it so fast...!</color>"
	},
	{
		"assign": "tutorial_battle_ntu_04_05",
		"jp_text": "<color=black>エネミーとの戦いで見せた\n戦闘能力の高さ、そしてチップへの高い適性……</color>",
		"tr_text": "<color=black>You have shown amazing combat\nability and excellent skill with chips....</color>"
	},
	{
		"assign": "tutorial_battle_ntu_04_06",
		"jp_text": "<color=black>あなた達なら、この先、どんな任務も\n乗り越えていけそうですね。</color>",
		"tr_text": "<color=black>I'm sure you have what it\ntakes to overcome our main mission.</color>"
	},
	{
		"assign": "tutorial_battle_ntu_04_07",
		"jp_text": "<color=black>最終テスト完了です！\nお疲れさまでした！</color>",
		"tr_text": "<color=black>Final test cleared!\nGood Work!</color>"
	},
	{
		"assign": "story_clear_dialog_t_00",
		"jp_text": "アークスクエストクリア",
		"tr_text": "ARKS Quest Clear"
	},
	{
		"assign": "story_clear_dialog_b_00",
		"jp_text": "アークスクエストクリアおめでとうございます！\nクリア記念のチップをプレゼントいたしました。\n受け取りボックスをご確認ください。",
		"tr_text": "Congratulations on clearing an ARKS Quest!\nI've sent you a chip to commemorate your success.\nPlease check your Reception Box."
	},
	{
		"assign": "story_chapter10_clear_dialog_title",
		"jp_text": "ストーリークエストクリア",
		"tr_text": "Story Quest Clear"
	},
	{
		"assign": "story_chapter10_clear_dialog_body",
		"jp_text": "ストーリークエストクリアおめでとうございます！\nクリア記念のアイテムをプレゼントいたしました。\n受け取りボックスをご確認ください。\n\n<color=yellow>「創者の証」は、『PSO2』で\n武器迷彩「*断翼ロート＝ラウト」などと\n交換できます。</color>",
		"tr_text": "Congratulations on clearing a Story Quest!\nI've sent you an item to commemorate your\nsuccess. Please check your Reception Box.\n\n<color=yellow>\"Creator's Emblem\" is an item that can be\nexchanged for Weapon Camos, such as\n＊Rot Raut, in PSO2.</color>"
	},
	{
		"assign": "scratch_dialog_name_es",
		"jp_text": "ｅｓスクラッチ",
		"tr_text": "es Scratch"
	},
	{
		"assign": "scratch_dialog_name_fun",
		"jp_text": "ＦＵＮチップスクラッチ",
		"tr_text": "FUN Chips Scratch"
	},
	{
		"assign": "scratch_dialog_name_cosutume",
		"jp_text": "コスチュームスクラッチ",
		"tr_text": "Costume Scratch"
	},
	{
		"assign": "scratch_dialog_name_ac",
		"jp_text": "ＡＣスクラッチ",
		"tr_text": "AC Scratch"
	},
	{
		"assign": "scratch_dialog_name_acg",
		"jp_text": "ＡＣスクラッチゴールド",
		"tr_text": "AC Scratch Gold"
	},
	{
		"assign": "arksexpeditioncounter_guide_00",
		"jp_text": "<color=#f0df60>選択したクエストを即時に探索することができます。アカウントごとに毎日初回のみ無料で、以降は有料で利用できます。</color>",
		"tr_text": "<color=#f0df60>You can explore the selected quest immediately for free once per day.</color>"
	},
	{
		"assign": "quest_counter_header_arks_expedition",
		"jp_text": "クイック探索",
		"tr_text": "Quick Search"
	},
	{
		"assign": "menu_pso2_arks_expedition",
		"jp_text": "クイック探索",
		"tr_text": "Quick Search"
	},
	{
		"assign": "arksexpeditioncounter_comment_00",
		"jp_text": "同じクエストに出発すると報酬が増えます。\n探索回数は毎日５時にリセットされます。",
		"tr_text": "Searching multiple times increases rewards.\nNumber of searches resets at 5:00 JST."
	},
	{
		"assign": "dialog_title_arksexpedition_use_ac",
		"jp_text": "クイック探索",
		"tr_text": "Quick Search"
	},
	{
		"assign": "dialog_body_arksexpedition_use_ac",
		"jp_text": "{0}<%AC>で{1}回クイック探索を行います。\nよろしいですか？\n所持<%AC>：<%current_AC>",
		"tr_text": "<color=#ff0000>{0} <%AC></color> We'll perform a Quick Search.\nIs that ok?\nOwned <%AC>：<%current_AC>"
	},
	{
		"assign": "dialog_body_arksexpedition_use_ac_sega_id",
		"jp_text": "{0}<%AC>で{1}回クイック探索を行います。\nよろしいですか？\n使用可能<%AC>：<%current_AC>",
		"tr_text": ""
	},
	{
		"assign": "dialog_title_arksexpedition_use_free",
		"jp_text": "クイック探索",
		"tr_text": "Quick Search"
	},
	{
		"assign": "dialog_body_arksexpedition_use_free",
		"jp_text": "クイック探索を行います。\nよろしいですか？\n\n※クイック探索は毎日初回のみ無料で利用できます。\n２回目以降の利用には<%AC>が必要です。",
		"tr_text": "You can perform a Quick Search.\n\n<color=yellow>※First time is free.\nSubsequent uses after will require <%AC></color>."
	},
	{
		"assign": "arks_exp_reward_button_close",
		"jp_text": "閉じる",
		"tr_text": "Close"
	},
	{
		"assign": "arks_exp_reward_button_next",
		"jp_text": "次の報酬",
		"tr_text": "Next"
	},
	{
		"assign": "arks_exp_reward_dialog_title",
		"jp_text": "クイック探索報酬（<%number>回目）",
		"tr_text": "Quick Search (<%number>)"
	},
	{
		"assign": "arks_exp_count",
		"jp_text": "{0}回",
		"tr_text": "x{0}"
	},
	{
		"assign": "arks_exp_range",
		"jp_text": "～",
		"tr_text": ""
	},
	{
		"assign": "arks_exp_item_count",
		"jp_text": "{0}個",
		"tr_text": "x{0}"
	},
	{
		"assign": "arks_exp_rare",
		"jp_text": "+{0}%",
		"tr_text": ""
	},
	{
		"assign": "wh_31_01",
		"jp_text": "「クイック探索」では、アルティメットクエストなどを\n毎日一定回数、一瞬でクリアすることができます。",
		"tr_text": "In 「Quick Search」, you may search Ultimate Quests\na certain amount of times per day."
	},
	{
		"assign": "wh_31_02",
		"jp_text": "＜2回目以降の利用について＞\n1日1回まで無料で利用可能です。\n2回目以降のクイック探索は「<%AC>」が必要となります。",
		"tr_text": "<Quick Search>\nFirst times are free.\nSubsequent uses after the free will require <%AC>."
	},
	{
		"assign": "wh_31_03",
		"jp_text": "＜ボーナスについて＞\n連続してクイック探索を利用すると、レアドロップ率や\n獲得アイテム数にボーナスがつきます。",
		"tr_text": "<About Bonus>\nWhen you continuously use Quick Search, RDR increases.\nBonuses also increase."
	},
	{
		"assign": "storyevent_skip_dialog_t",
		"jp_text": "スキップ確認",
		"tr_text": "Skip"
	},
	{
		"assign": "storyevent_skip_dialog_b",
		"jp_text": "ストーリーをスキップしますか？",
		"tr_text": "Are you sure you want to skip the dialog?"
	},
	{
		"assign": "select_weaponoid_title",
		"jp_text": "キャラクター表示切り替え",
		"tr_text": "Switch "
	},
	{
		"assign": "select_weaponoid_body",
		"jp_text": "表示できるチップを所持していません。\nウェポノイドや外伝のあるキャラクターのチップを\n獲得すると、キャラクターの切り替えや\nボイスを楽しむことができます。",
		"tr_text": "You do not have a chip that can be displayed."
	},
	{
		"assign": "fld_productionset_btn",
		"jp_text": "演出設定",
		"tr_text": "Weaponoid Animation"
	},
	{
		"assign": "fld_productionset_windowtitle",
		"jp_text": "演出設定",
		"tr_text": "Weaponoid Animation"
	},
	{
		"assign": "fld_productionset_obi",
		"jp_text": "カットイン演出",
		"tr_text": "Cut-in Appearance"
	},
	{
		"assign": "fld_productionset_btn_ON",
		"jp_text": "ON",
		"tr_text": ""
	},
	{
		"assign": "fld_productionset_btn_OFF",
		"jp_text": "OFF",
		"tr_text": ""
	},
	{
		"assign": "fld_productionset_btn_close",
		"jp_text": "閉じる",
		"tr_text": "Close"
	},
	{
		"assign": "btl_menu_title",
		"jp_text": "メニュー",
		"tr_text": "Menu"
	},
	{
		"assign": "btl_menu_btn_soundset",
		"jp_text": "サウンド設定",
		"tr_text": "Sound Settings"
	},
	{
		"assign": "btl_menu_btn_productionset",
		"jp_text": "演出設定",
		"tr_text": "Weaponoid Animation"
	},
	{
		"assign": "btl_menu_btn_questretire",
		"jp_text": "クエストリタイア",
		"tr_text": "Retire"
	},
	{
		"assign": "btl_menu_btn_close",
		"jp_text": "閉じる",
		"tr_text": "Close"
	},
	{
		"assign": "btl_wep_title",
		"jp_text": "演出設定",
		"tr_text": "Weaponoid Animation"
	},
	{
		"assign": "btl_wep_obi",
		"jp_text": "カットイン演出",
		"tr_text": "Cut-in Appearance"
	},
	{
		"assign": "btl_wep_btn_ON",
		"jp_text": "ON",
		"tr_text": ""
	},
	{
		"assign": "btl_wep_btn_OFF",
		"jp_text": "OFF",
		"tr_text": ""
	},
	{
		"assign": "btl_wep_btn_close",
		"jp_text": "閉じる",
		"tr_text": "Close"
	},
	{
		"assign": "btl_soundset",
		"jp_text": "オプション(サウンド設定)",
		"tr_text": "Sound Settings"
	},
	{
		"assign": "btl_voice",
		"jp_text": "VOICE",
		"tr_text": "Voice"
	},
	{
		"assign": "btl_bgm",
		"jp_text": "BGM",
		"tr_text": "Music"
	},
	{
		"assign": "btl_se",
		"jp_text": "SE",
		"tr_text": "SFX"
	},
	{
		"assign": "btl_soundset_default",
		"jp_text": "初期設定値に戻す",
		"tr_text": "Reset"
	},
	{
		"assign": "btl_soundset_close",
		"jp_text": "閉じる",
		"tr_text": "Close"
	},
	{
		"assign": "pet_eggdetail_title_01",
		"jp_text": "上昇パラメータ",
		"tr_text": "Rising Stat"
	},
	{
		"assign": "pet_eggdetail_title_02",
		"jp_text": "潜在能力",
		"tr_text": "Potential"
	},
	{
		"assign": "ItemDetail_Egg_AddHP",
		"jp_text": "<color=white>HP      / +</color>",
		"tr_text": ""
	},
	{
		"assign": "ItemDetail_Egg_AddSTP",
		"jp_text": "<color=white>打撃力 / +</color>",
		"tr_text": "<color=white>S-ATK  / +</color>"
	},
	{
		"assign": "ItemDetail_Egg_AddSHP",
		"jp_text": "<color=white>射撃力 / +</color>",
		"tr_text": "<color=white>R-ATK  / +</color>"
	},
	{
		"assign": "ItemDetail_Egg_AddTEP",
		"jp_text": "<color=white>法撃力 / +</color>",
		"tr_text": "<color=white>T-ATK  / +</color>"
	},
	{
		"assign": "ItemDetail_Egg_AddSKP",
		"jp_text": "<color=white>技量    / +</color>",
		"tr_text": "<color=white>DEX     / +</color>"
	},
	{
		"assign": "ItemDetail_Egg_potential",
		"jp_text": "<color=yellow><%parameter_potential>Lv. <%parameter_level></color>",
		"tr_text": "<color=yellow><%parameter_potential> Lv. <%parameter_level></color>"
	},
	{
		"assign": "attribute_fire",
		"jp_text": "炎",
		"tr_text": "Fire"
	},
	{
		"assign": "attribute_ice",
		"jp_text": "氷",
		"tr_text": "Ice"
	},
	{
		"assign": "attribute_thunder",
		"jp_text": "雷",
		"tr_text": "Lightning"
	},
	{
		"assign": "attribute_wind",
		"jp_text": "風",
		"tr_text": "Wind"
	},
	{
		"assign": "attribute_light",
		"jp_text": "光",
		"tr_text": "Light"
	},
	{
		"assign": "attribute_dark",
		"jp_text": "闇",
		"tr_text": "Dark"
	},
	{
		"assign": "ItemDetail_Egg_ParamFormat",
		"jp_text": "<color=white><%parameter></color>",
		"tr_text": ""
	},
	{
		"assign": "wh_32_00",
		"jp_text": "このメニューでは、『PSO2』で所持しているペットに\nエッグやチップを合成し、育成することができます。",
		"tr_text": "From this menu, you can raise the pets you own\nin PSO2 by synthesizing eggs and chips."
	},
	{
		"assign": "wh_32_01",
		"jp_text": "＜チップ合成＞\n『PSO2es』では、「エッグ合成」のほかに\nチップを合成してペットを育成する「チップ合成」を行えます。",
		"tr_text": ""
	},
	{
		"assign": "wh_32_02",
		"jp_text": "チップを合成すると、「エッグ合成」と同じようにチップのレアリティに\n応じた経験値がペットに付与されます。",
		"tr_text": "Giving your pets chips or eggs will increase your\nSummoner's linked EXP based on the\nrarity of the item given."
	},
	{
		"assign": "wh_32_03",
		"jp_text": "また、★９以上のチップを合成すると、チップの属性に\n応じたプラス値がペットに付与されます。",
		"tr_text": "Giving your pet 9★+ chips will raise\nstats based on the chip's element."
	},
	{
		"assign": "wh_32_04",
		"jp_text": "＜連動経験値について＞\nペットにエッグ、またはチップを合成すると\nそのアイテムのレアリティに応じて連動経験値がたまります。",
		"tr_text": "<Linked EXP>\nWhen you Synthesize a chip or an egg\ninto a Pet, you will receive Linked EXP\nbased on the rarity of the item used."
	},
	{
		"assign": "wh_32_05",
		"jp_text": "＜合成可能回数について＞\n合成可能回数は、ペットごとにカウントされ\n4：00、12：00、20：00 のタイミングでリセットされます。",
		"tr_text": "<Maximum Synthesis Counters>\nEach Pet has its own Synthesis count.\nThey reset at 04:00, 12:00 and 20:00 JST."
	},
	{
		"assign": "wh_32_06",
		"jp_text": "また、合成可能回数は、<%AC>で回復することもできます。\n※<%AC>での回復は、対象のペット一体に対して行われます。",
		"tr_text": "Additionally, you can recover Synthesis uses by using <%AC>.\n※<%AC> Recovery is "
	},
	{
		"assign": "depot_title",
		"jp_text": "PSO2es倉庫",
		"tr_text": "PSO2es Storage"
	},
	{
		"assign": "depot_guide_00",
		"jp_text": "<color=#f0df60>倉庫に預けるアイテムを選択してください。</color>",
		"tr_text": "<color=#f0df60>Select an item to deposit into Storage.</color>"
	},
	{
		"assign": "depot_guide_01",
		"jp_text": "<color=#f0df60>アイテムパックに引き出すアイテムを選択してください。</color>",
		"tr_text": "<color=#f0df60>Select an item to withdraw into the Inventory.</color>"
	},
	{
		"assign": "depot_return_lobby",
		"jp_text": "ロビートップへ戻る",
		"tr_text": "Return to Lobby"
	},
	{
		"assign": "depot_side_button_pack",
		"jp_text": "アイテム\nパック",
		"tr_text": "Item\nPack"
	},
	{
		"assign": "depot_side_button_depot",
		"jp_text": "倉庫",
		"tr_text": "Storage"
	},
	{
		"assign": "depot_footer_ship_no",
		"jp_text": "Ship{0}",
		"tr_text": ""
	},
	{
		"assign": "depot_footer_select_num",
		"jp_text": "{0} <color=\"#688ca7\">/</color> {1}",
		"tr_text": ""
	},
	{
		"assign": "depot_window_title_pack",
		"jp_text": "アイテムパック",
		"tr_text": "Inventory"
	},
	{
		"assign": "depot_leave_button",
		"jp_text": "預ける",
		"tr_text": "Deposit"
	},
	{
		"assign": "depot_window_title_depot",
		"jp_text": "PSO2es倉庫",
		"tr_text": "PSO2es Storage"
	},
	{
		"assign": "depot_take_button",
		"jp_text": "取り出す",
		"tr_text": "Retrieve"
	},
	{
		"assign": "depot_dialog_title",
		"jp_text": "PSO2es倉庫",
		"tr_text": "PSO2es Storage"
	},
	{
		"assign": "depot_dialog_exit",
		"jp_text": "選択状態のアイテムがあります。移動しますか？\n\n",
		"tr_text": ""
	},
	{
		"assign": "depot_dialog_depot_full",
		"jp_text": "倉庫の空き容量不足のため、\n預けることができませんでした。",
		"tr_text": "Unable to store this\nsince you have insufficient Storage space."
	},
	{
		"assign": "depot_dialog_depot_became_full",
		"jp_text": "倉庫の空き容量不足のため、\n一部のアイテムを預けることができませんでした。",
		"tr_text": "Unable to store some items\nsince you have insufficient Storage space."
	},
	{
		"assign": "depot_dialog_pack_full",
		"jp_text": "アイテムパックの空き容量不足のため、\n取り出す事ができませんでした。",
		"tr_text": "We were unable to take items out\nsince you have insufficient Inventory space."
	},
	{
		"assign": "depot_dialog_pack_became_full",
		"jp_text": "アイテムパックの空き容量不足のため、\n一部のアイテムを取り出す事ができませんでした。",
		"tr_text": "We were unable to take items out\nsince you have insufficient Inventory space."
	},
	{
		"assign": "pso2_counter_pet",
		"jp_text": "ペット育成",
		"tr_text": "Pet Training"
	},
	{
		"assign": "pet_scene_title",
		"jp_text": "ペット育成",
		"tr_text": "Pet Training"
	},
	{
		"assign": "pet_guide_01",
		"jp_text": "<color=#f0df60>PSO2で使用可能なクラス、サモナーのペットを育成できます。育成したいペットを選択して下さい。</color>",
		"tr_text": "<color=#f0df60>Select the Pet you wish to train.</color>"
	},
	{
		"assign": "pet_guide_02",
		"jp_text": "<color=#f0df60>PSO2esではペットにチップかエッグを合成することができます。利用したい項目を選択して下さい。</color>",
		"tr_text": "<color=#f0df60>You can give your pets eggs or PSO2es chips.</color>"
	},
	{
		"assign": "pet_guide_03",
		"jp_text": "<color=#f0df60>ペットに合成したいチップを選択して下さい。ペットを強化することで、ペットのレベル、ステータスのプラス値を上げることができます。</color>",
		"tr_text": "<color=#f0df60>Please select a chip you wish to combine with the pet. By strengthening the pet, its level and stats will rise.</color>"
	},
	{
		"assign": "pet_guide_04",
		"jp_text": "<color=#f0df60>ペットに合成したいエッグを選択して下さい。ペットを強化することで、ペットのレベル、ステータスのプラス値を上げることができます。</color>",
		"tr_text": "<color=#f0df60>Please select an egg you wish to combine with the pet. By strengthening the pet, its level and stats will rise.</color>"
	},
	{
		"assign": "pet_give",
		"jp_text": "合成する",
		"tr_text": "Synthesize"
	},
	{
		"assign": "pet_select_window_title",
		"jp_text": "ペット一覧",
		"tr_text": "Pet List"
	},
	{
		"assign": "pet_select_lv",
		"jp_text": "Lv.{0}",
		"tr_text": ""
	},
	{
		"assign": "pet_select_give_count",
		"jp_text": "合成可能回数{0}",
		"tr_text": "Feed: {0} times."
	},
	{
		"assign": "pet_info_window_title",
		"jp_text": "ペット情報",
		"tr_text": "Pet Info"
	},
	{
		"assign": "pet_info_give",
		"jp_text": "合成可能回数",
		"tr_text": "Synthesis Limit"
	},
	{
		"assign": "pet_info_recovery",
		"jp_text": "全回復まであと",
		"tr_text": "Recovery Regen"
	},
	{
		"assign": "pet_info_parameter_level",
		"jp_text": "ペットプラス値",
		"tr_text": "Pet Stats"
	},
	{
		"assign": "pet_info_parameter_hp",
		"jp_text": "HP",
		"tr_text": ""
	},
	{
		"assign": "pet_info_parameter_strike",
		"jp_text": "打撃",
		"tr_text": "S-ATK"
	},
	{
		"assign": "pet_info_parameter_FireArm",
		"jp_text": "射撃",
		"tr_text": "R-ATK"
	},
	{
		"assign": "pet_info_parameter_Technic",
		"jp_text": "法撃",
		"tr_text": "T-ATK"
	},
	{
		"assign": "pet_info_parameter_Skill",
		"jp_text": "技量",
		"tr_text": "DEX"
	},
	{
		"assign": "pet_info_parameter_Defense",
		"jp_text": "打撃防御",
		"tr_text": "S-DEF"
	},
	{
		"assign": "pet_info_parameter_Reflexes",
		"jp_text": "射撃防御",
		"tr_text": "R-DEF"
	},
	{
		"assign": "pet_info_parameter_Mental",
		"jp_text": "法撃防御",
		"tr_text": "T-DEF"
	},
	{
		"assign": "pet_selectmenu_window_title",
		"jp_text": "選択",
		"tr_text": "Select"
	},
	{
		"assign": "pet_selectmenu_give_egg",
		"jp_text": "エッグ合成",
		"tr_text": "Egg Synthesis"
	},
	{
		"assign": "pet_selectmenu_give_chip",
		"jp_text": "チップ合成",
		"tr_text": "Chip Synthesis"
	},
	{
		"assign": "pet_exp_window_title",
		"jp_text": "サモナー連動経験値",
		"tr_text": "Summoner Linked EXP"
	},
	{
		"assign": "pet_exp_value",
		"jp_text": "PSO2連動経験値",
		"tr_text": "Linked EXP"
	},
	{
		"assign": "pet_exp_rimit_value",
		"jp_text": "連動経験値上限",
		"tr_text": "Linked EXP Limit"
	},
	{
		"assign": "pet_chip_window_title",
		"jp_text": "チップ",
		"tr_text": "Chip"
	},
	{
		"assign": "pet_chip_give_window_title",
		"jp_text": "チップ合成",
		"tr_text": "Chip Synthesis"
	},
	{
		"assign": "pet_chip_give_window_body",
		"jp_text": "以下のチップを合成します。\r\n{0}{1}よろしいですか？\r\n\r\n・{2}\r\n",
		"tr_text": "This will synthesize this chip.\n{0}{1} Are you sure?\n\n・{2}\n"
	},
	{
		"assign": "pet_chip_give_window_rare_body",
		"jp_text": "選択したチップは<color=#ff0000>★７以上</color>です。\r\n本当に合成しますか？\r\n\r\n・{0}\r\n\r\n",
		"tr_text": "The selected chip is <color=#ff0000>★７</color> or higher.\nAre you sure?\n\n・{0}\n\n"
	},
	{
		"assign": "pet_egg_window_title",
		"jp_text": "エッグ",
		"tr_text": "Egg"
	},
	{
		"assign": "pet_egg_give_window_title",
		"jp_text": "エッグ合成",
		"tr_text": "Egg Synthesis"
	},
	{
		"assign": "pet_egg_give_window_body",
		"jp_text": "以下のエッグを合成します。\r\n{0}{1}よろしいですか？\r\n\r\n・{2}\r\n",
		"tr_text": "This will synthesize this egg.\n{0}{1}Are you sure?\n\n・{2}\n"
	},
	{
		"assign": "pet_egg_give_window_rare_body",
		"jp_text": "選択したエッグは<color=#ff0000>★７以上</color>です。\r\n本当に合成しますか？\r\n\r\n・{0}\r\n\r\n",
		"tr_text": "The selected egg is <color=#ff0000>★７</color> or higher.\nAre you sure?\n\n・{0}\n\n"
	},
	{
		"assign": "pet_egg_give_noitem_window_title",
		"jp_text": "エッグ未選択",
		"tr_text": "Egg Not Selected"
	},
	{
		"assign": "pet_egg_give_noitem_window_body",
		"jp_text": "エッグを所有していないか、\r\nエッグが選択されていません。\r\n\r\n※エッグは『PSO2』で入手が可能です。",
		"tr_text": "You don't own an egg,\nyou can obtain an egg in PSO2.\n\n※Eggs cannot drop in PSO2es."
	},
	{
		"assign": "pet_chip_give_noitem_window_title",
		"jp_text": "チップ未選択",
		"tr_text": "Chip deselected"
	},
	{
		"assign": "pet_chip_give_noitem_window_body",
		"jp_text": "チップを所有していないか、\r\nチップが選択されていません。\r\n\r\n※チップは『PSO2es』で入手が可能です。",
		"tr_text": "You don't own a chip,\nyou can obtain a chip by\nplaying PSO2es."
	},
	{
		"assign": "pet_notpet_window_title",
		"jp_text": "ペット未所持",
		"tr_text": "No Pets Owned"
	},
	{
		"assign": "pet_notpet_window_body",
		"jp_text": "『PSO2』でペットを所持していないため\r\n利用できません。\r\n\r\n",
		"tr_text": "You don't own a pet in PSO2.\n\n"
	},
	{
		"assign": "pet_acgive_window_title",
		"jp_text": "<%AC>消費確認",
		"tr_text": "Consume <%AC>"
	},
	{
		"assign": "pet_acgive_window_body",
		"jp_text": "ペットの合成可能数が不足しています。\n\n{0}<%AC>を消費して\n合成可能数を全回復させます。\nよろしいですか？\n\n<color=#f0df60>※合成可能数が回復するのは\n　現在選択中のペットのみです。</color>\n\r\n必要<%AC>：{1}\r\n所持<%AC>：{2}",
		"tr_text": "By consuming {0}<%AC>\nYou can recover your synthesis uses.\nIs that ok?\n\nNeeded <%AC>: {1}\nHave: {2} <%AC>"
	},
	{
		"assign": "pet_acgive_window_body_sega_id",
		"jp_text": "ペットの合成可能数が不足しています。\n\n{0}<%AC>を消費して\n合成可能数を全回復させます。\nよろしいですか？\n\n<color=#f0df60>※合成可能数が回復するのは\n　現在選択中のペットのみです。</color>\n\r\n必要<%AC>      ：{1}\r\n使用可能<%AC>：{2}",
		"tr_text": ""
	},
	{
		"assign": "pet_recovery_time",
		"jp_text": "全回復まであと{0}:{1}",
		"tr_text": "Regen {0}:{1}"
	},
	{
		"assign": "pet_egg_give_parameter_max_window_title",
		"jp_text": "ペット育成確認",
		"tr_text": "Pet Training"
	},
	{
		"assign": "pet_egg_parameter_max_window_body",
		"jp_text": "ペットのレベルと全てのプラス値が\r\n上限値に達しています。\r\nこれ以上チップ・エッグの合成は行えません。\r\n\r\n",
		"tr_text": "Level and Pet Stats have\r\nreached the maximum limit.\r\nCannot feed pet anymore.\r\n\r\n"
	},
	{
		"assign": "pet_check_recovery_window_title",
		"jp_text": "確認",
		"tr_text": "Confirm"
	},
	{
		"assign": "pet_check_recovery_window_body",
		"jp_text": "ペットの合成可能回数が残っています。\r\n現在の合成可能回数をお確かめください。\r\n\r\n",
		"tr_text": "Possible Pets to Synthesize.\nPlease check current possible synthesis uses.\n\n"
	},
	{
		"assign": "pet_give_levelmax_body",
		"jp_text": "<color=yellow>{0}のレベルが上限のため\r\n経験値は獲得できません。</color>\r\n",
		"tr_text": "<color=yellow>Lv.{0} limit hit.\nCannot gain anymore EXP.</color>\n"
	},
	{
		"assign": "pet_give_parametermax_body",
		"jp_text": "<color=yellow>{0}のプラス値が上限のため\r\n上がらないパラメーターがあります。</color>\r\n",
		"tr_text": "<color=yellow>{0} cannot go up any further.</color>\n"
	},
	{
		"assign": "pet_chargeac_window_title",
		"jp_text": "<%AC>チャージ",
		"tr_text": ""
	},
	{
		"assign": "pet_chargeac_window_body",
		"jp_text": "所持<%AC>が不足しています。\n<%AC>をチャージしますか？\n\n必要<%AC>：{0}\n所持<%AC>：{1}",
		"tr_text": "You're missing <%AC>.\nCharge <%AC> now?\n\nNeeded <%AC>: {0}\nOwned <%AC>： {1}"
	},
	{
		"assign": "pet_chargeac_window_body_sega_id",
		"jp_text": "使用可能<%AC>が不足しています。\n<%AC>をチャージしますか？\n\n必要<%AC>      ：{0}\n使用可能<%AC>：{1}",
		"tr_text": ""
	},
	{
		"assign": "pet_recovery_dialog_yes",
		"jp_text": "回復する",
		"tr_text": "Recover"
	},
	{
		"assign": "pet_recovery_dialog_no",
		"jp_text": "戻る",
		"tr_text": "Return"
	},
	{
		"assign": "pet_recovery_window_title",
		"jp_text": "購入完了",
		"tr_text": "Purchased"
	},
	{
		"assign": "pet_recovery_window_body",
		"jp_text": "{0}の合成可能回数を回復しました。\n\n",
		"tr_text": "Recovered {0} uses.\n\n"
	},
	{
		"assign": "ItemDetail_EquipSkill_ForceSufficiently",
		"jp_text": "<color=yellow>100％</color>　　<color=white>(セット効果発動中)</color>",
		"tr_text": "<color=yellow>100%</color>　　<color=white>(Set Effect)</color>"
	},
	{
		"assign": "ItemDetail_WPCBoost_Caption",
		"jp_text": "チップ装備時のみ有効",
		"tr_text": "Enabled when chip is equipped"
	},
	{
		"assign": "ItemDetail_WPCBoost_ChipName",
		"jp_text": "対象チップ / <%parameter>",
		"tr_text": "Chip Name: <%parameter>"
	},
	{
		"assign": "ItemDetail_WPCBoost_Mastary",
		"jp_text": "武器習熟度<%parameter>％",
		"tr_text": "Set Effect proficiency <%parameter>%"
	},
	{
		"assign": "ItemDetail_WPCBoost_AddStrike",
		"jp_text": "打撃力(+<%parameter>)",
		"tr_text": "S-ATK +<%parameter>"
	},
	{
		"assign": "ItemDetail_WPCBoost_AddFireArm",
		"jp_text": "射撃力(+<%parameter>)",
		"tr_text": "R-ATK +<%parameter>"
	},
	{
		"assign": "ItemDetail_WPCBoost_AddTechnic",
		"jp_text": "法撃力(+<%parameter>)",
		"tr_text": "T-ATK +<%parameter>"
	},
	{
		"assign": "ItemDetail_WPCBoost_AddSkill",
		"jp_text": "技量(+<%parameter>)",
		"tr_text": "DEX +<%parameter>"
	},
	{
		"assign": "ItemDetail_WPCBoost_AddDefense",
		"jp_text": "打撃防御(+<%parameter>)",
		"tr_text": "S-DEF +<%parameter>"
	},
	{
		"assign": "ItemDetail_WPCBoost_AddReflexes",
		"jp_text": "射撃防御(+<%parameter>)",
		"tr_text": "R-DEF +<%parameter>"
	},
	{
		"assign": "ItemDetail_WPCBoost_AddMental",
		"jp_text": "法撃防御(+<%parameter>)",
		"tr_text": "T-DEF +<%parameter>"
	},
	{
		"assign": "ItemDetail_WPCBoost_AddHP",
		"jp_text": "HP(+<%parameter>)",
		"tr_text": "HP +<%parameter>"
	},
	{
		"assign": "ItemDetail_WPCBoost_AddCP",
		"jp_text": "CP(+<%parameter>)",
		"tr_text": "CP +<%parameter>"
	},
	{
		"assign": "ItemDetail_WPCBoost_AddAttValue",
		"jp_text": "武器属性値(+<%parameter>)",
		"tr_text": "Weapon Element +<%parameter>"
	},
	{
		"assign": "wh_33_01",
		"jp_text": "この画面では、「PSO2」の「PSO2es倉庫」に\nアイテムを預ける、引き出すことができます。",
		"tr_text": "In this screen, you can store Items\nfrom PSO2 into PSO2es Storage."
	},
	{
		"assign": "wh_33_02",
		"jp_text": "＜「PSO2」における利用について＞\n「PSO2es」に30日間ログインしないと、「PSO2es」にログインするまで\n「PSO2」で新たに倉庫にアイテムを預けることができなくなります。",
		"tr_text": "<For use in PSO2>\nIf you don't login within 30 days into PSO2es,\nyou'll lose access to the PSO2es Storage from PSO2."
	},
	{
		"assign": "myshop_pso2_spitem",
		"jp_text": "『PSO2』専用アイテムです。",
		"tr_text": "PSO2-only item."
	},
	{
		"assign": "myshop_pso2_musicspitem",
		"jp_text": "『PSO2』専用アイテムです。\n<color=red>『PSO2 クラウド』では再生不可</color>",
		"tr_text": "PSO2-only item.\n<color=red>Not usable in PSO2 Cloud Version</color>"
	},
	{
		"assign": "autobattle_start",
		"jp_text": "オート攻撃開始",
		"tr_text": "Start Auto Battle"
	},
	{
		"assign": "autobattle_using",
		"jp_text": "オート攻撃中",
		"tr_text": "AB is On"
	},
	{
		"assign": "wh_34_01",
		"jp_text": "ウェポノイドやキャラクターのチップには、そのキャラクターをめぐる\nストーリー付きの外伝クエストが存在するものがあります。",
		"tr_text": "Some Weaponoids and character chips have Gaiden Quests\nwhich tell a story about that character."
	},
	{
		"assign": "wh_34_02",
		"jp_text": "外伝のあるチップを装備してクエストをクリアすると\n「外伝解放ゲージ」が上昇し、ゲージがいっぱいになるたびに\nそのキャラクターの外伝クエストを進めることができます。",
		"tr_text": "Clearing quests while you have a chip that has\na side story equipped will cause that chip's\nGaiden Gauge to fill. When the gauge completely\nfills, a Gaiden Quest will become available."
	},
	{
		"assign": "wh_34_03",
		"jp_text": "外伝クエストを全てクリアすると、キャラクターのチップに\n新たな能力が解放されるなどのボーナスがあります。",
		"tr_text": "Clearing all of a chip's Gaiden Quests will\nunlock a bonus Gaiden Effect for that chip."
	},
	{
		"assign": "wh_34_04",
		"jp_text": "所持しているキャラクターに外伝クエストが追加されたら\nぜひプレイして、キャラクターとの絆を深めましょう！",
		"tr_text": "When you see that one of your characters\nhas a Gaiden Quest available, play through\nit and deepen your bond with that character!"
	},
	{
		"assign": "wh_35_01",
		"jp_text": "全ての外伝クエストをクリアすると「外伝解放ゲージ」が\n「プレゼントゲージ」に変わり、ゲージがたまるたびに、\nウェポノイドからプレゼントが贈られるようになります。",
		"tr_text": "Once you clear all of the Weaponoid's\nGaiden Quests, the Gauge changes to a Present\nGauge, allowing you to receive presents from the Weaponoid."
	},
	{
		"assign": "wh_35_02",
		"jp_text": "チップの中には、外伝解放ゲージが「絆ゲージ」になっているものがあります。\nこのチップには外伝クエストが存在せず、「絆ゲージ」を最大までためると\n「プレゼントゲージ」に変わります。",
		"tr_text": "Some chips have a Bond Gauge instead of a\nGaiden Gauge. These chips do not have Gaiden\nQuests, and when the Gauge completely fills, it\nwill immediately turn into a Present Gauge."
	},
	{
		"assign": "ItemDetail_RingExp_Caption",
		"jp_text": "リングEXP/",
		"tr_text": "Ring EXP/"
	},
	{
		"assign": "ItemDetail_RingGrind_Remain",
		"jp_text": "(<%parameter>まで<color=yellow>強化可</color>)",
		"tr_text": "<color=white>(<%parameter> Grind Possible)</color>"
	},
	{
		"assign": "ItemDetail_RingGrind_Max",
		"jp_text": "<color=orange>(最大)</color>",
		"tr_text": "<color=white>(Max)</color>"
	},
	{
		"assign": "ItemDetail_RingSkill_TitleCaption",
		"jp_text": "<color=white>リングスキル・パラメータ (PSO2のみで発揮)</color>",
		"tr_text": "<color=white>Skill Ring parameters (PSO2 only)</color>"
	},
	{
		"assign": "SideSt_Title",
		"jp_text": "外伝クエスト",
		"tr_text": "Gaiden Quest"
	},
	{
		"assign": "SideSt_Prologue",
		"jp_text": "ストーリー視聴",
		"tr_text": "View Story"
	},
	{
		"assign": "SideSt_Memorial_Label",
		"jp_text": "外伝解放ゲージst.{0}",
		"tr_text": "Story st.{0}"
	},
	{
		"assign": "SideSt_Present_Label",
		"jp_text": "プレゼントまで",
		"tr_text": "Till Next Gift"
	},
	{
		"assign": "SideSt_Bonds_Lv",
		"jp_text": "絆Lv.{0}",
		"tr_text": "Bond Lv.{0}"
	},
	{
		"assign": "SideSt_Bonds_LvMAX",
		"jp_text": "MAX",
		"tr_text": "MAX"
	},
	{
		"assign": "SideSt_Bonds_Label",
		"jp_text": "絆ゲージ",
		"tr_text": "Bond Gauge"
	},
	{
		"assign": "SideSt_Browse_Story_Effect",
		"jp_text": "演出再生",
		"tr_text": ""
	},
	{
		"assign": "SideSt_Browse_Story",
		"jp_text": "ストーリーを振り返る",
		"tr_text": "Browse Side Story"
	},
	{
		"assign": "SideSt_Play_Voice",
		"jp_text": "ボイス再生",
		"tr_text": "Playback Voice"
	},
	{
		"assign": "SideSt_Confirm_SetEffect",
		"jp_text": "武器セット効果確認",
		"tr_text": "Confirm Set Effect"
	},
	{
		"assign": "SideSt_Browse_Window_Title",
		"jp_text": "ストーリーを再生する",
		"tr_text": "Play Story"
	},
	{
		"assign": "SideSt_Select_Area_Title",
		"jp_text": "外伝クエストエリア選択",
		"tr_text": "Gaiden Areas"
	},
	{
		"assign": "SideSt_Select_Quest_Title",
		"jp_text": "外伝クエスト選択",
		"tr_text": "Gaiden Quests"
	},
	{
		"assign": "SideSt_Select_No_Quest",
		"jp_text": "クエストはありません",
		"tr_text": "There are no quests"
	},
	{
		"assign": "sidestory_no_story",
		"jp_text": "ストーリーはありません",
		"tr_text": "There is no story"
	},
	{
		"assign": "SideSt_Detail_Title",
		"jp_text": "メニュー",
		"tr_text": "Menu"
	},
	{
		"assign": "SideSt_Play_Voice_Title",
		"jp_text": "ボイス再生",
		"tr_text": "Playback Voice"
	},
	{
		"assign": "SideSt_Weaponoid_Window_Title",
		"jp_text": "外伝チップ一覧",
		"tr_text": "Gaiden Chip List"
	},
	{
		"assign": "SideSt_Weaponoid_Sort_Normal",
		"jp_text": "通常",
		"tr_text": "Normal"
	},
	{
		"assign": "SideSt_Weaponoid_Sort_Got",
		"jp_text": "入手済",
		"tr_text": "Owned"
	},
	{
		"assign": "SideSt_Weaponoid_Sort_Progress",
		"jp_text": "進行度",
		"tr_text": "Progress"
	},
	{
		"assign": "sidestory_effect_play_title",
		"jp_text": "演出再生 ",
		"tr_text": ""
	},
	{
		"assign": "ItemDetail_Parameter_GammaExpCaption",
		"jp_text": "次の強化値まで/",
		"tr_text": "Grind EXP"
	},
	{
		"assign": "SideSt_Bonds_Lv_Effect",
		"jp_text": "効果「{0}」が解放されました！",
		"tr_text": "Effect [{0}] released!"
	},
	{
		"assign": "ItemDetail_Fondness_Caption",
		"jp_text": "愛着度　/",
		"tr_text": "SG Bar"
	},
	{
		"assign": "ItemDetail_Fondness_Acquired",
		"jp_text": "スタージェム入手済",
		"tr_text": "Star Gem Acquired"
	},
	{
		"assign": "ItemDetail_Fondness_Unacquired",
		"jp_text": "スタージェム未入手",
		"tr_text": "Star Gem Not Acquired"
	},
	{
		"assign": "SideSt_Dialog_t_00",
		"jp_text": "外伝クエスト 解放条件",
		"tr_text": "Gaiden Unlock Conditions"
	},
	{
		"assign": "SideSt_Dialog_b_00",
		"jp_text": "対象のチップを入手して\n解放条件をクリアすると第{0}話が解放されます。",
		"tr_text": "Chapter {0} will be unlocked when\nyou acquire this chip and meet\nthe unlock conditions."
	},
	{
		"assign": "SideSt_Dialog_b_00_1",
		"jp_text": "対象のチップを入手すると\n第1話が解放されます。",
		"tr_text": "Chapter 1 will be unlocked\nwhen you acquire this chip."
	},
	{
		"assign": "SideSt_Dialog_t_01",
		"jp_text": "外伝クエスト 解放条件",
		"tr_text": "Gaiden Release Conditions"
	},
	{
		"assign": "SideSt_Dialog_b_01",
		"jp_text": "このクエストは\nアップデートにて配信予定です。\n配信後に解放条件をクリアしてください。",
		"tr_text": "This quest will be\ndelivered in a future update.\nPlease check back again later."
	},
	{
		"assign": "SideSt_Dialog_t_02",
		"jp_text": "外伝クエスト 解放条件",
		"tr_text": "Gaiden Quest Conditions"
	},
	{
		"assign": "SideSt_Dialog_b_02_0",
		"jp_text": "・ストーリークエスト Season{0} 第{1}章\n　　『{2}』クリア",
		"tr_text": " Story Quest Season {0} Ch.{1}\n\"{2}\" clear"
	},
	{
		"assign": "SideSt_Dialog_b_02_0_0",
		"jp_text": "・シリーズクエスト　{0}\n {1}『{2}』クリア",
		"tr_text": " Series Quest {0}\n {1} \"{2}\" clear"
	},
	{
		"assign": "SideSt_Dialog_b_02_1",
		"jp_text": "・『{0}』の\n　　外伝解放ゲージst.{1} を最大にする",
		"tr_text": "・「{0}」\n　　Gaiden Stage {1}"
	},
	{
		"assign": "SideSt_Dialog_b_02_2",
		"jp_text": "・『{0}』の\n　　第{1}話クリア（絆Lv.{2}）",
		"tr_text": "・「{0}」\n　　Story Ch.{1} Clear （Bond Lv.{2}）"
	},
	{
		"assign": "SideSt_Effect_New_Story",
		"jp_text": "NEW STORY",
		"tr_text": ""
	},
	{
		"assign": "SideSt_Effect_New_Comer",
		"jp_text": "NEW COMER",
		"tr_text": "NEW CHARACTER"
	},
	{
		"assign": "SideSt_Effect_BondsMax",
		"jp_text": "絆MAX",
		"tr_text": "Bonds MAX"
	},
	{
		"assign": "SideSt_Effect_Reinforce_BondsMax",
		"jp_text": "強化＆絆MAX",
		"tr_text": "Grind & Bonds MAX"
	},
	{
		"assign": "pet_rehatch_body",
		"jp_text": "<color=yellow>ペットから戻したエッグが選択されています。\nエッグは合成実行後に消滅します。</color>\nエッグ合成を実行してもよろしいですか？\n\n\n\n\n\n\n\n",
		"tr_text": "color=yellow>Egg will be returned as a pet.\nThe egg will no longer show\nafter this synthesis.</color>\nDo you wish to proceed?\n\n\n\n\n"
	},
	{
		"assign": "pet_rehatch_title",
		"jp_text": "エッグ合成確認",
		"tr_text": "Egg Synthesis Confirm"
	},
	{
		"assign": "pet_eggdetail_title_03",
		"jp_text": "ペットネーム",
		"tr_text": "Pet Name"
	},
	{
		"assign": "ItemDetail_RingGrind_EnableLimitBreak",
		"jp_text": "(リングEXP100％で<color=yellow>上限UP</color>)",
		"tr_text": "{Ring EXP 100% <color=yellow>Limit UP</color>"
	},
	{
		"assign": "SideSt_Ordinal",
		"jp_text": "第{0}話",
		"tr_text": "Story {0}"
	},
	{
		"assign": "wpc_list_sorttype_id",
		"jp_text": "標準",
		"tr_text": "Level"
	},
	{
		"assign": "wpc_list_sorttype_isalreadyhave",
		"jp_text": "入手済",
		"tr_text": "Owned"
	},
	{
		"assign": "wpc_list_sorttype_progress",
		"jp_text": "進行度",
		"tr_text": "Progress"
	},
	{
		"assign": "sidestory_voice_play_locked_title",
		"jp_text": "ボイス再生",
		"tr_text": "Playback Voice"
	},
	{
		"assign": "sidestory_voice_play_locked_info",
		"jp_text": "このボイスは\n絆レベルがLv.<%parameter>になると解放されます。",
		"tr_text": "Voice will\nbe unlocked at Bond Lv.<%parameter>."
	},
	{
		"assign": "sidestory_voice_play_locked_info_LvMAX",
		"jp_text": "このボイスは\n絆レベルがLv.MAXになると解放されます。",
		"tr_text": "Voice will\nbe unlocked at Bond Lv.MAX."
	},
	{
		"assign": "sidestory_voice_playbtn_greeting",
		"jp_text": "外伝追加時",
		"tr_text": "Greeting"
	},
	{
		"assign": "sidestory_voice_playbtn_equipedreaction1",
		"jp_text": "チップ装備時１",
		"tr_text": "Chip Equipped 1"
	},
	{
		"assign": "sidestory_voice_playbtn_questdeparture",
		"jp_text": "クエスト出発時",
		"tr_text": "Quest Depart"
	},
	{
		"assign": "sidestory_voice_playbtn_questclear",
		"jp_text": "クエストクリア時",
		"tr_text": "Quest Clear"
	},
	{
		"assign": "sidestory_voice_playbtn_activatechip1",
		"jp_text": "チップ発動時１",
		"tr_text": "When Activated 1"
	},
	{
		"assign": "sidestory_voice_playbtn_activatechip2",
		"jp_text": "チップ発動時２",
		"tr_text": "When Activated 2"
	},
	{
		"assign": "sidestory_voice_playbtn_memlevelup1",
		"jp_text": "絆レベルアップ１",
		"tr_text": "Bond Level 1"
	},
	{
		"assign": "sidestory_voice_playbtn_memlevelup2",
		"jp_text": "絆レベルアップ２",
		"tr_text": "Bond Level 2"
	},
	{
		"assign": "sidestory_voice_playbtn_equipedreaction2",
		"jp_text": "チップ装備時２",
		"tr_text": "Chip Equipped 2"
	},
	{
		"assign": "sidestory_voice_playbtn_memlevelup3",
		"jp_text": "絆レベルアップ３",
		"tr_text": "Bond Level 3"
	},
	{
		"assign": "sidestory_voice_playbtn_memlevelup4",
		"jp_text": "絆レベルアップ４",
		"tr_text": "Bond Level 4"
	},
	{
		"assign": "sidestory_voice_playbtn_getpresent",
		"jp_text": "プレゼント獲得時",
		"tr_text": "Gift Received"
	},
	{
		"assign": "sidestory_voice_playbtn_evoandlvmax",
		"jp_text": "強化＆絆レベル最大時",
		"tr_text": "Bond and Level Up"
	},
	{
		"assign": "sidestory_voice_playbtn_greeting_noquest",
		"jp_text": "チップ入手時",
		"tr_text": "Chip Acquired"
	},
	{
		"assign": "sidestory_voice_playbtn_word1",
		"jp_text": "セリフ１",
		"tr_text": "Line 1"
	},
	{
		"assign": "sidestory_voice_playbtn_word2",
		"jp_text": "セリフ２",
		"tr_text": "Line 2"
	},
	{
		"assign": "sidestory_voice_playbtn_word3",
		"jp_text": "セリフ３",
		"tr_text": "Line 3"
	},
	{
		"assign": "sidestory_voice_playbtn_word4",
		"jp_text": "セリフ４",
		"tr_text": "Line 4"
	},
	{
		"assign": "sidestory_story_replay_unknownsotry",
		"jp_text": "？？？",
		"tr_text": "???"
	},
	{
		"assign": "weaponoid_boost_info_title",
		"jp_text": "武器セット効果",
		"tr_text": "Weapon Set Effect"
	},
	{
		"assign": "weaponoid_boost_info_explain",
		"jp_text": "武器「<%parameter1>」と\nチップ「<%parameter2>」を\nあわせて装備すると効果発動！",
		"tr_text": "Weapon 「<%parameter1>」\nand 「<%parameter2>」 chip\ntogether activates set effect!"
	},
	{
		"assign": "weaponoid_boost_info_detail",
		"jp_text": "・<%parameter>",
		"tr_text": ""
	},
	{
		"assign": "sidestory_voice_playbtn_shout",
		"jp_text": "かけ声",
		"tr_text": "Shout"
	},
	{
		"assign": "sidestory_voice_playbtn_laughter",
		"jp_text": "笑い",
		"tr_text": "Laughter"
	},
	{
		"assign": "sidestory_voice_playbtn_surprised",
		"jp_text": "驚き",
		"tr_text": "Surprise"
	},
	{
		"assign": "sidestory_voice_playbtn_interest",
		"jp_text": "興味",
		"tr_text": "Interest"
	},
	{
		"assign": "sidestory_story_replay_locked_title",
		"jp_text": "ストーリーの再生",
		"tr_text": "Play Story"
	},
	{
		"assign": "sidestory_story_replay_locked_info",
		"jp_text": "このストーリーは\n絆レベルがLv.<%parameter>になると\n再生できるようになります。",
		"tr_text": "This Story\nwill be unlocked at\nBond Lv.<%parameter>"
	},
	{
		"assign": "sidestory_story_replay_btn_title1",
		"jp_text": "第<%story_num>話",
		"tr_text": "Story No. <%story_num>"
	},
	{
		"assign": "sidestory_story_replay_btn_title2",
		"jp_text": "<%story_title>",
		"tr_text": ""
	},
	{
		"assign": "sidestory_story_menu_title",
		"jp_text": "ストーリーを再生する",
		"tr_text": "Play the Story"
	},
	{
		"assign": "sidestory_story_partname_prologue",
		"jp_text": "前編",
		"tr_text": "Prologue"
	},
	{
		"assign": "sidestory_story_partname_epilogue",
		"jp_text": "後編",
		"tr_text": "Epilogue"
	},
	{
		"assign": "sidestory_voice_playbtn_touchreaction1",
		"jp_text": "タッチ１",
		"tr_text": "Touch 1"
	},
	{
		"assign": "sidestory_voice_playbtn_touchreaction2",
		"jp_text": "タッチ２",
		"tr_text": "Touch 2"
	},
	{
		"assign": "sidestory_voice_playbtn_touchreaction3",
		"jp_text": "タッチ３",
		"tr_text": "Touch 3"
	},
	{
		"assign": "sidestory_voice_playbtn_touchreaction4",
		"jp_text": "タッチ４",
		"tr_text": "Touch 4"
	},
	{
		"assign": "sidestory_voice_playbtn_touchreaction5",
		"jp_text": "タッチ５",
		"tr_text": "Touch 5"
	},
	{
		"assign": "sidestory_voice_playbtn_touchreaction6",
		"jp_text": "タッチ６",
		"tr_text": "Touch 6"
	},
	{
		"assign": "sidestory_voice_playbtn_touchreaction7",
		"jp_text": "タッチ７",
		"tr_text": "Touch 7"
	},
	{
		"assign": "sidestory_guide_message_01",
		"jp_text": "<color=#f0df60>キャラクターの外伝クエストに出発できます。クエストは、外伝のあるキャラクターのチップを装備してクエストをプレイすることで解放されます。</color>",
		"tr_text": "<color=#f0df60>From here, you can start a Gaiden Quest for this character. Gaiden Quests are unlocked by clearing quests while equipped with the character's chip.</color>"
	},
	{
		"assign": "sidestory_guide_message_02",
		"jp_text": "<color=#f0df60>外伝が配信されているキャラクターの一覧です。入手済みの外伝チップは明るく表示されます。</color>",
		"tr_text": "<color=#f0df60>This is a list of all characters with available Gaidens. Chips you have obtained will be shown lit up.</color>"
	},
	{
		"assign": "sidestory_guide_message_03",
		"jp_text": "<color=#f0df60>キャラクターのさまざまな情報を確認することができます。</color>",
		"tr_text": "<color=#f0df60>Here, you can check various things relating to the character.</color>"
	},
	{
		"assign": "weaponoid_boost_info_commingsoon",
		"jp_text": "このチップには\n武器セット効果がありません。\nアップデートにて配信予定です。\n\n",
		"tr_text": "This chip does not have a weapon\nset effect at the moment.\n\n"
	},
	{
		"assign": "sidestory_comm_error_t_00",
		"jp_text": "エラー",
		"tr_text": "Error"
	},
	{
		"assign": "sidestory_comm_error_b_00",
		"jp_text": "ゲームデータの情報取得に失敗しました。\nロビートップに戻ります。",
		"tr_text": "Failed to grab game data.\nReturning to main menu."
	},
	{
		"assign": "sidestory_newstory_skip_title",
		"jp_text": "演出スキップ",
		"tr_text": ""
	},
	{
		"assign": "sidestory_newstory_skip_body",
		"jp_text": "再生される演出が、あと<%amount>件あります。\nすべてスキップしますか？\n\n<color=red>※演出は「Data」の「演出再生」から\n　　再度見ることができます。</color>",
		"tr_text": ""
	},
	{
		"assign": "sidestory_voice_play_locked_info0",
		"jp_text": "対象のチップを入手して\n絆レベルをLv.<%parameter>にすると再生できます。\n\n",
		"tr_text": "This feature is locked until you\nhave reached Bond Lv.<%parameter> with this chip.\n\n"
	},
	{
		"assign": "sidestory_voice_play_locked_info1",
		"jp_text": "このボイスは\n絆レベルをLv.<%parameter>にすると再生できます。\n\n",
		"tr_text": "This voice\nwill be unlocked at Bond Lv.<%parameter>.\n\n"
	},
	{
		"assign": "sidestory_voice_play_locked_info2",
		"jp_text": "このボイスは\nレベルをLv.<%lvparameter>にした上で\n絆レベルをLv.<%parameter>にすると再生できます。\n\n",
		"tr_text": ""
	},
	{
		"assign": "sidestory_voice_play_effect_locked_info0",
		"jp_text": "対象のチップを入手して\n絆レベルをLv.<%parameter>にすると再生できます。\n\n",
		"tr_text": ""
	},
	{
		"assign": "sidestory_voice_play_effect_locked_info1",
		"jp_text": "対象のチップを入手して\nチップレベルを解放後MAX以上にして\n絆レベルをLv.<%parameter>にすると再生できます。\n\n",
		"tr_text": ""
	},
	{
		"assign": "sidestory_voice_play_effect_locked_info2",
		"jp_text": "この演出は\n絆レベルをLv.<%parameter>にすると再生できます。\n\n",
		"tr_text": ""
	},
	{
		"assign": "sidestory_voice_play_effect_locked_info3",
		"jp_text": "この演出は\nチップレベルを解放後MAX以上にして\n絆レベルをLv.<%parameter>にすると再生できます。\n\n",
		"tr_text": ""
	},
	{
		"assign": "sidestory_story_replay_locked_info1",
		"jp_text": "対象のチップを入手して\n絆レベルをLv.<%parameter>にすると再生できます。\n\n",
		"tr_text": "This feature is locked until you\nhave reached Bond Lv.<%parameter> with this chip.\n\n"
	},
	{
		"assign": "sidestory_story_replay_locked_info2",
		"jp_text": "このストーリーは\n絆レベルをLv.<%parameter>にすると再生できます。\n\n",
		"tr_text": "This replay\nwill be unlocked at Bond Lv.<%parameter>.\n\n"
	},
	{
		"assign": "sidestory_story_replay_locked_info3",
		"jp_text": "このストーリーは\nアップデートにて配信予定です。\n配信後に絆レベルをLv.<%parameter>にすると再生できます。\n\n",
		"tr_text": "This story\nwill be released in a future update.\nYou will be able to play up\nto Bond Lv. <%parameter> afterwards.\n"
	},
	{
		"assign": "sidestory_memlevel0",
		"jp_text": "未入手",
		"tr_text": "Not Available"
	},
	{
		"assign": "SideSt_Dialog_b_02_3",
		"jp_text": "以下の条件をクリアすると第{0}話が解放されます。",
		"tr_text": "Ch. {0} requires the following to be completed:"
	},
	{
		"assign": "acshop_dialog_b_42",
		"jp_text": "<%item_name>を購入します。\nよろしいですか？\n\n<color=yellow>※マイショップ利用券はプレミアム期間中でないとき\n マイショップでのアイテム購入に必要になります。</color>\n\n所持数：<%current_item_num>\n\n必要<%AC>：<%consume_AC>\n所持<%AC>：<%current_AC>",
		"tr_text": "Purchasing <%item_name>.\nProceed with purchase?\n\nYou will need a My Shop ticket to buy\nitems out of the Premium duration.\n\nOwn: <%current_item_num>\n\nReq. <%AC>: <%consume_AC>\nYour <%AC>: <%current_AC>"
	},
	{
		"assign": "acshop_dialog_b_42_sega_id",
		"jp_text": "<%item_name>を購入します。\nよろしいですか？\n\n<color=yellow>※マイショップ利用券はプレミアム期間中でないとき\n マイショップでのアイテム購入に必要になります。</color>\n\n所持数：<%current_item_num>\n\n必要<%AC>      ：<%consume_AC>\n使用可能<%AC>：<%current_AC>",
		"tr_text": ""
	},
	{
		"assign": "lookback_scene_title",
		"jp_text": "ストーリー閲覧室",
		"tr_text": "Story Room"
	},
	{
		"assign": "lookback_character_name",
		"jp_text": "ジェネ",
		"tr_text": "Gene"
	},
	{
		"assign": "lookback_character_text",
		"jp_text": "わたし達の想い出を\n一緒に振り返りましょう！",
		"tr_text": "Let's look back\ninto our memories together!"
	},
	{
		"assign": "help_character_name",
		"jp_text": "セラフィ",
		"tr_text": "Seraphy"
	},
	{
		"assign": "help_character_text",
		"jp_text": "知りたいことは\n何でも聞いてくださいね。",
		"tr_text": "Select a topic for\nmore information."
	},
	{
		"assign": "lookback_guide_1",
		"jp_text": "<color=#f0df60>これまでに見たストーリーを回想できます。</color>",
		"tr_text": "<color=#f0df60>You can rewatch previously viewed story events.</color>"
	},
	{
		"assign": "lookback_category_title",
		"jp_text": "カテゴリー選択",
		"tr_text": "Select Category"
	},
	{
		"assign": "lookback_episode_title",
		"jp_text": "章選択",
		"tr_text": "Chapter Selection"
	},
	{
		"assign": "lookback_maintitle_0",
		"jp_text": "ストーリークエスト　Ｓｅａｓｏｎ１",
		"tr_text": "Story Quest Season 1"
	},
	{
		"assign": "lookback_maintext_0",
		"jp_text": "ジェネやモアたちとウェポノイドを巡る\n物語を振り返ります。",
		"tr_text": "View the story of the\nWeaponoids with Gene and More."
	},
	{
		"assign": "lookback_season1_chapter_0",
		"jp_text": "序章　宇宙を旅する船団",
		"tr_text": "Oracle Introduction"
	},
	{
		"assign": "lookback_season1_chapter_1",
		"jp_text": "１章　　始まりと出会い　　",
		"tr_text": "Chapter 1\nThe First Encounter"
	},
	{
		"assign": "lookback_season1_chapter_2",
		"jp_text": "２章　　ひとつの結末　　　",
		"tr_text": "Chapter 2\nOne Ending"
	},
	{
		"assign": "lookback_season1_chapter_3",
		"jp_text": "３章　　新たな暗影　　　　",
		"tr_text": "Chapter 3\nAnother Casted Shadow"
	},
	{
		"assign": "lookback_season1_chapter_4",
		"jp_text": "４章　　揺らぐ境界　　　　",
		"tr_text": "Chapter 4\nWhat Makes Us Different?"
	},
	{
		"assign": "lookback_season1_chapter_5",
		"jp_text": "５章　　異なる覚悟　　　　",
		"tr_text": "Chapter 5\nDifferent Resolution"
	},
	{
		"assign": "lookback_season1_chapter_6",
		"jp_text": "６章　　忘れられた約束　　",
		"tr_text": "Chapter 6\nThe Forgotten Promise"
	},
	{
		"assign": "lookback_season1_chapter_7",
		"jp_text": "７章　　不完全な心　　　　",
		"tr_text": "Chapter 7\nIncomplete Heart"
	},
	{
		"assign": "lookback_season1_chapter_8",
		"jp_text": "８章　　探す道の先　　　　",
		"tr_text": "Chapter 8\nAnother Path To Find"
	},
	{
		"assign": "lookback_season1_chapter_9",
		"jp_text": "９章　　否定する世界　　　",
		"tr_text": "Chapter 9\nThe World To Deny"
	},
	{
		"assign": "lookback_season1_chapter_10",
		"jp_text": "１０章　だから、美しい　",
		"tr_text": "Chapter 10\nSo Beautiful"
	},
	{
		"assign": "lookback_season1_chapter_11",
		"jp_text": "エピローグ",
		"tr_text": "Epilogue"
	},
	{
		"assign": "lookback_maintitle_1",
		"jp_text": "ストーリークエスト　Ｓｅａｓｏｎ２",
		"tr_text": "Story Quest Season 2"
	},
	{
		"assign": "lookback_maintext_1",
		"jp_text": "謎の少女デュナとトランスエネミーを巡る\n物語を振り返ります。",
		"tr_text": "View the story of Duna and\nthe Trans Enemies."
	},
	{
		"assign": "lookback_season2_chapter_1",
		"jp_text": "１章　　想像する悪意",
		"tr_text": "Chapter 1\nImagining Malice"
	},
	{
		"assign": "lookback_season2_chapter_2",
		"jp_text": "２章　　塞がれた世界",
		"tr_text": "Chapter 2\nThe Blocked World"
	},
	{
		"assign": "lookback_season2_chapter_3",
		"jp_text": "３章　　それぞれの「理由」",
		"tr_text": ""
	},
	{
		"assign": "lookback_season2_chapter_4",
		"jp_text": "４章　　歌の続き　",
		"tr_text": ""
	},
	{
		"assign": "lookback_season2_chapter_5",
		"jp_text": "５章　　生きる場所　　",
		"tr_text": ""
	},
	{
		"assign": "lookback_maintitle_3",
		"jp_text": "スペシャルストーリー",
		"tr_text": "Special Story"
	},
	{
		"assign": "lookback_maintext_3",
		"jp_text": "期間限定クエストなどの特別な物語を\n振り返ります。",
		"tr_text": "View special stories from\ntime limited quests."
	},
	{
		"assign": "lookback_special_chapter_1",
		"jp_text": "太陽と海のバケーション",
		"tr_text": "Sea and Sunshine\nVacation"
	},
	{
		"assign": "lookback_special_chapter_2",
		"jp_text": "夏だ！ 休みだ！ 海の家!!",
		"tr_text": "Summer Sea House! Part 1"
	},
	{
		"assign": "lookback_special_chapter_3",
		"jp_text": "初春に、遠方より客来たる",
		"tr_text": "An Early Spring Visitor"
	},
	{
		"assign": "lookback_special_chapter_4",
		"jp_text": "５周年だよ、全員集合！",
		"tr_text": "5th Anniversary, All Set!"
	},
	{
		"assign": "lookback_special_chapter_5",
		"jp_text": "ドキドキ！ 水着で大混乱!!",
		"tr_text": "Heart-Pounding Swimsuits!!"
	},
	{
		"assign": "lookback_special_chapter_6",
		"jp_text": "サンタ包囲網大作戦！",
		"tr_text": "Operation: Catch Santa!"
	},
	{
		"assign": "lookback_special_chapter_7",
		"jp_text": "初詣ヒットパレード！！",
		"tr_text": "New Year Hit Parade!!"
	},
	{
		"assign": "lookback_special_chapter_8",
		"jp_text": "６周年オールスター感謝祭り",
		"tr_text": "6th Anniversary All-Star"
	},
	{
		"assign": "lookback_special_chapter_9",
		"jp_text": "Xmasプレゼント迷宮案件",
		"tr_text": ""
	},
	{
		"assign": "lookback_special_chapter_10",
		"jp_text": "新春！　はやく来い恋お正月",
		"tr_text": ""
	},
	{
		"assign": "lookback_special_chapter_11",
		"jp_text": "サマーフェスタは大忙し！！",
		"tr_text": ""
	},
	{
		"assign": "lookback_maintitle_4",
		"jp_text": "ストーリー　オブ　アーレス",
		"tr_text": "Story of Ares"
	},
	{
		"assign": "lookback_maintext_4",
		"jp_text": "アーレスシリーズのウェポノイド達の\n物語を振り返ります。",
		"tr_text": "View the story of the Ares\nWeaponoid series."
	},
	{
		"assign": "lookback_arles_chapter_1",
		"jp_text": "第１章　女神降臨",
		"tr_text": "Chapter 1\nThe Goddess Appears"
	},
	{
		"assign": "lookback_arles_chapter_2",
		"jp_text": "第２章　兄弟の戦い",
		"tr_text": "Chapter 2\nBattle of Brothers"
	},
	{
		"assign": "lookback_arles_chapter_3",
		"jp_text": "第３章　裏切りと絆",
		"tr_text": "Chapter 3\nBetrayal and Bonds"
	},
	{
		"assign": "lookback_arles_chapter_4",
		"jp_text": "第４章　三柱の女神",
		"tr_text": ""
	},
	{
		"assign": "lookback_arles_chapter_5",
		"jp_text": "最終章　アーレスの守護せしもの",
		"tr_text": ""
	},
	{
		"assign": "lookback_maintitle_5",
		"jp_text": "ストーリークエスト　Ｓｅａｓｏｎ３",
		"tr_text": "Story Quest Season 3"
	},
	{
		"assign": "lookback_maintext_5",
		"jp_text": "惑星リリーパに現れた謎の少女\nアフタルたちの物語を振り返ります。",
		"tr_text": "The story of Akhtar, the girl who\nmysteriously appeared on Lillipa."
	},
	{
		"assign": "lookback_season3_chapter_1",
		"jp_text": "１章　　闇の行く先",
		"tr_text": "Chapter 1\nDestination of Darkness"
	},
	{
		"assign": "lookback_season3_chapter_2",
		"jp_text": "２章　　違えた果て",
		"tr_text": ""
	},
	{
		"assign": "lookback_season3_chapter_3",
		"jp_text": "３章　　ふたりの歌",
		"tr_text": ""
	},
	{
		"assign": "lookback_season3_chapter_4",
		"jp_text": "４章　　力がもたらすもの",
		"tr_text": ""
	},
	{
		"assign": "lookback_season3_chapter_5",
		"jp_text": "５章　　闇の行き着く先",
		"tr_text": ""
	},
	{
		"assign": "lookback_season3_chapter_6",
		"jp_text": "６章　　切り拓く光",
		"tr_text": ""
	},
	{
		"assign": "lookback_season3_chapter_7",
		"jp_text": "７章　　繋ぎ止める意志",
		"tr_text": ""
	},
	{
		"assign": "lookback_season3_chapter_8",
		"jp_text": "８章　　この歌を、あなたのために",
		"tr_text": ""
	},
	{
		"assign": "lookback_maintitle_6",
		"jp_text": "クラン オブ ネメシス＆スレイヴ",
		"tr_text": "Clan of Nemesis & Slave"
	},
	{
		"assign": "lookback_maintext_6",
		"jp_text": "ネメシスシリーズとスレイヴシリーズの\nウェポノイド達の物語を振り返ります。",
		"tr_text": "View the story of the Nemesis and\nSlave Weaponoid series."
	},
	{
		"assign": "lookback_series2_chapter_1",
		"jp_text": "第１章　運命は咆哮し嵐が来たる",
		"tr_text": "Chapter 1\nFate Arrives Like A Storm"
	},
	{
		"assign": "lookback_series2_chapter_2",
		"jp_text": "第２章　争いは連鎖し運命は廻る",
		"tr_text": ""
	},
	{
		"assign": "lookback_series2_chapter_3",
		"jp_text": "第３章　悲劇は連環し争いは続く",
		"tr_text": ""
	},
	{
		"assign": "lookback_series2_chapter_4",
		"jp_text": "最終章　嵐は去り悲劇は終幕する",
		"tr_text": ""
	},
	{
		"assign": "lookback_series2_chapter_5",
		"jp_text": "外典　因縁は捩れ未来を拓く",
		"tr_text": ""
	},
	{
		"assign": "lookback_maintitle_7",
		"jp_text": "ハーモニー　オブ　オービット",
		"tr_text": "Harmony of Orbit"
	},
	{
		"assign": "lookback_maintext_7",
		"jp_text": "オービットシリーズのウェポノイド達の\n物語を振り返ります。",
		"tr_text": "View the story of the Orbit\nWeaponoid series."
	},
	{
		"assign": "lookback_series3_chapter_1",
		"jp_text": "第１章　結成☆オービット聖歌隊",
		"tr_text": ""
	},
	{
		"assign": "lookback_series3_chapter_2",
		"jp_text": "第２章　羽ばたけ☆スタートライン",
		"tr_text": ""
	},
	{
		"assign": "lookback_maintitle_8",
		"jp_text": "ブレイブ　オブ　セイガーズ",
		"tr_text": "Brave of Seigas"
	},
	{
		"assign": "lookback_maintext_8",
		"jp_text": "セイガーシリーズのウェポノイド達の\n物語を振り返ります。",
		"tr_text": "View the story of the Seiga\nWeaponoid series."
	},
	{
		"assign": "lookback_series4_chapter_1",
		"jp_text": "第１章　セイガーズ誕生",
		"tr_text": ""
	},
	{
		"assign": "lookback_maintitle_9",
		"jp_text": "カース　オブ　アギト",
		"tr_text": "Curse of Agito"
	},
	{
		"assign": "lookback_maintext_9",
		"jp_text": "アギトシリーズの\nウェポノイド達の物語を振り返ります。",
		"tr_text": "View the story of the Agito\nWeaponoid series."
	},
	{
		"assign": "lookback_series5_chapter_1",
		"jp_text": "The Lost Legend",
		"tr_text": "The Lost Legend"
	},
	{
		"assign": "lookback_maintitle_10",
		"jp_text": "シャイン オブ ハイパーズ",
		"tr_text": ""
	},
	{
		"assign": "lookback_maintext_10",
		"jp_text": "ハイパーズシリーズの\nウェポノイド達の物語を振り返ります。",
		"tr_text": ""
	},
	{
		"assign": "lookback_series6_chapter_1",
		"jp_text": "第１章　バースデイ オブ ドリーム",
		"tr_text": ""
	},
	{
		"assign": "lookback_series6_chapter_2",
		"jp_text": "第２章　メイキング オブ ドリーム",
		"tr_text": ""
	},
	{
		"assign": "lookback_maintitle_11",
		"jp_text": "ビクトリー オブ ヤスミノコフ",
		"tr_text": ""
	},
	{
		"assign": "lookback_maintext_11",
		"jp_text": "ヤスミノコフシリーズの\nウェポノイド達の物語を振り返ります。",
		"tr_text": ""
	},
	{
		"assign": "lookback_series7_chapter_1",
		"jp_text": "The Great Soldiers",
		"tr_text": ""
	},
	{
		"assign": "lookback_maintitle_15",
		"jp_text": "チュートリアルクエスト",
		"tr_text": "Tutorial Quest"
	},
	{
		"assign": "lookback_maintext_15",
		"jp_text": "チュートリアルクエストの物語を\n振り返ります。",
		"tr_text": "Look back over the Tutorial Quest story."
	},
	{
		"assign": "lookback_tutorial_chapter_1",
		"jp_text": "パレット編成で強くなろう！",
		"tr_text": "Build a Strong Palette!"
	},
	{
		"assign": "menu_menu_lookback",
		"jp_text": "ストーリー閲覧室",
		"tr_text": "View Stories"
	},
	{
		"assign": "lobby_help_charastatus",
		"jp_text": "キャラクター / ステータス",
		"tr_text": "Character/Status"
	},
	{
		"assign": "lobby_help_equip",
		"jp_text": "装備",
		"tr_text": "Equipment"
	},
	{
		"assign": "lobby_help_chip",
		"jp_text": "チップ",
		"tr_text": "Chip"
	},
	{
		"assign": "lobby_help_grindsale",
		"jp_text": "強化 / 売却",
		"tr_text": "Strengthen/Sell"
	},
	{
		"assign": "lobby_help_quest",
		"jp_text": "クエスト",
		"tr_text": "Quest"
	},
	{
		"assign": "lobby_help_community",
		"jp_text": "コミュニティ",
		"tr_text": "Community"
	},
	{
		"assign": "lobby_help_scratch",
		"jp_text": "スクラッチ",
		"tr_text": "Scratch"
	},
	{
		"assign": "lobby_help_shop",
		"jp_text": "ショップ",
		"tr_text": "Shop"
	},
	{
		"assign": "lobby_help_main",
		"jp_text": "PSO2連動",
		"tr_text": "PSO2 Linking"
	},
	{
		"assign": "lobby_help_etc",
		"jp_text": "その他",
		"tr_text": "Other"
	},
	{
		"assign": "lobby_special_reload_title",
		"jp_text": "クエスト情報更新",
		"tr_text": "Quest Information Update"
	},
	{
		"assign": "lobby_special_reload_body",
		"jp_text": "クエスト情報の更新を行います。",
		"tr_text": "Quest information has been updated."
	},
	{
		"assign": "lookback_event_title",
		"jp_text": "ストーリー選択",
		"tr_text": "Story Selection"
	},
	{
		"assign": "loginbonus_sgticket",
		"jp_text": "<%ticketname> <%ticketnum>枚",
		"tr_text": "<%ticketname> <%ticketnum>"
	},
	{
		"assign": "ItemDetail_GammaExp_Grindable",
		"jp_text": "<color=yellow>上限UP可</color>",
		"tr_text": "<color=yellow>Max Limit UP</color>"
	},
	{
		"assign": "ItemDetail_GammaExp_MaximumGrind",
		"jp_text": "‐",
		"tr_text": ""
	},
	{
		"assign": "arks_exp_result_bonus_text",
		"jp_text": "ボーナス",
		"tr_text": "Bonus"
	},
	{
		"assign": "arks_exp_result_reward_text",
		"jp_text": "報酬",
		"tr_text": "Reward"
	},
	{
		"assign": "arks_exp_result_quest_bonus_text",
		"jp_text": "連続探索ボーナス",
		"tr_text": "Continuous Search Bonus"
	},
	{
		"assign": "arks_exp_result_reward_exp_text",
		"jp_text": "経験値　/",
		"tr_text": "EXP: "
	},
	{
		"assign": "arks_exp_result_reward_meseta_text",
		"jp_text": "メセタ　 /",
		"tr_text": "Meseta: "
	},
	{
		"assign": "arks_exp_result_stack_num_text",
		"jp_text": "×",
		"tr_text": ""
	},
	{
		"assign": "arks_exp_quest_area_info",
		"jp_text": "報酬情報",
		"tr_text": "Reward Info"
	},
	{
		"assign": "arks_exp_quest_pickup_item_text",
		"jp_text": "目玉アイテム 　 /",
		"tr_text": "Featured Item: "
	},
	{
		"assign": "arks_exp_quest_exp_text",
		"jp_text": "経験値　/",
		"tr_text": "EXP: "
	},
	{
		"assign": "arks_exp_quest_meseta_text",
		"jp_text": "メセタ　 /",
		"tr_text": "Meseta: "
	},
	{
		"assign": "arks_exp_quest_bonus_info",
		"jp_text": "連続探索ボーナス",
		"tr_text": "Continuous Search Bonus"
	},
	{
		"assign": "arks_exp_quest_drop_num_text",
		"jp_text": "アイテム獲得枠　/",
		"tr_text": "Item Acq. Frame"
	},
	{
		"assign": "arks_exp_quest_rera_text",
		"jp_text": "レアドロップ倍率 /",
		"tr_text": "Rare Drop %"
	},
	{
		"assign": "arks_exp_quest_lap_text",
		"jp_text": "あと",
		"tr_text": "After"
	},
	{
		"assign": "arks_exp_quest_num",
		"jp_text": "残り探索回数：",
		"tr_text": "Searches:"
	},
	{
		"assign": "arks_exp_quest_info_title",
		"jp_text": "クエスト情報",
		"tr_text": "Quest Info"
	},
	{
		"assign": "sort_title",
		"jp_text": "ソート",
		"tr_text": "Sort"
	},
	{
		"assign": "sort_gainorder",
		"jp_text": "入手順",
		"tr_text": "Obtained"
	},
	{
		"assign": "sort_rarity",
		"jp_text": "レアリティ順",
		"tr_text": "Rarity"
	},
	{
		"assign": "sort_cost",
		"jp_text": "コスト順",
		"tr_text": "Cost"
	},
	{
		"assign": "sort_slotcost",
		"jp_text": "リンクコスト順",
		"tr_text": "Link Cost"
	},
	{
		"assign": "sort_level",
		"jp_text": "レベル順",
		"tr_text": "Level"
	},
	{
		"assign": "sort_awake_level",
		"jp_text": "特装段階順",
		"tr_text": "Specialization Level"
	},
	{
		"assign": "sort_other",
		"jp_text": "その他",
		"tr_text": "Other"
	},
	{
		"assign": "sort_category",
		"jp_text": "カテゴリ順",
		"tr_text": "Category"
	},
	{
		"assign": "sort_attribute",
		"jp_text": "属性順",
		"tr_text": "Element"
	},
	{
		"assign": "sort_attributevalue",
		"jp_text": "属性値順",
		"tr_text": "Element %"
	},
	{
		"assign": "sort_attack",
		"jp_text": "攻撃力順",
		"tr_text": "ATK"
	},
	{
		"assign": "sort_defence",
		"jp_text": "防御力順",
		"tr_text": "DEF"
	},
	{
		"assign": "sort_reinforce",
		"jp_text": "強化値順",
		"tr_text": "Grind Value"
	},
	{
		"assign": "sort_ability_count",
		"jp_text": "特殊能力数順",
		"tr_text": "Ability Count"
	},
	{
		"assign": "sort_hp",
		"jp_text": "HP順",
		"tr_text": "HP"
	},
	{
		"assign": "sort_cp",
		"jp_text": "CP順",
		"tr_text": "CP"
	},
	{
		"assign": "sort_favorite",
		"jp_text": "お気に入り順",
		"tr_text": "Favorites"
	},
	{
		"assign": "sort_actiontype",
		"jp_text": "発動タイプ順",
		"tr_text": "Active Type"
	},
	{
		"assign": "sort_new",
		"jp_text": "新しい",
		"tr_text": "New"
	},
	{
		"assign": "sort_old",
		"jp_text": "古い",
		"tr_text": "Old"
	},
	{
		"assign": "sort_high",
		"jp_text": "高い",
		"tr_text": "High"
	},
	{
		"assign": "sort_low",
		"jp_text": "低い",
		"tr_text": "Low"
	},
	{
		"assign": "filter_title",
		"jp_text": "フィルター",
		"tr_text": "Filter"
	},
	{
		"assign": "sort_descending_order",
		"jp_text": "降順",
		"tr_text": "Descending"
	},
	{
		"assign": "sort_ascending order",
		"jp_text": "昇順",
		"tr_text": "Ascending"
	},
	{
		"assign": "sort_up_count_order",
		"jp_text": "多い",
		"tr_text": "More"
	},
	{
		"assign": "sort_down_count_order",
		"jp_text": "少ない",
		"tr_text": "Fewer"
	},
	{
		"assign": "filter_title_on",
		"jp_text": "フィルターON",
		"tr_text": "Filter ON"
	},
	{
		"assign": "filter_title_off",
		"jp_text": "フィルターOFF",
		"tr_text": "Filter OFF"
	},
	{
		"assign": "filter_attribute",
		"jp_text": "属性",
		"tr_text": "Element"
	},
	{
		"assign": "filter_rarity",
		"jp_text": "レアリティ",
		"tr_text": "Rarity"
	},
	{
		"assign": "filter_category",
		"jp_text": "発動タイプ",
		"tr_text": "Chip Type"
	},
	{
		"assign": "filter_state",
		"jp_text": "チップの状態",
		"tr_text": "Chip State"
	},
	{
		"assign": "filter_linkskill",
		"jp_text": "リンクスキル",
		"tr_text": "Link Skill"
	},
	{
		"assign": "filter_kind",
		"jp_text": "カテゴリ",
		"tr_text": "Category"
	},
	{
		"assign": "filter_wepstate",
		"jp_text": "ウェポノイド能力",
		"tr_text": "Gaiden Effect"
	},
	{
		"assign": "filter_user",
		"jp_text": "ユーザー機能",
		"tr_text": "User Functions"
	},
	{
		"assign": "filter_fire",
		"jp_text": "炎",
		"tr_text": "\t"
	},
	{
		"assign": "filter_can_awake_level_up",
		"jp_text": "チップ特装・プラグ強化",
		"tr_text": "Chip Specialization/Plug-In"
	},
	{
		"assign": "filter_ice",
		"jp_text": "氷",
		"tr_text": "\t"
	},
	{
		"assign": "filter_thunder",
		"jp_text": "雷",
		"tr_text": "\t"
	},
	{
		"assign": "filter_wind",
		"jp_text": "風",
		"tr_text": "\t"
	},
	{
		"assign": "filter_light",
		"jp_text": "光",
		"tr_text": "\t"
	},
	{
		"assign": "filter_dark",
		"jp_text": "闇",
		"tr_text": "\t"
	},
	{
		"assign": "filter_active",
		"jp_text": "アクティブ",
		"tr_text": "Active"
	},
	{
		"assign": "filter_support",
		"jp_text": "サポート",
		"tr_text": "Support"
	},
	{
		"assign": "filter_release",
		"jp_text": "チップ解放",
		"tr_text": "Release Status"
	},
	{
		"assign": "filter_releasebef",
		"jp_text": "チップ解放前",
		"tr_text": "Unreleased"
	},
	{
		"assign": "filter_releaseaft",
		"jp_text": "チップ解放後",
		"tr_text": "Released"
	},
	{
		"assign": "filter_chip_level",
		"jp_text": "チップLv",
		"tr_text": "Chip Lv."
	},
	{
		"assign": "filter_canlvup",
		"jp_text": "チップＬｖＵＰ可",
		"tr_text": "Can Lv. Up"
	},
	{
		"assign": "filter_level_max",
		"jp_text": "チップLvMAX",
		"tr_text": "Chip Lv. MAX"
	},
	{
		"assign": "filter_abilevel",
		"jp_text": "アビリティLv",
		"tr_text": "Ability Lv."
	},
	{
		"assign": "filter_canabilvup",
		"jp_text": "アビリティＬｖＵＰ可",
		"tr_text": "Can Lv. Up Ability"
	},
	{
		"assign": "filter_abilv_max",
		"jp_text": "アビリティLvMAX",
		"tr_text": "Ability Lv. MAX"
	},
	{
		"assign": "filter_character",
		"jp_text": "キャラクター",
		"tr_text": "Character"
	},
	{
		"assign": "filter_weaponoid",
		"jp_text": "ウェポノイド",
		"tr_text": "Weaponoid"
	},
	{
		"assign": "filter_patec",
		"jp_text": "必殺技・法術",
		"tr_text": "PA/Tech"
	},
	{
		"assign": "filter_boost",
		"jp_text": "激化系",
		"tr_text": "Booster"
	},
	{
		"assign": "filter_item",
		"jp_text": "アイテム",
		"tr_text": "Item"
	},
	{
		"assign": "filter_dimension",
		"jp_text": "超時空",
		"tr_text": "Dimensional"
	},
	{
		"assign": "filter_enemy",
		"jp_text": "エネミー",
		"tr_text": "Enemy"
	},
	{
		"assign": "filter_mag",
		"jp_text": "マグ",
		"tr_text": "Mag"
	},
	{
		"assign": "filter_key",
		"jp_text": "キー",
		"tr_text": "Key"
	},
	{
		"assign": "filter_parts",
		"jp_text": "パーツ",
		"tr_text": "Parts"
	},
	{
		"assign": "filter_wepreleasebef",
		"jp_text": "能力解放前",
		"tr_text": "Not Unlocked"
	},
	{
		"assign": "filter_wepreleaseaft",
		"jp_text": "能力解放後",
		"tr_text": "Unlocked"
	},
	{
		"assign": "filter_favorite",
		"jp_text": "お気に入り",
		"tr_text": "Favorite"
	},
	{
		"assign": "filter_unfavorite",
		"jp_text": "お気に入り以外",
		"tr_text": "Not Favorite"
	},
	{
		"assign": "filter_existlinkskill",
		"jp_text": "あり",
		"tr_text": "Has Skill"
	},
	{
		"assign": "filter_nonelinkskill",
		"jp_text": "なし",
		"tr_text": "None"
	},
	{
		"assign": "filter_weapon_generation",
		"jp_text": "武器世代",
		"tr_text": "Weapon Generation"
	},
	{
		"assign": "filter_chip_can_awake",
		"jp_text": "特装可能",
		"tr_text": "Can Specialize"
	},
	{
		"assign": "filter_chip_cant_awake",
		"jp_text": "特装素材不足",
		"tr_text": "Needs Specialization Parts"
	},
	{
		"assign": "filter_chip_can_awake_skill_up",
		"jp_text": "プラグ強化可能",
		"tr_text": "Can Plug-In"
	},
	{
		"assign": "filter_chip_cant_awake_skill_up",
		"jp_text": "プラグ強化素材不足",
		"tr_text": "Needs Plug-In Parts"
	},
	{
		"assign": "window_help_LM32",
		"jp_text": "wh_47_01,\n渡すチップ・アイテム選択画面の右上にあるフィルターの「設定」ボタンを\nタッチすると、「ソート・フィルター」の設定画面が表示されます。\nチップやアイテムの並び順と、フィルターの設定を変更できます。,\nwh_47_02,\n画面の下にある「おまかせ選択」をタッチすると\n交換可能なチップやアイテムが、自動で選択状態になります。\n強化されているチップは選択されません。,",
		"tr_text": ""
	},
	{
		"assign": "story_event_end_text_1",
		"jp_text": "現在のストーリークエストの配信は\nここまでとなります。",
		"tr_text": "Current Story Ends Here."
	},
	{
		"assign": "story_event_end_text_2",
		"jp_text": "今後も新たなストーリークエストが追加される\n予定です。次回の配信をお待ちください。",
		"tr_text": "Stay tuned for the next exciting\r\nupdate for PSO2es."
	},
	{
		"assign": "LimitWeaponGunSlash",
		"jp_text": "銃剣",
		"tr_text": "GS"
	},
	{
		"assign": "LimitWeaponSword",
		"jp_text": "大剣",
		"tr_text": "Sword"
	},
	{
		"assign": "LimitWeaponPartizan",
		"jp_text": "長槍",
		"tr_text": "Parti."
	},
	{
		"assign": "LimitWeaponWiredLance",
		"jp_text": "自在槍",
		"tr_text": "WL"
	},
	{
		"assign": "LimitWeaponAssaultRifle",
		"jp_text": "長銃",
		"tr_text": "Rifle"
	},
	{
		"assign": "LimitWeaponLauncher",
		"jp_text": "大砲",
		"tr_text": "LN"
	},
	{
		"assign": "LimitWeaponRod",
		"jp_text": "長杖",
		"tr_text": "Rod"
	},
	{
		"assign": "LimitWeaponTalis",
		"jp_text": "導具",
		"tr_text": "Talis"
	},
	{
		"assign": "LimitWeaponKnuckle",
		"jp_text": "鋼拳",
		"tr_text": "Knux."
	},
	{
		"assign": "LimitWeaponTwinDagger",
		"jp_text": "双小剣",
		"tr_text": "TDs"
	},
	{
		"assign": "LimitWeaponDoubleSaber",
		"jp_text": "両剣",
		"tr_text": "DS"
	},
	{
		"assign": "LimitWeaponWand",
		"jp_text": "短杖",
		"tr_text": "Wand"
	},
	{
		"assign": "LimitWeaponTwinMachineGun",
		"jp_text": "双機銃",
		"tr_text": "TMGs"
	},
	{
		"assign": "LimitWeaponKatana",
		"jp_text": "抜剣",
		"tr_text": "KT"
	},
	{
		"assign": "LimitWeaponCompoundBow",
		"jp_text": "強弓",
		"tr_text": "Bow"
	},
	{
		"assign": "LimitWeaponUnarmed",
		"jp_text": "素手",
		"tr_text": "N/A"
	},
	{
		"assign": "LimitWeaponJetBoots",
		"jp_text": "魔装脚",
		"tr_text": "JBs"
	},
	{
		"assign": "LimitWeaponDualBlade",
		"jp_text": "飛翔剣",
		"tr_text": "DBs"
	},
	{
		"assign": "LimitWeaponReserve3",
		"jp_text": "予備３",
		"tr_text": "Wep3"
	},
	{
		"assign": "LimitWeaponReserve4",
		"jp_text": "予備４",
		"tr_text": "Wep4"
	},
	{
		"assign": "LimitWeaponReserve5",
		"jp_text": "予備５",
		"tr_text": "Wep5"
	},
	{
		"assign": "LimitWeaponReserve6",
		"jp_text": "予備６",
		"tr_text": "Wep6"
	},
	{
		"assign": "MagicAttributeFire",
		"jp_text": "炎",
		"tr_text": "\t"
	},
	{
		"assign": "MagicAttributeIce",
		"jp_text": "氷",
		"tr_text": "\t"
	},
	{
		"assign": "MagicAttributeThunder",
		"jp_text": "雷",
		"tr_text": "\t"
	},
	{
		"assign": "MagicAttributeWind",
		"jp_text": "風",
		"tr_text": "\t"
	},
	{
		"assign": "MagicAttributeLight",
		"jp_text": "光",
		"tr_text": "\t"
	},
	{
		"assign": "MagicAttributeDark",
		"jp_text": "闇",
		"tr_text": "\t"
	},
	{
		"assign": "NameLimitWeaponGunSlash",
		"jp_text": "ガンスラッシュ",
		"tr_text": "Gunslash"
	},
	{
		"assign": "NameLimitWeaponSword",
		"jp_text": "ソード",
		"tr_text": "Sword"
	},
	{
		"assign": "NameLimitWeaponPartizan",
		"jp_text": "パルチザン",
		"tr_text": "Partizan"
	},
	{
		"assign": "NameLimitWeaponWiredLance",
		"jp_text": "ワイヤードランス",
		"tr_text": "Wired Lance"
	},
	{
		"assign": "NameLimitWeaponAssaultRifle",
		"jp_text": "アサルトライフル",
		"tr_text": "Assault Rifle"
	},
	{
		"assign": "NameLimitWeaponLauncher",
		"jp_text": "ランチャー",
		"tr_text": "Launcher"
	},
	{
		"assign": "NameLimitWeaponRod",
		"jp_text": "ロッド",
		"tr_text": "Rod"
	},
	{
		"assign": "NameLimitWeaponTalis",
		"jp_text": "タリス",
		"tr_text": "Talis"
	},
	{
		"assign": "NameLimitWeaponKnuckle",
		"jp_text": "ナックル",
		"tr_text": "Knuckle"
	},
	{
		"assign": "NameLimitWeaponTwinDagger",
		"jp_text": "ツインダガー",
		"tr_text": "Twin Dagger"
	},
	{
		"assign": "NameLimitWeaponDoubleSaber",
		"jp_text": "ダブルセイバー",
		"tr_text": "Double Saber"
	},
	{
		"assign": "NameLimitWeaponWand",
		"jp_text": "ウォンド",
		"tr_text": "Wand"
	},
	{
		"assign": "NameLimitWeaponTwinMachineGun",
		"jp_text": "ツインマシンガン",
		"tr_text": "Twin Machinegun"
	},
	{
		"assign": "NameLimitWeaponKatana",
		"jp_text": "カタナ",
		"tr_text": "Katana"
	},
	{
		"assign": "NameLimitWeaponCompoundBow",
		"jp_text": "バレットボウ",
		"tr_text": "Bow"
	},
	{
		"assign": "NameLimitWeaponUnarmed",
		"jp_text": "素手",
		"tr_text": "Unarmed"
	},
	{
		"assign": "NameLimitWeaponJetBoots",
		"jp_text": "ジェットブーツ",
		"tr_text": "Jet Boots"
	},
	{
		"assign": "NameLimitWeaponDualBlade",
		"jp_text": "デュアルブレード",
		"tr_text": "Dual Blade"
	},
	{
		"assign": "NameLimitWeaponReserve3",
		"jp_text": "予備３",
		"tr_text": "Wep3"
	},
	{
		"assign": "NameLimitWeaponReserve4",
		"jp_text": "予備４",
		"tr_text": "Wep4"
	},
	{
		"assign": "NameLimitWeaponReserve5",
		"jp_text": "予備５",
		"tr_text": "Wep5"
	},
	{
		"assign": "NameLimitWeaponReserve6",
		"jp_text": "予備６",
		"tr_text": "Wep6"
	},
	{
		"assign": "acceptbox_return",
		"jp_text": "戻る",
		"tr_text": "Return"
	},
	{
		"assign": "acceptbox_goto_lobby",
		"jp_text": "ロビーへ戻る",
		"tr_text": "Return to Lobby"
	},
	{
		"assign": "acceptbox_guide_00",
		"jp_text": "<color=#f0df60>受け取り期限のあるアイテムにご注意ください。「一括売却」に登録されたアイテムは「選択対象を受け取る」で受け取れます。</color>",
		"tr_text": "<color=#f0df60>Please note that some items have a deadline on when they can be received. Items registered for Bulk Sale can be received with \"Grab Selected\".</color>"
	},
	{
		"assign": "acceptbox_title",
		"jp_text": "受け取りボックス",
		"tr_text": "Reception Box"
	},
	{
		"assign": "acceptbox_return_lobby",
		"jp_text": "ロビートップへ戻る",
		"tr_text": "Return to Lobby"
	},
	{
		"assign": "acceptbox_list_title",
		"jp_text": "受け取りボックス一覧",
		"tr_text": "Reception Box List"
	},
	{
		"assign": "acceptbox_recieve_num",
		"jp_text": "保存数　",
		"tr_text": "Saved: "
	},
	{
		"assign": "acceptbox_sort_standard",
		"jp_text": "入手順",
		"tr_text": "Standard"
	},
	{
		"assign": "acceptbox_sort_expiration",
		"jp_text": "期限",
		"tr_text": "Expires"
	},
	{
		"assign": "acceptbox_sort_chip",
		"jp_text": "チップ優先",
		"tr_text": "Sort Chip"
	},
	{
		"assign": "acceptbox_sort_item",
		"jp_text": "アイテム優先",
		"tr_text": "Sort Items"
	},
	{
		"assign": "acceptbox_sort_point",
		"jp_text": "ポイント優先",
		"tr_text": "Sort Point"
	},
	{
		"assign": "acceptbox_sort_all_sale",
		"jp_text": "売却優先",
		"tr_text": "Sell Priority"
	},
	{
		"assign": "acceptbox_sort",
		"jp_text": "並び替え",
		"tr_text": "Sort"
	},
	{
		"assign": "acceptbox_first",
		"jp_text": "最初",
		"tr_text": "First"
	},
	{
		"assign": "acceptbox_last",
		"jp_text": "最後",
		"tr_text": "Last"
	},
	{
		"assign": "acceptbox_next",
		"jp_text": "次",
		"tr_text": "Next"
	},
	{
		"assign": "acceptbox_prev",
		"jp_text": "前",
		"tr_text": "Prev."
	},
	{
		"assign": "acceptbox_first_shadow",
		"jp_text": "<color=black>最初</color>",
		"tr_text": "<color=black>First</color>"
	},
	{
		"assign": "acceptbox_last_shadow",
		"jp_text": "<color=black>最後</color>",
		"tr_text": "<color=black>Last</color>"
	},
	{
		"assign": "acceptbox_next_shadow",
		"jp_text": "<color=black>次</color>",
		"tr_text": "<color=black>Next</color>"
	},
	{
		"assign": "acceptbox_prev_shadow",
		"jp_text": "<color=black>前</color>",
		"tr_text": "<color=black>Prev.</color>"
	},
	{
		"assign": "acceptbox_recieve",
		"jp_text": "選択対象を受け取る",
		"tr_text": "Grab Selected"
	},
	{
		"assign": "acceptbox_point_recieve",
		"jp_text": "チップ・アイテム以外を受取",
		"tr_text": "Grab Non-Chip Items"
	},
	{
		"assign": "acceptbox_page_recieve",
		"jp_text": "一括受取（ページ内）",
		"tr_text": "Grab Entire Page"
	},
	{
		"assign": "acceptbox_no_item",
		"jp_text": "受け取れるアイテムはありません。",
		"tr_text": "You do not have any items."
	},
	{
		"assign": "acceptbox_recieve_end",
		"jp_text": "受け取り期限",
		"tr_text": "Expires\t"
	},
	{
		"assign": "acceptbox_recieve_expiration",
		"jp_text": "有効期限",
		"tr_text": "Deadline\t"
	},
	{
		"assign": "acceptbox_dialog_t_1",
		"jp_text": "期限切れ間近アイテム",
		"tr_text": "Item Expiring Soon"
	},
	{
		"assign": "acceptbox_dialog_b_1",
		"jp_text": "残り24時間以内に期限切れのアイテムがあります。",
		"tr_text": "You have item(s) that will expire in 24 hours or less."
	},
	{
		"assign": "acceptbox_dialog_t_2",
		"jp_text": "キャンセル確認",
		"tr_text": "Confirm Cancel"
	},
	{
		"assign": "acceptbox_dialog_b_2",
		"jp_text": "チェックマーク付きのアイテムをキャンセルします。\nよろしいですか?",
		"tr_text": "Cancel the selected item(s)?"
	},
	{
		"assign": "acceptbox_dialog_t_3",
		"jp_text": "受け取り完了",
		"tr_text": "Items Received"
	},
	{
		"assign": "acceptbox_dialog_b_3",
		"jp_text": "以下のアイテムを受け取りました。",
		"tr_text": "Accepted the Items(s)."
	},
	{
		"assign": "acceptbox_dialog_t_4",
		"jp_text": "チップアイテム以外受取完了",
		"tr_text": "Accepted the Chip(s)"
	},
	{
		"assign": "acceptbox_dialog_b_4",
		"jp_text": "以下のアイテムを受け取りました。",
		"tr_text": "Received the item(s)."
	},
	{
		"assign": "acceptbox_dialog_t_5",
		"jp_text": "一括受取完了",
		"tr_text": "Bulk acceptance complete."
	},
	{
		"assign": "acceptbox_dialog_b_5",
		"jp_text": "以下のアイテムを受け取りました。\n※「一括売却」に登録されているアイテムは\n　　「選択対象を受け取る」で受け取ることができます。",
		"tr_text": "Received the below items.\n※Items designated for Bulk Sale can be\n   received with \"Grab Selected\"."
	},
	{
		"assign": "acceptbox_dialog_t_6",
		"jp_text": "受取完了",
		"tr_text": ""
	},
	{
		"assign": "acceptbox_dialog_b_6",
		"jp_text": "以下の、NGS専用アイテムを\nPSO2es倉庫へ送りました。",
		"tr_text": ""
	},
	{
		"assign": "acceptbox_chip_over_message",
		"jp_text": "チップパックの空き容量不足のため、受け取れません。\n\nチップパックを拡張するか\n強化／売却をして整理してください。",
		"tr_text": "Could not receive due to lack of space in your Chip Pack.\n\nPlease either expand your Chip Pack\nor get rid of some chips by selling them\nor using them as Grind material."
	},
	{
		"assign": "acceptbox_item_over_message",
		"jp_text": "アイテムパックの空き容量または所持数を\nオーバーするため受け取れません。\n\n売却をして、アイテムを整理してください。",
		"tr_text": "You do not have enough space\nin your Inventory to receive these items.\nPlease make room for them."
	},
	{
		"assign": "acceptbox_point_over_message",
		"jp_text": "<%item_name>が所持数をオーバーしている\nので受け取ることができません。\n",
		"tr_text": ""
	},
	{
		"assign": "acceptbox_materialchip_over_message",
		"jp_text": "素材の保有数の上限を超えるため、受け取れません。\n\n各素材の保有数は「チップ倉庫拡張」で増やすことができます。\nチップ倉庫拡張／強化／売却をして整理してください。",
		"tr_text": "Cannot receive as you have reached your\nmaximum limit for materials.\n\nYou can increase your limit by expanding your Chip Storage.\nPlease clear some space by selling/using chips\nor by expanding Chip Storage."
	},
	{
		"assign": "acceptbox_dialog_items",
		"jp_text": "・<%item_name> × <%item_num>",
		"tr_text": "<%item_name> × <%item_num>"
	},
	{
		"assign": "system_dialog_t_acceptbox01",
		"jp_text": "受け取りボックス",
		"tr_text": "Reception Box"
	},
	{
		"assign": "system_dialog_b_acceptbox01",
		"jp_text": "入手したアイテムを受け取りボックスに送りました。\nロビーの「受け取り」ボタンからアイテムを\n受け取ってください。",
		"tr_text": "Items were sent to the Reception Box."
	},
	{
		"assign": "system_linetext_acceptbox01",
		"jp_text": "入手したアイテムを受け取りボックスに送りました。\nロビーの「受け取り」ボタンからアイテムを受け取ってください。",
		"tr_text": "Items were sent to the Reception Box."
	},
	{
		"assign": "acceptbox_dialog_t_01",
		"jp_text": "受け取りボックスオーバー",
		"tr_text": "Reception Box Over"
	},
	{
		"assign": "acceptbox_dialog_b_01",
		"jp_text": "受け取りボックスの受信数をオーバーしています。\n\n受け取りボックスから取り出して整理してください。\n<color=red><%over></color>個オーバーしています。\n",
		"tr_text": "You have no more room for these items.\n\nPlease make room in your Inventory.\n<color=red><%over></color> items over.\n"
	},
	{
		"assign": "acceptbox_over_yes",
		"jp_text": "受け取りボックス",
		"tr_text": "Reception Box"
	},
	{
		"assign": "acceptbox_over_close",
		"jp_text": "閉じる",
		"tr_text": "Close"
	},
	{
		"assign": "acceptbox_item_chip_over_message",
		"jp_text": "パックの空き容量または所持数をオーバーするため受け取れません。\n\nチップパックは、拡張するか強化／売却\nアイテムパックは、売却をして整理してください。",
		"tr_text": "You can't receive some items because you have the\nmaximum allowed or because your inventory is full.\nGet rid of items or chips by selling them or using them\nfor grinding, or expand your inventory size."
	},
	{
		"assign": "wh_36_01",
		"jp_text": "「受け取りボックス」には、クエストやスクラッチで\n入手したアイテムのうち持ちきれなくなったものや\n『PSO2es』運営チームからの配付アイテムが保管されます。",
		"tr_text": "The Reception Box holds items received from\nquests and Scratches that you don't have\nroom for in your storage, as well as items\ndistributed by the PSO2es management team."
	},
	{
		"assign": "wh_36_02",
		"jp_text": "「受け取りボックス」には、受け取り期限付きのアイテムがあります。\n期限が過ぎると受け取れなくなりますので、期限内に受け取りましょう。",
		"tr_text": "Some items in the Reception Box have a deadline.\nYou won't be able to receive them after the deadline\npasses, so try to collect them before that happens."
	},
	{
		"assign": "wh_37_01",
		"jp_text": "緊急クエストに「覇級」が登場しました。\n緊急クエストの覇級に出発するには「覇級トリガー」が必要です。\n「覇級トリガー」は超級の撃破報酬で入手できます。",
		"tr_text": "An Extra Hard enemy has appeared in the\nEmergency Quest. You need an Extra Hard Trigger\nto begin an Extra Hard Emergency Quest."
	},
	{
		"assign": "wh_37_02",
		"jp_text": "覇級では、トリガーを使ってクエストを解放した時に\n討伐対象の弱点属性が明らかになります。\n相手の弱点に合わせて、最適な武器やチップで挑みましょう！",
		"tr_text": "When you use an Extra Hard Trigger to unlock\nthe Extra Hard Emergency Quest, the enemy's\nelemental weakness will be revealed.\nTry using weapons and chips that take\nadvantage of that elemental weakness!"
	},
	{
		"assign": "window_help_LM47",
		"jp_text": "wh_62_01,\n緊急クエストに「冥級」が登場しました。\n緊急クエストの冥級に出発するには「冥級トリガー」が必要です。\n「冥級トリガー」は覇級の撃破報酬や緊急ミッションで入手できます。,\nwh_62_02,\n冥級も覇級と同じく、トリガーを使ってクエストを解放した時に\n討伐対象の弱点属性が明らかになります。\nとてもＨＰの高いエネミーが登場するので、救援要請を活用しましょう！,",
		"tr_text": ""
	},
	{
		"assign": "reward_button_close",
		"jp_text": "閉じる",
		"tr_text": "Close"
	},
	{
		"assign": "reward_dialog_text",
		"jp_text": "<%chara>が遭遇した\n「<%quest>」をクリア!!",
		"tr_text": "Encountered <%chara>\nCleared 「<%quest>」!!"
	},
	{
		"assign": "reward_button_next",
		"jp_text": "次へ",
		"tr_text": "Next"
	},
	{
		"assign": "base_item_special_weapon",
		"jp_text": "?",
		"tr_text": "?"
	},
	{
		"assign": "base_item_per",
		"jp_text": "%",
		"tr_text": "%"
	},
	{
		"assign": "base_item_plus",
		"jp_text": "+",
		"tr_text": "+"
	},
	{
		"assign": "base_item_lv",
		"jp_text": "Lv.",
		"tr_text": "Lv."
	},
	{
		"assign": "base_item_num_format",
		"jp_text": "×{0}",
		"tr_text": "x {0}"
	},
	{
		"assign": "menu_pso2_collect_search",
		"jp_text": "コレクトサーチ",
		"tr_text": "Collect Search"
	},
	{
		"assign": "collect_search_return_lobby",
		"jp_text": "ロビートップへ戻る",
		"tr_text": "Return to Lobby"
	},
	{
		"assign": "collect_search_return",
		"jp_text": "戻る",
		"tr_text": "Return"
	},
	{
		"assign": "collect_search_title",
		"jp_text": "コレクトサーチ",
		"tr_text": "Collect Search"
	},
	{
		"assign": "collect_search_guide_00",
		"jp_text": "<color=#f0df60>ゲージを上昇させたいコレクトシートを選択してください。『PSO2』で所持中のシートが選択可能です。アカウントごとに毎日初回のみ無料で、以降は有料で利用できます。</color>",
		"tr_text": "<color=#f0df60>Please select the Collect Sheet to raise. Up to 2 sheets can be boosted. However, only the first time is free.</color>"
	},
	{
		"assign": "collect_search_comment_00",
		"jp_text": "大成功時はゲージの上昇量が増加します。\n残り回数は毎日５時にリセットされます。",
		"tr_text": "A Great Success fills the gauge more than normal.\nYour remaining searches reset at 5:00 JST daily."
	},
	{
		"assign": "collect_search_info_title",
		"jp_text": "コレクトシート情報",
		"tr_text": "Collect Sheet Info"
	},
	{
		"assign": "collect_search_bonus_info",
		"jp_text": "連続サーチボーナス",
		"tr_text": "Search Bonus"
	},
	{
		"assign": "collect_search_lap_text",
		"jp_text": "あと",
		"tr_text": "Remaining"
	},
	{
		"assign": "collect_search_drop_rate_text",
		"jp_text": "大成功発生確率　/",
		"tr_text": "Great Success /"
	},
	{
		"assign": "collect_search_drop_rate_value",
		"jp_text": "{0}倍",
		"tr_text": "x{0}"
	},
	{
		"assign": "collect_search_item_info",
		"jp_text": "必要アイテム",
		"tr_text": "Required"
	},
	{
		"assign": "collect_search_exp_text",
		"jp_text": "経験値　/",
		"tr_text": "EXP　　　　/"
	},
	{
		"assign": "collect_search_meseta_text",
		"jp_text": "メセタ　 /",
		"tr_text": "Meseta　/"
	},
	{
		"assign": "collect_search_range",
		"jp_text": "～",
		"tr_text": "～"
	},
	{
		"assign": "collect_search_window_aheetselect",
		"jp_text": "コレクトシート選択",
		"tr_text": "Select a Sheet"
	},
	{
		"assign": "collect_search_count_title",
		"jp_text": "残りサーチ回数：",
		"tr_text": "Remaining:"
	},
	{
		"assign": "collect_search_count",
		"jp_text": "{0}回",
		"tr_text": "{0}x"
	},
	{
		"assign": "dialog_title_collect_search_use_free",
		"jp_text": "コレクトサーチ",
		"tr_text": "Collect Search"
	},
	{
		"assign": "dialog_body_collect_search_use_free",
		"jp_text": "「<%SHEET>」の\nコレクトサーチを実行します。よろしいですか？\n\n※コレクトサーチは毎日初回のみ無料で利用できます。\n２回目以降の利用には<%AC>が必要です。",
		"tr_text": "Boosting <%SHEET>.\nIs that OK?\n\n※Boosting a sheet once is free,\nbut doing it again will require <%AC>."
	},
	{
		"assign": "dialog_title_collect_search_use_ac",
		"jp_text": "コレクトサーチ",
		"tr_text": "Collect Search"
	},
	{
		"assign": "dialog_body_collect_search_use_ac",
		"jp_text": "{0}<%AC>で「<%SHEET>」の\nコレクトサーチを1回行います。よろしいですか？\n\n次回連続サーチボーナス:<color=#ffff00>大成功確率{1}倍!</color>\n所持<%AC>：<%current_AC>",
		"tr_text": "NSpending {0}<%AC> to boost <%SHEET>.\nIs that OK?\n\nConsecutive search bonus: <color=#ffff00>Great Success Rate x {1}!</color>\nYour <%AC>: <%current_AC>"
	},
	{
		"assign": "dialog_body_collect_search_use_ac_sega_id",
		"jp_text": "{0}<%AC>で「<%SHEET>」の\nコレクトサーチを1回行います。よろしいですか？\n\n次回連続サーチボーナス:<color=#ffff00>大成功確率{1}倍!</color>\n使用可能<%AC>：<%current_AC>",
		"tr_text": ""
	},
	{
		"assign": "collect_search_one_time",
		"jp_text": "1回実行",
		"tr_text": "Again"
	},
	{
		"assign": "collect_search_reward_dialog_title",
		"jp_text": "コレクトサーチ(<%number>回目)",
		"tr_text": "Collect Search (x<%number>)"
	},
	{
		"assign": "collect_search_bonus_up_title",
		"jp_text": "報酬",
		"tr_text": "Reward"
	},
	{
		"assign": "collect_search_bonus_up",
		"jp_text": "大成功！",
		"tr_text": "Great Success!"
	},
	{
		"assign": "collect_search_result_reward_exp_text",
		"jp_text": "経験値　/",
		"tr_text": "EXP /"
	},
	{
		"assign": "collect_search_result_reward_meseta_text",
		"jp_text": "メセタ　 /",
		"tr_text": "Meseta /"
	},
	{
		"assign": "collect_search_result",
		"jp_text": "コレクトサーチリザルト",
		"tr_text": "Search Results"
	},
	{
		"assign": "collect_search_close",
		"jp_text": "閉じる",
		"tr_text": "Close"
	},
	{
		"assign": "collect_search_reward_button_next",
		"jp_text": "もう1回<{0}<%AC>>",
		"tr_text": "Again<{0}<%AC>>"
	},
	{
		"assign": "collect_search_dialog_t_01",
		"jp_text": "コレクトサーチ",
		"tr_text": "Collect Search"
	},
	{
		"assign": "collect_search_dialog_b_01",
		"jp_text": "このシートは配信期間が終了しているため\nコレクトサーチを行えません。",
		"tr_text": "As the CF for this sheet has\nended, you cannot search anymore."
	},
	{
		"assign": "collect_search_dialog_t_02",
		"jp_text": "コレクトサーチ",
		"tr_text": "Collect Search"
	},
	{
		"assign": "collect_search_dialog_b_02",
		"jp_text": "このシートはコンプリートしたため\nこれ以上コレクトサーチを行えません。",
		"tr_text": "As the CF for this sheet is\ncompleted, you cannot search anymore."
	},
	{
		"assign": "collect_search_dialog_t_03",
		"jp_text": "コレクトサーチ",
		"tr_text": "Collect Search"
	},
	{
		"assign": "collect_search_dialog_b_03",
		"jp_text": "『PSO2』でコレクトファイルを入手していないため\n現在利用できません。 \n\n",
		"tr_text": "No Collect File in PSO2 has been obtained.\nYou cannot use this function.\n\n"
	},
	{
		"assign": "collect_serach_footer_ship_no",
		"jp_text": "Ship{0}のコレクトファイル",
		"tr_text": "Ship{0}'s Collect File"
	},
	{
		"assign": "collect_search_bonus_normal",
		"jp_text": "サーチ完了",
		"tr_text": "Complete"
	},
	{
		"assign": "collect_search_meter_full",
		"jp_text": "<color=yellow>『PSO2』で対象エネミーを撃破時、ゲージが\n100%の必要アイテムがドロップします。</color> ",
		"tr_text": "<color=yellow>You will need to defeat the enemy\nin PSO2 as the meter is now 100%.</color>"
	},
	{
		"assign": "collect_search_item_complete",
		"jp_text": "COMPLETE!",
		"tr_text": "COMPLETED!"
	},
	{
		"assign": "collect_search_drop_rate_info_text",
		"jp_text": "<%AC>で実行時、大成功発生確率アップ！",
		"tr_text": "<%AC> boosts CF % chance!"
	},
	{
		"assign": "acshop_dialog_b_43",
		"jp_text": "OP回復薬ミニの使用する数を選択してください。\n\n\n現在のOP：<%current_exdrive>\n\n所持OP回復薬ミニ：<%current_oprecovery_pass_mini>",
		"tr_text": "Choose how many OP Mini Recovery Meds to use.\n\n\nCurrent OP: <%current_exdrive>\n\nOP Mini Recovery Meds owned: <%current_oprecovery_pass_mini>"
	},
	{
		"assign": "chip_depot_title",
		"jp_text": "チップ倉庫",
		"tr_text": "Chip\nStorage"
	},
	{
		"assign": "chip_depot_side_button_pack",
		"jp_text": "チップパック",
		"tr_text": "Chip\nInventory"
	},
	{
		"assign": "chip_depot_side_button_depot",
		"jp_text": "チップ倉庫",
		"tr_text": "Chip\nStorage"
	},
	{
		"assign": "chip_depot_select_num",
		"jp_text": "選択数",
		"tr_text": "Slots"
	},
	{
		"assign": "chip_depot_leave",
		"jp_text": "預ける",
		"tr_text": "Deposit"
	},
	{
		"assign": "chip_depot_take",
		"jp_text": "取り出す",
		"tr_text": "Withdraw"
	},
	{
		"assign": "chip_depot_expand",
		"jp_text": "へ拡張",
		"tr_text": "Add Slots"
	},
	{
		"assign": "chip_depot_dialog_t_00",
		"jp_text": "チップ倉庫拡張",
		"tr_text": "Expand Chip Storage"
	},
	{
		"assign": "chip_depot_dialog_b_00",
		"jp_text": "<%AC>を消費して\nチップ倉庫を拡張しますか？\n\nチップ倉庫上限（<%current_pack_size>）→<color=red>（<%after_pack_size>）</color>\n※チップ倉庫は<%max_pack_size>まで拡張できます。\n\n必要<%AC>：<%consume_AC>\n所持<%AC>：<%current_AC>",
		"tr_text": "This will increase your Chip\nStorage using <%AC>. Is this OK?\n\nCurrent Limit (<%current_pack_size>)→<color=red>（<%after_pack_size>）</color>\n※Chip Storage can be expanded to <%max_pack_size> slots.\n\nNeeded <%AC>： <%consume_AC>\nOwned <%AC>： <%current_AC>"
	},
	{
		"assign": "chip_depot_dialog_b_00_sega_id",
		"jp_text": "<%AC>を消費して\nチップ倉庫を拡張しますか？\n\nチップ倉庫上限（<%current_pack_size>）→<color=red>（<%after_pack_size>）</color>\n※チップ倉庫は<%max_pack_size>まで拡張できます。\n\n必要<%AC>      ：<%consume_AC>\n使用可能<%AC>：<%current_AC>",
		"tr_text": ""
	},
	{
		"assign": "chip_depot_dialog_t_01",
		"jp_text": "チップ倉庫拡張",
		"tr_text": "Expand Chip Storage"
	},
	{
		"assign": "chip_depot_dialog_b_01",
		"jp_text": "チップ倉庫を拡張しました。",
		"tr_text": "Expanded the Chip Storage."
	},
	{
		"assign": "chip_depot_over_title",
		"jp_text": "収納数オーバー",
		"tr_text": "Storage Overflow"
	},
	{
		"assign": "chip_depot_over_num_leave",
		"jp_text": "預けるチップ倉庫に空き容量がありません。\n\nチップ倉庫を拡張するか\n強化／売却をして整理してください。\n<color=red><%chip_over>枚</color>オーバーしてしまいます。",
		"tr_text": "You don't have enough space in your Chip Storage\nto make this deposit.\nEither expand your Chip Storage or make room\nby selling chips or using them as grind material.\nExtra space needed: <color=red><%chip_over></color>"
	},
	{
		"assign": "chip_depot_over_num_leave_max",
		"jp_text": "預けるチップ倉庫に空き容量がありません。\n\nチップを強化／売却して整理してください。\n<color=red><%chip_over>枚</color>オーバーしてしまいます。",
		"tr_text": "You don't have enough space in your Chip Storage\nto make this deposit.\nMake room by selling chips or using them as grind material.\nExtra space needed: <color=red><%chip_over></color>"
	},
	{
		"assign": "chip_depot_over_num_take",
		"jp_text": "受け取るチップパックに空き容量がありません。\n\nチップパックを拡張するか\n強化／売却をして整理してください。\n<color=red><%chip_over>枚</color>オーバーしてしまいます。",
		"tr_text": "You don't have enough space in your chip inventory\nto make this withdrawal.\nEither expand your chip inventory or make room\nby selling chips or using them as grind material.\nExtra space needed: <color=red><%chip_over></color>"
	},
	{
		"assign": "chip_depot_over_num_take_max",
		"jp_text": "受け取るチップパックに空き容量がありません。\n\nチップを強化／売却して整理してください。\n<color=red><%chip_over>枚</color>オーバーしてしまいます。",
		"tr_text": "You don't have enough space in your chip inventory\nto make this withdrawal.\nMake room by selling chips or using them as grind material.\nExtra space needed: <color=red><%chip_over></color>"
	},
	{
		"assign": "chip_depot_expand_button",
		"jp_text": "チップ倉庫拡張",
		"tr_text": "Expand Chip Storage"
	},
	{
		"assign": "chip_depot_guide_00",
		"jp_text": "<color=#f0df60>チップ倉庫に預けるチップを選択してください。</color>",
		"tr_text": "<color=#f0df60>Select chips to deposit in Chip Storage.</color>"
	},
	{
		"assign": "chip_depot_guide_01",
		"jp_text": "<color=#f0df60>チップパックへ取り出すチップを選択してください。</color>",
		"tr_text": "<color=#f0df60>Select chips to withdraw from Chip Storage.</color>"
	},
	{
		"assign": "chip_depot_expand_num",
		"jp_text": "<color=#ffff00>{0:N0}個</color>",
		"tr_text": "<color=#ffff00>{0:N0}</color>"
	},
	{
		"assign": "chip_depot_dialog_b_02",
		"jp_text": "チップ倉庫が最大まで拡張されているので\nこれ以上拡張できません。 ",
		"tr_text": "Your Chip Storage has been expanded\nto its maximum size.\nIt cannot be expanded any further."
	},
	{
		"assign": "scratch_pickup_select_window_title",
		"jp_text": "ドリームスクラッチ★{0}チップ選択",
		"tr_text": "Dream Scratch ★{0} Chip Selection"
	},
	{
		"assign": "scratch_pickup_select_window_select",
		"jp_text": "ドリームスクラッチに封入したい★{0}のチップを{1}個選んでください。",
		"tr_text": "Select chips that you want to\nadd to the ★{0}Dream Scratch."
	},
	{
		"assign": "scratch_pickup_select_window_count",
		"jp_text": "あと<color=yellow>{0}</color>個",
		"tr_text": "<color=yellow>{0}</color>"
	},
	{
		"assign": "scratch_pickup_select_confirm_window_title",
		"jp_text": "ドリームスクラッチ封入確認  ",
		"tr_text": "Confirm Dream Scratch Contents"
	},
	{
		"assign": "scratch_pickup_select_guide",
		"jp_text": "<color=#f0df60>欲しいウェポノイドチップを選択してスクラッチを引き、ウェポノイドチップを１枚獲得しよう！</color>",
		"tr_text": "<color=#f0df60>Select the Weaponoid chips you want to scratch for, and draw 1 guaranteed Weaponoid chip!</color>"
	},
	{
		"assign": "scratch_pickup_get_bonus_item_name",
		"jp_text": "回数ボーナスで\n「{0}」を入手しました",
		"tr_text": "Received {0} as a Frequency Bonus"
	},
	{
		"assign": "scratch_get_item_name_count",
		"jp_text": "{0}　×　{1}",
		"tr_text": "{0} x {1}"
	},
	{
		"assign": "scratch_pickup_get_item_name",
		"jp_text": "ドリームスクラッチ報酬！\n {0} を入手しました！",
		"tr_text": "Dream Scratch reward!\nReceived {0}!"
	},
	{
		"assign": "scratch_pickup_pickup_to_count",
		"jp_text": "ドリームスクラッチまで",
		"tr_text": ""
	},
	{
		"assign": "scratch_pickup_pickup_count",
		"jp_text": "{0}回",
		"tr_text": "x{0}"
	},
	{
		"assign": "scratch_guide_02",
		"jp_text": "<color=#f0df60>対象esスクラッチの「11回まとめ引き」を規定回数引くと獲得できる報酬一覧です。</color>",
		"tr_text": ""
	},
	{
		"assign": "scratch_pickup_bonus_window_title",
		"jp_text": "ドリームスクラッチ報酬確認",
		"tr_text": "Dream Scratch Bonus"
	},
	{
		"assign": "scratch_pickup_bonus_get_item_count",
		"jp_text": "報酬までの回数",
		"tr_text": "times of reward"
	},
	{
		"assign": "scratch_pickup_bonue_item_info",
		"jp_text": "報酬内容",
		"tr_text": "Reward"
	},
	{
		"assign": "scratch_pickup_select_fix_text",
		"jp_text": "次のチップが封入されます。よろしいですか？",
		"tr_text": ""
	},
	{
		"assign": "scratch_pickup_select_fix_rarity",
		"jp_text": "★{0}",
		"tr_text": "★{0}"
	},
	{
		"assign": "scratch_pickup_select_fix_return",
		"jp_text": "戻る",
		"tr_text": "Return"
	},
	{
		"assign": "scratch_pickup_reset_start_title",
		"jp_text": "封入スクラッチのリセット",
		"tr_text": ""
	},
	{
		"assign": "scratch_pickup_reset_start_body",
		"jp_text": "これまでのチップ獲得状況をリセットして\n封入するチップを選びなおしますか？\n\n<color=yellow>※リセットをすると\n　　前の獲得状況に戻すことはできなくなります。</color>",
		"tr_text": ""
	},
	{
		"assign": "scratch_pickup_reset_button",
		"jp_text": "選びなおす",
		"tr_text": "Reselect"
	},
	{
		"assign": "scratch_pickup_reset_no",
		"jp_text": "キャンセル",
		"tr_text": "Cancel"
	},
	{
		"assign": "scratch_pickup_reset_finish_title",
		"jp_text": "封入スクラッチのリセット",
		"tr_text": ""
	},
	{
		"assign": "scratch_pickup_reset_finish_body",
		"jp_text": "ドリームスクラッチの内容をリセットしました。\n封入するチップを選びなおしてください。",
		"tr_text": "Dream Scratch contents have been reset.\nPlease reselect chips to include."
	},
	{
		"assign": "scratch_gc_select_guild",
		"jp_text": "<color=#f0df60>欲しいチップを選択してスクラッチを引こう！</color>",
		"tr_text": "<color=#f0df60>Select the chips you want and scratch!</color>"
	},
	{
		"assign": "scratch_gc_info_title",
		"jp_text": "スクラッチポイント",
		"tr_text": "Scratch Points"
	},
	{
		"assign": "scratch_gc_select_window_title",
		"jp_text": "ポイントスクラッチ チップ選択",
		"tr_text": "Point Scratch Chip Selection"
	},
	{
		"assign": "scratch_gc_select_window_select",
		"jp_text": "獲得したいチップを1枚選んでください。",
		"tr_text": "Select 1 chip you want to draw."
	},
	{
		"assign": "scratch_gc_select_window_count",
		"jp_text": "あと<color=yellow>{0}</color>枚",
		"tr_text": ""
	},
	{
		"assign": "dialog_title_gc_shortage",
		"jp_text": "ポイント不足",
		"tr_text": "Insufficient Points"
	},
	{
		"assign": "dialog_body_gc_shortage",
		"jp_text": "スクラッチポイントが足りません。\n\n所持スクラッチポイント ⇒ <color=red>{1}</color> pt\n必要スクラッチポイント ⇒ {0} pt",
		"tr_text": ""
	},
	{
		"assign": "scratch_gc_get_point",
		"jp_text": "「スクラッチポイント」を <color=yellow>{0}</color> pt 入手しました！",
		"tr_text": ""
	},
	{
		"assign": "scratch_gc_get_point_with_bonus",
		"jp_text": "「スクラッチポイント」を <color=yellow>{0}</color> pt 入手しました！\n期間限定サービス <color=yellow>{1}</color> pt 入手しました！",
		"tr_text": ""
	},
	{
		"assign": "scratch_gc_discharge_title",
		"jp_text": "ポイントスクラッチ チップ確認",
		"tr_text": "Point Scratch Chip Confirmation"
	},
	{
		"assign": "scratch_gc_discharge_body",
		"jp_text": "選択したチップが必ず獲得できます。\nよろしいですか？",
		"tr_text": ""
	},
	{
		"assign": "ItemDetail_accessory_message",
		"jp_text": "<color=yellow>このコスチュームを装備しているときは\n『PSO2es』ではアクセサリーは表示されません。</color>",
		"tr_text": "<color=yellow>When equipped with this costume,\ncertain accessories in PSO2es are not displayed.</color>"
	},
	{
		"assign": "quest_clear_reward_dialog_title",
		"jp_text": "クエスト クリア報酬",
		"tr_text": "Quest Clear Reward"
	},
	{
		"assign": "quest_clear_reward_dialog_body",
		"jp_text": "クエストクリアおめでとうございます！\n以下のクリア報酬をプレゼントいたしました。\n受け取りボックスをご確認ください。",
		"tr_text": "Congratulations on clearing this quest!\nYou have received the Clear Reward below.\nPlease check your Reception Box."
	},
	{
		"assign": "quest_clear_reward_dialog_title_6104004",
		"jp_text": "ストーリークエスト Season2　1章クリア",
		"tr_text": "Story Quest Season 2 Ch.1 Clear"
	},
	{
		"assign": "quest_clear_reward_dialog_body_6104004",
		"jp_text": "Season2　1章クリアおめでとうございます！\n以下のクリア報酬をプレゼントいたしました。\n受け取りボックスをご確認ください。",
		"tr_text": "Congratulations on clearing Season 2 Ch.1!\nYou have received the Clear Reward below.\nPlease check your Reception Box."
	},
	{
		"assign": "quest_clear_reward_dialog_title_6114004",
		"jp_text": "ストーリークエスト Season2　2章クリア",
		"tr_text": "Story Quest Season 2 Ch.2 Clear"
	},
	{
		"assign": "quest_clear_reward_dialog_body_6114004",
		"jp_text": "Season2　2章クリアおめでとうございます！\n以下のクリア報酬をプレゼントいたしました。\n受け取りボックスをご確認ください。",
		"tr_text": "Congratulations on clearing Season 2 Ch.2!\nYou have received the Clear Reward below.\nPlease check your Reception Box."
	},
	{
		"assign": "quest_clear_reward_dialog_title_6124004",
		"jp_text": "ストーリークエスト Season2　3章クリア",
		"tr_text": "Story Quest Season 2 Ch.3 Clear"
	},
	{
		"assign": "quest_clear_reward_dialog_body_6124004",
		"jp_text": "Season2　3章クリアおめでとうございます！\n以下のクリア報酬をプレゼントいたしました。\n受け取りボックスをご確認ください。",
		"tr_text": "Congratulations on clearing Season 2 Ch.3!\nYou have received the Clear Reward below.\nPlease check your Reception Box."
	},
	{
		"assign": "quest_clear_reward_dialog_title_6134005",
		"jp_text": "ストーリークエスト Season2　4章クリア",
		"tr_text": "Story Quest Season 2 Ch.4 Clear"
	},
	{
		"assign": "quest_clear_reward_dialog_body_6134005",
		"jp_text": "Season2　4章クリアおめでとうございます！\n以下のクリア報酬をプレゼントいたしました。\n受け取りボックスをご確認ください。",
		"tr_text": "Congratulations on clearing Season 2 Ch.4!\nYou have received the Clear Reward below.\nPlease check your Reception Box."
	},
	{
		"assign": "quest_clear_reward_dialog_title_6144005",
		"jp_text": "ストーリークエスト Season2　5章クリア",
		"tr_text": "Story Quest Season 2 Ch.5 Clear"
	},
	{
		"assign": "quest_clear_reward_dialog_body_6144005",
		"jp_text": "Season2　5章クリアおめでとうございます！\n以下のクリア報酬をプレゼントいたしました。\n受け取りボックスをご確認ください。",
		"tr_text": "Congratulations on clearing Season 2 Ch.5!\nYou have received the Clear Reward below.\nPlease check your Reception Box."
	},
	{
		"assign": "quest_clear_reward_dialog_title_6142005",
		"jp_text": "ストーリークエスト Season2　5章2-4",
		"tr_text": "Story Quest Season 2 Ch.5 2-4 Clear"
	},
	{
		"assign": "quest_clear_reward_dialog_body_6142005",
		"jp_text": "Season2　「糸が切られた」クリアおめでとうございます！\n以下のクリア報酬をプレゼントいたしました。\n受け取りボックスをご確認ください。",
		"tr_text": "Congratulations on clearing Season 2 Ch. 5\nQuest 2-4 \"糸が切られた\"!\nYou have received the Clear Reward below.\nPlease check your Reception Box."
	},
	{
		"assign": "quest_clear_reward_dialog_title_6202004",
		"jp_text": "ストーリークエスト Season3　1章2-4",
		"tr_text": "Story Quest Season 3 Ch.1 2-4 Clear"
	},
	{
		"assign": "quest_clear_reward_dialog_body_6202004",
		"jp_text": "Season3　1章2-4「決意」クリアおめでとうございます！\n以下のクリア報酬をプレゼントいたしました。\n受け取りボックスをご確認ください。",
		"tr_text": "Congratulations on clearing Season 3 Ch. 1\nQuest 2-4 \"決意\"!\nYou have received the Clear Reward below.\nPlease check your Reception Box."
	},
	{
		"assign": "quest_clear_reward_dialog_title_6204004",
		"jp_text": "ストーリークエスト Season3　1章4-4",
		"tr_text": "Story Quest Season 3 Ch.1 4-4 Clear"
	},
	{
		"assign": "quest_clear_reward_dialog_body_6204004",
		"jp_text": "Season3　1章4-4「真実を伝える勇気」クリア\nおめでとうございます！\n以下のクリア報酬をプレゼントいたしました。\n受け取りボックスをご確認ください。",
		"tr_text": "Congratulations on clearing Season 3 Ch. 1\nQuest 4-4 \"真実を伝える勇気\"!\nYou have received the Clear Reward below.\nPlease check your Reception Box."
	},
	{
		"assign": "quest_clear_reward_dialog_title_6214004",
		"jp_text": "ストーリークエスト Season3　2章4-4",
		"tr_text": "Story Quest Season 3 Ch.2 4-4 Clear"
	},
	{
		"assign": "quest_clear_reward_dialog_body_6214004",
		"jp_text": "Season3　2章4-4「それぞれの思い」クリア\nおめでとうございます！\n以下のクリア報酬をプレゼントいたしました。\n受け取りボックスをご確認ください。",
		"tr_text": "Congratulations on clearing Season 3 Ch. 2\nQuest 4-4 \"それぞれの思い\"!\nYou have received the Clear Reward below.\nPlease check your Reception Box."
	},
	{
		"assign": "quest_clear_reward_dialog_title_6224004",
		"jp_text": "ストーリークエスト Season3　3章4-4",
		"tr_text": "Story Quest Season 3 Ch.3 4-4 Clear"
	},
	{
		"assign": "quest_clear_reward_dialog_body_6224004",
		"jp_text": "Season3　3章4-4「それでも私たちは前を向く」クリア\nおめでとうございます！\n以下のクリア報酬をプレゼントいたしました。\n受け取りボックスをご確認ください。",
		"tr_text": "Congratulations on clearing Season 3 Ch. 3\nQuest 4-4 \"それでも私たちは前を向く\"!\nYou have received the Clear Reward below.\nPlease check your Reception Box."
	},
	{
		"assign": "quest_clear_reward_dialog_title_6234004",
		"jp_text": "ストーリークエスト Season3　4章4-4",
		"tr_text": "Story Quest Season 3 Ch.4 4-4 Clear"
	},
	{
		"assign": "quest_clear_reward_dialog_body_6234004",
		"jp_text": "Season3　4章4-4「未来を永遠とするために」クリア\nおめでとうございます！\n以下のクリア報酬をプレゼントいたしました。\n受け取りボックスをご確認ください。",
		"tr_text": "Congratulations on clearing Season 3 Ch. 4\nQuest 4-4 \"未来を永遠とするために\"!\nYou have received the Clear Reward below.\nPlease check your Reception Box."
	},
	{
		"assign": "quest_clear_reward_dialog_title_5024104",
		"jp_text": "シリーズクエストクリア！",
		"tr_text": "Series Quest Clear!"
	},
	{
		"assign": "quest_clear_reward_dialog_body_5024104",
		"jp_text": "ブレイブ　オブ　セイガーズ\n第1章 第4話「オラクル戦隊セイガーズ」\nクリアおめでとうございます！\n以下のクリア報酬をプレゼントいたしました。\n受け取りボックスをご確認ください。",
		"tr_text": "Congratulations on clearing Brave of Seigas\nCh.1 Episode 4 \"オラクル戦隊セイガーズ\"!\nYou have received the Clear Reward below.\nPlease check your Reception Box."
	},
	{
		"assign": "quest_clear_reward_dialog_title_6244004",
		"jp_text": "ストーリークエスト Season3　5章4-4",
		"tr_text": "Story Quest Season 3 Ch.5 4-4 Clear"
	},
	{
		"assign": "quest_clear_reward_dialog_body_6244004",
		"jp_text": "Season3　5章4-4「いつかと誓った、あの空を信じて」\nクリアおめでとうございます！\n以下のクリア報酬をプレゼントいたしました。\n受け取りボックスをご確認ください。",
		"tr_text": "Congratulations on clearing Season 3 Ch. 5\nQuest 4-4 \"いつかと誓った、あの空を信じて\"!\nYou have received the Clear Reward below.\nPlease check your Reception Box."
	},
	{
		"assign": "quest_clear_reward_dialog_title_6264004",
		"jp_text": "ストーリークエスト Season3　7章4-4",
		"tr_text": "Story Quest Season 3 Ch.7 4-4 Clear"
	},
	{
		"assign": "quest_clear_reward_dialog_body_6264004",
		"jp_text": "Season3　7章4-4「振られる手」\nクリアおめでとうございます！\n以下のクリア報酬をプレゼントいたしました。\n受け取りボックスをご確認ください。",
		"tr_text": "Congratulations on clearing Season 3 Ch. 7\nQuest 4-4 \"振られる手\"!\nYou have received the Clear Reward below.\nPlease check your Reception Box."
	},
	{
		"assign": "quest_clear_reward_dialog_title_6274005",
		"jp_text": "ストーリークエスト Season3　8章4-5",
		"tr_text": "Story Quest Season 3 Ch.8 4-5 Clear"
	},
	{
		"assign": "quest_clear_reward_dialog_body_6274005",
		"jp_text": "Season3　8章4-5「希望　それは、青空の先へ」\nクリアおめでとうございます！\n以下のクリア報酬をプレゼントいたしました。\n受け取りボックスをご確認ください。",
		"tr_text": "Congratulations on clearing Season 3 Ch. 8\nQuest 4-5 \"希望　それは、青空の先へ\"!\nYou have received the Clear Reward below.\nPlease check your Reception Box."
	},
	{
		"assign": "quest_clear_reward_dialog_title_5022604",
		"jp_text": "シリーズクエストクリア！",
		"tr_text": "Series Quest Clear!"
	},
	{
		"assign": "quest_clear_reward_dialog_body_5022604",
		"jp_text": "クラン オブ ネメシス＆スレイヴ\n外典 第4話「光の救世主」\nクリアおめでとうございます！\n以下のクリア報酬をプレゼントいたしました。\n受け取りボックスをご確認ください。",
		"tr_text": "Congratulations on clearing Clan of Nemesis & Slave\nExtra Episode 4 \"光の救世主\"!\nYou have received the Clear Reward below.\nPlease check your Reception Box."
	},
	{
		"assign": "quest_clear_reward_dialog_title_5022608",
		"jp_text": "シリーズクエストクリア！",
		"tr_text": "Series Quest Clear!"
	},
	{
		"assign": "quest_clear_reward_dialog_body_5022608",
		"jp_text": "クラン オブ ネメシス＆スレイヴ\n外典 第8話「昨日の敵は今日の」\nクリアおめでとうございます！\n以下のクリア報酬をプレゼントいたしました。\n受け取りボックスをご確認ください。",
		"tr_text": "Congratulations on clearing Clan of Nemesis & Slave\nExtra Episode 8 \"昨日の敵は今日の\"!\nYou have received the Clear Reward below.\nPlease check your Reception Box."
	},
	{
		"assign": "quest_clear_reward_dialog_title_5021508",
		"jp_text": "シリーズクエストクリア！",
		"tr_text": ""
	},
	{
		"assign": "quest_clear_reward_dialog_body_5021508",
		"jp_text": "ストーリー オブ アーレス\n最終章 第8話「それぞれの使命、そして…… 」\nクリアおめでとうございます！\n以下のクリア報酬をプレゼントいたしました。\n受け取りボックスをご確認ください。",
		"tr_text": ""
	},
	{
		"assign": "recommended_equipment",
		"jp_text": "おすすめ装備",
		"tr_text": "Recommended Equipment"
	},
	{
		"assign": "recommended_category_strike",
		"jp_text": "打撃系",
		"tr_text": "S-ATK"
	},
	{
		"assign": "recommended_category_firearm",
		"jp_text": "射撃系",
		"tr_text": "R-ATK"
	},
	{
		"assign": "recommended_category_tecnic",
		"jp_text": "法撃系",
		"tr_text": "T-ATK"
	},
	{
		"assign": "recommended_not_applicable",
		"jp_text": "該当なし",
		"tr_text": "Not applicable"
	},
	{
		"assign": "recommended_disagree",
		"jp_text": "条件に一致する武器を持っていません。\n\n",
		"tr_text": "Weapon does not meet the requirements.\n\n"
	},
	{
		"assign": "recommended_no_tecnic",
		"jp_text": "法術チップを所持していません。\n\n",
		"tr_text": "T-ATK does not meet the requirements.\n\n"
	},
	{
		"assign": "recommended_select_decide",
		"jp_text": "パレットに反映する",
		"tr_text": "Recommend Palette"
	},
	{
		"assign": "acceptbox_sale_window_title",
		"jp_text": "受け取りボックス 個別売却",
		"tr_text": "Manual Sales from Reception Box"
	},
	{
		"assign": "acceptbox_all_sale_window_title",
		"jp_text": "受け取りボックス 一括売却",
		"tr_text": "Bulk Sales from Reception Box"
	},
	{
		"assign": "acceptbox_sale_button_title",
		"jp_text": "選択対象を売却",
		"tr_text": "Sell Selected"
	},
	{
		"assign": "acceptbox_all_select_button_title",
		"jp_text": "一括選択(ページ内)",
		"tr_text": ""
	},
	{
		"assign": "acceptbox_sale_selected_count",
		"jp_text": "売却数  <%num><color=#68a0a7>/</color><%max>",
		"tr_text": "Selling: <%num><color=#68a0a7>/</color><%max>"
	},
	{
		"assign": "acceptbox_sale_confirm_dialog_title",
		"jp_text": "受け取りボックスの売却確認",
		"tr_text": "Confirm"
	},
	{
		"assign": "acceptbox_sale_confirm_dialog_text",
		"jp_text": "アイテムを<color=yellow><%meseta></color>メセタで売却します。\nよろしいですか？",
		"tr_text": "Items will be sold for <color=yellow><%meseta></color> Meseta.\nDo you wish to continue?"
	},
	{
		"assign": "acceptbox_sale_now_meseta_title",
		"jp_text": "所持メセタ",
		"tr_text": "Meseta"
	},
	{
		"assign": "acceptbox_sale_a_meseta_to_b_meseta",
		"jp_text": "<%now_meseta>　⇒　<%result_meseta>",
		"tr_text": "<%now_meseta>　⇒　<%result_meseta>"
	},
	{
		"assign": "acceptbox_rare_asc_sort_title",
		"jp_text": "レア度昇順",
		"tr_text": "Sort Rare+"
	},
	{
		"assign": "acceptbox_rare_dsc_sort_title",
		"jp_text": "レア度降順",
		"tr_text": "Sort Rare-"
	},
	{
		"assign": "acceptbox_sale_meseta_over_dialog_title",
		"jp_text": "メセタ所持数オーバー",
		"tr_text": "Meseta Over Sale"
	},
	{
		"assign": "acceptbox_sale_meseta_over_dialog_text",
		"jp_text": "メセタの所持数をオーバーしているので\n売却することができません。",
		"tr_text": "You cannot sell this because your\nMeseta would exceed the maximum limit."
	},
	{
		"assign": "acceptbox_sale_failed_dialog_title",
		"jp_text": "受け取りボックスの売却　期限切れ",
		"tr_text": "Reception Box Sale Expired"
	},
	{
		"assign": "acceptbox_sale_failed_dialog_text",
		"jp_text": "期限切れのアイテムは売却することが\nできませんでした。",
		"tr_text": "Items in your Reception Box expired\nbefore they could be sold."
	},
	{
		"assign": "acceptbox_sale_failed_dialog_item_price",
		"jp_text": "<color=red><%meseta></color>",
		"tr_text": ""
	},
	{
		"assign": "acceptbox_window_receive_tab_title",
		"jp_text": "受取",
		"tr_text": "Grab"
	},
	{
		"assign": "acceptbox_window_sale_tab_title",
		"jp_text": "個別売却",
		"tr_text": "Manual\nSale"
	},
	{
		"assign": "acceptbox_window_all_sale_tabl_title",
		"jp_text": "一括売却",
		"tr_text": "Bulk\nSale"
	},
	{
		"assign": "acceptbox_no_sale_item",
		"jp_text": "売却出来るアイテムはありません。",
		"tr_text": "There are no items that can be sold."
	},
	{
		"assign": "acceptbox_sale_successed_dialog_title",
		"jp_text": "アイテムを売却",
		"tr_text": "Sell Items"
	},
	{
		"assign": "acceptbox_sale_successed_dialog_text",
		"jp_text": "アイテムを売却しました。",
		"tr_text": "Items sold."
	},
	{
		"assign": "acceptbox_sale_rare_warning_dialog_title",
		"jp_text": "アイテムを売却",
		"tr_text": "Sell Items"
	},
	{
		"assign": "acceptbox_sale_rare_warning_dialog_text",
		"jp_text": "選択したアイテムの中に<color=#ff0000>★７以上</color>のものが\n含まれています。本当に売却しますか？",
		"tr_text": "You are about to sell item(s) of rarity <color=#ff0000>★７ or higher</color>.\nDo you wish to continue?"
	},
	{
		"assign": "acceptbox_sale_stargem_warning_dialog_title",
		"jp_text": "アイテムを売却",
		"tr_text": "Sell Items"
	},
	{
		"assign": "acceptbox_sale_stargem_warning_dialog_text",
		"jp_text": "<color=#ff0000>選択したアイテムの中に\nスタージェムを入手していないものが\n含まれています。</color>\n本当に売却しますか？",
		"tr_text": "<color=#ff0000>You are about to sell items with\nunclaimed Star Gems.</color>\nDo you wish to continue?"
	},
	{
		"assign": "leisure_title",
		"jp_text": "レジャールーム",
		"tr_text": "Leisure Room"
	},
	{
		"assign": "leisure_navi_name",
		"jp_text": "<color=#FFFFFF>モア</color>",
		"tr_text": "<color=#FFFFFF>More</color>"
	},
	{
		"assign": "leisure_navi_talk",
		"jp_text": "<color=#000000>フォトンダイスでオレたちと勝負だ！\nサイコロを交互に振って\n合計数の多いほうが勝ちだってば！</color>",
		"tr_text": "<color=#000000>A game vs us using Photon Dice!\nRoll the dice and the one\nwith the larger total number wins!</color>"
	},
	{
		"assign": "leisure_remaining_playcount",
		"jp_text": "<color=#FFFFFF>残りプレイ回数  </color><color=#68a0a7>/</color>",
		"tr_text": "<color=#FFFFFF>Plays  </color><color=#68a0a7>/</color>"
	},
	{
		"assign": "leisure_remaining_playcount_recovery",
		"jp_text": "<color=#FFFFFF>(毎日<%value>に最大３回まで回復)</color>",
		"tr_text": "<color=#FFFFFF>(3 plays every <%value> JST)</color>"
	},
	{
		"assign": "leisure_special_count",
		"jp_text": "<color=#FFFFFF>所持スペシャルプレイチケット</color><color=#68a0a7>/</color>",
		"tr_text": "<color=#FFFFFF>Special Tickets</color><color=#68a0a7>/</color>"
	},
	{
		"assign": "leisure_has_coin",
		"jp_text": "<color=#FFFFFF>所持LC</color><color=#68a0a7>/</color>",
		"tr_text": "<color=#FFFFFF>Owned LC</color><color=#68a0a7>/</color>"
	},
	{
		"assign": "leisure_times",
		"jp_text": "回",
		"tr_text": " left"
	},
	{
		"assign": "leisure_goto_lobby",
		"jp_text": "ロビーへ戻る",
		"tr_text": "Return to Lobby"
	},
	{
		"assign": "photondice_title",
		"jp_text": "フォトンダイス",
		"tr_text": "Photon Dice"
	},
	{
		"assign": "photondice_buttle_1",
		"jp_text": "第１回戦",
		"tr_text": "1st Round"
	},
	{
		"assign": "photondice_buttle_2",
		"jp_text": "第２回戦",
		"tr_text": "2nd Round"
	},
	{
		"assign": "photondice_buttle_3",
		"jp_text": "第３回戦",
		"tr_text": "3rd Round"
	},
	{
		"assign": "photondice_buttle_4",
		"jp_text": "第４回戦",
		"tr_text": "4th Round"
	},
	{
		"assign": "photondice_buttle_5",
		"jp_text": "最終戦",
		"tr_text": "Final Round"
	},
	{
		"assign": "photondice_challenger",
		"jp_text": "挑戦者",
		"tr_text": "Challenger"
	},
	{
		"assign": "photondice_lc",
		"jp_text": "LC",
		"tr_text": " LC: "
	},
	{
		"assign": "photondice_sheet",
		"jp_text": "枚",
		"tr_text": " "
	},
	{
		"assign": "photondice_acquisition",
		"jp_text": "獲得可能",
		"tr_text": "Accept Payout"
	},
	{
		"assign": "photondice_dialog_t_01",
		"jp_text": "対戦開始確認",
		"tr_text": "Start Battle"
	},
	{
		"assign": "photondice_dialog_b_01",
		"jp_text": "プレイ回数を消費し、対戦を開始します。\nよろしいですか？",
		"tr_text": "Starting a battle will cost 1 Play.\nContinue?"
	},
	{
		"assign": "photondice_dialog_b_02",
		"jp_text": "残りプレイ回数：",
		"tr_text": "Plays Remaining: "
	},
	{
		"assign": "photondice_special_dialog_t_01",
		"jp_text": "スペシャルプレイチケット消費確認",
		"tr_text": "Special Ticket Usage Confirmation"
	},
	{
		"assign": "photondice_special_dialog_b_01",
		"jp_text": "プレイ回数が足りません。\nスペシャルプレイチケットを消費して\n対戦を開始します。よろしいですか？",
		"tr_text": "You have no Plays available.\nYou can start a battle by\nconsuming one Special Ticket.\nContinue?"
	},
	{
		"assign": "photondice_special_dialog_b_02",
		"jp_text": "所持スペシャルプレイチケット：",
		"tr_text": "Sp. Tickets Owned: "
	},
	{
		"assign": "photondice_has_not_dialog_t_01",
		"jp_text": "プレイ回数不足",
		"tr_text": "Out of Plays"
	},
	{
		"assign": "photondice_has_not_dialog_b_01",
		"jp_text": "プレイ回数が足りません。\nプレイ回数は毎日<%value>にリセットされます。",
		"tr_text": "You don't have enough plays.\nThe number of Plays reset every <%value> JST."
	},
	{
		"assign": "photondice_has_not_dialog_b_02",
		"jp_text": "プレイ回数は毎日<%value>にリセットされます。",
		"tr_text": "The number of Plays reset every <%value> JST."
	},
	{
		"assign": "photondice_doubleup_dialog_t_01",
		"jp_text": "ダブルアップ対戦開始確認",
		"tr_text": "Double Up Start"
	},
	{
		"assign": "photondice_doubleup_dialog_b_01",
		"jp_text": "獲得LCを賭けてダブルアップに挑戦しますか？",
		"tr_text": "Do you want to try and double your LC?"
	},
	{
		"assign": "photondice_doubleup_dialog_b_02",
		"jp_text": "ダブルアップ時はプレイ回数を消費しません。\nダブルアップ対戦で敗北すると、獲得LCを失います。",
		"tr_text": "Double Up does not consume a Play.\nIf you lose the Double Up battle, you lose all LC."
	},
	{
		"assign": "photondice_doubleup_dialog_b_03",
		"jp_text": "現在の獲得LC：<%value>枚",
		"tr_text": "Current LC: <%value>"
	},
	{
		"assign": "photondice_payback_dialog_t_01",
		"jp_text": "払い戻し確認画面",
		"tr_text": "Confirm"
	},
	{
		"assign": "photondice_payback_dialog_b_01",
		"jp_text": "獲得LCを取得しフォトンダイスを終了します。\n次回の対戦ではプレイ回数を消費し、\n最初からスタートとなります。",
		"tr_text": "Now collecting LC and quitting Photon Dice.\nYour next battle will consume a Play,\nand will start from the beginning."
	},
	{
		"assign": "photondice_payback_dialog_b_02",
		"jp_text": "獲得LC：<%value>枚",
		"tr_text": "LC Gained: <%value>"
	},
	{
		"assign": "photondice_result_win_dialog_t_01",
		"jp_text": "<%value>戦目　対戦結果",
		"tr_text": "<%value> Round Result"
	},
	{
		"assign": "photondice_result_win_dialog_b_01",
		"jp_text": "対戦に勝利しました！",
		"tr_text": "You Win!"
	},
	{
		"assign": "photondice_result_win_dialog_b_02",
		"jp_text": "<size=35><color=yellow>基本獲得LC：<%value>枚</color></size> ",
		"tr_text": "<size=35><color=yellow>Standard LC：　<%value></color></size>"
	},
	{
		"assign": "photondice_result_win_dialog_b_03",
		"jp_text": "　ダブルアップボーナス　＋<%value>％",
		"tr_text": "Double Up Bonus ＋<%value>％"
	},
	{
		"assign": "photondice_result_win_dialog_b_04",
		"jp_text": "　キャラクターボーナス　＋<%value>％",
		"tr_text": "Character Bonus ＋<%value>％"
	},
	{
		"assign": "photondice_result_win_dialog_b_05",
		"jp_text": "　勝利ボーナス【<%value>】　＋<%value2>％",
		"tr_text": "Win Bonus [<%value>] +<%value2>%"
	},
	{
		"assign": "photondice_result_win_dialog_b_06",
		"jp_text": "合計追加ボーナス　＋<%value>％",
		"tr_text": "Total Bonus ＋<%value>％"
	},
	{
		"assign": "photondice_result_win_dialog_b_07",
		"jp_text": "<color=yellow><size=50>合計獲得LC：</size><size=48><%value>枚</size></color>",
		"tr_text": "<color=yellow><size=50>Total LC：</size><size=48><%value></size></color>"
	},
	{
		"assign": "photondice_result_win_dialog_b_08",
		"jp_text": "　「払い戻し」ボタンからLCを獲得できます。\n",
		"tr_text": "By pressing [払い戻し], you can earn LC.\n"
	},
	{
		"assign": "photondice_result_lose_dialog_t_01",
		"jp_text": "<%value>戦目　対戦結果",
		"tr_text": "Round <%value> Result"
	},
	{
		"assign": "photondice_result_lose_dialog_b_01",
		"jp_text": "対戦に敗北したため、獲得LCを失いました。",
		"tr_text": "Because you lost, you don't get any LC."
	},
	{
		"assign": "photondice_result_lose_dialog_b_02",
		"jp_text": "合計獲得LC：<%value>枚",
		"tr_text": "Total LC: <%value>"
	},
	{
		"assign": "photondice_result_lose_dialog_b_con_01",
		"jp_text": "対戦に敗北しました。",
		"tr_text": "You lost."
	},
	{
		"assign": "photondice_result_lose_dialog_b_con_02_lp",
		"jp_text": "<color=yellow>残りプレイ回数</color>を1回消費して再戦しますか？\n再戦しない場合、獲得LCがすべて失われます。\n\n<color=yellow>残りプレイ回数:<%value>回</color>",
		"tr_text": "Do you want to play a <color=yellow>rematch</color> at\nthe cost of 1 Play?\nIf you don't play a rematch, all LC\nyou earned so far will be lost.\n<color=yellow>Remaining Plays: <%value></color>"
	},
	{
		"assign": "photondice_result_lose_dialog_b_con_02_sc",
		"jp_text": "<color=yellow>スペシャルプレイチケット</color>を1枚消費して再戦しますか？\n再戦しない場合、獲得LCがすべて失われます。\n\n<color=yellow>所持スペシャルプレイチケット：<%value>枚</color>",
		"tr_text": "Do you want to play a <color=yellow>rematch</color> at\nthe cost of 1 special ticket?\nIf you don't play a rematch, all LC\nyou earned so far will be lost.\n<color=yellow>Remaining tickets: <%value></color>"
	},
	{
		"assign": "photondice_result_lose_dialog_b_con_02_rc",
		"jp_text": "<color=red>ラッピーメダル</color>を1枚消費して再戦しますか？\n再戦しない場合、獲得LCがすべて失われます。\n\n<color=yellow>所持ラッピーメダル：<%value>枚</color>",
		"tr_text": "Do you want to play a <color=red>rematch</color> at\nthe cost of 1 Rappy medal?\nIf you don't play a rematch, all LC\nyou earned so far will be lost.\n<color=yellow>Remaining medals: <%value></color>"
	},
	{
		"assign": "photondice_result_lose_dialog_b_con_03",
		"jp_text": "現在の獲得LC：<%value>枚",
		"tr_text": "Currently acquired LC: <%value>"
	},
	{
		"assign": "photondice_result_lose_dialog_button_yes",
		"jp_text": "再戦する",
		"tr_text": "Rematch"
	},
	{
		"assign": "photondice_result_lose_dialog_button_no",
		"jp_text": "やめる",
		"tr_text": "Quit"
	},
	{
		"assign": "photondice_error_payback_dialog_t_01",
		"jp_text": "払い戻し",
		"tr_text": "Refund"
	},
	{
		"assign": "photondice_error_payback_dialog_b_01",
		"jp_text": "データ更新がありましたので\nLCを払い戻し、対戦を終了します。",
		"tr_text": "Since there was a data update\nyour LC was refunded."
	},
	{
		"assign": "photondice_error_payback_dialog_b_02",
		"jp_text": "合計獲得LC：<%value>枚",
		"tr_text": "Total LC: <%value>"
	},
	{
		"assign": "photondice_error_payback_dialog_button",
		"jp_text": "払い戻し",
		"tr_text": "Refund"
	},
	{
		"assign": "photondice_comp_dialog_t_01",
		"jp_text": "Congratulations!",
		"tr_text": "Congratulations!"
	},
	{
		"assign": "photondice_comp_dialog_b_01",
		"jp_text": "５連勝おめでとうございます！",
		"tr_text": "Congrats on 5 consecutive wins!"
	},
	{
		"assign": "photondice_comp_dialog_b_02",
		"jp_text": "合計獲得LC：<%value>枚",
		"tr_text": "Total LC: <%value>"
	},
	{
		"assign": "photondice_comp_dialog_button",
		"jp_text": "払い戻し",
		"tr_text": "Refund"
	},
	{
		"assign": "photondice_show_rule_button",
		"jp_text": "ルール説明",
		"tr_text": "Rules"
	},
	{
		"assign": "photondice_challenger_name",
		"jp_text": "<color=#fffffff>対戦相手</color>",
		"tr_text": "<color=#fffffff>Opponent</color>"
	},
	{
		"assign": "photondice_player_name",
		"jp_text": "<color=#fffffff>あなた</color>",
		"tr_text": "<color=#fffffff>You</color>"
	},
	{
		"assign": "leisure_guid_msg",
		"jp_text": "<color=#f0df60>レジャールームでは、フォトンダイスをプレイしてLC（レジャーコイン）を獲得することができます。集めたLCは、交換ショップで景品に交換できます。</color>",
		"tr_text": "<color=#f0df60>In the Leisure Room, you can earn LC (Leisure Coins) by playing Photon Dice. The LC you earn can be exchanged for prizes at the Exchange Shop.</color>"
	},
	{
		"assign": "photondice_guid_msg",
		"jp_text": "<color=#f0df60>フォトンダイスは、対戦相手と互いにサイコロを振って、合計数が高い方が勝利します。２つの目が揃うダブル、３つの目が順番に並ぶストレートは報酬アップ！　３つ目が揃うフィーバーは合計数関係無しに勝利できます。(相手もフィーバーの場合は、サイコロの目が大きい方が勝利します)</color>",
		"tr_text": "<color=#f0df60>In Photon Dice, you and your opponent roll the dice, and the one with the higher total wins. If you roll a double with two dice or a straight with three dice, your LC rewards will increase! If all three dice match, you get a Fever, and will automatically win even if your total is lower. (If both players get a Fever, the one with the higher number wins.)</color>"
	},
	{
		"assign": "leisure_has_lc",
		"jp_text": "<color=#FFFFFF>所持LC：</color><color=#68a0a7>/</color>",
		"tr_text": "<color=#FFFFFF>Owned LC：</color><color=#68a0a7>/</color>"
	},
	{
		"assign": "photondice_result_win_dialog_b_Straight",
		"jp_text": "ストレート",
		"tr_text": "Straight"
	},
	{
		"assign": "photondice_result_win_dialog_b_Double",
		"jp_text": "ダブル",
		"tr_text": "Double"
	},
	{
		"assign": "photondice_result_win_dialog_b_Fever",
		"jp_text": "フィーバー",
		"tr_text": "Fever"
	},
	{
		"assign": "photondice_battle_odds_Straight",
		"jp_text": "Straight",
		"tr_text": "Straight"
	},
	{
		"assign": "photondice_battle_odds_Double",
		"jp_text": "Double",
		"tr_text": "Double"
	},
	{
		"assign": "photondice_battle_odds_Normal",
		"jp_text": "Normal",
		"tr_text": "Normal"
	},
	{
		"assign": "photondice_goto_leisure_top_dialog_t_01",
		"jp_text": "払い戻し",
		"tr_text": "Refund"
	},
	{
		"assign": "photondice_goto_leisure_top_dialog_b_01",
		"jp_text": "データ更新がありましたので\nLCを払い戻し、対戦を終了します。",
		"tr_text": "Since there was a data update, your LC\nwill be refunded and the match will end."
	},
	{
		"assign": "photondice_goto_leisure_top_dialog_t_02",
		"jp_text": "エラー",
		"tr_text": "Error"
	},
	{
		"assign": "photondice_goto_leisure_top_dialog_b_02",
		"jp_text": "サーバーエラーが発生しました。\n現在このコンテンツはご利用になれません。",
		"tr_text": "A server error occurred.\nThis content is currently unavailable."
	},
	{
		"assign": "equip_children_chip",
		"jp_text": "リンクスロット\n装備",
		"tr_text": "Equip\nLink Slot"
	},
	{
		"assign": "equip_pallet_children_chip_total_cost",
		"jp_text": "パレット{0}/総リンクコスト",
		"tr_text": "Palette {0}/Total Link Cost"
	},
	{
		"assign": "equip_pallet_window_title",
		"jp_text": "リンクスロット装備",
		"tr_text": "Link Slot Equipment"
	},
	{
		"assign": "equip_child_chip_totalcost",
		"jp_text": "総リンクコスト",
		"tr_text": "Link Cost"
	},
	{
		"assign": "equip_child_chip_window_title",
		"jp_text": "リンクチップ選択",
		"tr_text": "Select Chip Link"
	},
	{
		"assign": "equip_child_chip_total_num",
		"jp_text": " {0}<color=\"#688ca7\">/</color>{1}",
		"tr_text": ""
	},
	{
		"assign": "equip_guide_16",
		"jp_text": "<color=#f0df60>リンクスロットをタッチすると、リンクチップの装備・変更を行うことができます。チップアイコンを長押しすると、詳細情報を確認できます。</color>",
		"tr_text": "<color=#f0df60>Touch the link slots to equip and remove link chips. Long press the chip icons to view more details on them.</color>"
	},
	{
		"assign": "equip_guide_17",
		"jp_text": "<color=#f0df60>装備したいリンクチップを選んでください。</color>",
		"tr_text": "<color=#f0df60>Please select a Link Chip to equip.</color>"
	},
	{
		"assign": "equip_favorite_menu",
		"jp_text": "マイセットメニュー",
		"tr_text": "My Set Menu"
	},
	{
		"assign": "equip_favorite_pallet",
		"jp_text": "パレット{0}",
		"tr_text": "Palette {0}"
	},
	{
		"assign": "equip_favorite_myset",
		"jp_text": "マイセット{0}",
		"tr_text": "My Set {0}"
	},
	{
		"assign": "equip_favorite_save",
		"jp_text": "保存",
		"tr_text": "Save"
	},
	{
		"assign": "equip_favorite_call",
		"jp_text": "呼出",
		"tr_text": "Load"
	},
	{
		"assign": "equip_favorite_delete",
		"jp_text": "削除",
		"tr_text": "Delete"
	},
	{
		"assign": "equip_favorite_weapon_unit",
		"jp_text": "武器・ユニット",
		"tr_text": "Equipment"
	},
	{
		"assign": "equip_favorite_guide_01",
		"jp_text": "<color=#f0df60>パレットのセットを、「マイセット」として保存し、呼び出すことができます。</color>",
		"tr_text": "<color=#f0df60>You can save and load a set of palettes as a \"My Set\".</color>"
	},
	{
		"assign": "equip_favorite_guide_02",
		"jp_text": "<color=#f0df60>チップ・武器・ユニットがアイテムパック・チップパックから移動されました。</color>",
		"tr_text": "<color=#f0df60>Chips, weapons and units loaded from your Chip Pack and Inventory.</color>"
	},
	{
		"assign": "equip_apply_lobby",
		"jp_text": "ロビーへ戻る",
		"tr_text": "Return to Lobby"
	},
	{
		"assign": "quest_linkskill_window_title",
		"jp_text": "出発確認",
		"tr_text": "Confirm"
	},
	{
		"assign": "quest_linkskill_linkslot",
		"jp_text": "リンクスロット",
		"tr_text": "Link Slot"
	},
	{
		"assign": "quest_linkslot_button",
		"jp_text": "リンクスロット",
		"tr_text": "Link Slot"
	},
	{
		"assign": "quest_linkskill_week_element",
		"jp_text": "有効属性予想",
		"tr_text": "Weak Elem. Predict"
	},
	{
		"assign": "quest_lobby_guide_01",
		"jp_text": "<color=#f0df60>現在選択しているパレットのリンクスロットの確認画面となります。</color>",
		"tr_text": "<color=#f0df60>Now displaying the link slots of your currently equipped chips.</color>"
	},
	{
		"assign": "quest_event_character_title",
		"jp_text": "イベントキャラクター",
		"tr_text": "Event Character"
	},
	{
		"assign": "quest_event_character",
		"jp_text": "「{0}」",
		"tr_text": "\"{0}\""
	},
	{
		"assign": "quest_event_name",
		"jp_text": "「{0}」",
		"tr_text": "\"{0}\""
	},
	{
		"assign": "quest_lobby_guide_02",
		"jp_text": "<color=#f0df60>このクエストでは装備パレットは固定となり、イベントキャラクターを操作してバトルを行います。</color> ",
		"tr_text": "<color=#f0df60>In this quest, you battle by taking control of an event character with fixed equipment.</color>"
	},
	{
		"assign": "quest_final_check_equip_2",
		"jp_text": "武器",
		"tr_text": "Weapon"
	},
	{
		"assign": "chip_simple_details_button",
		"jp_text": "詳細",
		"tr_text": "Details"
	},
	{
		"assign": "chip_simple_details_awake_level",
		"jp_text": "特装プラグ",
		"tr_text": "Plugs"
	},
	{
		"assign": "chip_simple_details_ability",
		"jp_text": "アビリティ",
		"tr_text": "Ability"
	},
	{
		"assign": "chip_simple_details_lv",
		"jp_text": "Lv.",
		"tr_text": "Lv. "
	},
	{
		"assign": "chip_simple_details_lv_max",
		"jp_text": "MAX",
		"tr_text": "MAX"
	},
	{
		"assign": "chip_simple_details_lv_hyphen",
		"jp_text": "-",
		"tr_text": "-"
	},
	{
		"assign": "chip_simple_details_lv_none",
		"jp_text": "なし",
		"tr_text": "None"
	},
	{
		"assign": "chip_details_max_level",
		"jp_text": "最大チップLv",
		"tr_text": "Max Chip Lv."
	},
	{
		"assign": "chip_details_max_hp",
		"jp_text": "最大HP",
		"tr_text": "Max HP"
	},
	{
		"assign": "chip_details_max_cp",
		"jp_text": "最大CP",
		"tr_text": "Max CP"
	},
	{
		"assign": "chip_details_hyphen",
		"jp_text": "-",
		"tr_text": ""
	},
	{
		"assign": "chip_details_secret",
		"jp_text": "???",
		"tr_text": "???"
	},
	{
		"assign": "chip_details_chip_level",
		"jp_text": "チップLv",
		"tr_text": "Chip Lv."
	},
	{
		"assign": "chip_details_cost",
		"jp_text": "コスト",
		"tr_text": "Cost"
	},
	{
		"assign": "chip_details_attribute",
		"jp_text": "属性",
		"tr_text": "Elem."
	},
	{
		"assign": "chip_details_hp",
		"jp_text": "HP",
		"tr_text": "HP"
	},
	{
		"assign": "chip_details_cp",
		"jp_text": "CP",
		"tr_text": "CP"
	},
	{
		"assign": "chip_details_ext_max_level",
		"jp_text": "<color=#688ca7>/</color><%lv>",
		"tr_text": ""
	},
	{
		"assign": "chip_details_down_cost",
		"jp_text": "(－<%val>)",
		"tr_text": "(－<%val>)"
	},
	{
		"assign": "chip_details_ability",
		"jp_text": "アビリティ",
		"tr_text": "Ability"
	},
	{
		"assign": "chip_details_max",
		"jp_text": "MAX",
		"tr_text": "MAX"
	},
	{
		"assign": "chip_details_none",
		"jp_text": "なし",
		"tr_text": "None"
	},
	{
		"assign": "chip_details_chip_no",
		"jp_text": "No.<%no>",
		"tr_text": "#<%no>"
	},
	{
		"assign": "chip_details_class_bonus",
		"jp_text": "クラスボーナス",
		"tr_text": "Class Bonus"
	},
	{
		"assign": "chip_details_all_class_bonus",
		"jp_text": "全てのクラス",
		"tr_text": "All Class"
	},
	{
		"assign": "chip_details_limit_affect",
		"jp_text": "期間限定効果",
		"tr_text": "Limited Effect"
	},
	{
		"assign": "chip_details_link_skill",
		"jp_text": "リンクスキル",
		"tr_text": "Link Skill"
	},
	{
		"assign": "chip_details_slot_cost",
		"jp_text": "リンクコスト",
		"tr_text": "Link Cost"
	},
	{
		"assign": "chip_details_link_skill_affect",
		"jp_text": "リンクスキル詳細",
		"tr_text": "Link Details"
	},
	{
		"assign": "chip_details_next_exp",
		"jp_text": "次のチップレベルまで",
		"tr_text": "To Next Chip Level"
	},
	{
		"assign": "chip_details_release_ability",
		"jp_text": "解放能力",
		"tr_text": "Gaiden Effect  "
	},
	{
		"assign": "chip_details_release_ability_not_release",
		"jp_text": "未開放",
		"tr_text": "        Not Unlocked"
	},
	{
		"assign": "chip_details_chipequip_next_lv",
		"jp_text": "次のレベルまで",
		"tr_text": "To Next Level"
	},
	{
		"assign": "chip_details_base_item_plus",
		"jp_text": "+",
		"tr_text": "+"
	},
	{
		"assign": "chip_details_chipequip_next_lv_suffix",
		"jp_text": " pt",
		"tr_text": " pt"
	},
	{
		"assign": "chip_details_bonus_value",
		"jp_text": "(+<%value>)",
		"tr_text": "(+<%value>)"
	},
	{
		"assign": "chip_details_bonus_value_minus",
		"jp_text": "(-<%value>)",
		"tr_text": "(-<%value>)"
	},
	{
		"assign": "chip_details_page",
		"jp_text": "切替 <%val1>/<%val2>",
		"tr_text": "Page <%val1>/<%val2>"
	},
	{
		"assign": "chip_details_common_linkskill",
		"jp_text": "属性一致時発動",
		"tr_text": "Match Element"
	},
	{
		"assign": "chip_details_link_bonus_title",
		"jp_text": "リンクボーナス",
		"tr_text": "Link Bonus"
	},
	{
		"assign": "chip_details_link_bonus_text",
		"jp_text": "パラメータアップ",
		"tr_text": "Param. Up"
	},
	{
		"assign": "chip_details_awake_none_skill",
		"jp_text": "未習得",
		"tr_text": "Lv. -"
	},
	{
		"assign": "chip_details_cost_mag",
		"jp_text": "-",
		"tr_text": ""
	},
	{
		"assign": "chip_details_available",
		"jp_text": "主な入手先",
		"tr_text": "Main Sources"
	},
	{
		"assign": "chip_details_available_moveto",
		"jp_text": "移動",
		"tr_text": "Go To"
	},
	{
		"assign": "wh_38_01",
		"jp_text": "ウェポノイドやキャラクターなど、特定のチップを対象に\nリンクスロットが追加されました。リンクスロットに\n別のチップを装備させると、装備したチップのパラメータを強化できます。",
		"tr_text": "Certain chips, such as Weaponoid and Character chips,\nhave link slots. By equipping another chip to the link slot,\nyou can enhance the equipped chip's parameters."
	},
	{
		"assign": "wh_38_02",
		"jp_text": "リンクスロットに装備できるチップは\n「リンクスキル」と呼ばれる専用のスキルをもつチップのみとなります。\nリンクスロットに装備できるチップを「リンクチップ」と呼びます。",
		"tr_text": "Only chips with special \"Link Skills\" can be\nequipped to link slots. A chip that can be\nequipped to a link slot is called a Link Chip."
	},
	{
		"assign": "wh_38_03",
		"jp_text": "リンクチップと、リンクチップを装備する側のチップの属性が\n一致していると「リンクスキル」が発動します。\nリンクチップを装備する際には、属性を一致させるとより有利になります。",
		"tr_text": "If the elements of the Link Chip and the chip it is\nequipped to match, the Link Skill will be activated.\nTry to always equip Link Chips to matching elements."
	},
	{
		"assign": "EternalTower_block_info",
		"jp_text": "<color=#f0df60>【ブロック情報】</color>",
		"tr_text": "<color=#f0df60>[Block Info]</color>"
	},
	{
		"assign": "EternalTower_block_enemyinfo",
		"jp_text": "<color=#ffff00>■エネミー情報</color>",
		"tr_text": "<color=#ffff00>■Enemy Info</color>"
	},
	{
		"assign": "EternalTower_block_weakpoint",
		"jp_text": "<color=#00ffff>▲</color>弱点属性",
		"tr_text": "<color=#00ffff>▲</color>Weakness"
	},
	{
		"assign": "EternalTower_block_tolerance1",
		"jp_text": "<color=red>▼</color>属性耐性",
		"tr_text": "<color=red>▼</color>Ele. Resist"
	},
	{
		"assign": "EternalTower_block_tolerance2",
		"jp_text": "<color=red>▼</color>攻撃耐性",
		"tr_text": "<color=red>▼</color>ATK Resist"
	},
	{
		"assign": "EternalTower_block_tolerance3",
		"jp_text": "<color=#00ffff>▲</color>特効武器",
		"tr_text": "<color=#00ffff>▲</color>Wpn Boost"
	},
	{
		"assign": "EternalTower_block_playerinfo",
		"jp_text": "<color=#ffff00>■効果</color>",
		"tr_text": "<color=#ffff00>■Effects</color>"
	},
	{
		"assign": "EternalTower_block_condition1",
		"jp_text": "<color=#ffbf00>▶</color>特殊条件１",
		"tr_text": "<color=#ffbf00>▶</color>Cond. 1"
	},
	{
		"assign": "EternalTower_block_condition2",
		"jp_text": "<color=#ffbf00>▶</color>特殊条件２",
		"tr_text": "<color=#ffbf00>▶</color>Cond. 2"
	},
	{
		"assign": "EternalTower_block_condition3",
		"jp_text": "<color=#ffbf00>▶</color>特殊条件３",
		"tr_text": "<color=#ffbf00>▶</color>Cond. 3"
	},
	{
		"assign": "EternalTower_bonus_timeinfo",
		"jp_text": "<color=#ffff00>■クリアタイム（ゴールド・シルバー）</color>",
		"tr_text": "<color=#ffff00>■Clear Time (Gold/Silver)</color>"
	},
	{
		"assign": "EternalTop_Block_reward_title",
		"jp_text": "ブロック報酬",
		"tr_text": "Block Results"
	},
	{
		"assign": "EternalTop_Clear_reward_title",
		"jp_text": "クリア報酬",
		"tr_text": "Clear Reward"
	},
	{
		"assign": "EternalTop_Clear_name",
		"jp_text": "ブロッククリア",
		"tr_text": "Block Clear"
	},
	{
		"assign": "EternalTop_SilverTime_name",
		"jp_text": "シルバータイム",
		"tr_text": "Silver Time"
	},
	{
		"assign": "EternalTop_GoldTime_name",
		"jp_text": "ゴールドタイム",
		"tr_text": "Gold Time"
	},
	{
		"assign": "EternalTop_RareDrop_reward_title",
		"jp_text": "目玉ドロップ報酬",
		"tr_text": "Special Drops"
	},
	{
		"assign": "Eternal_result_drop_limit",
		"jp_text": "ドロップ数ＵＰ",
		"tr_text": "Drop Number UP"
	},
	{
		"assign": "Eternal_result_raredrop_limit",
		"jp_text": "レアドロップ率ＵＰ",
		"tr_text": "Rare Drop Rate UP"
	},
	{
		"assign": "Eternal_result_drop_num_raredrop_limit",
		"jp_text": "レアドロップ率＆ドロップ数ＵＰ",
		"tr_text": "Rare Drop Rate & Drop Number UP"
	},
	{
		"assign": "EternalTower_block_detail",
		"jp_text": "<color=#f0df60>【ブロック情報・詳細】</color>",
		"tr_text": "<color=#f0df60>[Block Info]</color>"
	},
	{
		"assign": "EternalTower_damage",
		"jp_text": " <color=yellow> (ダメージ<%val>％に)</color>",
		"tr_text": " <color=yellow> (Dam. <%val>％)</color>"
	},
	{
		"assign": "PanelBonus_AttackUp",
		"jp_text": "ボーナス　攻撃力25％UP!",
		"tr_text": "Bonus: All ATK +25%!"
	},
	{
		"assign": "PanelBonus_DefenseUp",
		"jp_text": "ボーナス　防御力25％UP!",
		"tr_text": "Bonus: All DEF +25%!"
	},
	{
		"assign": "PanelBonus_HPMaxUp",
		"jp_text": "ボーナス　HP上限15％UP!",
		"tr_text": "Bonus: Max HP +15%!"
	},
	{
		"assign": "PanelBonus_CPMaxUp",
		"jp_text": "ボーナス　CP上限15％UP!",
		"tr_text": "Bonus: Max CP +15%!"
	},
	{
		"assign": "PanelBonus_AllPanelOpen",
		"jp_text": "ボーナス　フロアパネルオープン!",
		"tr_text": "Bonus: All Panels Open!"
	},
	{
		"assign": "PanelBonus_HPHalfRecover",
		"jp_text": "ボーナス　HP50%回復!",
		"tr_text": "Bonus: Recover 50% HP!"
	},
	{
		"assign": "PanelBonus_HPFullRecover",
		"jp_text": "ボーナス　HP全回復!",
		"tr_text": "Bonus: Recover All HP!"
	},
	{
		"assign": "PanelBonus_CPRecoveryUP",
		"jp_text": "ボーナス　CP回復速度15％UP!",
		"tr_text": "Bonus: CP recovery rate +15%!"
	},
	{
		"assign": "PanelBonus_AllAttributeUp",
		"jp_text": "ボーナス　全属性15％UP!",
		"tr_text": "Bonus: All Elements +15%!"
	},
	{
		"assign": "PanelTeleport_Lock",
		"jp_text": "テレポーター！",
		"tr_text": "Teleporter!"
	},
	{
		"assign": "PanelTeleport_Open",
		"jp_text": "テレポーター　オープン！",
		"tr_text": "Teleporter Open!"
	},
	{
		"assign": "KeyGet",
		"jp_text": "key Get!",
		"tr_text": "Key Get!"
	},
	{
		"assign": "blockresult_block_reward",
		"jp_text": "ブロック報酬",
		"tr_text": "Block Reward"
	},
	{
		"assign": "blockresult_clear_time",
		"jp_text": "<color=yellow>クリア　タイム</color>",
		"tr_text": "<color=yellow>Clear Time</color>"
	},
	{
		"assign": "blockresult_block_record",
		"jp_text": "<color=yellow>これまでの記録</color>",
		"tr_text": "<color=yellow>Current Record</color>"
	},
	{
		"assign": "blockresult_get_eternal_jewel",
		"jp_text": "<color=yellow>獲得エターナルジュエル：</color>",
		"tr_text": "<color=yellow>Eternal Jewels Earned: </color>"
	},
	{
		"assign": "blockresult_get_eternal_jewel_caption",
		"jp_text": "獲得エターナルジュエル",
		"tr_text": "Eternal Jewels Earned"
	},
	{
		"assign": "blockresult_area_clear_reward",
		"jp_text": "階層達成報酬",
		"tr_text": "Tier Achievement Reward"
	},
	{
		"assign": "blockresult_area_g1_clear",
		"jp_text": "<color=#81F7BE><%grade_name>クリア！</color>",
		"tr_text": "<color=#81F7BE><%grade_name> Clear!</color>"
	},
	{
		"assign": "blockresult_area_g1_reward",
		"jp_text": "<%grade_name>達成報酬",
		"tr_text": "<%grade_name> Achievement Reward"
	},
	{
		"assign": "blockresult_all_normal_clear_time_reward",
		"jp_text": "クリアタイム報酬！",
		"tr_text": "Clear Time Reward!"
	},
	{
		"assign": "blockresult_all_eternal_tower_clear",
		"jp_text": "エターナルタワークリア！",
		"tr_text": "Eternal Tower Cleared!"
	},
	{
		"assign": "blockresult_all_eternal_clear",
		"jp_text": "エターナル クリア！",
		"tr_text": "Eternal Clear!"
	},
	{
		"assign": "blockresult_all_eternal_silver",
		"jp_text": "<color=#CEECF5>シルバークリア！</color>",
		"tr_text": "<color=#CEECF5>Silver Clear!</color>"
	},
	{
		"assign": "blockresult_all_eternal_gold",
		"jp_text": "<color=#FFBF00>ゴールドクリア！</color>",
		"tr_text": "<color=#FFBF00>Gold Clear!</color>"
	},
	{
		"assign": "blockresult_all_clear_time_reward",
		"jp_text": "クリアタイム報酬",
		"tr_text": "Clear Time Reward"
	},
	{
		"assign": "blockresult_all_clear_time_reward_finished",
		"jp_text": "獲得済み",
		"tr_text": "Obtained"
	},
	{
		"assign": "blockresult_all_clear_time_reward_title",
		"jp_text": "合計時間報酬",
		"tr_text": "Total Time Reward"
	},
	{
		"assign": "blockresult_all_clear_time_reward_1",
		"jp_text": "クリア報酬",
		"tr_text": "Clear Reward"
	},
	{
		"assign": "blockresult_all_gold_clear_time_limit",
		"jp_text": "■ゴールドクリアタイム／<%time>内クリア",
		"tr_text": "■Gold Clear/Clear within <%time>"
	},
	{
		"assign": "blockresult_all_silver_clear_time_limit",
		"jp_text": "■シルバークリアタイム／<%time>内クリア",
		"tr_text": "■Silver Clear/Clear within <%time>"
	},
	{
		"assign": "blockresult_all_gold_clear_time_reward_title",
		"jp_text": "オールクリア報酬",
		"tr_text": "All Clear Reward"
	},
	{
		"assign": "blockresult_clear_time_retire",
		"jp_text": "－－：－－．－－",
		"tr_text": "－－：－－．－－"
	},
	{
		"assign": "blockresult_clear_failure",
		"jp_text": "<color=red>クエスト失敗…</color>",
		"tr_text": "<color=red>Failed...</color>"
	},
	{
		"assign": "blockresult_reward_items",
		"jp_text": "<%item_name> × <%item_num>",
		"tr_text": "<%item_name> × <%item_num>"
	},
	{
		"assign": "towerquest_top_guide_00",
		"jp_text": "<color=#f0df60>エターナルタワー踏破を目指す期間限定イベントです。塔の攻略を目指してください。クリアタイムによって、得られる報酬が異なります。</color>",
		"tr_text": "<color=#f0df60>This is a limited-time event in which the goal is to climb the Eternal Tower. Aim to reach the top floor and conquer the Tower. The rewards you get depend on your clear time.</color>"
	},
	{
		"assign": "towerquest_top_guide_01",
		"jp_text": "<color=#f0df60>プレイするブロックを選択してください。</color>",
		"tr_text": "<color=#f0df60>Please select a block to play.</color>"
	},
	{
		"assign": "towerquest_top_guide_friend",
		"jp_text": "<color=#f0df60>フレンド通信：<%name1>さんがエターナルタワー<%value1>Fをクリアしました。　　　　　　　　　　　　　　　　　　　　　　　　　　　　　　　　</color>",
		"tr_text": "<color=#f0df60>Friend communication: <%name1> has cleared Eternal Tower floor <%value1>F.                                          </color>"
	},
	{
		"assign": "towerquest_top_guide_ranking",
		"jp_text": "<color=#f0df60>エターナルタワーランキングの順位です。</color>",
		"tr_text": "<color=#f0df60>This is the Eternal Tower ranking list.</color>"
	},
	{
		"assign": "towerquest_top_guide_ranking_result",
		"jp_text": "<color=#f0df60>エターナルタワーランキングの順位です。</color>",
		"tr_text": "<color=#f0df60>This is the Eternal Tower ranking list.</color>"
	},
	{
		"assign": "towerquest_top_scene_title",
		"jp_text": "エターナルタワー",
		"tr_text": "Eternal Tower"
	},
	{
		"assign": "towerquest_fp_weakpoint_title",
		"jp_text": "　　　　弱点属性",
		"tr_text": "　　　　Weak Elem."
	},
	{
		"assign": "towerquest_fp_ls_weakpoint_title",
		"jp_text": "　　　弱点属性",
		"tr_text": "　　　Weak Elem."
	},
	{
		"assign": "towerquest_top_floor_unit",
		"jp_text": "F",
		"tr_text": "F"
	},
	{
		"assign": "towerquest_top_block_info_floor",
		"jp_text": "<%lower>F～<%upper>F",
		"tr_text": "<%lower>F～<%upper>F"
	},
	{
		"assign": "towerquest_top_block_info_op",
		"jp_text": "<color=orange>OP：</color>",
		"tr_text": "<color=orange>OP：</color>"
	},
	{
		"assign": "towerquest_top_floor_title",
		"jp_text": "あなたの到達フロア",
		"tr_text": "Floor Reached"
	},
	{
		"assign": "towerquest_top_totaltime_title",
		"jp_text": "合計時間",
		"tr_text": "Total Time"
	},
	{
		"assign": "towerquest_top_eternal_jewel",
		"jp_text": "エターナルジュエル：",
		"tr_text": "Eternal Jewels:"
	},
	{
		"assign": "towerquest_top_record_comment",
		"jp_text": "<color=yellow>あと<%time></color>",
		"tr_text": "<color=yellow><%time> Remaining</color>"
	},
	{
		"assign": "towerquest_top_record_goal_comment",
		"jp_text": "<color=yellow>達成済み！</color>",
		"tr_text": "<color=yellow>GET!</color>"
	},
	{
		"assign": "towerquest_top_grande_ranking",
		"jp_text": "第<%value1>層までの順位",
		"tr_text": "Tier <%value1> Ranking"
	},
	{
		"assign": "towerquest_top_ranking_info",
		"jp_text": "第<%value1>層までのあなたの順位",
		"tr_text": "Your Tier <%value1> Ranking"
	},
	{
		"assign": "towerquest_top_ranking_total_time",
		"jp_text": "<%value1>Fまでの合計時間",
		"tr_text": "Total time to <%value1>F"
	},
	{
		"assign": "towerquest_top_ranking",
		"jp_text": "<color=#2EFEF7><%value2> 位</color>",
		"tr_text": "<color=#2EFEF7>Rank <%value2></color>"
	},
	{
		"assign": "towerquest_top_ranking_fixed",
		"jp_text": "<color=#2EFEF7><%value2> 位</color>",
		"tr_text": "<color=#2EFEF7>Rank <%value2></color>"
	},
	{
		"assign": "towerquest_top_ranking_none",
		"jp_text": "<color=#2EFEF7>－ 位</color>",
		"tr_text": "<color=#2EFEF7>Rank -</color>"
	},
	{
		"assign": "towerquest_top_ranking_outside",
		"jp_text": "第1層までの順位　　－位",
		"tr_text": "Tier 1 Ranking　　 Unranked"
	},
	{
		"assign": "towerquest_top_ranking_title",
		"jp_text": "エターナルタワー ランキング TOP50　　※30分ごとに更新",
		"tr_text": "Eternal Tower Top 50  ※Updates every 30 minutes"
	},
	{
		"assign": "towerquest_top_ranking_title_fixed",
		"jp_text": "エターナルタワー ランキング TOP50",
		"tr_text": "Eternal Tower Top 50"
	},
	{
		"assign": "towerquest_top_ranking_reward_info",
		"jp_text": "報酬情報",
		"tr_text": "Rewards"
	},
	{
		"assign": "towerquest_ranking_entry_title",
		"jp_text": "階層ランキングのエントリー",
		"tr_text": "Tier Ranking Entry"
	},
	{
		"assign": "towerquest_ranking_entry_body30",
		"jp_text": "３０Fクリアおめでとうございます！\n\n第1層ランキングにエントリーしました。\n<color=yellow>1F～30F</color>の合計時間がランキングの対象になります。",
		"tr_text": "Congratulations on clearing 30F!\n\nYou have been entered into the\nTier 1 ranking.\nYou will be ranked based on your\ntotal clear time for floors <color=yellow>1F - 30F</color>."
	},
	{
		"assign": "towerquest_ranking_entry_body60",
		"jp_text": "６０Fクリアおめでとうございます！\n\n第1層ランキングから第2層ランキングのエントリーに\n昇格しました。\n<color=yellow>1F～60F</color>の合計時間がランキングの対象になります。",
		"tr_text": "Congratulations on clearing 60F!\n\nYou have been entered into the\nTier 2 ranking.\nYou will be ranked based on your\ntotal clear time for floors <color=yellow>1F - 60F</color>."
	},
	{
		"assign": "towerquest_ranking_entry_body90",
		"jp_text": "９０Fクリアおめでとうございます！\n\n第2層ランキングから第3層ランキングのエントリーに\n昇格しました。\n<color=yellow>1F～90F</color>の合計時間がランキングの対象になります。",
		"tr_text": "Congratulations on clearing 90F!\n\nYou have been entered into the\nTier 3 ranking.\nYou will be ranked based on your\ntotal clear time for floors <color=yellow>1F - 90F</color>."
	},
	{
		"assign": "towerquest_ranking_entry_body100",
		"jp_text": "１００Fクリアおめでとうございます！\n\n第3層ランキングから第4層ランキングのエントリーに\n昇格しました。\n<color=yellow>1F～100F</color>の合計時間がランキングの対象になります。",
		"tr_text": "Congratulations on clearing 100F!\n\nYou have been entered into the\nTier 4 ranking.\nYou will be ranked based on your\ntotal clear time for floors <color=yellow>1F - 100F</color>."
	},
	{
		"assign": "towerquest_ranking_undercount_title",
		"jp_text": "タワーランキングの集計中",
		"tr_text": "Compiling Tower Ranking"
	},
	{
		"assign": "towerquest_ranking_undercount_body",
		"jp_text": "ランキング報酬の受け取り期間\n\n　受け取り開始　<%StartTime>\n　受け取り終了　<%EndTime>",
		"tr_text": "Ranking reward availability period:\n\nStart time: <%StartTime>\nEnd time: <%EndTime>"
	},
	{
		"assign": "towerquest_ranking_expired_title",
		"jp_text": "ランキング報酬の受け取り期限切れ",
		"tr_text": "Ranking Rewards Expired"
	},
	{
		"assign": "towerquest_ranking_expired_body",
		"jp_text": "ランキング報酬の受け取り期間を過ぎたため\n報酬は受け取れません。\n\n　受け取り終了　<%EndTime>",
		"tr_text": "You cannot receive ranking rewards\nbecause the availability period has ended.\n\nEnd time: <%EndTime>"
	},
	{
		"assign": "towerquest_top_target_time",
		"jp_text": "あと<%mm>分",
		"tr_text": "<%mm> Remaining"
	},
	{
		"assign": "towerquest_top_target_time_prefix",
		"jp_text": "あと",
		"tr_text": ""
	},
	{
		"assign": "towerquest_time_format",
		"jp_text": "{0:0}：{1:00}．{2:00}",
		"tr_text": "{0:0}:{1:00}, {2:00}"
	},
	{
		"assign": "towerquest_fp_linetext_player_condition",
		"jp_text": "プレイヤー条件 <color=yellow><%cond></color>",
		"tr_text": "Player Conditions: <color=yellow><%cond></color>"
	},
	{
		"assign": "towerquest_fp_linetext_atktype_strike",
		"jp_text": "打撃",
		"tr_text": "Striking"
	},
	{
		"assign": "towerquest_fp_linetext_atktype_firearm",
		"jp_text": "射撃",
		"tr_text": "Ranged"
	},
	{
		"assign": "towerquest_fp_linetext_atktype_technic",
		"jp_text": "法撃",
		"tr_text": "Technique"
	},
	{
		"assign": "towerquest_fp_linetext_atktype_chipphotonarts",
		"jp_text": "必殺技",
		"tr_text": "Striking"
	},
	{
		"assign": "towerquest_fp_linetext_atktype_chiptechnic",
		"jp_text": "法術",
		"tr_text": "Techs"
	},
	{
		"assign": "towerquest_fp_linetext_mattr_fire",
		"jp_text": "炎",
		"tr_text": "Fire"
	},
	{
		"assign": "towerquest_fp_linetext_mattr_ice",
		"jp_text": "氷",
		"tr_text": "Ice"
	},
	{
		"assign": "towerquest_fp_linetext_mattr_thunder",
		"jp_text": "雷",
		"tr_text": "Ltn"
	},
	{
		"assign": "towerquest_fp_linetext_mattr_wind",
		"jp_text": "風",
		"tr_text": "Wind"
	},
	{
		"assign": "towerquest_fp_linetext_mattr_light",
		"jp_text": "光",
		"tr_text": "Light"
	},
	{
		"assign": "towerquest_fp_linetext_mattr_dark",
		"jp_text": "闇",
		"tr_text": "Dark"
	},
	{
		"assign": "towerquest_fp_linetext_atk_resist",
		"jp_text": "エネミー攻撃耐性 <color=yellow><%type></color> (ダメージ<%val>％に)",
		"tr_text": "Enemy ATK Resist: <color=yellow><%type></color> (Up to <%val>% Damage)"
	},
	{
		"assign": "towerquest_fp_linetext_attr_resist",
		"jp_text": "エネミー属性耐性 <color=yellow><%attr></color> (ダメージ<%val>％に)",
		"tr_text": "Enemy Ele. Resist: <color=yellow><%attr></color> (Up to <%val>% Damage)"
	},
	{
		"assign": "towerquest_touch_start",
		"jp_text": "パネルをタッチしてスタート！",
		"tr_text": "Touch a Panel to Start!"
	},
	{
		"assign": "towerquest_autopanel",
		"jp_text": "パネルをオート選択中！",
		"tr_text": ""
	},
	{
		"assign": "towerquest_key_number",
		"jp_text": "所持数",
		"tr_text": "Keys:"
	},
	{
		"assign": "towerquest_ranking_reward_received",
		"jp_text": "ランキング報酬の受け取り完了",
		"tr_text": "Ranking reward received"
	},
	{
		"assign": "towerquest_ranking_reward_fixed_rank",
		"jp_text": "<size=35><%title></size> <size=50><color=aqua><%rank></color></size><color=aqua>位</color>",
		"tr_text": "<size=35><%title></size> <size=50><color=aqua><%rank></color></size>"
	},
	{
		"assign": "towerquest_ranking_reward_rank_unit",
		"jp_text": "位",
		"tr_text": " "
	},
	{
		"assign": "towerquest_ranking_reward_title",
		"jp_text": "ランキング報酬",
		"tr_text": "Ranking reward"
	},
	{
		"assign": "towerquest_ranking_reward_send_to_mail",
		"jp_text": "タワークエストのランキング報酬を送りました。\n受け取りボックスをご確認ください。",
		"tr_text": "Tower Quest ranking reward delivered.\nPlease check your Reception Box."
	},
	{
		"assign": "towerquest_friendbonus_title",
		"jp_text": "<color=white>フレンドボーナス！</color>",
		"tr_text": "<color=white>Friend Bonus!</color>"
	},
	{
		"assign": "towerquest_friendbonus_title2",
		"jp_text": "<color=#01b6b6>フレンドボーナス！</color>",
		"tr_text": "<color=#01b6b6>Friend Bonus!</color>"
	},
	{
		"assign": "towerquest_friendbonus_body_01",
		"jp_text": "<color=white>同じブロックにいるフレンド</color>",
		"tr_text": "<color=white>Friends in this block:</color>"
	},
	{
		"assign": "towerquest_friendbonus_body_02",
		"jp_text": "<color=yellow>「<%friend_name%>」</color>",
		"tr_text": "<color=yellow>[<%friend_name%>]</color>"
	},
	{
		"assign": "towerquest_friendbonus_body_03",
		"jp_text": "<color=white>から、ボーナスパネルを1枚プレゼントされました！</color>",
		"tr_text": "<color=white>Received 1 bonus panel from them!</color>"
	},
	{
		"assign": "towerquest_dialog_event_out_of_period_title",
		"jp_text": "通知",
		"tr_text": "Notice"
	},
	{
		"assign": "towerquest_dialog_event_out_of_period_message",
		"jp_text": "タワークエスト開催期間外です。\nロビートップへ戻ります。",
		"tr_text": "The Tower Quest has ended.\nNow returning to the Lobby."
	},
	{
		"assign": "Eternalquest_dialog_t_01",
		"jp_text": "タワークエストリタイア",
		"tr_text": "Retiring From Tower Quest"
	},
	{
		"assign": "Eternalquest_dialog_b_01",
		"jp_text": "消費したOPは戻りませんが\n本当にリタイアしますか？",
		"tr_text": "Your consumed OP will not be refunded.\nAre you sure you want to retire?"
	},
	{
		"assign": "wh_40_01",
		"jp_text": "エターナルタワー１００Ｆ踏破！　おめでとうございます!!\n１F～１００Fまでクリアした合計時間によって\nシルバークリア報酬とゴールドクリア報酬がもらえます。",
		"tr_text": "Eternal Tower floor 100F cleared! Congratulations!!\nYou can obtain Gold and Silver clear rewards\nbased on your total time from 1F to 100F."
	},
	{
		"assign": "wh_40_02",
		"jp_text": "さらに、全てのブロックをゴールドタイムでクリアすると\n「オールゴールドクリア報酬」が獲得できます。\n 全てのブロックのゴールドタイムクリアに挑戦しましょう！",
		"tr_text": "In addition, if you clear all blocks in Gold time,\nyou will earn an \"All Gold Clear\" reward.\nDon't battle for bronze, don't settle for silver,\nchallenge every block and go for gold!"
	},
	{
		"assign": "window_help_LM25",
		"jp_text": "wh_39_01,\nエターナルタワーとは\n１階から最上階を目指す期間限定の特別クエストです。\nオペレーションポイント（OP）を１ポイント消費します。,\nwh_39_02,\n各ブロックには、エネミーの弱点や耐性があります。\nプレイヤーにも特殊な条件が付くことがあります。\nブロック挑戦前には必ずブロック情報を確認し、装備を整えましょう。,\nwh_39_03,\n各フロアにパネルが用意されています。\nテレポーターには錠が付けてあるので、鍵を獲得しないとテレポートできません。\n基本的に、鍵は、エネミーパネルからバトルに入りクリアすると手に入ります。,\nwh_39_04,\nエネミーバトルは、ブロック毎の条件下で行います。\nバトル中の復活はありません。\n出発確認画面で、しっかり準備してからバトルを開始してください。,\nwh_39_05,\n３フロアをクリアするとブロッククリアとなります。\nクリアタイムによってクリア、シルバー、ゴールドの報酬がもらえます。\n何度も挑戦して、ゴールドクリアを目指しましょう。,",
		"tr_text": ""
	},
	{
		"assign": "window_help_LM29",
		"jp_text": "wh_43_01,\nエターナルタワーのクリアタイムの合計時間を競うランキングです。\nランキングは、階層ごとに用意されています。\n実力にあった階層のランキングに参加してください。,\nwh_43_01,\n下位層ランキングの１位の報酬よりも\n上位層ランキングの最下位の方が報酬を多くもらえます。\nがんばって、上位層のランキングに挑戦しましょう！,",
		"tr_text": ""
	},
	{
		"assign": "darkerblast_scene_title",
		"jp_text": "ダークブラスト訓練",
		"tr_text": "Train Dark Blast"
	},
	{
		"assign": "darkerblast_guid_0",
		"jp_text": "<color=#f0df60>ダークブラストを選択してください。</color>",
		"tr_text": "<color=#f0df60>Select a Dark Blast.</color>"
	},
	{
		"assign": "darkerblast_list_window_title",
		"jp_text": "ダークブラスト一覧",
		"tr_text": "Dark Blast List"
	},
	{
		"assign": "dakerblast_time",
		"jp_text": "残り時間",
		"tr_text": "Cooldown"
	},
	{
		"assign": "darkerblast_point",
		"jp_text": "ダークブラストＥＸＰ：",
		"tr_text": "Dark Blast EXP:"
	},
	{
		"assign": "darkerblast_guid_1",
		"jp_text": "<color=#f0df60>合成するチップを選んでください。</color>",
		"tr_text": "<color=#f0df60>Select a chip.</color>"
	},
	{
		"assign": "darkerblast_info_window_title",
		"jp_text": "ダークブラスト情報",
		"tr_text": "Dark Blast Info"
	},
	{
		"assign": "darkerblast_chip_window_title",
		"jp_text": "チップ",
		"tr_text": "Chip"
	},
	{
		"assign": "darkerblast_grind",
		"jp_text": "合成する",
		"tr_text": "Grind"
	},
	{
		"assign": "darkerblast_type_0",
		"jp_text": "成功",
		"tr_text": "Success"
	},
	{
		"assign": "darkerblast_type_1",
		"jp_text": "<color=yellow>大成功！</color>",
		"tr_text": "<color=yellow>Great Success!</color>"
	},
	{
		"assign": "darkerblast_type_2",
		"jp_text": "<color=red>超成功！！</color>",
		"tr_text": "<color=red>Super Success!!</color>"
	},
	{
		"assign": "darkerblast_get_point",
		"jp_text": "獲得ダークブラストＥＸＰ / ",
		"tr_text": "Earned EXP /"
	},
	{
		"assign": "darkerblast_total_point",
		"jp_text": "合計ダークブラストＥＸＰ / ",
		"tr_text": "Total EXP /"
	},
	{
		"assign": "darkerblast_ac_recovery",
		"jp_text": "回復する<{0}<%AC>>",
		"tr_text": "Recover<{0}<%AC>>"
	},
	{
		"assign": "darkerblast_grind_count",
		"jp_text": "合成可能回数",
		"tr_text": "Can grind"
	},
	{
		"assign": "darkerblast_grind_point",
		"jp_text": "ＥＸＰ予想：",
		"tr_text": "Chance EXP:"
	},
	{
		"assign": "darkerblast_pso2_menu_button",
		"jp_text": "ダークブラスト訓練",
		"tr_text": "Dark Blast Training"
	},
	{
		"assign": "darkerblast_no_info_title",
		"jp_text": "ダークブラスト未習得",
		"tr_text": "Don't have a Dark Blast"
	},
	{
		"assign": "darkerblast_no_info_body",
		"jp_text": "『PSO2』でダークブラストを習得していないため\n利用できません。",
		"tr_text": "Cannot use this feature unless\nyou gain a Dark Blast in \"PSO2\"."
	},
	{
		"assign": "darkerblast_no_select_chip_title",
		"jp_text": "チップ",
		"tr_text": "Chip"
	},
	{
		"assign": "darkerblast_no_select_chip_body",
		"jp_text": "素材チップが選択されていません。\n素材チップを選んでください。",
		"tr_text": "You have not selected any material chips.\nPlease select one or more material chips."
	},
	{
		"assign": "darkerblast_grind_title",
		"jp_text": "確認",
		"tr_text": "Confirmation"
	},
	{
		"assign": "darkerblast_grind_body",
		"jp_text": "ダークブラスト訓練の合成を行います。\n素材にしたチップは失われますが\nよろしいですか？",
		"tr_text": "Now synthesizing Dark Blast training.\nThe selected material chips will be lost.\nContinue?"
	},
	{
		"assign": "darkerblast_recovery_window_title",
		"jp_text": "<%AC>消費確認",
		"tr_text": "<%AC> Usage Confirmation"
	},
	{
		"assign": "darkerblast_recovery_window_body",
		"jp_text": "合成可能数が不足しています。\n\n{0}<%AC>を消費して\n合成可能数を全回復させます。\nよろしいですか？\n\n必要<%AC>：{1}<%AC>\n所持<%AC>：{2}",
		"tr_text": "Available number of synthesis is insufficient.\n\nYou can recover available synthesis\ninstantly at the cost of {0}<%AC>.\nDo you wish to continue?\n\n<%AC> required: {1}<%AC>\n<%AC> possessed: {2}<%AC>"
	},
	{
		"assign": "darkerblast_recovery_window_body_sega_id",
		"jp_text": "合成可能数が不足しています。\n\n{0}<%AC>を消費して\n合成可能数を全回復させます。\nよろしいですか？\n\n必要<%AC>      ：{1}<%AC>\n使用可能<%AC>：{2}",
		"tr_text": ""
	},
	{
		"assign": "darkerblast_explimit_title",
		"jp_text": "確認",
		"tr_text": "Confirmation"
	},
	{
		"assign": "darkerblast_explimit_body",
		"jp_text": "ダークブラストＥＸＰが\n全てのスキル習得に必要な値を超えています。\n\nこのまま合成してもよろしいですか？",
		"tr_text": "Total Dark Blast EXP will exceed the\namount needed to learn all Dark Blast skills.\n\nSynthesize anyway?"
	},
	{
		"assign": "wh_41_01",
		"jp_text": "＜ダークブラスト訓練について＞ \nこのメニューでは、『ＰＳＯ２』で習得しているダークブラストに\nチップを合成し、ダークブラストＥＸＰを獲得することができます。",
		"tr_text": "<Dark Blast Training>\nIn this menu, you can earn Dark Blast\nEXP by synthesizing chips into the\nDark Blasts you have earned in PSO2."
	},
	{
		"assign": "wh_41_02",
		"jp_text": "チップを合成すると、チップのレアリティやカテゴリに応じた\nダークブラストＥＸＰが付与されます。",
		"tr_text": "Synthesizing chips into a Dark Blast will give Dark Blast EXP based on the rarity and type of the chip."
	},
	{
		"assign": "wh_41_03",
		"jp_text": "＜合成可能回数について＞\n合成可能回数は、フォームごとにカウントされ\n4：00、12：00、20：00 のタイミングでリセットされます。",
		"tr_text": "<Maximum Synthesis Counters>\nEach Form has its own synthesis count.\nThey reset at 04:00, 12:00 and 20:00 JST."
	},
	{
		"assign": "wh_41_04",
		"jp_text": "また、合成可能回数は、<%AC>で回復することもできます。",
		"tr_text": "You can also reset your available synthesis counts\nby spending <%AC>."
	},
	{
		"assign": "darkerblast_exp_over_title",
		"jp_text": "確認",
		"tr_text": "Confirmation"
	},
	{
		"assign": "darkerblast_exp_over_body",
		"jp_text": "ダークブラストＥＸＰが\n与えられる上限の999,999,999です。\nこれ以上チップを与えることができません。",
		"tr_text": "Dark Blast EXP cannot go above\n999,999,999. You cannot use\nany more chips for synthesis."
	},
	{
		"assign": "darkerblast_give_num_format",
		"jp_text": "× {0}",
		"tr_text": "x {0}"
	},
	{
		"assign": "pet_give_num_format",
		"jp_text": "× {0}",
		"tr_text": "x {0}"
	},
	{
		"assign": "window_help_LM28",
		"jp_text": "wh_42_01,\n必殺技・法術チップにリンクスロットが追加されました。\nこのリンクスロットは、装備先のチップと同じ攻撃タイプの必殺技・法術チップのみ\n装備することができ、装備することでリンクスキルが発動します。,\nwh_42_02,\n特定のリンクチップを装備すると、プレイヤーの分身が出現し\n装備したチップの必殺技・法術が追加発動する「ラッシュアーツ」を使用できます。\n使用可能なチップを装備する際には、「ラッシュアーツ」のアイコンが表示されます。,\nwh_42_03,\nラッシュアーツは、バトルの行動に応じて溜まる専用のゲージを消費し、発動します。\nゲージ最大時、必殺技・法術チップ使用後のジャストアタックを成功させると\n分身「ラッシュ」が出現、装備したリンクチップの必殺技・法術を追加発動させます。,",
		"tr_text": ""
	},
	{
		"assign": "chip_details_ghost_top_title",
		"jp_text": "ラッシュアーツ詳細",
		"tr_text": "Rush Arts Details"
	},
	{
		"assign": "chip_details_ghost_explains",
		"jp_text": "【条件】必殺技は武器の種類、法術は属性が一致\nラッシュゲージ最大時\n装備先の<%type>発動後のジャストアタックに成功すると\n分身となる「ラッシュ」が出現して\n「<%name>」が\n追加で発動する。",
		"tr_text": "[Condition] Same-weapon PA, same-Element Tech\nWhen the Rush Arts gauge is full, by performing a\nJust Attack after using the linked <%type>, a \"Rush\"\nghost of yourself will appear and follow up with\n\"<%name>\"."
	},
	{
		"assign": "chip_details_ghost_explains_pa",
		"jp_text": "必殺技",
		"tr_text": "PA"
	},
	{
		"assign": "chip_details_ghost_explains_te",
		"jp_text": "法術",
		"tr_text": "Tech"
	},
	{
		"assign": "chip_details_ghost_conditions",
		"jp_text": "　",
		"tr_text": ""
	},
	{
		"assign": "chip_details_pate_linkskill_conditions",
		"jp_text": "攻撃タイプ一致時",
		"tr_text": "When type matches"
	},
	{
		"assign": "chip_details_pate_rashskill_conditions",
		"jp_text": "ラッシュアーツ発動時",
		"tr_text": "When Rush Arts activate"
	},
	{
		"assign": "bonus_expedition_dialog_title",
		"jp_text": "クイック探索ボーナス",
		"tr_text": "Quick Explore Bonus"
	},
	{
		"assign": "bonus_expedition_dialog_message",
		"jp_text": "ボーナス探索が実行可能になりました。\nボーナス探索では、１日の探索回数にかかわらず\n無料で全探索（５回探索）が実行可能です。",
		"tr_text": ""
	},
	{
		"assign": "bonus_expedition_rest_count",
		"jp_text": "あと　<%num>回でボーナス探索",
		"tr_text": ""
	},
	{
		"assign": "bonus_expedition_bonus_quest_num",
		"jp_text": "ボーナス発生中",
		"tr_text": "Bonus in Progress"
	},
	{
		"assign": "chip_window_tab_name_regular",
		"jp_text": "チップパック",
		"tr_text": "Chip Pack"
	},
	{
		"assign": "chip_window_tab_name_material",
		"jp_text": "素材",
		"tr_text": "Material"
	},
	{
		"assign": "chip_grind_level",
		"jp_text": "Lv.{0}",
		"tr_text": ""
	},
	{
		"assign": "chip_grind_next_point",
		"jp_text": "{0} pt",
		"tr_text": ""
	},
	{
		"assign": "chip_grind_plus",
		"jp_text": " +{0}",
		"tr_text": ""
	},
	{
		"assign": "chip_grind_material_select_count",
		"jp_text": "選択数 {0}<color=\"#688ca7\">/</color>{1}",
		"tr_text": "Selected: {0}<color=\"#688ca7\">/</color>{1}"
	},
	{
		"assign": "stack_chip_window_label",
		"jp_text": "個数",
		"tr_text": "Num."
	},
	{
		"assign": "stack_chip_window_decision",
		"jp_text": "決定",
		"tr_text": "Accept"
	},
	{
		"assign": "stack_chip_window_return",
		"jp_text": "戻る",
		"tr_text": "Back"
	},
	{
		"assign": "stack_chip_window_addition",
		"jp_text": "+",
		"tr_text": "＋"
	},
	{
		"assign": "stack_chip_window_subtraction",
		"jp_text": "-",
		"tr_text": ""
	},
	{
		"assign": "stack_chip_grind_window_title",
		"jp_text": "素材数確認",
		"tr_text": "Confirm Materials"
	},
	{
		"assign": "stack_chip_grind_window_body",
		"jp_text": "{0}の\n素材にする数を選択してください。\n\n所持数：{1}",
		"tr_text": "Please select the number of\n{0} to use as material.\n\nOwned: {1}"
	},
	{
		"assign": "stack_chip_sale_window_title",
		"jp_text": "売却数確認",
		"tr_text": "Confirm Sale"
	},
	{
		"assign": "stack_chip_sale_window_body",
		"jp_text": "{0}の\n売却する数を選択してください。\n\n所持数：{1}",
		"tr_text": "Please select the number of\n{0} to sell.\n\nOwned: {1}"
	},
	{
		"assign": "stack_chip_trade_window_title",
		"jp_text": "交換数確認",
		"tr_text": "Confirm Exchange"
	},
	{
		"assign": "stack_chip_trade_window_body",
		"jp_text": "{0}の\n交換する数を選択してください。\n\n所持数：{1}",
		"tr_text": "Please select the number of\n{0} to exchange.\n\nOwned: {1}"
	},
	{
		"assign": "material_chip_over_num",
		"jp_text": "素材チップが\n<color=red>{0}</color> 枚 オーバーしてしまいます。\n\nチップパックを拡張するか\n強化／売却をしてチップを整理してください。",
		"tr_text": ""
	},
	{
		"assign": "dialog_premium_bonus_expired_title",
		"jp_text": "プレミアム有効期限切れ",
		"tr_text": "Premium Expiration Date"
	},
	{
		"assign": "dialog_premium_bonus_expired_message",
		"jp_text": "プレミアム有効期限が切れたため\n素材の最大所持数が変更されます。\n最大所持数を超えて素材を入手する場合\n受け取りボックスに送られます。\n※現在所持している素材は、このまま所持可能です。",
		"tr_text": "Your Premium expiration date has passed, so the\nnumber of material chips you can hold has changed.\nIf you receive more than you are able to hold, the\nexcess will be sent to your Reception Box.\n※You can keep whatever you currently have."
	},
	{
		"assign": "field_optioncommon_title",
		"jp_text": "オプション",
		"tr_text": "Options"
	},
	{
		"assign": "btl_optioncommon_title",
		"jp_text": "オプション",
		"tr_text": "Options"
	},
	{
		"assign": "optioncommon_monitorset_btn",
		"jp_text": "画面設定",
		"tr_text": "Display"
	},
	{
		"assign": "optioncommon_soundset_btn",
		"jp_text": "サウンド設定",
		"tr_text": "Sound"
	},
	{
		"assign": "optioncommon_btl_cameraworkset_title",
		"jp_text": "バトルカメラ設定",
		"tr_text": "Battle Camera"
	},
	{
		"assign": "optioncommon_chip_productionset_title",
		"jp_text": "カットイン演出",
		"tr_text": "Cut-in Appearance"
	},
	{
		"assign": "optioncommon_view_damageset_title",
		"jp_text": "ダメージ表示",
		"tr_text": "Damage Display"
	},
	{
		"assign": "optioncommon_zoom_inset_title",
		"jp_text": "近",
		"tr_text": "＋"
	},
	{
		"assign": "optioncommon_zoom_outset_title",
		"jp_text": "遠",
		"tr_text": "−"
	},
	{
		"assign": "optioncommon_productionset_on_btn",
		"jp_text": "ON",
		"tr_text": "ON"
	},
	{
		"assign": "optioncommon_productionset_off_btn",
		"jp_text": "OFF",
		"tr_text": "OFF"
	},
	{
		"assign": "optioncommon_view_damage_normal_btn",
		"jp_text": "通常",
		"tr_text": "Normal"
	},
	{
		"assign": "optioncommon_view_damage_log_btn",
		"jp_text": "ログ",
		"tr_text": "Log"
	},
	{
		"assign": "optioncommon_initialset_btn",
		"jp_text": "初期設定に戻す",
		"tr_text": "Defaults"
	},
	{
		"assign": "optioncommon_button_closebtn",
		"jp_text": "閉じる",
		"tr_text": "Close"
	},
	{
		"assign": "optioncommon_monitorset_title",
		"jp_text": "画面設定",
		"tr_text": "Display"
	},
	{
		"assign": "optioncommon_soundset_title",
		"jp_text": "サウンド設定",
		"tr_text": "Sound"
	},
	{
		"assign": "optioncommon_bgmset_title",
		"jp_text": "BGM",
		"tr_text": "Music"
	},
	{
		"assign": "optioncommon_seset_title",
		"jp_text": "SE",
		"tr_text": "SFX"
	},
	{
		"assign": "optioncommon_voiceset_title",
		"jp_text": "VOICE",
		"tr_text": "Voice"
	},
	{
		"assign": "quest_counter_header_series",
		"jp_text": "シリーズクエスト",
		"tr_text": "Series Quest"
	},
	{
		"assign": "questcounter_guide_series",
		"jp_text": "<color=#f0df60>ウェポノイドたちのさまざまなドラマを描くシリーズクエストです。</color>",
		"tr_text": "<color=#f0df60>Series Quests depict drama involving various Weaponoids.</color>"
	},
	{
		"assign": "quest_counter_window_seriesselect",
		"jp_text": "シリーズクエスト選択",
		"tr_text": "Quest Selection"
	},
	{
		"assign": "quest_counter_quest_item_detail",
		"jp_text": "詳細",
		"tr_text": "Item"
	},
	{
		"assign": "quest_counter_quest_out_of_time_dialog_title",
		"jp_text": "クエスト　次回配信",
		"tr_text": "Quest coming soon"
	},
	{
		"assign": "quest_counter_quest_out_of_time_dialog_message",
		"jp_text": "このクエストは\n次回の配信までお待ちください。",
		"tr_text": "This quest is not yet available.\nPlease wait for it to be distributed."
	},
	{
		"assign": "quest_counter_quest_norelease_dialog_title",
		"jp_text": "クエスト　解放条件",
		"tr_text": "Quest unlock condition"
	},
	{
		"assign": "quest_counter_quest_norelease_dialog_message",
		"jp_text": "<%areaname>\n をクリアすると解放されます。",
		"tr_text": "<%areaname>\n must be cleared first."
	},
	{
		"assign": "quest_counter_quest_name_unopened",
		"jp_text": "？？？",
		"tr_text": "???"
	},
	{
		"assign": "dailyorder_goto_lobby",
		"jp_text": "ロビーへ戻る",
		"tr_text": "Return to Lobby"
	},
	{
		"assign": "dailyorder_guide_00",
		"jp_text": "<color=#f0df60>esミッションを達成することで報酬を獲得できます。</color>",
		"tr_text": "<color=#f0df60>Earn rewards by completing es Missions.</color>"
	},
	{
		"assign": "dailyorder_no_item",
		"jp_text": "現在達成できるesミッションはありません。",
		"tr_text": "There are no es Missions available."
	},
	{
		"assign": "window_help_LM30",
		"jp_text": "wh_44_01,\nミッションを達成することで報酬がもらえます。\n報酬は、ミッションを達成すると自動的に「受け取りボックス」に送られます。\nイベント開催時など、<color=yellow>期間限定ミッション</color>が発生することもあります。,",
		"tr_text": ""
	},
	{
		"assign": "dailyorder_title",
		"jp_text": "esミッション",
		"tr_text": "es Missions"
	},
	{
		"assign": "dailyorder_level",
		"jp_text": "<color=#ffff00>達成度({0}/{1})</color>",
		"tr_text": "<color=#ffff00>Completed: {0}/{1}</color>"
	},
	{
		"assign": "dailyorder_reward",
		"jp_text": "<color=#f39800>報酬</color> {0}",
		"tr_text": "<color=#f39800>Reward:</color> {0}"
	},
	{
		"assign": "dailyorder_move",
		"jp_text": "移動",
		"tr_text": "Go To"
	},
	{
		"assign": "dailyorder_emergency_mission",
		"jp_text": "緊急ミッション",
		"tr_text": "Emergency Missions"
	},
	{
		"assign": "dailyorder_mainte_expire",
		"jp_text": "{0} メンテまで",
		"tr_text": "Expires {0}"
	},
	{
		"assign": "trigger_burst_used_num_yellow",
		"jp_text": "<color=yellow>【x{0}】</color>",
		"tr_text": "<color=yellow>[x{0}]</color>"
	},
	{
		"assign": "trigger_burst_used_num_red",
		"jp_text": "<color=red>【x{0}】</color>",
		"tr_text": "<color=red>[x{0}]</color>"
	},
	{
		"assign": "weapon_potential_awake_title",
		"jp_text": "潜在能力選択",
		"tr_text": "Potential Selection"
	},
	{
		"assign": "weapon_potential_awake_message",
		"jp_text": "選択した潜在能力を解放します。\nよろしいですか？",
		"tr_text": "You will unlock the selected Potential.\nContinue?"
	},
	{
		"assign": "weapon_potential_awake_confirm_dialog_title",
		"jp_text": "潜在能力解放実行確認",
		"tr_text": "Potential Unlock Confirmation"
	},
	{
		"assign": "weapon_potential_awake_confirm_dialog_message",
		"jp_text": "潜在能力解放を開始します。\nよろしいですか？",
		"tr_text": "Now unlocking Potential.\nContinue?"
	},
	{
		"assign": "weapon_potential_awake_not_enough_item_dialog_title",
		"jp_text": "潜在能力解放実行確認",
		"tr_text": "Potential Unlock Confirmation"
	},
	{
		"assign": "weapon_potential_awake_not_enough_item_dialog_message",
		"jp_text": "必要アイテムが不足しているため\n潜在能力解放できません。",
		"tr_text": "Insufficient items to unlock Potential."
	},
	{
		"assign": "weapon_potential_awake_successed_dialog_title",
		"jp_text": "潜在能力解放成功",
		"tr_text": "Potential Unlock Successful"
	},
	{
		"assign": "weapon_potential_awake_successed_dialog_message",
		"jp_text": "潜在能力解放に<color=#00ff00>成功</color>しました。",
		"tr_text": "Potential unlock was <color=#00ff00>successful</color>."
	},
	{
		"assign": "weapon_potential_awake_use_item_title",
		"jp_text": "消費アイテム",
		"tr_text": "Consumed Items"
	},
	{
		"assign": "weapon_potential_awake_use_item_message",
		"jp_text": "<%name> × <%num> (現在:<%hasnum>) ",
		"tr_text": "<%name> x <%num> (Held: <%hasnum>)"
	},
	{
		"assign": "gamma_weapon_grind_dialog_title",
		"jp_text": "アイテム強化",
		"tr_text": "Item Enhancement"
	},
	{
		"assign": "gamma_weapon_grind_dialog_success",
		"jp_text": "強化に<color=Lime>成功</color>しました。",
		"tr_text": "Enhancement <color=Lime>Success</color>."
	},
	{
		"assign": "gamma_weapon_grind_dialog_great_success",
		"jp_text": "強化に<color=#ff007f>大成功</color>しました。",
		"tr_text": "Enhancement <color=ff007f>Great Success</color>."
	},
	{
		"assign": "gamma_weapon_grind_dialog_max_message",
		"jp_text": "アイテム強化によって、強化値の+10 +20 +30の\nいずれかの上限に達しました。\n\nさらに強化するために、次回アイテム強化時は\n<color=yellow>自動的に「潜在能力解放」に進みます。</color>\n\n※潜在能力解放には、フォトンドロップや\nフォトンスフィアなどのアイテムが必要です。",
		"tr_text": "Grinding the item has raised\nit to +10, +20 or +30.\n\nIn order to strengthen it further, you must\n<color=yellow>unlock its Potential</color>, which you will do next\ntime you attempt to grind the item.\n\n※To unlock Potentials, you need special\nitems such as Photon Drops."
	},
	{
		"assign": "gamma_weapon_grind_dialog_caution",
		"jp_text": "下記のいずれかに該当するアイテムです。\n本当によろしいですか？\n・レアリティが★７以上\n・強化値が+1以上\n・強化上限値が+31以上",
		"tr_text": "One or more of the following are present.\nAre you sure?\n・Items of rarity ★７+\n・Items with grind value +1 or higher\n・Items whose Overgrind Limit is +31 or higher"
	},
	{
		"assign": "gamma_weapon_grind_dialog_failed",
		"jp_text": "強化値・属性値がこれ以上強化できないか\n属性を変更することのできる\nアイテムが選択されていません。",
		"tr_text": ""
	},
	{
		"assign": "gamma_weapon_grind_need_grinder_num",
		"jp_text": "<color=yellow>必要グラインダー数：</color>",
		"tr_text": "<color=yellow>Grinders needed: </color>"
	},
	{
		"assign": "gamma_weapon_grind_need_lambdagrinder_num",
		"jp_text": "<color=yellow>必要ラムダグラインダー数：</color>",
		"tr_text": "<color=yellow>Lambda Grinders needed: </color>"
	},
	{
		"assign": "gamma_weapon_grind_need_meseta_num",
		"jp_text": "<color=yellow>必要メセタ：</color>",
		"tr_text": "<color=yellow>Meseta needed: </color>"
	},
	{
		"assign": "gamma_weapon_grind_need_item_num",
		"jp_text": "<color=yellow>必要<%name>数：</color>",
		"tr_text": "<color=yellow><%name> needed: </color>"
	},
	{
		"assign": "gamma_weapon_grind_need_num_red",
		"jp_text": "<color=red>{0}(現在：{1})</color>",
		"tr_text": "<color=red>{0}(Held: {1})</color>"
	},
	{
		"assign": "gamma_weapon_grind_need_num_yellow",
		"jp_text": "<color=yellow>{0}(現在：{1})</color>",
		"tr_text": "<color=yellow>{0}(Held: {1})</color>"
	},
	{
		"assign": "gamma_weapon_grind_num_orange",
		"jp_text": "<color=#FF8C00>{0}</color>",
		"tr_text": ""
	},
	{
		"assign": "gamma_weapon_grind_sort_val",
		"jp_text": "おすすめ",
		"tr_text": "Recommended"
	},
	{
		"assign": "gamma_weapon_grind_great_success_rate_lime",
		"jp_text": "<color=Lime>{0}%</color>",
		"tr_text": ""
	},
	{
		"assign": "gamma_weapon_grind_great_success_rate_orange",
		"jp_text": "<color=#FF8C00>{0}%</color>",
		"tr_text": ""
	},
	{
		"assign": "gamma_weapon_grind_plus_exp",
		"jp_text": "＋{0}",
		"tr_text": ""
	},
	{
		"assign": "gamma_weapon_potential_unreleased",
		"jp_text": "未解放",
		"tr_text": "Not yet unlocked"
	},
	{
		"assign": "ItemDetail_Parameter_gamma_Strengthen",
		"jp_text": "<%parameter1> (最大<%parameter2>)",
		"tr_text": "<%parameter1> (Max: <%parameter2>)"
	},
	{
		"assign": "ItemDetail_Parameter_gamma_max_Strengthen",
		"jp_text": "<%parameter1> <color=orange>(最大<%parameter2>)</color>",
		"tr_text": "<%parameter1> <color=orange>(Max: <%parameter2>)</color>"
	},
	{
		"assign": "owner_registration_caution",
		"jp_text": "※レアリティ13以上は<color=yellow>オーナー登録</color>が行われ\n　他のプレイヤーと取り引き不可になります。",
		"tr_text": "※Rarity ★13 or higher items will be\n<color=yellow>Owner Registered</color>, making them impossible\nto trade to other players."
	},
	{
		"assign": "owner_registration_success",
		"jp_text": "<color=yellow>オーナー登録が完了</color>しました。",
		"tr_text": "<color=yellow>Owner Registration</color> complete."
	},
	{
		"assign": "fellow_list_sort_dialog_title",
		"jp_text": "並び替え種別",
		"tr_text": "Sort Type"
	},
	{
		"assign": "fellow_list_sort_dialog_sort_rarity",
		"jp_text": "チップレアリティ",
		"tr_text": "Chip Rarity"
	},
	{
		"assign": "fellow_list_sort_dialog_sort_level",
		"jp_text": "チップレベル",
		"tr_text": "Chip Level"
	},
	{
		"assign": "fellow_list_sort_dialog_sort_element",
		"jp_text": "チップ属性",
		"tr_text": "Chip Element"
	},
	{
		"assign": "fellow_list_sort_dialog_sort_login",
		"jp_text": "ログイン日時",
		"tr_text": "Last Login"
	},
	{
		"assign": "fellow_list_sort_dialog_sort_hunter",
		"jp_text": "ハンター",
		"tr_text": "Hunter"
	},
	{
		"assign": "fellow_list_sort_dialog_sort_fighter",
		"jp_text": "ファイター",
		"tr_text": "Fighter"
	},
	{
		"assign": "fellow_list_sort_dialog_sort_ranger",
		"jp_text": "レンジャー",
		"tr_text": "Ranger"
	},
	{
		"assign": "fellow_list_sort_dialog_sort_gunner",
		"jp_text": "ガンナー",
		"tr_text": "Gunner"
	},
	{
		"assign": "fellow_list_sort_dialog_sort_force",
		"jp_text": "フォース",
		"tr_text": "Force"
	},
	{
		"assign": "fellow_list_sort_dialog_sort_techter",
		"jp_text": "テクター",
		"tr_text": "Techter"
	},
	{
		"assign": "fellow_list_sort_dialog_sort_braver",
		"jp_text": "ブレイバー",
		"tr_text": "Braver"
	},
	{
		"assign": "fellow_list_sort_dialog_sort_bouncer",
		"jp_text": "バウンサー",
		"tr_text": "Bouncer"
	},
	{
		"assign": "fellow_list_sort_dialog_sort_atk",
		"jp_text": "アシストスキル\n攻撃力上昇",
		"tr_text": "Assist Skill\nBoost ATK"
	},
	{
		"assign": "fellow_list_sort_dialog_sort_hp",
		"jp_text": "アシストスキル\nHP回復",
		"tr_text": "Assist Skill\nRecover HP"
	},
	{
		"assign": "fellow_list_sort_dialog_sort_cp",
		"jp_text": "アシストスキル\nCP回復",
		"tr_text": "Assist Skill\nRecover Cp"
	},
	{
		"assign": "fellow_list_sort_order_title_rarity",
		"jp_text": "レアリティ",
		"tr_text": "Rarity"
	},
	{
		"assign": "fellow_list_sort_order_title_level",
		"jp_text": "レベル",
		"tr_text": "Level"
	},
	{
		"assign": "fellow_list_sort_order_title_element",
		"jp_text": "属性",
		"tr_text": "Element"
	},
	{
		"assign": "fellow_list_sort_order_title_login",
		"jp_text": "ログイン日時",
		"tr_text": "Last Login"
	},
	{
		"assign": "fellow_list_sort_order_title_hunter",
		"jp_text": "ハンター",
		"tr_text": "Hunter"
	},
	{
		"assign": "fellow_list_sort_order_title_fighter",
		"jp_text": "ファイター",
		"tr_text": "Fighter"
	},
	{
		"assign": "fellow_list_sort_order_title_ranger",
		"jp_text": "レンジャー",
		"tr_text": "Ranger"
	},
	{
		"assign": "fellow_list_sort_order_title_gunner",
		"jp_text": "ガンナー",
		"tr_text": "Gunner"
	},
	{
		"assign": "fellow_list_sort_order_title_force",
		"jp_text": "フォース",
		"tr_text": "Force"
	},
	{
		"assign": "fellow_list_sort_order_title_techter",
		"jp_text": "テクター",
		"tr_text": "Techter"
	},
	{
		"assign": "fellow_list_sort_order_title_braver",
		"jp_text": "ブレイバー",
		"tr_text": "Braver"
	},
	{
		"assign": "fellow_list_sort_order_title_bouncer",
		"jp_text": "バウンサー",
		"tr_text": "Bouncer"
	},
	{
		"assign": "fellow_list_sort_order_title_atk",
		"jp_text": "AS 攻撃上昇",
		"tr_text": "AS ATK Boost"
	},
	{
		"assign": "fellow_list_sort_order_title_hp",
		"jp_text": "AS HP回復",
		"tr_text": "AS HP Recovery"
	},
	{
		"assign": "fellow_list_sort_order_title_cp",
		"jp_text": "AS CP回復",
		"tr_text": "AS CP Recovery"
	},
	{
		"assign": "fellow_list_filter_limit_effect_title",
		"jp_text": "限定効果フィルター",
		"tr_text": "Limited effect filter"
	},
	{
		"assign": "fellow_list_sort_order_title",
		"jp_text": "並び替え",
		"tr_text": "Sort"
	},
	{
		"assign": "fellow_list_blank_guide_message",
		"jp_text": "条件に一致するプレイヤーが見つかりませんでした",
		"tr_text": "No players matching your criteria found"
	},
	{
		"assign": "raiddps_guid_top",
		"jp_text": "<color=yellow>限界チャレンジの進行状況画面です。「遊び方」バナーから詳しい遊び方を確認できます。</color>",
		"tr_text": "<color=yellow>This is the Challenge Test progress screen. Select \"How to Play\" to find out how to participate.</color>"
	},
	{
		"assign": "raiddps_guid_ranking",
		"jp_text": "<color=yellow>限界チャレンジの順位です。</color>",
		"tr_text": "<color=yellow>This is the Challenge Test rankings.</color>"
	},
	{
		"assign": "raiddps_guid_achievement",
		"jp_text": "<color=yellow>限界チャレンジの達成報酬です。入手条件を満たすと、報酬を受け取ることができます。</color>",
		"tr_text": "<color=yellow>These are the Challenge Test Achievements. You can receive rewards if you have met the Achievement requirements.</color>"
	},
	{
		"assign": "raiddps_banner_how_to_play",
		"jp_text": "遊び方",
		"tr_text": "How to Play"
	},
	{
		"assign": "raid_dps_my_ranking",
		"jp_text": "あなたの順位",
		"tr_text": "Your Position"
	},
	{
		"assign": "raid_dps_ranking_button",
		"jp_text": "ランキング",
		"tr_text": "Ranking"
	},
	{
		"assign": "raid_dps_achievement_button",
		"jp_text": "チャレンジ\nミッション",
		"tr_text": "Challenge\nMissions"
	},
	{
		"assign": "raid_dps_achievement_title",
		"jp_text": "チャレンジミッション",
		"tr_text": "Challenge Missions"
	},
	{
		"assign": "raid_dps_achievement_max_items_title",
		"jp_text": "最大ダメージ",
		"tr_text": "Highest Damage"
	},
	{
		"assign": "raid_dps_achievement_total_items_title",
		"jp_text": "累積ダメージ",
		"tr_text": "Total Damage"
	},
	{
		"assign": "raid_dps_my_best",
		"jp_text": "自己ベスト",
		"tr_text": "P. Best"
	},
	{
		"assign": "raid_dps_not_joined",
		"jp_text": "未参加",
		"tr_text": "Not Joined"
	},
	{
		"assign": "raid_dps_ranking_reward_title",
		"jp_text": "ランキング報酬",
		"tr_text": "Ranking Reward"
	},
	{
		"assign": "raid_dps_ranking_reward_message",
		"jp_text": "ランキング報酬を送りました。\n受け取りボックスをご確認ください。",
		"tr_text": "A ranking reward has been delivered.\nPlease check your Reception Box."
	},
	{
		"assign": "raid_dps_title_ranking_top",
		"jp_text": "ランキング",
		"tr_text": "Ranking"
	},
	{
		"assign": "raid_dps_title_update_time",
		"jp_text": "※30分ごとに更新",
		"tr_text": "※Updated every 30 minutes"
	},
	{
		"assign": "raid_dps_reward_info",
		"jp_text": "報酬情報",
		"tr_text": "Reward\nInformation"
	},
	{
		"assign": "raid_dps_ranking_unit",
		"jp_text": "{0}位",
		"tr_text": "{0}"
	},
	{
		"assign": "raid_dps_ranking_top_button",
		"jp_text": "1位",
		"tr_text": "1st"
	},
	{
		"assign": "raid_dps_ranking_my_rank",
		"jp_text": "自分の順位",
		"tr_text": "My Rank"
	},
	{
		"assign": "raid_dps_return_button",
		"jp_text": "戻る",
		"tr_text": "Return"
	},
	{
		"assign": "raid_event_current_button",
		"jp_text": "開催イベント",
		"tr_text": "Current Event"
	},
	{
		"assign": "raid_event_previous_button",
		"jp_text": "過去イベント",
		"tr_text": "Previous Event"
	},
	{
		"assign": "raid_dps_title_achievement_top",
		"jp_text": "報酬一覧",
		"tr_text": "Reward List"
	},
	{
		"assign": "DPSEvent_Achievement_Text_0-2-23",
		"jp_text": "自己ベスト{1:#,0}達成 \n[{0:#,0} / {1:#,0}]",
		"tr_text": " Set a Personal Best of {1:#,0}\n[{0:#,0}/{1:#,0}]"
	},
	{
		"assign": "window_help_LM34",
		"jp_text": "wh_48_01,\n「限界チャレンジ」は、「1分間のうちに与えた総ダメージ数」を\n他のプレイヤーとランキング形式で競います。,\nwh_48_01,\n限界チャレンジのプレイには、オペレーションポイント（ＯＰ）を\n1ポイント消費します。\n初回のみ、ＯＰを消費せずに挑戦することができます。,\nwh_48_02,\nこのイベントで登場するエネミーには、ＨＰがありません。\n画面左上にはＨＰゲージの代わりに、与えたダメージの合計値が表示されます。\n1分間の制限時間内で、エネミーにより多くのダメージを与えてください。,\nwh_48_03,\n1分間に与えたダメージの自己ベストが、イベントランキングに登録されます。\nイベント終了時の順位に応じて、報酬を獲得することができますので\n上位へのランクインを目指しましょう！,",
		"tr_text": ""
	},
	{
		"assign": "dialog_overflow_dualblade_to_acceptbox_title",
		"jp_text": "所持数オーバー",
		"tr_text": "Number in Possession Exceeded"
	},
	{
		"assign": "dialog_overflow_dualblade_to_acceptbox_title_message",
		"jp_text": "アイテムパックの所持数をオーバーするため\nアイテムを受け取りボックスに送りました。",
		"tr_text": "Items in excess of the maximum number\nyou are able to hold have been sent to\nyour Reception Box."
	},
	{
		"assign": "window_help_LM35",
		"jp_text": "wh_49_01,\nタワークエストに「ナイトメアタワー」が出現しています。\nナイトメアタワーは、上級者向けの高難度タワーです。\nエターナルタワー上層階よりも強力なエネミーが待ち受けています。,\nwh_49_02,\nナイトメアタワーへは、画面右下のボタンをタッチすると移動できます。\nナイトメアタワーでしか入手できない報酬もありますので\n腕に自信がある方は、ナイトメアタワーに挑戦してみてください！,",
		"tr_text": ""
	},
	{
		"assign": "window_help_LM36",
		"jp_text": "wh_50_01,\nナイトメアタワーは、上級者向けの期間限定クエストです。\nオペレーションポイント（OP）を消費して挑戦することができます。\nエターナルタワーと同じく、１階から最上階を目指します。,\nwh_50_02,\n各フロアにあるパネルの種類は\nテレポーター、エネミー、フレンドボーナスのみです。\nエターナルタワーよりも、純粋な実力だけの勝負となるでしょう。,\nwh_50_03,\nナイトメアタワーにも、クリアタイムの合計時間を競うランキングがあります。\nエターナルタワーとナイトメアタワー、それぞれ別のランキングとなります。\n各フロアをより速く攻略し、ランキング上位を目指しましょう！,",
		"tr_text": ""
	},
	{
		"assign": "window_help_LM37",
		"jp_text": "wh_51_01,\nナイトメアタワー30Ｆ踏破！　おめでとうございます!!\n1F～30Fまでクリアした合計時間によって\nシルバークリア報酬とゴールドクリア報酬がもらえます。,\nwh_51_01,\nさらに、全てのブロックをゴールドタイムでクリアすると\n「オールゴールドクリア報酬」が獲得できます。\n 全てのブロックのゴールドタイムクリアに挑戦しましょう！,",
		"tr_text": ""
	},
	{
		"assign": "ura_towerquest_top_guide_00",
		"jp_text": "<color=#f0df60>ナイトメアタワー踏破を目指す期間限定イベントです。塔の攻略を目指してください。クリアタイムによって、得られる報酬が異なります。</color>",
		"tr_text": "<color=#f0df60>This is a limited-time event where the objective is to climb the Nightmare Tower. You get better rewards for faster clear times.</color>"
	},
	{
		"assign": "ura_towerquest_top_guide_01",
		"jp_text": "<color=#f0df60>プレイするブロックを選択してください。</color>",
		"tr_text": "<color=#f0df60>Select a Block to play.</color>"
	},
	{
		"assign": "ura_towerquest_top_guide_friend",
		"jp_text": "<color=#f0df60>フレンド通信：<%name1>さんがナイトメアタワー<%value1>Fをクリアしました。　　　　　　　　　　　　　　　　　　　　　　　　　　　　　　　　</color>",
		"tr_text": "<color=#f0df60>Friend communication: <%name1> has cleared Nightmare Tower floor <%value1>F.                                          </color>"
	},
	{
		"assign": "ura_towerquest_top_guide_ranking",
		"jp_text": "<color=#f0df60>ナイトメアタワーランキングの順位です。</color>",
		"tr_text": "<color=#f0df60>This is the Nightmare Tower ranking list.</color>"
	},
	{
		"assign": "ura_towerquest_top_guide_ranking_result",
		"jp_text": "<color=#f0df60>ナイトメアタワーランキングの順位です。</color>",
		"tr_text": "<color=#f0df60>This is the Nightmare Tower ranking list.</color>"
	},
	{
		"assign": "ura_blockresult_all_eternal_tower_clear",
		"jp_text": "ナイトメアタワー クリア！",
		"tr_text": "Nightmare Tower Clear!"
	},
	{
		"assign": "ura_blockresult_all_eternal_clear",
		"jp_text": "ナイトメアタワー クリア！",
		"tr_text": "Nightmare Tower Clear!"
	},
	{
		"assign": "ura_towerquest_top_ranking_title",
		"jp_text": "ナイトメアタワー ランキング TOP50　　※30分ごとに更新",
		"tr_text": "Nightmare Tower Ranking TOP 50 ※Updated every 30min"
	},
	{
		"assign": "ura_towerquest_top_ranking_title_fixed",
		"jp_text": "ナイトメアタワー ランキング TOP50",
		"tr_text": "Nightmare Tower Ranking TOP 50"
	},
	{
		"assign": "towerquest_limit_affect_title",
		"jp_text": "タワークエスト",
		"tr_text": "Tower Quest"
	},
	{
		"assign": "tower_name",
		"jp_text": "エターナルタワー",
		"tr_text": "Eternal Tower"
	},
	{
		"assign": "ura_tower_name",
		"jp_text": "ナイトメアタワー",
		"tr_text": "Nightmare Tower"
	},
	{
		"assign": "filter_chip_awake_can",
		"jp_text": "特装可能",
		"tr_text": "Can Specialize"
	},
	{
		"assign": "filter_chip_awake_skill_can",
		"jp_text": "プラグ強化可能",
		"tr_text": "Can Plug-In"
	},
	{
		"assign": "filter_chip_awake_shortage",
		"jp_text": "特装素材不足",
		"tr_text": "Needs Specialization Parts"
	},
	{
		"assign": "filter_chip_skill_awake_shortage",
		"jp_text": "プラグ強化素材不足",
		"tr_text": "Needs Plug-In Parts"
	},
	{
		"assign": "chip_window_chip_awake",
		"jp_text": "特装・プラグ強化チップ選択",
		"tr_text": "Chip Selection"
	},
	{
		"assign": "chip_awake_selectbutton_chiplv",
		"jp_text": "最大チップLv.",
		"tr_text": "Max Chip Lv."
	},
	{
		"assign": "chip_awake_selectbutton_skill",
		"jp_text": "習得プラグ：",
		"tr_text": "Plug gained: "
	},
	{
		"assign": "chip_awake_ui_awake",
		"jp_text": "チップ特装",
		"tr_text": "Specialize"
	},
	{
		"assign": "chip_awake_ui_awake_skill",
		"jp_text": "プラグ強化",
		"tr_text": "Plug-In"
	},
	{
		"assign": "chip_awake_ui_head_selectchip",
		"jp_text": "選択チップ・効果",
		"tr_text": "Selected Chip/Effect"
	},
	{
		"assign": "chip_awake_ui_head_material",
		"jp_text": "必要素材チップ",
		"tr_text": "Material Needed"
	},
	{
		"assign": "chip_awake_ui_material_now",
		"jp_text": "{0}/{1}",
		"tr_text": ""
	},
	{
		"assign": "chip_awake_ui_material_error",
		"jp_text": "<color=red>{0}</color>/{1}",
		"tr_text": ""
	},
	{
		"assign": "chip_awake_ui_skill_beforelv",
		"jp_text": "Lv.",
		"tr_text": "Lv. "
	},
	{
		"assign": "chip_awake_ui_skill_afterlv",
		"jp_text": "<color=#e25f04>{0}</color>",
		"tr_text": ""
	},
	{
		"assign": "chip_awake_ui_awake_afterlv",
		"jp_text": "<color=#e25f04>{0}</color>",
		"tr_text": ""
	},
	{
		"assign": "chip_awake_grind_dialog_t_shortage_meseta",
		"jp_text": "チップ強化",
		"tr_text": "Chip Grinding"
	},
	{
		"assign": "chip_awake_grind_dialog_b_shortage_meseta",
		"jp_text": "このチップは、チップ強化が不可能です。",
		"tr_text": "Cannot grind this chip."
	},
	{
		"assign": "chip_awake_material_display_not_select",
		"jp_text": "下のリストでボタンを選択すると\n必要な素材チップが表示されます。",
		"tr_text": "Select a button from the list below\nto view required material chips."
	},
	{
		"assign": "chip_awake_skill_material_display_all_lvmax",
		"jp_text": "プラグレベルはすでに最大まで強化されています。",
		"tr_text": "Plug level has already been enhanced to maximum."
	},
	{
		"assign": "chip_awake_dialog_t_shortage_meseta",
		"jp_text": "チップ特装",
		"tr_text": "Chip Specialization"
	},
	{
		"assign": "chip_awake_dialog_b_shortage_meseta",
		"jp_text": "メセタが不足しているため\nチップ特装をすることができません。",
		"tr_text": "Insufficient Meseta to specialize this chip."
	},
	{
		"assign": "chip_awake_skill_dialog_t_shortage_meseta",
		"jp_text": "プラグ強化",
		"tr_text": "Plug-In"
	},
	{
		"assign": "chip_awake_skill_dialog_b_shortage_meseta",
		"jp_text": "メセタが不足しているため\nプラグ強化をすることができません。",
		"tr_text": "Insufficient Meseta to Plug-In to this chip."
	},
	{
		"assign": "chip_awake_dialog_t_shortage_chiplv",
		"jp_text": "チップ特装",
		"tr_text": "Chip Specialization"
	},
	{
		"assign": "chip_awake_dialog_b_shortage_chiplv",
		"jp_text": "特装対象のチップのレベルが\n最大レベルに達していないため\nチップ特装をすることができません。",
		"tr_text": "You cannot specialize this chip as it\nhas not reached its maximum level."
	},
	{
		"assign": "chip_awake_skill_dialog_t_shortage_chiplv",
		"jp_text": "未使用",
		"tr_text": ""
	},
	{
		"assign": "chip_awake_skill_dialog_b_shortage_chiplv",
		"jp_text": "未使用",
		"tr_text": ""
	},
	{
		"assign": "chip_awake_dialog_t_shortage_materialchip",
		"jp_text": "チップ特装",
		"tr_text": "Chip Specialization"
	},
	{
		"assign": "chip_awake_dialog_b_shortage_materialchip",
		"jp_text": "素材チップが不足しているため\nチップ特装をすることができません。",
		"tr_text": "Insufficient material chips to specialize this chip."
	},
	{
		"assign": "chip_awake_skill_dialog_t_shortage_materialchip",
		"jp_text": "プラグ強化",
		"tr_text": "Plug-In"
	},
	{
		"assign": "chip_awake_skill_dialog_b_shortage_materialchip",
		"jp_text": "素材チップが不足しているため\nプラグ強化をすることができません。",
		"tr_text": "Insufficient material chips to Plug-In to this chip."
	},
	{
		"assign": "chip_awake_dialog_t_decide",
		"jp_text": "チップ特装確認",
		"tr_text": "Chip Specialization Confirmation"
	},
	{
		"assign": "chip_awake_dialog_b_decide",
		"jp_text": "次の素材チップとメセタを消費して、チップ特装を実行します。\nよろしいですか？",
		"tr_text": "Chip specialization will consume the following\nmaterial chips and Meseta.\nDo you wish to continue?"
	},
	{
		"assign": "chip_awake_dialog_b_decide_t_material",
		"jp_text": "消費素材チップ",
		"tr_text": "Consumed Material Chips"
	},
	{
		"assign": "chip_awake_dialog_b_decide_t_details",
		"jp_text": "特装効果",
		"tr_text": "Specialization Details"
	},
	{
		"assign": "chip_awake_dialog_b_decide_b_chiplv",
		"jp_text": "最大チップLv.",
		"tr_text": "Max Chip Lv."
	},
	{
		"assign": "chip_awake_dialog_b_decide_b_skilllv",
		"jp_text": "Lv.",
		"tr_text": ""
	},
	{
		"assign": "chip_awake_dialog_b_decide_button_yes",
		"jp_text": "はい",
		"tr_text": "Yes"
	},
	{
		"assign": "chip_awake_dialog_b_decide_button_no",
		"jp_text": "いいえ",
		"tr_text": "No"
	},
	{
		"assign": "chip_awake_dialog_b_decide_b_afterchiplv",
		"jp_text": "<color=#e25f04>{0}</color>",
		"tr_text": ""
	},
	{
		"assign": "chip_awake_skill_dialog_t_decide",
		"jp_text": "プラグ強化確認",
		"tr_text": "Chip Plug-In Confirmation"
	},
	{
		"assign": "chip_awake_skill_dialog_b_decide",
		"jp_text": "次の素材チップとメセタを消費して、プラグ強化を実行します。\nよろしいですか？",
		"tr_text": "Chip Plug-In will consume the following\nmaterial chips and Meseta.\nDo you wish to continue?"
	},
	{
		"assign": "chip_awake_skill_dialog_b_decide_t_material",
		"jp_text": "消費素材チップ",
		"tr_text": "Material Chips"
	},
	{
		"assign": "chip_awake_skill_dialog_b_decide_t_details",
		"jp_text": "プラグ強化効果",
		"tr_text": "Plug Effect"
	},
	{
		"assign": "chip_awake_skill_dialog_b_decide_b_skilllv",
		"jp_text": "Lv.",
		"tr_text": "Lv."
	},
	{
		"assign": "chip_awake_skill_dialog_b_decide_b_skilllvmax",
		"jp_text": "　",
		"tr_text": ""
	},
	{
		"assign": "chip_awake_skill_dialog_b_decide_b_skillname",
		"jp_text": "<color=#e25f04>{0}</color>",
		"tr_text": ""
	},
	{
		"assign": "chip_awake_dialog_t_done",
		"jp_text": "チップ特装完了",
		"tr_text": "Chip Specialization Complete"
	},
	{
		"assign": "chip_awake_dialog_b_done",
		"jp_text": "未使用",
		"tr_text": ""
	},
	{
		"assign": "chip_awake_dialog_b_done_chiplv",
		"jp_text": "最大チップLv.",
		"tr_text": "Max Chip Lv."
	},
	{
		"assign": "chip_awake_dialog_b_done_skilllv",
		"jp_text": "Lv.",
		"tr_text": ""
	},
	{
		"assign": "chip_awake_dialog_button_close",
		"jp_text": "閉じる",
		"tr_text": "Close"
	},
	{
		"assign": "chip_awake_skill_dialog_t_done",
		"jp_text": "プラグ強化完了",
		"tr_text": "Plug-In Complete"
	},
	{
		"assign": "chip_awake_skill_dialog_b_done",
		"jp_text": "未使用",
		"tr_text": ""
	},
	{
		"assign": "chip_awake_skill_dialog_b_done_skilllv",
		"jp_text": "Lv.",
		"tr_text": ""
	},
	{
		"assign": "chip_awake_skill_dialog_b_done_skilllvmax",
		"jp_text": "　",
		"tr_text": ""
	},
	{
		"assign": "chip_awake_skill_dialog_button_close",
		"jp_text": "閉じる",
		"tr_text": "Close"
	},
	{
		"assign": "chip_details_chip_awake_head",
		"jp_text": "特装プラグ",
		"tr_text": "Plug"
	},
	{
		"assign": "chip_details_chip_awake_skilllv",
		"jp_text": "Lv.",
		"tr_text": ""
	},
	{
		"assign": "chip_details_chip_awake_lv0",
		"jp_text": "未習得",
		"tr_text": "Lv. 0"
	},
	{
		"assign": "window_help_LM39",
		"jp_text": "wh_53_01,\nチップ特装は、解放済みチップの最大チップLvを引き上げ\nさらに新たなアビリティとなる「プラグ」を追加することができます。,\nwh_53_01,\n<color=yellow>チップLvをMAX</color>にし、<color=yellow>特装素材チップ</color>と<color=yellow>メセタ</color>を消費することで実行できます。\n素材チップは、様々なクエストで入手できます。,\nwh_53_01,\nチップ特装に必要な素材チップや、習得できるプラグは\n「チップ特装」や「チップ詳細」の画面で確認できます。,\nwh_53_02,\n特装が可能なチップには、アイコンが表示されています。\nチップの強化や解放を行う際に、確認してみてください。\n必要な素材チップを集めて、お気に入りのチップをより強くしましょう！,",
		"tr_text": ""
	},
	{
		"assign": "window_help_LM40",
		"jp_text": "wh_54_01,\n「プラグ」には、レベルを上げることで効果がアップするものがあります。\nレベルを上げるためには、専用の素材チップが必要です。\n素材チップは、様々なクエストで入手できます。,",
		"tr_text": ""
	},
	{
		"assign": "chip_awake_dialog_w_rarematerial",
		"jp_text": "<color=yellow>使用する素材チップに★７以上のものが含まれています。</color>",
		"tr_text": "<color=yellow>One or more of the materials has a rarity of ★７+ stars.</color>"
	},
	{
		"assign": "chip_awake_ui_prag_name",
		"jp_text": "{0}/<size=14>{1}</size>",
		"tr_text": ""
	},
	{
		"assign": "title_window_policy_message",
		"jp_text": "『PSO2es』のプレイには\n利用規約への同意が必要です。",
		"tr_text": "To play PSO2es, you must\nagree to the Terms of Service."
	},
	{
		"assign": "window_policy_title",
		"jp_text": "『PSO2es』利用規約",
		"tr_text": "PSO2es Terms of Service"
	},
	{
		"assign": "window_policy_show_policy_button",
		"jp_text": "利用規約を確認",
		"tr_text": "Check ToS"
	},
	{
		"assign": "window_policy_agree_button",
		"jp_text": "<color=orange>利用規約に同意する</color>",
		"tr_text": "<color=orange>I agree to the ToS.</color>"
	},
	{
		"assign": "window_policy_play_start_button",
		"jp_text": "プレイをはじめる",
		"tr_text": "Start Playing"
	},
	{
		"assign": "window_policy_dissent_button",
		"jp_text": "キャンセル",
		"tr_text": "Cancel"
	},
	{
		"assign": "chip_awake_dialog_t_shortage_chiprelease",
		"jp_text": "チップ特装",
		"tr_text": "Chip Specialization"
	},
	{
		"assign": "chip_awake_dialog_b_shortage_chiprelease",
		"jp_text": "特装対象のチップは\nチップ解放されていないため\nチップ特装をすることができません。",
		"tr_text": "This chip cannot be specialized\nuntil it has been released."
	},
	{
		"assign": "quest_rematch_login_bonus_dialog_t",
		"jp_text": "データ更新",
		"tr_text": "Data Update"
	},
	{
		"assign": "quest_rematch_login_bonus_dialog_b",
		"jp_text": "データ更新がありましたので\nロビートップへ戻ります。",
		"tr_text": "There has been a data update.\nYou will now return to the Lobby."
	},
	{
		"assign": "quest_rematch_pop_info_dialog_t",
		"jp_text": "データ更新",
		"tr_text": "Data Update"
	},
	{
		"assign": "quest_rematch_pop_info_dialog_b",
		"jp_text": "データ更新がありましたので\nロビートップへ戻ります。",
		"tr_text": "There has been a data update.\nYou will now return to the Lobby."
	},
	{
		"assign": "quest_rematch_end_time_t",
		"jp_text": "データ更新",
		"tr_text": "Data Update"
	},
	{
		"assign": "quest_rematch_end_time_b",
		"jp_text": "クエストの開催期間が終了しました。\nロビートップへ戻ります。",
		"tr_text": "This quest is no longer available.\nYou will now return to the Lobby."
	},
	{
		"assign": "quest_rematch_accept_box_max_num_t",
		"jp_text": "受け取りボックスオーバー",
		"tr_text": "Reception Box Full"
	},
	{
		"assign": "quest_rematch_accept_box_max_num_b",
		"jp_text": "受け取りボックスの\n受信数をオーバーしているため再戦できません。\nロビートップへ戻ります。",
		"tr_text": "You cannot replay this quest\nbecause your Reception Box is full.\nYou will now return to the Lobby."
	},
	{
		"assign": "window_help_LM42",
		"jp_text": "wh_55_01,\nチップには「属性変換」で、属性を変えられるものがあります。,\nwh_55_01,\n属性変換には指定の素材チップとメセタが必要です。\nメニューの「チップ解放」から、「属性変換」を行うことができます。\n※属性変換が可能な状態のチップは、「チップ解放」はできません。,",
		"tr_text": ""
	},
	{
		"assign": "sratch_result_item_list_dialog_t",
		"jp_text": "獲得アイテム一覧",
		"tr_text": "Items Acquired"
	},
	{
		"assign": "sratch_result_item_list_dialog_b",
		"jp_text": "以下のアイテムを獲得しました。",
		"tr_text": "The following items have been obtained:"
	},
	{
		"assign": "sratch_result_item_list_dialog_b_bonus",
		"jp_text": "次の回数ボーナスまで：あと<color=yellow>{0}回！</color>",
		"tr_text": "Next bonus: <color=yellow>{0} more!</color>"
	},
	{
		"assign": "sratch_result_item_list_dialog_item",
		"jp_text": "・{0} × {1}",
		"tr_text": "・{0} x {1}"
	},
	{
		"assign": "conditional_booster_term_day",
		"jp_text": "<%day>日",
		"tr_text": "<%day> days"
	},
	{
		"assign": "conditional_booster_term_hour",
		"jp_text": "<color=red><%hour>時間<%minute>分</color>",
		"tr_text": "<color=red><%hour> hours <%minute> minutes</color>"
	},
	{
		"assign": "conditional_booster_term_minute",
		"jp_text": "<color=red><%minute>分</color>",
		"tr_text": "<color=red><%minute> minutes</color>"
	},
	{
		"assign": "conditional_booster_time_over",
		"jp_text": "<color=red>0分</color>",
		"tr_text": "<color=red>0 minutes</color>"
	},
	{
		"assign": "conditional_time_over_remaining_today",
		"jp_text": "<color=red>終了まで</color>",
		"tr_text": "<color=red> remaining</color>"
	},
	{
		"assign": "conditional_time_over_remaining",
		"jp_text": "終了まで",
		"tr_text": " remaining"
	},
	{
		"assign": "conditional_title",
		"jp_text": "経験値{0}倍！！",
		"tr_text": "EXP x {0}!!"
	},
	{
		"assign": "auto_sale_setting_guide_message",
		"jp_text": "<color=#f0df60>クエストやＦＵＮチップスクラッチで入手したアイテムとチップを、受け取りボックスへ送り、「一括売却」する設定を行います。</color>",
		"tr_text": "<color=#f0df60>Select items obtained from quests and FUN Chip Scratches to be automatically sold in bulk from the Reception Box.</color>"
	},
	{
		"assign": "auto_sale_setting_window_title",
		"jp_text": "受取一括売却設定",
		"tr_text": "Receipt Bulk Sale Settings"
	},
	{
		"assign": "auto_sale_setting_weapon_tab",
		"jp_text": "武器",
		"tr_text": "Weapons"
	},
	{
		"assign": "auto_sale_setting_unit_tab",
		"jp_text": "ユニット",
		"tr_text": "Units"
	},
	{
		"assign": "auto_sale_setting_chip_tab",
		"jp_text": "チップ",
		"tr_text": "Chips"
	},
	{
		"assign": "auto_sale_setting_tab_on",
		"jp_text": "ON",
		"tr_text": "ON"
	},
	{
		"assign": "auto_sale_setting_tab_off",
		"jp_text": "OFF",
		"tr_text": "OFF"
	},
	{
		"assign": "auto_sale_setting_disc",
		"jp_text": "<color=#f0df60>全ての条件を満たすと、「一括売却」に登録されます。</color>",
		"tr_text": "<color=#f0df60>All matching items will be designated for Bulk Sale.</color>"
	},
	{
		"assign": "auto_sale_setting_disc_chip",
		"jp_text": "<color=#f0df60>レアリティを設定すると、「一括売却」に登録されます。</color>",
		"tr_text": "<color=#f0df60>※All items of this rarity will be designated for Bulk Sale.</color>"
	},
	{
		"assign": "auto_sale_setting_rarity_text",
		"jp_text": "レアリティ",
		"tr_text": "Rarity"
	},
	{
		"assign": "auto_sale_setting_rarity_off",
		"jp_text": "未設定",
		"tr_text": "Not set"
	},
	{
		"assign": "auto_sale_setting_rarity_on",
		"jp_text": "以下",
		"tr_text": "   or less"
	},
	{
		"assign": "auto_sale_setting_slot_text",
		"jp_text": "特殊能力数",
		"tr_text": "Ability #"
	},
	{
		"assign": "auto_sale_setting_slot_off",
		"jp_text": "未設定",
		"tr_text": "Not set"
	},
	{
		"assign": "auto_sale_setting_slot_on",
		"jp_text": "{0} 以下",
		"tr_text": "{0} or less"
	},
	{
		"assign": "auto_sale_setting_exclusion_dialog_title_weapon",
		"jp_text": "保護設定 / 武器",
		"tr_text": "Exclusions/Weapons"
	},
	{
		"assign": "auto_sale_setting_exclusion_dialog_title_unit",
		"jp_text": "保護設定 / ユニット",
		"tr_text": "Exclusions/Units"
	},
	{
		"assign": "auto_sale_setting_exclusion_dialog_title_chip",
		"jp_text": "保護設定 / チップ",
		"tr_text": "Exclusions/Chips"
	},
	{
		"assign": "auto_sale_setting_exclusion_dialog_disc_off",
		"jp_text": "<color=#f0df60>受取一括売却設定が\n「ON」になると変更できます。</color>",
		"tr_text": "<color=#f0df60>Can only be changed when\nBulk Sale is set to ON.</color>"
	},
	{
		"assign": "auto_sale_setting_exclusion_dialog_disc_on",
		"jp_text": "<color=#f0df60>特殊能力付きアイテムを保護し\n一括売却の対象外にします。</color>",
		"tr_text": "<color=#f0df60>You can protect certain Special\nAbilities from Bulk Sale.</color>"
	},
	{
		"assign": "auto_sale_setting_exclusion_dialog_disc_chip_off",
		"jp_text": "<color=#f0df60>受取一括売却設定が\n「ON」になると変更できます。</color>",
		"tr_text": "<color=#f0df60>Can only be changed when\nBulk Sale is set to ON.</color>"
	},
	{
		"assign": "auto_sale_setting_exclusion_dialog_disc_chip_on",
		"jp_text": "<color=#f0df60>保護したカテゴリのチップを\n一括売却の対象外にします。</color>",
		"tr_text": "<color=#f0df60>You can protect certain chip\ncategories from Bulk Sale.</color>"
	},
	{
		"assign": "auto_sale_setting_exclusion_dialog_soul_receptor",
		"jp_text": "ソールレセプター",
		"tr_text": "Soul Receptor"
	},
	{
		"assign": "auto_sale_setting_exclusion_dialog_gift_receptor",
		"jp_text": "ギフトレセプター",
		"tr_text": "Gift Receptor"
	},
	{
		"assign": "auto_sale_setting_exclusion_dialog_elegant_receptor",
		"jp_text": "エクストレセプター",
		"tr_text": "Extreceptor"
	},
	{
		"assign": "auto_sale_setting_exclusion_dialog_factor_receptor",
		"jp_text": "ファクターレセプター",
		"tr_text": "Factor Receptor"
	},
	{
		"assign": "auto_sale_setting_exclusion_dialog_reverie_receptor",
		"jp_text": "レヴリーレセプター",
		"tr_text": "Reverie Receptor"
	},
	{
		"assign": "auto_sale_setting_exclusion_dialog_glare_receptor",
		"jp_text": "グレアレセプター",
		"tr_text": "Glare Receptor"
	},
	{
		"assign": "auto_sale_setting_exclusion_dialog_chip_pate",
		"jp_text": "必殺技・法術",
		"tr_text": "PAs/Techs"
	},
	{
		"assign": "auto_sale_setting_exclusion_dialog_chip_mag",
		"jp_text": "マグ",
		"tr_text": "Mags"
	},
	{
		"assign": "auto_sale_setting_save_button",
		"jp_text": "設定を保存",
		"tr_text": "Save settings"
	},
	{
		"assign": "auto_sale_setting_save_dialog_title",
		"jp_text": "受取一括売却設定の保存",
		"tr_text": "Saving Bulk Sale Settings"
	},
	{
		"assign": "auto_sale_setting_save_dialog_message",
		"jp_text": "次の設定を保存します。\nよろしいですか？",
		"tr_text": "This will save the below settings.\nDo you wish to continue?"
	},
	{
		"assign": "auto_sale_setting_save_dialog_sale",
		"jp_text": "<color=cyan>■受取一括売却設定</color>",
		"tr_text": "<color=cyan>■Bulk Sale Settings</color>"
	},
	{
		"assign": "auto_sale_setting_save_dialog_weapon",
		"jp_text": "武器",
		"tr_text": "Weapons"
	},
	{
		"assign": "auto_sale_setting_save_dialog_unit",
		"jp_text": "ユニット",
		"tr_text": "Units"
	},
	{
		"assign": "auto_sale_setting_save_dialog_rarity",
		"jp_text": "レアリティ   /",
		"tr_text": "Rarity"
	},
	{
		"assign": "auto_sale_setting_save_dialog_slot",
		"jp_text": "特殊能力数/",
		"tr_text": "Ability #"
	},
	{
		"assign": "auto_sale_setting_save_dialog_exclusion",
		"jp_text": "<color=cyan>■保護設定</color>",
		"tr_text": "<color=cyan>■Protected abilities</color>"
	},
	{
		"assign": "auto_sale_setting_save_dialog_exclusion_not_setting",
		"jp_text": "未設定",
		"tr_text": "Not set"
	},
	{
		"assign": "auto_sale_setting_save_finish_dialog_title",
		"jp_text": "受取一括売却設定の保存",
		"tr_text": "Saving Bulk Sale Settings"
	},
	{
		"assign": "auto_sale_setting_save_finish_dialog_message",
		"jp_text": "設定を保存しました。\nこの設定は、次回のプレイから適用されます。",
		"tr_text": "Your settings have been saved.\nThese settings will be applied the\nnext time you play."
	},
	{
		"assign": "auto_sale_setting_save_check_dialog_title",
		"jp_text": "受取一括売却設定の保存",
		"tr_text": "Saving Bulk Sale Settings"
	},
	{
		"assign": "auto_sale_setting_save_check_dialog_message",
		"jp_text": "設定が変更されています。\n保存していない設定は破棄されますが\nよろしいですか？",
		"tr_text": "Your settings have been changed.\nUnsaved changes will be lost.\nDo you wish to continue?"
	},
	{
		"assign": "auto_sale_setting_chip_explanation",
		"jp_text": "※初めて入手するチップや\n　　素材チップは対象に含まれません。",
		"tr_text": "※New chips and material\n   chips are not included."
	},
	{
		"assign": "auto_sale_setting_chip_info_button",
		"jp_text": "一括売却チップ一覧",
		"tr_text": "Chip Bulk Sale List"
	},
	{
		"assign": "acceptbox_goto_all_sale_setting_button",
		"jp_text": "一括売却設定",
		"tr_text": "Bulk Sale\nSettings"
	},
	{
		"assign": "acceptbox_all_sale_button",
		"jp_text": "全て売却",
		"tr_text": "Sell All"
	},
	{
		"assign": "acceptbox_all_sale_dialog_title",
		"jp_text": "一括売却確認",
		"tr_text": "Bulk Sale Confirmation"
	},
	{
		"assign": "acceptbox_all_sale_dialog_message",
		"jp_text": "一括売却に登録されたアイテムを\n<color=yellow><%sale_meseta></color>メセタで売却します。\nよろしいですか？",
		"tr_text": "Items designated for bulk sale\nwill be sold for <color=yellow><%sale_meseta></color> Meseta.\nDo you wish to continue?"
	},
	{
		"assign": "acceptbox_all_sale_dialog_meseta_title",
		"jp_text": "所持メセタ",
		"tr_text": "Meseta owned:"
	},
	{
		"assign": "acceptbox_all_sale_dialog_meseta_message",
		"jp_text": "<%num>　⇒　<%after>",
		"tr_text": "<%num> ⇒ <%after>"
	},
	{
		"assign": "acceptbox_no_all_sale_item",
		"jp_text": "売却出来るアイテムはありません。",
		"tr_text": "No items designated for sale."
	},
	{
		"assign": "acceptbox_all_sale_icon_text",
		"jp_text": "一括",
		"tr_text": "All"
	},
	{
		"assign": "acceptbox_show_num_max_over",
		"jp_text": "999+",
		"tr_text": "999+"
	},
	{
		"assign": "window_help_LM43",
		"jp_text": "wh_56_01,\n<color=yellow>クエストやＦＵＮチップスクラッチで入手した「武器」「ユニット」「チップ」</color>を\n受け取りボックスから<color=yellow>「一括売却」</color>することができます。\n一括売却設定に該当するアイテムは、自動的に受け取りボックスに送られます。,\nwh_56_02,\n武器・ユニットは、一括売却する<color=yellow>「レアリティ」</color>と<color=yellow>「特殊能力数」</color>を設定します。\n特殊能力の<color=yellow>ロック</color>で、特殊能力付きアイテムを<color=yellow>保護</color>できます。\n※PSO2連動キャラクターでのみ、アイテム詳細から特殊能力を確認できます。,",
		"tr_text": ""
	},
	{
		"assign": "window_help_LM44",
		"jp_text": "wh_58_01,\nチップは、一括売却する<color=yellow>「レアリティ」</color>を設定します。\nカテゴリの<color=yellow>ロック</color>で、そのカテゴリのチップを<color=yellow>保護</color>できます。\n※FUNチップスクラッチの排出チップも一括売却の対象になります。,",
		"tr_text": ""
	},
	{
		"assign": "scrach_maintenance_title",
		"jp_text": "メンテナンス",
		"tr_text": "Maintenance"
	},
	{
		"assign": "scrach_maintenance_pso2_title",
		"jp_text": "PSO2スクラッチ",
		"tr_text": "PSO2 Scratch"
	},
	{
		"assign": "scrach_maintenance_point_scrach_title",
		"jp_text": "メンテナンス",
		"tr_text": "Maintenance"
	},
	{
		"assign": "scrach_maintenance_es",
		"jp_text": "スクラッチは\n現在メンテナンス中です。",
		"tr_text": "Scratch is currently under maintenance."
	},
	{
		"assign": "scrach_maintenance_pso2",
		"jp_text": "ＰＳＯ２のスクラッチは\n現在引くことができません。",
		"tr_text": "You cannot draw from the\nPSO2 scratch at present."
	},
	{
		"assign": "scrach_maintenance_point",
		"jp_text": "ポイントスクラッチは\n現在メンテナンス中です。",
		"tr_text": "Point Scratch is currently under maintenance."
	},
	{
		"assign": "scrach_interlocking_pso2_title",
		"jp_text": "「PSO2連動機能」について",
		"tr_text": "Linking with PSO2"
	},
	{
		"assign": "scrach_interlocking_pso2",
		"jp_text": "『ＰＳＯ２』と連動すると\n「ファンタシースターオンライン２」で開催されている\nスクラッチを引くことができるようになります。\n連動は、メニューの「連動」から行うことができます。",
		"tr_text": "When you are linked with PSO2, you can\ndraw from scratches available in PSO2.\nLinking can be performed from \"Link\nFunctions\" on the menu."
	},
	{
		"assign": "scrach_ticket",
		"jp_text": "チケットで引く",
		"tr_text": "Draw with Ticket"
	},
	{
		"assign": "scrach_detail",
		"jp_text": "スクラッチ詳細",
		"tr_text": "Scratch Details"
	},
	{
		"assign": "scrach_term_maintenance",
		"jp_text": "<%month>月<%day>日（<%week>)\n定期メンテナンスまで",
		"tr_text": "Regular maintenance:\n<%month>/<%day> (<%week>)"
	},
	{
		"assign": "scrach_term_day",
		"jp_text": "<%month>月<%day>日（<%week>)\n<%hour>時<%minute>分まで",
		"tr_text": "Ends <%month>/<%day> (<%week>) <%hour>:<%minute>"
	},
	{
		"assign": "scrach_term_monday",
		"jp_text": "月",
		"tr_text": "Monday"
	},
	{
		"assign": "scrach_term_tuesday",
		"jp_text": "火",
		"tr_text": "Tuesday"
	},
	{
		"assign": "scrach_term_wednesday",
		"jp_text": "水",
		"tr_text": "Wednesday"
	},
	{
		"assign": "scrach_term_thursday",
		"jp_text": "木",
		"tr_text": "Thursday"
	},
	{
		"assign": "scrach_term_friday",
		"jp_text": "金",
		"tr_text": "Friday"
	},
	{
		"assign": "scrach_term_saturday",
		"jp_text": "土",
		"tr_text": "Saturday"
	},
	{
		"assign": "scrach_term_sunday",
		"jp_text": "日",
		"tr_text": "Sunday"
	},
	{
		"assign": "scrach_button_pso2",
		"jp_text": "PSO2",
		"tr_text": "PSO2"
	},
	{
		"assign": "scrach_button_es",
		"jp_text": "es",
		"tr_text": "es"
	},
	{
		"assign": "scratch_point_text",
		"jp_text": "「スクラッチポイント」は「ｅｓスクラッチ」を<%AC>で引いた時にもらえます。\n各レアリティのボタンから、ラインナップが確認できます。",
		"tr_text": "You earn Scratch Points when you spend\n<AC> on es Scratch. You can check the\navailable prizes with each rarity button."
	},
	{
		"assign": "scrach_have_medal",
		"jp_text": "所持ラッピーメダル <color=#68a0a7>/</color>",
		"tr_text": "Rappy Medals owned: <color=#68a0a7>/</color>"
	},
	{
		"assign": "scrach_have_iac",
		"jp_text": "所持<%AC> <color=#68a0a7>/</color>",
		"tr_text": "<%AC> owned: <color=#68a0a7>/</color>"
	},
	{
		"assign": "scrach_have_ac",
		"jp_text": "所持<%AC> <color=#68a0a7>/</color>",
		"tr_text": "<%AC> owned: <color=#68a0a7>/</color>"
	},
	{
		"assign": "scrach_have_availabl_ac",
		"jp_text": "使用可能<%AC> <color=#68a0a7>/</color>",
		"tr_text": ""
	},
	{
		"assign": "scrach_have_ac_ticket",
		"jp_text": "所持ＡＣスクラッチ券 <color=#68a0a7>/</color>",
		"tr_text": "AC Scratch tickets owned: <color=#68a0a7>/</color>"
	},
	{
		"assign": "scrach_have_fun",
		"jp_text": "所持ＦＵＮ <color=#68a0a7>/</color>",
		"tr_text": "FUN owned: <color=#68a0a7>/</color>"
	},
	{
		"assign": "scrach_have_scrach_point",
		"jp_text": "所持スクラッチポイント <color=#68a0a7>/</color>",
		"tr_text": "Scratch Points owned: <color=#68a0a7>/</color>"
	},
	{
		"assign": "scrach_have_ac_gold_ticket",
		"jp_text": "所持ＡＣスクラッチゴールド券 <color=#68a0a7>/</color>",
		"tr_text": "AC Scratch Gold Tickets owned: <color=#68a0a7>/</color>"
	},
	{
		"assign": "scrach_have_es_ticket",
		"jp_text": "所持esスクラッチコイン <color=#68a0a7>/</color>",
		"tr_text": "es Scratch Coins owned: <color=#68a0a7>/</color>"
	},
	{
		"assign": "scrach_have_weaponoid_ticket",
		"jp_text": "所持ドリームスクラッチコイン <color=#68a0a7>/</color>",
		"tr_text": "Dream Scratch Coins owned: <color=#68a0a7>/</color>"
	},
	{
		"assign": "scratch_featured_count",
		"jp_text": "<%count>回お得！",
		"tr_text": "<%count> GET!"
	},
	{
		"assign": "scratch_weaponoid_bonus_count",
		"jp_text": "あと",
		"tr_text": "remaining"
	},
	{
		"assign": "scratch_get_rare_chip",
		"jp_text": "★<%num>GET！",
		"tr_text": "★<%num> GET!"
	},
	{
		"assign": "scratch_bonus_menu_new_info",
		"jp_text": "あと<color=#ffff00>{0}回</color>",
		"tr_text": "<color=#ffff00>{0}</color> remaining"
	},
	{
		"assign": "scratch_bonus_menu_new_next_bonus",
		"jp_text": "次のボーナスまで",
		"tr_text": "Next bonus at:"
	},
	{
		"assign": "scratch_bonus_menu_new_detail",
		"jp_text": "詳細",
		"tr_text": "Details"
	},
	{
		"assign": "scratch_dialog_rarity_ticket",
		"jp_text": "{0} <color=yellow>{1}</color>枚で\n{2}を<color=yellow>{3}</color>回引きます。\nよろしいですか？\n\n",
		"tr_text": "Using <color=yellow>{1}</color> {0}\nto draw from {2} <color=yellow>{3}</color> times.\nDo you wish to continue?\n\n"
	},
	{
		"assign": "scratch_dialog_ac",
		"jp_text": " <color=yellow>{0}</color><%AC>で\n「{1}」を <color=yellow>{2}回</color>引きます。\nよろしいですか？\n\n",
		"tr_text": "Using <color=yellow>{0}</color> <%AC>\nto draw from {1} <color=yellow>{2}</color> times.\nDo you wish to continue?\n\n"
	},
	{
		"assign": "scratch_dialog_fun",
		"jp_text": " <color=yellow>{0}</color>ＦＵＮで\n「{1}」を <color=yellow>{2}回</color>引きます。\nよろしいですか？\n\n",
		"tr_text": "Using <color=yellow>{0}</color> FUN\nto draw from {1} <color=yellow>{2}</color> times.\nDo you wish to continue?\n\n"
	},
	{
		"assign": "scratch_dialog_ac_scratch_ticket",
		"jp_text": "ＡＣスクラッチ券 <color=yellow>{0}</color>枚で\n「{1}」を <color=yellow>{2}回</color>引きます。\nよろしいですか？\n\n",
		"tr_text": "Using <color=yellow>{0}</color> AC Scratch tickets\nto draw from {1} <color=yellow>{2}</color> times.\nDo you wish to continue?\n\n"
	},
	{
		"assign": "scratch_dialog_ac_gold_scratch",
		"jp_text": "ＡＣスクラッチゴールド券 <color=yellow>{0}</color>枚で\n「{1}」を <color=yellow>{2}回</color>引きます。\nよろしいですか？\n\n",
		"tr_text": "Using <color=yellow>{0}</color> AC Scratch gold tickets\nto draw from {1} <color=yellow>{2}</color> times.\nDo you wish to continue?\n\n"
	},
	{
		"assign": "scratch_dialog_rappy_medal_scratch",
		"jp_text": "ラッピーメダル <color=yellow>{0}</color>枚で\n「{1}」を <color=yellow>{2}回</color>引きます。\nよろしいですか？\n\n",
		"tr_text": "Using <color=yellow>{0}</color> Rappy medals\nto draw from {1} <color=yellow>{2}</color> times.\nDo you wish to continue?\n\n"
	},
	{
		"assign": "scratch_dialog_scratch_ticket",
		"jp_text": "esスクラッチコイン <color=yellow>{0}</color>枚で\n「{1}」を <color=yellow>{2}回</color>引きます。\nよろしいですか？\n\n",
		"tr_text": "Using <color=yellow>{0}</color> es Scratch Coins\nto draw from {1} <color=yellow>{2}</color> times.\nDo you wish to continue?\n\n"
	},
	{
		"assign": "scratch_have_ac_gold_ticket",
		"jp_text": "所持ＡＣスクラッチゴールド券",
		"tr_text": "AC Scratch gold tickets owned:"
	},
	{
		"assign": "scratch_have_rappy_medal",
		"jp_text": "所持ラッピーメダル",
		"tr_text": "Medals owned:"
	},
	{
		"assign": "scratch_have_scratch_es_ticket",
		"jp_text": "所持esスクラッチコイン",
		"tr_text": "Coins owned:"
	},
	{
		"assign": "scratch_have_rarity_ticket",
		"jp_text": "所持チケット",
		"tr_text": "Tickets owned:"
	},
	{
		"assign": "scratch_have_fun",
		"jp_text": "所持ＦＵＮ",
		"tr_text": "FUN owned:"
	},
	{
		"assign": "scratch_have_ac",
		"jp_text": "所持<%AC>",
		"tr_text": "<%AC> owned:"
	},
	{
		"assign": "scratch_have_iac",
		"jp_text": "所持<%AC>",
		"tr_text": "<%AC> owned:"
	},
	{
		"assign": "scratch_have_availabl_ac",
		"jp_text": "使用可能<%AC>",
		"tr_text": ""
	},
	{
		"assign": "scratch_show_count",
		"jp_text": "{0}枚 ⇒ {1}枚",
		"tr_text": "{0} ⇒ {1}"
	},
	{
		"assign": "scratch_show_point",
		"jp_text": "{0} ⇒ {1}",
		"tr_text": "{0} ⇒ {1}"
	},
	{
		"assign": "scratch_have_scratch_ac_ticket",
		"jp_text": "所持ＡＣスクラッチ券",
		"tr_text": "AC Scratch tickets owned:"
	},
	{
		"assign": "scratch_weaponoid_text",
		"jp_text": "「ｅｓ1スクラッチ」<%AC>11回引き3回ごとに、コインを1枚もらえます。\n選択したウェポノイドチップの中から1枚を獲得できます。",
		"tr_text": "You receive 1 Coin every 3 times you spend\n<%AC> to draw 11 times on es1 Scratch.\nYou can select one of the below Weaponoid chips."
	},
	{
		"assign": "scratch_limited_time",
		"jp_text": "期間限定",
		"tr_text": "Limited"
	},
	{
		"assign": "scratch_bonus_next",
		"jp_text": "NEXT>>",
		"tr_text": "NEXT>>"
	},
	{
		"assign": "scrach_dialog_limit_date",
		"jp_text": "配信期間：{0}",
		"tr_text": ""
	},
	{
		"assign": "raid_scratch_dialog_new_b_01",
		"jp_text": "ボーナスポイント <color=yellow>{0}</color>ptで\nボーナススクラッチ\n「{1}」を<color=yellow>{2}</color>回引きます。\nよろしいですか？\n",
		"tr_text": "Now spending <color=yellow>{0}</color> Bonus Points\nto draw {2} times on the\n{1} Bonus Scratch.\nDo you wish to continue?"
	},
	{
		"assign": "raid_scratch_have_point",
		"jp_text": "所持ポイント",
		"tr_text": "Points Owned"
	},
	{
		"assign": "raid_scratch_title",
		"jp_text": "ボーナスポイント「{0}」",
		"tr_text": "Bonus Points [{0}]"
	},
	{
		"assign": "raid_scratch_now_stage",
		"jp_text": "<color=#ffff00>STAGE{0}　</color>",
		"tr_text": "<color=#ffff00>STAGE {0}  </color>"
	},
	{
		"assign": "raid_scratch_all_items",
		"jp_text": "<size=16>あと </size>{0}<size=16>回</size>",
		"tr_text": "{0} <size=16>left</size>"
	},
	{
		"assign": "raid_scratch_all_items_reset",
		"jp_text": "<size=16>あと </size>{0}<size=16>回 でリセット</size>",
		"tr_text": "{0}<size=16>until reset</size>"
	},
	{
		"assign": "raid_scratch_stage_info",
		"jp_text": "<color=#ffff00>STAGE{0}</color>で\nもらえる！",
		"tr_text": "<color=#ffff00>STAGE {0}</color>\nreached!"
	},
	{
		"assign": "raid_scratch_bonus_new_point",
		"jp_text": "<color=#e25f04>{0}</color><size=25>pt</size>",
		"tr_text": "<color=#e25f04>{0}</color><size=25>pt</size>"
	},
	{
		"assign": "raid_scratch_bonus_show_point",
		"jp_text": "{0}pt ⇒ {1}pt",
		"tr_text": "{0}pt ⇒ {1}pt"
	},
	{
		"assign": "raid_scratch_bonus_retry_conect",
		"jp_text": "データの通信に失敗しました。\nリトライしますか？",
		"tr_text": "Communication failure.\nDo you wish to retry?"
	},
	{
		"assign": "raid_scratch_connect_cancel",
		"jp_text": "通信を中断して\n現在までのスクラッチ結果を表示します。\nよろしいですか？",
		"tr_text": "Communication has been interrupted.\nThese are the items you have\nbeen awarded so far.\nDo you wish to stop here?"
	},
	{
		"assign": "raid_scratch_connect_first_cancel",
		"jp_text": "中断しますか？",
		"tr_text": "Do you want to stop here?"
	},
	{
		"assign": "raid_scratch_connect_cancel_title",
		"jp_text": "スクラッチの中断",
		"tr_text": "Scratching Interrupted"
	},
	{
		"assign": "raid_scratch_page_view",
		"jp_text": "{0}<color=#688CA7> / </color>{1}",
		"tr_text": "{0}<color=#688CA7>/</color>{1}"
	},
	{
		"assign": "raid_scratch_page_previous",
		"jp_text": "前",
		"tr_text": "Prev."
	},
	{
		"assign": "raid_scratch_page_next",
		"jp_text": "次",
		"tr_text": "Next"
	},
	{
		"assign": "raid_scratch_page_first",
		"jp_text": "最初",
		"tr_text": "First"
	},
	{
		"assign": "raid_scratch_page_last",
		"jp_text": "最後",
		"tr_text": "Last"
	},
	{
		"assign": "raid_scratch_stack_count",
		"jp_text": "×{0}",
		"tr_text": "x {0}"
	},
	{
		"assign": "acceptbox_accept_failed_dialog_title",
		"jp_text": "受け取りボックス　期限切れ",
		"tr_text": "Reception Box Contents Expired"
	},
	{
		"assign": "acceptbox_accept_failed_dialog_message",
		"jp_text": "期限切れのアイテムは受け取ることが\nできませんでした。",
		"tr_text": "Failed to receive some items as they\nhave expired."
	},
	{
		"assign": "acceptbox_accept_failed_dialog_itempack_over",
		"jp_text": "アイテムパックの空き容量または所持数を\nオーバーするため、一部のアイテムが受け取れません。\nアイテムを整理してください。",
		"tr_text": ""
	},
	{
		"assign": "acceptbox_accept_failed_dialog_chippack_over",
		"jp_text": "チップパックの空き容量または所持数を\nオーバーするため、一部のチップが受け取れません。\nチップを整理してください。",
		"tr_text": ""
	},
	{
		"assign": "acceptbox_accept_failed_dialog_point_overflow",
		"jp_text": "所持上限に達したため\n以下のアイテムは受け取れませんでした。",
		"tr_text": ""
	},
	{
		"assign": "acceptbox_accept_failed_dialog_linkagedepot_over",
		"jp_text": "PSO2es倉庫の空き容量または所持数を\nオーバーするため、一部のアイテムが受け取れません。\nアイテムを整理してください。",
		"tr_text": ""
	},
	{
		"assign": "check_story_play_dialog_title",
		"jp_text": "ストーリー再生確認",
		"tr_text": "Story Playback Confirmation"
	},
	{
		"assign": "check_story_play_dialog_message",
		"jp_text": "ストーリーを再生しますか？",
		"tr_text": "Do you want to replay the story?"
	},
	{
		"assign": "emergency_quest_trade_trigger_button",
		"jp_text": "交換",
		"tr_text": "⇒XH"
	},
	{
		"assign": "emergency_quest_trade_trigger_dialog_title",
		"jp_text": "トリガー交換",
		"tr_text": "Trigger Exchange"
	},
	{
		"assign": "emergency_quest_trade_trigger_dialog_message",
		"jp_text": "超級トリガー <color=yellow>{0}</color>個を\n覇級トリガー <color=yellow>{1}</color>個に交換します。",
		"tr_text": "Trading <color=yellow>{0}</color> Super Hard Triggers\nfor <color=yellow>{1}</color> Extra Hard Triggers."
	},
	{
		"assign": "emergency_quest_trade_trigger_dialog_sp_trigger_name",
		"jp_text": "・超級トリガー",
		"tr_text": "・Super Hard Triggers"
	},
	{
		"assign": "emergency_quest_trade_trigger_dialog_absolute_trigger_name",
		"jp_text": "・覇級トリガー",
		"tr_text": "・Extra Hard Triggers"
	},
	{
		"assign": "emergency_quest_trade_trigger_dialog_trigger_num",
		"jp_text": "所持数：",
		"tr_text": " owned: "
	},
	{
		"assign": "emergency_quest_trade_trigger_dialog_trigger_num_before_after",
		"jp_text": "{0:#,0}個　⇒　{1:#,0}個",
		"tr_text": "{0:#,0}　⇒　{1:#,0}"
	},
	{
		"assign": "emergency_quest_trade_trigger_finish_dialog_title",
		"jp_text": "トリガー交換",
		"tr_text": "Trigger Exchange"
	},
	{
		"assign": "emergency_quest_trade_trigger_finish_dialog_message",
		"jp_text": "交換が完了しました。",
		"tr_text": "Exchange complete."
	},
	{
		"assign": "emergency_quest_trade_trigger_disable_dialog_title",
		"jp_text": "所持トリガー不足",
		"tr_text": "Insufficient Triggers"
	},
	{
		"assign": "emergency_quest_trade_trigger_disable_dialog_message",
		"jp_text": "トリガーが不足しています。\n\n交換に必要なトリガー\n　 ・超級トリガー：{0}個",
		"tr_text": "You do not have enough Triggers to exchange.\nTriggers needed:\n・Super Hard: {0}"
	},
	{
		"assign": "quest_counter_raid_current_new_rank",
		"jp_text": "<color=#ffff00><%rank>ランク討伐達成</color>まで / ",
		"tr_text": "<color=#ffff00>Rank <%rank> achieved</color> / "
	},
	{
		"assign": "quest_counter_raid_current_new_rank_time",
		"jp_text": "<%hh>:<%mm>:<%ss>",
		"tr_text": "<%hh>:<%mm>:<%ss>"
	},
	{
		"assign": "quest_counter_raid_current_new_rank_b",
		"jp_text": "<color=#ffff00>クエストクリアでBランク討伐</color>",
		"tr_text": "<color=#ffff00>Quest clear rank B achieved</color>"
	},
	{
		"assign": "raid_event_page_term",
		"jp_text": "<%year>年<%month>月<%day>日(<%week>)<size=12>まで</size>",
		"tr_text": "<%year>-<%month>-<%day> (<%week>)<size=12></size>"
	},
	{
		"assign": "raid_event_quest_list_term",
		"jp_text": "<%year>/<%month>/<%day> <%hour>：<%minute> まで",
		"tr_text": ""
	},
	{
		"assign": "rshop_dialog_change_rare_enemy_point",
		"jp_text": "レアエネミーポイント×<%num>\nと、以下のアイテムを交換します。よろしいですか？",
		"tr_text": "Exchanging the below items\nfor <%num> Rare Enemy Points.\nDo you wish to continue?"
	},
	{
		"assign": "rshop_dialog_button_chip_pack",
		"jp_text": "チップパックのみ",
		"tr_text": "Chip Pack only"
	},
	{
		"assign": "rshop_dialog_button_receive",
		"jp_text": "受け取りボックスのみ",
		"tr_text": "Reception Box only"
	},
	{
		"assign": "rshop_dialog_button_chip_pack_receive",
		"jp_text": "全て",
		"tr_text": "All"
	},
	{
		"assign": "rshop_dialog_rare_enemy_point_select_target",
		"jp_text": "所持している全てのレアエネミーチップを\nレアエネミーポイントに一括交換します。\nよろしいですか？\n\n<color=#ff0000>※交換したくないチップは\n　　チップ詳細の画面からロックしてください。</color>\n\n■所持レアエネミーチップ\nチップパック：<%packnum>枚\n受け取りボックス：<%boxnum>枚",
		"tr_text": "Exchanging all owned Rare Enemy chips for\nRare Enemy Points simultaneously.\nDo you wish to continue?\n\n<color=#ff0000>※If you do not want to exchange a chip, please\n   return and Favorite it.</color>\nRare Enemy chips in Chip Pack: <%packnum>\nRare Enemy chips in Reception Box: <%boxnum>"
	},
	{
		"assign": "lobby_survival_ranking",
		"jp_text": "ランキング",
		"tr_text": "Ranking"
	},
	{
		"assign": "lobby_survival_ranking_num",
		"jp_text": "<color=#e25f04>{0:#,0}位</color>",
		"tr_text": "<color=#e25f04>{0:#,0}</color>"
	},
	{
		"assign": "lobby_survival_mission",
		"jp_text": "残りミッション",
		"tr_text": "Missions"
	},
	{
		"assign": "lobby_survival_mission_num",
		"jp_text": "{0:#,0}",
		"tr_text": ""
	},
	{
		"assign": "lobby_survival_mission_button",
		"jp_text": "サバイバル\nミッション",
		"tr_text": "Survival\nMissions"
	},
	{
		"assign": "lobby_survival_score",
		"jp_text": "サバイバルスコア（総合）",
		"tr_text": ""
	},
	{
		"assign": "lobby_survival_score_max",
		"jp_text": "サバイバルスコア（最大）",
		"tr_text": ""
	},
	{
		"assign": "lobby_survival_score_num",
		"jp_text": "<color=#ffff00>{0:#,0}</color>",
		"tr_text": ""
	},
	{
		"assign": "lobby_survival_sore_unit",
		"jp_text": "pt",
		"tr_text": ""
	},
	{
		"assign": "lobby_survival_guide",
		"jp_text": "<color=#f0df60>極討サバイバルの進行状況画面です。このクエストでは、討伐したエネミーの数に応じて入手できるサバイバルスコアや報酬数が増加します。</color>",
		"tr_text": "<color=#f0df60>Progress Screen of Extreme Survival. Defeat enemies in this quest to earn rewards and increase your Survival Score.</color>"
	},
	{
		"assign": "lobby_survival_guide_ranking",
		"jp_text": "<color=#f0df60>極討サバイバルランキングの順位です。</color>",
		"tr_text": "<color=#f0df60>Ranking Screen of Extreme Survival.</color>"
	},
	{
		"assign": "lobby_survival_guide_mission",
		"jp_text": "<color=#f0df60>極討サバイバルの達成報酬です。入手条件を満たすと、報酬を受け取ることができます。</color>",
		"tr_text": "<color=#f0df60>Rewards for Extreme Survival. You can receive rewards by clearing the requisite conditions.</color>"
	},
	{
		"assign": "lobby_survival_slash",
		"jp_text": "<color=#68a0a7>/</color>",
		"tr_text": ""
	},
	{
		"assign": "lobby_survival_summary_tab_info",
		"jp_text": "詳細",
		"tr_text": "Info"
	},
	{
		"assign": "lobby_survival_summary_tab_reward",
		"jp_text": "報酬",
		"tr_text": "Reward"
	},
	{
		"assign": "lobby_survival_summary_attribute",
		"jp_text": "有効属性 <color=#68a0a7>/</color>",
		"tr_text": "Elements <color=#68a0a7>/</color>"
	},
	{
		"assign": "lobby_survival_summary_enemy",
		"jp_text": "出現エネミー",
		"tr_text": "Enemies"
	},
	{
		"assign": "lobby_survival_summary_reward",
		"jp_text": "報酬ラインナップ",
		"tr_text": "Reward Lineup"
	},
	{
		"assign": "survival_return_dialog_title",
		"jp_text": "極討サバイバル再開確認",
		"tr_text": "Resuming Extreme Survival"
	},
	{
		"assign": "survival_return_dialog_message",
		"jp_text": "極討サバイバルの中断データがあります。\nプレイを再開しますか？\n\n※再開してもOPは消費されません。\n<color=#ff0000>※終了した場合、プレイ状況に関係なく\n   アイテム・メセタ・経験値は獲得できません。</color>",
		"tr_text": "Data was interrupted during Extreme Survival.\nAre you sure you want to resume?\n\n※Restarting does not consume OP.\n<color=#ff0000>※Exiting the quest will forfeit all items, Meseta, and EXP."
	},
	{
		"assign": "survival_return_dialog_return_button",
		"jp_text": "再開する",
		"tr_text": "Return"
	},
	{
		"assign": "survival_return_dialog_end_button",
		"jp_text": "終了する",
		"tr_text": "Finish"
	},
	{
		"assign": "survival_quest_name",
		"jp_text": "極討サバイバル（総合）",
		"tr_text": ""
	},
	{
		"assign": "survival_quest_max_score_name",
		"jp_text": "極討サバイバル（最大）",
		"tr_text": ""
	},
	{
		"assign": "survival_quest_name_not_type",
		"jp_text": "極討サバイバル",
		"tr_text": "Extreme Survival"
	},
	{
		"assign": "survival_quest_ranking_no_entry",
		"jp_text": "<color=#e25f04>未参加</color>",
		"tr_text": "<color=#e25f04>None</color>"
	},
	{
		"assign": "survival_quest_total",
		"jp_text": "【討】",
		"tr_text": ""
	},
	{
		"assign": "survival_quest_max",
		"jp_text": "【極】",
		"tr_text": ""
	},
	{
		"assign": "sb_reward_dialog_t",
		"jp_text": "極討サバイバル報酬",
		"tr_text": "Extreme Survival Rewards"
	},
	{
		"assign": "sb_reward_dialog_score_title_caption",
		"jp_text": "討伐数・獲得スコア・ボーナス",
		"tr_text": "Kill Count Score Bonus"
	},
	{
		"assign": "sb_reward_dialog_killcount_caption",
		"jp_text": "討伐数",
		"tr_text": "Number defeated"
	},
	{
		"assign": "sb_reward_dialog_score_caption",
		"jp_text": "スコア",
		"tr_text": "Score"
	},
	{
		"assign": "sb_reward_dialog_reward_title_caption",
		"jp_text": "報酬",
		"tr_text": "Reward"
	},
	{
		"assign": "sb_reward_dialog_append_reward_title_caption",
		"jp_text": "ボーナス報酬",
		"tr_text": ""
	},
	{
		"assign": "sb_reward_dialog_phase_bonus_title_caption",
		"jp_text": "フェーズ達成ボーナス",
		"tr_text": "Phase Bonus"
	},
	{
		"assign": "sb_reward_dialog_phase_bonus_num",
		"jp_text": "+{0}個",
		"tr_text": "+{0}"
	},
	{
		"assign": "SB_shop_dialog_t",
		"jp_text": "【PHASE{0}】 使用効果選択",
		"tr_text": "[PHASE {0}] Effect Selection"
	},
	{
		"assign": "SB_shop_dialog_Caption",
		"jp_text": "使用する効果を1つ選んでください。",
		"tr_text": "Select 1 effect to use."
	},
	{
		"assign": "SB_shop_PhaseStart_ButtonCaption",
		"jp_text": "<color=#ffff00>【PHASE{0}】を開始</color>",
		"tr_text": "<color=#ffff00>Start [PHASE {0}]</color>"
	},
	{
		"assign": "SB_shop_Use_ButtonCaption",
		"jp_text": "　　　効果を使用",
		"tr_text": "     Use Effect"
	},
	{
		"assign": "SB_status_dialog_t",
		"jp_text": "使用効果・ステータス",
		"tr_text": "Effect/Status"
	},
	{
		"assign": "SB_status_LTBuff_TitleCaption",
		"jp_text": "持続効果",
		"tr_text": "Persistent"
	},
	{
		"assign": "SB_status_STBuff_TitleCaption",
		"jp_text": "時限効果",
		"tr_text": "Timed"
	},
	{
		"assign": "SB_shop_point_possess",
		"jp_text": "所持サポートポイント <color=#68a0a7>/</color>",
		"tr_text": "Support Points <color=#68a0a7>/</color>"
	},
	{
		"assign": "SB_shop_point_use",
		"jp_text": " 消費<color=#68a0a7> /</color>",
		"tr_text": " Cost<color=#68a0a7> /</color>"
	},
	{
		"assign": "SB_Spoint_dialog_t",
		"jp_text": "【PHASE{0}】 終了",
		"tr_text": "[PHASE {0}] End"
	},
	{
		"assign": "SB_Spoint_unit_count",
		"jp_text": "{0}回×{1}pt",
		"tr_text": "{0} x {1}pt"
	},
	{
		"assign": "SB_Spoint_unit_Meter",
		"jp_text": "{0}ｍ×{1}pt",
		"tr_text": "{0}m x {1}pt"
	},
	{
		"assign": "SB_Spoint_pt",
		"jp_text": "{0}pt",
		"tr_text": ""
	},
	{
		"assign": "SB_Spoint_Getpoint_TitleCaption",
		"jp_text": "所持サポートポイント",
		"tr_text": "Support Points"
	},
	{
		"assign": "SB_Spoint_Toppoint_TitleCaption",
		"jp_text": "獲得内訳",
		"tr_text": "Point Details"
	},
	{
		"assign": "SB_Spoint_Pointdetails_TitleCaption",
		"jp_text": "獲得内訳",
		"tr_text": "Point Details"
	},
	{
		"assign": "SB_Spoint_Carryover_Caption",
		"jp_text": "前フェーズから持ち越し",
		"tr_text": "Carryover Points"
	},
	{
		"assign": "SB_Spoint_NormalAttack_Caption",
		"jp_text": "通常攻撃",
		"tr_text": "Normal Attacks"
	},
	{
		"assign": "SB_Spoint_SpAttackChip_Caption",
		"jp_text": "必殺技・法術チップ発動",
		"tr_text": "PA/Tech Chip Activations"
	},
	{
		"assign": "SB_Spoint_SChip_Caption",
		"jp_text": "サポートチップ発動",
		"tr_text": "Support Chip Activations"
	},
	{
		"assign": "SB_Spoint_AChip_Caption",
		"jp_text": "アクティブチップ（連続使用不可）発動",
		"tr_text": "Active Chip (Once) Activations"
	},
	{
		"assign": "SB_Spoint_AChipNonCt_Caption",
		"jp_text": "アクティブチップ（連続使用可）発動",
		"tr_text": "Active Chip (Multiple) Activations"
	},
	{
		"assign": "SB_Spoint_Moving_Caption",
		"jp_text": "移動距離",
		"tr_text": "Distance Travelled"
	},
	{
		"assign": "SB_Spoint_Avoid_Caption",
		"jp_text": "回避アクション",
		"tr_text": "Dodge Actions"
	},
	{
		"assign": "SB_Spoint_JustAttack_Caption",
		"jp_text": "ジャストアタック成功",
		"tr_text": "Just Attacks"
	},
	{
		"assign": "SB_Spoint_Other_Caption",
		"jp_text": "その他",
		"tr_text": "Other"
	},
	{
		"assign": "SB_Spoint_Allview_ButtonCaption",
		"jp_text": "すべて見る",
		"tr_text": "See All"
	},
	{
		"assign": "window_help_LM45",
		"jp_text": "wh_60_01,\n極討サバイバルとは\n次々に襲ってくるエネミーを倒していく期間限定の特別クエストです。\n出発には「オペレーションポイント（ＯＰ）」を消費します。,\nwh_60_02,\nこのクエストのバトルは、決められた数の<color=yellow>エネミーを倒すことで進行</color>します。\n<color=yellow>フェーズが進むほど、強力なエネミーが登場</color>するので\n万全の準備をして挑みましょう。,\nwh_60_03,\nエネミーが通常のバトルよりも多く登場するため\n<color=yellow>バトルカメラ設定を「遠」</color>にするのがおすすめです。\n画面右上の一時停止ボタンから表示される「オプション」で変更できます。,\nwh_60_04,\nエネミーからの攻撃に加え、フィールドに設置されたダーカー兵器から\n一定時間ごとに、衝撃波によるダメージを受けます。\n衝撃波は徐々に強力になっていくので注意しましょう。,\nwh_60_05,\nバトル中の行動によって、<color=yellow>サポートポイント</color>が貯まります。\nフェーズが開始する前に、所持しているサポートポイントを使用して\nプレイヤーの強化を行うことができます。,\nwh_60_06,\n先のフェーズに進むほど、多くの報酬が貰えます。\nサポートポイントの獲得で得られる効果を駆使して\nより多くのエネミー打倒を目指しましょう！,",
		"tr_text": "wh_60_01,\nExtreme Survival\nDefeat hoardes of enemies within the time limit.\n「Operation Points (OP)」will be consumed upon departure.,\nwh_60_02,\nProgress through this quest by defeating a fixed number of <color=yellow>enemies.\n<color=yellow>Powerful enemies will appear in the later Phases.</color>\nSo give it your best shot!,\nwh_60_03,\nDue to large amounts of enemies appearing\nIt is recommended to set the <color=yellow>battle camera to「Far」</color>\nYou can access it from「Options」in the pause menu on the top right of the screen.,\nwh_60_04,\nDarker weapons emitting shockwaves will damage you at regular intervals alongside enemy attacks.\nThe shockwaves will strengthen over time.,\nwh_60_05,\nDepending on your actions, you can acquire <color=yellow>Support Points</color>\nYou can spend your Support Points before the Phase starts.\nOn strengthening effects,\nwh_60_06,\nLater Phases contain more awards.\nMaximise effects through earning Support Points.\nDefeat as many enemies as you can!"
	},
	{
		"assign": "survival_achievement_title",
		"jp_text": "サバイバルミッション",
		"tr_text": "Survival Missions"
	},
	{
		"assign": "survival_achievement_total_score",
		"jp_text": "合計討伐数",
		"tr_text": "Total Score"
	},
	{
		"assign": "SB_Game_TotalCount",
		"jp_text": "<color=#99CCCC>TOTAL : {0}</color>",
		"tr_text": ""
	},
	{
		"assign": "SB_Game_PhaseCount",
		"jp_text": "<color=#99CCCC>PHASE {0}</color>",
		"tr_text": ""
	},
	{
		"assign": "SB_Game_Count_ato",
		"jp_text": "あと",
		"tr_text": ""
	},
	{
		"assign": "SB_Game_Count_tai",
		"jp_text": "体",
		"tr_text": ""
	},
	{
		"assign": "survival_dialog_t_01",
		"jp_text": "極討サバイバルリタイア",
		"tr_text": "Retire from Extreme Survival"
	},
	{
		"assign": "survival_dialog_b_01",
		"jp_text": "クエストを終了します。\nよろしいですか？",
		"tr_text": "End the quest.\nAre you sure?"
	},
	{
		"assign": "survival_end_time",
		"jp_text": "{0} メンテまで",
		"tr_text": ""
	},
	{
		"assign": "survival_ranking_exits_dialog_title",
		"jp_text": "ランキング確定",
		"tr_text": "Ranking Confirmed"
	},
	{
		"assign": "survival_max_score_ranking_exits_dialog_title",
		"jp_text": "最大スコアランキング確定",
		"tr_text": ""
	},
	{
		"assign": "auto_rematch_setting_button_on",
		"jp_text": "自動再戦：ON",
		"tr_text": ""
	},
	{
		"assign": "auto_rematch_setting_button_off",
		"jp_text": "自動再戦：OFF",
		"tr_text": ""
	},
	{
		"assign": "auto_rematch_setting_window_title",
		"jp_text": "自動再戦設定",
		"tr_text": ""
	},
	{
		"assign": "auto_rematch_setting_window_detail",
		"jp_text": "行動力・ＯＰが足りなくなるか、設定条件を満たすまで\nクエストのオートプレイ・再戦を行います。",
		"tr_text": ""
	},
	{
		"assign": "auto_rematch_setting_window_on_off_title",
		"jp_text": "自動で再戦",
		"tr_text": ""
	},
	{
		"assign": "auto_rematch_setting_window_on",
		"jp_text": "ON",
		"tr_text": ""
	},
	{
		"assign": "auto_rematch_setting_window_off",
		"jp_text": "OFF",
		"tr_text": ""
	},
	{
		"assign": "auto_rematch_setting_window_type_title",
		"jp_text": "外伝解放・絆ゲージMAXで終了",
		"tr_text": ""
	},
	{
		"assign": "auto_rematch_setting_window_all",
		"jp_text": "全て",
		"tr_text": "All"
	},
	{
		"assign": "auto_rematch_setting_window_one",
		"jp_text": "１人",
		"tr_text": ""
	},
	{
		"assign": "auto_rematch_setting_window_rematch_count",
		"jp_text": "最大再戦回数",
		"tr_text": ""
	},
	{
		"assign": "auto_rematch_setting_window_max",
		"jp_text": "最大",
		"tr_text": ""
	},
	{
		"assign": "auto_rematch_setting_window_count",
		"jp_text": "回",
		"tr_text": ""
	},
	{
		"assign": "auto_rematch_setting_window_save",
		"jp_text": "保存する",
		"tr_text": ""
	},
	{
		"assign": "auto_rematch_setting_window_check_title",
		"jp_text": "自動再戦開始確認",
		"tr_text": ""
	},
	{
		"assign": "auto_rematch_setting_window_check_detail",
		"jp_text": "変更した設定は保存されません。\nよろしいですか？",
		"tr_text": ""
	},
	{
		"assign": "auto_rematch_setting_window_check_detail_save",
		"jp_text": "自動再戦を開始します。\nよろしいですか？\n\n※中断したい場合は「自動再戦：ON」の\n　　ボタンを押してください。",
		"tr_text": ""
	},
	{
		"assign": "auto_rematch_not_clear_quest_dialog_title",
		"jp_text": "自動再戦設定",
		"tr_text": ""
	},
	{
		"assign": "auto_rematch_not_clear_quest_dialog_message",
		"jp_text": "クエストをオートプレイ・再戦する機能です。\nこの機能は、クリアしたことのあるクエストで\n使用できます。",
		"tr_text": ""
	},
	{
		"assign": "auto_rematch_result_wait_time",
		"jp_text": "自動再戦まで <color=#ffff00>{0}秒</color>",
		"tr_text": ""
	},
	{
		"assign": "auto_rematch_result_finish_dialog_title",
		"jp_text": "自動再戦終了",
		"tr_text": ""
	},
	{
		"assign": "auto_rematch_result_finish_dialog_acceptbox_button",
		"jp_text": "受け取りボックスへ",
		"tr_text": ""
	},
	{
		"assign": "auto_rematch_result_finish_dialog_close_button",
		"jp_text": "閉じる",
		"tr_text": ""
	},
	{
		"assign": "auto_rematch_result_finish_dialog_message",
		"jp_text": "以下の条件を満たしたため、自動再戦を終了しました。",
		"tr_text": ""
	},
	{
		"assign": "auto_rematch_result_finish_dialog_short_drive_message",
		"jp_text": "・行動力不足",
		"tr_text": ""
	},
	{
		"assign": "auto_rematch_result_finish_dialog_short_ex_drive_message",
		"jp_text": "・OP不足",
		"tr_text": ""
	},
	{
		"assign": "auto_rematch_result_finish_dialog_acceptbox_message",
		"jp_text": "・受け取りボックス上限",
		"tr_text": ""
	},
	{
		"assign": "auto_rematch_result_finish_dialog_rematch_count_message",
		"jp_text": "・最大再戦回数（{0}回）到達",
		"tr_text": ""
	},
	{
		"assign": "auto_rematch_result_finish_dialog_friendship_message",
		"jp_text": "・{0}枚のチップが\r外伝解放・絆ゲージMAX",
		"tr_text": ""
	},
	{
		"assign": "auto_rematch_dialog_t_01",
		"jp_text": "自動再戦終了確認",
		"tr_text": ""
	},
	{
		"assign": "auto_rematch_dialog_b_01",
		"jp_text": "自動再戦を終了しますか？\n",
		"tr_text": ""
	},
	{
		"assign": "fieldoption_category_auto_rematch",
		"jp_text": "自動再戦設定",
		"tr_text": ""
	},
	{
		"assign": "btl_menu_btn_auto_rematch",
		"jp_text": "自動再戦設定",
		"tr_text": ""
	},
	{
		"assign": "loginbonus_pudding",
		"jp_text": "ジェネの手作りプリン<%puding>個",
		"tr_text": ""
	},
	{
		"assign": "acshop_oprecovery_pass_buff_06",
		"jp_text": "・<color=#ffa500>所持サポートポイント</color>が<% point>ptアップ！\n※所持サポートポイントは\n   発生している効果１つにつき200ptアップします。",
		"tr_text": ""
	},
	{
		"assign": "acshop_oprecovery_pass_buff_update_06",
		"jp_text": "・<color=#ffa500>所持サポートポイント</color>が200ptアップ！\n※所持サポートポイントは\n   発生している効果１つにつき200ptアップします。",
		"tr_text": ""
	},
	{
		"assign": "scratch_bonus_window_stage_one",
		"jp_text": "STAGE1",
		"tr_text": "STAGE 1"
	},
	{
		"assign": "scratch_bonus_window_stage_two",
		"jp_text": "STAGE2",
		"tr_text": "STAGE 2"
	},
	{
		"assign": "got_new_ranking_title_dialog_t",
		"jp_text": "ランキング称号獲得",
		"tr_text": ""
	},
	{
		"assign": "got_new_ranking_title_dialog_b",
		"jp_text": "新しいランキング称号を獲得しました。\n表示する称号の変更は、MENUの「その他」にある\n「ランキング称号」から行えます。",
		"tr_text": ""
	},
	{
		"assign": "player_info_window_ranking_title",
		"jp_text": "ランキング称号",
		"tr_text": ""
	},
	{
		"assign": "player_info_window_goto_ranking_btn",
		"jp_text": "変更する",
		"tr_text": ""
	},
	{
		"assign": "setting_ranking_t",
		"jp_text": "ランキング称号一覧",
		"tr_text": ""
	},
	{
		"assign": "setting_ranking_set_button",
		"jp_text": "表示する",
		"tr_text": ""
	},
	{
		"assign": "setting_ranking_not_participating",
		"jp_text": "ランキング不参加",
		"tr_text": ""
	},
	{
		"assign": "ranking_title_no_setting",
		"jp_text": "未設定",
		"tr_text": ""
	},
	{
		"assign": "setting_ranking_hide_button",
		"jp_text": "非表示にする",
		"tr_text": ""
	},
	{
		"assign": "setting_ranking_set_message",
		"jp_text": "表示するランキング称号を変更します。\nよろしいですか？",
		"tr_text": ""
	},
	{
		"assign": "setting_ranking_reset_message",
		"jp_text": "ランキング称号を非表示にします。\nよろしいですか？\n",
		"tr_text": ""
	},
	{
		"assign": "ranking_guide_00",
		"jp_text": "<color=#f0df60>フレンドリストなどで公開されるランキング称号の設定ができます。この称号はランキングへ参加することで獲得できます。</color>",
		"tr_text": ""
	},
	{
		"assign": "setting_ranking_towerquest_max",
		"jp_text": "（100F）",
		"tr_text": ""
	},
	{
		"assign": "setting_ranking_ura_towerquest_max",
		"jp_text": "（{0}F）",
		"tr_text": ""
	},
	{
		"assign": "window_help_LM46",
		"jp_text": "wh_61_01,\nランキングが開催されているイベントに参加すると\nイベント終了後にランキング称号を獲得できます。\n獲得したランキング称号はフレンドリストやアークスカードに表示できます。,\nwh_61_02,\n表示するランキング称号はMENUの「その他」から確認できる\n「ランキング称号」の画面で変更することができます。\n同時に表示できるランキング称号は１つまでです。,",
		"tr_text": ""
	},
	{
		"assign": "setting_ranking_not_possessed",
		"jp_text": "未所持",
		"tr_text": ""
	},
	{
		"assign": "ranking_title_not_setting",
		"jp_text": "未設定",
		"tr_text": ""
	},
	{
		"assign": "ranking_sort",
		"jp_text": "並び順",
		"tr_text": ""
	},
	{
		"assign": "ranking_sort_new",
		"jp_text": "最新優先",
		"tr_text": ""
	},
	{
		"assign": "ranking_sort_best",
		"jp_text": "高順位優先",
		"tr_text": ""
	},
	{
		"assign": "ranking_setting_up_title",
		"jp_text": "設定中のランキング称号",
		"tr_text": ""
	},
	{
		"assign": "ranking_not_setting",
		"jp_text": "ランキング称号を獲得すると設定できます。",
		"tr_text": ""
	},
	{
		"assign": "accept_box_item_trade_short_dialog_title",
		"jp_text": "アイテム不足",
		"tr_text": ""
	},
	{
		"assign": "accept_box_item_trade_short_dialog_message",
		"jp_text": "交換の対象となるアイテムを持っていません。",
		"tr_text": ""
	},
	{
		"assign": "accept_box_item_trade_window_title",
		"jp_text": "一括交換アイテム一覧",
		"tr_text": ""
	},
	{
		"assign": "accept_box_item_trade_exclusion_dialog_title",
		"jp_text": "保護設定",
		"tr_text": ""
	},
	{
		"assign": "accept_box_item_trade_exclusion_dialog_message",
		"jp_text": "一括交換する際に保護したい条件を設定します。",
		"tr_text": ""
	},
	{
		"assign": "accept_box_item_trade_exclusion_dialog_weapon",
		"jp_text": "武器/特殊能力",
		"tr_text": ""
	},
	{
		"assign": "accept_box_item_trade_exclusion_dialog_unit",
		"jp_text": "ユニット/特殊能力",
		"tr_text": ""
	},
	{
		"assign": "accept_box_item_trade_exclusion_dialog_chip",
		"jp_text": "チップ/種類",
		"tr_text": ""
	},
	{
		"assign": "accept_box_item_trade_exclusion_dialog_save_button",
		"jp_text": "保存する",
		"tr_text": ""
	},
	{
		"assign": "accept_box_item_trade_exclusion_dialog_close_button",
		"jp_text": "閉じる",
		"tr_text": ""
	},
	{
		"assign": "accept_box_item_trade_exclusion_finish_dialog_title",
		"jp_text": "設定完了",
		"tr_text": ""
	},
	{
		"assign": "accept_box_item_trade_exclusion_finish_dialog_message",
		"jp_text": "設定の保存が完了しました。",
		"tr_text": ""
	},
	{
		"assign": "accept_box_item_trade_exclusion_check_dialog_title",
		"jp_text": "一括交換確認",
		"tr_text": ""
	},
	{
		"assign": "accept_box_item_trade_exclusion_check_dialog_message_excube",
		"jp_text": "受け取りボックス内にある★10～12武器を\nエクスキューブに一括交換します。",
		"tr_text": ""
	},
	{
		"assign": "accept_box_item_trade_exclusion_check_dialog_message_unit",
		"jp_text": "受け取りボックス内にある★10～11ユニットを\nフォトンスフィアに一括交換します。",
		"tr_text": ""
	},
	{
		"assign": "accept_box_item_trade_exclusion_check_dialog_message_raidchip",
		"jp_text": "受け取りボックス内にあるレアエネミーチップを\nレアエネミーポイントに一括交換します。",
		"tr_text": ""
	},
	{
		"assign": "accept_box_item_trade_exclusion_check_dialog_message_gold",
		"jp_text": "受け取りボックス内にある金のリリーパを\nOP回復薬ミニに一括交換します。",
		"tr_text": ""
	},
	{
		"assign": "accept_box_item_trade_exclusion_check_dialog_message_silver",
		"jp_text": "受け取りボックス内にある銀のリリーパを\nOP回復薬ミニに一括交換します。",
		"tr_text": ""
	},
	{
		"assign": "accept_box_item_trade_exclusion_check_dialog_message_weapon",
		"jp_text": "受け取りボックス内にある★{0}武器を\n{1}に一括交換します。",
		"tr_text": ""
	},
	{
		"assign": "accept_box_item_trade_exclusion_check_dialog_message_rarity_unit",
		"jp_text": "受け取りボックス内にある★{0}ユニットを\n{1}に一括交換します。",
		"tr_text": ""
	},
	{
		"assign": "accept_box_item_trade_exclusion_check_dialog_message_requestnum",
		"jp_text": "対象:{0}個",
		"tr_text": ""
	},
	{
		"assign": "accept_box_item_trade_exclusion_check_dialog_message_trade_button",
		"jp_text": "交換する",
		"tr_text": ""
	},
	{
		"assign": "accept_box_item_trade_exclusion_check_dialog_message_close_button",
		"jp_text": "閉じる",
		"tr_text": ""
	},
	{
		"assign": "accept_box_item_trade_exclusion_check_dialog_message_setting_button",
		"jp_text": "保護設定",
		"tr_text": ""
	},
	{
		"assign": "accept_box_item_trade_check_dialog_title",
		"jp_text": "一括交換確認",
		"tr_text": ""
	},
	{
		"assign": "accept_box_item_trade_check_dialog_message",
		"jp_text": "{0}×{1}と\n受け取りボックス内の以下のアイテムを交換します。\nよろしいですか？",
		"tr_text": ""
	},
	{
		"assign": "accept_box_item_trade_finish_dialog_title",
		"jp_text": "一括交換完了",
		"tr_text": ""
	},
	{
		"assign": "accept_box_item_trade_finish_dialog_message",
		"jp_text": "交換が完了しました。",
		"tr_text": ""
	},
	{
		"assign": "accept_box_item_trade_exclusion_button",
		"jp_text": "保護設定",
		"tr_text": ""
	},
	{
		"assign": "accept_box_item_trade_button",
		"jp_text": "一括交換",
		"tr_text": ""
	},
	{
		"assign": "accept_box_item_trade_recycle_button",
		"jp_text": "交換する",
		"tr_text": ""
	},
	{
		"assign": "acceptbpx_item_trade_over_dialog_title",
		"jp_text": "交換不可",
		"tr_text": ""
	},
	{
		"assign": "acceptbpx_item_trade_over_dialog_chip_over",
		"jp_text": "チップパックの空き容量または所持数を\nオーバーするため交換できません。\nチップパックを拡張するか\n強化／売却をしてチップを整理してください。",
		"tr_text": ""
	},
	{
		"assign": "acceptbpx_item_trade_over_dialog_item_over",
		"jp_text": "アイテムパックの空き容量または所持数を\nオーバーするため交換できません。\n売却または交換をして\nアイテムを整理してください。",
		"tr_text": ""
	},
	{
		"assign": "acceptbpx_item_trade_over_dialog_point_over",
		"jp_text": "所持数をオーバーするため交換できません。\n消費をしてから受け取ってください。",
		"tr_text": ""
	},
	{
		"assign": "trade_item_search_dialog_title",
		"jp_text": "交換アイテム検索",
		"tr_text": ""
	},
	{
		"assign": "trade_item_search_dialog_message",
		"jp_text": "検索するアイテムを選んでください。 \n※検索には時間がかかる場合があります。",
		"tr_text": ""
	},
	{
		"assign": "trade_item_search_dialog_search_button",
		"jp_text": "検索する",
		"tr_text": ""
	},
	{
		"assign": "trade_item_search_dialog_close_button",
		"jp_text": "やめる",
		"tr_text": ""
	},
	{
		"assign": "trade_item_search_dialog_weapon",
		"jp_text": "武器",
		"tr_text": ""
	},
	{
		"assign": "trade_item_search_dialog_unit",
		"jp_text": "ユニット",
		"tr_text": ""
	},
	{
		"assign": "trade_item_search_dialog_grind_release_chip",
		"jp_text": "強化・解放チップ",
		"tr_text": ""
	},
	{
		"assign": "trade_item_search_dialog_awake_chip",
		"jp_text": "特装素材チップ",
		"tr_text": ""
	},
	{
		"assign": "trade_item_search_dialog_weaponoid_chip",
		"jp_text": "ウェポノイドチップ",
		"tr_text": ""
	},
	{
		"assign": "trade_item_search_dialog_chara_chip",
		"jp_text": "キャラチップ",
		"tr_text": ""
	},
	{
		"assign": "trade_item_search_dialog_etc_chip",
		"jp_text": "その他チップ",
		"tr_text": ""
	},
	{
		"assign": "trade_item_search_dialog_pso2_item",
		"jp_text": "PSO2アイテム",
		"tr_text": ""
	},
	{
		"assign": "trade_item_search_dialog_etc_item",
		"jp_text": "その他アイテム",
		"tr_text": ""
	},
	{
		"assign": "trade_item_search_result_dialog_title",
		"jp_text": "検索結果",
		"tr_text": ""
	},
	{
		"assign": "delete_account_dialog_title",
		"jp_text": "アカウント削除機能",
		"tr_text": ""
	},
	{
		"assign": "delete_account_dialog_message",
		"jp_text": "実行すると端末からアカウントが削除されます。\n「端末引き継ぎ情報」を記録しておくと\nアカウントを復旧することが可能になります。\n端末引き継ぎ情報を必ずご確認ください。",
		"tr_text": ""
	},
	{
		"assign": "delete_account_dialog_execution_button",
		"jp_text": "実行する",
		"tr_text": ""
	},
	{
		"assign": "delete_account_dialog_dissent_button",
		"jp_text": "実行しない",
		"tr_text": ""
	},
	{
		"assign": "delete_account_dialog_check_toggle_button",
		"jp_text": "<color=orange>端末引き継ぎ情報を確認した</color>",
		"tr_text": ""
	},
	{
		"assign": "delete_account_check_dialog_title",
		"jp_text": "アカウント削除機能",
		"tr_text": ""
	},
	{
		"assign": "delete_account_check_dialog_message",
		"jp_text": "アカウントを削除します。\nよろしいですか？",
		"tr_text": ""
	},
	{
		"assign": "delete_account_check_dialog_execution_button",
		"jp_text": "実行する",
		"tr_text": ""
	},
	{
		"assign": "delete_account_check_dialog_dissent_button",
		"jp_text": "実行しない",
		"tr_text": ""
	},
	{
		"assign": "delete_account_finish_dialog_title",
		"jp_text": "アカウント削除機能",
		"tr_text": ""
	},
	{
		"assign": "delete_account_finish_dialog_message",
		"jp_text": "アカウント削除が完了しました。\nタイトルへ戻ります。",
		"tr_text": ""
	},
	{
		"assign": "delete_account_error_dialog_message",
		"jp_text": "アカウント削除を実行できませんでした。\nしばらく経ってからお試しください。",
		"tr_text": ""
	},
	{
		"assign": "chip_pack_extend_dialog_title",
		"jp_text": "容量拡張",
		"tr_text": ""
	},
	{
		"assign": "chip_pack_extend_dialog_extend_button",
		"jp_text": "拡張",
		"tr_text": ""
	},
	{
		"assign": "chip_pack_extend_dialog_cancel_button",
		"jp_text": "キャンセル",
		"tr_text": ""
	},
	{
		"assign": "chip_pack_extend_dialog_extend_num",
		"jp_text": "拡張個数",
		"tr_text": ""
	},
	{
		"assign": "chip_pack_extend_dialog_arrow",
		"jp_text": "⇒",
		"tr_text": ""
	},
	{
		"assign": "chip_pack_extend_dialog_pack",
		"jp_text": "容量",
		"tr_text": ""
	},
	{
		"assign": "chip_pack_extend_dialog_rappy_coin",
		"jp_text": "ラッピーメダル",
		"tr_text": ""
	},
	{
		"assign": "chip_pack_extend_dialog_ac",
		"jp_text": "<%AC>",
		"tr_text": ""
	},
	{
		"assign": "assist_chip_window_title",
		"jp_text": "アシストチップ設定",
		"tr_text": ""
	},
	{
		"assign": "assist_chip_guide_message",
		"jp_text": "<color=#f0df60>フレンドを助けるアシストチップの設定を行うことができます。アシストチップが未設定の場合は、選択中の装備パレットの武器とＳＰスロットに装備されたチップがフレンドアシストとして使用されます。</color>",
		"tr_text": ""
	},
	{
		"assign": "palette_equip_assist_chip_button",
		"jp_text": "アシスト設定",
		"tr_text": ""
	},
	{
		"assign": "scrach_item_rate_dialog_title",
		"jp_text": "アイテム排出確率",
		"tr_text": ""
	},
	{
		"assign": "scrach_item_rate_dialog_message",
		"jp_text": "※アイテムごとに個別に表示している提供割合は表示上小数点第4位以下を切り捨てているため、\n　　全て合算しても100%にならない場合がございます。\n※表示はアイテム投入全数時における提供割合となります。そのため提供割合1%のアイテムが100回中1回、\n　　必ず排出される仕組みではございません。\n※ACスクラッチから排出されるアイテムは、『NGS』で使用することができます。\n※各アイテムの詳細情報につきましては、『NGS』内でご確認いただけます。",
		"tr_text": ""
	},
	{
		"assign": "scrach_item_rate_dialog_rate",
		"jp_text": "{0}  {1}％",
		"tr_text": ""
	},
	{
		"assign": "scrach_item_rate_button",
		"jp_text": "確率表示",
		"tr_text": ""
	},
	{
		"assign": "sbattle_effect_auto_button_start",
		"jp_text": "効果オート開始",
		"tr_text": ""
	},
	{
		"assign": "sbattle_effect_auto_button_stop",
		"jp_text": "効果オート停止",
		"tr_text": ""
	},
	{
		"assign": "sbattle_ranking_undercount_title",
		"jp_text": "極討サバイバルランキングの集計中",
		"tr_text": ""
	},
	{
		"assign": "sbattle_ranking_undercount_body",
		"jp_text": "ランキング報酬の受け取り期間\n\n　受け取り開始　<%StartTime>\n　受け取り終了　<%EndTime>",
		"tr_text": ""
	},
	{
		"assign": "sbattle_ranking_receive_reward_linetext",
		"jp_text": "参加したイベントのランキング報酬が「受け取りボックス」へ配付されました",
		"tr_text": ""
	},
	{
		"assign": "duplicate_recipt_dialog_title",
		"jp_text": "エラー",
		"tr_text": ""
	},
	{
		"assign": "duplicate_recipt_dialog_message",
		"jp_text": "課金でエラーが発生しました。\n正常に付与されない場合は\nサポート窓口にお問い合わせください。",
		"tr_text": ""
	},
	{
		"assign": "window_privacy_policy_show_button",
		"jp_text": "プライバシーポリシーを確認",
		"tr_text": ""
	},
	{
		"assign": "window_puchase_lock_dialog_title",
		"jp_text": "エラー",
		"tr_text": ""
	},
	{
		"assign": "window_puchase_lock_dialog_message",
		"jp_text": "ACチャージ機能が制限されています。",
		"tr_text": ""
	},
	{
		"assign": "title_chara_linked_pso2_ship_transfer",
		"jp_text": "<color=#ffff00>シップ移動中</color>",
		"tr_text": ""
	},
	{
		"assign": "title_chara_linked_pso2_ship_transfer_dialog_title",
		"jp_text": "シップ移動中",
		"tr_text": ""
	},
	{
		"assign": "title_chara_linked_pso2_ship_transfer_dialog_message",
		"jp_text": "日次シップ移動申請中のキャラクターは\nログインできません。\nシップ移動後、またはシップ移動申請を\n取り下げることでログインできるようになります。\n\nシップ移動は、毎日5時に開始され、\n移動が完了したキャラクターから\nログイン可能となります。",
		"tr_text": ""
	},
	{
		"assign": "sort_limit_effect",
		"jp_text": "期間限定効果",
		"tr_text": ""
	}
]
