/*
 * This file is part of LiquidBounce (https://github.com/CCBlueX/LiquidBounce)
 *
 * Copyright (c) 2015 - 2026 CCBlueX
 *
 * LiquidBounce is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * LiquidBounce is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with LiquidBounce. If not, see <https://www.gnu.org/licenses/>.
 */

package net.ccbluex.liquidbounce.render.gui.element;

import com.mojang.blaze3d.pipeline.RenderPipeline;
import com.mojang.blaze3d.vertex.VertexConsumer;
import net.ccbluex.liquidbounce.utils.render.VerticesSetupHandler;
import net.minecraft.client.gui.navigation.ScreenRectangle;
import net.minecraft.client.gui.render.TextureSetup;
import org.joml.Matrix3x2f;
import org.jspecify.annotations.Nullable;

public record LambdaSimpleGuiElementRenderState(
    RenderPipeline pipeline,
    TextureSetup textureSetup,
    Matrix3x2f pose,
    @Nullable ScreenRectangle scissorArea,
    @Nullable ScreenRectangle bounds,
    VerticesSetupHandler verticesSetupHandler
) implements PoseReusableGuiElementRenderState {
    @Override
    public void buildVertices(VertexConsumer vertices) {
        verticesSetupHandler.setupVertices(vertices, this.pose());
    }
}
