/*
 * This file is part of LiquidBounce (https://github.com/CCBlueX/LiquidBounce)
 *
 * Copyright (c) 2015 - 2026 CCBlueX
 *
 * LiquidBounce is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * LiquidBounce is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with LiquidBounce. If not, see <https://www.gnu.org/licenses/>.
 */
package net.ccbluex.liquidbounce.features.module.modules.exploit

import net.ccbluex.liquidbounce.features.module.ClientModule
import net.ccbluex.liquidbounce.features.module.ModuleCategories
import net.ccbluex.liquidbounce.utils.collection.blockSortedSetOf
import net.ccbluex.liquidbounce.utils.kotlin.addAll
import net.minecraft.world.level.block.Blocks

/**
 * GhostHand module
 *
 * Allows you to interact with selected blocks through walls.
 */
object ModuleGhostHand : ClientModule("GhostHand", ModuleCategories.EXPLOIT) {

    val targetedBlocks by blocks("TargetedBlocks", blockSortedSetOf(
        Blocks.CHEST,
        Blocks.ENDER_CHEST,
        Blocks.TRAPPED_CHEST,
        Blocks.SHULKER_BOX,
    ).apply {
        addAll(Blocks.DYED_SHULKER_BOX)
    }
    )

}
