/*
 * This file is part of LiquidBounce (https://github.com/CCBlueX/LiquidBounce)
 *
 * Copyright (c) 2015 - 2026 CCBlueX
 *
 * LiquidBounce is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * LiquidBounce is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with LiquidBounce. If not, see <https://www.gnu.org/licenses/>.
 */

package net.ccbluex.liquidbounce.injection.mixins.minecraft.render.entity;

import com.llamalad7.mixinextras.injector.wrapoperation.Operation;
import com.llamalad7.mixinextras.injector.wrapoperation.WrapOperation;
import com.llamalad7.mixinextras.sugar.Local;
import net.ccbluex.liquidbounce.features.module.modules.combat.ModuleSwordBlock;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.entity.state.ArmedEntityRenderState;
import net.minecraft.world.entity.HumanoidArm;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.item.ItemStack;
import org.jspecify.annotations.NullMarked;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;

@NullMarked
@Mixin(ArmedEntityRenderState.class)
public abstract class MixinArmedEntityRenderState {

    @WrapOperation(
        method = "extractArmedEntityRenderState",
        at = @At(value = "INVOKE", target = "Lnet/minecraft/world/entity/LivingEntity;getItemHeldByArm(Lnet/minecraft/world/entity/HumanoidArm;)Lnet/minecraft/world/item/ItemStack;")
    )
    private static ItemStack hideOffhandShield(LivingEntity entity, HumanoidArm arm, Operation<ItemStack> original, @Local(argsOnly = true, name = "state") ArmedEntityRenderState reusedState) {
        if (entity == Minecraft.getInstance().player
            && ModuleSwordBlock.INSTANCE.getApplyToThirdPersonView()
            && ModuleSwordBlock.INSTANCE.shouldHideOffhand()
            && arm != reusedState.mainArm
        ) {
            return ItemStack.EMPTY;
        }

        return original.call(entity, arm);
    }

}
