/*
 * This file is part of LiquidBounce (https://github.com/CCBlueX/LiquidBounce)
 *
 * Copyright (c) 2015 - 2026 CCBlueX
 *
 * LiquidBounce is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * LiquidBounce is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with LiquidBounce. If not, see <https://www.gnu.org/licenses/>.
 */

package net.ccbluex.liquidbounce.injection.mixins.minecraft.block;

import net.ccbluex.liquidbounce.common.TweakedMethods;
import net.minecraft.core.BlockPos;
import net.minecraft.world.level.BlockGetter;
import net.minecraft.world.level.ClipContext;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.phys.BlockHitResult;
import net.minecraft.world.phys.Vec3;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Overwrite;
import org.spongepowered.asm.mixin.Shadow;

import java.util.function.BiFunction;
import java.util.function.Function;

@Mixin(BlockGetter.class)
public interface MixinBlockGetter {

    @Shadow
    static <T, C> T traverseBlocks(Vec3 start, Vec3 end, C context, BiFunction<C, BlockPos, T> blockHitFactory, Function<C, T> missFactory) {
        return null;
    }

    @Shadow
    BlockState getBlockState(BlockPos pos);

    /**
     * @author superblaubeere27
     * @reason .
     */
    @Overwrite
    default BlockHitResult clip(ClipContext context) {
        return TweakedMethods.tweakedRaycast((BlockGetter) this, context);
    }

}
