/*
 * This file is part of LiquidBounce (https://github.com/CCBlueX/LiquidBounce)
 *
 * Copyright (c) 2015 - 2026 CCBlueX
 *
 * LiquidBounce is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * LiquidBounce is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with LiquidBounce. If not, see <https://www.gnu.org/licenses/>.
 */
package net.ccbluex.liquidbounce.script.bindings.api

import net.ccbluex.liquidbounce.utils.client.network
import net.minecraft.network.protocol.game.ServerboundMovePlayerPacket

@Suppress("unused")
object ScriptNetworkUtil {

    @JvmName("movePlayerGround")
    fun movePlayerGround(onGround: Boolean, horizontalCollision: Boolean) =
        network.send(ServerboundMovePlayerPacket.StatusOnly(onGround, horizontalCollision))

    @JvmName("movePlayerPosition")
    fun movePlayerPosition(x: Double, y: Double, z: Double, onGround: Boolean, horizontalCollision: Boolean) =
        network.send(ServerboundMovePlayerPacket.Pos(x, y, z, onGround, horizontalCollision))

    @Suppress("LongParameterList")
    @JvmName("movePlayerPositionAndLook")
    fun movePlayerPositionAndLook(
        x: Double,
        y: Double,
        z: Double,
        yaw: Float,
        pitch: Float,
        onGround: Boolean,
        horizontalCollision: Boolean
    ) =
        network.send(ServerboundMovePlayerPacket.PosRot(x, y, z, yaw, pitch, onGround, horizontalCollision))

    @JvmName("movePlayerLook")
    fun movePlayerLook(yaw: Float, pitch: Float, onGround: Boolean, horizontalCollision: Boolean) =
        network.send(ServerboundMovePlayerPacket.Rot(yaw, pitch, onGround, horizontalCollision))

    @JvmName("sendChatMessage")
    fun sendChatMessage(message: String) = network.sendChat(message)

    @JvmName("sendCommand")
    fun sendCommand(command: String) = network.sendCommand(command)

}
