/*
 * This file is part of LiquidBounce (https://github.com/CCBlueX/LiquidBounce)
 *
 * Copyright (c) 2015 - 2026 CCBlueX
 *
 * LiquidBounce is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * LiquidBounce is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with LiquidBounce. If not, see <https://www.gnu.org/licenses/>.
 */

package net.ccbluex.liquidbounce.injection.mixins.minecraft.entity;

import com.mojang.blaze3d.vertex.PoseStack;
import net.ccbluex.liquidbounce.features.module.modules.render.DoRender;
import net.ccbluex.liquidbounce.features.module.modules.render.ModuleAntiBlind;
import net.minecraft.client.renderer.SubmitNodeCollector;
import net.minecraft.client.renderer.entity.layers.HumanoidArmorLayer;
import net.minecraft.client.renderer.entity.state.AvatarRenderState;
import net.minecraft.client.renderer.entity.state.HumanoidRenderState;
import net.minecraft.world.entity.EquipmentSlot;
import net.minecraft.world.item.ItemStack;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;

@Mixin(HumanoidArmorLayer.class)
public abstract class MixinHumanoidArmorLayer<S extends HumanoidRenderState> {
    @Inject(
            method = "renderArmorPiece",
            at = @At("HEAD"),
            cancellable = true
    ) private void onRender(PoseStack matrices, SubmitNodeCollector orderedRenderCommandQueue, ItemStack stack, EquipmentSlot slot, int light, S bipedEntityRenderState, CallbackInfo ci) {
        if (bipedEntityRenderState instanceof AvatarRenderState && !ModuleAntiBlind.canRender(DoRender.ARMOR)) {
            ci.cancel();
        }
    }
}
