package com.swordfish.lemuroid.app.mobile.shared.compose.ui

import android.os.Build
import androidx.compose.material3.MaterialTheme
import androidx.compose.material3.darkColorScheme
import androidx.compose.material3.dynamicDarkColorScheme
import androidx.compose.material3.dynamicLightColorScheme
import androidx.compose.material3.lightColorScheme
import androidx.compose.runtime.Composable
import androidx.compose.ui.platform.LocalContext

private val LightColorScheme =
    lightColorScheme(
        primary = md_theme_light_primary,
        onPrimary = md_theme_light_onPrimary,
        primaryContainer = md_theme_light_primaryContainer,
        onPrimaryContainer = md_theme_light_onPrimaryContainer,
        secondary = md_theme_light_secondary,
        onSecondary = md_theme_light_onSecondary,
        secondaryContainer = md_theme_light_secondaryContainer,
        onSecondaryContainer = md_theme_light_onSecondaryContainer,
        tertiary = md_theme_light_tertiary,
        onTertiary = md_theme_light_onTertiary,
        tertiaryContainer = md_theme_light_tertiaryContainer,
        onTertiaryContainer = md_theme_light_onTertiaryContainer,
        error = md_theme_light_error,
        errorContainer = md_theme_light_errorContainer,
        onError = md_theme_light_onError,
        onErrorContainer = md_theme_light_onErrorContainer,
        background = md_theme_light_background,
        onBackground = md_theme_light_onBackground,
        surface = md_theme_light_surface,
        onSurface = md_theme_light_onSurface,
        surfaceVariant = md_theme_light_surfaceVariant,
        onSurfaceVariant = md_theme_light_onSurfaceVariant,
        outline = md_theme_light_outline,
        inverseOnSurface = md_theme_light_inverseOnSurface,
        inverseSurface = md_theme_light_inverseSurface,
        inversePrimary = md_theme_light_inversePrimary,
        surfaceTint = md_theme_light_surfaceTint,
        outlineVariant = md_theme_light_outlineVariant,
        scrim = md_theme_light_scrim,
    )

private val DarkColorScheme =
    darkColorScheme(
        primary = md_theme_dark_primary,
        onPrimary = md_theme_dark_onPrimary,
        primaryContainer = md_theme_dark_primaryContainer,
        onPrimaryContainer = md_theme_dark_onPrimaryContainer,
        secondary = md_theme_dark_secondary,
        onSecondary = md_theme_dark_onSecondary,
        secondaryContainer = md_theme_dark_secondaryContainer,
        onSecondaryContainer = md_theme_dark_onSecondaryContainer,
        tertiary = md_theme_dark_tertiary,
        onTertiary = md_theme_dark_onTertiary,
        tertiaryContainer = md_theme_dark_tertiaryContainer,
        onTertiaryContainer = md_theme_dark_onTertiaryContainer,
        error = md_theme_dark_error,
        errorContainer = md_theme_dark_errorContainer,
        onError = md_theme_dark_onError,
        onErrorContainer = md_theme_dark_onErrorContainer,
        background = md_theme_dark_background,
        onBackground = md_theme_dark_onBackground,
        surface = md_theme_dark_surface,
        onSurface = md_theme_dark_onSurface,
        surfaceVariant = md_theme_dark_surfaceVariant,
        onSurfaceVariant = md_theme_dark_onSurfaceVariant,
        outline = md_theme_dark_outline,
        inverseOnSurface = md_theme_dark_inverseOnSurface,
        inverseSurface = md_theme_dark_inverseSurface,
        inversePrimary = md_theme_dark_inversePrimary,
        surfaceTint = md_theme_dark_surfaceTint,
        outlineVariant = md_theme_dark_outlineVariant,
        scrim = md_theme_dark_scrim,
    )

@Composable
fun AppTheme(
    darkTheme: Boolean = true,
    content: @Composable () -> Unit,
) {
    val dynamicColor = Build.VERSION.SDK_INT >= Build.VERSION_CODES.S
    val colors =
        when {
            dynamicColor && darkTheme -> dynamicDarkColorScheme(LocalContext.current)
            dynamicColor && !darkTheme -> dynamicLightColorScheme(LocalContext.current)
            darkTheme -> DarkColorScheme
            else -> LightColorScheme
        }

    MaterialTheme(colorScheme = colors) {
        content()
    }
}
