# Section 3 - Wrap Up

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***About this tutorial***

*This tutorial is free and open source, and all code uses the MIT license - so you are free to do with it as you like. My hope is that you will enjoy the tutorial, and make great games!*

*If you enjoy this and would like me to keep writing, please consider supporting [my Patreon](https://www.patreon.com/blackfuture).*

[![Hands-On Rust](./beta-webBanner.jpg)](https://pragprog.com/titles/hwrust/hands-on-rust/)

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And that wraps up section 3 - map building! We've covered a *lot* of ground in this section, learning many techniques for map building. I hope it has inspired you to search for your own interesting combinations, and make fun games! Procedurally generating maps is a *huge* part of making a roguelike, hence it being such a large part of this tutorial.

Section 4 will cover actually making a game.

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Copyright (C) 2019, Herbert Wolverson.

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