// Code generated by applyconfiguration-gen. DO NOT EDIT.

package v1beta1

import (
	machinev1beta1 "github.com/openshift/api/machine/v1beta1"
	v1 "k8s.io/api/core/v1"
	metav1 "k8s.io/apimachinery/pkg/apis/meta/v1"
)

// ConditionApplyConfiguration represents a declarative configuration of the Condition type for use
// with apply.
//
// Condition defines an observation of a Machine API resource operational state.
type ConditionApplyConfiguration struct {
	// type of condition in CamelCase or in foo.example.com/CamelCase.
	// Many .condition.type values are consistent across resources like Available, but because arbitrary conditions
	// can be useful (see .node.status.conditions), the ability to deconflict is important.
	Type *machinev1beta1.ConditionType `json:"type,omitempty"`
	// status of the condition, one of True, False, Unknown.
	Status *v1.ConditionStatus `json:"status,omitempty"`
	// severity provides an explicit classification of Reason code, so the users or machines can immediately
	// understand the current situation and act accordingly.
	// The Severity field MUST be set only when Status=False.
	Severity *machinev1beta1.ConditionSeverity `json:"severity,omitempty"`
	// Last time the condition transitioned from one status to another.
	// This should be when the underlying condition changed. If that is not known, then using the time when
	// the API field changed is acceptable.
	LastTransitionTime *metav1.Time `json:"lastTransitionTime,omitempty"`
	// The reason for the condition's last transition in CamelCase.
	// The specific API may choose whether or not this field is considered a guaranteed API.
	// This field may not be empty.
	Reason *string `json:"reason,omitempty"`
	// A human readable message indicating details about the transition.
	// This field may be empty.
	Message *string `json:"message,omitempty"`
}

// ConditionApplyConfiguration constructs a declarative configuration of the Condition type for use with
// apply.
func Condition() *ConditionApplyConfiguration {
	return &ConditionApplyConfiguration{}
}

// WithType sets the Type field in the declarative configuration to the given value
// and returns the receiver, so that objects can be built by chaining "With" function invocations.
// If called multiple times, the Type field is set to the value of the last call.
func (b *ConditionApplyConfiguration) WithType(value machinev1beta1.ConditionType) *ConditionApplyConfiguration {
	b.Type = &value
	return b
}

// WithStatus sets the Status field in the declarative configuration to the given value
// and returns the receiver, so that objects can be built by chaining "With" function invocations.
// If called multiple times, the Status field is set to the value of the last call.
func (b *ConditionApplyConfiguration) WithStatus(value v1.ConditionStatus) *ConditionApplyConfiguration {
	b.Status = &value
	return b
}

// WithSeverity sets the Severity field in the declarative configuration to the given value
// and returns the receiver, so that objects can be built by chaining "With" function invocations.
// If called multiple times, the Severity field is set to the value of the last call.
func (b *ConditionApplyConfiguration) WithSeverity(value machinev1beta1.ConditionSeverity) *ConditionApplyConfiguration {
	b.Severity = &value
	return b
}

// WithLastTransitionTime sets the LastTransitionTime field in the declarative configuration to the given value
// and returns the receiver, so that objects can be built by chaining "With" function invocations.
// If called multiple times, the LastTransitionTime field is set to the value of the last call.
func (b *ConditionApplyConfiguration) WithLastTransitionTime(value metav1.Time) *ConditionApplyConfiguration {
	b.LastTransitionTime = &value
	return b
}

// WithReason sets the Reason field in the declarative configuration to the given value
// and returns the receiver, so that objects can be built by chaining "With" function invocations.
// If called multiple times, the Reason field is set to the value of the last call.
func (b *ConditionApplyConfiguration) WithReason(value string) *ConditionApplyConfiguration {
	b.Reason = &value
	return b
}

// WithMessage sets the Message field in the declarative configuration to the given value
// and returns the receiver, so that objects can be built by chaining "With" function invocations.
// If called multiple times, the Message field is set to the value of the last call.
func (b *ConditionApplyConfiguration) WithMessage(value string) *ConditionApplyConfiguration {
	b.Message = &value
	return b
}
