// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.

using System.ComponentModel;
using System.Runtime.ExceptionServices;
using System.Runtime.InteropServices;

namespace System.Windows.Forms;

/// <summary>
///  Allows to subclass individual windows.
/// </summary>
/// <remarks>
///  <para>
///   To actually subclass the window, call <see cref="Open"/>. To ensure the
///   subclassing is correctly undone, you must call <see cref="Dispose()"/> before the
///   window is destroyed.
///  </para>
///  <para>
///   See https://docs.microsoft.com/windows/desktop/winmsg/about-window-procedures#instance-subclassing
///   for more information about subclassing.
///  </para>
/// </remarks>
internal class WindowSubclassHandler : IDisposable
{
    private readonly HWND _handle;
    private bool _opened;
    private bool _disposed;
    private unsafe void* _originalWindowProc;

    /// <summary>
    ///  The delegate for <see cref="WndProc(ref Message)"/>
    ///  which is marshaled as native callback.
    /// </summary>
    /// <remarks>
    ///  <para>
    ///   We must store this delegate (and prevent it from being garbage-collected)
    ///   to ensure the function pointer doesn't become invalid.
    ///  </para>
    ///  <para>
    ///   Note: We create a new delegate (and native function pointer) for each
    ///   instance because even though creation will be slower (and requires a
    ///   bit of memory to store the native code) it will be faster when the window
    ///   procedure is invoked, because otherwise we would need to use a dictionary
    ///   to map the hWnd to the instance, as the window procedure doesn't allow
    ///   to store reference data. However, creating a new delegate for each instance
    ///   is also the way that the <see cref="NativeWindow"/> class does it.
    ///  </para>
    /// </remarks>
    private readonly WNDPROC _windowProcDelegate;

    /// <summary>
    ///  The function pointer created from <see cref="_windowProcDelegate"/>.
    /// </summary>
    private readonly unsafe void* _windowProcDelegatePtr;

    /// <summary>
    ///  Initializes a new instance of the <see cref="WindowSubclassHandler"/> class.
    /// </summary>
    /// <param name="hwnd">The window handle of the window to subclass.</param>
    public unsafe WindowSubclassHandler(HWND hwnd)
    {
        if (hwnd.IsNull)
        {
            throw new ArgumentNullException(nameof(hwnd));
        }

        _handle = hwnd;

        // Create a delegate for our window procedure and get a function pointer for it.
        _windowProcDelegate = NativeWndProc;
        _windowProcDelegatePtr = (void*)Marshal.GetFunctionPointerForDelegate(_windowProcDelegate);
    }

    /// <summary>
    ///  Subclasses the window.
    /// </summary>
    /// <remarks>
    ///  <para>
    ///   You must call <see cref="Dispose()"/> to undo the subclassing before the window is destroyed.
    ///  </para>
    /// </remarks>
    /// <exception cref="Win32Exception">The window could not be subclassed.</exception>
    /// <exception cref="InvalidOperationException"><see cref="Open"/> was already called.</exception>
    public unsafe void Open()
    {
        ObjectDisposedException.ThrowIf(_disposed, this);

        if (_opened)
        {
            throw new InvalidOperationException();
        }

        // Replace the existing window procedure with our one ("instance subclassing").
        // Note: It shouldn't be possible to set a null pointer as window procedure, so we
        // can use the return value to determine if the call succeeded.
        _originalWindowProc = (void*)PInvokeCore.SetWindowLong(
            _handle,
            WINDOW_LONG_PTR_INDEX.GWL_WNDPROC,
            (nint)_windowProcDelegatePtr);

// Tracking issue: https://github.com/dotnet/roslyn/issues/81987
#pragma warning disable IDE0270 // Null check can be simplified
        if (_originalWindowProc is null)
        {
            throw new Win32Exception();
        }
#pragma warning restore IDE0270 // Null check can be simplified

        Debug.Assert(_originalWindowProc != _windowProcDelegatePtr);

        _opened = true;
    }

    /// <summary>
    ///  Releases all resources used by the <see cref="WindowSubclassHandler"/>.
    /// </summary>
    /// <remarks>
    ///  <para>
    ///   This method undoes the subclassing that was initiated by calling <see cref="Open"/>.
    ///   You must call this method before the window that was subclassed is destroyed.
    ///  </para>
    ///  <para>
    ///   If undoing the subclassing fails, this method will throw an exception. In that case,
    ///   you should call <see cref="KeepCallbackDelegateAlive"/> after the window is destroyed
    ///   to ensure the managed callback delegate is kept alive until the window procedure will
    ///   no longer be called.
    ///  </para>
    /// </remarks>
    /// <exception cref="Win32Exception">The subclassing could not be undone.</exception>
    /// <exception cref="InvalidOperationException">
    ///  The current window procedure is not the expected one.
    /// </exception>
    public void Dispose()
    {
        Dispose(true);
        GC.SuppressFinalize(this);
    }

    /// <summary>
    ///  Keeps the managed callback delegate alive from which the native function pointer
    ///  for the window procedure is created.
    /// </summary>
    /// <remarks>
    ///  <para>
    ///   When subclassing a window, a native function pointer is created from a managed
    ///   callback delegate which is then set as the window procedure. The callback is
    ///   automatically kept alive until <see cref="Dispose()"/> is called to undo the
    ///   subclassing.
    ///  </para>
    ///  <para>
    ///   However, if <see cref="Dispose()"/> fails (indicated by throwing an exception),
    ///   e.g. because the current window procedure pointer is not the expected one,
    ///   you should call this method after the window is actually destroyed, to ensure
    ///   the callback delegate is kept alive up to that time. Failing to do this might
    ///   result in undefined behavior.
    ///  </para>
    /// </remarks>
    public void KeepCallbackDelegateAlive()
    {
        GC.KeepAlive(_windowProcDelegate);
    }

    /// <summary>
    ///  Releases the unmanaged resources used by the <see cref="WindowSubclassHandler"/> and
    ///  optionally releases the managed resources.
    /// </summary>
    /// <param name="disposing"><see langword="true"/> to release both managed and unmanaged resources;
    /// <see langword="false"/> to release only unmanaged resources.</param>
    /// <exception cref="Win32Exception">The subclassing could not be undone.</exception>
    /// <exception cref="InvalidOperationException">
    ///  The current window procedure is not the expected one.
    /// </exception>
    protected virtual unsafe void Dispose(bool disposing)
    {
        if (_disposed)
        {
            return;
        }

        // We cannot do anything from the finalizer thread since we have
        // resources that must only be accessed from the GUI thread.
        if (disposing && _opened)
        {
            // Check if the current window procedure is the correct one.
            void* currentWindowProcedure = (void*)PInvokeCore.GetWindowLong(
                _handle,
                WINDOW_LONG_PTR_INDEX.GWL_WNDPROC);

            if (currentWindowProcedure == null)
            {
                throw new Win32Exception();
            }

            if (currentWindowProcedure != _windowProcDelegatePtr)
            {
                // This can mean other code has also subclassed the window but failed
                // to undo it.
                // Note: Instead of failing, we could simply cut off the subclass chain and
                // always restore the original window procedure here.
                throw new InvalidOperationException(SR.WindowSubclassHandlerWndProcIsNotExceptedOne);
            }

            // Undo the subclassing by restoring the original window
            // procedure.
            if (PInvokeCore.SetWindowLong(
                _handle,
                WINDOW_LONG_PTR_INDEX.GWL_WNDPROC,
                (nint)_originalWindowProc) == 0)
            {
                throw new Win32Exception();
            }

            // Ensure to keep the delegate alive up to the point after we
            // have undone the subclassing.
            KeepCallbackDelegateAlive();
        }

        _disposed = true;
    }

    /// <summary>
    ///  Processes Windows messages for the subclassed window.
    /// </summary>
    /// <param name="m">The message to process.</param>
    protected virtual unsafe void WndProc(ref Message m)
    {
        // Call the original window procedure to process the message.
        if (_originalWindowProc is not null)
        {
            m.ResultInternal = PInvokeCore.CallWindowProc(
                _originalWindowProc,
                m.HWND,
                (uint)m.Msg,
                m.WParamInternal,
                m.LParamInternal);
        }
    }

    /// <summary>
    ///  Determines if the specified <paramref name="exception"/> that was thrown
    ///  by <see cref="WndProc(ref Message)"/> shall be caught and passed to
    ///  <see cref="HandleWndProcException(Exception)"/>.
    /// </summary>
    /// <param name="exception"></param>
    /// <returns>
    ///  <see langword="true"/> to catch the exception, or <see langword="false"/> to let it bubble up to the caller.
    /// </returns>
    protected virtual bool CanCatchWndProcException(Exception exception)
    {
        // By default, don't catch exceptions.
        return false;
    }

    /// <summary>
    ///  Called when an exception thrown by <see cref="WndProc(ref Message)"/> was caught.
    /// </summary>
    /// <param name="exception">The <see cref="Exception"/> that was caught.</param>
    protected virtual void HandleWndProcException(Exception exception)
    {
        // Simply rethrow the exception here.
        ExceptionDispatchInfo.Throw(exception);
    }

    private LRESULT NativeWndProc(
        HWND hWnd,
        uint msg,
        WPARAM wParam,
        LPARAM lParam)
    {
        Debug.Assert(hWnd == _handle);

        Message m = Message.Create(hWnd, msg, wParam, lParam);
        try
        {
            WndProc(ref m);
        }
        catch (Exception ex) when (CanCatchWndProcException(ex))
        {
            HandleWndProcException(ex);
        }

        return m.ResultInternal;
    }
}
