// Copyright (C) 2020 Google LLC.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//      http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

using UnityEngine;
using System;

public class AdBehaviour : MonoBehaviour
{
    public void PauseGame()
    {
        Time.timeScale = 0;
        Debug.Log("Pause Game");
    }

    public void ResumeGame()
    {
        Time.timeScale = 1;
        Debug.Log("Resume Game");
    }

    public GameObject ShowAd(GameObject dummyAd, Vector3 position)
    {
       return Instantiate(dummyAd, position, Quaternion.identity) as GameObject;
    }

    public void DestroyAd(GameObject dummyAd)
    {
        if (dummyAd == null)
        {
            return;
        }
        if (Application.isPlaying)
        {
            Destroy(dummyAd);
        }
        else
        {
            GameObject.DestroyImmediate(dummyAd);
        }
    }
}
