{
  "meta": "B_telemetry_json",
  "version": "1.0",
  "sectors": [
    {
      "name": "MaxRpm",
      "short_name": {
        "zh_CN": "最大转速",
        "en_US": "MaxRpm"
      },
      "url": "v1/gameData/MaxRpm",
      "descs": {
        "zh_CN": "发动能达到的最大转速",
        "en_US": "Maximum Engine RPM"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">0",
        "en_US": ">0"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "uint16_t",
      "simhub_property": "DataCorePlugin.GameData.MaxRpm",
      "is_visible": true
    },
    {
      "name": "LapCount",
      "short_name": {
        "zh_CN": "总圈数",
        "en_US": "TotalLaps"
      },
      "url": "v1/gameData/CurrentLapCount",
      "descs": {
        "zh_CN": "完成比赛需要行驶的圈数",
        "en_US": "Total Laps"
      },
      "data_type": "int",
      "range": {
        "zh_CN": "0~255",
        "en_US": "0~255"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "uint8_t",
      "simhub_property": "DataCorePlugin.GameData.TotalLaps",
      "is_visible": true
    },
    {
      "name": "CarCount",
      "short_name": {
        "zh_CN": "车辆数量",
        "en_US": "CarCount"
      },
      "url": "v1/gameData/CurrentCarCount",
      "descs": {
        "zh_CN": "参加比赛的车辆数量",
        "en_US": "Number Of Entries"
      },
      "data_type": "int",
      "range": {
        "zh_CN": "1~255",
        "en_US": "1~255"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "int8_t",
      "simhub_property": "DataCorePlugin.GameData.OpponentsCount",
      "is_visible": true
    },
    {
      "name": "Lap",
      "short_name": {
        "zh_CN": "当前圈数",
        "en_US": "CurrentLap"
      },
      "url": "v1/gameData/CurrentLap",
      "descs": {
        "zh_CN": "已跑的圈数+1",
        "en_US": "Current Lap +1"
      },
      "data_type": "int",
      "range": {
        "zh_CN": "1~255",
        "en_US": "1~255"
      },
      "package_level": 500,
      "default_value": 0,
      "compression": "int8_t",
      "simhub_property": "DataCorePlugin.GameData.CurrentLap",
      "simhub_scale": 1.0,
      "simhub_field": "CurrentLap",
      "is_visible": true
    },
    {
      "name": "Pos",
      "short_name": {
        "zh_CN": "排名",
        "en_US": "Position"
      },
      "url": "v1/gameData/CurrentPos",
      "descs": {
        "zh_CN": "玩家当前比赛的排名",
        "en_US": "Current Position"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">0",
        "en_US": ">0"
      },
      "package_level": 500,
      "default_value": 0,
      "compression": "int8_t",
      "simhub_property": "DataCorePlugin.GameData.Position",
      "is_visible": true
    },
    {
      "name": "Gap",
      "short_name": {
        "zh_CN": "时间差",
        "en_US": "DeltaToSessionBest"
      },
      "url": "v1/gameData/GAP",
      "descs": {
        "zh_CN": "预估当前圈耗时与个人最快圈耗时的差距",
        "en_US": "Delta Time"
      },
      "data_type": "float",
      "range": {
        "zh_CN": "-∞~+∞",
        "en_US": "-∞~+∞"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "float",
      "simhub_property": "DataCorePlugin.GameData.DeltaToSessionBest",
      "simhub_scale": 1.0,
      "simhub_field": "DeltaToSessionBest",
      "is_visible": true
    },
    {
      "name": "EstimatedLapTime",
      "short_name": {
        "zh_CN": "预估圈速",
        "en_US": "EstimatedLapTime"
      },
      "url": "v1/gameData/EstimatedLapTime",
      "descs": {
        "zh_CN": "预估当前圈跑完的耗时",
        "en_US": "Estimated Lap Time"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "float",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.EstimatedLapTime"
    },
    {
      "name": "LastLapTime",
      "short_name": {
        "zh_CN": "上一圈圈速",
        "en_US": "LastLapTime"
      },
      "url": "v1/gameData/LastLapTime",
      "descs": {
        "zh_CN": "上一圈跑完的耗时",
        "en_US": "Last Lap Time"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "float",
      "simhub_property": "DataCorePlugin.GameData.LastLapTime",
      "simhub_scale": 1.0,
      "simhub_field": "LastLapTimeSeconds",
      "is_visible": true
    },
    {
      "name": "BestLapTime",
      "short_name": {
        "zh_CN": "最佳圈速",
        "en_US": "BestLapTime"
      },
      "url": "v1/gameData/BestLapTime",
      "descs": {
        "zh_CN": "当前比赛本人最佳圈速",
        "en_US": "Personal Best Lap Time"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "float",
      "simhub_property": "DataCorePlugin.GameData.BestLapTime",
      "simhub_scale": 1.0,
      "simhub_field": "BestLapTimeSeconds",
      "is_visible": true
    },
    {
      "name": "CurrentLapTime",
      "short_name": {
        "zh_CN": "当前圈速时间",
        "en_US": "CurrentLapTime"
      },
      "url": "v1/gameData/CurrentLapTime",
      "descs": {
        "zh_CN": "进入当前圈后经过的时间",
        "en_US": "Elapsed Time In Current Lap"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "float",
      "simhub_property": "DataCorePlugin.GameData.CurrentLapTime",
      "simhub_scale": 1.0,
      "simhub_field": "CurrentLapTimeSeconds",
      "is_visible": true
    },
    {
      "name": "SpeedMph",
      "short_name": {
        "zh_CN": "速度(Mph)",
        "en_US": "Speed(Mph)"
      },
      "url": "v1/gameData/SpeedMph",
      "descs": {
        "zh_CN": "车辆行驶速度",
        "en_US": "Vehicle Speed(Mph)"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "float_6000_1",
      "simhub_property": "DataCorePlugin.GameData.SpeedMph",
      "is_visible": true
    },
    {
      "name": "SpeedKmh",
      "short_name": {
        "zh_CN": "速度(Kmh)",
        "en_US": "Speed(Kmh)"
      },
      "url": "v1/gameData/SpeedKmh",
      "descs": {
        "zh_CN": "车辆行驶速度",
        "en_US": "Vehicle Speed(Kmh)"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "float_6000_1",
      "simhub_property": "DataCorePlugin.GameData.SpeedKmh",
      "simhub_scale": 1.0,
      "simhub_field": "SpeedKmh",
      "is_visible": true
    },
    {
      "name": "SpeedMs",
      "short_name": {
        "zh_CN": "速度(Ms)",
        "en_US": "Speed(Ms)"
      },
      "url": "v1/gameData/SpeedMs",
      "descs": {
        "zh_CN": "车辆行驶速度",
        "en_US": "Vehicle Speed(Ms)"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "float_600_2",
      "simhub_property": "DataCorePlugin.GameData.SpeedMs",
      "is_visible": true
    },
    {
      "name": "Rpm",
      "short_name": {
        "zh_CN": "转速",
        "en_US": "Rpm"
      },
      "url": "v1/gameData/Rpm",
      "descs": {
        "zh_CN": "发动机的转速",
        "en_US": "Engine RPM"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "uint16_t",
      "simhub_property": "DataCorePlugin.GameData.Rpms",
      "simhub_scale": 1.0,
      "simhub_field": "Rpms",
      "is_visible": true
    },
    {
      "name": "Gear",
      "short_name": {
        "zh_CN": "挡位",
        "en_US": "Gear"
      },
      "url": "v1/gameData/Gear",
      "descs": {
        "zh_CN": "当前车辆的档位",
        "en_US": "Current Gear"
      },
      "data_type": "int",
      "range": {
        "zh_CN": "-1(R)、0(N)、1~12",
        "en_US": "-1(R)、0(N)、1~12"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "int30",
      "simhub_property": "DataCorePlugin.GameData.Gear",
      "simhub_scale": 1.0,
      "simhub_field": "Gear",
      "is_visible": true
    },
    {
      "name": "Throttle",
      "short_name": {
        "zh_CN": "油门(%)",
        "en_US": "Throttle(%)"
      },
      "url": "v1/gameData/Throttle",
      "descs": {
        "zh_CN": "油门踏板被踩下的比例",
        "en_US": "Throttle Position"
      },
      "data_type": "float",
      "range": {
        "zh_CN": "0~1",
        "en_US": "0~1"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "float_001",
      "simhub_property": "DataCorePlugin.GameData.Throttle",
      "simhub_scale": 0.01,
      "simhub_field": "Throttle",
      "is_visible": true
    },
    {
      "name": "Brake",
      "short_name": {
        "zh_CN": "刹车(%)",
        "en_US": "Brake(%)"
      },
      "url": "v1/gameData/Brake",
      "descs": {
        "zh_CN": "刹车踏板被踩下的比例",
        "en_US": "Brake Pedal Position"
      },
      "data_type": "float",
      "range": {
        "zh_CN": "0~1",
        "en_US": "0~1"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "float_001",
      "simhub_property": "DataCorePlugin.GameData.Brake",
      "simhub_scale": 0.01,
      "simhub_field": "Brake",
      "is_visible": true
    },
    {
      "name": "Clutch",
      "short_name": {
        "zh_CN": "离合(%)",
        "en_US": "Clutch(%)"
      },
      "url": "v1/gameData/Clutch",
      "descs": {
        "zh_CN": "离合踏板被踩下的比例",
        "en_US": "Clutch Pedal Position"
      },
      "data_type": "float",
      "range": {
        "zh_CN": "0~1",
        "en_US": "0~1"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "float_001",
      "simhub_property": "DataCorePlugin.GameData.Clutch",
      "is_visible": true
    },
    {
      "name": "Drs",
      "short_name": {
        "zh_CN": "DRSEnabled",
        "en_US": "DRSEnabled"
      },
      "url": "v1/gameData/DrsState",
      "descs": {
        "zh_CN": "是否触发可调式尾翼",
        "en_US": "DRS Activation"
      },
      "data_type": "int",
      "range": {
        "zh_CN": "0:off 1:on",
        "en_US": "0:off 1:on"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "bool",
      "simhub_property": "DataCorePlugin.GameData.DRSEnabled",
      "simhub_scale": 1.0,
      "simhub_field": "DrsEnabled",
      "is_visible": true
    },
    {
      "name": "ABS",
      "short_name": {
        "zh_CN": "ABSActive",
        "en_US": "ABSActive"
      },
      "url": "v1/gameData/ABSActive",
      "descs": {
        "zh_CN": "ABS是否触发",
        "en_US": "ABS Activation"
      },
      "data_type": "float",
      "range": {
        "zh_CN": "0:未触发 1:已触发",
        "en_US": "0:triggered 1:untriggered"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "bool",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.ABSActive"
    },
    {
      "name": "TC",
      "short_name": {
        "zh_CN": "TCActive",
        "en_US": "TCActive"
      },
      "url": "v1/gameData/TCActive",
      "descs": {
        "zh_CN": "TC是否触发",
        "en_US": "TC Activation"
      },
      "data_type": "float",
      "range": {
        "zh_CN": "0:未触发 1:已触发",
        "en_US": "0:triggered 1:untriggered"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "bool",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.TCActive"
    },
    {
      "name": "ABSLevel",
      "short_name": {
        "zh_CN": "ABSLevel",
        "en_US": "ABSLevel"
      },
      "url": "v1/gameData/ABSLevel",
      "descs": {
        "zh_CN": "AntiLockBrakes 制动防抱死系统的数值",
        "en_US": "ABS Value"
      },
      "data_type": "float",
      "range": {
        "zh_CN": "0:off >=1:数值越高代表控制介入程度越高",
        "en_US": "0:off >=1:The higher the value, the greater the degree of control intervention"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "level_1",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.ABSLevel"
    },
    {
      "name": "TCLevel",
      "short_name": {
        "zh_CN": "TCLevel",
        "en_US": "TCLevel"
      },
      "url": "v1/gameData/TCLevel",
      "descs": {
        "zh_CN": "Traction Control.循迹防滑控制的数值",
        "en_US": "Traction Control Value"
      },
      "data_type": "float",
      "range": {
        "zh_CN": "0:off >=1:数值越高代表控制介入程度越高",
        "en_US": "0:off >=1:The higher the value, the greater the degree of control intervention"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "level_1",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.TCLevel"
    },
    {
      "name": "ECUMap",
      "short_name": {
        "zh_CN": "发动机映射",
        "en_US": "EngineMap"
      },
      "url": "v1/gameData/ECUMap",
      "descs": {
        "zh_CN": "映射，每个等级对应不同的速度、油耗和油门",
        "en_US": "Each Level Corresponds To Different Speed, Fuel Consumption, And Throttle"
      },
      "data_type": "float",
      "range": {
        "zh_CN": "1~8",
        "en_US": "1~8"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "uint8",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.ECUMap"
    },
    {
      "name": "BrakeBias",
      "short_name": {
        "zh_CN": "刹车平衡",
        "en_US": "BrakeBias"
      },
      "url": "v1/gameData/BrakeBias",
      "descs": {
        "zh_CN": "前轮与后轮刹车效率的比例",
        "en_US": "Brake Bias"
      },
      "data_type": "float",
      "range": {
        "zh_CN": "0~100",
        "en_US": "0~100"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "float",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.BrakeBias"
    },
    {
      "name": "Boost",
      "short_name": {
        "zh_CN": "涡轮增压",
        "en_US": "Turbo"
      },
      "url": "v1/gameData/Boost",
      "descs": {
        "zh_CN": "涡轮增压",
        "en_US": "Turbocharging"
      },
      "data_type": "float",
      "range": {
        "zh_CN": "0~100",
        "en_US": "0~100"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "percent_1",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.Boost",
      "simhub_scale": 100.0
    },
    {
      "name": "FuelRemain",
      "short_name": {
        "zh_CN": "剩余油量(%)",
        "en_US": "FuelRemainPercent(%)"
      },
      "url": "v1/gameData/FuelRemainder",
      "descs": {
        "zh_CN": "当前剩余的燃油百分比",
        "en_US": "Fuel Level Percentage"
      },
      "data_type": "int",
      "range": {
        "zh_CN": "0~100",
        "en_US": "0~100"
      },
      "package_level": 500,
      "default_value": 0,
      "compression": "percent_1",
      "simhub_property": "DataCorePlugin.GameData.FuelPercent",
      "simhub_scale": 100.0,
      "simhub_field": "FuelPercent",
      "is_visible": true
    },
    {
      "name": "FuelRemainLaps",
      "short_name": {
        "zh_CN": "当前油量剩余圈数",
        "en_US": "FuelRemainLaps"
      },
      "url": "v1/gameData/FuelLaps",
      "descs": {
        "zh_CN": "当前的油量能跑的圈数",
        "en_US": "Laps Remaining"
      },
      "data_type": "float",
      "range": {
        "zh_CN": "浮点数",
        "en_US": "Float"
      },
      "package_level": 500,
      "default_value": 0,
      "compression": "int8_t",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.FuelLaps"
    },
    {
      "name": "FuelSurplusLaps",
      "short_name": {
        "zh_CN": "跑完比赛后油量剩余圈数",
        "en_US": "FuelSurplusLaps"
      },
      "url": "v1/gameData/FuelSurplusLaps",
      "descs": {
        "zh_CN": "跑完当前比赛所有圈之后，还能继续跑的圈数",
        "en_US": "Laps In Reserve"
      },
      "data_type": "float",
      "range": {
        "zh_CN": "浮点数",
        "en_US": "Float"
      },
      "package_level": 500,
      "default_value": 0,
      "compression": "uint8_t",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.FuelSurplusLaps"
    },
    {
      "name": "FuelClass",
      "short_name": {
        "zh_CN": "燃料级别",
        "en_US": "FuelClass"
      },
      "url": "v1/gameData/FuelConsumptionClass",
      "descs": {
        "zh_CN": "燃料消耗的速度",
        "en_US": "Fuel Consumption Rate"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "uint15",
      "is_visible": false,
      "simhub_property": "DataCorePlugin.GameData.FuelConsumptionClass"
    },
    {
      "name": "EnergyRemain",
      "short_name": {
        "zh_CN": "剩余能量",
        "en_US": "EnergyRemain"
      },
      "url": "v1/gameData/ErsStoreEnergy",
      "descs": {
        "zh_CN": "ERS当前存储能量/ERS最大能存储的能量，百分比",
        "en_US": "ERS Charge Percentage"
      },
      "data_type": "int",
      "range": {
        "zh_CN": "0~100",
        "en_US": "0~100"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "percent_1",
      "is_visible": false,
      "simhub_property": "DataCorePlugin.GameData.ErsStoreEnergy"
    },
    {
      "name": "EnergyDeployed",
      "short_name": {
        "zh_CN": "已用能量",
        "en_US": "EnergyDeployed"
      },
      "url": "v1/gameData/ErsDeployedThisLap",
      "descs": {
        "zh_CN": "当前圈剩余可以从电池转移到动能电机(MGU-K)的能量/ERS最大能存储的能量",
        "en_US": "ERS Energy Transfer Percentage"
      },
      "data_type": "int",
      "range": {
        "zh_CN": "0~100",
        "en_US": "0~100"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "percent_1",
      "is_visible": false,
      "simhub_property": "DataCorePlugin.GameData.ErsDeployedThisLap"
    },
    {
      "name": "EnergyHarvested",
      "short_name": {
        "zh_CN": "回收能量",
        "en_US": "EnergyHarvested"
      },
      "url": "v1/gameData/ErsHarvestedThisLap",
      "descs": {
        "zh_CN": "当前圈通过MGU-H和MGU-K回收的能量/ERS最大能存储的能量",
        "en_US": "ERS Energy Recovery (MGU-H & MGU-K) Percentage"
      },
      "data_type": "int",
      "range": {
        "zh_CN": "0~100",
        "en_US": "0~100"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "percent_1",
      "is_visible": false,
      "simhub_property": "DataCorePlugin.GameData.ErsHarvestedThisLap"
    },
    {
      "name": "Ers",
      "short_name": {
        "zh_CN": "ErsState",
        "en_US": "Ers"
      },
      "url": "v1/gameData/ErsState",
      "descs": {
        "zh_CN": "ERS部署模式",
        "en_US": "Energy Recovery System Deployment Mode"
      },
      "data_type": "int",
      "range": {
        "zh_CN": "0:无 1:中度 2:最快圈速 3:超车",
        "en_US": "0:无 1:中度 2:最快圈速 3:超车"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "uint3",
      "simhub_property": "DataCorePlugin.GameData.ERSPercent",
      "simhub_scale": 0.01,
      "simhub_field": "ErsPercent",
      "is_visible": true
    },
    {
      "name": "ERSPercent",
      "short_name": {
        "zh_CN": "ERS百分比",
        "en_US": "ERSPercent"
      },
      "url": "v1/gameData/ERSPercent",
      "descs": {
        "zh_CN": "ERS百分比",
        "en_US": "Energy Recovery System (ERS) Energy Level Percentage"
      },
      "data_type": "float",
      "range": {
        "zh_CN": "0~100",
        "en_US": "0~100"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "percent_1",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.ERSPercent",
      "simhub_scale": 100.0
    },
    {
      "name": "ERSStored",
      "short_name": {
        "zh_CN": "ERS存储",
        "en_US": "ERSStored"
      },
      "url": "v1/gameData/ERSStored",
      "descs": {
        "zh_CN": "ERS存储",
        "en_US": "Energy Recovery System Storage"
      },
      "data_type": "float",
      "range": {
        "zh_CN": "-∞~+∞",
        "en_US": "-∞~+∞"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "percent_1",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.ERSStored"
    },
    {
      "name": "TyreTempFL",
      "short_name": {
        "zh_CN": "左前轮胎温度 (C°)",
        "en_US": "TyreTemperatureFrontLeft(C°)"
      },
      "url": "v1/gameData/TyreTempFrontLeft",
      "descs": {
        "zh_CN": "左前轮胎温",
        "en_US": "Left Front Tire Temperature"
      },
      "data_type": "float",
      "range": {
        "zh_CN": "-148~384",
        "en_US": "-148~384"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "tyre_temp_1",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.TyreTemperatureFrontLeft"
    },
    {
      "name": "TyreTempFR",
      "short_name": {
        "zh_CN": "右前轮胎温度 (C°)",
        "en_US": "TyreTemperatureFrontRight(C°)"
      },
      "url": "v1/gameData/TyreTempFrontRight",
      "descs": {
        "zh_CN": "右前轮胎温",
        "en_US": "Right Front Tire Temperature"
      },
      "data_type": "float",
      "range": {
        "zh_CN": "-148~384",
        "en_US": "-148~384"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "tyre_temp_1",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.TyreTemperatureFrontRight"
    },
    {
      "name": "TyreTempRL",
      "short_name": {
        "zh_CN": "左后轮胎温度 (C°)",
        "en_US": "TyreTemperatureRearLeft(C°)"
      },
      "url": "v1/gameData/TyreTempRearLeft",
      "descs": {
        "zh_CN": "左后轮胎温",
        "en_US": "Left Rear Tire Temperature"
      },
      "data_type": "float",
      "range": {
        "zh_CN": "-148~384",
        "en_US": "-148~384"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "tyre_temp_1",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.TyreTemperatureRearLeft"
    },
    {
      "name": "TyreTempRR",
      "short_name": {
        "zh_CN": "右后轮胎温度 (C°)",
        "en_US": "TyreTemperatureRearRight(C°)"
      },
      "url": "v1/gameData/TyreTempRearRight",
      "descs": {
        "zh_CN": "右后轮胎温",
        "en_US": "Right Rear Tire Temperature"
      },
      "data_type": "float",
      "range": {
        "zh_CN": "-148~384",
        "en_US": "-148~384"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "tyre_temp_1",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.TyreTemperatureRearRight"
    },
    {
      "name": "TyreTempFLI",
      "short_name": {
        "zh_CN": "左前内侧轮胎温度 (C°)",
        "en_US": "TyreTemperatureFrontLeftInner(C°)"
      },
      "url": "v1/gameData/TyreTempFrontLeftInner",
      "descs": {
        "zh_CN": "左前内侧轮胎温度",
        "en_US": "Left Front Inner Tire Temperature"
      },
      "data_type": "float",
      "range": {
        "zh_CN": "-148~384",
        "en_US": "-148~384"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "tyre_temp_1",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.TyreTempFrontLeftInner"
    },
    {
      "name": "TyreTempFRI",
      "short_name": {
        "zh_CN": "右前内侧轮胎温度 (C°)",
        "en_US": "TyreTemperatureFrontRightInner(C°)"
      },
      "url": "v1/gameData/TyreTempFrontRightInner",
      "descs": {
        "zh_CN": "右前内侧轮胎温度",
        "en_US": "Right Front Inner Tire Temperature"
      },
      "data_type": "float",
      "range": {
        "zh_CN": "-148~384",
        "en_US": "-148~384"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "tyre_temp_1",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.TyreTempFrontRightInner"
    },
    {
      "name": "TyreTempRLI",
      "short_name": {
        "zh_CN": "左后内侧轮胎温度 (C°)",
        "en_US": "TyreTemperatureRearLeftInner(C°)"
      },
      "url": "v1/gameData/TyreTempRearLeftInner",
      "descs": {
        "zh_CN": "左后内侧轮胎温度",
        "en_US": "Left Rear Inner Tire Temperature"
      },
      "data_type": "float",
      "range": {
        "zh_CN": "-148~384",
        "en_US": "-148~384"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "tyre_temp_1",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.TyreTempRearLeftInner"
    },
    {
      "name": "TyreTempRRI",
      "short_name": {
        "zh_CN": "右后内侧轮胎温度(C°)",
        "en_US": "TyreTemperatureRearRightInner(C°)"
      },
      "url": "v1/gameData/TyreTempRearRightInner",
      "descs": {
        "zh_CN": "右后内侧轮胎温度",
        "en_US": "Right Rear Inner Tire Temperature"
      },
      "data_type": "float",
      "range": {
        "zh_CN": "-148~384",
        "en_US": "-148~384"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "tyre_temp_1",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.TyreTempRearRightInner"
    },
    {
      "name": "TyreTempFLM",
      "short_name": {
        "zh_CN": "左前中部轮胎温度 (C°)",
        "en_US": "TyreTemperatureFrontLeftMiddle(C°)"
      },
      "url": "v1/gameData/TyreTempFrontLeftMiddle",
      "descs": {
        "zh_CN": "左前轮中心胎温",
        "en_US": "Left Front Center Tire Temperature"
      },
      "data_type": "float",
      "range": {
        "zh_CN": "-148~384",
        "en_US": "-148~384"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "tyre_temp_1",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.TyreTempFrontLeftMiddle"
    },
    {
      "name": "TyreTempFRM",
      "short_name": {
        "zh_CN": "右前中部轮胎温度 (C°)",
        "en_US": "TyreTemperatureFrontRightMiddle(C°)"
      },
      "url": "v1/gameData/TyreTempFrontRightMiddle",
      "descs": {
        "zh_CN": "右前轮中心胎温",
        "en_US": "Right Front Center Tire Temperature"
      },
      "data_type": "float",
      "range": {
        "zh_CN": "-148~384",
        "en_US": "-148~384"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "tyre_temp_1",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.TyreTempFrontRightMiddle"
    },
    {
      "name": "TyreTempRLM",
      "short_name": {
        "zh_CN": "左后中部轮胎温度 (C°)",
        "en_US": "TyreTemperatureRearLeftMiddle(C°)"
      },
      "url": "v1/gameData/TyreTempRearLeftMiddle",
      "descs": {
        "zh_CN": "左后轮中心胎温",
        "en_US": "Left Rear Center Tire Temperature"
      },
      "data_type": "float",
      "range": {
        "zh_CN": "-148~384",
        "en_US": "-148~384"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "tyre_temp_1",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.TyreTempRearLeftMiddle"
    },
    {
      "name": "TyreTempFLM&F",
      "short_name": {
        "zh_CN": "左前中部轮胎温度 (F°)",
        "en_US": "TyreTemperatureFrontLeftMiddle(F°)"
      },
      "url": "v1/gameData/TyreTempFrontLeftMiddle&unit=F",
      "descs": {
        "zh_CN": "左前轮中心胎温",
        "en_US": "Left Rear Center Tire Temperature"
      },
      "data_type": "float",
      "range": {
        "zh_CN": "-148~384",
        "en_US": "-148~384"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "float",
      "is_visible": true
    },
    {
      "name": "TyreTempFRM&F",
      "short_name": {
        "zh_CN": "右前中部轮胎温度 (F°)",
        "en_US": "TyreTemperatureFrontRightMiddle(F°)"
      },
      "url": "v1/gameData/TyreTempFrontRightMiddle&unit=F",
      "descs": {
        "zh_CN": "右前轮中心胎温",
        "en_US": "Right Front Center Tire Temperature"
      },
      "data_type": "float",
      "range": {
        "zh_CN": "-148~384",
        "en_US": "-148~384"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "float",
      "is_visible": true
    },
    {
      "name": "TyreTempRLM&F",
      "short_name": {
        "zh_CN": "左后中部轮胎温度 (F°)",
        "en_US": "TyreTemperatureRearLeftMiddle(F°)"
      },
      "url": "v1/gameData/TyreTempRearLeftMiddle&unit=F",
      "descs": {
        "zh_CN": "左后轮中心胎温",
        "en_US": "Left Rear Center Tire Temperature"
      },
      "data_type": "float",
      "range": {
        "zh_CN": "-148~384",
        "en_US": "-148~384"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "float",
      "is_visible": true
    },
    {
      "name": "TyreTempRRM&F",
      "short_name": {
        "zh_CN": "右后中部轮胎温度 (F°)",
        "en_US": "TyreTemperatureRearRightMiddle(F°)"
      },
      "url": "v1/gameData/TyreTempRearRightMiddle&unit=F",
      "descs": {
        "zh_CN": "右后轮中心胎温",
        "en_US": "Right Rear Center Tire Temperature"
      },
      "data_type": "float",
      "range": {
        "zh_CN": "-148~384",
        "en_US": "-148~384"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "float",
      "is_visible": true
    },
    {
      "name": "TyreTempRRM",
      "short_name": {
        "zh_CN": "右后中部轮胎温度(C°)",
        "en_US": "TyreTemperatureRearRightMiddle(C°)"
      },
      "url": "v1/gameData/TyreTempRearRightMiddle",
      "descs": {
        "zh_CN": "右后轮中心胎温",
        "en_US": "Right Rear Center Tire Temperature"
      },
      "data_type": "float",
      "range": {
        "zh_CN": "-148~384",
        "en_US": "-148~384"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "tyre_temp_1",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.TyreTempRearRightMiddle"
    },
    {
      "name": "TyreTempFL&F",
      "short_name": {
        "zh_CN": "左前轮胎温度 (F°)",
        "en_US": "TyreTemperatureFrontLeft(F°)"
      },
      "url": "v1/gameData/TyreTempFrontLeft&unit=F",
      "descs": {
        "zh_CN": "左前轮胎温(单位:F°)",
        "en_US": "Left Front Tire Temperature(F°)"
      },
      "data_type": "float",
      "range": {
        "zh_CN": "-148~384",
        "en_US": "-148~384"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "float",
      "is_visible": true
    },
    {
      "name": "TyreTempFLI&F",
      "short_name": {
        "zh_CN": "左前内侧轮胎温度(F°)",
        "en_US": "TyreTemperatureFrontLeftInner(F°)"
      },
      "url": "v1/gameData/TyreTempFrontLeftInner&unit=F",
      "descs": {
        "zh_CN": "左前轮内侧胎温(单位:F°)",
        "en_US": "Left Front Inner Tire Temperature(F°)"
      },
      "data_type": "float",
      "range": {
        "zh_CN": "-148~384",
        "en_US": "-148~384"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "float",
      "is_visible": true
    },
    {
      "name": "TyreTempFLO&F",
      "short_name": {
        "zh_CN": "左前外侧轮胎温度(F°)",
        "en_US": "TyreTemperatureFrontLeftOuter(F°)"
      },
      "url": "v1/gameData/TyreTempFrontLeftOuter&unit=F",
      "descs": {
        "zh_CN": "左前轮外侧胎温(单位:F°)",
        "en_US": "Left Front Outer Tire Temperature (°F)"
      },
      "data_type": "float",
      "range": {
        "zh_CN": "-148~384",
        "en_US": "-148~384"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "float",
      "is_visible": true
    },
    {
      "name": "TyreTempFR&F",
      "short_name": {
        "zh_CN": "右前轮胎温度 (F°)",
        "en_US": "TyreTemperatureFrontRight(F°)"
      },
      "url": "v1/gameData/TyreTempFrontRight&unit=F",
      "descs": {
        "zh_CN": "右前轮胎温(单位:F°)",
        "en_US": "Right Front Tire Temperature(F°)"
      },
      "data_type": "float",
      "range": {
        "zh_CN": "-148~384",
        "en_US": "-148~384"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "float",
      "is_visible": true
    },
    {
      "name": "TyreTempFRI&F",
      "short_name": {
        "zh_CN": "右前内侧轮胎温度 (F°)",
        "en_US": "TyreTemperatureFrontRightInner(F°)"
      },
      "url": "v1/gameData/TyreTempFrontRightInner&unit=F",
      "descs": {
        "zh_CN": "右前轮胎温指标(单位:F°)",
        "en_US": "Right Front Inner Tire Temperature(F°)"
      },
      "data_type": "float",
      "range": {
        "zh_CN": "-148~384",
        "en_US": "-148~384"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "float",
      "is_visible": true
    },
    {
      "name": "TyreTempFRO&F",
      "short_name": {
        "zh_CN": "右前外侧轮胎温度 (F°)",
        "en_US": "TyreTemperatureFrontRightOuter(F°)"
      },
      "url": "v1/gameData/TyreTempFrontRightOuter&unit=F",
      "descs": {
        "zh_CN": "右前轮外侧胎温(单位:F°)",
        "en_US": "Right Front Outer Tire Temperature (°F)"
      },
      "data_type": "float",
      "range": {
        "zh_CN": "-148~384",
        "en_US": "-148~384"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "float",
      "is_visible": true
    },
    {
      "name": "TyreTempRL&F",
      "short_name": {
        "zh_CN": "左后轮胎温度 (F°)",
        "en_US": "TyreTemperatureRearLeft(F°)"
      },
      "url": "v1/gameData/TyreTempRearLeft&unit=F",
      "descs": {
        "zh_CN": "左后轮胎温(单位:F°)",
        "en_US": "Left Rear Tire Temperature(F°)"
      },
      "data_type": "float",
      "range": {
        "zh_CN": "-148~384",
        "en_US": "-148~384"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "float",
      "is_visible": true
    },
    {
      "name": "TyreTempRLI&F",
      "short_name": {
        "zh_CN": "左后内侧轮胎温度 (F°)",
        "en_US": "TyreTemperatureRearLeftInner(F°)"
      },
      "url": "v1/gameData/TyreTempRearLeftInner&unit=F",
      "descs": {
        "zh_CN": "左后轮胎温指标(单位:F°)",
        "en_US": "Left Rear Inner Tire Temperature(F°)"
      },
      "data_type": "float",
      "range": {
        "zh_CN": "-148~384",
        "en_US": "-148~384"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "float",
      "is_visible": true
    },
    {
      "name": "TyreTempRLO&F",
      "short_name": {
        "zh_CN": "左后外侧轮胎温度(F°)",
        "en_US": "TyreTemperatureRearLeftOuter(F°)"
      },
      "url": "v1/gameData/TyreTempRearLeftOuter&unit=F",
      "descs": {
        "zh_CN": "左后轮外侧胎温(单位:F°)",
        "en_US": "Left Rear Outer Tire Temperature (°F)"
      },
      "data_type": "float",
      "range": {
        "zh_CN": "-148~384",
        "en_US": "-148~384"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "float",
      "is_visible": true
    },
    {
      "name": "TyreTempRR&F",
      "short_name": {
        "zh_CN": "右后轮胎温度 (F°)",
        "en_US": "TyreTemperatureRearRight(F°)"
      },
      "url": "v1/gameData/TyreTempRearRight&unit=F",
      "descs": {
        "zh_CN": "右后轮胎温(单位:F°)",
        "en_US": "Right Rear Tire Temperature(F°)"
      },
      "data_type": "float",
      "range": {
        "zh_CN": "-148~384",
        "en_US": "-148~384"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "float",
      "is_visible": true
    },
    {
      "name": "TyreTempRRI&F",
      "short_name": {
        "zh_CN": "右后内侧轮胎温度 (F°)",
        "en_US": "TyreTemperatureRearRightInner(F°)"
      },
      "url": "v1/gameData/TyreTempRearRightInner&unit=F",
      "descs": {
        "zh_CN": "右后轮胎温指标(单位:F°)",
        "en_US": "Right Reart Inner Tire Temperature(F°)"
      },
      "data_type": "float",
      "range": {
        "zh_CN": "-148~384",
        "en_US": "-148~384"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "float",
      "is_visible": true
    },
    {
      "name": "TyreTempRRO&F",
      "short_name": {
        "zh_CN": "右后外侧轮胎温度(F°)",
        "en_US": "TyreTemperatureRearRightOuter(F°)"
      },
      "url": "v1/gameData/TyreTempRearRightOuter&unit=F",
      "descs": {
        "zh_CN": "右后轮外侧胎温(单位:F°)",
        "en_US": "Right Rear Outer Tire Temperature (°F)"
      },
      "data_type": "float",
      "range": {
        "zh_CN": "-148~384",
        "en_US": "-148~384"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "float",
      "is_visible": true
    },
    {
      "name": "BrakeTempFL",
      "short_name": {
        "zh_CN": "左前刹车温度(C°)",
        "en_US": "BrakeTemperatureFrontLeft(C°)"
      },
      "url": "v1/gameData/BrakeTempFrontLeft",
      "descs": {
        "zh_CN": "左前方刹车片温度",
        "en_US": "Left Front Brake Pad Temperature"
      },
      "data_type": "float",
      "range": {
        "zh_CN": "0~65535",
        "en_US": "0~65535"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "brake_temp_1",
      "simhub_property": "DataCorePlugin.GameData.BrakeTemperatureFrontLeft",
      "is_visible": true
    },
    {
      "name": "BrakeTempFR",
      "short_name": {
        "zh_CN": "右前刹车温度(C°)",
        "en_US": "BrakeTemperatureFrontRight(C°)"
      },
      "url": "v1/gameData/BrakeTempFrontRight",
      "descs": {
        "zh_CN": "右前方刹车片温度",
        "en_US": "Right Front Brake Pad Temperature"
      },
      "data_type": "float",
      "range": {
        "zh_CN": "0~65535",
        "en_US": "0~65535"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "brake_temp_1",
      "simhub_property": "DataCorePlugin.GameData.BrakeTemperatureFrontRight",
      "is_visible": true
    },
    {
      "name": "BrakeTempRL",
      "short_name": {
        "zh_CN": "左后刹车温度 (C°)",
        "en_US": "BrakeTemperatureRearLeft(C°)"
      },
      "url": "v1/gameData/BrakeTempRearLeft",
      "descs": {
        "zh_CN": "左后方刹车片温度",
        "en_US": "Left Rear Brake Pad Temperature"
      },
      "data_type": "float",
      "range": {
        "zh_CN": "0~65535",
        "en_US": "0~65535"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "brake_temp_1",
      "simhub_property": "DataCorePlugin.GameData.BrakeTemperatureRearLeft",
      "is_visible": true
    },
    {
      "name": "BrakeTempRR",
      "short_name": {
        "zh_CN": "右后刹车温度(C°)",
        "en_US": "BrakeTemperatureRearRight(C°)"
      },
      "url": "v1/gameData/BrakeTempRearRight",
      "descs": {
        "zh_CN": "右后方刹车片温度",
        "en_US": "Right Rear Brake Pad Temperature"
      },
      "data_type": "float",
      "range": {
        "zh_CN": "0~65535",
        "en_US": "0~65535"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "brake_temp_1",
      "simhub_property": "DataCorePlugin.GameData.BrakeTemperatureRearRight",
      "is_visible": true
    },
    {
      "name": "BrakeTempFL&F",
      "short_name": {
        "zh_CN": "左前刹车温度 (F°)",
        "en_US": "BrakeTemperatureFrontLeft(F°)"
      },
      "url": "v1/gameData/BrakeTempFrontLeft&unit=F",
      "descs": {
        "zh_CN": "左前方刹车片温度(单位:F°)",
        "en_US": "Left Front Brake Pad Temperature(F°)"
      },
      "data_type": "float",
      "range": {
        "zh_CN": "0~65535",
        "en_US": "0~65535"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "brake_temp_1",
      "is_visible": true
    },
    {
      "name": "BrakeTempFR&F",
      "short_name": {
        "zh_CN": "右前刹车温度 (F°)",
        "en_US": "BrakeTemperatureFrontRight(F°)"
      },
      "url": "v1/gameData/BrakeTempFrontRight&unit=F",
      "descs": {
        "zh_CN": "右前方刹车片温度(单位:F°)",
        "en_US": "Right Front Brake Pad Temperature(F°)"
      },
      "data_type": "float",
      "range": {
        "zh_CN": "0~65535",
        "en_US": "0~65535"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "brake_temp_1",
      "is_visible": true
    },
    {
      "name": "BrakeTempRL&F",
      "short_name": {
        "zh_CN": "左后刹车温度 (F°)",
        "en_US": "BrakeTemperatureRearLeft(F°)"
      },
      "url": "v1/gameData/BrakeTempRearLeft&unit=F",
      "descs": {
        "zh_CN": "左后方刹车片温度(单位:F°)",
        "en_US": "Left Rear Brake Pad Temperature(F°)"
      },
      "data_type": "float",
      "range": {
        "zh_CN": "0~65535",
        "en_US": "0~65535"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "brake_temp_1",
      "is_visible": true
    },
    {
      "name": "BrakeTempRR&F",
      "short_name": {
        "zh_CN": "右后刹车温度 (F°)",
        "en_US": "BrakeTemperatureRearRight(F°)"
      },
      "url": "v1/gameData/BrakeTempRearRight&unit=F",
      "descs": {
        "zh_CN": "右后方刹车片温度(单位:F°)",
        "en_US": "Right Rear Brake Pad Temperature(F°)"
      },
      "data_type": "float",
      "range": {
        "zh_CN": "0~65535",
        "en_US": "0~65535"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "brake_temp_1",
      "is_visible": true
    },
    {
      "name": "TrackTemp",
      "short_name": {
        "zh_CN": "赛道温度(C°)",
        "en_US": "TrackTemperature(C°)"
      },
      "url": "v1/gameData/TrackTemp",
      "descs": {
        "zh_CN": "赛道温度",
        "en_US": "Track Temperature"
      },
      "data_type": "float",
      "range": {
        "zh_CN": "0~255",
        "en_US": "0~255"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "tyre_temp_1",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.TrackTemp"
    },
    {
      "name": "AirTemp",
      "short_name": {
        "zh_CN": "空气温度 (C°)",
        "en_US": "AirTemperature(C°)"
      },
      "url": "v1/gameData/AirTemp",
      "descs": {
        "zh_CN": "空气温度",
        "en_US": "Air Temperature"
      },
      "data_type": "float",
      "range": {
        "zh_CN": "0~255",
        "en_US": "0~255"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "tyre_temp_1",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.AirTemp"
    },
    {
      "name": "TrackTemp&F",
      "short_name": {
        "zh_CN": "赛道温度 (F°)",
        "en_US": "TrackTemperature(F°)"
      },
      "url": "v1/gameData/TrackTemp&unit=F",
      "descs": {
        "zh_CN": "赛道温度(单位:F°)",
        "en_US": "Track Temperature(F°)"
      },
      "data_type": "float",
      "range": {
        "zh_CN": "0~255",
        "en_US": "0~255"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "track_temp_1",
      "is_visible": true
    },
    {
      "name": "AirTemp&F",
      "short_name": {
        "zh_CN": "空气温度 (F°)",
        "en_US": "AirTemperature(F°)"
      },
      "url": "v1/gameData/AirTemp&unit=F",
      "descs": {
        "zh_CN": "空气温度(单位:F°)",
        "en_US": "Air Temperature(F°)"
      },
      "data_type": "float",
      "range": {
        "zh_CN": "0~255",
        "en_US": "0~255"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "track_temp_1",
      "is_visible": true
    },
    {
      "name": "FuelTemp",
      "short_name": {
        "zh_CN": "燃油温度(C°)",
        "en_US": "FuelTemperature(C°)"
      },
      "url": "v1/gameData/FuelTemp",
      "descs": {
        "zh_CN": "油温",
        "en_US": "Oil Temperature"
      },
      "data_type": "float",
      "range": {
        "zh_CN": "0~255",
        "en_US": "0~255"
      },
      "package_level": 500,
      "default_value": 0,
      "compression": "track_temp_1",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.FuelTemp"
    },
    {
      "name": "TyreWearFL",
      "short_name": {
        "zh_CN": "左前轮胎磨损",
        "en_US": "TyreWearFrontLeft"
      },
      "url": "v1/gameData/TyreWearFrontLeft",
      "descs": {
        "zh_CN": "左前轮胎损 100-寿命值",
        "en_US": "Left Front Tire Wear"
      },
      "data_type": "int",
      "range": {
        "zh_CN": "0~100",
        "en_US": "0~100"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "percent_1",
      "simhub_property": "DataCorePlugin.GameData.TyreWearFrontLeft",
      "simhub_scale": 100.0,
      "simhub_field": "TyreWearFrontLeft",
      "is_visible": true
    },
    {
      "name": "TyreWearFR",
      "short_name": {
        "zh_CN": "右前轮胎磨损",
        "en_US": "TyreWearFrontRight"
      },
      "url": "v1/gameData/TyreWearFrontRight",
      "descs": {
        "zh_CN": "右前轮胎损 100-寿命值",
        "en_US": "Right Front Tire Wear"
      },
      "data_type": "int",
      "range": {
        "zh_CN": "0~100",
        "en_US": "0~100"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "percent_1",
      "simhub_property": "DataCorePlugin.GameData.TyreWearFrontRight",
      "simhub_scale": 100.0,
      "simhub_field": "TyreWearFrontRight",
      "is_visible": true
    },
    {
      "name": "TyreWearRL",
      "short_name": {
        "zh_CN": "左后轮胎磨损",
        "en_US": "TyreWearRearLeft"
      },
      "url": "v1/gameData/TyreWearRearLeft",
      "descs": {
        "zh_CN": "左后轮胎损 100-寿命值",
        "en_US": "Left Rear Tire Wear"
      },
      "data_type": "int",
      "range": {
        "zh_CN": "0~100",
        "en_US": "0~100"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "percent_1",
      "simhub_property": "DataCorePlugin.GameData.TyreWearRearLeft",
      "simhub_scale": 100.0,
      "simhub_field": "TyreWearRearLeft",
      "is_visible": true
    },
    {
      "name": "TyreWearRR",
      "short_name": {
        "zh_CN": "右后轮胎磨损",
        "en_US": "TyreWearRearRight"
      },
      "url": "v1/gameData/TyreWearRearRight",
      "descs": {
        "zh_CN": "右后轮胎损 100-寿命值",
        "en_US": "Right Rear Tire Wear"
      },
      "data_type": "int",
      "range": {
        "zh_CN": "0~100",
        "en_US": "0~100"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "percent_1",
      "simhub_property": "DataCorePlugin.GameData.TyreWearRearRight",
      "simhub_scale": 100.0,
      "simhub_field": "TyreWearRearRight",
      "is_visible": true
    },
    {
      "name": "WingWearFL",
      "short_name": {
        "zh_CN": "左前翼损坏",
        "en_US": "FrontLeftWingDamage"
      },
      "url": "v1/gameData/FrontLeftWingDamage",
      "descs": {
        "zh_CN": "车辆左前翼的损坏度",
        "en_US": "Left Front Wing Damage"
      },
      "data_type": "int",
      "range": {
        "zh_CN": "0~100",
        "en_US": "0~100"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "percent_1",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.FrontLeftWingDamage",
      "simhub_scale": 100.0
    },
    {
      "name": "WingWearFR",
      "short_name": {
        "zh_CN": "右前翼损坏",
        "en_US": "FrontRightWingDamage"
      },
      "url": "v1/gameData/FrontRightWingDamage",
      "descs": {
        "zh_CN": "车辆右前翼的损坏度",
        "en_US": "Right Front Wing Damage"
      },
      "data_type": "int",
      "range": {
        "zh_CN": "0~100",
        "en_US": "0~100"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "percent_1",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.FrontRightWingDamage",
      "simhub_scale": 100.0
    },
    {
      "name": "WingWearR",
      "short_name": {
        "zh_CN": "后翼损坏",
        "en_US": "RearWingDamage"
      },
      "url": "v1/gameData/RearWingDamage",
      "descs": {
        "zh_CN": "车辆尾翼的损坏度",
        "en_US": "Rear Wing Damage"
      },
      "data_type": "int",
      "range": {
        "zh_CN": "0~100",
        "en_US": "0~100"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "percent_1",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.RearWingDamage",
      "simhub_scale": 100.0
    },
    {
      "name": "EngineWear",
      "short_name": {
        "zh_CN": "发动机损坏",
        "en_US": "EngineDamage"
      },
      "url": "v1/gameData/EngineDamage",
      "descs": {
        "zh_CN": "发动机的损坏度",
        "en_US": "Engine Damage"
      },
      "data_type": "int",
      "range": {
        "zh_CN": "0~100",
        "en_US": "0~100"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "percent_1",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.EngineDamage",
      "simhub_scale": 100.0
    },
    {
      "name": "GearBoxWear",
      "short_name": {
        "zh_CN": "变速箱损坏",
        "en_US": "GearBoxDamage"
      },
      "url": "v1/gameData/GearBoxDamage",
      "descs": {
        "zh_CN": "变速箱的损坏度",
        "en_US": "Gearbox Damage"
      },
      "data_type": "int",
      "range": {
        "zh_CN": "0~100",
        "en_US": "0~100"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "percent_1",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.GearBoxDamage",
      "simhub_scale": 100.0
    },
    {
      "name": "FuelCapacity",
      "short_name": {
        "zh_CN": "最大燃油量",
        "en_US": "MaxFuel"
      },
      "url": "v1/gameData/FuelCapacity",
      "descs": {
        "zh_CN": "油的容量",
        "en_US": "Fuel Capacity"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">0",
        "en_US": ">0"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "float_6000_1",
      "simhub_property": "DataCorePlugin.GameData.MaxFuel",
      "is_visible": true
    },
    {
      "name": "IsInPit",
      "short_name": {
        "zh_CN": "是否在维修",
        "en_US": "IsInPit"
      },
      "url": "v1/gameData/IsInPit",
      "descs": {
        "zh_CN": "当前车辆是否正在维修",
        "en_US": "Car Repair Status"
      },
      "data_type": "int",
      "range": {
        "zh_CN": "1:是 0:否",
        "en_US": "1:true 0:false"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "bool",
      "simhub_property": "DataCorePlugin.GameData.IsInPit",
      "is_visible": true
    },
    {
      "name": "EngineIgnition",
      "short_name": {
        "zh_CN": "引擎点火",
        "en_US": "EngineIgnitiOn"
      },
      "url": "v1/gameData/EngineIgnition",
      "descs": {
        "zh_CN": "发动机点火状态",
        "en_US": "Engine Ignition Status"
      },
      "data_type": "bool",
      "range": {
        "zh_CN": "true:是 false:否",
        "en_US": "true false"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "bool",
      "simhub_property": "DataCorePlugin.GameData.EngineIgnitionOn",
      "is_visible": true
    },
    {
      "name": "ReverseLight",
      "short_name": {
        "zh_CN": "倒车灯",
        "en_US": "ReverseLight"
      },
      "url": "v1/gameData/ReverseLight",
      "descs": {
        "zh_CN": "倒车灯是否点亮",
        "en_US": "Reverse Light Status"
      },
      "data_type": "bool",
      "range": {
        "zh_CN": "true:是 false:否",
        "en_US": "true false"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "bool",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.ReverseLight"
    },
    {
      "name": "Pitlane",
      "short_name": {
        "zh_CN": "是否在维修区",
        "en_US": "Pitlane"
      },
      "url": "v1/gameData/PitLane",
      "descs": {
        "zh_CN": "当前车辆是否位于维修区",
        "en_US": "Pit Lane Status"
      },
      "data_type": "int",
      "range": {
        "zh_CN": "1:是 0:否",
        "en_US": "1:true 0:false"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "bool",
      "simhub_property": "DataCorePlugin.GameData.IsInPitLane",
      "is_visible": true
    },
    {
      "name": "PitLimiter",
      "short_name": {
        "zh_CN": "维修区限速器开启",
        "en_US": "PitLimiterOn"
      },
      "url": "v1/gameData/PitLimiter",
      "descs": {
        "zh_CN": "维修区限速器是否启用",
        "en_US": "Pit Lane Speed Limiter Status"
      },
      "data_type": "int",
      "range": {
        "zh_CN": "1:是 0:否",
        "en_US": "1:true 0:false"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "bool",
      "simhub_property": "DataCorePlugin.GameData.PitLimiterOn",
      "is_visible": true
    },
    {
      "name": "DRSAllowed",
      "short_name": {
        "zh_CN": "DRS允许",
        "en_US": "DRSAllowed"
      },
      "url": "v1/gameData/DRSAllowed",
      "descs": {
        "zh_CN": "允许使用可变气动系统",
        "en_US": "Variable Aerodynamic System Enabled"
      },
      "data_type": "int",
      "range": {
        "zh_CN": "1:是 0:否",
        "en_US": "1:true 0:false"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "bool",
      "simhub_property": "DataCorePlugin.GameData.DRSAvailable",
      "is_visible": true
    },
    {
      "name": "YellowFlag",
      "short_name": {
        "zh_CN": "黄旗",
        "en_US": "YellowFlag"
      },
      "url": "v1/gameData/YellowFlag",
      "descs": {
        "zh_CN": "是否触发黄旗",
        "en_US": "Yellow Flag Status"
      },
      "data_type": "int",
      "range": {
        "zh_CN": "1:是 0:否",
        "en_US": "1:true 0:false"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "bool",
      "simhub_property": "DataCorePlugin.GameData.Flag_Yellow",
      "is_visible": true
    },
    {
      "name": "BlueFlag",
      "short_name": {
        "zh_CN": "蓝旗",
        "en_US": "BlueFlag"
      },
      "url": "v1/gameData/BlueFlag",
      "descs": {
        "zh_CN": "是否触发蓝旗",
        "en_US": "Blue Flag Status"
      },
      "data_type": "int",
      "range": {
        "zh_CN": "1:是 0:否",
        "en_US": "1:true 0:false"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "bool",
      "simhub_property": "DataCorePlugin.GameData.Flag_Blue",
      "is_visible": true
    },
    {
      "name": "GreenFlag",
      "short_name": {
        "zh_CN": "绿旗",
        "en_US": "GreenFlag"
      },
      "url": "v1/gameData/GreenFlag",
      "descs": {
        "zh_CN": "是否触发绿旗",
        "en_US": "Yellow Flag Status"
      },
      "data_type": "int",
      "range": {
        "zh_CN": "1:是 0:否",
        "en_US": "1:true 0:false"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "bool",
      "simhub_property": "DataCorePlugin.GameData.Flag_Green",
      "is_visible": true
    },
    {
      "name": "WhiteFlag",
      "short_name": {
        "zh_CN": "白旗",
        "en_US": "WhiteFlag"
      },
      "url": "v1/gameData/WhiteFlag",
      "descs": {
        "zh_CN": "是否触发白旗",
        "en_US": "Green Flag Status"
      },
      "data_type": "int",
      "range": {
        "zh_CN": "1:是 0:否",
        "en_US": "1:true 0:false"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "bool",
      "simhub_property": "DataCorePlugin.GameData.Flag_White",
      "is_visible": true
    },
    {
      "name": "RedFlag",
      "short_name": {
        "zh_CN": "红旗",
        "en_US": "RedFlag"
      },
      "url": "v1/gameData/RedFlag",
      "descs": {
        "zh_CN": "是否触发红旗",
        "en_US": "Red Flag Status"
      },
      "data_type": "int",
      "range": {
        "zh_CN": "1:是 0:否",
        "en_US": "1:true 0:false"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "bool",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.RedFlag"
    },
    {
      "name": "SectorIndex",
      "short_name": {
        "zh_CN": "赛段索引",
        "en_US": "SectorIndex"
      },
      "url": "v1/gameData/SectorIndex",
      "descs": {
        "zh_CN": "赛段编号",
        "en_US": "Sector Number"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "level_1",
      "simhub_property": "DataCorePlugin.GameData.CurrentSectorIndex",
      "is_visible": true
    },
    {
      "name": "SectorlTime",
      "short_name": {
        "zh_CN": "第一赛段时间",
        "en_US": "Sector1Time"
      },
      "url": "v1/gameData/Sector1Time",
      "descs": {
        "zh_CN": "赛段1所用时间",
        "en_US": "Sector 1 Time"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "float",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.Sector1Time"
    },
    {
      "name": "Sector2Time",
      "short_name": {
        "zh_CN": "第二赛段时间",
        "en_US": "Sector2Time"
      },
      "url": "v1/gameData/Sector2Time",
      "descs": {
        "zh_CN": "赛段2所用时间",
        "en_US": "Sector 2 Time"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "float",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.Sector2Time"
    },
    {
      "name": "SessionTimeLeft",
      "short_name": {
        "zh_CN": "会话剩余时间",
        "en_US": "SessionTimeLeft"
      },
      "url": "v1/gameData/SessionTimeLeft",
      "descs": {
        "zh_CN": "会话剩余时间",
        "en_US": "Session Time Remaining"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "float",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.SessionTimeLeft"
    },
    {
      "name": "AccX",
      "short_name": {
        "zh_CN": "纵向加速度",
        "en_US": "AccelerationSurge"
      },
      "url": "v1/gameData/AccelerationX",
      "descs": {
        "zh_CN": "加速度X",
        "en_US": "Acceleration X"
      },
      "data_type": "float",
      "range": {
        "zh_CN": "-∞~+∞",
        "en_US": "-∞~+∞"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "float",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.AccelerationX"
    },
    {
      "name": "AccY",
      "short_name": {
        "zh_CN": "横向加速度",
        "en_US": "AccelerationSway"
      },
      "url": "v1/gameData/AccelerationY",
      "descs": {
        "zh_CN": "加速度Y",
        "en_US": "Acceleration Y"
      },
      "data_type": "float",
      "range": {
        "zh_CN": "-∞~+∞",
        "en_US": "-∞~+∞"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "float",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.AccelerationY"
    },
    {
      "name": "AccZ",
      "short_name": {
        "zh_CN": "垂直加速度",
        "en_US": "AccelerationHeave"
      },
      "url": "v1/gameData/AccelerationZ",
      "descs": {
        "zh_CN": "加速度Z",
        "en_US": "Acceleration Z"
      },
      "data_type": "float",
      "range": {
        "zh_CN": "-∞~+∞",
        "en_US": "-∞~+∞"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "float",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.AccelerationZ"
    },
    {
      "name": "Heading",
      "short_name": {
        "zh_CN": "偏航角",
        "en_US": "OrientationYaw"
      },
      "url": "v1/gameData/Heading",
      "descs": {
        "zh_CN": "方位角速度",
        "en_US": "Yaw Rate"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "tyre_temp_1",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.OrientationYaw"
    },
    {
      "name": "Pitch",
      "short_name": {
        "zh_CN": "俯仰角",
        "en_US": "OrientationPitch"
      },
      "url": "v1/gameData/Pitch",
      "descs": {
        "zh_CN": "俯仰角速度",
        "en_US": "Pitch Rate"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "float",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.Pitch"
    },
    {
      "name": "Roll",
      "short_name": {
        "zh_CN": "滚转角",
        "en_US": "OrientationRoll"
      },
      "url": "v1/gameData/Roll",
      "descs": {
        "zh_CN": "横滚角速度",
        "en_US": "Roll Rate"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "float",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.Roll"
    },
    {
      "name": "TyreTempFLO",
      "short_name": {
        "zh_CN": "左前外侧轮胎温度 (C°)",
        "en_US": "TyreTemperatureFrontLeftOuter(C°)"
      },
      "url": "v1/gameData/TyreTempFrontLeftOuter",
      "descs": {
        "zh_CN": "左前轮外侧胎温",
        "en_US": "Left Front Outer Tire Temperature "
      },
      "data_type": "float",
      "range": {
        "zh_CN": "-148~384",
        "en_US": "-148~384"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "tyre_temp_1",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.TyreTempFrontLeftOuter"
    },
    {
      "name": "TyreTempFRO",
      "short_name": {
        "zh_CN": "右前外侧轮胎温度 (C°)",
        "en_US": "TyreTemperatureFrontRightOuter(C°)"
      },
      "url": "v1/gameData/TyreTempFrontRightOuter",
      "descs": {
        "zh_CN": "右前轮外侧胎温",
        "en_US": "Right Front Outer Tire Temperature "
      },
      "data_type": "float",
      "range": {
        "zh_CN": "-148~384",
        "en_US": "-148~384"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "tyre_temp_1",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.TyreTempFrontRightOuter"
    },
    {
      "name": "TyreTempRLO",
      "short_name": {
        "zh_CN": "左后外侧轮胎温度 (C°)",
        "en_US": "TyreTemperatureRearLeftOuter(C°)"
      },
      "url": "v1/gameData/TyreTempRearLeftOuter",
      "descs": {
        "zh_CN": "左后轮外侧胎温",
        "en_US": "Left Rear Outer Tire Temperature "
      },
      "data_type": "float",
      "range": {
        "zh_CN": "-148~384",
        "en_US": "-148~384"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "tyre_temp_1",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.TyreTempRearLeftOuter"
    },
    {
      "name": "TyreTempRRO",
      "short_name": {
        "zh_CN": "右后外侧轮胎温度 (C°)",
        "en_US": "TyreTemperatureRearRightOuter(C°)"
      },
      "url": "v1/gameData/TyreTempRearRightOuter",
      "descs": {
        "zh_CN": "右后轮外侧胎温",
        "en_US": "Right Rear Outer Tire Temperature "
      },
      "data_type": "float",
      "range": {
        "zh_CN": "-148~384",
        "en_US": "-148~384"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "tyre_temp_1",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.TyreTempRearRightOuter"
    },
    {
      "name": "WaterTemperature",
      "short_name": {
        "zh_CN": "水温(C°)",
        "en_US": "WaterTemperature(C°)"
      },
      "url": "v1/gameData/WaterTemp",
      "descs": {
        "zh_CN": "水温",
        "en_US": "Water Temperature"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">0",
        "en_US": ">0"
      },
      "package_level": 500,
      "default_value": 0,
      "compression": "float",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.WaterTemp"
    },
    {
      "name": "TyrePressureFL",
      "short_name": {
        "zh_CN": "左前轮胎压(psi)",
        "en_US": "TyrePressureFrontLeft(psi)"
      },
      "url": "v1/gameData/TyrePressureFrontLeft",
      "descs": {
        "zh_CN": "左前轮胎压(psi)",
        "en_US": "Left Front Tire Pressure(psi)"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">0",
        "en_US": ">0"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "tyre_pressure_1",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.TyrePressureFrontLeft"
    },
    {
      "name": "TyrePressureFR",
      "short_name": {
        "zh_CN": "右前轮胎压(psi)",
        "en_US": "TyrePressureFrontRight(psi)"
      },
      "url": "v1/gameData/TyrePressureFrontRight",
      "descs": {
        "zh_CN": "右前轮胎压(psi)",
        "en_US": "Right Front Tire Pressure(psi)"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">0",
        "en_US": ">0"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "tyre_pressure_1",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.TyrePressureFrontRight"
    },
    {
      "name": "TyrePressureRL",
      "short_name": {
        "zh_CN": "左后轮胎压(psi)",
        "en_US": "TyrePressureRearLeft(psi)"
      },
      "url": "v1/gameData/TyrePressureRearLeft",
      "descs": {
        "zh_CN": "左后轮胎压(psi)",
        "en_US": "Left Rear Tire Pressure(psi)"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">0",
        "en_US": ">0"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "tyre_pressure_1",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.TyrePressureRearLeft"
    },
    {
      "name": "TyrePressureRR",
      "short_name": {
        "zh_CN": "右后轮胎压(psi)",
        "en_US": "TyrePressureRearRight(psi)"
      },
      "url": "v1/gameData/TyrePressureRearRight",
      "descs": {
        "zh_CN": "右后轮胎压(psi)",
        "en_US": "Right Rear Tire Pressure(psi)"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">0",
        "en_US": ">0"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "tyre_pressure_1",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.TyrePressureRearRight"
    },
    {
      "name": "OilPressure",
      "short_name": {
        "zh_CN": "油压",
        "en_US": "OilPressure"
      },
      "url": "v1/gameData/OilPressure",
      "descs": {
        "zh_CN": "油压",
        "en_US": "Oil Pressure"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">0",
        "en_US": ">0"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "oil_pressure_1",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.OilPressure"
    },
    {
      "name": "MapName",
      "short_name": {
        "zh_CN": "赛道名称(内部)",
        "en_US": "TrackName"
      },
      "url": "v1/gameData/patch/TrackName",
      "descs": {
        "zh_CN": "赛道名称(内部)",
        "en_US": "Track Name"
      },
      "data_type": "string",
      "range": {
        "zh_CN": "1~100个字符之间",
        "en_US": "1~100 character"
      },
      "package_level": 2000,
      "default_value": "",
      "compression": "string",
      "is_visible": false,
      "simhub_property": "@internal/TrackName"
    },
    {
      "name": "DisplayMapName",
      "short_name": {
        "zh_CN": "赛道名称",
        "en_US": "DisplayTrackName"
      },
      "url": "v1/gameData/patch/DisplayTrackName",
      "descs": {
        "zh_CN": "赛道名称",
        "en_US": "Track Name"
      },
      "data_type": "string",
      "range": {
        "zh_CN": "1~100个字符之间",
        "en_US": "1~100 character"
      },
      "package_level": 2000,
      "default_value": "",
      "compression": "string",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.TrackName"
    },
    {
      "name": "Fuel",
      "short_name": {
        "zh_CN": "剩余燃油",
        "en_US": "FuelRemainUnit"
      },
      "url": "v1/gameData/Fuel",
      "descs": {
        "zh_CN": "剩余燃油量",
        "en_US": "Remaining Fuel"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 500,
      "default_value": 0,
      "compression": "float",
      "simhub_property": "DataCorePlugin.GameData.Fuel",
      "is_visible": true
    },
    {
      "name": "CarId",
      "short_name": {
        "zh_CN": "车辆ID",
        "en_US": "CarId"
      },
      "url": "v1/gameData/CarId",
      "descs": {
        "zh_CN": "车辆名称",
        "en_US": "Car Name"
      },
      "data_type": "string",
      "range": {
        "zh_CN": "1~100个字符之间",
        "en_US": "1~100 character"
      },
      "package_level": 2000,
      "default_value": "",
      "compression": "string",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.CarId"
    },
    {
      "name": "CompletedLaps",
      "short_name": {
        "zh_CN": "已完成圈数",
        "en_US": "CompletedLaps"
      },
      "url": "v1/gameData/CompletedLaps",
      "descs": {
        "zh_CN": "已完成圈数",
        "en_US": "Laps Completed"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "uint8_t",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.CompletedLaps"
    },
    {
      "name": "CarCoordinates01",
      "short_name": {
        "zh_CN": "汽车坐标01",
        "en_US": "CarCoordinates01"
      },
      "url": "v1/gameData/CarCoordinates01",
      "descs": {
        "zh_CN": "汽车位置",
        "en_US": "Car Position_X"
      },
      "data_type": "float",
      "range": {
        "zh_CN": "无",
        "en_US": "None"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "float",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.CarCoordinates01"
    },
    {
      "name": "CarCoordinates02",
      "short_name": {
        "zh_CN": "汽车坐标02",
        "en_US": "CarCoordinates02"
      },
      "url": "v1/gameData/CarCoordinates02",
      "descs": {
        "zh_CN": "汽车位置",
        "en_US": "Car Position_Y"
      },
      "data_type": "float",
      "range": {
        "zh_CN": "无",
        "en_US": "None"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "float",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.CarCoordinates02"
    },
    {
      "name": "CarCoordinates03",
      "short_name": {
        "zh_CN": "汽车坐标03",
        "en_US": "CarCoordinates03"
      },
      "url": "v1/gameData/CarCoordinates03",
      "descs": {
        "zh_CN": "汽车位置",
        "en_US": "Car Position_Z"
      },
      "data_type": "float",
      "range": {
        "zh_CN": "无",
        "en_US": "None"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "float",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.CarCoordinates03"
    },
    {
      "name": "DRSAvailable",
      "short_name": {
        "zh_CN": "DRS可用",
        "en_US": "DRSAvailable"
      },
      "url": "v1/gameData/DRSAvailable",
      "descs": {
        "zh_CN": "表示 DRS 可用",
        "en_US": "DRS Available"
      },
      "data_type": "int",
      "range": {
        "zh_CN": "0:可用 1:不可用",
        "en_US": "0:available 1:unavailable"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "bool",
      "simhub_property": "DataCorePlugin.GameData.DRSAvailable",
      "is_visible": true
    },
    {
      "name": "TrackLength",
      "short_name": {
        "zh_CN": "赛道长度",
        "en_US": "TrackLength"
      },
      "url": "v1/gameData/TrackLength",
      "descs": {
        "zh_CN": "赛道长度",
        "en_US": "Track Length"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">0",
        "en_US": ">0"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "float",
      "simhub_property": "DataCorePlugin.GameData.TrackLength",
      "is_visible": true
    },
    {
      "name": "CarSettings_MaxGears",
      "short_name": {
        "zh_CN": "最大档位",
        "en_US": "MaxGears"
      },
      "url": "v1/gameData/CarSettings_MaxGears",
      "descs": {
        "zh_CN": "车辆最大可用挡位数的参数",
        "en_US": "Maximum Gear Count "
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">0",
        "en_US": ">0"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "uint8_t",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.CarSettings_MaxGears"
    },
    {
      "name": "LapInvalidated",
      "short_name": {
        "zh_CN": "当前圈无效",
        "en_US": "LapInvalidated"
      },
      "url": "v1/gameData/LapInvalidated",
      "descs": {
        "zh_CN": "是否无效圈",
        "en_US": "Is Invalid Lap"
      },
      "data_type": "bool",
      "range": {
        "zh_CN": "1:是 0:否",
        "en_US": "1:true 0:false"
      },
      "package_level": 500,
      "default_value": 0,
      "compression": "bool",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.LapInvalidated"
    },
    {
      "name": "SessionTypeName",
      "short_name": {
        "zh_CN": "会话类型名称",
        "en_US": "SessionTypeName"
      },
      "url": "v1/gameData/SessionTypeName",
      "descs": {
        "zh_CN": "会话类型名称",
        "en_US": "Session Type Name"
      },
      "data_type": "string",
      "range": {
        "zh_CN": "1~100个字符之间",
        "en_US": "1~100 character"
      },
      "package_level": 2000,
      "default_value": "",
      "compression": "string",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.SessionTypeName"
    },
    {
      "name": "TrackId",
      "short_name": {
        "zh_CN": "赛道ID",
        "en_US": "TrackId"
      },
      "url": "v1/gameData/TrackId",
      "descs": {
        "zh_CN": "赛道ID(或赛道名称)",
        "en_US": "Track ID"
      },
      "data_type": "string",
      "range": {
        "zh_CN": "1~100个字符之间",
        "en_US": "1~100 character"
      },
      "package_level": 2000,
      "default_value": "",
      "compression": "string",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.TrackId"
    },
    {
      "name": "SectorsCount",
      "short_name": {
        "zh_CN": "赛段数量",
        "en_US": "SectorsCount"
      },
      "url": "v1/gameData/SectorsCount",
      "descs": {
        "zh_CN": "赛道分段的总数量",
        "en_US": "Total Number Of Track Segments"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">0",
        "en_US": ">0"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "uint8_t",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.SectorsCount"
    },
    {
      "name": "Flag_Black",
      "short_name": {
        "zh_CN": "黑旗",
        "en_US": "BlackFlag"
      },
      "url": "v1/gameData/Flag_Black",
      "descs": {
        "zh_CN": "是否触发黑旗",
        "en_US": "Black Flag Status"
      },
      "data_type": "int",
      "range": {
        "zh_CN": "1:是 0:否",
        "en_US": "1:true 0:false"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "bool",
      "simhub_property": "DataCorePlugin.GameData.Flag_Black",
      "is_visible": true
    },
    {
      "name": "Spectating",
      "short_name": {
        "zh_CN": "观战中",
        "en_US": "Spectating"
      },
      "url": "v1/gameData/Spectating",
      "descs": {
        "zh_CN": "观赛或旁观的行为",
        "en_US": "Spectating"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "uint32_t",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.Spectating"
    },
    {
      "name": "EngineStarted",
      "short_name": {
        "zh_CN": "引擎已启动",
        "en_US": "EngineStarted"
      },
      "url": "v1/gameData/EngineStarted",
      "descs": {
        "zh_CN": "发动机是否启动",
        "en_US": "Engine Start Status"
      },
      "data_type": "int",
      "range": {
        "zh_CN": "1:是 0:否",
        "en_US": "1:true 0:false"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "bool",
      "simhub_property": "DataCorePlugin.GameData.EngineStarted",
      "is_visible": true
    },
    {
      "name": "PlayerName",
      "short_name": {
        "zh_CN": "玩家名称",
        "en_US": "PlayerName"
      },
      "url": "v1/gameData/PlayerName",
      "descs": {
        "zh_CN": "玩家名称",
        "en_US": "Player Name"
      },
      "data_type": "string",
      "range": {
        "zh_CN": "1~100个字符之间",
        "en_US": "1~100 character"
      },
      "package_level": 2000,
      "default_value": "",
      "compression": "string",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.PlayerName"
    },
    {
      "name": "CarModel",
      "short_name": {
        "zh_CN": "车型",
        "en_US": "CarModel"
      },
      "url": "v1/gameData/CarModel",
      "descs": {
        "zh_CN": "汽车型号",
        "en_US": "Car Model"
      },
      "data_type": "string",
      "range": {
        "zh_CN": "1~100个字符之间",
        "en_US": "1~100 character"
      },
      "package_level": 2000,
      "default_value": "",
      "compression": "string",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.CarModel"
    },
    {
      "name": "GlobalAccelerationG",
      "short_name": {
        "zh_CN": "全局加速度 (G)",
        "en_US": "GlobalAccelerationG"
      },
      "url": "v1/gameData/GlobalAccelerationG",
      "descs": {
        "zh_CN": "全局加速度 GlobalAccelerationG\"通常是指车辆在不同方向上的加速度，使用重力加速度 (g-force) 作为单位\"",
        "en_US": "Global Acceleration"
      },
      "data_type": "float",
      "range": {
        "zh_CN": "-∞~+∞",
        "en_US": "-∞~+∞"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "float",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.GlobalAccelerationG"
    },
    {
      "name": "ERSMax",
      "short_name": {
        "zh_CN": "ERS最大值",
        "en_US": "ERSMax"
      },
      "url": "v1/gameData/ERSMax",
      "descs": {
        "zh_CN": "ERS max 代表了能量回收系统可以提供的最大电能输出，通常以千瓦 (kW) 为单位",
        "en_US": "Energy Recovery System (ERS) Maximum Output"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "float",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.ERSMax"
    },
    {
      "name": "ReplayMode",
      "short_name": {
        "zh_CN": "回放模式",
        "en_US": "ReplayMode"
      },
      "url": "v1/gameData/ReplayMode",
      "descs": {
        "zh_CN": "回放模式",
        "en_US": "Replay Mode"
      },
      "data_type": "string",
      "range": {
        "zh_CN": "1~100个字符之间",
        "en_US": "1~100 character"
      },
      "package_level": 2000,
      "default_value": "",
      "compression": "string",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.ReplayMode"
    },
    {
      "name": "CarSettings_CurrentDisplayedRPMPercent",
      "short_name": {
        "zh_CN": "当前显示的RPM百分比",
        "en_US": "CurrentDisplayedRPMPercent"
      },
      "url": "v1/gameData/CarSettings_CurrentDisplayedRPMPercent",
      "descs": {
        "zh_CN": "当前显示的发动机转速的百分比",
        "en_US": "Current Engine RPM Percentage"
      },
      "data_type": "float",
      "range": {
        "zh_CN": "0~100",
        "en_US": "0~100"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "percent_1",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.CarSettings_CurrentDisplayedRPMPercent"
    },
    {
      "name": "WheelSpin",
      "short_name": {
        "zh_CN": "轮胎滑移",
        "en_US": "WheelSpin"
      },
      "url": "v1/gameData/WheelSpin",
      "descs": {
        "zh_CN": "轮胎滑移",
        "en_US": "Tire Slip"
      },
      "data_type": "int",
      "range": {
        "zh_CN": "1:是 0:否",
        "en_US": "1:true 0:false"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "bool",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.WheelSpin"
    },
    {
      "name": "FuelAverageConsumptionLap",
      "short_name": {
        "zh_CN": "单圈油耗",
        "en_US": "FuelConsumeLap"
      },
      "url": "v1/gameData/FuelConsumeLap",
      "descs": {
        "zh_CN": "每圈燃油消耗",
        "en_US": "FuelConsumeLap"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "float",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.FuelConsumeLap"
    },
    {
      "name": "Gamename",
      "short_name": {
        "zh_CN": "游戏名称",
        "en_US": "GameName"
      },
      "url": "v1/gameData/patch/GameName",
      "descs": {
        "zh_CN": "游戏名",
        "en_US": "Game Name"
      },
      "data_type": "string",
      "range": {
        "zh_CN": "1~100个字符之间",
        "en_US": "1~100 character"
      },
      "package_level": 2000,
      "default_value": "",
      "compression": "string",
      "is_visible": true,
      "simhub_property": "@internal/GameName"
    },
    {
      "name": "Ontrack",
      "short_name": {
        "zh_CN": "在赛道内",
        "en_US": "OnTrack"
      },
      "url": "v1/gameData/patch/OnTrack",
      "descs": {
        "zh_CN": "是否在赛道内",
        "en_US": "On-Track Status"
      },
      "data_type": "bool",
      "range": {
        "zh_CN": "1:是 0:否",
        "en_US": "1:true 0:false"
      },
      "package_level": 500,
      "default_value": 0,
      "compression": "bool",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.OnTrack"
    },
    {
      "name": "TrackPositionPercent",
      "short_name": {
        "zh_CN": "当前圈的进度",
        "en_US": "CurrentLapProgress"
      },
      "url": "v1/gameData/patch/TrackPositionPercent",
      "descs": {
        "zh_CN": "当前圈的进度",
        "en_US": "Current Lap Progress"
      },
      "data_type": "float",
      "range": {
        "zh_CN": "0-1",
        "en_US": "0-1"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "percent_1",
      "simhub_property": "DataCorePlugin.GameData.TrackPositionPercent",
      "simhub_scale": 100,
      "is_visible": true
    },
    {
      "name": "Location",
      "short_name": {
        "zh_CN": "玩家在赛道的位置",
        "en_US": "PlayerLocation"
      },
      "url": "v1/gameData/patch/Location",
      "descs": {
        "zh_CN": "当前玩家的位置",
        "en_US": "Current Player Position"
      },
      "data_type": "array",
      "range": {
        "zh_CN": "无",
        "en_US": "None"
      },
      "package_level": 30,
      "default_value": "(0,0,0)",
      "compression": "location_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "PlayerIndex",
      "short_name": {
        "zh_CN": "玩家的发车位置",
        "en_US": "PlayerGridPosition"
      },
      "url": "v1/gameData/patch/PlayerIndex",
      "descs": {
        "zh_CN": "当前玩家的Index",
        "en_US": "Current Player's Position "
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">0",
        "en_US": ">0"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "int8_t",
      "is_visible": true,
      "simhub_field": "PlayerIndex",
      "simhub_property": ""
    },
    {
      "name": "OpponentCount",
      "short_name": {
        "zh_CN": "对手数量",
        "en_US": "OpponentsCount"
      },
      "url": "v1/gameData/patch/OpponentCount",
      "descs": {
        "zh_CN": "对手的数量(玩家数量-1)",
        "en_US": "Number Of Opponents"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "int8_t",
      "simhub_property": "[DataCorePlugin.GameData.OpponentsCount] - 1",
      "is_visible": true
    },
    {
      "name": "Location_0",
      "short_name": {
        "zh_CN": "Index为0的玩家位置",
        "en_US": "Location_0"
      },
      "url": "v1/gameData/patch/Location_0",
      "descs": {
        "zh_CN": "Index为0的玩家的位置",
        "en_US": "Position Of Player With Index 0"
      },
      "data_type": "array",
      "range": {
        "zh_CN": "无",
        "en_US": "None"
      },
      "package_level": 500,
      "default_value": "(0,0,0)",
      "compression": "location_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "Location_1",
      "short_name": {
        "zh_CN": "Index为1的玩家的位置",
        "en_US": "Location_1"
      },
      "url": "v1/gameData/patch/Location_1",
      "descs": {
        "zh_CN": "Index为1的玩家的位置",
        "en_US": "Position Of Player With Index 1"
      },
      "data_type": "array",
      "range": {
        "zh_CN": "无",
        "en_US": "None"
      },
      "package_level": 500,
      "default_value": "(0,0,0)",
      "compression": "location_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "Location_2",
      "short_name": {
        "zh_CN": "Index为2的玩家位置",
        "en_US": "Location_2"
      },
      "url": "v1/gameData/patch/Location_2",
      "descs": {
        "zh_CN": "Index为2的玩家的位置",
        "en_US": "Position Of Player With Index 2"
      },
      "data_type": "array",
      "range": {
        "zh_CN": "无",
        "en_US": "None"
      },
      "package_level": 500,
      "default_value": "(0,0,0)",
      "compression": "location_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "Location_3",
      "short_name": {
        "zh_CN": "Index为3的玩家位置",
        "en_US": "Location_3"
      },
      "url": "v1/gameData/patch/Location_3",
      "descs": {
        "zh_CN": "Index为3的玩家的位置",
        "en_US": "Position Of Player With Index 3"
      },
      "data_type": "array",
      "range": {
        "zh_CN": "无",
        "en_US": "None"
      },
      "package_level": 500,
      "default_value": "(0,0,0)",
      "compression": "location_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "Location_4",
      "short_name": {
        "zh_CN": "Index为4的玩家位置",
        "en_US": "Location_4"
      },
      "url": "v1/gameData/patch/Location_4",
      "descs": {
        "zh_CN": "Index为4的玩家的位置",
        "en_US": "Position Of Player With Index 4"
      },
      "data_type": "array",
      "range": {
        "zh_CN": "无",
        "en_US": "None"
      },
      "package_level": 500,
      "default_value": "(0,0,0)",
      "compression": "location_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "Location_5",
      "short_name": {
        "zh_CN": "Index为5的玩家位置",
        "en_US": "Location_5"
      },
      "url": "v1/gameData/patch/Location_5",
      "descs": {
        "zh_CN": "Index为5的玩家的位置",
        "en_US": "Position Of Player With Index 5"
      },
      "data_type": "array",
      "range": {
        "zh_CN": "无",
        "en_US": "None"
      },
      "package_level": 500,
      "default_value": "(0,0,0)",
      "compression": "location_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "Location_6",
      "short_name": {
        "zh_CN": "Index为6的玩家位置",
        "en_US": "Location_6"
      },
      "url": "v1/gameData/patch/Location_6",
      "descs": {
        "zh_CN": "Index为6的玩家的位置",
        "en_US": "Position Of Player With Index 6"
      },
      "data_type": "array",
      "range": {
        "zh_CN": "无",
        "en_US": "None"
      },
      "package_level": 500,
      "default_value": "(0,0,0)",
      "compression": "location_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "Location_7",
      "short_name": {
        "zh_CN": "Index为7的玩家位置",
        "en_US": "Location_7"
      },
      "url": "v1/gameData/patch/Location_7",
      "descs": {
        "zh_CN": "Index为7的玩家的位置",
        "en_US": "Position Of Player With Index 7"
      },
      "data_type": "array",
      "range": {
        "zh_CN": "无",
        "en_US": "None"
      },
      "package_level": 500,
      "default_value": "(0,0,0)",
      "compression": "location_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "Location_8",
      "short_name": {
        "zh_CN": "Index为8的玩家位置",
        "en_US": "Location_8"
      },
      "url": "v1/gameData/patch/Location_8",
      "descs": {
        "zh_CN": "Index为8的玩家的位置",
        "en_US": "Position Of Player With Index 8"
      },
      "data_type": "array",
      "range": {
        "zh_CN": "无",
        "en_US": "None"
      },
      "package_level": 500,
      "default_value": "(0,0,0)",
      "compression": "location_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "Location_9",
      "short_name": {
        "zh_CN": "Index为9的玩家位置",
        "en_US": "Location_9"
      },
      "url": "v1/gameData/patch/Location_9",
      "descs": {
        "zh_CN": "Index为9的玩家的位置",
        "en_US": "Position Of Player With Index 9"
      },
      "data_type": "array",
      "range": {
        "zh_CN": "无",
        "en_US": "None"
      },
      "package_level": 500,
      "default_value": "(0,0,0)",
      "compression": "location_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "Location_10",
      "short_name": {
        "zh_CN": "Index为10的玩家位置",
        "en_US": "Location_10"
      },
      "url": "v1/gameData/patch/Location_10",
      "descs": {
        "zh_CN": "Index为10的玩家的位置",
        "en_US": "Position Of Player With Index 10"
      },
      "data_type": "array",
      "range": {
        "zh_CN": "无",
        "en_US": "None"
      },
      "package_level": 500,
      "default_value": "(0,0,0)",
      "compression": "location_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "Location_11",
      "short_name": {
        "zh_CN": "Index为11的玩家位置",
        "en_US": "Location_11"
      },
      "url": "v1/gameData/patch/Location_11",
      "descs": {
        "zh_CN": "Index为11的玩家的位置",
        "en_US": "Position Of Player With Index 11"
      },
      "data_type": "array",
      "range": {
        "zh_CN": "无",
        "en_US": "None"
      },
      "package_level": 500,
      "default_value": "(0,0,0)",
      "compression": "location_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "Location_12",
      "short_name": {
        "zh_CN": "Index为12的玩家位置",
        "en_US": "Location_12"
      },
      "url": "v1/gameData/patch/Location_12",
      "descs": {
        "zh_CN": "Index为12的玩家的位置",
        "en_US": "Position Of Player With Index 12"
      },
      "data_type": "array",
      "range": {
        "zh_CN": "无",
        "en_US": "None"
      },
      "package_level": 500,
      "default_value": "(0,0,0)",
      "compression": "location_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "Location_13",
      "short_name": {
        "zh_CN": "Index为13的玩家位置",
        "en_US": "Location_13"
      },
      "url": "v1/gameData/patch/Location_13",
      "descs": {
        "zh_CN": "Index为13的玩家的位置",
        "en_US": "Position Of Player With Index 13"
      },
      "data_type": "array",
      "range": {
        "zh_CN": "无",
        "en_US": "None"
      },
      "package_level": 500,
      "default_value": "(0,0,0)",
      "compression": "location_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "Location_14",
      "short_name": {
        "zh_CN": "Index为14的玩家位置",
        "en_US": "Location_14"
      },
      "url": "v1/gameData/patch/Location_14",
      "descs": {
        "zh_CN": "Index为14的玩家的位置",
        "en_US": "Position Of Player With Index 14"
      },
      "data_type": "array",
      "range": {
        "zh_CN": "无",
        "en_US": "None"
      },
      "package_level": 500,
      "default_value": "(0,0,0)",
      "compression": "location_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "Location_15",
      "short_name": {
        "zh_CN": "Index为15的玩家位置",
        "en_US": "Location_15"
      },
      "url": "v1/gameData/patch/Location_15",
      "descs": {
        "zh_CN": "Index为15的玩家的位置",
        "en_US": "Position Of Player With Index 15"
      },
      "data_type": "array",
      "range": {
        "zh_CN": "无",
        "en_US": "None"
      },
      "package_level": 500,
      "default_value": "(0,0,0)",
      "compression": "location_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "Location_16",
      "short_name": {
        "zh_CN": "Index为16的玩家位置",
        "en_US": "Location_16"
      },
      "url": "v1/gameData/patch/Location_16",
      "descs": {
        "zh_CN": "Index为16的玩家的位置",
        "en_US": "Position Of Player With Index 16"
      },
      "data_type": "array",
      "range": {
        "zh_CN": "无",
        "en_US": "None"
      },
      "package_level": 500,
      "default_value": "(0,0,0)",
      "compression": "location_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "Location_17",
      "short_name": {
        "zh_CN": "Index为17的玩家位置",
        "en_US": "Location_17"
      },
      "url": "v1/gameData/patch/Location_17",
      "descs": {
        "zh_CN": "Index为17的玩家的位置",
        "en_US": "Position Of Player With Index 17"
      },
      "data_type": "array",
      "range": {
        "zh_CN": "无",
        "en_US": "None"
      },
      "package_level": 500,
      "default_value": "(0,0,0)",
      "compression": "location_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "Location_18",
      "short_name": {
        "zh_CN": "Index为18的玩家位置",
        "en_US": "Location_18"
      },
      "url": "v1/gameData/patch/Location_18",
      "descs": {
        "zh_CN": "Index为18的玩家的位置",
        "en_US": "Position Of Player With Index 18"
      },
      "data_type": "array",
      "range": {
        "zh_CN": "无",
        "en_US": "None"
      },
      "package_level": 500,
      "default_value": "(0,0,0)",
      "compression": "location_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "Location_19",
      "short_name": {
        "zh_CN": "Index为19的玩家位置",
        "en_US": "Location_19"
      },
      "url": "v1/gameData/patch/Location_19",
      "descs": {
        "zh_CN": "Index为19的玩家的位置",
        "en_US": "Position Of Player With Index 19"
      },
      "data_type": "array",
      "range": {
        "zh_CN": "无",
        "en_US": "None"
      },
      "package_level": 500,
      "default_value": "(0,0,0)",
      "compression": "location_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "Location_20",
      "short_name": {
        "zh_CN": "Index为20的玩家位置",
        "en_US": "Location_20"
      },
      "url": "v1/gameData/patch/Location_20",
      "descs": {
        "zh_CN": "Index为20的玩家的位置",
        "en_US": "Position Of Player With Index 20"
      },
      "data_type": "array",
      "range": {
        "zh_CN": "无",
        "en_US": "None"
      },
      "package_level": 500,
      "default_value": "(0,0,0)",
      "compression": "location_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "Location_21",
      "short_name": {
        "zh_CN": "Index为21的玩家位置",
        "en_US": "Location_21"
      },
      "url": "v1/gameData/patch/Location_21",
      "descs": {
        "zh_CN": "Index为21的玩家的位置",
        "en_US": "Position Of Player With Index 21"
      },
      "data_type": "array",
      "range": {
        "zh_CN": "无",
        "en_US": "None"
      },
      "package_level": 500,
      "default_value": "(0,0,0)",
      "compression": "location_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "Location_22",
      "short_name": {
        "zh_CN": "Index为22的玩家位置",
        "en_US": "Location_22"
      },
      "url": "v1/gameData/patch/Location_22",
      "descs": {
        "zh_CN": "Index为22的玩家的位置",
        "en_US": "Position Of Player With Index 22"
      },
      "data_type": "array",
      "range": {
        "zh_CN": "无",
        "en_US": "None"
      },
      "package_level": 500,
      "default_value": "(0,0,0)",
      "compression": "location_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "Location_23",
      "short_name": {
        "zh_CN": "Index为23的玩家位置",
        "en_US": "Location_23"
      },
      "url": "v1/gameData/patch/Location_23",
      "descs": {
        "zh_CN": "Index为23的玩家的位置",
        "en_US": "Position Of Player With Index 23"
      },
      "data_type": "array",
      "range": {
        "zh_CN": "无",
        "en_US": "None"
      },
      "package_level": 500,
      "default_value": "(0,0,0)",
      "compression": "location_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "Location_24",
      "short_name": {
        "zh_CN": "Index为24的玩家位置",
        "en_US": "Location_24"
      },
      "url": "v1/gameData/patch/Location_24",
      "descs": {
        "zh_CN": "Index为24的玩家的位置",
        "en_US": "Position Of Player With Index 24"
      },
      "data_type": "array",
      "range": {
        "zh_CN": "无",
        "en_US": "None"
      },
      "package_level": 500,
      "default_value": "(0,0,0)",
      "compression": "location_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "Location_25",
      "short_name": {
        "zh_CN": "Index为25的玩家位置",
        "en_US": "Location_25"
      },
      "url": "v1/gameData/patch/Location_25",
      "descs": {
        "zh_CN": "Index为25的玩家的位置",
        "en_US": "Position Of Player With Index 25"
      },
      "data_type": "array",
      "range": {
        "zh_CN": "无",
        "en_US": "None"
      },
      "package_level": 500,
      "default_value": "(0,0,0)",
      "compression": "location_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "Location_26",
      "short_name": {
        "zh_CN": "Index为26的玩家位置",
        "en_US": "Location_26"
      },
      "url": "v1/gameData/patch/Location_26",
      "descs": {
        "zh_CN": "Index为26的玩家的位置",
        "en_US": "Position Of Player With Index 26"
      },
      "data_type": "array",
      "range": {
        "zh_CN": "无",
        "en_US": "None"
      },
      "package_level": 500,
      "default_value": "(0,0,0)",
      "compression": "location_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "Location_27",
      "short_name": {
        "zh_CN": "Index为27的玩家位置",
        "en_US": "Location_27"
      },
      "url": "v1/gameData/patch/Location_27",
      "descs": {
        "zh_CN": "Index为27的玩家的位置",
        "en_US": "Position Of Player With Index 27"
      },
      "data_type": "array",
      "range": {
        "zh_CN": "无",
        "en_US": "None"
      },
      "package_level": 500,
      "default_value": "(0,0,0)",
      "compression": "location_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "Location_28",
      "short_name": {
        "zh_CN": "Index为28的玩家位置",
        "en_US": "Location_28"
      },
      "url": "v1/gameData/patch/Location_28",
      "descs": {
        "zh_CN": "Index为28的玩家的位置",
        "en_US": "Position Of Player With Index 28"
      },
      "data_type": "array",
      "range": {
        "zh_CN": "无",
        "en_US": "None"
      },
      "package_level": 500,
      "default_value": "(0,0,0)",
      "compression": "location_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "Location_29",
      "short_name": {
        "zh_CN": "Index为29的玩家位置",
        "en_US": "Location_29"
      },
      "url": "v1/gameData/patch/Location_29",
      "descs": {
        "zh_CN": "Index为29的玩家的位置",
        "en_US": "Position Of Player With Index 29"
      },
      "data_type": "array",
      "range": {
        "zh_CN": "无",
        "en_US": "None"
      },
      "package_level": 500,
      "default_value": "(0,0,0)",
      "compression": "location_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "Location_30",
      "short_name": {
        "zh_CN": "Index为30的玩家位置",
        "en_US": "Location_30"
      },
      "url": "v1/gameData/patch/Location_30",
      "descs": {
        "zh_CN": "Index为30的玩家的位置",
        "en_US": "Position Of Player With Index 30"
      },
      "data_type": "array",
      "range": {
        "zh_CN": "无",
        "en_US": "None"
      },
      "package_level": 500,
      "default_value": "(0,0,0)",
      "compression": "location_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "Location_31",
      "short_name": {
        "zh_CN": "Index为31的玩家位置",
        "en_US": "Location_31"
      },
      "url": "v1/gameData/patch/Location_31",
      "descs": {
        "zh_CN": "Index为31的玩家的位置",
        "en_US": "Position Of Player With Index 31"
      },
      "data_type": "array",
      "range": {
        "zh_CN": "无",
        "en_US": "None"
      },
      "package_level": 500,
      "default_value": "(0,0,0)",
      "compression": "location_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "Location_32",
      "short_name": {
        "zh_CN": "Index为32的玩家位置",
        "en_US": "Location_32"
      },
      "url": "v1/gameData/patch/Location_32",
      "descs": {
        "zh_CN": "Index为32的玩家的位置",
        "en_US": "Position Of Player With Index 32"
      },
      "data_type": "array",
      "range": {
        "zh_CN": "无",
        "en_US": "None"
      },
      "package_level": 500,
      "default_value": "(0,0,0)",
      "compression": "location_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "Location_33",
      "short_name": {
        "zh_CN": "Index为33的玩家位置",
        "en_US": "Location_33"
      },
      "url": "v1/gameData/patch/Location_33",
      "descs": {
        "zh_CN": "Index为33的玩家的位置",
        "en_US": "Position Of Player With Index 33"
      },
      "data_type": "array",
      "range": {
        "zh_CN": "无",
        "en_US": "None"
      },
      "package_level": 500,
      "default_value": "(0,0,0)",
      "compression": "location_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "Location_34",
      "short_name": {
        "zh_CN": "Index为34的玩家位置",
        "en_US": "Location_34"
      },
      "url": "v1/gameData/patch/Location_34",
      "descs": {
        "zh_CN": "Index为34的玩家的位置",
        "en_US": "Position Of Player With Index 34"
      },
      "data_type": "array",
      "range": {
        "zh_CN": "无",
        "en_US": "None"
      },
      "package_level": 500,
      "default_value": "(0,0,0)",
      "compression": "location_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "Location_35",
      "short_name": {
        "zh_CN": "Index为35的玩家位置",
        "en_US": "Location_35"
      },
      "url": "v1/gameData/patch/Location_35",
      "descs": {
        "zh_CN": "Index为35的玩家的位置",
        "en_US": "Position Of Player With Index 35"
      },
      "data_type": "array",
      "range": {
        "zh_CN": "无",
        "en_US": "None"
      },
      "package_level": 500,
      "default_value": "(0,0,0)",
      "compression": "location_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "Location_36",
      "short_name": {
        "zh_CN": "Index为36的玩家位置",
        "en_US": "Location_36"
      },
      "url": "v1/gameData/patch/Location_36",
      "descs": {
        "zh_CN": "Index为36的玩家的位置",
        "en_US": "Position Of Player With Index 36"
      },
      "data_type": "array",
      "range": {
        "zh_CN": "无",
        "en_US": "None"
      },
      "package_level": 500,
      "default_value": "(0,0,0)",
      "compression": "location_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "Location_37",
      "short_name": {
        "zh_CN": "Index为37的玩家位置",
        "en_US": "Location_37"
      },
      "url": "v1/gameData/patch/Location_37",
      "descs": {
        "zh_CN": "Index为37的玩家的位置",
        "en_US": "Position Of Player With Index 37"
      },
      "data_type": "array",
      "range": {
        "zh_CN": "无",
        "en_US": "None"
      },
      "package_level": 500,
      "default_value": "(0,0,0)",
      "compression": "location_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "Location_38",
      "short_name": {
        "zh_CN": "Index为38的玩家位置",
        "en_US": "Location_38"
      },
      "url": "v1/gameData/patch/Location_38",
      "descs": {
        "zh_CN": "Index为38的玩家的位置",
        "en_US": "Position Of Player With Index 38"
      },
      "data_type": "array",
      "range": {
        "zh_CN": "无",
        "en_US": "None"
      },
      "package_level": 500,
      "default_value": "(0,0,0)",
      "compression": "location_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "Location_39",
      "short_name": {
        "zh_CN": "Index为39的玩家位置",
        "en_US": "Location_39"
      },
      "url": "v1/gameData/patch/Location_39",
      "descs": {
        "zh_CN": "Index为39的玩家的位置",
        "en_US": "Position Of Player With Index 39"
      },
      "data_type": "array",
      "range": {
        "zh_CN": "无",
        "en_US": "None"
      },
      "package_level": 500,
      "default_value": "(0,0,0)",
      "compression": "location_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "Location_40",
      "short_name": {
        "zh_CN": "Index为40的玩家位置",
        "en_US": "Location_40"
      },
      "url": "v1/gameData/patch/Location_40",
      "descs": {
        "zh_CN": "Index为40的玩家的位置",
        "en_US": "Position Of Player With Index 40"
      },
      "data_type": "array",
      "range": {
        "zh_CN": "无",
        "en_US": "None"
      },
      "package_level": 500,
      "default_value": "(0,0,0)",
      "compression": "location_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "Location_41",
      "short_name": {
        "zh_CN": "Index为41的玩家位置",
        "en_US": "Location_41"
      },
      "url": "v1/gameData/patch/Location_41",
      "descs": {
        "zh_CN": "Index为41的玩家的位置",
        "en_US": "Position Of Player With Index 41"
      },
      "data_type": "array",
      "range": {
        "zh_CN": "无",
        "en_US": "None"
      },
      "package_level": 500,
      "default_value": "(0,0,0)",
      "compression": "location_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "Location_42",
      "short_name": {
        "zh_CN": "Index为42的玩家位置",
        "en_US": "Location_42"
      },
      "url": "v1/gameData/patch/Location_42",
      "descs": {
        "zh_CN": "Index为42的玩家的位置",
        "en_US": "Position Of Player With Index 42"
      },
      "data_type": "array",
      "range": {
        "zh_CN": "无",
        "en_US": "None"
      },
      "package_level": 500,
      "default_value": "(0,0,0)",
      "compression": "location_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "Location_43",
      "short_name": {
        "zh_CN": "Index为43的玩家位置",
        "en_US": "Location_43"
      },
      "url": "v1/gameData/patch/Location_43",
      "descs": {
        "zh_CN": "Index为43的玩家的位置",
        "en_US": "Position Of Player With Index 43"
      },
      "data_type": "array",
      "range": {
        "zh_CN": "无",
        "en_US": "None"
      },
      "package_level": 500,
      "default_value": "(0,0,0)",
      "compression": "location_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "Location_44",
      "short_name": {
        "zh_CN": "Index为44的玩家位置",
        "en_US": "Location_44"
      },
      "url": "v1/gameData/patch/Location_44",
      "descs": {
        "zh_CN": "Index为44的玩家的位置",
        "en_US": "Position Of Player With Index 44"
      },
      "data_type": "array",
      "range": {
        "zh_CN": "无",
        "en_US": "None"
      },
      "package_level": 500,
      "default_value": "(0,0,0)",
      "compression": "location_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "Location_45",
      "short_name": {
        "zh_CN": "Index为45的玩家位置",
        "en_US": "Location_45"
      },
      "url": "v1/gameData/patch/Location_45",
      "descs": {
        "zh_CN": "Index为45的玩家的位置",
        "en_US": "Position Of Player With Index 45"
      },
      "data_type": "array",
      "range": {
        "zh_CN": "无",
        "en_US": "None"
      },
      "package_level": 500,
      "default_value": "(0,0,0)",
      "compression": "location_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "Location_46",
      "short_name": {
        "zh_CN": "Index为46的玩家位置",
        "en_US": "Location_46"
      },
      "url": "v1/gameData/patch/Location_46",
      "descs": {
        "zh_CN": "Index为46的玩家的位置",
        "en_US": "Position Of Player With Index 46"
      },
      "data_type": "array",
      "range": {
        "zh_CN": "无",
        "en_US": "None"
      },
      "package_level": 500,
      "default_value": "(0,0,0)",
      "compression": "location_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "Location_47",
      "short_name": {
        "zh_CN": "Index为47的玩家位置",
        "en_US": "Location_47"
      },
      "url": "v1/gameData/patch/Location_47",
      "descs": {
        "zh_CN": "Index为47的玩家的位置",
        "en_US": "Position Of Player With Index 47"
      },
      "data_type": "array",
      "range": {
        "zh_CN": "无",
        "en_US": "None"
      },
      "package_level": 500,
      "default_value": "(0,0,0)",
      "compression": "location_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "Location_48",
      "short_name": {
        "zh_CN": "Index为48的玩家位置",
        "en_US": "Location_48"
      },
      "url": "v1/gameData/patch/Location_48",
      "descs": {
        "zh_CN": "Index为48的玩家的位置",
        "en_US": "Position Of Player With Index 48"
      },
      "data_type": "array",
      "range": {
        "zh_CN": "无",
        "en_US": "None"
      },
      "package_level": 500,
      "default_value": "(0,0,0)",
      "compression": "location_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "Location_49",
      "short_name": {
        "zh_CN": "Index为49的玩家位置",
        "en_US": "Location_49"
      },
      "url": "v1/gameData/patch/Location_49",
      "descs": {
        "zh_CN": "Index为49的玩家的位置",
        "en_US": "Position Of Player With Index 49"
      },
      "data_type": "array",
      "range": {
        "zh_CN": "无",
        "en_US": "None"
      },
      "package_level": 500,
      "default_value": "(0,0,0)",
      "compression": "location_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "Location_50",
      "short_name": {
        "zh_CN": "Index为50的玩家位置",
        "en_US": "Location_50"
      },
      "url": "v1/gameData/patch/Location_50",
      "descs": {
        "zh_CN": "Index为50的玩家的位置",
        "en_US": "Position Of Player With Index 50"
      },
      "data_type": "array",
      "range": {
        "zh_CN": "无",
        "en_US": "None"
      },
      "package_level": 500,
      "default_value": "(0,0,0)",
      "compression": "location_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "Location_51",
      "short_name": {
        "zh_CN": "Index为51的玩家位置",
        "en_US": "Location_51"
      },
      "url": "v1/gameData/patch/Location_51",
      "descs": {
        "zh_CN": "Index为51的玩家的位置",
        "en_US": "Position Of Player With Index 51"
      },
      "data_type": "array",
      "range": {
        "zh_CN": "无",
        "en_US": "None"
      },
      "package_level": 500,
      "default_value": "(0,0,0)",
      "compression": "location_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "Location_52",
      "short_name": {
        "zh_CN": "Index为52的玩家位置",
        "en_US": "Location_52"
      },
      "url": "v1/gameData/patch/Location_52",
      "descs": {
        "zh_CN": "Index为52的玩家的位置",
        "en_US": "Position Of Player With Index 52"
      },
      "data_type": "array",
      "range": {
        "zh_CN": "无",
        "en_US": "None"
      },
      "package_level": 500,
      "default_value": "(0,0,0)",
      "compression": "location_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "Location_53",
      "short_name": {
        "zh_CN": "Index为53的玩家位置",
        "en_US": "Location_53"
      },
      "url": "v1/gameData/patch/Location_53",
      "descs": {
        "zh_CN": "Index为53的玩家的位置",
        "en_US": "Position Of Player With Index 53"
      },
      "data_type": "array",
      "range": {
        "zh_CN": "无",
        "en_US": "None"
      },
      "package_level": 500,
      "default_value": "(0,0,0)",
      "compression": "location_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "Location_54",
      "short_name": {
        "zh_CN": "Index为54的玩家位置",
        "en_US": "Location_54"
      },
      "url": "v1/gameData/patch/Location_54",
      "descs": {
        "zh_CN": "Index为54的玩家的位置",
        "en_US": "Position Of Player With Index 54"
      },
      "data_type": "array",
      "range": {
        "zh_CN": "无",
        "en_US": "None"
      },
      "package_level": 500,
      "default_value": "(0,0,0)",
      "compression": "location_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "Location_55",
      "short_name": {
        "zh_CN": "Index为55的玩家位置",
        "en_US": "Location_55"
      },
      "url": "v1/gameData/patch/Location_55",
      "descs": {
        "zh_CN": "Index为55的玩家的位置",
        "en_US": "Position Of Player With Index 55"
      },
      "data_type": "array",
      "range": {
        "zh_CN": "无",
        "en_US": "None"
      },
      "package_level": 500,
      "default_value": "(0,0,0)",
      "compression": "location_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "Location_56",
      "short_name": {
        "zh_CN": "Index为56的玩家位置",
        "en_US": "Location_56"
      },
      "url": "v1/gameData/patch/Location_56",
      "descs": {
        "zh_CN": "Index为56的玩家的位置",
        "en_US": "Position Of Player With Index 56"
      },
      "data_type": "array",
      "range": {
        "zh_CN": "无",
        "en_US": "None"
      },
      "package_level": 500,
      "default_value": "(0,0,0)",
      "compression": "location_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "Location_57",
      "short_name": {
        "zh_CN": "Index为57的玩家位置",
        "en_US": "Location_57"
      },
      "url": "v1/gameData/patch/Location_57",
      "descs": {
        "zh_CN": "Index为57的玩家的位置",
        "en_US": "Position Of Player With Index 57"
      },
      "data_type": "array",
      "range": {
        "zh_CN": "无",
        "en_US": "None"
      },
      "package_level": 500,
      "default_value": "(0,0,0)",
      "compression": "location_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "Location_58",
      "short_name": {
        "zh_CN": "Index为58的玩家位置",
        "en_US": "Location_58"
      },
      "url": "v1/gameData/patch/Location_58",
      "descs": {
        "zh_CN": "Index为58的玩家的位置",
        "en_US": "Position Of Player With Index 58"
      },
      "data_type": "array",
      "range": {
        "zh_CN": "无",
        "en_US": "None"
      },
      "package_level": 500,
      "default_value": "(0,0,0)",
      "compression": "location_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "Location_59",
      "short_name": {
        "zh_CN": "Index为59的玩家位置",
        "en_US": "Location_59"
      },
      "url": "v1/gameData/patch/Location_59",
      "descs": {
        "zh_CN": "Index为59的玩家的位置",
        "en_US": "Position Of Player With Index 59"
      },
      "data_type": "array",
      "range": {
        "zh_CN": "无",
        "en_US": "None"
      },
      "package_level": 500,
      "default_value": "(0,0,0)",
      "compression": "location_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "Location_60",
      "short_name": {
        "zh_CN": "Index为60的玩家位置",
        "en_US": "Location_60"
      },
      "url": "v1/gameData/patch/Location_60",
      "descs": {
        "zh_CN": "Index为60的玩家的位置",
        "en_US": "Position Of Player With Index 60"
      },
      "data_type": "array",
      "range": {
        "zh_CN": "无",
        "en_US": "None"
      },
      "package_level": 500,
      "default_value": "(0,0,0)",
      "compression": "location_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "Location_61",
      "short_name": {
        "zh_CN": "Index为61的玩家位置",
        "en_US": "Location_61"
      },
      "url": "v1/gameData/patch/Location_61",
      "descs": {
        "zh_CN": "Index为61的玩家的位置",
        "en_US": "Position Of Player With Index 61"
      },
      "data_type": "array",
      "range": {
        "zh_CN": "无",
        "en_US": "None"
      },
      "package_level": 500,
      "default_value": "(0,0,0)",
      "compression": "location_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "Location_62",
      "short_name": {
        "zh_CN": "Index为62的玩家位置",
        "en_US": "Location_62"
      },
      "url": "v1/gameData/patch/Location_62",
      "descs": {
        "zh_CN": "Index为62的玩家的位置",
        "en_US": "Position Of Player With Index 62"
      },
      "data_type": "array",
      "range": {
        "zh_CN": "无",
        "en_US": "None"
      },
      "package_level": 500,
      "default_value": "(0,0,0)",
      "compression": "location_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "Location_63",
      "short_name": {
        "zh_CN": "Index为63的玩家位置",
        "en_US": "Location_63"
      },
      "url": "v1/gameData/patch/Location_63",
      "descs": {
        "zh_CN": "Index为63的玩家的位置",
        "en_US": "Position Of Player With Index 63"
      },
      "data_type": "array",
      "range": {
        "zh_CN": "无",
        "en_US": "None"
      },
      "package_level": 500,
      "default_value": "(0,0,0)",
      "compression": "location_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "FuelUsed",
      "short_name": {
        "zh_CN": "已使用的油量",
        "en_US": "FuelUsed"
      },
      "url": "v1/gameData/FuelUsed",
      "descs": {
        "zh_CN": "已使用的油量",
        "en_US": "FuelUsed"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">0",
        "en_US": ">0"
      },
      "package_level": 500,
      "default_value": 0,
      "compression": "float_600_2",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.FuelUsed"
    },
    {
      "name": "TCCut",
      "short_name": {
        "zh_CN": "TCCut",
        "en_US": "TCCut"
      },
      "url": "v1/gameData/TCCut",
      "descs": {
        "zh_CN": "Traction control Cut等级",
        "en_US": "Traction control Cut Level"
      },
      "data_type": "int",
      "range": {
        "zh_CN": "0:off >=1:数值越高代表控制介入程度越高",
        "en_US": "0:off >=1:The higher the value, the greater the degree of control intervention"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "uint8",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.TCCut"
    },
    {
      "name": "TyreType",
      "short_name": {
        "zh_CN": "轮胎类型",
        "en_US": "TyreCompound"
      },
      "url": "v1/gameData/TyreType",
      "descs": {
        "zh_CN": "轮胎类型",
        "en_US": "Tyre Compound Used"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">0",
        "en_US": ">0"
      },
      "package_level": 500,
      "default_value": "",
      "compression": "uint8",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.TyreType"
    },
    {
      "name": "EngineEnabled",
      "short_name": {
        "zh_CN": "发动机启用",
        "en_US": "EngineEnabled"
      },
      "url": "v1/gameData/EngineEnabled",
      "descs": {
        "zh_CN": "发动机是否启用",
        "en_US": "Is The Engine Enabled"
      },
      "data_type": "bool",
      "range": {
        "zh_CN": "1:是 0:否",
        "en_US": "1:true 0:false"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "bool",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.EngineEnabled"
    },
    {
      "name": "Wipers",
      "short_name": {
        "zh_CN": "雨刮器",
        "en_US": "Wipers"
      },
      "url": "v1/gameData/Wipers",
      "descs": {
        "zh_CN": "雨刮器是否开启",
        "en_US": "Are The Wipers Enabled"
      },
      "data_type": "bool",
      "range": {
        "zh_CN": "1:是 0:否",
        "en_US": "1:true 0:false"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "bool",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.Wipers"
    },
    {
      "name": "RainLight",
      "short_name": {
        "zh_CN": "雨灯",
        "en_US": "RainLight"
      },
      "url": "v1/gameData/RainLight",
      "descs": {
        "zh_CN": "雨灯是否打开",
        "en_US": "Rain Lights On"
      },
      "data_type": "bool",
      "range": {
        "zh_CN": "1:是 0:否",
        "en_US": "1:true 0:false"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "bool",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.RainLight"
    },
    {
      "name": "HighBeamLight",
      "short_name": {
        "zh_CN": "远光灯",
        "en_US": "HighBeamLight"
      },
      "url": "v1/gameData/HighBeamLight",
      "descs": {
        "zh_CN": "远光灯是否打开",
        "en_US": "High Beam Light On"
      },
      "data_type": "bool",
      "range": {
        "zh_CN": "1:是 0:否",
        "en_US": "1:true 0:false"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "bool",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.HighBeamLight"
    },
    {
      "name": "LowBeamLight",
      "short_name": {
        "zh_CN": "近光灯",
        "en_US": "LowBeamLight"
      },
      "url": "v1/gameData/LowBeamLight",
      "descs": {
        "zh_CN": "近光灯是否打开",
        "en_US": "Low Beam Light On"
      },
      "data_type": "bool",
      "range": {
        "zh_CN": "1:是 0:否",
        "en_US": "1:true 0:false"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "bool",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.LowBeamLight"
    },
    {
      "name": "WiperClass",
      "short_name": {
        "zh_CN": "雨刮器等级",
        "en_US": "Wiper level"
      },
      "url": "v1/gameData/WiperClass",
      "descs": {
        "zh_CN": "雨刮器的当前等级",
        "en_US": "Current Wiper Stage "
      },
      "data_type": "int",
      "range": {
        "zh_CN": "0:off >=1:数值越高代表控制介入程度越高",
        "en_US": "0:off >=1:The higher the value, the greater the degree of control intervention"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "uint8",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.WiperClass"
    },
    {
      "name": "LeftBlinker",
      "short_name": {
        "zh_CN": "左转向灯",
        "en_US": "DirectionLightsLeft "
      },
      "url": "v1/gameData/LBlinker",
      "descs": {
        "zh_CN": "左转向灯是否打开",
        "en_US": "Is Blinker Left On"
      },
      "data_type": "bool",
      "range": {
        "zh_CN": "1:是 0:否",
        "en_US": "1:true 0:false"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "bool",
      "simhub_property": "DataCorePlugin.GameData.TurnIndicatorLeft",
      "is_visible": true
    },
    {
      "name": "RightBlinker",
      "short_name": {
        "zh_CN": "右转向灯",
        "en_US": "DirectionLightsRight"
      },
      "url": "v1/gameData/RBlinker",
      "descs": {
        "zh_CN": "右转向灯是否打开",
        "en_US": "Is Blinker Right On"
      },
      "data_type": "bool",
      "range": {
        "zh_CN": "1:是 0:否",
        "en_US": "1:true 0:false"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "bool",
      "simhub_property": "DataCorePlugin.GameData.TurnIndicatorRight",
      "is_visible": true
    },
    {
      "name": "HazardWarning",
      "short_name": {
        "zh_CN": "危险警示灯",
        "en_US": "HazardWarning"
      },
      "url": "v1/gameData/HazardWarning",
      "descs": {
        "zh_CN": "危险警示灯的是否打开",
        "en_US": "Are The Hazard Warning Light Enabled"
      },
      "data_type": "bool",
      "range": {
        "zh_CN": "1:是 0:否",
        "en_US": "1:true 0:false"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "bool",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.HazardWarning"
    },
    {
      "name": "EngineBrake",
      "short_name": {
        "zh_CN": "发动机制动",
        "en_US": "EngineBrake"
      },
      "url": "v1/gameData/EngineBrake",
      "descs": {
        "zh_CN": "发动机制动",
        "en_US": "Is The Engine Brake Enabled"
      },
      "data_type": "bool",
      "range": {
        "zh_CN": "1:是 0:否",
        "en_US": "1:true 0:false"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "bool",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.EngineBrake"
    },
    {
      "name": "BatteryVoltageWarning",
      "short_name": {
        "zh_CN": "电池电压警告",
        "en_US": "BatteryVoltageWarning"
      },
      "url": "v1/gameData/BatteryWarningVolt",
      "descs": {
        "zh_CN": "电池电压警告提示",
        "en_US": "Is The Battery Voltage/Not Charging Warning Active"
      },
      "data_type": "bool",
      "range": {
        "zh_CN": "1:是 0:否",
        "en_US": "1:true 0:false"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "bool",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.BatteryWarningVolt"
    },
    {
      "name": "ParkingLight",
      "short_name": {
        "zh_CN": "示廓灯",
        "en_US": "ParkingLight"
      },
      "url": "v1/gameData/ParkingLight",
      "descs": {
        "zh_CN": "示廓灯是否打开",
        "en_US": "Are The Parking Lights Enabled"
      },
      "data_type": "bool",
      "range": {
        "zh_CN": "1:是 0:否",
        "en_US": "1:true 0:false"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "bool",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.ParkingLight"
    },
    {
      "name": "CruiseControl",
      "short_name": {
        "zh_CN": "巡航控制",
        "en_US": "CruiseControl"
      },
      "url": "v1/gameData/CruiseControl",
      "descs": {
        "zh_CN": "为巡航控制选择的速度(Km/h) 如果禁用巡航控制，则为零",
        "en_US": "Speed Selected For The Cruise Control In Km/h Is Zero If Cruise Control Is Disabled."
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">0",
        "en_US": ">0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "float",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.CruiseControl"
    },
    {
      "name": "CruiseControlMs",
      "short_name": {
        "zh_CN": "巡航控制(Ms)",
        "en_US": "CruiseControl(Ms)"
      },
      "url": "v1/gameData/CruiseControlMs",
      "descs": {
        "zh_CN": "为巡航控制选择的速度(m/s) 如果禁用巡航控制，则为零",
        "en_US": "Speed Selected For The Cruise Control In m/s Is Zero If Cruise Control Is Disabled."
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">0",
        "en_US": ">0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "float",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.CruiseControlMs"
    },
    {
      "name": "CruiseControlMph",
      "short_name": {
        "zh_CN": "巡航控制(Mph)",
        "en_US": "CruiseControl(Mph)"
      },
      "url": "v1/gameData/CruiseControlMph",
      "descs": {
        "zh_CN": "为巡航控制选择的速度(m/s) 如果禁用巡航控制，则为零",
        "en_US": "Speed Selected For The Cruise Control In m/s Is Zero If Cruise Control Is Disabled."
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">0",
        "en_US": ">0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "float",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.CruiseControlMph"
    },
    {
      "name": "FrontAuxLight",
      "short_name": {
        "zh_CN": "前部辅助灯",
        "en_US": "FrontAuxLight"
      },
      "url": "v1/gameData/FrontAuxLight",
      "descs": {
        "zh_CN": "前部辅助灯是否打开",
        "en_US": "Are The Auxiliary Front Lights Active"
      },
      "data_type": "bool",
      "range": {
        "zh_CN": "1:是 0:否",
        "en_US": "1:true 0:false"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "bool",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.FrontAuxLight"
    },
    {
      "name": "RoofAuxLight",
      "short_name": {
        "zh_CN": "车顶辅助灯",
        "en_US": "RoofAuxLight"
      },
      "url": "v1/gameData/RoofAuxLight",
      "descs": {
        "zh_CN": "车顶辅助灯是否打开",
        "en_US": "Are The Auxiliary Roof Lights Active"
      },
      "data_type": "bool",
      "range": {
        "zh_CN": "1:是 0:否",
        "en_US": "1:true 0:false"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "bool",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.RoofAuxLight"
    },
    {
      "name": "NavigationSpeedLimit",
      "short_name": {
        "zh_CN": "导航限速",
        "en_US": "NavigationSpeedLimit"
      },
      "url": "v1/gameData/NavigationSpeedLimit",
      "descs": {
        "zh_CN": "卡车的导航速度限制值(单位:m/s)",
        "en_US": "The Value Of Truck's Navigation Speed Limit (In m/s)."
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">0",
        "en_US": ">0"
      },
      "package_level": 500,
      "default_value": 0,
      "compression": "nav_speed_limit",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.NavigationSpeedLimit"
    },
    {
      "name": "RetarderLevel",
      "short_name": {
        "zh_CN": "缓速器",
        "en_US": "Retarder"
      },
      "url": "v1/gameData/RetarderLevel",
      "descs": {
        "zh_CN": "缓速器等级",
        "en_US": "Current Level Of The Retarder."
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">0",
        "en_US": ">0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "uint8",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.RetarderLevel"
    },
    {
      "name": "AirPressureWarning",
      "short_name": {
        "zh_CN": "气压警告",
        "en_US": "AirPressureWarning"
      },
      "url": "v1/gameData/AirPressWarning",
      "descs": {
        "zh_CN": "油箱中的空气压力，低于该压力时，警告激活",
        "en_US": "Pressure Of The Air In The Tank Below Which The Warning Activates."
      },
      "data_type": "bool",
      "range": {
        "zh_CN": "1:是 0:否",
        "en_US": "1:true 0:false"
      },
      "package_level": 500,
      "default_value": 0,
      "compression": "bool",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.AirPressWarning"
    },
    {
      "name": "ParkingBrake",
      "short_name": {
        "zh_CN": "手刹状态",
        "en_US": "ParkingBrake"
      },
      "url": "v1/gameData/ParkingBrake",
      "descs": {
        "zh_CN": "手刹状态",
        "en_US": "Is The Parking Brake Enabled"
      },
      "data_type": "bool",
      "range": {
        "zh_CN": "1:是 0:否",
        "en_US": "1:true 0:false"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "bool",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.ParkingBrake"
    },
    {
      "name": "FuelRemains",
      "short_name": {
        "zh_CN": "当前剩余的油量(L)",
        "en_US": "FuelRemains(L)"
      },
      "url": "v1/gameData/FuelRemains",
      "descs": {
        "zh_CN": "当前剩余的油量",
        "en_US": "FuelRemains"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">0",
        "en_US": ">0"
      },
      "package_level": 500,
      "default_value": 0,
      "compression": "float_6000_1",
      "simhub_property": "DataCorePlugin.GameData.Fuel",
      "is_visible": true
    },
    {
      "name": "WaterTemperatureWarning",
      "short_name": {
        "zh_CN": "水温警告",
        "en_US": "WaterTemperatureWarning"
      },
      "url": "v1/gameData/WaterTempWarning",
      "descs": {
        "zh_CN": "水温警告提示",
        "en_US": "Is The Water Temperature Warning Active"
      },
      "data_type": "bool",
      "range": {
        "zh_CN": "1:是 0:否",
        "en_US": "1:true 0:false"
      },
      "package_level": 500,
      "default_value": 0,
      "compression": "bool",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.WaterTempWarning"
    },
    {
      "name": "TimeAbsolute",
      "short_name": {
        "zh_CN": "实际的游戏绝对时间",
        "en_US": "TimeAbsolute"
      },
      "url": "v1/gameData/TimeAbsolute",
      "descs": {
        "zh_CN": "实际的游戏绝对时间",
        "en_US": "TimeAbsolute"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">0",
        "en_US": ">0"
      },
      "package_level": 1000,
      "default_value": 0,
      "compression": "int32_5",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.TimeAbsolute"
    },
    {
      "name": "AirPressure",
      "short_name": {
        "zh_CN": "空气压力",
        "en_US": "AirPressure"
      },
      "url": "v1/gameData/AirPressure",
      "descs": {
        "zh_CN": "空气压力",
        "en_US": "AirPressure"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">0",
        "en_US": ">0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "float",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.AirPressure"
    },
    {
      "name": "BeaconLight",
      "short_name": {
        "zh_CN": "信标灯",
        "en_US": "BeaconLight"
      },
      "url": "v1/gameData/BeaconLight",
      "descs": {
        "zh_CN": "信标灯是否打开",
        "en_US": "Are The Beacon Lights Enabled"
      },
      "data_type": "bool",
      "range": {
        "zh_CN": "1:是 0:否",
        "en_US": "1:true 0:false"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "bool",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.BeaconLight"
    },
    {
      "name": "FuelRange",
      "short_name": {
        "zh_CN": "当前油量剩余里程",
        "en_US": "FuelRange"
      },
      "url": "v1/gameData/FuelRange",
      "descs": {
        "zh_CN": "当前油量的剩余预估里程",
        "en_US": "Estimated Range Of Truck With Current Amount Of Fuel In km"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">0",
        "en_US": ">0"
      },
      "package_level": 500,
      "default_value": 0,
      "compression": "float",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.FuelRange"
    },
    {
      "name": "AirPressureEmergency",
      "short_name": {
        "zh_CN": "气压紧急",
        "en_US": "AirPressureEmergency"
      },
      "url": "v1/gameData/AirPressEmergency",
      "descs": {
        "zh_CN": "油箱中的空气压力，低于该压力时，紧急制动器会启动。",
        "en_US": "Pressure Of The Air In The Tank Below Which The Emergency Brakes Activate."
      },
      "data_type": "bool",
      "range": {
        "zh_CN": "1:是 0:否",
        "en_US": "1:true 0:false"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "bool",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.AirPressEmergency"
    },
    {
      "name": "JobSpeedLimitValue",
      "short_name": {
        "zh_CN": "任务限速km/h",
        "en_US": "JobSpeedLimitValue"
      },
      "url": "v1/gameData/JobSpeedLimitValue",
      "descs": {
        "zh_CN": "任务速度限制值",
        "en_US": "Task Speed Limit Setting"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">0",
        "en_US": ">0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "float",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.JobSpeedLimitValue"
    },
    {
      "name": "Odometer",
      "short_name": {
        "zh_CN": "里程",
        "en_US": "Odometer"
      },
      "url": "v1/gameData/Odometer",
      "descs": {
        "zh_CN": "车辆的里程",
        "en_US": "The Value Of The Odometer In km."
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">0",
        "en_US": ">0"
      },
      "package_level": 500,
      "default_value": 0,
      "compression": "float",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.Odometer"
    },
    {
      "name": "WaterPress",
      "short_name": {
        "zh_CN": "水压",
        "en_US": "WaterPress"
      },
      "url": "v1/gameData/WaterPress",
      "descs": {
        "zh_CN": "水压",
        "en_US": "WaterPress"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">0",
        "en_US": ">0"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "float",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.WaterPress"
    },
    {
      "name": "TyrePressureFL&B",
      "short_name": {
        "zh_CN": "左前轮胎压(bar)",
        "en_US": "TyrePressureFrontLeft(bar)"
      },
      "url": "v1/gameData/TyrePressureFL&B",
      "descs": {
        "zh_CN": "左前轮胎压(bar)",
        "en_US": "Left Front Tire Pressure(bar)"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">0",
        "en_US": ">0"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "float",
      "is_visible": true
    },
    {
      "name": "TyrePressureFR&B",
      "short_name": {
        "zh_CN": "右前轮胎压(bar)",
        "en_US": "TyrePressureFrontRight(bar)"
      },
      "url": "v1/gameData/TyrePressureFR&B",
      "descs": {
        "zh_CN": "右前轮胎压(bar)",
        "en_US": "Right Front Tire Pressure(bar)"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">0",
        "en_US": ">0"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "float",
      "is_visible": true
    },
    {
      "name": "TyrePressureRL&B",
      "short_name": {
        "zh_CN": "左后轮胎压(bar)",
        "en_US": "TyrePressureRearLeft(bar)"
      },
      "url": "v1/gameData/TyrePressureRL&B",
      "descs": {
        "zh_CN": "左后轮胎压(bar)",
        "en_US": "Left Rear Tire Pressure(bar)"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">0",
        "en_US": ">0"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "float",
      "is_visible": true
    },
    {
      "name": "TyrePressureRR&B",
      "short_name": {
        "zh_CN": "右后轮胎压(bar)",
        "en_US": "TyrePressureRearRight(bar)"
      },
      "url": "v1/gameData/TyrePressureRR&B",
      "descs": {
        "zh_CN": "右后轮胎压(bar)",
        "en_US": "Right Rear Tire Pressure(bar)"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">0",
        "en_US": ">0"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "float",
      "is_visible": true
    },
    {
      "name": "CurrentTorque",
      "short_name": {
        "zh_CN": "当前扭矩",
        "en_US": "CurrentTorque"
      },
      "url": "v1/preset/CurrentTorque",
      "descs": {
        "zh_CN": "当前扭矩",
        "en_US": "Current Torque"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">0",
        "en_US": ">0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "float",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.CurrentTorque"
    },
    {
      "name": "TimeStamp",
      "short_name": {
        "zh_CN": "时间戳",
        "en_US": "TimeStamp"
      },
      "url": "v1/preset/TimeStamp",
      "descs": {
        "zh_CN": "毫秒时间戳",
        "en_US": "Monotonic millisecond timestamp"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "float",
      "is_visible": true,
      "simhub_property": "@internal/TimeStamp"
    },
    {
      "name": "AllTimeBest",
      "short_name": {
        "zh_CN": "历史最佳圈速",
        "en_US": "AllTimeBest"
      },
      "url": "v1/gameData/AllTimeBest",
      "descs": {
        "zh_CN": "历史最佳圈速",
        "en_US": "AllTimeBest"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">0",
        "en_US": ">0"
      },
      "package_level": 500,
      "default_value": 0,
      "compression": "float",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.AllTimeBest"
    },
    {
      "name": "BrakesTemperatureAvg",
      "short_name": {
        "zh_CN": "刹车温度的平均值 (C°)",
        "en_US": "BrakesTemperatureAvg (C°)"
      },
      "url": "v1/gameData/BrakesTemperatureAvg",
      "descs": {
        "zh_CN": "刹车温度的平均值",
        "en_US": "BrakesTemperatureAvg"
      },
      "data_type": "float",
      "range": {
        "zh_CN": "0~65535",
        "en_US": "0~65535"
      },
      "package_level": 500,
      "default_value": 0,
      "compression": "brake_temp_1",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.BrakesTemperatureAvg"
    },
    {
      "name": "BrakesTemperatureMax",
      "short_name": {
        "zh_CN": "刹车温度的最大值 (C°)",
        "en_US": "BrakesTemperatureMax(C°)"
      },
      "url": "v1/gameData/BrakesTemperatureMax",
      "descs": {
        "zh_CN": "刹车温度的最大值 (C°)",
        "en_US": "BrakesTemperatureMax"
      },
      "data_type": "float",
      "range": {
        "zh_CN": "0~65535",
        "en_US": "0~65535"
      },
      "package_level": 500,
      "default_value": 0,
      "compression": "brake_temp_1",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.BrakesTemperatureMax"
    },
    {
      "name": "BrakesTemperatureMin",
      "short_name": {
        "zh_CN": "刹车温度的最小值 (C°)",
        "en_US": "BrakesTemperatureMin(C°)"
      },
      "url": "v1/gameData/BrakesTemperatureMin",
      "descs": {
        "zh_CN": "刹车温度的最小值 (C°)",
        "en_US": "BrakesTemperatureMin"
      },
      "data_type": "float",
      "range": {
        "zh_CN": "0~65535",
        "en_US": "0~65535"
      },
      "package_level": 500,
      "default_value": 0,
      "compression": "brake_temp_1",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.BrakesTemperatureMin"
    },
    {
      "name": "BrakesTemperatureAvg&F",
      "short_name": {
        "zh_CN": "刹车温度的平均值 (F°)",
        "en_US": "BrakesTemperatureAvg&F"
      },
      "url": "v1/gameData/BrakesTemperatureAvg&F",
      "descs": {
        "zh_CN": "刹车温度的平均值",
        "en_US": "BrakesTemperatureAvg&F"
      },
      "data_type": "float",
      "range": {
        "zh_CN": "0~65535",
        "en_US": "0~65535"
      },
      "package_level": 500,
      "default_value": 0,
      "compression": "brake_temp_1",
      "is_visible": true
    },
    {
      "name": "BrakesTemperatureMax&F",
      "short_name": {
        "zh_CN": "刹车温度的最大值 (F°)",
        "en_US": "BrakesTemperatureMax&F"
      },
      "url": "v1/gameData/BrakesTemperatureMax&F",
      "descs": {
        "zh_CN": "刹车温度的最大值",
        "en_US": "BrakesTemperatureMax&F"
      },
      "data_type": "float",
      "range": {
        "zh_CN": "0~65535",
        "en_US": "0~65535"
      },
      "package_level": 500,
      "default_value": 0,
      "compression": "brake_temp_1",
      "is_visible": true
    },
    {
      "name": "BrakesTemperatureMin&F",
      "short_name": {
        "zh_CN": "刹车温度的最小值 (F°)",
        "en_US": "BrakesTemperatureMin&F"
      },
      "url": "v1/gameData/BrakesTemperatureMin&F",
      "descs": {
        "zh_CN": "刹车温度的最小值",
        "en_US": "BrakesTemperatureMin&F"
      },
      "data_type": "float",
      "range": {
        "zh_CN": "0~65535",
        "en_US": "0~65535"
      },
      "package_level": 500,
      "default_value": 0,
      "compression": "brake_temp_1",
      "is_visible": true
    },
    {
      "name": "CarClass",
      "short_name": {
        "zh_CN": "赛车类别",
        "en_US": "CarClass"
      },
      "url": "v1/gameData/CarClass",
      "descs": {
        "zh_CN": "赛车类别",
        "en_US": "CarClass"
      },
      "data_type": "string",
      "range": {
        "zh_CN": "1~100个字符之间",
        "en_US": "1~100 character"
      },
      "package_level": 2000,
      "default_value": "",
      "compression": "string",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.CarClass"
    },
    {
      "name": "CarDamage1",
      "short_name": {
        "zh_CN": "汽车损伤",
        "en_US": "CarDamage1"
      },
      "url": "v1/gameData/CarDamage1",
      "descs": {
        "zh_CN": "汽车损伤",
        "en_US": "CarDamage1"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "float",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.CarDamage1"
    },
    {
      "name": "CarDamage2",
      "short_name": {
        "zh_CN": "汽车损伤",
        "en_US": "CarDamage2"
      },
      "url": "v1/gameData/CarDamage2",
      "descs": {
        "zh_CN": "汽车损伤",
        "en_US": "CarDamage2"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "float",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.CarDamage2"
    },
    {
      "name": "CarDamage3",
      "short_name": {
        "zh_CN": "汽车损伤",
        "en_US": "CarDamage3"
      },
      "url": "v1/gameData/CarDamage3",
      "descs": {
        "zh_CN": "汽车损伤",
        "en_US": "CarDamage3"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "float",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.CarDamage3"
    },
    {
      "name": "CarDamage4",
      "short_name": {
        "zh_CN": "汽车损伤",
        "en_US": "CarDamage4"
      },
      "url": "v1/gameData/CarDamage4",
      "descs": {
        "zh_CN": "汽车损伤",
        "en_US": "CarDamage4"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "float",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.CarDamage4"
    },
    {
      "name": "CarDamage5",
      "short_name": {
        "zh_CN": "汽车损伤",
        "en_US": "CarDamage5"
      },
      "url": "v1/gameData/CarDamage5",
      "descs": {
        "zh_CN": "汽车损伤",
        "en_US": "CarDamage5"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "float",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.CarDamage5"
    },
    {
      "name": "CarDamagesAvg",
      "short_name": {
        "zh_CN": "汽车损伤的平均值",
        "en_US": "CarDamagesAvg"
      },
      "url": "v1/gameData/CarDamagesAvg",
      "descs": {
        "zh_CN": "汽车损伤的平均值",
        "en_US": "CarDamagesAvg"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "float",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.CarDamagesAvg"
    },
    {
      "name": "CarDamagesMax",
      "short_name": {
        "zh_CN": "汽车损伤的最大值",
        "en_US": "CarDamagesMax"
      },
      "url": "v1/gameData/CarDamagesMax",
      "descs": {
        "zh_CN": "汽车损伤的最大值",
        "en_US": "CarDamagesMax"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "float",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.CarDamagesMax"
    },
    {
      "name": "CarDamagesMin",
      "short_name": {
        "zh_CN": "汽车损伤的最小值",
        "en_US": "CarDamagesMin"
      },
      "url": "v1/gameData/CarDamagesMin",
      "descs": {
        "zh_CN": "汽车损伤的最小值",
        "en_US": "CarDamagesMin"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "float",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.CarDamagesMin"
    },
    {
      "name": "EngineTorque",
      "short_name": {
        "zh_CN": "发动机扭矩",
        "en_US": "EngineTorque"
      },
      "url": "v1/gameData/EngineTorque",
      "descs": {
        "zh_CN": "发动机输出的扭矩",
        "en_US": "The Torque Output of the Engine"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "float",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.EngineTorque"
    },
    {
      "name": "Flag_Checkered",
      "short_name": {
        "zh_CN": " 终点格子旗",
        "en_US": "FlagCheckered"
      },
      "url": "v1/gameData/Flag_Checkered",
      "descs": {
        "zh_CN": "当赛车到达最后一圈时，裁判会挥动格子旗以示比赛终结",
        "en_US": "In Racing or Simulation, the Checkered Flag is Waved When A Car Crosses the Finish Line on the Final Lap, Signaling the End of the Race"
      },
      "data_type": "bool",
      "range": {
        "zh_CN": "1:是 0:否",
        "en_US": "1:true 0:false"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "bool",
      "simhub_property": "DataCorePlugin.GameData.Flag_Checkered",
      "is_visible": true
    },
    {
      "name": "Flag_Name",
      "short_name": {
        "zh_CN": "旗帜类型",
        "en_US": "FlagName"
      },
      "url": "v1/gameData/Flag_Name",
      "descs": {
        "zh_CN": "旗帜类型",
        "en_US": "FlagName"
      },
      "data_type": "string",
      "range": {
        "zh_CN": "1~100个字符之间",
        "en_US": "1~100 character"
      },
      "package_level": 500,
      "default_value": "",
      "compression": "string",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.Flag_Name"
    },
    {
      "name": "Flag_Orange",
      "short_name": {
        "zh_CN": "橙旗",
        "en_US": "OrangeFlag"
      },
      "url": "v1/gameData/Flag_Orange",
      "descs": {
        "zh_CN": "橙旗",
        "en_US": "OrangeFlag"
      },
      "data_type": "bool",
      "range": {
        "zh_CN": "1:是 0:否",
        "en_US": "1:true 0:false"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "bool",
      "simhub_property": "DataCorePlugin.GameData.Flag_Orange",
      "is_visible": true
    },
    {
      "name": "Handbrake",
      "short_name": {
        "zh_CN": "手刹",
        "en_US": "Handbrake"
      },
      "url": "v1/gameData/Handbrake",
      "descs": {
        "zh_CN": "手刹",
        "en_US": "Handbrake"
      },
      "data_type": "bool",
      "range": {
        "zh_CN": "1:是 0:否",
        "en_US": "1:true 0:false"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "bool",
      "simhub_property": "DataCorePlugin.GameData.Handbrake",
      "is_visible": true
    },
    {
      "name": "InstantConsumption_L100KM",
      "short_name": {
        "zh_CN": " 即时油耗(每百公里升数)",
        "en_US": "InstantConsumption_L100KM"
      },
      "url": "v1/gameData/InstantConsumption_L100KM",
      "descs": {
        "zh_CN": " 即时油耗(每百公里升数)",
        "en_US": "InstantConsumption_L100KM"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "float_600_2",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.InstantConsumption_L100KM"
    },
    {
      "name": "InstantConsumption_MPG_UK",
      "short_name": {
        "zh_CN": "即时油耗(英制每加仑英里数)",
        "en_US": "InstantConsumption_MPG_UK"
      },
      "url": "v1/gameData/InstantConsumption_MPG_UK",
      "descs": {
        "zh_CN": "即时油耗(英制每加仑英里数)",
        "en_US": "InstantConsumption_MPG_UK"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "float_600_2",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.InstantConsumption_MPG_UK"
    },
    {
      "name": "InstantConsumption_MPG_US",
      "short_name": {
        "zh_CN": "即时油耗(美制每加仑英里数)",
        "en_US": "InstantConsumption_MPG_US"
      },
      "url": "v1/gameData/InstantConsumption_MPG_US",
      "descs": {
        "zh_CN": "即时油耗(美制每加仑英里数)",
        "en_US": "InstantConsumption_MPG_US"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "float_600_2",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.InstantConsumption_MPG_US"
    },
    {
      "name": "IsInPitSince",
      "short_name": {
        "zh_CN": "赛车进入维修区的时间",
        "en_US": "IsInPitSince"
      },
      "url": "v1/gameData/IsInPitSince",
      "descs": {
        "zh_CN": "赛车进入维修区的时间",
        "en_US": "IsInPitSince"
      },
      "data_type": "bool",
      "range": {
        "zh_CN": "1:是 0:否",
        "en_US": "1:true 0:false"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "bool",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.IsInPitSince"
    },
    {
      "name": "IsSessionRestart",
      "short_name": {
        "zh_CN": "当前比赛是否重新开始",
        "en_US": "IsSessionRestart"
      },
      "url": "v1/gameData/IsSessionRestart",
      "descs": {
        "zh_CN": "当前比赛是否重新开始",
        "en_US": "IsSessionRestart"
      },
      "data_type": "bool",
      "range": {
        "zh_CN": "1:是 0:否",
        "en_US": "1:true 0:false"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "bool",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.IsSessionRestart"
    },
    {
      "name": "LastPitStopDuration",
      "short_name": {
        "zh_CN": " 上一次进站时长",
        "en_US": "LastPitStopDuration"
      },
      "url": "v1/gameData/LastPitStopDuration",
      "descs": {
        "zh_CN": " 上一次进站时长",
        "en_US": "LastPitStopDuration"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 500,
      "default_value": 0,
      "compression": "float",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.LastPitStopDuration"
    },
    {
      "name": "LastSectorTime",
      "short_name": {
        "zh_CN": "上一赛段时间",
        "en_US": "LastSectorTime"
      },
      "url": "v1/gameData/LastSectorTime",
      "descs": {
        "zh_CN": "上一赛段时间",
        "en_US": "LastSectorTime"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "float",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.LastSectorTime"
    },
    {
      "name": "MapAllowed",
      "short_name": {
        "zh_CN": "操作或状态是否被允许",
        "en_US": "MapAllowed"
      },
      "url": "v1/gameData/MapAllowed",
      "descs": {
        "zh_CN": "操作或状态是否被允许",
        "en_US": "MapAllowed"
      },
      "data_type": "bool",
      "range": {
        "zh_CN": "1:是 0:否",
        "en_US": "1:true 0:false"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "bool",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.MapAllowed"
    },
    {
      "name": "MaxEngineTorque",
      "short_name": {
        "zh_CN": "最大发动机扭矩",
        "en_US": "MaxEngineTorque"
      },
      "url": "v1/gameData/MaxEngineTorque",
      "descs": {
        "zh_CN": "最大发动机扭矩",
        "en_US": "MaxEngineTorque"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "float",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.MaxEngineTorque"
    },
    {
      "name": "MaxSpeedKmh",
      "short_name": {
        "zh_CN": "最高时速(Kmh)",
        "en_US": "MaxSpeedKmh"
      },
      "url": "v1/gameData/MaxSpeedKmh",
      "descs": {
        "zh_CN": "最高时速(Kmh)",
        "en_US": "MaxSpeedKmh"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "float_600_2",
      "simhub_property": "DataCorePlugin.GameData.MaxSpeedKmh",
      "is_visible": true
    },
    {
      "name": "MaxSpeedMph",
      "short_name": {
        "zh_CN": "最高时速(Mph)",
        "en_US": "MaxSpeedMph"
      },
      "url": "v1/gameData/MaxSpeedMph",
      "descs": {
        "zh_CN": "最高时速(Mph)",
        "en_US": "MaxSpeedMph"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "float_600_2",
      "simhub_property": "DataCorePlugin.GameData.MaxSpeedMph",
      "is_visible": true
    },
    {
      "name": "MaxTurbo",
      "short_name": {
        "zh_CN": "最大涡轮增压",
        "en_US": "MaxTurbo"
      },
      "url": "v1/gameData/MaxTurbo",
      "descs": {
        "zh_CN": "最大涡轮增压",
        "en_US": "MaxTurbo"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "float",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.MaxTurbo"
    },
    {
      "name": "OrientationPitchAcceleration",
      "short_name": {
        "zh_CN": "俯仰加速度",
        "en_US": "OrientationPitchAcceleration"
      },
      "url": "v1/gameData/OrientationPitchAcceleration",
      "descs": {
        "zh_CN": "俯仰加速度",
        "en_US": "OrientationPitchAcceleration"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "float_600_2",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.OrientationPitchAcceleration"
    },
    {
      "name": "OrientationRollAcceleration",
      "short_name": {
        "zh_CN": "横滚加速度",
        "en_US": "OrientationRollAcceleration"
      },
      "url": "v1/gameData/OrientationRollAcceleration",
      "descs": {
        "zh_CN": "横滚加速度",
        "en_US": "OrientationRollAcceleration"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "float_600_2",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.OrientationRollAcceleration"
    },
    {
      "name": "OrientationYawAcceleration",
      "short_name": {
        "zh_CN": "偏航加速度",
        "en_US": "OrientationYawAcceleration"
      },
      "url": "v1/gameData/OrientationYawAcceleration",
      "descs": {
        "zh_CN": "偏航加速度",
        "en_US": "OrientationYawAcceleration"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "float_600_2",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.OrientationYawAcceleration"
    },
    {
      "name": "OrientationYawVelocity",
      "short_name": {
        "zh_CN": "偏航角速度",
        "en_US": "OrientationYawVelocity"
      },
      "url": "v1/gameData/OrientationYawVelocity",
      "descs": {
        "zh_CN": "偏航加速度",
        "en_US": "OrientationYawAcceleration"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "float_600_2",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.OrientationYawVelocity"
    },
    {
      "name": "PacketTime",
      "short_name": {
        "zh_CN": "数据包的时间戳",
        "en_US": "Packet Time"
      },
      "url": "v1/gameData/PacketTime",
      "descs": {
        "zh_CN": "数据包的时间戳",
        "en_US": "Packet Time"
      },
      "data_type": "string",
      "range": {
        "zh_CN": "1~100个字符之间",
        "en_US": "1~100 character"
      },
      "package_level": 500,
      "default_value": "",
      "compression": "string",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.PacketTime"
    },
    {
      "name": "PlayerClassOpponentsCount",
      "short_name": {
        "zh_CN": " 同一赛车类别对手数量",
        "en_US": "PlayerClassOpponentsCount"
      },
      "url": "v1/gameData/PlayerClassOpponentsCount",
      "descs": {
        "zh_CN": " 同一赛车类别对手数量",
        "en_US": "PlayerClassOpponentsCount"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "uint8_t",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.PlayerClassOpponentsCount"
    },
    {
      "name": "PushToPassActive",
      "short_name": {
        "zh_CN": " 超车模式激活",
        "en_US": "PushToPassActive"
      },
      "url": "v1/gameData/PushToPassActive",
      "descs": {
        "zh_CN": "PushToPassActive",
        "en_US": "PushToPassActive"
      },
      "data_type": "bool",
      "range": {
        "zh_CN": "1:是 0:否",
        "en_US": "1:true 0:false"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "bool",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.PushToPassActive"
    },
    {
      "name": "Sector1BestTime",
      "short_name": {
        "zh_CN": "赛段1的最佳时间",
        "en_US": "Sector1BestTime"
      },
      "url": "v1/gameData/Sector1BestTime",
      "descs": {
        "zh_CN": "赛段1的最佳时间",
        "en_US": "Sector1BestTime"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "float",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.Sector1BestTime"
    },
    {
      "name": "Sector1LastLapTime",
      "short_name": {
        "zh_CN": "赛段1的上一圈时间",
        "en_US": "Sector1LastLapTime"
      },
      "url": "v1/gameData/Sector1LastLapTime",
      "descs": {
        "zh_CN": "赛段1的上一圈时间",
        "en_US": "Sector1LastLapTime"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 500,
      "default_value": 0,
      "compression": "float",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.Sector1LastLapTime"
    },
    {
      "name": "Sector2BestTime",
      "short_name": {
        "zh_CN": "赛段2的最佳时间",
        "en_US": "Sector2BestTime"
      },
      "url": "v1/gameData/Sector2BestTime",
      "descs": {
        "zh_CN": "赛段2的最佳时间",
        "en_US": "Sector2BestTime"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "float",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.Sector2BestTime"
    },
    {
      "name": "Sector2LastLapTime",
      "short_name": {
        "zh_CN": "赛段2的上一圈时间",
        "en_US": "Sector2LastLapTime"
      },
      "url": "v1/gameData/Sector2LastLapTime",
      "descs": {
        "zh_CN": "赛段2的上一圈时间",
        "en_US": "Sector2LastLapTime"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 500,
      "default_value": 0,
      "compression": "float",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.Sector2LastLapTime"
    },
    {
      "name": "Sector3BestTime",
      "short_name": {
        "zh_CN": "赛段3的最佳时间",
        "en_US": "Sector3BestTime"
      },
      "url": "v1/gameData/Sector3BestTime",
      "descs": {
        "zh_CN": "赛段3的最佳时间",
        "en_US": "Sector3BestTime"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "float",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.Sector3BestTime"
    },
    {
      "name": "Sector3LastLapTime",
      "short_name": {
        "zh_CN": "赛段3的上一圈时间",
        "en_US": "Sector3LastLapTime"
      },
      "url": "v1/gameData/Sector3LastLapTime",
      "descs": {
        "zh_CN": "赛段3的上一圈时间",
        "en_US": "Sector3LastLapTime"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 500,
      "default_value": 0,
      "compression": "float",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.Sector3LastLapTime"
    },
    {
      "name": "SessionOdo",
      "short_name": {
        "zh_CN": "比赛的里程数",
        "en_US": "SessionOdo"
      },
      "url": "v1/gameData/SessionOdo",
      "descs": {
        "zh_CN": "比赛的里程数",
        "en_US": "Session Odometer"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "float",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.SessionOdo"
    },
    {
      "name": "SessionOdo&M",
      "short_name": {
        "zh_CN": "比赛的里程数(Mph)",
        "en_US": "SessionOdo&M"
      },
      "url": "v1/gameData/SessionOdo&M",
      "descs": {
        "zh_CN": "比赛的里程数(Mph)",
        "en_US": "Session Odometer"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "float",
      "is_visible": true
    },
    {
      "name": "StintOdo",
      "short_name": {
        "zh_CN": "赛段里程",
        "en_US": "StintOdo"
      },
      "url": "v1/gameData/StintOdo",
      "descs": {
        "zh_CN": "一段时间内车辆行驶的总里程数",
        "en_US": "Total Distance Traveled by the Vehicle Over a Period of Time"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "float",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.StintOdo"
    },
    {
      "name": "StintOdo&M",
      "short_name": {
        "zh_CN": "赛段里程",
        "en_US": "StintOdo(Mph)"
      },
      "url": "v1/gameData/StintOdo&M",
      "descs": {
        "zh_CN": "一段时间内车辆行驶的总里程数(Mph)",
        "en_US": "Total Distance Traveled by the Vehicle Over a Period of Time(Mph)"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "float",
      "is_visible": true
    },
    {
      "name": "TrackCode",
      "short_name": {
        "zh_CN": "赛道的代码或标识符",
        "en_US": "Track Code or Identifier"
      },
      "url": "v1/gameData/TrackCode",
      "descs": {
        "zh_CN": "赛道的代码或标识符",
        "en_US": "Track Code or Dentifier"
      },
      "data_type": "string",
      "range": {
        "zh_CN": "1~100个字符之间",
        "en_US": "1~100 character"
      },
      "package_level": 500,
      "default_value": "",
      "compression": "string",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.TrackCode"
    },
    {
      "name": "TrackConfig",
      "short_name": {
        "zh_CN": "赛道配置",
        "en_US": "Track Configuration"
      },
      "url": "v1/gameData/TrackConfig",
      "descs": {
        "zh_CN": "赛道配置",
        "en_US": "Track Configuration"
      },
      "data_type": "string",
      "range": {
        "zh_CN": "1~100个字符之间",
        "en_US": "1~100 character"
      },
      "package_level": 2000,
      "default_value": "",
      "compression": "string",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.TrackConfig"
    },
    {
      "name": "TrackPositionMeters",
      "short_name": {
        "zh_CN": "赛道位置",
        "en_US": "Track Position"
      },
      "url": "v1/gameData/TrackPositionMeters",
      "descs": {
        "zh_CN": "赛道位置",
        "en_US": "Track Position"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "float",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.TrackPositionMeters"
    },
    {
      "name": "TurboPercent",
      "short_name": {
        "zh_CN": "涡轮增压系统的工作百分比",
        "en_US": "TurboPercent"
      },
      "url": "v1/gameData/TurboPercent",
      "descs": {
        "zh_CN": "涡轮增压系统的工作百分比",
        "en_US": "Percentage of Turbocharger System Operation"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "percent_1",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.TurboPercent",
      "simhub_scale": 100.0
    },
    {
      "name": "TyreDirtFrontLeft",
      "short_name": {
        "zh_CN": "左前轮胎泥土积聚",
        "en_US": "Left Front Tire Dirt Accumulation"
      },
      "url": "v1/gameData/TyreDirtFrontLeft",
      "descs": {
        "zh_CN": "左前轮胎泥土积聚",
        "en_US": "Left Front Tire Dirt Accumulation"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "float",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.TyreDirtFrontLeft"
    },
    {
      "name": "TyreDirtFrontRight",
      "short_name": {
        "zh_CN": "右前轮胎泥土积聚",
        "en_US": "Right Front Tire Dirt Accumulation"
      },
      "url": "v1/gameData/TyreDirtFrontRight",
      "descs": {
        "zh_CN": "右前轮胎泥土积聚",
        "en_US": "Right Front Tire Dirt Accumulation"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "float",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.TyreDirtFrontRight"
    },
    {
      "name": "TyreDirtRearLeft",
      "short_name": {
        "zh_CN": "左后轮胎泥土积聚",
        "en_US": "Left Rear Tire Dirt Accumulation"
      },
      "url": "v1/gameData/TyreDirtRearLeft",
      "descs": {
        "zh_CN": "左后轮胎泥土积聚",
        "en_US": "Left Rear Tire Dirt Accumulation"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "float",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.TyreDirtRearLeft"
    },
    {
      "name": "TyreDirtRearRight",
      "short_name": {
        "zh_CN": "右后轮胎泥土积聚",
        "en_US": "Right Rear Tire Dirt Accumulation"
      },
      "url": "v1/gameData/TyreDirtRearRight",
      "descs": {
        "zh_CN": "右后轮胎泥土积聚",
        "en_US": "Right Rear Tire Dirt Accumulation"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "float",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.TyreDirtRearRight"
    },
    {
      "name": "TyresDirtyLevelAvg",
      "short_name": {
        "zh_CN": "轮胎平均脏污等级",
        "en_US": "Average Tire Dirtiness Level"
      },
      "url": "v1/gameData/TyresDirtyLevelAvg",
      "descs": {
        "zh_CN": "轮胎平均脏污等级",
        "en_US": "Average Tire Dirtiness Level"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "float",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.TyresDirtyLevelAvg"
    },
    {
      "name": "TyresDirtyLevelMax",
      "short_name": {
        "zh_CN": "轮胎最大脏污等级",
        "en_US": "Maximum Tire Dirtiness Level"
      },
      "url": "v1/gameData/TyresDirtyLevelMax",
      "descs": {
        "zh_CN": "轮胎最大脏污等级",
        "en_US": "Maximum Tire Dirtiness Level"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "float",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.TyresDirtyLevelMax"
    },
    {
      "name": "TyresDirtyLevelMin",
      "short_name": {
        "zh_CN": "轮胎最小脏污等级",
        "en_US": "Minimum Tire Dirtiness Level"
      },
      "url": "v1/gameData/TyresDirtyLevelMin",
      "descs": {
        "zh_CN": "轮胎最小脏污等级",
        "en_US": "Minimum Tire Dirtiness Level"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "float",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.TyresDirtyLevelMin"
    },
    {
      "name": "TyresTemperatureAvg",
      "short_name": {
        "zh_CN": "轮胎平均温度 (C°)",
        "en_US": "Average Tire Temperature(C°)"
      },
      "url": "v1/gameData/TyresTemperatureAvg",
      "descs": {
        "zh_CN": "轮胎平均温度",
        "en_US": "Average Tire Temperature"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "float",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.TyresTemperatureAvg"
    },
    {
      "name": "TyresTemperatureMax",
      "short_name": {
        "zh_CN": "轮胎最高 (C°)",
        "en_US": "Maximum Tire Temperature(C°)"
      },
      "url": "v1/gameData/TyresTemperatureMax",
      "descs": {
        "zh_CN": "轮胎最高温度",
        "en_US": "Maximum Tire Temperature"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "float",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.TyresTemperatureMax"
    },
    {
      "name": "TyresTemperatureMin",
      "short_name": {
        "zh_CN": "轮胎最低 (C°)",
        "en_US": "Minimum Tire Temperature(C°)"
      },
      "url": "v1/gameData/TyresTemperatureMin",
      "descs": {
        "zh_CN": "轮胎最低温度",
        "en_US": "Minimum Tire Temperature"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "float",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.TyresTemperatureMin"
    },
    {
      "name": "TyresTemperatureAvg&F",
      "short_name": {
        "zh_CN": "轮胎平均温度(单位:F°)",
        "en_US": "Maximum Tire Temperature( F°)"
      },
      "url": "v1/gameData/TyresTemperatureAvg&F",
      "descs": {
        "zh_CN": "轮胎平均温度(单位:F°)",
        "en_US": "Maximum Tire Temperature( F°)"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "float",
      "is_visible": true
    },
    {
      "name": "TyresTemperatureMax&F",
      "short_name": {
        "zh_CN": "轮胎最高温度(单位:F°)",
        "en_US": "Maximum Tire Temperature( F°)"
      },
      "url": "v1/gameData/TyresTemperatureMax&F",
      "descs": {
        "zh_CN": "轮胎最高温度(单位:F°)",
        "en_US": "Maximum Tire Temperature( F°)"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "float",
      "is_visible": true
    },
    {
      "name": "TyresTemperatureMin&F",
      "short_name": {
        "zh_CN": "轮胎最低温度(单位:F°)",
        "en_US": "Minimum Tire Temperature( F°)"
      },
      "url": "v1/gameData/TyresTemperatureMin&F",
      "descs": {
        "zh_CN": "轮胎最低温度(单位:F°)",
        "en_US": "Minimum Tire Temperature( F°)"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "float",
      "is_visible": true
    },
    {
      "name": "TyresWearAvg",
      "short_name": {
        "zh_CN": "轮胎平均磨损",
        "en_US": "Average Tire Wear"
      },
      "url": "v1/gameData/TyresWearAvg",
      "descs": {
        "zh_CN": "轮胎平均磨损",
        "en_US": "Average Tire Wear"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "float",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.TyresWearAvg"
    },
    {
      "name": "TyresWearMax",
      "short_name": {
        "zh_CN": "轮胎最大磨损",
        "en_US": "Maximum Tire Wear"
      },
      "url": "v1/gameData/TyresWearMax",
      "descs": {
        "zh_CN": "轮胎最大磨损",
        "en_US": "Maximum Tire Wear"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "float",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.TyresWearMax"
    },
    {
      "name": "TyresWearMin",
      "short_name": {
        "zh_CN": "轮胎最小磨损",
        "en_US": "Minimum Tire Wear"
      },
      "url": "v1/gameData/TyresWearMin",
      "descs": {
        "zh_CN": "轮胎最小磨损",
        "en_US": "Minimum Tire Wear"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "float",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.TyresWearMin"
    },
    {
      "name": "TyrePressureFL&kpa",
      "short_name": {
        "zh_CN": "左前轮胎压(kpa)",
        "en_US": "TyrePressureFrontLeft(kpa)"
      },
      "url": "v1/gameData/TyrePressureFL&kpa",
      "descs": {
        "zh_CN": "左前轮胎压(kpa)",
        "en_US": "Left Front Tire Pressure(kpa)"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">0",
        "en_US": ">0"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "float",
      "is_visible": true
    },
    {
      "name": "TyrePressureFR&kpa",
      "short_name": {
        "zh_CN": "右前轮胎压(kpa)",
        "en_US": "TyrePressureFrontRight(kpa)"
      },
      "url": "v1/gameData/TyrePressureFR&kpa",
      "descs": {
        "zh_CN": "右前轮胎压(kpa)",
        "en_US": "Right Front Tire Pressure(kpa)"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">0",
        "en_US": ">0"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "float",
      "is_visible": true
    },
    {
      "name": "TyrePressureRL&kpa",
      "short_name": {
        "zh_CN": "左后轮胎压(kpa)",
        "en_US": "TyrePressureRearLeft(kpa)"
      },
      "url": "v1/gameData/TyrePressureRL&kpa",
      "descs": {
        "zh_CN": "左后轮胎压(kpa)",
        "en_US": "Left Rear Tire Pressure(kpa)"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">0",
        "en_US": ">0"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "float",
      "is_visible": true
    },
    {
      "name": "TyrePressureRR&kpa",
      "short_name": {
        "zh_CN": "右后轮胎压(kpa)",
        "en_US": "TyrePressureRearRight(kpa)"
      },
      "url": "v1/gameData/TyrePressureRR&kpa",
      "descs": {
        "zh_CN": "右后轮胎压(kpa)",
        "en_US": "Right Rear Tire Pressure(kpa)"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">0",
        "en_US": ">0"
      },
      "package_level": 2000,
      "default_value": 0,
      "compression": "float",
      "is_visible": true
    },
    {
      "name": "LastSectorTimeAnyLap",
      "short_name": {
        "zh_CN": "在所有完成的比赛圈中，最近一个赛段的时间记录",
        "en_US": "LastSectorTimeAnyLap"
      },
      "url": "v1/gameData/LastSectorTimeAnyLap",
      "descs": {
        "zh_CN": "在所有完成的比赛圈中，最近一个赛段的时间记录",
        "en_US": "The Most Recent Segment Time Record Among All Completed Laps"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 500,
      "default_value": 0,
      "compression": "float",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.LastSectorTimeAnyLap"
    },
    {
      "name": "BrakeLockupFrontLeft",
      "short_name": {
        "zh_CN": "左前轮刹车锁死",
        "en_US": "BrakeLockupFrontLeft"
      },
      "url": "v1/gameData/BrakeLockupFrontLeft",
      "descs": {
        "zh_CN": "左前轮刹车锁死",
        "en_US": "BrakeLockupFrontLeft"
      },
      "data_type": "bool",
      "range": {
        "zh_CN": "1:是 0:否",
        "en_US": "1:true 0:false"
      },
      "package_level": 500,
      "default_value": 0,
      "compression": "bool",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.BrakeLockupFrontLeft"
    },
    {
      "name": "BrakeLockupFrontRight",
      "short_name": {
        "zh_CN": "右前轮刹车锁死",
        "en_US": "BrakeLockupFrontRight"
      },
      "url": "v1/gameData/BrakeLockupFrontRight",
      "descs": {
        "zh_CN": "右前轮刹车锁死",
        "en_US": "BrakeLockupFrontRight"
      },
      "data_type": "bool",
      "range": {
        "zh_CN": "1:是 0:否",
        "en_US": "1:true 0:false"
      },
      "package_level": 500,
      "default_value": 0,
      "compression": "bool",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.BrakeLockupFrontRight"
    },
    {
      "name": "BrakeLockupRearLeft",
      "short_name": {
        "zh_CN": "左后轮刹车锁死",
        "en_US": "BrakeLockupRearLeft"
      },
      "url": "v1/gameData/BrakeLockupRearLeft",
      "descs": {
        "zh_CN": "左后轮刹车锁死",
        "en_US": "BrakeLockupRearLeft"
      },
      "data_type": "bool",
      "range": {
        "zh_CN": "1:是 0:否",
        "en_US": "1:true 0:false"
      },
      "package_level": 500,
      "default_value": 0,
      "compression": "bool",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.BrakeLockupRearLeft"
    },
    {
      "name": "BrakeLockupRearRight",
      "short_name": {
        "zh_CN": "右后轮刹车锁死",
        "en_US": "BrakeLockupRearRight"
      },
      "url": "v1/gameData/BrakeLockupRearRight",
      "descs": {
        "zh_CN": "右后轮刹车锁死",
        "en_US": "BrakeLockupRearRight"
      },
      "data_type": "bool",
      "range": {
        "zh_CN": "1:是 0:否",
        "en_US": "1:true 0:false"
      },
      "package_level": 500,
      "default_value": 0,
      "compression": "bool",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.BrakeLockupRearRight"
    },
    {
      "name": "DestinationCity",
      "short_name": {
        "zh_CN": "目的城市",
        "en_US": "DestinationCity"
      },
      "url": "v1/gameData/DestinationCity",
      "descs": {
        "zh_CN": "目的城市",
        "en_US": "DestinationCity"
      },
      "data_type": "string",
      "range": {
        "zh_CN": "1~100个字符之间",
        "en_US": "1~100 character"
      },
      "package_level": 2000,
      "default_value": "",
      "compression": "string",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.DestinationCity"
    },
    {
      "name": "NextRestStop",
      "short_name": {
        "zh_CN": "到下一次休息的时间(分钟)",
        "en_US": "NextRestStop(minutes)"
      },
      "url": "v1/gameData/NextRestStop",
      "descs": {
        "zh_CN": "到下一次休息的时间(分钟)",
        "en_US": "NextRestStop(minutes)"
      },
      "data_type": "int",
      "range": {
        "zh_CN": "0 ~ +∞",
        "en_US": "0 ~ +∞"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "int32_t",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.NextRestStop"
    },
    {
      "name": "CargoDamage",
      "short_name": {
        "zh_CN": "货物的损坏程度",
        "en_US": "CargoDamage"
      },
      "url": "v1/gameData/CargoDamage",
      "descs": {
        "zh_CN": "货物的损坏程度",
        "en_US": "CargoDamage"
      },
      "data_type": "float",
      "range": {
        "zh_CN": "0.0-1.0",
        "en_US": "0.0-1.0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "float",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.CargoDamage"
    },
    {
      "name": "InCome",
      "short_name": {
        "zh_CN": "任务收入",
        "en_US": "Task Income"
      },
      "url": "v1/gameData/InCome",
      "descs": {
        "zh_CN": "任务收入",
        "en_US": "Task Income"
      },
      "data_type": "int",
      "range": {
        "zh_CN": "0 ~ +∞",
        "en_US": "0 ~ +∞"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "int32_t",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.InCome"
    },
    {
      "name": "RadarIndex0",
      "short_name": {
        "zh_CN": "雷达位置一",
        "en_US": "RadarPosition1"
      },
      "url": "v1/gameData/patch/ri0",
      "descs": {
        "zh_CN": "玩家1的雷达位置",
        "en_US": "Player 1 Radar Position"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "uint32_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "RadarIndex1",
      "short_name": {
        "zh_CN": "雷达位置二",
        "en_US": "RadarPosition2"
      },
      "url": "v1/gameData/patch/ri1",
      "descs": {
        "zh_CN": "玩家2的雷达位置",
        "en_US": "Player 2 Radar Position"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "uint32_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "RadarIndex2",
      "short_name": {
        "zh_CN": "雷达位置三",
        "en_US": "RadarPosition3"
      },
      "url": "v1/gameData/patch/ri2",
      "descs": {
        "zh_CN": "玩家3的雷达位置",
        "en_US": "Player 3 Radar Position"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "uint32_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "RadarIndex3",
      "short_name": {
        "zh_CN": "雷达位置四",
        "en_US": "RadarPosition4"
      },
      "url": "v1/gameData/patch/ri3",
      "descs": {
        "zh_CN": "玩家4的雷达位置",
        "en_US": "Player 4 Radar Position"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "uint32_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "RadarIndex4",
      "short_name": {
        "zh_CN": "雷达位置五",
        "en_US": "RadarPosition5"
      },
      "url": "v1/gameData/patch/ri4",
      "descs": {
        "zh_CN": "玩家5的雷达位置",
        "en_US": "Player 5 Radar Position"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "uint32_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "RadarIndex5",
      "short_name": {
        "zh_CN": "雷达位置六",
        "en_US": "RadarPosition6"
      },
      "url": "v1/gameData/patch/ri5",
      "descs": {
        "zh_CN": "玩家6的雷达位置",
        "en_US": "Player 6 Radar Position"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "uint32_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "RadarIndex6",
      "short_name": {
        "zh_CN": "雷达位置七",
        "en_US": "RadarPosition7"
      },
      "url": "v1/gameData/patch/ri6",
      "descs": {
        "zh_CN": "玩家7的雷达位置",
        "en_US": "Player 7 Radar Position"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "uint32_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "RadarIndex7",
      "short_name": {
        "zh_CN": "雷达位置八",
        "en_US": "RadarPosition8"
      },
      "url": "v1/gameData/patch/ri7",
      "descs": {
        "zh_CN": "玩家8的雷达位置",
        "en_US": "Player 8 Radar Position"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "uint32_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "RadarIndex8",
      "short_name": {
        "zh_CN": "雷达位置九",
        "en_US": "RadarPosition9"
      },
      "url": "v1/gameData/patch/ri8",
      "descs": {
        "zh_CN": "玩家9的雷达位置",
        "en_US": "Player 9 Radar Position"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "uint32_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "RadarIndex9",
      "short_name": {
        "zh_CN": "雷达位置十",
        "en_US": "RadarPosition10"
      },
      "url": "v1/gameData/patch/ri9",
      "descs": {
        "zh_CN": "玩家10的雷达位置",
        "en_US": "Player 10 Radar Position"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "uint32_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "RadarIndex10",
      "short_name": {
        "zh_CN": "雷达位置十一",
        "en_US": "RadarPosition11"
      },
      "url": "v1/gameData/patch/ri10",
      "descs": {
        "zh_CN": "玩家11的雷达位置",
        "en_US": "Player 11 Radar Position"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "uint32_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "RadarIndex11",
      "short_name": {
        "zh_CN": "雷达位置十二",
        "en_US": "RadarPosition12"
      },
      "url": "v1/gameData/patch/ri11",
      "descs": {
        "zh_CN": "玩家12的雷达位置",
        "en_US": "Player 12 Radar Position"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "uint32_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "RadarIndex12",
      "short_name": {
        "zh_CN": "雷达位置十三",
        "en_US": "RadarPosition13"
      },
      "url": "v1/gameData/patch/ri12",
      "descs": {
        "zh_CN": "玩家13的雷达位置",
        "en_US": "Player 13 Radar Position"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "uint32_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "RadarIndex13",
      "short_name": {
        "zh_CN": "雷达位置十四",
        "en_US": "RadarPosition14"
      },
      "url": "v1/gameData/patch/ri13",
      "descs": {
        "zh_CN": "玩家14的雷达位置",
        "en_US": "Player 14 Radar Position"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "uint32_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "RadarIndex14",
      "short_name": {
        "zh_CN": "雷达位置十五",
        "en_US": "RadarPosition15"
      },
      "url": "v1/gameData/patch/ri14",
      "descs": {
        "zh_CN": "玩家15的雷达位置",
        "en_US": "Player 15 Radar Position"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "uint32_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "RadarIndex15",
      "short_name": {
        "zh_CN": "雷达位置十六",
        "en_US": "RadarPosition16"
      },
      "url": "v1/gameData/patch/ri15",
      "descs": {
        "zh_CN": "玩家16的雷达位置",
        "en_US": "Player 16 Radar Position"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "uint32_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "RadarIndex16",
      "short_name": {
        "zh_CN": "雷达位置十七",
        "en_US": "RadarPosition17"
      },
      "url": "v1/gameData/patch/ri16",
      "descs": {
        "zh_CN": "玩家17的雷达位置",
        "en_US": "Player 17 Radar Position"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "uint32_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "RadarIndex17",
      "short_name": {
        "zh_CN": "雷达位置十八",
        "en_US": "RadarPosition18"
      },
      "url": "v1/gameData/patch/ri17",
      "descs": {
        "zh_CN": "玩家18的雷达位置",
        "en_US": "Player 18 Radar Position"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "uint32_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "RadarIndex18",
      "short_name": {
        "zh_CN": "雷达位置十九",
        "en_US": "RadarPosition19"
      },
      "url": "v1/gameData/patch/ri18",
      "descs": {
        "zh_CN": "玩家19的雷达位置",
        "en_US": "Player 19 Radar Position"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "uint32_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "RadarIndex19",
      "short_name": {
        "zh_CN": "雷达位置二十",
        "en_US": "RadarPosition20"
      },
      "url": "v1/gameData/patch/ri19",
      "descs": {
        "zh_CN": "玩家20的雷达位置",
        "en_US": "Player 20 Radar Position"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "uint32_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "RadarIndex20",
      "short_name": {
        "zh_CN": "雷达位置二十一",
        "en_US": "RadarPosition21"
      },
      "url": "v1/gameData/patch/ri20",
      "descs": {
        "zh_CN": "玩家21的雷达位置",
        "en_US": "Player 21 Radar Position"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "uint32_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "RadarIndex21",
      "short_name": {
        "zh_CN": "雷达位置二十二",
        "en_US": "RadarPosition22"
      },
      "url": "v1/gameData/patch/ri21",
      "descs": {
        "zh_CN": "玩家22的雷达位置",
        "en_US": "Player 22 Radar Position"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "uint32_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "RadarIndex22",
      "short_name": {
        "zh_CN": "雷达位置二十三",
        "en_US": "RadarPosition23"
      },
      "url": "v1/gameData/patch/ri22",
      "descs": {
        "zh_CN": "玩家23的雷达位置",
        "en_US": "Player 23 Radar Position"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "uint32_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "RadarIndex23",
      "short_name": {
        "zh_CN": "雷达位置二十四",
        "en_US": "RadarPosition24"
      },
      "url": "v1/gameData/patch/ri23",
      "descs": {
        "zh_CN": "玩家24的雷达位置",
        "en_US": "Player 24 Radar Position"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "uint32_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "RadarIndex24",
      "short_name": {
        "zh_CN": "雷达位置二十五",
        "en_US": "RadarPosition25"
      },
      "url": "v1/gameData/patch/ri24",
      "descs": {
        "zh_CN": "玩家25的雷达位置",
        "en_US": "Player 25 Radar Position"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "uint32_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "RadarIndex25",
      "short_name": {
        "zh_CN": "雷达位置二十六",
        "en_US": "RadarPosition26"
      },
      "url": "v1/gameData/patch/ri25",
      "descs": {
        "zh_CN": "玩家26的雷达位置",
        "en_US": "Player 26 Radar Position"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "uint32_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "RadarIndex26",
      "short_name": {
        "zh_CN": "雷达位置二十七",
        "en_US": "RadarPosition27"
      },
      "url": "v1/gameData/patch/ri26",
      "descs": {
        "zh_CN": "玩家27的雷达位置",
        "en_US": "Player 27 Radar Position"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "uint32_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "RadarIndex27",
      "short_name": {
        "zh_CN": "雷达位置二十八",
        "en_US": "RadarPosition28"
      },
      "url": "v1/gameData/patch/ri27",
      "descs": {
        "zh_CN": "玩家28的雷达位置",
        "en_US": "Player 28 Radar Position"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "uint32_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "RadarIndex28",
      "short_name": {
        "zh_CN": "雷达位置二十九",
        "en_US": "RadarPosition29"
      },
      "url": "v1/gameData/patch/ri28",
      "descs": {
        "zh_CN": "玩家29的雷达位置",
        "en_US": "Player 29 Radar Position"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "uint32_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "RadarIndex29",
      "short_name": {
        "zh_CN": "雷达位置三十",
        "en_US": "RadarPosition30"
      },
      "url": "v1/gameData/patch/ri29",
      "descs": {
        "zh_CN": "玩家30的雷达位置",
        "en_US": "Player 30 Radar Position"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "uint32_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "RadarIndex30",
      "short_name": {
        "zh_CN": "雷达位置三十一",
        "en_US": "RadarPosition31"
      },
      "url": "v1/gameData/patch/ri30",
      "descs": {
        "zh_CN": "玩家31的雷达位置",
        "en_US": "Player 31 Radar Position"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "uint32_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "RadarIndex31",
      "short_name": {
        "zh_CN": "雷达位置三十二",
        "en_US": "RadarPosition32"
      },
      "url": "v1/gameData/patch/ri31",
      "descs": {
        "zh_CN": "玩家32的雷达位置",
        "en_US": "Player 32 Radar Position"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "uint32_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "RadarIndex32",
      "short_name": {
        "zh_CN": "雷达位置三十三",
        "en_US": "RadarPosition33"
      },
      "url": "v1/gameData/patch/ri32",
      "descs": {
        "zh_CN": "玩家33的雷达位置",
        "en_US": "Player 33 Radar Position"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "uint32_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "RadarIndex33",
      "short_name": {
        "zh_CN": "雷达位置三十四",
        "en_US": "RadarPosition34"
      },
      "url": "v1/gameData/patch/ri33",
      "descs": {
        "zh_CN": "玩家34的雷达位置",
        "en_US": "Player 34 Radar Position"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "uint32_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "RadarIndex34",
      "short_name": {
        "zh_CN": "雷达位置三十五",
        "en_US": "RadarPosition35"
      },
      "url": "v1/gameData/patch/ri34",
      "descs": {
        "zh_CN": "玩家35的雷达位置",
        "en_US": "Player 35 Radar Position"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "uint32_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "RadarIndex35",
      "short_name": {
        "zh_CN": "雷达位置三十六",
        "en_US": "RadarPosition36"
      },
      "url": "v1/gameData/patch/ri35",
      "descs": {
        "zh_CN": "玩家36的雷达位置",
        "en_US": "Player 36 Radar Position"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "uint32_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "RadarIndex36",
      "short_name": {
        "zh_CN": "雷达位置三十七",
        "en_US": "RadarPosition37"
      },
      "url": "v1/gameData/patch/ri36",
      "descs": {
        "zh_CN": "玩家37的雷达位置",
        "en_US": "Player 37 Radar Position"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "uint32_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "RadarIndex37",
      "short_name": {
        "zh_CN": "雷达位置三十八",
        "en_US": "RadarPosition38"
      },
      "url": "v1/gameData/patch/ri37",
      "descs": {
        "zh_CN": "玩家38的雷达位置",
        "en_US": "Player 38 Radar Position"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "uint32_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "RadarIndex38",
      "short_name": {
        "zh_CN": "雷达位置三十九",
        "en_US": "RadarPosition39"
      },
      "url": "v1/gameData/patch/ri38",
      "descs": {
        "zh_CN": "玩家39的雷达位置",
        "en_US": "Player 39 Radar Position"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "uint32_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "RadarIndex39",
      "short_name": {
        "zh_CN": "雷达位置四十",
        "en_US": "RadarPosition40"
      },
      "url": "v1/gameData/patch/ri39",
      "descs": {
        "zh_CN": "玩家40的雷达位置",
        "en_US": "Player 40 Radar Position"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "uint32_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "RadarIndex40",
      "short_name": {
        "zh_CN": "雷达位置四十一",
        "en_US": "RadarPosition41"
      },
      "url": "v1/gameData/patch/ri40",
      "descs": {
        "zh_CN": "玩家41的雷达位置",
        "en_US": "Player 41 Radar Position"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "uint32_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "RadarIndex41",
      "short_name": {
        "zh_CN": "雷达位置四十二",
        "en_US": "RadarPosition42"
      },
      "url": "v1/gameData/patch/ri41",
      "descs": {
        "zh_CN": "玩家42的雷达位置",
        "en_US": "Player 42 Radar Position"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "uint32_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "RadarIndex42",
      "short_name": {
        "zh_CN": "雷达位置四十三",
        "en_US": "RadarPosition43"
      },
      "url": "v1/gameData/patch/ri42",
      "descs": {
        "zh_CN": "玩家43的雷达位置",
        "en_US": "Player 43 Radar Position"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "uint32_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "RadarIndex43",
      "short_name": {
        "zh_CN": "雷达位置四十四",
        "en_US": "RadarPosition44"
      },
      "url": "v1/gameData/patch/ri43",
      "descs": {
        "zh_CN": "玩家44的雷达位置",
        "en_US": "Player 44 Radar Position"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "uint32_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "RadarIndex44",
      "short_name": {
        "zh_CN": "雷达位置四十五",
        "en_US": "RadarPosition45"
      },
      "url": "v1/gameData/patch/ri44",
      "descs": {
        "zh_CN": "玩家45的雷达位置",
        "en_US": "Player 45 Radar Position"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "uint32_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "RadarIndex45",
      "short_name": {
        "zh_CN": "雷达位置四十六",
        "en_US": "RadarPosition46"
      },
      "url": "v1/gameData/patch/ri45",
      "descs": {
        "zh_CN": "玩家46的雷达位置",
        "en_US": "Player 46 Radar Position"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "uint32_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "RadarIndex46",
      "short_name": {
        "zh_CN": "雷达位置四十七",
        "en_US": "RadarPosition47"
      },
      "url": "v1/gameData/patch/ri46",
      "descs": {
        "zh_CN": "玩家47的雷达位置",
        "en_US": "Player 47 Radar Position"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "uint32_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "RadarIndex47",
      "short_name": {
        "zh_CN": "雷达位置四十八",
        "en_US": "RadarPosition48"
      },
      "url": "v1/gameData/patch/ri47",
      "descs": {
        "zh_CN": "玩家48的雷达位置",
        "en_US": "Player 48 Radar Position"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "uint32_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "RadarIndex48",
      "short_name": {
        "zh_CN": "雷达位置四十九",
        "en_US": "RadarPosition49"
      },
      "url": "v1/gameData/patch/ri48",
      "descs": {
        "zh_CN": "玩家49的雷达位置",
        "en_US": "Player 49 Radar Position"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "uint32_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "RadarIndex49",
      "short_name": {
        "zh_CN": "雷达位置五十",
        "en_US": "RadarPosition50"
      },
      "url": "v1/gameData/patch/ri49",
      "descs": {
        "zh_CN": "玩家50的雷达位置",
        "en_US": "Player 50 Radar Position"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "uint32_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "RadarIndex50",
      "short_name": {
        "zh_CN": "雷达位置五十一",
        "en_US": "RadarPosition51"
      },
      "url": "v1/gameData/patch/ri50",
      "descs": {
        "zh_CN": "玩家51的雷达位置",
        "en_US": "Player 51 Radar Position"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "uint32_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "RadarIndex51",
      "short_name": {
        "zh_CN": "雷达位置五十二",
        "en_US": "RadarPosition52"
      },
      "url": "v1/gameData/patch/ri51",
      "descs": {
        "zh_CN": "玩家52的雷达位置",
        "en_US": "Player 52 Radar Position"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "uint32_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "RadarIndex52",
      "short_name": {
        "zh_CN": "雷达位置五十三",
        "en_US": "RadarPosition53"
      },
      "url": "v1/gameData/patch/ri52",
      "descs": {
        "zh_CN": "玩家53的雷达位置",
        "en_US": "Player 53 Radar Position"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "uint32_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "RadarIndex53",
      "short_name": {
        "zh_CN": "雷达位置五十四",
        "en_US": "RadarPosition54"
      },
      "url": "v1/gameData/patch/ri53",
      "descs": {
        "zh_CN": "玩家54的雷达位置",
        "en_US": "Player 54 Radar Position"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "uint32_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "RadarIndex54",
      "short_name": {
        "zh_CN": "雷达位置五十五",
        "en_US": "RadarPosition55"
      },
      "url": "v1/gameData/patch/ri54",
      "descs": {
        "zh_CN": "玩家55的雷达位置",
        "en_US": "Player 55 Radar Position"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "uint32_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "RadarIndex55",
      "short_name": {
        "zh_CN": "雷达位置五十六",
        "en_US": "RadarPosition56"
      },
      "url": "v1/gameData/patch/ri55",
      "descs": {
        "zh_CN": "玩家56的雷达位置",
        "en_US": "Player 56 Radar Position"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "uint32_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "RadarIndex56",
      "short_name": {
        "zh_CN": "雷达位置五十七",
        "en_US": "RadarPosition57"
      },
      "url": "v1/gameData/patch/ri56",
      "descs": {
        "zh_CN": "玩家57的雷达位置",
        "en_US": "Player 57 Radar Position"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "uint32_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "RadarIndex57",
      "short_name": {
        "zh_CN": "雷达位置五十八",
        "en_US": "RadarPosition58"
      },
      "url": "v1/gameData/patch/ri57",
      "descs": {
        "zh_CN": "玩家58的雷达位置",
        "en_US": "Player 58 Radar Position"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "uint32_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "RadarIndex58",
      "short_name": {
        "zh_CN": "雷达位置五十九",
        "en_US": "RadarPosition59"
      },
      "url": "v1/gameData/patch/ri58",
      "descs": {
        "zh_CN": "玩家59的雷达位置",
        "en_US": "Player 59 Radar Position"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "uint32_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "RadarIndex59",
      "short_name": {
        "zh_CN": "雷达位置六十",
        "en_US": "RadarPosition60"
      },
      "url": "v1/gameData/patch/ri59",
      "descs": {
        "zh_CN": "玩家60的雷达位置",
        "en_US": "Player 60 Radar Position"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "uint32_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "RadarIndex60",
      "short_name": {
        "zh_CN": "雷达位置六十一",
        "en_US": "RadarPosition61"
      },
      "url": "v1/gameData/patch/ri60",
      "descs": {
        "zh_CN": "玩家61的雷达位置",
        "en_US": "Player 61 Radar Position"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "uint32_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "RadarIndex61",
      "short_name": {
        "zh_CN": "雷达位置六十二",
        "en_US": "RadarPosition62"
      },
      "url": "v1/gameData/patch/ri61",
      "descs": {
        "zh_CN": "玩家62的雷达位置",
        "en_US": "Player 62 Radar Position"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "uint32_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "RadarIndex62",
      "short_name": {
        "zh_CN": "雷达位置六十三",
        "en_US": "RadarPosition63"
      },
      "url": "v1/gameData/patch/ri62",
      "descs": {
        "zh_CN": "玩家63的雷达位置",
        "en_US": "Player 63 Radar Position"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "uint32_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "RadarIndex63",
      "short_name": {
        "zh_CN": "雷达位置六十四",
        "en_US": "RadarPosition64"
      },
      "url": "v1/gameData/patch/ri63",
      "descs": {
        "zh_CN": "玩家64的雷达位置",
        "en_US": "Player 64 Radar Position"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "uint32_t",
      "is_visible": false,
      "simhub_property": ""
    },
    {
      "name": "FrontARB",
      "short_name": {
        "zh_CN": "前防倾杆设定",
        "en_US": "FrontARB"
      },
      "url": "v1/gameData/FrontARB",
      "descs": {
        "zh_CN": "前防倾杆设定",
        "en_US": "Front Anti-Roll Bar"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 500,
      "default_value": 0,
      "compression": "float",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.FrontARB"
    },
    {
      "name": "RearARB",
      "short_name": {
        "zh_CN": "后防倾杆设定",
        "en_US": "RearARB"
      },
      "url": "v1/gameData/RearARB",
      "descs": {
        "zh_CN": "后防倾杆设定",
        "en_US": " Rear Anti-Roll Bar"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 500,
      "default_value": 0,
      "compression": "float",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.RearARB"
    },
    {
      "name": "ThrottleShaping",
      "short_name": {
        "zh_CN": "油门响应曲线档位",
        "en_US": "ThrottleShaping"
      },
      "url": "v1/gameData/ThrottleShaping",
      "descs": {
        "zh_CN": "油门响应曲线档位",
        "en_US": "ThrottleShaping"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 500,
      "default_value": 0,
      "compression": "float",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.ThrottleShaping"
    },
    {
      "name": "SteeringWheelAngle",
      "short_name": {
        "zh_CN": "方向盘旋转角",
        "en_US": "SteeringWheelAngle"
      },
      "url": "v1/preset/SteeringWheelAngle",
      "descs": {
        "zh_CN": "方向盘旋转角",
        "en_US": "Steering Wheel Angle"
      },
      "data_type": "float",
      "range": {
        "zh_CN": "-∞~+∞",
        "en_US": "-∞~+∞"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "float",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.SteeringWheelAngle"
    },
    {
      "name": "SpotterCarLeft",
      "short_name": {
        "zh_CN": "左侧有车",
        "en_US": "Spotter Car Left"
      },
      "url": "v1/gameData/SpotterCarLeft",
      "descs": {
        "zh_CN": "盲区提示：左侧存在接近车辆（0:无 1:有）",
        "en_US": "Blind-spot spotter: car detected on the left side (0: no 1: yes)"
      },
      "data_type": "float",
      "range": {
        "zh_CN": "0:无 1:有",
        "en_US": "0:no 1:yes"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "bool",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.SpotterCarLeft"
    },
    {
      "name": "SpotterCarLeftAngle",
      "short_name": {
        "zh_CN": "左侧车辆角度(°)",
        "en_US": "Left Spotter Angle (deg)"
      },
      "url": "v1/gameData/SpotterCarLeftAngle",
      "descs": {
        "zh_CN": "左侧目标相对车头前进方向的方位角（度）；通常左侧为负值",
        "en_US": "Bearing of the left target relative to car heading (deg); usually negative for left"
      },
      "data_type": "float",
      "range": {
        "zh_CN": "-180~180",
        "en_US": "-180~180"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "float",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.SpotterCarLeftAngle"
    },
    {
      "name": "SpotterCarLeftDistance",
      "short_name": {
        "zh_CN": "左侧车辆距离(m)",
        "en_US": "Left Spotter Distance (m)"
      },
      "url": "v1/gameData/SpotterCarLeftDistance",
      "descs": {
        "zh_CN": "左侧最近目标距离（米）",
        "en_US": "Distance to the nearest target on the left (meters)"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "float",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.SpotterCarLeftDistance"
    },
    {
      "name": "SpotterCarRight",
      "short_name": {
        "zh_CN": "右侧有车",
        "en_US": "Spotter Car Right"
      },
      "url": "v1/gameData/SpotterCarRight",
      "descs": {
        "zh_CN": "盲区提示：右侧存在接近车辆（0:无 1:有）",
        "en_US": "Blind-spot spotter: car detected on the right side (0: no 1: yes)"
      },
      "data_type": "float",
      "range": {
        "zh_CN": "0:无 1:有",
        "en_US": "0:no 1:yes"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "bool",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.SpotterCarRight"
    },
    {
      "name": "SpotterCarRightAngle",
      "short_name": {
        "zh_CN": "右侧车辆角度(°)",
        "en_US": "Right Spotter Angle (deg)"
      },
      "url": "v1/gameData/SpotterCarRightAngle",
      "descs": {
        "zh_CN": "右侧目标相对车头前进方向的方位角（度）；通常右侧为正值",
        "en_US": "Bearing of the right target relative to car heading (deg); usually positive for right"
      },
      "data_type": "float",
      "range": {
        "zh_CN": "-180~180",
        "en_US": "-180~180"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "float",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.SpotterCarRightAngle"
    },
    {
      "name": "SpotterCarRightDistance",
      "short_name": {
        "zh_CN": "右侧车辆距离(m)",
        "en_US": "Right Spotter Distance (m)"
      },
      "url": "v1/gameData/SpotterCarRightDistance",
      "descs": {
        "zh_CN": "右侧最近目标距离（米）",
        "en_US": "Distance to the nearest target on the right (meters)"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "float",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.SpotterCarRightDistance"
    },
    {
      "name": "TC_B",
      "short_name": {
        "zh_CN": "牵引力控制滑移设定",
        "en_US": "Traction Control Slip setting"
      },
      "url": "v1/gameData/TC_B",
      "descs": {
        "zh_CN": "当前牵引力控制滑移设定",
        "en_US": "Current Traction Control Slip setting"
      },
      "data_type": "float",
      "range": {
        "zh_CN": "0:off >=1:数值越高代表控制介入程度越高",
        "en_US": "0:off >=1:The higher the value, the greater the degree of control intervention"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "float",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.TC_B"
    },
    {
      "name": "ABSMaxLevel",
      "short_name": {
        "zh_CN": "ABS 最大档位",
        "en_US": "ABS Max Level"
      },
      "url": "v1/gameData/ABSMaxLevel",
      "descs": {
        "zh_CN": "ABS防抱死系统的最大可调档位",
        "en_US": "Maximum adjustable ABS level"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 500,
      "default_value": 0,
      "compression": "uint8",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.ABSMaxLevel"
    },
    {
      "name": "TCMaxLevel",
      "short_name": {
        "zh_CN": "TC 最大档位",
        "en_US": "TC Max Level"
      },
      "url": "v1/gameData/TCMaxLevel",
      "descs": {
        "zh_CN": "牵引力控制系统的最大可调档位",
        "en_US": "Maximum adjustable traction control level"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 500,
      "default_value": 0,
      "compression": "uint8",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.TCMaxLevel"
    },
    {
      "name": "TCCutMax",
      "short_name": {
        "zh_CN": "TC Cut 最大档位",
        "en_US": "TC Cut Max Level"
      },
      "url": "v1/gameData/TCCutMax",
      "descs": {
        "zh_CN": "牵引力控制切断的最大可调档位",
        "en_US": "Maximum adjustable traction control cut level"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 500,
      "default_value": 0,
      "compression": "uint8",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.TCCutMax"
    },
    {
      "name": "TCSlipMax",
      "short_name": {
        "zh_CN": "TC 滑移最大档位",
        "en_US": "TC Slip Max Level"
      },
      "url": "v1/gameData/TCSlipMax",
      "descs": {
        "zh_CN": "牵引力控制滑移的最大可调档位",
        "en_US": "Maximum adjustable traction control slip level"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 500,
      "default_value": 0,
      "compression": "uint8",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.TCSlipMax"
    },
    {
      "name": "SoC",
      "short_name": {
        "zh_CN": "电池荷电状态",
        "en_US": "State of Charge"
      },
      "url": "v1/gameData/SoC",
      "descs": {
        "zh_CN": "混动/电动车的电池荷电状态（SoC）",
        "en_US": "Battery state of Charge for hybrid/electric vehicles"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "float",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.SoC"
    },
    {
      "name": "EVMode",
      "short_name": {
        "zh_CN": "电驱模式",
        "en_US": "EV Mode"
      },
      "url": "v1/gameData/EVMode",
      "descs": {
        "zh_CN": "电驱助力电机的当前工作状态",
        "en_US": "Current electric boost motor state"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "uint8",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.EVMode"
    },
    {
      "name": "Regen",
      "short_name": {
        "zh_CN": "能量回收",
        "en_US": "Regen"
      },
      "url": "v1/gameData/Regen",
      "descs": {
        "zh_CN": "当前能量回收设定值",
        "en_US": "Current regenerative braking setting"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "float",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.Regen"
    },
    {
      "name": "VirtualEnergy",
      "short_name": {
        "zh_CN": "虚拟能量",
        "en_US": "Virtual Energy"
      },
      "url": "v1/gameData/VirtualEnergy",
      "descs": {
        "zh_CN": "虚拟能量值（用于部分赛事规则下的能量管理）",
        "en_US": "Virtual energy value for energy management rules"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "float",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.VirtualEnergy"
    },
    {
      "name": "FrontARBMax",
      "short_name": {
        "zh_CN": "前防倾杆最大档位",
        "en_US": "Front ARB Max Level"
      },
      "url": "v1/gameData/FrontARBMax",
      "descs": {
        "zh_CN": "前防倾杆的最大可调档位",
        "en_US": "Maximum adjustable front anti-roll bar level"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 500,
      "default_value": 0,
      "compression": "uint8",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.FrontARBMax"
    },
    {
      "name": "RearARBMax",
      "short_name": {
        "zh_CN": "后防倾杆最大档位",
        "en_US": "Rear ARB Max Level"
      },
      "url": "v1/gameData/RearARBMax",
      "descs": {
        "zh_CN": "后防倾杆的最大可调档位",
        "en_US": "Maximum adjustable rear anti-roll bar level"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 500,
      "default_value": 0,
      "compression": "uint8",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.RearARBMax"
    },
    {
      "name": "LiftAndCoastProgress",
      "short_name": {
        "zh_CN": "Lift-and-Coast 进度",
        "en_US": "Lift-and-Coast Progress"
      },
      "url": "v1/gameData/LiftAndCoastProgress",
      "descs": {
        "zh_CN": "Lift-and-Coast LED 进度指示",
        "en_US": "Lift-and-Coast LED progress indicator"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "uint8",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.LiftAndCoastProgress"
    },
    {
      "name": "TimeGapCarAhead",
      "short_name": {
        "zh_CN": "前车时间差",
        "en_US": "Time Gap to Car Ahead"
      },
      "url": "v1/gameData/TimeGapCarAhead",
      "descs": {
        "zh_CN": "与赛道上最近前车的时间差（秒）",
        "en_US": "Time gap to the nearest car ahead on track (seconds)"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "float",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.TimeGapCarAhead"
    },
    {
      "name": "TimeGapCarBehind",
      "short_name": {
        "zh_CN": "后车时间差",
        "en_US": "Time Gap to Car Behind"
      },
      "url": "v1/gameData/TimeGapCarBehind",
      "descs": {
        "zh_CN": "与赛道上最近后车的时间差（秒）",
        "en_US": "Time gap to the nearest car behind on track (seconds)"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "float",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.TimeGapCarBehind"
    },
    {
      "name": "TimeGapPlaceAhead",
      "short_name": {
        "zh_CN": "前位时间差",
        "en_US": "Time Gap to Position Ahead"
      },
      "url": "v1/gameData/TimeGapPlaceAhead",
      "descs": {
        "zh_CN": "与排名前一位赛车的时间差（秒）",
        "en_US": "Time gap to the car in the next higher race position (seconds)"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "float",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.TimeGapPlaceAhead"
    },
    {
      "name": "TimeGapPlaceBehind",
      "short_name": {
        "zh_CN": "后位时间差",
        "en_US": "Time Gap to Position Behind"
      },
      "url": "v1/gameData/TimeGapPlaceBehind",
      "descs": {
        "zh_CN": "与排名后一位赛车的时间差（秒）",
        "en_US": "Time gap to the car in the next lower race position (seconds)"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "float",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.TimeGapPlaceBehind"
    },
    {
      "name": "TrackLimitsSteps",
      "short_name": {
        "zh_CN": "赛道限制步数",
        "en_US": "Track Limits Steps"
      },
      "url": "v1/gameData/TrackLimitsSteps",
      "descs": {
        "zh_CN": "当前赛道限制累计步数（违规次数）",
        "en_US": "Current accumulated track limits violation steps"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "uint8",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.TrackLimitsSteps"
    },
    {
      "name": "EngineMapMax",
      "short_name": {
        "zh_CN": "发动机映射最大档位",
        "en_US": "Engine Map Max Level"
      },
      "url": "v1/gameData/EngineMapMax",
      "descs": {
        "zh_CN": "发动机映射的最大可调档位",
        "en_US": "Maximum adjustable engine map level"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 500,
      "default_value": 0,
      "compression": "uint8",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.EngineMapMax"
    },
    {
      "name": "Migration",
      "short_name": {
        "zh_CN": "油量转移",
        "en_US": "Fuel Migration"
      },
      "url": "v1/gameData/Migration",
      "descs": {
        "zh_CN": "当前油量转移（燃油流量）的设定档位",
        "en_US": "Current fuel migration (fuel flow) setting level"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "uint8",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.Migration"
    },
    {
      "name": "MigrationMax",
      "short_name": {
        "zh_CN": "油量转移最大档位",
        "en_US": "Fuel Migration Max Level"
      },
      "url": "v1/gameData/MigrationMax",
      "descs": {
        "zh_CN": "油量转移的最大可调档位",
        "en_US": "Maximum adjustable fuel migration level"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 500,
      "default_value": 0,
      "compression": "uint8",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.MigrationMax"
    },
    {
      "name": "VehicleTag1",
      "short_name": {
        "zh_CN": "车辆标签1",
        "en_US": "Vehicle Tag 1"
      },
      "url": "v1/gameData/VehicleTag1",
      "descs": {
        "zh_CN": "车辆自定义标签1（如车辆子类别）",
        "en_US": "Vehicle custom tag 1 (e.g. vehicle sub-class)"
      },
      "data_type": "string",
      "range": {
        "zh_CN": "字符串",
        "en_US": "string"
      },
      "package_level": 500,
      "default_value": "",
      "compression": "string",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.VehicleTag1"
    },
    {
      "name": "VehicleTag2",
      "short_name": {
        "zh_CN": "车辆标签2",
        "en_US": "Vehicle Tag 2"
      },
      "url": "v1/gameData/VehicleTag2",
      "descs": {
        "zh_CN": "车辆自定义标签2",
        "en_US": "Vehicle custom tag 2"
      },
      "data_type": "string",
      "range": {
        "zh_CN": "字符串",
        "en_US": "string"
      },
      "package_level": 500,
      "default_value": "",
      "compression": "string",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.VehicleTag2"
    },
    {
      "name": "VehicleTag3",
      "short_name": {
        "zh_CN": "车辆标签3",
        "en_US": "Vehicle Tag 3"
      },
      "url": "v1/gameData/VehicleTag3",
      "descs": {
        "zh_CN": "车辆自定义标签3",
        "en_US": "Vehicle custom tag 3"
      },
      "data_type": "string",
      "range": {
        "zh_CN": "字符串",
        "en_US": "string"
      },
      "package_level": 500,
      "default_value": "",
      "compression": "string",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.VehicleTag3"
    },
    {
      "name": "BatteryPercent",
      "short_name": {
        "zh_CN": "电池电量百分比",
        "en_US": "Battery Percent"
      },
      "url": "v1/gameData/BatteryPercent",
      "descs": {
        "zh_CN": "混动/电动车电池电量百分比",
        "en_US": "Battery charge percentage for hybrid/electric vehicles"
      },
      "data_type": "float",
      "range": {
        "zh_CN": "0~100",
        "en_US": "0~100"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "float",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.BatteryPercent"
    },
    {
      "name": "TyreOptimalTempFrontLeft",
      "short_name": {
        "zh_CN": "左前胎最佳温度",
        "en_US": "Optimal Temp FL"
      },
      "url": "v1/gameData/TyreOptimalTempFrontLeft",
      "descs": {
        "zh_CN": "左前轮胎最佳工作温度（°C）",
        "en_US": "Front left tyre optimal operating temperature (°C)"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "float",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.TyreOptimalTempFrontLeft"
    },
    {
      "name": "TyreOptimalTempFrontRight",
      "short_name": {
        "zh_CN": "右前胎最佳温度",
        "en_US": "Optimal Temp FR"
      },
      "url": "v1/gameData/TyreOptimalTempFrontRight",
      "descs": {
        "zh_CN": "右前轮胎最佳工作温度（°C）",
        "en_US": "Front right tyre optimal operating temperature (°C)"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "float",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.TyreOptimalTempFrontRight"
    },
    {
      "name": "TyreOptimalTempRearLeft",
      "short_name": {
        "zh_CN": "左后胎最佳温度",
        "en_US": "Optimal Temp RL"
      },
      "url": "v1/gameData/TyreOptimalTempRearLeft",
      "descs": {
        "zh_CN": "左后轮胎最佳工作温度（°C）",
        "en_US": "Rear left tyre optimal operating temperature (°C)"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "float",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.TyreOptimalTempRearLeft"
    },
    {
      "name": "TyreOptimalTempRearRight",
      "short_name": {
        "zh_CN": "右后胎最佳温度",
        "en_US": "Optimal Temp RR"
      },
      "url": "v1/gameData/TyreOptimalTempRearRight",
      "descs": {
        "zh_CN": "右后轮胎最佳工作温度（°C）",
        "en_US": "Rear right tyre optimal operating temperature (°C)"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 500,
      "default_value": 0,
      "compression": "float",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.TyreOptimalTempRearRight"
    },
    {
      "name": "TyreCompoundIndexFrontLeft",
      "short_name": {
        "zh_CN": "左前胎配方索引",
        "en_US": "Compound Index FL"
      },
      "url": "v1/gameData/TyreCompoundIndexFrontLeft",
      "descs": {
        "zh_CN": "左前轮胎配方索引编号",
        "en_US": "Front left tyre compound index number"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 500,
      "default_value": 0,
      "compression": "uint8",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.TyreCompoundIndexFrontLeft"
    },
    {
      "name": "TyreCompoundIndexFrontRight",
      "short_name": {
        "zh_CN": "右前胎配方索引",
        "en_US": "Compound Index FR"
      },
      "url": "v1/gameData/TyreCompoundIndexFrontRight",
      "descs": {
        "zh_CN": "右前轮胎配方索引编号",
        "en_US": "Front right tyre compound index number"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 500,
      "default_value": 0,
      "compression": "uint8",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.TyreCompoundIndexFrontRight"
    },
    {
      "name": "TyreCompoundIndexRearLeft",
      "short_name": {
        "zh_CN": "左后胎配方索引",
        "en_US": "Compound Index RL"
      },
      "url": "v1/gameData/TyreCompoundIndexRearLeft",
      "descs": {
        "zh_CN": "左后轮胎配方索引编号",
        "en_US": "Rear left tyre compound index number"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 500,
      "default_value": 0,
      "compression": "uint8",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.TyreCompoundIndexRearLeft"
    },
    {
      "name": "TyreCompoundIndexRearRight",
      "short_name": {
        "zh_CN": "右后胎配方索引",
        "en_US": "Compound Index RR"
      },
      "url": "v1/gameData/TyreCompoundIndexRearRight",
      "descs": {
        "zh_CN": "右后轮胎配方索引编号",
        "en_US": "Rear right tyre compound index number"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 500,
      "default_value": 0,
      "compression": "uint8",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.TyreCompoundIndexRearRight"
    },
    {
      "name": "TyreCompoundTypeFrontLeft",
      "short_name": {
        "zh_CN": "左前胎配方类型",
        "en_US": "Compound Type FL"
      },
      "url": "v1/gameData/TyreCompoundTypeFrontLeft",
      "descs": {
        "zh_CN": "左前轮胎配方类型编号",
        "en_US": "Front left tyre compound type number"
      },
      "data_type": "string",
      "range": {
        "zh_CN": "1~100个字符之间",
        "en_US": "1~100 character"
      },
      "package_level": 500,
      "default_value": "",
      "compression": "string",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.TyreCompoundTypeFrontLeft"
    },
    {
      "name": "TyreCompoundTypeFrontRight",
      "short_name": {
        "zh_CN": "右前胎配方类型",
        "en_US": "Compound Type FR"
      },
      "url": "v1/gameData/TyreCompoundTypeFrontRight",
      "descs": {
        "zh_CN": "右前轮胎配方类型编号",
        "en_US": "Front right tyre compound type number"
      },
      "data_type": "string",
      "range": {
        "zh_CN": "1~100个字符之间",
        "en_US": "1~100 character"
      },
      "package_level": 500,
      "default_value": "",
      "compression": "string",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.TyreCompoundTypeFrontRight"
    },
    {
      "name": "TyreCompoundTypeRearLeft",
      "short_name": {
        "zh_CN": "左后胎配方类型",
        "en_US": "Compound Type RL"
      },
      "url": "v1/gameData/TyreCompoundTypeRearLeft",
      "descs": {
        "zh_CN": "左后轮胎配方类型编号",
        "en_US": "Rear left tyre compound type number"
      },
      "data_type": "string",
      "range": {
        "zh_CN": "1~100个字符之间",
        "en_US": "1~100 character"
      },
      "package_level": 500,
      "default_value": "",
      "compression": "string",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.TyreCompoundTypeRearLeft"
    },
    {
      "name": "TyreCompoundTypeRearRight",
      "short_name": {
        "zh_CN": "右后胎配方类型",
        "en_US": "Compound Type RR"
      },
      "url": "v1/gameData/TyreCompoundTypeRearRight",
      "descs": {
        "zh_CN": "右后轮胎配方类型编号",
        "en_US": "Rear right tyre compound type number"
      },
      "data_type": "string",
      "range": {
        "zh_CN": "1~100个字符之间",
        "en_US": "1~100 character"
      },
      "package_level": 500,
      "default_value": "",
      "compression": "string",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.TyreCompoundTypeRearRight"
    },
    {
      "name": "TimeOfDay",
      "short_name": {
        "zh_CN": "赛道时间",
        "en_US": "Time of Day"
      },
      "url": "v1/gameData/TimeOfDay",
      "descs": {
        "zh_CN": "赛道内当前时刻（游戏内一天中的时间）",
        "en_US": "Current in-game time of day on track"
      },
      "data_type": "float",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "float",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.TimeOfDay"
    },
    {
      "name": "TrackLimitsStepsPerPenalty",
      "short_name": {
        "zh_CN": "违规步数/罚时",
        "en_US": "Track Limits Steps Per Penalty"
      },
      "url": "v1/gameData/TrackLimitsStepsPerPenalty",
      "descs": {
        "zh_CN": "每次罚时所需的赛道限制违规步数",
        "en_US": "Track limits violation steps required per penalty"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "uint8",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.TrackLimitsStepsPerPenalty"
    },
    {
      "name": "TrackLimitsStepsPerPoint",
      "short_name": {
        "zh_CN": "违规步数/计分",
        "en_US": "Track Limits Steps Per Point"
      },
      "url": "v1/gameData/TrackLimitsStepsPerPoint",
      "descs": {
        "zh_CN": "每个计分点所需的赛道限制违规步数",
        "en_US": "Track limits violation steps required per point"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "uint8",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.TrackLimitsStepsPerPoint"
    },
    {
      "name": "TrackGripLevel",
      "short_name": {
        "zh_CN": "赛道抓地力等级",
        "en_US": "Track Grip Level"
      },
      "url": "v1/gameData/TrackGripLevel",
      "descs": {
        "zh_CN": "当前赛道抓地力等级",
        "en_US": "Current track grip level"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "uint8",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.TrackGripLevel"
    },
    {
      "name": "IsFixedSetup",
      "short_name": {
        "zh_CN": "固定设置",
        "en_US": "Fixed Setup"
      },
      "url": "v1/gameData/IsFixedSetup",
      "descs": {
        "zh_CN": "当前赛事是否使用固定车辆设置",
        "en_US": "Whether the current session uses fixed vehicle setup"
      },
      "data_type": "bool",
      "range": {
        "zh_CN": "1:是 0:否",
        "en_US": "1:true 0:false"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "bool",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.IsFixedSetup"
    },
    {
      "name": "CloudCoverage",
      "short_name": {
        "zh_CN": "云量",
        "en_US": "Cloud Coverage"
      },
      "url": "v1/gameData/CloudCoverage",
      "descs": {
        "zh_CN": "当前天气云量等级",
        "en_US": "Current weather cloud coverage level"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "uint8",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.CloudCoverage"
    },
    {
      "name": "AttackMode",
      "short_name": {
        "zh_CN": "攻击模式",
        "en_US": "Attack Mode"
      },
      "url": "v1/gameData/AttackMode",
      "descs": {
        "zh_CN": "当前攻击模式状态（FE 赛事等）",
        "en_US": "Current attack mode state (e.g. Formula E)"
      },
      "data_type": "int",
      "range": {
        "zh_CN": ">=0",
        "en_US": ">=0"
      },
      "package_level": 30,
      "default_value": 0,
      "compression": "uint16_t",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.AttackMode"
    },
    {
      "name": "VehicleFilename",
      "short_name": {
        "zh_CN": "车辆文件名",
        "en_US": "Vehicle Filename"
      },
      "url": "v1/gameData/VehicleFilename",
      "descs": {
        "zh_CN": "当前车辆的配置文件名",
        "en_US": "Current vehicle configuration filename"
      },
      "data_type": "string",
      "range": {
        "zh_CN": "字符串",
        "en_US": "string"
      },
      "package_level": 2000,
      "default_value": "",
      "compression": "string",
      "is_visible": true,
      "simhub_property": "DataCorePlugin.GameData.VehicleFilename"
    }
  ]
}
