# Translation of dolphin-emu.pot to LANGUAGE
# Copyright (C) 2003-2013
# This file is distributed under the same license as the Dolphin Emulator package.
#
# Translators:
# Siegfried, 2013-2025
# its take <bexco2010@gmail.com>, 2016
# its take <bexco2010@gmail.com>, 2015
# Siegfried, 2011
msgid ""
msgstr ""
"Project-Id-Version: Dolphin Emulator\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2026-06-21 21:48+0200\n"
"PO-Revision-Date: 2013-01-23 13:48+0000\n"
"Last-Translator: Siegfried, 2013-2025\n"
"Language-Team: Korean (http://app.transifex.com/dolphinemu/dolphin-emu/"
"language/ko/)\n"
"Language: ko\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"

#: Source/Android/jni/MainAndroid.cpp:403
#: Source/Android/jni/MainAndroid.cpp:418
msgid "JIT is not active"
msgstr "JIT 는 비활성입니다"

#: Source/Android/jni/MainAndroid.cpp:428
#, c++-format
msgid "Failed to open \"{0}\" for writing."
msgstr "쓰기용 \"{0}\" 열기에 실패했습니다."

#: Source/Android/jni/MainAndroid.cpp:434
#, c++-format
msgid "Wrote to \"{0}\"."
msgstr "\"{0}\" 에 썼습니다."

#: Source/Android/jni/WiiUtils.cpp:114
msgid "The decryption keys need to be appended to the NAND backup file."
msgstr "해독 키들은 NAND 백업 파일에 첨부될 필요가 있습니다."

#: Source/Core/AudioCommon/OpenALStream.cpp:99
msgid "OpenAL: can't find sound devices"
msgstr "OpenAL: 사운드 장치들을 찾을 수 없음"

#: Source/Core/AudioCommon/OpenALStream.cpp:109
#, c++-format
msgid "OpenAL: can't open device {0}"
msgstr "OpenAL: {0} 장치를 열 수 없음"

#: Source/Core/AudioCommon/OpenALStream.cpp:117
#, c++-format
msgid "OpenAL: can't create context for device {0}"
msgstr "OpenAL: {0} 장치에 대한 맥락을 만들 수 없음"

#: Source/Core/AudioCommon/WaveFile.cpp:37
#: Source/Core/VideoCommon/FrameDumpFFMpeg.cpp:145
#, c++-format
msgid "Delete the existing file '{0}'?"
msgstr "존재하는 파일 '{0}' 를 삭제합니까?"

#: Source/Core/AudioCommon/WaveFile.cpp:51
#, c++-format
msgid "The file {0} was already open, the file header will not be written."
msgstr "{0} 파일이 이미 열려 있습니다, 파일 헤더는 기록되지 않을 것입니다."

#: Source/Core/AudioCommon/WaveFile.cpp:59
#, c++-format
msgid ""
"The file {0} could not be opened for writing. Please check if it's already "
"opened by another program."
msgstr ""
"{0} 파일은 쓰기 위해 열릴 수 없었습니다. 다른 프로그램에 의해 이미 열려있는"
"지 확인해주세요."

#: Source/Core/Common/ChunkFile.h:318
msgid ""
"Error: After \"{0}\", found {1} ({2:#x}) instead of save marker {3} "
"({4:#x}). Aborting savestate load..."
msgstr ""
"오류: \"{0}\" 뒤에, {1} ({2:#x}) 를 발견하였습니다, 저장 표식 {3} ({4:#x}) 대"
"신에. 상태 저장 로드를 취소합니다..."

#: Source/Core/Common/FatFsUtil.h:13
msgid "Pack SD Card Now"
msgstr "팩 SD 카드 나우"

#: Source/Core/Common/FatFsUtil.h:14
msgid "Unpack SD Card Now"
msgstr "언팩 SD 카드 나우"

#: Source/Core/Common/MsgHandler.cpp:57
#: Source/Core/DolphinQt/GameList/GameList.cpp:738
#: Source/Core/DolphinQt/GameList/GameList.cpp:799
#: Source/Core/DolphinQt/MenuBar.cpp:1508
#: Source/Core/DolphinQt/MenuBar.cpp:1750
msgid "Information"
msgstr "정보"

#: Source/Core/Common/MsgHandler.cpp:58
#: Source/Core/DolphinQt/ConvertDialog.cpp:440
#: Source/Core/DolphinQt/GCMemcardManager.cpp:658
#: Source/Core/DolphinQt/MainWindow.cpp:1867
msgid "Question"
msgstr "질문"

#: Source/Core/Common/MsgHandler.cpp:59
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:127
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:134
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:47
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:377
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:393
#: Source/Core/DolphinQt/MainWindow.cpp:1191
#: Source/Core/DolphinQt/MainWindow.cpp:1198
#: Source/Core/DolphinQt/MenuBar.cpp:1739
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:468
msgid "Warning"
msgstr "경고"

#: Source/Core/Common/MsgHandler.cpp:60
msgid "Critical"
msgstr "치명적"

#: Source/Core/Common/x64CPUDetect.cpp:85
msgid ""
"This build of Dolphin is not natively compiled for your CPU.\n"
"Please run the ARM64 build of Dolphin for a better experience."
msgstr ""
"이 돌핀 빌드는 본래 당신의 CPU 용으로 컴파일되어 있지 않습니다.\n"
"더 나은 경험을 위해 돌핀의 ARM64 빌드를 구동하세요."

#: Source/Core/Core/ActionReplay.cpp:239
#, c++-format
msgid "Action Replay Error: invalid AR code line: {0}"
msgstr "액션 리플레이 에러: 부적합 AR 코드 라인: {0}"

#: Source/Core/Core/ActionReplay.cpp:426
#, c++-format
msgid ""
"Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Ram Write "
"And Fill ({2})"
msgstr ""
"액션 리플레이 에러: 램 쓰기와 채우기 ({2}) 에 부적합 크기 ({0:08x} : address "
"= {1:08x})"

#: Source/Core/Core/ActionReplay.cpp:487
#, c++-format
msgid ""
"Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Write To "
"Pointer ({2})"
msgstr ""
"액션 리플레이 에러: 포인터 ({2})에 쓰기에 부적합 크기 ({0:08x} : address = "
"{1:08x})"

#: Source/Core/Core/ActionReplay.cpp:552
#, c++-format
msgid ""
"Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Add Code "
"({2})"
msgstr ""
"액션 리플레이 에러: 코드 추가 ({2}) 에 부적합 크기 ({0:08x} : address = "
"{1:08x})"

#: Source/Core/Core/ActionReplay.cpp:567
#, c++-format
msgid ""
"Action Replay Error: Master Code and Write To CCXXXXXX not implemented "
"({0})\n"
"Master codes are not needed. Do not use master codes."
msgstr ""
"액션 리플레이 에러: 마스터 코드와 CCXXXXXX에 쓰기가 실행되지 않었습니다. "
"({0})\n"
"마스터 코드가 필요하지 않습니다. 마스터 코드를 사용하지 마세요."

#: Source/Core/Core/ActionReplay.cpp:644
#, c++-format
msgid ""
"Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Fill and "
"Slide ({2})"
msgstr ""
"액션 리플레이 에러: 채우기와 슬라이드 ({2}) 에 부적합 크기 ({0:08x} : "
"address = {1:08x}) "

#: Source/Core/Core/ActionReplay.cpp:701
#, c++-format
msgid "Action Replay Error: Invalid value ({0:08x}) in Memory Copy ({1})"
msgstr "액션 리플레이 에러: 메모리 복사 ({1}) 에 부적합 크기 ({0:08x})"

#: Source/Core/Core/ActionReplay.cpp:738
#, c++-format
msgid "Action Replay: Normal Code 0: Invalid Subtype {0:08x} ({1})"
msgstr "액션 리플레이: 일반 코드 0: 올바르지 않은 하위 분류  {0:08x} ({1})"

#: Source/Core/Core/ActionReplay.cpp:780
#, c++-format
msgid "Action Replay: Invalid Normal Code Type {0:08x} ({1})"
msgstr "액션 리플레이:올바르지 않은 일반 코드 분류 {0:08x} ({1})"

#: Source/Core/Core/ActionReplay.cpp:814
#, c++-format
msgid "Action Replay: Conditional Code: Invalid Size {0:08x} ({1})"
msgstr "액션 리플레이: 조건적 코드: 올바르지 않은 크기 {0:08x} ({1})"

#: Source/Core/Core/ActionReplay.cpp:838
#, c++-format
msgid "Action Replay: Normal Code {0}: Invalid subtype {1:08x} ({2})"
msgstr "액션 리플레이: 일반 코드 0: 올바르지 않은 하위 분류 {0:08x} ({2})"

#: Source/Core/Core/ActionReplay.cpp:923
msgid ""
"This action replay simulator does not support codes that modify Action "
"Replay itself."
msgstr ""
"이 액션 리플레이 시뮬레이터는 액션 리플레이 스스로 수정한 코드를 지원하지 않"
"습니다."

#: Source/Core/Core/ActionReplay.cpp:956
msgid "Zero 3 code not supported"
msgstr "Zero 3 코드는 지원되지 않습니다"

#: Source/Core/Core/ActionReplay.cpp:976
#, c++-format
msgid "Zero code unknown to Dolphin: {0:08x}"
msgstr "돌핀에 알려지지 않은 Zero 코드: {0:08x}"

#: Source/Core/Core/ARDecrypt.cpp:446
#, c++-format
msgid ""
"Action Replay Code Decryption Error:\n"
"Parity Check Failed\n"
"\n"
"Culprit Code:\n"
"{0}"
msgstr ""
"액션 리플레이 코드 해독 에러:\n"
"패러티 체크 실패했습니다\n"
"\n"
"문제 코드:\n"
"{0}"

#: Source/Core/Core/Boot/Boot_BS2Emu.cpp:454
msgid "SetupWiiMemory: Can't create setting.txt file"
msgstr "Wii메모리설정: setting.txt 파일을 생성할 수 없음"

#: Source/Core/Core/Boot/Boot.cpp:94
#, c++-format
msgid ""
"Files specified in the M3U file \"{0}\" were not found:\n"
"{1}"
msgstr ""
"M3U 파일 \"{0}\" 에 기술된 파일들은 발견되지 않음:\n"
"{1}"

#: Source/Core/Core/Boot/Boot.cpp:100
#, c++-format
msgid "No paths found in the M3U file \"{0}\""
msgstr "M3U 파일 \"{0}\" 에 경로가 없습니다"

#: Source/Core/Core/Boot/Boot.cpp:203
#, c++-format
msgid "The specified file \"{0}\" does not exist"
msgstr "기술된 \"{0}\" 파일은 존재하지 않습니다"

#: Source/Core/Core/Boot/Boot.cpp:264
#, c++-format
msgid "\"{0}\" is an invalid GCM/ISO file, or is not a GC/Wii ISO."
msgstr "\"{0}\"는 부적합한 GCM/ISO 파일이거나, GC/Wii ISO 파일이 아닙니다."

#: Source/Core/Core/Boot/Boot.cpp:286 Source/Core/Core/Boot/Boot.cpp:303
#, c++-format
msgid "Could not recognize file {0}"
msgstr "{0} 파일을 인식할 수 없습니다."

#: Source/Core/Core/Boot/Boot.cpp:414
#, c++-format
msgid "The IPL file is not a known good dump. (CRC32: {0:x})"
msgstr "IPL 파일이 알려진 좋은 덤프가 아닙니다. (CRC32: {0:x})"

#: Source/Core/Core/Boot/Boot.cpp:421
#, c++-format
msgid "{0} IPL found in {1} directory. The disc might not be recognized"
msgstr ""
"{1} 디렉토리에서 {0} IPL이 발견되었습니다. 디스크가 인식되지 않은 것 같습니다"

#: Source/Core/Core/Boot/Boot.cpp:580
msgid "Failed to load the executable to memory."
msgstr "실행 가능한 것을 메모리에 로드하는데 실패했습니다."

#: Source/Core/Core/Boot/Boot.cpp:637
msgid "Cannot start the game, because the GC IPL could not be found."
msgstr "GC IPL 을 찾을 수 없어서, 게임을 시작할 수 없습니다."

#: Source/Core/Core/Boot/Boot.cpp:639
msgid "Cannot find the GC IPL."
msgstr "GC IPL 을 찾을 수 없습니다."

#: Source/Core/Core/Boot/Boot_WiiWAD.cpp:37
msgid "Cannot boot this WAD because it could not be installed to the NAND."
msgstr "NAND 에 설치될 수 없기 때문에 이 WAD 를 부팅할 수 없습니다."

#: Source/Core/Core/ConfigLoaders/GameConfigLoader.cpp:243
msgid "Selected controller profile does not exist"
msgstr "선택된 컨트롤러 프로파일이 존재하지 않습니다"

#: Source/Core/Core/Config/MainSettings.h:18
msgid "No Audio Output"
msgstr "오디오 출력 없음"

#: Source/Core/Core/Config/MainSettings.h:24
msgid "WASAPI (Exclusive Mode)"
msgstr "WASAPI (전용 모드)"

#: Source/Core/Core/ConfigManager.cpp:371
msgid "This WAD is not valid."
msgstr "이 WAD 는 적합하지 않습니다."

#: Source/Core/Core/ConfigManager.cpp:376
msgid "This WAD is not bootable."
msgstr "이 WAD 는 부팅이 가능하지 않습니다."

#: Source/Core/Core/ConfigManager.cpp:394
msgid "This title cannot be booted."
msgstr "이 타이틀은 부팅될 수 없습니다."

#: Source/Core/Core/Core.cpp:226
msgid "Emu Thread already running"
msgstr "에뮬 쓰레드가 이미 구동중임"

#: Source/Core/Core/Core.cpp:565
#, c++-format
msgid ""
"Failed to sync SD card with folder. All changes made this session will be "
"discarded on next boot if you do not manually re-issue a resync in Config > "
"Wii > SD Card Settings > {0}!"
msgstr ""
"SD 카드를 폴더와 동기화 실패했습니다. 환경 > Wii > SD 카드 설정 > {0}! 에서 "
"지금! 재동기화를 수동으로 다시 만들지 않는다면 이 세션에서 만들어진 모든 변경"
"들은 다음 부팅에 무시될 것입니다 "

#: Source/Core/Core/DSP/DSPCore.cpp:75
msgid ""
"Your DSP ROMs have incorrect hashes.\n"
"\n"
"Delete the dsp_rom.bin and dsp_coef.bin files in the GC folder in the User "
"folder to use the free DSP ROM, or replace them with good dumps from a real "
"GameCube/Wii.\n"
"\n"
"Would you like to stop now to fix the problem?\n"
"If you select \"No\", audio might be garbled."
msgstr ""
"DSP 롬이 올바르지 않은 해시를 가지고 있습니다.\n"
"\n"
"가장 최신 무료 DSP ROM 을 사용하기 위해 사용자 폴더안에 GC 폴더에서 "
"dsp_rom.bin 과 dsp_coef.bin 파일을 삭제하세요, 아니면 실제 게임큐브/Wii 로 부"
"터 좋은 덤프로 교체하세요.\n"
"\n"
"문제를 고치기 위해 지금 멈추시겠습니까?\n"
"\"아니오\" 를 선택하면, 오디오가 혼란스러울지도 모릅니다."

#: Source/Core/Core/DSP/DSPCore.cpp:89
msgid ""
"You are using an old free DSP ROM made by the Dolphin Team.\n"
"Due to emulation accuracy improvements, this ROM no longer works correctly.\n"
"\n"
"Delete the dsp_rom.bin and dsp_coef.bin files in the GC folder in the User "
"folder to use the most recent free DSP ROM, or replace them with good dumps "
"from a real GameCube/Wii.\n"
"\n"
"Would you like to stop now to fix the problem?\n"
"If you select \"No\", audio might be garbled."
msgstr ""
"당신은 돌핀팀이 만든 오래전 무료 DSP 롬을 사용하고 있습니다.\n"
"에뮬레이션 정확도가 향상되어서, 이 롬은 더이상 올바르게 작동하지 않습니다.\n"
"\n"
"가장 최신 무료 DSP ROM 을 사용하기 위해 사용자 폴더안에 GC 폴더에서 "
"dsp_rom.bin 과 dsp_coef.bin 파일을 삭제하세요, 아니면 실제 게임큐브/Wii 로 부"
"터 좋은 덤프로 교체하세요.\n"
"\n"
"문제를 고치기 위해 지금 멈추시겠습니까?\n"
"\"아니오\" 를 선택하면, 오디오가 혼란스러울지도 모릅니다."

#: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:227
msgid "Failed to read DFF file."
msgstr "DFF 파일 읽기에 실패했습니다."

#: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:233
msgid "DFF file size is 0; corrupt/incomplete file?"
msgstr "DFF 파일 크기가 0; 변질된/미완성 파일?"

#: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:243
#, c++-format
msgid "DFF file magic number is incorrect: got {0:08x}, expected {1:08x}"
msgstr "DFF 파일 매직 넘버가 올바르지 않습니다:  {0:08x} 였음, {1:08x} 여야함"

#: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:251
#, c++-format
msgid ""
"The DFF's minimum loader version ({0}) exceeds the version of this FIFO "
"Player ({1})"
msgstr ""
"DFF 의 최소 로더 버전 ({0}) 이 이 FIFO 플레이어의 버전 ({1}) 을 초과합니다"

#: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:302
#, c++-format
msgid ""
"Emulated memory size mismatch!\n"
"Current: MEM1 {0:08X} ({1} MiB), MEM2 {2:08X} ({3} MiB)\n"
"DFF: MEM1 {4:08X} ({5} MiB), MEM2 {6:08X} ({7} MiB)"
msgstr ""
"에뮬된 메모리 크기가 맞지 않습니다!\n"
"현재: MEM1 {0:08X} ({1} MiB), MEM2 {2:08X} ({3} MiB)\n"
"DFF: MEM1 {4:08X} ({5} MiB), MEM2 {6:08X} ({7} MiB)"

#: Source/Core/Core/FifoPlayer/FifoPlayer.cpp:241
msgid "Cannot SingleStep the FIFO. Use Frame Advance instead."
msgstr "FIFO 를 단일단계로 처리할 수 없습니다. 프레임 진행을 대신 사용하세요."

#: Source/Core/Core/FreeLookManager.cpp:85
#: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:22
msgid "Move"
msgstr "이동"

#: Source/Core/Core/FreeLookManager.cpp:87
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:76
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:34
#: Source/Core/DolphinQt/ResourcePackManager.cpp:41
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:18
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:17
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:24
msgid "Up"
msgstr "위쪽"

#: Source/Core/Core/FreeLookManager.cpp:88
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:77
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:35
#: Source/Core/DolphinQt/ResourcePackManager.cpp:42
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:19
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:18
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:25
msgid "Down"
msgstr "아래쪽"

#: Source/Core/Core/FreeLookManager.cpp:89
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:36
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:32
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:171
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:42
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:209
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:20
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:19
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:17
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:20
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:26
msgid "Left"
msgstr "왼쪽"

#: Source/Core/Core/FreeLookManager.cpp:90
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:37
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:33
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:175
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:46
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:212
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:21
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:20
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:18
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:21
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:27
msgid "Right"
msgstr "오른쪽"

#: Source/Core/Core/FreeLookManager.cpp:91
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:22
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:21
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:18
msgid "Forward"
msgstr "앞으로"

#: Source/Core/Core/FreeLookManager.cpp:92
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:23
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:22
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:19
msgid "Backward"
msgstr "뒤로"

#: Source/Core/Core/FreeLookManager.cpp:94
#: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:24
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:40
msgid "Speed"
msgstr "속도"

#: Source/Core/Core/FreeLookManager.cpp:96
msgid "Decrease"
msgstr "감소"

#: Source/Core/Core/FreeLookManager.cpp:97
msgid "Increase"
msgstr "증가"

#: Source/Core/Core/FreeLookManager.cpp:98
#: Source/Core/Core/HotkeyManager.cpp:30 Source/Core/Core/HotkeyManager.cpp:189
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:181
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:195
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:215
#: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:28
#: qtbase/src/gui/kernel/qplatformtheme.cpp:740
msgid "Reset"
msgstr "리셋"

#: Source/Core/Core/FreeLookManager.cpp:100
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:108
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:94
#: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:29
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:227
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:355
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:430
msgid "Other"
msgstr "다른 것들"

#: Source/Core/Core/FreeLookManager.cpp:102
msgid "Reset View"
msgstr "보기 리셋"

#: Source/Core/Core/FreeLookManager.cpp:104
#: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:25
msgid "Field of View"
msgstr "시야"

#: Source/Core/Core/FreeLookManager.cpp:106
msgid "Increase X"
msgstr "X 증가"

#: Source/Core/Core/FreeLookManager.cpp:107
msgid "Decrease X"
msgstr "X 감소"

#: Source/Core/Core/FreeLookManager.cpp:108
msgid "Increase Y"
msgstr "Y 증가"

#: Source/Core/Core/FreeLookManager.cpp:109
msgid "Decrease Y"
msgstr "Y 감소"

#: Source/Core/Core/FreeLookManager.cpp:112
msgid "Incremental Rotation"
msgstr "증분 회전"

#: Source/Core/Core/FreeLookManager.cpp:314
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:25
msgid "FreeLook"
msgstr "자유보기"

#: Source/Core/Core/HotkeyManager.cpp:24
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:364
#: Source/Core/DolphinQt/ToolBar.cpp:115
#: qtbase/src/gui/kernel/qplatformtheme.cpp:714
msgid "Open"
msgstr "열기"

#: Source/Core/Core/HotkeyManager.cpp:25
msgid "Change Disc"
msgstr "디스크 변경"

#: Source/Core/Core/HotkeyManager.cpp:26
msgid "Eject Disc"
msgstr "디스크 꺼내기"

#: Source/Core/Core/HotkeyManager.cpp:27
msgid "Refresh Game List"
msgstr "게임 목록 새로고침"

#: Source/Core/Core/HotkeyManager.cpp:28
msgid "Toggle Pause"
msgstr "일시정지 토글"

#: Source/Core/Core/HotkeyManager.cpp:29
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:166
#: Source/Core/DolphinQt/ToolBar.cpp:123
msgid "Stop"
msgstr "중지"

#: Source/Core/Core/HotkeyManager.cpp:31
msgid "Toggle Fullscreen"
msgstr "전체화면 토글"

#: Source/Core/Core/HotkeyManager.cpp:32 Source/Core/DolphinQt/MenuBar.cpp:396
msgid "Take Screenshot"
msgstr "스크린샷 찍기"

#: Source/Core/Core/HotkeyManager.cpp:33
msgid "Exit"
msgstr "나가기"

#: Source/Core/Core/HotkeyManager.cpp:34
msgid "Unlock Cursor"
msgstr "마우스 커서 풀기"

#: Source/Core/Core/HotkeyManager.cpp:35
msgid "Center Mouse"
msgstr "마우스 중앙으로"

#: Source/Core/Core/HotkeyManager.cpp:36
msgid "Activate NetPlay Chat"
msgstr "넷플레이 채팅 활성"

#: Source/Core/Core/HotkeyManager.cpp:37
msgid "Control NetPlay Golf Mode"
msgstr "넷플레이 골프 모드 컨트롤"

#: Source/Core/Core/HotkeyManager.cpp:39
msgid "Open Achievements"
msgstr "달성 열기"

#: Source/Core/Core/HotkeyManager.cpp:42 Source/Core/Core/HotkeyManager.cpp:191
msgid "Volume Down"
msgstr "볼륨 감소"

#: Source/Core/Core/HotkeyManager.cpp:43 Source/Core/Core/HotkeyManager.cpp:192
msgid "Volume Up"
msgstr "볼륨 증가"

#: Source/Core/Core/HotkeyManager.cpp:44 Source/Core/Core/HotkeyManager.cpp:193
msgid "Volume Toggle Mute"
msgstr "볼륨 음소거 토글"

#: Source/Core/Core/HotkeyManager.cpp:46
msgid "Decrease Emulation Speed"
msgstr "에뮬레이션 속도 감소"

#: Source/Core/Core/HotkeyManager.cpp:47
msgid "Increase Emulation Speed"
msgstr "에뮬레이션 속도 증가"

#: Source/Core/Core/HotkeyManager.cpp:48
msgid "Disable Emulation Speed Limit"
msgstr "에뮬레이션 속도 제한 끄기"

#: Source/Core/Core/HotkeyManager.cpp:50 Source/Core/Core/HotkeyManager.cpp:303
#: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:21
msgid "Frame Advance"
msgstr "프레임 진행"

#: Source/Core/Core/HotkeyManager.cpp:51
msgid "Frame Advance Decrease Speed"
msgstr "프레임 진행 속도 감소"

#: Source/Core/Core/HotkeyManager.cpp:52
msgid "Frame Advance Increase Speed"
msgstr "프레임 진행 속도 증가"

#: Source/Core/Core/HotkeyManager.cpp:53
msgid "Frame Advance Reset Speed"
msgstr "프레임 진행 속도 리셋"

#: Source/Core/Core/HotkeyManager.cpp:55
msgid "Start Recording"
msgstr "(입력) 기록 시작"

#: Source/Core/Core/HotkeyManager.cpp:56
msgid "Play Recording"
msgstr "(입력) 기록 재생"

#: Source/Core/Core/HotkeyManager.cpp:57
msgid "Export Recording"
msgstr "입력 기록 내보내기"

#: Source/Core/Core/HotkeyManager.cpp:58
msgid "Read-Only Mode"
msgstr "읽기-전용 모드"

#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:62
msgid "Step Into"
msgstr "스텝 들어가기"

#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:65 Source/Core/DolphinQt/ToolBar.cpp:105
msgid "Step Over"
msgstr "스텝 넘어가기"

#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:68 Source/Core/DolphinQt/ToolBar.cpp:108
msgid "Step Out"
msgstr "스텝 나가기"

#: Source/Core/Core/HotkeyManager.cpp:69 Source/Core/DolphinQt/ToolBar.cpp:109
msgid "Skip"
msgstr "스킵"

#. i18n: Here, PC is an acronym for program counter, not personal computer.
#: Source/Core/Core/HotkeyManager.cpp:72 Source/Core/DolphinQt/ToolBar.cpp:111
msgid "Show PC"
msgstr "PC 보기"

#. i18n: Here, PC is an acronym for program counter, not personal computer.
#: Source/Core/Core/HotkeyManager.cpp:74 Source/Core/DolphinQt/ToolBar.cpp:113
msgid "Set PC"
msgstr "PC 설정"

#: Source/Core/Core/HotkeyManager.cpp:76
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:1235
msgid "Toggle Breakpoint"
msgstr "중단점 토글"

#: Source/Core/Core/HotkeyManager.cpp:77
msgid "Add a Breakpoint"
msgstr "중단점 추가"

#: Source/Core/Core/HotkeyManager.cpp:78
msgid "Add a Memory Breakpoint"
msgstr "메모리 중단점 추가"

#: Source/Core/Core/HotkeyManager.cpp:80
msgid "Press Sync Button"
msgstr "동기화 버튼을 누르세요"

#: Source/Core/Core/HotkeyManager.cpp:81
msgid "Connect Wii Remote 1"
msgstr "Wii 리모트 1 연결"

#: Source/Core/Core/HotkeyManager.cpp:82
msgid "Connect Wii Remote 2"
msgstr "Wii 리모트 2 연결"

#: Source/Core/Core/HotkeyManager.cpp:83
msgid "Connect Wii Remote 3"
msgstr "Wii 리모트 3 연결"

#: Source/Core/Core/HotkeyManager.cpp:84
msgid "Connect Wii Remote 4"
msgstr "Wii 리모트 4 연결"

#: Source/Core/Core/HotkeyManager.cpp:85 Source/Core/DolphinQt/MenuBar.cpp:381
msgid "Connect Balance Board"
msgstr "밸런스 보드 연결"

#: Source/Core/Core/HotkeyManager.cpp:86
msgid "Toggle SD Card"
msgstr "SD 카드 토글"

#: Source/Core/Core/HotkeyManager.cpp:87
msgid "Toggle USB Keyboard"
msgstr "USB 키보드 토글"

#: Source/Core/Core/HotkeyManager.cpp:88
msgid "Toggle Wii Speak Mute"
msgstr "Wii 스피크 음소거 토글"

#: Source/Core/Core/HotkeyManager.cpp:90 Source/Core/Core/HotkeyManager.cpp:94
#: Source/Core/Core/HotkeyManager.cpp:98 Source/Core/Core/HotkeyManager.cpp:102
msgid "Next Profile"
msgstr "다음 프로파일"

#: Source/Core/Core/HotkeyManager.cpp:91 Source/Core/Core/HotkeyManager.cpp:95
#: Source/Core/Core/HotkeyManager.cpp:99 Source/Core/Core/HotkeyManager.cpp:103
msgid "Previous Profile"
msgstr "이전 프로파일"

#: Source/Core/Core/HotkeyManager.cpp:92 Source/Core/Core/HotkeyManager.cpp:96
#: Source/Core/Core/HotkeyManager.cpp:100
#: Source/Core/Core/HotkeyManager.cpp:104
msgid "Next Game Profile"
msgstr "다음 게임 프로파일"

#: Source/Core/Core/HotkeyManager.cpp:93 Source/Core/Core/HotkeyManager.cpp:97
#: Source/Core/Core/HotkeyManager.cpp:101
#: Source/Core/Core/HotkeyManager.cpp:105
msgid "Previous Game Profile"
msgstr "이전 게임 프로파일"

#: Source/Core/Core/HotkeyManager.cpp:107
msgid "Toggle Aspect Ratio Crop"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:108
msgid "Toggle Custom Crop"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:109
msgid "Toggle Aspect Ratio"
msgstr "종횡비 토글"

#: Source/Core/Core/HotkeyManager.cpp:110
msgid "Toggle Skip EFB Access"
msgstr "EFB 엑세스 스킵 토글"

#: Source/Core/Core/HotkeyManager.cpp:111
msgid "Toggle EFB Copies"
msgstr "EFB 복사 토글"

#: Source/Core/Core/HotkeyManager.cpp:112
msgid "Toggle XFB Copies"
msgstr "XFB 복사 토글"

#: Source/Core/Core/HotkeyManager.cpp:113
msgid "Toggle XFB Immediate Mode"
msgstr "XFB 즉시 모드 토글"

#: Source/Core/Core/HotkeyManager.cpp:114
msgid "Toggle Fog"
msgstr "안개 토글"

#: Source/Core/Core/HotkeyManager.cpp:115
msgid "Toggle Texture Dumping"
msgstr "텍스처 덤핑 토글"

#: Source/Core/Core/HotkeyManager.cpp:116
msgid "Toggle Custom Textures"
msgstr "사용자 지정 텍스처 토글"

#. i18n: IR stands for internal resolution
#: Source/Core/Core/HotkeyManager.cpp:119
msgid "Increase IR"
msgstr "IR 증가"

#. i18n: IR stands for internal resolution
#: Source/Core/Core/HotkeyManager.cpp:121
msgid "Decrease IR"
msgstr "IR 감소"

#: Source/Core/Core/HotkeyManager.cpp:123
msgid "Freelook Toggle"
msgstr "자유로운 보기 토글"

#: Source/Core/Core/HotkeyManager.cpp:125
msgid "Toggle 3D Side-by-Side"
msgstr "3D 사이드-바이-사이드 토글"

#: Source/Core/Core/HotkeyManager.cpp:126
msgid "Toggle 3D Top-Bottom"
msgstr "3D 탑-바텀 토글"

#: Source/Core/Core/HotkeyManager.cpp:127
msgid "Toggle 3D Anaglyph"
msgstr "3D 애너글리프 토글"

#: Source/Core/Core/HotkeyManager.cpp:128
msgid "Decrease Depth"
msgstr "깊이 감소"

#: Source/Core/Core/HotkeyManager.cpp:129
msgid "Increase Depth"
msgstr "깊이 증가"

#: Source/Core/Core/HotkeyManager.cpp:130
msgid "Decrease Convergence"
msgstr "수렴 감소"

#: Source/Core/Core/HotkeyManager.cpp:131
msgid "Increase Convergence"
msgstr "수렴 증가"

#: Source/Core/Core/HotkeyManager.cpp:133
msgid "Load State Slot 1"
msgstr "슬롯 1 상태 로드"

#: Source/Core/Core/HotkeyManager.cpp:134
msgid "Load State Slot 2"
msgstr "슬롯 2 상태 로드"

#: Source/Core/Core/HotkeyManager.cpp:135
msgid "Load State Slot 3"
msgstr "슬롯 3 상태 로드"

#: Source/Core/Core/HotkeyManager.cpp:136
msgid "Load State Slot 4"
msgstr "슬롯 4 상태 로드"

#: Source/Core/Core/HotkeyManager.cpp:137
msgid "Load State Slot 5"
msgstr "슬롯 5 상태 로드"

#: Source/Core/Core/HotkeyManager.cpp:138
msgid "Load State Slot 6"
msgstr "슬롯 6 상태 로드"

#: Source/Core/Core/HotkeyManager.cpp:139
msgid "Load State Slot 7"
msgstr "슬롯 7 상태 로드"

#: Source/Core/Core/HotkeyManager.cpp:140
msgid "Load State Slot 8"
msgstr "슬롯 8 상태 로드"

#: Source/Core/Core/HotkeyManager.cpp:141
msgid "Load State Slot 9"
msgstr "슬롯 9 상태 로드"

#: Source/Core/Core/HotkeyManager.cpp:142
msgid "Load State Slot 10"
msgstr "슬롯 10 상태 로드"

#: Source/Core/Core/HotkeyManager.cpp:143
msgid "Load from Selected Slot"
msgstr "선택된 슬롯에서 로드"

#: Source/Core/Core/HotkeyManager.cpp:145
msgid "Save State Slot 1"
msgstr "슬롯 1 상태 저장"

#: Source/Core/Core/HotkeyManager.cpp:146
msgid "Save State Slot 2"
msgstr "슬롯 2 상태 저장"

#: Source/Core/Core/HotkeyManager.cpp:147
msgid "Save State Slot 3"
msgstr "슬롯 3 상태 저장"

#: Source/Core/Core/HotkeyManager.cpp:148
msgid "Save State Slot 4"
msgstr "슬롯 4 상태 저장"

#: Source/Core/Core/HotkeyManager.cpp:149
msgid "Save State Slot 5"
msgstr "슬롯 5 상태 저장"

#: Source/Core/Core/HotkeyManager.cpp:150
msgid "Save State Slot 6"
msgstr "슬롯 6 상태 저장"

#: Source/Core/Core/HotkeyManager.cpp:151
msgid "Save State Slot 7"
msgstr "슬롯 7 상태 저장"

#: Source/Core/Core/HotkeyManager.cpp:152
msgid "Save State Slot 8"
msgstr "슬롯 8 상태 저장"

#: Source/Core/Core/HotkeyManager.cpp:153
msgid "Save State Slot 9"
msgstr "슬롯 9 상태 저장"

#: Source/Core/Core/HotkeyManager.cpp:154
msgid "Save State Slot 10"
msgstr "슬롯 10 상태 저장"

#: Source/Core/Core/HotkeyManager.cpp:155
msgid "Save to Selected Slot"
msgstr "선택된 슬롯에 저장"

#: Source/Core/Core/HotkeyManager.cpp:157
msgid "Select State Slot 1"
msgstr "상태 슬롯 1 선택"

#: Source/Core/Core/HotkeyManager.cpp:158
msgid "Select State Slot 2"
msgstr "상태 슬롯 2 선택"

#: Source/Core/Core/HotkeyManager.cpp:159
msgid "Select State Slot 3"
msgstr "상태 슬롯 3 선택"

#: Source/Core/Core/HotkeyManager.cpp:160
msgid "Select State Slot 4"
msgstr "상태 슬롯 4 선택"

#: Source/Core/Core/HotkeyManager.cpp:161
msgid "Select State Slot 5"
msgstr "상태 슬롯 5 선택"

#: Source/Core/Core/HotkeyManager.cpp:162
msgid "Select State Slot 6"
msgstr "상태 슬롯 6 선택"

#: Source/Core/Core/HotkeyManager.cpp:163
msgid "Select State Slot 7"
msgstr "상태 슬롯 7 선택"

#: Source/Core/Core/HotkeyManager.cpp:164
msgid "Select State Slot 8"
msgstr "상태 슬롯 8 선택"

#: Source/Core/Core/HotkeyManager.cpp:165
msgid "Select State Slot 9"
msgstr "상태 슬롯 9 선택"

#: Source/Core/Core/HotkeyManager.cpp:166
msgid "Select State Slot 10"
msgstr "상태 슬롯 10 선택"

#: Source/Core/Core/HotkeyManager.cpp:168
msgid "Load State Last 1"
msgstr "최근 1 상태 로드"

#: Source/Core/Core/HotkeyManager.cpp:169
msgid "Load State Last 2"
msgstr "최근 2 상태 로드"

#: Source/Core/Core/HotkeyManager.cpp:170
msgid "Load State Last 3"
msgstr "최근 3 상태 로드"

#: Source/Core/Core/HotkeyManager.cpp:171
msgid "Load State Last 4"
msgstr "최근 4 상태 로드"

#: Source/Core/Core/HotkeyManager.cpp:172
msgid "Load State Last 5"
msgstr "최근 5 상태 로드"

#: Source/Core/Core/HotkeyManager.cpp:173
msgid "Load State Last 6"
msgstr "최근 6 상태 로드"

#: Source/Core/Core/HotkeyManager.cpp:174
msgid "Load State Last 7"
msgstr "최근 7 상태 로드"

#: Source/Core/Core/HotkeyManager.cpp:175
msgid "Load State Last 8"
msgstr "최근 8 상태 로드"

#: Source/Core/Core/HotkeyManager.cpp:176
msgid "Load State Last 9"
msgstr "최근 9 상태 로드"

#: Source/Core/Core/HotkeyManager.cpp:177
msgid "Load State Last 10"
msgstr "최근 10 상태 로드"

#: Source/Core/Core/HotkeyManager.cpp:179
msgid "Save Oldest State"
msgstr "가장 오래된 상태 저장"

#: Source/Core/Core/HotkeyManager.cpp:180 Source/Core/DolphinQt/MenuBar.cpp:415
msgid "Undo Load State"
msgstr "상태 로드 되돌리기"

#: Source/Core/Core/HotkeyManager.cpp:181 Source/Core/DolphinQt/MenuBar.cpp:432
msgid "Undo Save State"
msgstr "상태 저장 되돌리기"

#: Source/Core/Core/HotkeyManager.cpp:182
#: Source/Core/Core/HotkeyManager.cpp:321
#: Source/Core/DolphinQt/GBAWidget.cpp:412
msgid "Save State"
msgstr "상태 저장"

#: Source/Core/Core/HotkeyManager.cpp:183
#: Source/Core/Core/HotkeyManager.cpp:320
msgid "Load State"
msgstr "상태 로드"

#: Source/Core/Core/HotkeyManager.cpp:184
msgid "Increase Selected State Slot"
msgstr "선택된 상태 슬롯을 늘립니다"

#: Source/Core/Core/HotkeyManager.cpp:185
msgid "Decrease Selected State Slot"
msgstr "선택된 상태 슬롯을 줄입니다"

#: Source/Core/Core/HotkeyManager.cpp:187
msgid "Load ROM"
msgstr "롬 로드"

#: Source/Core/Core/HotkeyManager.cpp:188
msgid "Unload ROM"
msgstr "롬 언로드"

#: Source/Core/Core/HotkeyManager.cpp:194
msgid "1x"
msgstr "1x"

#: Source/Core/Core/HotkeyManager.cpp:195
msgid "2x"
msgstr "2x"

#: Source/Core/Core/HotkeyManager.cpp:196
msgid "3x"
msgstr "3x"

#: Source/Core/Core/HotkeyManager.cpp:197
msgid "4x"
msgstr "4x"

#: Source/Core/Core/HotkeyManager.cpp:199
msgid "Show Skylanders Portal"
msgstr "스카이랜더스 포탈 보기"

#: Source/Core/Core/HotkeyManager.cpp:200
msgid "Show Infinity Base"
msgstr "무한대 베이스 보기"

#: Source/Core/Core/HotkeyManager.cpp:211
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:261
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:41
msgid "Hotkeys"
msgstr "단축키"

#: Source/Core/Core/HotkeyManager.cpp:297
#: Source/Core/Core/HotkeyManager.cpp:299
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:206
#: Source/Core/DolphinQt/Config/Graphics/GraphicsPane.cpp:58
#: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:120
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:21
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:495
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:517
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:194
#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:28
msgid "General"
msgstr "일반"

#: Source/Core/Core/HotkeyManager.cpp:301
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGBA.cpp:23
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:24
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:78
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:452
msgid "Volume"
msgstr "볼륨"

#: Source/Core/Core/HotkeyManager.cpp:302
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:26
msgid "Emulation Speed"
msgstr "에뮬레이션 속도"

#: Source/Core/Core/HotkeyManager.cpp:304
#: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:23
msgid "Movie"
msgstr "무비"

#: Source/Core/Core/HotkeyManager.cpp:305
#: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:21
msgid "Stepping"
msgstr "스텝핑"

#: Source/Core/Core/HotkeyManager.cpp:306
#: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:24
msgid "Program Counter"
msgstr "프로그램 카운터"

#: Source/Core/Core/HotkeyManager.cpp:307
#: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:26
msgid "Breakpoint"
msgstr "중단점"

#: Source/Core/Core/HotkeyManager.cpp:308
#: Source/Core/DolphinQt/Config/Mapping/HotkeyWii.cpp:20
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:202
msgid "Wii"
msgstr "Wii"

#: Source/Core/Core/HotkeyManager.cpp:309
msgid "Controller Profile 1"
msgstr "컨트롤러 프로파일 1"

#: Source/Core/Core/HotkeyManager.cpp:310
msgid "Controller Profile 2"
msgstr "컨트롤러 프로파일 2"

#: Source/Core/Core/HotkeyManager.cpp:311
msgid "Controller Profile 3"
msgstr "컨트롤러 프로파일 3"

#: Source/Core/Core/HotkeyManager.cpp:312
msgid "Controller Profile 4"
msgstr "컨트롤러 프로파일 4"

#: Source/Core/Core/HotkeyManager.cpp:313
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:20
msgid "Graphics Toggles"
msgstr "그래픽 토글"

#: Source/Core/Core/HotkeyManager.cpp:314
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:571
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:27
msgid "Internal Resolution"
msgstr "내부 해상도"

#: Source/Core/Core/HotkeyManager.cpp:315
msgid "Freelook"
msgstr "자유로운 보기"

#. i18n: Stereoscopic 3D
#: Source/Core/Core/HotkeyManager.cpp:317
#: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:22
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:507
msgid "3D"
msgstr "3D"

#. i18n: Stereoscopic 3D
#: Source/Core/Core/HotkeyManager.cpp:319
#: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:25
msgid "3D Depth"
msgstr "3D 깊이"

#: Source/Core/Core/HotkeyManager.cpp:322
msgid "Select State"
msgstr "상태 선택"

#: Source/Core/Core/HotkeyManager.cpp:323
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:22
msgid "Load Last State"
msgstr "마지막 상태 로드"

#: Source/Core/Core/HotkeyManager.cpp:324
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:25
msgid "Other State Hotkeys"
msgstr "다른 상태 단축키"

#: Source/Core/Core/HotkeyManager.cpp:325
msgid "GBA Core"
msgstr "GBA 코어"

#: Source/Core/Core/HotkeyManager.cpp:326
msgid "GBA Volume"
msgstr "GBA 볼륨"

#: Source/Core/Core/HotkeyManager.cpp:327
msgid "GBA Window Size"
msgstr "GBA 창 크기"

#: Source/Core/Core/HotkeyManager.cpp:328
msgid "USB Emulation Devices"
msgstr "USB 에뮬레이션 장치들"

#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:222
#, c++-format
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"Unknown ucode (CRC = {0:08x}) - forcing AXWii."
msgstr ""
"이 타이틀은 DSP HLE 에뮬레이션과 호환되지 않는 것 같습니다. 이것이 자가제작이"
"라면 LLE를 사용하세요.\n"
"\n"
"알려지지 않은 ucode (CRC = {0:08x}) - 강제 AXWii."

#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:231
#, c++-format
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"DSPHLE: Unknown ucode (CRC = {0:08x}) - forcing AX."
msgstr ""
"이 타이틀은 DSP HLE 에뮬레이션과 호환되지 않는 것 같습니다. 이것이 자가제작이"
"라면 LLE를 사용하세요.\n"
"\n"
"DSPHLE: 알려지지 않은 ucode (CRC = {0:08x}) - 강제 AX."

#: Source/Core/Core/HW/DVD/AMMediaboard.cpp:1490
#: Source/Core/Core/HW/DVD/AMMediaboard.cpp:1832
#, c++-format
msgid "Unhandled Media Board Read: offset={0:08x} length={0:08x}"
msgstr ""

#: Source/Core/Core/HW/DVD/AMMediaboard.cpp:2030
#, c++-format
msgid "Unhandled Media Board Command:{0:04x}"
msgstr ""

#: Source/Core/Core/HW/DVD/AMMediaboard.cpp:2070
#, c++-format
msgid "Unhandled Media Board Write: offset={0:08x} length={0:08x}"
msgstr ""

#: Source/Core/Core/HW/DVD/AMMediaboard.cpp:2265
#, c++-format
msgid "Unhandled Media Board Execute:{0:04x}"
msgstr ""

#: Source/Core/Core/HW/DVD/AMMediaboard.cpp:2270
#, c++-format
msgid "Unhandled Media Board Command:{0:02x}"
msgstr ""

#: Source/Core/Core/HW/DVD/AMMediaboard.cpp:2318
#, c++-format
msgid "Unknown game ID:{0:08x}, using default controls."
msgstr ""

#: Source/Core/Core/HW/DVD/DVDInterface.cpp:461
msgid "The disc that was about to be inserted couldn't be found."
msgstr "삽입되려 했던 디스크를 찾을 수 없습니다."

#: Source/Core/Core/HW/DVD/DVDInterface.cpp:495
msgid "A disc is already about to be inserted."
msgstr "디스크가 이미 삽입되려는 중입니다."

#: Source/Core/Core/HW/DVD/DVDInterface.cpp:1221
#, c++-format
msgid "Unknown DVD command {0:08x} - fatal error"
msgstr "알려지지 않은 DVD 명령 {0:08x} - 치명적 오류"

#: Source/Core/Core/HW/DVD/DVDThread.cpp:87
msgid "An inserted disc was expected but not found."
msgstr "삽입된 디스크가 예상되었지만 찾지 못했습니다."

#: Source/Core/Core/HW/DVD/DVDThread.cpp:275
#, c++-format
msgid "The disc could not be read (at {0:#x} - {1:#x})."
msgstr "디스크가 읽혀질 수 없었습니다 (위치 {0:#x} - {1:#x})."

#: Source/Core/Core/HW/EXI/BBA/BuiltIn.cpp:485
#, c++-format
msgid ""
"Couldn't open port {0}. This might stop the game's LAN mode from working "
"properly."
msgstr ""
"포트 {0} 를 열 수 없었습니다. 이것은 게임의 랜모드를 제대로 작동하지 못하게 "
"할지도 모릅니다."

#: Source/Core/Core/HW/EXI/BBA/BuiltIn.cpp:516
#, c++-format
msgid ""
"Port {0} is already in use. This might stop the game's LAN mode from working "
"properly."
msgstr ""
"포트 {0} 은 이미 사용중입니다. 이것은 게임의 랜모드를 제대로 작동하지 못하게 "
"할지도 모릅니다."

#: Source/Core/Core/HW/EXI/BBA/TAP_Win32.cpp:216
#, c++-format
msgid ""
"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least "
"version {0}.{1} -- If you recently upgraded your Dolphin distribution, a "
"reboot is probably required at this point to get Windows to see the new "
"driver."
msgstr ""
"오류:  이 버전의 돌핀은 적어도 {0}.{1} 버전 TAP-Win32 드라이버가 필요합니다. "
"-- 최근에 돌핀 배포를 업그레이드했다면, 윈도우가 새로운 드라이버를 인식하기 "
"위해 재부팅이 필요합니다."

#: Source/Core/Core/HW/EXI/EXI.cpp:50
msgid ""
"The movie indicates that a memory card should be inserted into {0:n}, but "
"one is not currently inserted (instead, {1} is inserted).  For the movie to "
"sync properly, please change the selected device to Memory Card or GCI "
"Folder."
msgstr ""
"무비는 메모리 카드가 {0:n} 에 삽입되어야 한다고 합니다, 하지만 현재 삽입되어 "
"있지 않습니다(대신, {1} 가 삽입되어 있습니다).  올바른 무비 동기화를 위해, 선"
"택된 장치를 메모리 카드나 GCI 폴더로 바꿔주세요."

#: Source/Core/Core/HW/EXI/EXI_Device.cpp:143
msgid ""
"Dolphin was built with Cubeb disabled. The Microphone device cannot be used."
msgstr ""
"돌핀은 Cubeb 가 비활성된 상태로 빌드되었습니다. 마이크 장치가 사용될 수 없습"
"니다."

#: Source/Core/Core/HW/EXI/EXI_DeviceEthernet.cpp:76
#, c++-format
msgid ""
"BBA MAC address {0} invalid for XLink Kai. A valid Nintendo GameCube MAC "
"address must be used. Generate a new MAC address starting with 00:09:bf or "
"00:17:ab."
msgstr ""
"BBA MAC 주소 {0} XLink Kai 에 부적합합니다. 적합한 닌텐도 게임큐브 MAC 주소"
"가 사용되어야만 합니다. 00:09:bf 나 00:17:ab 로 시작하는 새로운 MAC 주소를 생"
"성하세요."

#: Source/Core/Core/HW/EXI/EXI_Device.h:93
msgid "Dummy"
msgstr "더미"

#: Source/Core/Core/HW/EXI/EXI_Device.h:94
msgid "Memory Card"
msgstr "메모리 카드"

#: Source/Core/Core/HW/EXI/EXI_Device.h:95
msgid "Mask ROM"
msgstr "마스크 롬"

#. i18n: A mysterious debugging/diagnostics peripheral for the GameCube.
#: Source/Core/Core/HW/EXI/EXI_Device.h:97
msgid "AD16"
msgstr "AD16"

#: Source/Core/Core/HW/EXI/EXI_Device.h:98 Source/Core/Core/HW/GCPadEmu.h:63
#: Source/Core/DolphinQt/Config/Mapping/GCMicrophone.cpp:26
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:471
msgid "Microphone"
msgstr "마이크"

#: Source/Core/Core/HW/EXI/EXI_Device.h:99
msgid "Broadband Adapter (TAP)"
msgstr "광대역 어댑터 (TAP)"

#: Source/Core/Core/HW/EXI/EXI_Device.h:100
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:43
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:525
msgid "Triforce Baseboard"
msgstr "트라이포스 베이스보드"

#: Source/Core/Core/HW/EXI/EXI_Device.h:101
msgid "USB Gecko"
msgstr "USB Gecko"

#: Source/Core/Core/HW/EXI/EXI_Device.h:102
msgid "GCI Folder"
msgstr "GCI 폴더"

#: Source/Core/Core/HW/EXI/EXI_Device.h:103
msgid "Advance Game Port"
msgstr "고급 게임 포트"

#: Source/Core/Core/HW/EXI/EXI_Device.h:104
msgid "Broadband Adapter (XLink Kai)"
msgstr "광대역 어댑터 (XLink Kai)"

#: Source/Core/Core/HW/EXI/EXI_Device.h:105
msgid "Broadband Adapter (tapserver)"
msgstr "광대역 어댑터 (tapserver)"

#: Source/Core/Core/HW/EXI/EXI_Device.h:106
msgid "Broadband Adapter (HLE)"
msgstr "광대역 어댑터 (HLE)"

#: Source/Core/Core/HW/EXI/EXI_Device.h:107
msgid "Modem Adapter (tapserver)"
msgstr "모뎀 어댑터 (tapserver)"

#: Source/Core/Core/HW/EXI/EXI_Device.h:108
msgid "Broadband Adapter (IPC)"
msgstr "광대역 어댑터 (IPC)"

#: Source/Core/Core/HW/EXI/EXI_Device.h:132
msgid "<Nothing>"
msgstr "<없음>"

#: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:333
msgid ""
"Error: Trying to access Windows-1252 fonts but they are not loaded. Games "
"may not show fonts correctly, or crash."
msgstr ""
"오류: Windows-1252 폰트들 접근을 시도하였으나 로드되지 않았습니다. 게임들이 "
"제대로 폰트들을 보여주지 않거나 깨짐이 발생할 수 있습니다."

#: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:338
msgid ""
"Error: Trying to access Shift JIS fonts but they are not loaded. Games may "
"not show fonts correctly, or crash."
msgstr ""
"오류: Shift JIS 폰트들 접근을 시도하였으나 로드되지 않았습니다. 게임들이 제대"
"로 폰트들을 보여주지 않거나 깨짐이 발생할 수 있습니다."

#: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:198
#, c++-format
msgid "{0} was not a directory, moved to *.original"
msgstr "{0} 는 디렉토리가 아닙니다, *.original 로 이동되었습니다."

#: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:207
#, c++-format
msgid ""
"{0} is not a directory, failed to move to *.original.\n"
" Verify your write permissions or move the file outside of Dolphin"
msgstr ""
"{0} 는 디렉토리가 아닙니다, *.original 로 옮길 수 없습니다.\n"
"쓰기 권한을 검사하거나 파일을 돌핀 밖으로 옮기세요."

#: Source/Core/Core/HW/GBACore.cpp:201
#, c++-format
msgid "Error: GBA{0} failed to open the ROM in {1}"
msgstr "에러: GBA{0} {1} 에서 롬 열기에 실패했습니다"

#: Source/Core/Core/HW/GBACore.cpp:211
#, c++-format
msgid "Error: GBA{0} failed to create core"
msgstr "에러: GBA{0} 코어 생성에 실패했습니다"

#: Source/Core/Core/HW/GBACore.cpp:239
#, c++-format
msgid "Error: GBA{0} failed to load the ROM in {1}"
msgstr "에러: GBA{0} {1} 에서 롬 로드에 실패했습니다"

#: Source/Core/Core/HW/GBACore.cpp:379
#, c++-format
msgid "Error: GBA{0} failed to open the save in {1}"
msgstr "에러: GBA{0} {1} 에서 저장 열기에 실패했습니다"

#: Source/Core/Core/HW/GBACore.cpp:385
#, c++-format
msgid "Error: GBA{0} failed to load the save in {1}"
msgstr "에러: GBA{0} {1} 에서 저장 로드에 실패했습니다"

#: Source/Core/Core/HW/GBAPad.cpp:13 Source/Core/Core/HW/GCPad.cpp:14
msgid "Pad"
msgstr "패드"

#: Source/Core/Core/HW/GBAPadEmu.h:38 Source/Core/Core/HW/GCPadEmu.h:57
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:221
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:72
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:80
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.h:177
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:33
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:50
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:38
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.h:121
#: Source/Core/DolphinQt/Config/Mapping/GBAPadEmu.cpp:26
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:23
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:48
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:82
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:110
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:136
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:156
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:188
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:237
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:34
#: Source/Core/DolphinQt/TAS/GBATASInputWindow.cpp:66
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:97
msgid "Buttons"
msgstr "버튼"

#: Source/Core/Core/HW/GBAPadEmu.h:39 Source/Core/Core/HW/GCPadEmu.h:60
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:225
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.h:122
#: Source/Core/DolphinQt/Config/Mapping/GBAPadEmu.cpp:23
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:25
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:51
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:37
msgid "D-Pad"
msgstr "D-패드"

#: Source/Core/Core/HW/GBAPadEmu.h:45
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:42
msgid "SELECT"
msgstr "선택"

#. i18n: The START/PAUSE button on GameCube controllers
#: Source/Core/Core/HW/GBAPadEmu.h:46 Source/Core/Core/HW/GCPadEmu.cpp:50
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:43
msgid "START"
msgstr "시작"

#: Source/Core/Core/HW/GCKeyboard.cpp:16
msgid "Keyboard"
msgstr "키보드"

#: Source/Core/Core/HW/GCKeyboardEmu.cpp:59
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:63
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:67
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:71
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:75
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:79
msgid "Keys"
msgstr "키"

#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:407
#, c++-format
msgid "Report: GCIFolder Writing to unallocated block {0:#x}"
msgstr "알림: GCIFolder가 할당되지 않은 블록  {0:#x} 에 씀"

#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:427
msgid "GCMemcardDirectory: ClearBlock called with invalid block address"
msgstr "GCMemcardDirectory: 부적합한 블록 주소로 호출된 클리어블록"

#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:498
#, c++-format
msgid ""
"Game overwrote with another games save. Data corruption ahead {0:#x}, {1:#x}"
msgstr ""
"게임이 다른 게임 저장과 함께 덮어썼습니다.  {0:#x}, {1:#x} 앞쪽에 데이터 오염"

#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:601
msgid "BAT incorrect. Dolphin will now exit"
msgstr "BAT가 올바르지 않습니다. 돌핀이 종료됩니다."

#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:611
#, c++-format
msgid ""
"Warning: Number of blocks indicated by the BAT ({0}) does not match that of "
"the loaded file header ({1})"
msgstr ""
"경고: BAT ({0}) 에 의해 나타난 블록수가 파일 헤더 ({1}) 의 수와 일치하지 않습"
"니다"

#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:654
#, c++-format
msgid ""
"Failed to find new filename.\n"
"{0}\n"
" will be overwritten"
msgstr ""
"새로운 파일명을 찾을 수 없습니다.\n"
" {0}\n"
"가 덮어 쓰여질 것입니다."

#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:138
#, c++-format
msgid ""
"Could not write memory card file {0}.\n"
"\n"
"Are you running Dolphin from a CD/DVD, or is the save file maybe write "
"protected?\n"
"\n"
"Are you receiving this after moving the emulator directory?\n"
"If so, then you may need to re-specify your memory card location in the "
"options."
msgstr ""
"메모리 카드 파일 {0} 를 쓸 수 없습니다.\n"
"\n"
"CD/DVD에서 돌핀을 구동하고 있거나, 저장 파일이 보호되어 있나요?\n"
"\n"
"에뮬레이터 디렉토리를 이동한 후에 이 메시지를 받고 있나요?\n"
"그렇다면, 옵션에서 메모리카드 위치를 재지정해야 합니다."

#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:173
#, c++-format
msgid "MemoryCard: Read called with invalid source address ({0:#x})"
msgstr "메모리카드: 부적합 소스 주소로 호출된 읽기 ({0:#x})"

#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:185
#, c++-format
msgid "MemoryCard: Write called with invalid destination address ({0:#x})"
msgstr "메모리카드: 부적합 목적지 주소로 호출된 쓰기 ({0:#x})"

#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:202
#, c++-format
msgid "MemoryCard: ClearBlock called on invalid address ({0:#x})"
msgstr "메모리카드: 부적합한 주소 ({0:#x}) 상에서 호출된 클리어블록"

#: Source/Core/Core/HW/GCPadEmu.cpp:54
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:34
msgid "Control Stick"
msgstr "컨트롤 스틱"

#: Source/Core/Core/HW/GCPadEmu.cpp:56
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:36
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:32
msgid "C Stick"
msgstr "C 스틱"

#: Source/Core/Core/HW/GCPadEmu.cpp:81
msgid "Button"
msgstr "버튼"

#: Source/Core/Core/HW/GCPadEmu.cpp:85
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:287
msgid "Motor"
msgstr "모터"

#. i18n: Treat a controller as always being connected regardless of what
#. devices the user actually has plugged in
#: Source/Core/Core/HW/GCPadEmu.cpp:93
msgid "Always Connected"
msgstr "항상 연결됨"

#: Source/Core/Core/HW/GCPadEmu.cpp:94
msgid ""
"If checked, the emulated controller is always connected.\n"
"If unchecked, the connection state of the emulated controller is linked\n"
"to the connection state of the real default device (if there is one)."
msgstr ""
"체크 되면, 에뮬된 컨트롤러는 항상 연결됩니다.\n"
"체크 해제되면, 에뮬된 컨트롤러의 연결 상태는\n"
"실제 기본 장비 (만일 있다면)의 연결 상태와 연결됩니다."

#: Source/Core/Core/HW/GCPadEmu.h:61
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:224
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:38
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:63
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:39
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:207
msgid "Triggers"
msgstr "트리거"

#: Source/Core/Core/HW/GCPadEmu.h:62
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:286
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:40
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:71
msgid "Rumble"
msgstr "진동"

#: Source/Core/Core/HW/GCPadEmu.h:64
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:290
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:42
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:76
#: Source/Core/DolphinQt/ConvertDialog.cpp:87
#: Source/Core/DolphinQt/GBAWidget.cpp:424
msgid "Options"
msgstr "옵션"

#: Source/Core/Core/HW/GCPadEmu.h:65
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:29
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:203
#: Source/Core/DolphinQt/MenuBar.cpp:322
msgid "Triforce"
msgstr ""

#: Source/Core/Core/HW/GCPadEmu.h:75
msgid "Test"
msgstr ""

#: Source/Core/Core/HW/GCPadEmu.h:76
msgid "Service"
msgstr ""

#: Source/Core/Core/HW/GCPadEmu.h:77
msgid "Coin"
msgstr ""

#. i18n: The left trigger button (labeled L on real controllers)
#: Source/Core/Core/HW/GCPadEmu.h:80
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:238
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:48
msgid "L"
msgstr "L"

#. i18n: The right trigger button (labeled R on real controllers)
#: Source/Core/Core/HW/GCPadEmu.h:82
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:240
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:49
msgid "R"
msgstr "R"

#. i18n: The left trigger button (labeled L on real controllers) used as an analog input
#: Source/Core/Core/HW/GCPadEmu.h:84
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:242
msgid "L-Analog"
msgstr "L-아날로그"

#. i18n: The right trigger button (labeled R on real controllers) used as an analog input
#: Source/Core/Core/HW/GCPadEmu.h:86
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:244
msgid "R-Analog"
msgstr "R-아날로그"

#: Source/Core/Core/HW/SI/SI_Device.cpp:188
msgid "Error: This build does not support emulated GBA controllers"
msgstr "Error: 이 빌드는 에뮬된 GBA 컨트롤러를 지원하지 않습니다"

#: Source/Core/Core/HW/Wiimote.cpp:100
msgid "Wii Remote"
msgstr "Wii 리모트"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:50
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:45
msgid "Classic Controller"
msgstr "클래식 컨트롤러"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:222
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:55
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:92
msgid "Left Stick"
msgstr "왼쪽 스틱"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:223
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:59
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:97
msgid "Right Stick"
msgstr "오른쪽 스틱"

#. i18n: The "Drawsome" (combination of "Draw" and "Awesome") tablet wiimote extension by Ubisoft.
#: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:23
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:203
msgid "Drawsome Tablet"
msgstr "드로썸 태블릿"

#: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:27
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:46
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:192
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:206
msgid "Stylus"
msgstr "스타일러스"

#: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:30
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:49
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:195
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:210
msgid "Touch"
msgstr "터치"

#: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:32
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:50
msgid "Pressure"
msgstr "압력"

#: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:33
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:51
msgid "Lift"
msgstr "들기"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:31
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:47
msgid "Red"
msgstr "빨강"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:32
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:48
msgid "Yellow"
msgstr "노랑"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:33
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:49
msgid "Blue"
msgstr "파랑"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:34
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:50
msgid "Orange"
msgstr "주황"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:35
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:46
msgid "Green"
msgstr "초록"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:36
msgid "Bass"
msgstr "베이스"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:53
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:73
msgid "Drum Kit"
msgstr "드럼 키트"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:58
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:80
msgid "Pads"
msgstr "패드"

#. i18n: Refers to how hard emulated drum pads are struck.
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:66
msgid "Hit Strength"
msgstr "치기 힘"

#. i18n: The symbol for percent.
#. i18n: The percent symbol.
#. i18n: Percentage symbol.
#. i18n: The percent symbol.
#. i18n: The symbol/abbreviation for percent.
#. i18n: The percent symbol.
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:68
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:295
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:301
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:389
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:93
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:50
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:43
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:26
msgid "%"
msgstr "%"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:78
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:87
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.h:178
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:72
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:76
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:106
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:124
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:151
msgid "Stick"
msgstr "스틱"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:63
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:120
msgid "Guitar"
msgstr "기타"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:68
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:131
msgid "Frets"
msgstr "프렛들"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:75
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:129
msgid "Strum"
msgstr "스트럼"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:90
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:138
msgid "Whammy"
msgstr "훼미"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:91
msgid "Bar"
msgstr "바"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:94
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:140
msgid "Slider Bar"
msgstr "슬라이더 바"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:32
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:104
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:31
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:27
msgid "Nunchuk"
msgstr "눈챠쿠"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:47
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:229
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:29
msgid "Shake"
msgstr "흔들기"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:50
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:230
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:32
msgid "Tilt"
msgstr "기울기"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:53
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:231
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:35
msgid "Swing"
msgstr "스윙"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:57
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:256
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:49
msgid "Accelerometer"
msgstr "가속도계"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:23
msgid "Shinkansen Controller"
msgstr "신간선 컨트롤러"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:47
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:235
msgid "Levers"
msgstr "레버들"

#. i18n: Noun. This is used as a label for a control group that represents lights on controllers.
#. i18n: One of the elements in the Skylanders games. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:52
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:239
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:354
msgid "Light"
msgstr "왼쪽"

#. i18n: A light on the Shinkansen controller that lights up when the train doors are locked.
#. Labeled 戸じめ (in Japanese) on the actual controller.
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:55
msgid "Doors Locked"
msgstr "문들이 잠겼습니다"

#. i18n: The drum controller used in "Taiko no Tatsujin" games. Also known as a "TaTaCon".
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:37
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:219
msgid "Taiko Drum"
msgstr "타이코 드럼"

#. i18n: Refers to the "center" of a TaTaCon drum.
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:42
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:222
msgid "Center"
msgstr "중앙"

#. i18n: Refers to the "rim" of a TaTaCon drum.
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:47
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:224
msgid "Rim"
msgstr "테두리"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:37
msgid "Green Left"
msgstr "초록 왼쪽"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:38
msgid "Red Left"
msgstr "빨강 왼쪽"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:39
msgid "Blue Left"
msgstr "파랑 왼쪽"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:40
msgid "Green Right"
msgstr "초록 오른쪽"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:41
msgid "Red Right"
msgstr "빨강 오른쪽"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:42
msgid "Blue Right"
msgstr "파랑 오른쪽"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:45
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:149
msgid "DJ Turntable"
msgstr "디제이 턴테이블"

#. i18n: This button name refers to a gameplay element in DJ Hero
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:60
msgid "Euphoria"
msgstr "유포리아"

#. i18n: "Table" refers to a turntable
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:64
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:166
msgid "Left Table"
msgstr "왼쪽 테이블"

#. i18n: "Table" refers to a turntable
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:67
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:171
msgid "Right Table"
msgstr "오른쪽 테이블"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:75
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:160
msgid "Effect"
msgstr "효과"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:78
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:175
msgid "Crossfade"
msgstr "크로스페이드"

#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:29
msgid "Rocker Up"
msgstr "라커 올림"

#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:30
msgid "Rocker Down"
msgstr "라커 내림"

#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:33
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:185
msgid "uDraw GameTablet"
msgstr "유드로 게임태블릿"

#. i18n: "Point" refers to the action of pointing a Wii Remote.
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:228
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:233
msgid "Point"
msgstr "포인트"

#. i18n: FOV stands for "Field of view".
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:238
msgid "Horizontal FOV"
msgstr "수평 시야"

#. i18n: The symbol/abbreviation for degrees (unit of angular measure).
#. i18n: The degrees symbol.
#. i18n: The symbol/abbreviation for degrees (unit of angular measure).
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:240
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:248
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:40
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:47
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:56
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:59
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:34
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:28
msgid "°"
msgstr "°"

#. i18n: Refers to emulated wii remote camera properties.
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:242
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:250
msgid "Camera field of view (affects sensitivity of pointing)."
msgstr "카메라 시야 ( 포인팅 민감도에 영향을 줍니다)."

#. i18n: FOV stands for "Field of view".
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:246
msgid "Vertical FOV"
msgstr "수직 시야"

#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:254
msgid "Point (Passthrough)"
msgstr "포인트 (패쓰쓰루)"

#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:258
msgid "Gyroscope"
msgstr "자이로스"

#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:264
msgid "Sideways Toggle"
msgstr "옆방향 토글"

#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:265
msgid "Upright Toggle"
msgstr "똑바로 토글"

#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:267
msgid "Sideways Hold"
msgstr "옆방향 잡기"

#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:268
msgid "Upright Hold"
msgstr "똑바로 잡기"

#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:271
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:483
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:47
msgid "Extension"
msgstr "확장"

#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:283
msgid "Attach MotionPlus"
msgstr "모션플러스 연결"

#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:293
msgid "Speaker Pan"
msgstr "스피커 팬"

#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:299
msgid "Battery"
msgstr "배터리"

#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:307
msgid "Upright Wii Remote"
msgstr "Wii 리모트 똑바로"

#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:310
msgid "Sideways Wii Remote"
msgstr "Wii 리모트 옆으로"

#: Source/Core/Core/IOS/ES/ES.cpp:342
msgid ""
"You cannot use the Wii Shop Channel without using your own device "
"credentials.\n"
"Please refer to the NAND usage guide for setup instructions: https://dolphin-"
"emu.org/docs/guides/nand-usage-guide/"
msgstr ""
"자신의 장비 인증서를 사용하지 않고는 Wii 샵 채널을 이용할 수 없습니다.\n"
"설정 지시사항에 대해서는 NAND 사용 안내를 참조하세요: https://dolphin-"
"emu.org/docs/guides/nand-usage-guide/"

#: Source/Core/Core/IOS/ES/ES.cpp:386
#, c++-format
msgid ""
"Could not launch IOS {0:016x} because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""
" NAND 에 없어서 IOS {0:016x} 를 런치할 수 없었습니다.\n"
"에뮬된 소프트웨어가 지금 멈출 것 같습니다."

#: Source/Core/Core/IOS/ES/ES.cpp:421
msgid ""
"Could not launch the Wii Menu because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""
"NAND 에 없어서 Wii 메뉴를 시작할 수 없었습니다. \n"
"에뮬된 소프트웨어가 지금 멈출 것 같습니다."

#: Source/Core/Core/IOS/ES/ES.cpp:426
#, c++-format
msgid ""
"Could not launch title {0:016x} because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""
"NAND 에 없어서 {0:016x} 타이틀을 시작할 수 없었습니다. \n"
"에뮬된 소프트웨어가 지금 멈출 것 같습니다."

#: Source/Core/Core/IOS/Network/SSL.cpp:165
#, c++-format
msgid ""
"IOS: Could not read a file required for SSL services ({0}). Please refer to "
"https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on "
"setting up Wii networking."
msgstr ""
"IOS: SSL 서비스 ({0}) 를 위해 필요한 파일을 읽을 수 없었습니다. Wii 네트워킹 "
"설정상의 설명은 https://dolphin-emu.org/docs/guides/wii-network-guide/ 를 참"
"고하세요."

#: Source/Core/Core/IOS/Network/SSL.cpp:180
#, c++-format
msgid ""
"IOS: A file required for SSL services ({0}) is invalid. Please refer to "
"https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on "
"setting up Wii networking."
msgstr ""
"IOS: SSL 서비스 ({0}) 를 위해 필요한 파일이 부적합합니다. Wii 네트워킹 설정상"
"의 설명은 https://dolphin-emu.org/docs/guides/wii-network-guide/ 를 참고하세"
"요."

#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:77
msgid "Failed to write BT.DINF to SYSCONF"
msgstr "BT.DINF를 SYSCONF로 쓰지 못했습니다."

#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:378
msgid "Received invalid Wii Remote data from Netplay."
msgstr "넷플레이에서 부적합한 Wii 원격 데이터를 받았습니다."

#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:1912
#, c++-format
msgid "Can't find Wii Remote by connection handle {0:02x}"
msgstr "{0:02x} 연결 핸들로 Wii 리모트를 찾을 수 없음"

#: Source/Core/Core/IOS/USB/Bluetooth/BTStub.cpp:14
msgid ""
"Bluetooth passthrough mode is enabled, but Dolphin was built without libusb. "
"Passthrough mode cannot be used."
msgstr ""
"블루투스 패스쓰루 모드가 켜졌습니다, 하지만 돌핀이 libusb 없이 빌드되었습니"
"다. 패스쓰루 모드를 사용할 수 없습니다."

#: Source/Core/Core/IOS/USB/Bluetooth/LibUSBBluetoothAdapter.cpp:136
#, c++-format
msgid "GetDeviceList failed: {0}"
msgstr "장치목록얻기 실패했음: {0}"

#: Source/Core/Core/IOS/USB/Bluetooth/LibUSBBluetoothAdapter.cpp:144
msgid ""
"Could not find any usable Bluetooth USB adapter for Bluetooth Passthrough.\n"
"\n"
"The emulated console will now stop."
msgstr ""
"블루투스 패스쓰루로 사용가능한 블루투스 USB 어댑터를 찾을 수 없었습니다.\n"
"\n"
"에뮬된 콘솔이 지금 멈출 것입니다."

#: Source/Core/Core/IOS/USB/Bluetooth/LibUSBBluetoothAdapter.cpp:150
#, c++-format
msgid ""
"Could not find any usable Bluetooth USB adapter for Bluetooth Passthrough.\n"
"The following error occurred when Dolphin tried to use an adapter:\n"
"{0}\n"
"\n"
"The emulated console will now stop."
msgstr ""
"블루투스 패스쓰루로 사용가능한 블루투스 USB 어댑터를 찾을 수 없었습니다.\n"
"다음 에러는 돌핀이 어댑터를 사용하려 했을 때 발생했습니다.\n"
"{0}\n"
"\n"
"에뮬된 콘솔이 지금 멈출 것입니다."

#: Source/Core/Core/IOS/USB/Bluetooth/LibUSBBluetoothAdapter.cpp:170
msgid ""
"Failed to initialize Realtek Bluetooth device.\n"
"\n"
"Bluetooth passthrough will probably not work."
msgstr ""
"리얼텍 블루투스 장치 초기화에 실패했습니다.\n"
"\n"
"블루투스 패스스루는 아마도 작동하지 않을 것입니다."

#: Source/Core/Core/IOS/USB/Bluetooth/LibUSBBluetoothAdapter.cpp:488
#, c++-format
msgid "Failed to open Bluetooth device {:04x}:{:04x}: {}"
msgstr "블루투스 장치 열기에 실패했습니다 {:04x}:{:04x}: {}"

#: Source/Core/Core/IOS/USB/Bluetooth/LibUSBBluetoothAdapter.cpp:505
#, c++-format
msgid "Failed to detach kernel driver for BT passthrough: {0}"
msgstr "블투 패스쓰루용 커널 드라이버를 분리하는데에 실패했습니다: {0}"

#: Source/Core/Core/IOS/USB/Bluetooth/LibUSBBluetoothAdapter.cpp:512
#, c++-format
msgid "Failed to claim interface for BT passthrough: {0}"
msgstr "블투 패스쓰루용 인터페이스 요청에 실패했습니다: {0}"

#: Source/Core/Core/IOS/USB/Bluetooth/RealtekFirmwareLoader.cpp:448
#: Source/Core/Core/IOS/USB/Bluetooth/RealtekFirmwareLoader.cpp:473
#, c++-format
msgid ""
"HTTP GET {0}\n"
"\n"
"Error: {1}"
msgstr ""
"HTTP GET {0}\n"
"\n"
"에러: {1}"

#: Source/Core/Core/IOS/USB/Bluetooth/RealtekFirmwareLoader.cpp:467
#, c++-format
msgid ""
"File {0} was not found on the server.\n"
"\n"
"This might be normal.\n"
"\n"
"Not all devices expect this file."
msgstr ""
"파일 {0} 는 서버상에서 발견되지 않았습니다.\n"
"\n"
"이것은 아마도 정상입니다.\n"
"\n"
"모든 장치들이 이 파일을 기대하는 것은 아닙니다."

#: Source/Core/Core/IOS/USB/Bluetooth/RealtekFirmwareLoader.cpp:486
#, c++-format
msgid ""
"Bluetooth passthrough failed to read firmware file from:\n"
"{0}\n"
"\n"
"Refer to https://wiki.dolphin-emu.org/index.php?title=Bluetooth_Passthrough "
"for instructions."
msgstr ""
"블루투스 패스스루가 다음에서 펌웨어 파일 읽기에 실패했습니다:\n"
"{0}\n"
"\n"
"설명 참고는 https://wiki.dolphin-emu.org/index.php?"
"title=Bluetooth_Passthrough"

#: Source/Core/Core/IOS/USB/Bluetooth/RealtekFirmwareLoader.cpp:531
#, c++-format
msgid ""
"Bluetooth passthrough requires missing firmware: {0}\n"
"\n"
"Automatically download from gitlab.com now?"
msgstr ""
"블루투스 패스스루는 빠진 다음 펌웨어가 필요합니다: {0}\n"
"\n"
"지금 gitlab.com 에서 자동으로 다운로드 할까요?"

#: Source/Core/Core/Movie.cpp:207
#, c++-format
msgid "The recorded game ({0}) is not the same as the selected game ({1})"
msgstr "기록된 게임 ({0}) 은 선택된 게임 ({1}) 과 같지 않습니다"

#: Source/Core/Core/Movie.cpp:350
#, c++-format
msgid ""
"The disc change to \"{0}\" could not be saved in the .dtm file.\n"
"The filename of the disc image must not be longer than 40 characters."
msgstr ""
"\"{0}\" 로 변경한 디스크는 .dtm 파일로 저장될 수 없었습니다.\n"
"디스크 이미지의 파일명은 40 글자보다 더 길어서는 안됩니다."

#: Source/Core/Core/Movie.cpp:914
msgid "Invalid recording file"
msgstr "부적합 기록 파일"

#: Source/Core/Core/Movie.cpp:953
#, c++-format
msgid ""
"Movie {0} indicates that it starts from a savestate, but {1} doesn't exist. "
"The movie will likely not sync!"
msgstr ""
"무비 {0} 는 상태저장에서 시작함을 뜻합니다, 하지만 {1} 가 존재하지 않습니다. "
"해당 무비가 동기화하기 힘들 것입니다!"

#: Source/Core/Core/Movie.cpp:990
#, c++-format
msgid "Failed to read {0}"
msgstr "{0} 을 읽을 수 없습니다."

#: Source/Core/Core/Movie.cpp:999
#, c++-format
msgid "Savestate movie {0} is corrupted, movie recording stopping..."
msgstr "상태저장 무비 {0} 가 손상되었습니다, 무비 기록 중지 중..."

#: Source/Core/Core/Movie.cpp:1023
#, c++-format
msgid ""
"Warning: You loaded a save whose movie ends before the current frame in the "
"save (byte {0} < {1}) (frame {2} < {3}). You should load another save before "
"continuing."
msgstr ""
"경고: 저장 (바이트 {0} < {1}) (프레임 {2} < {3})에서 현재 프레임 전에 무비가 "
"끝나는 저장을 로드했습니다. 계속하기 전에 다른 저장을 로드해야합니다."

#: Source/Core/Core/Movie.cpp:1048
#, c++-format
msgid ""
"Warning: You loaded a save that's after the end of the current movie. (byte "
"{0} > {1}) (input {2} > {3}). You should load another save before "
"continuing, or load this state with read-only mode off."
msgstr ""
"경고: 현재 무비의 마지막 뒤에 있는 저장을 로드하였습니다. (바이트 {0} > {1}) "
"(입력 {2} > {3}). 계속하기전에 다른 저장을 로드해야합니다, 그렇지 않으면 읽"
"기-전용 모드가 꺼진 상태로 이것을 로드합니다."

#: Source/Core/Core/Movie.cpp:1074
#, c++-format
msgid ""
"Warning: You loaded a save whose movie mismatches on byte {0} ({1:#x}). You "
"should load another save before continuing, or load this state with read-"
"only mode off. Otherwise you'll probably get a desync."
msgstr ""
"경고: {0} ({1:#x}) 바이트상에 무비와 맞지 않는 저장을 로드했습니다. 계속하기 "
"전에 다른 저장을 로드해야 합니다, 혹은 읽기-전용 모드를 끄고 로드하세요. 그렇"
"지 않으면 아마도 싱크 문제가 생길겁니다."

#: Source/Core/Core/Movie.cpp:1090
#, c++-format
msgid ""
"Warning: You loaded a save whose movie mismatches on frame {0}. You should "
"load another save before continuing, or load this state with read-only mode "
"off. Otherwise you'll probably get a desync.\n"
"\n"
"More information: The current movie is {1} frames long and the savestate's "
"movie is {2} frames long.\n"
"\n"
"On frame {3}, the current movie presses:\n"
"Start={4}, A={5}, B={6}, X={7}, Y={8}, Z={9}, DUp={10}, DDown={11}, "
"DLeft={12}, DRight={13}, L={14}, R={15}, LT={16}, RT={17}, AnalogX={18}, "
"AnalogY={19}, CX={20}, CY={21}, Connected={22}\n"
"\n"
"On frame {23}, the savestate's movie presses:\n"
"Start={24}, A={25}, B={26}, X={27}, Y={28}, Z={29}, DUp={30}, DDown={31}, "
"DLeft={32}, DRight={33}, L={34}, R={35}, LT={36}, RT={37}, AnalogX={38}, "
"AnalogY={39}, CX={40}, CY={41}, Connected={42}"
msgstr ""
"경고: {0} 프레임상에 무비 매칭이 안되는 저장을 로드했습니다. 계속하기전에 다"
"른 저장을 로드해야합니다, 혹은 읽기-전용 모드를 끄고 로드하세요. 그렇지 않으"
"면 아마도 싱크 어긋남이 생길 겁니다.\n"
"\n"
"추가 정보: 현재 무비는 {1} 프레임 길이 이고 상태저장의 무비는 {2} 프레임 길"
"이 입니다.\n"
"\n"
"{3} 프레임 상에, 현재 무비 프레스:\n"
"Start={4}, A={5}, B={6}, X={7}, Y={8}, Z={9}, DUp={10}, DDown={11}, "
"DLeft={12}, DRight={13}, L={14}, R={15}, LT={16}, RT={17}, AnalogX={18}, "
"AnalogY={19}, CX={20}, CY={21}, 연결됨={22}\n"
"\n"
"{23} 프레임 상에, 상태저장의 무비 프레스:\n"
"Start={24}, A={25}, B={26}, X={27}, Y={28}, Z={29}, DUp={30}, DDown={31}, "
"DLeft={32}, DRight={33}, L={34}, R={35}, LT={36}, RT={37}, AnalogX={38}, "
"AnalogY={39}, CX={40}, CY={41}, 연결됨={42}"

#: Source/Core/Core/Movie.cpp:1171
#, c++-format
msgid "Premature movie end in PlayController. {0} + {1} > {2}"
msgstr "PlayController에 무비 마무리가 미완성되었습니다. {0} + {1} > {2}"

#: Source/Core/Core/Movie.cpp:1236
#, c++-format
msgid "Change the disc to {0}"
msgstr "{0} 로 디스크를 변경합니다."

#: Source/Core/Core/Movie.cpp:1261
#, c++-format
msgid "Premature movie end in PlayWiimote. {0} + 1 > {1}"
msgstr "PlayWiimote 에 미완성 무비 마무리. {0} + 1 > {1}"

#: Source/Core/Core/Movie.cpp:1272
#, c++-format
msgid "Invalid serialized length:{0} in PlayWiimote. byte:{1}"
msgstr "PlayWiimote에 부적합 연속된 길이:{0}. 바이트:{1}"

#: Source/Core/Core/Movie.cpp:1281
#, c++-format
msgid "Premature movie end in PlayWiimote. {0} + {1} > {2}"
msgstr "PlayWiimote에 무비 마무리가 미완성되었습니다. {0} + {1} > {2}"

#: Source/Core/Core/Movie.cpp:1290
#, c++-format
msgid "Aborting playback. Error in DeserializeDesiredState. byte:{0}{1}"
msgstr "재생을 중단합니다. DeserializeDesiredState 에 에러. 바이트:{0}{1}"

#: Source/Core/Core/NetPlayClient.cpp:139
msgid "Could not create client."
msgstr "클라이언트를 생성할 수 없었습니다."

#: Source/Core/Core/NetPlayClient.cpp:153
msgid "Could not create peer."
msgstr "피어를 생성할 수 없었습니다."

#: Source/Core/Core/NetPlayClient.cpp:173
#: Source/Core/Core/NetPlayClient.cpp:237
msgid "Could not communicate with host."
msgstr "호스트와 통신할 수 없었습니다."

#: Source/Core/Core/NetPlayClient.cpp:181
msgid ""
"The host code is too long.\n"
"Please recheck that you have the correct code."
msgstr ""
"호스트 코드가 너무 깁니다.\n"
"올바른 코드인지 다시 확인해 주세요."

#: Source/Core/Core/NetPlayClient.cpp:280
msgid "The server is full."
msgstr "서버가 가득 찼습니다."

#: Source/Core/Core/NetPlayClient.cpp:284
msgid "The server and client's NetPlay versions are incompatible."
msgstr "서버와 클리이언트의 넷플레이 버전이 호환되지 않습니다."

#: Source/Core/Core/NetPlayClient.cpp:287
msgid "The game is currently running."
msgstr "게임이 현재 구동중입니다."

#: Source/Core/Core/NetPlayClient.cpp:290
msgid "Nickname is too long."
msgstr "별명이 너무 깁니다."

#: Source/Core/Core/NetPlayClient.cpp:293
msgid "The server sent an unknown error message."
msgstr "서버가 알려지지 않은 오류 메시지를 보냈습니다."

#: Source/Core/Core/NetPlayClient.cpp:477
#, c++-format
msgid "Unknown message received with id : {0}"
msgstr "id : {0} 의 알려지지 않은 메시지를 받았습니다"

#: Source/Core/Core/NetPlayClient.cpp:1039
#, c++-format
msgid "Unknown SYNC_SAVE_DATA message received with id: {0}"
msgstr "알려지지 않은 SYNC_SAVE_DATA 메시지를 받았습니다 id: {0}"

#: Source/Core/Core/NetPlayClient.cpp:1054
msgid "Synchronizing save data..."
msgstr "저장 데이터를 동기화합니다..."

#: Source/Core/Core/NetPlayClient.cpp:1086
msgid "Failed to delete NetPlay memory card. Verify your write permissions."
msgstr "넷플레이 메모리 카드를 삭제에 실패했습니다. 쓰기 권한을 검증하세요."

#: Source/Core/Core/NetPlayClient.cpp:1110
msgid "Failed to reset NetPlay GCI folder. Verify your write permissions."
msgstr "넷플레이 GCI 폴더 재설정에 실패했습니다. 쓰기 권한을 검증하세요."

#: Source/Core/Core/NetPlayClient.cpp:1141
msgid "Failed to reset NetPlay NAND folder. Verify your write permissions."
msgstr "넷플레이 NAND 폴더 재설정에 실패했습니다. 쓰기 권한을 검증하세요."

#: Source/Core/Core/NetPlayClient.cpp:1147
msgid "Failed to reset NetPlay redirect folder. Verify your write permissions."
msgstr ""
"넷플레이 리다이렉트 폴더 재설정에 실패했습니다. 쓰기 권한을 검증하세요."

#: Source/Core/Core/NetPlayClient.cpp:1177
msgid "Failed to write Mii data."
msgstr "Mii 데이터 쓰기에 실패했습니다."

#: Source/Core/Core/NetPlayClient.cpp:1262
msgid "Failed to write Wii save."
msgstr "Wii 저장 쓰기에 실패했습니다."

#: Source/Core/Core/NetPlayClient.cpp:1275
msgid "Failed to write redirected save."
msgstr "리다이렉트된 저장 쓰기에 실패했습니다."

#: Source/Core/Core/NetPlayClient.cpp:1296
#, c++-format
msgid ""
"Failed to delete NetPlay GBA{0} save file. Verify your write permissions."
msgstr "넷플레이 GBA{0} 저장 파일 삭제에 실패했습니다. 쓰기 권한을 검증하세요."

#: Source/Core/Core/NetPlayClient.cpp:1338
#, c++-format
msgid "Unknown SYNC_CODES message received with id: {0}"
msgstr "알려지지 않은 SYNC_CODES 메시지를 받았습니다 id: {0}"

#: Source/Core/Core/NetPlayClient.cpp:1371
msgid "Synchronizing Gecko codes..."
msgstr "Gecko 코드들을 동기화합니다..."

#: Source/Core/Core/NetPlayClient.cpp:1438
msgid "Synchronizing AR codes..."
msgstr "AR 코드들을 동기화합니다..."

#: Source/Core/Core/NetPlayClient.cpp:1598
msgid "Quality of Service (QoS) was successfully enabled."
msgstr "서비스의 품질 (QoS) 이 성공적으로 활성화되었습니다."

#: Source/Core/Core/NetPlayClient.cpp:1602
msgid "Quality of Service (QoS) couldn't be enabled."
msgstr "서비스의 품질 (QoS) 이 활성화될 수 없었습니다."

#: Source/Core/Core/NetPlayClient.cpp:1751
msgid "Game is already running!"
msgstr "게임이 이미 구동중입니다!"

#: Source/Core/Core/NetPlayClient.cpp:1825
msgid "Data received!"
msgstr "데이터를 받았습니다!"

#: Source/Core/Core/NetPlayClient.cpp:1826
msgid "Error processing data."
msgstr "데이터 처리 에러."

#: Source/Core/Core/NetPlayClient.cpp:1854
msgid "Error processing codes."
msgstr "코드들 처리 에러."

#: Source/Core/Core/NetPlayClient.cpp:1867
msgid "Codes received!"
msgstr "코드들을 받았습니다!"

#: Source/Core/Core/NetPlayClient.cpp:1981
msgid "Traversal server timed out connecting to the host"
msgstr "횡단 서버가 호스트에 연결중 시간이 초과되었습니다."

#: Source/Core/Core/NetPlayClient.cpp:1984
msgid "Server rejected traversal attempt"
msgstr "서버가 횡단 시도를 거절했습니다"

#: Source/Core/Core/NetPlayClient.cpp:1987
msgid "Invalid host"
msgstr "부적합 호스트"

#: Source/Core/Core/NetPlayClient.cpp:1990
#, c++-format
msgid "Unknown error {0:x}"
msgstr "알려지지 않은 오류 {0:x}"

#: Source/Core/Core/NetPlayCommon.cpp:26
#, c++-format
msgid "Failed to open file \"{0}\"."
msgstr "파일 \"{0}\" 열기에 실패했습니다."

#: Source/Core/Core/NetPlayCommon.cpp:60
#, c++-format
msgid "Error reading file: {0}"
msgstr "파일 읽기 에러: {0}"

#: Source/Core/Core/NetPlayCommon.cpp:67 Source/Core/Core/NetPlayCommon.cpp:151
msgid "Internal LZO Error - compression failed"
msgstr "내부 LZO 오류 - 압축 실패했습니다"

#: Source/Core/Core/NetPlayCommon.cpp:184
#, c++-format
msgid "Failed to open file \"{0}\". Verify your write permissions."
msgstr "파일 \"{0}\" 열기에 실패했습니다. 쓰기 권한을 검증하세요."

#: Source/Core/Core/NetPlayCommon.cpp:214
#: Source/Core/Core/NetPlayCommon.cpp:303
msgid "Internal LZO Error - decompression failed"
msgstr "내부 LZO 오류 - 압축해제를 실패했습니다"

#: Source/Core/Core/NetPlayCommon.cpp:220
#, c++-format
msgid "Error writing file: {0}"
msgstr "파일 쓰기 에러: {0}"

#: Source/Core/Core/NetPlayServer.cpp:128
msgid "Enet Didn't Initialize"
msgstr "Enet이 초기화되지 않았습니다."

#: Source/Core/Core/NetPlayServer.cpp:1182
msgid "All players' saves synchronized."
msgstr "모든 플레이어의 저장이 동기화되었습니다."

#: Source/Core/Core/NetPlayServer.cpp:1203
#, c++-format
msgid "{0} failed to synchronize."
msgstr "{0} 동기화에 실패했습니다."

#: Source/Core/Core/NetPlayServer.cpp:1212
#, c++-format
msgid ""
"Unknown SYNC_SAVE_DATA message with id:{0} received from player:{1} Kicking "
"player!"
msgstr ""
"알려지지 않은 SYNC_SAVE_DATA 메시지 id:{0} 를 플레이어:{1} 로 부터 받았습니"
"다 플레이어 퇴장시키기!"

#: Source/Core/Core/NetPlayServer.cpp:1240
msgid "All players' codes synchronized."
msgstr "모든 플레이어의 코드가 동기화되었습니다."

#: Source/Core/Core/NetPlayServer.cpp:1261
#, c++-format
msgid "{0} failed to synchronize codes."
msgstr " {0} 코드 동기화에 실패했습니다."

#: Source/Core/Core/NetPlayServer.cpp:1269
#, c++-format
msgid ""
"Unknown SYNC_GECKO_CODES message with id:{0} received from player:{1} "
"Kicking player!"
msgstr ""
"알려지지 않은 SYNC_GECKO_CODES 메시지 id:{0} 를 플레이어:{1} 로 부터 받았습니"
"다 플레이어 퇴장시키기!"

#: Source/Core/Core/NetPlayServer.cpp:1277
#, c++-format
msgid "Unknown message with id:{0} received from player:{1} Kicking player!"
msgstr ""
"알려지지 않은 메시지 id:{0} 를 플레이어:{1} 로부터 받았습니다 플레이어 강퇴!"

#: Source/Core/Core/NetPlayServer.cpp:1371
#: Source/Core/Core/NetPlayServer.cpp:1750
#: Source/Core/Core/NetPlayServer.cpp:2078
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:485
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:891
msgid "Selected game doesn't exist in game list!"
msgstr "선택된 게임은 게임 목록에 존재하지 않습니다!"

#: Source/Core/Core/NetPlayServer.cpp:1535
msgid "Error collecting save data!"
msgstr "저장 데이터 수집 에러!"

#: Source/Core/Core/NetPlayServer.cpp:1557
msgid "Error synchronizing save data!"
msgstr "저장 데이터 동기화 에러!"

#: Source/Core/Core/NetPlayServer.cpp:1571
msgid "Error synchronizing cheat codes!"
msgstr "치트 코드들 동기화 에러!"

#: Source/Core/Core/PowerPC/CachedInterpreter/CachedInterpreter.cpp:337
#: Source/Core/Core/PowerPC/Jit64/Jit.cpp:885
#: Source/Core/Core/PowerPC/JitArm64/Jit.cpp:1079
msgid ""
"JIT failed to find code space after a cache clear. This should never happen. "
"Please report this incident on the bug tracker. Dolphin will now exit."
msgstr ""
"JIT 이 캐시 청소후에 코드 공간 찾기에 실패했습니다. 이것은 절대 일어나서는 안"
"됩니다. 버그 트랙커에 이 사고를 보고해주세요. 돌핀은 지금 나갈 것입니다."

#: Source/Core/Core/PowerPC/MMU.cpp:1219
#, c++-format
msgid ""
"Invalid write to {0:#010x}, PC = {1:#010x}.\n"
"\n"
"The game probably would have crashed on real hardware. Enable MMU in "
"advanced settings to accurately emulate game crashes."
msgstr ""

#: Source/Core/Core/PowerPC/MMU.cpp:1226
#, c++-format
msgid ""
"Invalid read from {0:#010x}, PC = {1:#010x}.\n"
"\n"
"The game probably would have crashed on real hardware. Enable MMU in "
"advanced settings to accurately emulate game crashes."
msgstr ""

#: Source/Core/Core/State.cpp:343
msgid "Internal LZ4 Error - compression failed"
msgstr "내부 LZ4 오류 - 압축 실패했습니다"

#: Source/Core/Core/State.cpp:519
#, c++-format
msgid ""
"Internal LZO Error - decompression failed ({0}) ({1}) \n"
"Unable to retrieve outdated savestate version info."
msgstr ""
"내부 LZO 오류 - 압축풀기 실패했습니다 ({0}) ({1}) \n"
"구식의 상태저장 버전 정보를 찾을 수 없었습니다."

#: Source/Core/Core/State.cpp:532
#, c++-format
msgid ""
"Internal LZO Error - failed to parse decompressed version cookie and version "
"string length ({0})"
msgstr ""
"내부 LZO 오류 - 압축해제된 버전 쿠키와 버전 스트링 길이를 분석에 실패했습니"
"다 ({0})"

#: Source/Core/Core/State.cpp:547
#, c++-format
msgid ""
"Internal LZO Error - failed to parse decompressed version string ({0} / {1})"
msgstr "내부 LZO 오류 - 압축해제된 버전 스트링 분석에 실패했습니다 ({0} / {1})"

#: Source/Core/Core/State.cpp:615
msgid "Empty"
msgstr "비어있음"

#: Source/Core/Core/State.cpp:619 Source/Core/DiscIO/Enums.cpp:62
#: Source/Core/DiscIO/Enums.cpp:106 Source/Core/DiscIO/Enums.cpp:132
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:87
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:48
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:71
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:129
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:133
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:354
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:757
msgid "Unknown"
msgstr "알려지지 않음"

#: Source/Core/Core/State.cpp:653
#, c++-format
msgid "Internal LZ4 Error - Tried decompressing {0} bytes"
msgstr "내부 LZ4 오류 - {0} 바이트 압축해제를 시도했습니다"

#: Source/Core/Core/State.cpp:673
#, c++-format
msgid "Internal LZ4 Error - decompression failed ({0}, {1}, {2})"
msgstr "내부 LZ4 오류 - 압축해제를 실패했습니다 ({0}, {1}, {2})"

#: Source/Core/Core/State.cpp:687
#, c++-format
msgid "Internal LZ4 Error - payload size mismatch ({0} / {1}))"
msgstr "내부 LZ4 오류 - 적재량 크기 맞지 않음 ({0} / {1}))"

#: Source/Core/Core/State.cpp:961
msgid "There is nothing to undo!"
msgstr "되돌릴 것이 없습니다!"

#: Source/Core/Core/State.cpp:977
msgid "No undo.dtm found, aborting undo load state to prevent movie desyncs"
msgstr ""
"undo.dtm 이 없습니다, 무비 갈림을 막기위해서 상태로드 되돌리기를 취소합니다"

#. i18n: "Wii Menu" (or System Menu) refers to the Wii's main menu,
#. which is (usually) the first thing users see when a Wii console starts.
#: Source/Core/Core/TitleDatabase.cpp:86
msgid "Wii Menu"
msgstr "Wii 메뉴"

#. i18n: This replaces the name of a device if it cannot be found.
#: Source/Core/Core/USBUtils.cpp:108
msgid "Unknown Device"
msgstr "알려지지 않은 장치"

#: Source/Core/Core/WiiUtils.cpp:59
msgid "WAD installation failed: The selected file is not a valid WAD."
msgstr "WAD 설치를 실패했습니다: 선택된 파일은 적합한 WAD 가 아닙니다."

#: Source/Core/Core/WiiUtils.cpp:81
#, c++-format
msgid "WAD installation failed: Could not initialise title import (error {0})."
msgstr ""
"WAD 설치를 실패했습니다: 타이틀 가져오기를 초기화할 수 없었습니다 (에러 {0})."

#: Source/Core/Core/WiiUtils.cpp:97
#, c++-format
msgid "WAD installation failed: Could not import content {0:08x}."
msgstr "WAD 설치를 실패했습니다: 내용 {0:08x} 를 가져올 수 없습니다."

#: Source/Core/Core/WiiUtils.cpp:107
msgid "WAD installation failed: Could not finalise title import."
msgstr "WAD 설치를 실패했습니다: 타이틀 가져오기를 마무리 할 수 없습니다."

#: Source/Core/Core/WiiUtils.cpp:139
msgid "WAD installation failed: Could not create Wii Shop log files."
msgstr "WAD 설치를 실패했습니다: Wii 샵 로그 파일을 생성할 수 없습니다."

#: Source/Core/Core/WiiUtils.cpp:174
#, c++-format
msgid ""
"A different version of this title is already installed on the NAND.\n"
"\n"
"Installed version: {0}\n"
"WAD version: {1}\n"
"\n"
"Installing this WAD will replace it irreversibly. Continue?"
msgstr ""
"NAND 에 이 타이틀의 다른 버전이 이미 설치되어 있습니다.\n"
"\n"
"설치된 버전: {0}\n"
"WAD 버전: {1}\n"
"\n"
"이 WAD 를 설치하면 되돌릴 수 없게 바꾸게 됩니다. 계속합니까?"

#: Source/Core/DiscIO/CompressedBlob.cpp:261
#: Source/Core/DiscIO/WIABlob.cpp:1711
#, c++-format
msgid "{0} of {1} blocks. Compression ratio {2}%"
msgstr "{1} 블락들의 {0}. 압축 비율 {2}%"

#: Source/Core/DiscIO/CompressedBlob.cpp:283 Source/Core/DiscIO/FileBlob.cpp:50
#: Source/Core/DiscIO/WIABlob.cpp:2051
#, c++-format
msgid ""
"Failed to open the output file \"{0}\".\n"
"Check that you have permissions to write the target folder and that the "
"media can be written."
msgstr ""
"출력 파일 \"{0}\" 을 열 수 없습니다.\n"
"타겟 폴더에 쓰기 권한을 가지고 있는지와 미디어가 쓰여질 수 있는지를 확인하세"
"요."

#: Source/Core/DiscIO/CompressedBlob.cpp:290
msgid "Files opened, ready to compress."
msgstr "파일이 열렸습니다, 압축할 준비가 되었습니다."

#: Source/Core/DiscIO/CompressedBlob.cpp:370
msgid "Done compressing disc image."
msgstr "디스크 이미지 압축이 완료되었습니다."

#: Source/Core/DiscIO/CompressedBlob.cpp:374 Source/Core/DiscIO/FileBlob.cpp:90
#: Source/Core/DiscIO/WIABlob.cpp:2066
#, c++-format
msgid "Failed to read from the input file \"{0}\"."
msgstr "입력 파일 \"{0}\" 로 부터 읽기에 실패했습니다."

#: Source/Core/DiscIO/CompressedBlob.cpp:378 Source/Core/DiscIO/FileBlob.cpp:96
#: Source/Core/DiscIO/WIABlob.cpp:2070
#, c++-format
msgid ""
"Failed to write the output file \"{0}\".\n"
"Check that you have enough space available on the target drive."
msgstr ""
"출력 파일 \"{0}\" 를 쓰지 못했습니다.\n"
"타겟 드라이브에 충분한 여유 공간이 있는지 확인하세요."

#: Source/Core/DiscIO/Enums.cpp:23 Source/Core/DolphinQt/MenuBar.cpp:348
#: Source/Core/UICommon/NetPlayIndex.cpp:248
msgid "Europe"
msgstr "유럽"

#: Source/Core/DiscIO/Enums.cpp:26 Source/Core/DolphinQt/MenuBar.cpp:350
msgid "Japan"
msgstr "일본"

#: Source/Core/DiscIO/Enums.cpp:29
msgid "USA"
msgstr "미국"

#: Source/Core/DiscIO/Enums.cpp:32
msgid "Australia"
msgstr "오스트레일리아"

#: Source/Core/DiscIO/Enums.cpp:35
msgid "France"
msgstr "프랑스"

#: Source/Core/DiscIO/Enums.cpp:38
msgid "Germany"
msgstr "독일"

#: Source/Core/DiscIO/Enums.cpp:41
msgid "Italy"
msgstr "이탈리아"

#: Source/Core/DiscIO/Enums.cpp:44 Source/Core/DolphinQt/MenuBar.cpp:352
msgid "Korea"
msgstr "한국"

#: Source/Core/DiscIO/Enums.cpp:47
msgid "Netherlands"
msgstr "네덜란드"

#: Source/Core/DiscIO/Enums.cpp:50
msgid "Russia"
msgstr "러시아"

#: Source/Core/DiscIO/Enums.cpp:53
msgid "Spain"
msgstr "스페인"

#: Source/Core/DiscIO/Enums.cpp:56
msgid "Taiwan"
msgstr "타이완"

#: Source/Core/DiscIO/Enums.cpp:59
msgid "World"
msgstr "세계"

#: Source/Core/DiscIO/Enums.cpp:76
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:127
msgid "Japanese"
msgstr "일본어"

#: Source/Core/DiscIO/Enums.cpp:79
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:87
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:127
msgid "English"
msgstr "영어"

#: Source/Core/DiscIO/Enums.cpp:82
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:87
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:127
msgid "German"
msgstr "독일어"

#: Source/Core/DiscIO/Enums.cpp:85
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:87
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:127
msgid "French"
msgstr "프랑스어"

#: Source/Core/DiscIO/Enums.cpp:88
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:88
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:127
msgid "Spanish"
msgstr "스페인어"

#: Source/Core/DiscIO/Enums.cpp:91
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:88
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:127
msgid "Italian"
msgstr "이탈리아어"

#: Source/Core/DiscIO/Enums.cpp:94
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:88
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:128
msgid "Dutch"
msgstr "네덜란드어"

#: Source/Core/DiscIO/Enums.cpp:97
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:128
msgid "Simplified Chinese"
msgstr "간소화 중국어"

#: Source/Core/DiscIO/Enums.cpp:100
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:128
msgid "Traditional Chinese"
msgstr "전통 중국어"

#: Source/Core/DiscIO/Enums.cpp:103
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:128
msgid "Korean"
msgstr "한국어"

#: Source/Core/DiscIO/Enums.cpp:120 Source/Core/DolphinQt/MenuBar.cpp:315
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:231
msgid "NTSC-J"
msgstr "NTSC-J"

#: Source/Core/DiscIO/Enums.cpp:123 Source/Core/DolphinQt/MenuBar.cpp:317
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:231
msgid "NTSC-U"
msgstr "NTSC-U"

#: Source/Core/DiscIO/Enums.cpp:126 Source/Core/DolphinQt/MenuBar.cpp:320
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:231
msgid "PAL"
msgstr "PAL"

#: Source/Core/DiscIO/Enums.cpp:129
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:231
msgid "NTSC-K"
msgstr "NTSC-K"

#: Source/Core/DiscIO/FileBlob.cpp:79
msgid "Unpacking"
msgstr "풀기"

#: Source/Core/DiscIO/NANDImporter.cpp:60
msgid "This file does not look like a BootMii NAND backup."
msgstr "이 파일은 BootMii NAND 백업처럼 보이지 않습니다."

#: Source/Core/DiscIO/NANDImporter.cpp:119
msgid "This file does not contain a valid Wii filesystem."
msgstr "이 파일은 적합한 Wii 파일시스템을 지니고 있지 않습니다"

#: Source/Core/DiscIO/NANDImporter.cpp:315
#, c++-format
msgid "Unable to write to file {0}"
msgstr "{0} 파일에 쓸 수 없습니다"

#: Source/Core/DiscIO/VolumeVerifier.cpp:105
msgid "Wii data is not public yet"
msgstr "Wii 데이터는 아직 공개가 아닙니다"

#: Source/Core/DiscIO/VolumeVerifier.cpp:110
msgid "Failed to connect to Redump.info"
msgstr "Redump.info 연결에 실패했습니다"

#: Source/Core/DiscIO/VolumeVerifier.cpp:222
#: Source/Core/DiscIO/VolumeVerifier.cpp:321
msgid "Failed to parse Redump.info data"
msgstr "Redump.info 데이터 문법분석에 실패했습니다"

#: Source/Core/DiscIO/VolumeVerifier.cpp:317
#, c++-format
msgid ""
"Serial and/or version data is missing from {0}\n"
"Please append \"{1}\" (without the quotes) to the datfile URL when "
"downloading\n"
"Example: {2}"
msgstr ""
"{0} 에 씨리얼 과/혹은 버전 데이터가 없습니다\n"
"다운로딩할 때 \"{1}\" (따옴표 없이) 를 datfile URL 에 첨부해 주세요\n"
"예: {2}"

#: Source/Core/DiscIO/VolumeVerifier.cpp:347
msgid "Good dump"
msgstr "좋은 덤프"

#: Source/Core/DiscIO/VolumeVerifier.cpp:357
msgid "Bad dump"
msgstr "안 좋은 덤프"

#: Source/Core/DiscIO/VolumeVerifier.cpp:359
msgid "Unknown disc"
msgstr "알려지지 않은 디스크"

#: Source/Core/DiscIO/VolumeVerifier.cpp:434
msgid "The filesystem is invalid or could not be read."
msgstr "파일시스템이 부적합하거나 읽혀질 수 없습니다."

#: Source/Core/DiscIO/VolumeVerifier.cpp:448
msgid "There are too many partitions in the first partition table."
msgstr "첫 파티션 테이블에 너무 많은 파티션들이 있습니다."

#: Source/Core/DiscIO/VolumeVerifier.cpp:460
msgid "The update partition is missing."
msgstr "업데이트 파티션이 빠져있습니다."

#: Source/Core/DiscIO/VolumeVerifier.cpp:464
msgid "The data partition is missing."
msgstr "데이터 파티션이 빠져있습니다."

#: Source/Core/DiscIO/VolumeVerifier.cpp:468
msgid "The channel partition is missing."
msgstr "채널 파티션이 빠져있습니다."

#: Source/Core/DiscIO/VolumeVerifier.cpp:472
msgid "The install partition is missing."
msgstr "설치 파티션이 빠져있습니다."

#. i18n: This string is referring to a game mode in Super Smash Bros. Brawl called Masterpieces
#. where you play demos of NES/SNES/N64 games. Official translations:
#. 名作トライアル (Japanese), Masterpieces (English), Meisterstücke (German), Chefs-d'œuvre
#. (French), Clásicos (Spanish), Capolavori (Italian), 클래식 게임 체험판 (Korean).
#. If your language is not one of the languages above, consider leaving the string untranslated
#. so that people will recognize it as the name of the game mode.
#: Source/Core/DiscIO/VolumeVerifier.cpp:483
msgid "The Masterpiece partitions are missing."
msgstr "명작 파티션들이 빠져있습니다."

#: Source/Core/DiscIO/VolumeVerifier.cpp:491
msgid "The update partition is not at its normal position."
msgstr "업데이트 파티션이 정상적 위치에 있지 않습니다."

#: Source/Core/DiscIO/VolumeVerifier.cpp:500
msgid ""
"The data partition is not at its normal position. This will affect the "
"emulated loading times. You will be unable to share input recordings and use "
"NetPlay with anyone who is using a good dump."
msgstr ""
"데이터 파티션이 보통의 위치에 있지 않습니다. 이것은 에뮬된 로딩 시간에 영향"
"을 줄 것입니다. 입력 녹화들을 공유하거나 좋은 덤프를 사용하는 누군가와 넷플레"
"이를 사용하는 것들을 할 수 없을 것입니다."

#: Source/Core/DiscIO/VolumeVerifier.cpp:522
msgid "The type of a partition could not be read."
msgstr "파티션 종류가 읽혀질 수 없었습니다."

#: Source/Core/DiscIO/VolumeVerifier.cpp:538
#, c++-format
msgid "The {0} partition is not properly aligned."
msgstr "{0} 파티션은 올바르게 정렬되어 있지 않습니다."

#: Source/Core/DiscIO/VolumeVerifier.cpp:571
#, c++-format
msgid "The {0} partition does not seem to contain valid data."
msgstr "{0} 파티션은 적합한 데이터를 가지고 있지 않은 것 같습니다."

#: Source/Core/DiscIO/VolumeVerifier.cpp:593
#, c++-format
msgid "The {0} partition is not correctly signed."
msgstr "{0} 파티션은 올바르게 서명되어 있지 않습니다."

#: Source/Core/DiscIO/VolumeVerifier.cpp:600
#, c++-format
msgid "The H3 hash table for the {0} partition is not correct."
msgstr "{0} 파티션에 대한 H3 해쉬 테이블이 올바르지 않습니다."

#: Source/Core/DiscIO/VolumeVerifier.cpp:613
#, c++-format
msgid ""
"The data size for the {0} partition is not evenly divisible by the block "
"size."
msgstr ""
"{0} 파티션에 대한 데이터 크기가 블록 크기에 의해 균등하게 나누어질 수 없습니"
"다."

#: Source/Core/DiscIO/VolumeVerifier.cpp:642
#, c++-format
msgid "The {0} partition does not have a valid file system."
msgstr "{0} 파티션은 적합한 파일 시스템이 없습니다."

#: Source/Core/DiscIO/VolumeVerifier.cpp:688
msgid "The update partition does not contain the IOS used by this title."
msgstr "업데이트 파티션이 이 타이틀에서 사용되는 IOS 를 담고 있지 않습니다."

#. i18n: "Ticket" here is a kind of digital authorization to use a certain title
#. (e.g. a game)
#: Source/Core/DiscIO/VolumeVerifier.cpp:699
#, c++-format
msgid "The {0} partition does not have a valid ticket."
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:705
#, c++-format
msgid "The {0} partition does not have a valid TMD."
msgstr ""

#. i18n: This string is referring to a game mode in Super Smash Bros. Brawl called Masterpieces
#. where you play demos of NES/SNES/N64 games. This string is referring to a specific such demo
#. rather than the game mode as a whole, so please use the singular form. Official translations:
#. 名作トライアル (Japanese), Masterpieces (English), Meisterstücke (German), Chefs-d'œuvre
#. (French), Clásicos (Spanish), Capolavori (Italian), 클래식 게임 체험판 (Korean).
#. If your language is not one of the languages above, consider leaving the string untranslated
#. so that people will recognize it as the name of the game mode.
#: Source/Core/DiscIO/VolumeVerifier.cpp:726
#, c++-format
msgid "{0} (Masterpiece)"
msgstr "{0} (명작)"

#: Source/Core/DiscIO/VolumeVerifier.cpp:790
msgid ""
"This game has been hacked to fit on a single-layer DVD. Some content such as "
"pre-rendered videos, extra languages or entire game modes will be broken. "
"This problem generally only exists in illegal copies of games."
msgstr ""
"이것은 싱글-레이어 DVD 에 맞게 해킹된 게임입니다. 사전-렌더된 비디오들 같은 "
"일부 내용들, 추가 언어들이나 전체 게임 모드들이 고장날 것입니다. 이 문제는 일"
"반적으로 불법 복제 게임들에만 존제합니다."

#: Source/Core/DiscIO/VolumeVerifier.cpp:798
msgid ""
"The format that the disc image is saved in does not store the size of the "
"disc image."
msgstr ""
"디스크 이미지가 저장되어 있는 포맷이 디스크 이미지 크기를 담고있지 않습니다."

#: Source/Core/DiscIO/VolumeVerifier.cpp:815
msgid ""
"This disc image is too small and lacks some data. The problem is most likely "
"that this is a dual-layer disc that has been dumped as a single-layer disc."
msgstr ""
"이 디스크 이미지는 너무 작고 일부 데이터가 부족합니다. 싱글-레이어 디스크처"
"럼 덤프된 듀얼-레이어 디스크인 문제일 공산이 큽니다."

#: Source/Core/DiscIO/VolumeVerifier.cpp:818
msgid ""
"This disc image is too small and lacks some data. If your dumping program "
"saved the disc image as several parts, you need to merge them into one file."
msgstr ""
"디스크 이미지가 너무 작고 일부 데이터가 부족합니다. 당신의 덤핑 프로그램이 디"
"스크 이미지를 여러 부분으로 저장했다면, 한 파일로 통합할 필요가 있습니다."

#: Source/Core/DiscIO/VolumeVerifier.cpp:845
msgid "This debug disc image has the size of a retail disc image."
msgstr "이 디버그 디스크 이미지는 리테일 디스크 이미지 크기를 가지고 있습니다."

#: Source/Core/DiscIO/VolumeVerifier.cpp:862
msgid ""
"This disc image has an unusual size. This will likely make the emulated "
"loading times longer. You will likely be unable to share input recordings "
"and use NetPlay with anyone who is using a good dump."
msgstr ""
"이 디스크 이미지는 비정상 크기입니다. 이것은 대체로 에뮬된 로딩 시간을 더 길"
"게 만들 것입니다. 입력 녹화들을 공유하거나 좋은 덤프를 사용하는 누군가와 넷플"
"레이를 사용하는 것들을 대체로 할 수 없을 것입니다."

#: Source/Core/DiscIO/VolumeVerifier.cpp:868
msgid "This disc image has an unusual size."
msgstr "이 디스크 이미지는 비정상적인 크기입니다."

#: Source/Core/DiscIO/VolumeVerifier.cpp:896
#, c++-format
msgid "The game ID is {0} but should be {1}."
msgstr "게임 ID 가 {0} 이지만 {1} 이어야 합니다."

#: Source/Core/DiscIO/VolumeVerifier.cpp:904
msgid "The game ID is inconsistent."
msgstr "게임 ID 가 일관되지 않습니다."

#: Source/Core/DiscIO/VolumeVerifier.cpp:915
msgid "The game ID is unusually short."
msgstr "게임 ID 가 비정상적으로 짧습니다."

#: Source/Core/DiscIO/VolumeVerifier.cpp:933
msgid ""
"The region code does not match the game ID. If this is because the region "
"code has been modified, the game might run at the wrong speed, graphical "
"elements might be offset, or the game might not run at all."
msgstr ""
"지역 코드가 게임 ID 와 맞지 않습니다. 만일 이것이 지역 코드가 수정되어서라"
"면, 게임은 잘못된 속도로 구동될지도 모릅니다, 그래픽적 요소들이 벗어나거나, "
"게임이 전혀 구동되지 않을 지도 모릅니다."

#. i18n: You may want to leave the term "ERROR #002" untranslated,
#. since the emulated software always displays it in English.
#: Source/Core/DiscIO/VolumeVerifier.cpp:958
msgid ""
"This Korean title is set to use an IOS that typically isn't used on Korean "
"consoles. This is likely to lead to ERROR #002."
msgstr ""
"이 한국 타이틀은 보통 한국 콘솔에서 사용되지 않은 IOS 를 사용하게 세팅되어 있"
"습니다. 이것은 ERROR #002 로 이어질 가능성이 있습니다."

#: Source/Core/DiscIO/VolumeVerifier.cpp:966
msgid "This title is set to use an invalid IOS."
msgstr "이 타이틀은 부적합 IOS 를 사용하도록 설정되어 있습니다."

#. i18n: This is "common" as in "shared", not the opposite of "uncommon"
#: Source/Core/DiscIO/VolumeVerifier.cpp:980
msgid "This title is set to use an invalid common key."
msgstr "이 타이틀은 부적합 공유 키를 사용하도록 설정되어 있습니다."

#. i18n: This is "common" as in "shared", not the opposite of "uncommon"
#: Source/Core/DiscIO/VolumeVerifier.cpp:993
#, c++-format
msgid "The specified common key index is {0} but should be {1}."
msgstr "명시된 공통 키 인덱스는 {0} 입니다 하지만 {1} 이어야 합니다."

#. i18n: "Ticket" here is a kind of digital authorization to use a certain title (e.g. a game)
#: Source/Core/DiscIO/VolumeVerifier.cpp:1008
msgid "The ticket is invalid."
msgstr ""

#. i18n: "Ticket" here is a kind of digital authorization to use a certain title (e.g. a game)
#: Source/Core/DiscIO/VolumeVerifier.cpp:1016
msgid "The ticket is not correctly signed."
msgstr "티켓이 올바르게 서명되어 있지 않습니다."

#: Source/Core/DiscIO/VolumeVerifier.cpp:1021
msgid "The TMD is invalid."
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:1030
msgid ""
"The TMD is not correctly signed. If you move or copy this title to the SD "
"Card, the Wii System Menu will not launch it anymore and will also refuse to "
"copy or move it back to the NAND."
msgstr ""
"TMD 는 올바르게 서명되지 않았습니다. 이 타이틀을 SD 카드에 옮기거나 복사하"
"면, Wii 시스템 메뉴는 더이상 그것을 시작하지 않고 NAND 로 다시 복사나 이동도 "
"거부할 것입니다."

#: Source/Core/DiscIO/VolumeVerifier.cpp:1040
msgid ""
"This disc image is in the NKit format. It is not a good dump in its current "
"form, but it might become a good dump if converted back. The CRC32 of this "
"file might match the CRC32 of a good dump even though the files are not "
"identical."
msgstr ""
"이 디스크 이미지는 Nkit 포맷으로 되어 있습니다. 그것은 현재 폼에서 좋은 덤프"
"가 아닙니다. 하지만 되돌려 변경된다면 좋은 덤프가 될지도 모릅니다. 비록 파일"
"들이 똑같지는 않더라도 이 파일의 CRC32 가 좋은 덤프의 CRC32 와 매치될지도 모"
"릅니다."

#: Source/Core/DiscIO/VolumeVerifier.cpp:1075
msgid ""
"Some padding data that should be zero is not zero. This can make the game "
"freeze at certain points."
msgstr ""
"제로여야할 일부 채우기 데이터가 제로가 아닙니다. 이것은 특정 지점들에서 게임"
"을 얼게 만들 수 있습니다."

#: Source/Core/DiscIO/VolumeVerifier.cpp:1260
#, c++-format
msgid "Content {0:08x} is corrupt."
msgstr "내용 {0:08x} 은 오류입니다."

#: Source/Core/DiscIO/VolumeVerifier.cpp:1347
msgid "Some of the data could not be read."
msgstr "데이터의 일부가 읽혀지지 않았습니다."

#: Source/Core/DiscIO/VolumeVerifier.cpp:1357
#, c++-format
msgid "Errors were found in {0} blocks in the {1} partition."
msgstr "{1} 파티션에 {0} 블락들에서 에러들이 발견되었습니다."

#: Source/Core/DiscIO/VolumeVerifier.cpp:1368
#, c++-format
msgid "Errors were found in {0} unused blocks in the {1} partition."
msgstr "{1} 파티션에 {0} 사용되지 않은 블락들에서 에러들이 발견되었습니다."

#: Source/Core/DiscIO/VolumeVerifier.cpp:1387
msgid "This is a good dump."
msgstr "이것은 좋은 덤프입니다."

#: Source/Core/DiscIO/VolumeVerifier.cpp:1392
msgid ""
"This is a good dump according to Redump.info, but Dolphin has found problems. "
"This might be a bug in Dolphin."
msgstr ""
"Redump.info 에 따르면 이것은 좋은 덤프입니다, 하지만 돌핀이 문제를 발견했습니"
"다. 이것은 돌핀쪽 버그 일지도 모릅니다."

#: Source/Core/DiscIO/VolumeVerifier.cpp:1400
msgid "Dolphin is unable to verify unlicensed discs."
msgstr "돌핀은 라이슨스되지 않은 디스크들을 검증할 수 없습니다."

#: Source/Core/DiscIO/VolumeVerifier.cpp:1407
msgid ""
"Dolphin is unable to verify typical TGC files properly, since they are not "
"dumps of actual discs."
msgstr ""
"실제 디스크의 덤프들이 아니기 때문에, 돌핀은 일반 TGC 파일들을 올바르게 검증"
"할 수 없습니다."

#: Source/Core/DiscIO/VolumeVerifier.cpp:1415
msgid "Dolphin is currently unable to verify Triforce games."
msgstr "돌핀은 현재 트라이포스 게임들을 검증할 수 없습니다."

#: Source/Core/DiscIO/VolumeVerifier.cpp:1425
msgid ""
"Compared to the Wii disc release of the game, this is a bad dump. Despite "
"this, it's possible that this is a good dump compared to the Wii U eShop "
"release of the game. Dolphin can't verify this."
msgstr ""
"게임의 Wii 디스크 출시판과 비교해서, 이것은 안좋은 덤프입니다. 그럼에도, 이것"
"은 Wii U eShop 출시판에 비해 좋은 덤프일 가능성이 있습니다. 돌핀은 이것을 검"
"증할 수 없습니다."

#: Source/Core/DiscIO/VolumeVerifier.cpp:1432
msgid ""
"This is a bad dump. This doesn't necessarily mean that the game won't run "
"correctly."
msgstr ""
"이것은 안 좋은 덤프입니다. 이것이 필연적으로 게임이 올바르게 구동되지 않을 것"
"이라는 것을 의미하지는 않습니다."

#: Source/Core/DiscIO/VolumeVerifier.cpp:1439
msgid "This is a bad dump."
msgstr "이것은 안 좋은 덤프입니다."

#: Source/Core/DiscIO/VolumeVerifier.cpp:1448
msgid ""
"No problems were found. This does not guarantee that this is a good dump, "
"but since Wii titles contain a lot of verification data, it does mean that "
"there most likely are no problems that will affect emulation."
msgstr ""
"문제들이 발견되지 않았습니다. 이것은 이것이 좋은 덤프라는 보장이 아닙니다, 하"
"지만 Wii 타이틀이 많은 검증 데이터를 포합하고 있기때문에, 그것은 에뮬레이션"
"에 악영향을 줄 문제들이 거의 없다는 것을 의미합니다."

#: Source/Core/DiscIO/VolumeVerifier.cpp:1454
msgid "No problems were found."
msgstr "문제들이 발견되지 않았습니다."

#: Source/Core/DiscIO/VolumeVerifier.cpp:1461
msgid ""
"Compared to the Wii disc release of the game, problems of low severity were "
"found. Despite this, it's possible that this is a good dump compared to the "
"Wii U eShop release of the game. Dolphin can't verify this."
msgstr ""
"게임의 Wii 디스크 출시판과 비교해서, 심각성이 낮은 문제들이 발견되었습니다. "
"그럼에도, 이것은 Wii U eShop 출시판에 비해 좋은 덤프일 가능성이 있습니다. 돌"
"핀은 이것을 검증할 수 없습니다."

#: Source/Core/DiscIO/VolumeVerifier.cpp:1468
msgid ""
"Problems with low severity were found. They will most likely not prevent the "
"game from running."
msgstr ""
"낮은 심각성을 지닌 문제들이 발견되었습니다. 게임 구동을 방해할 가능성은 적습"
"니다."

#: Source/Core/DiscIO/VolumeVerifier.cpp:1474
msgid ""
"Problems with medium severity were found. The whole game or certain parts of "
"the game might not work correctly."
msgstr ""
"중간 심각성을 지닌 문제들이 발견되었습니다. 게임 전체나 특정 부분들이 올바르"
"게 작동하지 않을 수도 있습니다."

#: Source/Core/DiscIO/VolumeVerifier.cpp:1479
msgid ""
"Problems with high severity were found. The game will most likely not work "
"at all."
msgstr ""
"높은 심각성을 지닌 문제들이 발견되었습니다. 게임이 전혀 작동하지 않을 가능성"
"이 높습니다."

#: Source/Core/DiscIO/VolumeVerifier.cpp:1487
msgid ""
"\n"
"\n"
"Because GameCube disc images contain little verification data, there may be "
"problems that Dolphin is unable to detect."
msgstr ""
"\n"
"\n"
"게임큐브 디스크 이미지들이 작은 검증 데이터를 담고 있어서, 돌핀이 감지할 수 "
"없는 문제들이 있을 수도 있습니다."

#: Source/Core/DiscIO/VolumeVerifier.cpp:1493
msgid ""
"\n"
"\n"
"Because this title is not for retail Wii consoles, Dolphin cannot ensure "
"that it hasn't been tampered with, even if signatures appear valid."
msgstr ""
"\n"
"\n"
"이 타이틀은 리테일 Wii 콘솔을 위한 것이 아니여서, 돌핀은 그것이 조작되었는지 "
"보장할 수 없습니다, 서명이 유효한 것으로 보임에도 말이죠."

#: Source/Core/DolphinQt/AboutDialog.cpp:17
msgid "About Dolphin"
msgstr "돌핀에 대해"

#: Source/Core/DolphinQt/AboutDialog.cpp:23
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:78
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:170
msgid "%1 (%2)"
msgstr "%1 (%2)"

#. i18n: A positive number of version control commits made compared to some named branch
#: Source/Core/DolphinQt/AboutDialog.cpp:26
msgid "%1 commit(s) ahead of %2"
msgstr "%1 커밋(들) %2 의 앞쪽에"

#. i18n: "Branch" means the version control term, not a literal tree branch.
#: Source/Core/DolphinQt/AboutDialog.cpp:62
msgid "Branch: %1"
msgstr "분기: %1"

#: Source/Core/DolphinQt/AboutDialog.cpp:64
msgid "Revision: %1"
msgstr "개정: %1"

#: Source/Core/DolphinQt/AboutDialog.cpp:66
msgid "Using Qt %1"
msgstr "Qt %1 를 사용하기"

#: Source/Core/DolphinQt/AboutDialog.cpp:67
msgid "Check for updates"
msgstr "업데이트 확인"

#. i18n: The word "free" in the standard phrase "free and open source"
#. is "free" as in "freedom" - it refers to certain properties of the
#. software's license, not the software's price. (It is true that Dolphin
#. can be downloaded at no cost, but that's not what this message says.)
#: Source/Core/DolphinQt/AboutDialog.cpp:73
msgid "Dolphin is a free and open-source GameCube and Wii emulator."
msgstr "돌핀은 무료이고 오픈-소스 게임큐브 및 Wii 에뮬레이터입니다."

#: Source/Core/DolphinQt/AboutDialog.cpp:75
msgid "This software should not be used to play games you do not legally own."
msgstr ""
"이 소프트웨어는 합법적 소유가 아닌 게임을 플레이하기 위해 쓰여서는 안됩니다."

#: Source/Core/DolphinQt/AboutDialog.cpp:76
msgid "License"
msgstr "라이슨스"

#: Source/Core/DolphinQt/AboutDialog.cpp:77
msgid "Authors"
msgstr "제작자"

#: Source/Core/DolphinQt/AboutDialog.cpp:78
msgid "Support"
msgstr "지원"

#. i18n: This message uses curly quotes in English. If you want to use curly quotes
#. in your translation, please use the type of curly quotes that's appropriate for
#. your language. If you aren't sure which type is appropriate, see
#. https://en.wikipedia.org/wiki/Quotation_mark#Specific_language_features
#: Source/Core/DolphinQt/AboutDialog.cpp:91
msgid ""
"© 2003-2024+ Dolphin Team. “GameCube” and “Wii” are trademarks of Nintendo. "
"Dolphin is not affiliated with Nintendo in any way."
msgstr ""
"© 2003-2024+ 돌핀 팀. “게임큐브” 와 “Wii” 는 닌텐도의 상표입니다. 돌핀은 닌텐"
"도와 아무런 관련이 없습니다."

#: Source/Core/DolphinQt/Achievements/AchievementBox.cpp:37
#: Source/Core/DolphinQt/Achievements/AchievementHeaderWidget.cpp:144
msgid "%1 points"
msgstr "%1 점"

#. i18n: %1 is a date/time.
#: Source/Core/DolphinQt/Achievements/AchievementBox.cpp:98
msgid "Unlocked at %1"
msgstr "%1 에 언락되었습니다"

#: Source/Core/DolphinQt/Achievements/AchievementBox.cpp:103
msgid "Unlocked"
msgstr "해제됨"

#: Source/Core/DolphinQt/Achievements/AchievementBox.cpp:108
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:97
msgid "Locked"
msgstr "잠긴"

#: Source/Core/DolphinQt/Achievements/AchievementHeaderWidget.cpp:121
msgid "%1 is playing %2"
msgstr "%1 은 %2 를 플레이하고 있습니다"

#: Source/Core/DolphinQt/Achievements/AchievementHeaderWidget.cpp:122
msgid "%1 has unlocked %2/%3 achievements worth %4/%5 points"
msgstr "%1 가 %2/%3 달성을 해제했습니다 %4/%5 점의 가치"

#: Source/Core/DolphinQt/Achievements/AchievementHeaderWidget.cpp:135
msgid "%1/%2"
msgstr "%1/%2"

#: Source/Core/DolphinQt/Achievements/AchievementLeaderboardWidget.cpp:145
msgid "Rank %1"
msgstr "랭크 %1"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:45
msgid "Logged Out - Credentials Expired"
msgstr "로그 아웃됨 - 자격증 파기됨"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:48
msgid "Login Failed - Invalid Username/Password"
msgstr "로그인 실패 - 부적합 Username/Password"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:51
msgid "Login Failed - No Internet Connection"
msgstr "로그인 실패 - 인터넷 연결이 없음"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:54
msgid "Login Failed - Server Error"
msgstr "로그인 실패 - 서버 에러"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:66
msgid "Enable RetroAchievements.org Integration"
msgstr "RetroAchievements.org 통합 활성화"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:68
msgid ""
"Enable integration with RetroAchievements for earning achievements and "
"competing in leaderboards.<br><br>Must log in with a RetroAchievements "
"account to use. Dolphin does not save your password locally and uses an API "
"token to maintain login."
msgstr ""
"얻은 달성과 리더보드 경쟁을 위한 RetroAchievements 와 통합을 활성합니다."
"<br><br>사용하려면 RetroAchievements 계정에 로그인 해야만 합니다. 돌핀은 로그"
"인을 유지하기 위해 패스워드를 로컬로 저장하지 않고 API 토큰을 사용합니다."

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:71
msgid "Username"
msgstr "사용자이름"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:73
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:165
msgid "Password"
msgstr "패스워드"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:76
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:214
msgid "Log In"
msgstr "로그인"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:77
msgid "Log Out"
msgstr "로그아웃"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:78
msgid "Login Failed"
msgstr "로그인 실패"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:81
msgid "Enable Hardcore Mode"
msgstr "하드코어 모드 활성화"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:83
msgid ""
"Enable Hardcore Mode on RetroAchievements.<br><br>Hardcore Mode is intended "
"to provide an experience as close to gaming on the original hardware as "
"possible. RetroAchievements rankings are primarily oriented towards Hardcore "
"points (Softcore points are tracked but not as heavily emphasized) and "
"leaderboards require Hardcore Mode to be on.<br><br>To ensure this "
"experience, the following features will be disabled, as they give emulator "
"players an advantage over console players:<br>- Loading states<br>-- Saving "
"states is allowed<br>- Emulator speeds below 100%<br>-- Frame advance is "
"disabled<br>-- Turbo is allowed<br>- Cheats<br>- Memory patches<br>-- File "
"patches are allowed<br>- Debug UI<br>- "
"Freelook<br><br><dolphin_emphasis>This cannot be turned on while a game is "
"playing.</dolphin_emphasis><br>Close your current game before enabling."
"<br>Be aware that turning Hardcore Mode off while a game is running requires "
"the game to be closed before re-enabling."
msgstr ""
"RetroAchievements 에서 하드코어 모드를 켭니다.<br><br>하드코어 모드는 가능한 "
"오리지널 하드웨어상에서 게임하는 것과 가까운 경흠을 제공하도록 의도되었습니"
"다. RetroAchievements 랭킹들은 주로 하드코어 점수들 지향입니다 (소프트코어 점"
"수들은 추적되지만 크게 강조되지는 않습니다)  그리고 리더보드들은 하드코어 모"
"드 온을 요구합니다.<br><br>이 경험을 확실히 하려면, 다음 기능들은 비활성될 것"
"입니다, 이것들이 콘솔 플레이어에 비해 에뮬레이터 플레이어들에게 어드밴티지를 "
"주기 때문이죠:<br>- 상태 로딩<br>-- 상태 저장이 허락된다<br>- 100% 아래 에뮬 "
"스피드<br>-- 프레임 전진은 비활성됩니다<br>-- 터보는 허용된다<br>- 치트들"
"<br>- 메모리 패치들<br>-- 파일 패치들 허용된다<br>- 디버그 UI<br>- 자유보기"
"<br><br><dolphin_emphasis> 이것은 게임 플레이중에 켤 수 없습니다.</"
"dolphin_emphasis><br>활성전에 현재 게임을 닫으세요.<br>게임 구동중에 하드코"
"어 모드를 꺼버리면 다시 활성전에 게임이 닫힐 필요가 있다는 것을 알아두세요."

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:95
msgid "Enable Unofficial Achievements"
msgstr "비공식 달성 활성화"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:97
msgid ""
"Enable unlocking unofficial achievements as well as official achievements."
"<br><br>Unofficial achievements may be optional or unfinished achievements "
"that have not been deemed official by RetroAchievements and may be useful "
"for testing or simply for fun.<br><br>Setting takes effect on next game load."
msgstr ""
"공식 뿐만아니라 비공식 달성 해제도 활성화합니다.<br><br>비공식 달성은 "
"RetroAchievements에서 공식으로 간주되지 않은 옵션이나 미완료 달성이될 수 있으"
"며 테스트용 또는 단순히 재미로 유용할 수 있습니다.<br><br> 설정은 다음 게임 "
"로드때 효과가 있습니다."

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:101
msgid "Enable Encore Achievements"
msgstr "재 달성 활성화"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:103
msgid ""
"Enable unlocking achievements in Encore Mode.<br><br>Encore Mode re-enables "
"achievements the player has already unlocked on the site so that the player "
"will be notified if they meet the unlock conditions again, useful for custom "
"speedrun criteria or simply for fun.<br><br>Setting takes effect on next "
"game load."
msgstr ""
"앙코르 모드에서 달성을 해제합니다.<br><br>앙코르 모드는 사이트에서 이미 해제"
"된 달성을 재활성화해서 해제된 조건들을 다시 만나면 알림을 받을 수 있습니다, "
"커스텀 스피드런에 유용 혹은 단순 재미용.<br><br>설정은 다음 게임 로드때 효과"
"가 생깁니다."

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:107
msgid "Enable Spectator Mode"
msgstr "관중 모드 활성화"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:109
msgid ""
"Enable unlocking achievements in Spectator Mode.<br><br>While in Spectator "
"Mode, achievements and leaderboards will be processed and displayed on "
"screen, but will not be submitted to the server.<br><br>If this is on at "
"game launch, it will not be turned off until game close, because a "
"RetroAchievements session will not be created.<br><br>If this is off at game "
"launch, it can be toggled freely while the game is running."
msgstr ""
"관중 모드에서 달성을 언락하게 해줍니다.<br><br>관중 모드 동안, 달성과 리더보"
"드는 처리되고 화면에 보여질 것입니다, 하지만 서버에 제출되지는 않을 것입니다."
"<br><br>이게 게임 런치 때 켜져있다면, 게임을 닫을 때가지 꺼지지 않을 것입니"
"다, 왜냐하면 RetroAchievements 세션이 생성되지 않을 것이기 때문입니다."
"<br><br>게임 런치 때 꺼져있다면, 게임이 구동되는 동안 자유롭게 토글될 수 있습"
"니다."

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:114
msgid "Show Leaderboard Tracker"
msgstr "리더보드 추적기 보기"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:116
msgid ""
"Show the on-screen RetroAchievements leaderboard tracker.<br><br>This "
"appears in the bottom-right corner while competing in a leaderboard."
msgstr ""
"온스크린 RetroAchievements 리더보드 추적기를 보여줍니다.<br><br>이것은 리더보"
"드에서 경쟁하는 동안 아래-오른쪽 코너에 나타납니다."

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:119
msgid "Show Challenge Indicators"
msgstr "도전 표시기 보기"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:121
msgid ""
"Show the on-screen RetroAchievements challenge indicators.<br><br>These "
"appear as achievement badges in the bottom-right corner while tracking "
"progress within a challenge."
msgstr ""
"온스크린 RetroAchievements 도전 표시기를 보여줍니다.<br><br>이것들은 도전내 "
"진행을 추적하는 동안 오른쪽-하단 코너에 달성배지로 나타납니다."

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:124
msgid "Enable Discord Presence"
msgstr "디스코드 참석 활성화"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:126
msgid ""
"Use RetroAchievements rich presence in your Discord status.<br><br>Show "
"Current Game on Discord must be enabled."
msgstr ""
"디스코드 상태에 RetroAchievements 풍부한 존재감을 사용합니다.<br><br>디스코드"
"상에 현재 게임 보여주기가 활성화되어 있어야합니다."

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:128
msgid "Enable Progress Notifications"
msgstr "진척도 알림 활성화"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:130
msgid ""
"Enable progress notifications on achievements.<br><br>Displays a brief popup "
"message whenever the player makes progress on an achievement that tracks an "
"accumulated value, such as 60 out of 120 stars."
msgstr ""
"달성들상에 진척 알림을 활성화합니다.<br><br>120 별 중에 60 처럼, 모인 값에 따"
"른 달성 진보를 만들 때마다 요약 팝업 메시지를 표시합니다."

#. i18n: Settings that affect the functionality of unlocking achievements.
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:143
msgid "Function Settings"
msgstr "함수 설정"

#. i18n: Settings that affect how achievements are displayed while playing.
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:149
msgid "Display Settings"
msgstr "디스플레이 설정"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:216
msgid "To log in, stop the current emulation."
msgstr "로그인을 위해, 현재 에뮬레이션을 중단합니다."

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:302
msgid "Confirm Logout"
msgstr "로그아웃 확정"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:302
msgid "Are you sure you want to log out of RetroAchievements?"
msgstr "정말로 RetroAchievements 를 로그 아웃 하시겠습니까?"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:316
msgid "Confirm Hardcore Off"
msgstr "하드코어 모드 끄기 확정"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:316
msgid "Are you sure you want to turn hardcore mode off?"
msgstr "정말로 하드코어 모드를 끄시겠습니까?"

#: Source/Core/DolphinQt/Achievements/AchievementsWindow.cpp:29
#: Source/Core/DolphinQt/MenuBar.cpp:303
msgid "Achievements"
msgstr "달성"

#: Source/Core/DolphinQt/Achievements/AchievementsWindow.cpp:61
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:191
#: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:69
msgid "Settings"
msgstr "설정"

#: Source/Core/DolphinQt/Achievements/AchievementsWindow.cpp:62
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:346
#: Source/Core/DolphinQt/ConvertDialog.cpp:422
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:238
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:262
msgid "Progress"
msgstr "진행"

#: Source/Core/DolphinQt/Achievements/AchievementsWindow.cpp:63
msgid "Leaderboards"
msgstr "리더보드"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:43
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:166
msgid "Address Space"
msgstr "주소 공간"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:47
msgid "Typical GameCube/Wii Address Space"
msgstr "전형적 게임큐브/Wii 주소 공간"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:49
msgid "Custom Address Space"
msgstr "커스텀 주소 공간"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:52
msgid ""
"Sets up the search using standard MEM1 and (on Wii) MEM2 mappings in virtual "
"address space. This will work for the vast majority of games."
msgstr ""
"가상 주소 공간에서 표준 MEM1 과 (Wii 상의) MEM2 매핑을 사용하여 검색을 설정합"
"니다. 방대한 다수의 게임들에서 작동할 것입니다."

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:59
msgid "Use virtual addresses when possible"
msgstr "가능하면 가상 주소를 사용"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:61
msgid "Use physical addresses"
msgstr "물리적 주소를 사용"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:63
msgid "Use memory mapper configuration at time of scan"
msgstr "스캔 시에 메모리 매퍼를 사용"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:71
msgid "Range Start: "
msgstr "범위 시작: "

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:73
msgid "Range End: "
msgstr "범위 끝: "

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:87
msgid "Data Type"
msgstr "데이터 타입"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:92
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:166
msgid "8-bit Unsigned Integer"
msgstr "8-비트 비부호화 정수"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:94
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:169
msgid "16-bit Unsigned Integer"
msgstr "16-비트 비부호화 정수"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:96
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:172
msgid "32-bit Unsigned Integer"
msgstr "32-비트 비부호화 정수"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:98
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:175
msgid "64-bit Unsigned Integer"
msgstr "64-비트 비부호화 정수"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:100
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:178
msgid "8-bit Signed Integer"
msgstr "8-비트 부호화 정수"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:102
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:181
msgid "16-bit Signed Integer"
msgstr "16-비트 부호화 정수"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:104
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:184
msgid "32-bit Signed Integer"
msgstr "32-비트 부호화 정수"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:106
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:187
msgid "64-bit Signed Integer"
msgstr "64-비트 부호화 정수"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:108
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:190
msgid "32-bit Float"
msgstr "32-비트 실수"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:109
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:193
msgid "64-bit Float"
msgstr "64-비트 실수"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:114
msgid "Aligned to data type length"
msgstr "데이터 타입 길이로 정렬됨"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:121
msgid "New Search"
msgstr "새로운 찾기"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:161
msgid "No game running."
msgstr "구동중인 게임이 없습니다."

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:162
msgid ""
"Please start a game before starting a search with standard memory regions."
msgstr "표준 메모리 영역으로 찾기 시작하기 전에 게임을 시작하세요."

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:123
msgid "[%1, %2]"
msgstr "[%1, %2]"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:133
msgid "[%1, %2] and [%3, %4]"
msgstr "[%1, %2] 와 [%3, %4]"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:141
msgid "%1 memory ranges"
msgstr "%1 메모리 영역"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:149
msgid "Address space by CPU state"
msgstr "CPU 상태에 의한 주소 공간"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:152
msgid "Physical address space"
msgstr "물리적 주소 공간"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:155
msgid "Virtual address space"
msgstr "가상 주소 공간"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:158
msgid "Unknown address space"
msgstr "알려지지 않은 주소 공간"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:196
msgid "Unknown data type"
msgstr "알려지지 않은 데이터 타입"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:199
msgid "aligned"
msgstr "정렬됨"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:199
msgid "unaligned"
msgstr "정렬되지 않음"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:200
msgid "%1, %2, %3, %4"
msgstr "%1, %2, %3, %4"

#. i18n: This label is followed by a dropdown where the user can select things like "is equal to"
#. or "is less than or equal to", followed by another dropdown where the user can select "any
#. value", "last value", or "this value:". These three UI elements are intended to form a sentence
#. together. Because the UI elements can't be reordered by a translation, you may have to give
#. up on the idea of having them form a sentence depending on the grammar of your target language.
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:209
msgid "Keep addresses where value in memory"
msgstr "메모리에 값이 있는 주소를 유지"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:213
msgid "is equal to"
msgstr "는 다음과 같다"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:215
msgid "is not equal to"
msgstr "는 다음과 같지 않다"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:217
msgid "is less than"
msgstr "는 다음보다 적다"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:219
msgid "is less than or equal to"
msgstr "는 다음보다 적거나 같다"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:221
msgid "is greater than"
msgstr "는 다음보다 크다"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:223
msgid "is greater than or equal to"
msgstr "는 다음보다 크거나 같다"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:229
msgid "this value:"
msgstr "이 값:"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:231
msgid "last value"
msgstr "마지막 값"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:232
msgid "any value"
msgstr "아무 값"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:240
msgid "Parse as Hex"
msgstr "헥스로 파싱"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:249
msgid "Search and Filter"
msgstr "검색과 필터"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:251
msgid "Refresh Current Values"
msgstr "현재 값들을 새로하기"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:253
msgid "Reset Results"
msgstr "결과들 리셋"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:260
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:480
msgid "Waiting for first scan..."
msgstr "첫 스캔을 기다립니다..."

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:264
msgid "Display values in Hex"
msgstr "값들을 Hex 로 보여주기"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:270
msgid "Automatically update Current Values"
msgstr "자동으로 현재 값들을 업데이트"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:312
msgid "Cannot compare against last value on first search."
msgstr "첫 검색의 마지막 값과 비교할 수 없습니다."

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:326
msgid "Failed to parse given value into target data type."
msgstr "주어진 값을 대상 데어터 타입으로 파싱하는데에 실패했습니다."

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:338
msgid "Scan succeeded."
msgstr "스캔을 성공했습니다."

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:343
#, c-format
msgctxt ""
msgid "%n address(es) were removed."
msgstr "%n 주소(들)이 지워졌습니다."

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:344
#, c-format
msgctxt ""
msgid "%n address(es) remain."
msgstr "%n 주소(들)이 남았습니다."

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:348
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:374
msgid "%1 %2"
msgstr "%1 %2"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:353
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:371
#, c-format
msgctxt ""
msgid "%n address(es) could not be accessed in emulated memory."
msgstr "%n 주소(들)은 에뮬된 메모리에서 엑세스할 수 없습니다."

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:357
msgid "%1 %2 %3"
msgstr "%1 %2 %3"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:362
#, c-format
msgctxt ""
msgid "Found %n address(es)."
msgstr "%n 주소(들)을 발견했습니다."

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:394
msgid "No game is running."
msgstr "구동중인 게임이 없습니다."

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:397
msgid "Invalid parameters given to search."
msgstr "검색에 부적합 인자들."

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:401
msgid ""
"Search currently not possible in virtual address space. Please run the game "
"for a bit and try again."
msgstr ""
"가상 주소 공간에서는 현재 검색할 수 없습니다. 게임을 잠시 구동하신 후에 다시 "
"시도하세요."

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:405
msgid "Unknown error occurred."
msgstr "알려지지 않은 에러가 발생했습니다."

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:423
msgid "Refresh failed. Please run the game for a bit and try again."
msgstr "새로하기를 실패했습니다. 게임을 잠시 구동하신 후에 다시 시도하세요."

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:437
msgid "Refreshed current values."
msgstr "현재 값들을 새로했습니다."

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:462
msgid "Cannot refresh without results."
msgstr "결과 없이  새로할 수 없습니다."

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:523
msgid "Show in memory"
msgstr "메모리로 보기"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:528
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:1230
msgid "Add to watch"
msgstr "관찰에 추가"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:536
msgid "Generate Action Replay Code(s)"
msgstr "액션 리플레이 코드 생성"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:537
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:665
msgid "Write value"
msgstr "값 쓰기"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:538
msgid "Delete Address"
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:550
msgid "Add Read/Write Breakpoint(s)"
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:552
msgid "Add Write Breakpoint(s)"
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:553
msgid "Add Read Breakpoint(s)"
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:635
msgid "Multiple errors occurred while generating AR codes."
msgstr "AR 코드 생성중에 다중 에러들이 발생했습니다."

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:642
msgid "Can only generate AR code for values in virtual memory."
msgstr "가상 메모리 값용 AR 코드만 생성할 수 있습니다."

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:645
msgid "Cannot generate AR code for this address."
msgstr "이 주소에 대한 AR 코드를 생성할 수 없습니다."

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:648
msgid "Internal error while generating AR code."
msgstr "AR 코드를 생성하는 동안 내부 에러."

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:655
msgid "Generated AR code(s)."
msgstr "AR 코드를 생성했습니다."

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:665
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:156
msgid "Value:"
msgstr "값:"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:671
msgid "Invalid value."
msgstr "부적합한 값."

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:683
msgid "There was an error writing (some) values."
msgstr "(일부) 값들 쓰기에 에러가 있었씁니다."

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:741
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientEditServerDialog.cpp:56
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:240
#: Source/Core/DolphinQt/GameList/GameList.cpp:1015
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:243
#: Source/Core/DolphinQt/MenuBar.cpp:730
#: Source/Core/DolphinQt/ResourcePackManager.cpp:90
#: Source/Core/DolphinQt/Settings/TriforcePane.cpp:102
msgid "Description"
msgstr "설명"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:741
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:119
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:284
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:296
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:283
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:159
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:188
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:240
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:91
#: Source/Core/DolphinQt/MenuBar.cpp:1073
msgid "Address"
msgstr "주소"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:741
msgid "Last Value"
msgstr "마지막 값"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:741
msgid "Current Value"
msgstr "현재 값"

#: Source/Core/DolphinQt/CheatsManager.cpp:29
msgid "Cheats Manager"
msgstr "치트 관리자"

#: Source/Core/DolphinQt/CheatsManager.cpp:133
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:410
msgid "AR Code"
msgstr "AR 코드"

#: Source/Core/DolphinQt/CheatsManager.cpp:137
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:64
msgid "Gecko Codes"
msgstr "Gecko 코드"

#: Source/Core/DolphinQt/CheatsManager.cpp:142
msgid "Start New Cheat Search"
msgstr "새로운 치트 검색 시작"

#: Source/Core/DolphinQt/CheatsManager.cpp:155
msgid "Cheat Search"
msgstr "치트 찾기"

#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:72
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:107
msgid "&Add New Code..."
msgstr "새로운 코드 추가... (&A)"

#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:73
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:194
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:108
msgid "&Edit Code..."
msgstr "코드 수정... (&E)"

#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:74
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:109
msgid "&Remove Code"
msgstr "코드 제거 (&R)"

#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:133
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:312
msgid "Sort Alphabetically"
msgstr "알파벳순으로 정렬"

#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:134
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:313
msgid "Show Enabled Codes First"
msgstr "활성된 코드들 먼저 보기"

#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:135
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:314
msgid "Show Disabled Codes First"
msgstr "비활성된 코드들 먼저 보기"

#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:194
msgid "Clone and &Edit Code..."
msgstr "복제하고 코드 수정... (&E)"

#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:26
msgid "Cheat Code Editor"
msgstr "치트 코드 에디터"

#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:83
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:127
msgid "Creator:"
msgstr "만든이:"

#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:84
msgid "Notes:"
msgstr "참고:"

#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:88
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:126
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:124
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:159
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:166
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:106
msgid "Name:"
msgstr "이름:"

#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:94
msgid "Code:"
msgstr "코드:"

#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:150
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:237
msgid "Parsing Error"
msgstr "분석 에러"

#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:151
msgid ""
"Unable to parse line %1 of the entered AR code as a valid encrypted or "
"decrypted code. Make sure you typed it correctly.\n"
"\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""
"입력된 AR 코드의 %1 라인을 적합한 암호화되거나 해독된 코드로 분석할 수 없습니"
"다. 올바로 타이핑했는지 확인하세요.\n"
"\n"
"이 라인을 무시하고 분석을 계속합니까?"

#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:167
msgid "Invalid Mixed Code"
msgstr "부적합 복합 코드"

#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:168
msgid ""
"This Action Replay code contains both encrypted and unencrypted lines; you "
"should check that you have entered it correctly.\n"
"\n"
"Do you want to discard all unencrypted lines?"
msgstr ""
"이 액션 리플레이 코드는 암호와 비암호화된 줄들을 둘다 포함하고 있습니다; 올바"
"르게 입력했는지 확인해야합니다.\n"
"\n"
"비암호화된 줄들을 전부 제거하겠습니까?"

#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:195
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:251
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:263
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:386
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:185
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:195
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:416
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:46
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:649
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:287
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:326
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:228
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:255
#: Source/Core/DolphinQt/ConvertDialog.cpp:412
#: Source/Core/DolphinQt/ConvertDialog.cpp:459
#: Source/Core/DolphinQt/ConvertDialog.cpp:513
#: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:104
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:611
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:622
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1089
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1103
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:251
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:368
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:750
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:756
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:765
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:777
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:796
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:802
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:817
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:825
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:941
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:948
#: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:86
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:283
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:433
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:256
#: Source/Core/DolphinQt/GBAWidget.cpp:571
#: Source/Core/DolphinQt/GCMemcardManager.cpp:344
#: Source/Core/DolphinQt/GCMemcardManager.cpp:374
#: Source/Core/DolphinQt/Main.cpp:223 Source/Core/DolphinQt/Main.cpp:239
#: Source/Core/DolphinQt/Main.cpp:246 Source/Core/DolphinQt/MainWindow.cpp:311
#: Source/Core/DolphinQt/MainWindow.cpp:319
#: Source/Core/DolphinQt/MainWindow.cpp:1224
#: Source/Core/DolphinQt/MainWindow.cpp:1643
#: Source/Core/DolphinQt/MainWindow.cpp:1650
#: Source/Core/DolphinQt/MainWindow.cpp:1710
#: Source/Core/DolphinQt/MainWindow.cpp:1717
#: Source/Core/DolphinQt/MainWindow.cpp:1823
#: Source/Core/DolphinQt/MainWindow.cpp:1931
#: Source/Core/DolphinQt/MenuBar.cpp:223 Source/Core/DolphinQt/MenuBar.cpp:1425
#: Source/Core/DolphinQt/MenuBar.cpp:1515
#: Source/Core/DolphinQt/MenuBar.cpp:1538
#: Source/Core/DolphinQt/MenuBar.cpp:1553
#: Source/Core/DolphinQt/MenuBar.cpp:1584
#: Source/Core/DolphinQt/MenuBar.cpp:1609
#: Source/Core/DolphinQt/MenuBar.cpp:1826
#: Source/Core/DolphinQt/MenuBar.cpp:1838
#: Source/Core/DolphinQt/MenuBar.cpp:1850
#: Source/Core/DolphinQt/MenuBar.cpp:1872
#: Source/Core/DolphinQt/MenuBar.cpp:1898
#: Source/Core/DolphinQt/MenuBar.cpp:1950
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:311
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:476
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:738
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:983
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1106
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1116
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:339
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:345
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:352
#: Source/Core/DolphinQt/RenderWidget.cpp:121
#: Source/Core/DolphinQt/ResourcePackManager.cpp:202
#: Source/Core/DolphinQt/ResourcePackManager.cpp:223
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:452
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:471
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:493
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:514
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:558
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:598
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:622
#: Source/Core/DolphinQt/Translation.cpp:320
msgid "Error"
msgstr "오류"

#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:196
msgid "The resulting decrypted AR code doesn't contain any lines."
msgstr "해독된 AR 코드 결과가 없습니다."

#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:238
msgid ""
"Unable to parse line %1 of the entered Gecko code as a valid code. Make sure "
"you typed it correctly.\n"
"\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""
"입력된 Gecko 코드의 %1 라인을 적합한 코드로 분석할 수 없습니다. 올바로 타이핑"
"했는지 확인하세요.\n"
"\n"
"이 라인을 무시하고 분석을 계속합니까?"

#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:251
msgid "This Gecko code doesn't contain any lines."
msgstr "Gecko 코드가 아무 줄도 포함하고 있지 않습니다."

#: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:39
#: Source/Core/DolphinQt/Config/GraphicsModWarningWidget.cpp:29
msgid "Configure Dolphin"
msgstr "돌핀 환경설정"

#: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:59
msgid "Changing cheats will only take effect when the game is restarted."
msgstr "치트 변경은 게임을 재시작해야만 효과가 반영될 것입니다."

#: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:66
msgid "Dolphin's cheat system is currently disabled."
msgstr "돌핀의 치트 시스템이 현재 꺼졌습니다."

#. i18n: This is "common" as in "shared", not the opposite of "uncommon"
#: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:32
msgid "Common"
msgstr "공통"

#: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:34
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:66
msgid "Background Input"
msgstr "백그라운드 입력"

#: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:36
#: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:19
#: Source/Core/DolphinQt/Config/Mapping/FreeLookRotation.cpp:29
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:39
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControlIMU.cpp:37
msgid "Alternate Input Sources"
msgstr "대체 입력 소스"

#: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:37
#: Source/Core/DolphinQt/Config/SDLHints/SDLHintsWindow.cpp:29
msgid "SDL Controller Settings"
msgstr ""

#: Source/Core/DolphinQt/Config/ConfigControls/ConfigUserPath.cpp:45
msgid "Empty Value"
msgstr "빈 값"

#: Source/Core/DolphinQt/Config/ConfigControls/ConfigUserPath.cpp:46
msgid "This field cannot be left empty. Please enter a value."
msgstr "이 필드는 비어있을 수 없습니다. 값을 넣으세요."

#: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:30
msgid "DSU Client"
msgstr "DSU 클라이언트"

#: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:40
msgid "Nothing to configure"
msgstr "설정할 것이 없음"

#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientEditServerDialog.cpp:32
msgid "Edit DSU Server"
msgstr ""

#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientEditServerDialog.cpp:37
msgid "BetterJoy, DS4Windows, etc"
msgstr "BetterJoy, DS4Windows, 등등"

#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientEditServerDialog.cpp:58
msgid "Server IP Address"
msgstr "서버 IP 주소"

#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientEditServerDialog.cpp:60
msgid "Server Port"
msgstr "서버 포트"

#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientEditServerDialog.cpp:64
#: qtbase/src/gui/kernel/qplatformtheme.cpp:738
msgid "Apply"
msgstr "적용"

#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientEditServerDialog.cpp:65
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:164
#: Source/Core/DolphinQt/MenuBar.cpp:1559
#: Source/Core/DolphinQt/NKitWarningDialog.cpp:59
#: Source/Core/DolphinQt/Settings/USBDevicePicker.cpp:52
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:236
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:260
#: qtbase/src/gui/kernel/qplatformtheme.cpp:732
msgid "Cancel"
msgstr "취소"

#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:28
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:31
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:107
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:513
msgid "Enable"
msgstr "활성"

#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:35
#: Source/Core/DolphinQt/Settings/PathPane.cpp:132
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:283
msgid "Add..."
msgstr "추가..."

#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:36
msgid "Edit"
msgstr ""

#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:37
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:128
#: Source/Core/DolphinQt/Config/SDLHints/SDLHintsWindow.cpp:65
#: Source/Core/DolphinQt/ResourcePackManager.cpp:39
#: Source/Core/DolphinQt/Settings/PathPane.cpp:133
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:284
msgid "Remove"
msgstr "제거"

#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:48
msgid ""
"The DSU protocol enables the use of input and motion data from compatible "
"sources, like PlayStation, Nintendo Switch and Steam controllers.<br><br>For "
"setup instructions, <a href=\"https://wiki.dolphin-emu.org/index.php?"
"title=DSU_Client\">refer to this page</a>."
msgstr ""

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:63
#: Source/Core/DolphinQt/Config/SDLHints/SDLHintsWindow.cpp:48
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:429
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:451
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:220
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:163
#: Source/Core/DolphinQt/ResourcePackManager.cpp:90
msgid "Name"
msgstr "이름"

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:63
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:251
msgid "Size"
msgstr "크기"

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:98
msgid "Disc"
msgstr "디스크"

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:146
msgid "Data Partition (%1)"
msgstr "데이터 파티션 (%1)"

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:149
msgid "Update Partition (%1)"
msgstr "파티션 (%1) 업데이트"

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:152
msgid "Channel Partition (%1)"
msgstr "채널 파티션 (%1)"

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:155
msgid "Install Partition (%1)"
msgstr "파티션 (%1) 설치"

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:159
msgid "Other Partition (%1)"
msgstr "다른 파티션 (%1)"

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:217
msgid "Choose Folder to Extract To"
msgstr "압축해제할 폴더를 선택"

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:243
msgid "Extract Files..."
msgstr "파일 압축 풀기..."

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:253
msgid "Extract System Data..."
msgstr "시스템 데이터 압축 풀기..."

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:260
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:384
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:314
#: Source/Core/DolphinQt/ConvertDialog.cpp:522
#: Source/Core/DolphinQt/GameList/GameList.cpp:667
#: Source/Core/DolphinQt/GameList/GameList.cpp:695
#: Source/Core/DolphinQt/MenuBar.cpp:232 Source/Core/DolphinQt/MenuBar.cpp:1197
#: Source/Core/DolphinQt/MenuBar.cpp:1420
msgid "Success"
msgstr "성공"

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:261
msgid "Successfully extracted system data."
msgstr "성공적으로 시스템 데이터 압축을 풀었습니다."

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:263
msgid "Failed to extract system data."
msgstr "시스템 데이터 압축 풀기에 실패했습니다."

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:270
msgid "Extract Entire Disc..."
msgstr "전체 디스크 압축 풀기..."

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:294
msgid "Extract Entire Partition..."
msgstr "전체 파티션 압축 풀기..."

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:301
msgid "Extract File..."
msgstr "파일 압축 풀기..."

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:303
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:773
msgid "Save File To"
msgstr "에 파일 저장"

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:357
msgid "Extracting All Files..."
msgstr "모든 파일을 압축 풀기..."

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:358
msgid "Extracting Directory..."
msgstr "디렉토리 압축 풀기..."

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:384
msgid "Successfully extracted file."
msgstr "성공적으로 파일 압축을 풀었습니다."

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:386
msgid "Failed to extract file."
msgstr "파일 압축 풀기에 실패했습니다."

#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:33
msgid ""
"Allows manipulation of the in-game camera.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"인-게임 카메라 조종을 허용합니다.<br><br><dolphin_emphasis>잘 모르겠으면, 체"
"크 해제해 두세요.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:39
msgid "Configure Controller"
msgstr "컨트롤러 설정"

#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:41
msgid "Six Axis"
msgstr "6 축"

#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:41
msgid "First Person"
msgstr "일인칭"

#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:41
msgid "Orbital"
msgstr "궤도"

#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:43
msgid "Free Look Control Type"
msgstr "자유 보기 컨트롤 타입"

#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:45
msgid ""
"Changes the in-game camera type during Free Look.<br><br>Six Axis: Offers "
"full camera control on all axes, akin to moving a spacecraft in zero "
"gravity. This is the most powerful Free Look option but is the most "
"challenging to use.<br> <br>First Person: Controls the free camera similarly "
"to a first person video game. The camera can rotate and travel, but roll is "
"impossible. Easy to use, but limiting.<br><br>Orbital: Rotates the free "
"camera around the original camera. Has no lateral movement, only rotation "
"and you may zoom up to the camera's origin point."
msgstr ""
"자유 보기에서 인-게임 카메라 유형을 변경합니다.<br><br>6 축: 모든 축에 완전"
"한 카메라 컨트롤을 제공합니다, 무 중력에서 우주선을 움직이는 것과 비슷합니"
"다. 이것은 가장 파워풀한 자유 보기 옵션이지만 사용하기에 가장 도전적입니다."
"<br><br>일인칭: 일인칭 비디오 게임과 비슷하게 자유 카메라를 컨트롤합니다. 카"
"메라는 로테이트와 트레블을 할 수 있습니다, 하지만 롤은 불가능합니다. 사용하"
"기 쉽지만, 제한적입니다.<br><br>궤도: 원본 카메라의 주위를 자유 카메라가 로테"
"이트합니다. 측면 이동은 없습니다, 단지 로테이트하고 카메라의 원본 지점까지 줌"
"할 수 있을 겁니다."

#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:55
msgid ""
"Free Look allows for manipulation of the in-game camera. Different camera "
"types are available from the dropdown.<br><br>For detailed instructions, <a "
"href=\"https://wiki.dolphin-emu.org/index.php?title=Free_Look\">refer to "
"this page</a>."
msgstr ""
"자유 보기는 인-게임 카메라의 조종을 허용합니다. 다른 카메라 타입들을 드랍다"
"운 메뉴에서 사용할 수 있습니다.<br><br>자세한 지시사항은, <a href=\"https://"
"wiki.dolphin-emu.org/index.php?title=Free_Look\">이 페이지를 참조하세요</a>."

#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:69
msgid "Camera 1"
msgstr "카메라 1"

#: Source/Core/DolphinQt/Config/FreeLookWindow.cpp:19
msgid "Free Look Settings"
msgstr "자유 보기 설정"

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:34
msgid "Section that contains most CPU and Hardware related settings."
msgstr "대부분의 CPU 와 하드웨어 관련된 설정들을 포함하는 섹션."

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:36
msgid ""
"Controls whether or not Dual Core should be enabled. Can improve performance "
"but can also cause issues. Defaults to <b>True</b>"
msgstr ""
"듀얼 코어 활성화 여부를 조정합니다. 성능을 향상시킬 수 있지만 이슈를 유발 할 "
"수도 있습니다. 기본값은 <b>켜기</b>"

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:41
msgid ""
"Emulate the disc speed of real hardware. Disabling can cause instability. "
"Defaults to <b>True</b>"
msgstr ""
"실제 하드웨어의 디스크 속도를 에뮬합니다. 비활성화는 불안정을 유발할 수 있습"
"니다. 기본 값은 <b>True</b>"

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:44
msgid ""
"Controls whether or not the Memory Management Unit should be emulated fully. "
"Few games require it."
msgstr ""
"메모리 관리 유닛이 완전히 에뮬될지 여부를 조정합니다. 소수 게임이 이게 필요합"
"니다."

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:49
msgid ""
"Controls whether to use high or low-level DSP emulation. Defaults to "
"<b>True</b>"
msgstr ""
"높은 혹은 낮은-레벨 DSP 에뮬레이션을 사용할지 정합니다. 기본값은 <b>켜기</b>"

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:53
msgid ""
"Tries to translate branches ahead of time, improving performance in most "
"cases. Defaults to <b>True</b>"
msgstr ""
"분기들을 미리 해석 시도합니다, 대부분의 경우에서 성능을 향상시킵니다. 기본값"
"은 <b>켜기</b>"

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:56
msgid "Section that contains all Gecko cheat codes."
msgstr "게코 치트 코드들을 포함하는 섹션."

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:59
msgid "Section that contains all Action Replay cheat codes."
msgstr "모든 액션 리플레이 치트 코드들을 포함하는 섹션."

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:62
msgid "Section that contains all graphics related settings."
msgstr "모든 그래픽 관련 설정들을 포함하는 섹션."

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:83
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:117
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:193
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:200
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:86
#: Source/Core/DolphinQt/ResourcePackManager.cpp:40
#: Source/Core/DolphinQt/ToolBar.cpp:116
msgid "Refresh"
msgstr "새로고침"

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:84
msgid "Open in External Editor"
msgstr "외부 에디터로 열기"

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:127
msgid "Failed to open config file!"
msgstr "환경 파일 열기에 실패했습니다!"

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:134
msgid "Failed to write config file!"
msgstr "환경 파일 쓰기에 실패했습니다!"

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:186
msgid ""
"Failed to create the configuration file:\n"
"%1"
msgstr ""
"환경 파일 생성에 실패했습니다:\n"
"%1"

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:196
msgid ""
"Failed to open file in external editor.\n"
"Make sure there's an application assigned to open INI files."
msgstr ""
"외부 에디터로 파일 열기에 실패했습니다.\n"
"INI 파일들을 여는데 할당된 애플러케이션이 있는지 확인하세요."

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:98
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGBA.cpp:21
msgid "Core"
msgstr "코어"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:102
msgid "Enable Dual Core"
msgstr "듀얼 코어 활성화"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:103
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:82
msgid "Enable MMU"
msgstr "MMU 활성화"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:104
msgid "Enable FPRF"
msgstr "FPRF 활성화"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:105
msgid "Synchronize GPU thread"
msgstr "GPU 쓰레드 동기화"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:107
msgid "Emulate Disc Speed"
msgstr "디스크 속도 에뮬"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:108
msgid "DSP HLE (fast)"
msgstr "DSP HLE (빠름)"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:110
msgid "auto"
msgstr "자동"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:110
msgid "none"
msgstr "없음"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:111
msgid "fake-completion"
msgstr "가짜-완료"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:116
msgid ""
"Enables the Memory Management Unit, needed for some games. (ON = Compatible, "
"OFF = Fast)"
msgstr ""
"일부 게임들에 필요한 메모리 관리 유닛을 활성화 합니다. (켬 = 호환성, 끔 = 빠"
"름)"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:119
msgid ""
"Enables Floating Point Result Flag calculation, needed for a few games. (ON "
"= Compatible, OFF = Fast)"
msgstr ""
"부동 소수점 결과 플래그 계산을 켭니다, 소수의 게임들에서 필요합니다. (켬 = 호"
"환성, 끔 = 빠름)"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:122
msgid ""
"Synchronizes the GPU and CPU threads to help prevent random freezes in Dual "
"core mode. (ON = Compatible, OFF = Fast)"
msgstr ""
"듀얼 코어 모드에서 랜덤 프리징을 막을 수 있도록 GPU와 CPU 쓰레드들을 동기화합"
"니다. (켬 = 호환성, 끔 = 빠름)"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:125
msgid ""
"Enable emulated disc speed. Disabling this can cause crashes and other "
"problems in some games. (ON = Compatible, OFF = Unlocked)"
msgstr ""
"에뮬된 디스크 속도를 켭니다. 이것을 비활성화하면 일부 게임에서 깨짐이나 다른 "
"문제를 일으킬 수 있습니다. (켬 = 호환성, 끔 = 해제)"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:135
msgid "Deterministic dual core:"
msgstr "결정론적 듀얼 코어:"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:139
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:210
msgid "Stereoscopy"
msgstr "입체 영상"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:150
msgid "Monoscopic Shadows"
msgstr "모노스코픽 그림자"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:153
msgid ""
"This value is multiplied with the depth set in the graphics configuration."
msgstr "이 값은 그래픽 환경설정에서 설정된 깊이와 곱해집니다."

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:155
msgid ""
"This value is added to the convergence value set in the graphics "
"configuration."
msgstr "이 값은 그래픽 환경설정에 설정된 수렴 값에 추가되어집니다."

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:157
msgid "Use a single depth buffer for both eyes. Needed for a few games."
msgstr ""
"양쪽 눈에 대해 하나의 깊이 버퍼를 사용합니다. 소수 게임들을 위해 필요합니다."

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:159
msgid "Depth Percentage:"
msgstr "깊이 퍼센트:"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:163
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:234
msgid "Convergence:"
msgstr "수렴:"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:183
msgid "Default Config (Read Only)"
msgstr "기본 환경 (읽기 전용)"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:190
msgid "User Config"
msgstr "사용자 환경"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:209
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:504
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:195
#: Source/Core/DolphinQt/ToolBar.cpp:130
msgid "Graphics"
msgstr "그래픽"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:211
msgid "Editor"
msgstr "에디터"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:261
msgid ""
"Italics mark default game settings, bold marks user settings.\n"
"Right-click to remove user settings.\n"
"Graphics tabs don't display the value of a default game setting.\n"
"Anti-Aliasing settings are disabled when the global graphics backend doesn't "
"match the game setting."
msgstr ""
"이텔릭은 디폴트 게임 설정 표시, 굵음은 유저 설정 표시\n"
"우-클릭 유저 설정 삭제.\n"
"그래픽 탭들은 기본 게임 설정의 값을 표시하지 않습니다\n"
"앤티-앨리어싱 설정들은 글로벌 그래픽 백엔드가 게임 설정과 같지 않으면 비활성"
"됩니다."

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:266
msgid "These settings override core Dolphin settings."
msgstr "이 설정들은 핵심 돌핀 설정들을 오버라이드합니다."

#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:31
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:111
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:413
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:259
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:522
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:121
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:139
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:83
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:860
msgid "None"
msgstr "없음"

#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:32
msgid "Standard Controller"
msgstr "표준 컨트롤러"

#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:34
msgid "GameCube Controller Adapter (USB)"
msgstr "게임큐브 컨트롤러 어댑터 (USB)"

#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:35
msgid "Steering Wheel"
msgstr "운전대"

#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:36
msgid "Dance Mat"
msgstr "댄스 매트"

#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:37
msgid "DK Bongos"
msgstr "DK 봉고"

#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:39
msgid "GBA (Integrated)"
msgstr "GBA (내장된)"

#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:41
msgid "GBA (TCP)"
msgstr "GBA (TCP)"

#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:42
msgid "Keyboard Controller"
msgstr "키보드 컨트롤러"

#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:75
msgid "GameCube Controllers"
msgstr "게임큐브 컨트롤러"

#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:82
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:71
msgid "Port %1"
msgstr "포트 %1"

#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:84
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:139
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:147
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:257
#: Source/Core/DolphinQt/Settings/TriforcePane.cpp:58
#: Source/Core/DolphinQt/Settings/TriforcePane.cpp:73
msgid "Configure"
msgstr "설정"

#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:110
msgid "Download Codes"
msgstr "코드 다운로드"

#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:114
msgid "Download Codes from the WiiRD Database"
msgstr "WiiRD 데이터베이스에서 코드를 다운로드"

#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:128
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:161
msgid "Description:"
msgstr "설명:"

#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:402
msgid ""
"Failed to download Gecko codes. The code server may be temporarily "
"unavailable. Please try again later."
msgstr ""

#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:407
msgid ""
"\n"
"\n"
"Server response: HTTP %1."
msgstr ""

#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:409
msgid "Download Failed"
msgstr ""

#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:416
msgid "File contained no codes."
msgstr "파일에 코드가 없습니다."

#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:437
msgid "Download complete"
msgstr "다운로드 완료"

#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:438
msgid "Downloaded %1 codes. (added %2)"
msgstr "%1 코드들이 다운로드됨. (%2 추가됨)"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:50
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:500
msgid "Debugging"
msgstr "디버깅"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:54
msgid "Log Render Time to File"
msgstr "렌더 타임을 파일에 로그"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:58
msgid "Enable Wireframe"
msgstr "와이어프레임 활성화"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:60
msgid "Texture Format Overlay"
msgstr "텍스처 포맷 오버레이"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:61
msgid "Enable API Validation Layers"
msgstr "API 검증 레이어 활성화"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:70
msgid "Utility"
msgstr "유틸리티"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:75
msgid "Load Custom Textures"
msgstr "커스텀 텍스처 로드"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:76
msgid "Prefetch Custom Textures"
msgstr "커스텀 텍스처 프리패치"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:79
msgid "Dump EFB Target"
msgstr "EFB 타겟 덤프"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:80
msgid "Dump XFB Target"
msgstr "XFB 타겟 덤프"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:89
msgid "Disable EFB VRAM Copies"
msgstr "EFB 비디오램 복사 비활성"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:92
msgid "Enable Graphics Mods"
msgstr "그래픽 모드 활성화"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:104
msgid "Texture Dumping"
msgstr "텍스처 덤핑"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:108
msgid "Dump Base Textures"
msgstr "기반 텍스처 덤프"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:109
msgid "Dump Mip Maps"
msgstr "밉맵 덤프"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:127
msgid "Frame Dumping"
msgstr "프레임 덤핑"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:132
msgid "Window Resolution"
msgstr "윈도우 해상도"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:132
msgid "Aspect Ratio Corrected Internal Resolution"
msgstr "종횡비 정정된 내부 해상도"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:133
msgid "Raw Internal Resolution"
msgstr "생 내부 해상도"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:137
msgid "Resolution Type:"
msgstr "해상도 타입:"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:142
msgid "Use Lossless Codec (Ut Video)"
msgstr "비손실 코덱 (Ut 비디오) 사용"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:148
msgid "Bitrate (kbps):"
msgstr "비트레이트 (kbps):"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:152
msgid "PNG Compression Level:"
msgstr "PNG 압축 레블:"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:153
msgid "PNG Compression Level"
msgstr "PNG 압축 레블"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:157
msgid "Crop"
msgstr "자르기"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:162
msgid "To Aspect Ratio"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:163
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:165
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:66
msgid "Custom"
msgstr "사용자 지정"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:173
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:311
msgid "Top"
msgstr "위"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:177
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:311
msgid "Bottom"
msgstr "아래"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:193
msgid "Misc"
msgstr "기타"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:198
msgid "Enable Progressive Scan"
msgstr "프로그레시브 스캔 활성화"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:199
msgid "Backend Multithreading"
msgstr "백엔드 멀티쓰레딩"

#. i18n: VS is short for vertex shaders.
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:203
msgid "Prefer VS for Point/Line Expansion"
msgstr "점/선 확장용 선호 VS"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:205
msgid "Cull Vertices on the CPU"
msgstr "CPU 상에서 정점들 도태"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:214
msgid "Borderless Fullscreen"
msgstr "틀 없는 전체화면"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:220
msgid "Experimental"
msgstr "실험적"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:225
msgid "Defer EFB Cache Invalidation"
msgstr "EFB 캐시 무효화를 연기"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:227
msgid "Manual Texture Sampling"
msgstr "수동 텍스처 샘플링"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:278
msgid ""
"Renders the scene as a wireframe.<br><br><dolphin_emphasis>If unsure, leave "
"this unchecked.</dolphin_emphasis>"
msgstr ""
"와이어프레임으로 장면을 렌더합니다.<br><br><dolphin_emphasis>잘 모르겠으면, "
"체크 해제해 두세요.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:281
msgid ""
"Modifies textures to show the format they're encoded in.<br><br>May require "
"an emulation reset to apply.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
"인코딩되어 있는 포맷을 보여주기 위해 텍스처들을 수정합니다. <br><br>에뮬레이"
"션 리셋이 필요할 수도 있습니다.<br><br><dolphin_emphasis>잘 모르겠으면, 체크 "
"해제해 두세요.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:285
msgid ""
"Enables validation of API calls made by the video backend, which may assist "
"in debugging graphical issues. On the Vulkan and D3D backends, this also "
"enables debug symbols for the compiled shaders.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"비디오 백엔드에 의해 만들어진 API 의 검증을 활성화합니다, 그래픽 관련 이슈의 "
"디버깅에 도움이 될 수도 있습니다. Vulkan 과 D3D 백엔드에서, 이것은 컴파일된 "
"쉐이더용 디버그 기호를 활성화합니다.<br><br><dolphin_emphasis>잘 모르겠으면, "
"체크 해제해 두세요.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:290
msgid ""
"Logs the render time of every frame to User/Logs/render_time.txt.<br><br>Use "
"this feature to measure Dolphin's performance.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"모든 프레임의 렌더 타임을 User/Logs/render_time.txt 에 로그합니다. <br><br>돌"
"핀의 성능을 측정하려면 이 기능을 사용하세요.<br><br><dolphin_emphasis>잘 모르"
"겠으면, 체크 해제해 두세요.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:294
msgid ""
"Dumps decoded game textures based on the other flags to User/Dump/Textures/"
"&lt;game_id&gt;/.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
"다른 플래그에 기반한 디코드된 게임 텍스처를 User/Dump/Textures/"
"&lt;game_id&gt;/ 에 덤프합니다.<br><br><dolphin_emphasis>잘 모르겠으면, 체크 "
"해제해 두세요.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:298
msgid ""
"Whether to dump mipmapped game textures to User/Dump/Textures/"
"&lt;game_id&gt;/.  This includes arbitrary mipmapped textures if 'Arbitrary "
"Mipmap Detection' is enabled in Enhancements.<br><br><dolphin_emphasis>If "
"unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"밉맵된 게임 텍스처를 User/Dump/Textures/&lt;game_id&gt;/ 에 덤프할지 여부.  "
"만일 '독단적 밉맵 감지' 가 향상에 활성화되어 있으면 이것은 독단적 밉맵 텍스처"
"를 포함합니다.<br><br><dolphin_emphasis>잘 모르겠으면, 체크해 두세요.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:303
msgid ""
"Whether to dump base game textures to User/Dump/Textures/&lt;game_id&gt;/.  "
"This includes arbitrary base textures if 'Arbitrary Mipmap Detection' is "
"enabled in Enhancements.<br><br><dolphin_emphasis>If unsure, leave this "
"checked.</dolphin_emphasis>"
msgstr ""
"기반 게임 텍스처를 User/Dump/Textures/&lt;game_id&gt;/ 에 덤프할지 여부.  만"
"일 '독단적 밉맵 감지' 가 향상에 활성화되어 있으면 이것은 독단적 기반 텍스처"
"를 포함합니다.<br><br><dolphin_emphasis>잘 모르겠으면, 체크해 두세요.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:308
msgid ""
"Loads custom textures from User/Load/Textures/&lt;game_id&gt;/ and User/Load/"
"DynamicInputTextures/&lt;game_id&gt;/.<br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>"
msgstr ""
"User/Load/Textures/&lt;game_id&gt;/ 와 User/Load/DynamicInputTextures/"
"&lt;game_id&gt;/ 에서 커스텀 텍스처를 로드합니다.<br><br><dolphin_emphasis>"
"잘 모르겠으면, 체크 해제해 두세요.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:312
msgid ""
"Caches custom textures to system RAM on startup.<br><br>This can require "
"exponentially more RAM but fixes possible stuttering."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"시작시 사용자 지정 텍스처를 시스템 램에 캐쉬합니다.<br><br>아주 많은 램이 더 "
"필요할 수 있지만 발생할 수 있는 스터터링을 고칩니다."
"<br><br><dolphin_emphasis>잘 모르겠으면, 체크 해제해 두세요.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:316
msgid ""
"Dumps the contents of EFB copies to User/Dump/Textures/."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"User/Dump/Textures/로 EFB 복사의 내용을 덤프합니다.<br><br><dolphin_emphasis>"
"잘 모르겠으면, 체크 해제해 두세요.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:319
msgid ""
"Dumps the contents of XFB copies to User/Dump/Textures/."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"User/Dump/Textures/로 XFB 복사의 내용을 덤프합니다.<br><br><dolphin_emphasis>"
"잘 모르겠으면, 체크 해제해 두세요.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:322
msgid ""
"Disables the VRAM copy of the EFB, forcing a round-trip to RAM. Inhibits all "
"upscaling.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
"EFB 의 비디오램 복사를 비활성합니다, 램에 왕복을 강제시킵니다. 모든 업스케일"
"링을 막습니다.<br><br><dolphin_emphasis>잘 모르겠으면, 체크 해제해 두세요.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:326
msgid ""
"Loads graphics mods from User/Load/GraphicsMods/."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"User/Load/GraphicsMods/ 에서 그래픽 모드를 로드합니다."
"<br><br><dolphin_emphasis>잘 모르겠으면, 체크 해제해 두세요.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:329
msgid ""
"Selects how frame dumps (videos) and screenshots are going to be captured."
"<br>If the game or window resolution change during a recording, multiple "
"video files might be created.<br>Note that color correction and cropping are "
"always ignored by the captures.<br><br><b>Window Resolution</b>: Uses the "
"output window resolution (without black bars).<br>This is a simple dumping "
"option that will capture the image more or less as you see it.<br><b>Aspect "
"Ratio Corrected Internal Resolution</b>: Uses the Internal Resolution (XFB "
"size), and corrects it by the target aspect ratio.<br>This option will "
"consistently dump at the specified Internal Resolution regardless of how the "
"image is displayed during recording.<br><b>Raw Internal Resolution</b>: Uses "
"the Internal Resolution (XFB size) without correcting it with the target "
"aspect ratio.<br>This will provide a clean dump without any aspect ratio "
"correction so users have as raw as possible input for external editing "
"software.<br><br><dolphin_emphasis>If unsure, leave this at \"Aspect Ratio "
"Corrected Internal Resolution\".</dolphin_emphasis>"
msgstr ""
"프레임 덤프들 (비디오) 와 스크린샷들이 어떻게 캡쳐될것인지를 선택합니다.<br>"
"녹화하는 동안 게임이나 윈도우 해상도가 변하면, 멀티 비디오 파일들이 생성될지"
"도 모릅니다.<br>색 정정이나 자르기는 항상 캡처에 의해 무시되는 점을 알아두세"
"요.<br><br><b>윈도우 해상도</b>: 출력 윈도우 해상도(검은 바가 없는)를 사용합"
"니다.<br>이것은 보이는 것처럼 가감없이 이미지를 캡처할 간단한 덤핑 옵션입니"
"다.<br><b>종횡비 정정된 내부 해상도</b>: 내부 해상도(XFB 크기)를 사용합니다, "
"그리고 타겟 종횡비로 그것을 정정하세요.<br>이 옵션은 계속 특정 내부 해상도로 "
"덤프할 것입니다 녹화중에 이미지가 어떻게 표현되는지와 상관없이 말이죠.<br><b>"
"생 내부 해상도</b>: 내부 해상도 (XFB 크기)를 사용합니다 타겟 종횡비로 정정하"
"는 것 없이 말이죠.<br>이것은 어느 종횡비 정정 없이 깨끗한 덤프를 제공할 것입"
"니다. 그래서 사용자들은 외부 편집 소프트웨어용으로 입력 가능할 만큼 날것을 가"
"지게 됩니다.<br><br><dolphin_emphasis>모르겠으면, 이것을 \"종횡비 정정된 내"
"부 해상도\" 에 남겨두세요.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:345
msgid ""
"Encodes frame dumps using the Ut Video codec. If this option is unchecked, a "
"lossy Xvid codec will be used.<br><br><dolphin_emphasis>If unsure, leave "
"this unchecked.</dolphin_emphasis>"
msgstr ""
"Ut 비디오 코덱을 사용해 프레임 덤프들을 인코드합니다. 이 옵션이 체크되지 않으"
"면, 손실  Xvid 코덱이 사용될 것입니다.<br><br><dolphin_emphasis>잘 모르겠으"
"면, 체크 해제해 두세요.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:350
msgid ""
"Specifies the zlib compression level to use when saving PNG images (both for "
"screenshots and framedumping).<br><br>Since PNG uses lossless compression, "
"this does not affect the image quality; instead, it is a trade-off between "
"file size and compression time.<br><br>A value of 0 uses no compression at "
"all.  A value of 1 uses very little compression, while the maximum value of "
"9 applies a lot of compression.  However, for PNG files, levels between 3 "
"and 6 are generally about as good as level 9 but finish in significantly "
"less time.<br><br><dolphin_emphasis>If unsure, leave this at 6.</"
"dolphin_emphasis>"
msgstr ""
"PNG 이미지들 (스크린샷들과 프레임덤핑 둘다)을 저장할 때 사용할 zlib 압축 레블"
"을 정합니다.<br><br>PNG 는 비손실 압축을 사용하기때문에, 이것은 이미지 품질"
"에 영향을 주지 않습니다; 대신, 파일 크기와 압축 시간 사이의 교환입니다."
"<br><br>0 값은 압축을 전혀 사용하지 않습니다. 1 값은 매우 적은 압축을 사용합"
"니다, 반면 최대값 9는 압축을 많이 사용합니다. 하지만, PNG 파일들은, 3에서 6사"
"이 레블들이 일반적으로 9 레블 만큼 대략 좋지만 상당히 적은 시간에 끝납니다."
"<br><br><dolphin_emphasis>모르겠으면, 이것을 6으로 두세요.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:360
msgid ""
"Enables progressive scan if supported by the emulated software. Most games "
"don't have any issue with this.<br><br><dolphin_emphasis>If unsure, leave "
"this unchecked.</dolphin_emphasis>"
msgstr ""
"에뮬된 소프트에서 지원된다면 프로그레시브 스캔을 활성화합니다. 대부분의 게임"
"들은 이것과 아무런 이슈가 없습니다.<br><br><dolphin_emphasis>잘 모르겠으면, "
"체크 해제해 두세요.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:364
msgid ""
"Enables multithreaded command submission in backends where supported. "
"Enabling this option may result in a performance improvement on systems with "
"more than two CPU cores. Currently, this is limited to the Vulkan backend."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"지원하는 백엔드일 때 멀티쓰레드된 명령 제출을 활성화합니다. 이 옵션을 활성화"
"하면  CPU 코어가 두개 이상인 시스템에서 성능이 증가할 수도 있습니다. 현재, 이"
"것은 Vulkan 백엔드 한정입니다.<br><br><dolphin_emphasis>잘 모르겠으면, 체크"
"해 두세요.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:369
msgid ""
"On backends that support both using the geometry shader and the vertex "
"shader for expanding points and lines, selects the vertex shader for the "
"job.  May affect performance.<br><br>%1"
msgstr ""
"백엔드 상에서 점 선들을 늘리기 위해 기하학 쉐이더와 꼭지점 쉐이더 둘 다 지원"
"합니다, 작업을 위해서는 꼭지점 쉐이더를 선택하세요. 성능 효과가 있을 수도."
"<br><br>%1"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:374
msgid ""
"Cull vertices on the CPU to reduce the number of draw calls required.  May "
"affect performance and draw statistics.<br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>"
msgstr ""
"요구되는 드로우 콜 수를 줄이기 위해 CPU 상의 정점들을 도태시킵니다. 성능과 드"
"로우 통계에 효과가 있을지 모릅니다.<br><br><dolphin_emphasis>잘 모르겠으면, "
"체크 해제해 두세요.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:378
msgid ""
"Defers invalidation of the EFB access cache until a GPU synchronization "
"command is executed. If disabled, the cache will be invalidated with every "
"draw call. <br><br>May improve performance in some games which rely on CPU "
"EFB Access at the cost of stability.<br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>"
msgstr ""
"GPU 동기화 명령이 실행될 때까지 EFB 액세스 캐시의 무효화를 연기합니다. 비활성"
"화될 시,  해당 캐시는 모든 드로우 콜과 함께 무효화될 것입니다. <br><br>안정성"
"을 대가로 CPU EFB 액세스에 의존하는 일부 게임에서 성능을 향상시킬지도 모릅니"
"다.<br><br><dolphin_emphasis>잘 모르겠으면, 체크 해제해 두세요.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:384
msgid ""
"Use a manual implementation of texture sampling instead of the graphics "
"backend's built-in functionality.<br><br>This setting can fix graphical "
"issues in some games on certain GPUs, most commonly vertical lines on FMVs. "
"In addition to this, enabling Manual Texture Sampling will allow for correct "
"emulation of texture wrapping special cases (at 1x IR or when scaled EFB is "
"disabled, and with custom textures disabled) and better emulates Level of "
"Detail calculation.<br><br>This comes at the cost of potentially worse "
"performance, especially at higher internal resolutions.<br><br>If this "
"setting is enabled, the Texture Filtering setting will be disabled."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"그래픽 백엔드의 내장 기능의 텍스처 샘플링 대신에 수동 이행을 사용합니다.."
"<br><br>이 설정은 특정 GPU들상의 일부 게임들에서 그래픽 이슈들을 고칠 수 있습"
"니다, 가장 흔하게 FMV들 상의 수직 라인들. 이것에 추가로, 수동 텍스처 샘플링 "
"활성화는 특별한 경우들 (1x 내장 해상도나 스케일된 EFB 가 비활성화되었을 때, "
"그러면서 커스텀 텍스처들이 비활성화로)을 감싸는 텍스처의 정확한 에뮬과 더 나"
"은 세밀한 레블 계산 에뮬을 허용할 것입니다.<br><br>이것은 잠재적으로 더 나쁜 "
"성능을 대가로합니다, 특히 더 높은 내부 해상도들에서. <br><br>이 설정이 활성화"
"되면, 텍스처 필터링 설정은 비활성화 될 것입니다.<br><br><dolphin_emphasis>잘 "
"모르겠으면, 체크 해제해 두세요.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:397
msgid ""
"Implements fullscreen mode with a borderless window spanning the whole "
"screen instead of using exclusive mode. Allows for faster transitions "
"between fullscreen and windowed mode, but slightly increases input latency, "
"makes movement less smooth and slightly decreases performance."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"전용 모드를 사용하는 대신에 틀없는 창을 전체화면으로 늘려서 전체화면 모드를 "
"수행합니다. 전체화면과 윈도우 모드간에 빠른 변경을 허용합니다, 하지만 약간 인"
"풋 랙을 늘립니다, 이동을 덜 부드럽게 만들고 약간 성능을 감소시킵니다."
"<br><br><dolphin_emphasis>잘 모르겠으면, 체크 해제해 두세요.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:406
msgid ""
"Crops the picture from its native aspect ratio (which rarely exactly matches "
"4:3 or 16:9, because it often includes overscan) to the specific user target "
"aspect ratio (e.g. 4:3 or 16:9).<br><br>This option was previously known as "
"Graphics/Advanced/Misc/Crop.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:412
msgid ""
"Enables options to crop the picture by discrete native pixels (independent "
"of the internal resolution setting) in order to attain a specific user "
"target aspect ratio. Useful to resolve letterboxing issues. "
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:417
msgid ""
"Crops the picture left side by discrete native pixels (independent of the "
"internal resolution setting) in order to attain a specific user target "
"aspect ratio.  <br><br><dolphin_emphasis>If unsure, leave this value to 0.</"
"dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:421
msgid ""
"Crops the picture top side by discrete native pixels (independent of the "
"internal resolution setting) in order to attain a specific user target "
"aspect ratio.  <br><br><dolphin_emphasis>If unsure, leave this value to 0.</"
"dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:425
msgid ""
"Crops the picture right side by discrete native pixels (independent of the "
"internal resolution setting) in order to attain a specific user target "
"aspect ratio.  <br><br><dolphin_emphasis>If unsure, leave this value to 0.</"
"dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:429
msgid ""
"Crops the picture bottom side by discrete native pixels (independent of the "
"internal resolution setting) in order to attain a specific user target "
"aspect ratio.  <br><br><dolphin_emphasis>If unsure, leave this value to 0.</"
"dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:434
msgid "<dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"<dolphin_emphasis>잘 모르겠으면, 체크 해제해 두세요.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:458
msgid "Forced on because %1 doesn't support geometry shaders."
msgstr "%1 가 기하학 쉐이더를 지원하지 않기 때문에 강제로 켜졌습니다."

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:461
msgid "Forced off because %1 doesn't support VS expansion."
msgstr "%1 가 VS 확장을 지원하지 않기 때문에 강제로 꺼졌습니다."

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:22
msgid "Color Correction Configuration"
msgstr "색 보정 환경설정"

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:31
msgid ""
"Converts the colors from the color spaces that GC/Wii were meant to work "
"with to sRGB/Rec.709.<br><br>There's no way of knowing what exact color "
"space games were meant for, given there were multiple standards and most "
"games didn't acknowledge them, so it's not correct to assume a format from "
"the game disc region. Just pick the one that looks more natural to you, or "
"match it with the region the game was developed in.<br><br>HDR output is "
"required to show all the colors from the PAL and NTSC-J color spaces."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"sRGB/Rec.709 로 작동될 게임큐브/Wii 의 색 공간에서 색들을 변환합니다."
"<br><br>There's no way of knowing 게임들의 정확한 색 공간을 알 방법은 없습니"
"다, 여러 표준들이 있는데 대부분의 게임들은 인지하지 못합니다, 그래서 게임 디"
"스크 지역으로 포멧을 추측하는 것은 정확하지 않습니다. 그냥 좀 더 자연스러워 "
"보이는 것을 고르세요, 아니면 그 게임이 개발된 지역과 맞추세요. <br><br>PAL "
"과 NTSC-J 색 공간에서 모든 색을 보려면 HDR 출력이 필요합니다."
"<br><br><dolphin_emphasis>잘 모르겠으면, 체크 해제해 두세요.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:39
msgid ""
"NTSC-M and NTSC-J target gamma ~2.2. PAL targets gamma ~2.8.<br>None of the "
"two were necessarily followed by games or TVs.<br>2.35 is a good generic "
"value for all regions.<br><br>If a game allows you to chose a gamma value, "
"match it here.<br><br><dolphin_emphasis>If unsure, leave this at 2.35.</"
"dolphin_emphasis>"
msgstr ""
"NTSC-M 과 NTSC-J 타겟 감마 ~2.2. PAL 타겟 감마 ~2.8.<br>두가지 모두 게임이나 "
"티비에 필수로 따르는 것이 아닙니다.<br>2.35 는 모든 지역에 좋은 일반적인 값입"
"니다.<br><br>만일 게임이 감마 값을 고를 수 있도록 허용한다면, 여기서 맞추세"
"요.<br><br><dolphin_emphasis>모르겠으면, 2.35 로 두세요.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:44
msgid ""
"Converts the gamma from what the game targeted to what your current SDR "
"display targets.<br>Monitors often target sRGB. TVs often target 2.2."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"현재 SDR 디스플레이 타겟에 해당 게임이 무엇으로 타겟되었는지로 감마를 변환합"
"니다.<br>모니터들은 sRGB 를 타겟하곤 합니다. 티비들은 2.2 를 타겟하곤 합니다."
"<br><br><dolphin_emphasis>잘 모르겠으면, 체크 해제해 두세요.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:48
msgid ""
"Controls the base luminance of a paper white surface in nits. Useful for "
"adjusting to different environmental lighting conditions when using a HDR "
"display.<br><br>HDR output is required for this setting to take effect."
"<br><br><dolphin_emphasis>If unsure, leave this at 203.</dolphin_emphasis>"
msgstr ""
"nits 에서 흰 종이 표면의 기본 밝기를 컨트롤합니다. HDR 디스플레이를 사용할 "
"때 다른 환경 밝기 상태를 조정할 때 유용합니다. <br><br>이 설정이 적용되려면 "
"HDR 출력이 필요합니다. <br><br><dolphin_emphasis>잘 모르겠으면, 203 에 두세"
"요.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:55
msgid "Color Space"
msgstr "색 공간"

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:61
msgid "Correct Color Space"
msgstr "색 공간 보정"

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:66
msgid "NTSC-M (SMPTE 170M)"
msgstr "NTSC-M (SMPTE 170M)"

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:66
msgid "NTSC-J (ARIB TR-B9)"
msgstr "NTSC-J (ARIB TR-B9)"

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:67
msgid "PAL (EBU)"
msgstr "PAL (EBU)"

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:70
msgid "Game Color Space:"
msgstr "게임 색 공간:"

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:77
msgid "Gamma"
msgstr "감마"

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:83
msgid "Game Gamma:"
msgstr "게임 감마:"

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:85
msgid "Game Gamma"
msgstr "게임 감마"

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:90
msgid "Correct SDR Gamma"
msgstr "SDR 감마 보정"

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:94
msgid "SDR Display Gamma Target"
msgstr "SDR 디스플레이 감마 타겟"

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:98
msgid "sRGB"
msgstr "sRGB"

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:99
msgid "Custom:"
msgstr "사용자 지정:"

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:127
msgid "HDR"
msgstr "HDR"

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:134
msgid "HDR Paper White Nits:"
msgstr "HDR 흰 종이 Nits:"

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:136
msgid "HDR Paper White Nits"
msgstr "HDR 흰 종이 Nits"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:65
#: Source/Core/DolphinQt/Config/Graphics/GraphicsPane.cpp:59
msgid "Enhancements"
msgstr "향상"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:69
msgid "Auto (Multiple of 640x528)"
msgstr "자동 (640x528의 배수)"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:69
msgid "Native (640x528)"
msgstr "원본 (640x528)"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:77
msgid "720p"
msgstr "720p"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:77
msgid "1080p"
msgstr "1080p"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:77
msgid "1440p"
msgstr "1440p"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:78
msgid "4K"
msgstr "4K"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:78
msgid "5K"
msgstr "5K"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:79
msgid "8K"
msgstr "8K"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:98
msgid "%1x Native (%2x%3)"
msgstr "%1x 원본 (%2x%3)"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:103
msgid "%1x Native (%2x%3) for %4"
msgstr "%1x 원본 (%2x%3) %4 용"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:117
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:135
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:183
#: Source/Core/DolphinQt/Settings/TriforcePane.cpp:91
msgid "Default"
msgstr "기본"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:118
msgid "1x Anisotropic"
msgstr "1x 비등방성"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:119
msgid "2x Anisotropic"
msgstr "2x 비등방성"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:120
msgid "4x Anisotropic"
msgstr "4x 비등방성"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:121
msgid "8x Anisotropic"
msgstr "8x 비등방성"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:122
msgid "16x Anisotropic"
msgstr "16x 비등방성"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:123
msgid "Force Nearest and 1x Anisotropic "
msgstr "강제 Nearest 와 1x 비등방성"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:125
msgid "Force Linear and 1x Anisotropic"
msgstr "강제 Linear 와 1x 비등방성"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:126
msgid "Force Linear and 2x Anisotropic"
msgstr "강제 Linear 와 2x 비등방성"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:127
msgid "Force Linear and 4x Anisotropic"
msgstr "강제 Linear 와 4x 비등방성"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:128
msgid "Force Linear and 8x Anisotropic"
msgstr "강제 Linear 와 8x 비등방성"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:129
msgid "Force Linear and 16x Anisotropic"
msgstr "강제 Linear 와 16x 비등방성"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:135
msgid "Bilinear"
msgstr "Bilinear"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:135
msgid "Bicubic: B-Spline"
msgstr "Bicubic: B-Spline"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:135
msgid "Bicubic: Mitchell-Netravali"
msgstr "Bicubic: Mitchell-Netravali"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:136
msgid "Bicubic: Catmull-Rom"
msgstr "Bicubic: Catmull-Rom"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:136
msgid "Sharp Bilinear"
msgstr "Sharp Bilinear"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:136
msgid "Area Sampling"
msgstr "Area Sampling"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:151
msgid "Scaled EFB Copy"
msgstr "스케일된 EFB 복사"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:153
msgid "Per-Pixel Lighting"
msgstr "픽셀단위 광원"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:156
msgid "Widescreen Hack"
msgstr "와이드스크린 핵"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:157
msgid "Disable Fog"
msgstr "안개 끄기"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:159
msgid "Force 24-Bit Color"
msgstr "강제 24-비트 컬러"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:160
msgid "Disable Copy Filter"
msgstr "복사 필터 비활성"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:163
msgid "Arbitrary Mipmap Detection"
msgstr "독단적 밉맵 감지"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:165
msgid "HDR Post-Processing"
msgstr "HDR 후-처리"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:168
msgid "Internal Resolution:"
msgstr "내부 해상도:"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:172
msgid "Anti-Aliasing:"
msgstr "안티-앨리어싱:"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:176
msgid "Texture Filtering:"
msgstr "텍스처 필터링:"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:180
msgid "Output Resampling:"
msgstr "출력 리샘플링:"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:184
msgid "Color Correction:"
msgstr "색 보정:"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:188
msgid "Post-Processing Effect:"
msgstr "후-처리 효과:"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:214
msgid "Off"
msgstr "끄기"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:214
msgid "Side-by-Side"
msgstr "나란히"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:214
msgid "Top-and-Bottom"
msgstr "위 아래로"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:214
msgid "Anaglyph"
msgstr "입체"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:215
msgid "HDMI 3D"
msgstr "HDMI 3D"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:215
msgid "Passive"
msgstr "패씨브"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:224
msgid "Swap Eyes"
msgstr "눈 교차"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:227
msgid "Use Full Resolution Per Eye"
msgstr "눈마다 최대 해상도를 사용"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:229
msgid "Stereoscopic 3D Mode:"
msgstr "입체 3D 모드:"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:231
msgid "Depth:"
msgstr "깊이:"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:306
msgid "(off)"
msgstr "(꺼짐)"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:367
msgid "%1 doesn't support this feature."
msgstr "%1 는 이 특성을 지원하지 않습니다"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:419
#, c-format
msgid "%1x MSAA"
msgstr "%1x MSAA"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:427
#, c-format
msgid "%1x SSAA"
msgstr "%1x SSAA"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:445
msgid ""
"Controls the rendering resolution.<br><br>A high resolution greatly improves "
"visual quality, but also greatly increases GPU load and can cause issues in "
"certain games. Generally speaking, the lower the internal resolution, the "
"better performance will be.<br><br><dolphin_emphasis>If unsure, select "
"Native.</dolphin_emphasis>"
msgstr ""
"렌더링 해상도를 컨트롤합니다. <br><br>고해상도는 비주얼 품질을 굉장히 향상시"
"킵니다, 하지만  GPU 로드를 또한 굉장히 증가시키고 특정 게임에서 이슈들을 유발"
"할 수 있습니다. 일반적으로 말해서, 더 낮은 내부 해상도는, 더 좋은 성능이 나"
"올 것입니다.<br><br><dolphin_emphasis>모르겠으면, 원본을 선택하세요.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:451
msgid ""
"Reduces the amount of aliasing caused by rasterizing 3D graphics, resulting "
"in smoother edges on objects. Increases GPU load and sometimes causes "
"graphical issues.<br><br>SSAA is significantly more demanding than MSAA, but "
"provides top quality geometry anti-aliasing and also applies anti-aliasing "
"to lighting, shader effects, and textures.<br><br><dolphin_emphasis>If "
"unsure, select None.</dolphin_emphasis>"
msgstr ""
"3D 그래픽을 래스터화함으로 유발되는 앨리어싱의 양을 줄입니다, 오브젝트의 모서"
"리를 부드럽게 합니다. GPU 로드를 증가시키고 때때로 그래픽 이슈를 유발합니다."
"<br><br>SSAA는 MSAA보다 상당히 더 로드가 요구됩니다, 하지만 최고 품질의 기하"
"학 안티-앨리어싱을 제공하고 빛, 그림자 효과, 텍스처에 안티-앨리어싱을 또한 적"
"용합니다.<br><br><dolphin_emphasis>잘 모르겠으면, 없음을 선택하세요.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:458
msgid ""
"Adjust the texture filtering. Anisotropic filtering enhances the visual "
"quality of textures that are at oblique viewing angles. Force Nearest and "
"Force Linear override the texture scaling filter selected by the game."
"<br><br>Any option except 'Default' will alter the look of the game's "
"textures and might cause issues in a small number of games.<br><br>This "
"setting is disabled when Manual Texture Sampling is enabled."
"<br><br><dolphin_emphasis>If unsure, select 'Default'.</dolphin_emphasis>"
msgstr ""
"텍스처 필터링을 조정합니다. 비등방성 필터링은 비스듬한 시야각에 있는 텍스처들"
"의 보이는 품질을 향상시킵니다. 강제 Nearest 와 강제 Linear 는 게임에 의해 선"
"택된 텍스처 스캐일링 필터를 무시합니다.<br><br>'기본'을 제외한 옵션은 게임의 "
"외형을 바꿀 것이고 소수의 게임에서 이슈들을 일으킬 지도 모릅니다.<br><br>이 "
"설정은 수동 텍스처 샘플링이 활성화되면 비활성됩니다."
"<br><br><dolphin_emphasis>잘 모르겠으면, '기본'을 선택하세요.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:465
msgid ""
"Affects how the game output is scaled to the window resolution.<br>The "
"performance mostly depends on the number of samples each method uses."
"<br>Compared to SSAA, resampling is useful in case the output "
"window<br>resolution isn't a multiplier of the native emulation resolution."
"<br><br><b>Default</b> - [fastest]<br>Internal GPU bilinear sampler which is "
"not gamma corrected.<br>This setting might be ignored if gamma correction is "
"forced on.<br><br><b>Bilinear</b> - [4 samples]<br>Gamma corrected linear "
"interpolation between pixels.<br><br><b>Bicubic</b> - [16 samples]<br>Gamma "
"corrected cubic interpolation between pixels.<br>Good when rescaling between "
"close resolutions, e.g. 1080p and 1440p.<br>Comes in various flavors:"
"<br><b>B-Spline</b>: Blurry, but avoids all lobing artifacts<br><b>Mitchell-"
"Netravali</b>: Good middle ground between blurry and lobing<br><b>Catmull-"
"Rom</b>: Sharper, but can cause lobing artifacts<br><br><b>Sharp Bilinear</"
"b> - [1-4 samples]<br>Similar to \"Nearest Neighbor\", it maintains a sharp "
"look,<br>but also does some blending to avoid shimmering.<br>Works best with "
"2D games at low resolutions.<br><br><b>Area Sampling</b> - [up to 324 "
"samples]<br>Weighs pixels by the percentage of area they occupy. Gamma "
"corrected.<br>Best for downscaling by more than 2x."
"<br><br><dolphin_emphasis>If unsure, select 'Default'.</dolphin_emphasis>"
msgstr ""
"게임 출력이 윈도우 해상도로 어떻게 스케일될지 영향을 줍니다.<br>성능은 대부"
"분 각각의 방법이 사용하는 샘플의 숫자에 의존합니다.<br>SSAA 와 비교하자면, 리"
"샘플링이 출력창<br>해상도가 원본 에뮬레이션 해상도의 배수가 아닐 경우 유용합"
"니다.<br><br><b>기본</b> - [가장빠름]<br>감마 보정이 되지 않은 내부 GPU "
"bilinear 샘플러.<br>이 설정은 감마 보정이 강제되면 아마 무시될 것입니다."
"<br><br><b>Bilinear</b> - [4 샘플]<br>픽셀들 간에 감마 보정된 선형 보간."
"<br><br><b>Bicubic</b> - [16 샘플]<br>픽셀간에 감마 보정된 큐빅 보간.<br>가까"
"운 해상도끼리 리스케일할 때 좋음. 예 1080p 와 1440p.<br>취향에 따라:<br><b>B-"
"Spline</b>: 흐리지만 모든 로빙 인공물을 피합니다<br><b>Mitchell-Netravali</"
"b>: 흐림과 로빙 사이의 좋은 중간정도<br><b>Catmull-Rom</b>: 선명하지만 로빙 "
"인공물<br><br><b>Sharp Bilinear</b> - [1-4 샘플]<br>\"Nearest Neighbor\"와 비"
"슷하게, 선명한 모양 유지,<br>하지만 역시 일렁거림을 피하기 위한 일부 섞기를 "
"한다.<br>낮은 해상도에서 2D 게임들과 최고로 작동한다.<br><br><b>Area "
"Sampling</b> - [최고 324 샘플까지]<br>구역을 차지하는 비율에 따라 픽셀들 가중"
"치를 준다. 감마 보정된다.<br>2x 이상으로 다운 스케일링할 때 최고다."
"<br><br><dolphin_emphasis>모르겠으면, '기본' 선택.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:496
msgid ""
"A group of features to make the colors more accurate, matching the color "
"space Wii and GC games were meant for."
msgstr ""
"색들을 더 정교하게 만드는 특성들 그룹, Wii 와 게임큐브 게임들을 의도된 대로 "
"색공간을 매치시켜줍니다"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:499
msgid ""
"Applies a post-processing effect after rendering a frame.<br><br /"
"><dolphin_emphasis>If unsure, select (off).</dolphin_emphasis>"
msgstr ""
"프레임을 렌더링한 후 후-처리 효과를 적용합니다.<br><br /><dolphin_emphasis>"
"잘 모르겠으면, (끄기)를 선택하세요.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:502
msgid ""
"Greatly increases the quality of textures generated using render-to-texture "
"effects.<br><br>Slightly increases GPU load and causes relatively few "
"graphical issues. Raising the internal resolution will improve the effect of "
"this setting. <br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""
"텍스처에 렌더 효과를 사용하여 생성된 텍스쳐의 질을 엄청나게 향상시킵니다."
"<br><br>GPU 로드를 약간 증가시키고 상대적으로 적은 그래픽 오류를 일으킵니다. "
"내부 해상도를 올리면 이 세팅의 효과를 향상시킬 것입니다."
"<br><br><dolphin_emphasis>잘 모르겠으면, 체크해 두세요.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:507
msgid ""
"Calculates lighting of 3D objects per-pixel rather than per-vertex, "
"smoothing out the appearance of lit polygons and making individual triangles "
"less noticeable.<br><br />Rarely causes slowdowns or graphical issues."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"3D 오브젝트의 빛을 버텍스별 보다는 픽셀마다 계산합니다, 비춰진 폴리곤 모양을 "
"부드럽게하고 폴리곤의 삼각형을 덜 알아차리게 합니다.<br><br />드물게 느려짐이"
"나 그래픽 이슈를 발생시킵니다.<br><br><dolphin_emphasis>잘 모르겠으면, 체크 "
"해제해 두세요.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:513
msgid ""
"Forces the game to output graphics at any aspect ratio by expanding the view "
"frustum without stretching the image.<br>This is a hack, and its results "
"will vary widely game to game (it often causes the UI to stretch).<br>Game-"
"specific AR/Gecko-code aspect ratio patches are preferable over this if "
"available.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
"뷰 절두체를 확장해서 이미지 늘림 없이 게임이 어느 종횡비로도 그래픽 출력을 "
"할 수 있게 강제합니다.<br>이것은 핵입니다, 게임 별로 결과가 매우 다양하게 나"
"올 것입니다 (종종 UI가 늘어나게 합니다).<br>있다면 게임 특화 AR/Gecko-code 종"
"횡비 패치가 더 선호됩니다.<br><br><dolphin_emphasis>잘 모르겠으면, 체크 해제"
"해 두세요.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:519
msgid ""
"Makes distant objects more visible by removing fog, thus increasing the "
"overall detail.<br><br>Disabling fog will break some games which rely on "
"proper fog emulation.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
"안개를 제거해서 멀리 있는 물체들을 더 잘보이게 만듭니다, 그리하여 전반적인 디"
"테일을 향상시킵니다.<br><br>안개 끄기는 적절한 안개 에뮬레이션과 관련된 일부 "
"게임들을 망가뜨릴 것입니다.<br><br><dolphin_emphasis>잘 모르겠으면, 이것을 체"
"크 해제해 두세요.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:524
msgid ""
"Selects the stereoscopic 3D mode. Stereoscopy allows a better feeling of "
"depth if the necessary hardware is present. Heavily decreases emulation "
"speed and sometimes causes issues.<br><br>Side-by-Side and Top-and-Bottom "
"are used by most 3D TVs.<br>Anaglyph is used for Red-Cyan colored glasses."
"<br>HDMI 3D is used when the monitor supports 3D display resolutions."
"<br>Passive is another type of 3D used by some TVs."
"<br><br><dolphin_emphasis>If unsure, select Off.</dolphin_emphasis>"
msgstr ""
"입체 3D 모드를 선택합니다. 입체 보기는 필요한 하드웨어가 있다면 깊이의 더 좋"
"은 느낌을 줍니다. 심하게 에뮬레이션 스피드를 감소시키고 때로는 이슈를 유발합"
"니다.<br><br>대부분의 3D TV에서 Side-by-Side와 Top-and-Bottom이 사용됩니다."
"<br>여색 입체시는 빨강-청록색의 안경이 사용됩니다.<br>HDMI 3D는 모니터가 3D "
"디스플레이 해상도를 지원할 때 사용됩니다<br>.패씨브는 일부 TV에서 사용되는 다"
"른 유형의 3D입니다.<br><br><dolphin_emphasis>잘 모르겠으면, 끄기를 선택하세"
"요.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:531
msgid ""
"Controls the separation distance between the virtual cameras.<br><br>A "
"higher value creates a stronger feeling of depth while a lower value is more "
"comfortable."
msgstr ""
"가상 카메라들 사이의 분리된 거리를 컨트롤합니다.<br><br>높은 수치는 더 강한 "
"깊이의 느낌을 만듭니다 반면 낮은 수치는 더 편합니다."

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:534
msgid ""
"Controls the distance of the convergence plane. This is the distance at "
"which virtual objects will appear to be in front of the screen.<br><br>A "
"higher value creates stronger out-of-screen effects while a lower value is "
"more comfortable."
msgstr ""
"수렴 평면의 거리를 컨트롤합니다. 이것은 가상 오브젝트가 화면 앞에 나타날 거리"
"입니다.<br><br>높은 수치는 더 강한 화면-밖 효과를 만듭니다 반면 낮은 수치는 "
"좀 더 편안합니다."

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:538
msgid ""
"Swaps the left and right eye. Most useful in side-by-side stereoscopy mode."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"왼쪽과 오른쪽 눈을 바꿉니다. 나란히 눈 교차로 보기 모드에서 가장 유용합니다."
"<br><br><dolphin_emphasis>잘 모르겠으면, 체크 해제해 두세요.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:541
msgid ""
"Whether each eye gets full or half image resolution when using side-by-side "
"or above-and-below 3D.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
"side-by-side 나 above-and-below 3d 사용시 각각의 눈이 풀 혹은 절반 이미지 해"
"상도를 얻을지 여부입니다.<br><br><dolphin_emphasis>잘 모르겠으면, 체크 해제"
"해 두세요.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:545
msgid ""
"Forces the game to render the RGB color channels in 24-bit, thereby "
"increasing quality by reducing color banding.<br><br>Has no impact on "
"performance and causes few graphical issues.<br><br><dolphin_emphasis>If "
"unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"게임이 RGB 컬러 채널을 24-비트로 렌더하게 만듭니다, <br><br>색 줄무늬 현상을 "
"줄여서 품질이 증가합니다. 성능에 영향이 없고 소수의 그래픽 이슈를 읽으킵니다."
"<br><br><dolphin_emphasis>잘 모르겠으면, 체크해 두세요.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:550
msgid ""
"Disables the blending of adjacent rows when copying the EFB. This is known "
"in some games as \"deflickering\" or \"smoothing\".<br><br>Disabling the "
"filter has no effect on performance, but may result in a sharper image. "
"Causes few graphical issues.<br><br><dolphin_emphasis>If unsure, leave this "
"checked.</dolphin_emphasis>"
msgstr ""
"EFB 를 복사할 때 인접한 줄들의 혼합을 비활성합니다. 이것은 일부 게임에서 \"깜"
"박임방지\" 나 \"부드럽게하기\" 로 알려진 것입니다.<br><br> 이 필터 비활성은 "
"성능에 영향이 없습니다, 하지만 더 날카로운 이미지로 나올 수도 있습니다. 소수"
"의 그래픽 이슈들을 일으킵니다.<br><br><dolphin_emphasis>잘 모르겠으면, 체크"
"해 두세요.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:556
msgid ""
"Enables detection of arbitrary mipmaps, which some games use for special "
"distance-based effects.<br><br>May have false positives that result in "
"blurry textures at increased internal resolution, such as in games that use "
"very low resolution mipmaps. Disabling this can also reduce stutter in games "
"that frequently load new textures.<br><br>If this setting is enabled, GPU "
"Texture Decoding will be disabled.<br><br><dolphin_emphasis>If unsure, leave "
"this unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:564
msgid ""
"Enables scRGB HDR output (if supported by your graphics backend and "
"monitor). Fullscreen might be required.<br><br>This gives post process "
"shaders more room for accuracy, allows \"AutoHDR\" post-process shaders to "
"work, and allows to fully display the PAL and NTSC-J color spaces."
"<br><br>Note that games still render in SDR internally."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"scRGB HDR 출력 (그래픽 카드 백엔드와 모니터가 지원된다면) 을 활성화합니다. 전"
"체화면이 필요할지 모릅니다.<br><br>이것은 후처리 쉐이더에 정확도를 위한 더 많"
"은 공간을 제공합니다, \"AutoHDR\" 후-처리 쉐이더가 작동하도록 허용합니다, 그"
"리고 PAL 과 NTSC-J 색 공간 전체 표현을 허용합니다.<br><br>게임들은 내부적으"
"로 여전히 SDR 로 랜더하는 점을 알아두세요.<br><br><dolphin_emphasis>잘 모르겠"
"으면, 체크 해제해 두세요.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:574
msgid "Anti-Aliasing"
msgstr "안티-앨리어싱"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:577
msgid "Texture Filtering"
msgstr "텍스처 필터링"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:580
msgid "Output Resampling"
msgstr "출력 리샘플링"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:583
msgid "Color Correction"
msgstr "색 보정"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:586
msgid "Post-Processing Effect"
msgstr "후-처리 효과"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:605
msgid "Stereoscopic 3D Mode"
msgstr "입체 3D 모드"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:608
msgid "Depth"
msgstr "깊이"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:611
msgid "Convergence"
msgstr "수렴"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:53
msgid "Basic"
msgstr "기본"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:65
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:59
msgid "Auto"
msgstr "자동"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:65
msgid "Force 16:9"
msgstr "강제 16:9"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:65
msgid "Force 4:3"
msgstr "강제 4:3"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:66
msgid "Stretch to Window"
msgstr "창으로 늘림"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:66
msgid "Custom (Stretch)"
msgstr "커스텀 (늘림)"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:68
msgid "Custom Aspect Ratio:"
msgstr "사용자 정의 종횡비:"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:77
msgid "V-Sync"
msgstr "수직-동기화"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:79
msgid "Start in Fullscreen"
msgstr "전체화면으로 시작"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:81
msgid "Backend:"
msgstr "백엔드:"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:84
msgid "Adapter:"
msgstr "어댑터:"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:87
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:121
msgid "Aspect Ratio:"
msgstr "종횡비:"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:100
msgid "Precision Frame Timing"
msgstr "정밀 프레임 타이밍"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:102
msgid ""
"Uses high resolution timers and \"busy waiting\" for improved frame pacing."
"<br><br>This will marginally increase power usage."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"향상된 프레임 페이싱을 위해 높은 해상도 타이머와 \"바쁜 기다림\"를 사용합니"
"다.<br><br>이것은 전력 소비를 미미하게 증가 시킬 것입니다."
"<br><br><dolphin_emphasis>잘 모르겠으면, 체크해 두세요.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:111
msgid "Auto-Adjust Window Size"
msgstr "창 크기 자동 조정"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:114
msgid "Render to Main Window"
msgstr "메인 창에 렌더"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:122
msgid "Shader Compilation"
msgstr "쉐이더 컴파일"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:126
msgid "Specialized (Default)"
msgstr "전문화된 (기본값)"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:127
msgid "Exclusive Ubershaders"
msgstr "전용 우버쉐이더"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:128
msgid "Hybrid Ubershaders"
msgstr "하이브리드 우버쉐이더"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:129
msgid "Skip Drawing"
msgstr "그리기 스킵"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:138
msgid "Compile Shaders Before Starting"
msgstr "시작하기 전에 쉐이더들 컴파일"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:196
msgid "Confirm backend change"
msgstr "백엔드 변경 확정"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:235
msgid ""
"Selects which graphics API to use internally.<br><br>The software renderer "
"is extremely slow and only useful for debugging, so any of the other "
"backends are recommended. Different games and different GPUs will behave "
"differently on each backend, so for the best emulation experience it is "
"recommended to try each and select the backend that is least problematic."
"<br><br><dolphin_emphasis>If unsure, select %1.</dolphin_emphasis>"
msgstr ""
"내부적으로 어느 그래픽스 API를 사용할지 선택합니다.<br><br>소프트웨어 렌더러"
"는 극히 느리고 디버깅에만 유용합니다, 그래서 다른 백엔드들중 아무거나 추천됩"
"니다. 다른 게임과 다른 GPU는 각각의 백엔드에서 다르게 행동할 것입니다, 그러"
"니 최고의 에뮬레이션 경험을 위해서 각각 시도해보기를 권장합니다 그리고나서 문"
"제가 가장 적은 것을 고르세요.<br><br><dolphin_emphasis>잘 모르겠으면, %1 을 "
"선택하세요.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:242
msgid ""
"Uses the entire screen for rendering.<br><br>If disabled, a render window "
"will be created instead.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
"렌더링에 전체화면을 사용합니다.<br><br>비활성화되면, 렌더 창이 대신 생성될 것"
"입니다.<br><br><dolphin_emphasis>잘 모르겠으면, 체크 해제해 두세요.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:246
msgid ""
"Automatically adjusts the window size to the internal resolution."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"창 크기를 내부 해상도로 자동 조정합니다.<br><br><dolphin_emphasis>모르겠으"
"면, 체크 해제해 두세요.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:249
msgid ""
"Uses the main Dolphin window for rendering rather than a separate render "
"window.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
"렌더링을 위해 분리된 렌더 창 보다는 메인 돌핀 창을 사용합니다."
"<br><br><dolphin_emphasis>잘 모르겠으면, 체크 해제해 두세요.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:253
msgid ""
"Selects which aspect ratio to use for displaying the game.<br><br>The aspect "
"ratio of the image sent out by the original consoles varied depending on the "
"game and rarely exactly matched 4:3 or 16:9. Some of the image would be cut "
"off by the edges of the TV, or the image wouldn't fill the TV entirely. By "
"default, Dolphin shows the whole image without distorting its proportions, "
"which means it's normal for the image to not entirely fill your display."
"<br><br><b>Auto</b>: Mimics a TV with either a 4:3 or 16:9 aspect ratio, "
"depending on which type of TV the game seems to be targeting."
"<br><br><b>Force 16:9</b>: Mimics a TV with a 16:9 (widescreen) aspect ratio."
"<br><br><b>Force 4:3</b>: Mimics a TV with a 4:3 aspect ratio."
"<br><br><b>Stretch to Window</b>: Stretches the image to the window size. "
"This will usually distort the image's proportions.<br><br><b>Custom</b>: "
"Mimics a TV with the specified aspect ratio. This is mostly intended to be "
"used with aspect ratio cheats/mods.<br><br><b>Custom (Stretch)</b>: Similar "
"to `Custom`, but stretches the image to the specified aspect ratio. This "
"will usually distort the image's proportions, and should not be used under "
"normal circumstances.<br><br><dolphin_emphasis>If unsure, select Auto.</"
"dolphin_emphasis>"
msgstr ""
"게임 디스플레이용으로 어떤 종횡비를 사용할지 선택합니다.<br><br>게임에 따라 "
"오리지널 콘솔에서 보내지는 이미지 종횡비는 다양하고 4:3 이나 16:9 로 정확히 "
"매치되는 경우는 드뭅니다. 일부 이미지들은 TV 모서리에서 잘리거나, 이미지가 "
"TV 전부 채우지 않죠. 기본적으로, 돌핀은 비율을 왜곡하지 않고 전체 이미지를  "
"보여줍니다, 이 말은 이미지가 디스플레이를 전체를 채우지 않는 것이 보통이라는 "
"것이죠.<br><br><b>자동</b>: 4:3 이나 16:9 종횡비 TV 를 흉내냅니다, 게임이 어"
"떤 타입의 TV 를 타게팅하고 있는 것으로 보이는지에 따라서 말이죠.<br><br><b>강"
"제 16:9</b>: 16:9 (와이드스크린) 종횡비 TV 를 흉내냅니다.<br><br><b>강제 "
"4:3</b>: 4:3 종횡비 TV 를 흉내냅니다.<br><br><b>윈도우로 늘리기</b>: 윈도우 "
"크기로 이미지를 늘립니다. 이것은 보통 이미지의 비율을 왜곡시킬 것입니다."
"<br><br><b>사용자 정의</b>: 명시된 종횡비 TV 를 흉내냅니다. 이것은 주로 종횡"
"비 치트/모드들과 같이 사용되도록  의도되었습니다.<br><br><b>사용자 정의 (늘"
"림)</b>: `사용자 정의` 와 비슷합니다, 하지만 이미지를 명시된 종횡비로 늘립니"
"다. 이것은 보통 이미지 비율을 왜곡시킬 것입니다, 그리고 일반 환경에서는 사용"
"되지 않습니다.<br><br><dolphin_emphasis>모르겠으면, 자동을 선택하세요.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:272
msgid ""
"Waits for vertical blanks in order to prevent tearing.<br><br>Decreases "
"performance if emulation speed is below 100%.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"갈라짐을 막기위해 수직의 빈칸을 기다립니다. <br><br>에뮬레이션 속도가 100% 이"
"하라면 성능을 저하시킵니다.<br><br><dolphin_emphasis>잘 모르겠으면, 체크 해제"
"해 두세요.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:277
msgid ""
"Ubershaders are never used. Stuttering will occur during shader compilation, "
"but GPU demands are low.<br><br>Recommended for low-end hardware. "
"<br><br><dolphin_emphasis>If unsure, select this mode.</dolphin_emphasis>"
msgstr ""
"우버쉐이더스가 결코 사용되지 않습니다. 버벅임이 쉐이더 컴파일 동안 발생할 것"
"입니다. 하지만 GPU 요구가 낮습니다.<br><br>로-엔드 하드웨어에 추천됩니다."
"<br><br><dolphin_emphasis>모르겠으면, 이 모드를 선택하세요.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:282
msgid ""
"Ubershaders will always be used. Provides a near stutter-free experience at "
"the cost of very high GPU performance requirements."
"<br><br><dolphin_emphasis>Don't use this unless you encountered stuttering "
"with Hybrid Ubershaders and have a very powerful GPU.</dolphin_emphasis>"
msgstr ""
"우버 쉐이더가 항상 사용될 것입니다. 매우 높은 GPU 성능 요구를 대가로 거의 버"
"벅임 없는 경험을 제공합니다.<br><br><dolphin_emphasis>하이브리드 우버쉐이더"
"로 버벅임을 겪었고 매우 강력한 GPU를 가지고 있지 않다면 이것을 사용하지 마세"
"요.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:287
msgid ""
"Ubershaders will be used to prevent stuttering during shader compilation, "
"but specialized shaders will be used when they will not cause stuttering."
"<br><br>In the best case it eliminates shader compilation stuttering while "
"having minimal performance impact, but results depend on video driver "
"behavior."
msgstr ""
"우버쉐이더스가 쉐이더 컴파일 동안 버벅임을 막기위해 사용되어질 것입니다. 하지"
"만 버벅임을 유발하지 않는다면 특화된 쉐이더들이 사용될 것입니다. <br><br>최상"
"의 경우 미약한 성능 타격을 얻는 반면 쉐이더 컴파일 버벅임을 완전제거합니다, "
"하지만 결과는 비디오 드라이버 행동에 달려있습니다."

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:292
msgid ""
"Prevents shader compilation stuttering by not rendering waiting objects. Can "
"work in scenarios where Ubershaders doesn't, at the cost of introducing "
"visual glitches and broken effects.<br><br><dolphin_emphasis>Not "
"recommended, only use if the other options give poor results.</"
"dolphin_emphasis>"
msgstr ""
"기다리는 오브젝트들을 렌더링하지 않아서 쉐이더 컴파일 버벅임을 막습니다. 우버"
"쉐이더스가 작동하지 않는 시나리오에서 작동할 수 있습니다, 보이는 결함과 망가"
"진 효과들을 보여주는 대가로 말이죠. <br><br><dolphin_emphasis>추천되지 않습니"
"다, 다른 옵션들이 형편없는 결과를 가져올 때만 사용하세요.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:297
msgid ""
"Waits for all shaders to finish compiling before starting a game. Enabling "
"this option may reduce stuttering or hitching for a short time after the "
"game is started, at the cost of a longer delay before the game starts. For "
"systems with two or fewer cores, it is recommended to enable this option, as "
"a large shader queue may reduce frame rates."
"<br><br><dolphin_emphasis>Otherwise, if unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
"게임을 시작하기 전에 모든 쉐이더들이 컴파일을 끝내도록 기다립니다. 이 옵션을 "
"활성화하면 게임이 시작된 후에 짧은 시간동안 버벅거리거나 잠시 멈추는 것을 줄"
"일지도 모릅니다, 게임 시작전 더 긴 지연을 대가로 말이죠. 두 개 이하의 코어를 "
"지닌 시스템이라면, 이 옵션 활성이 권장됩니다, 큰 쉐이더 큐가 프레임률을 줄일"
"지도 모르기 때문입니다. <br><br><dolphin_emphasis>그렇지 않고, 잘 모르겠으"
"면, 체크 해제해 두세요.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:304
msgid "Backend"
msgstr "백엔드"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:309
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:191
msgid "Adapter"
msgstr "어댑터"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:311
msgid "Aspect Ratio"
msgstr "종횡비"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:314
msgid "Custom Aspect Ratio Width"
msgstr "사용자 정의 종횡비 너비"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:315
msgid "Custom Aspect Ratio Height"
msgstr "사용자 정의 종횡비 높이"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:357
msgid ""
"Selects a hardware adapter to use.<br><br><dolphin_emphasis>If unsure, "
"select the first one.</dolphin_emphasis>"
msgstr ""
"사용할 하드웨어 어댑터를 선택하세요.<br><br><dolphin_emphasis>잘 모르겠으면, "
"처음 것을 선택하세요.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:360
msgid ""
"Selects a hardware adapter to use.<br><br><dolphin_emphasis>%1 doesn't "
"support this feature.</dolphin_emphasis>"
msgstr ""
"사용할 하드웨어 어댑터를 선택하세요.<br><br><dolphin_emphasis>%1 는 이 기능"
"을 지원하지 않습니다.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/GraphicsPane.cpp:60
msgid "Hacks"
msgstr "핵"

#: Source/Core/DolphinQt/Config/Graphics/GraphicsPane.cpp:61
#: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:173
#: Source/Core/DolphinQt/Config/SDLHints/SDLHintsWindow.cpp:139
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:204
msgid "Advanced"
msgstr "고급"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:39
msgid "Embedded Frame Buffer (EFB)"
msgstr "내장형 프레임 버퍼 (EFB)"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:42
msgid "Skip EFB Access from CPU"
msgstr "CPU로부터 EFB 엑세스 스킵"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:45
msgid "Ignore Format Changes"
msgstr "포맷 변경들을 무시"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:46
msgid "Store EFB Copies to Texture Only"
msgstr "EFB 복사를 텍스처에만 담기"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:48
msgid "Defer EFB Copies to RAM"
msgstr "EFB 램에 복사 연기"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:57
msgid "Texture Cache"
msgstr "텍스처 캐시"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:63
msgid "GPU Texture Decoding"
msgstr "GPU 텍스처 디코딩"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:66
msgid "Safe"
msgstr "안전"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:69
msgid "Accuracy:"
msgstr "정확성:"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:74
msgid "Fast"
msgstr "빠름"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:78
msgid "External Frame Buffer (XFB)"
msgstr "외부 프레임 버퍼 (XFB)"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:82
msgid "Store XFB Copies to Texture Only"
msgstr "XFB 복사를 텍스처에만 담기"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:85
msgid "Immediately Present XFB"
msgstr "XFB 를 즉시 표시합니다"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:86
msgid "Skip Presenting Duplicate Frames"
msgstr "반복 프레임들 제출 스킵"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:99
msgid "Fast Depth Calculation"
msgstr "빠른 깊이 계산"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:101
msgid "Disable Bounding Box"
msgstr "바운딩 박스 끄기"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:103
msgid "Vertex Rounding"
msgstr "버텍스 반올림"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:105
msgid "Save Texture Cache to State"
msgstr "텍스처 캐시를 상태로 저장"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:106
msgid "VBI Skip"
msgstr "VBI 스킵"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:134
msgid "%1 doesn't support this feature on your system."
msgstr "%1 는 당신의 시스템에서 이 특성을 지원하지 않습니다."

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:167
msgid ""
"Ignores any requests from the CPU to read from or write to the EFB. "
"<br><br>Improves performance in some games, but will disable all EFB-based "
"graphical effects or gameplay-related features.<br><br><dolphin_emphasis>If "
"unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"EFB에서 읽거나 쓰는 CPU로부터 모든 요구들을 무시합니다.<br><br>일부 게임들에"
"서 성능을 향상시킵니다, 하지만 모든 EFB-기반 그래픽 효과들이나 게임플레이-관"
"련 특성들을 비활성화 시킬 것입니다.<br><br><dolphin_emphasis>잘 모르겠으면, "
"체크해 두세요.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:172
msgid ""
"Ignores any changes to the EFB format.<br><br>Improves performance in many "
"games without any negative effect. Causes graphical defects in a small "
"number of other games.<br><br><dolphin_emphasis>If unsure, leave this "
"checked.</dolphin_emphasis>"
msgstr ""
"EFB 포맷에 모든 변경들을 무시합니다.<br><br>네거티브 효과 없는 많은 게임들에"
"서 성능을 향상시킵니다. 소수 다른 게임들에서 그래픽 결함을 유발합니다."
"<br><br><dolphin_emphasis>잘 모르겠으면, 체크해 두세요.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:177
msgid ""
"Stores EFB copies exclusively on the GPU, bypassing system memory. Causes "
"graphical defects in a small number of games.<br><br>Enabled = EFB Copies to "
"Texture<br>Disabled = EFB Copies to RAM (and "
"Texture)<br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""
"시스템 메모리를 우회해서 GPU 상에 EFB 복사를 전용으로 담습니다. 소수 게임에"
"서 그래픽 결함을 일으킵니다.<br><br>활성 = EFB 복사를 텍스처에<br>비활성 = "
"EFB 복사를 램(과 텍스처)에<br><br><dolphin_emphasis>잘 모르겠으면, 체크해 두"
"세요.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:183
msgid ""
"Waits until the game synchronizes with the emulated GPU before writing the "
"contents of EFB copies to RAM.<br><br>Reduces the overhead of EFB RAM "
"copies, providing a performance boost in many games, at the risk of breaking "
"those which do not safely synchronize with the emulated GPU."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"램에 EFB 복사들의 내용을 기록하기 전에 에뮬된 GPU 와 그 게임이 동기화할 때까"
"지 기다립니다. <br><br>EFB 램 복사들의 오버헤드를 줄입니다, 많은 게임에서 성"
"능 부스트를 제공합니다, 에뮬된 GPU 와 안전하게 동기화하지 않은 것들을 망가뜨"
"리는 위험을 가지고 말이죠.<br><br><dolphin_emphasis>잘 모르겠으면, 체크해 두"
"세요.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:190
msgid ""
"Adjusts the accuracy at which the GPU receives texture updates from RAM."
"<br><br>The \"Safe\" setting eliminates the likelihood of the GPU missing "
"texture updates from RAM. Lower accuracies cause in-game text to appear "
"garbled in certain games.<br><br><dolphin_emphasis>If unsure, select the "
"rightmost value.</dolphin_emphasis>"
msgstr ""
"GPU가 램으로부터  텍스처 업데이트를 받는 정확도를 조정합니다<br><br>\"안전\" "
"설정은 GPU가 램으로부터 텍스처 업데이트를 놓칠 가능성을 없앱니다. 더 낮은 정"
"확도는 특정 게임에서 인게임 텍스트가 왜곡이 보이게 유발합니다."
"<br><br><dolphin_emphasis>잘 모르겠으면, 가장 오른쪽 값을 선택하세요.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:196
msgid ""
"Stores XFB copies exclusively on the GPU, bypassing system memory. Causes "
"graphical defects in a small number of games.<br><br>Enabled = XFB Copies to "
"Texture<br>Disabled = XFB Copies to RAM (and "
"Texture)<br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""
"시스템 메모리를 우회해서 GPU 상에 XFB 복사를 전용으로 담습니다. 소수 게임에"
"서 그래픽 결함을 일으킵니다.<br><br>활성 = XFB 복사를 텍스처에<br>비활성 = "
"XFB 복사를 램(과 텍스처)에<br><br><dolphin_emphasis>잘 모르겠으면, 체크해 두"
"세요.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:201
msgid ""
"Displays XFB copies as soon as they are created, instead of waiting for "
"scanout.<br><br>Can cause graphical defects in some games if the game "
"doesn't expect all XFB copies to be displayed. However, turning this setting "
"on reduces latency.<br><br>Enabling this also forces an effect equivalent to "
"the Skip Presenting Duplicate Frames setting.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"스캔아웃을 기다리는 대신, XFB 복사가 생성되자마자 표시합니다. <br><br>만일 게"
"임이 모든 XFB 복사가 표시되기를 기대하지 않는다면 일부 게임에서 그래픽 결함"
"을 일으킬 수 있습니다. 하지만 이 설정을 켜면 지연을 줄입니다.<br><br>이것을 "
"활성화하면 중복된 프레임들 표시 스킵 설정과 같은 효과를 강제합니다."
"<br><br><dolphin_emphasis>잘 모르겠으면, 체크 해제해 두세요.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:208
msgid ""
"Skips presentation of duplicate frames (XFB copies) in 25fps/30fps games. "
"This may improve performance on low-end devices, while making frame pacing "
"less consistent.<br><br>Disable this option for optimal frame pacing."
"<br><br>This setting is unavailable when Immediately Present XFB or VBI Skip "
"is enabled. In those cases, duplicate frames are never presented."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"25fps/30fps 게임들에서 반복 프레임들 (XFB 복사들) 표시를 스킵합니다. 이것은 "
"로-엔드 장치상에서 성능을 향상 시킬지도 모릅니다, 반면 프레임 패이싱은 덜 안"
"정적이게 됩니다.<br><br>최적 프레임 페이싱을 위해서는 이 옵션을 비활성하세요."
"<br><br>이 설정은 XFB 표시 나 VBI 스킵이 활성화된 즉시 사용할 수 없습니다. 이"
"럴 때는, 중복된 프레임들은 절대 표시 되지 않습니다.<br><br><dolphin_emphasis>"
"잘 모르겠으면, 체크해 두세요.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:215
msgid ""
"Enables texture decoding using the GPU instead of the CPU.<br><br>This may "
"result in performance gains in some scenarios, or on systems where the CPU "
"is the bottleneck.<br><br>This setting is disabled when Arbitrary Mipmap "
"Detection is enabled.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:221
msgid ""
"Uses a less accurate algorithm to calculate depth values.<br><br>Causes "
"issues in a few games, but can result in a decent speed increase depending "
"on the game and/or GPU.<br><br><dolphin_emphasis>If unsure, leave this "
"checked.</dolphin_emphasis>"
msgstr ""
"깊이 값들을 계산하기 위해 덜 정확한 알고리즘을 사용합니다.<br><br>소수 게임들"
"에서 이슈들을 일으킵니다, 하지만 게임과/이나 GPU에 따라 괜찮은 속도증가를 가"
"져올 수 있습니다.<br><br><dolphin_emphasis>모르겠으면, 체크해 두세요.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:225
msgid ""
"Disables bounding box emulation.<br><br>This may improve GPU performance "
"significantly, but some games will break.<br><br><dolphin_emphasis>If "
"unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"바운딩 박스 에뮬레이션을 끕니다.<br><br>이것은 GPU 성능을 상당히 향상시킬지"
"도 모릅니다, 하지만 일부 게임은 깨질 것입니다.<br><br><dolphin_emphasis>잘 모"
"르겠으면, 체크해 두세요.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:229
msgid ""
"Includes the contents of the embedded frame buffer (EFB) and upscaled EFB "
"copies in save states. Fixes missing and/or non-upscaled textures/objects "
"when loading states at the cost of additional save/load time."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"내장 프레임 버퍼 (EFB) 의 내용들과 상태 저장에 업스케일된 EFB 복사들을 포함합"
"니다. 저장/로드 시간이 늘어나는 대신 상태 로딩시 비-업스케일된 텍스쳐/오브젝"
"트 놓침을 고칩니다.<br><br><dolphin_emphasis>잘 모르겠으면, 체크해 두세요.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:234
msgid ""
"Rounds 2D vertices to whole pixels and rounds the viewport size to a whole "
"number.<br><br>Fixes graphical problems in some games at higher internal "
"resolutions. This setting has no effect when native internal resolution is "
"used.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
"2D 정점들을 전체 픽셀들로 반올림하고 뷰포트 크기를 전체 수로 반올림합니다."
"<br><br>더 높은 내부 해상도일 때 일부 게임에서 생기는 그래픽 문제를 해결합니"
"다.<br><br><dolphin_emphasis>잘 모르겠으면, 체크 해제해 두세요.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:239
msgid ""
"Skips Vertical Blank Interrupts when lag is detected, allowing for smooth "
"audio playback when emulation speed is not 100%. <br><br>Enabling this also "
"forces the effect of the Skip Presenting Duplicate Frames setting."
"<br><br><dolphin_emphasis>WARNING: Can cause freezes and compatibility "
"issues.</dolphin_emphasis> <br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
"지연이 감지되었을 때 수직 블랭크 인터럽트를 스킵합니다, 에뮬레이션 속도가 "
"100% 아닐 때 부드러운 오디오 재생을 하게 해줍니다. <br><br> 이것을 활성화하"
"면 중복 프레임 표시 스킵 설정의 효과 역시 강제합니다."
"<br><br><dolphin_emphasis>경고: 멈추거나 호환 문제의 원인이 될 수 있습니다. "
"</dolphin_emphasis><br><br><dolphin_emphasis>잘 모르겠으면, 체크 해제해 두세"
"요.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:251
msgid "Texture Cache Accuracy"
msgstr "텍스처 캐시 정확도"

#: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:67
#: Source/Core/DolphinQt/ResourcePackManager.cpp:37
msgid "Open Directory..."
msgstr "디렉토리 열기..."

#: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:68
msgid "&Refresh List"
msgstr "목록 새로고침(&R)"

#: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:196
msgid "No graphics mod selected"
msgstr "선택된 그래픽 모드가 없음"

#: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:213
msgid "By: %1"
msgstr "만든이: %1"

#: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:220
msgid "Description: %1"
msgstr "설명: %1"

#: Source/Core/DolphinQt/Config/GraphicsModWarningWidget.cpp:49
msgid "Graphics mods are currently disabled."
msgstr "그래픽 모드가 현재 꺼졌습니다."

#: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:43
msgid "Post-Processing Shader Configuration"
msgstr "후-처리 쉐이더 환경설정"

#: Source/Core/DolphinQt/Config/HardcoreWarningWidget.cpp:29
msgid "Only approved codes will be applied in hardcore mode."
msgstr "승인된 코드들만 하드코어 모드에 적용될 것입니다."

#: Source/Core/DolphinQt/Config/HardcoreWarningWidget.cpp:32
msgid "Achievement Settings"
msgstr "달성 설정"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:48
msgid "File Details"
msgstr "파일 세부사항"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:54
msgid "Path:"
msgstr "경로:"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:60
msgid "File Size:"
msgstr "파일 크기:"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:67
msgid "File Format:"
msgstr "파일 형식:"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:71
#: Source/Core/DolphinQt/ConvertDialog.cpp:206
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:191
msgid "No Compression"
msgstr "압축하지 않음"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:72
#: Source/Core/DolphinQt/ConvertDialog.cpp:63
msgid "Compression:"
msgstr "압축:"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:77
#: Source/Core/DolphinQt/ConvertDialog.cpp:60
msgid "Block Size:"
msgstr "블락 크기:"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:89
msgid "Game Details"
msgstr "게임 세부사항"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:101
msgid "%1 (Disc %2, Revision %3)"
msgstr "%1 (디스크 %2, 개정 %3)"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:105
msgid "%1 (Revision %3)"
msgstr "%1 (개정 %3)"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:125
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:108
msgid "Game ID:"
msgstr "게임 ID:"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:126
msgid "Country:"
msgstr "국가:"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:127
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:160
msgid "Maker:"
msgstr "제작사:"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:130
msgid "Apploader Date:"
msgstr "앱로더 날짜:"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:139
msgid "IOS Version:"
msgstr "IOS 버전:"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:149
msgid "Banner Details"
msgstr "배너 세부사항"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:155
msgid "Show Language:"
msgstr "언어 보기:"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:173
msgid "Banner:"
msgstr "배너:"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:188
msgid "Save as..."
msgstr "다른 이름으로 저장..."

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:199
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:583
#: Source/Core/DolphinQt/GBAWidget.cpp:210
#: Source/Core/DolphinQt/GBAWidget.cpp:240
#: Source/Core/DolphinQt/MainWindow.cpp:809
#: Source/Core/DolphinQt/MainWindow.cpp:1514
#: Source/Core/DolphinQt/MainWindow.cpp:1526
msgid "Select a File"
msgstr "파일 선택"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:200
msgid "PNG image file (*.png);; All Files (*)"
msgstr "PNG 이미지 파일 (*.png);; 모든 파일 (*)"

#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:22
msgid "Log Configuration"
msgstr "로그 환경설정"

#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:42
msgid "Verbosity"
msgstr "상세설명"

#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:45
msgid "Notice"
msgstr "알림"

#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:48
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:60
#: Source/Core/DolphinQt/ConvertDialog.cpp:92
msgid "Info"
msgstr "정보"

#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:49
#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:99
msgid "Debug"
msgstr "디버그"

#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:55
msgid "Logger Outputs"
msgstr "로거 출력"

#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:58
msgid "Write to File"
msgstr "파일에 쓰기"

#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:59
msgid "Write to Console"
msgstr "콘솔에 쓰기"

#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:60
msgid "Write to Window"
msgstr "창에 쓰기"

#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:62
msgid "Log Types"
msgstr "로그 타입"

#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:65
msgid "Toggle All Log Types"
msgstr "모든 로그 타입 토글"

#: Source/Core/DolphinQt/Config/LogWidget.cpp:32
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:285
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:241
msgid "Log"
msgstr "로그"

#: Source/Core/DolphinQt/Config/LogWidget.cpp:133
msgid "Word Wrap"
msgstr "자동 줄바꿈"

#: Source/Core/DolphinQt/Config/LogWidget.cpp:135
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:292
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:182
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:182
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:103
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:116
#: Source/Core/DolphinQt/Settings/TriforcePane.cpp:94
msgid "Clear"
msgstr "지움"

#: Source/Core/DolphinQt/Config/LogWidget.cpp:137
msgid "Default Font"
msgstr "기본 폰트"

#: Source/Core/DolphinQt/Config/LogWidget.cpp:137
msgid "Monospaced Font"
msgstr "단일띄어쓰기 폰트"

#: Source/Core/DolphinQt/Config/LogWidget.cpp:137
msgid "Selected Font"
msgstr "선택된 폰트"

#: Source/Core/DolphinQt/Config/Mapping/FreeLookRotation.cpp:27
msgid ""
"Note: motion input may require configuring alternate input sources before "
"use."
msgstr "주목: 모션 입력은 사용전에 대체 입력 소스들이 필요할 지도 모릅니다."

#: Source/Core/DolphinQt/Config/Mapping/FreeLookRotation.cpp:41
msgid "Incremental Rotation (rad/sec)"
msgstr "증분 회전 (rad/sec)"

#: Source/Core/DolphinQt/Config/Mapping/GCKeyboardEmu.cpp:30
msgid ""
"You are configuring a \"Keyboard Controller\". This device is exclusively "
"for \"Phantasy Star Online Episode I & II\". If you are unsure, turn back "
"now and configure a \"Standard Controller\"."
msgstr ""
"당신은 \"키보드 컨트롤러\"를 설정하고 있습니다. 이 장치는 \"Phantasy Star "
"Online Episode I & II\" 전용입니다. 잘 모르겠으면, 지금 뒤로 돌아가서 \"표준 "
"컨트롤러\"를 설정하세요."

#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:27
msgid "GameCube Controller Adapter at Port %1"
msgstr "포트 %1 에 게임큐브 컨트롤러 어댑터"

#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:32
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:308
msgid "Enable Rumble"
msgstr "진동 활성화"

#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:33
msgid "Simulate DK Bongos"
msgstr "DK 봉고 시뮬"

#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:66
msgid "Adapter Detected"
msgstr "어댑터가 감지되었습니다"

#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:70
msgid "Error Opening Adapter: %1"
msgstr "어댑터 열기 에러: %1"

#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:74
msgid "No Adapter Detected"
msgstr "감지된 어댑터가 없습니다"

#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:81
msgid "Poll Rate: %1 Hz"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:21
#: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:26
#: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:31
#: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:36
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:479
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:255
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:42
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:233
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:492
msgid "Wii Remote %1"
msgstr "Wii 리모트 %1"

#: Source/Core/DolphinQt/Config/Mapping/HotkeyGBA.cpp:25
#: Source/Core/DolphinQt/GBAWidget.cpp:426
msgid "Window Size"
msgstr "창 크기"

#: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:21
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:150
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:371
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:185
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:105
#: qtbase/src/gui/kernel/qplatformtheme.cpp:710
msgid "Save"
msgstr "저장"

#: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:23
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:149
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:184
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:104
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:118
msgid "Load"
msgstr "로드"

#: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:21
msgid "Select Last State"
msgstr "마지막 상태 선택"

#: Source/Core/DolphinQt/Config/Mapping/HotkeyUSBEmu.cpp:21
msgid "USB Device Emulation"
msgstr "USB 장치 에뮬레이션"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:268
msgid "Configure Input"
msgstr "입력 설정"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:268
msgid "Configure Output"
msgstr "출력 설정"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:288
msgid "Insert Input"
msgstr "입력 삽입"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:288
msgid "Insert Output"
msgstr "출력 삽입"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:289
msgid "Detect Input"
msgstr "입력 감지"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:290
msgid "Test Output"
msgstr "출력 테스트"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:315
msgid "Operators"
msgstr "연산자들"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:319
msgid "! Not"
msgstr "! 아님"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:320
msgid "* Multiply"
msgstr "* 곱하기"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:321
msgid "/ Divide"
msgstr "/ 나누기"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:322
msgid "% Modulo"
msgstr "% 나머지"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:323
msgid "+ Add"
msgstr "+ 더하기"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:324
msgid "- Subtract"
msgstr "- 빼기"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:325
msgid "> Greater-than"
msgstr "> 보다-큰"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:326
msgid "< Less-than"
msgstr "< 보다-적은"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:327
msgid "& And"
msgstr "& 그리고"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:328
msgid "^ Xor"
msgstr "^ Xor"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:329
msgid "? Conditional"
msgstr "? 조건"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:331
msgid "| Or"
msgstr "| 또는"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:332
msgid "$ User Variable"
msgstr "$ 사용자 변수"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:335
msgid ", Comma"
msgstr ", 쉼표"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:339
msgid "Functions"
msgstr "함수들"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:365
msgid "User Variables"
msgstr "사용자 변수들"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:367
msgid ""
"User defined variables usable in the control expression.\n"
"You can use them to save or retrieve values between\n"
"inputs and outputs of the same parent controller."
msgstr ""
"사용자 정의된 변수들을 컨트롤 익스프레션에서 사용할 수 있습니다.\n"
"같은 부모 컨트롤러의 입력들과 출력들 사이에서\n"
"저장하거나 값들을 찾기위해 사용할 수 있습니다."

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:370
msgid "Reset Values"
msgstr "값 리셋"

#. i18n: Controller input values are multiplied by this percentage value.
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:379
msgid "Multiplier"
msgstr "곱하는 수"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:529
msgid "[ ... ]"
msgstr "[ ... ]"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:533
#: Source/Core/DolphinQt/Config/Mapping/MappingCommon.cpp:57
msgid "[ Press Now ]"
msgstr "[ 지금 누르세요 ]"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:649
msgid "The expression contains a syntax error."
msgstr "표현식에 문법 에러가 있습니다."

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:722
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:742
msgid "default"
msgstr "기본값"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:744
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:436
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:125
msgid "disconnected"
msgstr "연결이 끊겼습니다"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:796
msgid "Invalid Expression."
msgstr "부적합 표현."

#: Source/Core/DolphinQt/Config/Mapping/MappingButton.cpp:75
msgid ""
"Left-click to detect input.\n"
"Middle-click to clear.\n"
"Right-click for more options."
msgstr ""
"좌-클릭 입력 감지.\n"
"중-클릭 지우기.\n"
"우-클릭 더 많은 옵션들."

#: Source/Core/DolphinQt/Config/Mapping/MappingButton.cpp:79
msgid ""
"Left/Right-click to configure output.\n"
"Middle-click to clear."
msgstr ""
"좌/우-클릭 출력 설정하기.\n"
"중-클릭 지우기."

#. i18n: A button to start the process of game controller analog stick mapping and calibration.
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:1072
msgid "Map and Calibrate"
msgstr "맵과 교정"

#. i18n: A button to start the process of game controller analog stick calibration.
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:1075
msgid "Calibrate"
msgstr "측정합니다"

#. i18n: A button to calibrate the center and extremities of a game controller analog stick.
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:1078
msgid "Center and Calibrate"
msgstr "중앙과 측정"

#. i18n: A button to reset game controller analog stick calibration.
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:1081
msgid "Reset Calibration"
msgstr "교정 리셋"

#. i18n: A button to stop a game controller button mapping process.
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:1108
msgid "Cancel Mapping"
msgstr "매핑 취소"

#. i18n: A button to abort a game controller calibration process.
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:1134
msgid "Cancel Calibration"
msgstr "교정 취소"

#. i18n: A button to finalize a game controller calibration process.
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:1138
msgid "Finish Calibration"
msgstr "교정 완료"

#: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:181
msgid "Use Mouse Controlled Pointing"
msgstr "마우스로 컨트롤되는 포인팅 사용"

#: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:259
msgid "Advanced Settings"
msgstr "고급 설정"

#: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:265
msgid "Reset All"
msgstr "모두 리셋"

#: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:383
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:714
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:184
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:102
msgid "..."
msgstr "..."

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:110
msgid "Device"
msgstr "장치"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:120
msgid "Create Mappings for Other Devices"
msgstr "다른 장치용 매핑 생성"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:123
msgid "Wait for Alternate Input Mappings"
msgstr "대체 입력 매핑 기다림"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:126
msgid "Enable Iterative Input Mapping"
msgstr "반복 입력 매핑 활성화"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:147
msgid "Profile"
msgstr "프로파일"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:158
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:589
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:602
#: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:29
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:102
msgid "Delete"
msgstr "삭제"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:159
msgid "Open Folder"
msgstr "폴더 열기"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:288
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:327
msgid "The profile '%1' does not exist"
msgstr "프로파일 '%1' 이 존재하지 않습니다"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:296
#: Source/Core/DolphinQt/ConvertDialog.cpp:271
#: Source/Core/DolphinQt/ConvertDialog.cpp:394
#: Source/Core/DolphinQt/GameList/GameList.cpp:682
#: Source/Core/DolphinQt/GameList/GameList.cpp:848
#: Source/Core/DolphinQt/MainWindow.cpp:1022
#: Source/Core/DolphinQt/MainWindow.cpp:1844
#: Source/Core/DolphinQt/WiiUpdate.cpp:137
msgid "Confirm"
msgstr "확정"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:297
msgid "Are you sure that you want to delete '%1'?"
msgstr "'%1' 를 정말로 지우고 싶습니까?"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:298
#: Source/Core/DolphinQt/GameList/GameList.cpp:850
msgid "This cannot be undone!"
msgstr "이것은 되돌릴 수 없습니다!"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:315
msgid "Successfully deleted '%1'."
msgstr "'%1' 를 성공적으로 삭제했습니다."

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:451
msgid "Game Boy Advance at Port %1"
msgstr "포트 %1 에 게임 보이 어드밴스"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:452
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:510
msgid "Game Boy Advance"
msgstr "게임 보이 어드밴스"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:456
msgid "GameCube Keyboard at Port %1"
msgstr "포트 %1 에 겜임큐브 키보드"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:457
msgid "GameCube Keyboard"
msgstr "게임큐브 키보드"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:464
msgid "GameCube Controller at Port %1"
msgstr "포트 %1 에 게임큐브 컨트롤러"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:465
msgid "GameCube Controller"
msgstr "게임큐브 컨트롤러"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:469
msgid "GameCube Microphone Slot %1"
msgstr "게임큐브 마이크 슬롯 %1"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:480
msgid "General and Options"
msgstr "일반 옵션"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:481
msgid "Motion Simulation"
msgstr "모션 시뮬레이션"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:482
msgid "Motion Input"
msgstr "모션 입력"

#. i18n: TAS is short for tool-assisted speedrun. Read http://tasvideos.org/ for details.
#. Frame advance is an example of a typical TAS tool.
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:498
msgid "TAS Tools"
msgstr "TAS 도구"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:502
msgid "Wii and Wii Remote"
msgstr "Wii 와 Wii 리모트"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:503
msgid "Controller Profile"
msgstr "컨트롤러 프로파일"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:505
msgid "USB Emulation"
msgstr "USB 에뮬레이션"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:508
msgid "Save and Load State"
msgstr "상태 저장과 로드"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:509
msgid "Other State Management"
msgstr "다른 상태 관리"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:511
msgid "Hotkey Settings"
msgstr "단축키 설정"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:518
msgid "Rotation"
msgstr "회전"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:519
msgid "Free Look Controller %1"
msgstr "자유 보기 컨트롤러 %1"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:524
msgid "Triforce Baseboard at Port %1"
msgstr ""

#. i18n: "Stock" refers to input profiles included with Dolphin
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:562
msgid "%1 (Stock)"
msgstr "%1 (기본)"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.h:134
msgid "Extension Motion Input"
msgstr "확장 모션 입력"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.h:135
msgid "Extension Motion Simulation"
msgstr "확장 모션 시뮬레이션"

#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:93
msgid "No extension selected."
msgstr "선택된 확장이 없습니다."

#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:232
msgid "Shinkansen"
msgstr "신간선"

#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:35
msgid ""
"These controls are designed to interface directly with motion sensor "
"hardware. They are not intended for mapping traditional buttons, triggers or "
"axes. You might need to configure alternate input sources before using these "
"controls."
msgstr ""
"이 컨트롤들은 모션 센서 하드웨어와 직접 접속하도록 디자인되어있습니다. 그것들"
"은 전통적 버튼, 트리거, 축들을 맵핑하도록 의도되어있지 않습니다. 이들 컨트롤"
"들을 사용하기 전에 대체 입력 소스를 설정할 필요가 있을 것 같습니다."

#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:65
msgid "Configure Extension"
msgstr "확장 설정"

#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControlIMU.cpp:32
msgid ""
"The controls under Accelerometer and Gyroscope are designed to interface "
"directly with motion sensor hardware. They are not intended for mapping "
"traditional buttons, triggers or axes. You might need to configure alternate "
"input sources before using these controls."
msgstr ""
"가속도계와 자이로콥하에 컨트롤들은 모션 센서 하드웨어와 직접 접속하도록 디자"
"인되어있습니다. 그것들은 전통적 버튼, 트리거, 축들을 맵핑하도록 의도되어있지 "
"않습니다. 이들 컨트롤들을 사용하기 전에 대체 입력 소스를 설정할 필요가 있을 "
"것 같습니다."

#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:40
msgid "Patch Editor"
msgstr "패치 에디터"

#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:62
msgid "Patch name"
msgstr "패치 이름"

#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:73
#: Source/Core/DolphinQt/Config/SDLHints/SDLHintsWindow.cpp:62
msgid "Add"
msgstr "추가"

#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:126
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:283
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:428
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:451
msgid "Type"
msgstr "타입"

#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:130
msgid "8-bit"
msgstr "8-비트"

#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:131
msgid "16-bit"
msgstr "16-비트"

#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:132
msgid "32-bit"
msgstr "32-비트"

#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:149
msgid "Conditional"
msgstr "조건"

#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:150
msgid "Comparand:"
msgstr "비교대상:"

#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:154
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:104
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:245
msgid "Address:"
msgstr "주소:"

#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:228
msgid "You have to enter a name."
msgstr "이름을 넣어야 합니다."

#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:256
msgid ""
"Some values you provided are invalid.\n"
"Please check the highlighted values."
msgstr ""
"제공된 일부 값들이 부적합합니다.\n"
"밝게표시된 값들을 확인하세요."

#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:46
msgid "&Add..."
msgstr "추가... (&A)"

#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:48
msgid "&Remove"
msgstr "제거 (&R)"

#. i18n: If there is a pre-defined patch with the name %1 and the user wants to edit it,
#. a copy of it gets created with this name
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:118
msgid "%1 (Copy)"
msgstr "%1 (복사)"

#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:187
msgid "&Edit..."
msgstr "편집... (&E)"

#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:187
msgid "&Clone..."
msgstr "복제... (&C)"

#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:61
msgid "Game Config"
msgstr "게임 환경"

#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:62
msgid "Patches"
msgstr "패치"

#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:63
msgid "AR Codes"
msgstr "AR 코드"

#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:65
msgid "Graphics Mods"
msgstr "그래픽 모드"

#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:73
msgid "Verify"
msgstr "검증"

#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:78
msgid "Filesystem"
msgstr "파일 시스템"

#: Source/Core/DolphinQt/Config/SDLHints/SDLHintsWindow.cpp:48
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:129
msgid "Value"
msgstr "값"

#: Source/Core/DolphinQt/Config/SDLHints/SDLHintsWindow.cpp:85
msgid "Enable DirectInput Detection"
msgstr ""

#: Source/Core/DolphinQt/Config/SDLHints/SDLHintsWindow.cpp:87
msgid ""
"Controls whether SDL should use DirectInput for detecting controllers. "
"Enabling this fixes hotplug detection issues with DualSense controllers but "
"causes Dolphin to hang up on shutdown when using certain 8BitDo controllers."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/SDLHints/SDLHintsWindow.cpp:95
msgid "Use Joy-Con Pairs as a Single Controller"
msgstr ""

#: Source/Core/DolphinQt/Config/SDLHints/SDLHintsWindow.cpp:97
msgid ""
"Controls whether SDL should treat a pair of Joy-Con as a single controller "
"or as two separate controllers.<br><br><dolphin_emphasis>If unsure, leave "
"this checked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/SDLHints/SDLHintsWindow.cpp:104
msgid "Sideways Joy-Con"
msgstr ""

#: Source/Core/DolphinQt/Config/SDLHints/SDLHintsWindow.cpp:106
msgid ""
"Defines the default orientation for individual Joy-Con. This setting has no "
"effect when Use Joy-Con Pairs as a Single Controller is enabled."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/SDLHints/SDLHintsWindow.cpp:114
msgid "Enable DualSense Player LEDs"
msgstr ""

#: Source/Core/DolphinQt/Config/SDLHints/SDLHintsWindow.cpp:116
msgid ""
"Controls whether the player LEDs should be lit to indicate which player is "
"associated with a DualSense controller.<br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/SDLHints/SDLHintsWindow.cpp:138
msgid "Main"
msgstr ""

#: Source/Core/DolphinQt/Config/SDLHints/SDLHintsWindow.cpp:147
msgid "Dolphin must be restarted for these changes to take effect."
msgstr ""

#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:196
#: Source/Core/DolphinQt/Settings/TriforcePane.cpp:53
#: Source/Core/DolphinQt/ToolBar.cpp:131
msgid "Controllers"
msgstr "컨트롤러"

#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:197
msgid "Interface"
msgstr "인터페이스"

#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:198
msgid "On-Screen Display"
msgstr "온스크린 디스플레이"

#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:199
msgid "Audio"
msgstr "오디오"

#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:200
#: Source/Core/DolphinQt/Settings/PathPane.cpp:29
msgid "Paths"
msgstr "경로"

#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:201
msgid "GameCube"
msgstr "게임큐브"

#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:63
msgid "Problem"
msgstr "문제"

#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:63
msgid "Severity"
msgstr "심각성"

#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:74
msgid "CRC32:"
msgstr "CRC32:"

#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:75
msgid "MD5:"
msgstr "MD5:"

#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:76
msgid "SHA-1:"
msgstr "SHA-1:"

#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:87
msgid "Redump.info Status:"
msgstr "Redump.info 상태:"

#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:101
msgid "Verify Integrity"
msgstr "무결성 검증"

#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:109
msgid "Calculate"
msgstr "계산"

#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:164
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:166
msgid "Verifying"
msgstr "검증하기"

#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:205
msgid "Low"
msgstr "낮은"

#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:208
msgid "Medium"
msgstr "중간"

#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:211
msgid "High"
msgstr "높은"

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:77
msgid "Scanning for adapters..."
msgstr "어댑터들 검사..."

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:108
msgid "Automatic"
msgstr "자동"

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:141
msgid "More Options..."
msgstr "더 많은 옵션들..."

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:187
msgid "Wii Remotes"
msgstr "Wii 리모트"

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:190
msgid "Passthrough a Bluetooth adapter"
msgstr "블루투스 어댑터를 패스쓰루"

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:194
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:210
msgid "Sync"
msgstr "동기화"

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:221
msgid "Sync real Wii Remotes and pair them"
msgstr "실제 Wii 리모트를 동기화하고 페어링"

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:222
msgid "Reset all saved Wii Remote pairings"
msgstr "저장된 모든 Wii 리모트 페어링 재설정"

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:223
msgid "Emulate the Wii's Bluetooth adapter"
msgstr "Wii 의 블루투스 어댑터를 에뮬"

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:224
msgid "Continuous Scanning"
msgstr "지속적인 스캐닝"

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:225
msgid "Real Balance Board"
msgstr "실제 밸런스 보드"

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:226
msgid "Enable Speaker Data"
msgstr "스피커 데이터 활성화"

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:227
msgid "Connect Wii Remotes for Emulated Controllers"
msgstr "에뮬된 컨트롤러에 대한 Wii 리모트 연결"

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:259
msgid "Emulated Wii Remote"
msgstr "에뮬된 Wii 리모트"

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:259
msgid "Real Wii Remote"
msgstr "실제 Wii 리모트"

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:346
msgid "Select a Bluetooth Device"
msgstr "블루투스 장치 선택"

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:378
msgid "Saved Wii Remote pairings can only be reset when a Wii game is running."
msgstr "저장된 Wii 리모트 페어링은 게임이 구동 중일 때만 재설정될 수 있습니다."

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:394
msgid "A sync can only be triggered when a Wii game is running."
msgstr "Wii 게임이 구동 중일 때만 동기화가 발동될 수 있습니다."

#: Source/Core/DolphinQt/ConvertDialog.cpp:42
msgid "Convert"
msgstr "변환"

#: Source/Core/DolphinQt/ConvertDialog.cpp:57
msgid "Format:"
msgstr "포맷:"

#: Source/Core/DolphinQt/ConvertDialog.cpp:66
msgid "Compression Level:"
msgstr "압축 레블:"

#: Source/Core/DolphinQt/ConvertDialog.cpp:69
msgid "Remove Junk Data (Irreversible):"
msgstr "정크 데이터 제거 (되돌릴 수 없음):"

#: Source/Core/DolphinQt/ConvertDialog.cpp:71
msgid "Convert..."
msgstr "변환..."

#: Source/Core/DolphinQt/ConvertDialog.cpp:74
msgid ""
"ISO: A simple and robust format which is supported by many programs. It "
"takes up more space than any other format.\n"
"\n"
"GCZ: A basic compressed format which is compatible with most versions of "
"Dolphin and some other programs. It can't efficiently compress junk data "
"(unless removed) or encrypted Wii data.\n"
"\n"
"WIA: An advanced compressed format which is compatible with Dolphin "
"5.0-12188 and later, and a few other programs. It can efficiently compress "
"encrypted Wii data, but not junk data (unless removed).\n"
"\n"
"RVZ: An advanced compressed format which is compatible with Dolphin "
"5.0-12188 and later. It can efficiently compress both junk data and "
"encrypted Wii data."
msgstr ""
"ISO:  많은 프로그램에서 지원되는 단순하고 강력한 포맷. 다른 어느 포맷보다 더 "
"많은 공간을 차지합니다.\n"
"\n"
"GCZ: 대부분의 돌핀 버전과 일부 다른 프로그램과 호환되는 기본 압축된 포맷. 정"
"크 데이터(제거 되지 않으면)나 암호화된 Wii 데이터를 효과적으로 압축할 수 없습"
"니다.\n"
"\n"
"WIA: 돌핀 5.0-12188 이상, 적은 수의 다른 프로그램들과 호환되는 진보된 압축 포"
"맷, 암호화된 Wii 데이터를 효과적으로 압축할 수 있습니다, 하지만 정크 데이터"
"는 안됩니다 (제거되지 않으면)\n"
"\n"
"RVZ: 돌핀 5.0-12188 이상과 호환되는 진보된 압축 포맷. 정크 데이터와 암호화된 "
"Wii 데이터 둘다 효과적으로 압축할 수 있습니다."

#. i18n: %1 is the name of a compression method (e.g. LZMA)
#: Source/Core/DolphinQt/ConvertDialog.cpp:204
msgid "%1 (slow)"
msgstr "%1 (느림)"

#. i18n: %1 is the name of a compression method (e.g. Zstandard)
#: Source/Core/DolphinQt/ConvertDialog.cpp:222
msgid "%1 (recommended)"
msgstr "%1 (추천됨)"

#: Source/Core/DolphinQt/ConvertDialog.cpp:272
msgid "Are you sure?"
msgstr "확신합니까?"

#: Source/Core/DolphinQt/ConvertDialog.cpp:290
msgid ""
"Removing junk data does not save any space when converting to ISO (unless "
"you package the ISO file in a compressed file format such as ZIP "
"afterwards). Do you want to continue anyway?"
msgstr ""
"정크 데이터 제거하기는 ISO 로 변환할 때 (ISO 파일을 나중에 ZIP 같은 파일 포맷"
"으로 담지 않는다면) 압축공간을 조금도 절약하지 않습니다. 아무튼 계속 하시겠습"
"니까?"

#: Source/Core/DolphinQt/ConvertDialog.cpp:303
msgid ""
"Converting Wii disc images to GCZ without removing junk data does not save "
"any noticeable amount of space compared to converting to ISO. Do you want to "
"continue anyway?"
msgstr ""
"정크 데이터 제거 없이 Wii 디스크 이미지를 GCZ 로 변환하기는 ISO 로 변환하기"
"와 비교해서 뚜렷하게 공간을 절약하지는 않습니다. 아무튼 계속 하시겠습니까?"

#: Source/Core/DolphinQt/ConvertDialog.cpp:314
msgid ""
"Dolphin can't convert NKit files to non-NKit files. Converting an NKit file "
"in Dolphin will result in another NKit file.\n"
"\n"
"If you want to convert an NKit file to a non-NKit file, you can use the same "
"program as you originally used when converting the file to the NKit format.\n"
"\n"
"Do you want to continue anyway?"
msgstr ""
"돌핀은 NKit 파일들을 non-NKit 파일들로 변환할 수 없습니다. NKit 파일을 돌핀에"
"서 변환하면 또다른 NKit 파일이 나올 것입니다.\n"
"\n"
"NKit 파일을 non-NKit 파일로 변환하고 싶다면, 파일을 NKit 포멧으로 변환시 원"
"래 사용했던 같은 프로그램을 사용할 수 있습니다.\n"
"\n"
"아무튼 계속 하고 싶습니까?"

#: Source/Core/DolphinQt/ConvertDialog.cpp:332
msgid "Uncompressed GC/Wii images (*.iso *.gcm)"
msgstr "압축풀린 GC/Wii 이미지들 (*.iso *.gcm)"

#: Source/Core/DolphinQt/ConvertDialog.cpp:336
msgid "GCZ GC/Wii images (*.gcz)"
msgstr "GCZ GC/Wii 이미지들 (*.gcz)"

#: Source/Core/DolphinQt/ConvertDialog.cpp:340
msgid "WIA GC/Wii images (*.wia)"
msgstr "WIA GC/Wii 이미지들 (*.wia)"

#: Source/Core/DolphinQt/ConvertDialog.cpp:344
msgid "RVZ GC/Wii images (*.rvz)"
msgstr "RVZ GC/Wii 이미지들 (*.rvz)"

#: Source/Core/DolphinQt/ConvertDialog.cpp:357
msgid "Save Converted Images"
msgstr "변환된 이미지들 저장"

#: Source/Core/DolphinQt/ConvertDialog.cpp:366
msgid "Save Converted Image"
msgstr "변환된 이미지 저장"

#: Source/Core/DolphinQt/ConvertDialog.cpp:395
msgid ""
"The file %1 already exists.\n"
"Do you wish to replace it?"
msgstr ""
"파일 %1 이 이미 존재합니다.\n"
"바꾸시겠습니까?"

#: Source/Core/DolphinQt/ConvertDialog.cpp:413
msgid ""
"The destination file cannot be the same as the source file\n"
"\n"
"Please select another destination path for \"%1\""
msgstr ""
"원본 파일과 대상 파일이 같을 수 없습니다.\n"
"\n"
"\"%1\" 에 대한 다른 대상 경로를 선택하세요"

#: Source/Core/DolphinQt/ConvertDialog.cpp:420
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:236
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:260
msgid "Converting..."
msgstr "변환중..."

#: Source/Core/DolphinQt/ConvertDialog.cpp:420
#: qtbase/src/gui/kernel/qplatformtheme.cpp:724
msgid "Abort"
msgstr "중단"

#: Source/Core/DolphinQt/ConvertDialog.cpp:428
msgid ""
"Converting...\n"
"%1"
msgstr ""
"변환중...\n"
"%1"

#: Source/Core/DolphinQt/ConvertDialog.cpp:441
msgid ""
"Failed to remove junk data from file \"%1\".\n"
"\n"
"Would you like to convert it without removing junk data?"
msgstr ""
"파일 \"%1\" 로 부터 정크 데이터 제거에 실패했습니다.\n"
"\n"
"정크 데이터 제거 없이 변환 하시겠습니까?"

#: Source/Core/DolphinQt/ConvertDialog.cpp:460
msgid "Failed to open the input file \"%1\"."
msgstr "입력 파일 \"%1\" 열기에 실패했습니다."

#: Source/Core/DolphinQt/ConvertDialog.cpp:514
msgid "Dolphin failed to complete the requested action."
msgstr "돌핀이 요청된 액션 완수에 실패했습니다."

#: Source/Core/DolphinQt/ConvertDialog.cpp:523
#, c-format
msgctxt ""
msgid "Successfully converted %n image(s)."
msgstr "%n 이미지를 성공적으로 변환했습니다."

#: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:20
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:51
msgid ""
"<span style=\"color: red; font-weight: bold\">Error</span> on line %1 col %2"
msgstr ""
"<span style=\"color: red; font-weight: bold\">에러</span> %1 줄에 %2 열"

#: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:45
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:475
#: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:18
msgid "Instruction"
msgstr "명령"

#: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:58
#: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:106
msgid "No input"
msgstr "입력 없음"

#: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:120
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:637
#: Source/Core/DolphinQt/NKitWarningDialog.cpp:57
#: qtbase/src/gui/kernel/qplatformtheme.cpp:708
msgid "OK"
msgstr "확인"

#: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:122
#: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:58
msgid "Instruction: %1"
msgstr "명령: %1"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:234
msgid "Assembler"
msgstr "어쎔블러"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:309
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:805
msgid "Unsaved Changes"
msgstr "저정되지 않은 변경들"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:310
msgid ""
"You have %1 unsaved assembly tabs open\n"
"\n"
"Do you want to save all and exit?"
msgstr ""
"저장되지 않은 어쎔블리 %1 탭이 열려있습니다\n"
"\n"
"모두 저장하고 나가고 싶습니까?"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:365
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:181
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:101
msgid "New"
msgstr "새로운"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:366
msgid "Assemble"
msgstr "어쎔블"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:370
msgid "Inject"
msgstr "주입"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:409
msgid "Raw"
msgstr "생"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:411
msgid "Gecko (04)"
msgstr "Gecko (04)"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:412
msgid "Gecko (C0)"
msgstr "Gecko (C0)"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:413
msgid "Gecko (C2)"
msgstr "Gecko (C2)"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:417
msgid "Base Address"
msgstr "기본 주소"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:438
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:276
#: Source/Core/DolphinQt/MenuBar.cpp:1531
#: Source/Core/DolphinQt/MenuBar.cpp:1590
#: Source/Core/DolphinQt/MenuBar.cpp:1857
#: Source/Core/DolphinQt/MenuBar.cpp:1882
msgid "Input"
msgstr "입력"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:446
msgid "Output"
msgstr "출력"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:456
msgid "Error Log"
msgstr "에러 로그"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:528
msgid ""
"<span style=\"color:#ffcc00\">Warning</span> invalid base address, "
"defaulting to 0"
msgstr ""
"<span style=\"color:#ffcc00\">경고</span> 부적합한 기본 주소, 기본값 0 이됨"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:585
msgid "All Assembly files"
msgstr "모든 어쎔블리 파일들"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:586
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:769
#: Source/Core/DolphinQt/GCMemcardManager.cpp:360
#: Source/Core/DolphinQt/GCMemcardManager.cpp:437
#: Source/Core/DolphinQt/GCMemcardManager.cpp:588
#: Source/Core/DolphinQt/MainWindow.cpp:814
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:138
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:344
#: Source/Core/DolphinQt/Settings/PathPane.cpp:53
msgid "All Files"
msgstr "모든 파일"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:706
msgid "New File"
msgstr "새로운 파일"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:708
msgid "New File (%1)"
msgstr "새로운 파일 (%1)"

#. i18n: This asterisk is added to the title of an editor to indicate that it has unsaved
#. changes
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:714
msgid "%1 *"
msgstr "%1 *"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:731
msgid "Failed to open file"
msgstr "파일 열기에 실패했습니다"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:732
msgid ""
"Failed to read the contents of file:\n"
"%1"
msgstr ""
"파일의 컨텐츠를 읽기에 실패했습니다:\n"
"%1"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:768
msgid "Assembly File"
msgstr "어쎔블리 파일"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:806
msgid ""
"There are unsaved changes in \"%1\".\n"
"\n"
"Do you want to save before closing?"
msgstr ""
"\"%1\" 에 저장되지 않은 변경이 있습니다. \n"
"\n"
"닫기 전에 저장하고 싶습니까?"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:199
msgid "Branch Watch Tool"
msgstr "분기 감시 도구"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:249
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:583
msgid "Start Branch Watch"
msgstr "분기 감시 시작"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:254
msgid "Clear Branch Watch"
msgstr "분기 감시 청소"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:258
msgid "Code Path Was Taken"
msgstr "코드 경로를 받았습니다"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:263
msgid "Code Path Not Taken"
msgstr "받지 못한 코드 경로"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:274
msgid "Tool Controls"
msgstr "도구 컨트롤들"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:303
msgid "Branch"
msgstr "분기"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:304
msgid "Branch (LR saved)"
msgstr "분기 (LR 저장됨)"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:305
msgid "Branch Conditional"
msgstr "분기 조건"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:306
msgid "Branch Conditional (LR saved)"
msgstr "분기 조건 (LR 저정됨)"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:307
msgid "Branch to Link Register"
msgstr "레지스터를 연결할 분기"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:308
msgid "Branch to Link Register (LR saved)"
msgstr "레지스터를 연결할 분기 (LR 저정됨)"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:309
msgid "Branch Conditional to Link Register"
msgstr "레지스터를 연결할 분기 조건"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:310
msgid "Branch Conditional to Link Register (LR saved)"
msgstr "레지스터를 연결할 분기 조건 (LR 저정됨)"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:311
msgid "Branch to Count Register"
msgstr "레지스터를 셀 분기"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:312
msgid "Branch to Count Register (LR saved)"
msgstr "레지스터를 셀 분기 (LR 저장됨)"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:313
msgid "Branch Conditional to Count Register"
msgstr "레지스터를 셀 분기 조건"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:314
msgid "Branch Conditional to Count Register (LR saved)"
msgstr "레지스터를 셀 분기 조건 (LR 저장됨)"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:317
msgid "Branch Type"
msgstr "분기 타입"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:341
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:477
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:49
msgid "Origin Symbol"
msgstr "원본 기호"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:342
msgid "Origin Min"
msgstr "원본 최소"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:343
msgid "Origin Max"
msgstr "원본 최대"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:344
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:477
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:49
msgid "Destination Symbol"
msgstr "목적본 기호"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:345
msgid "Destination Min"
msgstr "목적본 최소"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:346
msgid "Destination Max"
msgstr "목적본 최대"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:349
msgid "Origin and Destination"
msgstr "원본과 목적본"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:372
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:322
msgid "true"
msgstr "true"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:373
msgid ""
"This will also filter unconditional branches.\n"
"To filter for or against unconditional branches,\n"
"use the Branch Type filter options."
msgstr ""
"이것은 또한 무조건 분기들을 필터할 것입니다.\n"
"무조건 분기들을 필터 혹은 반전필터를 하려면,\n"
"분기 타입 필터 옵션을 사용하세요."

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:376
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:320
msgid "false"
msgstr "false"

#. i18n: If a condition is set for a breakpoint, the condition becoming true is a prerequisite for
#. triggering the breakpoint.
#. i18n: If a condition is set for a breakpoint, the condition becoming true is a prerequisite
#. for triggering the breakpoint.
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:378
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:475
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:155
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:274
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:286
msgid "Condition"
msgstr "상태"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:386
msgid "Branch Was Overwritten"
msgstr "분기가 덮어쓰였습니다"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:391
msgid "Branch Not Overwritten"
msgstr "덮어쓰여지지 않는 분기"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:396
msgid "Wipe Recent Hits"
msgstr "최근 히트 청소"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:407
msgid "Misc. Controls"
msgstr "기타. 컨트롤들"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:415
#: Source/Core/DolphinQt/GCMemcardManager.cpp:109
msgid "&Delete"
msgstr "삭제 (&)"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:418
msgid "Invert &Condition"
msgstr "조건 반전 (&C)"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:422
msgid "Invert &Decrement Check"
msgstr "감소 체크 반전 (&D)"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:426
msgid "Make &Unconditional"
msgstr "무조건 만들기 (&U)"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:430
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:592
msgid "&Copy Address"
msgstr "주소 복사 (&C)"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:433
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:619
msgid "Insert &NOP"
msgstr "NOP 삽입 (&N)"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:436
msgid "Insert &BLR"
msgstr "BLR 삽입 (&B)"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:439
msgid "Set Brea&kpoint"
msgstr "중단점 설정 (&k)"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:441
msgid "&Break on Hit"
msgstr "히트에서 중단 (&B)"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:442
msgid "&Log on Hit"
msgstr "히트에 로그 (&L)"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:444
msgid "Break &and Log on Hit"
msgstr "히트에 중단하고 로그 (&a)"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:475
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:47
msgid "Origin"
msgstr "원본"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:476
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:47
msgid "Destination"
msgstr "목적본"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:476
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:48
msgid "Recent Hits"
msgstr "최근 히트들"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:476
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:48
msgid "Total Hits"
msgstr "총 히트"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:499
msgid "&Branch Type"
msgstr "분기 타입 (&B)"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:500
msgid "&Origin and Destination"
msgstr "원본과 목적본 (&O)"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:501
msgid "&Condition"
msgstr "조건 (&C)"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:502
msgid "&Misc. Controls"
msgstr "기타 컨트롤들 (&M)"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:509
#: Source/Core/DolphinQt/MenuBar.cpp:241
msgid "&File"
msgstr "파일(&F)"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:510
msgid "&Save Branch Watch"
msgstr "분기 감시 저장 (&S)"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:511
msgid "Save Branch Watch &As..."
msgstr "분기 감시 다른 이름으로 저장... (&A)"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:512
msgid "&Load Branch Watch"
msgstr "분기 감시 로드 (&L)"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:513
msgid "Load Branch Watch &From..."
msgstr "분기 감시 로드 &From..."

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:514
msgid "A&uto Save"
msgstr "자동 저장 (&u)"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:519
msgid "&Tool"
msgstr "도구 (&T)"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:521
msgid "Hide &Controls"
msgstr "컨트롤들 숨김 (&C)"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:523
msgid "Ignore &Apploader Branch Hits"
msgstr "앱로더 분기 히트를 무시 (&A)"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:525
msgid "This only applies to the initial boot of the emulated software."
msgstr "이것은 에뮬된 소프트웨어의 초기 부트에만 적용됩니다."

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:530
msgid "Column &Visibility"
msgstr "열 보기 (&V)"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:531
msgid "&Toolbar Visibility"
msgstr "툴바 보기 (&T)"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:532
msgid "Wipe &Inspection Data"
msgstr "검사 데이터 청소"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:533
#: Source/Core/DolphinQt/MenuBar.cpp:671
msgid "&Help"
msgstr "도움말(&H)"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:577
msgid "Pause Branch Watch"
msgstr "분기 감시 일시정지"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:611
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:622
msgid "There is nothing to save!"
msgstr "저장할 것이 없습니다!"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:627
msgid "Save Branch Watch Snapshot"
msgstr "분기 감시 스냅샷 저장"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:629
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:646
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:809
msgid "Text file (*.txt);;All Files (*)"
msgstr "텍스트 파일 (*.txt);;모든 파일들 (*)"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:644
msgid "Load Branch Watch Snapshot"
msgstr "분기 감시 스냅샷 로드"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:730
msgid "Branch Watch Tool Help (1/4)"
msgstr "분기 감시 도구 도움말 (1/4)"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:731
msgid ""
"Branch Watch is a code-searching tool that can isolate branches tracked by "
"the emulated CPU by testing candidate branches with simple criteria. If you "
"are familiar with Cheat Engine's Ultimap, Branch Watch is similar to that.\n"
"\n"
"Press the \"Start Branch Watch\" button to activate Branch Watch. Branch "
"Watch persists across emulation sessions, and a snapshot of your progress "
"can be saved to and loaded from the User Directory to persist after Dolphin "
"Emulator is closed. \"Save As...\" and \"Load From...\" actions are also "
"available, and auto-saving can be enabled to save a snapshot at every step "
"of a search. The \"Pause Branch Watch\" button will halt Branch Watch from "
"tracking further branch hits until it is told to resume. Press the \"Clear "
"Branch Watch\" button to clear all candidates and return to the blacklist "
"phase."
msgstr ""
"분기 감시는 코드-찾기 도구 입니다. 이걸로 간단한 기준으로 후보 분기들을 테스"
"트해서 에뮬된 CPU 로 추적된 분기들을 고립시킬 수 있습니다. 치트 엔진 Ultimap "
"에 익숙하다면, 분기 감시는 그것과 비슷합니다.\n"
"\n"
"분기 감시를 작동시키려면 \"분기 감시 시작\" 버튼을 누르세요. 분기 감시는 에뮬"
"레이션 세션들에 걸쳐서 지속됩니다, 그리고 돌핀이 닫혀진 후에도 지속되도록 진"
"행 스냅샷이 유저 디렉토리에 저장될 수 있고 로드될 수 있습니다. \"다른 이름으"
"로 저장...\" 그리고 \"에서 로드...\" 액션들도 또한 가능합니다, 그리고 찾기의 "
"각각 단계에 스냅샷을 저장하기 위한 자동-저장을 켤 수 있습니다. \"분기 감시 일"
"시정지\" 버튼은 다시하라고 명령하기 전까지 분기 감시를  더 분기 히트를 추적하"
"는 것으로부터 멈출것입니다. \"분기 감시 클리어\" 버튼을 누르세요 모든 후보들"
"을 청소하고 블랙리스트 단계로 돌아가려면요."

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:743
msgid "Branch Watch Tool Help (2/4)"
msgstr "분기 감시 도구 도움말 (2/4)"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:744
msgid ""
"Branch Watch starts in the blacklist phase, meaning no candidates have been "
"chosen yet, but candidates found so far can be excluded from the candidacy "
"by pressing the \"Code Path Not Taken\", \"Branch Was Overwritten\", and "
"\"Branch Not Overwritten\" buttons. Once the \"Code Path Was Taken\" button "
"is pressed for the first time, Branch Watch will switch to the reduction "
"phase, and the table will populate with all eligible candidates."
msgstr ""
"분기 감시는 블랙리스트 단계에서 시작합니다, 아직 후보가 선택되지 않았다는 뜻"
"입니다, 하지만 \"받지 않은 코드 경로\", \"분기가 덮어쓰였습니다\", 그리고 "
"\"덮어쓰이지 않은 분기\" 버튼들을 눌러서 지금까지 발견된 후보들은 제외될 수 "
"있습니다. \"코드 경로를 받았습니다\" 버튼이 처음으로 한번 눌러지면, 분기 감시"
"는 축소 단계로 바뀝니다, 그리고 테이블은 모든 자격있는 후보들로 찰 것입니다."

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:751
msgid "Branch Watch Tool Help (3/4)"
msgstr "분기 감시 도구 도움말 (3/4)"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:752
msgid ""
"Once in the reduction phase, it is time to start narrowing down the "
"candidates shown in the table. Further reduce the candidates by checking "
"whether a code path was or was not taken since the last time it was checked. "
"It is also possible to reduce the candidates by determining whether a branch "
"instruction has or has not been overwritten since it was first hit. Filter "
"the candidates by branch kind, branch condition, origin or destination "
"address, and origin or destination symbol name.\n"
"\n"
"After enough passes and experimentation, you may be able to find function "
"calls and conditional code paths that are only taken when an action is "
"performed in the emulated software."
msgstr ""
"일단 감소 단계에서는, 테이블에 보이는 후보들을 좁히기 시작할 시간입니다. 지난"
"번에 체크되었던 이후로 코드 경로가 받아졌나 아닌가를 체크해서 후보들을 더 줄"
"입니다. 첫 히트였던 이후로 분기 명령이 덮어쓰여졌냐 아니냐를 결정해서 후보를 "
"줄이는 것 또한 가능합니다. 분기 종류, 분기 조건, 원본 혹은 목표본 주소, 그리"
"고 원본 이나 목표본 기호 이름으로 후보들을 필터하세요.\n"
"\n"
"충분한 통과와 실험후에, 에뮬된 소프트에서 액션이 행해진 때만 얻어진 함수 콜들"
"과 조건 코드 경로들을 발견할 수 있을지도 모릅니다."

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:763
msgid "Branch Watch Tool Help (4/4)"
msgstr "분기 감시 도구 도움말 (4/4)"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:764
msgid ""
"Rows in the table can be left-clicked on the origin, destination, and symbol "
"columns to view the associated address in Code View. Right-clicking the "
"selected row(s) will bring up a context menu.\n"
"\n"
"If the origin, destination, or symbol columns are right-clicked, an action "
"copy the relevant address(es) to the clipboard will be available, and an "
"action to set a breakpoint at the relevant address(es) will be available. "
"Note that, for the origin / destination symbol columns, these actions will "
"only be enabled if every row in the selection has a symbol.\n"
"\n"
"If the instruction column of a row selection is right-clicked, an action to "
"invert the branch instruction's condition and an action to invert the branch "
"instruction's decrement check will be available, but only if the branch "
"instruction is a conditional one.\n"
"\n"
"If the condition column of a row selection is right-clicked, an action to "
"make the branch instruction unconditional will be available, but only if the "
"branch instruction is a conditional one.\n"
"\n"
"If the origin column of a row selection is right-clicked, an action to "
"replace the branch instruction at the origin(s) with a NOP instruction (No "
"Operation) will be available.\n"
"\n"
"If the destination column of a row selection is right-clicked, an action to "
"replace the instruction at the destination(s) with a BLR instruction (Branch "
"to Link Register) will be available, but will only be enabled if the branch "
"instruction at every origin updates the link register.\n"
"\n"
"If the origin / destination symbol column of a row selection is right-"
"clicked, an action to replace the instruction at the start of the symbol(s) "
"with a BLR instruction will be available, but will only be enabled if every "
"row in the selection has a symbol.\n"
"\n"
"All context menus have the action to delete the selected row(s) from the "
"candidates."
msgstr ""
"테이블의 행은 원본, 목적본 및 기호 열을 왼쪽 클릭하여 코드 뷰에서 관련 주소"
"를 볼 수 있습니다. 선택한 행을 오른쪽 클릭하면 컨텍스트 메뉴가 나타납니다.\n"
"\n"
"원본, 목적본 또는 기호 열을 오른쪽 클릭하면 관련 주소를 클립보드에 복사하는 "
"액션과 해당 주소에 중단점을 설정하는 액션을 사용할 수 있습니다. 단, 원본/목적"
"본 기호 열의 경우 이러한 액션은 선택된 모든 행에 기호가 있을 때만 활성화됩니"
"다.\n"
"\n"
"선택된 행의 명령 열을 오른쪽 클릭하면 분기 명령의 조건을 반전시키는 액션과 분"
"기 명령의 감소 검사를 반전시키는 액션을 사용할 수 있습니다, 조건부 분기 명령"
"일 경우만.\n"
"\n"
"선택된 행의 조건 열을 오른쪽 클릭하면 분기 명령을 무조건으로 만드는 액션을 사"
"용할 수 있습니다, 분기 명령이 조건부 명령일 경우만.\n"
"\n"
"선택된 행의 원본 열을 오른쪽 클릭하면 원본에서 분기 명령을 NOP 명령(작동 없"
"음)으로 교체하는 액션을 사용할 수 있습니다.\n"
"\n"
"선택된 행의 목적본 열을 오른쪽 클릭하면 목적본에서 명령을 BLR 명령(링크 레지"
"스터로 분기)으로 교체하는 액션을 사용할 수 있으며, 이는 모든 원본에서 분기 명"
"령이 링크 레지스터를 업데이트할 경우에만 활성화됩니다.\n"
"\n"
"선택된 행의 원본/목적본 기호 열을 오른쪽 클릭하면 기호의 시작 부분에서 명령"
"을 BLR 명령으로 교체하는 액션을 사용할 수 있으며, 이는 선택된 모든 행에 기호"
"가 있을 때만 활성화됩니다.\n"
"\n"
"모든 컨텍스트 메뉴에는 선택된 행을 후보 목록에서 삭제하는 액션이 포함되어 있"
"습니다."

#. i18n: If the user selects a file, Branch Watch will save to that file.
#. If the user presses Cancel, Branch Watch will save to a file in the user folder.
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:807
msgid ""
"Select Branch Watch Snapshot Auto-Save File (for user folder location, "
"cancel)"
msgstr "분기 감시 스냅샷 자동-저장 파일을 선택 (유저 폴더 위치 쓰려면, 취소)"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1050
msgid "Candidates: %1"
msgstr "후보들: %1"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1053
msgid "Candidates: %1 | Excluded: %2 | Remaining: %3"
msgstr "후보: %1 | 제외: %2 | 남음: %3"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1064
msgid "Zero candidates remaining."
msgstr "남은 제로 후보들."

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1068
msgid "Candidates: %1 | Filtered: %2 | Remaining: %3"
msgstr "후보: %1 | 필터됨: %2 | 남음: %3"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1090
msgid "Failed to save Branch Watch snapshot \"%1\""
msgstr "분기 감시 스냅샷 \"%1\" 저장에 실패했습니다"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1104
msgid "Failed to open Branch Watch snapshot \"%1\""
msgstr "분기 감시 스냅샷 \"%1\" 열기에 실패했습니다"

#. i18n: Short for "Instruction"
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:46
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:161
msgid "Instr."
msgstr "명령."

#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:46
msgid "Cond."
msgstr "조건."

#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:26
msgid "New Breakpoint"
msgstr "새로운 중단점"

#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:37
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:56
msgid "Edit Breakpoint"
msgstr "중단점 수정"

#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:97
msgid "Instruction Breakpoint"
msgstr "명령 중단점"

#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:115
msgid "Memory Breakpoint"
msgstr "메모리 중단점"

#. i18n: A range of memory addresses
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:123
msgid "Range"
msgstr "범위"

#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:128
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:111
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:126
msgid "To:"
msgstr "까지:"

#. i18n: This is a selectable condition when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:130
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:285
msgid "Read"
msgstr "읽기"

#. i18n: This is a selectable condition when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:132
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:286
msgid "Write"
msgstr "쓰기"

#. i18n: This is a selectable condition when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:134
msgid "Read or Write"
msgstr "읽거나 쓰기"

#. i18n: This is a selectable action when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:137
msgid "Write to Log"
msgstr "로그에 쓰기"

#. i18n: This is a selectable action when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:139
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:285
msgid "Break"
msgstr "중단"

#. i18n: This is a selectable action when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:141
msgid "Write to Log and Break"
msgstr "로그에 쓰고 중단"

#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:168
msgid "Action"
msgstr "액션"

#. i18n: If a condition is set for a breakpoint, the condition becoming true is a prerequisite for
#. triggering the breakpoint.
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:174
msgid "Condition:"
msgstr "조건:"

#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:245
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:109
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:124
msgid "From:"
msgstr "에서:"

#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:252
msgid "Invalid input for the field \"%1\""
msgstr "필드 \"%1\" 에 부적합한 입력"

#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:296
msgid "From"
msgstr "From"

#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:305
msgid "To"
msgstr "To"

#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:323
msgid ""
"Conditions:\n"
"Sets an expression that is evaluated when a breakpoint is hit. If the "
"expression is false or 0, the breakpoint is ignored until hit again. "
"Statements should be separated by a comma. Only the last statement will be "
"used to determine what to do.\n"
"\n"
"Registers that can be referenced:\n"
"GPRs : r0..r31\n"
"FPRs : f0..f31\n"
"SPRs : xer, lr, ctr, dsisr, dar, dec, sdr1, srr0, srr1, tbl, tbu, pvr, "
"sprg0..sprg3, ear, ibat0u..ibat7u, ibat0l..ibat7l, dbat0u..dbat7u, "
"dbat0l..dbat07, gqr0..gqr7, hid0, hid1, hid2, hid4, iabr, dabr, wpar, dmau, "
"dmal, ecid_u, ecid_m, ecid_l, upmc1..upmc4, usia, sia, l2cr, ictc, mmcr0, "
"mmcr1, pmc1..pmc4, thrm1..thrm3\n"
"Other : pc, msr\n"
"\n"
"Functions:\n"
"Set a register: r1 = 8\n"
"Casts: s8(0xff). Available: s8, u8, s16, u16, s32, u32\n"
"Callstack: callstack(0x80123456), callstack(\"anim\")\n"
"Compare Strings: streq(r3, \"abc\"). Both parameters can be addresses or "
"string constants.\n"
"Read Memory: read_u32(0x80000000). Available: u8, s8, u16, s16, u32, s32, "
"f32, f64\n"
"Write Memory: write_u32(r3, 0x80000000). Available: u8, u16, u32, f32, f64\n"
"*currently writing will always be triggered\n"
"\n"
"Operations:\n"
"Unary: -u, !u, ~u\n"
"Math: *  / + -, power: **, remainder: %, shift: <<, >>\n"
"Compare: <, <=, >, >=, ==, !=, &&, ||\n"
"Bitwise: &, |, ^\n"
"\n"
"Examples:\n"
"r4 == 1\n"
"f0 == 1.0 && f2 < 10.0\n"
"r26 <= r0 && ((r5 + 3) & -4) * ((r6 + 3) & -4)* 4 > r0\n"
"p = r3 + 0x8, p == 0x8003510 && read_u32(p) != 0\n"
"Write and break: r4 = 8, 1\n"
"Write and continue: f3 = f1 + f2, 0\n"
"The condition must always be last\n"
"\n"
"Strings should only be used in callstack() or streq() and \"quoted\". Do not "
"assign strings to a variable.\n"
"All variables will be printed in the Memory Interface log, if there's a hit "
"or a NaN result. To check for issues, assign a variable to your equation, so "
"it can be printed.\n"
"\n"
"Note: All values are internally converted to Doubles for calculations. It's "
"possible for them to go out of range or to become NaN. A warning will be "
"given if NaN is returned, and the var that became NaN will be logged."
msgstr ""
"조건들:\n"
"중단점 히트 때 평가되는 표현식을 설정합니다. 만일 표현식이 false 혹은 0 이"
"면, 그 중단점은 재 히트 때까지 무시됩니다. 서술들은 쉼표로 분리되야 합니다. "
"마지막 서술만 무엇을 할지 결정하는데 쓰일 것입니다.\n"
"\n"
"참조 가능한 레지스터들:\n"
"GPRs : r0..r31\n"
"FPRs : f0..f31\n"
"SPRs : xer, lr, ctr, dsisr, dar, dec, sdr1, srr0, srr1, tbl, tbu, pvr, "
"sprg0..sprg3, ear, ibat0u..ibat7u, ibat0l..ibat7l, dbat0u..dbat7u, "
"dbat0l..dbat07, gqr0..gqr7, hid0, hid1, hid2, hid4, iabr, dabr, wpar, dmau, "
"dmal, ecid_u, ecid_m, ecid_l, upmc1..upmc4, usia, sia, l2cr, ictc, mmcr0, "
"mmcr1, pmc1..pmc4, thrm1..thrm3\n"
"Other : pc, msr\n"
"\n"
"함수들:\n"
"레지스터 설정: r1 = 8\n"
"캐스트: s8(0xff). 사용가능: s8, u8, s16, u16, s32, u32\n"
"콜스택: callstack(0x80123456), callstack(\"anim\")\n"
"스트링 비교: streq(r3, \"abc\"). 매개변수 둘다 주소나 스트링 상수가 될 수 있"
"습니다.\n"
"메모리 읽기: read_u32(0x80000000). 사용가능: u8, s8, u16, s16, u32, s32, "
"f32, f64\n"
"메모리 쓰기: write_u32(r3, 0x80000000). 사용가능: u8, u16, u32, f32, f64\n"
"*현재 쓰기는 항상 작동할 것입니다\n"
"\n"
"연산자들:\n"
"단항: -u, !u, ~u\n"
"산술: *  / + -, power: **, remainder: %, shift: <<, >>\n"
"비교: <, <=, >, >=, ==, !=, &&, ||\n"
"비트연산: &, |, ^\n"
"\n"
"예들:\n"
"r4 == 1\n"
"f0 == 1.0 && f2 < 10.0\n"
"r26 <= r0 && ((r5 + 3) & -4) * ((r6 + 3) & -4)* 4 > r0\n"
"p = r3 + 0x8, p == 0x8003510 && read_u32(p) != 0\n"
"쓰고 중단: r4 = 8, 1\n"
"쓰고 계속: f3 = f1 + f2, 0\n"
"조건은 항상 마지막이어야 합니다.\n"
"\n"
"스트링은 callstack() 이나 streq() 와 \"인용된\" 에서만 쓰여야 합니다. 변수에 "
"할당하지 마세요.\n"
"히트나 NaN 결과일 경우, 모든 변수들은 메모리 인터페이스 로그에 프린트될 것입"
"니다. 이슈들을 체크하려면, 방정식에 변수를 할당하세요, 그러면 프린트될 수 있"
"습니다.\n"
"\n"
"노트: 모든 값들은 내부적으로 계산을 위해 더블로 변환됩니다. 범위를 벗어나거"
"나 NaN 이 될 수 있습니다. NaN 이 리턴되면 경고가 주어질 것입니다, 그리고 NaN "
"된 변수가 로그될 것입니다."

#. i18n: The title for a dialog that shows help for how to use conditions. If a condition is set
#. for a breakpoint, the condition becoming true is a prerequisite for triggering the breakpoint.
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:369
msgid "Conditional help"
msgstr "조건적 도움"

#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:98
msgid "Breakpoints"
msgstr "중단점"

#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:180
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:521
msgid "Disable"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:249
msgid "Edit Conditional"
msgstr "조건 수정"

#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:249
msgid "Edit conditional expression"
msgstr "조건 표현 수정"

#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:283
msgid "Active"
msgstr "액티브"

#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:283
msgid "Function"
msgstr "함수"

#. i18n: The address where a breakpoint ends
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:285
msgid "End Addr"
msgstr "끝 주소"

#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:587
msgid "Show in Code"
msgstr "코드로 보기"

#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:588
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:601
msgid "Edit..."
msgstr "편집..."

#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:600
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:358
msgid "Show in Memory"
msgstr "메모리로 보기"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:162
msgid "Parameters"
msgstr "매개변수들"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:163
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:156
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:158
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:257
#: Source/Core/DolphinQt/MenuBar.cpp:1068
msgid "Symbols"
msgstr "기호들"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:164
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:157
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:255
msgid "Notes"
msgstr "참고 사항"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:165
msgid "Branches"
msgstr "분기들"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:393
msgid "--> %1"
msgstr "--> %1"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:588
msgid "Follow &Branch"
msgstr "분기 따라가기 (&B)"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:594
msgid "Copy &Function"
msgstr "함수 복사 (&F)"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:596
msgid "Copy Code &Line"
msgstr "코드 줄 복사 (&L)"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:597
msgid "Copy &Hex"
msgstr "헥스 복사 (&H)"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:599
msgid "Show in &Memory"
msgstr "메모리로 보기 (&M)"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:601
msgid "Show Target in Memor&y"
msgstr "메모리에서 대상 보여주기(&y)"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:603
msgid "Copy Tar&get Address"
msgstr "대상 주소 복사(&g)"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:607
msgid "&Add function symbol"
msgstr "함수 기호 추가 (&A)"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:609
msgid "&Edit function symbol"
msgstr "함수 기호 수정 (&E)"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:611
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:1212
msgid "Add Note"
msgstr "노트 추가"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:612
#: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:20
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:1214
msgid "Edit Note"
msgstr "노트 수정"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:616
msgid "Run &to Here"
msgstr "여기까지 실행 (&t)"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:617
msgid "PPC vs Host"
msgstr "PPC 대 호스트"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:618
msgid "&Insert BLR"
msgstr "BLR 삽입 (&I)"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:621
msgid "Re&place Instruction"
msgstr "명령 바꾸기 (&p)"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:623
msgid "Assemble Instruction"
msgstr "어쎔블 명령"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:625
msgid "Restore Instruction"
msgstr "명령 복구"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:650
msgid "Run Until (Ignoring Breakpoints)"
msgstr "때까지 구동 (중단점들을 무시)"

#. i18n: One of the options shown below "Run Until (Ignoring Breakpoints)"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:652
msgid "%1's value is hit"
msgstr "%1 의 값이 일치합니다"

#. i18n: One of the options shown below "Run Until (Ignoring Breakpoints)"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:655
msgid "%1's value is used"
msgstr "%1 의 값이 사용됩니다"

#. i18n: One of the options shown below "Run Until (Ignoring Breakpoints)"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:658
msgid "%1's value is changed"
msgstr "%1 의 값이 변경되었습니다"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:700
msgid "Run Until"
msgstr "때까지 구동"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:701
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:312
msgid "Keep Running"
msgstr "계속 구동하기"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:720
msgid "Overwritten"
msgstr "덮어 쓰여진"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:721
msgid ""
"Target value was overwritten by current instruction.\n"
"Instructions executed:   %1"
msgstr ""
"목표 값이 현재 명령에 의해 덮어 쓰였습니다.\n"
"실행된 명령들:   %1"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:730
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:310
msgid ""
"<font color='#ff0000'>AutoStepping timed out. Current instruction is "
"irrelevant."
msgstr ""
"<font color='#ff0000'>자동스테핑 시간이 지났습니다. 현재 명령은 관련이 없습니"
"다."

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:734
msgid "Value tracked to current instruction."
msgstr "현재 명령으로 추적된 값."

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:760
msgid ""
"Instructions executed:   %1\n"
"Value contained in:\n"
"Registers:   %2\n"
"Memory:   %3"
msgstr ""
"실행된 명령들:   %1\n"
"안에 담긴 값:\n"
"레지스터들:   %2\n"
"메모리:   %3"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:906
msgid "Add Function Symbol"
msgstr "함수 기호 추가"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:907
msgid "Force new function symbol to be made at %1?"
msgstr "새로운 함수 기호를 %1 에서 만들어지도록 강제합니까?"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:996
msgid "Delete Function Symbol"
msgstr "함수 기호 삭제"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:997
msgid ""
"Delete function symbol: %1\n"
"at %2?"
msgstr ""
"함수 기호 삭제: %1\n"
"at %2?"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:1079
msgid "Delete Note"
msgstr "노트 삭제"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:1080
msgid ""
"Delete Note: %1\n"
"at %2?"
msgstr ""
"노트 삭제: %1\n"
"at %2?"

#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:46
msgid "Code"
msgstr "코드"

#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:113
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:113
msgid "Search Address"
msgstr "주소 검색"

#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:119
msgid "When enabled, prevents automatic updates to the code view."
msgstr "활성화하면, 코드 뷰에 자동 업데이트를 막습니다."

#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:120
msgid "Branch Watch"
msgstr "분기 감시"

#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:150
msgid "Callstack"
msgstr "콜스텍"

#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:162
msgid "Calls"
msgstr "호출들"

#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:166
msgid "Callers"
msgstr "호출자들"

#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:400
msgid "Invalid callstack"
msgstr "부적합한 스텍호출"

#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:564
msgid "Step successful!"
msgstr "스텝 성공!"

#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:589
msgid "Step over in progress..."
msgstr "스텝 넘어가기 진행 중..."

#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:664
msgid "Breakpoint encountered! Step out aborted."
msgstr "중단점을 만났습니다! 스텝 나가기가 중단되었습니다."

#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:666
msgid "Step out timed out!"
msgstr "스텝 나가기 시간 초과!"

#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:668
msgid "Step out successful!"
msgstr "스텝 나가기 성공!"

#: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:20
msgid "Edit Symbol"
msgstr "기호 수정"

#. i18n: %1 is an address. %2 is a warning message.
#: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:33
msgid ""
"Editing symbol starting at: %1\n"
"%2"
msgstr ""
"다음에서 시작하는 기호 수정: %1\n"
"%2"

#: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:34
msgid ""
"Editing note starting at: %1\n"
"%2"
msgstr ""
"다음에서 시작하는 노트 수정: %1\n"
"%2"

#: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:36
msgid "Warning: Must save the symbol map for changes to be kept."
msgstr "경고: 변경이 유지되도록 기호 맵을 저장해야합니다."

#: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:38
msgid "Symbol name"
msgstr "기호 이름"

#: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:38
msgid "Note name"
msgstr "노트 이름"

#. i18n: The address where a symbol ends
#: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:42
msgid "End Address"
msgstr "끝 주소"

#. i18n: The number of lines of code
#: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:44
msgid "Lines"
msgstr "줄"

#. i18n: There's a text field immediately to the right of this label where 8 hexadecimal digits
#. can be entered. The "0x" in this string acts as a prefix to the digits to indicate that they
#. are hexadecimal.
#: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:48
msgid "Size: 0x"
msgstr "크기: 0x"

#. i18n: PPC Feature Flags
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:389
msgid "PPC Feat. Flags"
msgstr "PPC 기능 플래그들"

#. i18n: Effective Address
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:391
msgid "Eff. Address"
msgstr "시행 주소"

#. i18n: Code Buffer Size
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:393
msgid "Code Buff. Size"
msgstr "코드 버퍼 크기"

#. i18n: Repeat Instructions
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:395
msgid "Repeat Instr."
msgstr "명령 반복"

#. i18n: Host Near Code Size
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:397
msgid "Host N. Size"
msgstr "호스트 가까운 크기"

#. i18n: Host Far Code Size
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:399
msgid "Host F. Size"
msgstr "호스트 먼 코드 크기"

#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:400
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:642
msgid "Run Count"
msgstr "카운트 구동"

#. i18n: "Cycles" means instruction cycles.
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:401
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:644
msgid "Cycles Spent"
msgstr "소비된 싸이클"

#. i18n: Cycles Average
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:403
msgid "Cycles Avg."
msgstr "싸이클 평균."

#. i18n: Cycles Percent
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:405
msgid "Cycles %"
msgstr "싸이클 %"

#. i18n: "ns" is an abbreviation of nanoseconds.
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:406
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:650
msgid "Time Spent (ns)"
msgstr "소비된 시간 (ns)"

#. i18n: Time Average (ns)
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:408
msgid "Time Avg. (ns)"
msgstr "시간 평균 (ns)"

#. i18n: Time Percent
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:410
msgid "Time %"
msgstr "시간 %"

#. i18n: "Symbol" means debugging symbol (its name in particular).
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:411
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:655
msgid "Symbol"
msgstr "기호"

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:152
msgid "Stop Profiling"
msgstr "프로파일링 멈춤"

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:152
msgid "Start Profiling"
msgstr "프로파일링 시작"

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:182
msgid "Free memory:"
msgstr "남는 메모리:"

#. i18n: Of each memory region, %1 is its remaining size displayed in an appropriate scale
#. of bytes (e.g. MiB), %2 is its untranslated name, and %3 is its fragmentation percentage.
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:188
msgid " %1 %2 (%3% fragmented)"
msgstr " %1 %2 (%3% 파편화됨)"

#. i18n: "near" and "far" refer to the near code cache and far code cache of Dolphin's JITs.
#. %1 and %2 are instruction counts from the near and far code caches, respectively. %3 is a
#. percentage calculated from how inefficient (in other words, "blown-up") a given JIT block's
#. recompilation was when considering the host instruction count vs the PPC instruction count.
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:240
msgid "Host instruction count: %1 near %2 far (%3% blowup)"
msgstr "호스트 명령 카운트: %1 가까움 %2 멈 (%3% 날라감)"

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:369
msgid "Effective address %1 has no physical address translation."
msgstr "시행 주소 %1 는 물리적인 주소 번역이 없습니다."

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:514
msgid "JIT Blocks"
msgstr "JIT 블록들"

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:570
msgid "Min Effective Address"
msgstr "최소 시행 주소"

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:573
msgid "Max Effective Address"
msgstr "최대 시행 주소"

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:576
msgid "Recompiles Physical Address"
msgstr "물리적 주소 리컴파일"

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:580
msgid "Symbol Name"
msgstr "기호 이름"

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:589
msgid "Toggle software JIT block profiling (will clear the JIT cache)."
msgstr "소프트웨어 JIT 블록 프로파일링 토글 (JIT 캐시를 청소)."

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:594
#: Source/Core/DolphinQt/MenuBar.cpp:950
msgid "Clear Cache"
msgstr "캐시 청소"

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:598
msgid "Wipe Profiling"
msgstr "프로파일링 청소"

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:599
msgid "Re-initialize software JIT block profiling data."
msgstr "소프트웨어 JIT 블록 프로파일링 데이터를 재 초기화."

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:610
msgid "PPC Instruction Coverage"
msgstr "PPC 명령 커버리지"

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:612
msgid "Host Near Code Cache"
msgstr "호스트 가까운 코드 캐시"

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:613
msgid "Host Far Code Cache"
msgstr "호스트 먼 코드 캐시"

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:624
msgid "View &Code"
msgstr "코드 보기 (&C)"

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:625
msgid "&Erase Block(s)"
msgstr "블록 삭제 (&E)"

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:632
msgid "PPC Feature Flags"
msgstr "PPC 기능 플래그들"

#. i18n: "Effective" means this memory address might be translated within the MMU.
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:634
msgid "Effective Address"
msgstr "시행 주소"

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:635
msgid "Code Buffer Size"
msgstr "코드 버퍼 크기"

#. i18n: This means to say it is a count of PPC instructions recompiled more than once.
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:637
msgid "Repeat Instructions"
msgstr "명령 반복"

#. i18n: "Near Code" refers to the near code cache of Dolphin's JITs.
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:639
msgid "Host Near Code Size"
msgstr "호스트 가까운 코드 크기"

#. i18n: "Far Code" refers to the far code cache of Dolphin's JITs.
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:641
msgid "Host Far Code Size"
msgstr "호스트 먼 코드 크기"

#. i18n: "Cycles" means instruction cycles.
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:646
msgid "Cycles Average"
msgstr "싸이클 평균"

#. i18n: "Cycles" means instruction cycles.
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:648
msgid "Cycles Percent"
msgstr "싸이클 퍼센트"

#. i18n: "ns" is an abbreviation of nanoseconds.
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:652
msgid "Time Average (ns)"
msgstr "시간 평균 (ns)"

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:653
msgid "Time Percent"
msgstr "시간 퍼센트"

#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:1199
msgid "Copy Address"
msgstr "주소 복사"

#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:1201
msgid "Copy Hex"
msgstr "헥스 복사"

#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:1204
msgid "Copy Value"
msgstr "값 복사"

#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:1215
msgid "Add or edit region label"
msgstr "지역 레이블 추가 혹은 수정"

#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:1226
msgid "Show in code"
msgstr "코드로 보기"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:45
msgid "Memory"
msgstr "메모리"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:114
msgid "Offset"
msgstr "오프셋"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:124
msgid "Hex"
msgstr "헥스"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:125
msgid "Set &Value"
msgstr "값 설정(&V)"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:140
msgid "Hex Byte String"
msgstr "헥스 바이트 스트링"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:141
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:201
msgid "ASCII"
msgstr "애스키"

#. i18n: A floating point number
#. i18n: Floating-point (non-integer) number
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:142
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:202
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:169
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:97
msgid "Float"
msgstr "플로우트"

#. i18n: A double precision floating point number
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:143
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:203
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:171
msgid "Double"
msgstr "더블"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:144
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:195
msgid "Unsigned 8"
msgstr "비부호화 8"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:145
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:196
msgid "Unsigned 16"
msgstr "비부호화 16"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:146
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:197
msgid "Unsigned 32"
msgstr "비부호화 32"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:147
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:198
msgid "Signed 8"
msgstr "부호화 8"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:148
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:199
msgid "Signed 16"
msgstr "부호화 16"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:149
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:200
msgid "Signed 32"
msgstr "부호화 32"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:152
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:84
#: Source/Core/DolphinQt/MenuBar.cpp:615 Source/Core/DolphinQt/MenuBar.cpp:617
msgid "Search"
msgstr "찾기"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:156
msgid "Find &Next"
msgstr "다음 찾기(&N)"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:157
msgid "Find &Previous"
msgstr "이전 찾기(&P)"

#. i18n: One of the options shown below "Address Space". "Effective" addresses are the addresses
#. used directly by the CPU and may be subject to translation via the MMU to physical addresses.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:172
msgid "Effective"
msgstr "효과적인"

#. i18n: One of the options shown below "Address Space". "Auxiliary" is the address space of ARAM
#. (Auxiliary RAM).
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:175
msgid "Auxiliary"
msgstr "보조"

#. i18n: One of the options shown below "Address Space". "Physical" is the address space that
#. reflects how devices (e.g. RAM) is physically wired up.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:178
msgid "Physical"
msgstr "피지컬"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:186
msgid "Display Type"
msgstr "디스플레이 타입"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:192
msgid "Hex 8"
msgstr "헥스 8"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:193
msgid "Hex 16"
msgstr "헥스 16"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:194
msgid "Hex 32"
msgstr "헥스 32"

#. i18n: "Fixed" here means that the alignment is always the same
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:207
msgid "Fixed Alignment"
msgstr "고정된 정돈"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:208
msgid "Type-based Alignment"
msgstr "타입-기반 정돈"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:209
msgid "No Alignment"
msgstr "정돈 없음"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:212
msgid "4 Bytes"
msgstr "4 바이트"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:213
msgid "8 Bytes"
msgstr "8 바이트"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:214
msgid "16 Bytes"
msgstr "16 바이트"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:217
msgid "Dual View"
msgstr "듀얼 뷰"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:225
msgid "Memory breakpoint options"
msgstr "메모리 중단점 옵션"

#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a read operation or write operation occurs.
#. The string is not a command to read and write something or to allow reading and writing.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:232
msgid "Read and write"
msgstr "읽고 쓰기"

#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a read operation occurs.
#. The string does not mean "read-only" in the sense that something cannot be written to.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:236
msgid "Read only"
msgstr "읽기 전용"

#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a write operation occurs.
#. The string does not mean "write-only" in the sense that something cannot be read from.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:240
msgid "Write only"
msgstr "쓰기 전용"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:250
msgid "Labels"
msgstr "레이블"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:256
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:138
msgid "Data"
msgstr "데이터"

#. i18n: Filter is a verb. Typing into this text box will filter the label list so that only
#. labels containing the typed text are shown.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:264
msgid "Filter Label List"
msgstr "레이블 목록 필터하기"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:277
#: Source/Core/DolphinQt/MenuBar.cpp:480
msgid "&View"
msgstr "보기(&V)"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:280
msgid "&Import"
msgstr "가져오기 (&I)"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:281
msgid "&Load file to current address"
msgstr "파일을 현재 주소로 로드합니다 (&L)"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:287
msgid "&Auto update memory values"
msgstr "메모리 값 자동 업데이트 (&A)"

#. i18n: Highlight is a verb (this is the label of a checkbox)
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:299
msgid "&Highlight recently changed values"
msgstr "최근 변경된 값들을 강조 (&H)"

#. i18n: Highlight is a noun (clicking this lets you select a color)
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:305
msgid "Highlight &color"
msgstr "강조 색 (&c)"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:309
msgid "&Show symbols and notes"
msgstr "기호와 노트들 보기 (&S)"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:317
msgid "&Export"
msgstr "내보내기 (&E)"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:318
msgid "Dump &MRAM"
msgstr "MRAM 덤프(&M)"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:319
msgid "Dump &ExRAM"
msgstr "확장램 덤프(&E)"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:320
msgid "Dump &ARAM"
msgstr "ARAM 덤프(&A)"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:321
msgid "Dump &FakeVMEM"
msgstr "가짜가상메모리 덤프(&F)"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:750
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:796
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:1013
msgid "Bad address provided."
msgstr "안 좋은 주소가 제공되었습니다."

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:756
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:802
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:1019
msgid "Bad offset provided."
msgstr "안 좋은 오프셋이 제공되었습니다."

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:765
msgid "Bad value provided."
msgstr "안 좋은 값이 제공되었습니다."

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:777
msgid "Target address range is invalid."
msgstr "대상 주소 범위가 부적합합니다."

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:806
msgid "Select a file"
msgstr "파일 선택"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:807
msgid "All files (*)"
msgstr "모든 파일 (*)"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:817
msgid "Unable to open file."
msgstr "파일 열기가 불가능합니다."

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:825
msgid "Unable to read file."
msgstr "파일 읽기가 불가능합니다."

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:942
msgid "Failed to dump %1: Can't open file"
msgstr "덤프에 실패했습니다 %1: 파일을 열 수 없습니다"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:949
msgid "Failed to dump %1: Failed to write to file"
msgstr "덤프에 실패했습니다 %1: 파일에 쓰기를 실패했습니다"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:1027
msgid "Bad Value Given"
msgstr "안 좋은 값이 주어짐"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:1049
msgid "Match Found"
msgstr "일치 발견"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:1061
msgid "No Match"
msgstr "일치 없음"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:92
msgid "Connected"
msgstr "연결되었습니다"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:99
msgid "Listening"
msgstr "듣기"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:100
msgid "Unbound"
msgstr "풀림"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:108
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:241
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:242
msgid "Yes"
msgstr "예"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:108
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:241
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:242
msgid "No"
msgstr "아니요"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:194
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:182
msgid "Network"
msgstr "네트워크"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:422
msgid "Socket table"
msgstr "소켓 테이블"

#. i18n: FD stands for file descriptor (and in this case refers to sockets, not regular files)
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:428
msgid "FD"
msgstr "FD"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:428
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:451
msgid "Domain"
msgstr "도메인"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:428
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:451
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:74
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:189
msgid "State"
msgstr "상태"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:429
msgid "Blocking"
msgstr "블락킹"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:429
msgid "Redirections"
msgstr ""

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:446
msgid "SSL context"
msgstr "SSL 맥락"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:451
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:239
msgid "ID"
msgstr "아이디"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:451
msgid "Hostname"
msgstr "호스트명"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:468
msgid "Dump options"
msgstr "덤프 옵션"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:474
msgid "Dump decrypted SSL reads"
msgstr "해독된 SSL 읽기들 덤프"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:475
msgid "Dump decrypted SSL writes"
msgstr "해독된 SSL 쓰기들 덤프"

#. i18n: CA stands for certificate authority
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:477
msgid "Dump root CA certificates"
msgstr "루트 CA 증명서 덤프"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:478
msgid "Dump peer certificates"
msgstr "피어 증명서 덤프"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:479
msgid "Dump GameCube BBA traffic"
msgstr "게임큐브 BBA 트래픽을 덤프"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:480
msgid "Open dump folder"
msgstr "덤프 폴더 열기"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:483
msgid "Network dump format:"
msgstr "네트워크 덤프 포멧:"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:507
msgid "Security options"
msgstr "보안 옵션"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:511
msgid "Verify certificates"
msgstr "증명서 검증"

#. i18n: PCAP is a file format
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:524
msgid "PCAP"
msgstr "PCAP"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:525
msgid "Binary SSL"
msgstr "바이너리 SSL"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:526
msgid "Binary SSL (read)"
msgstr "바이너리 SSL (읽기)"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:527
msgid "Binary SSL (write)"
msgstr "바이너리 SSL (쓰기)"

#: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:34
msgid "New instruction:"
msgstr "새로운 명령:"

#: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:86
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:433
msgid "Invalid input provided"
msgstr "부적합한 입력이 제공됨"

#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:27
msgid "Registers"
msgstr "레지스터"

#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:148
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:129
msgid "Add to &watch"
msgstr "관찰에 추가 (&w)"

#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:153
msgid "Add memory &breakpoint"
msgstr "메모리 중단점 추가 (&b)"

#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:155
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:131
msgid "View &memory"
msgstr "메모리 보기 (&m)"

#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:157
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:132
msgid "View &code"
msgstr "코드 보기 (&c)"

#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:165
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:91
msgid "Hexadecimal"
msgstr "16진수"

#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:166
msgid "Signed Integer"
msgstr "부호화 정수"

#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:167
msgid "Unsigned Integer"
msgstr "부호 없는 정수"

#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:175
msgid "All Hexadecimal"
msgstr "모든 16진수"

#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:177
msgid "All Signed Integer"
msgstr "모든 부호화 정수"

#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:179
msgid "All Unsigned Integer"
msgstr "모든 비부호화 정수"

#. i18n: A floating point number
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:182
msgid "All Float"
msgstr "모든 실수"

#. i18n: A double precision floating point number
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:185
msgid "All Double"
msgstr "모든 더블"

#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:194
msgid "Run until hit (ignoring breakpoints)"
msgstr "일치할 때까지 구동 (중단점들 무시)"

#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:298
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:371
msgid "Update"
msgstr "업데이트"

#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:309
msgid "Timed Out"
msgstr "시간 초과"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:26
msgid "Threads"
msgstr "쓰레드"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:126
msgid "Add &breakpoint"
msgstr "중단점 추가(&b)"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:127
msgid "Add memory breakpoint"
msgstr "메모리 중단점 추가"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:146
msgid "Thread context"
msgstr "쓰레드 맥락"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:151
msgid "Current context"
msgstr "현재 맥락"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:154
msgid "Current thread"
msgstr "현재 쓰레드"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:157
msgid "Default thread"
msgstr "기본 쓰레드"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:166
msgid "Active thread queue"
msgstr "활성 쓰레드 큐"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:171
msgid "Head"
msgstr "헤드"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:174
msgid "Tail"
msgstr "꼬리"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:183
msgid "Active threads"
msgstr "활성 쓰레드"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:190
msgid "Detached"
msgstr "떨어진"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:191
msgid "Suspended"
msgstr "연기된"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:192
msgid "Base priority"
msgstr "기본 우선순위"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:192
msgid "Effective priority"
msgstr "효율 우선순위"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:193
msgid "Stack end"
msgstr "스택 끝"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:193
msgid "Stack start"
msgstr "스택 시작"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:194
msgid "errno"
msgstr "errno"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:195
msgid "Specific"
msgstr "상세"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:213
msgid "Selected thread context"
msgstr "선택된 쓰레드 맥락"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:235
msgid "Selected thread callstack"
msgstr "선택된 쓰레드 콜스택"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:240
msgid "Back Chain"
msgstr "백 체인"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:240
msgid "LR Save"
msgstr "LR 세이브"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:288
msgid "READY"
msgstr "준비"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:291
msgid "RUNNING"
msgstr "구동"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:294
msgid "WAITING"
msgstr "대기"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:297
msgid "MORIBUND"
msgstr "빈사"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:300
msgid "UNKNOWN"
msgstr "알려지지 않음"

#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:31
msgid "Watch"
msgstr "관찰"

#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:91
msgid "Label"
msgstr "레이블"

#. i18n: The base 10 numeral system. Not related to non-integer numbers
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:93
msgid "Decimal"
msgstr "10 진수"

#. i18n: Data type used in computing
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:95
msgid "String"
msgstr "스트링"

#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:276
msgid "Enter address to watch:"
msgstr "관찰할 주소 입력:"

#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:283
msgid "Invalid watch address: %1"
msgstr "부적합한 관찰 주소: %1"

#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:340
msgid "&Delete Watches"
msgstr "관찰들 삭제 (&D)"

#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:343
msgid "&Lock Watches"
msgstr "관찰들 고정 (&L)"

#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:346
msgid "&Unlock Watches"
msgstr "관찰들 고정풀기 (&U)"

#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:361
msgid "&Delete Watch"
msgstr "관찰 삭제 (&D)"

#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:362
msgid "&Add Memory Breakpoint"
msgstr "메모리 중단점 추가 (&A)"

#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:23
msgid "Request to Join Your Party"
msgstr "당신의 파티로 참여 요청"

#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:52
msgid "✔ Invite"
msgstr "✔ 초대"

#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:53
msgid "✖ Decline"
msgstr "✖ 거절"

#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:54
#: qtbase/src/gui/kernel/qplatformtheme.cpp:728
msgid "Ignore"
msgstr "무시"

#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:57
msgid ""
"%1\n"
"wants to join your party."
msgstr ""
"%1 가\n"
"당신의 파티에 참여를 원합니다."

#: Source/Core/DolphinQt/EmulatedUSB/LogitechMicWindow.cpp:28
msgid "Logitech USB Microphone Manager"
msgstr "로지텍 USB 마이크로폰 매니저"

#: Source/Core/DolphinQt/EmulatedUSB/LogitechMicWindow.cpp:46
#: Source/Core/DolphinQt/EmulatedUSB/WiiSpeakWindow.cpp:49
msgid "Some settings cannot be changed when emulation is running."
msgstr "에뮬레이션 구동중에 일부 설정들은 변경될 수 없습니다."

#: Source/Core/DolphinQt/EmulatedUSB/LogitechMicWindow.cpp:65
msgid "Emulate Logitech USB Mic %1"
msgstr "로지텍 USB Mic %1 에뮬레이트"

#: Source/Core/DolphinQt/EmulatedUSB/LogitechMicWindow.cpp:75
#: Source/Core/DolphinQt/EmulatedUSB/WiiSpeakWindow.cpp:62
msgid "Microphone Configuration"
msgstr "마이크 환경설정"

#. i18n: %1 is a number from 1 to 4.
#: Source/Core/DolphinQt/EmulatedUSB/LogitechMicWindow.cpp:81
msgid "Microphone %1 Configuration"
msgstr "마이크로폰 %1 환경설정"

#: Source/Core/DolphinQt/EmulatedUSB/LogitechMicWindow.cpp:84
#: Source/Core/DolphinQt/EmulatedUSB/WiiSpeakWindow.cpp:65
msgid "Mute"
msgstr "음소거"

#: Source/Core/DolphinQt/EmulatedUSB/LogitechMicWindow.cpp:95
#: Source/Core/DolphinQt/EmulatedUSB/LogitechMicWindow.cpp:98
#: Source/Core/DolphinQt/EmulatedUSB/WiiSpeakWindow.cpp:80
#: Source/Core/DolphinQt/EmulatedUSB/WiiSpeakWindow.cpp:83
#, c-format
msgid "Volume modifier (value: %1dB)"
msgstr "볼륨 조절기 (값: %1dB)"

#: Source/Core/DolphinQt/EmulatedUSB/LogitechMicWindow.cpp:118
#: Source/Core/DolphinQt/EmulatedUSB/WiiSpeakWindow.cpp:101
msgid "Audio backend unsupported"
msgstr "미지원 오디오 백엔드"

#: Source/Core/DolphinQt/EmulatedUSB/LogitechMicWindow.cpp:121
#: Source/Core/DolphinQt/EmulatedUSB/WiiSpeakWindow.cpp:104
msgid "Autodetect preferred microphone"
msgstr "선호 마이크 자동감지"

#. i18n: Window for managing the Wii Speak microphone
#: Source/Core/DolphinQt/EmulatedUSB/WiiSpeakWindow.cpp:29
msgid "Wii Speak Manager"
msgstr "Wii 스피크 매니저"

#: Source/Core/DolphinQt/EmulatedUSB/WiiSpeakWindow.cpp:55
msgid "Emulate Wii Speak"
msgstr "Wii 스피크 에뮬"

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:82
msgid "Search Current Object"
msgstr "최근 오브젝트 찾기"

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:85
msgid "Next Match"
msgstr "다음 일치"

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:86
msgid "Previous Match"
msgstr "이전 일치"

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:140
msgid "No recording loaded."
msgstr "로드된 녹화가 없습니다."

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:144
msgid "Recording"
msgstr "녹화"

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:154
msgid "Frame %1"
msgstr "프레임 %1"

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:173
msgid "Object %1"
msgstr "오브젝트 %1"

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:175
msgid "EFB copy %1"
msgstr "EFB 복사 %1"

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:289
msgid "Call display list at %1 with size %2"
msgstr "%1 에 %2 크기로 디스플레이 목록 불러오기"

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:390
msgid "Invalid search parameters (no object selected)"
msgstr "부적합한 찾기 파라미터 (선택된 오브젝트 없음)"

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:400
msgid "Invalid search string (only even string lengths supported)"
msgstr "부적합한 찾기 스트링 (짝수 길이 스트링만 지원됩니다)"

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:417
msgid "Invalid search string (couldn't convert to number)"
msgstr "부적합한 찾기 스트링 (숫자로 변환될 수 없었습니다)"

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:463
msgid "Found %1 results for \"%2\""
msgstr "%1 결과들을 찾았음 \"%2\" 에 대한 것임"

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:530
msgid "BP register "
msgstr "BP 레지스터"

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:535
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:552
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:567
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:721
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:724
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:727
msgid "No description available"
msgstr "적합한 상세 설명 없음"

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:547
msgid "CP register "
msgstr "CP 레지스터"

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:562
msgid "XF register "
msgstr "XF 레지스터"

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:582
msgid "Usually used for position matrices"
msgstr "위치 메이트릭스들에 쓰입니다"

#. i18n: A normal matrix is a matrix used for transforming normal vectors. The word "normal"
#. does not have its usual meaning here, but rather the meaning of "perpendicular to a
#. surface".
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:588
msgid "Usually used for normal matrices"
msgstr "보통 일반 메이트릭스들에 쓰입니다"

#. i18n: Tex coord is short for texture coordinate
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:592
msgid "Usually used for tex coord matrices"
msgstr "보통 텍스처 좌표 메이트릭스들에 쓰입니다"

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:595
msgid "Usually used for light objects"
msgstr "보통 광 오브젝트들에 쓰입니다"

#. i18n: In this context, a primitive means a point, line, triangle or rectangle.
#. Do not translate the word primitive as if it was an adjective.
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:612
msgid "Primitive %1"
msgstr "프리머티브 %1"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:38
#: Source/Core/DolphinQt/MenuBar.cpp:285
msgid "FIFO Player"
msgstr "FIFO 플레이어"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:95
msgid "File Info"
msgstr "파일 정보"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:105
msgid "Object Range"
msgstr "오브젝트 범위"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:120
msgid "Frame Range"
msgstr "프레임 범위"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:135
msgid "Playback Options"
msgstr "재생 옵션"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:137
msgid "Early Memory Updates"
msgstr "빠른 메모리 업데이트"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:138
msgid "Loop"
msgstr "루프"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:147
msgid "Recording Options"
msgstr "녹화 옵션"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:150
msgid "Frames to Record:"
msgstr "녹화할 프레임:"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:163
msgid "Load..."
msgstr "로드..."

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:164
msgid "Save..."
msgstr "저장..."

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:165
msgid "Record"
msgstr "녹화"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:181
msgid "Play / Record"
msgstr "재생 / 녹화"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:182
msgid "Analyze"
msgstr "분석"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:219
msgid ""
"If enabled, then all memory updates happen at once before the first frame."
"<br><br>Causes issues with many fifologs, but can be useful for testing."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"활성화되면, 모든 메모리 업데이트가 첫 프레임 전에 한번에 일어납니다.<br><br>"
"많은 fifologs 와 문제들을 유발합니다, 하지만 테스트에 유용할 수 있습니다."
"<br><br><dolphin_emphasis>잘 모르겠으면, 체크 해제해 두세요.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:223
msgid ""
"If unchecked, then playback of the fifolog stops after the final frame."
"<br><br>This is generally only useful when a frame-dumping option is enabled."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"체크되지 않으면, fifolog 의 재생이 마지막 프레임 후에 멈춥니다.<br><br>이것"
"은 일반적으로 프레임-덤핑 옵션이 활성화되었을 때만 유용합니다."
"<br><br><dolphin_emphasis>잘 모르겠으면, 체크해 두세요.</dolphin_emphasis>"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:233
msgid "Open FIFO Log"
msgstr "FIFO 로그 열기"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:234
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:245
msgid "Dolphin FIFO Log (*.dff)"
msgstr "돌핀 FIFO 로그 (*.dff)"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:244
msgid "Save FIFO Log"
msgstr "FIFO 로그 저장"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:256
msgid "Failed to save FIFO log."
msgstr "FIFO 로그 저장에 실패했습니다."

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:307
msgid ""
"%1 frame(s)\n"
"%2 object(s)\n"
"Current Frame: %3"
msgstr ""
"%1 프레임(들)\n"
"%2 오브젝트(들)\n"
"현재 프레임: %3"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:327
msgid ""
"%1 FIFO bytes\n"
"%2 memory bytes\n"
"%3 frames"
msgstr ""
"%1 FIFO 바이트\n"
"%2 메모리 바이트\n"
"%3 프레임"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:335
msgid "Recording..."
msgstr "녹화..."

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:339
msgid "No file loaded / recorded."
msgstr "로드된 / 녹화된 파일이 없음."

#: Source/Core/DolphinQt/GameCount.cpp:24
msgid "%1 game(s) in your collection (%2 visible, %3 filtered)"
msgstr ""

#: Source/Core/DolphinQt/GameCount.cpp:31
msgid "%1 game(s) in your collection"
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:308
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:195
msgid "Refreshing..."
msgstr "새로고침..."

#: Source/Core/DolphinQt/GameList/GameList.cpp:309
msgid ""
"Dolphin could not find any GameCube/Wii ISOs or WADs.\n"
"Double-click here to set a games directory..."
msgstr ""
"돌핀이 어떠한 게임큐브/Wii ISO나 WAD를 찾을 수 없습니다.\n"
"게임 디렉토리를 설정하려면 여기를 더블클릭하세요..."

#: Source/Core/DolphinQt/GameList/GameList.cpp:321
#: Source/Core/DolphinQt/Settings/PathPane.cpp:41
msgid "Select a Directory"
msgstr "디렉토리 선택"

#: Source/Core/DolphinQt/GameList/GameList.cpp:411
msgid "Convert Selected Files..."
msgstr "선택된 파일 변환..."

#: Source/Core/DolphinQt/GameList/GameList.cpp:418
msgid "Export Wii Saves"
msgstr "Wii 저장들 내보내기"

#: Source/Core/DolphinQt/GameList/GameList.cpp:422
msgid "Delete Selected Files..."
msgstr "선택된 파일들 삭제..."

#: Source/Core/DolphinQt/GameList/GameList.cpp:429
msgid "&Properties"
msgstr "속성(&P)"

#: Source/Core/DolphinQt/GameList/GameList.cpp:432
msgid "&Wiki"
msgstr "위키(&W)"

#: Source/Core/DolphinQt/GameList/GameList.cpp:439
msgid "Start with Riivolution Patches..."
msgstr "Riivolution 패치들로 시작..."

#: Source/Core/DolphinQt/GameList/GameList.cpp:444
msgid "Set as &Default ISO"
msgstr "기본 ISO로 설정(&D)"

#: Source/Core/DolphinQt/GameList/GameList.cpp:447
msgid "Convert File..."
msgstr "파일 변환..."

#: Source/Core/DolphinQt/GameList/GameList.cpp:449
msgid "Change &Disc"
msgstr "디스크 변경(&D)"

#: Source/Core/DolphinQt/GameList/GameList.cpp:460
msgid "Perform System Update"
msgstr "시스텝 업데이트 하기"

#: Source/Core/DolphinQt/GameList/GameList.cpp:472
msgid "Install to the NAND"
msgstr "NAND 에 설치"

#: Source/Core/DolphinQt/GameList/GameList.cpp:473
msgid "Uninstall from the NAND"
msgstr "NAND 에서 언인스톨"

#: Source/Core/DolphinQt/GameList/GameList.cpp:500
msgid "Open Wii &Save Folder"
msgstr "Wii 저장 폴더 열기(&S)"

#: Source/Core/DolphinQt/GameList/GameList.cpp:502
msgid "Export Wii Save"
msgstr "Wii 저장 내보내기"

#: Source/Core/DolphinQt/GameList/GameList.cpp:512
msgid "Open GameCube &Save Folder"
msgstr "게임큐브 저장 폴더 열기(&S)"

#: Source/Core/DolphinQt/GameList/GameList.cpp:516
msgid "Open &Containing Folder"
msgstr "담고 있는 폴더 열기(&C)"

#: Source/Core/DolphinQt/GameList/GameList.cpp:517
msgid "Delete File..."
msgstr "파일 삭제..."

#: Source/Core/DolphinQt/GameList/GameList.cpp:519
#: Source/Core/DolphinQt/GameList/GameList.cpp:522
msgid "Add Shortcut to Desktop"
msgstr "데스크탑에 바로가기 추가"

#: Source/Core/DolphinQt/GameList/GameList.cpp:523
msgid "There was an issue adding a shortcut to the desktop"
msgstr "데스크탑에 바로가기 추가하기에 문제가 있었습니다"

#: Source/Core/DolphinQt/GameList/GameList.cpp:530
#: Source/Core/DolphinQt/GameList/GameList.cpp:1026
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:261
#: Source/Core/DolphinQt/MenuBar.cpp:741
msgid "Tags"
msgstr "태그"

#: Source/Core/DolphinQt/GameList/GameList.cpp:551
msgid "New Tag..."
msgstr "새로운 태그..."

#: Source/Core/DolphinQt/GameList/GameList.cpp:552
msgid "Remove Tag..."
msgstr "태그 제거..."

#: Source/Core/DolphinQt/GameList/GameList.cpp:556
msgid "Host with NetPlay"
msgstr "넷플레이로 호스트"

#: Source/Core/DolphinQt/GameList/GameList.cpp:605
#: Source/Core/DolphinQt/MenuBar.cpp:1344
msgid "Select Export Directory"
msgstr "내보내기 디렉토리 선택"

#: Source/Core/DolphinQt/GameList/GameList.cpp:625
#: Source/Core/DolphinQt/GameList/GameList.cpp:630
#: Source/Core/DolphinQt/MenuBar.cpp:1350
msgid "Save Export"
msgstr "저장 내보내기"

#: Source/Core/DolphinQt/GameList/GameList.cpp:626
msgid "Failed to export the following save files:"
msgstr "다음 저장 파일들을 내보내기에 실패했습니다:"

#: Source/Core/DolphinQt/GameList/GameList.cpp:630
msgid "Successfully exported save files"
msgstr "저장 파일들을 성공적으로 내보냈습니다"

#: Source/Core/DolphinQt/GameList/GameList.cpp:667
#: Source/Core/DolphinQt/GameList/GameList.cpp:695
#: Source/Core/DolphinQt/GameList/GameList.cpp:872
#: Source/Core/DolphinQt/MenuBar.cpp:1202
msgid "Failure"
msgstr "실패"

#: Source/Core/DolphinQt/GameList/GameList.cpp:668
#: Source/Core/DolphinQt/MenuBar.cpp:1198
msgid "Successfully installed this title to the NAND."
msgstr "NAND 에 이 타이틀을 성공적으로 설치했습니다."

#: Source/Core/DolphinQt/GameList/GameList.cpp:669
#: Source/Core/DolphinQt/MenuBar.cpp:1202
msgid "Failed to install this title to the NAND."
msgstr "NAND 에 이 타이틀 설치에 실패했습니다."

#: Source/Core/DolphinQt/GameList/GameList.cpp:683
msgid ""
"Uninstalling the WAD will remove the currently installed version of this "
"title from the NAND without deleting its save data. Continue?"
msgstr ""
"WAD 를 언인스톨하면 NAND 에서 현재 설치된 이 타이틀 버전을 저장 데이터를 지우"
"지 않고 제거하게 됩니다."

#: Source/Core/DolphinQt/GameList/GameList.cpp:696
msgid "Successfully removed this title from the NAND."
msgstr "NAND 에서 이 타이틀을 성공적으로 제거했습니다."

#: Source/Core/DolphinQt/GameList/GameList.cpp:697
msgid "Failed to remove this title from the NAND."
msgstr "NAND 에서 이 타이틀 제거에 실패했습니다."

#: Source/Core/DolphinQt/GameList/GameList.cpp:738
#: Source/Core/DolphinQt/GameList/GameList.cpp:799
msgid "No save data found."
msgstr "발견된 저장 데이터가 없습니다."

#: Source/Core/DolphinQt/GameList/GameList.cpp:849
msgid "Are you sure you want to delete this file?"
msgstr "이 파일을 정말로 삭제하시겠습니까?"

#: Source/Core/DolphinQt/GameList/GameList.cpp:873
msgid "Failed to delete the selected file."
msgstr "선택된 파일 삭제에 실패했습니다."

#: Source/Core/DolphinQt/GameList/GameList.cpp:874
msgid ""
"Check whether you have the permissions required to delete the file or "
"whether it's still in use."
msgstr ""
"파일 삭제에 필요한 권한이 있는지 아니면 파일이 여전히 사용중에 있는지 확인하"
"세요."

#: Source/Core/DolphinQt/GameList/GameList.cpp:1012
#: Source/Core/DolphinQt/MenuBar.cpp:727
msgid "Platform"
msgstr "플랫폼"

#: Source/Core/DolphinQt/GameList/GameList.cpp:1013
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:241
#: Source/Core/DolphinQt/GCMemcardManager.cpp:150
#: Source/Core/DolphinQt/MenuBar.cpp:728
msgid "Banner"
msgstr "배너"

#: Source/Core/DolphinQt/GameList/GameList.cpp:1014
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:237
#: Source/Core/DolphinQt/GCMemcardManager.cpp:152
#: Source/Core/DolphinQt/MenuBar.cpp:729
msgid "Title"
msgstr "타이틀"

#: Source/Core/DolphinQt/GameList/GameList.cpp:1016
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:245
#: Source/Core/DolphinQt/MenuBar.cpp:731
msgid "Maker"
msgstr "제작사"

#: Source/Core/DolphinQt/GameList/GameList.cpp:1017
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:247
#: Source/Core/DolphinQt/MenuBar.cpp:732
msgid "File Name"
msgstr "파일 이름"

#: Source/Core/DolphinQt/GameList/GameList.cpp:1018
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:249
#: Source/Core/DolphinQt/MenuBar.cpp:733
msgid "File Path"
msgstr "파일 경로"

#: Source/Core/DolphinQt/GameList/GameList.cpp:1019
#: Source/Core/DolphinQt/MenuBar.cpp:734
msgid "Game ID"
msgstr "게임 ID"

#: Source/Core/DolphinQt/GameList/GameList.cpp:1020
#: Source/Core/DolphinQt/MenuBar.cpp:735
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:220
msgid "Region"
msgstr "지역"

#: Source/Core/DolphinQt/GameList/GameList.cpp:1021
#: Source/Core/DolphinQt/MenuBar.cpp:736
msgid "File Size"
msgstr "파일 크기"

#: Source/Core/DolphinQt/GameList/GameList.cpp:1022
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:253
#: Source/Core/DolphinQt/MenuBar.cpp:737
msgid "File Format"
msgstr "파일 형식"

#: Source/Core/DolphinQt/GameList/GameList.cpp:1023
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:255
#: Source/Core/DolphinQt/MenuBar.cpp:738
msgid "Block Size"
msgstr "블락 크기"

#: Source/Core/DolphinQt/GameList/GameList.cpp:1024
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:257
#: Source/Core/DolphinQt/MenuBar.cpp:739
msgid "Compression"
msgstr "압축"

#: Source/Core/DolphinQt/GameList/GameList.cpp:1025
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:259
#: Source/Core/DolphinQt/MenuBar.cpp:740
msgid "Time Played"
msgstr "플레이된 시간"

#: Source/Core/DolphinQt/GameList/GameList.cpp:1137
msgid "New tag"
msgstr "새로운 태그"

#: Source/Core/DolphinQt/GameList/GameList.cpp:1137
msgid "Name for a new tag:"
msgstr "새로운 태그 이름:"

#: Source/Core/DolphinQt/GameList/GameList.cpp:1149
msgid "Remove tag"
msgstr "태그 제거"

#: Source/Core/DolphinQt/GameList/GameList.cpp:1149
msgid "Name of the tag to remove:"
msgstr "제거할 태그의 이름:"

#: Source/Core/DolphinQt/GameList/GameListModel.cpp:106
msgid " (Disc %1)"
msgstr " (디스크 %1)"

#: Source/Core/DolphinQt/GameList/GameListModel.cpp:204
msgid "%1h %2m"
msgstr "%1h %2m"

#: Source/Core/DolphinQt/GBAWidget.cpp:188
msgid "Select e-Reader Cards"
msgstr "e-Reader 카드 선택"

#: Source/Core/DolphinQt/GBAWidget.cpp:188
msgid "e-Reader Cards (*.raw);;All Files (*)"
msgstr "e-Reader 카드 (*.raw);;모든 파일 (*)"

#: Source/Core/DolphinQt/GBAWidget.cpp:211
msgid ""
"mGBA Save States (*.ss0 *.ss1 *.ss2 *.ss3 *.ss4 *.ss5 *.ss6 *.ss7 *.ss8 "
"*.ss9);;All Files (*)"
msgstr ""
"mGBA 저장 상태 (*.ss0 *.ss1 *.ss2 *.ss3 *.ss4 *.ss5 *.ss6 *.ss7 *.ss8 "
"*.ss9);;모든 파일 (*)"

#: Source/Core/DolphinQt/GBAWidget.cpp:241
msgid "Save Game Files (*.sav);;All Files (*)"
msgstr "게임 저장 파일들 (*.sav);;모든 파일들 (*)"

#: Source/Core/DolphinQt/GBAWidget.cpp:381
msgid "Dis&connected"
msgstr "연결 끊어진(&c)"

#: Source/Core/DolphinQt/GBAWidget.cpp:381
msgid "&Connected"
msgstr "연결된(&C)"

#: Source/Core/DolphinQt/GBAWidget.cpp:387
msgid "L&oad ROM..."
msgstr "롬 로드...(&L)"

#: Source/Core/DolphinQt/GBAWidget.cpp:391
msgid "&Unload ROM"
msgstr "롬 언로드(&U)"

#: Source/Core/DolphinQt/GBAWidget.cpp:395
msgid "&Scan e-Reader Card(s)..."
msgstr "e-Reader 카드 스캔...(&S)"

#: Source/Core/DolphinQt/GBAWidget.cpp:399
#: Source/Core/DolphinQt/MenuBar.cpp:392
msgid "&Reset"
msgstr "리셋(&R)"

#. i18n: Noun (i.e. the data saved by the game)
#: Source/Core/DolphinQt/GBAWidget.cpp:404
msgid "Save Game"
msgstr "게임 저장"

#: Source/Core/DolphinQt/GBAWidget.cpp:405
msgid "&Import Save Game..."
msgstr "게임 저장 가져오기...(&I)"

#: Source/Core/DolphinQt/GBAWidget.cpp:408
msgid "&Export Save Game..."
msgstr "게임 저장 내보내기...(&E)"

#: Source/Core/DolphinQt/GBAWidget.cpp:413
msgid "&Import State..."
msgstr "상태 가져오기...(&I)"

#: Source/Core/DolphinQt/GBAWidget.cpp:416
msgid "&Export State..."
msgstr "상태 내보내기...(&E)"

#: Source/Core/DolphinQt/GBAWidget.cpp:419
msgid "&Mute"
msgstr "음소거(&M)"

#: Source/Core/DolphinQt/GBAWidget.cpp:427
msgid "&1x"
msgstr "&1x"

#: Source/Core/DolphinQt/GBAWidget.cpp:429
msgid "&2x"
msgstr "&2x"

#: Source/Core/DolphinQt/GBAWidget.cpp:431
msgid "&3x"
msgstr "&3x"

#: Source/Core/DolphinQt/GBAWidget.cpp:433
msgid "&4x"
msgstr "&4x"

#: Source/Core/DolphinQt/GBAWidget.cpp:436
msgid "&Borderless Window"
msgstr "틀 없는 창(&B)"

#: Source/Core/DolphinQt/GBAWidget.cpp:441
msgid "Always on &Top"
msgstr "항상 위에(&T)"

#: Source/Core/DolphinQt/GBAWidget.cpp:446
msgid "&Interframe Blending"
msgstr "프레임간 혼합(&I)"

#: Source/Core/DolphinQt/GBAWidget.cpp:571
#: Source/Core/DolphinQt/MainWindow.cpp:1823
#: Source/Core/DolphinQt/RenderWidget.cpp:121
msgid "Failed to open '%1'"
msgstr "'%1' 를 열기에 실패했습니다"

#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:25
msgid "4 Mbit (59 blocks)"
msgstr "4 Mbit (59 블락)"

#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:26
msgid "8 Mbit (123 blocks)"
msgstr "8 Mbit (123 블락)"

#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:27
msgid "16 Mbit (251 blocks)"
msgstr "16 Mbit (251 블락)"

#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:28
msgid "32 Mbit (507 blocks)"
msgstr "32 Mbit (507 블락)"

#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:29
msgid "64 Mbit (1019 blocks)"
msgstr "64 Mbit (1019 블락)"

#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:30
msgid "128 Mbit (2043 blocks)"
msgstr "128 Mbit (2043 블락)"

#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:33
msgid "Western (Windows-1252)"
msgstr "웨스턴 (윈도우즈-1252)"

#. i18n: The translation of this string should be consistent with the translation of the
#. string "Western (Windows-1252)". Because of this, you may want to parse "Japanese" as
#. "a character encoding which is from Japan / used in Japan" rather than "the Japanese language".
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:37
msgid "Japanese (Shift-JIS)"
msgstr "일본어 (쉬프트-JIS)"

#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:40
msgid "Card Size"
msgstr "카드 크기"

#. i18n: Character encoding
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:42
msgid "Encoding"
msgstr "인코딩"

#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:44
msgid "Create..."
msgstr "생성..."

#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:61
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:72
msgid "Create New Memory Card"
msgstr "새로운 메모리 카트 생성"

#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:73
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:442
msgid "GameCube Memory Cards (*.raw *.gcp)"
msgstr "게임큐브 메모리 카드 (*.raw *.gcp)"

#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:73
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:694
msgid "All Files (*)"
msgstr "모든 파일 (*)"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:97
msgid "GameCube Memory Card Manager"
msgstr "게임큐브 메모리 카드 매니저"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:113
msgid "&Export as .gci..."
msgstr ".gci 로 내보내기... (&E)"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:114
msgid "Export as .&gcs..."
msgstr ".gcs 로 내보내기... (&g)"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:115
msgid "Export as .&sav..."
msgstr ".sav 로 내보내기... (&s)"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:123
msgid "&Import..."
msgstr "가져오기... (&I)"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:124
msgid "Fix Checksums"
msgstr "체크섬을 고치기"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:130
msgid "Slot A"
msgstr "슬롯 A"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:130
msgid "Slot B"
msgstr "슬롯 B"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:132
#: Source/Core/DolphinQt/MenuBar.cpp:243 Source/Core/DolphinQt/MenuBar.cpp:245
msgid "&Open..."
msgstr "열기...(&O)"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:133
msgid "&Create..."
msgstr "생성...(&C)"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:148
msgid "Filename"
msgstr "파일명"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:154
msgid "Icon"
msgstr "아이콘"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:156
msgid "Blocks"
msgstr "블록들"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:241
msgid "Switch to B"
msgstr "B로 스위치"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:241
msgid "Switch to A"
msgstr "A로 스위치"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:242
msgid "Copy to B"
msgstr "B로 복사"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:242
msgid "Copy to A"
msgstr "A로 복사"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:309
msgid "Free Blocks: %1"
msgstr "빈 블록: %1"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:310
msgid "Free Files: %1"
msgstr "빈 파일: %1"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:345
msgid ""
"Failed opening memory card:\n"
"%1"
msgstr ""
"메모리 카드 열기에 실패했습니다:\n"
"%1"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:356
msgid "Set Memory Card File for Slot A"
msgstr "슬롯 A 용 메모리 카드 파일 설정"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:357
msgid "Set Memory Card File for Slot B"
msgstr "슬롯 B 용 메모리 카드 파일 설정"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:360
msgid "GameCube Memory Cards"
msgstr "게임큐브 메모리 카드"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:375
msgid "Data inconsistency in GCMemcardManager, aborting action."
msgstr "GC메모리메니저에서 데이터 비일관성, 액션을 중단함."

#: Source/Core/DolphinQt/GCMemcardManager.cpp:396
#: Source/Core/DolphinQt/GCMemcardManager.cpp:403
msgid "Native GCI File"
msgstr "원본 GCI 파일"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:398
msgid "MadCatz Gameshark files"
msgstr "MadCatz Gameshark 파일"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:400
msgid "Datel MaxDrive/Pro files"
msgstr "Datel MaxDrive/Pro 파일"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:420
#: Source/Core/DolphinQt/GCMemcardManager.cpp:445
#: Source/Core/DolphinQt/GCMemcardManager.cpp:490
#: Source/Core/DolphinQt/GCMemcardManager.cpp:497
msgid "Export Failed"
msgstr "내보내기를 실패했습니다"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:421
#: Source/Core/DolphinQt/GCMemcardManager.cpp:639
msgid "Failed to read selected savefile(s) from memory card."
msgstr "메모리 카드에서 선택된 저장파일(들)을 읽기에 실패했습니다."

#: Source/Core/DolphinQt/GCMemcardManager.cpp:435
msgid "Export Save File"
msgstr "저장 파일 내보내기"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:445
msgid "Failed to write savefile to disk."
msgstr "저장파일을 디스크에 쓰기를 실패했습니다. "

#: Source/Core/DolphinQt/GCMemcardManager.cpp:452
msgid "Export Save Files"
msgstr "저장 파일들 내보내기"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:486
msgctxt ""
msgid "Failed to export %n out of %1 save file(s)."
msgstr "%1 저장 파일(들)로부터 %n 를 내보내기에 실패했습니다 ."

#: Source/Core/DolphinQt/GCMemcardManager.cpp:494
msgctxt ""
msgid "Successfully exported %n out of %1 save file(s)."
msgstr "%1 저장 파일(들)로부터 %n 를 성공적으로 내보냈습니다."

#: Source/Core/DolphinQt/GCMemcardManager.cpp:519
#, c-format
msgctxt ""
msgid ""
"Not enough free files on the target memory card. At least %n free file(s) "
"required."
msgstr ""
"해당 메모리 카드상에 빈 파일들이 충분하지 않습니다. 적어도 %n 빈 파일(들)이 "
"요구됩니다."

#: Source/Core/DolphinQt/GCMemcardManager.cpp:526
#, c-format
msgctxt ""
msgid ""
"Not enough free blocks on the target memory card. At least %n free block(s) "
"required."
msgstr ""
"해당 메모리 카드상에 빈 블록들이 충분하지 않습니다. 적어도 %n 빈 블록(들)이 "
"요구됩니다."

#: Source/Core/DolphinQt/GCMemcardManager.cpp:533
msgid ""
"At least two of the selected save files have the same internal filename."
msgstr "선택된 저장 파일중에 적어도 2개가 같은 내부 파일명입니다."

#: Source/Core/DolphinQt/GCMemcardManager.cpp:541
msgid "The target memory card already contains a file \"%1\"."
msgstr "대상 메모리 카드가 이미 파일 \"%1\" 을 가지고 있습니다."

#: Source/Core/DolphinQt/GCMemcardManager.cpp:548
#: Source/Core/DolphinQt/GCMemcardManager.cpp:562
#: Source/Core/DolphinQt/GCMemcardManager.cpp:570
#: Source/Core/DolphinQt/GCMemcardManager.cpp:612
msgid "Import Failed"
msgstr "가져오기를 실패했습니다"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:563
msgid "Failed to import \"%1\"."
msgstr "\"%1\" 가져오기에 실패했습니다."

#: Source/Core/DolphinQt/GCMemcardManager.cpp:571
#: Source/Core/DolphinQt/GCMemcardManager.cpp:674
#: Source/Core/DolphinQt/GCMemcardManager.cpp:689
msgid "Failed to write modified memory card to disk."
msgstr "수정된 메모리 카드를 디스크에 쓰기를 실패했습니다."

#: Source/Core/DolphinQt/GCMemcardManager.cpp:584
msgid "Import Save File(s)"
msgstr "저장 파일(들)을 가져오기"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:586
msgid "Supported file formats"
msgstr "지원하는 파일 포멧"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:603
msgid "%1: %2"
msgstr "%1: %2"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:613
msgid ""
"Encountered the following errors while opening save files:\n"
"%1\n"
"\n"
"Aborting import."
msgstr ""
"저장 파일을 여는 동안 다음 에러가 발생했습니다:\n"
"%1\n"
"\n"
"가져오기를 중단합니다."

#: Source/Core/DolphinQt/GCMemcardManager.cpp:638
msgid "Copy Failed"
msgstr "복사가 실패했습니다"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:656
#, c-format
msgctxt ""
msgid "Do you want to delete the %n selected save file(s)?"
msgstr "선택된 저장 파일 %n 을 삭제하고 싶습니까?"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:666
#: Source/Core/DolphinQt/GCMemcardManager.cpp:673
msgid "Remove Failed"
msgstr "실패들 삭제"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:666
msgid "Failed to remove file."
msgstr "파일 삭제에 실패했습니다."

#: Source/Core/DolphinQt/GCMemcardManager.cpp:688
msgid "Fix Checksums Failed"
msgstr "실패한 체크섬 고치기"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:825
msgid "Couldn't open file."
msgstr "파일을 열 수 없습니다."

#: Source/Core/DolphinQt/GCMemcardManager.cpp:828
msgid "Couldn't read file."
msgstr "파일을 읽을 수 없습니다."

#: Source/Core/DolphinQt/GCMemcardManager.cpp:831
msgid "Filesize does not match any known GameCube Memory Card size."
msgstr "파일크기가 어떤 알려진 게임큐브 메모리 카트 크기와도 맞지 않습니다."

#: Source/Core/DolphinQt/GCMemcardManager.cpp:834
msgid "Filesize in header mismatches actual card size."
msgstr "헤더안 파일크기가 실제 카드 크기와 맞지 않습니다."

#: Source/Core/DolphinQt/GCMemcardManager.cpp:837
msgid "Invalid checksums."
msgstr "부적합 체크섬"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:840
msgid "Mismatch between free block count in header and actually unused blocks."
msgstr "헤더안 빈 블락 숫자와 실제 사용되지 않은 블락수가 맞지 않습니다."

#: Source/Core/DolphinQt/GCMemcardManager.cpp:843
msgid "Mismatch between internal data structures."
msgstr "내부 데이터 구조들끼리 맞지 않습니다."

#: Source/Core/DolphinQt/GCMemcardManager.cpp:846
msgid "Data in area of file that should be unused."
msgstr "사용되면 안되는 파일의 구역에 있는 데이터"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:849
msgid "No errors."
msgstr "에러가 없습니다."

#: Source/Core/DolphinQt/GCMemcardManager.cpp:859
msgid "Failed to open file."
msgstr "파일 열기에 실패했습니다."

#: Source/Core/DolphinQt/GCMemcardManager.cpp:861
msgid "Failed to read from file."
msgstr "파일에서 읽기에 실패했습니다."

#: Source/Core/DolphinQt/GCMemcardManager.cpp:863
msgid "Data in unrecognized format or corrupted."
msgstr "데이터가 인식불가 형식이거나 오염되었습니다."

#: Source/Core/DolphinQt/GCMemcardManager.cpp:865
msgid "Unknown error."
msgstr "알려지지 않은 오류."

#. i18n: Window for managing Disney Infinity figures
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:41
msgid "Infinity Manager"
msgstr "무한대 매니저"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:65
msgid "Emulate Infinity Base"
msgstr "무한대 기반 에뮬"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:79
msgid "Active Infinity Figures:"
msgstr "활성 무한대 피겨:"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:83
msgid "Play Set/Power Disc"
msgstr "플레이 셋/파워 디스크"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:85
msgid "Power Disc Two"
msgstr "파워 디스크 2"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:87
msgid "Power Disc Three"
msgstr "파워 디스크 3"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:89
msgid "Player One"
msgstr "플레이어 원"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:91
msgid "Player One Ability One"
msgstr "플레이어 원 능력 하나"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:93
msgid "Player One Ability Two"
msgstr "플레이어 원 능력 둘"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:95
msgid "Player Two"
msgstr "플레이어 투"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:97
msgid "Player Two Ability One"
msgstr "플레이어 투 능력 하나"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:99
msgid "Player Two Ability Two"
msgstr "플레이어 투 능력 둘"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:117
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:257
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:589
msgid "Create"
msgstr "생성"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:147
msgid "Select Figure File"
msgstr "피겨 파일 선택"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:174
msgid "Failed to open the Infinity file!"
msgstr "무한대 파일 열기에 실패했습니다!"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:175
msgid ""
"Failed to open the Infinity file:\n"
"%1\n"
"\n"
"The file may already be in use on the base."
msgstr ""
"무한대 파일 열기에 실패했습니다:\n"
"%1\n"
"\n"
"파일이 이미 베이스에서 사용중일지도 모릅니다."

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:184
msgid "Failed to read the Infinity file!"
msgstr "무한대 파일 읽기에 실패했습니다!"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:185
msgid ""
"Failed to read the Infinity file:\n"
"%1\n"
"\n"
"The file was too small."
msgstr ""
"무한대 파일 읽기에 실패했습니다:\n"
"%1\n"
"\n"
"파일이 너무 작았습니다."

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:199
msgid "Infinity Figure Creator"
msgstr "무한대 피겨 생성자"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:230
msgid "--Unknown--"
msgstr "--알려지지 않음--"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:248
msgid "Figure Number:"
msgstr "피겨 번호:"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:275
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:599
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:606
msgid "Error converting value"
msgstr "값 변환 에러"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:275
msgid "Character entered is invalid!"
msgstr "입력된 캐릭터가 부적합합니다!"

#. i18n: This is used to create a file name. The string must end in ".bin".
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:291
msgid "Unknown(%1).bin"
msgstr "알려지지 않음(%1).bin"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:295
msgid "Create Infinity File"
msgstr "무한대 파일 생성"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:296
msgid "Infinity Object (*.bin);;"
msgstr "무한대 오브젝트 (*.bin);;"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:305
msgid "Failed to create Infinity file"
msgstr "무한대 파일 생성에 실패했습니다"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:306
msgid ""
"Blank figure creation failed at:\n"
"%1\n"
"\n"
"Try again with a different character."
msgstr ""
"빈 피겨 생성이 이곳에서 실패했습니다:\n"
"%1\n"
"\n"
"다른 캐릭터로 다시 시도하세요."

#: Source/Core/DolphinQt/Main.cpp:81
msgid "Ignore for this session"
msgstr "이 세션을 무시"

#: Source/Core/DolphinQt/Main.cpp:223
msgid "Invalid title ID."
msgstr "부적합한 타이틀 ID."

#: Source/Core/DolphinQt/Main.cpp:240
msgid "A save state cannot be loaded without specifying a game to launch."
msgstr "저장 상태는 시작할 게임 명시 없이는 로드될 수 없습니다."

#: Source/Core/DolphinQt/Main.cpp:247
msgid "Batch mode cannot be used without specifying a game to launch."
msgstr "배치 모드는 시작할 게임 명시 없이는 사용될 수 없습니다."

#: Source/Core/DolphinQt/MainWindow.cpp:312
msgid "Error occurred while loading some texture packs"
msgstr "일부 텍스처 팩을 로딩하는 중에 에러가 발생했습니다"

#: Source/Core/DolphinQt/MainWindow.cpp:320
msgid "Invalid Pack %1 provided: %2"
msgstr "부적합한 %1 이 제공됨: %2"

#: Source/Core/DolphinQt/MainWindow.cpp:813
#: Source/Core/DolphinQt/Settings/PathPane.cpp:52
msgid "All GC/Wii files"
msgstr "모든 GC/Wii 파일들"

#: Source/Core/DolphinQt/MainWindow.cpp:1007
msgid ""
"A shutdown is already in progress. Unsaved data may be lost if you stop the "
"current emulation before it completes. Force stop?"
msgstr ""
"종료가 이미 진행 중입니다. 저장되지 않은 데이터는 완료되기 전에 현재 에뮬레이"
"션을 중단하면 잃을 수도 있습니다. 중지시키겠습니까?"

#: Source/Core/DolphinQt/MainWindow.cpp:1015
msgid ""
"Do you want to stop the current emulation? Unsaved achievement modifications "
"detected."
msgstr ""
"현재 에뮬레이션을 멈추고 싶습니까? 저장되지 않은 달성 변경들이 감지되었습니"
"다."

#: Source/Core/DolphinQt/MainWindow.cpp:1020
msgid "Do you want to stop the current emulation?"
msgstr "에뮬레이션을 중단하고 싶습니까?"

#: Source/Core/DolphinQt/MainWindow.cpp:1192
msgid ""
"Non-Triforce games cannot be booted with Triforce hardware attached.\n"
"Please remove the Triforce Baseboard from SP1."
msgstr ""

#: Source/Core/DolphinQt/MainWindow.cpp:1199
msgid ""
"Non-Triforce games cannot be booted with Triforce hardware attached.\n"
"Please remove the Triforce Baseboard from Port 1."
msgstr ""

#: Source/Core/DolphinQt/MainWindow.cpp:1224
msgid "Failed to init core"
msgstr "코어 인식에 실패했습니다"

#: Source/Core/DolphinQt/MainWindow.cpp:1514
#: Source/Core/DolphinQt/MainWindow.cpp:1526
msgid "All Save States (*.sav *.s??);; All Files (*)"
msgstr "모든 상태 저장 (*.sav *.s??);; 모든 파일 (*)"

#: Source/Core/DolphinQt/MainWindow.cpp:1644
#: Source/Core/DolphinQt/MainWindow.cpp:1711
msgid "Can't start a NetPlay Session while a game is still running!"
msgstr "게임이 여전히 구동되는 동안에 넷플레이 세션을 시작할 수 없습니다!"

#: Source/Core/DolphinQt/MainWindow.cpp:1651
#: Source/Core/DolphinQt/MainWindow.cpp:1718
msgid "A NetPlay Session is already in progress!"
msgstr "넷플레이 세션이 이미 진행 중입니다!"

#: Source/Core/DolphinQt/MainWindow.cpp:1744
msgid "Failed to open server"
msgstr "서버 열기에 실패했습니다"

#: Source/Core/DolphinQt/MainWindow.cpp:1745
msgid ""
"Failed to listen on port %1. Is another instance of the NetPlay server "
"running?"
msgstr ""
"포트 %1 듣기에 실패했습니다. 구동 중인 다른 넷플레이 서버 인스턴스가 있습니"
"까?"

#: Source/Core/DolphinQt/MainWindow.cpp:1845
msgid "Do you want to add \"%1\" to the list of Game Paths?"
msgstr "\"%1\" 를 게임 경로들의 목록에 추가하고 싶습니까?"

#: Source/Core/DolphinQt/MainWindow.cpp:1868
msgid ""
"Merging a new NAND over your currently selected NAND will overwrite any "
"channels and savegames that already exist. This process is not reversible, "
"so it is recommended that you keep backups of both NANDs. Are you sure you "
"want to continue?"
msgstr ""
"현재 선택된 NAND 를 새로운 NAND 에 병합하는 것은 이미 존재하는 채널과 게임저"
"장들을 덮어쓰게 됩니다. 이 처리는 되돌릴 수 없습니다, 따라서 두 NAND 를 계속 "
"백업할 것을 권장합니다. 정말 계속합니까?"

#: Source/Core/DolphinQt/MainWindow.cpp:1877
msgid "Select NAND Backup"
msgstr "NAND 백업 선택"

#: Source/Core/DolphinQt/MainWindow.cpp:1878
msgid "BootMii NAND backup file (*.bin);;All Files (*)"
msgstr "BootMii NAND 백업 파일 (*.bin);;모든 파일 (*)"

#: Source/Core/DolphinQt/MainWindow.cpp:1885
msgid "Importing NAND backup"
msgstr "NAND 백업 가져오기"

#: Source/Core/DolphinQt/MainWindow.cpp:1894
msgid "Loading NAND..."
msgstr ""

#: Source/Core/DolphinQt/MainWindow.cpp:1897
msgid "Extracting NAND..."
msgstr ""

#: Source/Core/DolphinQt/MainWindow.cpp:1907
msgid "Select Keys File (OTP/SEEPROM Dump)"
msgstr "키 파일 선택 (OTP/SEEPROM 덤프)"

#: Source/Core/DolphinQt/MainWindow.cpp:1908
msgid "BootMii keys file (*.bin);;All Files (*)"
msgstr "BootMii 키 파일 (*.bin);;모든 파일 (*)"

#: Source/Core/DolphinQt/MainWindow.cpp:1932
msgid ""
"Playback of input recordings is disabled in RetroAchievements hardcore mode."
msgstr ""
"RetroAchievements 하드코어 모드에서 입력 기록들의 재생은 불가로 되어있습니다."

#: Source/Core/DolphinQt/MainWindow.cpp:1937
msgid "Select the Recording File to Play"
msgstr "플레이할 녹화 파일 선택"

#: Source/Core/DolphinQt/MainWindow.cpp:1937
#: Source/Core/DolphinQt/MainWindow.cpp:2015
msgid "Dolphin TAS Movies (*.dtm)"
msgstr "돌핀 TAS 무비 (*.dtm)"

#: Source/Core/DolphinQt/MainWindow.cpp:2015
msgid "Save Recording File As"
msgstr "녹화 파일을 다른 이름으로 저장"

#: Source/Core/DolphinQt/MenuBar.cpp:79
msgid "Dolphin Signature File"
msgstr "돌핀 서명 파일"

#: Source/Core/DolphinQt/MenuBar.cpp:79
msgid "Dolphin Signature CSV File"
msgstr "돌핀 서명 CSV 파일"

#: Source/Core/DolphinQt/MenuBar.cpp:80
msgid "WiiTools Signature MEGA File"
msgstr "WiiTools 서명 MEGA 파일"

#: Source/Core/DolphinQt/MenuBar.cpp:224
msgid "Failed to open \"%1\" for writing."
msgstr "쓰기용 \"%1\" 열기에 실패했습니다."

#: Source/Core/DolphinQt/MenuBar.cpp:232
msgid "Wrote to \"%1\"."
msgstr "\"%1\" 에 썼습니다."

#: Source/Core/DolphinQt/MenuBar.cpp:250
msgid "Change &Disc..."
msgstr "디스크 변경...(&D)"

#: Source/Core/DolphinQt/MenuBar.cpp:251
msgid "&Eject Disc"
msgstr "디스크 꺼내기(&E)"

#: Source/Core/DolphinQt/MenuBar.cpp:256
msgid "Open &User Folder"
msgstr "사용자 폴더 열기 (&U)"

#: Source/Core/DolphinQt/MenuBar.cpp:262
msgid "Open &Config Folder"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:267
msgid "Open C&ache Folder"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:272
msgid "E&xit"
msgstr "종료(&x)"

#: Source/Core/DolphinQt/MenuBar.cpp:278
msgid "&Tools"
msgstr "도구(&T)"

#: Source/Core/DolphinQt/MenuBar.cpp:280
msgid "&Resource Pack Manager"
msgstr "리소스 팩 매니저(&R)"

#: Source/Core/DolphinQt/MenuBar.cpp:283
msgid "&Cheats Manager"
msgstr "치트 매니저(&C)"

#: Source/Core/DolphinQt/MenuBar.cpp:287
msgid "Emulated USB Devices"
msgstr "에뮬된 USB 장치들"

#: Source/Core/DolphinQt/MenuBar.cpp:288
msgid "&Skylanders Portal"
msgstr "스카이랜더스 포탈 (&S)"

#: Source/Core/DolphinQt/MenuBar.cpp:289
msgid "&Infinity Base"
msgstr "무한대 기반(&I)"

#: Source/Core/DolphinQt/MenuBar.cpp:290
msgid "&Wii Speak"
msgstr "&Wii 스피크"

#: Source/Core/DolphinQt/MenuBar.cpp:291
msgid "&Logitech USB Microphone"
msgstr "로지텍 USB 마이크로폰 (&L)"

#: Source/Core/DolphinQt/MenuBar.cpp:296
msgid "Start &NetPlay..."
msgstr "넷플레이 시작(&N)"

#: Source/Core/DolphinQt/MenuBar.cpp:297
msgid "Browse &NetPlay Sessions...."
msgstr "넷플레이 세션들 둘러보기...(&N)"

#: Source/Core/DolphinQt/MenuBar.cpp:305
msgid "RetroAchievements Development"
msgstr "레트로달성 개발"

#: Source/Core/DolphinQt/MenuBar.cpp:313
msgid "Load GameCube Main Menu"
msgstr "게임큐브 메인 메뉴 로드"

#: Source/Core/DolphinQt/MenuBar.cpp:325
msgid "Memory Card Manager"
msgstr "메모리 카드 관리자"

#: Source/Core/DolphinQt/MenuBar.cpp:331
msgid "Install WAD..."
msgstr "WAD 설치..."

#: Source/Core/DolphinQt/MenuBar.cpp:332
msgid "Manage NAND"
msgstr "NAND 관리"

#: Source/Core/DolphinQt/MenuBar.cpp:333
msgid "Import BootMii NAND Backup..."
msgstr "BootMii NAND 백업 가져오기..."

#: Source/Core/DolphinQt/MenuBar.cpp:335
msgid "Check NAND..."
msgstr "NAND 체크..."

#: Source/Core/DolphinQt/MenuBar.cpp:336
msgid "Extract Certificates from NAND"
msgstr "NAND 에서 증명서 추출"

#: Source/Core/DolphinQt/MenuBar.cpp:344
msgid "Perform Online System Update"
msgstr "온라인 시스템 업데이트 하기"

#: Source/Core/DolphinQt/MenuBar.cpp:346
msgid "Current Region"
msgstr "현재 지역"

#: Source/Core/DolphinQt/MenuBar.cpp:354
msgid "United States"
msgstr "미국"

#: Source/Core/DolphinQt/MenuBar.cpp:360
msgid "Import Wii Save..."
msgstr "Wii 저장 가져오기"

#: Source/Core/DolphinQt/MenuBar.cpp:362
msgid "Import Wii Saves..."
msgstr "Wii 저장 가져오기..."

#: Source/Core/DolphinQt/MenuBar.cpp:364
msgid "Export All Wii Saves"
msgstr "모든 Wii 저장을 내보내기"

#: Source/Core/DolphinQt/MenuBar.cpp:367
msgid "Connect Wii Remotes"
msgstr "Wii 리모트 연결"

#: Source/Core/DolphinQt/MenuBar.cpp:375
msgid "Connect Wii Remote %1"
msgstr "Wii 리모트 %1 연결"

#: Source/Core/DolphinQt/MenuBar.cpp:388
msgid "&Emulation"
msgstr "에뮬레이션(&E)"

#: Source/Core/DolphinQt/MenuBar.cpp:389
msgid "&Play"
msgstr "실행(&P)"

#: Source/Core/DolphinQt/MenuBar.cpp:390
msgid "&Pause"
msgstr "일시정지(&P)"

#: Source/Core/DolphinQt/MenuBar.cpp:391
msgid "&Stop"
msgstr "중지(&S)"

#: Source/Core/DolphinQt/MenuBar.cpp:393
msgid "Toggle &Fullscreen"
msgstr "전체화면 토글(&F)"

#: Source/Core/DolphinQt/MenuBar.cpp:394
msgid "&Frame Advance"
msgstr "프레임 진행(&F)"

#: Source/Core/DolphinQt/MenuBar.cpp:411
msgid "&Load State"
msgstr "상태 로드(&L)"

#: Source/Core/DolphinQt/MenuBar.cpp:412
msgid "Load State from File"
msgstr "파일에서 상태 로드"

#: Source/Core/DolphinQt/MenuBar.cpp:413
msgid "Load State from Selected Slot"
msgstr "선택된 슬롯에서 상태 로드"

#: Source/Core/DolphinQt/MenuBar.cpp:414
msgid "Load State from Slot"
msgstr "슬롯에서 상태 로드"

#: Source/Core/DolphinQt/MenuBar.cpp:427
msgid "Sa&ve State"
msgstr "상태 저장(&v) "

#: Source/Core/DolphinQt/MenuBar.cpp:428
msgid "Save State to File"
msgstr "파일에 상태 저장"

#: Source/Core/DolphinQt/MenuBar.cpp:429
msgid "Save State to Selected Slot"
msgstr "선택된 슬롯에 상태 저장"

#: Source/Core/DolphinQt/MenuBar.cpp:430
msgid "Save State to Oldest Slot"
msgstr "가장 오래된 슬롯에 상태 저장"

#: Source/Core/DolphinQt/MenuBar.cpp:431
msgid "Save State to Slot"
msgstr "슬롯에 상태 저장"

#: Source/Core/DolphinQt/MenuBar.cpp:444
msgid "Select State Slot"
msgstr "상태 슬롯 선택"

#: Source/Core/DolphinQt/MenuBar.cpp:472
msgid "Load from Slot %1 - %2"
msgstr "슬롯 %1 - %2 로부터 로드"

#: Source/Core/DolphinQt/MenuBar.cpp:473
msgid "Save to Slot %1 - %2"
msgstr "슬롯 %1 - %2 에 저장"

#: Source/Core/DolphinQt/MenuBar.cpp:474
msgid "Select Slot %1 - %2"
msgstr "슬롯 %1 - %2 선택"

#: Source/Core/DolphinQt/MenuBar.cpp:482
msgid "Show &Log"
msgstr "로그 보기(&L)"

#: Source/Core/DolphinQt/MenuBar.cpp:488
msgid "Show Log &Configuration"
msgstr "로그 환경설정(&C)"

#: Source/Core/DolphinQt/MenuBar.cpp:495
msgid "Show &Toolbar"
msgstr "툴바 표시(&T)"

#: Source/Core/DolphinQt/MenuBar.cpp:507
msgid "&Lock Widgets In Place"
msgstr "위젯 고정(&L)"

#: Source/Core/DolphinQt/MenuBar.cpp:515
msgid "&Code"
msgstr "코드 (&C)"

#: Source/Core/DolphinQt/MenuBar.cpp:523
msgid "&Registers"
msgstr "레지스터 (&R)"

#: Source/Core/DolphinQt/MenuBar.cpp:532
msgid "&Threads"
msgstr "쓰레드(&T)"

#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/MenuBar.cpp:542
msgid "&Watch"
msgstr "관찰(&W)"

#: Source/Core/DolphinQt/MenuBar.cpp:550
msgid "&Breakpoints"
msgstr "중단점 (&B)"

#: Source/Core/DolphinQt/MenuBar.cpp:559
msgid "&Memory"
msgstr "메모리(&M)"

#: Source/Core/DolphinQt/MenuBar.cpp:567
msgid "&Network"
msgstr "네트워크(&N)"

#: Source/Core/DolphinQt/MenuBar.cpp:575
msgid "&JIT"
msgstr "JIT(&J)"

#: Source/Core/DolphinQt/MenuBar.cpp:581
msgid "&Assembler"
msgstr "어쎔블러 (&A)"

#: Source/Core/DolphinQt/MenuBar.cpp:599
msgid "Show Game Count"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:607
msgid "Purge Game List Cache"
msgstr "게임 목록 캐시 제거"

#: Source/Core/DolphinQt/MenuBar.cpp:623
msgid "&Options"
msgstr "옵션(&O)"

#: Source/Core/DolphinQt/MenuBar.cpp:626 Source/Core/DolphinQt/MenuBar.cpp:629
msgid "Co&nfiguration"
msgstr "환경설정(&n)"

#: Source/Core/DolphinQt/MenuBar.cpp:633
msgid "&Graphics Settings"
msgstr "그래픽 설정(&G)"

#: Source/Core/DolphinQt/MenuBar.cpp:634
msgid "&Audio Settings"
msgstr "오디오 설정(&A)"

#: Source/Core/DolphinQt/MenuBar.cpp:636
msgid "&Controller Settings"
msgstr "컨트롤러 설정(&C)"

#: Source/Core/DolphinQt/MenuBar.cpp:637
msgid "&Hotkey Settings"
msgstr "단축키 설정(&H)"

#: Source/Core/DolphinQt/MenuBar.cpp:638
msgid "&Free Look Settings"
msgstr "자유 보기 설정(&F)"

#: Source/Core/DolphinQt/MenuBar.cpp:643
msgid "Boot to Pause"
msgstr "부팅하고 멈추기"

#: Source/Core/DolphinQt/MenuBar.cpp:650
msgid "Reset Ignore Panic Handler"
msgstr "패닉 핸들러 무시를 리셋"

#: Source/Core/DolphinQt/MenuBar.cpp:656
msgid "&Font..."
msgstr "폰트 (&F)"

#: Source/Core/DolphinQt/MenuBar.cpp:673
msgid "&Website"
msgstr "웹사이트(&W)"

#: Source/Core/DolphinQt/MenuBar.cpp:676
msgid "Online &Documentation"
msgstr "온라인 문서(&D)"

#: Source/Core/DolphinQt/MenuBar.cpp:680
msgid "&GitHub Repository"
msgstr "GitHub 저장소(&G)"

#: Source/Core/DolphinQt/MenuBar.cpp:684
msgid "&Bug Tracker"
msgstr "버그 추적자(&B)"

#: Source/Core/DolphinQt/MenuBar.cpp:694
msgid "&Check for Updates..."
msgstr "업데이트 확인(&C)"

#: Source/Core/DolphinQt/MenuBar.cpp:701
msgid "&About"
msgstr "돌핀 정보(&A)"

#: Source/Core/DolphinQt/MenuBar.cpp:706
msgid "List View"
msgstr "목록 보기"

#: Source/Core/DolphinQt/MenuBar.cpp:709
msgid "Grid View"
msgstr "격자 보기"

#: Source/Core/DolphinQt/MenuBar.cpp:744
msgid "List Columns"
msgstr "목록 세로줄"

#: Source/Core/DolphinQt/MenuBar.cpp:764
msgid "Show Wii"
msgstr "Wii"

#: Source/Core/DolphinQt/MenuBar.cpp:765
msgid "Show GameCube"
msgstr "게임큐브"

#: Source/Core/DolphinQt/MenuBar.cpp:766
msgid "Show Triforce"
msgstr "트라이포스 보기"

#: Source/Core/DolphinQt/MenuBar.cpp:767
msgid "Show WAD"
msgstr "WAD"

#: Source/Core/DolphinQt/MenuBar.cpp:768
msgid "Show ELF/DOL"
msgstr "ELF/DOL"

#: Source/Core/DolphinQt/MenuBar.cpp:771
msgid "Show Platforms"
msgstr "플랫폼 표시"

#: Source/Core/DolphinQt/MenuBar.cpp:791
msgid "Show JPN"
msgstr "일본 보기"

#: Source/Core/DolphinQt/MenuBar.cpp:792
msgid "Show PAL"
msgstr "PAL (유럽 방식)"

#: Source/Core/DolphinQt/MenuBar.cpp:793
msgid "Show USA"
msgstr "USA (미국 방식)"

#: Source/Core/DolphinQt/MenuBar.cpp:794
msgid "Show Australia"
msgstr "오스트레일리아"

#: Source/Core/DolphinQt/MenuBar.cpp:795
msgid "Show France"
msgstr "프랑스"

#: Source/Core/DolphinQt/MenuBar.cpp:796
msgid "Show Germany"
msgstr "독일"

#: Source/Core/DolphinQt/MenuBar.cpp:797
msgid "Show Italy"
msgstr "이탈리아"

#: Source/Core/DolphinQt/MenuBar.cpp:798
msgid "Show Korea"
msgstr "한국"

#: Source/Core/DolphinQt/MenuBar.cpp:799
msgid "Show Netherlands"
msgstr "네덜란드"

#: Source/Core/DolphinQt/MenuBar.cpp:800
msgid "Show Russia"
msgstr "러시아"

#: Source/Core/DolphinQt/MenuBar.cpp:801
msgid "Show Spain"
msgstr "스페인"

#: Source/Core/DolphinQt/MenuBar.cpp:802
msgid "Show Taiwan"
msgstr "타이완"

#: Source/Core/DolphinQt/MenuBar.cpp:803
msgid "Show World"
msgstr "세계"

#: Source/Core/DolphinQt/MenuBar.cpp:804
msgid "Show Unknown"
msgstr "알려지지 않음"

#: Source/Core/DolphinQt/MenuBar.cpp:806
msgid "Show Regions"
msgstr "지역 표시"

#: Source/Core/DolphinQt/MenuBar.cpp:808
msgid "Show All"
msgstr "모두 보여주기"

#: Source/Core/DolphinQt/MenuBar.cpp:809
msgid "Hide All"
msgstr "모두 숨기기"

#: Source/Core/DolphinQt/MenuBar.cpp:835
msgid "&Movie"
msgstr "무비(&M)"

#: Source/Core/DolphinQt/MenuBar.cpp:838
msgid "Start Re&cording Input"
msgstr "입력 기록 시작(&c)"

#: Source/Core/DolphinQt/MenuBar.cpp:840
msgid "P&lay Input Recording..."
msgstr "입력 기록 플레이...(&l)"

#: Source/Core/DolphinQt/MenuBar.cpp:841
msgid "Stop Playing/Recording Input"
msgstr "입력 재생/기록 중지"

#: Source/Core/DolphinQt/MenuBar.cpp:844
msgid "Export Recording..."
msgstr "입력 기록 내보내기..."

#: Source/Core/DolphinQt/MenuBar.cpp:851
msgid "&Read-Only Mode"
msgstr "읽기 전용 모드(&R)"

#: Source/Core/DolphinQt/MenuBar.cpp:857
msgid "TAS Input"
msgstr "TAS 입력"

#: Source/Core/DolphinQt/MenuBar.cpp:861
msgid "Pause at End of Movie"
msgstr "무비의 끝에서 일시정지"

#: Source/Core/DolphinQt/MenuBar.cpp:867
msgid "Enable Movie Window"
msgstr "무비 창 활성"

#: Source/Core/DolphinQt/MenuBar.cpp:873
msgid "Customize Movie Window"
msgstr "무비 창 취향화"

#: Source/Core/DolphinQt/MenuBar.cpp:877
msgid "Dump Frames"
msgstr "프레임들 덤프"

#: Source/Core/DolphinQt/MenuBar.cpp:883
msgid "Dump Audio"
msgstr "오디오 덤프"

#: Source/Core/DolphinQt/MenuBar.cpp:892
msgid "JIT"
msgstr "JIT"

#: Source/Core/DolphinQt/MenuBar.cpp:895
msgid "Interpreter Core"
msgstr "인터프리터 코어"

#: Source/Core/DolphinQt/MenuBar.cpp:907
msgid "JIT Block Linking Off"
msgstr "JIT 블록 연결 끄기"

#: Source/Core/DolphinQt/MenuBar.cpp:915
msgid "Disable JIT Cache"
msgstr "JIT 캐시 비활성"

#: Source/Core/DolphinQt/MenuBar.cpp:923
msgid "Disable Fastmem"
msgstr "패스트멤 비활성"

#: Source/Core/DolphinQt/MenuBar.cpp:929
msgid "Disable Page Table Fastmem"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:936
msgid "Disable Fastmem Arena"
msgstr "패스트멤 투기장 비활성"

#: Source/Core/DolphinQt/MenuBar.cpp:942
msgid "Disable Large Entry Points Map"
msgstr "라지 엔트리 포인츠 맵 비활성"

#: Source/Core/DolphinQt/MenuBar.cpp:955
msgid "Log JIT Instruction Coverage"
msgstr "JIT 명령 커버리지 로그"

#: Source/Core/DolphinQt/MenuBar.cpp:957
msgid "Search for an Instruction"
msgstr "명령에 대한 찾기"

#: Source/Core/DolphinQt/MenuBar.cpp:961
msgid "Enable JIT Block Profiling"
msgstr "JIT 블록 프로파일링을 활성화"

#: Source/Core/DolphinQt/MenuBar.cpp:967
msgid "Wipe JIT Block Profiling Data"
msgstr "JIT 블록 프로파일링 데이터 청소"

#: Source/Core/DolphinQt/MenuBar.cpp:970
msgid "Write JIT Block Log Dump"
msgstr "JIT 블록 로그 덤프 쓰기"

#: Source/Core/DolphinQt/MenuBar.cpp:974
msgid "JIT Off (JIT Core)"
msgstr "JIT 끄기 (JIT 코어)"

#: Source/Core/DolphinQt/MenuBar.cpp:980
msgid "JIT LoadStore Off"
msgstr "JIT 로드스토어 끄기"

#: Source/Core/DolphinQt/MenuBar.cpp:987
msgid "JIT LoadStore lbzx Off"
msgstr "JIT 로드스토어 lbzx 끄기"

#: Source/Core/DolphinQt/MenuBar.cpp:994
msgid "JIT LoadStore lXz Off"
msgstr "JIT 로드스토어 lXz 끄기"

#: Source/Core/DolphinQt/MenuBar.cpp:1001
msgid "JIT LoadStore lwz Off"
msgstr "JIT 로드스토어 lwz 끄기"

#: Source/Core/DolphinQt/MenuBar.cpp:1008
msgid "JIT LoadStore Floating Off"
msgstr "JIT 로드스토어 부동 끄기"

#: Source/Core/DolphinQt/MenuBar.cpp:1016
msgid "JIT LoadStore Paired Off"
msgstr "JIT 로드스토어 짝짓기 끄기"

#: Source/Core/DolphinQt/MenuBar.cpp:1023
msgid "JIT FloatingPoint Off"
msgstr "JIT 소수점 끄기"

#: Source/Core/DolphinQt/MenuBar.cpp:1030
msgid "JIT Integer Off"
msgstr "JIT 정수 끄기"

#: Source/Core/DolphinQt/MenuBar.cpp:1037
msgid "JIT Paired Off"
msgstr "JIT 짝짓기 끄기"

#: Source/Core/DolphinQt/MenuBar.cpp:1044
msgid "JIT SystemRegisters Off"
msgstr "JIT 시스템레지스터 끄기"

#: Source/Core/DolphinQt/MenuBar.cpp:1051
msgid "JIT Branch Off"
msgstr "JIT 분기 끄기"

#: Source/Core/DolphinQt/MenuBar.cpp:1058
msgid "JIT Register Cache Off"
msgstr "JIT 레지스터 캐시 끄기"

#: Source/Core/DolphinQt/MenuBar.cpp:1070
msgid "&Clear Symbols"
msgstr "기호 지우기 (& C)"

#: Source/Core/DolphinQt/MenuBar.cpp:1072
msgid "&Generate Symbols From"
msgstr "기호 생성 (&G)"

#: Source/Core/DolphinQt/MenuBar.cpp:1074
msgid "Signature Database"
msgstr "서명 데이터베이스"

#: Source/Core/DolphinQt/MenuBar.cpp:1075
msgid "RSO Modules"
msgstr "RSO 모듈"

#: Source/Core/DolphinQt/MenuBar.cpp:1078
msgid "&Load Symbol Map"
msgstr "로드 기호 맵 (&L)"

#: Source/Core/DolphinQt/MenuBar.cpp:1079
msgid "&Save Symbol Map"
msgstr "기호 맵 저장 (&S)"

#: Source/Core/DolphinQt/MenuBar.cpp:1082
msgid "Load &Other Map File..."
msgstr "다른 맵 파일 로드... (&O)"

#: Source/Core/DolphinQt/MenuBar.cpp:1083
msgid "Load &Bad Map File..."
msgstr "배드 맵 파일 로드... (&B)"

#: Source/Core/DolphinQt/MenuBar.cpp:1084
msgid "Save Symbol Map &As..."
msgstr "심볼 맵 다른 이름으로 저장... (&A)"

#: Source/Core/DolphinQt/MenuBar.cpp:1087
msgid "Sa&ve Code"
msgstr "코드 저장 (&v)"

#: Source/Core/DolphinQt/MenuBar.cpp:1090
msgid "C&reate Signature File..."
msgstr "서명 파일 생성... (&C)"

#: Source/Core/DolphinQt/MenuBar.cpp:1091
msgid "Append to &Existing Signature File..."
msgstr "존재하는 서명 파일에 덧붙이기... (&E)"

#: Source/Core/DolphinQt/MenuBar.cpp:1093
msgid "Combine &Two Signature Files..."
msgstr "두 서명 파일을 합치기... (&T)"

#: Source/Core/DolphinQt/MenuBar.cpp:1095
msgid "Appl&y Signature File..."
msgstr "서명 파일 적용... (&y)"

#: Source/Core/DolphinQt/MenuBar.cpp:1098
msgid "&Patch HLE Functions"
msgstr "HLE 함수 패치 (&P)"

#: Source/Core/DolphinQt/MenuBar.cpp:1129
msgid "Load vWii System Menu %1"
msgstr "vWii 시스템 메뉴 %1 로드"

#: Source/Core/DolphinQt/MenuBar.cpp:1130
msgid "Load Wii System Menu %1"
msgstr "Wii 시스템 메뉴 %1 로드"

#: Source/Core/DolphinQt/MenuBar.cpp:1188
msgid "Select Title to Install to NAND"
msgstr "NAND 에 설치할 타이틀 선택"

#: Source/Core/DolphinQt/MenuBar.cpp:1189
msgid "WAD files (*.wad)"
msgstr "WAD 파일 (*.wad)"

#: Source/Core/DolphinQt/MenuBar.cpp:1209
msgid "Select Save File"
msgstr "저장 파일 선택"

#: Source/Core/DolphinQt/MenuBar.cpp:1210
msgid "Wii save files (*.bin);;All Files (*)"
msgstr "Wii 저장 파일 (*.bin);;모든 파일 (*)"

#: Source/Core/DolphinQt/MenuBar.cpp:1218
#: Source/Core/DolphinQt/MenuBar.cpp:1228
#: Source/Core/DolphinQt/MenuBar.cpp:1231
#: Source/Core/DolphinQt/MenuBar.cpp:1237
#: Source/Core/DolphinQt/MenuBar.cpp:1244
#: Source/Core/DolphinQt/MenuBar.cpp:1279
#: Source/Core/DolphinQt/MenuBar.cpp:1333
msgid "Save Import"
msgstr "저장 가져오기"

#: Source/Core/DolphinQt/MenuBar.cpp:1219
msgid ""
"Save data for this title already exists in the NAND. Consider backing up the "
"current data before overwriting.\n"
"\n"
"Overwrite existing save data?"
msgstr ""
"이 타이틀에 대한 저장 데이터가 이미 NAND 에 존재합니다. 덮어쓰기 전에 현재 데"
"이터 백업을 고려하세요.\n"
"\n"
"기존 저장 데이터를 덮어쓰시겠습니까?"

#: Source/Core/DolphinQt/MenuBar.cpp:1228
msgid "Successfully imported save file."
msgstr "저장 파일을 성공적으로 내보냈습니다."

#: Source/Core/DolphinQt/MenuBar.cpp:1232
msgid ""
"Failed to import save file. The given file appears to be corrupted or is not "
"a valid Wii save."
msgstr ""
"저장 파일 가져오기에 실패했습니다. 주어진 파일은 오염되었거나 적합한 Wii 저장"
"이 아닙니다."

#: Source/Core/DolphinQt/MenuBar.cpp:1238
msgid ""
"Failed to import save file. Please launch the game once, then try again."
msgstr ""
"저장 파일을 가져오기에 실패했습니다. 해당 게임을 한번 띄워주세요, 그리고 다"
"시 시도하세요."

#: Source/Core/DolphinQt/MenuBar.cpp:1245
msgid ""
"Failed to import save file. Your NAND may be corrupt, or something is "
"preventing access to files within it. Try repairing your NAND (Tools -> "
"Manage NAND -> Check NAND...), then import the save again."
msgstr ""
"저장 파일 가져오기에 실패했습니다. NAND 가 오염되었을지 모릅니다, 혹은 어떤 "
"것이 그 안에 파일들에 액세스를 막고 있습니다. NAND (도구 -> NAND 관리 -> "
"NAND 체크...) 를 고쳐 보세요, 그런 후 저장을 다시 가져오세요."

#: Source/Core/DolphinQt/MenuBar.cpp:1255
msgid "Select Save Folder"
msgstr "저장 폴더 선택"

#: Source/Core/DolphinQt/MenuBar.cpp:1280
msgid ""
"%1: Save data for this title already exists in the NAND. Consider backing up "
"the current data before overwriting.\n"
"\n"
"Overwrite existing save data?"
msgstr ""
"%1: 이 타이틀에 대한 저장 데이터가 이미 NAND 에 존재합니다. 덮어쓰기 전에 현"
"재 데이터 백업을 고려하세요.\n"
"\n"
"기존 저장 데이터를 덮어쓰시겠습니까?"

#: Source/Core/DolphinQt/MenuBar.cpp:1307
msgid ""
"%1: Failed to import save file. The given file appears to be corrupted or is "
"not a valid Wii save."
msgstr ""
"%1: 저장 파일 가져오기에 실패했습니다. 주어진 파일은 오염되었거나 적합한 Wii "
"저장이 아닙니다."

#: Source/Core/DolphinQt/MenuBar.cpp:1314
msgid ""
"%1: Failed to import save file. Please launch the game once, then try again."
msgstr ""
"%1: 저장 파일을 가져오기에 실패했습니다. 해당 게임을 한번 시작하세요, 그리고 "
"다시 시도하세요."

#: Source/Core/DolphinQt/MenuBar.cpp:1322
msgid ""
"%1: Failed to import save file. Your NAND may be corrupt, or something is "
"preventing access to files within it. Try repairing your NAND (Tools -> "
"Manage NAND -> Check NAND...), then import the save again."
msgstr ""
"%1: 저장 파일 가져오기에 실패했습니다. NAND 가 오염되었을지 모릅니다, 혹은 어"
"떤 것이 그 안에 파일들에 액세스를 막고 있습니다. NAND (도구 -> NAND 관리 -> "
"NAND 체크...) 를 고쳐 보세요, 그런 후 저장을 다시 가져오세요."

#: Source/Core/DolphinQt/MenuBar.cpp:1334
msgid "Successfully imported %1 save file(s) with %2 failure(s)"
msgstr "성공적으로 %1 저장 파일(들)을 %2 실패(들)와 함께 가져왔습니다."

#: Source/Core/DolphinQt/MenuBar.cpp:1351
#, c-format
msgctxt ""
msgid "Exported %n save(s)"
msgstr "%n 저장(들)을 내보냈습니다"

#: Source/Core/DolphinQt/MenuBar.cpp:1363
msgid ""
"The user-accessible part of your NAND contains %1 blocks (%2 KiB) of data, "
"out of an allowed maximum of %3 blocks (%4 KiB)."
msgstr ""
"NAND 의 사용자-접근가능 부분이 %1 블럭 (%2 KiB) 의 데이터를 포함합니다, %3 블"
"럭 (%4 KiB) 의 최대 허용을 벗어납니다."

#: Source/Core/DolphinQt/MenuBar.cpp:1371
msgid ""
"The system-reserved part of your NAND contains %1 blocks (%2 KiB) of data, "
"out of an allowed maximum of %3 blocks (%4 KiB)."
msgstr ""
"NAND 의 시스템-예약 부분이 %1 블럭 (%2 KiB) 의 데이터를 포함합니다, %3 블럭 "
"(%4 KiB) 의 최대 허용을 벗어납니다."

#: Source/Core/DolphinQt/MenuBar.cpp:1381
#: Source/Core/DolphinQt/MenuBar.cpp:1390
#: Source/Core/DolphinQt/MenuBar.cpp:1407
#: Source/Core/DolphinQt/MenuBar.cpp:1411
#: Source/Core/DolphinQt/NANDRepairDialog.cpp:29
msgid "NAND Check"
msgstr "NAND 체크"

#: Source/Core/DolphinQt/MenuBar.cpp:1383
msgid ""
"Your NAND contains more data than allowed. Wii software may behave "
"incorrectly or not allow saving."
msgstr ""
"NAND 가 허용된 것보다 많은 데이터를 가지고 있습니다. Wii 소프트웨어가 올바르"
"지 않게 행동하거나 저장을 허용하지 않을지도 모릅니다."

#: Source/Core/DolphinQt/MenuBar.cpp:1392
msgid "No issues have been detected."
msgstr "이슈가 감지되지 않았습니다."

#: Source/Core/DolphinQt/MenuBar.cpp:1407
msgid "The NAND has been repaired."
msgstr "NAND 가 고쳐졌습니다."

#: Source/Core/DolphinQt/MenuBar.cpp:1412
msgid ""
"The NAND could not be repaired. It is recommended to back up your current "
"data and start over with a fresh NAND."
msgstr ""
"NAND 는 고쳐질 수 없었습니다. 현재 데이터 백업이 권장됩니다 그리고 생생한 "
"NAND 로 다시 시작하세요."

#: Source/Core/DolphinQt/MenuBar.cpp:1421
msgid "Successfully extracted certificates from NAND"
msgstr "NAND 에서 증명서를 성공적으로 추출했습니다"

#: Source/Core/DolphinQt/MenuBar.cpp:1425
msgid "Failed to extract certificates from NAND"
msgstr "NAND 에서 증명서 추출에 실패했습니다"

#: Source/Core/DolphinQt/MenuBar.cpp:1461
msgid "Pick a debug font"
msgstr "디버그 폰트 고르기"

#: Source/Core/DolphinQt/MenuBar.cpp:1469
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:495
#: Source/Core/DolphinQt/ResourcePackManager.cpp:238
msgid "Confirmation"
msgstr "확정"

#: Source/Core/DolphinQt/MenuBar.cpp:1470
msgid "Do you want to clear the list of symbol names?"
msgstr "기호 이름 목록을 청소할까요?"

#: Source/Core/DolphinQt/MenuBar.cpp:1509
msgid "Generated symbol names from '%1'"
msgstr "'%1' 에서 기호 이름들을 생성했습니다"

#: Source/Core/DolphinQt/MenuBar.cpp:1516
msgid "'%1' not found, no symbol names generated"
msgstr "'%1' 이 발견되지 않았습니다, 생성된 기호 이름이 없습니다."

#: Source/Core/DolphinQt/MenuBar.cpp:1526
msgid "RSO auto-detection"
msgstr "RSO 자동-감지"

#: Source/Core/DolphinQt/MenuBar.cpp:1526
msgid "Auto-detect RSO modules?"
msgstr "RSO 모듈을 자동-감지할까요?"

#: Source/Core/DolphinQt/MenuBar.cpp:1531
msgid "Enter the RSO module address:"
msgstr "RSO 모듈 주소를 입력:"

#: Source/Core/DolphinQt/MenuBar.cpp:1538
msgid "Invalid RSO module address: %1"
msgstr "부적합 RSO 모듈 주소: %1"

#: Source/Core/DolphinQt/MenuBar.cpp:1553
#: Source/Core/DolphinQt/MenuBar.cpp:1609
msgid "Failed to load RSO module at %1"
msgstr "%1 에서 RSO 모듈 로드에 실패했습니다"

#: Source/Core/DolphinQt/MenuBar.cpp:1559
#: Source/Core/DolphinQt/MenuBar.cpp:1709
msgid "Modules found: %1"
msgstr "발견된 모듈: %1"

#: Source/Core/DolphinQt/MenuBar.cpp:1560
msgid "Detecting RSO Modules"
msgstr "RSO 모듈 감지하기"

#: Source/Core/DolphinQt/MenuBar.cpp:1584
msgid "Unable to auto-detect RSO module"
msgstr "RSO 모듈을 자동-감지할 수 없습니다"

#: Source/Core/DolphinQt/MenuBar.cpp:1590
msgid "Select the RSO module address:"
msgstr "RSO 모듈 주소 선택:"

#: Source/Core/DolphinQt/MenuBar.cpp:1740
msgid "'%1' not found, scanning for common functions instead"
msgstr "'%1' 이 발견되지 않았습니다, 공통 함수들을 대신 스캔합니다"

#: Source/Core/DolphinQt/MenuBar.cpp:1751
msgid "Loaded symbols from '%1'"
msgstr "'%1' 에서 기호들이 로드되었습니다"

#: Source/Core/DolphinQt/MenuBar.cpp:1769
#: Source/Core/DolphinQt/MenuBar.cpp:1786
msgid "Load Map File"
msgstr "맵 파일 로드"

#: Source/Core/DolphinQt/MenuBar.cpp:1770
#: Source/Core/DolphinQt/MenuBar.cpp:1787
#: Source/Core/DolphinQt/MenuBar.cpp:1806
msgid "Dolphin Map File (*.map)"
msgstr "돌핀 맵 파일 (*.map)"

#: Source/Core/DolphinQt/MenuBar.cpp:1804
msgid "Save Map File"
msgstr "맵 파일 저장"

#: Source/Core/DolphinQt/MenuBar.cpp:1827
msgid "Failed to save code map to path '%1'"
msgstr "경로 '%1' 에 코드 맵 저장을 실패했습니다"

#: Source/Core/DolphinQt/MenuBar.cpp:1838
msgid "Failed to load map file '%1'"
msgstr "맵 파일 '%1' 을 로드에 실패했습니다."

#: Source/Core/DolphinQt/MenuBar.cpp:1851
msgid "Failed to save symbol map to path '%1'"
msgstr "경로 '%1' 에 심볼 맵 저장을 실패했습니다."

#: Source/Core/DolphinQt/MenuBar.cpp:1857
msgid ""
"Only export symbols with prefix:\n"
"(Blank for all symbols)"
msgstr ""
"접두사를 가진 기호들을 내보냅니다:\n"
"(모든 기호들은 빈칸)"

#: Source/Core/DolphinQt/MenuBar.cpp:1860
msgid "Save Signature File"
msgstr "서명 파일 저장"

#: Source/Core/DolphinQt/MenuBar.cpp:1872
msgid "Failed to save signature file '%1'"
msgstr "서명 파일 '%1' 을 저장에 실패했습니다."

#: Source/Core/DolphinQt/MenuBar.cpp:1882
msgid ""
"Only append symbols with prefix:\n"
"(Blank for all symbols)"
msgstr ""
"접두사를 가진 기호들만 덧붙입니다:\n"
"(모든 기호들은 빈칸)"

#: Source/Core/DolphinQt/MenuBar.cpp:1885
msgid "Append Signature To"
msgstr "서명 덧붙이기"

#: Source/Core/DolphinQt/MenuBar.cpp:1899
msgid "Failed to append to signature file '%1'"
msgstr "서명 파일 '%1' 에 덧붙이기에 실패했습니다."

#: Source/Core/DolphinQt/MenuBar.cpp:1908
msgid "Apply Signature File"
msgstr "서명 파일 적용"

#: Source/Core/DolphinQt/MenuBar.cpp:1928
msgid "Choose Priority Input File"
msgstr "우선 입력 파일 선택"

#: Source/Core/DolphinQt/MenuBar.cpp:1933
msgid "Choose Secondary Input File"
msgstr "차선 입력 파일 선택"

#: Source/Core/DolphinQt/MenuBar.cpp:1938
msgid "Save Combined Output File As"
msgstr "합쳐진 출력 파일 다른 이름으로 저장"

#: Source/Core/DolphinQt/MenuBar.cpp:1951
msgid "Failed to save to signature file '%1'"
msgstr "서명 파일 '%1' 에 저장에 실패했습니다."

#: Source/Core/DolphinQt/MenuBar.cpp:1979
msgid "Search instruction"
msgstr "명령 찾기"

#: Source/Core/DolphinQt/MenuBar.cpp:1979
msgid "Instruction:"
msgstr "명령:"

#: Source/Core/DolphinQt/NANDRepairDialog.cpp:35
msgid ""
"The emulated NAND is damaged. System titles such as the Wii Menu and the Wii "
"Shop Channel may not work correctly."
msgstr ""
"에뮬된 NAND 가 데미지를 입었습니다. Wii 메뉴와 Wii 샾 채널이 올바르게 구동하"
"지 않을 지도 모릅니다."

#: Source/Core/DolphinQt/NANDRepairDialog.cpp:43
msgid ""
"WARNING: Fixing this NAND requires the deletion of titles that have "
"incomplete data on the NAND, including all associated save data. By "
"continuing, the following title(s) will be removed:"
msgstr ""
"경고: 이 NAND 를 고치려면, 모든 연관된 저장 데이터를 포함해서, NAND 상의 불완"
"전한 데이터를 지니는 타이틀을 지울 필요가 있습니다. 계속하면, 다음 타이틀(들)"
"은 지워 집니다:"

#: Source/Core/DolphinQt/NANDRepairDialog.cpp:80
msgid "Launching these titles may also fix the issues."
msgstr "이 타이틀들을 런칭하면 이슈들도 고칠지도 모릅니다."

#: Source/Core/DolphinQt/NANDRepairDialog.cpp:85
msgid "Do you want to try to repair the NAND?"
msgstr "NAND 고치기를 시도하고 싶습니까?"

#: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:25
#: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:23
msgid "Invalid Player ID"
msgstr "부적합한 플레이어 아이디"

#: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:45
msgid "Data Transfer"
msgstr "데이터 전송"

#: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:133
msgid "%1[%2]: %3/%4 MiB"
msgstr "%1[%2]: %3/%4 MiB"

#: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:43
msgid "SHA1 Digest"
msgstr "SHA1 요약"

#: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:129
msgid "%1[%2]: %3 %"
msgstr "%1[%2]: %3 %"

#: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:141
msgid "%1[%2]: %3"
msgstr "%1[%2]: %3"

#: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:150
msgid "The hashes match!"
msgstr "해쉬가 일치합니다!"

#: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:154
msgid "The hashes do not match!"
msgstr "해쉬가 일치하지 않습니다!"

#: Source/Core/DolphinQt/NetPlay/GameListDialog.cpp:17
msgid "Select a game"
msgstr "게임 선택"

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:32
msgid "NetPlay Session Browser"
msgstr "넷플레이 세션 브라우저"

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:73
msgid "Any Region"
msgstr "아무 지역"

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:89
msgid "Hide Incompatible Sessions"
msgstr "비호환 세션들 숨기기"

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:90
msgid "Hide In-Game Sessions"
msgstr "인-게임 세션 숨기기"

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:94
msgid "Private and Public"
msgstr "사설과 공공"

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:95
msgid "Private"
msgstr "사설"

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:96
msgid "Public"
msgstr "공공"

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:100
msgid "Filters"
msgstr "필터들"

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:104
msgid "Region:"
msgstr "지역:"

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:207
msgid "Error obtaining session list: %1"
msgstr "에러가 있는 세션 목록: %1"

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:220
msgid "Password?"
msgstr "패스워드?"

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:221
msgid "In-Game?"
msgstr "인-게임?"

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:221
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:242
msgid "Game"
msgstr "게임"

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:221
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:288
msgid "Players"
msgstr "플레이어"

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:222
#: Source/Core/DolphinQt/ResourcePackManager.cpp:90
msgid "Version"
msgstr "버전"

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:262
msgid "%1 session found"
msgstr "%1 세션이 발견되었습니다"

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:262
msgid "%1 sessions found"
msgstr "%1 세션들이 발견되었습니다"

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:297
msgid "Enter password"
msgstr "패스워드 입력"

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:298
msgid "This session requires a password:"
msgstr "이 세션은 패스워드가 필요합니다:"

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:311
msgid "Invalid password provided."
msgstr "부적합한 패스워드가 제공되었습니다."

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:99
msgid "NetPlay"
msgstr "넷플레이"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:131
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:65
msgid "Start"
msgstr "시작"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:133
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:959
msgid "Buffer:"
msgstr "버퍼:"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:134
msgid "Quit"
msgstr "종료"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:141
msgid "No Save Data"
msgstr "저장 데이터 없음"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:143
msgid ""
"Netplay will start without any save data, and any created save data will be "
"discarded at the end of the Netplay session."
msgstr ""
"넷플레이가 저장 데이터 없이 시작할 것입니다, 어느 생성된 저장 데이터도 넷플레"
"이 세션 끝에 버려질 것입니다."

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:146
msgid "Load Host's Save Data Only"
msgstr "호스트의 저장 데이터만 로드"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:148
msgid ""
"Netplay will start using the Host's save data, but any save data created or "
"modified during the Netplay session will be discarded at the end of the "
"session."
msgstr ""
"넷플레이가 호스트의 저장 데이터를 사용해서 시작할 것입니다, 하지만 해당 넷플"
"레이 세션동안 생성되거나 수정된 어느 저장 데이터도 세션 끝에서 버려질 것입니"
"다."

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:151
msgid "Load and Write Host's Save Data"
msgstr "호스트의 저장 데이터 로드하고 쓰기"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:153
msgid ""
"Netplay will start using the Host's save data, and any save data created or "
"modified during the Netplay session will remain in the Host's local saves."
msgstr ""
"넷플레이가 호스트의 저장 데이터를 사용해서 시작할 것입니다, 해당 넷플레이 세"
"션동안 생성되거나 수정된 어느 저장 데이터도 호스트의 로컬 저장에 남을 것입니"
"다."

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:165
msgid "Use All Wii Save Data"
msgstr "모든 Wii 저장 데이터 사용"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:167
msgid ""
"If checked, all Wii saves will be used instead of only the save of the game "
"being started. Useful when switching games mid-session. Has no effect if No "
"Save Data is selected."
msgstr ""
"체크되면, 게임 시장되었을 때의 저장만 사용되는 대신에 모든 Wii 저장들이 사용"
"될 것입니다. 세션중간에 게임을 스위칭할 때 유용합니다. 저장 데이터 없음이 선"
"택되었을 때는 효과가 없습니다."

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:173
msgid "Sync AR/Gecko Codes"
msgstr "AR/Gecko 코드들 동기화"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:175
msgid "Strict Settings Sync"
msgstr "엄격한 설정 동기화"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:177
msgid ""
"This will sync additional graphics settings, and force everyone to the same "
"internal resolution.\n"
"May prevent desync in some games that use EFB reads. Please ensure everyone "
"uses the same video backend."
msgstr ""
"이것은 추가적인 그래픽 설정을 동기화할 것입니다, 그리고 모든이를 같은 내부 해"
"상도로 강제합니다.\n"
"EFB 읽기를 사용하는 일부 게임에서 비동기화를 막을지도 모릅니다. 모두 같은 비"
"디오 백엔드를 사용하는지 확실히 하세요."

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:184
msgid "Fair Input Delay"
msgstr "공정한 입력 지연"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:186
msgid ""
"Each player sends their own inputs to the game, with equal buffer size for "
"all players, configured by the host.\n"
"Suitable for competitive games where fairness and minimal latency are most "
"important."
msgstr ""
"모든 플레이어에 대해, 호스트에 의해 설정된 같은 버퍼 크기로, 각각의 플레이가 "
"자신의 입력을 게임에 보냅니다.\n"
"공정함과 최소의 지연이 가장 중요한 경쟁 게임들에 알맞음."

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:190
msgid "Host Input Authority"
msgstr "호스트 입력 권한"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:192
msgid ""
"Host has control of sending all inputs to the game, as received from other "
"players, giving the host zero latency but increasing latency for others.\n"
"Suitable for casual games with 3+ players, possibly on unstable or high "
"latency connections."
msgstr ""
"호스트가 게임에 모든 입력 보내기를 컨트롤합니다, 다른 플레이어들로부터 받듯"
"이, 호스트는 지연이 없지만 다른 이들에게는 지연이 증가합니다.\n"
"3+ 플레이어들과 함께하는 캐주얼 게임에 알맞음, 아마도 불안정하거나 높은 지연 "
"연결상에서."

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:196
msgid "Golf Mode"
msgstr "골프 모드"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:198
msgid ""
"Identical to Host Input Authority, except the \"Host\" (who has zero "
"latency) can be switched at any time.\n"
"Suitable for turn-based games with timing-sensitive controls, such as golf."
msgstr ""
"호스트 입력 권한을 동일하게, 단 \"호스트\" (지연 없는 사람)는 언제라도 전환"
"될 수 있습니다.\n"
"\n"
"타이밍-민감한 컨트롤을 지진 턴-기반 게임에 알맞음, 골프 같은."

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:210
msgid "Checksum"
msgstr "체크섬"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:211
msgid "Current game"
msgstr "현재 게임"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:214
msgid "Other game..."
msgstr "다른 게임..."

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:222
msgid "SD Card"
msgstr "SD 카드"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:228
msgid "Record Inputs"
msgstr "입력 녹화"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:230
msgid "Show Golf Mode Overlay"
msgstr "골프 모드 오버레이 보기"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:232
msgid "Hide Remote GBAs"
msgstr "원격 GBA 숨기기"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:265
msgid "Chat"
msgstr "대화"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:268
msgid "Send"
msgstr "보내기"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:291
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:704
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:733
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:761
msgid "Copy"
msgstr "복사"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:293
msgid "Kick Player"
msgstr "플레이어 차기"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:294
msgid "Assign Controller Ports"
msgstr "컨트롤러 포트 할당"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:406
msgid "Stopped game"
msgstr "멈춰진 게임"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:452
msgid "Successfully added to the NetPlay index"
msgstr "넷플레이 목록에 성공적으로 추가되었습니다"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:453
msgid "Failed to add this session to the NetPlay index: %1"
msgstr "넷플레이 목록 : %1 에 이 세션을 추가하는데에 실패했습니다"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:469
msgid "Not all players have the game. Do you really want to start?"
msgstr ""
"모든 플레이어가 그 게임을 가지고 있지는 않습니다. 정말 시작하고 싶습니까?"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:477
msgid ""
"Auto internal resolution is not allowed in strict sync mode, as it depends "
"on window size.\n"
"\n"
"Please select a specific internal resolution."
msgstr ""
"자동 내부 해상도는 엄격한 동기 모드에서는 허락되지 않습니다, 창 크기에 의존하"
"기 때문이죠.\n"
"\n"
"특정 내부 해상도를 선택해주세요."

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:496
msgid "Are you sure you want to quit NetPlay?"
msgstr "정말로 넷플레이를 종료하고 싶습니까?"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:518
msgid "Room ID"
msgstr "룸 ID"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:519
msgid "External"
msgstr "외부의"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:524
msgid "Local"
msgstr "지역"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:632
msgid "Player"
msgstr "플레이어"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:632
msgid "Game Status"
msgstr "게임 상태"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:632
msgid "Ping"
msgstr "핑"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:632
msgid "Mapping"
msgstr "매핑"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:632
msgid "Revision"
msgstr "개정"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:639
msgid "Wrong hash"
msgstr "잘못된 해시"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:640
msgid ""
"Game file has a different hash; right-click it, select Properties, switch to "
"the Verify tab, and select Verify Integrity to check the hash"
msgstr ""
"게임 파일이 다른 해시를 가지고 있습니다; 그걸 우-클릭; 속성 선택, 검증 탭으"
"로 전환, 그리고 해시를 확인하기위해 무결성 검증을 선택하세요."

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:643
msgid "Wrong disc number"
msgstr "잘못된 디스크 넘버"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:643
msgid "Game has a different disc number"
msgstr "게임이 다른 디스크 넘버를 가지고 있습니다"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:645
msgid "Wrong revision"
msgstr "잘못된 개정"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:645
msgid "Game has a different revision"
msgstr "게임이 다른 개정을 가지고 있습니다"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:647
msgid "Wrong region"
msgstr "잘못된 지역"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:647
msgid "Game region does not match"
msgstr "게임 지역이 맞지 않습니다"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:649
msgid "Not found"
msgstr "발견되지 않음"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:649
msgid "No matching game was found"
msgstr "매칭하는 게임을 찾지 못했습니다"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:712
msgid "Connecting"
msgstr "연결중"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:739
#: qtbase/src/gui/kernel/qplatformtheme.cpp:726
msgid "Retry"
msgstr "재시도"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:828
msgid "Game changed to \"%1\""
msgstr "게임이 \"%1\" 로 변경되었습니다"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:836
msgid "GBA%1 ROM changed to \"%2\""
msgstr "GBA%1 롬이 \"%2\" 로 변경되었습니다"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:841
msgid "GBA%1 ROM disabled"
msgstr "GBA%1 롬이 비활성화되었습니다"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:873
msgid "Started game"
msgstr "시작된 게임"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:913
msgid "%1 has joined"
msgstr "%1 가 참가했습니다"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:918
msgid "%1 has left"
msgstr "%1 가 떠났습니다"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:927
msgid "Max buffer size changed to %1"
msgstr "최대 버퍼 크기가 %1 로 변경되었습니다"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:928
msgid "Buffer size changed to %1"
msgstr "버퍼 크기가 %1 로 변경되었습니다"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:937
msgid "Host input authority enabled"
msgstr "호스트 입력 권한 켜짐"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:937
msgid "Host input authority disabled"
msgstr "호스트 입력 권한 꺼짐"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:959
msgid "Max Buffer:"
msgstr "최대 버퍼:"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:970
msgid "Possible desync detected: %1 might have desynced at frame %2"
msgstr "가능한 비동기 감지됨: %1 가 프레임 %2 에서 비동기화된 듯 합니다"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:977
msgid "Lost connection to NetPlay server..."
msgstr "넷플레이 서버 연결을 잃었습니다..."

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:984
msgid "Failed to connect to server: %1"
msgstr "서버 연결에 실패했습니다: %1"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:994
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:998
msgid "Traversal Error"
msgstr "횡단 에러"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:994
msgid "Couldn't look up central server"
msgstr "중앙 서버를 찾을 수 없습니다"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:999
msgid "Dolphin is too old for traversal server"
msgstr "횡단 서버에 비해 돌핀이 너무 구 버전입니다."

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1040
msgid "%1 is now golfing"
msgstr "%1 은 지금 골프중입니다"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1045
msgid "Using TTL %1 for probe packet"
msgstr "패킷 탐색용 TTL %1 을 사용합니다"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1108
#, c++-format
msgid ""
"Mismatched ROMs\n"
"Selected: {0}\n"
"- Title: {1}\n"
"- Hash: {2:02X}\n"
"Expected:\n"
"- Title: {3}\n"
"- Hash: {4:02X}"
msgstr ""
"맞지 않는 롬\n"
"선택된: {0}\n"
"- 타이틀: {1}\n"
"- 해시: {2:02X}\n"
"기대된:\n"
"- 타이틀: {3}\n"
"- 해시: {4:02X}"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1116
msgid "%1 is not a valid ROM"
msgstr "%1 는 적합한 롬이 아닙니다"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:34
msgid "NetPlay Setup"
msgstr "넷플레이 설정"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:90
msgid "Reset Traversal Settings"
msgstr "횡단 설정 리셋"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:102
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:136
msgid "Port:"
msgstr "포트:"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:104
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:204
msgid "Connect"
msgstr "연결"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:113
msgid ""
"ALERT:\n"
"\n"
"All players must use the same Dolphin version.\n"
"If enabled, SD cards must be identical between players.\n"
"If DSP LLE is used, DSP ROMs must be identical between players.\n"
"If a game is hanging on boot, it may not support Dual Core Netplay. Disable "
"Dual Core.\n"
"If connecting directly, the host must have the chosen UDP port open/"
"forwarded!\n"
"\n"
"Wii Remote support in netplay is experimental and may not work correctly.\n"
"Use at your own risk.\n"
msgstr ""
"주의:\n"
"\n"
"모든 플레이어들은 같은 돌핀 버전을 사용해야 합니다.\n"
"활성화된 경우, SD 카드가 플레이어들 사이에 반드시 같아야 합니다.\n"
"DSP LLE가 사용된 경우, DSP 롬이 플레이어들 사이에 반드시 같아야 합니다.\n"
"부팅시 멈추면, 겜이 듀얼 코어 넷플레이를 지원하지 않을 수도 있습니다. 듀얼 코"
"어를 비활성하세요.\n"
"직접 연결하려면, 호스트는 선택된 UDP 포트를 열기/포워드되게 해야 합니다!\n"
"\n"
"Wii 리모트 넷플레이에서 지원은 실험적이라서 올바르게 작동하지 않을 수도 있습"
"니다.\n"
"스스로 위험을 감수하고 사용하세요.\n"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:138
msgid "Force Listen Port:"
msgstr "강제 듣기 포트: "

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:140
msgid "Limit Chunked Upload Speed:"
msgstr "덩어리된 업로드 스피드 제한:"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:142
msgid "Show in server browser"
msgstr "서버 브라우저에서 보기"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:148
msgid "Forward port (UPnP)"
msgstr "포트 열기 (UPnP)"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:151
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:205
msgid "Host"
msgstr "호스트"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:160
msgid ""
"This will limit the speed of chunked uploading per client, which is used for "
"save sync."
msgstr ""
"이것은 클라이언트마다 덩어리된 업로드하기의 속도를 제한할 것입니다, 저장 동기"
"화에 쓰입니다."

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:162
msgid "Name of your session shown in the server browser"
msgstr "서버 브라우저에서 보여지는 당신의 세션 이름"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:164
msgid "Password for joining your game (leave empty for none)"
msgstr "당신의 게임에 참가할 패스워드 (없으면 비우세요)"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:192
msgid "Direct Connection"
msgstr "직접 연결"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:193
msgid "Traversal Server"
msgstr "횡단 서버"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:195
msgid "Connection Type:"
msgstr "연결 종류:"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:198
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:134
msgid "Nickname:"
msgstr "별명:"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:314
msgid "IP Address:"
msgstr "IP 주소:"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:314
msgid "Host Code:"
msgstr "호스트 코드:"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:339
msgid "You must select a game to host!"
msgstr "호스트할 게임을 선택해야 합니다!"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:345
msgid "You must provide a name for your session!"
msgstr "당신의 세션을 위한 이름을 제공해야만 합니다!"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:353
msgid "You must provide a region for your session!"
msgstr "당신의 세션을 위한 지역을 제공해야만 합니다!"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:394
msgid "Reset Traversal Server"
msgstr "횡단 서버를 리셋합니다"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:395
msgid "Reset Traversal Server to %1:%2"
msgstr "횡단 서버를 %1:%2 로 리셋합니다"

#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:20
msgid "Assign Controllers"
msgstr "컨트롤러 할당"

#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:34
msgid "GBA Port %1"
msgstr "GBA 포트 %1"

#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:37
msgid "GC Port %1"
msgstr "GC 포트 %1"

#: Source/Core/DolphinQt/NKitWarningDialog.cpp:30
msgid "NKit Warning"
msgstr "NKit 경고"

#: Source/Core/DolphinQt/NKitWarningDialog.cpp:36
msgid ""
"You are about to run an NKit disc image. NKit disc images cause problems "
"that don't happen with normal disc images. These problems include:\n"
"\n"
"• The emulated loading times are longer\n"
"• You can't use NetPlay with people who have normal disc images\n"
"• Input recordings are not compatible between NKit disc images and normal "
"disc images\n"
"• Savestates are not compatible between NKit disc images and normal disc "
"images\n"
"• Some games can crash, such as Super Paper Mario and Metal Gear Solid: The "
"Twin Snakes\n"
"• Wii games don't work at all in older versions of Dolphin and in many other "
"programs\n"
"\n"
"Are you sure you want to continue anyway?"
msgstr ""
"당신은 NKit 디스크 이미지를 구동하려 하고 있습니다. NKit 디스크 이미지들은 일"
"반 디스크 이미지에서 일어나지 않는 문제들을 야기합니다. 이러한 문제들을 포"
"함:\n"
"\n"
"• 에뮬된 로딩 시간이 더 깁니다\n"
"• 당신은 노멀 디스크 이미지를 가진 사람들과 넷플레이를 이용할 수 없습니다\n"
"• NKit 디스크 이미지와 일반 이미지 간에 입력 녹화가 호환되지 않습니다\n"
"• NKit 디스크 이미지와 일반 이미지 간에 상태저장이 호환되지 않습니다\n"
"• 일부 게임은 깨집니다, Super Paper Mario 와 Metal Gear Solid: The Twin "
"Snakes 같은\n"
"• Wii 게임들이 돌핀 예전 버전들과 많은 다른 프로그램들에서 전혀 작동하지 않습"
"니다.\n"
"\n"
"어째든 계속하고 싶다고 확신합니까?"

#: Source/Core/DolphinQt/NKitWarningDialog.cpp:50
msgid "I am aware of the risks and want to continue"
msgstr "나는 위험성을 알고 있고 계속하겠습니다"

#: Source/Core/DolphinQt/NKitWarningDialog.cpp:53
msgid "Don't show this again"
msgstr "이것을 다시 보여주지마세요"

#: Source/Core/DolphinQt/QtUtils/AnalyticsPrompt.cpp:21
msgid "Allow Usage Statistics Reporting"
msgstr "사용 통계 보고 허용"

#: Source/Core/DolphinQt/QtUtils/AnalyticsPrompt.cpp:23
msgid "Do you authorize Dolphin to report information to Dolphin's developers?"
msgstr "돌핀이 정보를 돌핀 개발자들에게 보고하도록 허가하시겠습니까?"

#: Source/Core/DolphinQt/QtUtils/AnalyticsPrompt.cpp:25
msgid ""
"If authorized, Dolphin can collect data on its performance, feature usage, "
"and configuration, as well as data on your system's hardware and operating "
"system.\n"
"\n"
"No private data is ever collected. This data helps us understand how people "
"and emulated games use Dolphin and prioritize our efforts. It also helps us "
"identify rare configurations that are causing bugs, performance and "
"stability issues.\n"
"This authorization can be revoked at any time through Dolphin's settings."
msgstr ""
"허가되면, 돌핀은 그 성능, 특성 사용, 환경설정 데이터, 또 시스템의 하드웨어 "
"와 운영체제에 대한 데이터를 수집할 수 있습니다.\n"
"\n"
"사적인 데이터는 절대 수집되지 않습니다. 이 데이터는 우리가 어떻게 사람들과 에"
"뮬레이트된 게임들이 돌핀을 사용하는지 이해하고 우리의 활동 우선순위를 매기게 "
"도와줍니다. 이것은 또한 버그, 성능과 안정성 이슈들을 유발하는 드문 환경설정"
"을 우리가 식별하게 도와줍니다.\n"
"이 허가는 돌핀 설정에서 어느 때라도 철회될 수 있습니다."

#: Source/Core/DolphinQt/ResourcePackManager.cpp:25
msgid "Resource Pack Manager"
msgstr "리소스 팩 매니저"

#: Source/Core/DolphinQt/ResourcePackManager.cpp:38
#: Source/Core/DolphinQt/ResourcePackManager.cpp:318
msgid "Install"
msgstr "설치"

#: Source/Core/DolphinQt/ResourcePackManager.cpp:90
msgid "Author"
msgstr "작성자"

#: Source/Core/DolphinQt/ResourcePackManager.cpp:90
msgid "Website"
msgstr "웹사이트"

#: Source/Core/DolphinQt/ResourcePackManager.cpp:118
msgid "Unknown author"
msgstr "알려지지 않은 저자"

#: Source/Core/DolphinQt/ResourcePackManager.cpp:203
msgid "Failed to install pack: %1"
msgstr "팩 설치에 실패했습니다: %1"

#: Source/Core/DolphinQt/ResourcePackManager.cpp:224
msgid "Failed to uninstall pack: %1"
msgstr "팩 언인스톨에 실패했습니다: %1"

#: Source/Core/DolphinQt/ResourcePackManager.cpp:239
msgid "Are you sure you want to delete this pack?"
msgstr "이 팩을 정말로 삭제하시겠습니까?"

#: Source/Core/DolphinQt/ResourcePackManager.cpp:317
msgid "Uninstall"
msgstr "언인스톨"

#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:48
msgid "Start with Riivolution Patches"
msgstr "Riivolution 패치들로 시작"

#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:64
msgid "Open Riivolution XML..."
msgstr "Riivolution XML 열기..."

#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:67
msgid "Save as Preset..."
msgstr "프리셋 다른 이름으로 저장..."

#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:137
msgid "Select Riivolution XML file"
msgstr "Riivolution XML 파일 선택"

#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:138
msgid "Riivolution XML files"
msgstr "Riivolution XML 파일들"

#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:149
msgid "Failed loading XML."
msgstr "XML 로딩에 실패했습니다."

#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:150
msgid "Did not recognize %1 as a valid Riivolution XML file."
msgstr "%1 을 적합한 Riivolution XML 파일로 인식하지 못했습니다."

#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:157
msgid "Invalid game."
msgstr "부적합한 게임."

#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:158
msgid "The patches in %1 are not for the selected game or game revision."
msgstr "%1 에 있는 패치들은 선택된 게임이나 게임 리비전 용이 아닙니다."

#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:185
msgid "SD Root:"
msgstr "SD 루트:"

#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:191
msgid "Select the Virtual SD Card Root"
msgstr "가상 SD 카드 루트 선택"

#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:213
msgid "Disabled"
msgstr "비활성화됨"

#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:341
msgid "Save Preset"
msgstr "프리셋 저장"

#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:343
msgid "Dolphin Game Mod Preset"
msgstr "돌핀 게임 모드 프리셋"

#: Source/Core/DolphinQt/SearchBar.cpp:27
#: qtbase/src/gui/kernel/qplatformtheme.cpp:730
msgid "Close"
msgstr "닫기"

#: Source/Core/DolphinQt/SearchBar.cpp:29
msgid "Search games..."
msgstr "게임들 검색..."

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:44
msgid "Interpreter (slowest)"
msgstr "인터프리터 (가장 느림)"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:45
msgid "Cached Interpreter (slower)"
msgstr "캐시된 인터프리터 (더 느림)"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:46
msgid "JIT Recompiler for x86-64 (recommended)"
msgstr "x86-64 용 JIT 리컴파일러 (권장)"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:47
msgid "JIT Recompiler for ARM64 (recommended)"
msgstr "ARM64 용 JIT 리컴파일러 (권장)"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:65
msgid "CPU Options"
msgstr "CPU 옵션"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:80
msgid "CPU Emulation Engine:"
msgstr "CPU 에뮬레이션 엔진:"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:84
msgid ""
"Enables the Memory Management Unit, needed for some games. (ON = Compatible, "
"OFF = Fast)<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
"메모리 관리 유닛을 활성화, 일부 게임에서 요구됩니다. (켬 = 호환, 끔 = 빠"
"름)<br><br><dolphin_emphasis>잘 모르겠으면, 체크 해제해 두세요.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:88
msgid "Pause on Panic"
msgstr "패닉시 일시정지"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:90
msgid ""
"Pauses the emulation if a Read/Write or Unknown Instruction panic occurs."
"<br>Enabling will affect performance.<br>The performance impact is the same "
"as having Enable MMU on.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
"읽기/쓰기나 알려지지 않은 명령 패닉이 발생하면 일시정지합니다.<br>활성화는 성"
"능에 영향을 줄 것입니다.<br>성능 영향은 MMU 를 켰을 때와 같습니다."
"<br><br><dolphin_emphasis>잘 모르겠으면, 체크 해제해 두세요.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:96
msgid "Enable Write-Back Cache (slow)"
msgstr "롸이트-백 캐시 활성화 (느림)"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:98
msgid ""
"Enables emulation of the CPU write-back cache.<br>Enabling will have a "
"significant impact on performance.<br>This should be left disabled unless "
"absolutely needed.<br><br><dolphin_emphasis>If unsure, leave this unchecked."
"</dolphin_emphasis>"
msgstr ""
"CPU 후기입 캐시를 활성화합니다.<br>활성화는 성능상에 상당한 영향을 줄 것입니"
"다.<br>이것은 절대적으로 요구되는 것이 아니면 비활성화로 두어야합니다."
"<br><br><dolphin_emphasis>잘 모르겠으면, 체크 해제해 두세요.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:103
msgid "Timing"
msgstr "타이밍"

#. i18n: Correct is a verb
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:108
msgid "Correct Time Drift"
msgstr "시간 편차 고치기"

#. i18n: Internet play refers to services like Wiimmfi, not the NetPlay feature in Dolphin
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:111
msgid ""
"Allow the emulated console to run fast after stutters,<br>pursuing accurate "
"overall elapsed time unless paused or speed-adjusted.<br><br>This may be "
"useful for internet play.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
"버벅거린 이후 에뮬된 콘솔이 빠르게 구동되도록 허락합니다,<br>멈춰지거나 속도-"
"조정되지 않았다면 정확한 전반적인 경과 시간을 추구합니다.<br><br>이것은 인터"
"넷 플레이에 유용할지 모릅니다.<br><br><dolphin_emphasis>잘 모르겠으면, 체크 "
"해제해 두세요.</dolphin_emphasis>"

#. i18n: "Rush" is a verb
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:119
msgid "Rush Frame Presentation"
msgstr "프레임 표시 러시"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:121
msgid ""
"Limits throttling between input and frame output, speeding through emulation "
"to reach presentation, displaying sooner, and thus reducing input latency."
"<br><br>This will generally make frame pacing worse.<br>This setting can "
"work either with or without Immediately Present XFB.<br>An Audio Buffer Size "
"of at least 80 ms is recommended to ensure full effect."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"입력과 프레임 출력 사이의 병목 제한, 표시에 도달하도록 에뮬레이션을 빠르게 처"
"리하기, 바로 디스플레이, 그래서 입력 지연을 줄입니다.<br><br>이것은 일반적으"
"로 프레임 패이싱을 더 안좋게 만들 것입니다.<br>이 설정은 XFB 표시가 있거나 없"
"거나 즉시 작동할 수 있습니다.<br>완전 효과를 위해서는 적어도 80 ms 오디오 버"
"퍼 크기가 권장됩니다.<br><br><dolphin_emphasis>잘 모르겠으면, 체크 해제해 두"
"세요.</dolphin_emphasis>"

#. i18n: "Smooth" is a verb
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:132
msgid "Smooth Early Presentation"
msgstr "빠른 표시를 부드럽게"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:134
msgid ""
"Adaptively adjusts the timing of early frame presentation.<br><br>This can "
"improve frame pacing with Immediately Present XFB and/or Rush Frame "
"Presentation, while still maintaining most of the input latency benefits."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"빠른 프레임 표시의 타이밍을 적응형으로 조정합니다.<br><br>즉시 XFB 보이기와/"
"나 프레임 표시 러시에서 프레임 패이싱을 향상시킬 수 있습니다, 여전히 대부분"
"의 입력 지연 이득을 유지하면서도. <br><br><dolphin_emphasis>잘 모르겠으면, 체"
"크 해제해 두세요.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:145
msgid "Clock Override"
msgstr "클럭 오버라이드"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:151
msgid "Enable Emulated CPU Clock Override"
msgstr "에뮬된 CPU 클럭 오버라이드 활성화"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:173
msgid "%1% (%2 MHz)"
msgstr "%1% (%2 MHz)"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:180
msgid ""
"Adjusts the emulated CPU's clock rate.<br><br>On games that have an unstable "
"frame rate despite full emulation speed, higher values can improve their "
"performance, requiring a powerful device. Lower values reduce the emulated "
"console's performance, but improve the emulation speed.<br><br>WARNING: "
"Changing this from the default (100%) can and will break games and cause "
"glitches. Do so at your own risk. Please do not report bugs that occur with "
"a non-default clock.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
"에뮬된 CPU 의 클락 비율을 조절합니다.<br><br>풀 에뮬레이션 스피드에도 불구하"
"고 프레임이 불안한 게임상에서, 더 높은 값은 성능을 향상시킬 수 있습니다, 파워"
"풀한 장치가 필요함. 더 낮은 값은 에뮬된 콘솔의 성능을 줄입니다, 하지만 에뮬레"
"이션 스피드를 향상시킵니다.<br><br>경고: 기본 (100%)에서 이것을 변경하면 게임"
"을 고장내거나 글리치들을 유발할 것입니다. 그러니 본인이 위험을 감당하고 하세"
"요. 비-기본 클락으로 발생하는 버그들을 리포팅하지 말아주세요."
"<br><br><dolphin_emphasis>잘 모르겠으면, 체크 해제해 두세요.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:190
msgid "VBI Frequency Override"
msgstr "VBI 빈도 오버라이드"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:196
msgid "Enable VBI Frequency Override"
msgstr "VBI 빈도 오버라이드 활성화"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:219
msgid "%1% (%2 VPS)"
msgstr "%1% (%2 VPS)"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:226
msgid ""
"Adjusts the VBI frequency. Also adjusts the emulated CPU's clock rate, to "
"keep it relatively the same.<br><br>Makes games run at a different frame "
"rate, making the emulation less demanding when lowered, or improving "
"smoothness when increased. This may affect gameplay speed, as it is often "
"tied to the frame rate.<br><br>WARNING: Changing this from the default "
"(100%) can and will break games and cause glitches. Do so at your own risk. "
"Please do not report bugs that occur with a non-default frequency."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"VBI 빈도를 조절합니다. 상대적으로 같게 유지할, CPU 의 클락 비율을 조절합니다."
"<br><br>게임을 다른 프레임 레이트에서 구동하게 만듭니다, 낮추면 에뮬레이션이 "
"덜 요구하게 만듭니다, 그렇지 않고 증가시키면 부드러움을 향상시킵니다. 게임플"
"레이 스피드에 영향을 줄 수 있습니다, 종종 프레임 레이트에 묶여 있거든요."
"<br><br>경고: 기본 (100%) 에서 이것을 변경하면 게임을 고장내고 글리치를 유발"
"할 수 있습니다. 비-기본 빈도로 발생하는 버그를 리포팅하지 말아주세요."
"<br><br><dolphin_emphasis>잘 모르겠으면, 체크 해제해 두세요.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:236
msgid "Memory Override"
msgstr "메모리 오버라이드"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:242
msgid "Enable Emulated Memory Size Override"
msgstr "에뮬된 메모리 크기 오버라이드 활성화"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:254
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:259
msgid "%1 MB (MEM1)"
msgstr "%1 MB (MEM1)"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:270
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:275
msgid "%1 MB (MEM2)"
msgstr "%1 MB (MEM2)"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:279
msgid ""
"Adjusts the amount of RAM in the emulated console.<br><br><b>WARNING</b>: "
"Enabling this will completely break many games.<br>Only a small number of "
"games can benefit from this.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
"에뮬된 콘솔에서 램의 양을 조절합니다.<br><br><b>경고</b>: 이것을 활성화하면 "
"많은 게임들이 완전 고장날 것입니다.<br>소수의 게임들만 이것으로 이득을 얻을 "
"수 있습니다.<br><br><dolphin_emphasis>잘 모르겠으면, 체크 해제해 두세요.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:285
msgid "Custom RTC Options"
msgstr "사용자 지정 RTC 옵션"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:289
msgid "Enable Custom RTC"
msgstr "사용자 지정 RTC 켜기"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:315
msgid ""
"This setting allows you to set a custom real time clock (RTC) separate from "
"your current system time.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
"이 설정은 현재 시스템 시간과 분리시켜 사용자 지정 실제 시간 시계(RTC)를 세팅"
"하도록 해줍니다.<br><br><dolphin_emphasis>잘 모르겠으면, 체크 해제해 두세요."
"</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:319
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:405
msgid "Reset Dolphin Settings"
msgstr "돌핀 설정들 리셋"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:323
msgid "Reset All Settings"
msgstr "모든 설정들 리셋"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:406
msgid ""
"Are you sure you want to restore all Dolphin settings to their default "
"values? This action cannot be undone!\n"
"All customizations or changes you have made will be lost.\n"
"\n"
"Do you want to proceed?"
msgstr ""
"모든 돌핀 설정을 기본 설정으로 되돌리고 싶은 것이 확실합니까? 이 행위는 되돌"
"릴 수 없습니다!\n"
"만들어왔던 모든 맞춤설정들이나 변경들을 잃어버릴 것입니다.\n"
"\n"
"진행하고 싶습니까?"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:42
msgid "%1%"
msgstr "%1%"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:62
msgid "DSP Options"
msgstr "DSP 옵션"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:66
msgid "DSP Emulation Engine:"
msgstr "DSP 에뮬레이션 엔진:"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:68
msgid "HLE (recommended)"
msgstr "HLE (추천됨)"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:69
msgid "LLE Recompiler (slow)"
msgstr "LLE 리컴파일러 (느림)"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:70
msgid "LLE Interpreter (very slow)"
msgstr "LLE 인터프리터 (매우 느림)"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:103
msgid "Backend Settings"
msgstr "백엔드 설정"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:106
msgid "Audio Backend:"
msgstr "오디오 백엔드:"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:119
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:438
msgid "Dolby Pro Logic II Decoder"
msgstr "돌비 프로 로직 II 디코더"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:120
msgid "Decoding Quality:"
msgstr "디코딩 품질:"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:122
msgid "Lowest (Latency ~10 ms)"
msgstr "가장 낮음 (지연 ~10 ms)"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:122
msgid "Low (Latency ~20 ms)"
msgstr "낮음 (지연 ~20 ms)"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:123
msgid "High (Latency ~40 ms)"
msgstr "높음 (지연 ~40 ms)"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:123
msgid "Highest (Latency ~80 ms)"
msgstr "가장 높음 (지연 ~80 ms)"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:135
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:223
msgid "Default Device"
msgstr "기본 장치"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:143
msgid "Output Device:"
msgstr "출력 장치:"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:152
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:273
msgid "Latency: %1 ms"
msgstr "지연: %1 ms"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:154
msgid "Latency:  000 ms"
msgstr "지연:  000 ms"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:164
msgid "Audio Playback Settings"
msgstr "오디오 재생 설정"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:175
msgid ""
"Controls the number of audio samples buffered. Lower values reduce latency "
"but may cause more crackling or stuttering.<br><br><dolphin_emphasis>If "
"unsure, set this to 80 ms.</dolphin_emphasis>"
msgstr ""
"버퍼된 오디오 샘플들의 숫자를 조절합니다. 낮은 값일수록 지연을 줄이지만 지직"
"거림과 버벅임을 유발할 수 있습니다.<br><br><dolphin_emphasis>잘 모르겠으면, "
"이것을 80 ms 로 설정하세요.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:183
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:187
msgid "%1 ms"
msgstr "%1 ms"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:188
msgid " 000 ms"
msgstr " 000 ms"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:190
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:464
msgid "Fill Audio Gaps"
msgstr "오디오 간격들 채우기"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:193
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:467
msgid "Preserve Audio Pitch"
msgstr ""

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:195
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:461
msgid "Mute When Disabling Speed Limit"
msgstr "스피드 제한 비활성시 음소거"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:200
msgid "Audio Buffer Size:"
msgstr "코드 버퍼 크기:"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:213
msgid "Wii Remote Audio Routing"
msgstr ""

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:217
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:487
msgid "Enable Wii Remote Audio Routing"
msgstr ""

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:395
msgid ""
"Selects how the Digital Signal Processor (DSP) is emulated. Determines how "
"the audio is processed and what system features are available."
"<br><br><b>HLE</b> - High Level Emulation of the DSP. Fast, but not always "
"accurate. Lacks Dolby Pro Logic II decoding.<br><br><b>LLE Recompiler</b> - "
"Low Level Emulation of the DSP, via a recompiler. Slower, but more accurate. "
"Enables Dolby Pro Logic II decoding on certain audio backends.<br><br><b>LLE "
"Interpreter</b> - Low Level Emulation of the DSP, via an interpreter. "
"Slowest, for debugging purposes only. Not recommended."
"<br><br><dolphin_emphasis>If unsure, select HLE.</dolphin_emphasis>"
msgstr ""
"Digital Signal Processor (DSP) 가 어떻게 에뮬될지 선택합니다. 오디오가 어떻"
"게 처리될지 와 무슨 시스템 특성들이 가능한지를 정합니다.<br><br><b>HLE</b> - "
"DSP 의 High Level Emulation . 빠름, 하지만 항상 정확하지는 않음. 돌비 프로 로"
"직 2 디코딩에는 부족합니다.<br><br><b>LLE 리컴파일러</b> - DSP 의 Low Level "
"Emulation, 리컴파일러를 경유. 더 느림, 하지만 더 정확함. 특정 오디오 백엔드에"
"서 돌피 프로 로직 2 디코딩을 활성화합니다.<br><br><b>LLE 인터프리터</b> - "
"DSP 의 Low Level Emulation, 인터프리터를 경유. 가장 느림, 디버깅 용으로만. 추"
"천되지 않음.<br><br><dolphin_emphasis>잘 모르겠으면, HLE 를 선택하세요.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:405
msgid ""
"Selects which audio API to use internally.<br><br><dolphin_emphasis>If "
"unsure, select %1.</dolphin_emphasis>"
msgstr ""
"내부적으로 어느 오디오 API 를 사용할지 선택합니다.<br><br><dolphin_emphasis>"
"잘 모르겠으면, %1 을 선택하세요.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:408
msgid ""
"Sets the audio latency in milliseconds. Higher values may reduce audio "
"crackling. Certain backends only.<br><br><dolphin_emphasis>If unsure, leave "
"this at 20 ms.</dolphin_emphasis>"
msgstr ""
"오디오 지연을 밀리초로 설정합니다. 높은 값일 수록 오디오 지글거림을 줄일지도 "
"모릅니다. 특정 백엔드 한정.<br><br><dolphin_emphasis>잘 모르겠으면, 이것을 "
"20 ms 로 두세요.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:411
msgid ""
"Enables Dolby Pro Logic II emulation using 5.1 surround. Certain backends "
"only. <br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
"5.1 써라운드를 사용하는 돌비 프로 로직 2 에뮬레이션을 활성화합니다. 특정 백엔"
"드 한정. <br><br><dolphin_emphasis>잘 모르겠으면, 체크 해제해 두세요.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:414
msgid ""
"Adjusts the quality setting of the Dolby Pro Logic II decoder. Higher "
"presets increases audio latency.<br><br><dolphin_emphasis>If unsure, select "
"High.</dolphin_emphasis>"
msgstr ""
"돌비 프로 로직 2 디코더의 품질 세팅을 조절합니다. 더 높은 프리셋은 오디오 지"
"연을 증가시킵니다.<br><br><dolphin_emphasis>잘 모르겠으면, 높음을 선택하세요."
"</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:417
msgid ""
"Adjusts audio output volume.<br><br><dolphin_emphasis>If unsure, leave this "
"at 100%.</dolphin_emphasis>"
msgstr ""
"오디오 출력 볼륨을 조정합니다.<br><br><dolphin_emphasis>잘 모르겠으면, 100% "
"에 두세요.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:420
msgid ""
"Repeat existing audio during lag spikes to prevent stuttering."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"버벅임을 막기위한 지연 튐 동안 존재하는 오디오를 반복합니다."
"<br><br><dolphin_emphasis>잘 모르겠으면, 체크해 두세요.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:423
msgid ""
"Keeps audio at normal pitch when changing emulation speed. Without this, "
"audio pitch changes proportionally with speed.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:427
msgid ""
"Mutes the audio when overriding the emulation speed limit (default hotkey: "
"Tab). <br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
"에뮬레이션 스피드 제한을 오버라이드할 때 오디오를 음소거합니다 (기본 핫키: "
"Tab). <br><br><dolphin_emphasis>잘 모르겠으면, 체크 해제해 두세요.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:430
msgid "DSP Emulation Engine"
msgstr "DSP 에뮬레이션 엔진"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:433
msgid "Audio Backend"
msgstr "오디오 백엔드"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:441
msgid "Decoding Quality"
msgstr "디코딩 품질"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:446
msgid ""
"Selects an output device to use.<br><br><dolphin_emphasis>If unsure, select "
"Default Device.</dolphin_emphasis>"
msgstr ""
"사용할 출력 장치를 선택합니다.<br><br><dolphin_emphasis>잘 모르겠으면, 기본 "
"장치를 선택하세요</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:448
msgid "Output Device"
msgstr "출력 장치"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:457
msgid "Latency"
msgstr "지연"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:472
msgid ""
"Routes each Wii Remote's speaker audio to a separate audio output device. "
"This setting cannot be changed while emulation is active.<br><br>This "
"setting is disabled when Enable Speaker Data is disabled, Passthrough a "
"Bluetooth adapter is selected, or an audio backend other than Cubeb is "
"selected.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:479
msgid ""
"Enables routing this Wii Remote's speaker audio to a separate output device."
msgstr ""

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:481
msgid ""
"Selects the audio output device for this Wii Remote's speaker audio."
"<br><br>This setting is disabled when this Wii Remote is not set to Emulated "
"Wii Remote."
msgstr ""

#. i18n: MAC stands for Media Access Control. A MAC address uniquely identifies a network
#. interface (physical) like a serial number. "MAC" should be kept in translations.
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:39
msgid "Enter new Broadband Adapter MAC address:"
msgstr "새로운 광대역 어댑터 맥 어드레스 입력:"

#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:42
msgid ""
"For setup instructions, <a href=\"https://wiki.dolphin-emu.org/index.php?"
"title=Broadband_Adapter\">refer to this page</a>."
msgstr ""
"설정 지시사항들에 대해서, <a href=\"https://wiki.dolphin-emu.org/index.php?"
"title=Broadband_Adapter\">이 페이지를 참고하세요</a>."

#. i18n: MAC stands for Media Access Control. A MAC address uniquely identifies a network
#. interface (physical) like a serial number. "MAC" should be kept in translations.
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:48
msgid "Broadband Adapter MAC Address"
msgstr "광대역 어댑터 맥 어드레스"

#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:59
msgid "Destination (address:port):"
msgstr "목적본 (주소:포트):"

#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:62
msgid ""
"Enter the IP address and port of the tapserver instance you want to connect "
"to."
msgstr "연결하고 싶은 IP 주소와 tapserver 인스턴스의 포트를 입력하세요."

#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:64
msgid "Destination (UNIX socket path or address:port):"
msgstr "목적지 (UNIX 소켓 경로나 주소:포트):"

#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:68
msgid ""
"The default value \"%1\" will work with a local tapserver and newserv. You "
"can also enter a network location (address:port) to connect to a remote "
"tapserver."
msgstr ""
"기본값 \"%1\" 은 로컬 탭서버와 뉴서버에서 작동할 것입니다. 원격 탭서버에 연결"
"하려면 네트워크 위치 (주소:포트)를 입력할 수도 있습니다."

#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:73
msgid "BBA destination address"
msgstr "BBA 목적지 주소"

#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:78
msgid "Enter the DNS server to use:"
msgstr "사용할 DNS 서버를 입력:"

#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:81
msgid "Use 8.8.8.8 for normal DNS, else enter your custom one"
msgstr "일반 DNS 용 8.8.8.8 을 사용합니다, 아니면 원하는 서버를 넣으세요."

#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:83
msgid "Broadband Adapter DNS setting"
msgstr "광대역 어댑터 DNS 설정"

#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:87
msgid "Enter IP address of device running the XLink Kai Client:"
msgstr "XLink Kai 클라이언트를 구동할 장치의 IP 주소 입력 :"

#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:91
msgid ""
"For setup instructions, <a href=\"https://www.teamxlink.co.uk/wiki/"
"Dolphin\">refer to this page</a>."
msgstr ""
"설정 지시사항에 대해, <a href=\"https://www.teamxlink.co.uk/wiki/Dolphin\">"
"이 페이지를 참고하세요</a>."

#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:93
msgid "XLink Kai BBA Destination Address"
msgstr "XLink Kai BBA 대상 주소"

#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:133
msgid "Broadband Adapter Error"
msgstr "광대역 어댑터 에러"

#. i18n: MAC stands for Media Access Control. A MAC address uniquely identifies a network
#. interface (physical) like a serial number. "MAC" should be kept in translations.
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:136
msgid "The entered MAC address is invalid."
msgstr "입력된 맥 어드레스가 부적합합니다."

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:75
msgid "IPL Settings"
msgstr "IPL 설정"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:79
msgid "Skip Main Menu"
msgstr "메인 메뉴 스킵"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:91
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:125
msgid "System Language:"
msgstr "시스템 언어:"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:94
msgid "Device Settings"
msgstr "장치 설정"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:109
msgid "Memory Card Path:"
msgstr "메모리 카드 경로:"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:115
msgid "GBA Cartridge Path:"
msgstr "GBA 카트리지 경로:"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:121
msgid "GCI Folder Path:"
msgstr "GCI 폴더 경로:"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:123
msgid ""
"Warning: A GCI folder override path is currently configured for this slot. "
"Adjusting the GCI path here will have no effect."
msgstr ""
"경고: 이 슬롯을 위한 GCI 폴더 오버라이드 경로가 최근 설정되었습니다. 여기에"
"서 GCI 경로를 조정하면 효과가 없을 것입니다."

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:167
msgid "Slot A:"
msgstr "슬롯 A:"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:181
msgid "Slot B:"
msgstr "슬롯 B:"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:195
msgid "SP1:"
msgstr "SP1:"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:202
msgid "GBA Settings"
msgstr "GBA 설정"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:209
msgid "BIOS:"
msgstr "바이오스:"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:219
msgid "Game Boy Player ROM:"
msgstr ""

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:220
msgid "Port %1 ROM:"
msgstr "포트 %1 롬:"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:228
msgid "Save in Same Directory as the ROM"
msgstr "롬과 같은 디렉토리에 저장"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:234
msgid "Saves:"
msgstr "저장들:"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:440
msgid "Choose a File to Open or Create"
msgstr "열거나 만들 파일 선택"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:452
msgid "Cannot set memory card to an empty path."
msgstr "메모리 카드를 빈 경로로 설정할 수 없습니다."

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:472
msgid ""
"The filename %1 does not conform to Dolphin's region code format for memory "
"cards. Please rename this file to either %2, %3, %4, or %5, matching the "
"region of the save files that are on it."
msgstr ""

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:494
msgid ""
"The file\n"
"%1\n"
"is either corrupted or not a GameCube memory card file.\n"
"%2"
msgstr ""
"파일\n"
"%1\n"
"은 맛이 갔거나 게임큐브 메모리 카드 파일이 아닙니다.\n"
"%2"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:515
msgid ""
"The same file can't be used in multiple slots; it is already used by %1."
msgstr ""
"같은 파일이 여러 슬롯에 사용될 수 없습니다; %1 에서 이미 사용되고 있습니다."

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:548
msgid "Choose GCI Base Folder"
msgstr "GCI 기본 폴더 선택"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:558
msgid "Cannot set GCI folder to an empty path."
msgstr "GCI 폴더를 빈 경로로 설정할 수 없습니다."

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:599
msgid ""
"The folder %1 does not conform to Dolphin's region code format for GCI "
"folders. Please rename this folder to either %2, %3, %4, or %5, matching the "
"region of the save files that are in it."
msgstr ""

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:623
msgid ""
"The same folder can't be used in multiple slots; it is already used by %1."
msgstr ""
"같은 폴더가 멀티 슬롯들에서 사용될 수 없습니다; %1 에 의해 이미 사용되었습니"
"다."

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:658
msgid "Choose a File to Open"
msgstr "열 파일 선택하기"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:659
msgid "Game Boy Advance Carts (*.gba)"
msgstr "게임 보이 어드밴스 카트리지 (*.gba)"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:693
msgid "Select GBA BIOS"
msgstr "GBA 바이오스 선택"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:715
msgid "Select GBA Saves Path"
msgstr "GBA 저장 경로 선택"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:742
msgid "Put IPL ROMs in User/GC/<region>."
msgstr "IPL 롬을 in User/GC/<region> 에 두세요."

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:801
msgid "Select GBA ROM"
msgstr "GBA 롬 선택"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:807
msgid ""
"Game Boy Advance ROMs (*.gba *.gbc *.gb *.7z *.zip *.agb *.mb *.rom "
"*.bin);;All Files (*)"
msgstr ""
"게임 보이 어드밴스 롬(*.gba *.gbc *.gb *.7z *.zip *.agb *.mb *.rom *.bin);;모"
"든 파일 (*)"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:138
msgid "Basic Settings"
msgstr "기본 설정"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:143
msgid "Enable Dual Core (speedhack)"
msgstr "듀얼 코어 (스피드핵) 활성화"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:146
msgid "Enable Cheats"
msgstr "치트 활성화"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:150
msgid "Load Whole Game Into Memory"
msgstr ""

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:153
msgid ""
"Loads the running game into memory in the background.<br><br>This may "
"improve performance with slow or high-latency storage.<br>System memory "
"requirements will be much higher with this setting enabled."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:159
msgid "Allow Mismatched Region Settings"
msgstr "맞지 않는 지역 설정 허락"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:163
msgid "Change Discs Automatically"
msgstr "디스크 자동 교환"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:167
msgid "Show Current Game on Discord"
msgstr "디스코드에 현재 게임을 보여주기"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:178
msgid "Unlimited"
msgstr "무제한"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:185
msgid "%1% (Normal Speed)"
msgstr "%1% (보통 속도)"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:190
msgid "&Speed Limit:"
msgstr "속도 제한(&S):"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:195
msgid "Auto Update Settings"
msgstr "설정 자동 업데이트"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:205
msgid "&Auto Update:"
msgstr "자동 업데이트(&A):"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:208
msgid "Don't Update"
msgstr "업데이트 안함"

#. i18n: Releases is a noun.
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:210
msgid "Releases (every few months)"
msgstr "출시 (몇 달마다)"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:210
msgid "Dev (multiple times a day)"
msgstr "개발 (하루에 여러 번)"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:218
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:461
msgid "Fallback Region"
msgstr "대비책 지역"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:229
msgid "Fallback Region:"
msgstr "대비책 지역:"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:238
msgid "Usage Statistics Reporting Settings"
msgstr "사용 통계 보고 설정"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:243
msgid "Enable Usage Statistics Reporting"
msgstr "사용 통계 보고 활성화"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:244
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:467
msgid "Generate a New Statistics Identity"
msgstr "새로운 통계 식별자 생성"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:368
msgid "Identity Generation"
msgstr "식별자 생성"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:369
msgid "New identity generated."
msgstr "새로운 식별자가 생성되었습니다."

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:377
msgid ""
"Separates CPU and GPU emulation work to separate threads. Reduces single-"
"thread burden by spreading Dolphin's heaviest load across two cores, which "
"usually improves performance. However, it can result in glitches and crashes."
"<br><br>This setting cannot be changed while emulation is active."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"CPU 와 GPU 에뮬레이션 작업을 별도의 쓰레드로 분리합니다. 돌핀의 무거운 로드"
"를 투 코어에 걸쳐서 퍼트려서 단일쓰레드 부담을 줄여줍니다, 이것은 보통 성능"
"을 향상시킵니다. 하지만 글리치나 크래쉬의 결과를 가져올 수 있습니다.<br><br>"
"이 설정은 에뮬레이션이 액티브인 동안 변경될 수 없습니다."
"<br><br><dolphin_emphasis>잘 모르겠으면, 체크 해제해 두세요.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:383
msgid ""
"Enables the use of AR and Gecko cheat codes which can be used to modify "
"games' behavior. These codes can be configured with the Cheats Manager in "
"the Tools menu.<br><br>This setting cannot be changed while emulation is "
"active.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
"게임 행동 수정에 사용될 수 있는 AR 과 Gecko 치트 코드들을 사용할 수 있게 해줍"
"니다. 이 코드들은 도구 메뉴안에 치트 메니저로 환경설정될 수 있습니다.<br><br>"
"이 설정은 에뮬레이션이 액티브인 동안에 변경될 수 없습니다."
"<br><br><dolphin_emphasis>잘 모르겠으면, 체크 해제해 두세요.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:388
msgid ""
"Lets you use languages and other region-related settings that the game may "
"not be designed for. May cause various crashes and bugs.<br><br>This setting "
"cannot be changed while emulation is active.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"게임이 디자인되지 않았을 언어들과 지역관련 설정들을 사용하게 해줍니다. 다양"
"한 깨짐과 버그들을 일으킬지도 모릅니다.<br><br>이 설정은 에뮬레이션이 액티브"
"일 때 변경될 수 없습니다.<br><br><dolphin_emphasis>잘 모르겠으면, 체크 해제"
"해 두세요.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:393
msgid ""
"Automatically changes the game disc when requested by games with two discs. "
"This feature requires the game to be launched in one of the following ways:"
"<br>- From the game list, with both discs being present in the game list."
"<br>- With File > Open or the command line interface, with the paths to both "
"discs being provided.<br>- By launching an M3U file with File > Open or the "
"command line interface.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
"디스크 두장 게임이 요청하면 자동으로 게임 디스크를 바꿉니다. 이 기능은 다음"
"과 같은 방법들 중 하나로 해당 게임이 런치되어야 합니다:<br>- 게임목록에서, 디"
"스크 둘다 게임목록에 나타나 있어야합니다.<br>- 파일 > 열기나 명령행 인터페이"
"스로, 양 디스크 경로들이 제공된 상태로.<br>- M3U 파일 런칭으로, 파일 > 열기"
"나 명령행 인터페이스로.<br><br><dolphin_emphasis>잘 모르겠으면, 체크 해제해 "
"두세요.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:402
msgid ""
"Shows which game is active and the duration of your current play session in "
"your Discord status.<br><br>This setting cannot be changed while emulation "
"is active.<br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""
"디스코드 상태에 어느 게임이 액티브인지와 현재 플레이 세션 기간을 보여줍니다."
"<br><br>이 설정은 에뮬레이션이 액티브인 동안은 변경될 수 없습니다."
"<br><br><dolphin_emphasis>잘 모르겠으면, 체크해 두세요.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:408
msgid ""
"Selects which update track Dolphin uses when checking for updates at "
"startup. If a new update is available, Dolphin will show a list of changes "
"made since your current version and ask you if you want to update."
"<br><br>The Dev track has the latest version of Dolphin which often updates "
"multiple times per day. Select this track if you want the newest features "
"and fixes.<br><br>The Releases track has an update every few months. Some "
"reasons you might prefer to use this track:<br>- You prefer using versions "
"that have had additional testing.<br>- NetPlay requires players to have the "
"same Dolphin version, and the latest Release version will have the most "
"players to match with.<br>- You frequently use Dolphin's savestate system, "
"which doesn't guarantee backward compatibility of savestates between Dolphin "
"versions. If this applies to you, make sure you make an in-game save before "
"updating (i.e. save your game in the same way you would on a physical "
"GameCube or Wii), then load the in-game save after updating Dolphin and "
"before making any new savestates.<br><br>Selecting \"Don't Update\" will "
"prevent Dolphin from automatically checking for updates."
"<br><br><dolphin_emphasis>If unsure, select Releases.</dolphin_emphasis>"
msgstr ""
"시작시 업데이트 체크했을 시 돌핀이 어느 업데이트 트랙을 사용할지 선택합니다. "
"만일 새로운 업데이트가 가능하다면, 돌핀은 당신의 현재 버전 이래로 만들어진 변"
"경들의 목록을 보여주고 업데이트 할 것이지 물어볼 것입니다.<br><br>개발 트랙"
"은 돌핀의 최신 버전입니다 이것은 날마다 여러번 자주 업데이트 되죠. 가장 새로"
"운 특성들과 고침들을 원한다면 이 트랙을 선택하세요.<br><br>출시 트랙은 몇달"
"에 한번식 업데이트합니다. 일부 이유로 이 트랙 사용을 더 선호할지도 모릅니다:"
"<br>- 추가 테스트가 되어온 버전 사용을 선호하는 것이죠.<br>- 넷플레이는 플레"
"이어들이 같은 돌핀 버전을 가져야합니다, 그래서 최신 출시 버전이 가장 많은 플"
"레이어들과 매치될 것입니다.<br>- 돌핀의 상태저장 시스템을 자주 사용한다면, 이"
"것은 돌핀 버전들 간의 지난 상태저장 호환을 보장하지 않습니다. 이 경우, 업데이"
"트 전에 인게임 저장 만드는 것을 확실히하세요 (즉, 물리적인 게임큐브나 Wii 에"
"서 하던 같은 방법으로 게임을 저장하세요), 그다음 돌핀을 업데이트하고 인게임 "
"세이브를 로드하세요 새로운 상태저장을 만들기 전에 말이죠. <br><br>\"업데트를 "
"하지 않습니다\" 를 선택하면 돌핀이 자동으로 업데이트 체크하는 것을 막을 것입"
"니다.<br><br><dolphin_emphasis>모르겠으면, 출시를 선택하세요.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:427
msgid ""
"Sets the region used for titles whose region cannot be determined "
"automatically.<br><br>This setting cannot be changed while emulation is "
"active."
msgstr ""
"자동으로 결정될 수 없는 지역 제목에 사용될 지역을 설정합니다.<br><br>이 설정"
"은 에뮬레이션이 활동할 때 변경될 수 없습니다."

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:431
msgid ""
"If selected, Dolphin can collect data on its performance, feature usage, "
"emulated games, and configuration, as well as data on your system's hardware "
"and operating system.<br><br>No private data is ever collected. This data "
"helps us understand how people and emulated games use Dolphin and prioritize "
"our efforts. It also helps us identify rare configurations that are causing "
"bugs, performance and stability issues."
msgstr ""
"선택되면, 돌핀은 그 성능, 특성 사용, 에뮬된 게임들, 환경설정 데이터, 또 시스"
"템의 하드웨어 와 운영체제에 대한 데이터를 수집할 수 있습니다.<br><br>사적인 "
"데이터는 절대 수집되지 않습니다. 이 데이터는 우리가 어떻게 사람들과 에뮬레이"
"트된 게임들이 돌핀을 사용하는지 이해하고 우리의 노력 우선순위를 매기게 도와줍"
"니다. 이것은 또한 버그, 성능과 안정성 이슈들을 유발하는 드문 환경설정을 우리"
"가 식별하게 도와줍니다."

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:437
msgid ""
"Generate a new anonymous ID for your usage statistics. This will cause any "
"future statistics to be unassociated with your previous statistics."
msgstr ""
"사용 통계를 위한 새로운 익명 ID 를 생성합니다. 이것은 미래 통계가 이전 통계"
"와 연관이 안되게 할 것입니다."

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:453
msgid "Speed Limit"
msgstr "속도  제한"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:457
msgid "Auto Update"
msgstr "자동 업데이트"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:477
msgid ""
"Controls how fast emulation runs relative to the original hardware."
"<br><br>Values higher than 100% will emulate faster than the original "
"hardware can run, if your hardware is able to keep up. Values lower than "
"100% will slow emulation instead. Unlimited will emulate as fast as your "
"hardware is able to.<br><br><dolphin_emphasis>If unsure, select 100%.</"
"dolphin_emphasis>"
msgstr ""
"오리지널 하드웨어에 비해 얼마나 빨리 에뮬레이션을 구동할지 컨트롤합니다."
"<br><br> 100% 보다 값을 높게하면 오리지널 하드웨어가 구동할 수 있는 것보다 빠"
"르게 에뮬할 것입니다, 당신의 하드웨어가 받쳐준다면 말이죠. 100% 보다 낮은 값"
"은 대신에 에뮬을 늦출 것입니다. 무제한은 당신의 하드웨어가 가능한 만큼 빠르"
"게 에뮬할 것입니다.<br><br><dolphin_emphasis>모르겠으면, 100% 를 선택하세요."
"</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:483
msgid ""
"<dolphin_emphasis>When Hardcore Mode is enabled, Speed Limit values less "
"than 100% will be treated as 100%.</dolphin_emphasis>"
msgstr ""
"<dolphin_emphasis>하드코어 모드가 활성화되면, 100% 미만 속도 제한 값들은 100%"
"로 취급될 것입니다.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:489
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:284
msgid "%1<br><br>%2"
msgstr "%1<br><br>%2"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:40
msgid "<System Language>"
msgstr "<시스템 언어>"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:117
msgid "User Interface"
msgstr "사용자 인터페이스"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:129
msgid "&Language:"
msgstr "언어(&L):"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:140
msgid "&Theme:"
msgstr "테마(&T):"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:144
msgid "Style:"
msgstr "스타일:"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:149
msgid "(System)"
msgstr "(시스템)"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:153
msgid "(Light)"
msgstr "(밝음)"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:154
msgid "(Dark)"
msgstr "(어두움)"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:157
msgid "(Fusion Light)"
msgstr "(융합 밝음)"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:159
msgid "(Fusion Dark Gray)"
msgstr "(융합 어두운 회색)"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:161
msgid "(Fusion Dark)"
msgstr "(융합 어두움)"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:171
msgid "Use Built-In Database of Game Names"
msgstr "내장된 데이터 베이스의 게임 이름 사용"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:174
msgid "Download Game Covers from GameTDB.com for Use in Grid Mode"
msgstr "GameTDB.com 에서 그리드 모드에 사용할 게임커버를 다운로드"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:176
msgid "Enable Debugging UI"
msgstr "디버깅 UI 활성화"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:178
msgid "Hotkeys Require Window Focus"
msgstr "핫키들은 윈도우 포커스가 필요함"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:180
msgid "Inhibit Screensaver During Emulation"
msgstr "에뮬하는 동안 화면보호기를 감춥니다"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:182
msgid "Enable Play Time Tracking"
msgstr "플레이 시간 추적 활성화"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:194
msgid "Render Window"
msgstr "렌더 창"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:199
msgid "Keep Window on Top"
msgstr "창을 맨위로 유지"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:200
msgid "Confirm on Stop"
msgstr "멈출 때 확인"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:202
msgid "Use Panic Handlers"
msgstr "패닉 핸들러 사용"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:204
msgid "Show Active Title in Window Title"
msgstr "창 제목에 활성 타이틀 보여주기"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:206
msgid "Pause on Focus Loss"
msgstr "초점 잃을 때 일시정지"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:208
msgid "Mouse Cursor Visibility"
msgstr "마우스 커서 보기"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:213
msgid "On Movement"
msgstr "움직일 때"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:215
msgid "Never"
msgstr "절대 아니"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:218
msgid "Always"
msgstr "항상"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:224
msgid "Lock Mouse Cursor"
msgstr "마우스 커서 가두기"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:274
msgid ""
"Shows Dolphin's debugging user interface. This lets you view and modify a "
"game's code and memory contents, set debugging breakpoints, examine network "
"requests, and more.<br><br><dolphin_emphasis>If unsure, leave this unchecked."
"</dolphin_emphasis>"
msgstr ""
"돌핀의 디버깅 유저 인터페이스를 보여줍니다. 이것은 게임 코드와 메모리 내용들"
"을 보거나 수정, 디버깅 중단점들을 설정, 네트워크 요청들 시험, 등등을 하게 해"
"줍니다.<br><br><dolphin_emphasis>잘 모르겠으면, 체크 해제해 두세요.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:278
msgid "<dolphin_emphasis>Disabled in Hardcore Mode.</dolphin_emphasis>"
msgstr "<dolphin_emphasis>하드코어 모드에서 비활성됨.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:322
msgid "Restart Required"
msgstr "재시작이 요구됩니다"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:323
msgid "You must restart Dolphin in order for the change to take effect."
msgstr "변경이 적용되려면 돌핀을 재시작 해야 합니다."

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:335
msgid ""
"Uses Dolphin's database of properly formatted names in the game list's Title "
"column.<br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""
"게임 목록 제목 열에 돌핀 데이터베이스의 바르게 포맷된 이름을 사용합니다."
"<br><br><dolphin_emphasis>잘 모르겠으면, 체크해 두세요.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:338
msgid ""
"Changes the appearance and color of Dolphin's buttons."
"<br><br><dolphin_emphasis>If unsure, select Clean.</dolphin_emphasis>"
msgstr ""
"돌핀 버튼들의 모양과 색을 바꿉니다<br><br><dolphin_emphasis>모르겠으면, 클린"
"을 선택하세요</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:341
msgid ""
"Forces the render window to stay on top of other windows and applications."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"렌더 윈도우가 다른 윈도우나 앱들의 맨위로 있게 강제합니다."
"<br><br><dolphin_emphasis>잘 모르겠으면, 체크 해제해 두세요.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:344
msgid ""
"Sets the language displayed by Dolphin's user interface.<br><br>Changes to "
"this setting only take effect once Dolphin is restarted."
"<br><br><dolphin_emphasis>If unsure, select &lt;System Language&gt;.</"
"dolphin_emphasis>"
msgstr ""
"돌핀 유저 인터페이스로 보여질 언어를 설정합니다.<br><br>이 설정에 대한 변경"
"은 돌핀이 재시작될 때 한번만 효과를 냅니다.<br><br><dolphin_emphasis>모르겠으"
"면, &lt;시스템 언어&gt;를 선택하세요.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:348
msgid ""
"Requires the render window to be focused for hotkeys to take effect."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"핫키들이 효과를 내려면 포커스가 렌더 윈도우에 있어야합니다."
"<br><br><dolphin_emphasis>잘 모르겠으면, 체크해 두세요.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:351
msgid ""
"Downloads full game covers from GameTDB.com to display in the game list's "
"Grid View. If this setting is unchecked, the game list displays a banner "
"from the game's save data, and if the game has no save file, displays a "
"generic banner instead.<br><br>List View will always use the save file "
"banners.<br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""
"게임 목록의 격자 보기에 표시하기 위해 GameTDB.com 에서 게임 커버들을 다운로드"
"합니다. 이 설정이 언체크되어 있으면, 게임 목록은 게임 저장 데이터에서 배너를 "
"표시합니다, 그리고 게임에 세이브 파일이 없다면, 일반적 배너를 대신 표시합니"
"다.<br><br>목록 보기는 항상 저장 파일 배너를 사용할 것입니다."
"<br><br><dolphin_emphasis>잘 모르겠으면, 체크해 두세요.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:358
msgid ""
"Disables your screensaver while running a game.<br><br><dolphin_emphasis>If "
"unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"게임 구동중에 스크린세이버를 비활성합니다.<br><br><dolphin_emphasis>잘 모르겠"
"으면, 체크해 두세요.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:361
msgid ""
"Tracks the time you spend playing games and shows it in the List View (as "
"hours/minutes).<br><br>This setting cannot be changed while emulation is "
"active.<br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""
"게임 플레이에 소비한 시간을 추적하고 그것을 목록 보기에서 보여줍니다 (시간/"
"분 으로).<br><br>이 설정은 에뮬레이션이 활성된 상태에서 변경될 수 없습니다."
"<br><br><dolphin_emphasis>잘 모르겠으면, 체크해 두세요.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:365
msgid ""
"Prompts you to confirm that you want to end emulation when you press Stop."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"종료를 눌렀을 때 에뮬레이션을 끝내고 싶은지 확인을 합니다."
"<br><br><dolphin_emphasis>잘 모르겠으면, 체크해 두세요.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:368
msgid ""
"In the event of an error, Dolphin will halt to inform you of the error and "
"present choices on how to proceed. With this option disabled, Dolphin will "
"\"ignore\" all errors. Emulation will not be halted and you will not be "
"notified.<br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""
"에러 이벤트때, 돌핀은 에러를 알리기 위해 멈추고 어떻게 진행할 것인지 선택을 "
"보여줍니다. 이 옵션을 비활성화하면, 돌핀은 모든 에러들을 '무시'할 것입니다. "
"에뮬레이션은 멈추지 않을 것이고 알림도 받지 않을 것입니다."
"<br><br><dolphin_emphasis>잘 모르겠으면, 체크해 두세요.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:373
msgid ""
"Shows the active game title in the render window's title bar."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"렌더 윈도우 제목바에 활성 게임 제목을 보여줍니다.<br><br><dolphin_emphasis>"
"잘 모르겠으면, 체크해 두세요.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:376
msgid ""
"Pauses the game whenever the render window isn't focused."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"렌더 윈도우에 포커스가 없을 때마다 게임을 일시정지합니다."
"<br><br><dolphin_emphasis>잘 모르겠으면, 체크 해제해 두세요.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:379
msgid ""
"Locks the mouse cursor to the Render Widget as long as it has focus. You can "
"set a hotkey to unlock it.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
"포커스를 가지고 있는한 마우스 커서를 렌더 위젯에 제한합니다. 풀기위한 핫키를 "
"설정할 수 있습니다.<br><br><dolphin_emphasis>잘 모르겠으면, 체크 해제해 두세"
"요.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:383
msgid ""
"Shows the mouse cursor briefly whenever it has recently moved, then hides it."
"<br><br><dolphin_emphasis>If unsure, select this mode.</dolphin_emphasis>"
msgstr ""
"마우스 커서를 최근 움직였을 때 짧게 보여주고, 숨깁니다."
"<br><br><dolphin_emphasis>모르겠으면, 이 모드를 선택하세요.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:386
msgid ""
"Hides the mouse cursor whenever it is inside the render window and the "
"render window is focused.<br><br><dolphin_emphasis>If unsure, select "
"&quot;On Movement&quot;.</dolphin_emphasis>"
msgstr ""
"마우스 커서가 렌더 윈도우 안에 있고 포커스가 있을때마다 숨깁니다."
"<br><br><dolphin_emphasis>모르겠으면, &quot;움직일 때&quot;를 선택하세요.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:390
msgid ""
"Shows the mouse cursor at all times.<br><br><dolphin_emphasis>If unsure, "
"select &quot;On Movement&quot;.</dolphin_emphasis>"
msgstr ""
"마우스 커서를 항상 보여줍니다.<br><br><dolphin_emphasis>모르겠으면, &quot;움"
"직일 때&quot;를 선택하세요.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:393
msgid ""
"Sets the style of Dolphin's user interface. Any custom styles that you have "
"added will be presented here, allowing you to switch to them."
"<br><br><dolphin_emphasis>If unsure, select (System).</dolphin_emphasis>"
msgstr ""
"돌핀 유저 인터페이스의 스타일을 설정합니다. 추가한 커스텀 스타일들이 여기에 "
"보여질 것입니다, 스위치하는 것을 허용합니다.<br><br><dolphin_emphasis>모르겠"
"으면, (시스템)을 선택하세요.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:399
msgid "Theme"
msgstr "테마"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:404
msgid "Language"
msgstr "언어"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:431
msgid "Style"
msgstr "스타일"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:32
msgid "Show Messages"
msgstr "메시지 보기"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:36
msgid "Font Size:"
msgstr "폰트 크기:"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:37
msgid "Font Size"
msgstr ""

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:41
msgid "Performance Statistics"
msgstr "성능 통계"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:45
msgid "Show FPS"
msgstr "FPS 보기"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:47
msgid "Show Internal Resolution"
msgstr ""

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:48
msgid "Show Frame Times"
msgstr "프레임 타임 보기"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:49
msgid "Show VPS"
msgstr "VPS 보여주기"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:50
msgid "Show VBlank Times"
msgstr "VBlank 타임 보기"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:51
msgid "Show % Speed"
msgstr "% 속도 보여주기"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:52
msgid "Show Performance Graphs"
msgstr "성능 그래프 보기"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:53
msgid "Show Speed Colors"
msgstr "속도 색 보여주기"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:63
msgid "Performance Sample Window (ms):"
msgstr ""

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:64
msgid "Performance Sample Window (ms)"
msgstr "성능 샘플 윈도우 (ms)"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:68
msgid "Movie Window"
msgstr "무비 창"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:72
msgid "Show Movie Window"
msgstr "무비 창 보기"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:74
msgid "Show Rerecord Counter"
msgstr "재녹화 횟수 보이기"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:75
msgid "Show Lag Counter"
msgstr "랙 카운터 보기"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:76
msgid "Show Frame Counter"
msgstr "프레임 카운터 보기"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:77
msgid "Show Input Display"
msgstr "입력 표시 보기"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:78
msgid "Show System Clock"
msgstr "시스템 클럭 보기"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:88
msgid "Netplay"
msgstr "넷플레이"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:92
msgid "Show NetPlay Ping"
msgstr "넷플레이 핑 보기"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:93
msgid "Show NetPlay Chat"
msgstr "넷플레이 채팅 보기"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:103
msgid "Show Statistics"
msgstr "통계 보기"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:105
msgid "Show Projection Statistics"
msgstr "추정 통계 보기"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:142
msgid ""
"Shows on-screen display messages over the render window. These messages "
"disappear after several seconds.<br><br><dolphin_emphasis>If unsure, leave "
"this checked.</dolphin_emphasis>"
msgstr ""
"렌더 윈도우에 온스크린 디스플레이 메시지를 보여줍니다. 이 메시지들은 몇초후"
"에 사라집니다.<br><br><dolphin_emphasis>잘 모르겠으면, 체크해 두세요.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:146
msgid ""
"Changes the font size of the On-Screen Display. Affects features such as "
"performance statistics, frame counter, and netplay chat.<br><br>The font can "
"be changed by placing a TTF font file into Dolphin's User/Load folder, and "
"renaming it OSD_Font.ttf.<br><br><dolphin_emphasis>If unsure, leave this at "
"13.</dolphin_emphasis>"
msgstr ""
"온스크린 디스플레이의 폰트 크기를 변경합니다. 성능 통계, 프레임 카운터, 넷플"
"레이 챗 같은 특성들에 영향을 줍니다.<br><br>폰트는 TTF 폰트 파일을 돌핀의 "
"User/Load 폴더에 넣고, 그걸 OSD_Font.ttf 로 리네임해서 변경될 수 있습니다."
"<br><br><dolphin_emphasis>모르겠으면, 이것을 13 에 두세요.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:153
msgid ""
"Shows the number of distinct frames rendered per second as a measure of "
"visual smoothness.<br><br><dolphin_emphasis>If unsure, leave this unchecked."
"</dolphin_emphasis>"
msgstr ""
"보이는 부드러움의 측정으로 초당 렌더되는 구분되는 프레임들의 수를 보여줍니다."
"<br><br><dolphin_emphasis>잘 모르겠으면, 체크 해제해 두세요.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:158
msgid ""
"Shows the internal resolution in pixels, as a product of width and height. "
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:162
msgid ""
"Shows the average time in ms between each distinct rendered frame alongside "
"the standard deviation.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
"표준 편차에 따른 각각의 구별되는 렌더된 프레임 사이의 ms 평균을 보여줍니다."
"<br><br><dolphin_emphasis>잘 모르겠으면, 체크 해제해 두세요.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:166
msgid ""
"Shows the number of frames rendered per second as a measure of emulation "
"speed.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
"에뮬레이션 속도의 측정으로 초당 렌더되는 프레임 수치를 보여줍니다."
"<br><br><dolphin_emphasis>잘 모르겠으면, 체크 해제해 두세요.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:170
msgid ""
"Shows the average time in ms between each rendered frame alongside the "
"standard deviation.<br><br><dolphin_emphasis>If unsure, leave this unchecked."
"</dolphin_emphasis>"
msgstr ""
"표준 편차에 따른 각각의 렌더된 프레임 사이의 ms 평균을 보여줍니다."
"<br><br><dolphin_emphasis>잘 모르겠으면, 체크 해제해 두세요.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:174
msgid ""
"Shows frametime graph along with statistics as a representation of emulation "
"performance.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
"에뮬레이션 성능으로 통계에 따른 프레임타임 그래프를 보여줍니다."
"<br><br><dolphin_emphasis>잘 모르겠으면, 체크 해제해 두세요.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:178
msgid ""
"Shows the % speed of emulation compared to full speed."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"풀스피드와 비교해 에뮬레이션의 % 속도를 보여줍니다.<br><br><dolphin_emphasis>"
"잘 모르겠으면, 체크 해제해 두세요.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:182
msgid ""
"Changes the color of the FPS counter depending on emulation speed."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"에뮬레이션 속도에 따른 FPS 카운터의 색을 변경합니다<br><br><dolphin_emphasis>"
"잘 모르겠으면, 체크해 두세요.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:186
msgid ""
"The amount of time the FPS and VPS counters will sample over.<br><br>The "
"higher the value, the more stable the FPS/VPS counter will be, but the "
"slower it will be to update.<br><br><dolphin_emphasis>If unsure, leave this "
"at 1000ms.</dolphin_emphasis>"
msgstr ""
"FPS 와 VPS 카운터가 샘플로 뽑을 총 시간.<br><br>값이 클수록, FPS/VPS 카운터"
"가 더 안정적이 될 것입니다, 하지만 더 느리게 할 수록 업데이트가 더 느려질 것"
"입니다.<br><br><dolphin_emphasis>잘 모르겠으면 이것을 1000ms 로 두세요.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:193
msgid ""
"Shows the player's maximum ping while playing on NetPlay."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"넷플레이를 하는 동안 플레이어의 최대 핑을 보여줍니다."
"<br><br><dolphin_emphasis>잘 모르겠으면, 체크 해제해 두세요.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:196
msgid ""
"Shows chat messages, buffer changes, and desync alerts while playing NetPlay."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"넷플레이로 플레이하는 동안  채팅 메시지, 버퍼 변화, 갈림 경보를 보여줍니다."
"<br><br><dolphin_emphasis>잘 모르겠으면, 체크 해제해 두세요.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:201
msgid ""
"Shows a window that can be filled with information related to movie "
"recordings. The other options in this group determine what appears in the "
"window. <br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
"무비 기록에 관련된 정보들로 채워진 창을 보여줍니다. 이 그룹의 다른 옵션들은 "
"창에 무엇을 보일지 결정합니다.<br><br><dolphin_emphasis>잘 모르겠으면, 체크 "
"해제해 두세요.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:205
msgid ""
"Shows how many times the input recording has been overwritten by using "
"savestates.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
"상태저장을 사용해서 입력 기록이 몇번이나 덮어썼는지 보여줍니다."
"<br><br><dolphin_emphasis>잘 모르겠으면, 체크 해제해 두세요.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:209
msgid ""
"Shows how many frames have occurred without controller inputs being checked. "
"Resets to 1 when inputs are processed. <br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>"
msgstr ""
"컨트롤러 입력 확인됨없이 몇 프레임이 발생했는지 보여줍니다. 입력들이 처리되"
"면 1로 리셋됩니다. <br><br><dolphin_emphasis>잘 모르겠으면, 체크 해제해 두세"
"요.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:213
msgid ""
"Shows how many frames have passed. <br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>"
msgstr ""
"몇 프레임이 지나갔는지 보여줍니다. <br><br><dolphin_emphasis>잘 모르겠으면, "
"체크 해제해 두세요.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:216
msgid ""
"Shows the controls currently being input.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"컨트롤 장치들이 현재 입력하고 있는 것을 보여줍니다.<br><br><dolphin_emphasis>"
"잘 모르겠으면, 체크 해제해 두세요.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:219
msgid ""
"Shows current system time.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
"현재 시스템 시간을 보여줍니다.<br><br><dolphin_emphasis>잘 모르겠으면, 체크 "
"해제해 두세요.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:223
msgid ""
"Shows various rendering statistics.<br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>"
msgstr ""
"다양한 렌더링 통계를 보여줍니다.<br><br><dolphin_emphasis>잘 모르겠으면, 체"
"크 해제해 두세요.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:226
msgid ""
"Shows various projection statistics.<br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>"
msgstr ""
"다양한 추정 통계를 보여줍니다.<br><br><dolphin_emphasis>잘 모르겠으면, 체크 "
"해제해 두세요.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/PathPane.cpp:49
msgid "Select a Game"
msgstr "게임 선택"

#: Source/Core/DolphinQt/Settings/PathPane.cpp:62
msgid "Select Wii NAND Root"
msgstr "Wii NAND 루트 선택"

#: Source/Core/DolphinQt/Settings/PathPane.cpp:70
msgid "Select Dump Path"
msgstr "덤프 경로 선택"

#: Source/Core/DolphinQt/Settings/PathPane.cpp:78
msgid "Select Load Path"
msgstr "로드 경로 선택"

#: Source/Core/DolphinQt/Settings/PathPane.cpp:89
msgid "Select Resource Pack Path"
msgstr "리소스 팩 경로 선택"

#: Source/Core/DolphinQt/Settings/PathPane.cpp:101
msgid "Select WFS Path"
msgstr "WFS 경로 선택"

#: Source/Core/DolphinQt/Settings/PathPane.cpp:111
msgid "Game Folders"
msgstr "게임 폴더들"

#: Source/Core/DolphinQt/Settings/PathPane.cpp:138
msgid "Search Subfolders"
msgstr "하위폴더 찾기"

#: Source/Core/DolphinQt/Settings/PathPane.cpp:140
msgid "Check for Game List Changes in the Background"
msgstr "게임 목록 변경을 백그라운드로 체크"

#: Source/Core/DolphinQt/Settings/PathPane.cpp:172
msgid "Default ISO:"
msgstr "기본 ISO:"

#: Source/Core/DolphinQt/Settings/PathPane.cpp:179
msgid "Wii NAND Root:"
msgstr "Wii NAND 루트:"

#: Source/Core/DolphinQt/Settings/PathPane.cpp:186
msgid "Dump Path:"
msgstr "덤프 경로:"

#: Source/Core/DolphinQt/Settings/PathPane.cpp:193
msgid "Load Path:"
msgstr "경로 로드:"

#: Source/Core/DolphinQt/Settings/PathPane.cpp:200
msgid "Resource Pack Path:"
msgstr "리소스 팩 경로:"

#: Source/Core/DolphinQt/Settings/PathPane.cpp:207
msgid "WFS Path:"
msgstr "WFS 경로:"

#: Source/Core/DolphinQt/Settings/TriforcePane.cpp:68
#: Source/Core/DolphinQt/Settings/TriforcePane.cpp:87
msgid "IP Address Redirections"
msgstr ""

#: Source/Core/DolphinQt/Settings/TriforcePane.cpp:102
msgid "Emulated"
msgstr ""

#: Source/Core/DolphinQt/Settings/TriforcePane.cpp:102
msgid "Real"
msgstr ""

#: Source/Core/DolphinQt/Settings/USBDevicePicker.cpp:51
msgid "Select"
msgstr "선택"

#: Source/Core/DolphinQt/Settings/USBDevicePicker.cpp:60
msgid "Enter USB device ID"
msgstr "USB 장치 ID 를 입력하세요"

#: Source/Core/DolphinQt/Settings/USBDevicePicker.cpp:82
msgid "or select a device"
msgstr "또는 장치를 선택하세요"

#. i18n: VID means Vendor ID (in the context of a USB device)
#: Source/Core/DolphinQt/Settings/USBDevicePicker.cpp:101
msgid "Device VID"
msgstr "장치 VID"

#. i18n: PID means Product ID (in the context of a USB device), not Process ID
#: Source/Core/DolphinQt/Settings/USBDevicePicker.cpp:103
msgid "Device PID"
msgstr "장치 PID"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:60
msgid "64 MiB"
msgstr "64 MiB"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:61
msgid "128 MiB"
msgstr "128 MiB"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:62
msgid "256 MiB"
msgstr "256 MiB"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:63
msgid "512 MiB"
msgstr "512 MiB"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:64
msgid "1 GiB"
msgstr "1 GiB"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:65
msgid "2 GiB"
msgstr "2 GiB"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:66
msgid "4 GiB (SDHC)"
msgstr "4 GiB (SDHC)"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:67
msgid "8 GiB (SDHC)"
msgstr "8 GiB (SDHC)"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:68
msgid "16 GiB (SDHC)"
msgstr "16 GiB (SDHC)"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:69
msgid "32 GiB (SDHC)"
msgstr "32 GiB (SDHC)"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:110
msgid "Misc Settings"
msgstr "기타 설정"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:114
msgid "Use PAL60 Mode (EuRGB60)"
msgstr "PAL60 모드 (EuRGB60) 사용"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:115
msgid "Enable Screen Saver"
msgstr "화면 보호기 활성화"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:117
msgid "Enable WiiConnect24 via WiiLink"
msgstr "WiiLink 로 WiiConnect24 활성화"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:119
msgid "Connect USB Keyboard"
msgstr "USB 키보드 연결"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:122
msgid "4:3"
msgstr "4:3"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:122
msgid "16:9"
msgstr "16:9"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:131
msgid "Sound:"
msgstr "사운드:"

#. i18n: Mono audio
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:134
msgid "Mono"
msgstr "단일"

#. i18n: Stereo audio
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:136
msgid "Stereo"
msgstr "스테레오"

#. i18n: Surround audio (Dolby Pro Logic II)
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:138
msgid "Surround"
msgstr "서라운드"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:142
msgid ""
"Sets the Wii display mode to 60Hz (480i) instead of 50Hz (576i) for PAL "
"games.\n"
"May not work for all games."
msgstr ""
"Wii 디스플레이 모드를 PAL 게임을 위한 50Hz (576i) 대신에 60Hz (480i)로 설정합"
"니다.\n"
"모든 게임에서 작동하지는 않을 것입니다."

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:144
msgid "Dims the screen after five minutes of inactivity."
msgstr "활동이 없을 경우 5분후에 화면을 어둡게 합니다."

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:146
msgid ""
"Enables the WiiLink service for WiiConnect24 channels.\n"
"WiiLink is an alternate provider for the discontinued WiiConnect24 Channels "
"such as the Forecast and Nintendo Channels\n"
"Read the Terms of Service at: https://www.wiilink24.com/tos"
msgstr ""
"WiiConnect24 채널들을 위한 WiiLink 서비스를 활성화합니다.\n"
"WiiLink 는 Forecast 와 닌텐도 채널들과 같은 중단된 WiiConnect24 채널들을 위"
"한 대체 제공자입니다.\n"
"이곳에서 서비스 설명을 읽으세요: https://www.wiilink24.com/tos"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:149
msgid "Sets the Wii system language."
msgstr "Wii 시스템 언어를 설정합니다."

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:151
msgid "May cause slow down in Wii Menu and some games."
msgstr "Wii 메뉴와 일부 게임에서 느려짐을 유발할지도 모릅니다."

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:167
msgid "SD Card Settings"
msgstr "SD 카드 설정"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:173
msgid "Insert SD Card"
msgstr "SD 카드 삽입"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:174
msgid "Supports SD and SDHC. Default size is 128 MB."
msgstr "SD 와 SDHC 를 지원합니다. 기본 크기는 128 MB 입니다."

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:176
msgid "Allow Writes to SD Card"
msgstr "SD 카드에 쓰기 허용"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:186
msgid "SD Card Path:"
msgstr "SD 카드 경로:"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:194
msgid "Automatically Sync with Folder"
msgstr "폴더와 자동으로 동기화"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:197
msgid ""
"Synchronizes the SD Card with the SD Sync Folder when starting and ending "
"emulation."
msgstr "시작과 끝내기 에뮬레이션 때 SD 동기화 폴더와 SD 카드를 동기화합니다."

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:207
msgid "SD Sync Folder:"
msgstr "SD 동기화 폴더:"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:220
msgid "SD Card File Size:"
msgstr "SD 카드 파일 크기:"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:229
msgid ""
"You are about to pack the content of the folder at %1 into the file at %2. "
"All current content of the file will be deleted. Are you sure you want to "
"continue?"
msgstr ""
"%1 에 있는 폴더의 내용을 %2 에 있는 파일로 담으려 합니다. 모든 현재 파일의 내"
"용이 삭제됩니다. 정말 계속 하시겠습니까?"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:247
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:271
msgid "Conversion failed."
msgstr "변환을 실패하였습니다."

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:253
msgid ""
"You are about to unpack the content of the file at %2 into the folder at %1. "
"All current content of the folder will be deleted. Are you sure you want to "
"continue?"
msgstr ""
"%2 에 있는 파일의 내용을 %1 에 있는 폴더로 풀려고 합니다. 모든 현재 폴더의 내"
"용이 삭제됩니다. 정말 계속 하시겠습니까?"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:296
msgid "Whitelisted USB Passthrough Devices"
msgstr "와이트리스트된 USB 패스쓰루 장치들"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:304
msgid "Wii Remote Settings"
msgstr "Wii 리모트 설정"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:310
msgid "Sensor Bar Position:"
msgstr "센서 바 위치:"

#. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:316
msgid "IR Sensitivity:"
msgstr "IR 감도:"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:321
msgid "Speaker Volume:"
msgstr "스피커 볼륨:"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:359
msgid "Add New USB Device"
msgstr "새로운 USB 장치 추가"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:366
msgid "USB Whitelist Error"
msgstr "USB 와이트리스트 에러"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:367
msgid "This USB device is already whitelisted."
msgstr "이 USB 장치는 이미 와이트리스트되어 있습니다."

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:407
msgid "Select SD Card Image"
msgstr "SD 카드 이미지 선택"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:409
msgid "SD Card Image (*.raw);;All Files (*)"
msgstr "SD 카드 이미지 (*.raw);;모든 파일 (*)"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:418
msgid "Select a Folder to Sync with the SD Card Image"
msgstr "SD 카드 이미지와 동기화할 폴더를 선택하세요"

#. i18n: "Var" is short for "variant"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:57
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:855
msgid "Unknown (Id:%1 Var:%2)"
msgstr "알려지지 않음 (Id:%1 Var:%2)"

#. i18n: %1 is a name
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:62
msgid "Modifying Skylander: %1"
msgstr "Skylander 수정중: %1"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:84
msgid "No data to modify!"
msgstr "수정할 데이터가 없음!"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:85
msgid "The type of this Skylander does not have any data that can be modified!"
msgstr ""
"이 스카이랜더의 타입은 수정될 수 있는 어느 데이터도 가지고 있지 않습니다!"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:91
msgid "Unknown Skylander type!"
msgstr "알려지지않은 스카이랜더 타입!"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:92
msgid "The type of this Skylander is unknown!"
msgstr "이 스카이랜더의 타입은 알려지지 않았습니다!"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:98
msgid "Unable to modify Skylander!"
msgstr "스카이랜더를 수정할 수 없습니다!"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:99
msgid ""
"The type of this Skylander is unknown, or can't be modified at this time!"
msgstr ""
"이 스카이랜더의 타입은 알려지지 않았거나, 이 순간에 수정될 수 없습니다!"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:101
msgid "Can't be modified yet!"
msgstr "아직 수정할 수 없습니다!"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:102
msgid "This Skylander type can't be modified yet!"
msgstr "이 스카이랜더 타입은 아직 수정될 수 없습니다!"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:119
msgid "Toy code:"
msgstr "토이 코드:"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:124
msgid "Money:"
msgstr "돈:"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:128
msgid "Hero level:"
msgstr "영웅 레벨:"

#. i18n: The total amount of time the Skylander has been used for
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:140
msgid "Playtime:"
msgstr "플레이시간:"

#. i18n: A timestamp for when the Skylander was most recently reset
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:146
msgid "Last reset:"
msgstr "마지막 리셋:"

#. i18n: A timestamp for when the Skylander was most recently used
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:156
msgid "Last placed:"
msgstr "마지막 위치:"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:173
msgid "The toy code for this figure. Only available for real figures."
msgstr "이 피겨용 토이 코드. 리얼 피겨에서만 사용가능."

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:174
msgid "The amount of money this Skylander has. Between 0 and 65000"
msgstr "이 스카이랜더가 가진 돈의 양. 0 과 65000 사이"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:175
msgid ""
"The hero level of this Skylander. Only seen in Skylanders: Spyro's "
"Adventures. Between 0 and 100"
msgstr ""
"이 스카이랜더의 영웅 레벨. 스카이랜더스: 스파이로의 모험 에서만 보임 . 0 과 "
"100 사이"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:177
msgid "The nickname for this Skylander. Limited to 15 characters"
msgstr "이 스카이랜더용 별명. 15 글자들로 제한됨"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:179
msgid "The total time this figure has been used inside a game in seconds"
msgstr "이 피겨가 게임안에서 사용된 초단위 총시간"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:180
msgid ""
"The last time the figure has been reset. If the figure has never been reset, "
"the first time the figure was placed on a portal"
msgstr ""
"피겨가 리셋된 마지막 시간. 피겨가 리셋된 적이 없다면, 포탈에 처음 놓인 시간"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:182
msgid "The last time the figure has been placed on a portal"
msgstr "포탈에 놓인 마지막 시간"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:216
msgid "Incorrect money value!"
msgstr "잘못된 돈 수치!"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:217
msgid "Make sure that the money value is between 0 and 65000!"
msgstr "돈 수치가 0 과 65000 사이인지 확인하세요!"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:222
msgid "Incorrect hero level value!"
msgstr "잘못된 영웅 레벨 값!"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:223
msgid "Make sure that the hero level value is between 0 and 100!"
msgstr "영웅 레벨 값은 0 과 100 사이임을 확인하세요!"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:228
msgid "Incorrect nickname!"
msgstr "잘못된 별명!"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:229
msgid "Make sure that the nickname is between 0 and 15 characters long!"
msgstr "별명이 0 과 15 사이의 문자 길이인지 확인하세요!"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:234
msgid "Incorrect playtime value!"
msgstr "잘못된 플레이시간 값!"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:235
msgid "Make sure that the playtime value is valid!"
msgstr "플레이시간 값이 유효한지 확인하세요!"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:239
msgid "Incorrect last reset time!"
msgstr "잘못된 마지막 리셋 시간!"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:240
msgid "Make sure that the last reset datetime value is valid!"
msgstr "마지막 리셋 날짜시간 값이 유효한지 확인하세요!"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:245
msgid "Incorrect last placed time!"
msgstr "잘못된 마지막 놓인 시간!"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:246
msgid "Make sure that the last placed datetime value is valid!"
msgstr "마지막 놓인 날짜시간 값이 유효한지 확인하세요!"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:277
msgid "Could not save your changes!"
msgstr "변경을 저장할 수 없었습니다!"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:278
msgid ""
"The file associated to this file was closed! Did you clear the slot before "
"saving?"
msgstr "이 파일과 관련된 파일이 닫혔습니다! 저장 전에 슬롯을 비웠습니까?"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:295
msgid "Can't edit villains for this trophy!"
msgstr "이 트로피를 위해 악당들을 편집할 수 없습니다!"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:296
msgid ""
"Kaos is the only villain for this trophy and is always unlocked. No need to "
"edit anything!"
msgstr ""
"Kaos 가 이 트로피에 대한 유일한 악당입니다. 어느 것도 수정할 필요가 없습니다!"

#. i18n: "Captured" is a participle here. This string is used when listing villains, not when a
#. villain was just captured
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:318
msgid "Captured villain %1:"
msgstr "잡힌 악당 %1:"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:44
msgid "Skylanders Manager"
msgstr "스카이랜더스 매니저"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:49
msgid "Only Show Collection"
msgstr "컬렉션만 보기"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:111
msgid "Customize"
msgstr "사용자 지정"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:112
msgid "Load File"
msgstr "파일 로드"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:113
msgid "Clear Slot"
msgstr "슬롯 비움"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:114
msgid "Load Slot"
msgstr "슬롯 로드"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:115
msgid "Modify Slot"
msgstr "슬롯 수정"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:143
msgid "Emulate Skylander Portal"
msgstr "스카이랜더 포탈 에뮬레이트"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:160
msgid "Portal Slots"
msgstr "포탈 슬롯들"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:174
msgid "Skylander %1"
msgstr "스카이랜더 %1"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:214
msgid "Skylander Collection Path:"
msgstr "스카이랜더 컬렉션 경로:"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:217
msgid "Choose"
msgstr "고르세요"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:233
msgid "Search:"
msgstr "찾기:"

#. i18n: Figures for the game Skylanders: Spyro's Adventure. The game has the same title in all
#. countries it was released in, except Japan, where it's named スカイランダーズ スパイロの大冒険.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:261
msgid "Spyro's Adventure"
msgstr "스파이로의 모험"

#. i18n: Figures for the game Skylanders: Giants. The game has the same title in all countries
#. it was released in. It was not released in Japan.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:264
msgid "Giants"
msgstr "거인들"

#. i18n: Figures for the game Skylanders: Swap Force. The game has the same title in all countries
#. it was released in. It was not released in Japan.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:267
msgid "Swap Force"
msgstr "스왑 포스"

#. i18n: Figures for the game Skylanders: Trap Team. The game has the same title in all countries
#. it was released in. It was not released in Japan.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:270
msgid "Trap Team"
msgstr "트랩 팀"

#. i18n: Figures for the games Skylanders: SuperChargers (not available for the Wii) and
#. Skylanders: SuperChargers Racing (available for the Wii). The games have the same titles in
#. all countries they were released in. They were not released in Japan.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:274
msgid "SuperChargers"
msgstr "수퍼차저스"

#. i18n: Elements are a trait of Skylanders figures. For official translations of this term,
#. check the Skylanders SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:286
msgid "Element"
msgstr "요소"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:322
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:400
msgid "All"
msgstr "모두"

#. i18n: One of the elements in the Skylanders games. Japanese: まほう. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:326
msgid "Magic"
msgstr "마법"

#. i18n: One of the elements in the Skylanders games. Japanese: 水. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:329
msgid "Water"
msgstr "워터"

#. i18n: One of the elements in the Skylanders games. Japanese: マシン. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:332
msgid "Tech"
msgstr "테크"

#. i18n: One of the elements in the Skylanders games. Japanese: 火. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:335
msgid "Fire"
msgstr "발사"

#. i18n: One of the elements in the Skylanders games. Japanese: 土. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:338
msgid "Earth"
msgstr "지구"

#. i18n: One of the elements in the Skylanders games. Japanese: ライフ. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:341
msgid "Life"
msgstr "생명"

#. i18n: One of the elements in the Skylanders games. Japanese: 風. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:344
msgid "Air"
msgstr "공기"

#. i18n: One of the elements in the Skylanders games. Japanese: アンデッド. For official
#. translations in other languages, check the SuperChargers manual at
#. https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:348
msgid "Undead"
msgstr "언데드"

#. i18n: One of the elements in the Skylanders games. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:351
msgid "Dark"
msgstr "어두움"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:366
msgid "Figure type"
msgstr "피겨 타입"

#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:402
msgid "Skylander"
msgstr "스카이랜더"

#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:404
msgid "Giant"
msgstr "거인"

#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:406
msgid "Swapper"
msgstr "교환자"

#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:408
msgid "Trap Master"
msgstr "함정 마스터"

#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:410
msgid "Mini"
msgstr "미니"

#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:412
msgid "Item"
msgstr "아이템"

#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:414
msgid "Trophy"
msgstr "트로피"

#. i18n: One of the figure types in the Skylanders games. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:417
msgid "Vehicle"
msgstr "탈것"

#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:419
msgid "Trap"
msgstr "함정"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:483
msgid "Select Skylander Collection"
msgstr "스카이랜더 컬렉션 선택"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:520
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:625
msgid "Create Skylander File"
msgstr "스카이랜더 파일 생성"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:521
msgid "Skylander not found in this collection. Create new file?"
msgstr "이 컬렉션에 스카이렌더가 없습니다. 새 파일을 생성합니까?"

#. i18n: This is used to create a file name. The string must end in ".sky".
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:536
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:620
msgid "Unknown(%1 %2).sky"
msgstr "알려지지 않음(%1 %2).sky"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:555
msgid "Select Skylander File"
msgstr "스카이랜더 파일 선택"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:556
msgid "Skylander (*.sky *.bin *.dmp *.dump);;All Files (*)"
msgstr "스카이랜더 (*.sky *.bin *.dmp *.dump);;모든 파일들 (*)"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:575
msgid "ID:"
msgstr "ID:"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:576
msgid "Variant:"
msgstr "변형:"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:577
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:578
msgid "0"
msgstr "0"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:599
msgid "ID entered is invalid!"
msgstr "입력된 ID 가 부적합합니다."

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:606
msgid "Variant entered is invalid!"
msgstr "입력된 변형이 부적합합니다!"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:625
msgid "Skylander (*.sky);;All Files (*)"
msgstr "스카이랜더 (*.sky);;모든 파일들 (*)"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:649
msgid "Failed to modify Skylander!"
msgstr "스카이랜더 수정에 실패했습니다!"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:650
msgid "Make sure there is a Skylander in slot %1!"
msgstr "슬롯 %1 에 스카이랜더가 있는지 확인하세요!"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:662
msgid "Failed to clear Skylander!"
msgstr "스카이랜더 클리어에 실패했습니다!"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:663
msgid "Failed to clear the Skylander from slot %1!"
msgstr "슬롯 %1 에서 스카이랜더 클리어에 실패했습니다!"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:786
msgid "Failed to create Skylander file!"
msgstr "스카이랜더 파일 생성에 실패했습니다!"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:787
msgid ""
"Failed to create Skylander file:\n"
"%1\n"
"\n"
"The Skylander may already be on the portal."
msgstr ""
"스카이랜더 파일 생성에 실패했습니다:\n"
"%1\n"
"포탈에 스카이랜더가 이미 있을지도 모릅니다"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:805
msgid "Failed to open the Skylander file!"
msgstr "스카이랜더 파일 열기에 실패했습니다!"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:806
msgid ""
"Failed to open the Skylander file:\n"
"%1\n"
"\n"
"The file may already be in use on the portal."
msgstr ""
"스카이랜더 파일 열기에 실패했습니다:\n"
"%1\n"
"\n"
"파일이 아마 포탈에서 이미 사용중일 것입니다."

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:816
msgid "Failed to read the Skylander file!"
msgstr "스카이랜더 파일 읽기에 실패했습니다!"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:817
msgid ""
"Failed to read the Skylander file:\n"
"%1\n"
"\n"
"The file was too small."
msgstr ""
"스카이랜더 파일 읽기에 실패했습니다:\n"
"%1\n"
"\n"
"파일이 너무 작았습니다."

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:830
msgid "Failed to load the Skylander file!"
msgstr "스카이랜더 파일 로드에 실패했습니다!"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:831
msgid ""
"Failed to load the Skylander file:\n"
"%1"
msgstr ""
"스카이랜더 파일 로드에 실패했습니다:\n"
"%1"

#: Source/Core/DolphinQt/TAS/GBATASInputWindow.cpp:26
msgid "GBA TAS Input %1"
msgstr "GBA TAS 입력 %1"

#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:28
msgid "GameCube TAS Input %1"
msgstr "게임큐브 TAS 입력 %1"

#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:30
msgid "Main Stick"
msgstr "메인 스틱"

#: Source/Core/DolphinQt/TAS/IRWidget.cpp:19
msgid ""
"Left click to set the IR value.\n"
"Right click to re-center it."
msgstr ""
"IR 값을 설정하려면 좌 클릭.\n"
"중심-재설정은 우 클릭."

#: Source/Core/DolphinQt/TAS/StickWidget.cpp:20
msgid ""
"Left click to set the stick value.\n"
"Right click to re-center it."
msgstr ""
"스틱 값을 설정하려면 좌 클릭.\n"
"중심-재설정은 우 클릭."

#: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:52
msgid "Enable Controller Inpu&t"
msgstr "컨트롤러 입력 활성화(&t)"

#: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:53
msgid ""
"Warning: Analog inputs may reset to controller values at random. In some "
"cases this can be fixed by adding a deadzone."
msgstr ""
"경고: 아날로그 입력들은 컨트롤러 값들을 랜덤하게 재설정할지 모릅니다. 일부의 "
"경우 이것은 데드존을 추가해서 고쳐질 수 있습니다."

#: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:57
msgid "Duration of Turbo Button Press (frames):"
msgstr "터보 버튼 누르기의 기간 (프레임):"

#: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:63
msgid "Duration of Turbo Button Release (frames):"
msgstr "터보 버튼 떼기의 기간 (프레임)"

#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:50
msgid "IR"
msgstr "IR"

#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:87
msgid "Nunchuk Stick"
msgstr "눈챠쿠 스틱"

#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:107
msgid "Wii Remote Accelerometer"
msgstr "Wii 리모트 가속도계"

#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:117
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:157
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:184
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:127
msgid "X"
msgstr "X"

#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:123
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:163
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:190
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:129
msgid "Y"
msgstr "Y"

#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:129
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:169
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:196
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:131
msgid "Z"
msgstr "Z"

#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:140
msgid "Wii Remote Gyroscope"
msgstr "Wii 리모트 자이로스콥"

#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:180
msgid "Nunchuk Accelerometer"
msgstr "눈처크 가속계"

#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:265
msgid "Wii Remote Buttons"
msgstr "Wii 리모트 버튼"

#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:273
msgid "Nunchuk Buttons"
msgstr "눈챠쿠 버튼"

#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:329
msgid "Classic Buttons"
msgstr "클래식 버튼"

#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:431
msgid "Wii TAS Input %1 - Wii Remote + Nunchuk"
msgstr "Wii TAS 입력 %1 - Wii 리모트 + 눈챠쿠"

#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:446
msgid "Wii TAS Input %1 - Classic Controller"
msgstr "Wii TAS 입력 %1 - 클래식 컨트롤러"

#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:461
msgid "Wii TAS Input %1 - Wii Remote"
msgstr "Wii TAS 입력 %1 - Wii 리모트"

#: Source/Core/DolphinQt/ToolBar.cpp:28
msgid "Toolbar"
msgstr "툴바"

#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/DolphinQt/ToolBar.cpp:102
msgid "Step"
msgstr "스텝"

#: Source/Core/DolphinQt/ToolBar.cpp:121 Source/Core/DolphinQt/ToolBar.cpp:165
msgid "Play"
msgstr " 실행  "

#: Source/Core/DolphinQt/ToolBar.cpp:124
msgid "FullScr"
msgstr "전체화면"

#: Source/Core/DolphinQt/ToolBar.cpp:125
msgid "ScrShot"
msgstr "스크린샷"

#: Source/Core/DolphinQt/ToolBar.cpp:129
msgid "Config"
msgstr " 환경설정"

#: Source/Core/DolphinQt/ToolBar.cpp:158
msgid "Pause"
msgstr "일시정지"

#: Source/Core/DolphinQt/Translation.cpp:321
msgid "Error loading selected language. Falling back to system default."
msgstr ""
"선택된 언어 가져오는 데 오류가 발생했습니다. 기본 시스템 언어로 돌아갑니다."

#: Source/Core/DolphinQt/Updater.cpp:60
msgid "Update available"
msgstr "업데이트 사용가능"

#: Source/Core/DolphinQt/Updater.cpp:63
msgid ""
"<h2>A new version of Dolphin is available!</h2>Dolphin %1 is available for "
"download. You are running %2.<br> Would you like to update?<br><h4>Release "
"Notes:</h4>"
msgstr ""
"<h2>새로운 돌핀 버전이 사용가능합니다!</h2>돌핀 %1 이 다운로드 가능합니다. 당"
"신은 %2 를 구동하고 있습니다.<br> 업데이트하고 싶습니까?<br><h4>릴리즈 노트:"
"</h4>"

#: Source/Core/DolphinQt/Updater.cpp:76
msgid "Update after closing Dolphin"
msgstr "돌핀을 닫은 후에 업데이트"

#: Source/Core/DolphinQt/Updater.cpp:83
msgid "Never Auto-Update"
msgstr "자동-업데이트 절대 안함"

#: Source/Core/DolphinQt/Updater.cpp:84
msgid "Remind Me Later"
msgstr "나중에 다시 알려주기"

#: Source/Core/DolphinQt/Updater.cpp:85
msgid "Install Update"
msgstr "업데이트 설치"

#: Source/Core/DolphinQt/WiiUpdate.cpp:30
#: Source/Core/DolphinQt/WiiUpdate.cpp:35
msgid "Update completed"
msgstr "업데이트가 완료되었습니다"

#: Source/Core/DolphinQt/WiiUpdate.cpp:31
msgid "The emulated Wii console has been updated."
msgstr "에뮬된 Wii 콘솔이 업데이트되었습니다."

#: Source/Core/DolphinQt/WiiUpdate.cpp:36
msgid "The emulated Wii console is already up-to-date."
msgstr "에뮬된 Wii 콘솔이 이미 최신입니다."

#: Source/Core/DolphinQt/WiiUpdate.cpp:40
#: Source/Core/DolphinQt/WiiUpdate.cpp:45
#: Source/Core/DolphinQt/WiiUpdate.cpp:50
#: Source/Core/DolphinQt/WiiUpdate.cpp:62
#: Source/Core/DolphinQt/WiiUpdate.cpp:69
msgid "Update failed"
msgstr "업데이트가 실패했습니다"

#: Source/Core/DolphinQt/WiiUpdate.cpp:41
msgid ""
"Could not download update information from Nintendo. Please check your "
"Internet connection and try again."
msgstr ""
"닌텐도로부터 업데이트 정보를 다운로드할 수 없었습니다. 인터넷 연결을 확인하시"
"고 다시 시도하세요."

#: Source/Core/DolphinQt/WiiUpdate.cpp:46
msgid ""
"Could not download update files from Nintendo. Please check your Internet "
"connection and try again."
msgstr ""
"닌텐도로부터 업데이트 파일을 다운로드할 수 없었습니다. 인터넷 연결을 확인하시"
"고 다시 시도하세요."

#: Source/Core/DolphinQt/WiiUpdate.cpp:51
msgid ""
"Could not install an update to the Wii system memory. Please refer to logs "
"for more information."
msgstr ""
"Wii 시스템 메모리에 업데이트를 설치할 수 없었습니다. 더 많은 정보에 대해서는 "
"로그를 참조하세요."

#: Source/Core/DolphinQt/WiiUpdate.cpp:56
msgid "Update cancelled"
msgstr "업데이트가 취소되었습니다"

#: Source/Core/DolphinQt/WiiUpdate.cpp:57
msgid ""
"The update has been cancelled. It is strongly recommended to finish it in "
"order to avoid inconsistent system software versions."
msgstr ""
"업데이트가 취소되었습니다. 불안정한 시스템 소프트웨어 버전을 피하기위해 종료"
"할 것을 강력히 권장합니다."

#: Source/Core/DolphinQt/WiiUpdate.cpp:63
msgid ""
"The game's region does not match your console's. To avoid issues with the "
"system menu, it is not possible to update the emulated console using this "
"disc."
msgstr ""
"게임의 지역이 당신의 콘솔 지역과 맞지 않습니다. 시스템 메뉴로 이슈들을 피하려"
"고, 이 디스크를 사용한 에뮬된 콘솔을 업데이트하는 것은 불가능합니다."

#: Source/Core/DolphinQt/WiiUpdate.cpp:70
msgid "The game disc does not contain any usable update information."
msgstr "게임 디스크가 사용가능한 업데이트 정보를 가지고 있지 않습니다."

#: Source/Core/DolphinQt/WiiUpdate.cpp:94
msgid ""
"Preparing to update...\n"
"This can take a while."
msgstr ""
"업데이트 준비중...\n"
"시간이 잠시 걸릴 수 있습니다."

#: Source/Core/DolphinQt/WiiUpdate.cpp:95
msgid "Updating"
msgstr "업데이트하기"

#: Source/Core/DolphinQt/WiiUpdate.cpp:101
msgid "&Cancel"
msgstr "취소(&C)"

#: Source/Core/DolphinQt/WiiUpdate.cpp:106
msgid ""
"Finishing the update...\n"
"This can take a while."
msgstr ""
"업데이트를 완료중입니다...\n"
"시간이 잠시 걸릴 수 있습니다."

#: Source/Core/DolphinQt/WiiUpdate.cpp:120
msgid ""
"Updating title %1...\n"
"This can take a while."
msgstr ""
"타이틀 %1 를 업데이트중...\n"
"시간이 잠시 걸릴 수 있습니다."

#: Source/Core/DolphinQt/WiiUpdate.cpp:138
msgid "Connect to the Internet and perform an online system update?"
msgstr "인터넷에 연결하여 온라인 시스템 업데이트를 하시겠습니까?"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:29
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:23
msgid "Modifier"
msgstr "수정자"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:91
msgid "Gate Size"
msgstr "게이트 크기"

#. i18n: Refers to plastic shell of game controller (stick gate) that limits stick movements.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:95
msgid "Adjusts target radius of simulated stick gate."
msgstr "시뮬레이트된 스틱 게이트의 대상 반지름을 조정합니다."

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:30
msgid "Enabled"
msgstr "활성화됨"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:38
msgid "Virtual Notches"
msgstr "가상 노치"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:40
msgid "Snap the thumbstick position to the nearest octagonal axis."
msgstr "엄지스틱 위치를 가장 가까운 8각 축으로 스냅합니다."

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:48
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:36
msgid "Dead Zone"
msgstr "데드 존"

#. i18n: Refers to the dead-zone setting of gamepad inputs.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:52
msgid "Input strength to ignore and remap."
msgstr "무시하고 리매핑할 힘을 입력하세요."

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:29
msgid "Hide"
msgstr "숨기기"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:30
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:26
msgid "Recenter"
msgstr "리센터"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:32
msgid "Relative Input Hold"
msgstr "연관 입력 유지"

#. i18n: Refers to a positional offset applied to an emulated wiimote.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:38
msgid "Vertical Offset"
msgstr "수직 오프셋"

#. i18n: The symbol/abbreviation for centimeters.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:40
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:28
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:141
msgid "cm"
msgstr "cm"

#. i18n: Refers to an amount of rotational movement about the "yaw" axis.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:45
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:32
msgid "Total Yaw"
msgstr "총 요"

#. i18n: Refers to emulated wii remote movements.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:49
msgid "Total rotation about the yaw axis."
msgstr "요 축에 대한 총 회전."

#. i18n: Refers to an amount of rotational movement about the "pitch" axis.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:54
msgid "Total Pitch"
msgstr "총 피치"

#. i18n: Refers to emulated wii remote movements.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:58
msgid "Total rotation about the pitch axis."
msgstr "피치 축에 대한 총 회전."

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:61
msgid "Relative Input"
msgstr "연관 입력"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:62
msgid "Auto-Hide"
msgstr "자동-숨기기"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:26
msgid "Distance"
msgstr "거리"

#. i18n: Referring to emulated wii remote swing movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:30
msgid "Distance of travel from neutral position."
msgstr "중립 위치에서 이동 거리"

#. i18n: The symbol/abbreviation for meters per second.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:42
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:51
msgid "m/s"
msgstr "m/s"

#. i18n: Referring to emulated wii remote swing movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:44
msgid "Peak velocity of outward swing movements."
msgstr "바깥쪽 스윙 이동의 피크 가속도"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:49
msgid "Return Speed"
msgstr "돌아오기 속도"

#. i18n: Referring to emulated wii remote swing movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:53
msgid "Peak velocity of movements to neutral position."
msgstr "중립 위치로 이동의 피크 가속도."

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:57
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:26
msgid "Angle"
msgstr "각도"

#. i18n: Referring to emulated wii remote swing movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:61
msgid "Rotation applied at extremities of swing."
msgstr "손발 스윙에 적용된 회전."

#. i18n: Refers to the intensity of shaking an emulated wiimote.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:139
msgid "Intensity"
msgstr "강도"

#. i18n: Referring to emulated wii remote movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:143
msgid "Total travel distance."
msgstr "총 이동 거리"

#. i18n: Refers to a number of actions per second in Hz.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:149
msgid "Frequency"
msgstr "주파수"

#. i18n: The symbol/abbreviation for hertz (cycles per second).
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:151
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:36
msgid "Hz"
msgstr "Hz"

#. i18n: Referring to emulated wii remote movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:153
msgid "Number of shakes per second."
msgstr "초당 흔들기 횟수."

#. i18n: Refers to emulated wii remote movements.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:36
msgid "Clamping of rotation about the yaw axis."
msgstr "요 축에 대한 회전 클램핑."

#. i18n: Percentage value of accelerometer data (complementary filter coefficient).
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:41
msgid "Accelerometer Influence"
msgstr "가속도계 영향"

#. i18n: Refers to a setting controling the influence of accelerometer data.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:45
msgid ""
"Influence of accelerometer data on pitch and roll. Higher values will reduce "
"drift at the cost of noise. Consider values between 1% and 3%."
msgstr ""
"가속도계 데이터가 피치 및 롤에 미치는 영향. 값이 높을수록 노이즈를 대가로 드"
"리프트가 감소합니다. 1%와 3% 사이의 값을 고려하십시오."

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:28
msgid "Pitch Up"
msgstr "피치 올리기"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:29
msgid "Pitch Down"
msgstr "피치 내리기"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:30
msgid "Roll Left"
msgstr "왼쪽 구르기"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:31
msgid "Roll Right"
msgstr "오른쪽 구르기"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:32
msgid "Yaw Left"
msgstr "왼쪽으로 요"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:33
msgid "Yaw Right"
msgstr "오른쪽으로 요"

#. i18n: "°/s" is the symbol for degrees (angular measurement) divided by seconds.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:38
msgid "°/s"
msgstr "°/s"

#. i18n: Refers to the dead-zone setting of gyroscope input.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:40
msgid "Angular velocity to ignore and remap."
msgstr "무시하고 리맵핑할 각 속도"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:44
msgid "Calibration Period"
msgstr "교정 기간"

#. i18n: "s" is the symbol for seconds.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:46
msgid "s"
msgstr "s"

#. i18n: Refers to the "Calibration" setting of gyroscope input.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:48
msgid "Time period of stable input to trigger calibration. (zero to disable)"
msgstr "교정을 작동시키기 위한 안정적 입력 기간. (제로는 비활성)"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:19
msgid "Object 1 X"
msgstr "오브젝트 1 X"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:20
msgid "Object 1 Y"
msgstr "오브젝트 1 Y"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:21
msgid "Object 1 Size"
msgstr "오브젝트 1 크기"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:22
msgid "Object 2 X"
msgstr "오브젝트 2 X"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:23
msgid "Object 2 Y"
msgstr "오브젝트 2 Y"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:24
msgid "Object 2 Size"
msgstr "오브젝트 2 크기"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:25
msgid "Object 3 X"
msgstr "오브젝트 3 X"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:26
msgid "Object 3 Y"
msgstr "오브젝트 3 Y"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:27
msgid "Object 3 Size"
msgstr "오브젝트 3 크기"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:28
msgid "Object 4 X"
msgstr "오브젝트 4 X"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:29
msgid "Object 4 Y"
msgstr "오브젝트 4 Y"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:30
msgid "Object 4 Size"
msgstr "오브젝트 4 크기"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:24
msgid "Threshold"
msgstr "한계점"

#. i18n: Refers to the "threshold" setting for pressure sensitive gamepad inputs.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:28
msgid "Input strength required for activation."
msgstr "활성에 필요한 힘을 입력하세요."

#. i18n: Refers to tilting an emulated Wii Remote.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:30
msgid "Maximum tilt angle."
msgstr "최대 틸트 각도."

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:34
msgid "Velocity"
msgstr "속도"

#. i18n: Refers to tilting an emulated Wii Remote.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:38
msgid "Peak angular velocity (measured in turns per second)."
msgstr "피크 각 속도 (초당 회전으로 측정된)."

#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:527
msgid "Invalid literal."
msgstr "부적합한 문자."

#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:767
msgid "Expected end of expression."
msgstr "표현식의 끝을 예상했습니다."

#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:840
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:1043
msgid "Expected closing paren."
msgstr "닫는 괄호를 예상했습니다."

#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:855
#, c++-format
msgid "Expected arguments: {0}"
msgstr "예상되는 인수들: {0}"

#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:896
msgid "Expected variable name."
msgstr "변수 이름을 예상했습니다."

#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:922
msgid "Expected start of expression."
msgstr "표현식의 시작을 예상했습니다."

#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:1011
msgid "Expected colon."
msgstr "콜론이 예상됨"

#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:1053
msgid "Expected opening paren."
msgstr "여는 괄호를 예상했습니다."

#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:1062
msgid "Expected name of input."
msgstr "입력의 이름을 예상했습니다."

#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:1076
msgid "Expected + or closing paren."
msgstr "+ 혹은 닫는 괄호를 예상했습니다."

#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:1097
msgid "Tokenizing failed."
msgstr "토큰화를 실패했습니다."

#: Source/Core/InputCommon/InputConfig.cpp:58
#, c++-format
msgid "No profiles found for game setting '{0}'"
msgstr "게임 설정 '{0}' 에 대한 프로파일이 없음"

#: Source/Core/UICommon/AutoUpdate.cpp:203
msgid "A Dolphin update is already scheduled for the next time it closes."
msgstr ""

#: Source/Core/UICommon/AutoUpdate.cpp:227
msgid "Unable to contact update server."
msgstr "업데이트 서버에 접촉할 수 없습니다."

#: Source/Core/UICommon/AutoUpdate.cpp:237
#, c++-format
msgid "Invalid JSON received from auto-update service : {0}"
msgstr "자동-업데이트 서비스에서 부적합한 JSON 을 받았습니다: {0}"

#: Source/Core/UICommon/AutoUpdate.cpp:245
msgid "You are running the latest version available on this update track."
msgstr ""
"당신은 이 업데이트 트랙에서 사용할 수 있는 최신 버전을 구동하고 있습니다."

#: Source/Core/UICommon/AutoUpdate.cpp:298
msgid "Unable to create updater copy."
msgstr "업데이터 복사를 생성할 수 없습니다."

#: Source/Core/UICommon/AutoUpdate.cpp:303
msgid "Unable to set permissions on updater copy."
msgstr "업데이터 복사상에 승인 설정을 할 수 없습니다."

#: Source/Core/UICommon/AutoUpdate.cpp:326
#: Source/Core/UICommon/AutoUpdate.cpp:332
#, c++-format
msgid "Could not start updater process: {0}"
msgstr "업데이터 처리를 시작할 수 없었습니다: {0}"

#: Source/Core/UICommon/DBusUtils.cpp:56 Source/Core/UICommon/DBusUtils.cpp:77
#: Source/Core/UICommon/DBusUtils.cpp:97 Source/Core/UICommon/DBusUtils.cpp:120
msgid "Playing a game"
msgstr "게임 하기"

#: Source/Core/UICommon/GameFile.cpp:837
#, c++-format
msgid "{0} (NKit)"
msgstr "{0} (NKit)"

#: Source/Core/UICommon/NetPlayIndex.cpp:248
msgid "East Asia"
msgstr "동 아시아"

#: Source/Core/UICommon/NetPlayIndex.cpp:248
msgid "China"
msgstr "중국"

#: Source/Core/UICommon/NetPlayIndex.cpp:249
msgid "North America"
msgstr "북 아메리카"

#: Source/Core/UICommon/NetPlayIndex.cpp:249
msgid "South America"
msgstr "남 아메리카"

#: Source/Core/UICommon/NetPlayIndex.cpp:249
msgid "Oceania"
msgstr "오시애니아"

#: Source/Core/UICommon/NetPlayIndex.cpp:250
msgid "Africa"
msgstr "아프리카"

#. i18n: The symbol for the unit "bytes"
#: Source/Core/UICommon/UICommon.cpp:542
msgid "B"
msgstr "B"

#: Source/Core/UICommon/UICommon.cpp:542
msgid "KiB"
msgstr "KiB"

#: Source/Core/UICommon/UICommon.cpp:542
msgid "MiB"
msgstr "MiB"

#: Source/Core/UICommon/UICommon.cpp:542
msgid "GiB"
msgstr "GiB"

#: Source/Core/UICommon/UICommon.cpp:543
msgid "TiB"
msgstr "TiB"

#: Source/Core/UICommon/UICommon.cpp:543
msgid "PiB"
msgstr "PiB"

#: Source/Core/UICommon/UICommon.cpp:543
msgid "EiB"
msgstr "EiB"

#: Source/Core/VideoBackends/D3D12/DX12Context.cpp:108
msgid "d3d12.dll could not be loaded."
msgstr "d3d12.dll 는 로드될 수 없었습니다."

#: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:111
msgid "Failed to create D3D12 context"
msgstr "D3D12 맥락 생성에 실패했습니다"

#: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:120
msgid "Failed to create D3D12 global resources"
msgstr "D3D12 글로벌 리소스 생성에 실패했습니다"

#: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:129
#: Source/Core/VideoBackends/D3D/D3DMain.cpp:153
msgid "Failed to create D3D swap chain"
msgstr "D3D 스왑 체인 생성에 실패했습니다"

#: Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp:38
msgid "Failed to load dxgi.dll"
msgstr "dxgi.dll 로드에 실패했습니다"

#: Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp:44
#, c++-format
msgid ""
"Failed to load {0}. If you are using Windows 7, try installing the KB4019990 "
"update package."
msgstr ""
"{0} 로드에 실패했습니다. 윈도우 7을 사용중이면, KB4019990 업데이트 패키지를 "
"설치해보세요."

#: Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp:55
msgid "Failed to find one or more D3D symbols"
msgstr "하나 이상의 D3D 기호 찾기에 실패했습니다"

#: Source/Core/VideoBackends/D3D/D3DBase.cpp:46
msgid "Failed to load d3d11.dll"
msgstr "d3d11.dll 로드에 실패했습니다"

#: Source/Core/VideoBackends/D3D/D3DBase.cpp:60
msgid "Failed to create DXGI factory"
msgstr "DXGI 팩토리 생성에 실패했습니다"

#: Source/Core/VideoBackends/D3D/D3DBase.cpp:117
#, c++-format
msgid ""
"Failed to initialize Direct3D.\n"
"Make sure your video card supports at least D3D 10.0\n"
"{0}"
msgstr ""
"Direct3D 초기화에 실패했습니다.\n"
"비디오 카드가 적어도 D3D 10.0 지원하는지 확인하세요\n"
"{0}"

#: Source/Core/VideoBackends/D3D/D3DMain.cpp:38
msgid "Direct3D 11"
msgstr "Direct3D 11"

#: Source/Core/VideoBackends/D3D/D3DMain.cpp:57
msgid ""
"The Direct3D 11 renderer requires support for features not supported by your "
"system configuration. You may still use this backend, but you will encounter "
"graphical artifacts in certain games.\n"
"\n"
"Do you really want to switch to Direct3D 11? If unsure, select 'No'."
msgstr ""
"Direct3D 11 렌더러는 당신의 시스템 환경에서 지원하지 않는 특성들 지원을 요구"
"합니다. 이 백엔드를 계속 사용할 수도 있습니다, 하지만 특정 게임들에서 그래픽 "
"인공물을 접할 것입니다.\n"
"\n"
"정말 Direct3D 11로 전환하고 싶습니까? 잘 모르겠으면, '아니오'를 선택하세요."

#. i18n: Null is referring to the null video backend, which renders nothing
#: Source/Core/VideoBackends/Null/NullBackend.cpp:83
msgid "Null"
msgstr "없음"

#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:232
msgid ""
"GPU: ERROR: Need GL_ARB_framebuffer_object for multiple render targets.\n"
"GPU: Does your video card support OpenGL 3.0?"
msgstr ""
"GPU: 에러: 멀티 렌더 타겟을 위해 GL_ARB_framebuffer_object 가 필요합니다.\n"
"GPU: 당신의 비디오 카드가 OpenGL 3.0 을 지원합니까?"

#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:241
msgid ""
"GPU: OGL ERROR: Need GL_ARB_vertex_array_object.\n"
"GPU: Does your video card support OpenGL 3.0?"
msgstr ""
"GPU: OGL 에러:  GL_ARB_vertex_array_object 가 필요합니다.\n"
"GPU: 당신의 비디오 카드가 OpenGL 3.0 을 지원합니까?"

#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:250
msgid ""
"GPU: OGL ERROR: Need GL_ARB_map_buffer_range.\n"
"GPU: Does your video card support OpenGL 3.0?"
msgstr ""
"GPU: OGL 에러: GL_ARB_map_buffer_range 가 필요합니다.\n"
"GPU: 당신의 비디오 카드가 OpenGL 3.0 을 지원합니까?"

#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:259
msgid ""
"GPU: OGL ERROR: Need GL_ARB_uniform_buffer_object.\n"
"GPU: Does your video card support OpenGL 3.1?"
msgstr ""
"GPU: OGL 에러: GL_ARB_uniform_buffer_object 가 필요합니다.\n"
"GPU: 당신의 비디오 카드가 OpenGL 3.1 을 지원합니까?"

#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:266
msgid ""
"Buggy GPU driver detected.\n"
"Please either install the closed-source GPU driver or update your Mesa 3D "
"version."
msgstr ""
"버그성 GPU 드라이버가 감지되었습니다.\n"
"클로즈드-소스 GPU 드라이버를 설치하거나 Mesa 3D 버전을 업데이트하세요."

#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:275
msgid ""
"GPU: OGL ERROR: Need GL_ARB_sampler_objects.\n"
"GPU: Does your video card support OpenGL 3.3?"
msgstr ""
"GPU: OGL 에러:  GL_ARB_sampler_objects 가 필요합니다.\n"
"GPU: 당신의 비디오 카드가 OpenGL 3.3 을 지원합니까?"

#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:462
#, c++-format
msgid ""
"GPU: OGL ERROR: Need at least GLSL 1.30\n"
"GPU: Does your video card support OpenGL 3.0?\n"
"GPU: Your driver supports GLSL {0}"
msgstr ""
"GPU: OGL 에러: 적어도 GLSL 1.30 이 필요합니다\n"
"GPU: 당신의 비디오 카드가  OpenGL 3.0 을 지원합니까?\n"
"GPU: 당신의 드라이버는 GLSL {0} 을 지원합니다"

#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:710
#, c++-format
msgid ""
"The graphics driver is forcibly enabling anti-aliasing for Dolphin. You need "
"to turn this off in the graphics driver's settings in order for Dolphin to "
"work.\n"
"\n"
"(MSAA with {0} samples found on default framebuffer)"
msgstr ""
"그래픽 드라이버가 돌핀에 대한 앤티-앨리어싱을 강제로 활성화하고 있습니다. 돌"
"핀이 작동하기 위해서는 그래픽 드라이버의 설정에서 이것을 끌 필요가 있습니"
"다.\n"
"\n"
"({0} 을 지닌 MSAA 샘플이 기본 프레임버퍼상에서 발견되었습니다)"

#: Source/Core/VideoBackends/OGL/OGLMain.cpp:71
msgid "OpenGL ES"
msgstr "OpenGL ES"

#: Source/Core/VideoBackends/OGL/OGLMain.cpp:73
msgid "OpenGL"
msgstr "OpenGL"

#: Source/Core/VideoBackends/OGL/OGLMain.cpp:95
msgid "GPU: OGL ERROR: Does your video card support OpenGL 2.0?"
msgstr "GPU: OGL 에러: 당신의 비디오 카드가 OpenGL 2.0 을 지원합니까?"

#: Source/Core/VideoBackends/OGL/OGLMain.cpp:102
msgid ""
"GPU: OGL ERROR: Need OpenGL version 3.\n"
"GPU: Does your video card support OpenGL 3?"
msgstr ""
"GPU: OGL 에러:   OpenGL 3 가 필요합니다.\n"
"GPU: 당신의 비디오 카드가 OpenGL 3 을 지원합니까?"

#: Source/Core/VideoBackends/OGL/OGLMain.cpp:168
#, c++-format
msgid ""
"GPU: OGL ERROR: Number of attributes {0} not enough.\n"
"GPU: Does your video card support OpenGL 2.x?"
msgstr ""
"GPU: OGL 에러: 속성 개수 {0} 는 충분하지 않습니다.\n"
"GPU: 당신의 비디오 카드는 OpenGL 2.x 을 지원합니까?"

#: Source/Core/VideoBackends/OGL/OGLMain.cpp:180
#, c++-format
msgid "GL_MAX_TEXTURE_SIZE is {0} - must be at least 1024."
msgstr "GL_MAX_TEXTURE_SIZE 가 {0} 입니다 - 적어도 1024 이어야만 합니다."

#: Source/Core/VideoBackends/Software/SWmain.cpp:47
msgid "Software Renderer"
msgstr "소프트웨어 렌더러"

#: Source/Core/VideoBackends/Software/SWmain.cpp:52
msgid ""
"The software renderer is significantly slower than other backends and is "
"only recommended for debugging purposes.\n"
"\n"
"Do you really want to enable software rendering? If unsure, select 'No'."
msgstr ""
"소프트웨어 렌더러는 다른 백엔드들 보다 상당히 느리고 디버깅 목적으로만 추천됩"
"니다.\n"
"\n"
"소프트웨어 렌더링을 활성을 정말 원합니까? 잘 모르겠으면, '아니오'를 선택하세"
"요."

#: Source/Core/VideoBackends/Vulkan/VideoBackend.h:18
msgid "Vulkan"
msgstr "Vulkan"

#: Source/Core/VideoBackends/Vulkan/VulkanContext.cpp:530
msgid ""
"You are attempting to use the Vulkan backend on an unsupported operating "
"system. To prevent visual glitches and artifacts, please use the Metal "
"backend or update to macOS Sonoma 14 or newer."
msgstr ""

#. i18n: Please leave SyncOnSkipIdle and True untranslated.
#. The user needs to enter these terms as-is in an INI file.
#: Source/Core/VideoCommon/CommandProcessor.cpp:688
msgid ""
"Please change the \"SyncOnSkipIdle\" setting to \"True\"! It's currently "
"disabled, which makes this problem very likely to happen."
msgstr ""
"\"SyncOnSkipIdle\" 설정을\"True\" 로 바꾸세요! 현재 비활성화 되어있습니다, 이"
"게 이 문제를 매우 잘 일어나게 합니다."

#: Source/Core/VideoCommon/CommandProcessor.cpp:695
msgid ""
"This error is usually caused by the emulated GPU desyncing with the emulated "
"CPU. Turn off the \"Dual Core\" setting to avoid this."
msgstr ""
"이 에러는 보통 에뮬된 GPU 와 에뮬된 CPU 가 갈려서 유발됩니다. 이것을 피하려"
"면 \"듀얼 코어\" 설정을 끄세요."

#: Source/Core/VideoCommon/CommandProcessor.cpp:702
msgid ""
"This error is usually caused by the emulated GPU desyncing with the emulated "
"CPU, but your current settings make this unlikely to happen. The error may "
"also be caused by a game bug."
msgstr ""

#: Source/Core/VideoCommon/CommandProcessor.cpp:707
#, c++-format
msgid ""
"GFX FIFO: Unknown Opcode ({0:#04x} @ {1}, preprocess={2}).\n"
"\n"
"{3}\n"
"\n"
"Further errors will be sent to the Video Backend log and Dolphin will now "
"likely crash or hang."
msgstr ""
"GFX FIFO: 알려지지 않은 옵코드 ({0:#04x} @ {1}, preprocess={2}).\n"
"\n"
"{3}\n"
"\n"
"더 많은 에러들이 비디오 백엔드 로그에 보내질 것이고 돌핀은 이제 깨지거나 멈출"
"것입니다."

#: Source/Core/VideoCommon/FrameDumper.cpp:327
#, c++-format
msgid "Frame dump image(s) '{0}' already exists. Overwrite?"
msgstr "프레임 덤프 이미지(들) '{0}' 가 이미 존재합니다. 덮어쓰시겠습니까?"

#: Source/Core/VideoCommon/ShaderCache.cpp:180
msgid "Compiling Shaders"
msgstr "쉐이더들 컴파일하기"

#: Source/Core/VideoCommon/VideoBackendBase.cpp:168
msgid ""
"This game requires bounding box emulation to run properly but your graphics "
"card or its drivers do not support it. As a result you will experience bugs "
"or freezes while running this game."
msgstr ""
"이 게임은 올바르게 구동하려면 바운딩 박스 에뮬레이션이 필요하지만 당신의 그래"
"픽 카드나 드라이버가 그것을 지원하지 않습니다. 결과적으로 이 게임을 구동하는 "
"동안 버그나 프리징을 겪을 것입니다."

#: Source/Core/VideoCommon/VideoBackendBase.cpp:339
msgid "Failed to initialize renderer classes"
msgstr "렌더러 클래스 초기화에 실패했습니다"

#: qtbase/src/gui/kernel/qguiapplication.cpp:234
msgctxt ""
"Translate this string to the string 'LTR' in left-to-right languages or to "
"'RTL' in right-to-left languages (such as Hebrew and Arabic) to get proper "
"widget layout."
msgid "QT_LAYOUT_DIRECTION"
msgstr "QT_레이아웃_방향"

#: qtbase/src/gui/kernel/qplatformtheme.cpp:712
msgid "Save All"
msgstr "모두 저장"

#: qtbase/src/gui/kernel/qplatformtheme.cpp:716
msgid "&Yes"
msgstr "예(&Y)"

#: qtbase/src/gui/kernel/qplatformtheme.cpp:718
msgid "Yes to &All"
msgstr "모두 예(&A)"

#: qtbase/src/gui/kernel/qplatformtheme.cpp:720
msgid "&No"
msgstr "아니요(&N)"

#: qtbase/src/gui/kernel/qplatformtheme.cpp:722
msgid "N&o to All"
msgstr "모두 아니오(&o)"

#: qtbase/src/gui/kernel/qplatformtheme.cpp:734
msgid "Discard"
msgstr "폐기"

#: qtbase/src/gui/kernel/qplatformtheme.cpp:736
msgid "Help"
msgstr "도움"

#: qtbase/src/gui/kernel/qplatformtheme.cpp:742
msgid "Restore Defaults"
msgstr "기본값 복원"
