---
title: "Roblox GUI Maker"
description: "AI-assisted Roblox Studio GUI planner for ScreenGui layouts, HUDs, menus, and Lua starter code ideas."
category: "tools"
tags: ["roblox", "roblox-studio", "gui-maker", "lua", "game-ui", "ai-tool"]
tech_stack: ["roblox-studio", "lua", "luau", "ui-design"]
---

### Tool Benefits
- **Roblox-first UI planning**: Turn a short description into a ScreenGui-oriented interface plan for HUDs, menus, shops, inventories, admin panels, and mobile-first Roblox screens.
- **Component hierarchy drafts**: Get a structured starting point for frames, buttons, labels, scrolling areas, layout constraints, and responsive Roblox Studio UI decisions.
- **Lua starter ideas**: Use the generated Lua and Luau-oriented notes as a first pass before implementing and testing the interface manually in Roblox Studio.
- **Prototype speed**: Move faster from idea to usable game UI direction without starting every screen from a blank canvas.

### Setup & Installation
1. **Open the Web Tool**:
   - Visit [Roblox GUI Maker](https://robloxguimaker.dev/) in your browser.
2. **Describe the Interface**:
   - Enter the Roblox UI you want to plan, such as a shop menu, inventory screen, onboarding popup, admin panel, or combat HUD.
3. **Review the Output**:
   - Use the generated layout plan, JSON-style blueprint, export checklist, and Lua starter code ideas as implementation guidance inside Roblox Studio.

### Configuration
- **Target Screen Type**:
  - Decide whether the UI is for desktop, mobile, or both before generating the plan.
- **Roblox Studio Constraints**:
  - Check anchor points, scale versus offset usage, safe areas, and responsive layout details before building the final ScreenGui.
- **Script Scope**:
  - Treat generated Lua snippets as starting points. Review and adapt scripts for your own services, events, and game-specific state.

### Usage Guide
- **Planning a Shop UI**:
  - Ask for a shop interface with item cards, price labels, preview panels, and purchase buttons.
- **Designing a HUD**:
  - Describe health, stamina, currency, quest progress, and mobile action buttons so the tool can suggest a ScreenGui hierarchy.
- **Creating an Admin Panel**:
  - Request tabs, player lists, action buttons, confirmation states, and access-control notes before implementing the panel in Studio.

### Advanced Features
- **JSON Blueprint Thinking**:
  - Use structured output to map UI sections into Roblox Studio instances.
- **Export Checklist**:
  - Follow the checklist to verify naming, layout, scaling, scripting hooks, and mobile readability.
- **Iteration Workflow**:
  - Generate multiple variants for the same screen, then merge the strongest layout decisions manually.

### Troubleshooting
- **Layout Feels Too Dense**:
  - Regenerate with a stricter mobile-first prompt and ask for fewer primary controls.
- **Lua Needs Game Context**:
  - Replace placeholder events, services, and state names with the real systems used by your Roblox experience.
- **Studio Result Looks Different**:
  - Recheck scale, offset, anchor point, and UIConstraint settings after translating the plan into actual Roblox instances.

### Best Practices
- **Prototype Before Polishing**: Build a quick Roblox Studio version first, then tune spacing, animations, and visual style.
- **Name Instances Clearly**: Use predictable names for frames, buttons, and scripts so future edits stay manageable.
- **Test on Mobile Early**: Roblox players often use mobile devices, so verify touch targets and safe areas before finalizing.
- **Keep Generated Code Reviewed**: Treat all AI-generated Lua as draft code that needs testing, security review, and game-specific integration.
